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Difference between revisions of "String dump/raw"

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(update for DF 51.02 Windows Itch.io)
(update 51.05)
 
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  <pre>
 
  <pre>
 +
 
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
 
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
 
Copyright (C) 1999-2021 Mark Russinovich
 
Copyright (C) 1999-2021 Mark Russinovich
 
Sysinternals - www.sysinternals.com
 
Sysinternals - www.sysinternals.com
 +
.text
 +
 +
cave
 +
 +
fort
 +
 +
fortressH
 +
 +
pads
 +
 +
jump
 +
 +
artifactH
 +
 +
army
 +
locationH
 +
 +
Sparring
 +
 +
Warm
 +
Cold
 +
 +
Noon
 +
 +
UntitledH
 +
 +
RecenterH
 +
 +
.partialH
 +
 +
Set nameH
 +
 +
SelectedH
 +
 +
Max binsH
 +
 +
Okay
 +
 +
Deny
 +
 +
Ride
 +
 +
Off dutyH
 +
rlH
 +
Edit
 +
Copy
 +
 +
DeceasedH
 +
 +
ambianceH
 +
song
 +
 +
q`H
 +
qpH
 +
qxH
 +
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 +
One ShotH
  
!This program cannot be run in DOS mode.
+
D$ Hi
  
 +
AquariumH
 +
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 +
east
 +
 +
fairnessH
 +
stoicismH
 +
rage
 +
 +
PrisonerH
 +
 +
outburstH
 +
the Void
 +
 +
ADD_COLOH9
 +
 +
creatureH
 +
 +
TrainingH
 +
 +
ChargingH
 +
 +
in hoursH
 +
 +
Burden: H
 +
 +
FIRED_MAH
 +
 +
HIGH_PRIA
 +
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 +
prisonerH
 +
 +
EngraverH
 +
 +
RESERVEDH9
 +
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
  
!x-sys-default-locale
 
dbgeng.dll
 
DebugCreate
 
+0x%llX
 
(%u):
 
%u>
 
bad allocation
 
Out of memory - aborting
 
Fatal Error
 
UTF-16LE
 
UTF-8
 
Unknown exception
 
bad array new length
 
string too long
 
 
TRANS_NAME
 
TRANS_NAME
nameless
 
 
FIRST_NAME
 
FIRST_NAME
 
PRO_POS
 
PRO_POS
Line 28: Line 137:
 
PRO_SUB
 
PRO_SUB
 
PRO_REF
 
PRO_REF
<structure>
 
 
</local_id>
 
</local_id>
 
<local_id>
 
<local_id>
Line 57: Line 165:
 
<subtype>sewers</subtype>
 
<subtype>sewers</subtype>
 
<subtype>catacombs</subtype>
 
<subtype>catacombs</subtype>
vector too long
+
Training Session
invalid string position
 
 
Activity
 
Activity
 +
Research
 
Activity Event
 
Activity Event
Training Session
+
Worship
 
Play
 
Play
Research
 
 
Socialize
 
Socialize
Worship
 
 
Read
 
Read
  empty
+
  empties
 +
picks up
 
  pick up  
 
  pick up  
  empties
+
  has shared many tales from beyond
 
  embraces  
 
  embraces  
  picks up
+
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has shared many tales from beyond
+
  has discovered
 
  gives you  
 
  gives you  
has shared a rumor from abroad.
+
Ponder
 
  has become a student of  
 
  has become a student of  
has discovered
+
Learn
 
Teach  
 
Teach  
Ponder
 
 
Discuss  
 
Discuss  
Learn
+
Write
 
Write about  
 
Write about  
Copy
+
Meditate on
Write
+
Go to Combat Training
 
Pray to  
 
Pray to  
Meditate on
+
Lead Combat Training
 
Organize Combat Training
 
Organize Combat Training
Go to Combat Training
+
Play Make Believe
 
Wait for Combat Training
 
Wait for Combat Training
Lead Combat Training
 
 
Play with  
 
Play with  
Play Make Believe
+
Promote
 
Preach on  
 
Preach on  
Toy
 
 
Inveigh Against  
 
Inveigh Against  
Promote
+
Family
 
Loyalty
 
Loyalty
Law
 
 
Friendship
 
Friendship
Family
+
Cunning
Truth
 
Power
 
 
Eloquence
 
Eloquence
Cunning
+
Tradition
 
Decorum
 
Decorum
Fairness
+
Cooperation
 
Artwork
 
Artwork
Tradition
+
Stoicism
 
Independence
 
Independence
Cooperation
+
Self-Control
 
Introspection
 
Introspection
Stoicism
+
Harmony
 
Tranquility
 
Tranquility
Self-Control
+
Craftsmanship
 
Merriment
 
Merriment
Harmony
+
Skill
 
Martial Prowess
 
Martial Prowess
Craftsmanship
+
Sacrifice
 
Hard Work
 
Hard Work
Skill
 
Competition
 
Sacrifice
 
Leisure Time
 
 
Perseverance
 
Perseverance
 +
Commerce
 +
Leisure Time
 +
Nature
 
Romance
 
Romance
Commerce
 
 
Peace
 
Peace
Nature
+
Tell Story
 
Listen to Sermon
 
Listen to Sermon
Knowledge
+
Recite Poetry
 
Listen to Story
 
Listen to Story
Tell Story
+
Simulate
 
Listen to Poetry
 
Listen to Poetry
Recite Poetry
+
Sing
 
Play  
 
Play  
Simulate
+
Perform Music
 
Chant
 
Chant
Sing
+
Perform Dance
 
Listen to Music
 
Listen to Music
Perform Music
+
Go to
 
Watch Dance
 
Watch Dance
Perform Dance
 
Demonstration
 
Go to
 
Lead
 
 
Organize  
 
Organize  
Watch
 
 
Wait for  
 
Wait for  
Serve Customer
+
Lead
 
Serve  
 
Serve  
Individual Combat Drill
+
Watch
 
Go to Individual Combat Drill
 
Go to Individual Combat Drill
Go to Sparring Match
+
Serve Customer
 
/Resting
 
/Resting
Go to Sparring Practice
 
 
Spar
 
Spar
Archery Practice
+
Go to Sparring Match
 
Watch Sparring Practice
 
Watch Sparring Practice
There is not enough room to perform here.
+
Go to Sparring Practice
 
DOUBLE TAGGED ITEM: By Activity,  
 
DOUBLE TAGGED ITEM: By Activity,  
You could not find a partner.
+
Archery Practice
 
There are not enough dancers.
 
There are not enough dancers.
You
+
There is not enough room to perform here.
 
You cannot perform here.
 
You cannot perform here.
are
+
You could not find a partner.
 
Some children
 
Some children
begin
+
begins
 +
playing with
 
  playing make believe.
 
  playing make believe.
begins
+
The performers
 
a toy
 
a toy
playing with
 
 
a sermon on  
 
a sermon on  
The performers
+
an improvised recital of
 
reciting the poem  
 
reciting the poem  
the story of
+
improvised music,
 
the musical composition  
 
the musical composition  
an improvised recital of
+
an improvised dance,
 
dancing  
 
dancing  
improvised music,
+
You continue the sermon.
 
  in the middle of  
 
  in the middle of  
an improvised dance,
+
You continue the story.
 
The sermon continues.
 
The sermon continues.
You continue the sermon.
+
You begin
 
The story continues.
 
The story continues.
You continue the story.
 
 
The poetry enters
 
The poetry enters
You begin
+
the verse paragraph
 
  line.
 
  line.
the
 
verse paragraph
 
the verse paragraph
 
stanza
 
 
the stanza
 
the stanza
The poem continues.
 
 
You continue the poem.
 
You continue the poem.
The dance enters a new section with
 
 
You enter  
 
You enter  
a simple passage
+
The poem continues.
 
The music enters  
 
The music enters  
the exposition
+
The dance enters a new section with
 
the introduction
 
the introduction
of the first theme
+
a simple passage
 
  of the theme
 
  of the theme
of the previous passage
+
the exposition
 
  of the second theme
 
  of the second theme
the synthesis
+
of the first theme
 
a recapitulation
 
a recapitulation
  of previous passages
+
  of the previous passage
 
  of the two themes
 
  of the two themes
a chorus
+
the synthesis
 
a verse
 
a verse
the coda
+
of previous passages
 
the finale
 
the finale
first
+
a chorus
 
a bridge-passage
 
a bridge-passage
theme
+
the coda
 
second  
 
second  
 +
first
 +
a series of variations
 +
on the first theme
 
  on the theme
 
  on the theme
a series of variations
 
 
  on the second theme
 
  on the second theme
on the first theme
 
and
 
The dance continues.
 
 
You continue the dance.
 
You continue the dance.
The music continues.
 
 
You continue the music.
 
You continue the music.
The performers are finished.
+
The dance continues.
 
You conclude your performance.
 
You conclude your performance.
has finished performing.
+
The music continues.
 
Some performers finish their act.
 
Some performers finish their act.
You've learned
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
  now.
+
  has finished performing.
 
You feel like you know the basic rules of  
 
You feel like you know the basic rules of  
Your
+
You've learned
 
  lay
 
  lay
 +
forth an awe-inspiring sermon for the ages!
 +
a lucid and powerful sermon.
 
  artfully deliver
 
  artfully deliver
  forth an awe-inspiring sermon for the ages!
+
  just can't give a sermon very well.
 
  giving a creditable sermon.
 
  giving a creditable sermon.
  a lucid and powerful sermon.
+
  a mesmerizing tale!
 
  weave
 
  weave
  just can't give a sermon very well.
+
  the story in vivid detail.
 
  tell
 
  tell
  a mesmerizing tale!
+
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
  the story in vivid detail.
+
  bring
 
  over the details.
 
  over the details.
stumble
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
  bring
+
  recite
 
  the perfect phrasing.
 
  the perfect phrasing.
  choose
+
  enunciate
 
  the words evocatively.
 
  the words evocatively.
recite
 
 
  crisply.
 
  crisply.
enunciate
 
well.
 
speak
 
, having completely forgotten the words.
 
 
  mumble
 
  mumble
and the
 
 
  poorly.
 
  poorly.
 +
, having completely forgotten the words.
 +
delivering a virtuoso performance on the
 
  are indistinguishable!
 
  are indistinguishable!
instrument
+
  could nearly pass for the voice of the  
chant
 
  delivering a virtuoso performance on the  
 
 
  is absolutely flawless.
 
  is absolutely flawless.
song
 
 
  play
 
  play
could nearly pass for the voice of the
 
 
  with skill.
 
  with skill.
the
 
 
  beautifully.
 
  beautifully.
sing
+
playing the
 
  vaguely like the intended  
 
  vaguely like the intended  
sound
+
singing
 
chanting
 
chanting
  playing the  
+
  a mockery of the  
make
 
singing
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  a mockery of the  
+
  seem to know how to play the  
don't
+
and even forget
doesn't
 
 
  sloppily
 
  sloppily
seem to know how to play the
 
 
  some of the words.
 
  some of the words.
  and even forget
+
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
  dance
+
  get
 
  dancing well.
 
  dancing well.
dancing exceptionally.
 
 
  tangled up.
 
  tangled up.
get
+
The pages are blank.
 
It has no writing.
 
It has no writing.
 
It has no pages.
 
It has no pages.
The pages are blank.
 
 
 
 
  of  
 
  of  
Reputation:
 
legendary hero
 
greatly respected for heroic acts
 
respected for heroic acts
 
 
famous hero
 
famous hero
 
hero
 
hero
noted training partner
 
training partner
 
 
legendary training partner
 
legendary training partner
 
famous training partner
 
famous training partner
 +
greatly respected for heroic acts
 +
respected for heroic acts
 +
dabbling training partner
 +
noted training partner
 +
rumored brawler
 
famous brawler
 
famous brawler
 
noted brawler
 
noted brawler
dabbling training partner
+
famous trade partner
legendary brawler
+
noted trade partner
legendary villain
 
infamous villain
 
known brawler
 
rumored brawler
 
 
rumored villain
 
rumored villain
 
legendary trade partner
 
legendary trade partner
noted villain
+
legendarily polite
known villain
 
trade partner
 
 
dabbling trade partner
 
dabbling trade partner
famous trade partner
+
possibly polite
noted trade partner
 
 
notably polite
 
notably polite
polite
 
legendarily polite
 
famously polite
 
infamous killer
 
noted killer
 
possibly polite
 
legendary killer
 
legendary murderer
 
infamous murderer
 
known killer
 
 
rumored killer
 
rumored killer
 +
noted comrade
 
rumored murderer
 
rumored murderer
 
legendary comrade
 
legendary comrade
noted murderer
 
known murderer
 
comrade
 
 
possible comrade
 
possible comrade
famous comrade
+
rumored ally
noted comrade
 
 
noted ally
 
noted ally
 
known ally
 
known ally
legendary ally
+
known enemy
famous ally
+
rumored enemy
 
infamous enemy
 
infamous enemy
 
noted enemy
 
noted enemy
rumored ally
+
noted enemy fighter
legendary enemy
+
known enemy fighter
 
legendary enemy fighter
 
legendary enemy fighter
 
infamous enemy fighter
 
infamous enemy fighter
known enemy
+
famous fighter
rumored enemy
+
noted fighter
 
rumored enemy fighter
 
rumored enemy fighter
 
legendary fighter
 
legendary fighter
noted enemy fighter
+
legendary bully
known enemy fighter
+
infamous bully
 
known fighter
 
known fighter
 
rumored fighter
 
rumored fighter
famous fighter
+
rumored bully
noted fighter
 
 
noted bully
 
noted bully
 
known bully
 
known bully
legendary bully
+
rumored brigand
infamous bully
+
noted loyal soldier
infamous brigand
+
known loyal soldier
noted brigand
 
rumored bully
 
legendary brigand
 
 
legendary loyal soldier
 
legendary loyal soldier
 
famous loyal soldier
 
famous loyal soldier
known brigand
+
infamous monster
rumored brigand
+
noted monster
 
rumored loyal soldier
 
rumored loyal soldier
 
legendary monster
 
legendary monster
noted loyal soldier
+
famous storyteller
known loyal soldier
 
 
known monster
 
known monster
 
rumored monster
 
rumored monster
infamous monster
+
rumored storyteller
noted monster
 
 
noted storyteller
 
noted storyteller
 
known storyteller
 
known storyteller
legendary storyteller
 
famous storyteller
 
famous poet
 
noted poet
 
rumored storyteller
 
legendary poet
 
legendary bard
 
famous bard
 
 
known poet
 
known poet
 
rumored poet
 
rumored poet
rumored bard
+
noted poet
legendary dancer
 
 
noted bard
 
noted bard
 
known bard
 
known bard
 +
noted dancer
 +
rumored bard
 +
infamous quarreler
 
known dancer
 
known dancer
 
rumored dancer
 
rumored dancer
famous dancer
+
rumored quarreler
noted dancer
 
noted quarreler
 
 
known quarreler
 
known quarreler
legendary quarreler
 
infamous quarreler
 
infamous flatterer
 
noted flatterer
 
rumored quarreler
 
legendary flatterer
 
legendary hunter
 
great hunter
 
known flatterer
 
 
rumored flatterer
 
rumored flatterer
 +
famous protector of the weak
 +
noted protector of the weak
 
rumored hunter
 
rumored hunter
 
legendary protector of the weak
 
legendary protector of the weak
talented hunter
+
legendary treasure hunter
skilled hunter
+
famous treasure hunter
 
known protector of the weak
 
known protector of the weak
 
rumored protector of the weak
 
rumored protector of the weak
famous protector of the weak
+
rumored treasure hunter
noted protector of the weak
+
legendary thief
 
noted treasure hunter
 
noted treasure hunter
 
known treasure hunter
 
known treasure hunter
legendary treasure hunter
+
known thief
famous treasure hunter
+
rumored thief
 
infamous thief
 
infamous thief
 
noted thief
 
noted thief
rumored treasure hunter
+
noted information source
legendary thief
+
known information source
 
legendary information source
 
legendary information source
 
infamous information source
 
infamous information source
known thief
+
famous preserver of knowledge
rumored thief
+
noted preserver of knowledge
 
rumored information source
 
rumored information source
 
legendary preserver of knowledge
 
legendary preserver of knowledge
noted information source
+
legendary intruder
known information source
+
infamous intruder
 
known preserver of knowledge
 
known preserver of knowledge
 
rumored preserver of knowledge
 
rumored preserver of knowledge
famous preserver of knowledge
+
rumored intruder
noted preserver of knowledge
 
 
noted intruder
 
noted intruder
 
known intruder
 
known intruder
legendary intruder
+
known preacher
infamous intruder
+
rumored preacher
 
infamous preacher
 
infamous preacher
 
noted preacher
 
noted preacher
rumored intruder
 
legendary preacher
 
 
Unknown
 
Unknown
Agreements
 
known preacher
 
rumored preacher
 
Sites
 
Groups
 
Events
 
People
 
Artifacts
 
Intrigue
 
 
Regions
 
Regions
Bestiary
 
Plots
 
Centered on location
 
 
Actors
 
Actors
 
Organizations
 
Organizations
Showing pin,last
+
Artifacts
Showing type,date
+
Intrigue
 
Centered on last heard
 
Centered on last heard
 
Centered on first heard
 
Centered on first heard
Rescue Agreement
+
Plots
Aid Rescue Agreement
+
Centered on location
 
Overthrow Agreement
 
Overthrow Agreement
 
Guide Agreement
 
Guide Agreement
Entertainment Agreement
+
Showing pin,last
World Joining Agreement
+
Showing type,date
 
Adventuring Agreement
 
Adventuring Agreement
 
Bound Servitude
 
Bound Servitude
Parley Arrangement
+
Aid Rescue Agreement
Corruption
 
 
Residency Agreement
 
Residency Agreement
 
Grant of Citizenship
 
Grant of Citizenship
Assassination Plot
+
Entertainment Agreement
Abduction Plot
+
World Joining Agreement
 
Artifact Theft
 
Artifact Theft
 
Promise of Position
 
Promise of Position
Framing Plot
+
Parley Arrangement
War Starting Plot
+
Corruption
 
Sabotage Plot
 
Sabotage Plot
 
Infiltration Plot
 
Infiltration Plot
Foiled Embezzlement Conspiracy
+
Assassination Plot
Build Structure
+
Abduction Plot
 
Foiled Bribery Conspiracy
 
Foiled Bribery Conspiracy
 
Foiled Corruption Conspiracy
 
Foiled Corruption Conspiracy
agreed to join
+
Framing Plot
you
+
War Starting Plot
 
Offer Service
 
Offer Service
 
Retrieve Artifact
 
Retrieve Artifact
agreed to guide
+
Foiled Embezzlement Conspiracy
 +
Build Structure
 
in insurrection against
 
in insurrection against
 
thereby freeing
 
thereby freeing
in order to rescue
+
agreed to join
agreed to adventure with
 
 
somebody unknown
 
somebody unknown
 
in order to be brought safely away from
 
in order to be brought safely away from
by invocation of True Name
+
agreed to guide
agreed to entertain people with
 
 
wherever the journey might lead
 
wherever the journey might lead
 
was bound to serve
 
was bound to serve
 +
in order to rescue
 +
agreed to adventure with
 
throughout the world
 
throughout the world
 
Agreement concluded
 
Agreement concluded
 +
by invocation of True Name
 +
agreed to entertain people with
 +
asked that
 +
retrieve
 
requested that
 
requested that
 
make an offer of service to
 
make an offer of service to
from
 
for
 
asked that
 
retrieve
 
out of
 
Drive
 
 
Kill
 
Kill
 
Drive members of
 
Drive members of
Finish reporting in
+
from
Complete: report back
 
 
Cause trouble for
 
Cause trouble for
 
An order from
 
An order from
retrieve
 
Centered on commander
 
 
Not yet completed
 
Not yet completed
serve
+
Finish reporting in
members
+
Complete: report back
Org:  
 
 
Centered on target
 
Centered on target
 
One member
 
One member
: Toggle line
+
Centered on commander
...
 
 
  Showing important
 
  Showing important
 
  Showing all
 
  Showing all
This site is a fortress of
+
Org:
This site is controlled by
+
Site Government
This site is the capital of
+
Nomadic Group
 
Vessel Crew
 
Vessel Crew
 
Migrating Group
 
Migrating Group
Civilization
+
Performance Troupe
Site Government
+
Merchant Company
 
Military Organization
 
Military Organization
 
Outcast
 
Outcast
Nomadic Group
+
Enemy
Religion
+
Criminal
 
Craft Guild
 
Craft Guild
 
, Dead
 
, Dead
Performance Troupe
+
Aligned
Merchant Company
 
 
Prisoner
 
Prisoner
 
Devoted
 
Devoted
Enemy
 
Criminal
 
 
Affiliated
 
Affiliated
 
Associated
 
Associated
Loyal
 
Aligned
 
slave
 
 
Former  
 
Former  
member
 
mercenary
 
slave
 
prisoner
 
member
 
mercenary
 
Tundra
 
Temperate Freshwater Swamp
 
 
Mountain
 
Mountain
Glacier
 
Temperate Saltwater Marsh
 
Tropical Freshwater Swamp
 
 
Temperate Saltwater Swamp
 
Temperate Saltwater Swamp
 
Temperate Freshwater Marsh
 
Temperate Freshwater Marsh
Tropical Freshwater Marsh
+
Temperate Freshwater Swamp
Tropical Saltwater Marsh
 
 
Tropical Saltwater Swamp
 
Tropical Saltwater Swamp
 
Mangrove Swamp
 
Mangrove Swamp
Temperate Broadleaf Forest
+
Temperate Saltwater Marsh
Tropical Coniferous Forest
+
Tropical Freshwater Swamp
 
Taiga
 
Taiga
 
Temperate Coniferous Forest
 
Temperate Coniferous Forest
Temperate Grassland
+
Tropical Freshwater Marsh
Temperate Savanna
+
Tropical Saltwater Marsh
 
Tropical Dry Broadleaf Forest
 
Tropical Dry Broadleaf Forest
 
Tropical Moist Broadleaf Forest
 
Tropical Moist Broadleaf Forest
Tropical Savanna
+
Temperate Broadleaf Forest
Tropical Shrubland
+
Tropical Coniferous Forest
 
Temperate Shrubland
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Grassland
Sand Desert
+
Temperate Grassland
Tropical Ocean
+
Temperate Savanna
 
Badlands
 
Badlands
 
Rocky Wasteland
 
Rocky Wasteland
Temperate Freshwater Pool
+
Tropical Savanna
Temperate Brackish Pool
+
Tropical Shrubland
 
Temperate Ocean
 
Temperate Ocean
 
Arctic Ocean
 
Arctic Ocean
Tropical Brackish Pool
+
Sand Desert
Tropical Saltwater Pool
+
Tropical Ocean
 
Temperate Saltwater Pool
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Freshwater Pool
Temperate Saltwater Lake
+
Temperate Freshwater Pool
Tropical Freshwater Lake
+
Temperate Brackish Pool
 
Temperate Freshwater Lake
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Brackish Lake
Temperate Freshwater River
+
Tropical Brackish Pool
Temperate Brackish River
+
Tropical Saltwater Pool
 
Tropical Brackish Lake
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Tropical Saltwater Lake
Tropical Brackish River
+
Temperate Saltwater Lake
Tropical Saltwater River
+
Tropical Freshwater Lake
 
Temperate Saltwater River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Freshwater River
Subterranean Magma
+
Temperate Freshwater River
It is traditionally thought to be
+
Temperate Brackish River
 
Subterranean Water
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Chasm
held by
+
Tropical Brackish River
in
+
Tropical Saltwater River
 
It was last seen  
 
It was last seen  
 
It was last rumored to be  
 
It was last rumored to be  
 +
Subterranean Magma
 +
It is traditionally thought to be
 
Highest known in organization
 
Highest known in organization
Associated Organization:
 
in
 
Alias:
 
deity
 
Force
 
Associated Plot:
 
Died in the year
 
This person is one of the
 
and your military subordinate
 
This person is
 
 
  and your military commander
 
  and your military commander
You have known this person since
 
birth.
 
 
  alongside you
 
  alongside you
 
You have known this person your entire life.
 
You have known this person your entire life.
You have heard this name suggested as a potential guide to faraway places.
+
and your military subordinate
You worship this figure.
 
 
You have known each other your entire lives.
 
You have known each other your entire lives.
You last spoke
+
You have known this person since
  You are held in some esteem.
+
birth.
  You have been favorably noticed.
 
 
   You are beloved.
 
   You are beloved.
 
   You are held in high regard.
 
   You are held in high regard.
This is your prisoner.
 
This is your jailor.
 
 
   You have attracted some positive interest.
 
   You have attracted some positive interest.
This is your lover.
+
  You are held in some esteem.
This is your traveling companion.
+
  You have been favorably noticed.
This is your former master.
 
This is your master.
 
This is your apprentice.
 
This is your former spouse.
 
This is your deceased spouse.
 
This is your former apprentice.
 
This is your owner.
 
You have encountered these creatures in the past but not recently.
 
You have only heard tell of these creatures.
 
This is your
 
You have recently encountered one of these creatures.
 
This creature can be found in
 
This creature lives in
 
 
You have killed  
 
You have killed  
 
  of these creatures.
 
  of these creatures.
 +
placement of
 
  in the year  
 
  in the year  
 
Somebody
 
Somebody
This creature dwells underground.
+
The destruction of
This event occurred on the
 
 
an untitled work
 
an untitled work
 
  to  
 
  to  
  giving of
+
  refusal to give
placement of
+
Your reunion with
 
  gaining of  
 
  gaining of  
possession of
+
The death of  
somebody
 
The destruction of
 
 
The reunion of  
 
The reunion of  
 
Your death
 
Your death
refusal to give
+
export prohibition violation
Your reunion with
+
disorderly conduct
production order violation
+
building destruction
The death of
 
conspiracy to slow labor
 
 
crime of murder
 
crime of murder
export prohibition violation
+
crime of theft
job order violation
 
 
bribery
 
bribery
 
embezzlement
 
embezzlement
disorderly conduct
+
crime of treason
building destruction
+
crime of blood-drinking
 
crime of robbery
 
crime of robbery
 
crime of espionage
 
crime of espionage
vandalism
+
crime of kidnapping
crime of theft
+
crime of attempted kidnapping
 
crime of attempted theft
 
crime of attempted theft
 
crime of attempted murder
 
crime of attempted murder
crime of treason
+
demand of submission from
crime of blood-drinking
 
 
  self-identification to  
 
  self-identification to  
 
  refusal to identify to  
 
  refusal to identify to  
crime of kidnapping
+
's presence
crime of attempted kidnapping
 
 
  escalated attack on  
 
  escalated attack on  
ascension
+
's refusal of
demand of submission from
+
's demand for tribute
attack on
 
 
's acceptance of  
 
's acceptance of  
 
's offer of tribute
 
's offer of tribute
presence
+
's claim
's presence
+
on
 
's offer of peace
 
's offer of peace
 
's cessation of tribute to  
 
's cessation of tribute to  
's refusal of
+
's flight
's demand for tribute
 
 
's harassment
 
's harassment
 
's withdrawal from  
 
's withdrawal from  
's claim
 
on
 
 
's abandonment
 
's abandonment
 
The insurrection
 
The insurrection
's flight
+
insurrection crushed
  from
+
  by
 
overthrow  
 
overthrow  
 
failed insurrection  
 
failed insurrection  
  against
+
's march
The
+
  to reclaim
 
's reclamation
 
's reclamation
 
's foundation
 
's foundation
insurrection crushed
+
The occupation of
by
+
Your abduction
 
  to found a site in  
 
  to found a site in  
toward
+
The presence of
's march
+
Your possession of
to reclaim
 
 
The abduction of  
 
The abduction of  
 
The destruction of  
 
The destruction of  
The occupation of  
+
Your lack of possession of  
Your abduction
 
 
's possession of  
 
's possession of  
 
The absence of  
 
The absence of  
The presence of
+
You have been ordered to drive these forces out.
Your possession of
+
You have been ordered to clear the forces from this site.
 
's lack of possession of  
 
's lack of possession of  
 
You have been ordered to slay this creature.
 
You have been ordered to slay this creature.
's
 
Your lack of possession of
 
 
You have been ordered to cause trouble for these forces.
 
You have been ordered to cause trouble for these forces.
 
You last
 
You last
You have been ordered to drive these forces out.
+
Writing
You have been ordered to clear the forces from this site.
 
 
You first heard this  
 
You first heard this  
This is common knowledge where you are from.
 
heard this
 
on the
 
 
  Dropped
 
  Dropped
 
  Given
 
  Given
writing
+
Destroyed
Writing
 
 
  you
 
  you
artifact
+
Denied
/You
 
 
  Held
 
  Held
 
  Gained
 
  Gained
Artifact
+
Reunion/
Destroyed
 
reunion
 
 
reunited
 
reunited
Denied
+
Death/
rescue
 
death
 
 
Death/You
 
Death/You
Reunion/
 
Reunion
 
 
ProdViol
 
ProdViol
production
+
prohibition
Death/
+
JobViol
crime
 
 
ExpViol
 
ExpViol
export
 
order
 
violation
 
job
 
 
SlowLabor
 
SlowLabor
prohibition
+
Disorder
JobViol
 
labor
 
 
Murder
 
Murder
conspiracy
+
BuildDest
slow
 
 
disorderly
 
disorderly
conduct
 
murder
 
Disorder
 
destruction
 
Bribery
 
BuildDest
 
building
 
Theft
 
theft
 
Embezzlement
 
 
Vandalism
 
Vandalism
Espionage
 
espionage
 
 
Robbery
 
Robbery
robbery
+
Treason
 
Blood-drinking
 
Blood-drinking
blood
+
Sermon/
Treason
 
treason
 
snatching
 
performance
 
drinking
 
kidnapping
 
 
Performance/
 
Performance/
a poem
+
RefusedID/
Performance
 
Sermon/
 
give
 
music
 
dance
 
 
SelfID/
 
SelfID/
refuse
 
name
 
identity
 
 
submission
 
submission
 
YieldDemand/
 
YieldDemand/
RefusedID/
 
demand
 
 
Attack/
 
Attack/
 
Escalation/
 
Escalation/
fight
+
Group/
conflict
 
presence
 
 
Beast/
 
Beast/
succession
 
leader
 
Tribute/
 
 
NoTribute/
 
NoTribute/
Group/
+
Harass/
tribute
 
 
NoPeace/
 
NoPeace/
claim
+
refugees
peace
 
Peace/
 
 
withdrawal
 
withdrawal
 
Leave/
 
Leave/
harassment
 
Harass/
 
 
Flee/
 
Flee/
 
Abandon/
 
Abandon/
refugees
 
flight
 
 
overthrow
 
overthrow
 
revolution
 
revolution
insurrection
+
Crushed
Insurrection
 
 
Failed
 
Failed
crushed
+
founding
Overthrow
+
Founded/
failure
 
 
reclaim
 
reclaim
 
Reclaimed/
 
Reclaimed/
defeat
 
Crushed
 
 
Reclaiming/
 
Reclaiming/
 
Founding/
 
Founding/
founding
+
Occupation/
Founded/
 
invasion
 
 
Invasion/
 
Invasion/
army
 
march
 
abduction
 
kidnap
 
occupation
 
Occupation/
 
Artifact/
 
location
 
 
Abduction/You
 
Abduction/You
 
Abduction/
 
Abduction/
 +
No Artifact/
 +
Done:
 +
Rescue
 +
Aid rescue with
 
Insurrection with  
 
Insurrection with  
 
Guided by  
 
Guided by  
No Artifact/
+
Entertain people with
Done:  
+
Order: Kill
 
Adventure with  
 
Adventure with  
 
The bound service of
 
The bound service of
Rescue
 
Aid rescue with
 
 
Order: Drive off  
 
Order: Drive off  
 
Order: Cause trouble for  
 
Order: Cause trouble for  
Entertain people with
 
Order: Kill
 
We haven't performed for some time.
 
 
We are going the wrong way.
 
We are going the wrong way.
 
We should be making better progress.
 
We should be making better progress.
Line 908: Line 777:
 
The oppressor has been overthrown!
 
The oppressor has been overthrown!
 
We have arrived at our destination.
 
We have arrived at our destination.
 +
We haven't performed for some time.
 
We must go back.
 
We must go back.
Empty announcement
 
 
, but it is deflected by  
 
, but it is deflected by  
by the
 
in the
 
 
  from behind
 
  from behind
its
 
 
spinning  
 
spinning  
 
flying  
 
flying  
Line 922: Line 788:
 
, but it glances away!
 
, but it glances away!
 
  from the side
 
  from the side
with
 
, but the attack is deflected by
 
 
, lightly tapping the target!
 
, lightly tapping the target!
 
  splits in gore!
 
  splits in gore!
Line 941: Line 805:
 
  is cloven asunder!
 
  is cloven asunder!
 
  explodes into gore!
 
  explodes into gore!
tearing
 
tearing apart
 
shattering
 
chipping
 
 
jamming the
 
jamming the
part
 
 
out of the wound
 
out of the wound
through the
 
apart
 
 
  and
 
  and
 
  tearing apart
 
  tearing apart
 
  shattering
 
  shattering
fracturing
 
denting
 
bruising
 
it
 
bruising
 
 
breaking away
 
breaking away
 
  most of
 
  most of
Line 966: Line 818:
 
  denting
 
  denting
 
  and spilling  
 
  and spilling  
your
 
 
fetid
 
fetid
rotten
 
 
  a piece of
 
  a piece of
 
  the rest of
 
  the rest of
Line 984: Line 834:
 
a motor nerve
 
a motor nerve
 
a sensory nerve
 
a sensory nerve
have
 
 
It is a gelding blow!
 
It is a gelding blow!
a major artery
 
an artery
 
 
  has been opened by the attack
 
  has been opened by the attack
torn
 
 
sprained
 
sprained
 
bruised
 
bruised
 
a tendon
 
a tendon
has
 
 
  been severed
 
  been severed
 
a ligament
 
a ligament
 
  has been  
 
  has been  
have
 
 
  has
 
  has
 
  become enraged!
 
  become enraged!
 
  has lodged firmly in the wound!
 
  has lodged firmly in the wound!
strained
 
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
 
  are
 
  are
is
 
 
  propelled away by the force of the blow!
 
  propelled away by the force of the blow!
 
  been knocked unconscious!
 
  been knocked unconscious!
Line 1,016: Line 858:
 
  looks
 
  looks
 
  even more sick!
 
  even more sick!
sick!
 
 
  been stunned again!
 
  been stunned again!
 
  been stunned!
 
  been stunned!
Line 1,023: Line 864:
 
  pours over the  
 
  pours over the  
 
  is sucked out of the wound!
 
  is sucked out of the wound!
Okay
 
 
  is injected into the  
 
  is injected into the  
 
  crumbles over the  
 
  crumbles over the  
 
  splatters over the  
 
  splatters over the  
 
  flows over the  
 
  flows over the  
map/set too long
 
Environment
 
World
 
Attacks
 
Arrivals
 
 
General
 
General
Profession changes
+
Nobles
 
Strange moods
 
Strange moods
Mental state
+
Life changes
Military
+
Arrivals
Nobles
 
 
Trade
 
Trade
Life changes
+
Job failures
Animal
 
Labor
 
 
Wildlife
 
Wildlife
Curses
+
Ghosts
Crime
+
Profession changes
Job failures
 
 
Masterpieces
 
Masterpieces
Ghosts
+
Mental state
Death
 
Tabs
 
 
Widgets
 
Widgets
is
+
All
Date:
 
Sparring
 
 
Combat
 
Combat
All
+
Curses
Hunting
+
sparring.
Unit report tabs
+
hunting.
 
Unit report sheet popup
 
Unit report sheet popup
hunting.
+
Date:  
fighting!
+
Tabs
sparring.
 
 
 
 
 
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
 
 
 
  
 +
Create
 
Independent
 
Independent
No team/side
 
with
 
item
 
 
  (Tame)
 
  (Tame)
Conditions
 
 
Not
 
Not
Skills
 
Equipment
 
Reset
 
Creature
 
Side #
 
Create
 
Cumulonimbus (rain)
 
Cirrus
 
Scattered cumulus
 
Many cumulus (rain)
 
 
Set the weather, temperature, and time.
 
Set the weather, temperature, and time.
No cumulus clouds
+
Dragonfire
Tame/mountable
+
Freezing
year
 
Fog
 
Thick fog
 
No fog
 
Thin mist
 
Stratus (rain)
 
Nimbostratus (rain)
 
No stratus
 
Altostratus
 
Cold
 
 
Hot
 
Hot
Warm
 
Fire
 
 
Scorching
 
Scorching
Dragonfire
 
Magma
 
Morning
 
Late morning
 
Absolute zero
 
Below freezing
 
Deathly cold
 
Subterranean
 
Freezing
 
Night
 
Evening
 
Late afternoon
 
Early evening
 
Noon
 
Early afternoon
 
Late night
 
Early morning
 
item
 
has brought back many tales from beyond
 
 
  has returned.
 
  has returned.
have returned.
 
and others have returned.
 
and others
 
 
Spoils Report:  
 
Spoils Report:  
 
, a performance troupe, is visiting.
 
, a performance troupe, is visiting.
 
, the performance troupe, has arrived.
 
, the performance troupe, has arrived.
 
  is visiting.
 
  is visiting.
has arrived.
 
 
  has brought back a rumor from abroad.
 
  has brought back a rumor from abroad.
 
  has brought back a few rumors.
 
  has brought back a few rumors.
The enemy have come and are preparing to lay siege. They seek a parley!
+
  has brought back many tales from beyond
A vile force of darkness has arrived, seeking a parley!
+
  and others
Forms twisted from their nature, legion of the night.  What hope remains?
 
The dead walk. Hide while you still can!
 
Winter
 
Autumn
 
Summer
 
Spring
 
overlords
 
 
overlord
 
overlord
 
FORCED_ADMINISTRATOR
 
FORCED_ADMINISTRATOR
 
army is located out of bounds: teleporting
 
army is located out of bounds: teleporting
An army is invading!
 
The enemy have come and are laying siege to the fortress.
 
A vile force of darkness has arrived!
 
An army has come to your lands seeking a parley.
 
 
  looks to your thriving economy for its future prosperity.
 
  looks to your thriving economy for its future prosperity.
 
  has been conquered and now
 
  has been conquered and now
Line 1,154: Line 917:
 
, has been conquered and
 
, has been conquered and
 
  has been founded  
 
  has been founded  
vector<bool> too long
+
overlords
 
Biased index vector computation error
 
Biased index vector computation error
 
Empty biased index vector
 
Empty biased index vector
 
 
bad cast
 
save
 
torturing
 
committing a depraved act upon
 
themselves
 
before
 
burning
 
shooting
 
devouring
 
admiring
 
.dat
 
art_image-
 
 
save/current
 
save/current
save/current/art_image-
 
are
 
prostrating
 
 
save/current/
 
save/current/
 
save/
 
save/
praying to
+
themselves
contemplating
+
prostrating
raising
+
committing a depraved act upon
hiding
 
impaled on
 
being flayed by
 
cooking
 
engraving
 
fighting with
 
greeting
 
surrounded by
 
massacring
 
embracing
 
striking down
 
refusing
 
speaking with
 
in a fetal position
 
smeared out into a spiral
 
committing a depraved act
 
making a submissive gesture
 
laughing
 
being shot
 
falling
 
dead
 
 
.   
 
.   
praying
 
hanging from
 
being mutilated by
 
screaming
 
being tortured
 
weeping
 
cringing
 
withering away
 
striking a menacing pose
 
confused
 
suffering
 
traveling
 
contemplating
 
striking a triumphant pose
 
laboring
 
burning
 
looks
 
making a plaintive gesture
 
melting
 
terrified
 
offended
 
 
look
 
look
dejected
+
[LPAGE:ARTIFACT:
, depicted as a
+
female
skeletal
 
 
[LPAGE:HF:
 
[LPAGE:HF:
 
, the deity of  
 
, the deity of  
female
+
Untitled
male
+
[/LPAGE]
 
rotting  
 
rotting  
 
ghostly  
 
ghostly  
unnaturally contorted
+
, depicted as a  
being flayed
+
skeletal
cooking
 
engraving
 
Untitled
 
[/LPAGE]
 
being mutilated
 
[LPAGE:ARTIFACT:
 
the deity of
 
=bA
 
will be installed at
 
will be installed at target
 
Link to
 
Cannot link to
 
Click a building to link to
 
Throwing a tantrum!
 
Sunk into depression...
 
Enraged at all enemies!
 
In a martial trance!
 
Specify image
 
Uses
 
Engraving
 
 
View
 
View
View stockpile
 
 
In  
 
In  
With
 
 
Value:  
 
Value:  
 
On  
 
On  
 
Owner:  
 
Owner:  
Weight:
+
Link to
Corrupt Strange Mood:
+
Cannot link to
Overcome by terror!
 
In a berserk rage!
 
Staring off into space...
 
Crawling around crazed!
 
Running around crazed!
 
 
Crawling around babbling!
 
Crawling around babbling!
 
Running around babbling!
 
Running around babbling!
Line 1,278: Line 954:
 
Brooding darkly...
 
Brooding darkly...
 
Stumbling obliviously!
 
Stumbling obliviously!
Corrupt Soldier Mood:
+
Throwing a tantrum!
Taken by a fright!
+
Sunk into depression...
Wallowing in misery!
+
Enraged at all enemies!
Completely dismayed!
+
In a martial trance!
Distressed!
 
Anguished!
 
Lost in despair!
 
 
Drowning in sadness!
 
Drowning in sadness!
 
Writhing in agony!
 
Writhing in agony!
itself
 
 
  with grief!
 
  with grief!
 
herself
 
herself
Line 1,295: Line 967:
 
In emotional shock!
 
In emotional shock!
 
Overwhelmed by horror!
 
Overwhelmed by horror!
Child does the expelling
+
Corrupt Strange Mood:
Child is not present
+
Overcome by terror!
Spouse is nobility
+
In a berserk rage!
Spouse is elected
+
Staring off into space...
Spouse does the expelling
+
Crawling around crazed!
Spouse is not present
+
Running around crazed!
 
Nobility
 
Nobility
 
Holds elected office
 
Holds elected office
Cannot expel or send away:
 
 
Does the expelling
 
Does the expelling
 
Pet of  
 
Pet of  
Line 1,311: Line 982:
 
Truly mortified!
 
Truly mortified!
 
Shaken to the core!
 
