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  • ...identally kill the entire fortress while playing around with the different mechanics. * If your game is running slowly, learn how to [[Maximizing framerate|maximize your framer
    10 KB (1,793 words) - 03:35, 20 December 2022
  • ...'9.348 times as dense as platinum'', and thus the heaviest material in the game. ...d. When a dwarf descends through an opening in the Eerie Glowing Pits, the game seems to generate new stone layers in the unrevealed area below. These gene
    7 KB (1,161 words) - 14:24, 3 May 2024
  • ...edly will sometimes jump, though this is difficult to observe in a running game. This has implications for [[Defense guide|fortress defense]]. One-tile moa {{Category|Game mechanics}}
    1 KB (235 words) - 03:36, 20 December 2022
  • ...ortress'' is primarily keyboard-controlled, there are certain areas in the game that have '''mouse control'''. These are, however, rather rare, and theref [[Category:DF2014:Game mechanics]]
    2 KB (254 words) - 03:44, 20 December 2022
  • ...ing it to a trigger with [[mechanism]]s - this requires a dwarf with the [[mechanics]] labor activated. Once the trigger (either a lever or pressure plate) is i ...roying", we mean dwarves, foes, and items will entirely disappear from the game, a rare event which led to the creation of the term [[dwarven atom smasher]
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...pany|companies]], [[guild]]s, etc.) or [[historical figure]]. Although the game doesn't (yet) have a proper [[economy]], the account system gives some targ {{Category|Game mechanics}}
    701 bytes (108 words) - 02:51, 20 December 2022
  • In the vanilla game, gait templates are specified as [[creature variation token|creature variat {{Category|Game mechanics}}
    8 KB (1,148 words) - 03:25, 20 December 2022
  • {{Category|Game mechanics}}
    1 KB (224 words) - 04:01, 20 December 2022
  • {{Category|Game mechanics}}
    2 KB (378 words) - 03:13, 20 December 2022
  • ...hem or not. To satisfy the temple petitions, you must assign a priest (the game will remind you with an announcement when your temple is ready for one, aft ...new intermediate [[Noble|positions]] (mostly without new [[Position token|mechanics]]) in entities ([[Unit type token#MESSENGER|chamberlains]] etc.)
    10 KB (1,626 words) - 06:55, 29 February 2024
  • {{Category|Game mechanics}}
    2 KB (285 words) - 03:07, 20 December 2022
  • {{Category|Game mechanics}}
    925 bytes (142 words) - 02:44, 23 April 2024
  • ...iant leopard seals''' are the second-largest [[seal]]-like creature in the game (with [[Giant elephant seal]]s being about twice as large for [[female]]s a ...rd seal]]s - nearly 10 times bigger, in fact. Since healthy dwarves [[food#Mechanics|eat about twice per season]] and giant leopard seals can provide up to 230
    1 KB (233 words) - 03:28, 20 December 2022
  • :''For in-game physics, see [[gravity]], [[temperature]] or [[minecart#Physics]].''
    16 KB (2,599 words) - 03:49, 20 December 2022
  • ...a tree. Notably missing are innovations related to practical labors in the game (which will be added later in development). Only the discovery of [[Book#Li ...ion. Thus, to optimize for producing breakthroughs in engineering topics, mechanics could first be quickly trained to a legendary within a year or two at only
    7 KB (1,082 words) - 04:03, 20 December 2022
  • ...[[Exploit#Infinite_Adamantine_.2F_Metals|exploit]] of an error in the game mechanics. However, using a dwarf with a high skill level to make the items will resu
    11 KB (1,515 words) - 03:42, 20 December 2022
  • ...ekeepers and chefs. The vast majority of these don't have interesting game mechanics associated with them tied to their positions, but many of them are caught u
    10 KB (1,455 words) - 04:04, 20 December 2022
  • Whenever you strike a new ore on a z-level, the game will [[announcement|announce]] its presence with the message "You have stru
    18 KB (2,964 words) - 03:42, 20 December 2022
  • {{Category|Game mechanics}}
    3 KB (445 words) - 08:08, 17 March 2023
  • ...ll also likely be killed by your dwarves, as is standard in the conquering mechanics of ''Dwarf Fortress'' (in worldgen and afterwards). ...more. You will need to delete the old empty squad and make another, as the game still thinks they are part of the old squad and won't let you re-add them t
    18 KB (2,930 words) - 03:43, 20 December 2022

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