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  • ...ture that receives a name becomes a [[historical figure]], which means the game will keep track of it as it loads (and offloads) the world. ...re limited solely to nouns. A creature's first name is never translated in-game, unlike all other names. The second name is a compound of two words in the
    9 KB (1,482 words) - 03:45, 20 December 2022
  • ...queduct''' is any set of elements that carries [[water]] or [[magma]] (the game's two types of fluids) from one location to another. Using a combination of ...ntuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest [[flood]]ing occurs.
    4 KB (587 words) - 03:06, 20 December 2022
  • ...conflict ensues, and the player has the opportunity to take a role in both game modes. {{Category|Game mechanics}}
    4 KB (639 words) - 03:15, 20 December 2022
  • In Adventure mode the game reports exact experience. However, in Fortress mode, a dwarf's exact amount :::::‡ These levels are not shown in-game, but they do have an effect. An ordinary legendary dwarf produces a signifi
    5 KB (727 words) - 03:22, 20 December 2022
  • ...ng arena]], each creature created can be tied to a faction (referred to in-game as a "side"). Creatures will be friendly to other creatures within their fa ...you don't want them to be hostile to your adventurer, you should start the game as an [[outsider]] with no link to existing entities, or assume the identit
    26 KB (3,848 words) - 03:22, 20 December 2022
  • ...ry game tick; a burning item will be totally consumed after exactly 322560 game ticks (which, at 1200 ticks per day, takes 9 months and 16.8 days)). {{category|Game mechanics}}
    5 KB (783 words) - 02:20, 12 December 2023
  • ...o reach point B. This path is not always the quickest path - in fact, in a game with as complicated and ever-changing an environment as ''Dwarf Fortress'', {{Category|Game mechanics}}
    10 KB (1,608 words) - 03:47, 20 December 2022
  • Atom-smashing an item will delete it from the game entirely, though some "soft" references might remain (mainly for owned item [[Category:DF2014:Game mechanics]]
    4 KB (620 words) - 19:38, 13 December 2023
  • ...nown, be dejected that they could not further the field of research. Exact mechanics can be found on [[Topic#Discovering Topics]]. ...cs and discoveries involved currently have [[Book#Literary_Forms|little in-game effect]], but will be expanded upon at a later date.
    7 KB (1,078 words) - 03:55, 20 December 2022
  • ...hey may be more abstract. In both cases, a blinking 'P' will appear on the game screen, indicating that one is pending and awaiting review by the player. I {{Category|Game mechanics}}{{Category|Fortress mode}}
    4 KB (625 words) - 00:22, 4 January 2023
  • ...identally kill the entire fortress while playing around with the different mechanics. * If your game is running slowly, learn how to [[Maximizing framerate|maximize your framer
    10 KB (1,793 words) - 03:35, 20 December 2022
  • ...'9.348 times as dense as platinum'', and thus the heaviest material in the game. ...d. When a dwarf descends through an opening in the Eerie Glowing Pits, the game seems to generate new stone layers in the unrevealed area below. These gene
    7 KB (1,161 words) - 14:24, 3 May 2024
  • ...edly will sometimes jump, though this is difficult to observe in a running game. This has implications for [[Defense guide|fortress defense]]. One-tile moa {{Category|Game mechanics}}
    1 KB (235 words) - 03:36, 20 December 2022
  • ...ortress'' is primarily keyboard-controlled, there are certain areas in the game that have '''mouse control'''. These are, however, rather rare, and theref [[Category:DF2014:Game mechanics]]
    2 KB (254 words) - 03:44, 20 December 2022
  • ...ing it to a trigger with [[mechanism]]s - this requires a dwarf with the [[mechanics]] labor activated. Once the trigger (either a lever or pressure plate) is i ...roying", we mean dwarves, foes, and items will entirely disappear from the game, a rare event which led to the creation of the term [[dwarven atom smasher]
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...pany|companies]], [[guild]]s, etc.) or [[historical figure]]. Although the game doesn't (yet) have a proper [[economy]], the account system gives some targ {{Category|Game mechanics}}
    701 bytes (108 words) - 02:51, 20 December 2022
  • In the vanilla game, gait templates are specified as [[creature variation token|creature variat {{Category|Game mechanics}}
    8 KB (1,148 words) - 03:25, 20 December 2022
  • {{Category|Game mechanics}}
    1 KB (224 words) - 04:01, 20 December 2022
  • {{Category|Game mechanics}}
    2 KB (378 words) - 03:13, 20 December 2022
  • ...hem or not. To satisfy the temple petitions, you must assign a priest (the game will remind you with an announcement when your temple is ready for one, aft ...new intermediate [[Noble|positions]] (mostly without new [[Position token|mechanics]]) in entities ([[Unit type token#MESSENGER|chamberlains]] etc.)
    10 KB (1,626 words) - 06:55, 29 February 2024

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