Shaken to the core!
Old
+
Taken by a fright!
Personality
+
Wallowing in misery!
Year
+
Completely dismayed!
Relations
+
Distressed!
Thoughts
+
Anguished!
Health
+
Lost in despair!
Rooms
 
Overview
 
Items
 
Send away
 
 
Cancel
 
Cancel
 
Expel
 
Expel
Line 1,326: Line 993:
 
Child is nobility
 
Child is nobility
 
Child is elected
 
Child is elected
Frail
+
Child does the expelling
Low stamina
+
Child is not present
Weak
+
Spouse is nobility
Clumsy
+
Spouse is elected
Recovers quickly
+
Spouse does the expelling
Resists sickness
+
Spouse is not present
 
Tough
 
Tough
 
High stamina
 
High stamina
Line 1,339: Line 1,006:
 
  pets
 
  pets
 
Lover:  
 
Lover:  
  children
+
  Old
Spouse:
+
Relations
lovers
 
High social awareness
 
Poor analytical ability
 
High kinesthetic sense
 
Developed empathy
 
Good spatial sense
 
Musical
 
 
Good memory
 
Good memory
 
Good with language
 
Good with language
 
Good intuition
 
Good intuition
Patient
 
 
High willpower
 
High willpower
 
Creative
 
Creative
Line 1,358: Line 1,017:
 
Recovers slowly
 
Recovers slowly
 
Sickly
 
Sickly
Envious
+
Frail
Cheerful
+
Low stamina
Quick to love
+
Weak
Hateful
+
Clumsy
Poor empathy
+
Recovers quickly
Poor social awareness
+
Resists sickness
 
Not musical
 
Not musical
 
Poor kinesthetic sense
 
Poor kinesthetic sense
Line 1,374: Line 1,033:
 
Poor focus
 
Poor focus
 
Low willpower
 
Low willpower
Fearless
+
High social awareness
Overconfident
+
Poor analytical ability
Polite
+
High kinesthetic sense
Disdains advice
+
Developed empathy
Prone to discord
+
Good spatial sense
Flatterer
+
Musical
 
Stubborn
 
Stubborn
 
Wasteful
 
Wasteful
Intemperate
 
 
Brawler
 
Brawler
 
Easily stressed
 
Easily stressed
Greedy
 
 
Anxious
 
Anxious
Lustful
 
 
Depression-prone
 
Depression-prone
 
Anger-prone
 
Anger-prone
Obstinate
+
Envious
Tolerant
+
Cheerful
Private
+
Quick to love
Perfectionist
+
Hateful
Curious
+
Poor empathy
Bashful
+
Poor social awareness
 
Single-minded
 
Single-minded
 
Hopeful
 
Hopeful
Proud
 
Cruel
 
Zany
 
Vengeful
 
 
Gracious
 
Gracious
Extravagant
+
Disdains advice
Vain
+
Prone to discord
Ambitious
 
Slow to love
 
Slow to hate
 
Inclined to abstract
 
Artistically inclined
 
Thrill-seeker
 
Flights of fancy
 
Overbearing
 
Frenetic
 
 
Trusting
 
Trusting
Gregarious
 
Thoughtless
 
Orderly
 
Altruistic
 
Dutiful
 
 
Emotional obsessive
 
Emotional obsessive
Swayed by emotions
+
Obstinate
Rude
+
Tolerant
Overreliant on advice
 
Seeks harmony
 
Quarreler
 
Quick to give up
 
Not wasteful
 
 
Temperate
 
Temperate
 
Avoid fights
 
Avoid fights
Line 1,438: Line 1,071:
 
Not envious
 
Not envious
 
Cheerless
 
Cheerless
Overshares
+
Slow to love
Inattentive
+
Slow to hate
Incurious
+
Artistically inclined
Shameless
+
Thrill-seeker
Scatterbrained
 
Quick to despair
 
 
Low self esteem
 
Low self esteem
 
Merciful
 
Merciful
Line 1,454: Line 1,085:
 
Fearful
 
Fearful
 
Pusillanimous
 
Pusillanimous
Not inclined to abstract
+
Rude
Not inclined to create art
+
Overreliant on advice
Avoids excitement
+
Seeks harmony
Fact-oriented
+
Quarreler
Unassertive
+
Quick to give up
Leisurely
+
Not wasteful
 
Distrustful
 
Distrustful
 
Loner
 
Loner
Line 1,470: Line 1,101:
 
Acquiescing
 
Acquiescing
 
Intolerant
 
Intolerant
Values stoicism
+
Overshares
Values introspection
+
Inattentive
Values cooperation
+
Incurious
Values independence
+
Shameless
Values tradition
+
Scatterbrained
Values artwork
+
Quick to despair
 
Values fairness
 
Values fairness
 
Values decorum
 
Values decorum
Line 1,486: Line 1,117:
 
Values law
 
Values law
 
Values loyalty
 
Values loyalty
Values nature
+
Not inclined to abstract
Values peace
+
Not inclined to create art
Values commerce
+
Avoids excitement
Values romance
+
Fact-oriented
Values perseverance
+
Unassertive
Values leisure time
+
Leisurely
 
Values sacrifice
 
Values sacrifice
 
Values competition
 
Values competition
Line 1,502: Line 1,133:
 
Values self-control
 
Values self-control
 
Values tranquility
 
Values tranquility
Disdains independence
+
Values stoicism
Disdains stoicism
+
Values introspection
Disdains artwork
+
Values cooperation
Disdains cooperation
+
Values independence
Disdains decorum
+
Values tradition
Disdains tradition
+
Values artwork
 
Disdains eloquence
 
Disdains eloquence
 
Disdains fairness
 
Disdains fairness
Line 1,518: Line 1,149:
 
Values knowledge
 
Values knowledge
 
Disdains law
 
Disdains law
Disdains romance
+
Values nature
Disdains nature
+
Values peace
Disdains leisure time
+
Values commerce
Disdains commerce
+
Values romance
Disdains competition
+
Values perseverance
Disdains perseverance
+
Values leisure time
 
Disdains hard work
 
Disdains hard work
 
Disdains sacrifice
 
Disdains sacrifice
Line 1,534: Line 1,165:
 
Disdains introspection
 
Disdains introspection
 
Disdains self-control
 
Disdains self-control
Slumberous
+
Disdains independence
Unconscious
+
Disdains stoicism
Thirsty!
+
Disdains artwork
Very thirsty
+
Disdains cooperation
Drowsy
+
Disdains decorum
Very hungry
+
Disdains tradition
Thirsty
 
Very drowsy
 
Hungry
 
Dehydrated
 
 
Stressed
 
Stressed
Starving
 
 
Harrowed
 
Harrowed
 
Haggard
 
Haggard
 
Disdains peace
 
Disdains peace
 
Disdains knowledge
 
Disdains knowledge
Pale
+
Disdains romance
Faint
+
Disdains nature
Pain
+
Disdains leisure time
Numb
+
Disdains commerce
Nauseous
+
Disdains competition
Extreme pain
+
Disdains perseverance
 
Drowning
 
Drowning
Winded
+
Unconscious
Over-exerted
+
Very thirsty
Tired
 
Dizzy
 
Exhausted
 
Sluggish
 
Stunned
 
Paralyzed
 
Partially paralyzed
 
(Rusty)
 
Focused!
 
None
 
(V Rusty)
 
Haul:
 
Squad:
 
 
Needs  
 
Needs  
 
No official position
 
No official position
Line 1,579: Line 1,192:
 
Seriously injured
 
Seriously injured
 
Bleeding
 
Bleeding
Webbed
 
 
Fever
 
Fever
Heavy bleeding
+
Pain
Be with friends
+
Numb
Hear eloquence
+
Nauseous
Learn something
 
Be with family
 
Admire art
 
Excitement
 
 
Stay occupied
 
Stay occupied
 
Be creative
 
Be creative
 
Pray  
 
Pray  
Meditate
 
 
Unmet need:  
 
Unmet need:  
 
Drink alcohol
 
Drink alcohol
Line 1,598: Line 1,205:
 
Focused
 
Focused
 
Distracted!
 
Distracted!
Argue
+
(Rusty)
Be extravagant
+
Focused!
Fight
+
(V Rusty)
Cause trouble
+
Haul:
Acquire object
+
Squad:
Eat good meal
 
 
See animal
 
See animal
 
See great beast
 
See great beast
Line 1,614: Line 1,220:
 
Uphold tradition
 
Uphold tradition
 
Self-examination
 
Self-examination
Natural history
+
Be with friends
Chemistry
+
Hear eloquence
Mathematics
+
Learn something
Astronomy
+
Be with family
Other skills
+
Admire art
Philosophy
+
Excitement
 
Description
 
Description
Social
 
Treatment
 
History
 
Status
 
Wounds
 
 
Think abstractly
 
Think abstractly
 
Assume Control
 
Assume Control
Wander
 
 
Help somebody
 
Help somebody
Letter
+
Argue
Essay
+
Be extravagant
Autobiography
+
Fight
Poem
+
Cause trouble
Novel
+
Acquire object
Biography
+
Eat good meal
 
Chronicle
 
Chronicle
 
Short story
 
Short story
Line 1,642: Line 1,242:
 
Musical form
 
Musical form
 
Dance form
 
Dance form
Engineering
 
 
Poetic form
 
Poetic form
 
Geography
 
Geography
Medicine
+
Natural history
Atlas
+
Chemistry
No assigned rooms
+
Mathematics
Star chart
+
Astronomy
Star catalogue
+
Philosophy
Treatise on technological evolution
 
Dictionary
 
 
Cultural comparison
 
Cultural comparison
 
Alternate history
 
Alternate history
Line 1,662: Line 1,259:
 
Dialog
 
Dialog
 
Musical composition
 
Musical composition
Mercenary
+
Letter
Monster slayer
+
Essay
Scholar
+
Autobiography
Scribe
+
Novel
Tavern keeper
+
Biography
Performer
 
 
No dedicated workshop assignments
 
No dedicated workshop assignments
 
No location assignments
 
No location assignments
Line 1,674: Line 1,270:
 
Will only do assigned tasks
 
Will only do assigned tasks
 
Will do available tasks anywhere
 
Will do available tasks anywhere
Locations
 
Work animals
 
Work details
 
 
Workshops
 
Workshops
Bonded
+
No assigned rooms
Childhood friend
+
Star chart
Lover
+
Star catalogue
Child
+
Treatise on technological evolution
Mother
+
Dictionary
Father
 
 
Pet owner
 
Pet owner
 
Spouse
 
Spouse
 
No relationships
 
No relationships
Pet
 
 
Cannot assign work animals
 
Cannot assign work animals
 
No assigned or assignable work animals
 
No assigned or assignable work animals
 
Surgeon
 
Surgeon
 
Bone doctor
 
Bone doctor
Doctor
 
 
Diagnostician
 
Diagnostician
Supernatural vengeance
+
Mercenary
Pure hate
+
Monster slayer
Grudge
+
Scholar
Jealous grudge
+
Scribe
Persecutor
+
Tavern keeper
Religious persecutor
+
Performer
 
Athletic rival
 
Athletic rival
 
Business rival
 
Business rival
Line 1,709: Line 1,299:
 
Fellow artist
 
Fellow artist
 
War buddy
 
War buddy
Obsession
+
Bonded
Considers bard
+
Lover
Considers dancer
+
Mother
Considers storyteller
+
Father
Considers poet
 
Considers bully
 
Considers preacher
 
 
Considers monster
 
Considers monster
 
Considers brigand
 
Considers brigand
Line 1,722: Line 1,309:
 
Long-term acquaintance
 
Long-term acquaintance
 
Passing acquaintance
 
Passing acquaintance
Deity
 
 
Object of worship
 
Object of worship
 
Hated
 
Hated
 
Disliked
 
Disliked
Companion
+
Supernatural vengeance
Former master
+
Pure hate
Master
+
Grudge
Apprentice
+
Jealous grudge
Friendly fighter
+
Persecutor
Loyal soldier
+
Religious persecutor
 
Member of hated group
 
Member of hated group
 
Enemy fighter
 
Enemy fighter
Line 1,742: Line 1,328:
 
Considers violent
 
Considers violent
 
Considers psychotic
 
Considers psychotic
Performance troupe
+
Considers bard
Merchant company
+
Considers dancer
Nomadic group
+
Considers storyteller
Military organization
+
Considers poet
Vessel crew
+
Considers bully
Migrating group
+
Considers preacher
 
No groups
 
No groups
 
Site government
 
Site government
 
Treasure hunter
 
Treasure hunter
Thief
 
 
Protector of the weak
 
Protector of the weak
 
Preserver of knowledge
 
Preserver of knowledge
 
Considers flatterer
 
Considers flatterer
Hunter
 
 
Former apprentice
 
Former apprentice
 
Considers quarreler
 
Considers quarreler
Certainly feared as a monster
+
Former master
Feared as a monster
+
Apprentice
Infamous monster
+
Friendly fighter
Noted monster
+
Loyal soldier
Considered an intruder
 
Legendary monster
 
 
Noted intruder according
 
Noted intruder according
 
Certainly considered an intruder
 
Certainly considered an intruder
Line 1,772: Line 1,354:
 
Legendary hero
 
Legendary hero
 
Famous hero
 
Famous hero
craft
+
Performance troupe
guild
+
Merchant company
Considered a brawler
+
Nomadic group
Legendary villain
+
Military organization
Moted brawler
+
Vessel crew
Certainly considered a brawler
+
Migrating group
Legendary brawler
 
Famous brawler
 
 
Certainly considered a bully
 
Certainly considered a bully
 
Considered a bully
 
Considered a bully
Line 1,790: Line 1,370:
 
Legendary brigand
 
Legendary brigand
 
Infamous brigand
 
Infamous brigand
Legendary murderer
+
Certainly feared as a monster
Infamous murderer
+
Feared as a monster
Greatly feared as a killer
+
Infamous monster
Feared as a killer
+
Noted monster
Infamous killer
+
Considered an intruder
Noted killer
+
Legendary monster
 
Respected as a hunter
 
Respected as a hunter
 
Legendary killer
 
Legendary killer
Line 1,806: Line 1,386:
 
Infamous villain
 
Infamous villain
 
Noted villain
 
Noted villain
Famous loyal soldier
+
Considered a brawler
Noted loyal soldier
+
Legendary villain
Respected for fighter
+
Moted brawler
Legendary loyal soldier
+
Certainly considered a brawler
Noted fighter
+
Legendary brawler
Greatly respected for fighter
+
Famous brawler
 
Legendary fighter
 
Legendary fighter
 
Famous fighter
 
Famous fighter
Line 1,822: Line 1,402:
 
Noted murderer
 
Noted murderer
 
Greatly feared as a murderer
 
Greatly feared as a murderer
Noted treasure hunter
+
Legendary murderer
Greatly respected for hunting treasure
+
Infamous murderer
Legendary treasure hunter
+
Greatly feared as a killer
Famous treasure hunter
+
Feared as a killer
Greatly respected for preserving the knowledge
+
Infamous killer
Respected for preserving the knowledge
+
Noted killer
 
Famous preserver of the knowledge
 
Famous preserver of the knowledge
 
Noted preserver of the knowledge
 
Noted preserver of the knowledge
Line 1,838: Line 1,418:
 
Greatly respected for loyalty
 
Greatly respected for loyalty
 
Respected for loyalty
 
Respected for loyalty
Former worker
+
Famous loyal soldier
Squad
+
Noted loyal soldier
Former prisoner
+
Respected for fighter
Worker
+
Legendary loyal soldier
Slave
+
Noted fighter
Former slave
+
Greatly respected for fighter
 
Member
 
Member
 
Former member
 
Former member
Line 1,854: Line 1,434:
 
Respected for hunting treasure
 
Respected for hunting treasure
 
Legendary thief
 
Legendary thief
Cancel removal
+
Noted treasure hunter
Trap Occupied:
+
Greatly respected for hunting treasure
Removal suspended.
+
Legendary treasure hunter
Removal inactive.
+
Famous treasure hunter
*** Forbidden ***
+
Greatly respected for preserving the knowledge
Slated for removal
+
Respected for preserving the knowledge
Preferences
 
Needs
 
Traits
 
 
Values
 
Values
Recent thoughts
 
Memories
 
 
No squad assigned
 
No squad assigned
 
No orders
 
No orders
Uniform
+
Former worker
Kills
+
Former prisoner
works secretly...
+
Former slave
works, darkly brooding...
 
works furiously!
 
keeps muttering
 
This building has
 
been claimed by
 
Cancel construction
 
Remove building
 
Resume construction
 
Suspend construction
 
 
Construction suspended.
 
Construction suspended.
 
Construction inactive.
 
Construction inactive.
Line 1,886: Line 1,452:
 
Waiting for construction...
 
Waiting for construction...
 
Construction initiated.
 
Construction initiated.
tree... life
+
Trap Occupied:
raw... green
+
Removal suspended.
a shell
+
Removal inactive.
a corpse
 
needs
 
bones... yes
 
 
mutters
 
mutters
 
screams
 
screams
Line 1,900: Line 1,463:
 
works with menacing fury!
 
works with menacing fury!
 
broods
 
broods
a forest
+
works secretly...
glass
+
works, darkly brooding...
skeletons
+
works furiously!
shells
+
keeps muttering
sketches
+
This building has
pictures of
+
been claimed by
 
cloth... thread
 
cloth... thread
 
..."
 
..."
Line 1,916: Line 1,479:
 
raw... clear
 
raw... clear
 
raw... crystal
 
raw... crystal
Need accessible mechanisms.
+
tree... life
Link lever
+
raw... green
Work orders
+
a shell
Back
+
a corpse
Tasks
+
bones...  yes
Workers
 
 
stacked leather
 
stacked leather
 
stacked cloth
 
stacked cloth
Line 1,932: Line 1,494:
 
glass and burning wood
 
glass and burning wood
 
rough gems and glass
 
rough gems and glass
The well is operational.
+
a forest
The well is dry.
+
skeletons
There is no bucket.
+
sketches
The bucket is full.
+
pictures of
Work orders can be added specifically for this shop.
 
General work orders allowed:
 
 
Work orders cannot be assigned to this building.
 
Work orders cannot be assigned to this building.
 
A manager is required to add work orders to the shop.
 
A manager is required to add work orders to the shop.
Line 1,948: Line 1,508:
 
Pull lever
 
Pull lever
 
Link plate
 
Link plate
This is a memorial to
+
Need accessible mechanisms.
On display
+
Link lever
Pumps from the south
+
Workers
Pumps from the west
 
Pumps from the north
 
Pumps from the east
 
 
Stop Pumping Manually
 
Stop Pumping Manually
 
Start Pump Manually
 
Start Pump Manually
Line 1,964: Line 1,521:
 
Frozen Here
 
Frozen Here
 
Frozen Elsewhere
 
Frozen Elsewhere
Not ready to be split
+
The well is operational.
Too many hives
+
The well is dry.
No outdoor access
+
There is no bucket.
Ready to be split
+
The bucket is full.
  * Saves colony for split
+
Work orders can be added specifically for this shop.
Outdoor access
+
General work orders allowed:
 
   * Requires a jug
 
   * Requires a jug
 
Do not gather products
 
Do not gather products
Line 1,980: Line 1,537:
 
Assigned
 
Assigned
 
Assign new display items
 
Assign new display items
Unnamed fishing area
+
This is a memorial to
Unnamed pit/pond
+
On display
Unnamed dump
+
Pumps from the south
Unnamed sand collection area
+
Pumps from the west
This furniture is a part of
+
Pumps from the north
Unnamed water source
+
Pumps from the east
 
be used for imprisonment.
 
be used for imprisonment.
 
This furniture is a part of multiple rooms.
 
This furniture is a part of multiple rooms.
Line 1,996: Line 1,553:
 
* No output
 
* No output
 
* Output restricted
 
* Output restricted
Unnamed dormitory
+
Not ready to be split
Unnamed dining hall
+
Too many hives
Unnamed barracks
+
No outdoor access
Unnamed dungeon
+
Ready to be split
Unnamed office
+
  * Saves colony for split
Unnamed archery range
+
Outdoor access
 
Unnamed plant gathering area
 
Unnamed plant gathering area
 
Unnamed bedroom
 
Unnamed bedroom
Line 2,012: Line 1,569:
 
Unnamed memorial hall
 
Unnamed memorial hall
 
Unnamed sculpture garden
 
Unnamed sculpture garden
Open
+
Unnamed fishing area
HATCH TAKEN BY INVADERS
+
Unnamed pit/pond
Retake door to forbid it.
+
Unnamed dump
DOOR USED BY INTRUDER
+
Unnamed sand collection area
Passable
+
This furniture is a part of
DOOR TAKEN BY INVADERS
+
Unnamed water source
 
Operated by Mechanisms
 
Operated by Mechanisms
 
Forbidden
 
Forbidden
Line 2,028: Line 1,585:
 
Unnamed tomb
 
Unnamed tomb
 
Unnamed zone
 
Unnamed zone
Anyone requested at depot
+
Unnamed dormitory
No trader needed at depot
+
Unnamed dining hall
There are no merchants trading right now.
+
Unnamed barracks
Broker requested at depot
+
Unnamed dungeon
Awaiting
+
Unnamed office
items
+
Unnamed archery range
 
Nest box unclaimed
 
Nest box unclaimed
 
Move goods to/from depot
 
Move goods to/from depot
Line 2,044: Line 1,601:
 
Retake hatch to forbid it.
 
Retake hatch to forbid it.
 
HATCH USED BY INTRUDER
 
HATCH USED BY INTRUDER
Set to fertilize
+
Open
Current amount:
+
HATCH TAKEN BY INVADERS
No seeds
+
Retake door to forbid it.
Not set to fertilize
+
DOOR USED BY INTRUDER
(now)
+
Passable
Leave fallow
+
DOOR TAKEN BY INVADERS
 
Large gem
 
Large gem
 
Trap Baited:
 
Trap Baited:
 
Meat
 
Meat
Fish
 
 
Desired bait:  
 
Desired bait:  
 
Nothing
 
Nothing
Line 2,060: Line 1,616:
 
Broker:  
 
Broker:  
 
Broker can access depot
 
Broker can access depot
to perform
+
Anyone requested at depot
to slay beasts
+
No trader needed at depot
to study
+
There are no merchants trading right now.
to relax
+
Broker requested at depot
This visitor has come
+
Awaiting
to pray
 
 
Show items
 
Show items
 
This visitor is ready to leave.
 
This visitor is ready to leave.
 
Disengaged
 
Disengaged
Show linked buildings
 
 
(Cavern soil
 
(Cavern soil
 
is best)
 
is best)
Line 2,075: Line 1,629:
 
Fertilize
 
Fertilize
 
every season
 
every season
was curious about
+
Set to fertilize
was the place for a good drink.
+
Current amount:
was the place for prayer.
+
No seeds
went on this journey out of curiosity.
+
Not set to fertilize
heard
+
(now)
this
+
Leave fallow
 
heard this was a good place to search for monsters.
 
heard this was a good place to search for monsters.
 
heard this was the place for those seeking danger.
 
heard this was the place for those seeking danger.
at
 
 
seeking sanctuary
 
seeking sanctuary
 
asking questions
 
asking questions
Line 2,090: Line 1,643:
 
seeking work as a performer
 
seeking work as a performer
 
seeking work as a mercenary
 
seeking work as a mercenary
was
+
to perform
is
+
to slay beasts
[C:7:0:0]
+
This visitor has come
[C:7:0:1]
 
about the location of
 
You can learn more about this visitor after they chat with a local.
 
 
  would be a safe place to stay.
 
  would be a safe place to stay.
 
is seeking information
 
is seeking information
Line 2,106: Line 1,656:
 
  was the place to admire fine architecture.
 
  was the place to admire fine architecture.
 
  was the place to enjoy oneself.
 
  was the place to enjoy oneself.
satisfied
+
was curious about
grouchy
+
was the place for a good drink.
[C:1:0:1]
+
was the place for prayer.
annoyed
+
went on this journey out of curiosity.
[C:4:0:1]
+
heard
[C:6:0:1]
 
 
[C:3:0:1]
 
[C:3:0:1]
[C:5:0:1]
 
 
[C:6:0:0]
 
[C:6:0:0]
 
[C:2:0:1]
 
[C:2:0:1]
 
didn't feel  
 
didn't feel  
 
doesn't feel  
 
doesn't feel  
was in
 
is in
 
 
felt  
 
felt  
 
feels  
 
feels  
sad
+
was
joy
+
about the location of
excited
+
You can learn more about this visitor after they chat with a local.
gaiety
 
raged
 
rages
 
 
grieves
 
grieves
triumph
 
grim satisfaction
 
 
grieved
 
grieved
 
shocked
 
shocked
Line 2,137: Line 1,678:
 
alarmed
 
alarmed
 
grumpy
 
grumpy
fondness
+
grouchy
angry
+
[C:1:0:1]
anguish
+
[C:4:0:1]
ambivalent
 
amused
 
alienated
 
amazed
 
 
aggravated
 
aggravated
agony
 
affection
 
agitated
 
admiration
 
adoration
 
vengeful
 
 
accepting
 
accepting
 
blissful
 
blissful
love
 
despair
 
disappointed
 
dejected
 
delighted
 
contemptuous
 
content
 
caring
 
confused
 
 
bitter
 
bitter
bored
 
aversion
 
awe
 
aroused
 
 
astonished
 
astonished
anxious
+
amused
apathetic
+
amazed
afraid
 
ferocity
 
exasperated
 
exhilarated
 
empty
 
enjoyment
 
 
embarrassed
 
embarrassed
empathy
 
 
eager
 
eager
elated
 
displeasure
 
 
distressed
 
distressed
dislike
 
 
dismayed
 
dismayed
 
disgusted
 
disgusted
 
disillusioned
 
disillusioned
interested
+
disappointed
irritated
+
delighted
humiliated
+
contemptuous
insulted
 
hope
 
hopeless
 
happy
 
hateful
 
gratitude
 
guilty
 
 
gloomy
 
gloomy
 
glum
 
glum
Line 2,202: Line 1,703:
 
free
 
free
 
frightened
 
frightened
panics
+
exhilarated
patient
 
outraged
 
panicked
 
nostalgic
 
optimistic
 
 
mortified
 
mortified
nervous
 
lustful
 
 
miserable
 
miserable
loathing
 
 
lonely
 
lonely
 
jovial
 
jovial
Line 2,218: Line 1,711:
 
isolated
 
isolated
 
jolly
 
jolly
shaken
+
interested
ashamed
+
humiliated
self-pity
+
insulted
servile
+
hope
restless
 
indignant
 
 
repentant
 
repentant
 
resentful
 
resentful
 
regretful
 
regretful
 
remorseful
 
remorseful
rejected
 
 
relieved
 
relieved
proud
+
panics
enraptured
+
outraged
passionate
+
panicked
pleasure
+
nostalgic
enthusiastic
+
optimistic
pessimistic
 
expectant
 
doubt
 
existential crisis
 
defeated
 
 
wrathful
 
wrathful
 
zealous
 
zealous
wonder
 
 
worried
 
worried
 
uneasy
 
uneasy
unhappy
+
ashamed
terrified
+
restless
thrilled
+
indignant
sympathy
 
tenderness
 
intellectual values and changed
 
personal tendencies
 
allowed
 
to rethink
 
, [C:5:0:1]
 
and mulling over the recurring memory
 
 
  [C:7:0:1]
 
  [C:7:0:1]
 
, [C:5:0:0]
 
, [C:5:0:0]
Line 2,262: Line 1,738:
 
reliving  
 
reliving  
 
dwelling upon  
 
dwelling upon  
[C:5:0:0]
 
[C:5:0:1]
 
 
euphoric
 
euphoric
anything
+
enthusiastic
manual
+
pessimistic
guide
 
This is an untitled
 
, "
 
 
Making weapons
 
Making weapons
 
Making anvils
 
Making anvils
Cleaning
 
 
Making armor
 
Making armor
Building
 
 
Fuel
 
Fuel
 
Making projectiles
 
Making projectiles
 
Making furniture
 
Making furniture
changed
 
 
  intellectual values
 
  intellectual values
genealogy
+
intellectual values and changed
encyclopedia
+
personal tendencies
comparative biography
+
allowed
biographical dictionary
+
to rethink
musical composition
+
, [C:5:0:1]
choreography
+
and mulling over the recurring memory
 
essay
 
essay
 
dialog
 
dialog
play
 
 
letter
 
letter
 
autobiography
 
autobiography
poem
 
 
novel
 
novel
biography
 
 
chronicle
 
chronicle
 
short story
 
short story
[B]
+
manual
 +
This is an untitled
 
, authored by  
 
, authored by  
 
It is an example of  
 
It is an example of  
 
star catalogue
 
star catalogue
atlas
 
dictionary
 
 
star chart
 
star chart
 
alternate history
 
alternate history
 
treatise on technological evolution
 
treatise on technological evolution
cultural history
 
 
cultural comparison
 
cultural comparison
Squad Order
+
comparative biography
A short trip
+
biographical dictionary
 +
musical composition
 
A half day's travel
 
A half day's travel
 
Nearly a day's travel
 
Nearly a day's travel
Line 2,314: Line 1,778:
 
More than a day's travel
 
More than a day's travel
 
  days' travel
 
  days' travel
Population: ~300
 
 
Population: ~400
 
Population: ~400
 
Population: ~500
 
Population: ~500
Line 2,330: Line 1,793:
 
Your location
 
Your location
 
Inaccessible from your location
 
Inaccessible from your location
tribute
+
A short trip
 
They accept  
 
They accept  
 
They offer  
 
They offer  
Line 2,346: Line 1,809:
 
Population: ~100
 
Population: ~100
 
Population: ~200
 
Population: ~200
Click to explore this site (creates new mission)
+
Population: ~300
 
Cannot order mission without leader
 
Cannot order mission without leader
 
Inaccessible mission location
 
Inaccessible mission location
Line 2,354: Line 1,817:
 
Cannot raid your civilization
 
Cannot raid your civilization
 
Artifacts (Rumored)
 
Artifacts (Rumored)
Prisoners
 
 
Economically linked to you
 
Economically linked to you
 
Skirmishing
 
Skirmishing
Line 2,360: Line 1,822:
 
They offer tribute
 
They offer tribute
 
No contact
 
No contact
War
 
Alliance
 
Trade Agreement (Exports to
 
 
You accept their tribute every  
 
You accept their tribute every  
 
a broker with appraisal skill.
 
a broker with appraisal skill.
Line 2,372: Line 1,831:
 
Petty Annoyance
 
Petty Annoyance
 
Exports to  
 
Exports to  
Your site government
 
 
Accepting tribute
 
Accepting tribute
Offering tribute
 
civilization
 
 
Unnamed  
 
Unnamed  
 
Click to raid this site (creates new mission)
 
Click to raid this site (creates new mission)
 +
Click to explore this site (creates new mission)
 
No messengers
 
No messengers
 
Recover  
 
Recover  
Line 2,390: Line 1,847:
 
This land has no important leaders.
 
This land has no important leaders.
 
You have no agreements with this land.
 
You have no agreements with this land.
Pending
 
Agreed in year
 
Requests (Imports from
 
Steal livestock
 
 
Loot other items
 
Loot other items
 
Take important treasures
 
Take important treasures
Line 2,399: Line 1,852:
 
Free captives belonging to your civilization
 
Free captives belonging to your civilization
 
No notable skills
 
No notable skills
Remove
 
 
This mission cannot be altered now.
 
This mission cannot be altered now.
 
Click for assignments and details
 
Click for assignments and details
 
and more...
 
and more...
 
Messenger (unfilled)
 
Messenger (unfilled)
commander
 
 
No commanders
 
No commanders
traveling
 
here
 
 
  messenger
 
  messenger
No reports available
 
 
Click to view all news and rumors
 
Click to view all news and rumors
 
No squads available
 
No squads available
 
No messengers available
 
No messengers available
 
No specific orders
 
No specific orders
On this mission
 
 
be manageable from this screen.
 
be manageable from this screen.
 
occupation and not return.  Your new holdings will
 
occupation and not return.  Your new holdings will
Line 2,425: Line 1,872:
 
Pillage (openly attack)
 
Pillage (openly attack)
 
Raid (squads will try to avoid detection)
 
Raid (squads will try to avoid detection)
Done
+
Steal livestock
Reports
 
Missing citizens
 
Civilizations
 
News and rumors
 
Missions
 
Center on fort
 
Click to recover (creates new mission)
 
 
Claimed by local family
 
Claimed by local family
 
Claimed by local  
 
Claimed by local  
 
Claimed by your local government
 
Claimed by your local government
Last held by
 
Click to rescue (creates new mission)
 
 
Location unknown
 
Location unknown
 
Last known to be traveling
 
Last known to be traveling
 
Last in  
 
Last in  
on behalf of
+
No reports available
reclaimed
 
 
a group calling itself  
 
a group calling itself  
 
crushed an insurrection
 
crushed an insurrection
 
waited out an insurrection
 
waited out an insurrection
was overthrown after an insurrection
 
 
  began in  
 
  began in  
 
an insurrection against  
 
an insurrection against  
 
  was known to be
 
  was known to be
 
, replacing  
 
, replacing  
ruler
 
 
  became  
 
  became  
 
  in the name of  
 
  in the name of  
Line 2,457: Line 1,892:
 
  marched on  
 
  marched on  
 
the army of  
 
the army of  
(not possible)
 
 
Unknown creature
 
Unknown creature
 
, position  
 
, position  
elevation
 
Recenter to
 
 
Unnamed recenter location
 
Unnamed recenter location
 
was kidnapped
 
was kidnapped
 
  descended upon  
 
  descended upon  
led by
 
 
  fled from the area just before an army
 
  fled from the area just before an army
 
refugees calling themselves  
 
refugees calling themselves  
Line 2,472: Line 1,903:
 
  was conquered
 
  was conquered
 
  after a long journey from the lands of  
 
  after a long journey from the lands of  
  founded
+
  on behalf of
Saving units...
 
 
Saving items...
 
Saving items...
 
Allocating space...
 
Allocating space...
Line 2,483: Line 1,913:
 
Checking directory structure...
 
Checking directory structure...
 
Initializing...
 
Initializing...
Saving game
 
Add new recenter location
 
 
Hotkey:  
 
Hotkey:  
Not yet asssigned
 
 
  (hidden)
 
  (hidden)
Unknown item
+
(not possible)
Saving formations...
 
 
Saving squads...
 
Saving squads...
 
Saving coin information...
 
Saving coin information...
Line 2,505: Line 1,931:
 
Saving schedules...
 
Saving schedules...
 
Saving jobs...
 
Saving jobs...
Saving image sets...
+
Saving units...
 
Saving belief systems...
 
Saving belief systems...
 
Saving occupations...
 
Saving occupations...
Line 2,521: Line 1,947:
 
Saving interactions...
 
Saving interactions...
 
Saving activities...
 
Saving activities...
Information sheets
+
Saving formations...
 
Woodcutting
 
Woodcutting
 
Stockpiles
 
Stockpiles
 
Mining
 
Mining
 
Camera controls
 
Camera controls
Interactive tutorial
 
 
Finishing...
 
Finishing...
 
Closing file...
 
Closing file...
Line 2,537: Line 1,962:
 
Saving announcements...
 
Saving announcements...
 
Saving divination sets...
 
Saving divination sets...
Clothing
+
Saving image sets...
 
Handling light aquifers
 
Handling light aquifers
 
Wells
 
Wells
Line 2,546: Line 1,971:
 
Other food sources
 
Other food sources
 
Planting
 
Planting
Survival
 
Information and guides
 
[Completed]
 
 
Menu overview
 
Menu overview
 
Movement
 
Movement
 
Preparing for the caravan
 
Preparing for the caravan
 
Alerts
 
Alerts
Popup: Work orders
+
Information sheets
 
Popup: The world
 
Popup: The world
Popup: Squads
 
Popup: Justice
 
Popup: Nobles
 
 
Popup: Work details
 
Popup: Work details
Popup: Stocks
 
Popup: Hauling
 
Popup: Burrows
 
Popup: Zones
 
 
Goals
 
Goals
 
Happiness and stress
 
Happiness and stress
Line 2,569: Line 1,984:
 
Ramps and channels
 
Ramps and channels
 
Meeting areas and locations
 
Meeting areas and locations
Conversations
 
 
The party and followers
 
The party and followers
 
Popup: Sleep and rest
 
Popup: Sleep and rest
Popup: Travel
 
 
Popup: Shoot and throw
 
Popup: Shoot and throw
Popup: Wrestle
 
Popup: Strike
 
 
Popup: Abilities
 
Popup: Abilities
 
Popup: Butcher and craft
 
Popup: Butcher and craft
Popup: Perform
 
Popup: Talk
 
 
Popup: Hold and climb
 
Popup: Hold and climb
 
Popup: Movement options
 
Popup: Movement options
Line 2,585: Line 1,994:
 
Popup: Adventurer's log
 
Popup: Adventurer's log
 
Popup: Companions
 
Popup: Companions
autosave 1
+
Popup: Work orders
current
 
but you can delete it while loading.
 
save?  It will never be overwritten,
 
What would you like to name this manual
 
title screen, with their own active save.
 
Saves starting here will be grouped on the
 
What would you like to name this timeline?
 
 
Save
 
Save
Would you like to overwrite it?
 
There is a folder with this name already.
 
 
[Viewed]
 
[Viewed]
 
Retirement
 
Retirement
Line 2,601: Line 2,001:
 
Quests and reputation
 
Quests and reputation
 
Trading
 
Trading
Really quit?  The character will live on
+
Conversations
 
Abandon
 
Abandon
 
you will need to reclaim the fort to play
 
you will need to reclaim the fort to play
Line 2,613: Line 2,013:
 
Retire
 
Retire
 
here again.
 
here again.
you will need to unretire the fort to play
 
 
Really retire?  The world will be saved but
 
Really retire?  The world will be saved but
 
autosave 3
 
autosave 3
 
autosave 2
 
autosave 2
Save world and return to title menu
+
autosave 1
 
Return to game
 
Return to game
 
Settings
 
Settings
Line 2,633: Line 2,032:
 
available to play.
 
available to play.
 
through their legend but will not be
 
through their legend but will not be
Dabu
+
Really quit?  The character will live on
 
Death Spiral
 
Death Spiral
 
Expansive Cavern
 
Expansive Cavern
 
Koganusan
 
Koganusan
 
Dabu & Simon Swerwer
 
Dabu & Simon Swerwer
Dwarf Fortress
 
 
May interfere with existing saves.
 
May interfere with existing saves.
 
Do this if you want to keep the old save.
 
Do this if you want to keep the old save.
Line 2,649: Line 2,047:
 
Continue
 
Continue
 
Return to title menu
 
Return to title menu
Strike It Again
+
Save world and return to title menu
 
Classic DF Main Theme
 
Classic DF Main Theme
 
Tarn Adams
 
Tarn Adams
 
Classic DF Title Theme
 
Classic DF Title Theme
Mountainhome
 
 
Dabu & Agueda Macias
 
Dabu & Agueda Macias
 
Craftsdwarfship
 
Craftsdwarfship
Line 2,665: Line 2,062:
 
Forgotten Beast
 
Forgotten Beast
 
Hill Dwarf
 
Hill Dwarf
-
+
Dabu
 
Last track:  
 
Last track:  
 
Track playing:  
 
Track playing:  
Line 2,681: Line 2,078:
 
Bruising The Fat
 
Bruising The Fat
 
The Capital
 
The Capital
Cages & Chains
+
Strike It Again
 
Haunted Lands
 
Haunted Lands
 
Toady Six
 
Toady Six
Line 2,697: Line 2,094:
 
The Tavern Part II
 
The Tavern Part II
 
The Tavern Part I
 
The Tavern Part I
Combat music:
+
-
 
SoW
 
SoW
rcab
 
 
stia
 
stia
 
df15
 
df15
df3
 
 
df9
 
df9
 
Last interlude:  
 
Last interlude:  
 
Interlude playing:  
 
Interlude playing:  
Withered
+
Cages & Chains
 
Your strength has been broken.
 
Your strength has been broken.
 
Conquered
 
Conquered
Line 2,719: Line 2,114:
 
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 
The guides here will suggest other possible avenues of play.  
 
The guides here will suggest other possible avenues of play.  
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to join a village hearth and improve your reputation.
 
 
save/current/world.sav
 
save/current/world.sav
save/*.*
+
Combat music:
Finish mining
 
 
Unpause
 
Unpause
 
End stairway
 
End stairway
Line 2,732: Line 2,125:
 
Move the camera up
 
Move the camera up
 
Move the camera
 
Move the camera
Skip tutorial
 
Start tutorial
 
Your adventure has come to an end.
 
Dead
 
You settle in this location...
 
 
Your settlement has crumbled to its end.
 
Your settlement has crumbled to its end.
Click a citizen or creature
+
Withered
 
Place a bed
 
Place a bed
 
Make the bed
 
Make the bed
Line 2,754: Line 2,142:
 
  of 20)
 
  of 20)
 
Room completed (
 
Room completed (
Non-interactive help will be available whatever you decide.
+
Finish mining
 
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
 
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
 
Quick start and short tutorial?
 
Quick start and short tutorial?
Line 2,763: Line 2,151:
 
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
 
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
 
Welcome to Dwarf Fortress
 
Welcome to Dwarf Fortress
Next
 
 
Right click to move
 
Right click to move
 
Left click to move
 
Left click to move
Line 2,770: Line 2,157:
 
Dismiss the large red alert
 
Dismiss the large red alert
 
Close the information sheet
 
Close the information sheet
You can zoom in and out of the play area using
+
Click a citizen or creature
 
] hotkey will recenter on your wagon.
 
] hotkey will recenter on your wagon.
 
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The  
 
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The  
Line 2,785: Line 2,172:
 
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
 
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
 
On your own!
 
On your own!
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
Non-interactive help will be available whatever you decide.
 
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
 
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
 
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
 
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Line 2,801: Line 2,188:
 
  (2 of 8)
 
  (2 of 8)
 
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
 
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
With shelter ready underground, it's time to build. 
+
You can zoom in and out of the play area using
 
  (4 of 8)
 
  (4 of 8)
 
always be used to close most menus, as well as  
 
always be used to close most menus, as well as  
Line 2,817: Line 2,204:
 
The supplies on the wagon are in danger of being carried off by wild creatures!   
 
The supplies on the wagon are in danger of being carried off by wild creatures!   
 
  (3 of 8)
 
  (3 of 8)
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
 
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
Line 2,833: Line 2,220:
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].   
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].   
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
Feel free to pause and check out the information.
+
With shelter ready underground, it's time to build.
 
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
 
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
 
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
 
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
Line 2,849: Line 2,236:
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].   
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].   
 
Once the worker is done, click on the building to select it.
 
Once the worker is done, click on the building to select it.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
+
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
 
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
 
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
 
You need something of value to trade.  
 
You need something of value to trade.  
Line 2,865: Line 2,252:
 
  (7 of 8)
 
  (7 of 8)
 
Right click to dismiss the information sheet.
 
Right click to dismiss the information sheet.
[C:7:0:1]Labor[C:7:0:0]
+
Feel free to pause and check out the information.
 
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
 
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
 
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].  
 
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].  
Line 2,881: Line 2,268:
 
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
 
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
 
An obvious material to use to make the crafts is rock.  
 
An obvious material to use to make the crafts is rock.  
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0].  
+
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
 
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0].  If you have no suitable [C:6:0:1]Plants[C:7:0:0], you  
 
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0].  If you have no suitable [C:6:0:1]Plants[C:7:0:0], you  
 
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0].  
 
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0].  
Line 2,897: Line 2,284:
 
Click here and make sure you have a [C:2:0:0]
 
Click here and make sure you have a [C:2:0:0]
 
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.  
 
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.  
You need to select the crops to be grown each season.
+
[C:7:0:1]Labor[C:7:0:0]
 
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.  It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0].  Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
 
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.  It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0].  Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
 
This isn't rich soil, but will suffice for now.  Dig deeper to find better soil.  
 
This isn't rich soil, but will suffice for now.  Dig deeper to find better soil.  
Line 2,913: Line 2,300:
 
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0]  
 
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0]  
 
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0].  
 
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0].  
[C:7:0:1]Gathering[C:7:0:0]
+
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0].
 
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
 
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
 
Remember, your workers do not eat raw fish!  You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them.  
 
Remember, your workers do not eat raw fish!  You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them.  
Line 2,929: Line 2,316:
 
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
 
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
 
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
 
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
+
You need to select the crops to be grown each season.  
 
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0].  
 
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0].  
 
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
 
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
 
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties.  
 
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties.  
Zones
 
 
add button to assign the [C:2:0:0]Animals[C:7:0:0].
 
add button to assign the [C:2:0:0]Animals[C:7:0:0].
 
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the  
 
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the  
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Then draw a rectangle over the bushes you wish to search.
 
Then draw a rectangle over the bushes you wish to search.
 
It is possible to survive by gathering plants outside.  Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order.  
 
It is possible to survive by gathering plants outside.  Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order.  
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress.
+
[C:7:0:1]Gathering[C:7:0:0]
 
Stocks
 
Stocks
 
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
 
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
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Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
 
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
 
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned.  
 
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned.  
Burrows
 
 
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
 
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
 
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time.  
 
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time.  
Justice
+
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
 
Nobles and certain administrators require rooms, and some may also make demands.
 
Nobles and certain administrators require rooms, and some may also make demands.
 
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
 
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
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If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
 
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
 
Click on category headings to collapse and expand them.  
 
Click on category headings to collapse and expand them.  
The World
+
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress.
 
You have no idea what's lurking out there.
 
You have no idea what's lurking out there.
 
It is recommended that you prepare a squad and get them training as soon as you can.  
 
It is recommended that you prepare a squad and get them training as soon as you can.  
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Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
 
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
 
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here.  
 
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here.  
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0].
+
Justice
 
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
 
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
 
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at  
 
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at  
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Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen.  
 
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen.  
 
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows.  
 
