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Difference between revisions of "40d:Liaison"

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(woops, where did that come from ;))
(merged with outpost liaison)
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'''Liaisons''' are emissaries from different civilizations that will sometimes accompany traders to your fortress.  They can have different names ([[Humans]] will send a guild representative, dwarves may send an [[outpost liaison]]), but their functions are the same.  They will ask your [[expedition leader]] or [[mayor]] for goods you would like sent with their next caravan, and inform you of the goods they would like you to sell to them the next time, which they will pay extra to purchase.
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'''Liaisons''' are emissaries from different civilizations that will sometimes accompany traders to your fortress.  They can have different names ([[Humans]] will send a '''guild representative''', dwarves will send an '''outpost liaison'''), but their functions are the same.  They will ask your [[expedition leader]] or [[mayor]] ''only'' for which goods you would like sent with their next caravan (for a higher price), and inform you of the goods they would like you to sell to them the next time, which they too will pay extra to purchase.
  
Make sure to turn off all labor for the dwarf who needs to meet with the liaison, because they will eventually get [[insanity|depressed]] or go [[berserk]] if they do not get their meeting.  This causes a message saying "A trader went away unhappy" although it's unknown if this has any current in-game effect.
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If your leader is dead, then you must assign a new one using the {{k|n}} screen before the liaison arrives or he/she will leave without a [[meeting]].
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Make sure to turn off all labor for the dwarf who needs to meet with the liaison, even the 'harvest all order', because your leader tends to walk away from the meeting and liaisons will eventually get [[insanity|depressed]] or go [[berserk]] if they do not get their meeting.  This also causes a message saying "A trader went away unhappy" although it's unknown if this has any current in-game effect.
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The meeting usually consists of 8 screens with breaks, the breaks giving your leader a welcome opportunity to walk away from the meeting. Don't think you are done until the liaison confirms it and says farewell!
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[[Category:Trade]]

Revision as of 16:31, 20 February 2008

Liaisons are emissaries from different civilizations that will sometimes accompany traders to your fortress. They can have different names (Humans will send a guild representative, dwarves will send an outpost liaison), but their functions are the same. They will ask your expedition leader or mayor only for which goods you would like sent with their next caravan (for a higher price), and inform you of the goods they would like you to sell to them the next time, which they too will pay extra to purchase.

If your leader is dead, then you must assign a new one using the n screen before the liaison arrives or he/she will leave without a meeting.

Make sure to turn off all labor for the dwarf who needs to meet with the liaison, even the 'harvest all order', because your leader tends to walk away from the meeting and liaisons will eventually get depressed or go berserk if they do not get their meeting. This also causes a message saying "A trader went away unhappy" although it's unknown if this has any current in-game effect.

The meeting usually consists of 8 screens with breaks, the breaks giving your leader a welcome opportunity to walk away from the meeting. Don't think you are done until the liaison confirms it and says farewell!