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  • ...ishing industry produces non-edible raw materials that can be used by your workshops, like [[shell]]s and [[extract]]s. Fishing is an excellent way to initially ...imming in shells, this can be VERY lucrative. Setting up a few craftsdwarf workshops next to a dedicated shell stockpile near your fishery with constant repeati
    12 KB (1,949 words) - 03:23, 20 December 2022
  • ...ishing industry produces non-edible raw materials that can be used by your workshops, like [[shell]]s and [[extract]]s. Fishing is an excellent way to initially ...imming in shells, this can be VERY lucrative. Setting up a few craftsdwarf workshops next to a dedicated shell stockpile near your fishery with constant repeati
    12 KB (1,947 words) - 03:56, 18 May 2024
  • ::There were in the old .23a release. I say this as the person who disassembled the game and found all ...ey reach proficient or better. Now I just need to deconstruct all the old workshops and build pretty new ones. :) --[[User:Kwieland|Kwieland]] 13:08, 18 Febru
    4 KB (657 words) - 21:42, 25 March 2010
  • Contrary to common belief based on [[23a:Noise|earlier versions]], workshops do ''not'' currently produce any noise.
    3 KB (351 words) - 16:32, 24 February 2019
  • ...ishing industry produces non-edible raw materials that can be used by your workshops, like [[shell]]s and [[extract]]s. Fishing is an excellent way to initially ...longest-running and most obvious missing features, having persisted since 23a.
    10 KB (1,661 words) - 20:50, 15 January 2014
  • ...heather those higher skills have '''any''' use. Looking at my craftdwarf's workshops, it seems that the 40d Leg+x skill bonuses still apply, but that may be sta ...ent fortress and none of them are unhappy about long patrol duty. 40d (and 23a) was the same way. --[[User:Quietust|Quietust]] 18:16, 11 May 2011 (UTC)
    15 KB (2,554 words) - 18:18, 8 December 2011
  • '''Note''': Contrary to common belief based on [[23a:Noise|earlier versions]], [[workshop]]s do ''not'' currently produce any no
    4 KB (474 words) - 00:40, 21 December 2022
  • {{23a creaturelookup/0}} ...are useless as defense. Even their breath is able to destroy (deconstruct) workshops and turn paved stone roads into dirt.
    2 KB (377 words) - 17:16, 26 July 2021
  • | name = 23a buildings
    1 KB (111 words) - 17:11, 8 February 2022
  • {{23a creaturelookup/0|butcher=no|wiki=no}} It is highly advisable to build plenty of [[trap]]s around all of your magma workshops to protect your [[metalsmith]]s.
    680 bytes (105 words) - 15:43, 8 December 2011
  • {{23a creaturelookup/0|item=[[Ash]] [[bar]]|wiki=no}} It is highly advisable to build plenty of [[trap]]s around all of your magma workshops to protect your [[metalsmith]]s.
    2 KB (356 words) - 15:43, 8 December 2011
  • Contrary to common belief based on [[23a:Noise|earlier versions]], workshops do ''not'' currently produce any noise.
    4 KB (417 words) - 17:50, 5 March 2014
  • {{23a creaturelookup/0|item=[[Obsidian]] [[stone]]|wiki=no}} ...troyer|Building Destroyer 2]] tag, which means that doors, floodgates, and workshops are vulnerable to their rampage, potentially leading to disasterous magma f
    1 KB (191 words) - 22:39, 21 December 2023
  • Contrary to common belief based on [[23a:Noise|earlier versions]], workshops do ''not'' currently produce any noise.
    3 KB (337 words) - 16:38, 24 February 2019
  • '''Note''': Contrary to common belief based on [[23a:Noise|earlier versions]], [[workshop]]s do ''not'' currently produce any no
    4 KB (472 words) - 03:45, 20 December 2022

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