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows.  
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0].
+
The World
 
the game progresses.  Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
 
the game progresses.  Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
 
Other nobles may appear or be assigned as  
 
Other nobles may appear or be assigned as  
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select [C:5:0:1]"Trade"[C:7:0:0].  Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0].  You cannot trade  
 
select [C:5:0:1]"Trade"[C:7:0:0].  Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0].  You cannot trade  
 
Here you can select which goods you wish to trade.  After everyone has brought their goods you can  
 
Here you can select which goods you wish to trade.  After everyone has brought their goods you can  
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0].  
+
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0].  
 
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside.  
 
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside.  
 
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0].  This will lock the [C:6:0:0]Door[C:7:0:0]  
 
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0].  This will lock the [C:6:0:0]Door[C:7:0:0]  
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[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
 
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
 
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0].  
 
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0].  
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0].  
+
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0].  
 
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
 
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
 
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0].  
 
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0].  
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Non-alcoholic water is essential to a functioning fortress.  The most favored place to  
 
Non-alcoholic water is essential to a functioning fortress.  The most favored place to  
 
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function.  
 
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function.  
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any.  
+
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0].  
 
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity.  
 
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity.  
 
[C:7:0:1]Temples[C:7:0:0]
 
[C:7:0:1]Temples[C:7:0:0]
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[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs.  
 
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs.  
 
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
 
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
Chief Medical Dwarf
+
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0].
 
You will need to appoint a [C:5:0:0]
 
You will need to appoint a [C:5:0:0]
 
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated.  
 
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated.  
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You can see how many worshippers of each deity live in your fortress by scrolling over their names.  
 
You can see how many worshippers of each deity live in your fortress by scrolling over their names.  
 
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity.  
 
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity.  
and see how many workers of each profession there are and whether a guild has been established.  
+
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any.  
 
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds  
 
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds  
 
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge.  
 
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge.  
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You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0].  
 
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0].  
 
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.  
 
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.  
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend.  The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must
+
Chief Medical Dwarf
 
and assign your squads to it.  The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing  
 
and assign your squads to it.  The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing  
 
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position.  You can create a [C:3:0:1]Patrol Route[C:7:0:0]  
 
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position.  You can create a [C:3:0:1]Patrol Route[C:7:0:0]  
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decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
 
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
 
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value.  This can be increased by  
 
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value.  This can be increased by  
and an adjacent wall with an open floor above for the ramp to be usable.
+
and see how many workers of each profession there are and whether a guild has been established.  
 
A ramp is a special square that can be traversed to the level above. There must be space above a ramp  
 
A ramp is a special square that can be traversed to the level above. There must be space above a ramp  
 
This leaves a "ceiling" above and "floor" below the empty space you have mined.  
 
This leaves a "ceiling" above and "floor" below the empty space you have mined.  
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The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads.  
 
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads.  
 
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
 
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
+
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must
 
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything  
 
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything  
 
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0].  
 
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0].  
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Once a ramp is present, you can start using the regular mining command on the higher level.
 
Once a ramp is present, you can start using the regular mining command on the higher level.
 
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling.  
 
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling.  
can attract the existing monarch of the civilization.
+
and an adjacent wall with an open floor above for the ramp to be usable.
 
you become a county then a duchy.  A happy fortress with many exports and massive wealth  
 
you become a county then a duchy.  A happy fortress with many exports and massive wealth  
 
From there, you can build your wealth, export goods, and attract more migrants until  
 
From there, you can build your wealth, export goods, and attract more migrants until  
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In order to pursue the wealth of the earth, you must dig deeper!  
 
In order to pursue the wealth of the earth, you must dig deeper!  
 
There are many treasures and perils deep underground.  
 
There are many treasures and perils deep underground.  
If your needs aren't met, you won't perform quite as well in most situations.
+
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
 
You also have needs according to your personality as seen in character creation and on your character sheet.   
 
You also have needs according to your personality as seen in character creation and on your character sheet.   
 
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.   
 
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.   
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and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office.  
 
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office.  
 
This is the first step to completing the game.  Next, you'll need to satisfy your ruler's needs,  
 
This is the first step to completing the game.  Next, you'll need to satisfy your ruler's needs,  
and more by talking to the other inhabitants you find in the world.
+
can attract the existing monarch of the civilization.
 
Along with combat, conversations are where most of the events in play happen.  You can obtain quests, followers, information,  
 
Along with combat, conversations are where most of the events in play happen.  You can obtain quests, followers, information,  
 
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
 
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
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are capable of killing unprepared opponents.   
 
are capable of killing unprepared opponents.   
 
Combat with any creature will put you in immediate peril.  Wounds can be serious and long-lasting, and most enemies  
 
Combat with any creature will put you in immediate peril.  Wounds can be serious and long-lasting, and most enemies  
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
+
If your needs aren't met, you won't perform quite as well in most situations.
 
or stirring up trouble with a neighboring hearth.   
 
or stirring up trouble with a neighboring hearth.   
 
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order.  Typically this will involve protecting the locals  
 
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order.  Typically this will involve protecting the locals  
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don't always receive a reply immediately.  The words of people that are talking to you will be highlighted.   
 
don't always receive a reply immediately.  The words of people that are talking to you will be highlighted.   
 
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you  
 
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you  
Your view is focused on one elevation at a time.  To move the camera around, hold the middle mouse button and drag the view.
+
and more by talking to the other inhabitants you find in the world.
 
  (1 of 3)
 
  (1 of 3)
 
Before you begin your travels, we'll familiarize you with the basic controls.
 
Before you begin your travels, we'll familiarize you with the basic controls.
Line 3,233: Line 2,618:
 
with that community.  For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.   
 
with that community.  For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.   
 
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation  
 
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation  
] etc.
+
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
 
  etc.  If you want to move carefully, confirming your selection, you can press  
 
  etc.  If you want to move carefully, confirming your selection, you can press  
 
If you have a number pad, you can move one tile at a time by pressing  
 
If you have a number pad, you can move one tile at a time by pressing  
Line 3,249: Line 2,634:
 
When your view is in the air above other tiles, you can usually see them below.  If you are indoors or in a cavern, your view might be blocked by the ceiling.
 
When your view is in the air above other tiles, you can usually see them below.  If you are indoors or in a cavern, your view might be blocked by the ceiling.
 
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
 
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
You can strike, wrestle, or shoot to engage in combatYou can also throw objects in your inventory.
+
Your view is focused on one elevation at a timeTo move the camera around, hold the middle mouse button and drag the view.
 
  to butcher a carcass or to engage in crafting activities.  Hunting is an important way to get food.  The base game has limited crafting.  
 
  to butcher a carcass or to engage in crafting activities.  Hunting is an important way to get food.  The base game has limited crafting.  
 
Conversations, like movement, take place over time.  If you engage in a conversation, you'll generally wait for a reply before you can act again.  
 
Conversations, like movement, take place over time.  If you engage in a conversation, you'll generally wait for a reply before you can act again.  
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] etc. and
 
] etc. and
 
When flying, use  
 
When flying, use  
This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests. 
+
] etc.
Adventurer's log
 
 
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
 
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
 
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.   
 
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.   
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Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
 
Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
 
This is the companion menu.
 
This is the companion menu.
Companions
 
 
  to view the message log.
 
  to view the message log.
 
If you miss an announcement or would like to review old messages, you can click the indicated button or press  
 
If you miss an announcement or would like to review old messages, you can click the indicated button or press  
Line 3,281: Line 2,664:
 
specify your attack more precisly.  
 
specify your attack more precisly.  
 
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to  
 
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to  
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.   
+
You can strike, wrestle, or shoot to engage in combat.  You can also throw objects in your inventory.   
 
If you climb atop certain large branches, you can walk on them freely.   
 
If you climb atop certain large branches, you can walk on them freely.   
 
You can climb trees.  First you must establish a hold with a free grasp.  Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.   
 
You can climb trees.  First you must establish a hold with a free grasp.  Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.   
 
This is the hold and climb menu.
 
This is the hold and climb menu.
Hold and climb
 
 
Continue moving in the same direction to build up speed.  If you or your mount are moving quickly, your attacks gain velocity.   
 
Continue moving in the same direction to build up speed.  If you or your mount are moving quickly, your attacks gain velocity.   
 
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.   
 
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.   
 
Moving quickly costs energy.  You'll begin to move slowly or even collapse if you sprint for too long.   
 
Moving quickly costs energy.  You'll begin to move slowly or even collapse if you sprint for too long.   
 
This is the movement options menu.  Here you can choose your gait and see your current stealth profile.   
 
This is the movement options menu.  Here you can choose your gait and see your current stealth profile.   
Movement options
 
 
If you are carrying too much, you'll see an encumbrance indicator above the inventory button.  Encumbrance can cause you to move very slowly and should be avoided if possible.   
 
If you are carrying too much, you'll see an encumbrance indicator above the inventory button.  Encumbrance can cause you to move very slowly and should be avoided if possible.   
 
Inventory items are all worn, held, in containers, or otherwise related to specific body parts.  There is no abstract inventory space.   
 
Inventory items are all worn, held, in containers, or otherwise related to specific body parts.  There is no abstract inventory space.   
 
Here you can interact with the objects you are carrying.  Items can be dropped, worn, eaten, thrown, named, etc.  The icon tooltips describe your options for each item.   
 
Here you can interact with the objects you are carrying.  Items can be dropped, worn, eaten, thrown, named, etc.  The icon tooltips describe your options for each item.   
 
This is the inventory menu.
 
This is the inventory menu.
Inventory
 
 
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home.  This could include some opportunities for adventure.   
 
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home.  This could include some opportunities for adventure.   
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcassButchering is an excellent source of meat.  The other products cannot currently be used.   
+
This is your adventurer's logIt functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests.   
 
This is the butchering and crafting menu.
 
This is the butchering and crafting menu.
Butcher and craft
 
 
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.   
 
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.   
 
Performance occur over a period of time related to the specific art form or piece.  You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.   
 
Performance occur over a period of time related to the specific art form or piece.  You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.   
Line 3,313: Line 2,692:
 
The hold menu also allows you to lead and mount pets.  You can claim stray animals as pets here too.  To name your new pets, use the talk menu.   
 
The hold menu also allows you to lead and mount pets.  You can claim stray animals as pets here too.  To name your new pets, use the talk menu.   
 
You can jump while climbing, and you can also release your hold.  In these ways, you might reach areas you can't otherwise reach.   
 
You can jump while climbing, and you can also release your hold.  In these ways, you might reach areas you can't otherwise reach.   
This is the wrestling menu.  Here you can grab creatures and then execute a variety of wrestling moves.  You can also initiate defensive actions here.   
+
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.   
 
Wrestle
 
Wrestle
 
For this reason, it's important to obtain better equipment when you can.   
 
For this reason, it's important to obtain better equipment when you can.   
Line 3,322: Line 2,701:
 
Attacks target specific body parts and have various modifiers.  You will select these in the subsequent menus.   
 
Attacks target specific body parts and have various modifiers.  You will select these in the subsequent menus.   
 
This is the attack menu.  Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.   
 
This is the attack menu.  Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.   
Strike
 
 
If you obtain any magical powers during your adventure, you will find them in this menu.   
 
If you obtain any magical powers during your adventure, you will find them in this menu.   
 
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu.  
 
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu.  
 
Any ability you possess that doesn't fit elsewhere will appear here.  For instance, many creatures can spit or pet animals.  Others can breathe fire.   
 
Any ability you possess that doesn't fit elsewhere will appear here.  For instance, many creatures can spit or pet animals.  Others can breathe fire.   
 
This is the abilities menu.
 
This is the abilities menu.
Abilities
 
 
Crafting in the base game is limited to constructing a stone axe necessary to fell trees.  You can pick up few rocks and a tree branch to get started.   
 
Crafting in the base game is limited to constructing a stone axe necessary to fell trees.  You can pick up few rocks and a tree branch to get started.   
 +
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass.  Butchering is an excellent source of meat.  The other products cannot currently be used. 
 
You can stop traveling using the stop travel button below or by pressing .
 
You can stop traveling using the stop travel button below or by pressing .
 
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.   
 
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.   
Line 3,339: Line 2,717:
 
You can initiate throwing from the inventory menu, or by pressing  
 
You can initiate throwing from the inventory menu, or by pressing  
 
This is the projectile aiming menu.  You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.   
 
This is the projectile aiming menu.  You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.   
Shoot and throw
 
 
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.   
 
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.   
 
Relative body size is the most important determiner of wrestling outcomes.  A character's wrestling skill is also important.   
 
Relative body size is the most important determiner of wrestling outcomes.  A character's wrestling skill is also important.   
 
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.   
 
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.   
 
Wrestling involves specific attacking body parts and specific target body parts.   
 
Wrestling involves specific attacking body parts and specific target body parts.   
region
+
This is the wrestling menu.  Here you can grab creatures and then execute a variety of wrestling moves.  You can also initiate defensive actions here. 
 
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission.  
 
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission.  
 
If you have multiple party members, your chances of being ambushed will be greatly reduced.   
 
If you have multiple party members, your chances of being ambushed will be greatly reduced.   
 
This is the sleep menu.  Here you can sleep to overcome drowsiness or wait to pass time.
 
This is the sleep menu.  Here you can sleep to overcome drowsiness or wait to pass time.
Sleep and rest
+
falling
?bA
+
laughing
H>bA
+
being shot
`z-A
+
making a plaintive gesture
@bA
+
looks dejected
  >bA
+
looks terrified
@@bA
+
looks offended
>bA
+
looks confused
@bA
+
suffering
 +
  withering away
 +
striking a menacing pose
 +
striking a triumphant pose
 +
laboring
 
  praying
 
  praying
 
  weeping
 
  weeping
Line 3,362: Line 2,743:
 
  screaming
 
  screaming
 
  being tortured
 
  being tortured
withering away
 
striking a menacing pose
 
striking a triumphant pose
 
laboring
 
contemplating
 
cooking
 
engraving
 
unnaturally contorted
 
being flayed
 
being mutilated
 
prostrating itself before
 
torturing
 
committing a depraved act upon
 
devouring
 
admiring
 
 
  committing a depraved act
 
  committing a depraved act
 
  making a submissive gesture
 
  making a submissive gesture
 
  in a fetal position
 
  in a fetal position
 
  smeared out into a spiral
 
  smeared out into a spiral
falling
 
dead
 
laughing
 
being shot
 
making a plaintive gesture
 
melting
 
burning
 
looks dejected
 
looks terrified
 
looks offended
 
looks confused
 
suffering
 
impaled on
 
being flayed by
 
hanging from
 
being mutilated by
 
Name yourself
 
Name your pet
 
Name your settlement
 
Name your group
 
Name the image
 
Name the location
 
Name the squad
 
Name the symbol
 
Name
 
Name your performance troupe
 
Name the identity
 
Random
 
burning
 
shooting
 
surrounded by
 
massacring
 
 
  fighting with  
 
  fighting with  
 
  greeting  
 
  greeting  
Line 3,421: Line 2,755:
 
  raising  
 
  raising  
 
  hiding  
 
  hiding  
praying to
 
 
  contemplating  
 
  contemplating  
 
  cooking  
 
  cooking  
 
  engraving  
 
  engraving  
Past Participle
+
impaled on
Present Participle
+
being flayed by
 +
hanging from
 +
being mutilated by
 +
contemplating
 +
unnaturally contorted
 +
being flayed
 +
being mutilated
 +
prostrating itself before
 +
torturing
 +
committing a depraved act upon
 +
devouring
 +
admiring
 +
burning
 +
shooting
 +
surrounded by
 +
massacring
 +
Clear
 
You have bestowed the name  
 
You have bestowed the name  
upon
+
Random
 +
Given name
 +
Allow artist to choose
 +
Group symbol
 +
Group commission
 +
Civilization symbol
 +
Civ commission
 +
Name
 
.  How do you like the sound of that?
 
.  How do you like the sound of that?
 
The symbol of  
 
The symbol of  
Line 3,434: Line 2,790:
 
Image information for engraving
 
Image information for engraving
 
Image information
 
Image information
Warning!
+
vessel
You won't perform your action if you leave.
+
military organization
Don't perform action
+
yarn
Keep working
+
silk
Any image data you've changed will be lost.
+
bone
Given name
 
Front Compound
 
Rear Compound
 
First Adjective
 
Second Adjective
 
Hyphen Compound
 
The X
 
Clear
 
Singular Noun
 
Plural Noun
 
Adjective
 
Prefix
 
Present (1st)
 
Present (3rd)
 
Preterite
 
Shape
 
Object
 
Action or relationship
 
Delete element
 
 
Number:
 
Number:
 
(0 for unnumbered plural)
 
(0 for unnumbered plural)
Untitled/unnamed
 
 
Choose X:  
 
Choose X:  
 
Choose Y:  
 
Choose Y:  
Line 3,467: Line 2,803:
 
migrating  
 
migrating  
 
nomadic  
 
nomadic  
local
 
 
outcast  
 
outcast  
Leave editor and discard data
+
merchant company
Related to historical figure
 
Related to site
 
Related to civilization or other group
 
Existing image
 
Specify a new image
 
Let your mind wander
 
Allow artist to choose
 
Group symbol
 
Group commission
 
Civilization symbol
 
Civ commission
 
Name
 
Historical figure
 
Plant
 
Tree
 
yarn
 
silk
 
bone
 
shell
 
soap
 
tooth
 
horn
 
 
pearl
 
pearl
gem
+
[AMBIENCE_VOLUME_ADV:
material
+
[MUSIC_VOLUME_ADV:
Specify size
+
[WINDOWED:
Setting type
+
[SFX_VOLUME_ADV:
Image
+
NO_EXCLUSIVE
Bands
+
PROMPT
Covered
+
[WINDOWEDY:
Hanging rings
+
[WINDOWEDX:
civilization
+
[FULLSCREENX:
group
+
[RESIZABLE:
merchant company
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
performance troupe
+
[FULLSCREENY:
government
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
vessel
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
religion
+
[MAXIMUM_INTERFACE_PERCENTAGE:
military organization
+
[INTERFACE_SCALING_PERCENTAGE:
Specify type
+
Grand guild unit count
stone
+
Guild unit count
wood
+
Demand period (more = fewer)
leather
+
Mandate period (more = fewer)
cloth
+
Failed to open
thread
+
for writing
plant
+
[SOUND:
Spikes
+
[MASTER_VOLUME:
Setting material
+
YES
drops
+
[AMBIENCE_VOLUME:
drinks
+
[MUSIC_VOLUME:
Fullscreen
+
[AVERAGE_TIME_BETWEEN_SONGS:
Windowed
+
[SFX_VOLUME:
Detect
+
NEAREST
Resolution:
+
LANCZOS
No fullscreen resolutions detected.
+
prefs/d_init.txt
x
+
AUTO
 +
SEASONAL
 +
[AUTOSAVE:
 +
YEARLY
 +
SEMIANNUAL
 +
[AUTOSAVE_PAUSE:
 +
[PAUSE_ON_LOAD:
 +
[INITIAL_SAVE:
 +
[POST_PREPARE_EMBARK_CONFIRMATION:
 +
[EMBARK_WARNING_ALWAYS:
 +
IF_POINTS_REMAIN
 +
[FPS_CAP:
 +
[FPS:
 +
[KEY_HOLD_MS:
 +
[G_FPS_CAP:
 +
[KEY_REPEAT_ACCEL_LIMIT:
 +
[KEY_REPEAT_MS:
 +
[MACRO_MS:
 +
[KEY_REPEAT_ACCEL_START:
 +
[COMPRESSED_SAVES:
 +
[RECENTER_INTERFACE_SHUTDOWN_MS:
 +
[PRINT_MODE:
 +
[USE_CLASSIC_ASCII:
 +
SOFTWARE
 +
[TEXTURE_PARAM:
 +
[STORE_DIST_BUCKET_COMBINE:
 +
[STORE_DIST_SEED_COMBINE:
 +
[STORE_DIST_BIN_COMBINE:
 +
[STORE_DIST_BARREL_COMBINE:
 +
[STRICT_POPULATION_CAP:
 +
[POPULATION_CAP:
 +
[VISITOR_CAP:
 +
[BABY_CHILD_CAP:
 +
[SPECIFIC_SEED_CAP:
 +
[CULL_DEAD_UNITS_AT:
 +
[ENGRAVINGS_START_OBSCURED:
 +
[FORTRESS_SEED_CAP:
 +
[SHOW_FLOW_AMOUNTS:
 +
[SHOW_IMP_QUALITY:
 +
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 +
[SHOW_RAMP_ARROWS:
 +
FINDER
 +
[SHOW_EMBARK_TUNNEL:
 +
[WEATHER:
 +
[TEMPERATURE:
 +
[ARTIFACTS:
 +
[CAVEINS:
 +
[WALKING_SPREADS_SPATTER_DWF:
 +
[TESTING_ARENA:
 +
[KEYBOARD_CURSOR:
 +
[WALKING_SPREADS_SPATTER_ADV:
 +
[MULTITHREADING:
 +
[LOG_MAP_REJECTS:
 +
[EMBARK_RECTANGLE:
 +
[STORE_DIST_ITEM_DECREASE:
 +
[PATH_COST:
 +
A_D:
 +
UCR:
 +
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 +
[GRAZE_COEFFICIENT:
 +
[NICKNAME_LEGENDS:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 +
[MAXIMUM_EMBARK_DIM:
 +
[CLASSIC_VARIED_GROUND_TILES:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 +
prefs/announcements.txt
 +
BOX:
 +
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
 
Audio has been manually disabled.
 
Audio has been manually disabled.
Range:  
+
Master Volume:  
 
Change it to [SOUND:YES] for audio.
 
Change it to [SOUND:YES] for audio.
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
Ambience Volume (Fortress):  
 
Music Volume (Fortress):  
 
Music Volume (Fortress):  
Master Volume:  
+
Average Seconds Between Tracks/Interludes (Fortress):  
 
Sound Effects Volume (Fortress):  
 
Sound Effects Volume (Fortress):  
Ambience Volume (Fortress):  
+
Ambience Volume (Adventure):
 +
Music Volume (Adventure):
 +
Fortress
 +
Sound Effects Volume (Adventure):  
 +
Macros
 +
Text entry
 +
Don't repeat
 +
draws
 +
drinks
 
  straps  
 
  straps  
  draws
+
Windowed
Restore defaults
+
  drops
No macros created.
+
Resolution:
Enemies:
+
Fullscreen
Custom settings
+
x
Normal
+
Detect
Off
+
Range:
(Custom)
+
No fullscreen resolutions detected.
Hard
+
prefs/interface.txt
 
data/init/interface.txt
 
data/init/interface.txt
Economy:
+
Pause
 
Popup
 
Popup
prefs/interface.txt
+
Adv
 
Recenter
 
Recenter
Pause
+
Report
Fort
+
Alert
Adv
+
Report (Active)
Music Volume (Adventure):
+
Yes
Average Seconds Between Tracks/Interludes (Fortress):
+
Audio
Sound Effects Volume (Adventure):
+
Video
Ambience Volume (Adventure):
+
Keybindings
Text entry
+
Fast repeat
Fortress
 
Add
 
Macros
 
 
Delayed repeat
 
Delayed repeat
Don't repeat
+
to record/stop recording a macro.
 
Use  
 
Use  
Fast repeat
+
to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
to record/stop recording a macro.
+
No macros created.
 
  to load a macro.
 
  to load a macro.
to save a macro to a file.
+
Custom settings
Initial window width (if windowed)
+
Restore defaults
Interface scaling percentage if not fitting width
+
Off
Window is resizable (takes effect on restart)
+
Enemies:
Initial window height (if windowed)
+
Hard
Graphical FPS cap (default 50)
+
Normal
Maximum interface percentage (not counting minimap/elevation)
+
Economy:
Scaling mode
+
(Custom)
Use Classic ASCII glyphs
+
Lanczos
 
Nearest-neighbor
 
Nearest-neighbor
Automatic
 
 
Mouse:  
 
Mouse:  
Lanczos
 
down
 
Autosave frequency
 
 
Mwheel  
 
Mwheel  
Report (Active)
 
Report
 
Alert
 
Video
 
Yes
 
Game
 
Audio
 
Announcements
 
Keybindings
 
Other
 
Adventure
 
Scale interface to fit grid height/width
 
Difficulty
 
Desired grid height for scaling (default = 64)
 
Desired grid width for scaling (default = 170)
 
Enable testing arena (on next title)
 
Enable artifact moods
 
(fort mode)
 
Walking spreads spatter
 
Keyboard cursor enabled
 
Walking spreads spatter (adv mode)
 
Enable multithreading (experimental!)
 
Log world generation map rejects
 
Default embark height
 
Default embark width
 
Default normal traffic path cost
 
Default high traffic path cost
 
Default restricted traffic path cost
 
Default low traffic path cost
 
Storage path decrease (seed bag combine)
 
Storage path decrease (# of contained item cap)
 
Semiannual
 
 
Yearly
 
Yearly
Autosave the game after embark
+
Autosave frequency
 
Seasonal
 
Seasonal
Pause after loading
+
Semiannual
 
Pause after every autosave
 
Pause after every autosave
Prepare carefully embark confirmation
+
Autosave the game after embark
 
Confirmation window for all embarks
 
Confirmation window for all embarks
If points remain
+
Pause after loading
 
Never
 
Never
 +
Prepare carefully embark confirmation
 +
Announcements
 +
Difficulty
 +
Other
 +
Desired grid width for scaling (default = 170)
 +
Interface scaling percentage if not fitting width
 +
Desired grid height for scaling (default = 64)
 +
Initial window height (if windowed)
 +
Initial window width (if windowed)
 +
Maximum interface percentage (not counting minimap/elevation)
 +
Window is resizable (takes effect on restart)
 +
Use Classic ASCII glyphs
 +
Graphical FPS cap (default 50)
 +
Automatic
 +
Scaling mode
 +
Default high traffic path cost
 +
Default embark height
 +
Default low traffic path cost
 +
Default normal traffic path cost
 +
Storage path decrease (# of contained item cap)
 +
Default restricted traffic path cost
 +
Storage path decrease (bucket combine)
 +
Storage path decrease (seed bag combine)
 +
Storage path decrease (bin combine)
 +
Storage path decrease (barrel combine)
 +
Strict population cap (includes births)
 +
Population cap
 +
Baby+child cap (percentage of total)
 +
Baby+child cap
 +
Cull dead units at
 +
Visitor cap
 +
Always
 +
If points remain
 +
In site finder
 
Show tunnels on world map
 
Show tunnels on world map
Always
+
Enable weather
 
Enable temperature
 
Enable temperature
In site finder
+
Enable artifact moods
 
Enable caveins
 
Enable caveins
Enable weather
+
Walking spreads spatter
Nickname position (fort mode)
+
Enable testing arena (on next title)
Show all historical events in engravings etc.
+
Walking spreads spatter (adv mode)
Centralize
+
Log world generation map rejects
Replace first
+
Keyboard cursor enabled
Nickname position (adv mode)
+
Default embark width
Replace all
+
Enable multithreading (experimental!)
Grazing coefficient (higher = less grass)
+
Key hold milliseconds before repeat
Nickname position (legends mode)
 
 
Game frames-per-second cap (default 100)
 
Game frames-per-second cap (default 100)
Show frames-per-second
+
Number of key repeats before accelerating
 
Milliseconds for each key repeat
 
Milliseconds for each key repeat
Key hold milliseconds before repeat
+
Maximum key repeat acceleration multiplier
 
Disabled
 
Disabled
Number of key repeats before accelerating
+
Milliseconds between macro instructions
 
Milliseconds interface shutdown after recenter
 
Milliseconds interface shutdown after recenter
Maximum key repeat acceleration multiplier
+
Maximum embark dimension
Storage path decrease (barrel combine)
+
Compressed saves (recommended!)
Storage path decrease (bucket combine)
+
Display worn clothing dyes (adv mode)
Population cap
+
Display worn clothing dyes (fort mode)
Storage path decrease (bin combine)
+
Civilizations can attack
Baby+child cap
+
Classic varied ground tiles
Strict population cap (includes births)
+
Werebeasts can attack
Visitor cap
+
Megabeasts can attack
Baby+child cap (percentage of total)
+
Total seed cap
 
Seed cap (per species)
 
Seed cap (per species)
Cull dead units at
+
Show improvement quality in item names
 
Engravings start obscured
 
Engravings start obscured
Total seed cap
+
Show up/down arrows on ramps at current elevation
 
Show numeric liquid levels
 
Show numeric liquid levels
Show improvement quality in item names
+
Show all historical events in engravings etc.
 
Number of lower elevation layers to show
 
Number of lower elevation layers to show
Show up/down arrows on ramps at current elevation
+
Replace first
Enemy production trigger 3
+
Nickname position (fort mode)
Enemy production trigger 2
+
Replace all
Enemy production trigger 5
+
Centralize
Enemy production trigger 4
+
Nickname position (legends mode)
Enemy trade trigger 2
+
Nickname position (adv mode)
Enemy trade trigger 1
+
Show frames-per-second
Enemy trade trigger 4
+
Grazing coefficient (higher = less grass)
Enemy trade trigger 3
 
 
Megabeast attack period (seasons)
 
Megabeast attack period (seasons)
 
Enemy trade trigger 5
 
Enemy trade trigger 5
Line 3,678: Line 3,068:
 
Wilderness irritation decay (more = safer)
 
Wilderness irritation decay (more = safer)
 
Wilderness irritation minimum (less = sooner)
 
Wilderness irritation minimum (less = sooner)
Compressed saves (recommended!)
+
Vampire migrant fraction (more = safer)
Milliseconds between macro instructions
+
Werebeast attack period (seasons)
Display worn clothing dyes (fort mode)
+
Invasion cap (monsters, attack one)
Maximum embark dimension
+
Invasion cap (regulars, attack one)
Civilizations can attack
+
Invasion cap (monsters, attack two)
Display worn clothing dyes (adv mode)
+
Invasion cap (regulars, attack two)
Werebeasts can attack
+
Invasion cap (monsters, attack three+)
Megabeasts can attack
+
Invasion cap (regulars, attack three+)
 
Enemy population trigger 1
 
Enemy population trigger 1
 
Curious wilderness creatures can come to cause trouble
 
Curious wilderness creatures can come to cause trouble
Line 3,693: Line 3,083:
 
Enemy population trigger 4
 
Enemy population trigger 4
 
Enemy production trigger 1
 
Enemy production trigger 1
Economy population trigger 3
+
Enemy production trigger 3
Economy population trigger 2
+
Enemy production trigger 2
Economy population trigger 5
+
Enemy production trigger 5
Economy population trigger 4
+
Enemy production trigger 4
Economy production trigger 2
+
Enemy trade trigger 2
Economy production trigger 1
+
Enemy trade trigger 1
Economy production trigger 4
+
Enemy trade trigger 4
Economy production trigger 3
+
Enemy trade trigger 3
 
Economy trade trigger 1
 
Economy trade trigger 1
 
Economy production trigger 5
 
Economy production trigger 5
Line 3,709: Line 3,099:
 
  (mods)
 
  (mods)
 
Land holder population trigger  
 
Land holder population trigger  
Vampire migrant fraction (more = safer)
+
Land holder trade trigger
Werebeast attack period (seasons)
+
Land holder production trigger
Invasion cap (monsters, attack one)
+
Value of temple complex
Invasion cap (regulars, attack one)
+
Value of temple
Invasion cap (monsters, attack two)
+
High priesthood unit count
Invasion cap (regulars, attack two)
+
Priesthood unit count
Invasion cap (monsters, attack three+)
+
Value of grand guildhall
Invasion cap (regulars, attack three+)
+
Value of guildhall
 
Minimum raids between sieges (per civ)
 
Minimum raids between sieges (per civ)
 
Minimum raids before first siege (per civ)
 
Minimum raids before first siege (per civ)
Line 3,725: Line 3,115:
 
Economy population trigger 1
 
Economy population trigger 1
 
Diplomacy tree-fell count (untamed wilds)
 
Diplomacy tree-fell count (untamed wilds)
[SOUND:
+
Economy population trigger 3
[MASTER_VOLUME:
+
Economy population trigger 2
YES
+
Economy population trigger 5
[AMBIENCE_VOLUME:
+
Economy population trigger 4
[MUSIC_VOLUME:
+
Economy production trigger 2
[AVERAGE_TIME_BETWEEN_SONGS:
+
Economy production trigger 1
[SFX_VOLUME:
+
Economy production trigger 4
[AMBIENCE_VOLUME_ADV:
+
Economy production trigger 3
[MUSIC_VOLUME_ADV:
+
Dynamism
[WINDOWED:
+
Mettle
[SFX_VOLUME_ADV:
+
Determination
NO_EXCLUSIVE
+
Resourcefulness
PROMPT
+
Tenacity
[WINDOWEDY:
+
Exertion
[WINDOWEDX:
+
Diligence
Land holder trade trigger  
+
Toil
Land holder production trigger  
+
Unnamed mod
Value of temple complex
+
Unknown author
Value of temple
+
Copyright (C) 2002-2025 by Tarn Adams
High priesthood unit count
+
51.05
Priesthood unit count
+
Jealousy
Value of grand guildhall
+
Avarice
Value of guildhall
+
Greed
Grand guild unit count
+
Enterprise
Guild unit count
+
Gluttony
Demand period (more = fewer)
+
Cupidity
Mandate period (more = fewer)
+
Sound...
prefs/init.txt
+
Music...
Failed to open
+
Text...
for writing
+
Languages...
[COMPRESSED_SAVES:
+
Material templates...
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
Patterns...
[PRINT_MODE:
+
Colors...
[USE_CLASSIC_ASCII:
+
Shapes...
SOFTWARE
+
Items...
TEXT
+
Tissue templates...
[TEXTURE_PARAM:
+
Plants...
STANDARD
+
Inorganics...
NEAREST
+
Creature variations...
LANCZOS
+
Creature bodies...
prefs/d_init.txt
+
Body detail plans...
AUTO
+
Buildings...
SEASONAL
+
Earliest compatible version:
[AUTOSAVE:
 
YEARLY
 
SEMIANNUAL
 
[FULLSCREENX:
 
[RESIZABLE:
 
[INTERFACE_SCALING_TO_DESIRED_GRID:
 
[FULLSCREENY:
 
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
 
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
 
[MAXIMUM_INTERFACE_PERCENTAGE:
 
[INTERFACE_SCALING_PERCENTAGE:
 
[FPS_CAP:
 
[FPS:
 
[KEY_HOLD_MS:
 
[G_FPS_CAP:
 
[KEY_REPEAT_ACCEL_LIMIT:
 
[KEY_REPEAT_MS:
 
[MACRO_MS:
 
[KEY_REPEAT_ACCEL_START:
 
[KEYBOARD_CURSOR:
 
[WALKING_SPREADS_SPATTER_ADV:
 
[MULTITHREADING:
 
[LOG_MAP_REJECTS:
 
[EMBARK_RECTANGLE:
 
[STORE_DIST_ITEM_DECREASE:
 
[PATH_COST:
 
[STORE_DIST_BUCKET_COMBINE:
 
[STORE_DIST_SEED_COMBINE:
 
[STORE_DIST_BIN_COMBINE:
 
[STORE_DIST_BARREL_COMBINE:
 
[STRICT_POPULATION_CAP:
 
[POPULATION_CAP:
 
[VISITOR_CAP:
 
[BABY_CHILD_CAP:
 
[AUTOSAVE_PAUSE:
 
NONE
 
[PAUSE_ON_LOAD:
 
[INITIAL_SAVE:
 
[POST_PREPARE_EMBARK_CONFIRMATION:
 
[EMBARK_WARNING_ALWAYS:
 
IF_POINTS_REMAIN
 
ALWAYS
 
FINDER
 
[SHOW_EMBARK_TUNNEL:
 
[WEATHER:
 
[TEMPERATURE:
 
[ARTIFACTS:
 
[CAVEINS:
 
[WALKING_SPREADS_SPATTER_DWF:
 
[TESTING_ARENA:
 
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 
[MAXIMUM_EMBARK_DIM:
 
prefs/announcements.txt
 
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 
BOX:
 
D_D:
 
A_D:
 
UCR_A:
 
UCR:
 
prefs
 
ALERT:
 
[SPECIFIC_SEED_CAP:
 
[CULL_DEAD_UNITS_AT:
 
[ENGRAVINGS_START_OBSCURED:
 
[FORTRESS_SEED_CAP:
 
[SHOW_FLOW_AMOUNTS:
 
[SHOW_IMP_QUALITY:
 
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 
[SHOW_RAMP_ARROWS:
 
[NICKNAME_DWARF:
 
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 
CENTRALIZE
 
REPLACE_FIRST
 
[NICKNAME_ADVENTURE:
 
REPLACE_ALL
 
[GRAZE_COEFFICIENT:
 
[NICKNAME_LEGENDS:
 
deque<T> too long
 
 
 
 
 
51.02
 
Avarice
 
Greed
 
Histories of
 
Copyright (C) 2002-2025 by Tarn Adams
 
Industry
 
Gluttony
 
Cupidity
 
Jealousy
 
Requires
 
Must be before
 
Must be after
 
Description:
 
Languages...
 
 
Loading object files...
 
Loading object files...
 
   Dwarf Fortress: Arena   
 
   Dwarf Fortress: Arena   
Conflicts with
+
Description:
Shapes...
 
Sound...
 
Music...
 
Text...
 
Inorganics...
 
Material templates...
 
Patterns...
 
Colors...
 
Mettle
 
Determination
 
Resourcefulness
 
Enterprise
 
Exertion
 
Diligence
 
Toil
 
Dynamism
 
Unnamed mod
 
Installed
 
Mods install automatically when chosen during world creation.
 
Tenacity
 
Earliest compatible version:  
 
Version:
 
Unknown author
 
Author:
 
Finalizing body detail plans...
 
Finalizing buildings...
 
Finalizing items...
 
Finalizing tissue templates...
 
Finalizing reactions...
 
Finalizing entities...
 
Finalizing creatures...
 
Finalizing creature variations...
 
Preparing graphics...
 
 
Preparing text objects...
 
Preparing text objects...
 
Preparing material data...
 
Preparing material data...
 
Finalizing interactions...
 
Finalizing interactions...
Importing world...
+
Finalizing reactions...
 
Preparing Arena...
 
Preparing Arena...
 
Preparing screen...
 
Preparing screen...
 
Preparing arena...
 
Preparing arena...
Buildings...
+
Preparing graphics...
Items...
+
Dwarf Fortress uses FMOD by Firelight Technologies
Tissue templates...
+
A Bay 12 Games Production
Plants...
+
Importing world...
Creatures...
+
Reclaim Fortress
Creature variations...
+
Delete
Creature bodies...
+
(only this inactive copy will be deleted)
Body detail plans...
+
Are you sure you want to delete this world?
Finalizing languages...
 
 
Interactions...
 
Interactions...
 
Reactions...
 
Reactions...
 
Entities...
 
Entities...
Finalizing plants...
+
Creatures...
 
Finalizing inorganics...
 
Finalizing inorganics...
 
Finalizing material templates...
 
Finalizing material templates...
 
Finalizing descriptors...
 
Finalizing descriptors...
(no other folders will be deleted)
+
Finalizing languages...
Are you sure you want to delete this game?
+
Finalizing buildings...
winter
+
Finalizing items...
autumn
+
Finalizing tissue templates...
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
Finalizing plants...
This Version of DF uses FMOD Studio
+
Finalizing entities...
All active/manual/autosaves there will be deleted!
+
Finalizing creatures...
Are you sure you want to delete this active world?
+
Finalizing creature variations...
World name
+
Finalizing body detail plans...
 
See the SDL folder for license information.
 
See the SDL folder for license information.
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
This version of DF uses SDL: Simple DirectMedia Layer,
 
This version of DF uses SDL: Simple DirectMedia Layer,
saves
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
 
Timeline:  
 
Timeline:  
 
World:  
 
World:  
 
Folder
 
Folder
Are you sure you want to delete this world?
+
World name
Dwarf Fortress uses FMOD by Firelight Technologies
+
Autosave
A Bay 12 Games Production
+
Folder:
Adventurer
+
saves
Reclaim Fortress
+
adventurer
Delete
+
Manual save
(only this inactive copy will be deleted)
+
Active save
late
 
 
Unknown Type Error
 
Unknown Type Error
 
Testing Arena (Adventurer)
 
Testing Arena (Adventurer)
 
Testing Arena
 
Testing Arena
 +
Adventurer
 +
spring
 +
Are you sure you want to delete this game?
 +
winter
 +
autumn
 
summer
 
summer
spring
+
This Version of DF uses FMOD Studio
mid
+
All active/manual/autosaves there will be deleted!
early
+
Are you sure you want to delete this active world?
data/sound/tracks/death_spiral/DS_Full.ogg
+
(no other folders will be deleted)
data/sound/tracks/expansive_cavern/EC_Full.ogg
 
data/sound/tracks/koganusan/KG_Full.ogg
 
data/sound/tracks/dwarf_fortress/Dwarf_Fortress.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_Full.ogg
 
data/sound/tracks/drink_&_industry/DI_Full.ogg
 
data/sound/tracks/forgotten_beast/FB_Full.ogg
 
data/sound/tracks/hill_dwarf/HD_Full.ogg
 
data/sound/tracks/strange_moods/SM_Full.ogg
 
data/sound/tracks/strike_the_earth!/STE_Full.ogg
 
data/sound/tracks/another_year/AY_Full.ogg
 
data/sound/tracks/first_year/FY_Full.ogg
 
data/sound/tracks/adv/1_Strike It Again.ogg
 
data/sound/tracks/mountainhome/MH_Full.ogg
 
data/sound/tracks/craftsdwarfship/CS_Full.ogg
 
data/sound/tracks/winter_entombs_you/WEY_Full.ogg
 
Active save
 
Autosave
 
Folder:
 
save
 
Continue active game
 
adventurer
 
fort
 
Manual save
 
Mods
 
Object testing arena
 
Create new world
 
Start new game in existing world
 
/world.dat
 
/world.sav
 
 
data/credits.txt
 
data/credits.txt
About DF
+
[C:7:0:0] 
data/sound/tracks/hill_dwarf/HD_3.ogg
+
poetry
data/sound/tracks/hill_dwarf/HD_2.ogg
 
data/sound/tracks/hill_dwarf/HD_1.ogg
 
data/sound/ambience/Outside.ogg
 
data/sound/tracks/forgotten_beast/FB_2.ogg
 
data/sound/tracks/forgotten_beast/FB_1.ogg
 
data/sound/tracks/hill_dwarf/HD_5.ogg
 
data/sound/tracks/hill_dwarf/HD_4.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_1.ogg
 
data/sound/tracks/forgotten_beast/FB_5.ogg
 
data/sound/tracks/forgotten_beast/FB_4.ogg
 
data/sound/tracks/forgotten_beast/FB_3.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_5.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_4.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_3.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_2.ogg
 
data/sound/tracks/adv/5_Beyond The Gates.ogg
 
data/sound/tracks/adv/4_Life of Adventure.ogg
 
data/sound/tracks/adv/3_Bruising The Fat (Shar Ikal).ogg
 
data/sound/tracks/adv/2_The Capital.ogg
 
data/sound/tracks/adv/9_Sisters of War.ogg
 
data/sound/tracks/adv/8_Into The Pits.ogg
 
data/sound/tracks/adv/7_Night Creature.ogg
 
data/sound/tracks/adv/6_Hamlet Memoirs.ogg
 
data/sound/tracks/adv/13_Losing Is Fun.ogg
 
data/sound/tracks/adv/12_Two Coins.ogg
 
data/sound/tracks/adv/11_Pony Rider.ogg
 
data/sound/tracks/adv/10_Cannibal.ogg
 
data/sound/tracks/expansive_cavern/EC_4.ogg
 
data/sound/tracks/expansive_cavern/EC_3.ogg
 
data/sound/tracks/expansive_cavern/EC_2.ogg
 
data/sound/tracks/expansive_cavern/EC_1.ogg
 
data/sound/tracks/craftsdwarfship/CS_3.ogg
 
data/sound/tracks/craftsdwarfship/CS_2.ogg
 
data/sound/tracks/craftsdwarfship/CS_1.ogg
 
data/sound/tracks/winter_entombs_you/WEY_4.ogg
 
data/sound/tracks/mountainhome/MH_2.ogg
 
data/sound/tracks/mountainhome/MH_1.ogg
 
data/sound/tracks/craftsdwarfship/CS_5.ogg
 
data/sound/tracks/craftsdwarfship/CS_4.ogg
 
data/sound/sounds/alert.ogg
 
data/sound/tracks/mountainhome/MH_5.ogg
 
data/sound/tracks/mountainhome/MH_4.ogg
 
data/sound/tracks/mountainhome/MH_3.ogg
 
data/sound/sounds/baby_born.ogg
 
data/sound/sounds/artifact_created.ogg
 
data/sound/sounds/ambush.ogg
 
data/sound/sounds/adamantine.ogg
 
data/sound/tracks/first_year/FY_4.ogg
 
data/sound/tracks/first_year/FY_3.ogg
 
data/sound/tracks/first_year/FY_2.ogg
 
data/sound/tracks/first_year/FY_1.ogg
 
data/sound/tracks/another_year/AY_4.ogg
 
data/sound/tracks/another_year/AY_3.ogg
 
data/sound/tracks/another_year/AY_2.ogg
 
data/sound/tracks/another_year/AY_1.ogg
 
data/sound/tracks/strike_the_earth!/STE_3.ogg
 
data/sound/tracks/strike_the_earth!/STE_2.ogg
 
data/sound/tracks/strike_the_earth!/STE_1.ogg
 
data/sound/tracks/another_year/AY_5.ogg
 
data/sound/tracks/winter_entombs_you/WEY_3.ogg
 
data/sound/tracks/winter_entombs_you/WEY_2.ogg
 
data/sound/tracks/winter_entombs_you/WEY_1.ogg
 
data/sound/tracks/strike_the_earth!/STE_4.ogg
 
data/sound/cards/Card_14.ogg
 
data/sound/cards/Card_13.ogg
 
data/sound/cards/Card_12.ogg
 
data/sound/cards/Card_11.ogg
 
data/sound/ambience/Cavern.ogg
 
data/sound/ambience/Blizzard.ogg
 
data/sound/cards/Card_16.ogg
 
data/sound/cards/Card_15.ogg
 
data/sound/ambience/Forest.ogg
 
data/sound/ambience/Evil.ogg
 
data/sound/ambience/Desert.ogg
 
data/sound/ambience/Combat.ogg
 
data/sound/ambience/Magma_Close.ogg
 
data/sound/ambience/Grasslands.ogg
 
data/sound/ambience/Good.ogg
 
data/sound/ambience/Glacier.ogg
 
data/sound/sounds/siege.ogg
 
data/sound/sounds/megabeast.ogg
 
data/sound/sounds/demon_attack.ogg
 
data/sound/sounds/cavern_break.ogg
 
data/sound/cards/Card_2.ogg
 
data/sound/cards/Card_1.ogg
 
data/sound/sounds/wedding.ogg
 
data/sound/sounds/strange_mood.ogg
 
data/sound/cards/Card_6.ogg
 
data/sound/cards/Card_5.ogg
 
data/sound/cards/Card_4.ogg
 
data/sound/cards/Card_3.ogg
 
data/sound/cards/Card_10.ogg
 
data/sound/cards/Card_9.ogg
 
data/sound/cards/Card_8.ogg
 
data/sound/cards/Card_7.ogg
 
data/sound/sounds/Howl_4.ogg
 
data/sound/sounds/Howl_3.ogg
 
data/sound/sounds/Howl_2.ogg
 
data/sound/sounds/Howl_1.ogg
 
data/sound/sounds/Giant_Step_3.ogg
 
data/sound/sounds/Giant_Step_2.ogg
 
data/sound/sounds/Giant_Step_1.ogg
 
data/sound/sounds/Howl_5.ogg
 
 
The performance is at  
 
The performance is at  
[C:7:0:0] 
+
The topic being taught is
  [C:3:0:1]
+
The topic being discussed is
Loading...
+
The topic being considered is
 
The dance has reached the point where its accompaniment is at  
 
The dance has reached the point where its accompaniment is at  
poetry
+
This organizational activity will branch into specific play events.
is an example of
+
This organizational activity will branch into specific worship events.
line
+
This organizational activity will branch into specific social events.
data/sound/ambience/River_High.ogg
+
The topic being written about is
data/sound/ambience/Rainforest.ogg
 
data/sound/ambience/Magma_Low.ogg
 
data/sound/ambience/Magma_Far.ogg
 
data/sound/ambience/Swamp.ogg
 
data/sound/ambience/Siege.ogg
 
data/sound/ambience/River_Medium.ogg
 
data/sound/ambience/River_Low.ogg
 
data/sound/ambience/Neutral_Cavern.ogg
 
data/sound/ambience/Trade_Depot.ogg
 
data/sound/ambience/Thunderstorm.ogg
 
data/sound/ambience/Tavern.ogg
 
data/sound/ambience/Neutral_Winds_2.ogg
 
data/sound/ambience/Neutral_Winds.ogg
 
data/sound/ambience/Terrifying.ogg
 
data/sound/ambience/Workshop.ogg
 
I won't trade at a loss.
 
