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Difference between revisions of "40d:Ammo token"

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m (Changed quality rating from "Exceptional" to "Superior" using the rating script)
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Line 9: Line 9:
  
 
|-
 
|-
| CLASS
+
| {{text anchor|CLASS}}
| anything
+
| name
 
| This ammo can be fired from a weapon that is set to fire the same ammo type as this.
 
| This ammo can be fired from a weapon that is set to fire the same ammo type as this.
  
 
|-
 
|-
| [DAMAGE:''<damage amount>'':''<damage type>'']
+
| {{text anchor|DAMAGE}}
| dmg amount - value
+
|
dmg type - (slash, burn, etc.)
+
* amount
 +
* type (slash, burn, etc.)
 
| Sets the amount and the type of [[Damage]]
 
| Sets the amount and the type of [[Damage]]
  
 
|-
 
|-
| NAME
+
| {{text anchor|NAME}}
| singular:plural
+
|
 +
* singular
 +
* plural
 
| What this item will be called ingame.
 
| What this item will be called ingame.
  
 
|-
 
|-
| STICK_CHANCE
+
| {{text anchor|STICK_CHANCE}}
 
| value
 
| value
 
| The chance of the projectile sticking in a target.
 
| The chance of the projectile sticking in a target.

Latest revision as of 23:39, 24 June 2025

This article is about an older version of DF.

Ammo Tokens[edit]

Token Arguments Description
 CLASS name This ammo can be fired from a weapon that is set to fire the same ammo type as this.
 DAMAGE
  • amount
  • type (slash, burn, etc.)
Sets the amount and the type of Damage
 NAME
  • singular
  • plural
What this item will be called ingame.
 STICK_CHANCE value The chance of the projectile sticking in a target.