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Difference between revisions of "User:Omagaalpha"

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We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.  
 
We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.  
==Skills==
+
=Skills=
 
*1st dwarf
 
*1st dwarf
 
**Proficient Miner
 
**Proficient Miner
Line 45: Line 45:
 
*Proficient Brewer/Proficient Cook  
 
*Proficient Brewer/Proficient Cook  
  
==Items ==
+
= Items =
 
Stuff barrel always make 1 above number that has factors of 5
 
Stuff barrel always make 1 above number that has factors of 5
 
*2 copper picks
 
*2 copper picks
Line 57: Line 57:
 
*10 rock nuts
 
*10 rock nuts
  
== Animals ==
+
= Animals =
 
* 2 dogs
 
* 2 dogs
 
* 2 adams(my own creation
 
* 2 adams(my own creation

Revision as of 17:21, 8 December 2007

Memory editing might post discusion done more work lol

skills values

I hope this is right place but just found out that if subtrack 4 off skill number that you want to find you can change value skill higher then that. How I found it is after lookup total for that person I scroll up found values.

for 7 person value for user 10A6BE08 minining 10A6BCB8 pacifier 10A6BDF4

have not double check constant though

Under my dwarf fortuness

changes

  • Add another dog create adamatine bars, since program did like corspe tag to have ore in it
  • boost dog so harding kill can guard forteness better also so more 1 puppy at once round 1 to 5
  • dwarf -[CREATURE:DWARF]
    • [SPEED:1]
    • [MAXAGE:150:170]
    • [DAMBLOCK:900]
    • [NOEMOTION][NOEXERT][NOFEAR][NOSMELLYROT][WEBIMMUNE][FIREIMMUNE_SUPER]
    • [SWIMS_LEARNED][SWIM_SPEED:1]
    • my dwarves are not alcholic dependent :P
      • Think of add no drink and no food tag and no sleep tag to my so can more better

build

Should note right now I just copy off first forteness


We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.

Skills

  • 1st dwarf
    • Proficient Miner
    • Proficient Appraiser
    • Proficient Judge of intent
    • Proficient Organizer
    • Proficient Record keeper.
  • Proficient Miner/Proficient Mason
  • Proficient Woodcutter/Proficient Carpenter
  • Proficient Grower/Proficient Herbalist
  • Proficient Mechanic/Proficient Building designer
  • Proficient Fisherdwarf/Proficient Fish cleaner
  • Proficient Brewer/Proficient Cook

Items

Stuff barrel always make 1 above number that has factors of 5

  • 2 copper picks
  • 2 battle axe
  • 4 Anvil
  • At least 100 pieces meat
    • only use meat cost 2☼
    • 25 for each dwarve alchol
  • 25 plump helmet spawn
  • 10 pig tail seeds
  • 10 rock nuts

Animals

  • 2 dogs
  • 2 adams(my own creation
  • 2 war dogs
  • 2 war adams
  • no cats