I wish I could take so much, but my animals...
 
I cannot take so much -- and at such cost!
 
Greetings.  Let's trade.
 
I'm confused.  Did you want something?
 
Ah, wonderful.  Thank you for your business.
 
That seems fair.  You have yourself a deal.
 
How kind!  Thank you so much.
 
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
 
 
Are these gifts?  Do you wish to trade?
 
Are these gifts?  Do you wish to trade?
 
These _are_ fine items, aren't they?  Now, what do offer for them?
 
These _are_ fine items, aren't they?  Now, what do offer for them?
 
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
 
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
I simply cannot afford this trade.
+
I'm confused. Did you want something?
 
If it were in a cage of some kind...  As it stands, I can't accept something that wriggles and writhes so.
 
If it were in a cage of some kind...  As it stands, I can't accept something that wriggles and writhes so.
 
I see your low race still revels in death.  That poor, gentle creature...
 
I see your low race still revels in death.  That poor, gentle creature...
 
Once a beautiful tree, and now?  It is a rude bauble, fit only for your kind.
 
Once a beautiful tree, and now?  It is a rude bauble, fit only for your kind.
The topic being written about is
+
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
The topic being taught is
+
Contains
The topic being discussed is
+
I can't possibly accept, but how about this?  A true bargain.
The topic being considered is
+
Perhaps if you throw in some more goods I can make an offer.
There is no specific information for this activity.
+
I simply cannot afford this trade.
This organizational activity will branch into specific play events.
+
Mark all
This organizational activity will branch into specific worship events.
+
Cannot trade currency
This organizational activity will branch into specific social events.
+
You are offering
Ask for how much? (0-
 
Trade how many? (0-
 
 
  (You owe  
 
  (You owe  
 
  (Owes you  
 
  (Owes you  
An honored visitor!  What would you like?
 
 
What did you have in mind?
 
What did you have in mind?
 
(Select an item to demand)
 
(Select an item to demand)
 
Offer how much? (0-
 
Offer how much? (0-
Thank you for returning this primordial remnant to
+
I wish I could take so much, but my animals...
  to conclude the transaction.
+
I cannot take so much -- and at such cost!
You receive
+
Greetings.  Let's trade.
, and we will not part with it.
+
An honored visitor!  What would you like?
 +
Ah, wonderful.  Thank you for your business.
 +
That seems fair.  You have yourself a deal.
 +
How kind! Thank you so much.
 +
I won't trade at a loss.
 +
  It's not the original, but we can hope the writing was copied faithfully.
 
Thank you for rescuing this treasure!
 
Thank you for rescuing this treasure!
 +
Object of worship:
 +
No object of worship
 +
Demand
 +
Unmark all
 +
is a family heirloom, and I will not part with it.
 +
is a personal treasure, and I will not part with it.
 +
to conclude the transaction.
 +
, and we will not part with it.
 +
is a treasure of
 
Thank you for returning this treasure to  
 
Thank you for returning this treasure to  
 
Thank you for returning my family's treasure.
 
Thank you for returning my family's treasure.
 
Thank you for returning my treasure.
 
Thank you for returning my treasure.
What is your identity's profession?
+
Thank you for returning this primordial remnant to
Your new identity:
+
nothing.
Select an identity.
 
  It's not the original, but we can hope the writing was copied faithfully.
 
Name: "
 
No name
 
Where is your identity from?
 
Whom does your identity worship?
 
You are asking for  
 
Contains
 
I can't possibly accept, but how about this?  A true bargain.
 
Perhaps if you throw in some more goods I can make an offer.
 
Unmark all
 
Mark all
 
Cannot trade currency
 
You are offering
 
Ask for currency
 
Give
 
Demand
 
is a treasure of
 
is a family heirloom, and I will not part with it.
 
is a personal treasure, and I will not part with it.
 
Offer currency
 
No carcass available.
 
, consumed
 
, not consumed
 
left
 
 
Needs:  
 
Needs:  
Butcher
 
No available item.
 
No butchery tool available.
 
consumed
 
not consumed
 
nothing.
 
and more
 
You make
 
 
You butcher  
 
You butcher  
You are not that hungry.
 
No object of worship
 
Profession:
 
No origin
 
Be Yourself
 
New Identity
 
Object of worship:
 
Assume identity
 
Set worship
 
Set profession
 
Set origin
 
: select
 
Select a butchery tool.
 
What do you want to butcher?
 
What do you want to do?  Items must be in a grasp or on the ground here.
 
You make nothing.
 
 
  but make nothing of note.
 
  but make nothing of note.
 
You practice your  
 
You practice your  
You have finished working on
+
and more
 
+
You make nothing.
 
+
, consumed
 +
, not consumed
 +
: select
 +
No butchery tool available.
 +
IL@
 
Seed text
 
Seed text
hearthperson
 
hearthpeople
 
CUSTOM_OUTCAST_LT
 
lord consort
 
lords consort
 
lady consort
 
ladies consort
 
humanoid
 
humanoid_giant
 
 
beast_small
 
beast_small
 
beast_large
 
beast_large
lord
+
failed_experiment_small
lords
+
humanoid
 
lady
 
lady
 
ladies
 
ladies
failed_experiment_small
+
lord consort
 
failed_experiment_large
 
failed_experiment_large
 
HFEXP
 
HFEXP
 
CUSTOM_LAW_MAKER
 
CUSTOM_LAW_MAKER
pbbA
+
lord
5#@
+
hearthpeople
l#@
+
CUSTOM_OUTCAST_LT
offered immortality
+
lords consort
the sacrilegious
+
lady consort
was too afraid not to comply
+
ladies consort
gave in to fear of death
+
hearthperson
the tormentor
+
made flattering remarks
a business rival,
 
a grudge,
 
the persecutor
 
was too envious of others to face death and agreed
 
desired vengeance and willingly complied
 
was too proud to accept death and agreed
 
was too ambitious to accept death and agreed
 
succumbed to vanity
 
was too vain to accept death and agreed
 
was swayed by the emotional appeal
 
was overcome by greed
 
 
made a threat
 
made a threat
, while completely misreading the situation,
 
 
pulled rank
 
pulled rank
made flattering remarks
+
, where the latter
 
  to a meeting with  
 
  to a meeting with  
lured
+
, while completely misreading the situation,
 
  met with  
 
  met with  
, where the latter
+
offered revenge upon
 
  by appealing to a shared worship of  
 
  by appealing to a shared worship of  
played for sympathy
+
a business rival,
 
a jealous grudge,  
 
a jealous grudge,  
offered revenge upon
+
using the position
 
made a blackmail threat, due to embezzlement
 
made a blackmail threat, due to embezzlement
as
+
played for sympathy
 
offered a bribe
 
offered a bribe
  using the position
+
  lured
trusted
+
lack of loyalty toward
a lack of desire for vengeance
 
agreed for love of
 
accepted out of loyalty to
 
being unaffected by the comments
 
being willing to accept death
 
being unswayed by the emotional appeal
 
feeling no avarice
 
was unafraid in the moment
 
  The plan worked.
 
was not afraid and refused
 
did not fear death and refused
 
respected
 
complied out of fear of
 
  Effective pressure to comply came from co-conspirators surrounding
 
and agreed
 
 
distrust of
 
distrust of
loathing the powerful
+
lack of fear toward
 
hatred of
 
hatred of
lack of loyalty toward
+
, despite
 
could not accept the uncertainty following death and agreed
 
could not accept the uncertainty following death and agreed
was too unsettled by death to face it and agreed
+
loathing the powerful
 
valuing the law
 
valuing the law
, despite
+
being unafraid of death
 
being unafraid in the moment
 
being unafraid in the moment
accepted in admiration of power
+
being willing to accept death
 
being unafraid
 
being unafraid
being unafraid of death
+
the efforts of surrounding allies to stop the plot
 
lack of respect of
 
lack of respect of
lack of fear toward
+
accepted in admiration of power
 
spurned the law and agreed willingly
 
spurned the law and agreed willingly
the efforts of surrounding allies to stop the plot
+
gave in to fear of death
a desire for vengeance
+
offered immortality
being swayed by the emotional appeal
+
was too vain to accept death and agreed
felt no loyalty to
+
was too afraid not to comply
distrusted
+
the persecutor
an unwillingness to accept death
+
the tormentor
being afraid
+
the sacrilegious
feelings of greed
+
a grudge,
feelings of vanity
+
was too ambitious to accept death and agreed
raised their suspicions and the plan was foiled.
+
was too envious of others to face death and agreed
  Allies surrounding
+
was too unsettled by death to face it and agreed
, as
+
was too proud to accept death and agreed
  The plan failed.
+
was overcome by greed
was unafraid of
+
succumbed to vanity
hated
+
desired vengeance and willingly complied
and refused
+
was swayed by the emotional appeal
had no respect for
+
admiration of power
 
disdaining the law
 
disdaining the law
 +
felt no avarice and refused
 +
was unaffected by the comments and refused
 
lacked a desire for vengeance and refused
 
lacked a desire for vengeance and refused
trust of
 
admiration of power
 
was unaffected by the comments and refused
 
was willing to accept eventual death and refused
 
 
was unswayed by the emotional appeal and refused
 
was unswayed by the emotional appeal and refused
felt no avarice and refused
+
loathed abuses of power and refused
 
valued the law and refused
 
valued the law and refused
 +
being afraid
 +
fearing of death
 
the efforts of co-conspirators to further the plot
 
the efforts of co-conspirators to further the plot
fearing of death
+
accepted out of loyalty to
loathed abuses of power and refused
+
complied out of fear of
love of
+
agreed for love of
loyalty toward
+
feeling no avarice
respect of
+
being unaffected by the comments
fear of
+
a lack of desire for vengeance
neighbor
+
being unswayed by the emotional appeal
guildmate
+
did not fear death and refused
in order to have someone to act on plots and schemes in
+
was unafraid in the moment
in order to have law enforcement look the other way in
+
was willing to accept eventual death and refused
fellow order member
+
was not afraid and refused
fellow believer
+
  and agreed
fellow company member
+
respected
troupemate
+
  The plan worked.
the corruption of
+
  Effective pressure to comply came from co-conspirators surrounding
  toward the fulfillment of plots and schemes in
+
comrade-in-arms
to corrupt
 
the failed attempt by
 
in order to secure embezzled funds in
 
in order to have an agent in  
 
as a member of
 
the wilds
 
 
childhood friend  
 
childhood friend  
lover
+
fellow artist
 
fellow scholar  
 
fellow scholar  
comrade-in-arms
+
corrupted
 
  subordinated  
 
  subordinated  
attempted to corrupt
+
lover
spouse
+
companion
corrupted
 
 
apprentice  
 
apprentice  
master
+
fellow believer
 
ex-spouse  
 
ex-spouse  
companion
+
mother
 
fellow athlete  
 
fellow athlete  
fellow artist
+
master
 
father  
 
father  
mother
+
distrusted
attempted murder
+
a desire for vengeance
attempted theft
+
hated
by fooling
+
felt no loyalty to
attempted kidnapping
+
feelings of vanity
for
+
an unwillingness to accept death
plotted to frame
+
being swayed by the emotional appeal
blood-drinking
+
feelings of greed
a conspiracy to slow labor
+
  The plan failed.
plotted to steal
+
  raised their suspicions and the plan was foiled.
  plotted to assassinate
+
  attempted to corrupt
  to give
+
had no respect for
promised
+
was unafraid of
plotted to sabotage the activities of  
+
  Allies surrounding
plotted to induce a war of
+
a embezzlement conspiracy
plotted to abduct
 
via
 
 
a corruption conspiracy
 
a corruption conspiracy
a bribery conspiracy
+
in order to
 
  plotted to infiltrate  
 
  plotted to infiltrate  
a embezzlement conspiracy
 
 
an unknown party
 
an unknown party
Subject revealed that in
+
a bribery conspiracy
 
  concocted  
 
  concocted  
, and
+
to handle the matter directly or through another party
 
  approached by  
 
  approached by  
prepare a coup
+
plotted to frame
 
  under the influence of  
 
  under the influence of  
to handle the matter directly or through another party
+
initiate sabotage
 
steal treasures
 
steal treasures
in order to
+
prepare a coup
 
instill terror
 
instill terror
initiate sabotage
+
in order to have law enforcement look the other way in
 +
neighbor
 +
in order to have an agent in
 +
in order to have someone to act on plots and schemes in
 +
troupemate
 +
fellow order member
 +
guildmate
 +
fellow company member
 +
the failed attempt by
 +
the corruption of
 +
Subject revealed that in
 +
in order to secure embezzled funds in
 +
toward the fulfillment of plots and schemes in
 +
as a member of
 +
in becoming a permanent part of the living world
 +
aided
 +
.  The ritual took place in
 +
accepting bribes in exchange for leniency
 +
passing a portion of corruptly-obtained funds
 +
to entertain the citizenry
 +
to eradicate monsters
 +
to work as a mercenary
 +
agreed to a parley with
 +
.  The ritual involved
 +
, becoming a resident of
 +
made an agreement with
 +
plotted to induce a war of
 +
by fooling
 +
a conspiracy to slow labor
 +
promised
 +
plotted to steal
 +
a position
 +
via
 +
plotted to sabotage the activities of
 +
plotted to assassinate
 +
plotted to abduct
 +
the corruption conspiracy
 +
the bribery conspiracy
 +
concocted by
 +
the embezzlement conspiracy
 +
make an offer of service
 +
a corrupt agreement was formed
 +
the plot of
 +
to live a life of adventure
 
  to entertain the world
 
  to entertain the world
  to oust
+
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
  to live a life of adventure
+
  joined with
 
, becoming a citizen of  
 
, becoming a citizen of  
  to study
+
  to oust
 
  to help rescue  
 
  to help rescue  
joined with
+
a temple complex
 
a guildhall
 
a guildhall
 +
requested that
 +
in order to be brought to safety
 +
to find
 
a grand guildhall
 
a grand guildhall
a temple
 
a temple complex
 
to find
 
as a guide
 
 
  agreed to establish  
 
  agreed to establish  
in order to be brought to safety
+
the formation of a corrupt agreement
aided
+
  has revealed the presence of  
passing a portion of corruptly-obtained funds
+
the permanent joining by
.  The ritual took place in
 
  in becoming a permanent part of the living world
 
began
 
a position
 
embezzling funds
 
accepting bribes in exchange for leniency
 
to eradicate monsters
 
, becoming a resident of  
 
to work as a mercenary
 
to entertain the citizenry
 
.  The ritual involved
 
using
 
made an agreement with
 
agreed to a parley with
 
 
the passing of corruptly-obtained funds by  
 
the passing of corruptly-obtained funds by  
the embezzlement of
+
the parley between
 
  to the living world
 
  to the living world
the permanent joining by
 
 
the promise by  
 
the promise by  
to steal
+
the embezzlement of
 
the bribery of
 
the bribery of
of
+
the agreement by
 
  in bound service
 
  in bound service
the joining of
+
the request by
  to establish
+
  and become a resident of
the agreement by
 
 
the agreement between  
 
the agreement between  
the parley between
 
 
  and become a citizen of  
 
  and become a citizen of  
and become a resident of
+
Nameless
the bribery conspiracy
+
Unidentified
a corrupt agreement was formed
+
Sabtr
the embezzlement conspiracy
+
Framr
the corruption conspiracy
+
Assas
make an offer of service
+
Snatc
requested that
+
Asset
retrieve
+
Crrpt
asked that
+
Membr
to sabotage the activities of
+
the conspiracy to slow labor
to induce a war of
+
the murder
to assassinate
+
the export prohibition violation
to abduct
+
the job order violation
the plot of
+
multiple crimes
concocted by
+
the production order violation
to frame
+
Interrogation Report:
to infiltrate
 
that
 
the request by
 
has revealed the presence of
 
the formation of a corrupt agreement
 
bbA
 
Steal
 
 
Corrupt
 
Corrupt
Abduct
+
Provide Position
 
Assassinate
 
Assassinate
Sabotage
+
Steal
 
, agreed in  
 
, agreed in  
Unidentified
+
Abduct
 
A plot
 
A plot
 +
Sabotage
 +
Boss
 +
Frame
 
Start War
 
Start War
between
+
Attempted Embezzlement
 
Infiltrate
 
Infiltrate
Frame
+
Attempted Bribery
 
Attempted Espionage
 
Attempted Espionage
Attempted Embezzlement
+
belief in the law
Provide Position
+
belief in harmony
Attempted Bribery
+
to subject's
Nameless
+
Appealed
being nameless
+
to shared worship of
 +
flattering remarks in order to elicit information.
 +
Attempted to appeal
 +
Misrepresented
 +
facts surrounding case in order to elicit information.
 +
rapport in order to elicit information.
 +
Attempted to misrepresent
 +
Attempted to build
 +
Built
 +
belief in the truth
 +
belief in cooperation
 
  is in fact an assumed identity.  Subject's true name is  
 
  is in fact an assumed identity.  Subject's true name is  
the crime
+
Subject has used
 
Subject revealed that  
 
Subject revealed that  
the theft
+
being nameless
 
the robbery
 
the robbery
the murder
+
the crime
 
the kidnapping
 
the kidnapping
Attempted to make
+
the theft
 
Made
 
Made
Unfortunately, no new pertinent information was revealed.
+
intimidating remarks in order to elicit information.
 
Met with subject.   
 
Met with subject.   
a nameless identity
+
Attempted to make
 
  in the past.
 
  in the past.
Subject has used
+
Unfortunately, no new pertinent information was revealed.
 
  as an alias
 
  as an alias
Snatc
+
a nameless identity
Sabtr
+
valuing the truth
Crrpt
+
a belief in the value of cooperation
Assas
+
had a distrustful nature and refused to listen
Membr
+
valuing harmony
Asset
+
was intellectually stubborn and refused to listen
Boss
+
was a natural loner and refused to listen
RIP
+
spurning the truth
the job order violation
+
  Subject naively complied.
the conspiracy to slow labor
+
being trusting by nature
the production order violation
+
an acquiescing nature
the export prohibition violation
+
being inclined to converse
Subject confessed to  
+
spurning the truth and refused to listen
multiple crimes
+
spurning the value of cooperation and refused to listen
Framr
+
spurned the law and refused to listen
Interrogation Report:
+
spurned harmony and refused to listen
spurning the value of harmony
 
 
spurning the value of honesty
 
spurning the value of honesty
had a trusting nature and agreed
+
spurning the value of cooperation
 
spurning the law
 
spurning the law
acquiesced to the argument
+
spurning the value of harmony
 
was naturally inclined to speak
 
was naturally inclined to speak
facts surrounding case in order to elicit information.
+
had a trusting nature and agreed
 
   Subject  
 
   Subject  
being intellectually stubborn
+
acquiesced to the argument
 
being a natural loner
 
being a natural loner
valued honesty
+
a distrustful nature
 
believed in the value of cooperation
 
believed in the value of cooperation
value the law
+
being intellectually stubborn
 
valued harmony
 
valued harmony
spurning the value of cooperation
+
valued honesty
 
  interrogator
 
  interrogator
to subject's
+
value the law
belief in the law
+
  Subject was cagey and refused to comply.
to shared worship of
 
in order to elicit information.
 
Attempted to appeal
 
Appealed
 
intimidating remarks in order to elicit information.
 
flattering remarks in order to elicit information.
 
Attempted to misrepresent
 
Misrepresented
 
Built
 
rapport in order to elicit information.
 
belief in cooperation
 
Attempted to build
 
belief in harmony
 
belief in the truth
 
 
   In retrospect, interrogator may have completely misjudged subject's character.
 
   In retrospect, interrogator may have completely misjudged subject's character.
and refused
+
Palette not found
  Subject was cagey and refused to comply.
 
valuing harmony
 
valuing the truth
 
was a natural loner and refused to listen
 
had a distrustful nature and refused to listen
 
  Subject naively complied.
 
was intellectually stubborn and refused to listen
 
a distrustful nature
 
spurning the truth
 
being inclined to converse
 
being trusting by nature
 
spurning the value of cooperation and refused to listen
 
an acquiescing nature
 
spurned harmony and refused to listen
 
spurning the truth and refused to listen
 
a belief in the value of cooperation
 
spurned the law and refused to listen
 
LEAVES
 
 
graphics/
 
graphics/
 
FLUX
 
FLUX
DEFAULT
 
 
FIRED_MAT
 
FIRED_MAT
Palette not found
+
unprepared
Not found:
 
HIGH_PRIEST
 
PRIEST
 
Route
 
priests
 
priest
 
sacred
 
holy
 
high priests
 
high priest
 
exalted
 
high
 
Silk
 
Leather
 
Shell
 
Pearl
 
Horn
 
Tooth
 
Bone
 
Plant cloth
 
Well-crafted
 
Standard
 
Crystal glass
 
Clear glass
 
Green glass
 
Coral
 
Amber
 
Yarn
 
 
Multizone Flood Overflow
 
Multizone Flood Overflow
 
Cannot find path
 
Cannot find path
Line 4,601: Line 3,600:
 
MOUSTACHE
 
MOUSTACHE
 
SIDEBURNS
 
SIDEBURNS
HAIR
+
Plant cloth
Corpse
 
Ghostly
 
 
Wood
 
Wood
 
sand bags
 
sand bags
Line 4,611: Line 3,608:
 
large pots/food storage
 
large pots/food storage
 
Plant growth (?)
 
Plant growth (?)
unprepared
+
HIGH_PRIEST
Your fortress of
+
Route
is a great treasure.  We respect that this is no mere trade.
+
Ghostly
will not go unanswered.
+
Ash
Villains!  The seizure of
 
with the presentation of
 
You honor
 
Allow non-plant/animal
 
Allow plant/animal
 
Domesticated
 
Expert
 
Knowledgeable
 
General familiarity
 
A few facts
 
Overall training
 
Insufficient resources were available to use additional parallelism.
 
Merchants from
 
 
Potash
 
Potash
 
Coal
 
Coal
Line 4,635: Line 3,619:
 
Exceptional
 
Exceptional
 
Superior quality
 
Superior quality
Finely-crafted
+
Allow plant/animal
 
Wax
 
Wax
 
Plant Cloth
 
Plant Cloth
Line 4,643: Line 3,627:
 
Soap
 
Soap
 
Pearlash
 
Pearlash
Ash
+
Yarn
Side
+
Silk
Living
+
Leather
Slaughterability
+
Shell
Overall Training
+
Pearl
Pets/Livestock
+
Horn
Citizens
+
Tooth
Arena side
+
Bone
Trainer: Any unassigned
+
Finely-crafted
Stone
+
Well-crafted
Refuse
+
Standard
Corpses
+
Crystal glass
Furniture/siege ammo
+
Clear glass
Food
+
Green glass
Animals
+
Coral
All tasks
+
Amber
Dead/Missing
+
Being traded
Owned
 
Adopted somebody
 
 
Job
 
Job
Hunting assignment
 
 
Any unassigned trainer
 
Any unassigned trainer
 
Any trainer
 
Any trainer
 
Select a trainer for  
 
Select a trainer for  
Trainer
+
Trainer: Any unassigned
 
Trainer: Any
 
Trainer: Any
 
Trainer:  
 
Trainer:  
Line 4,675: Line 3,656:
 
Available as pet
 
Available as pet
 
Ready for slaughter
 
Ready for slaughter
Being traded
+
Merchants from
Cheese (animal)
+
Your fortress of
Cheese (plant)
+
is a great treasure.  We respect that this is no mere trade.
Drink (animal)
+
will not go unanswered.
Drink (plant)
+
Villains!  The seizure of
Plants
+
with the presentation of
Egg
+
You honor
Unprepared fish
+
Allow non-plant/animal
Unusable armor
+
Domesticated
Extract (plant)
+
Expert
Pressed material
+
Sheet
Paste
 
Fat
 
Bone meal
 
Milled plant
 
Fruit/leaves
 
Seeds
 
Armor
 
 
Weapons/trap comps
 
Weapons/trap comps
Cloth
 
 
Finished goods
 
Finished goods
Gems
 
 
Bars/blocks
 
Bars/blocks
Coins
+
Unusable armor
Ammo
 
 
Usable armor
 
Usable armor
 
Unusable weapons
 
Unusable weapons
Line 4,707: Line 3,678:
 
Empty cages
 
Empty cages
 
Additional options
 
Additional options
Sheet
+
Dead/Missing
Rough glass
+
Side
Clay
+
Living
Other stone
+
Slaughterability
Economic
+
Overall Training
Metal ores
+
Pets/Livestock
Blocks: stone/clay
+
Citizens
Blocks: metal
+
Ammo
Blocks: other materials
+
Stone
Thread (yarn)
+
Refuse
Thread (plant)
+
Corpses
Thread (silk)
+
Furniture/siege ammo
Gem
+
Food
Cut stone
+
All tasks
Cut gem
+
Horns/hooves
Rough gem
 
Cut glass
 
 
Teeth
 
Teeth
 
Shells
 
Shells
Bones
 
 
Skulls
 
Skulls
 
Body parts
 
Body parts
 
Item types
 
Item types
 
Misc. liquid
 
Misc. liquid
Extract (animal)
+
Blocks: other materials
 
Bars: metal
 
Bars: metal
 
Bars: other materials
 
Bars: other materials
Line 4,737: Line 3,705:
 
Stone/clay
 
Stone/clay
 
Other materials
 
Other materials
Type
 
 
Hair/wool
 
Hair/wool
Horns/hooves
+
Seeds
We'll be ready soon!
+
Cheese (animal)
My apologies, but we're still unloading.
+
Cheese (plant)
Select a merchant group to trade with:
+
Drink (animal)
Dist:
+
Drink (plant)
Amount needed:
+
Egg
Select materials for the
+
Unprepared fish
Total quality
+
Extract (animal)
craftsman
+
Extract (plant)
Greetings.  The
+
Pressed material
your more ethical works.  We've come to trade.
+
Bone meal
Greetings.  We are enchanted by
+
Milled plant
Your efforts are legend there.  Let us trade!
+
Fruit/leaves
Greetings from the Mountainhomes. 
+
Trap components
Greetings from the outer lands. 
 
There are no merchants present with which to trade.
 
Weapons
 
 
Parchment
 
Parchment
 
Paper
 
Paper
Line 4,762: Line 3,726:
 
Cloth (plant)
 
Cloth (plant)
 
Cloth (silk)
 
Cloth (silk)
Thread (metal)
+
Total quality
 
Core quality
 
Core quality
Shield
 
 
Legs
 
Legs
 
Hands
 
Hands
 
Feet
 
Feet
 
Head
 
Head
Body
+
Cut glass
Trap components
+
Rough glass
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
+
Other stone
going there.  Obviously, your copious wit is matched only by your industry!
+
Economic
[Laughs uproariously]  You had me
+
Metal ores
[Chuckles]  How droll.
+
Blocks: stone/clay
This would please us greatly.  What do you offer?
+
Blocks: metal
You wish to make an offering to our leader? 
+
Thread (metal)
You wish to make an offering?  We love gifts.
+
Thread (yarn)
Take what you wish.  I can't stop you.
+
Thread (plant)
wish to trade or to make an offering to our leader?
+
Thread (silk)
My stones, are you giving me those?  Do you
+
Gem
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
+
Cut stone
what do offer for them?
+
Cut gem
These _are_ fine items, aren't they?  Now,
+
Rough gem
Ah, but my goods are not free! What do you offer in trade?
+
Leave it to the besotted dullard to miss the finer points of discourse. I'm leavingDo reflect.
what interests you and what you're prepared to offer in exchange.
 
Yes, and trade we will! Simply tell me
 
 
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
 
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
 
I must make a profit.  There is simply not enough value here.
 
I must make a profit.  There is simply not enough value here.
Line 4,794: Line 3,755:
 
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 
  is unparalleled.  Let's make a deal!
 
  is unparalleled.  Let's make a deal!
ship of the
+
Take what you wish.  I can't stop you.
 
I will see that our leader gets this offering.
 
I will see that our leader gets this offering.
 
You are too kind.
 
You are too kind.
Line 4,802: Line 3,763:
 
You'll need more goods to make this arrangement.   
 
You'll need more goods to make this arrangement.   
 
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
 
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving.  Do reflect.
+
There are no merchants present with which to trade.
Inaccessible
+
My apologies, but we're still unloading.
Offer as gift
+
ship of the
Accept Counteroffer
+
craftsman
Seize
+
Greetings.  The
Excess Weight:
+
your more ethical works.  We've come to trade.
Allowed Weight:
+
Greetings.  We are enchanted by
Trader Loss:
+
Your efforts are legend there.  Let us trade!
Trader Profit:
+
Greetings from the Mountainhomes. 
exactly
+
Greetings from the outer lands. 
less than
+
very happy about the trading
greater than
 
at most
 
at least
 
available is
 
Amount of
 
Distance:
 
 
ecstatic with the trading
 
ecstatic with the trading
 
  seems  
 
  seems  
Line 4,826: Line 3,781:
 
Once a beautiful tree, and now?   
 
Once a beautiful tree, and now?   
 
I am beside myself with grief.  Perhaps we will show you how they suffered.
 
I am beside myself with grief.  Perhaps we will show you how they suffered.
You truly despise life, don't you? 
+
Trader Profit:
 
were added for the counteroffer:
 
were added for the counteroffer:
 
The following fortress goods
 
The following fortress goods
Line 4,832: Line 3,787:
 
not going to take much more of this
 
not going to take much more of this
 
to be rapidly losing patience
 
to be rapidly losing patience
willing to trade
 
 
pleased with the trading
 
pleased with the trading
very happy about the trading
+
Yes, and trade we will!  Simply tell me
A manager is required to coordinate
+
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
There are no active work orders.
+
going there. Obviously, your copious wit is matched only by your industry!
Can use any shop
+
[Laughs uproariously]  You had me
0 = Can use any shop
+
[Chuckles]  How droll.
  max
+
This would please us greatly. What do you offer?
  shop
+
You wish to make an offering to our leader?  
  shop(s)
+
You wish to make an offering? We love gifts.
Suggested conditions
+
You truly despise life, don't you? 
Farm plots
+
wish to trade or to make an offering to our leader?
Objects
+
My stones, are you giving me those?  Do you
Places
+
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
Creatures
+
what do offer for them?
active.
+
These _are_ fine items, aren't they?  Now,
by the manager before they become
+
Ah, but my goods are not free!  What do you offer in trade?
All work orders must be validated
+
Restarts if completed, checked monthly
work orders.
 
 
Restarts if completed, checked daily
 
Restarts if completed, checked daily
 
One-time order
 
One-time order
Line 4,858: Line 3,811:
 
Restarts if completed, conditions checked daily
 
Restarts if completed, conditions checked daily
 
One-time order, conditions checked daily
 
One-time order, conditions checked daily
not
+
Suggested conditions
must first be completed
 
must first be activated
 
Not satisfied for next check
 
Satisfied for next check
 
 
No material
 
No material
 
Restarts if completed, checked yearly
 
Restarts if completed, checked yearly
 
Restarts if completed, checked seasonally
 
Restarts if completed, checked seasonally
Restarts if completed, checked monthly
+
Distance:
Dormitory
+
Inaccessible
Barracks
+
Offer as gift
Archery range
+
Accept Counteroffer
Office
+
Seize
Dining hall
+
Excess Weight:
Bedroom
+
Allowed Weight:
Animal training
+
Trader Loss:
Meeting area
+
not
available
+
exactly
imprisoned
+
less than
present
+
greater than
assigned
+
at most
squads assigned
+
at least
Unnamed location
+
You do not have any farm plots.
Tomb
 
Dungeon
 
 
Workshops are placed using the building menu at the bottom of the screen.
 
Workshops are placed using the building menu at the bottom of the screen.
 
You do not have any workshops.
 
You do not have any workshops.
Line 4,890: Line 3,837:
 
You do not have any locations.
 
You do not have any locations.
 
Zones can be added using the zone menu at the bottom of the screen.
 
Zones can be added using the zone menu at the bottom of the screen.
You do not have any zones.
+
Meeting area
Sand
 
 
Pit/pond
 
Pit/pond
 
Pen/pasture
 
Pen/pasture
 
Garbage dump
 
Garbage dump
 
Gather fruit
 
Gather fruit
Fishing
 
 
Water source
 
Water source
You do not have any farm plots.
+
work orders.
Prepare writing material and assign scholars to a library.
+
A manager is required to coordinate
There is no written content here.
+
There are no active work orders.
Citizens, especially soldiers, will rarely name items.
+
0 = Can use any shop
There are no named objects here.
+
max
You can do this from the Nobles and Administrators menu.
+
shop(s)
You haven't named any position symbols yet.
+
You do not have any zones.
You may also send a squad to obtain one.
+
% occupied
Your workers will rarely make them on their own.
+
Unknown location
  family heirloom
+
to harvest
 +
planted
 +
Dormitory
 +
Archery range
 +
Dining hall
 +
Animal training
 +
squads assigned
 +
Unnamed location
 +
(De)select all currently-displayed creatures.
 +
, Pos
 +
  family treasure
 
Sacred to  
 
Sacred to  
 
Treasure of  
 
Treasure of  
 
Heirloom of  
 
Heirloom of  
 
Symbol of  
 
Symbol of  
Libraries are a location that can be created at a zone.
+
No established guild
Use these to make scrolls and quires.
+
, no members
Writing materials include paper and parchment sheets.
+
Dedicated to  
% occupied
+
No particular deity
Unknown location
+
exchange with
patient
+
Citizens and long-term residents only
Hospital
+
All visitors welcome
  guildhall
+
Only members can visit
Temple
+
Only members can visit (if guild established)
Library
+
  to utilize a hospital.
Tavern
+
You need to assign a
There aren't any crafted artifacts here.
+
You need a
Written content
+
, no workers
Named objects
 
Symbols
 
to harvest
 
planted
 
task
 
Select how squads will use this space.
 
 
Burrow  
 
Burrow  
Select which burrows to defend.
 
Create new route
 
Select or create a route.
 
 
Confirm
 
Confirm
 
Point  
 
Point  
Click the map to add points.
+
give to
 
take from
 
take from
workshop to
+
Recognize high priest
Select a stockpile or
+
Recognize priesthood
Max wheelbarrows
+
needed
Max barrels
+
High priest:
Storage and tools
+
Priest:
Select the squads to train here.
+
Grand Guildhall,
Remove assignment
+
Meeting place,
(De)select all currently-displayed creatures.
+
Only organized religions can have recognized priesthoods.
Text
+
Agreed to build temple complex
Bugged
+
Agreed to build temple
Civilians
+
You can recognize a high priest when this is a temple complex.
Military
+
You can recognize a priesthood once this is a temple.
family treasure
+
Tables:
Exit text
 
Exit nineslice
 
Exit button container
 
squad
 
Targeted by
 
, Pos
 
 
Bookcases:  
 
Bookcases:  
 
Rented rooms (Total):  
 
Rented rooms (Total):  
Line 4,965: Line 3,905:
 
Chests in common area:  
 
Chests in common area:  
 
Citizens only
 
Citizens only
Citizens and long-term residents only
+
Temple Complex,
 
Temple,  
 
Temple,  
 
  (next at  
 
  (next at  
Line 4,973: Line 3,913:
 
Written objects (incl. copies):  
 
Written objects (incl. copies):  
 
Chairs:  
 
Chairs:  
Tables:
+
meeting area zones, dining rooms and
No established guild
+
and libraries can be created from
, no members
+
Locations such as taverns, temples
Guildhall
+
No worshippers
Dedicated to
+
(No Specific Deity)
No particular deity
+
No members
exchange with
+
outside the fortress.
Select a stockpile to
+
of rooms can attract visitors from
give to
+
bedrooms.  These larger associations
All visitors welcome
+
Splints (Desired):
Only members can visit
 
Only members can visit (if guild established)
 
to utilize a hospital.
 
You need to assign a
 
You need a
 
, no workers
 
worker
 
 
Cloth (Desired):  
 
Cloth (Desired):  
 
Thread (Desired):  
 
Thread (Desired):  
Line 4,997: Line 3,930:
 
Agreed to build grand guildhall
 
Agreed to build grand guildhall
 
Agreed to build guildhall
 
Agreed to build guildhall
Grand Guildhall,
 
 
Bone Doctor
 
Bone Doctor
 
Monster Slayer
 
Monster Slayer
Line 5,005: Line 3,937:
 
Powder for casts (Desired):  
 
Powder for casts (Desired):  
 
Crutches (Desired):  
 
Crutches (Desired):  
Splints (Desired):
 
Recognize priesthood
 
needed
 
worshipper
 
High priest:
 
Priest:
 
worshipper
 
worshippers
 
Temple Complex,
 
Guildhall,
 
Meeting place,
 
Only organized religions can have recognized priesthoods.
 
Agreed to build temple complex
 
Agreed to build temple
 
You can recognize a high priest when this is a temple complex.
 
You can recognize a priesthood once this is a temple.
 
