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  • {{cv|v0.31|Surface crops}}{{vercat|v0.31|Surface crops|Crops}} This page lists crops that can be grown above ground in version 0.31.25
    17 members (0 subcategories, 0 files) - 17:07, 9 March 2012
  • {{cv|DF2012|Surface crops}}{{vercat|DF2012|Surface crops|Crops}} This page lists crops that can be grown above ground in version 0.34.11
    0 members (0 subcategories, 0 files) - 14:41, 8 July 2014
  • {{cv|40d|Surface crops}}{{vercat|40d|Surface crops|Crops}} This page lists crops that can be grown above ground in version 0.28.181.40d
    17 members (0 subcategories, 0 files) - 16:44, 9 March 2012
  • {{vercat|Crops}}
    0 members (0 subcategories, 0 files) - 16:41, 2 August 2014
  • These [[crops]] can be grown [[above ground]]. [[Category:Crops]]
    4 members (4 subcategories, 0 files) - 01:03, 18 October 2009

Page text matches

  • *[[DF2010:Crops|Crops]] *[[DF2010:List of crops|List of crops]]
    760 KB (105,326 words) - 20:44, 7 June 2011
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth]] manufacturing, and [[pape
    29 KB (4,713 words) - 01:43, 16 October 2023
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth]] manufacturing, and [[pape
    29 KB (4,659 words) - 02:40, 29 April 2024
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production and [[cloth]] manufacturing. While s
    19 KB (3,145 words) - 01:42, 16 October 2023
  • ...e surface ({{K|>}} to go down a level), since we'll be growing underground crops (when the plot is viewed via {{K|k}}, it needs to be {{DFtext|Inside|DarkGo == Setting up your plots and selecting crops ==
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...e plenty of hillside to dig into, but you'll want to seek wealth below the surface. ...d until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...The easiest way to get surface crops is to use [[plant gathering]] on the surface. Although you are right, the paragraph is a bit unclear. I'll tidy it up. Placing a farm on surface soil
    18 KB (3,012 words) - 16:16, 17 February 2012
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] '''Farming''' is the action of growing [[crops]] for [[food]], [[alcohol]] production and [[cloth]] manufacturing. While s
    12 KB (2,023 words) - 01:41, 16 October 2023
  • == Winter crops == I thought the previous wiki had great entries for the individual crops. How can we get the sidebar to appear just like the last wiki?
    8 KB (1,238 words) - 21:43, 8 March 2010
  • == Crops == ...rm plots. Surface crops only grow in Summer and Spring, while subterranean crops grow year-round.
    9 KB (1,280 words) - 05:05, 29 March 2023
  • ...mine, only carve large (at least 2 tiles) tunnels, and create shaft to the surface to allow air circulation. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] ...siest way to farm, by far, is to find some soil, which may be found on the surface or by digging into a layer of soil underground ''if'' there was a soil [[la
    14 KB (2,387 words) - 01:39, 16 October 2023
  • until you are on a stable surface. Civilizations use available plants in their surroundings as their initial crops.
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...mine, only carve large (at least 2 tiles) tunnels, and create shaft to the surface to allow air circulation. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...ums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. ...layers]] under the surface, some of which may contain [[Aquifer]]s. Other surface features that are significant, but which aren't biomes strictly speaking, a
    63 KB (10,691 words) - 18:12, 8 December 2011
  • ...ums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. ...layers]] under the surface, some of which may contain [[Aquifer]]s. Other surface features that are significant, but which aren't biomes strictly speaking, a
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...mine, only carve large (at least 2 tiles) tunnels, and create shaft to the surface to allow air circulation. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • That, you may remember, is the surface entrance to your fortress (remember, the light grey tiles are just a remind ...u have two (possibly three) choices: pipe in water from murky pools on the surface (in which case you should read about [[Water#Contamination]]), pump it up f
    66 KB (11,344 words) - 05:14, 9 March 2017
  • ...mine, only carve large (at least 2 tiles) tunnels, and create shaft to the surface to allow air circulation. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • We should probably figure out what all the new crops do! --[[User:Lawman0|Lawman0]] ([[User talk:Lawman0|talk]]) 04:13, 9 July 2 == Too many crops! ==
    5 KB (899 words) - 13:28, 30 January 2019

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