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Difference between revisions of "v0.34 Talk:Alcohol"

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==Hidden quality setting?==
 
==Hidden quality setting?==
 
In earlier versions there was supposed to be a hidden quality setting in alcohol. Still there? This would be important e.g. if caravans bring only "zero" quality booze and you can produce HQ booze yourself. --[[User:Old Ancient|Old Ancient]] 23:45, 4 April 2013 (UTC)
 
In earlier versions there was supposed to be a hidden quality setting in alcohol. Still there? This would be important e.g. if caravans bring only "zero" quality booze and you can produce HQ booze yourself. --[[User:Old Ancient|Old Ancient]] 23:45, 4 April 2013 (UTC)
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==Exploding Booze==
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Are you REALLY sure that booze does not explode?
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Relatively new to DF, but I had a fight with a fire-breathing Forgotten Beast today, with zero injuries until the kill order cancelation /fulfillment. At that point my squad deactivated and went 'civilian' temporarily, and one of my Legendary +5 Axe Lord dwarves turned into an instant crispy-critter.  He was standing in fire at the time (and had been without issue for the entire fight).  The combat log read that the booze in his waterskin was responsible.  It looks like he dropped it on the transition to civilian status, and that instantly killed him.
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Marty_G 31 May 2013  (PS - No I don't have a forum account)

Revision as of 12:22, 31 May 2013

moved from DF2012:Alcohol:

I am really sorry to add it here, but there is no edit/add topic option for the discussion!

My Question: Can Dwarves replace water with alcohol? Or will they die of thirst, even if they have plendy of alcoholic drinks?unsigned comment by 81.217.58.127

Yeah. They do replace water with booze. Water's only for the sober dwarves.unsigned comment by Thanatos209
Water is also necessary for dwarves recuperating from injuries in the hospital or locked in jail: dwarves will "give water" to individuals who are very thirsty, but not alcohol. A well is strongly recommended for established fortresses. --Loci 19:38, 3 April 2013 (UTC)

Hidden quality setting?

In earlier versions there was supposed to be a hidden quality setting in alcohol. Still there? This would be important e.g. if caravans bring only "zero" quality booze and you can produce HQ booze yourself. --Old Ancient 23:45, 4 April 2013 (UTC)

Exploding Booze

Are you REALLY sure that booze does not explode? Relatively new to DF, but I had a fight with a fire-breathing Forgotten Beast today, with zero injuries until the kill order cancelation /fulfillment. At that point my squad deactivated and went 'civilian' temporarily, and one of my Legendary +5 Axe Lord dwarves turned into an instant crispy-critter. He was standing in fire at the time (and had been without issue for the entire fight). The combat log read that the booze in his waterskin was responsible. It looks like he dropped it on the transition to civilian status, and that instantly killed him. Marty_G 31 May 2013 (PS - No I don't have a forum account)