Recognize high priest
 
Cages/restraints
 
Machines/fluids
 
Constructions
 
Doors/hatches
 
Furniture
 
New hospital
 
New guildhall
 
New library
 
Carpenter
 
Bowyer
 
Ashery
 
Furnaces
 
Farming
 
Clothing and leather
 
Trade depot
 
Traps
 
and libraries can be created from
 
Locations such as taverns, temples
 
No worshippers
 
(No Specific Deity)
 
No members
 
Guild:
 
No workers
 
hall
 
New temple
 
New inn/tavern
 
Remove current location assignment
 
Add or choose a location.
 
outside the fortress.
 
of rooms can attract visitors from
 
bedrooms.  These larger associations
 
meeting area zones, dining rooms and
 
Quern
 
Farmer
 
Kitchen
 
Fishery
 
Tanner
 
Still
 
Farm plot
 
Dyer
 
Cabinet
 
Chest
 
Table
 
Chair
 
Bed
 
Hive
 
Nest box
 
Vermin Catcher's Shop
 
 
Glass furnace
 
Glass furnace
 
Stoneworker
 
Stoneworker
Line 5,077: Line 3,944:
 
Magma forge
 
Magma forge
 
Jeweler
 
Jeweler
Crafts
+
Dyer
 
Clothes
 
Clothes
 
Loom
 
Loom
 
Wood furnace
 
Wood furnace
Smelter
 
 
Magma smelter
 
Magma smelter
 
Magma kiln
 
Magma kiln
 
Magma glass furnace
 
Magma glass furnace
Kiln
+
Traps
Gem window
+
Cages/restraints
Glass window
+
Machines/fluids
Floor bars
+
Doors/hatches
Vertical bars
+
Carpenter
Floor grate
+
Bowyer
Wall grate
+
Ashery
Fortification
+
Furnaces
Dirt road
+
Clothing and leather
Water wheel
+
Trade depot
Screw pump
 
Floodgate
 
Well
 
Lever
 
Track stop
 
Track
 
Support
 
Instrument
 
 
Offering place
 
Offering place
 
Display
 
Display
 
Bookcase
 
Bookcase
 
Traction bench
 
Traction bench
Statue
+
Dirt road
Slab
 
Burial
 
 
Paved road
 
Paved road
Bridge
 
 
Stairs
 
Stairs
 
Ramp
 
Ramp
Floor
+
Vermin Catcher's Shop
Wall
+
Quern
Hatch
+
Farmer
Door
+
Kitchen
Blocked at this location
+
Fishery
Needs to be anchored on edge
+
Tanner
Hidden, cannot build at this location
+
Still
Needs walkable perimeter
+
Farm plot
Need trigger type
+
Hive
Disconnected
+
Nest box
Catapult
+
Animal trap
Ballista
 
Must remove construction
 
Building present
 
Lava/Magma at this location
 
Water at this location
 
Off map
 
Needs open space
 
Needs adjacent wall
 
Surrounded by empty space
 
 
Cage
 
Cage
 
Rope/chain
 
Rope/chain
Rollers
 
 
Millstone
 
Millstone
 
Vertical axle
 
Vertical axle
 
Horizontal axle
 
Horizontal axle
 
Gear assembly
 
Gear assembly
Windmill
+
Ballista
 
Armor stand
 
Armor stand
 
Weapon rack
 
Weapon rack
 
Archery target
 
Archery target
 
Upright weapon/spike
 
Upright weapon/spike
Weapon
 
 
Stone-fall
 
Stone-fall
 
Pressure plate
 
Pressure plate
Animal trap
+
Gem window
 +
Glass window
 +
Floor bars
 +
Vertical bars
 +
Floor grate
 +
Wall grate
 +
Fortification
 +
Windmill
 +
Water wheel
 +
Screw pump
 +
Well
 +
Track stop
 +
Track
 +
Mud is left by water
 
No mud/soil for farm
 
No mud/soil for farm
 
Needs ground or near machine
 
Needs ground or near machine
Line 5,157: Line 4,014:
 
Must be outside
 
Must be outside
 
Too close to edge
 
Too close to edge
 +
Surrounded by empty space
 +
Blocked at this location
 +
Needs to be anchored on edge
 +
Hidden, cannot build at this location
 +
Needs walkable perimeter
 +
Need trigger type
 +
Disconnected
 +
Catapult
 
Must be inside
 
Must be inside
Disconnected Build Overflow
+
Must remove construction
Mud is left by water
+
Building present
invalid hash bucket count
+
Lava/Magma at this location
unordered_map/set too long
+
Water at this location
 
+
Off map
 
+
Needs open space
Vein and gem mining blueprint
+
Needs adjacent wall
 +
u5@
 +
AcA
 +
KcA
 +
PETITIONS
 +
Placing creatures
 +
Right click when done
 +
Chopping trees blueprint
 +
Chopping trees
 +
Converting chopping blueprint to regular
 +
Converting to chopping blueprint
 +
Gathering fruit and leaves blueprint
 +
Gathering fruit and leaves
 +
Converting gathering blueprint to regular
 +
Converting to gathering blueprint
 +
Stair mining
 +
Ramp mining blueprint
 +
Ramp mining
 +
Channel mining blueprint
 +
Channel mining
 +
Converting mining blueprint to regular
 +
Converting mining to blueprint
 +
Must span multiple elevations
 
Gem mining blueprint
 
Gem mining blueprint
 
Regular mining blueprint
 
Regular mining blueprint
Line 5,172: Line 4,059:
 
Regular mining
 
Regular mining
 
Removing stairs/ramp/constructions
 
Removing stairs/ramp/constructions
Right click when done
+
Stair mining blueprint
 
Placing trees
 
Placing trees
 
Adding water
 
Adding water
Line 5,180: Line 4,067:
 
Removing fluids and spatter
 
Removing fluids and spatter
 
Automated vein and gem mining blueprint
 
Automated vein and gem mining blueprint
DIPLOMACY
+
Vein and gem mining blueprint
PETITIONS
+
Set the orientation below.
SIEGE
+
Water wheels are 1x3 or 3x1.
ALERT
+
The long side should align
Placing creatures
+
with the water's flow.
Carving fortifications through walls
+
Set the liquid flow direction below.
 +
Water flows from the adjacent input tile
 +
and from the tile below the input tile.
 +
Minecart rollers can vary in length.
 +
Hiding items from view
 +
Revealing hidden items
 +
Designating high traffic area
 +
Designating low traffic area
 +
Removing traffic designations
 +
Designating restricted traffic area
 +
Removing mining/chopping/gathering/smoothing orders
 +
Horizontal axles can vary in length.
 
Converting smoothing blueprint to regular
 
Converting smoothing blueprint to regular
 
Converting to smoothing blueprint
 
Converting to smoothing blueprint
Line 5,193: Line 4,091:
 
Removing melting designations
 
Removing melting designations
 
Designating items for dumping
 
Designating items for dumping
Converting to gathering blueprint
+
Removing dumping designations
 
Smoothing blueprint
 
Smoothing blueprint
 
Smoothing rough floors and walls
 
Smoothing rough floors and walls
Line 5,201: Line 4,099:
 
Carving tracks in floor
 
Carving tracks in floor
 
Fortification carving blueprint
 
Fortification carving blueprint
Must span multiple elevations
+
Carving fortifications through walls
Chopping trees blueprint
+
levels)
Chopping trees
+
Select material after placement
Converting chopping blueprint to regular
+
Use closest material
Converting to chopping blueprint
+
Keep building after placement
Gathering fruit and leaves blueprint
+
Bars and
Gathering fruit and leaves
+
Finished
Converting gathering blueprint to regular
+
Set the friction and auto-dump direction.
Stair mining blueprint
+
Auto-dumping is not required.
Stair mining
+
Set the draw direction below.
Ramp mining blueprint
+
Then select the corners of the bridge.
Ramp mining
+
Click a tile to place the
Channel mining blueprint
+
Click a tile to be one end of the
Channel mining
+
Click a tile to be a corner of the
Converting mining blueprint to regular
+
(spans
Converting mining to blueprint
 
Cart
 
 
Weight
 
Weight
Any
 
 
Minecarts do not trigger
 
Minecarts do not trigger
 
Creature trigger settings
 
Creature trigger settings
 
Citizens trigger
 
Citizens trigger
 
Citizens do not trigger
 
Citizens do not trigger
Minecart rollers can vary in length.
+
Creatures do not trigger
 
Set the orientation and speed below.
 
Set the orientation and speed below.
 
Resets
 
Resets
 
One use only
 
One use only
Water
 
 
Depth
 
Depth
 
Water does not trigger
 
Water does not trigger
 
Magma does not trigger
 
Magma does not trigger
Horizontal axles can vary in length.
+
Cart
Set the orientation below.
+
coffins
Water wheels are 1x3 or 3x1.
+
in order to form
The long side should align
+
bedrooms.
with the water's flow.
+
dining halls.
Set the liquid flow direction below.
+
throne rooms/studies.
Water flows from the adjacent input tile
+
tombs.
and from the tile below the input tile.
+
Dining Hall
Removing dumping designations
+
Archery Range
Hiding items from view
+
Click an existing zone to select it.
Revealing hidden items
+
Select a type below to add a zone.
Designating high traffic area
+
Click an icon to add a new zone.
Designating low traffic area
+
Select a rectangle
Removing traffic designations
+
which contains
Designating restricted traffic area
 
Removing mining/chopping/gathering/smoothing orders
 
Accept
 
 
Overlapping
 
Overlapping
 
Water Source
 
Water Source
Line 5,256: Line 4,147:
 
Pit/Pond
 
Pit/Pond
 
Meeting Area
 
Meeting Area
Goods
+
Animal Training
 
Sheets
 
Sheets
 
Custom
 
Custom
Line 5,264: Line 4,155:
 
Click in the play area
 
Click in the play area
 
to paint the stockpile.
 
to paint the stockpile.
(spans
+
Accept
levels)
+
Add new burrow
Select material after placement
+
Nobody assigned
Use closest material
+
to paint the burrow.
Keep building after placement
+
Click a tile to position the stop.
Bars and
+
Building track stops is recommended!
Blocks
+
Add new route
Finished
+
Stop
Creatures do not trigger
+
Indep
Set the friction and auto-dump direction.
+
rejected (already in use.)
Auto-dumping is not required.
+
rejected (not enclosed.)
Set the draw direction below.
+
to paint the zone.
Then select the corners of the bridge.
+
+
Click a tile to place the  
 
Click a tile to be one end of the
 
Click a tile to be a corner of the
 
to continue.
 
bedroom
 
dining hall
 
office
 
 
tomb
 
tomb
created.
 
 
dormitor
 
dormitor
ies
 
tombs.
 
 
Rooms with multiple beds
 
Rooms with multiple beds
 
will be made into
 
will be made into
Line 5,296: Line 4,177:
 
Undo
 
Undo
 
Select another rectangle
 
Select another rectangle
beds
+
to continue.
tables
+
Architecture:
chairs
+
Displayed:
coffins
+
Held/Worn:
in order to form
+
You need a broker with
bedrooms.
+
the appraisal skill.
dining halls.
+
A bookkeeper helps
throne rooms/studies.
+
with accuracy.
Animal Training
+
Imported Wealth:
Dining Hall
+
No Quarter
Archery Range
+
Morale/Fear
Click an existing zone to select it.
+
Created Wealth:
Select a type below to add a zone.
+
Weapons:
Click an icon to add a new zone.
+
Armor and Garb:
Select a rectangle
+
Furniture:
which contains
+
Other Objects:
Year
 
 
Elevation  
 
Elevation  
 
Conflict Level
 
Conflict Level
Line 5,320: Line 4,200:
 
Brawl
 
Brawl
 
Non-lethal
 
Non-lethal
Indep
+
Lethal
 
Create a creature to begin.
 
Create a creature to begin.
 
Pop
 
Pop
Line 5,327: Line 4,207:
 
Mid-
 
Mid-
 
Late  
 
Late  
+
+
Year
Add new burrow
+
Change to blueprint-only mode.
Nobody assigned
+
Change blueprints to standard selections.
to paint the burrow.
+
Change standard selections to blueprints.
Click a tile to position the stop.
+
Show advanced options.
Building track stops is recommended!
+
Hide advanced options.
Add new route
+
Set tree chopping orders.
Stop
+
Selected tiles are very high priority.
bed
+
Selected tiles are high priority.
table
+
Selected tiles are high-medium priority.
chair
+
Selected tiles are medium priority. [DEFAULT]
coffin
+
Selected tiles are low priority.
rejected (already in use.)
 
rejected (not enclosed.)
 
to paint the zone.
 
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
 
Designate constructed walls, floors, and other constructed tiles to be removed by miners.  This also designates all stairwells and ramps.
 
 
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
 
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
 
Dig a ramp on this level, going up.
 
Dig a ramp on this level, going up.
Dig a channel, making a ramp on the level below.
 
 
Hold left button to draw.
 
Hold left button to draw.
 
Left click to choose corners of a rectangle.
 
Left click to choose corners of a rectangle.
Dig every tile selected.
 
Imported Wealth:
 
 
Exported Wealth:
 
Exported Wealth:
 
Trade Information:
 
Trade Information:
Line 5,356: Line 4,228:
 
Following  
 
Following  
 
Tooltip
 
Tooltip
Set digging orders.
+
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
Finish setting dig orders.
 
Other Objects:
 
Architecture:
 
Displayed:
 
Held/Worn:
 
You need a broker with
 
the appraisal skill.
 
A bookkeeper helps
 
with accuracy.
 
Lethal
 
No Quarter
 
Morale/Fear
 
Created Wealth:
 
Weapons:
 
Armor and Garb:
 
Furniture:
 
Set wall smoothing, engraving, track carving, and fortification orders.
 
Smooth a rough wall to make it more pleasing to your citizens.  This also prepares the wall for engraving or fortification.
 
Engrave artwork into a smooth wall.
 
Carve a track in a stone floor.  Tracks are used by minecarts with routes set in the hauling menu.
 
Carve a gap in a smooth wall to allow your archers to fire upon invaders.
 
Finish setting wall orders.
 
Change to standard orders mode.
 
Designate items for dumping and melting, claim forbidden items and buildings, and set item visibility.
 
Set tree chopping orders.
 
Set tree chopping orders.  Select the base of the tree so that the woodcutter can reach it.  Assign a woodcutter to the work detail if necessary.  The woodcutter requires an axe.
 
Finish setting tree chopping orders.
 
Change to standard chop mode.
 
Set plant gathering orders.
 
Set plant gathering orders.  Some plants require fruit or other growths to be present.
 
Finish setting plant gathering orders.
 
Change to standard gather mode.
 
Selected tiles are low priority.
 
Selected tiles are very low priority.
 
Change to standard dig mode.
 
Change to blueprint-only mode.
 
Change blueprints to standard selections.
 
Change standard selections to blueprints.
 
Show advanced options.
 
Hide advanced options.
 
Dig only ore and gems selected, and automine any ore and gems of the same type which are uncovered.
 
Dig only ore and gems selected.
 
Dig only gems selected.
 
Selected tiles are very high priority.
 
Selected tiles are high priority.
 
Selected tiles are high-medium priority.
 
Selected tiles are medium priority. [DEFAULT]
 
Selected tiles are medium-low priority.
 
Repaint this stockpile.
 
Erase a portion of this stockpile.
 
Remove this stockpile permanently.
 
Toggle whether the stockpile can take items from anywhere or only from specific workshops and stockpiles.
 
Set from which workshops and stockpiles this stockpile gives and takes items.
 
Set how many barrerls, bins, and wheelbarrows this stockpile can use.
 
Place zones to establish meeting areas, pastures, and more.
 
Finish placing zones.
 
Remove mining, woodcutting, plant gathering, and smoothing orders.
 
Finish removing mining etc. orders.
 
Place structures and work areas that require construction materials.
 
Finish placing structures.
 
Place stockpiles for item storage.
 
Finish placing stockpiles.
 
Start painting a new stockpile.  Once the tiles are chosen, you'll be able to set the details.
 
Remove the stockpile being painted permanently.  Also removes existing zones!
 
Hide an item or building from your view.  Citizens will still use it.
 
 
Set high and low traffic areas.
 
Set high and low traffic areas.
 
Finish setting traffic areas.
 
Finish setting traffic areas.
Set a high traffic area.  Use this in wide central passages.
+
Remove mining, woodcutting, plant gathering, and smoothing orders.
Set a normal traffic area, the default state.
 
Set a low traffic area.  Citizens will look for better routes.
 
Set a restricted traffic area.  Citizens will look hard for better routes.  They will still use the area if other routes do not exist or are too long.
 
Set the exact weight in steps of a traffic type.
 
Finish setting item/building designations.
 
Claim a forbidden item or building so it will be used by your citizens.
 
Forbid your citizens from using an item or building.
 
 
Designate an item for dumping in a dumping zone.
 
Designate an item for dumping in a dumping zone.
Remove dumping designations.
 
 
Designate an item for melting at any smelter.
 
Designate an item for melting at any smelter.
Remove melting designations.
+
Finish setting tree chopping orders.
Remove hidden designations.
+
Finish setting plant gathering orders.
Certain livestock need to graze on grass.  Assign these animals to a pasture zone.  No fencing is needed.
+
Set wall smoothing, engraving, track carving, and fortification orders.
Animals assigned to pit/pond zones are dumped in the pit, but will leave the zone afterward if possible.  If the pit is designated as a pond, your citizens will attempt to fill it with water using buckets.
 
Your citizens will fill sand bags at this zone if a sandy floor or sandy wall is included.  This task is initiated manually at the glass furnace.
 
Your citizens will collect clay at this zone if a clay floor or clay wall is included.  This task is initiated manually at the kiln.
 
This important zone is where your citizens will gather to socialize.  Crucially, the meeting area is where locations such as taverns, temples, hospitals, and the like are established.
 
Animals that are capable of being trained receive their training at this zone once they have been assigned a trainer from the Pets/Livestock menu.  Generally, a piece of meat is required.
 
Your citizens will sleep in bedrooms.  It should include a bed!  Try to enclose it with walls and/or doors.  Do not overlap with other rooms.
 
Your citizens will eat at this zone.  When not assigned to a particular citizen, citizens without their own dining hall will eat here.  Tables and adjacent chairs should be included.
 
Select this option and any unassigned deceased citizens will be buried here automatically.
 
Select this option and any unassigned deceased pets will be buried here automatically.
 
Choose which squads will use this barracks.
 
Remove the zone being painted permanently.  Also removes existing zones!
 
Your citizens will drink at a water source zone or gather water using buckets for various tasks.  This is useful if you don't have a functioning well and you want to control exactly where the tasks take place.
 
Citizens assigned to the fishing work detail will fish in this zone if it exists.  Otherwise, they will fish everywhere.
 
Plant gathering zones are used in locations where plants will be gathered frequently.  Use the gather designation otherwise.
 
Items designated for dumping will be tossed into open air spaces included in this zone.  If no open air tiles are included, they will dump the items on the floor.
 
Gather fruit and vegetables from shrubs in this zone.
 
Gather fallen fruit in this zone.
 
Select animals to be placed in this pasture zone.  They will stay after being led here.
 
Designate this zone as the top of a pit.  Citizens will not fill the pit below with water.
 
Designate this zone as the top of a pond.  Citizens will bring buckets of water if the pond below isn't filled.
 
Select animals to be dropped into the pit or pond below this zone.  Animals will not feel obligated to stay if they can find a way out.
 
Assign a new or existing location to this zone.  Locations are groups of zones and rooms with a larger purpose, like a tavern, a temple, a library, or a craft guildhall.
 
Set details for the assigned location.
 
Start painting a new zone.  Once the tiles are chosen, you'll be able to set the details.
 
 
Go to the previous zone overlapping the tile you clicked.
 
Go to the previous zone overlapping the tile you clicked.
Go to the next zone overlapping the tile you clicked.
 
Repaint this zone.
 
Erase a portion of this zone.
 
Suspend activities in this zone.  Does not remove the zone.
 
Remove this zone permanently.
 
 
Gather fruit in trees in and just above this zone.  Requires a stepladder.
 
Gather fruit in trees in and just above this zone.  Requires a stepladder.
Name this stop.
+
Citizens assigned to the fishing work detail will fish in this zone if it existsOtherwise, they will fish everywhere.
Remove this stop.
 
The assigned vehicle is at this stop.
 
The assigned vehicle is moving toward this stop.
 
The assigned vehicle wants to be at this stop but is not currently there.  A worker may be bringing it, or it may be stranded.
 
Open the citizen information menu.
 
Open the task information menu.
 
Open the place information menu.
 
Finish setting hauling routes.
 
Add a stop to this route.  Minecarts will move between stops when conditions are satisfied.
 
Assign a minecart to this route.  Only one vehicle can operate on each route.
 
Name this route.
 
Remove this route.
 
Set the items desired by the minecart at this stop.  Items must be in a linked stockpile.
 
Link a stockpile to this stop.  Citizens will haul items to and from the minecart as you specify.  Items for the minecart must be specified using the desired items button to the left.
 
Set conditions for the minecart to move on to the next stop.
 
Remove the burrow being painted permanently.  Also removes existing burrows!
 
Repaint this burrow.
 
Erase a portion of this burrow.
 
Remove this burrow permanently.
 
Recenter on this burrow.
 
Toggle whether workshops can source materials from outside the burrow.
 
Suspend this burrow.  Assigned citizens will not respect burrow restrictions while a burrow is suspended, but all tasks within the burrow will still function.
 
Set hauling routes for minecarts.
 
An office or study is required for certain official tasks, such as approving work orders and bookkeeping.  A chair or throne is required for these functions.
 
Your archers can train in this zone if there is an archery target included.
 
Squads should be assigned to a barracksThe squad can be set to train, sleep, and store equipment there.
 
Dormitories should include multiple beds and will not belong to a particular citizen.
 
Prisoners convicted in the Justice menu can be incarcerated at a chain or metal cage in the dungeon zone.
 
Deceased citizens and pets can be laid to rest in a tomb.  It should include a coffin, casket, or sarcophagus.
 
Establish burrows to organize work and living spaces in larger fortresses.
 
Finish establishing burrows.
 
This work order has been validated by the manager.
 
This work order has not been validated by the manager.  A manager can be employed in the nobles and administrators menu, and they must have an assigned office where they will work to validate orders.
 
Change the number of times the task will be performed.
 
Change the work order priority.  Work orders at the top of the list will use workshops first.
 
Set the conditions for work order activation.  This can involve needed materials, the current stock of products, or the completion of other work orders.
 
Set the material used or other details of the task.
 
Remove this work order.
 
Change the frequency that the conditions are checked.
 
Toggle the melt status of the item.  Items are melted at any smelter.
 
Toggle the visibility of the item.  Hidden items cannot be seen but citizens will still use them.
 
Create a new work order.  Work orders are like workshop jobs but they are assigned to shops automatically and can be activated with various conditions.
 
This work order is active.
 
This work order is waiting for its next scheduled check.
 
This work order is checking its conditions for activation.
 
This work order is ready to activate.
 
Set the maximum number of workshops that can be used by the work order.
 
Toggle whether the stockpile allows non-plant-and-animal-based objects, regardless of other settings.
 
Toggle whether goods banned by export mandates are listed.
 
 
Sort by distance from the depot.
 
Sort by distance from the depot.
Sort by value.
 
 
Leave menu and recenter the view on the time.
 
Leave menu and recenter the view on the time.
Leave menu and open the item's sheet.
 
Toggle the forbidden status of the item.  Citizens will not use forbidden items or buildings.
 
 
Toggle the dump status of the item.  Items are dumped in dumping zones.
 
Toggle the dump status of the item.  Items are dumped in dumping zones.
Open the labor menu.
+
Toggle the melt status of the itemItems are melted at any smelter.
Open the work orders menu.
+
Change the frequency that the conditions are checked.
Open the nobles and administrators menu.
+
This item is a symbol of a noble or administrator.
Open the objects menu.
+
View this item's sheet.
Open the squad sidebar.
+
View this creature's sheet.
Open the world screen.
 
Open the justice menu.
 
Toggle whether the stockpile allows plant and animal-based objects, regardless of other settings.
 
Toggle whether this creature will receive war trainingWar animals have more lethal attacks.
 
Toggle whether this creature will receive hunting training.  Hunting animals can move stealthfully during hunts.
 
Toggle whether this creature is available as a pet for any interested citizen or resident.
 
This creature is ecstatic right now.
 
This creature is happy right now.
 
This creature is pleased right now.
 
This creature is content right now.
 
This creature is displeased right now.
 
Set the details of this task, such as the material used.
 
View a detailed description of this activity.
 
Toggle whether the task will be repeated indefinitely.
 
Remove the current worker from the task.
 
Suspend this task.  This removes the worker.  The task can be unsuspended.
 
Cancel this task.
 
Assign a trainer to this creature.
 
Assign this creature as a work animal for a specific citizen or resident.
 
Remove this condition.
 
Leave this menu and recenter on this creature.
 
Leave this menu and view this creature's sheet.
 
Leave this menu and recenter on this object.
 
Leave this menu and view this object's sheet.
 
Leave this menu and recenter on this place.
 
Leave this menu and view this place's sheet or menu.
 
Leave this menu and recenter on the task's building.
 
Add a condition to the work order that checks the amount of some item.
 
Make the activation of the work order depend on the status of another work order.
 
Change the amount of the item being checked.
 
Change the inequality of the condition.
 
Change the type of the item being checked.
 
Change the material of the item being checked.
 
Change the properties of the item being checked.  Many of these are obscure and rely on specific tasks, but certain properties like 'empty' can be used in many conditions.
 
Change whether the work order must be activated or completed to satisfy this condition.
 
This option allows long-term residents of the fortress to enter this location.
 
This option indicates that the location is only open to fortress citizens.
 
 
This option indicates that the location is only open to members.
 
This option indicates that the location is only open to members.
Remove this worker from this occupation.
+
The squad leader is traveling or otherwise occupied off-site.
Set the camera to follow this item.
+
View the positions in this squad.
This item is tagged by a task and will not be used by other tasks.
+
Customize the squad's name.
See this creature's combat history.
+
Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near.
Customize this creature's nickname and profession nickname.
+
Assign a kill order. The soldiers will attempt to kill a targeted creature.
This type is restricted from brewing.
+
Assign a patrol order. The soldiers will walk a specified route repeatedly.
This type is allowed to be brewed.
+
Assign a burrow defense order.  The soldiers will patrol the burrow and attack any hostile creatures.
This type is not relevant to cooking.
+
Assign a training order. The squad must be assigned to a barracks zone with the training option set.
This type is restricted from cooking.
+
Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings.  If a permanent building item is forbidden, citizens will not perform tasks there!
This type is allowed to be cooked.
+
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use themIf a permanent building item is invisible, the building will be too!
Open the announcements screen.
+
The soldiers can either keep their equipment on at all times, or only when an order is active.
Rename this location.
+
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
This option allows visitors from outside the fortress to enter this location.
+
Cancel this scheduled order.
This creature is a mercenary.
+
Cancel this position's scheduled orders.
This creature is a monster slayer.
+
Change the squad's symbol.
This creature is a doctor.
 
This creature is assigned to a specific workshop.
 
This creature is assigned to a work detail.
 
Toggle whether this creature will be slaughtered at a butcher's shop when the opportunity arises.
 
Toggle whether this creature will be gelded at a farmer's workshop when the opportunity arises.
 
This type is not relevant to brewing.
 
This creature is unhappy right now.
 
This creature is miserable right now.
 
This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupationsClick to toggle.
 
This worker is not specialized and will do any free tasks that become available.  Click to toggle.
 
This creature is a tavern keeper.
 
This creature is a performer.
 
This creature is a scholar.
 
This creature is a scribe.
 
Recenter on the linked building.
 
 
Add stockpile links for this workshop.
 
Add stockpile links for this workshop.
 
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
 
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
 
This item is being traded.
 
This item is being traded.
 
This is a small creature within the trap.
 
This is a small creature within the trap.
This item is bait.
 
 
This item has been loaded.
 
This item has been loaded.
 
This item is resting within the building.
 
This item is resting within the building.
Click to set this task to repeat indefinitely.
+
This item is a semi-permanent part of the building, like an item on display.
This task is highest priority among all tasks everywhere.
 
 
Click to set this task as highest priority among all tasks everywhere.
 
Click to set this task as highest priority among all tasks everywhere.
 
Increase the priority of the task in this workshop.
 
Increase the priority of the task in this workshop.
Line 5,613: Line 4,277:
 
Click to suspend the task.  Assigned workers are removed from suspended tasks.
 
Click to suspend the task.  Assigned workers are removed from suspended tasks.
 
Create a new work order for this workshop.  Work orders are tasks that can repeat specified numbers of times and which can be given start conditions.  This is useful for automation.
 
Create a new work order for this workshop.  Work orders are tasks that can repeat specified numbers of times and which can be given start conditions.  This is useful for automation.
View details about this knowledge.
+
The creature is caged.
Recenter on this creature.
+
The creature is set to be chained.
Recenter on this item.
+
The creature is set to be caged.
Name this building.
+
The creature is assigned to a pasture.
Remove this building.
+
The creature is assigned to a pond.
This task has been assigned and is active.
+
The creature is assigned to a pit.
This task came from a work order.
+
Edit the recenter hotkey locations.
This task is set to repeat indefinitely.
+
Choose a stockpile from which the selected stockpile will take items.
Set the camera to follow this creature.
+
The track stop's vehicle will exchange items with this stockpile.  The vehicle will take desired items and offload any others.
Send this creature to a linked site, or expel this creature entirely.
+
The track stop's vehicle will take items from this stockpile.
This item is part of the assigned squad equipment.
+
The track stop's vehicle will give items to this stockpile.
This item is a tool assigned by a work detail.
+
The selected workshop will take items from here.
This item is a symbol of a noble or administrator.
+
The selected workshop will give items to here.
This item is part of the creature's regular clothing.
+
The selected stockpile will take items from here.
View this item's sheet.
+
The selected stockpile will give items to here.
View this creature's sheet.
 
Toggle whether the squad will train here.
 
 
Toggle whether the soldiers will store their individually assigned weapons and armor here.
 
Toggle whether the soldiers will store their individually assigned weapons and armor here.
 
Toggle whether the squad will store squad-level equipment here, such as ammunition.
 
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Line 5,637: Line 4,299:
 
Choose a stockpile to which the workshop will give items.
 
Choose a stockpile to which the workshop will give items.
 
Choose a stockpile from which the workshop will take items.
 
Choose a stockpile from which the workshop will take items.
Assign a training order.  The squad must be assigned to a barracks zone with the training option set.
+
Choose a stockpile to which the selected stockpile will give items.
 
Cancel an order.  Does not affect scheduled orders.
 
Cancel an order.  Does not affect scheduled orders.
Disband the squad.
 
Inspect the route.
 
 
Recenter on the announcement's location.
 
Recenter on the announcement's location.
 
Recenter on the creature (at the time of the announcement.)
 
Recenter on the creature (at the time of the announcement.)
 
Recenter on the item (at the time of the announcement.)
 
Recenter on the item (at the time of the announcement.)
 
Toggle whether the squad will sleep here.
 
Toggle whether the squad will sleep here.
View the leader's sheet.
+
Toggle whether the squad will train here.
The squad leader is traveling or otherwise occupied off-site.
+
Used to make lye, potash, and milk of lime.  Construction requires blocks, barrel, and a bucket.
View the positions in this squad.
+
Make crossbows here from wood or bone.  The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Customize the squad's name.
+
Make beds and various furniture here, as well as bins, barrels, and more.
Assign a station orderThe soldiers will stand near the point selected and engage any hostile creatures that come near.
+
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
Assign a kill orderThe soldiers will attempt to kill a targeted creature.
+
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
Assign a patrol orderThe soldiers will walk a specified route repeatedly.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap componentsMagma below the forge will power tasks.  You are responsible for placing the forge above the magma, but no other fuel is required.
Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures.
+
Make mechanisms here which are used to make levers, pressure plates, and gearsYou can also use mechanisms to link levers and pressure plates to other machinery.
This item is a semi-permanent part of the building, like an item on display.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap componentsThese tasks require fuel.
Toggle the forbidden status of the itemCitizens will not use forbidden items or buildingsIf a permanent building item is forbidden, citizens will not perform tasks there!
+
Use options in this category to place furniture that has already been constructed in a workshop.
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use themIf a permanent building item is invisible, the building will be too!
+
Place doors and hatches here after you have constructed them in an appropriate workshop.
The soldiers can either keep their equipment on at all times, or only when an order is active.
+
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
+
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Cancel this scheduled order.
+
Cages, ropes, and animal traps are found hereCages can be used in cage traps or to transport large animalsMetal cages and chains are also used by the justice system.
Cancel this position's scheduled orders.
+
Various mechanical traps can be found hereThe pressure plate is also found here, which has applications beyond traps.
Change the squad's symbol.
+
Archery targets, siege weapons, and some ornamental display items can be found in this category.
Show up and down arrows over ramps at the current elevation.
+
This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot.
 
Zoom in on the play area.
 
Zoom in on the play area.
 
Zoom out from the play area.
 
Zoom out from the play area.
 
Open the stocks window, where you can see all of your fortress's items.
 
Open the stocks window, where you can see all of your fortress's items.
View all alerts.
 
 
Most tasks in the fortress are started and completed at workshops.  Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
 
Most tasks in the fortress are started and completed at workshops.  Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
 
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
 
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
 
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
 
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
Edit the recenter hotkey locations.
+
A wide variety of food-and-drink-related workshops can be found in this category.
 
Recenter on the surface at this location.
 
Recenter on the surface at this location.
 
Recenter on the deepest discovered area at this location.
 
Recenter on the deepest discovered area at this location.
Line 5,677: Line 4,336:
 
Delete this recenter location.
 
Delete this recenter location.
 
Display water and magma depth numerically (1 to 7.)
 
Display water and magma depth numerically (1 to 7.)
The selected stockpile will give items to here.
+
Show up and down arrows over ramps at the current elevation.
The creature is chained.
+
Keep a colony of insects at your hives.  A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
The creature is caged.
+
Your citizens need a comfortable place to sleep.  A bed object must be made at the carpenter's shop before it can be placed.
The creature is set to be chained.
+
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement.  A chair/throne object must be made before it can be placed.
The creature is set to be caged.
+
Tables are required for dining.  A chair should be placed adjacent to the table.  A table object must be made before it can be placed.
The creature is assigned to a pasture.
+
Chests and coffers are used in personal bedrooms for storing non-clothing objects.  They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials.  A box object must be made before it can be placed.
The creature is assigned to a pond.
+
Cabinets are used in personal bedrooms for storing clothing objects.  A cabinet object must be made before it can be placed.
The creature is assigned to a pit.
+
The dead are buried in coffins.  Coffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
Choose a stockpile to which the selected stockpile will give items.
+
Citizens that cannot be buried properly can still be memorialized on slabs.  Slabs are created and engraved at the stoneworker's shop.
Choose a stockpile from which the selected stockpile will take items.
+
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone.  All tasks require fuel aside from clay collection.
The track stop's vehicle will exchange items with this stockpileThe vehicle will take desired items and offload any others.
+
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Magma below the furnace will power tasks.  You are responsible for placing the furnace above the magma, but no other fuel is required.
The track stop's vehicle will take items from this stockpile.
+
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  Magma below the kiln will power tasksYou are responsible for placing the kiln above the magma, but no other fuel is required.
The track stop's vehicle will give items to this stockpile.
+
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks.  You are responsible for placing the smelter above the magma, but no other fuel is required.
The selected workshop will take items from here.
+
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  All tasks require fuel.
The selected workshop will give items to here.
+
Make charcoal and ash from wood here.  Does not require fuel.
The selected stockpile will take items from here.
+
Plant crops at the farmplot.  You will need seeds or spawn and must select crops by season.  Crops can be fertilized with potash.  Soil is richer deeper underground.
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
+
When placed, a female bird will claim the box and start laying eggs, if one is available.
 
Make leather from animal hides here.  You can also make parchment using milk of lime and a hide.
 
Make leather from animal hides here.  You can also make parchment using milk of lime and a hide.
 
Process raw fish into edible food here.  Raw fish will not be eaten.
 
Process raw fish into edible food here.  Raw fish will not be eaten.
Line 5,701: Line 4,360:
 
Capture and train small animals here.  Requires animal traps.
 
Capture and train small animals here.  Requires animal traps.
 
Make sugar, flour, and various useful slurries here.  Powered version of the quern.  Must be hooked to a windmill or water wheel to function.
 
Make sugar, flour, and various useful slurries here.  Powered version of the quern.  Must be hooked to a windmill or water wheel to function.
Forge weapons and armor here, as well as most other metal objects from furniture to trap componentsThese tasks require fuel.
+
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zoneGlassmaking requires fuel.
 
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
 
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
 
Make stone furniture here, as well as blocks which are used in constructions.
 
Make stone furniture here, as well as blocks which are used in constructions.
Line 5,709: Line 4,368:
 
Use dyes here to color thread and cloth.  Requires a barrel and bucket for construction.
 
Use dyes here to color thread and cloth.  Requires a barrel and bucket for construction.
 
Brew alcohol from plants, fruit, or honey.
 
Brew alcohol from plants, fruit, or honey.
This crucial building is where all trading will be done.  Pack animals from distant civilizations will need to access this building from the edge of the map.  Later, wagons will need a clear 3-wide path to the depot.
+
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
Used to make lye, potash, and milk of limeConstruction requires blocks, barrel, and a bucket.
+
Place the well in an open space above water to provide a relatively safe area for your citizens to draw waterRequires mechanisms, blocks, a chain or rope, and a bucket.
Make crossbows here from wood or boneThe metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
+
Use floodgates to control the flow of fluids between spaces in your fortress.  Must be attached to a lever or pressure plate to functionRequires a floodgate object to be built before it can be placed.
Make beds and various furniture here, as well as bins, barrels, and more.
+
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
+
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
+
Place the windmill aboveground to generate power for machines, such as the millstone or screw pumpNot all areas have strong winds.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  Magma below the forge will power tasksYou are responsible for placing the forge above the magma, but no other fuel is required.
+
Use the gear assembly to connect axles and machinery togetherGear assemblies can be disengaged temporarily by linking them to levers.
Make mechanisms here which are used to make levers, pressure plates, and gearsYou can also use mechanisms to link levers and pressure plates to other machinery.
+
Horizontal axles transfer power on the same elevation.  Horizontal axles can be east-west or north-south.
A wide variety of food-and-drink-related workshops can be found in this category.
+
Vertical axles transfer power between two adjacent elevations.
Use options in this category to place furniture that has already been constructed in a workshop.
+
This ornamental construction can enhance the value of rooms.  Three cut gem objects must be made at a jeweler's shop before it can be placed.
Place doors and hatches here after you have constructed them in an appropriate workshop.
+
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress.  Otherwise, they are ornamental.
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
+
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood.
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
+
You can place floors for functional reasons or to enhance the appearance of the fortressRequires boulder, block, or wood.
Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animalsMetal cages and chains are also used by the justice system.
+
You can build a ramp next to a wall to provide access to the floor above.  The space above the ramp must also be empty. Requires boulder, block, or wood.
Various mechanical traps can be found here.  The pressure plate is also found here, which has applications beyond traps.
+
You can build staircases to connect different elevations.  Staircases must span at least two elevations.  Requires boulder, block, or wood.
Archery targets, siege weapons, and some ornamental display items can be found in this category.
+
Fortifications block creature movement but allow projectiles through.  Soldiers near fortifications are reasonably safe from incoming projectiles.  Requires boulder, block, or wood.
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
+
Use minecart tracks in conjunction with the hauling menu.
 
Bridges can be used to span open spaces or placed above water or magma.  Bridges can be connected to levers and raised to block access.
 
Bridges can be used to span open spaces or placed above water or magma.  Bridges can be connected to levers and raised to block access.
 
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
 
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
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Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
 
Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
 
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
 
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
Citizens that cannot be buried properly can still be memorialized on slabsSlabs are created and engraved at the stoneworker's shop.
+
This ornamental construction can enhance the value of roomsA window object must be made at a glass furnace before it can be placed.
 
Statues can be used to decorate your fortress and add value to your rooms.  A statue object must be made at an appropriate workshop first.
 
Statues can be used to decorate your fortress and add value to your rooms.  A statue object must be made at an appropriate workshop first.
 
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment.  A traction bench object must be made before it can be placed.
 
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment.  A traction bench object must be made before it can be placed.
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Large instruments must be placed in taverns or temples before they will be used.  These instruments must be assembled at a workshop first.
 
Large instruments must be placed in taverns or temples before they will be used.  These instruments must be assembled at a workshop first.
 
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once.  Doors can also be forbidden or attached to levers to control movement in the fort.
 
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once.  Doors can also be forbidden or attached to levers to control movement in the fort.
When placed, a female bird will claim the box and start laying eggs, if one is available.
+
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
Keep a colony of insects at your hives.  A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
+
Default attack is a strike without charging or wrestling.
Your citizens need a comfortable place to sleep.  A bed object must be made at the carpenter's shop before it can be placed.
+
Default attack is a charging strike.
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement.  A chair/throne object must be made before it can be placed.
+
Default attack is a wrestling move.
Tables are required for dining.  A chair should be placed adjacent to the table.  A table object must be made before it can be placed.
+
Choose default attack according to opponent.
Chests and coffers are used in personal bedrooms for storing non-clothing objects.  They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials.  A box object must be made before it can be placed.
+
Freely move between tiles when dodging if necessary
Cabinets are used in personal bedrooms for storing clothing objects.  A cabinet object must be made before it can be placed.
+
Do not move from current tile when dodging even if it means being struck.
The dead are buried in coffins.  Coffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
+
Dodge away from charging opponents to avoid being knocked over.
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Glassmaking requires fuel.
+
Attempt to stop charging opponents, standing your ground.
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  All tasks require fuel aside from clay collection.
+
Add or remove fluids.
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required.
+
Add water to the arena.
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required.
+
Add magma to the arena.
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required.
+
Add snow to the arena.
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  All tasks require fuel.
+
Add mud to the arena.
Make charcoal and ash from wood here.  Does not require fuel.
+
Remove fluids and spatter from the arena.
Plant crops at the farmplot.  You will need seeds or spawn and must select crops by season.  Crops can be fertilized with potash.  Soil is richer deeper underground.
+
Create a tree to place in the arena.
Stone-fall traps drop a stone on intruders.  Must be loaded with boulders.
+
Change the weather, temperature, and time.
 
Weapon traps use a weapon or trap component to strike intruders.  Can be used with ranged weapons and loaded with ammo.  Can use multiple weapons at once.
 
Weapon traps use a weapon or trap component to strike intruders.  Can be used with ranged weapons and loaded with ammo.  Can use multiple weapons at once.
 
Cage traps capture intruders in cages.  Must be loaded with a cage.
 
Cage traps capture intruders in cages.  Must be loaded with a cage.
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A ballista fires a ballista arrow in one of the four cardinal directions.  The operator can adjust the aim slightly.
 
A ballista fires a ballista arrow in one of the four cardinal directions.  The operator can adjust the aim slightly.
 
A catapult fires a boulder in one of the four cardinal directions.  The operator can adjust the aim slightly.
 
A catapult fires a boulder in one of the four cardinal directions.  The operator can adjust the aim slightly.
Vertical axles transfer power between two adjacent elevations.
+
Create a creature to place in the arena.
 
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
 
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
 
A chain can be placed for use in the justice system or for the restraint of an animal.
 
A chain can be placed for use in the justice system or for the restraint of an animal.
Line 5,773: Line 4,432:
 
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
 
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
 
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.  The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
 
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.  The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
Use minecart tracks in conjunction with the hauling menu.
+
Stone-fall traps drop a stone on intruders.  Must be loaded with boulders.
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water.  Requires mechanisms, blocks, a chain or rope, and a bucket.
+
Jump somewhere.
Use floodgates to control the flow of fluids between spaces in your fortress.  Must be attached to a lever or pressure plate to function.  Requires a floodgate object to be built before it can be placed.
+
Talk to somebody.
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
+
Start a performanceThis can take several turns to complete.
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
+
Strike somebody adjacent with a melee attackAlso allows available parry, block, and dodge moves.
Place the windmill aboveground to generate power for machines, such as the millstone or screw pumpNot all areas have strong winds.
+
Wrestle somebody adjacentAlso allows available parry, block, and dodge moves.
Use the gear assembly to connect axles and machinery together.  Gear assemblies can be disengaged temporarily by linking them to levers.
+
Shoot.  Requires a ranged weapon and ammunition.
Horizontal axles transfer power on the same elevation.  Horizontal axles can be east-west or north-south.
+
View your log.
This ornamental construction can enhance the value of rooms.  A window object must be made at a glass furnace before it can be placed.
+
Set movement options.
This ornamental construction can enhance the value of roomsThree cut gem objects must be made at a jeweler's shop before it can be placed.
+
Set combat options.
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress.  Otherwise, they are ornamental.
+
Interact with nearby objects.
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids.  Requires boulder, block, or wood.
+
Climb or hold terrain.
You can place floors for functional reasons or to enhance the appearance of the fortressRequires boulder, block, or wood.
 
You can build a ramp next to a wall to provide access to the floor above.  The space above the ramp must also be empty.  Requires boulder, block, or wood.
 
You can build staircases to connect different elevations.  Staircases must span at least two elevations.  Requires boulder, block, or wood.
 
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood.
 
Move down to the west.
 
 
Move down to the east.
 
Move down to the east.
 
Move down to the northwest.
 
Move down to the northwest.
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Travel.
 
Travel.
 
Sleep or wait a while.
 
Sleep or wait a while.
Attempt to stop charging opponents, standing your ground.
 
 
Handle charging attacks according to the opponent.
 
Handle charging attacks according to the opponent.
 
View all announcements.
 
View all announcements.
 
Recenter on yourself.
 
Recenter on yourself.
Move upward.
 
 
Move downward.
 
Move downward.
 
Move down to the north.
 
Move down to the north.
 
Move down to the south.
 
Move down to the south.
Change the weather, temperature, and time.
+
Move down to the west.
Default attack is a strike without charging or wrestling.
+
Eat or drink an item.
Default attack is a charging strike.
+
Interact with an item in a different way.
Default attack is a wrestling move.
+
View this item.
Choose default attack according to opponent.
+
Drop this item.
Freely move between tiles when dodging if necessary
+
Wear this item.
Do not move from current tile when dodging even if it means being struck.
+
Remove this item.
Dodge away from charging opponents to avoid being knocked over.
+
Put this item into a container.
Create a creature to place in the arena.
+
Eat or drink this item.
Add or remove fluids.
+
Toggle sneaking.
Add water to the arena.
+
View the map.
Add magma to the arena.
+
Drop an item.
Add snow to the arena.
+
Wear an item.
Add mud to the arena.
+
Remove an item.
Remove fluids and spatter from the arena.
+
Put an item into a container.
Create a tree to place in the arena.
 
You do not have a weapon.
 
 
You are a projectile.
 
You are a projectile.
You are a rider.
 
 
You are prone.  Click to stand.
 
You are prone.  Click to stand.
 
