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  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
    3 KB (539 words) - 03:21, 20 December 2022
  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
    2 KB (399 words) - 05:47, 15 June 2014
  • Creature Unknown creature
    931 KB (148,541 words) - 18:41, 1 December 2023
  • '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set. '''Name:''' The name of the creature as it shows up ingame.
    40 KB (5,653 words) - 13:54, 26 February 2021
  • ...|2}}|{{creature/eggs/0|{{{1|{{FULLPAGENAME}}}}}|1}}|{{#rreplace:{{creature/eggs/0|{{{1|{{FULLPAGENAME}}}}}}}|:|-}}}}</includeonly><noinclude> Returns the number of eggs produced by a given creature (by default, uses the current page name).
    602 bytes (63 words) - 03:18, 8 February 2023
  • <type>creature devoured</type> <type>changed creature type</type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • A '''syndrome''' is a disease or effect that a poor, hapless creature might get through encountering certain creatures, extracts, supernatural we ...y fatal (severe necrosis from a contact poison attached to a breath weapon/creature made of blood).</small>
    30 KB (4,766 words) - 17:29, 1 October 2018
  • Every playable world will be inhabited by various [[Creature]]s, [[Civilization]]s, and [[Megabeast]]s (including [[Titan]]s and [[Forgo ...} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you w
    64 KB (10,735 words) - 21:26, 12 August 2014
  • Accuse of being a night creature Not far from here, a fearsome creature has made its home.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • Every playable world will be inhabited by various [[Creature]]s, [[Civilization]]s, and [[Megabeast]]s (including [[Titan]]s and [[Forgo ...} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you w
    63 KB (10,691 words) - 18:12, 8 December 2011
  • ...ures such as [[giant eagle]]s, [[dragon]]s, [[kobold]]s, and many others. Eggs can be used by dwarves as [[food]], or they can be hatched. Males can also be modded to lay eggs successfully, although these may not hatch.<sup>Needs clarification</sup>
    2 KB (246 words) - 02:24, 2 July 2012
  • ...ng) and stuck-in weapons should be placed in the corpse container when the creature dies, instead of falling separately to the ground. This goes for body parts {{Suggestion|Combat Psychology|Have creature behavior in combat change according to attributes, equipment, morale, chanc
    85 KB (14,095 words) - 20:41, 24 July 2010
  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...othered to fill out make excellent dungeons. Be wary of chaining different creature castes together though. Most neutral creatures are fine with each other, bu
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...othered to fill out make excellent dungeons. Be wary of chaining different creature castes together though. Most neutral creatures are fine with each other, bu
    37 KB (6,224 words) - 07:11, 21 August 2023
  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...hat of an ordinary cow's. An animal's value multiplier can be found in the creature raw files.
    28 KB (4,719 words) - 13:48, 23 April 2014
  • They are a source of eggs (1-3 per lay), and wool. ...on any [[cv:stockpile|Stockpile]] where you've enabled Bearded Cavernkeet Eggs.
    2 KB (302 words) - 20:21, 11 September 2013
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into peachick ...ize. Tame [[giant eagle]]s produce much more meat, but only a maximum of 3 eggs per clutch, and are therefore a much worse choice for [[egg production]].
    2 KB (337 words) - 15:59, 15 July 2014
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into peachick ...ize. Tame [[giant eagle]]s produce much more meat, but only a maximum of 3 eggs per clutch, and are therefore a much worse choice for [[egg production]].
    2 KB (355 words) - 16:07, 9 April 2014
  • Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a ...ed, as only creatures with the {{token|PET|c}} or {{token|PET_EXOTIC|c}} [[creature token]] can be trained. Most creatures have one of the two flags, but there
    29 KB (4,663 words) - 19:33, 28 January 2023
  • Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a ...ed, as only creatures with the {{token|PET|c}} or {{token|PET_EXOTIC|c}} [[creature token]] can be trained. Most creatures have one of the two flags, but there
    29 KB (4,692 words) - 10:44, 29 January 2024

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