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  • Purring maggots can be caught in [[animal trap|animal traps]] with [[meat]] or [[fish]] for bait. They aren't visible before they are c ...ensure that an animal trap is available nearby (and that all other animal traps have been forbidden), then issue a "Capture Live Animal" task at a [[kennel
    2 KB (283 words) - 22:35, 15 October 2021
  • ...your fortress from all invaders with no need to maintain a [[military]]. Traps are somehow intelligent enough to distinguish between [[pet]]s and allies w
    11 KB (1,945 words) - 20:12, 19 October 2023
  • ...et at it. None of these animals has any special ability to avoid standard traps or bypass locked doors.
    4 KB (703 words) - 15:19, 8 December 2011
  • 8 KB (1,293 words) - 15:22, 8 December 2011
  • * [[Animal trap|Animal traps]] [[Animal trap|Animal traps]] ({{K|p}}) will not be made by your carpenter but by a dwarf with [[Trappe
    1 KB (182 words) - 14:37, 8 December 2011
  • ...often staying in the same spot for years and they will not set off [[trap|traps]] unless rendered unconscious by wounds on top of them, nor be targeted or
    5 KB (763 words) - 12:51, 5 November 2020
  • 2 KB (320 words) - 03:32, 1 July 2015
  • *Create water-based traps ...d if you build a dam out of floodgates and open them all at once. Good for traps. Works with magma.
    8 KB (1,393 words) - 20:09, 23 June 2017
  • ...holding area for storing water needed for drinking or [[trap design#Water traps|other purposes]]*. This lets you take advantage of lakes without tapping al * [[Trap_design#Water_traps|Flooding traps]]
    7 KB (1,055 words) - 20:22, 23 June 2017
  • ...central part, that are, essentially, the defense themselves. For complex traps that are '''not''' a minor/optional part of a larger defensive plan, (but m
    20 KB (3,347 words) - 20:18, 23 June 2017
  • ...ns]], etc...) can be used as normal. [[Weapon|Weapons]] can be built into traps in the room. [[Mechanism|Mechanisms]] can become [[trigger|triggers]] or ot
    8 KB (1,304 words) - 14:29, 27 November 2023
  • ...warves in combat, but all weapons are usable in [[Trap#Weapon_Trap|weapons traps]].
    9 KB (1,389 words) - 21:10, 29 April 2013
  • ...dealt with the kobold and goblin thieves, and what they didn't catch, our traps did. As the human caravan concluded its trading with us, our fisherdwarves The fall siege had been dealt with by traps, the instability of the troops leading to orders to move inside and let the
    14 KB (2,431 words) - 18:58, 6 December 2010
  • 9 KB (1,443 words) - 20:08, 23 June 2017
  • ...kun revealed his skills as a tactician, sending in a young colt to jam the traps placed at the entrance to Zonosor. Leaping over the filleted corpse of thei ...Unicorn who made the right turn was subsequently butchered by the entrance-traps.
    24 KB (4,302 words) - 20:25, 23 June 2017
  • ...defences. With her as the guide, the fortress was equipped with a moat and traps to prevent the vile goblins from getting into the fortress. But before the ...ere dwarves in the fortress, envious of dwarven wealth and dwarven beards. Traps alone would not suffice to hold off the encroaching raider bands, and the F
    28 KB (5,145 words) - 05:06, 18 November 2021
  • ...ot affixed to a location will be stored in these stockpiles. [[Animal trap|Traps]] used for capturing wild animals and empty [[cage|cages]] are also stored | Empty cages and Empty animal traps
    21 KB (3,445 words) - 14:21, 24 June 2022
  • ...ever instead of breaking. Spirits of Fire are immune to fire, so [[magma]] traps won't save your fortress. Drowning chambers are completely ineffective, due
    5 KB (893 words) - 19:26, 18 May 2022
  • ...atite, Fine pewter, Topaz, crystal glass, giant mole leather, beds, animal traps and horses for their strength. When possible, she prefers to consume turtle
    8 KB (1,357 words) - 23:01, 12 April 2024
  • ...uestion becomes an enemy to your [[civilization]], meaning it will set off traps and engage your [[military]]. *Post cage traps
    7 KB (1,125 words) - 16:26, 14 March 2024

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