You are not prone.  Click to go prone.
 
You are not prone.  Click to go prone.
 
Close the map.
 
Close the map.
Go upward.
 
 
Go downward.
 
Go downward.
Shoot.  Requires a ranged weapon and ammunition.
+
End travel.
 
Tactical mode is on.  You control everybody manually.  Click to control only this character (others will follow you.)
 
Tactical mode is on.  You control everybody manually.  Click to control only this character (others will follow you.)
 
Tactical mode is off.  Companions are following you.  Click to control everybody.
 
Tactical mode is off.  Companions are following you.  Click to control everybody.
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You have a weapon drawn.  Click to strap it.
 
You have a weapon drawn.  Click to strap it.
 
You have a weapon available to draw.  Click to draw it.
 
You have a weapon available to draw.  Click to draw it.
Climb or hold terrain.
+
You do not have a weapon.
Jump somewhere.
+
You are oblivious.
Talk to somebody.
+
You are in a fell mood.
Start a performance. This can take several turns to complete.
+
You are in a macabre mood.
Craft or butcher.
+
You are in a fey mood.
Use ability.
+
You are in a secretive mood.
Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves.
+
You are melancholy.
Wrestle somebody adjacent.  Also allows available parry, block, and dodge moves.
+
You are insane.
Build. (coming soon)
+
You are hungry.
View your status.
+
You are drowsy.
View your log.
+
You are stressed. View your status for more information.
Open your inventory.
+
You are distracted by unmet needs.  View your status for more information.
Set movement options.
+
You are in a martial trance.
Set combat options.
+
You are throwing a tantrum.
Interact with nearby objects.
+
You are depressed.
Search for bugs.
 
You are paralyzed.
 
You are wrestling.
 
You are nauseated.
 
 
You are stunned.
 
You are stunned.
 
You are winded.
 
You are winded.
 
You have are seriously injured.  View your status for more information.
 
You have are seriously injured.  View your status for more information.
 
You have are injured.  View your status for more information.
 
You have are injured.  View your status for more information.
You have a fever.
 
Eat or drink this item.
 
 
Interact with this item in a different way (opens menu.)
 
Interact with this item in a different way (opens menu.)
 
This party member is currently automated in tactical mode.
 
This party member is currently automated in tactical mode.
Line 5,869: Line 4,511:
 
You are sleeping.
 
You are sleeping.
 
You are unconscious.
 
You are unconscious.
Put an item into a container.
+
Object (remembered)
Eat or drink an item.
+
Structure (remembered)
Interact with an item in a different way.
+
Wall (remembered)
View this item.
+
Upward stair (remembered)
Drop this item.
+
Downward stair (remembered)
Wear this item.
+
Updown stair (remembered)
Remove this item.
+
Upward ramp (remembered)
Put this item into a container.
+
Downward ramp (remembered)
End travel.
+
Storytelling
Toggle sneaking.
+
Preaching
View the map.
+
Poem recitation
Toggle cloud view.
+
Musical voice
Toggle track view.
+
Dancing
Drop an item.
+
(heard
Wear an item.
+
recently
Remove an item.
+
Creature (remembered)
- mine rock or chop trees
 
 
Loud movement
 
Loud movement
 
Quiet movement
 
Quiet movement
Line 5,893: Line 4,534:
 
Quiet vocalization
 
Quiet vocalization
 
Loud grinding
 
Loud grinding
You are insane.
+
Quiet grinding
You are berserk.
 
You are catatonic.
 
You are terrified.
 
 
Toggle the display of spoor for tracking.
 
Toggle the display of spoor for tracking.
 
  - make at a workshop first
 
  - make at a workshop first
 
  - chop down trees
 
  - chop down trees
 
  - mine rock underground
 
  - mine rock underground
You are depressed.
+
  - mine rock or chop trees
You are oblivious.
 
You are in a fell mood.
 
You are in a macabre mood.
 
You are in a fey mood.
 
You are in a secretive mood.
 
You are possessed.
 
You are melancholy.
 
You are thirsty.
 
You are hungry.
 
You are drowsy.
 
You are stressed. View your status for more information.
 
You are distracted by unmet needs.  View your status for more information.
 
You are enraged.
 
You are in a martial trance.
 
You are throwing a tantrum.
 
Steam
 
Mist
 
Item Cloud
 
An Ocean Wave
 
Sea Foam
 
Magma Mist
 
Lava Mist
 
vapor
 
Downward ramp (remembered)
 
Floor (remembered)
 
Open air (remembered)
 
Blood of the living (sensed)
 
a colony of
 
many
 
a swarm of
 
Miasma
 
Creature (remembered)
 
Object (remembered)
 
Structure (remembered)
 
Wall (remembered)
 
Upward stair (remembered)
 
Downward stair (remembered)
 
Updown stair (remembered)
 
Upward ramp (remembered)
 
Quiet grinding
 
Storytelling
 
Preaching
 
Poem recitation
 
Musical voice
 
Dancing
 
(heard
 
recently
 
unintelligible
 
/NE
 
/NW
 
/SE
 
Lava [
 
Track/Spoor
 
Track/Spoor:
 
broken vegetation
 
print
 
imprint
 
right
 
left
 
A pile of
 
 
A Fire
 
A Fire
 
Stagnant salt water [
 
Stagnant salt water [
Line 5,967: Line 4,545:
 
Salt water [
 
Salt water [
 
Water [
 
Water [
/7]
 
 
Magma [
 
Magma [
Smoke
+
Lava [
 
A Web
 
A Web
 
A Campfire
 
A Campfire
Line 5,977: Line 4,554:
 
A dusting of  
 
A dusting of  
 
A small pile of  
 
A small pile of  
Status of  
+
A pile of  
Citizenship of
+
Item Cloud
A Priest for
+
An Ocean Wave
A Guildhall for
+
Sea Foam
A High Priest for
+
Magma Mist
A Grand Guildhall for
+
Lava Mist
Some corrupt data
+
vapor
wishes to parley
+
Smoke
Flattering, but we'd rather maintain our distance from the homeland.
+
Floor (remembered)
We can abide by this.  Let us work toward mutual co-existence.
+
Open air (remembered)
Our needs exceed your allowances.  Relax.  They're only trees.
+
Blood of the living (sensed)
We can grant this request.  Let's discuss the specifics, though...
+
many
We cannot stop production just because of your quaint sensibilities.
+
a swarm of  
You do not have an official capable of handling these matters.
+
Miasma
There are no petitions that need your attention.
+
Steam
Parley with
 
Make requests for next year's caravan.  They'll charge more for these items.
 
 
We will gladly do as you ask and strengthen our bonds of friendship.
 
We will gladly do as you ask and strengthen our bonds of friendship.
 
Sadly, we do not possess this object.  Best of luck in your search.
 
Sadly, we do not possess this object.  Best of luck in your search.
Line 6,001: Line 4,576:
 
We will drown out the call with the screams of your dying.  Begone.
 
We will drown out the call with the screams of your dying.  Begone.
 
I can scarcely believe this good news!  I have some recommendations.
 
I can scarcely believe this good news!  I have some recommendations.
/SW
+
Flattering, but we'd rather maintain our distance from the homeland.
 
/yours or companion's
 
/yours or companion's
 
You can recenter on certain announcements.  Right click to close.
 
You can recenter on certain announcements.  Right click to close.
Select a report to view the full text.  Right click to close.
 
Elevate whom?
 
 
No recommendations available
 
No recommendations available
 
No positions available
 
No positions available
 
Abort
 
Abort
has many members here
+
/NE
with the hall designated for a
+
/NW
guild.
+
/SE
meets with
+
/SW
is sought by
+
Track/Spoor
, and I aim to return it home.
+
Track/Spoor:
  My epic journey began
+
broken vegetation
  I've searched nearly the whole world over.
+
print
has many worshippers in
+
imprint
has many worshippers here
+
unintelligible
and now requires
 
a temple complex and high priest
 
a temple and priest
 
The location must be built and furnished,
 
with the new position appointed by you.
 
has many members in
 
eradicating monsters.
 
 
entertaining citizens and visitors.
 
entertaining citizens and visitors.
 
soldiering.
 
soldiering.
Line 6,033: Line 4,599:
 
desires citizenship.
 
desires citizenship.
 
as a citizen of
 
as a citizen of
in order to avert
+
has many worshippers in
 
loss of life.
 
loss of life.
 
Do you approve this request?
 
Do you approve this request?
Line 6,040: Line 4,606:
 
wishes to reside here
 
wishes to reside here
 
for the purpose of
 
for the purpose of
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
+
eradicating monsters.
requested, priced at
+
Citizenship of  
%[R]
+
A Priest for
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
+
A Guildhall for  
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
+
A High Priest for  
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
+
A Grand Guildhall for  
Can you imagine the trade wagons?  Of course, there are responsibilities, and the nobility must live well.[B]
+
Some corrupt data
Do you have anyone suitable to recommend for elevation?
+
wishes to parley
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
+
in order to avert
ship.
+
We can abide by thisLet us work toward mutual co-existence.
  A need for [C:6:0:1]
+
Our needs exceed your allowances.  RelaxThey're only trees.
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
+
We can grant this request.  Let's discuss the specifics, though...
% and
+
We cannot stop production just because of your quaint sensibilities.
% respectively[C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
There are no petitions that need your attention.
%[C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
Parley with
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
+
Status of  
is a sacred relic of our people.
 
 
[B]Pass this treasure into our possession, and we shall depart in peace.
 
[B]Pass this treasure into our possession, and we shall depart in peace.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world.  I wish I had more to tell you.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world.  I wish I had more to tell you.
Line 6,064: Line 4,629:
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
  I've boldly searched
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
 
   I've already searched in  
 
   I've already searched in  
 
   I can only rest when I've brought the prize safely to  
 
   I can only rest when I've brought the prize safely to  
Line 6,072: Line 4,637:
 
  is an heirloom of our people.
 
  is an heirloom of our people.
 
  is the property of our people.
 
  is the property of our people.
  25%
+
  is a sacred relic of our people.
 +
with the hall designated for a
 +
guild.
 +
meets with
 +
, and I aim to return it home.
 +
  My epic journey began
 +
  I've searched nearly the whole world over.
 +
  I've boldly searched
 +
has many worshippers here
 +
and now requires
 +
a temple complex and high priest
 +
a temple and priest
 +
The location must be built and furnished,
 +
with the new position appointed by you.
 +
has many members in
 +
has many members here
 +
  And beware.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
 +
trees, butcher.
 +
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know.  But know that this land is sacred to us, these trees more than any others.
 +
We elves are partial in particular to the trees in the forests surrounding your lands.
 +
  Although we are loath to spare a single branch to your senseless slaughter,
 +
we are willing to ask that you cap your tree-fells at
 +
until we next meet. 
 +
I will try to return next year as I am able.
 +
requested, priced at
 +
%[R]
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
 +
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
 +
Can you imagine the trade wagons?  Of course, there are responsibilities, and the nobility must live well.[B]
 +
Do you have anyone suitable to recommend for elevation?
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
 +
  A need for [C:6:0:1]
 +
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
 +
% and
 +
% respectively.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
%.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had.  We will still try to fill your needs as best we can.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement.  Feel free to go over the documents.[B]
 
  50%
 
  50%
 
  75%
 
  75%
Line 6,079: Line 4,683:
 
desired items
 
desired items
 
any items
 
any items
1 day
 
east
 
west
 
 
immediately
 
immediately
 
in 1 day
 
in 1 day
Line 6,087: Line 4,688:
 
always (at least 0%)
 
always (at least 0%)
 
when empty
 
when empty
when
+
25%
I will try to return next year as I am able.
+
VACANT
  And beware.
+
Throne Room/Office
Set conditions for
+
Export of
(Vehicle moved to next stop if any condition triggered.)
+
Choose symbols for the position holder to carry or wear.
north
+
No relevant skills
south
+
Leave Vacant
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
+
(traveling)
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
+
DRINK_MAT
trees, butcher.
+
Stone use
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know.  But know that this land is sacred to us, these trees more than any others.
+
Standing orders
We elves are partial in particular to the trees in the forests surrounding your lands.
+
Right panel
  Although we are loath to spare a single branch to your senseless slaughter,
+
highest precision
we are willing to ask that you cap your tree-fells at
+
high precision
until we next meet.
+
The stockpile records are  
You have no vehicles.
+
Your bookkeeper needs to work in an office to improve precision
Choose a vehicle for
+
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
Inaccessible from first stop
+
% updated toward the next precision level.
 +
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
 +
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
Stocks amount display:
+
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
+
Your bookkeeper has done enough work to attain
 
All counts accurate
 
All counts accurate
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
+
medium precision
 
low precision
 
low precision
Your bookkeeper has done enough work to attain
+
Prohibited
 
Make  
 
Make  
Export of
+
Low Precision
 
Lowest Precision
 
Lowest Precision
Prohibited
+
High Precision
 
Medium Precision
 
Medium Precision
Low Precision
+
Stocks amount display:
 
Highest Precision
 
Highest Precision
High Precision
+
Automatically collect webs
VACANT
+
Use any cloth
NEW
+
Slaughter any marked animal
cabinet
+
No automatic web collection
chest
+
Automatically butcher carcasses
armor stand
+
No automatic slaughter
weapon rack
+
Automatically clean fish
Dining Room
+
No automatic butchery
Throne Room/Office
+
Automatically weave dyed thread
Leave Vacant
+
Automatically weave all thread
Choose symbols for the position holder to carry or wear.
+
Use only dyed cloth
(traveling)
+
No automatic weaving
No relevant skills
 
Drinks
 
Seeds
 
 
Filter box
 
Filter box
Meat/Fish/Other
+
Brew
 
Cook
 
Cook
Number
+
You have no appropriate ingredients.
 
No Ingredients
 
No Ingredients
Brew
+
Only selected do this
 
Everybody does this
 
Everybody does this
Right panel
+
Custom Detail
 
Nobody does this
 
Nobody does this
Only selected do this
+
Add new work detail
 
Custom Detail
 
Custom Detail
Custom Detail
+
Workers ignore refuse
Veg/Fruit/Leaves
+
Workers gather refuse
Add new work detail
+
Workers ignore outdoor refuse
DRINK_MAT
+
Workers gather outdoor refuse
No food to cook or brew (are you in trouble?)
+
Workers ignore outdoor vermin remains
Standing orders
+
Workers gather outdoor vermin remains
Work Details
+
Workers save corpses
Details
+
Workers dump corpses
Stone use
+
Workers ignore furniture
Reset to default
+
Workers gather furniture
high precision
+
Workers ignore bodies
medium precision
+
Workers gather bodies
Your bookkeeper needs to work in an office to improve precision
+
Workers ignore minerals
highest precision
+
Workers gather minerals
% updated toward the next precision level.
+
Workers ignore wood
The stockpile records are
+
Workers gather wood
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
+
Do not automate smelter
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
 
 
Automate smelter
 
Automate smelter
Do not automate kiln
+
Do not automate other shops
 
Automate other shops
 
Automate other shops
Do not automate smelter
+
Workers ignore animals
 
Workers gather animals
 
Workers gather animals
Do not automate other shops
+
Workers ignore food
 
Workers gather food
 
Workers gather food
Workers ignore animals
+
Automate kitchen
 
No automatic fish cleaning
 
No automatic fish cleaning
Automatically clean fish
 
 
Do not automate kitchen
 
Do not automate kitchen
Automate kitchen
+
Do not automate tannery
 
Automate tannery
 
Automate tannery
---
+
Do not automate kiln
 
Automate kiln
 
Automate kiln
Do not automate tannery
+
Forbid other death items during sieges
Use any cloth
+
Forbid other death items
Use only dyed cloth
+
Forbid floor/wall cleaning
No automatic web collection
+
Claim other death items
Automatically collect webs
+
Allow floor/wall cleaning
No automatic slaughter
+
Forbid floor/wall cleaning during sieges
Slaughter any marked animal
+
Forbid trap cleaning during sieges
No automatic butchery
+
Forbid trap cleaning
Automatically butcher carcasses
+
Claim your dead
Automated workshops
+
Forbid your dead during sieges
You have no appropriate ingredients.
+
Forbid your death items during sieges
Sieges and forbidding
+
Forbid your death items
Hauling
+
Forbid other non-hunted dead
Automatically weave all thread
+
Claim your death items
Chores
+
Claim other dead
No automatic weaving
+
Forbid other non-hunted dead during sieges
Automatically weave dyed thread
+
Workers save hair and wool
 
Workers dump hair and wool
 
Workers dump hair and wool
Workers save skins
+
Workers save other objects
 
Workers dump other objects
 
Workers dump other objects
Workers save hair and wool
+
Forbid used ammunition during sieges
 
Forbid used ammunition
 
Forbid used ammunition
Workers save other objects
+
Forbid your dead
 
Claim used ammunition
 
Claim used ammunition
Forbid used ammunition during sieges
+
Workers save skulls
 
Workers dump skulls
 
Workers dump skulls
Workers save corpses
+
Workers save bones
 
Workers dump bones
 
Workers dump bones
Workers save skulls
+
Workers save shells
 
Workers dump shells
 
Workers dump shells
Workers save bones
+
Workers save skins
 
Workers dump skins
 
Workers dump skins
Workers save shells
+
Fish only in designated zones
Workers gather refuse
+
Prefer zones for water drinking
Workers ignore wood
+
Prefer zones for fishing
Workers gather outdoor refuse
+
Announce some job cancellations
Workers ignore refuse
+
Announce most job cancellations
Workers gather outdoor vermin remains
+
Everybody harvests
Workers ignore outdoor refuse
+
Announce no job cancellations
Workers dump corpses
+
Mix similar foods in barrels
Workers ignore outdoor vermin remains
+
Only farmers harvest
Workers gather furniture
+
Drink water only from designed zones
Workers ignore food
+
Do not mix similar food in barrels
Workers gather bodies
+
Claim toppled building items
Workers ignore furniture
 
Workers gather minerals
 
Workers ignore bodies
 
Workers gather wood
 
Workers ignore minerals
 
 
Forbid toppled building items during sieges
 
Forbid toppled building items during sieges
Forbid toppled building items
+
Children do chores
 
Forbidding of death objects occurs at time of death.
 
Forbidding of death objects occurs at time of death.
Claim toppled building items
+
There are no children
 
Children don't do chores
 
Children don't do chores
Children do chores
+
Announce all job cancellations
 
to do your chores.
 
to do your chores.
There are no children
+
Forbid trap rearming
 
Allow trap cleaning
 
Allow trap cleaning
Forbid trap cleaning during sieges
+
Allow trap rearming
 
Forbid trap rearming during sieges
 
Forbid trap rearming during sieges
Forbid trap rearming
+
Forbid cages from sprung traps during sieges
 
Forbid cages from sprung traps
 
Forbid cages from sprung traps
Allow trap rearming
+
Forbid toppled building items
 
Claim cages from sprung traps
 
Claim cages from sprung traps
Forbid cages from sprung traps during sieges
+
is selected
Forbid other death items
+
until commander
Claim other dead
+
somebody first
Claim other death items
+
You must appoint
Forbid other death items during sieges
+
to create a squad.
Forbid floor/wall cleaning during sieges
+
You must appoint a
Forbid floor/wall cleaning
+
Multiple orders
Forbid trap cleaning
+
Create new squad
Allow floor/wall cleaning
+
new order
Forbid your dead during sieges
+
soldiers to follow
Forbid your dead
+
Vacant position
Forbid your death items
+
At least
Claim your dead
+
Assign leader
Claim your death items
+
Back to squads
Forbid your death items during sieges
+
Cannot appoint
Forbid other non-hunted dead during sieges
+
Assign position
Forbid other non-hunted dead
+
Editing routine
 
(unnamed orders)
 
(unnamed orders)
Done editing
+
Equip/orders only
 
Equip/always
 
Equip/always
Editing routine
+
Sleep/barracks at will
 
Sleep/room at will
 
Sleep/room at will
Equip/orders only
+
Minimum number of
 
Sleep/barracks at need
 
Sleep/barracks at need
Sleep/barracks at will
 
You know of no appropriate stones.
 
Select to use in non-economic jobs.
 
Choose a symbol for the detail.
 
 
Choose a symbol for the burrow.
 
Choose a symbol for the burrow.
Symbol
 
 
Choose a symbol for the squad.
 
Choose a symbol for the squad.
Foreground
+
Choose a symbol for the detail.
 
Background
 
Background
Prefer zones for water drinking
+
Done editing
Drink water only from designed zones
+
Military routines
Prefer zones for fishing
+
Add new routine
Fish only in designated zones
+
Routine #
Stone type
+
Current month
Economic stone
+
Really delete this routine?
Economic uses
+
Add/edit routines (columns)
Magma-safe
+
Off duty
Announce most job cancellations
+
No uniform
Announce all job cancellations
+
Constant training
Announce no job cancellations
+
Staggered training
Announce some job cancellations
+
Ready
Only farmers harvest
+
's squad
Everybody harvests
+
change equipment, and
Do not mix similar food in barrels
 
Mix similar foods in barrels
 
 
member to give orders,
 
member to give orders,
Select a squad or squad
 
 
assign schedules.
 
assign schedules.
change equipment, and
+
seleced positions.
squad.
 
Choose a uniform for the
 
 
seleced squads.
 
seleced squads.
seleced positions.
+
Routine:
 
No special orders
 
No special orders
Multiple orders
+
No target
target
+
Equip
Routine:
 
 
Move: click on the map.
 
Move: click on the map.
No target
+
Select a squad or squad
 
Schedule
 
Schedule
Equip
+
New bodywear
until commander
+
Confirm and save uniform
Cannot appoint
+
New legwear
You must appoint
+
New headwear
is selected
+
New footwear
You must appoint a
+
New handwear
somebody first
+
New weapon
Create new squad
+
New shield
to create a squad.
+
any material
soldiers to follow
+
BROKEN
Minimum number of
+
(Dye)
At least
+
any color
new order
+
Position
Back to squads
+
missing item
Vacant position
+
(enter name here)
Assign position
+
Adding uniform
Assign leader
 
 
specific weapon
 
specific weapon
specific shield
 
 
, weapon
 
, weapon
individual choice
+
(foreign)
indiv choice, ranged
 
indiv choice, melee
 
 
plant fiber
 
plant fiber
(foreign)
+
Monthly orders
 
View monthly schedule
 
View monthly schedule
Add/edit routines (columns)
+
specific helm
 
specific armor
 
specific armor
Monthly orders
+
specific gloves
 
specific pants
 
specific pants
specific helm
+
specific shield
 
specific shoes
 
specific shoes
specific gloves
+
No assigned items
appointed by
 
's squad
 
Routine #
 
Military routines
 
Really delete this routine?
 
Add new routine
 
Current month
 
No uniform
 
Staggered training
 
Off duty
 
Ready
 
Constant training
 
Create which squad?
 
 
Not yet assigned
 
Not yet assigned
assigned items
 
 
Mat
 
Mat
No assigned items
+
Add uniform
 
Assign uniform
 
Assign uniform
Color
+
Custom uniform
 
Update equipment
 
Update equipment
Add uniform
+
Uniform worn over clothing
 
Uniform replaces clothing
 
Uniform replaces clothing
New weapon
+
Partial matches okay
 
Exact matches only
 
Exact matches only
Uniform worn over clothing
+
indiv choice, melee
 
  individual choice
 
  individual choice
Partial matches okay
 
 
  indiv choice, ranged
 
  indiv choice, ranged
indiv choice, melee
+
Attempted kidnapping
Confirm and save uniform
+
Injured party:  
(enter name here)
+
Attempted murder
New headwear
+
Unsolved.
New bodywear
+
1 witness
New handwear
+
Convicted:
New legwear
 
New shield
 
New footwear
 
BROKEN
 
metal
 
any color
 
any material
 
missing item
 
(Dye)
 
Adding uniform
 
Position
 
Custom uniform
 
 
 
 
 
Officer:  
 
none assigned
 
in prison.
 
Padding
 
Interrogate
 
Convict
 
Interview Scheduled
 
Already interviewed
 
No witnesses
 
Sort units by how involved they are in the crime.
 
1 witness
 
witnesses
 
Beating.
 
day
 
No sentence pending.
 
hammerstrike
 
Kidnapping
 
Attempted kidnapping
 
Attempted theft
 
Attempted murder
 
 
Unknown convict.
 
Unknown convict.
Unsolved.
+
Violation of export prohibition
Injured party:
+
Violation of job order
Convicted:
 
 
Violation of production order
 
Violation of production order
Violation of export prohibition
 
Disorderly conduct
 
 
Building destruction
 
Building destruction
Violation of job order
+
Attempted theft
 
Conspiracy to alow labor
 
Conspiracy to alow labor
Interrogations
+
Disorderly conduct
Prepared by
 
There is no intelligence information yet.
 
If a crime involves a conspiracy, an interrogation may reveal the plot.
 
[C:6:0:0]In traction
 
[C:4:0:1]Heavy bleeding
 
No interrogation reports.
 
Selected actor:
 
Cage/Chain Reqs
 
Desired metal cages and chains in dungeons:
 
Cold cases
 
Fortress guard
 
Convict list
 
Intelligence
 
Guards List
 
Convicts
 
admire the object.
 
 
Reported:  
 
Reported:  
Saw that the object was disturbed.
+
No witnesses.
 
Saw  
 
Saw  
Cases
+
admire the object.
 
Closed cases
 
Closed cases
No witnesses.
+
Cold cases
 
Open cases
 
Open cases
Witness:  
+
Cases
unknown
+
Implicates:  
Interrogate suspects for wrongdoing.
 
 
Convict a suspect for this crime.
 
Convict a suspect for this crime.
Found the body.
 
 
Saw that the object was missing.
 
Saw that the object was missing.
Implicates:
+
Saw that the object was disturbed.
 
Accuses:  
 
Accuses:  
[C:1:0:1]Drowsy
+
Found the body.
[C:5:0:1]Dehydrated
+
none assigned
[C:2:0:1]Nauseous
+
Padding
[C:4:0:1]Very drowsy
+
Officer:  
[C:6:0:0]Hungry
+
Convict
[C:4:0:1]Slumberous
+
Interrogate suspects for wrongdoing.
[C:1:0:1]Thirsty
+
Interrogate
[C:4:0:1]Starving
+
Sort units by how involved they are in the crime.
[C:6:0:1]Over-exerted
+
No sentence pending.
[C:6:0:1]Tired
+
No witnesses
[C:6:0:1]Slight pain
+
day
[C:6:0:1]Exhausted
+
in prison.
[C:1:0:1]Drowning
+
hammerstrike
[C:7:0:0]Winded
+
Beating.
[C:3:0:1]Stunned
 
[C:3:0:1]Dizzy
 
[C:3:0:1]Slightly numb
 
 
[C:4:0:1]Serious fever
 
[C:4:0:1]Serious fever
[C:3:0:1]Completely numb
+
[C:4:0:1]Moderate fever
 
[C:3:0:1]Partially numb
 
[C:3:0:1]Partially numb
[C:6:0:1]Extreme pain
+
[C:3:0:1]Slightly numb
 
[C:6:0:1]Moderate pain
 
[C:6:0:1]Moderate pain
[C:4:0:1]Moderate fever
+
[C:6:0:1]Slight pain
 
[C:4:0:1]Slight fever
 
[C:4:0:1]Slight fever
[C:5:0:1]Severe blood loss
+
[C:6:0:1]Extreme pain
 
[C:5:0:1]Faint
 
[C:5:0:1]Faint
[C:4:0:1]Bleeding
+
[C:5:0:1]Moderate blood loss
 
[C:5:0:1]Pale
 
[C:5:0:1]Pale
[C:3:0:1]Partially paralyzed
+
[C:5:0:1]Severe blood loss
 
[C:3:0:1]Sluggish
 
[C:3:0:1]Sluggish
[C:5:0:1]Moderate blood loss
+
[C:3:0:1]Completely numb
 
[C:3:0:1]Paralyzed
 
[C:3:0:1]Paralyzed
[C:4:0:1].Major artery torn
+
[C:3:0:1]Partially paralyzed
[C:4:0:1].Artery torn
+
Prepared by
[C:2:0:1].Spilled
+
No interrogation reports.
[C:5:0:1].Butchered
+
If a crime involves a conspiracy, an interrogation may reveal the plot.
[C:7:0:1].Motor nerve severed
+
Interrogations
[C:7:0:1].Sensory nerve severed
+
[C:4:0:1]Heavy bleeding
[C:4:0:1].Heavy bleeding
+
[C:4:0:1]Bleeding
[C:4:0:1].Bleeding
+
Selected actor:
[C:6:0:1]Ability to fly somewhat impaired
+
[C:6:0:0]In traction
[C:7:0:1]Motor nerve damage
+
Desired metal cages and chains in dungeons:  
[C:6:0:1]Ability to grasp somewhat impaired
+
Guards List
[C:6:0:1]Ability to fly lost
+
Fortress guard
[C:7:0:0]---
+
Cage/Chain Reqs
[C:5:0:1].Gelded
+
Intelligence
[C:7:0:1]Sensory nerve damage
+
There is no intelligence information yet.
[C:7:0:0]No health problems
+
Convicts
[C:4:0:1]Vision lost
+
Convict list
 
[C:6:0:1]Vision impaired
 
[C:6:0:1]Vision impaired
[C:4:0:1]Cannot breathe
+
[C:7:0:0]Vision somewhat impaired
 
[C:7:0:0]Trouble breathing
 
[C:7:0:0]Trouble breathing
[C:6:0:1]Ability to stand somewhat impaired
+
[C:4:0:1]Vision lost
 
[C:6:0:1]Ability to grasp lost
 
[C:6:0:1]Ability to grasp lost
[C:7:0:0]Vision somewhat impaired
+
[C:6:0:1]Ability to grasp somewhat impaired
 
[C:6:0:1]Ability to stand lost
 
[C:6:0:1]Ability to stand lost
[C:4:0:1]Thirsty!
+
[C:6:0:1]Ability to stand somewhat impaired
 
[C:4:0:0]Thirsty
 
[C:4:0:0]Thirsty
[C:6:0:1]Drowsy
+
[C:5:0:1]Thirsty
 
[C:1:0:0]Drowsy
 
[C:1:0:0]Drowsy
[C:4:0:1]Very hungry
+
[C:4:0:1]Thirsty!
 
[C:6:0:1]Hungry
 
[C:6:0:1]Hungry
[C:5:0:1]Thirsty
+
[C:4:0:1]Cannot breathe
 
[C:6:0:1]Thirsty
 
[C:6:0:1]Thirsty
[C:6:0:0].Moderate frost-bite
+
[C:4:0:1]Very hungry
[C:6:0:0].Minor frost-bite
+
[C:5:0:1]Dehydrated
[C:6:0:0].Minor burn
+
[C:1:0:1]Thirsty
[C:6:0:0].Serious frost-bite
+
[C:4:0:1]Very drowsy
[C:6:0:0].Minor melting
+
[C:1:0:1]Drowsy
[C:6:0:0].Serious boiling
+
[C:4:0:1]Slumberous
[C:6:0:0].Serious melting
+
[C:6:0:1]Drowsy
[C:6:0:0].Moderate melting
+
[C:4:0:1]Starving
[C:6:0:0].Dented
+
[C:6:0:0]Hungry
[C:6:0:0].Heavy bruising
+
[C:6:0:1]Tired
[C:4:0:1].Broken open
+
[C:3:0:1]Stunned
[C:4:0:1].Torn open
+
[C:6:0:1]Exhausted
[C:6:0:0].Serious burn
+
[C:6:0:1]Over-exerted
[C:6:0:0].Moderate burn
+
[C:7:0:0]Winded
[C:6:0:0].Moderate bruising
+
[C:2:0:1]Nauseous
[C:6:0:0].Light bruising
+
[C:3:0:1]Dizzy
[C:4:0:1].Cut apart
+
[C:1:0:1]Drowning
 
[C:4:0:1].Smashed apart
 
[C:4:0:1].Smashed apart
[C:4:0:1].Overlapping fracture
+
[C:4:0:1].Broken apart
 
[C:6:0:1].Needs setting
 
[C:6:0:1].Needs setting
[C:4:0:1].Cut open
+
[C:4:0:1].Cut apart
 
[C:4:0:1].Smashed open
 
[C:4:0:1].Smashed open
[C:4:0:1].Broken apart
+
[C:4:0:1].Broken open
 
[C:4:0:1].Torn apart
 
[C:4:0:1].Torn apart
[C:6:0:1].Bruised tendon
+
[C:4:0:1].Cut open
 
[C:6:0:1].Torn ligament
 
[C:6:0:1].Torn ligament
[C:6:0:1].Torn tendon
+
[C:6:0:1].Sprained ligament
 
[C:6:0:1].Strained tendon
 
[C:6:0:1].Strained tendon
[C:4:0:1].Compound fracture
+
[C:6:0:1].Bruised tendon
 
[C:6:0:0].Overlapping fracture (in traction)
 
[C:6:0:0].Overlapping fracture (in traction)
[C:6:0:1].Sprained ligament
+
[C:4:0:1].Overlapping fracture
 
[C:6:0:1].Bruised ligament
 
[C:6:0:1].Bruised ligament
[C:6:0:1].Moderate swelling
+
[C:4:0:1].Compound fracture
[C:6:0:1].Minor swelling
+
[C:4:0:1].Artery torn
[C:3:0:1].Slight numbness
+
[C:4:0:1].Heavy bleeding
[C:6:0:1].Extreme swelling
+
[C:5:0:1].Butchered
[C:7:0:1].Slightly impaired function
+
[C:4:0:1].Major artery torn
[C:7:0:1]Has been sutured
+
[C:7:0:1].Sensory nerve severed
[C:7:0:1].Function totally impaired
+
[C:6:0:1].Torn tendon
[C:7:0:1].Partially impaired function
+
[C:4:0:1].Bleeding
[C:3:0:1].Dizziness
+
[C:7:0:1].Motor nerve severed
[C:3:0:1].Paralysis
+
[C:7:0:1]Motor nerve damage
[C:7:0:1].Minor pain
+
[C:7:0:1]Sensory nerve damage
[C:2:0:1].Nausea
+
[C:6:0:1]Ability to fly lost
[C:3:0:1].Complete numbness
+
[C:6:0:1]Ability to fly somewhat impaired
[C:3:0:1].Partial numbness
+
[C:5:0:1].Gelded
[C:3:0:1].Partial paralysis
+
[C:2:0:1].Spilled
[C:3:0:1].Some sluggishness
+
[C:7:0:0]No health problems
[C:5:0:1].Minor rot
+
[C:7:0:0]---
 
[C:6:0:0].Serious blistering
 
[C:6:0:0].Serious blistering
[C:5:0:1].Advanced rot
+
[C:6:0:0].Moderate blistering
 
[C:5:0:1].Moderate rot
 
[C:5:0:1].Moderate rot
[C:7:0:1].Extreme pain
+
[C:5:0:1].Minor rot
 
[C:7:0:1].Moderate pain
 
[C:7:0:1].Moderate pain
[C:6:0:0].Moderate blistering
+
[C:7:0:1].Minor pain
 
[C:6:0:0].Minor blistering
 
[C:6:0:0].Minor blistering
[C:6:0:0].Serious freezing
+
[C:7:0:1].Extreme pain
 
[C:6:0:0].Moderate freezing
 
[C:6:0:0].Moderate freezing
[C:6:0:0].Moderate boiling
+
[C:6:0:0].Minor freezing
 
[C:6:0:0].Minor boiling
 
[C:6:0:0].Minor boiling
[C:6:0:0].Moderate condensation
+
[C:6:0:0].Serious freezing
 
[C:6:0:0].Minor condensation
 
[C:6:0:0].Minor condensation
[C:6:0:0].Minor freezing
+
[C:5:0:1].Advanced rot
 
[C:6:0:0].Serious condensation
 
[C:6:0:0].Serious condensation
repaired
+
[C:6:0:0].Moderate condensation
amputated
+
[C:6:0:0].Minor frost-bite
[C:4:0:1]Bleeding stopped
+
[C:6:0:0].Serious melting
[C:4:0:1]Compound fracture of
+
[C:6:0:0].Serious frost-bite
set
+
[C:6:0:0].Moderate frost-bite
[C:6:0:1]Placed in traction
+
[C:6:0:0].Serious boiling
Rotten tissue excised from
+
[C:6:0:0].Moderate boiling
[C:6:0:1]Had
+
[C:6:0:0].Moderate melting
cast
+
[C:6:0:0].Minor melting
[C:6:0:1]Received
+
[C:6:0:0].Heavy bruising
[C:7:0:1]Received
+
[C:6:0:0].Moderate bruising
[C:7:0:1:]Received
+
[C:4:0:1].Torn open
[C:4:0:1]Received
+
[C:6:0:0].Dented
sutures on
+
[C:6:0:0].Moderate burn
splint on
+
[C:6:0:0].Minor burn
dressing on
+
[C:6:0:0].Light bruising
.[C:7:0:0]Needs dressing
+
[C:6:0:0].Serious burn
 
.[C:6:0:1]Needs traction
 
.[C:6:0:1]Needs traction
.[C:2:0:1]Needs sutures
+
.[C:6:0:1]Needs immobilization
 
.[C:6:0:1]Needs setting
 
.[C:6:0:1]Needs setting
 +
.[C:7:0:0]Needs dressing
 +
[C:7:0:1]Received
 +
[C:7:0:0]No treatment scheduled
 
[C:7:0:0:]Diagnosed with  
 
[C:7:0:0:]Diagnosed with  
[R]
 
.[C:6:0:1]Needs immobilization
 
[C:7:0:0]No treatment scheduled
 
[C:7:0:0]No wounds
 
 
[C:7:0:1]Diagnosis required
 
[C:7:0:1]Diagnosis required
[C:5:0:1]Infection
+
[C:7:0:1]Crutch required
 
[C:7:0:0]No evaluated wounds
 
[C:7:0:0]No evaluated wounds
.[C:3:0:1]Needs cleaning
+
[C:7:0:0]No wounds
 
.[C:4:0:1]Needs surgery
 
.[C:4:0:1]Needs surgery
[C:7:0:1]Crutch required
+
.[C:2:0:1]Needs sutures
 
.[C:5:0:1]Rotten -- inoperable
 
.[C:5:0:1]Rotten -- inoperable
unknown meat
+
.[C:3:0:1]Needs cleaning
unknown fish
+
[C:6:0:1].Minor swelling
When possible,
+
[C:7:0:1].Function totally impaired
prefers to consume
+
[C:6:0:1].Extreme swelling
unknown liquid
+
[C:6:0:1].Moderate swelling
unknown seeds
+
[C:7:0:1]Has been sutured
unknown plants
+
[C:5:0:1]Infection
unknown drink
+
[C:7:0:1].Partially impaired function
fabric
+
[C:7:0:1].Slightly impaired function
for their
+
[C:3:0:1].Paralysis
likes
+
[C:3:0:1].Partial paralysis
wood
+
[C:2:0:1].Nausea
the sound of
+
[C:3:0:1].Dizziness
the sight of
+
[C:3:0:1].Partial numbness
the color
+
[C:3:0:1].Slight numbness
the words of
+
[C:3:0:1].Some sluggishness
and is starting to work slowly due to its scarcity
+
[C:3:0:1].Complete numbness
 
  does not mind being outdoors, at least for a time.   
 
  does not mind being outdoors, at least for a time.   
  and has gone without a drink for far, far too long
+
  likes working outdoors and grumbles only mildly at inclement weather. 
 
  and really wants a drink
 
  and really wants a drink
  is a hardened individual. 
+
  and is starting to work slowly due to its scarcity
 
  is getting used to tragedy.   
 
  is getting used to tragedy.   
  likes working outdoors and grumbles only mildly at inclement weather. 
+
  likes  
 
  doesn't really care about anything anymore.   
 
  doesn't really care about anything anymore.   
[C:3:0:1]Cleaned
+
is a hardened individual. 
 
