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- 20:27, 4 October 2021 diff hist +1 m Weight →Weight Calculation: Ah, undo on book weight (10 was quire weight, tenth of book weight).
- 20:22, 4 October 2021 diff hist +25 m Weight →Weight Calculation: Books are tools and subject to tools' SIZE/10 rule, Sheets are size 1 (tested with 10000 stack size items)
- 05:57, 14 September 2021 diff hist 0 m Item value →Misc. items: Traction benches have 20 base value
- 01:31, 9 September 2021 diff hist +81 m Forgotten beast →Bugs: Trees: Capitalization, explanation of behavior without attribution of intelligence. Might need mantis bug tag and verification it still happens.
- 01:24, 9 September 2021 diff hist +255 m Health care →Tips for an effective hospital: Military dwarves keep fighting or stationing when injured & there's better ways to handle adamantine thread.
- 19:10, 23 August 2021 diff hist +961 DF2014 Talk:Entity token →UNDEAD_CANDIDATE: new section current
- 20:13, 19 August 2021 diff hist +59 m Ceramic industry →Glazing: Ash only uses 1/150th of a bar.
- 20:10, 19 August 2021 diff hist -231 m Ceramic industry →Benefits of skilled labor and strange moods: Glazers have long since been able to gain exp.
- 02:30, 18 August 2021 diff hist +17 m Installation →Install dependencies: libgtk2.0-0:i386 still seems to be needed, much like the 64-bit version on 64 bit df
- 15:35, 17 August 2021 diff hist +1,225 DF2014 Talk:Skill →Legendary+5: Note about rounding down, Blue dwarf's research, expected table, corollaries.
- 01:30, 5 August 2021 diff hist +404 Herbalist Added Bugs section, corrected training speed, some yields.
- 00:56, 4 August 2021 diff hist +66 m Weapon →vs. others: Add mention of whip, remove bronze/iron mention
- 00:54, 4 August 2021 diff hist +1,205 DF2014 Talk:Weapon →Are there any testing research showing mace more effective than other weapons?: new section
- 00:33, 4 August 2021 diff hist +147 m Weapon →Final verdict: Steel axe has no true counters http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Blunt does badly vs big http://www.bay12forums.com/smf/index.php?topic=164981.msg7522035#msg7522035
- 00:27, 4 August 2021 diff hist +152 m Weapon →vs. others: Steel axes are only weapon without critical weakness http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155
- 00:20, 4 August 2021 diff hist +464 m Weapon →vs. undead: Iron to steel proves effectiveness of axes vs undead http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155
- 00:15, 4 August 2021 diff hist +91 m Weapon →vs. unarmored: Add cite link, though could probably use a link to better-formatted post
- 00:13, 4 August 2021 diff hist +278 m Weapon →vs. armored: Per http://www.bay12forums.com/smf/index.php?topic=174389.msg8009603#msg8009603, steel sword being best against sieges - with the recommendations of hammer and spear being on bottom
- 23:54, 3 August 2021 diff hist -86 m Weapon →vs. unarmored: Any sharp weapon is going to be better than a blunt weapon against unarmored organics, per http://www.bay12forums.com/smf/index.php?topic=164981.msg7522035#msg7522035
- 12:59, 2 August 2021 diff hist +9 m Installation →Fix 2: change library: specify df_linux
- 12:59, 2 August 2021 diff hist -6 m Installation →libGL error: wording
- 12:58, 2 August 2021 diff hist +726 Installation →Troubleshooting: New section: libGL error
- 08:59, 4 July 2021 diff hist +8 m Burrow →Limit workshops to burrow: Also works with traps, shown by cage trap only using cages in burrow in 44.09
- 20:18, 4 June 2021 diff hist +20 m User:Fleeting Frames/itemage parsing current
- 12:29, 4 June 2021 diff hist +592 DF2014 Talk:Water →Floor constructed from rock salt freezes water at least 4/7 underground (need moar experiments, possibly infinite water source) {{Verify}}: new section
- 00:01, 3 June 2021 diff hist +5 m Armor →Encumbrance: Clarify that the boots need to be high boots.
- 23:59, 2 June 2021 diff hist +25 m Armor →Encumbrance: Correct 6.04.2017 revision by unregistered, Verify for the lower material armor still mattering.
- 19:38, 28 May 2021 diff hist +8 m User:Fleeting Frames/itemage minor correction about config
- 19:31, 28 May 2021 diff hist +673 m User:Fleeting Frames →Things I've worked on: itemage mentioned current
- 19:22, 28 May 2021 diff hist +5,138 N User:Fleeting Frames/itemage Initial writeup
- 00:06, 1 May 2021 diff hist 0 m Creature →Animal people: Bat men are size 35,050 instead of 70,000, going by arena.
- 09:56, 25 April 2021 diff hist +195 User talk:Leonidas →Book theft: new section
- 16:33, 22 April 2021 diff hist +157 m Vampire →Creating vampires: Making it clear that the instructions only work in .44.12 or older.
- 02:47, 29 March 2021 diff hist +224 m Student Noted guildhall teaching, fort mode book reading.
- 02:30, 29 March 2021 diff hist +71 m Engineer Noted guildhall teaching.
- 02:28, 29 March 2021 diff hist +116 m Guild Noted downside of placing second guildhall zone in same area.
- 02:11, 29 March 2021 diff hist +58 m Advanced world generation →Cavern Parameters: Spoilering HFS like in rest of article.
- 02:05, 29 March 2021 diff hist +306 Advanced world generation →Cavern Parameters: Cavern layer numbers: 1 and 2. Bug 10267, dig deep disasters, merging upwards nature, species presence.
- 23:25, 28 March 2021 diff hist +293 m User talk:Fleeting Frames →Edible tree seeds
- 23:23, 28 March 2021 diff hist +352 m User talk:Fleeting Frames →Edible tree seeds