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  • ...al stone are all around better than anything that they or any of the other races could throw together; as such it’s seen as rather impertinent that a maso ...this case however I’m referring to the ancient dwarven tradition of “arms races” in which the participants drag themselves around the fortress using only
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...on|race]] of [[Dwarf Fortress mode|fortress mode]] and are also one of the races playable in [[adventurer mode]]. They are mainly interested in acquiring we Dwarves have the highest natural armor of the adventuring races, at +1, but are one [[size]] smaller than [[Elf|elves]] and humans, so they
    2 KB (384 words) - 12:42, 5 November 2020
  • ...e]]s who live in [[Map legend#Sites|forest retreat]]s. They are one of the races playable in [[Adventure Mode]]. Their retreats have no buildings, but the [ ...g quality is their speed, being roughly 20% faster than the other playable races.
    4 KB (738 words) - 12:46, 5 November 2020
  • '''Amphibian men''' are one of the many underworld tribal races, and can be found on any cavern level milling around piles of [[food|meat]] Like many underground races, the danger of amphibian men is not to be found in their wooden weapons, bu
    1 KB (205 words) - 12:54, 5 November 2020
  • '''Cave fish men''' are one of the many underworld tribal races, and can be found on any cavern level milling around piles of [[food|meat]] Like many underground races, the danger of cave fish men is not to be found in their wooden weapons, bu
    1 KB (209 words) - 12:57, 5 November 2020
  • '''Cave fish men''' are one of the many underworld tribal races, and can be found on any cavern level milling around piles of [[food|meat]] Like many underground races, the danger of cave fish men is not to be found in their wooden weapons, bu
    1 KB (209 words) - 12:57, 5 November 2020
  • ...attention to the values of Trees, Other Vegetation, Surroundings, and the races that can contact that site. ...contact with all of the races; the goblins are unavoidable, and the other races will send useful trade caravans.
    31 KB (5,230 words) - 15:54, 8 December 2011
  • '''Amphibian men''' are one of the many underworld tribal races, and can be found on any cavern level milling around piles of [[food|meat]] Like many underground races, the danger of amphibian men is not to be found in their wooden weapons, bu
    2 KB (236 words) - 12:54, 5 November 2020
  • '''Reptile men''' are one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles Like many underground races, the danger of reptile men is not to be found in their [[wood]]en [[weapon]
    2 KB (330 words) - 01:35, 25 December 2022
  • ...d versions of the [[olm]] and one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles Like many underground races, the danger of olm men is not to be found in their [[wood]]en [[weapon]]s,
    2 KB (241 words) - 03:46, 20 December 2022
  • '''Reptile men''' are one of the many [[Creature|races]] of underworld tribal [[creature]]s (''[[animal people]], per se, but desi {{Category|Races}}
    3 KB (461 words) - 07:53, 27 September 2023
  • ...ments, even those captured by and incorporated into civilizations of other races. They will either worship the civilization's official object of worship, or ...ely to be goblin even if the rest of the population is supplanted by other races.
    1 KB (203 words) - 19:33, 5 October 2012
  • ...maller number of civilizations (smaller than 5 - 7) may exclude one or two races from your world, but fewer civilizations will reduce history generation tim
    17 KB (2,636 words) - 04:08, 20 December 2022
  • They can be used as mount by some {{catlink|Races|races}}. They can also be sold by Elves.
    741 bytes (104 words) - 17:16, 27 July 2012
  • '''Rodent men''' are one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles Like many underground races, the danger of rodent men is not to be found in their [[wood]]en [[weapon]]
    2 KB (338 words) - 03:54, 20 December 2022
  • ...on|race]] of [[Dwarf fortress mode|Fortress Mode]] and are also one of the races playable in [[Adventurer mode|Adventure Mode]]. They are mainly interested {{Category|Races}}
    5 KB (768 words) - 12:39, 5 November 2020
  • ...iomes and layer types. One screen shows the relative distance to different races' [[Civilization|civilizations]]. If '''[[Goblin]]s''' are too close by, you ...from goblins. If you choose an island site, you will notice that no other races are listed. Only dwarves will come to trade with you, but you won't be atta
    4 KB (636 words) - 00:24, 26 February 2013
  • ...iomes and layer types. One screen shows the relative distance to different races' [[Civilization|civilizations]]. If '''[[Goblin]]s''' are too close by, you ...from goblins. If you choose an island site, you will notice that no other races are listed. Only dwarves will come to trade with you, but you won't be atta
    4 KB (637 words) - 17:19, 8 December 2011
  • Graphically, the main races of the game will appear with purple skin. Undead [[animals]] will appear wi ...by adding at least {{token|NATURAL_SKILL:DISCIPLINE:1|c}} to all civilised races and trainable pets. Additionally, the very act of fighting undead makes dwa
    17 KB (2,748 words) - 05:38, 14 May 2024
  • .... Raising the minimum savagery too high may make it impossible for certain races to exist, and similarly lowering the maximum too far can make it impossible .... These civilizations may later die out due to historical events. The five races are dwarf, elf, human, goblin, and kobold; they will be placed in equal num
    71 KB (11,322 words) - 02:54, 7 March 2022

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