[C:0:0:1]-                       
 
[C:0:0:1]-                       
[C:7:0:1]Evaluated
+
[C:7:0:0]No medical history
 
[C:7:0:1]Brought to rest
 
[C:7:0:1]Brought to rest
and can't even remember the last time
+
[C:3:0:1]Cleaned
 
  had some
 
  had some
[C:7:0:0]No medical history
+
and has gone without a drink for far, far too long
 
  needs alcohol to get through the working day
 
  needs alcohol to get through the working day
after meditation
+
and can't even remember the last time
after being unable to pray
+
amputated
after being kept from alcohol
+
Rotten tissue excised from  
after communing with
+
[C:4:0:1]Compound fracture of
after admiring art
+
[C:6:0:1]Placed in traction
after being unable to admire art
+
[C:7:0:1]Evaluated
after staying occupied
+
[C:6:0:1]Had
after being unoccupied
+
[C:6:0:1]Received
unfocused
+
splint on
distracted
+
[C:7:0:1:]Received
untroubled
+
sutures on
not distracted
+
[C:4:0:1]Bleeding stopped
after being away from people
+
dressing on
after drinking
+
[C:4:0:1]Received
badly distracted
 
after spending time with people
 
badly distracted by unmet needs
 
 
distracted by unmet needs
 
distracted by unmet needs
quite focused with satisfied needs
+
unfocused by unmet needs
 
somewhat focused with satisfied needs
 
somewhat focused with satisfied needs
unfettered
+
badly distracted by unmet needs
 
level-headed
 
level-headed
unfocused by unmet needs
+
untroubled
 
untroubled by unmet needs
 
untroubled by unmet needs
unknown cheese
+
unfettered
 
unknown item
 
unknown item
unknown leaves
+
absolutely detests
 
unknown powder
 
unknown powder
 +
unknown cheese
 +
very focused with satisfied needs
 +
quite focused with satisfied needs
 
Overall,  
 
Overall,  
very focused with satisfied needs
+
unknown fish
  absolutely detests
+
unknown plants
[C:2:0:0]
+
  prefers to consume
after making romance
+
unknown meat
after being unable to make romance
+
unknown seeds
after taking it easy
+
unknown leaves
after being unable to take it easy
+
unknown drink
after seeing a great beast
+
unknown liquid
after being away from great beasts
+
for their
after seeing animals
+
the color
after being away from animals
+
the sight of
after practicing a craft
+
When possible,
after being unable to practice a craft
+
the sound of
after making merry
 
after being unable to make merry
 
after practicing a skill
 
after being unable to practice a skill
 
after practicing a martial art
 
after being unable to practice a martial art
 
after hearing eloquent speech
 
 
after being unable to hear eloquent speech
 
after being unable to hear eloquent speech
after being with friends
+
after upholding tradition
 
after being away from friends
 
after being away from friends
after self-examination
+
after hearing eloquent speech
 
after a lack of introspection
 
after a lack of introspection
after upholding tradition
+
after making merry
 
after being away from traditions
 
after being away from traditions
after doing something exciting
+
after self-examination
 
after leading an unexciting life
 
after leading an unexciting life
after doing something creative
+
after learning something
 
after doing nothing creative
 
after doing nothing creative
after being with family
+
after doing something exciting
 
after being away from family
 
after being away from family
after learning something
+
after being with friends
 
after not learning anything
 
after not learning anything
slower to love
+
after being with family
more hateful
+
after being unable to pray
Became
+
after staying occupied
quicker to love
+
after communing with
less envious
+
after meditation
more cheerful
+
after being unable to admire art
slower to hate
+
after doing something creative
more envious
+
after being unoccupied
[C:7:0:1]Time before time
+
after admiring art
[C:2:0:1]Spring
+
badly distracted
after thinking abstractly
+
not distracted
after a lack of abstract thinking
+
unfocused
[C:3:0:1]Winter
+
after drinking
  [C:5:0:1]
+
after being kept from alcohol
[C:6:0:1]Summer
+
after spending time with people
[C:4:0:1]Autumn
+
after being away from people
after being extravagant
 
 
after being unable to be extravagant
 
after being unable to be extravagant
after arguing
+
after wandering
 
after being unable to argue
 
after being unable to argue
after helping somebody
+
after being extravagant
 
after being unable to help anybody
 
after being unable to help anybody
after wandering
+
after thinking abstractly
 
after being unable to wander
 
after being unable to wander
after eating a good meal
+
after helping somebody
 
after a lack of decent meals
 
after a lack of decent meals
after acquiring something
+
after fighting
 
after being unable to acquire something
 
after being unable to acquire something
after causing trouble
+
after eating a good meal
 
after a lack of trouble-making
 
after a lack of trouble-making
after fighting
+
after arguing
 
after being unable to fight
 
after being unable to fight
more rude
+
after causing trouble
less reliant on advice
+
after being unable to make romance
more quarrelsome
+
after seeing animals
more polite
+
after being unable to take it easy
more fearful
+
after making romance
more confident
+
after being away from great beasts
less disdainful of advice
+
after acquiring something
more fearless
+
after being away from animals
less stubborn
+
after seeing a great beast
more industrious
+
after being unable to practice a craft
less likely to fight
+
after practicing a martial art
more stubborn
+
after being unable to make merry
less prone to discord
+
after practicing a craft
less quarrelsome
+
after being unable to practice a skill
less wasteful
+
after taking it easy
more prone to discord
+
after being unable to practice a martial art
more resilient
+
after practicing a skill
 
greedier
 
greedier
less lustful
+
less greedy
 
more prone to stress
 
more prone to stress
more temperate
+
more resilient
 
more likely to brawl
 
more likely to brawl
less greedy
+
less likely to fight
 
less temperate
 
less temperate
less depressed
+
more temperate
 
more angry
 
more angry
less cheerful
+
less angry
 
more depressed
 
more depressed
less anxious
+
less depressed
 
more lustful
 
more lustful
less angry
+
less lustful
 
more anxious
 
more anxious
less private
+
less anxious
more of a perfectionist
+
more hateful
more shameless
+
slower to hate
more private
+
quicker to love
more acquiescing
+
slower to love
more tolerant
+
more cheerful
less attentive to details
+
less cheerful
more obstinate
+
more envious
more scatterbrained
+
less envious
more hopeful
+
[C:2:0:1]Spring
more merciful
+
[C:6:0:1]Summer
more single-minded
+
after a lack of abstract thinking
less curious
+
[C:7:0:1]Time before time
more bashful
+
  [C:5:0:1]
less hopeful
+
Became
more curious
+
[C:4:0:1]Autumn
more humorless
+
[C:3:0:1]Winter
 
more vengeful
 
more vengeful
more austere
+
less vengeful
 
more zany
 
more zany
less proud
+
more humorless
 
more cruel
 
more cruel
less vengeful
+
more merciful
 
more proud
 
more proud
less vain
+
less proud
 
more ambitious
 
more ambitious
less confident
+
less ambitious
 
more vain
 
more vain
less gracious
+
less vain
 
more extravagant
 
more extravagant
less ambitious
+
more austere
 
more gracious
 
more gracious
less inclined to the abstract
+
less gracious
 +
less reliant on advice
 +
less disdainful of advice
 +
more polite
 +
more rude
 +
more confident
 +
less confident
 +
more fearless
 +
more fearful
 +
more industrious
 +
less wasteful
 +
more stubborn
 +
less stubborn
 +
less quarrelsome
 +
more quarrelsome
 +
more prone to discord
 +
less prone to discord
 +
more orderly
 +
less orderly
 +
less cautious
 +
more cautious
 +
more gregarious
 +
more of a loner
 +
more trusting
 +
less trusting
 +
more swayed by others' emotions
 +
less swayed by others' emotions
 +
more emotionally obsessive
 +
more emotionally distant
 +
more dutiful
 +
less dutiful
 +
more altruistic
 +
less altruistic
 +
more of a perfectionist
 +
less attentive to details
 +
more private
 +
less private
 +
more tolerant
 +
less tolerant
 +
more obstinate
 +
more acquiescing
 +
more hopeful
 +
less hopeful
 +
more single-minded
 +
more scatterbrained
 +
more bashful
 +
more shameless
 +
more curious
 +
less curious
 
more artistically inclined
 
more artistically inclined
more fact-oriented
+
less artistically inclined
 
more inclined to the abstract
 
more inclined to the abstract
value
+
less inclined to the abstract
 
disdain  
 
disdain  
less artistically inclined
+
Learned to
 
  and learned to  
 
  and learned to  
less assertive
+
value
 
more frenetic
 
more frenetic
more of a loner
+
more leisurely
 
more overbearing
 
more overbearing
inclined to avoid excitement
+
less assertive
 
more prone to flights of fancy
 
more prone to flights of fancy
more leisurely
+
more fact-oriented
 
more of a thrill-seeker
 
more of a thrill-seeker
more cautious
+
inclined to avoid excitement
more orderly
 
less dutiful
 
less cautious
 
less trusting
 
more gregarious
 
less orderly
 
more trusting
 
more emotionally distant
 
more swayed by others' emotions
 
less tolerant
 
more emotionally obsessive
 
less altruistic
 
more dutiful
 
less swayed by others' emotions
 
more altruistic
 
competition
 
perseverance
 
hard work
 
sacrifice
 
romance
 
nature
 
leisure time
 
commerce
 
tranquility
 
harmony
 
introspection
 
self-control
 
martial prowess
 
skill
 
merriment
 
 
craftsmanship
 
craftsmanship
decorum
+
tavern keeper
tradition
+
I wish to become a
eloquence
+
bone doctor
fairness
+
surgeon
independence
+
diagnostician
stoicism
+
  I am sort of confused.
artwork
+
  I am a little confused.
cooperation
+
  There will be no rest for the enemy.
loyalty
+
  The enemy will be driven off.
family
+
.  What do you command?
Learned to
+
I am very confused.
law
+
I am confused.
truth
 
cunning
 
friendship
 
power
 
knowledge
 
 
   The task is accomplished.
 
   The task is accomplished.
 
I am your loyal  
 
I am your loyal  
What happened?
 
I don't remember clearly.
 
 
   The need for my task seems to have passed.
 
   The need for my task seems to have passed.
 
  have been driven from  
 
  have been driven from  
 
  will be slain.
 
  will be slain.
 
  is dead!
 
  is dead!
 +
.  Will you have me as
 +
I would be honored if you would become a
 +
You can no longer be a
 +
I am sorry.  There is no room for you here.
 +
I hate you.
 +
I would be honored to serve as a
 +
I'm kicking you out of
 +
Gladly.  You are now one of my
 +
I am sorry.  I do not think there is room for me.
 +
Gladly.  I will be your
 
Welcome to  
 
Welcome to  
 
.  Can I perform with you?
 
.  Can I perform with you?
Line 6,882: Line 5,399:
 
?  The troupe could use your talent.
 
?  The troupe could use your talent.
 
Would you like to join  
 
Would you like to join  
You just aren't good enough yet, but you should keep performing.
 
I ask that
 
 
.  Will you have me?
 
.  Will you have me?
scribe
 
 
monster slayer
 
monster slayer
 
  here.  Make us proud!
 
  here.  Make us proud!
Line 6,891: Line 5,405:
 
.  Will you have us?
 
.  Will you have us?
 
  be made  
 
  be made  
scholar
+
the beast
performer
+
the occupation
tavern keeper
+
armies on the march
I wish to become a
+
the fighting
bone doctor
+
the death
surgeon
+
occupations
diagnostician
+
the abduction
doctor
+
the army on the march
  I am sort of confused.
 
  I am a little confused.
 
  There will be no rest for the enemy.
 
  The enemy will be driven off.
 
.  What do you command?
 
Commendable!  Your loyalty and bravery cannot be denied.
 
I am very confused.
 
I am confused.
 
a divine being
 
Behold, mortal.  I am
 
 
Don't talk to me.
 
Don't talk to me.
Get away from me!
 
deaths
 
 
   we've got  
 
   we've got  
 
Well, let's see...
 
Well, let's see...
Line 6,923: Line 5,425:
 
Gwargh!
 
Gwargh!
 
I must obey the master!
 
I must obey the master!
.  Will you have me as
 
I would be honored if you would become a
 
You can no longer be a
 
I am sorry.  There is no room for you here.
 
I hate you.
 
Please help me!
 
Come with me and I'll bring you to safety.
 
I would be honored to serve as a
 
I cannot accept this honor.  I am sorry.
 
I'm leaving
 
I'm kicking you out of
 
I'm sorry, but I can't join the troupe.
 
Gladly.  You are now one of my
 
You are not worthy of such an honor yet.  I am sorry.
 
I am sorry.  I do not think there is room for me.
 
Gladly.  I will be your
 
What do you think of me?
 
I give to you this fine beast,
 
I deign to favor you with my little pretty,
 
Thank you.  I will take excellent care of this majestic creature.
 
Can you tell me where I can find you?
 
Can you tell me where I can find myself?
 
What can you tell me about
 
What can you tell me about yourself?
 
I've forgotten what trouble it was...
 
the missing treasure
 
brewing trouble with our neighbors
 
open war
 
What have you done?  This is horrifying!
 
Can you tell me the way to
 
Let's continue onward together.
 
Wait here until I return.
 
criminals
 
the beast
 
beasts
 
the occupation
 
ruffians
 
bone-chilling horror
 
skulking vermin
 
bandits
 
armies on the march
 
the fighting
 
law-breaking
 
the death
 
occupations
 
the abduction
 
abductions
 
the army on the march
 
Soon the world will be set right.
 
Where should I take you?
 
How are you enjoying the adventure?
 
You are bound to obey me.
 
I've forgotten what I was going to say...
 
Are you looking forward to the performance?
 
home safely.
 
We shall bring
 
I am afraid of them.
 
I hate them.
 
I don't care one way or another.
 
It's for the best.
 
Are we close?
 
Now we will have to build our own future.
 
They are outlaws.
 
They are terrific.
 
 
It's not my problem.
 
It's not my problem.
 
They must be stopped by any means at our disposal.
 
They must be stopped by any means at our disposal.
Line 7,003: Line 5,441:
 
   I'm giving up on this hopeless venture.
 
   I'm giving up on this hopeless venture.
 
We can no longer travel together.
 
We can no longer travel together.
terror from the evil depths
+
What do you think of me?
evil being
+
I give to you this fine beast,
night creature
+
I deign to favor you with my little pretty,
horrible beast
+
Can you tell me where I can find you?
terrifying wilderness monster
+
Can you tell me where I can find myself?
creeping thing
+
What can you tell me about
beast from underground
+
What can you tell me about yourself?
vile monster from the bowels of the earth
+
I've forgotten what trouble it was...
  This
+
the missing treasure
You must kill
+
brewing trouble with our neighbors
It has been the same as ever.
 
How may I serve you?
 
fearsome beast
 
cursed demon
 
ancient force of nature
 
great beast
 
 
the brewing trouble
 
the brewing trouble
 
the open war
 
the open war
Line 7,030: Line 5,462:
 
the law-breaking
 
the law-breaking
 
the deaths
 
the deaths
Tell me about
 
 
the skulking vermin
 
the skulking vermin
 
the bandits
 
the bandits
 
the criminals
 
the criminals
 
the beasts
 
the beasts
  Their tribute is not enough.
+
Soon the world will be set right.
  This war must end with our victory.
+
Where should I take you?
  In any case, peace is no longer an option.
+
How are you enjoying the adventure?
  The alliance has outlived its usefulness.
+
You are bound to obey me.
is our ally
+
Are you looking forward to the performance?
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
  home safely.
  I tire of this pointless skirmishing.
+
We shall bring
  We can no longer pay them homage.
+
I am afraid of them.
. These criminals have been allowed to thrive for too long.
+
I hate them.
.  These outlaws must be punished.
+
I don't care one way or another.
.  Their aggressive order must not be allowed to flourish.
+
It's for the best.
You must drive
+
Are we close?
could afford to learn a lesson or two, though open conflict would be unwise.
+
Now we will have to build our own future.
must be driven off or subjugated.
+
They are outlaws.
The group
+
They are terrific.
from their home at
 
sent
 
 
.  They have been harassing the people for too long.
 
.  They have been harassing the people for too long.
our
 
 
You must drive the ruffians of  
 
You must drive the ruffians of  
out of
 
 
You must drive the skulking vermin  
 
You must drive the skulking vermin  
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  came try to boss us around, but you'll teach that coward a lesson.
Line 7,067: Line 5,494:
 
   Seek your foe in the  
 
   Seek your foe in the  
 
  threatens our people with its very presence.
 
  threatens our people with its very presence.
a disagreement over prior treaties
+
terror from the evil depths
an incident involving a lost diplomat
+
evil being
the adversary's abuse of the aggressor's fallen
+
night creature
the adversary's refusal to form treaties
+
horrible beast
grazing rights
+
terrifying wilderness monster
water rights
+
creeping thing
territory
+
beast from underground
an incident involving a trade caravan
+
vile monster from the bowels of the earth
a desire to kill the living and any others in opposition
+
  This
the adversary's inability to communicate and form treaties
+
You must kill
the display of war and hunting trophies
+
How may I serve you?
the devouring of the bodies of sapient beings
+
fearsome beast
a first contact that went horribly wrong
+
cursed demon
prior aggression by the adversary
+
ancient force of nature
a dispute over the ownership of
 
the disturbance of once-eternal rest
 
 
the treatment of animals
 
the treatment of animals
 
a dispute over  
 
a dispute over  
Line 7,089: Line 5,514:
 
truthfulness
 
truthfulness
 
a formalized agreement
 
a formalized agreement
torture
 
 
the treatment of plants
 
the treatment of plants
 
  accepts our tribute
 
  accepts our tribute
Line 7,099: Line 5,523:
 
  is unknown us.
 
  is unknown us.
 
  is skirmishing with us.
 
  is skirmishing with us.
the natural issue of their worship of
+
  Their tribute is not enough.
the issue of their oneness with  
+
  This war must end with our victory.
the issue of their worship of
+
  In any case, peace is no longer an option.
the issue of their godlessness
+
  The alliance has outlived its usefulness.
It does not help matters that their leader
+
  is our ally
  is my
+
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
Be careful, for their leader
+
  I tire of this pointless skirmishing.
the natural issue of their oneness with
+
  We can no longer pay them homage.
a raid
+
.  These criminals have been allowed to thrive for too long.
a purge
+
.  These outlaws must be punished.
a ceremony
+
.  Their aggressive order must not be allowed to flourish.
a procession
+
You must drive
a family matter
+
could afford to learn a lesson or two, though open conflict would be unwise.
There is also
+
must be driven off or subjugated.
a coup
+
The group
persecution
+
from their home at
 
a journey
 
a journey
 
an attack by a beast
 
an attack by a beast
 
an act of theft
 
an act of theft
 
an abduction
 
an abduction
a competition
 
a performance
 
 
a special occasion
 
a special occasion
 
a previous insurrection
 
a previous insurrection
Line 7,131: Line 5,553:
 
a previous battle
 
a previous battle
 
a previous war
 
a previous war
a bone carver's shop
+
a disagreement over prior treaties
a leather clothing shop
+
an incident involving a lost diplomat
a woven clothing shop
+
the adversary's abuse of the aggressor's fallen
a leather shop
+
the adversary's refusal to form treaties
a blacksmith's shop
+
grazing rights
a bowyer's shop
+
water rights
a weaponsmith's shop
+
an incident involving a trade caravan
a gem cutter's shop
+
a desire to kill the living and any others in opposition
an abandoned shop
+
the adversary's inability to communicate and form treaties
a tree
+
the display of war and hunting trophies
a hillock
+
the devouring of the bodies of sapient beings
a house
+
a first contact that went horribly wrong
a cloth shop
+
prior aggression by the adversary
a general imports store
+
a dispute over the ownership of
a clothing imports store
+
the disturbance of once-eternal rest
a food imports store
 
 
There are guards in  
 
There are guards in  
 
There are guards patrolling  
 
There are guards patrolling  
Line 7,158: Line 5,579:
 
They still hold this area, but they do not feel certain.
 
They still hold this area, but they do not feel certain.
 
They do not feel challenged at all.
 
They do not feel challenged at all.
I don't really know.
 
 
They consider you a key figure in the opposition.
 
They consider you a key figure in the opposition.
 
They consider you a leader of the opposition.
 
They consider you a leader of the opposition.
 
They consider you an infamous villain among those opposing them.
 
They consider you an infamous villain among those opposing them.
 
Their strength has been broken.
 
Their strength has been broken.
Nobody I remember.
+
the natural issue of their worship of
fled before the attack.
+
the issue of their oneness with
A few separate groups were organized. 
+
the issue of their worship of
One group organized itself. 
+
the issue of their godlessness
I am
+
It does not help matters that their leader
  rules
+
  is my
has occupied
+
Be careful, for their leader
You sound like a troublemaker.
+
the natural issue of their oneness with
other groups vying for control.
+
a raid
There are no fewer than
+
a purge
  I'd watch out for them. 
+
There is also
I have no idea.
 
groups fled.
 
No fewer than
 
I haven't heard anything like that.
 
are vying for control.
 
 
the cheese market
 
the cheese market
 
the fruit and vegetable market
 
the fruit and vegetable market
Line 7,185: Line 5,600:
 
There is a long-ranging patrol  
 
There is a long-ranging patrol  
 
the shrine to  
 
the shrine to  
shrine
 
 
the processed goods market
 
the processed goods market
 
a carpenter's shop
 
a carpenter's shop
Line 7,195: Line 5,609:
 
a metal furniture shop
 
a metal furniture shop
 
a stone furniture shop
 
a stone furniture shop
this poor soul
+
a bone carver's shop
Join me and we'll bring
+
a leather clothing shop
Come, join me on my adventures!
+
a woven clothing shop
Let's entertain the world together!
+
a leather shop
the weary shoulders of the people of
+
a blacksmith's shop
the oppressors
+
a bowyer's shop
Join me and we can shake off the yoke of
+
a weaponsmith's shop
back home!
+
a gem cutter's shop
We weren't personally acquainted.
+
an abandoned shop
should travel to
+
a hillock
should talk to
+
a house
If you want to offer your condolences,
+
a cloth shop
What should I do about it?
+
a general imports store
What will you do about it?
+
a clothing imports store
My condolences.
+
a food imports store
You may enjoy these times of peace, but remain vigilant.
 
 
  is also located here
 
  is also located here
 
   The seat of  
 
   The seat of  
Line 7,227: Line 5,640:
 
  abides here in magnificence
 
  abides here in magnificence
 
   Not that it matters, as  
 
   Not that it matters, as  
Thank you for preserving our legacy of wisdom.
+
Nobody I remember.
You ought to be rewarded for returning our treasures.
+
fled before the attack.
Thank you for all you do.
+
A few separate groups were organized.
It is good to see you here.
+
One group organized itself.
The poet! It's such an honor to have you here.
+
  rules
What stories you tell! It's such an honor to have you here.
+
  has occupied
Loyalty should be rewarded.
+
other groups vying for control.
Long live the cause.
+
There are no fewer than
I'd just as soon you went someplace else.
+
  I'd watch out for them.
What's available here?
+
I have no idea.
Let's trade.
+
groups fled.
I've forgotten my bold pronouncement...
+
No fewer than
My companion.
+
I haven't heard anything like that.
My good friend.
+
  are vying for control.
It's such a pleasure to serve you.
 
You have been such a good trade partner.
 
Here's something you might be interested in...
 
Ah, I'm sorry. Permission is not mine to give.
 
 
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 
Of course.  My pleasure.
 
Of course.  My pleasure.
 
  now.  Make way for  
 
  now.  Make way for  
I'm in charge of
 
I've forgotten what to say...
 
I've decided.  Let's call our troupe
 
 
Thank you!
 
Thank you!
I'm with you on this.
 
 
  forever!
 
  forever!
 
this place
 
this place
Line 7,259: Line 5,664:
 
I'd like to stay here another day if you don't mind.
 
I'd like to stay here another day if you don't mind.
 
Nevermind.
 
Nevermind.
You'll have the room for another day.  I'm glad you're enjoying your stay.
+
this poor soul
somewhere
+
the weary shoulders of the people of
Your room is
+
the oppressors
I'll be back with your drink in a moment.
+
back home!
this hall
+
should travel to
this guildhall
+
  should talk to
this hospital
+
If you want to offer your condolences,
this counting house
 
One
 
Tavern keeper!  
 
This is not that kind of establishment.
 
.  Let me know and you can stay as long as you like.
 
I'd like my room for another night.
 
I'd like a room.
 
I'd like the
 
Uhh...  nevermind.
 
 
a room
 
a room
 
We rent out  
 
We rent out  
Line 7,282: Line 5,678:
 
a free room
 
a free room
 
  a night.
 
  a night.
rooms
 
 
There's no need for trouble here.
 
There's no need for trouble here.
 
Your selfless dedication is appreciated here.
 
Your selfless dedication is appreciated here.
Line 7,291: Line 5,686:
 
We have  
 
We have  
 
We have many drinks to choose from.  [You receive a list.]
 
We have many drinks to choose from.  [You receive a list.]
Does anybody else still have a stake in these lands?
+
Thank you for preserving our legacy of wisdom.
Where are their forces?  Are there patrols or guards?
+
You ought to be rewarded for returning our treasures.
Do they have a firm grip on these lands?
+
Thank you for all you do.
Why are you traveling?
+
It is good to see you here.
Look at the skyAre we in the Underworld?
+
The poetIt's such an honor to have you here.
Does this settlement engage in trade? Tell me about those places.
+
What stories you tell! It's such an honor to have you here.
Tell me about the local ruler.
+
Loyalty should be rewarded.
Did anybody flee the attack?
+
Long live the cause.
I am sorry, but I am otherwise disposed.
+
I'd just as soon you went someplace else.
I accept this honor.
+
My companion.
this poor nameless child
+
My good friend.
Would you please adopt
+
It's such a pleasure to serve you.
I'm sorry, but I'm unable to help.
+
You have been such a good trade partner.
This must be the will of
 
It has always been my dream to start a family.
 
I will accept the child into my home.
 
This is my new home.
 
 
this spire
 
this spire
 
these catacombs
 
these catacombs
Line 7,313: Line 5,704:
 
, taking over my duties and responsibilities?
 
, taking over my duties and responsibilities?
 
someone
 
someone
Would you agree to become
 
Intruder!  Intruder!
 
 
this establishment
 
this establishment
 
this library
 
this library
Line 7,323: Line 5,712:
 
this market
 
this market
 
this tower
 
this tower
or suffer the consequences.
+
You'll have the room for another dayI'm glad you're enjoying your stay.
  must pay homage to
+
Your room is
Let there be peace between
+
I'll be back with your drink in a moment.
will no longer pay homage to
+
this hall
Fortune has favored you, and
+
this guildhall
the object I can't remember
+
this hospital
Drop
+
this counting house
Identify yourself!
+
One
Gladly.  May this new age of harmony last a thousand year.
+
. Let me know and you can stay as long as you like.
I have no reason to accept this.
+
Uhh... nevermind.
I accept your offer.
 
Let us stop this pointless fighting!
 
offers to pay homage to
 
I will not bow before you.
 
I agree to submit to your request.
 
Never.
 
 
I would prefer to be outdoors.
 
I would prefer to be outdoors.
 
How sinister the glow...
 
How sinister the glow...
 
I would prefer to be indoors.
 
I would prefer to be indoors.
 
How I long for civilization...
 
How I long for civilization...
Tell me about this area.
 
 
Where am I?
 
Where am I?
 
It sure is dark down here.
 
It sure is dark down here.
 
It is good to be indoors.
 
It is good to be indoors.
I have confidence in your abilities.
 
 
Is it raining?
 
Is it raining?
 
At least it doesn't rain down here.
 
At least it doesn't rain down here.
Line 7,355: Line 5,736:
 
It is invigorating to be out in the wilds!
 
It is invigorating to be out in the wilds!
 
What a strange place!
 
What a strange place!
Sorry, I'm otherwise occupied.
+
Look at the sky!  Are we in the Underworld?
Yes, let's go.
+
this poor nameless child
 +
This must be the will of
 +
It has always been my dream to start a family.
 +
What have you been scheming?
 +
Reveal what you have been scheming or suffer the consequences.
 +
Who do you work for?
 +
Tell me who you work for, or else.
 +
really
 +
is yours.  Please consider my offer.
 +
You are bound to me!
 +
The bond is broken!  Return to the Underworld and trouble us no more!
 +
or suffer the consequences.
 +
must pay homage to
 +
will no longer pay homage to
 +
the object I can't remember
 +
Drop
 +
offers to pay homage to
 +
in a way that suits you.
 
Of course.
 
Of course.
Tell me about your family.
 
 
You are hereby charged to retrieve  
 
You are hereby charged to retrieve  
 
  and the chosen!   
 
  and the chosen!   
 
Blessed be  
 
Blessed be  
You'll have to talk to somebody older.
 
Calm yourself!
 
 
You are amazing.
 
You are amazing.
 
  the outfit.
 
  the outfit.
Line 7,371: Line 5,766:
 
... and the  
 
... and the  
 
So, the  
 
So, the  
What have you been scheming?
+
in search of adventure
Reveal what you have been scheming or suffer the consequences.
+
in search of excitement
Who do you work for?
+
in search of a thrilling adventure
Tell me who you work for, or else.
+
  to start a new life
make
+
and maybe something to drink as well!
  really
+
Perhaps I'll finally make my fortune!
How are you feeling right now?
+
, and wealth and pleasures beyond measure!
You look like a mighty warrior indeed.
+
  in search of work
You must yield!
+
to move into my new home with
Where is
+
  to take up my position
Perhaps you'd be willing to trade
+
I'm going to
is yours.  Please consider my offer.
+
I'm returning to my home in
Whosoever would blight the world, preying on the helpless, fear meI call you a child of the night and will slay you where you stand.
 
You are bound to me!
 
The bond is broken! Return to the Underworld and trouble us no more!
 
 
 
I visited  
 
I visited  
 
I started my pilgrimage in  
 
I started my pilgrimage in  
 
Probably on the move or deep underground, but I can't be sure.
 
Probably on the move or deep underground, but I can't be sure.
 
I don't remember what I was going to say...
 
I don't remember what I was going to say...
I'm not sure.
 
 
I'm traveling to  
 
I'm traveling to  
 
I'm preparing to travel to  
 
I'm preparing to travel to  
Line 7,401: Line 5,791:
 
Who?
 
Who?
 
  is dead.
 
  is dead.
I don't know myself, and I don't even know anybody that could tell you.
 
 
  not be able to guide you personally.  It is the best I can do.
 
  not be able to guide you personally.  It is the best I can do.
We don't offer any specific services here.
+
  The largest of these is
Please be patient. I'll have your order ready in a moment.
+
other major settlements.
Come see me in the market sometime.
+
  trades directly with no fewer than
Come see me at the trade depot sometime.
+
I'm not planning a journey.
You should probably try a shopkeeper.
+
The villages
You haven't ordered anything. Would you like something?
+
villages which utilize the market here.
I don't work here.
+
There are
Yes, I can serve you when we're both there.
+
  engages in trade with
Really?  Please come closer.
+
I'm going out for some water.
in a way that suits you.
+
I'm walking my patrol.
I cannot lay a quest on you. I merely ask that you serve
+
I was out visiting the library.
You will best serve by finishing your quest.
+
I was just out at the tavern.
Come see me in my store sometime.
+
I'm going to visit the library.
Of course.  Let's do business.
+
I'm going out to the tavern.
Really?  Alright.
+
I'm going to visit the shrine.
Fantastic!  Please come closer and ask again.
+
I'm going to visit the temple.
 
I'm returning from my patrol.
 
I'm returning from my patrol.
 
I'm on an important mission.
 
I'm on an important mission.
Line 7,435: Line 5,824:
 
I am searching for  
 
I am searching for  
 
I have obtained  
 
I have obtained  
in search of adventure
+
grandchild
in search of excitement
+
grandparent
in search of a thrilling adventure
 
to start a new life
 
and maybe something to drink as well!
 
.  Perhaps I'll finally make my fortune!
 
, and wealth and pleasures beyond measure!
 
in search of work
 
to move into my new home with
 
to take up my position
 
I'm going to
 
I'm returning to my home in
 
husband
 
wife
 
spouse
 
my
 
 
Where?
 
Where?
 
There's nothing organized here.
 
There's nothing organized here.
 
  also utilize the market there.
 
  also utilize the market there.
 
  is the only other settlement to utilize the market there.
 
  is the only other settlement to utilize the market there.
I'd rather not say.
 
Ask me when I've returned to my home!
 
Yes, master.  Ask and I shall obey.
 
That's me.  I'm right here.
 
 
This place is insulated from the rest of the world, at least in terms of trade.
 
This place is insulated from the rest of the world, at least in terms of trade.
 
  utilize the market here.
 
  utilize the market here.
Line 7,467: Line 5,838:
 
  go to  
 
  go to  
 
The people of  
 
The people of  
  The largest of these is
+
! Best price in town
  other major settlements.
+
! Limited supply
  trades directly with no fewer than
+
! Today only
I'm not planning a journey.
+
cut
The villages
+
tanned
  villages which utilize the market here.
+
faraway
There are
+
all the way
engages in trade with
+
right here
I'm going out for some water.
+
here
I'm walking my patrol.
+
the great
I was out visiting the library.
+
fair
I was just out at the tavern.
 
I'm going to visit the library.
 
I'm going out to the tavern.
 
I'm going to visit the shrine.
 
I'm going to visit the temple.
 
try
 
 
I don't remember what I believe...
 
I don't remember what I believe...
 
An item has returned!
 
An item has returned!
Line 7,494: Line 5,859:
 
niece
 
niece
 
uncle
 
uncle
aunt
 
 
Is it really you?
 
Is it really you?
 
Dear
 
Dear
 
, is it really you?
 
, is it really you?
 
cousin
 
cousin
sister
+
woman
brother
+
my good
grandchild
+
I yield!  I yield!
grandparent
+
We yield!  We yield!
half-sibling
+
Decent
half-sister
+
Good
half-brother
+
Splendid
sibling
+
Great
son
+
right there
parent
+
Excellent
father
+
Fantastic
mother
 
grandfather
 
grandmother
 
child
 
daughter
 
 
some of my kind  
 
some of my kind  
southeast
 
southwest
 
northeast
 
 
Might I interest you in  
 
Might I interest you in  
 
Are you interested in  
 
Are you interested in  
out to the
 
 
some of our kind  
 
some of our kind  
 
just outside town
 
just outside town
Line 7,527: Line 5,882:
 
town
 
town
 
  right here in  
 
  right here in  
northwest
 
 
  out to the  
 
  out to the  
 
the settlements
 
the settlements
 
a village nearby
 
a village nearby
were
+
  I'll show you calm!
! Best price in town
+
Do I look like I need to calm down?!
! Limited supply
+
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
! Today only
+
you needn't indulge my trivial thoughts!
made
+
  Get away from me!
cut
+
I must say that is a truly insightful observation!
tanned
+
I admire how brilliant you are!
was
+
you are so clever I must concede!
faraway
+
Although my own insignificant beliefs lie elsewhere,
distant
+
no one can deny your genius!
all the way
+
we can both agree you are by far the most persuasive!
clear
+
I am overmastered by your presence!
right here
+
I confess your stunning argument overwhelms me!
here
 
the great
 
fair
 
 
You know, I think you're right.
 
You know, I think you're right.
 
I have been so foolish.  Yes, I agree.
 
I have been so foolish.  Yes, I agree.
Line 7,555: Line 5,906:
 
Despite some minor reservations...   
 
Despite some minor reservations...   
 
Though I cannot agree fully on a slight technicality,
 
Though I cannot agree fully on a slight technicality,
You first, coward!
 
Never!
 
 
I will fight no more.
 
I will fight no more.
 
We will fight no more.
 
We will fight no more.
I am compelled to continue!
 
Over my dead body!
 
 
  spits out  
 
  spits out  
Okay! I'll do it.
+
Huh?
woman
+
Ha!
man
+
Were you trying to make an argument?
my good
+
How unreasonable!
my friend
+
Uh...
I yield!  I yield!
+
Ack!
We yield!  We yield!
+
You are right.
Stop! This isn't happening!
+
How gracious!
person
+
Fine. Let's drop the argument.
Decent
+
Well, there must be something else to discuss.
Good
+
Yes, let's move on.
Splendid
+
Let's drop the argument.
Great
+
There must be something else to discuss.
right there
+
Let's move on.
there
 
Excellent
 
Fantastic
 
 
   This conversation is over.
 
   This conversation is over.
 
   I will settle this my way.
 
   I will settle this my way.
Line 7,587: Line 5,931:
 
You insult me with your derision
 
You insult me with your derision
 
You insult me with your flattery
 
You insult me with your flattery
Ha ha ha...  You're funny!
 
I assure you I am already calm.  Look to yourself.
 
You're right.  I need to relax.
 
Thank you for your kind words.
 
 
How dare you?!
 
How dare you?!
 
You dare to flatter me?!
 
You dare to flatter me?!
 
Base flattery!
 
Base flattery!
Don't waste my time.
+
It's wrong.
  I'll show you calm!
+
Really.
Do I look like I need to calm down?!
+
Unbelievable.
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
+
You're wrong.
you needn't indulge my trivial thoughts!
+
I guess I'm not sure.
Don't tell me to calm myself.
+
I don't know what to say.
Spare me the compliments.
+
I don't want to argue.
You calm down!
+
I just don't know.
  Get away from me!
+
the things some people think just boggle the mind.
I must say that is a truly insightful observation!
+
there's just no way you can believe something so stupid.
I admire how brilliant you are!
+
it would amaze me if somebody actually thought that.
you are so clever I must concede!
+
nobody could possibly believe that.
Although my own insignificant beliefs lie elsewhere,
+
Shameful.
no one can deny your genius!
+
I'm appalled.
we can both agree you are by far the most persuasive!
+
that isn't at all convincing.
I am overmastered by your presence!
+
you should keep your weird thoughts to yourself.
I confess your stunning argument overwhelms me!
 
 
that is the stupidest statement I have ever heard.
 
that is the stupidest statement I have ever heard.
 
That's absurd!
 
That's absurd!
Line 7,627: Line 5,966:
 
Forgive me, but
 
Forgive me, but
 
What did you just say?
 
What did you just say?
Huh?
+
I sent
Eh?
+
demands a portion of my official funds
Ha!
+
asks that I look past illicit acts in my official capacities
No!
+
I serve no one.
Were you trying to make an argument?
+
I demand a portion of the official funds from
How unreasonable!
+
I asked that
Uh...
+
demand a portion of the official funds from
Ack!
+
ask that
You are right.
+
I believe...  something.
How gracious!
+
Well, I believe... something else.
FineLet's drop the argument.
+
sometimes has need for my services.
Well, there must be something else to discuss.
+
I have no master, but
Yes, let's move on.
+
I do not know!  My instructions come from
Let's drop the argument.
 
There must be something else to discuss.
 
Let's move on.
 
 
I must insist.
 
I must insist.
 
Just think about it.
 
Just think about it.
Line 7,657: Line 5,993:
 
You are thinking about this all wrong.
 
You are thinking about this all wrong.
 
Pause to consider.
 
Pause to consider.
No.
 
 
I beg to differ.
 
I beg to differ.
It's wrong.
+
I do not scheme.
Really.
+
engaged to induce a war of
Unbelievable.
+
engaged me to abduct
You're wrong.
+
engaged me to assassinate
I guess I'm not sure.
+
sent me to engage
I don't know what to say.
+
engaged me to frame
I don't want to argue.
+
I decided to frame
I just don't know.
+
engaged me to infiltrate
the things some people think just boggle the mind.
+
engaged me to sabotage the activities of
there's just no way you can believe something so stupid.
 
it would amaze me if somebody actually thought that.
 
nobody could possibly believe that.
 
Shameful.
 
I'm appalled.
 
that isn't at all convincing.
 
you should keep your weird thoughts to yourself.
 
 
  to grant an important position
 
  to grant an important position
 
  was asked
 
  was asked
Line 7,680: Line 6,008:
 
Through  
 
Through  
 
I engaged  
 
I engaged  
to engage
 
 
  engaged me to obtain  
 
  engaged me to obtain  
 
  when one came available.
 
  when one came available.
Line 7,687: Line 6,014:
 
  sent me to  
 
  sent me to  
 
  look past illicit acts
 
  look past illicit acts
to tell
 
to ask
 
 
  told me to tell  
 
  told me to tell  
 
  told me to ask  
 
  told me to ask  
I sent
 
demands a portion of my official funds
 
asks that I look past illicit acts in my official capacities
 
I serve no one.
 
I demand a portion of the official funds from
 
I asked that
 
demand a portion of the official funds from
 
ask that
 
I must withdraw!
 
Help!  Save me!
 
I believe...  something.
 
Well, I believe...  something else.
 
sometimes has need for my services.
 
I have no master, but
 
I do not know!  My instructions come from
 
I serve
 
You flinch.
 
 
  appears unconvinced.
 
  appears unconvinced.
 
It is not convincing.
 
It is not convincing.
Line 7,714: Line 6,022:
 
You are unperturbed.
 
You are unperturbed.
 
  flinches.
 
  flinches.
You must think you're really frightening.
+
  a series of  
You just aren't as convincing as you think you are.
+
There
I do not scheme.
 
engaged to induce a war of
 
That was compelling!
 
What is this madness?  Calm yourself!
 
Fool!
 
I have nothing to say to you.
 
engaged me to abduct
 
engaged me to assassinate
 
sent me to engage
 
to obtain
 
engaged me to frame
 
I decided to frame
 
engaged me to infiltrate
 
engaged me to sabotage the activities of
 
 
 
 
 
weightless
 
fluid
 
strong
 
large
 
elaborate
 
expressive
 
understated
 
delicate
 
refined
 
grotesque
 
crude
 
serene
 
calm
 
  a series of  
 
graceful
 
 
  should be
 
  should be
 +
Then
 
Finally,  
 
Finally,  
There
+
is one of the fundamental dance positions. 
 
First,  
 
First,  
Then
+
is one of the fundamental dance moves. 
 
  the fundamental dance position.   
 
  the fundamental dance position.   
is one of the fundamental dance positions. 
+
called the  
 
  the fundamental dance move.   
 
  the fundamental dance move.   
is one of the fundamental dance moves. 
 
called the
 
sprightly
 
sinuous
 
debauched
 
twisting
 
subtle
 
sensual
 
relaxed
 
passive
 
powerful
 
sluggish
 
intense
 
aggressive
 
spirited
 
vigorous
 
 
  flamboyant
 
  flamboyant
  lively
+
  vivacious
 
  joyous
 
  joyous
  proud
+
  aborted
passionate
 
vivacious
 
 
  partially realized
 
  partially realized
  energetic
+
  loudly percussive
 
  softly percussive
 
  softly percussive
  aborted
+
  sharp-edged
low
 
loudly percussive
 
 
  straight-lined
 
  straight-lined
high
 
 
  jerking
 
  jerking
  sharp-edged
+
  fluid
 
  undulating
 
  undulating
  soft
+
  weightless
  raised arm
+
  expressive
  spin
+
  elaborate
  raised left arm
+
  understated
  raised right arm
+
  crude
  body level change
+
  refined
  arm carriage
+
  grotesque
  right leg lift
+
  serene
  body level
+
  straight walk
leg lift
 
left leg lift
 
left kick
 
right kick
 
leap
 
kick
 
 
  curved walk
 
  curved walk
  run
+
  facial expression
 
  hand gesture
 
  hand gesture
straight walk
 
 
  turn
 
  turn
  facial expression
+
  steps in a figure-eight pattern
 
  steps in an intricate pattern
 
  steps in an intricate pattern
  move
+
  steps in a circular pattern
 
  steps in a triangle pattern
 
  steps in a triangle pattern
steps in a figure-eight pattern
 
 
  steps in a square pattern
 
  steps in a square pattern
  steps in a circular pattern
+
  quarter
 
  half
 
  half
repeated
 
 
  eighth
 
  eighth
  quarter
+
  sinuous
  counterclockwise
+
  twisting
  clockwise
+
  sprightly
  which grew out of the performances of
+
  sensual
  originating in
+
  debauched
  pairs
+
  passive
  dancers
+
  subtle
war
+
  sluggish
  for a single pair
+
  relaxed
social
+
  aggressive
  partner
+
  intense
celebration
+
  from the lead
participation
 
solo
 
group
 
  solo
 
  group
 
  is a
 
sacred
 
 
  from the follower
 
  from the follower
  with
+
  shadowed
 
  by group members
 
  by group members
  from the lead
+
  performed in retrograde
 
  performed in succession
 
  performed in succession
  shadowed
+
  movement along the line of dance
 
  mirrored
 
  mirrored
  performed in retrograde
+
  rightward bend
 
  footwork
 
  footwork
  movement along the line of dance
+
  backward bend
 
  leftward bend
 
  leftward bend
  rightward bend
+
  sway
 
  forward bend
 
  forward bend
  backward bend
+
  spin
 
  independent body movement
 
  independent body movement
  sway
+
  raised right arm
  rhythm
+
  raised arm
with the music
+
arm carriage
very quickly
+
raised left arm
to the music's
+
body level
faster and faster
+
body level change
quickly
+
left leg lift
slowly
+
right leg lift
slower and slower
+
right kick
, moving
+
left kick
very slowly
+
run
along an improvised path
+
leap
along an intricate path
+
loosely mingled
along a counterclockwise circle
 
turning counterclockwise
 
 
along a clockwise circle
 
along a clockwise circle
turning clockwise
+
in a circle
 
in a double circle
 
in a double circle
loosely mingled
+
in a single line
 
in several lines
 
in several lines
in a circle
+
The dancer performs
 
The dancers perform  
 
The dancers perform  
in a single line
+
as the dancers act out
The dancer performs
 
 
any composition of  
 
any composition of  
 +
The dance is accompanied by
 
  as the dancer acts out  
 
  as the dancer acts out  
  as the dancers act out
+
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
 
The form guides dancers during improvised performances.   
 
The form guides dancers during improvised performances.   
The dance is accompanied by
 
 
  originally devised by  
 
  originally devised by  
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
+
dancers
serene
+
which grew out of the performances of
calm
+
  for a single pair
  dance is punctuated by
+
  pairs
graceful
+
participation
The
+
social
dance is
+
group
to be mastered. 
+
celebration
The entire dance has a basic movement
+
solo
special position
+
sacred
  specific move
+
  solo
The dancers imitate the movement of the  
+
There are partner changes throughout the dance  
This dance is a refined artform, with
 
with the lead turning out clockwise
 
with the lead turning out counterclockwise
 
 
with the lead advancing along the main line of motion
 
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
+
through visual cues
 
through spoken cues
 
through spoken cues
There are partner changes throughout the dance
+
through touch
 
through a light touch
 
through a light touch
through visual cues
+
constantly
 
briefly  
 
briefly  
through touch
+
briefly
 
by pulling away
 
by pulling away
constantly
+
by pushing together
constantly
+
rarely make contact
briefly
 
 
, communicating intent  
 
, communicating intent  
by pushing together
+
dance closely
 
maintain open contact
 
maintain open contact
rarely make contact
+
with the music
 
The partners  
 
The partners  
dance closely
+
to the music's
aggressive
+
very quickly
powerful
+
slower and slower
vigorous
+
faster and faster
intense
+
very slowly
lively
+
along an intricate path
spirited
+
, moving
joyous
+
turning counterclockwise
flamboyant
+
along an improvised path
energetic
+
turning clockwise
vivacious
+
along a counterclockwise circle
aborted
 
partially realized
 
loudly percussive
 
softly percussive
 
 
high
 
high
low
+
dance is
sharp-edged
+
dance is punctuated by
straight-lined
+
The entire dance has a basic movement
soft
+
The
jerking
+
specific move
fluid
+
to be mastered. 
undulating
+
This dance is a refined artform, with
large
+
special position
weightless
+
with the lead turning out counterclockwise
expressive
+
The dancers imitate the movement of the
strong
+
with the lead advancing against the main line of motion
delicate
+
with the lead turning out clockwise
elaborate
+
turns
refined
 
understated
 
grotesque
 
crude
 
arm carriage
 
raised left arms
 
body level
 
body level changes
 
left leg lifts
 
right leg lifts
 
right kicks
 
leg lifts
 
kicks
 
left kicks
 
runs
 
leaps
 
straight walks
 
curved walks
 
 
facial expressions
 
facial expressions
hand gestures
+
half
 
repeated  
 
repeated  
turns
+
eighth
 
quarter  
 
quarter  
half
 
clockwise
 
eighth
 
sinuous
 
 
counterclockwise  
 
counterclockwise  
twisting
+
aborted
sprightly
 
sensual
 
debauched
 
passive
 
subtle
 
sluggish
 
relaxed
 
synthesis
 
verse
 
exposition
 
recapitulation
 
passage
 
introduction
 
The dance enters a new section with the
 
next
 
shadowed
 
The dance begins with the
 
performed in retrograde
 
performed in succession
 
movement
 
mirrored
 
 
partially realized  
 
partially realized  
moves
+
, with
large
+
of the lead
aborted
 
 
  of the follower
 
  of the follower
, with
 
 
movement along the line of dance
 
movement along the line of dance
of the lead
+
leftward bends
 
rightward bends
 
rightward bends
footwork
+
forward bends
 
backward bends
 
backward bends
leftward bends
+
raised arms
sway
 
forward bends
 
 
spins
 
spins
independent body movement
+
raised left arms
 
raised right arms
 
raised right arms
raised arms
+
body level changes
 +
right leg lifts
 +
left leg lifts
 +
left kicks
 +
right kicks
 +
leaps
 +
curved walks
 +
hand gestures
 +
straight walks
 +
section is
 
  section is punctuated by  
 
  section is punctuated by  
This
+
There is a basic movement
section is
 
 
There are partner changes  
 
There are partner changes  
There is a basic movement
+
of the music. 
 
  section is distinct.   
 
  section is distinct.   
to the  
+
next
variations
+
The dance begins with the  
of the music. 
+
The dance enters a new section with the  
coda
 
bridge-passage
 
chorus
 
finale
 
, so removing them.
 
