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Difference between revisions of "40d:Guild"

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{{Quality|Fine|00:51, 29 April 2013 (UTC)}}{{av}}
If your dwarves are not given enough work to do, particularly after the {{L|economy}} has activated, they may request a meeting with your {{L|Manager}} to complain about the lack of work. Once enough complaints are received, the Manager will then meet with the {{L|Mayor}}. Sometimes, this results in the message "(Name), Mayor has taken a request from the (Profession) Guild.", often followed by "(Name), Mayor has mandated that certain jobs be completed.", resulting in a {{L|mandate}} that simply requires a number of jobs involving the stated profession to be completed (such as mining out 1 tile for each Miners Guild job).
 
  
Guilds currently exist for {{L|miner}}s, {{L|carpenter}}s, {{L|mason}}s, {{L|metalsmith}}s, {{L|jeweler}}s, and {{L|craftsdwarf|craftsmen}}.
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Once the [[economy]] has activated, dwarves that are underemployed may request a meeting with your [[Manager]] to complain about the lack of work. These complaints will be subsequently relayed to the [[Mayor]].
  
Each guild has its own wage rate - if circumstances result in guild members being chronically unemployed, the Mayor may temporarily boost their wages to compensate, giving the message "(Name), Mayor has changed the guild wages."
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The following guilds exist:
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* Miners guild - [[Miner]]s
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* Carpenters guild - [[Woodworker]]s
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* Masons guild - [[Stoneworker]]s
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* Metalsmiths guild - [[Metalsmith]]s
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* Jewelers guild - [[Jeweler]]s
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* Craftsdwarves guild - [[Craftsdwarf|Craftsdwarves]] and [[Engineer]]s
  
[[Category:Nobles]]
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At the beginning of each season, the Mayor will respond to the 3 guilds which made the most requests by either raising the guild's wages to 150% for the next season, or by making a [[mandate]] "that certain jobs be completed". If more than 3 guilds have made requests during one season, their requests will be ignored.
[[Category:Jobs]]
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Unlike in previous versions, ignoring guild requests has no noticeable effect on gameplay - there are no individual guild leaders which would receive happy or unhappy thoughts (these may instead go to the Manager), and work slowdowns no longer happen.
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[[Ranger]]s, [[fishery worker]]s, and [[farmer]]s may also complain about a lack of work, but since they have no corresponding guilds in this version (formerly the [[23a:house fer|house fer]] and [[23a:house ber|house ber]]), their complaints will fall on deaf ears.
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{{Category|Nobles}}
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{{Category|Jobs}}

Latest revision as of 18:35, 11 June 2024

This article is about an older version of DF.

Once the economy has activated, dwarves that are underemployed may request a meeting with your Manager to complain about the lack of work. These complaints will be subsequently relayed to the Mayor.

The following guilds exist:

At the beginning of each season, the Mayor will respond to the 3 guilds which made the most requests by either raising the guild's wages to 150% for the next season, or by making a mandate "that certain jobs be completed". If more than 3 guilds have made requests during one season, their requests will be ignored.

Unlike in previous versions, ignoring guild requests has no noticeable effect on gameplay - there are no individual guild leaders which would receive happy or unhappy thoughts (these may instead go to the Manager), and work slowdowns no longer happen.

Rangers, fishery workers, and farmers may also complain about a lack of work, but since they have no corresponding guilds in this version (formerly the house fer and house ber), their complaints will fall on deaf ears.