[cleanUpChannelAndSound]: Sound at
 
[cleanUpChannelAndSound]: Channel at
 
is cleaning up.
 
 
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at  
 
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at  
 
[cleanUpChannelGroup]: Removed DSPs for channel group  
 
[cleanUpChannelGroup]: Removed DSPs for channel group  
Line 8,043: Line 6,226:
 
[cleanUpChannelAndSound]: Removed fade pointer for channel  
 
[cleanUpChannelAndSound]: Removed fade pointer for channel  
 
[cleanUpChannelAndSound]: Found fade points for channel  
 
[cleanUpChannelAndSound]: Found fade points for channel  
generic
+
, so removing them.
 +
[cleanUpChannelAndSound]: Sound at
 +
[cleanUpChannelAndSound]: Channel at
 +
is cleaning up.
 
[adjustVolumeForPlayingSound]: Volume changing from  
 
[adjustVolumeForPlayingSound]: Volume changing from  
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but it was already at the provided volume.
 
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but the sound provided was null.
 
 
[adjustPanForPlayingSound]: Sound at  
 
[adjustPanForPlayingSound]: Sound at  
 
  panning changing from  
 
  panning changing from  
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but it was already at the provided pan value.
 
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but the sound provided was null.
 
 
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from  
 
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from  
 
% to  
 
% to  
[adjustLowPassFilterForPlayingSounds]: Couldn't find the new environment where the player is heading.
 
[adjustLowPassFilterForPlayingSounds]: No ambiances playing, so low pass filter will not be applied.
 
[setLowPassFilter]: Couldn't find the new environment where the player is heading.
 
[panSound]: Attempted to panSound, but the audio provided was null.
 
[fadeChannelGroupKeepPlaying]: Attempted to fadeChannelGroupKeepPlaying, but the channelGroup provided was null.
 
[fadeSound]: Attempted to fadeSound, but the channel provided was null.
 
[fadeInSound]: Attempted to fadeInSound, but the channel provided was null.
 
 
[createSafeThread]: Creating a new safe thread.
 
[createSafeThread]: Creating a new safe thread.
 
[createSafeThread]: Released mutex for thread  
 
[createSafeThread]: Released mutex for thread  
 
[createSafeThread]: Unlocked mutex for thread  
 
[createSafeThread]: Unlocked mutex for thread  
 
[createSafeThread]: Locked mutex for thread  
 
[createSafeThread]: Locked mutex for thread  
qF@
+
[setChannelGroupAndSetCallback]: setting callback on
`qF@
+
[setChannelGroupAndSetCallback]: setting channel group for
pqF@
 
nF@
 
oF@
 
nF@
 
`oF@
 
`oF@
 
stof argument out of range
 
invalid stof argument
 
[initializeAudioEngine]: initializing DFAS
 
 
notificationChannelGroup
 
notificationChannelGroup
 
userInterfaceChannelGroup
 
userInterfaceChannelGroup
Line 8,084: Line 6,250:
 
ambientChannelGroup
 
ambientChannelGroup
 
./data/sound/audio/starting-volume.txt
 
./data/sound/audio/starting-volume.txt
notification
 
userinterface
 
soundeffects
 
alignmentambiance
 
oneshot
 
ambiancelayer
 
FMOD: Failed to create
 
FMOD: Failed to initialise system object
 
FMOD failed to release audio engine
 
FMOD: Failed to set callback for sound
 
[setChannelGroupAndSetCallback]: setting callback on
 
FMOD: Failed to set channel group
 
[setChannelGroupAndSetCallback]: setting channel group for
 
[initializeAudioEngine]: resetting all 'current' DFAS variables
 
invalid deque<T> subscript
 
 
[playSound]: Playing  
 
[playSound]: Playing  
 
  Channel:  
 
  Channel:  
Line 8,104: Line 6,255:
 
  Sound:  
 
  Sound:  
 
  Thread:  
 
  Thread:  
[playSound]: FMOD: Failed to unpause channel
 
FMOD: Failed to play sound
 
actions/drowning/riser
 
 
actions/campfire-loop
 
actions/campfire-loop
 
ambiance/layers/river
 
ambiance/layers/river
Line 8,112: Line 6,260:
 
[loadSound]: Failed to load a sound for  
 
[loadSound]: Failed to load a sound for  
 
[loadSound]:  
 
[loadSound]:  
[loadSound]: FMOD: Failed to get open state of sound
 
 
[loadSound]: New channel created for  
 
[loadSound]: New channel created for  
 
major
 
major
Line 8,121: Line 6,268:
 
Composer generated a chord:  
 
Composer generated a chord:  
 
Composer generated a chord progression for  
 
Composer generated a chord progression for  
invalid vector subscript
 
.ogg
 
 
flying-loop
 
flying-loop
 
./data/sound/audio/locomotion/fly/
 
./data/sound/audio/locomotion/fly/
 
flying loop already playing
 
flying loop already playing
 
flying loop not playing
 
flying loop not playing
dirt
 
grass
 
 
grass-tall
 
grass-tall
 
gravel
 
gravel
ice
 
 
metal-crafted
 
metal-crafted
 
metal-natural
 
metal-natural
mud
 
snow
 
 
water-depth-1
 
water-depth-1
 
water-depth-2
 
water-depth-2
Line 8,144: Line 6,284:
 
/walk
 
/walk
 
general
 
general
water
 
 
./data/sound/audio/locomotion/jump/
 
./data/sound/audio/locomotion/jump/
 
/jump
 
/jump
 
./data/sound/audio/locomotion/sweeteners/
 
./data/sound/audio/locomotion/sweeteners/
 
/sweetener
 
/sweetener
discovery
 
 
key-quest-item
 
key-quest-item
 
./data/sound/audio/notifications/alerts/
 
./data/sound/audio/notifications/alerts/
Line 8,155: Line 6,293:
 
./data/sound/audio/notifications/map/
 
./data/sound/audio/notifications/map/
 
hunger-pullback
 
hunger-pullback
 +
neutral
 
savage
 
savage
evil
 
 
./data/sound/audio/ambiance/alignments/
 
./data/sound/audio/ambiance/alignments/
good
 
 
) was out of range.
 
) was out of range.
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but there were no alignment sounds.
 
 
  from potential alignments.
 
  from potential alignments.
 
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
 
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
Line 8,167: Line 6,303:
 
/one-shot-
 
/one-shot-
 
./data/sound/audio/one-shots/
 
./data/sound/audio/one-shots/
base
+
Passed a region variant that does not exist for the
neutral
 
 
  region (
 
  region (
 
  from the regional variants for  
 
  from the regional variants for  
Passed a region variant that does not exist for the
 
 
normal
 
normal
rain
+
time(s)
light-rain
+
is all done looping, a new ambiance will be played.
heavy-rain
+
Looping ambient track (
volcano
+
time until next ambiance was supposed to be:
river
+
total time waited:
far
+
ambiance layer is about to start looping.
 +
has been faded out, exiting out of looping monitor.
 +
), stopping it.
 +
couldn't find ambiance to play in playNewAmbiance.
 +
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
 +
Found a currently playing ambiance layer with the same name (
 +
attempted to stop campfire loop, but no sound effects were playing.
 +
found campfire loop and stopping it.
 +
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
 +
attempted to stop the campfire loop but ran into an exception:
 +
attempted to stop the campfire loop but ran into a runtime error:
 
close
 
close
 
dwarven-hillocks/walla-high
 
dwarven-hillocks/walla-high
Line 8,190: Line 6,334:
 
fortress/walla-medium
 
fortress/walla-medium
 
fortress/walla-low
 
fortress/walla-low
found campfire loop and stopping it.
 
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
 
attempted to stop the campfire loop but ran into an exception:
 
attempted to stop the campfire loop but ran into a runtime error:
 
 
human-hamlet/walla-low
 
human-hamlet/walla-low
 
human-hamlet/walla-high
 
human-hamlet/walla-high
Line 8,200: Line 6,340:
 
human-town/walla-medium
 
human-town/walla-medium
 
human-town/walla-low
 
human-town/walla-low
outside
 
character-creation
 
 
no ambiance layer found by name
 
no ambiance layer found by name
 
./data/sound/audio/ambiance/layers/
 
./data/sound/audio/ambiance/layers/
 
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
 
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
 
no ambiance layer found by ambiance
 
no ambiance layer found by ambiance
map
 
 
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
 
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
 
Alignment Ambiance
 
Alignment Ambiance
 
Milliseconds until next ambiance occurs naturally:  
 
Milliseconds until next ambiance occurs naturally:  
 
Time until next ambiance occurs naturally:  
 
Time until next ambiance occurs naturally:  
  time(s)
+
  seconds.
is all done looping, a new ambiance will be played.
 
Looping ambient track (
 
time until next ambiance was supposed to be:
 
total time waited:
 
ambiance layer is about to start looping.
 
has been faded out, exiting out of looping monitor.
 
), stopping it.
 
couldn't find ambiance to play in playNewAmbiance.
 
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
 
Found a currently playing ambiance layer with the same name (
 
attempted to stop campfire loop, but no sound effects were playing.
 
campfire-loop
 
starting the one shots thread.
 
Couldn't find matching one shot pointer, time to troubleshoot playSingleRegionalOneShot.
 
 
attempting to play next one shot in  
 
attempting to play next one shot in  
seconds.
 
playing a one-shot cluster
 
cave
 
 
angel-vault
 
angel-vault
cavern
 
 
kobold
 
kobold
 
rocky
 
rocky
Line 8,238: Line 6,357:
 
dwarven-hillocks
 
dwarven-hillocks
 
broadleaf-coniferous
 
broadleaf-coniferous
forest
 
fortress
 
 
taiga
 
taiga
 
goblin-dark-fortress
 
goblin-dark-fortress
Line 8,247: Line 6,364:
 
shrubland
 
shrubland
 
savanna
 
savanna
temperate
 
 
human-town
 
human-town
 
human-hamlet
 
human-hamlet
 
mountains
 
mountains
 
lake
 
lake
ocean
 
 
necromancer-tower
 
necromancer-tower
 
arctic
 
arctic
 
tropical-temperate
 
tropical-temperate
tavern
 
sky
 
underworld
 
 
tundra
 
tundra
marsh
 
 
wetland
 
wetland
swamp
 
 
  as the current region.
 
  as the current region.
Attempted to start a river, but one was already playing.
 
region.
 
Attempted to start the rain layer, but one was already playing.
 
/walla-low
 
 
starting low walla for the  
 
starting low walla for the  
/walla-medium
 
starting medium walla for the
 
/walla-high
 
 
starting high walla for the  
 
starting high walla for the  
[startCharacterCreationAmbiance]: Attempted to start the character creation ambiance layer, but one was already playing.
 
 
stopping all wallas for the  
 
stopping all wallas for the  
 +
Error trying to allocate a channel.
 
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
 
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
No errors.
+
The vectors passed in are not unit length, or perpendicular.
The specified channel has been reused to play another sound.
+
Tried to call a function on a thread that is not supported.
Error trying to allocate a channel.
+
Not enough memory or resources.
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
+
Reached maximum audible playback count for this sound's soundgroup.
DMA Failure.  See debug output for more information.
+
Tried to call a command on a 2d sound when the command was meant for 3d sound.
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
+
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
+
Couldn't connect to the specified host.
DSP connection error.  Couldn't find the DSP unit specified.
+
Tried to use a feature that requires hardware support.
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
+
The specified URL couldn't be resolved.
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
+
A socket error occurredThis is a catch-all for socket-related errors not listed elsewhere.
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
+
Operation could not be performed because specified sound/DSP connection is not ready.
Error loading file.
+
Operation on a non-blocking socket could not complete immediately.
DSP operation cannot be performed on a DSP of this type.
+
Error creating hardware sound buffer.
Media was ejected while reading.
+
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
 
End of current chunk reached while trying to read data.
 
End of file unexpectedly reached while trying to read essential data (truncated?).
 
Error initializing output device.
 
 
Soundcard does not support the specified format.
 
Soundcard does not support the specified format.
An unspecified error has been returned from a plugin.
+
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
 
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
 
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
+
Error initializing output device.
 
A requested output, dsp unit type or codec was not available.
 
A requested output, dsp unit type or codec was not available.
An error occurred trying to initialize the recording device.
+
An unspecified error has been returned from a plugin.
 
A plugin was built with an unsupported SDK version.
 
A plugin was built with an unsupported SDK version.
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
+
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
 
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
 
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
+
An error occurred trying to initialize the recording device.
 
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
 
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
The specified tag could not be found or there are no tags.
+
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
 
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
 
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
The retrieved string is too long to fit in the supplied buffer and has been truncated.
+
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
 
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
 
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
This command failed because System::init or System::setDriver was not called.
+
The specified tag could not be found or there are no tags.
 
Something in FMOD hasn't been implemented when it should be! contact support!
 
Something in FMOD hasn't been implemented when it should be! contact support!
The version number of this file format is not supported.
+
The retrieved string is too long to fit in the supplied buffer and has been truncated.
A command issued was not supported by this objectPossibly a plugin without certain callbacks specified.
+
DMA FailureSee debug output for more information.
The live update connection failed due to the game already being connected.
+
The specified channel has been reused to play another sound.
The specified bank has already been loaded.
+
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
The live update connection timed out.
+
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
The live update connection failed due to the game data being out of sync with the tool.
+
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
The Studio::System object is not yet initialized.
+
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
The requested event, parameter, bus or vca could not be found.
+
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
An invalid string was passed to this function.
+
DSP connection error.  Couldn't find the DSP unit specified.
The specified resource is not loaded, so it can't be unloaded.
+
DSP operation cannot be performed on a DSP of this type.
The specified resource is not locked, so it can't be unlocked.
+
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
The specified resource is already locked.
+
Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format.
The length provided exceeds the allowable limit.
+
Error loading file.
The specified recording driver has been disconnected.
+
End of file unexpectedly reached while trying to read essential data (truncated?).
Unsupported file or audio format.
+
Media was ejected while reading.
 
File not found.
 
File not found.
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
+
End of current chunk reached while trying to read data.
 
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
 
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
Proxy authentication is required to access the specified resource.
+
Unsupported file or audio format.
 
The specified resource requires authentication or is forbidden.
 
The specified resource requires authentication or is forbidden.
The HTTP request timed out.
+
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
 
A HTTP server error occurred.
 
A HTTP server error occurred.
Cannot call this command after System::init.
+
Proxy authentication is required to access the specified resource.
 
FMOD was not initialized correctly to support this function.
 
FMOD was not initialized correctly to support this function.
Value passed in was a NaN, Inf or denormalized float.
+
The HTTP request timed out.
 
An error occurred that wasn't supposed to.  Contact support.
 
An error occurred that wasn't supposed to.  Contact support.
An invalid parameter was passed to this function.
+
Cannot call this command after System::init.
 
An invalid object handle was used.
 
An invalid object handle was used.
An invalid speaker was passed to this function based on the current speaker mode.
+
Value passed in was a NaN, Inf or denormalized float.
 
An invalid seek position was passed to this function.
 
An invalid seek position was passed to this function.
Tried to call a function on a thread that is not supported.
+
An invalid parameter was passed to this function.
 
The syncpoint did not come from this sound handle.
 
The syncpoint did not come from this sound handle.
Reached maximum audible playback count for this sound's soundgroup.
+
An invalid speaker was passed to this function based on the current speaker mode.
The vectors passed in are not unit length, or perpendicular.
+
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
+
This command failed because System::init or System::setDriver was not called.
Not enough memory or resources.
+
The specified bank has already been loaded.
Tried to use a feature that requires hardware support.
+
The version number of this file format is not supported.
Tried to call a command on a 2d sound when the command was meant for 3d sound.
+
The live update connection failed due to the game data being out of sync with the tool.
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
+
The live update connection failed due to the game already being connected.
Couldn't connect to the specified host.
+
The requested event, parameter, bus or vca could not be found.
Operation on a non-blocking socket could not complete immediately.
+
The live update connection timed out.
The specified URL couldn't be resolved.
+
The specified resource is not loaded, so it can't be unloaded.
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
+
The Studio::System object is not yet initialized.
Operation could not be performed because specified sound/DSP connection is not ready.
+
The specified resource is already locked.
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
+
An invalid string was passed to this function.
Error creating hardware sound buffer.
+
The specified recording driver has been disconnected.
 +
The specified resource is not locked, so it can't be unlocked.
 
Unknown error.
 
Unknown error.
 +
The length provided exceeds the allowable limit.
 +
name...
 
Picking a combat song by the  
 
Picking a combat song by the  
name...
 
all new combat songs have not been played at least once, so picking from all new songs.
 
all new combat songs have been played at least once, so picking from all songs, even older ones.
 
tried to get currently playing combat song's name, but there was no 'songName' property.
 
tried to get currently playing combat song's name, but there is no currently playing combat song.
 
 
combat song selected:  
 
combat song selected:  
 +
beat of phrase:
 +
milliseconds left in current phrase:
 +
milliseconds of current phrase:
 +
until a measure before the next phrase.
 
[CombatSongWriter]: Waiting  
 
[CombatSongWriter]: Waiting  
 
ms to play stinger from group #
 
ms to play stinger from group #
Line 8,373: Line 6,474:
 
ms to stop group #
 
ms to stop group #
 
  until the next phrase.
 
  until the next phrase.
[CombatSongWriter]: Attempted to advance the group of a combat song, but a combat song was not set.
 
 
[CombatSongWriter]: Stopping loops from group #
 
[CombatSongWriter]: Stopping loops from group #
 
[CombatSongWriter]: Advancing group from  
 
[CombatSongWriter]: Advancing group from  
[CombatSongWriter]: Attempted to increase intensity of combat song, but it's already at it's most intense.
 
 
[CombatSongWriter]: Waiting to fade stinger from group #
 
[CombatSongWriter]: Waiting to fade stinger from group #
 
  until next measure start.
 
  until next measure start.
 
  layer to add on the combat song.
 
  layer to add on the combat song.
[CombatSongWriter]: Attempted to decrease intensity of combat song, but it's already at it's least intense.
 
[CombatSongWriter]: No more loop layers to add to this group
 
 
[CombatSongWriter]: Choosing the  
 
[CombatSongWriter]: Choosing the  
 
[CombatSongWriter]: Stopping the '
 
[CombatSongWriter]: Stopping the '
Line 8,397: Line 6,494:
 
[CombatSongWriter]: Letting  
 
[CombatSongWriter]: Letting  
 
  play for  
 
  play for  
beat of phrase:
 
current ms position of song:
 
milliseconds left in current phrase:
 
milliseconds of current phrase:
 
until a measure before the next phrase.
 
[CombatSongWriter]: Attempted to play a new combat song, but it was not set.
 
 
[CombatSongWriter]: Stopping combat song after stingers for group #
 
[CombatSongWriter]: Stopping combat song after stingers for group #
 
, as there are no more groups of loops.
 
, as there are no more groups of loops.
Line 8,409: Line 6,500:
 
  layer over one measure, as it should fade out.
 
  layer over one measure, as it should fade out.
 
  'loop' layer to stop.
 
  'loop' layer to stop.
[CombatSongWriter]: Sorting stingers based on the 'order' property.
 
 
[CombatSongWriter]: Fading out the  
 
[CombatSongWriter]: Fading out the  
 
[CombatSongWriter]: Getting time to wait before group #
 
[CombatSongWriter]: Getting time to wait before group #
[CombatSongWriter]: Sorting loops based on the 'intensity' property.
 
./data/sound/audio/combat-songs/
 
./data/sound/audio/songs/
 
or_bass_pulse_lp
 
 
or_drummed_pulse_lp
 
or_drummed_pulse_lp
 
or_drumlow_pulse_lp
 
or_drumlow_pulse_lp
Line 8,425: Line 6,511:
 
combat_oneshot_outro
 
combat_oneshot_outro
 
combat_loop_high
 
combat_loop_high
FMOD: Failed to get number of channels
+
./data/sound/audio/combat-songs/
name.
+
[SongPicker]: picking a song by the
tried to get currently playing song's name, but there was no 'songName' property.
 
 
[SongPicker]: Attempted to pick song from an empty shufflebag.
 
[SongPicker]: Attempted to pick song from an empty shufflebag.
[SongPicker]: picking a song by the
 
tried to get currently playing song's name, but there is no currently playing song.
 
 
[SongPicker]: Attempted to find least played song, but encountered an exception.
 
[SongPicker]: Attempted to find least played song, but encountered an exception.
 
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
 
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
[SongWriter]: No dynamic moments for this playthrough.
 
 
[SongWriter]: song has been stopped, so abandoning moments from song.
 
[SongWriter]: song has been stopped, so abandoning moments from song.
 +
[SongWriter]: curated moment happening.
 
[SongWriter]: Playing all layers.
 
[SongWriter]: Playing all layers.
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
+
[SongWriter]: No dynamic moments for this playthrough.
 
must be removed
 
must be removed
[SongWriter]: curated moment happening.
+
can be removed
 
[SongWriter]: could not find a moment.
 
[SongWriter]: could not find a moment.
% of tracks are currently playing, so a layer
+
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
 
[SongWriter]:  
 
[SongWriter]:  
can be removed
 
 
will be added
 
will be added
  for the removal saving throw, saving throw
+
% of tracks are currently playing, so a layer
 +
' layer (
 +
[SongWriter]: The '
 +
[SongWriter]: Created starting layer configuration.
 +
) was not in recently modified layers, so it is safe to
 +
  the '
 +
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
 +
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 +
layer volume, but the foreground channel group was destroyed.
 +
milliseconds to fade
 +
[SongWriter]: Waiting
 +
[SongWriter]: Attempted to adjust the
 +
[SongWriter]: Fading
 
[SongWriter]: Rolled a d6 and got  
 
[SongWriter]: Rolled a d6 and got  
succeeded
+
remove
 
was failed
 
was failed
  a layer.
+
  for the removal saving throw, saving throw
 
[SongWriter]: Inflection moment will  
 
[SongWriter]: Inflection moment will  
remove
 
 
add
 
add
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
+
a layer.
 
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
 
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
[SongWriter]: planMoments called, but no moments to act on, so not creating a thread for them.
+
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
 
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
 
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
 +
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
 +
selected as curated moment layers.
 +
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
 
[SongWriter]: all curated configurations exhausted, so playing all layers.
 
[SongWriter]: all curated configurations exhausted, so playing all layers.
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
 
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
 
[SongWriter]: Removing the
 
 
  layer because it's in the layer configuration.
 
  layer because it's in the layer configuration.
selected as curated moment layers.
+
[SongWriter]: Not removing the
 
  layer because it's not in the new layer configuration.
 
  layer because it's not in the new layer configuration.
[SongWriter]: Force-adding the  
+
[SongWriter]: Removing the  
 
  layer because it's in the current playing layers.
 
  layer because it's in the current playing layers.
[SongWriter]: Not removing the  
+
[SongWriter]: Not re-adding the  
 
  layer because it's not in the currently playing layers.
 
  layer because it's not in the currently playing layers.
[SongWriter]: No layers to add.
+
[SongWriter]: Force-adding the
 
  'always play' layer to start the song.
 
  'always play' layer to start the song.
[SongWriter]: Not re-adding the  
+
[SongWriter]: choosing the  
 
[SongWriter]: No layers to remove.
 
[SongWriter]: No layers to remove.
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
+
[SongWriter]: No layers to add.
 
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
 
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
[SongWriter]: choosing the
+
[SongWriter]: Found new unique starting layer configuration.
 
  layer to start the song.
 
  layer to start the song.
) was not in recently modified layers, so it is safe to
+
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
' layer (
+
am-card-3
[SongWriter]: Found new unique starting layer configuration.
+
am-card-1
[SongWriter]: Created starting layer configuration.
+
am-card-2
out
+
ste-card
' layer.
 
[SongWriter]: The '
 
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
 
[SongWriter]: Waiting
 
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 
the '
 
milliseconds to fade
 
[SongWriter]: Fading
 
layer volume, but the foreground channel group was destroyed.
 
[SongWriter]: Attempted to adjust the
 
strike-the-earth
 
acc-gtr
 
 
drops-gtr
 
drops-gtr
 
drums
 
drums
drop-gtr
 
main-gtr
 
pads
 
 
vox
 
vox
acc-gtr-2
+
acc-gtr
pads-bass
 
 
acc-main-gtr
 
acc-main-gtr
 
clap-drop
 
clap-drop
pad-whistle
+
drop-gtr
percussion
 
 
piano-pluck-main
 
piano-pluck-main
 
claps
 
claps
GTR_Acc_merged_1
+
acc-gtr-2
Drums_merged
+
pads-bass
 
acc-gtr-1
 
acc-gtr-1
gallop-gtr
+
pad-whistle
acc-gallop-gtr
+
percussion
acc-vox-gtr
 
 
GTR_Main_merged_1
 
GTR_Main_merged_1
 
Pads_mixed
 
Pads_mixed
am-card-1
+
GTR_Acc_merged_1
am-card-2
+
Drums_merged
 
acc
 
acc
 
main-rtm
 
main-rtm
ste-card
+
acc-gallop-gtr
am-card-3
+
acc-vox-gtr
am-card-5
 
drink
 
drop/coin/drop
 
 
descent-stairs
 
descent-stairs
 
dig
 
dig
drop/metal/drop
+
campfire-ignite
drop/organic/drop
+
chop-tree
 
drop/generic/drop
 
drop/generic/drop
 
drop/liquid/drop
 
drop/liquid/drop
eat
+
drop/coin/drop
fast-travel
 
 
drop/rock/drop
 
drop/rock/drop
 
drop/wood/drop
 
drop/wood/drop
look-at-inventory
+
drop/metal/drop
pick-up/coin/pick-up
+
drop/organic/drop
 
forage
 
forage
ignite
+
fast-travel
pick-up/metal/pick-up
 
pick-up/organic/pick-up
 
 
pick-up/generic/pick-up
 
pick-up/generic/pick-up
 
pick-up/liquid/pick-up
 
pick-up/liquid/pick-up
pull-lever
+
look-at-inventory
sleep
+
pick-up/coin/pick-up
 
pick-up/rock/pick-up
 
pick-up/rock/pick-up
 
pick-up/wood/pick-up
 
pick-up/wood/pick-up
throw-item-organic
+
pick-up/metal/pick-up
trade
+
pick-up/organic/pick-up
 
smell
 
smell
 
throw-item-metal
 
throw-item-metal
 +
pull-lever
 
./data/sound/audio/actions/
 
./data/sound/audio/actions/
ascend-stairs
+
throw-item-organic
campfire-ignite
+
hit-projectile/ballista/armor/metal/hit-projectile
chop-tree
+
hit-projectile/ballista/flesh/metal/hit-projectile
attack
+
hit-projectile/ballista/flesh/bone/hit-projectile
build
+
hit-projectile/ballista/ground/bone/hit-projectile
melee/bone/swing
+
hit-projectile/ballista/flesh/wood/hit-projectile
melee/metal/swing
+
hit-projectile/ballista/ground/wood/hit-projectile
melee/whip/swing
+
hit-projectile/ballista/ground/metal/hit-projectile
melee/flesh/swing
+
hit-projectile/ballista/armor/wood/hit-projectile
melee/glass/swing
+
fire-projectile/bow/wood/fire-projectile
hit-projectile/bow-crossbow/ground/metal/hit-projectile
+
hit-projectile/bow-crossbow/armor/bone/hit-projectile
hit-projectile/bow-crossbow/armor/wood/hit-projectile
+
fire-projectile/bow/bone/fire-projectile
 +
fire-projectile/bow/metal/fire-projectile
 
hit-projectile/bow-crossbow/armor/metal/hit-projectile
 
hit-projectile/bow-crossbow/armor/metal/hit-projectile
 
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
 
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
fire-projectile/crossbow/bone/fire-projectile
+
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
fire-projectile/crossbow/metal/fire-projectile
+
hit-projectile/bow-crossbow/ground/bone/hit-projectile
 
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
 
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
 
hit-projectile/bow-crossbow/ground/wood/hit-projectile
 
hit-projectile/bow-crossbow/ground/wood/hit-projectile
parry/glass/success
+
hit-projectile/bow-crossbow/ground/metal/hit-projectile
parry/metal/success
+
hit-projectile/bow-crossbow/armor/wood/hit-projectile
 
fire-projectile/crossbow/wood/fire-projectile
 
fire-projectile/crossbow/wood/fire-projectile
 
parry/bone/success
 
parry/bone/success
parry/glass/fail
+
fire-projectile/crossbow/bone/fire-projectile
parry/metal/fail
+
fire-projectile/crossbow/metal/fire-projectile
 
parry/wood/success
 
parry/wood/success
 
parry/bone/fail
 
parry/bone/fail
 +
parry/glass/success
 +
parry/metal/success
 
parry/wood/fail
 
parry/wood/fail
 
./data/sound/audio/combat/
 
./data/sound/audio/combat/
melee/flesh/hit
+
parry/glass/fail
melee/glass/hit
+
parry/metal/fail
 +
melee/flesh/swing
 +
melee/glass/swing
 +
melee/bone/swing
 
melee/wood/swing
 
melee/wood/swing
 
melee/bone/hit
 
melee/bone/hit
melee/wood/hit
+
melee/metal/swing
wrestle/wrestle
+
melee/whip/swing
 
melee/metal/hit
 
melee/metal/hit
 
melee/whip/hit
 
melee/whip/hit
block/glass/block
+
melee/flesh/hit
block/metal/block
+
melee/glass/hit
 
block/bone/block
 
block/bone/block
 
block/flesh/block
 
block/flesh/block
fire-projectile/ballista/bone/fire-projectile
+
melee/wood/hit
fire-projectile/ballista/metal/fire-projectile
+
wrestle/wrestle
 
block/whip/block
 
block/whip/block
 
block/wood/block
 
block/wood/block
hit-projectile/ballista/flesh/bone/hit-projectile
+
block/glass/block
hit-projectile/ballista/ground/bone/hit-projectile
+
block/metal/block
 
fire-projectile/ballista/wood/fire-projectile
 
fire-projectile/ballista/wood/fire-projectile
 
hit-projectile/ballista/armor/bone/hit-projectile
 
hit-projectile/ballista/armor/bone/hit-projectile
hit-projectile/ballista/ground/metal/hit-projectile
+
fire-projectile/ballista/bone/fire-projectile
hit-projectile/ballista/armor/wood/hit-projectile
+
fire-projectile/ballista/metal/fire-projectile
hit-projectile/ballista/armor/metal/hit-projectile
+
/door
hit-projectile/ballista/flesh/metal/hit-projectile
 
fire-projectile/bow/bone/fire-projectile
 
fire-projectile/bow/metal/fire-projectile
 
hit-projectile/ballista/flesh/wood/hit-projectile
 
hit-projectile/ballista/ground/wood/hit-projectile
 
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
 
hit-projectile/bow-crossbow/ground/bone/hit-projectile
 
fire-projectile/bow/wood/fire-projectile
 
hit-projectile/bow-crossbow/armor/bone/hit-projectile
 
 
./data/sound/audio/doors/
 
./data/sound/audio/doors/
/door
+
stinger
 
splash
 
splash
 
./data/sound/audio/actions/drowning/
 
./data/sound/audio/actions/drowning/
riser
 
stinger
 
[stopDrowningRiser]: Attempted to stop drowning riser, but it wasn't playing.
 
drowning/riser
 
CAVERN
 
DESERT
 
 
ANGEL_VAULT
 
ANGEL_VAULT
CAVE
 
FOREST
 
 
DWARVEN_HILLOCKS
 
DWARVEN_HILLOCKS
ELVEN_FOREST_RETREAT
+
, y:
GOBLIN_DARK_FORTRESS
+
region ambiance at (x:
GOBLIN_DARK_PITS
+
) tiles away.
FORTRESS
+
) playing, so stopping it.
GLACIER
+
found non-polled ambiance (
HUMAN_TOWN
+
positioning
LAKE
+
alignment ambiance at (x:
GRASSLAND
+
set a region variant (
HUMAN_HAMLET
+
) but it didn't exist for
NECROMANCER_TOWER
+
found non-polled alignment ambiance (
OCEAN
+
) for
MAP
+
set an alignment (
MOUNTAINS
 
no alignment provided for
 
 
) but it didn't exist.
 
) but it didn't exist.
 +
attempted to set a region variant (
 +
no region variant provided for
 +
alignments/
 
attempted to set an alignment (
 
attempted to set an alignment (
position
+
no alignment provided for
 
setting  
 
setting  
alignments/
+
ambiance playing, but it existed in the poll.
 
no valid poll data sent, so can't set new region information.
 
no valid poll data sent, so can't set new region information.
starting new ambiance for
 
 
  ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
 
  ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
ambiance playing, but it existed in the poll.
+
already have
 
didn't find  
 
didn't find  
found
+
starting new ambiance for
 
  has no ambiances, so not playing anything.
 
  has no ambiances, so not playing anything.
already have
+
alignment for
 
  ambiance playing, doing nothing.
 
  ambiance playing, doing nothing.
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
+
ELVEN_FOREST_RETREAT
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
+
GOBLIN_DARK_PITS
alignment for
+
GOBLIN_DARK_FORTRESS
ambiance playing.
+
HUMAN_HAMLET
diagetic sound
+
HUMAN_TOWN
 +
NECROMANCER_TOWER
 +
./data/sound/audio/spatialization.txt
 +
No audio to adjust the positioning for, as no audio is playing.
 +
maxhearingdistance
 +
---------------------------
 +
adjusting diagetic sound (
 +
), not altering panning or volume.
 +
Non-diagetic sound (
 +
audio->horizontalDistanceFromPlayer (after modification):
 +
audio->verticalDistanceFromPlayer (after modification):
 +
audio->horizontalDistanceFromPlayer (before modification):
 +
audio->verticalDistanceFromPlayer (before modification):
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
 +
ambiance playing.
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
 
s to spatialize.
 
s to spatialize.
layers/river/river
 
isn't a current diagetic sound.
 
, but
 
 
, but there are no  
 
, but there are no  
 +
diagetic sound
 +
found a playing campfire loop, ignoring request to start a new one.
 
[updateDiageticSounds]: Attempted to spatialize a  
 
[updateDiageticSounds]: Attempted to spatialize a  
found a playing river layer, ignoring request to start a new one.
+
isn't a current diagetic sound.
 
no river layer found, so playing one.
 
no river layer found, so playing one.
found a playing campfire loop, ignoring request to start a new one.
+
layers/rain/light-rain
 
no campfire loop found, so playing one.
 
no campfire loop found, so playing one.
TUNDRA
+
found a playing river layer, ignoring request to start a new one.
SKY
 
TAVERN
 
maxhearingdistance
 
./data/sound/audio/spatialization.txt
 
UNDERWORLD
 
WETLAND
 
Non-diagetic sound (
 
---------------------------
 
No audio to adjust the positioning for, as no audio is playing.
 
), not altering panning or volume.
 
audio->verticalDistanceFromPlayer (before modification):
 
audio->horizontalDistanceFromPlayer (after modification):
 
adjusting diagetic sound (
 
audio->horizontalDistanceFromPlayer (before modification):
 
) tiles away.
 
, y:
 
audio->verticalDistanceFromPlayer (after modification):
 
[getRegionInformationMapFromPoll]: region bits sent from region polling did not map to a region.
 
alignment ambiance at (x:
 
) playing, so stopping it.
 
region ambiance at (x:
 
positioning
 
) for
 
set a region variant (
 
found non-polled ambiance (
 
found non-polled alignment ambiance (
 
no region variant provided for
 
set an alignment (
 
) but it didn't exist for
 
attempted to set a region variant (
 
found a playing rain layer, ignoring request to start a new one.
 
 
no rain layer found, so playing one.
 
no rain layer found, so playing one.
layers/rain/light-rain
+
layers/character-creation
 
layers/rain/heavy-rain
 
layers/rain/heavy-rain
no character creation ambiance layer found, so playing one.
+
found a playing rain layer, ignoring request to start a new one.
 
/walla-
 
/walla-
layers/character-creation
+
layers/walla/
 
found a playing character creation ambiance layer, ignoring request to start a new one.
 
found a playing character creation ambiance layer, ignoring request to start a new one.
found a walla layer playing, ignoring request to start a new one.
+
no character creation ambiance layer found, so playing one.
 
no walla layer found, so playing one.
 
no walla layer found, so playing one.
layers/walla/
 
 
no current region set, so no walla layer playing.
 
no current region set, so no walla layer playing.
invalid unordered_map<K, T> key
+
found a walla layer playing, ignoring request to start a new one.
character-sheet
+
special-actions
 +
standing-preference-stand
 +
surrender-off
 +
surrender-on
 +
standing-preference-lie-down
 +
stop-travel
 +
tracks-off
 +
tracks-on
 
chop-meat
 
chop-meat
announcement
+
clouds-off
 
attack-options
 
attack-options
climb
+
character-sheet
 
combat-options
 
combat-options
clouds-off
 
 
clouds-on
 
clouds-on
 +
find-nearby-creatures
 
interact-with-ground
 
interact-with-ground
inventory
+
quest-log
companion
+
movement-options
find-nearby-creatures
 
 
music-making
 
music-making
projectile
 
movement-options
 
sheath
 
quest-log
 
rest
 
speak
 
special-actions
 
 
sneak-off
 
sneak-off
stop-travel
+
generic-small
surrender-off
+
start-new-adventure
standing-preference-stand
 
standing-preference-lie-down
 
tracks-on
 
surrender-on
 
tracks-off
 
wrestle
 
./data/sound/audio/ui/clicks/bottom-bar/
 
 
confirm
 
confirm
 
./data/sound/audio/ui/clicks/
 
./data/sound/audio/ui/clicks/
 
/click
 
/click
generic-small
+
/scroll
start-new-adventure
 
 
./data/sound/audio/ui/scrolls/
 
./data/sound/audio/ui/scrolls/
/scroll
 
tab
 
 
./data/sound/audio/ui/tab/
 
./data/sound/audio/ui/tab/
 
whoosh
 
whoosh
 
./data/sound/audio/ui/whoosh/
 
./data/sound/audio/ui/whoosh/
gamelog.txt
 
negative
 
zero
 
 
errorlog.txt
 
errorlog.txt
five
 
six
 
seven
 
eight
 
one
 
 
two
 
two
 
three
 
three
four
 
Twelfth
 
Thirteenth
 
Fourteenth
 
Fifteenth
 
Eighth
 
Ninth
 
Tenth
 
Eleventh
 
Sixteenth
 
Seventeenth
 
Eighteenth
 
Nineteenth
 
thirteen
 
fourteen
 
fifteen
 
sixteen
 
nine
 
ten
 
eleven
 
twelve
 
million
 
thousand
 
hundred
 
twenty
 
seventeen
 
eighteen
 
nineteen
 
billion
 
seventy
 
eighty
 
ninety
 
Negative
 
thirty
 
forty
 
fifty
 
sixty
 
Fourth
 
Fifth
 
Sixth
 
Seventh
 
Zeroth
 
First
 
Second
 
Third
 
 
 
Digging designation cancelled: damp stone located.
 
The impertinent magma has defaced a
 
The impertinent lava has defaced a
 
Digging designation cancelled: warm stone located.
 
 
  sculpture has melted!
 
  sculpture has melted!
 
 
 
TAN_MAT
 
TAN_MAT
Nest Box
 
 
Offering Place
 
Offering Place
Trade Depot
+
Wagon
 
Nest
 
Nest
 
Shop
 
Shop
 +
Trade Depot
 +
Siege Workshop
 +
's Forge
 
Magma Forge
 
Magma Forge
Siege Workshop
 
 
Craftsman
 
Craftsman
's Forge
+
Carpenter's Workshop
 
Farmer's Workshop
 
Farmer's Workshop
's Workshop
+
Dirt Road
Wagon
+
Container
Carpenter's Workshop
+
Burial Receptacle
Farm Plot
+
Seat
Glass Furnace
+
Up/Down Stair
Workshop
+
Up Stair
Zone
+
Gem Window
Clothier
+
Stockpile
Tool
+
Paved Road
's Shop
+
Glass Window
Leather Works
+
Track/Ramp (N)
Cage Trap
+
Track/Ramp (S)
 +
Wood Furnace
 +
Farm Plot
 +
Tool
 +
Leather Works
 +
Clothier
 
Stone-Fall Trap
 
Stone-Fall Trap
Furnace
+
Weapon Trap
 
Pressure Plate
 
Pressure Plate
Magma Glass Furnace
+
Cage Trap
 
Magma Kiln
 
Magma Kiln
Wood Furnace
 
 
Magma Smelter
 
Magma Smelter
Track (NW)
+
Magma Glass Furnace
Track (SE)
 
Track (NS)
 
Track (NE)
 
Track (E)
 
Track (W)
 
Track (N)
 
Track (S)
 
Track (NSEW)
 
Track/Ramp (N)
 
Track (NEW)
 
Track (SEW)
 
Track (NSE)
 
Track (NSW)
 
Track (SW)
 
Track (EW)
 
Track/Ramp (SE)
 
Track/Ramp (SW)
 
Track/Ramp (NE)
 
Track/Ramp (NW)
 
Track/Ramp (W)
 
Track/Ramp (NS)
 
Track/Ramp (S)
 
Track/Ramp (E)
 
Construction
 
Display Furniture
 
Track/Ramp (SEW)
 
Track/Ramp (NSEW)
 
Track/Ramp (NSW)
 
Track/Ramp (NEW)
 
Track/Ramp (EW)
 
Track/Ramp (NSE)
 
Floor Grate
 
 
Vertical Bars
 
Vertical Bars
Floor Hatch
 
Wall Grate
 
Trap
 
 
Siege Engine
 
Siege Engine
Weapon Trap
 
 
Track Stop
 
Track Stop
Archery Target
 
 
Screw Pump
 
Screw Pump
Vertical Axle
 
 
Upright Spear/Spike
 
Upright Spear/Spike
Gear Assembly
 
 
Horizontal Axle
 
Horizontal Axle
Floor Bars
+
Vertical Axle
 
Restraint
 
Restraint
Container
+
Horizontal
Traction Bench
+
Gear Assembly
Weapon Rack
+
Rollers
Armor Stand
+
Rough
Seat
+
Archery Target
Animal Trap
+
Shared
Water Wheel
+
Casket
Burial Receptacle
+
Sarcophagus
Down Stair
+
Spears
Up/Down Stair
+
Spears/Spikes
Stockpile
+
Retracted
Up Stair
+
Upright
Glass Window
+
Pillar
Gem Window
+
Support
Dirt Road
+
Weapon Rack
Paved Road
+
Armor Stand
 
  Cabinet
 
  Cabinet
Weapon Rack
 
Animal Trap
 
Table
 
Chair
 
 
  Throne
 
  Throne
Sarcophagus
 
 
  Coffin
 
  Coffin
 +
Statue
 
  Bridge
 
  Bridge
Statue
 
Dirt
 
Road
 
Box
 
 
  Coffer
 
  Coffer
Armor Stand
+
Track/Ramp (SW)
Chest
+
Track/Ramp (EW)
Food
+
Track/Ramp (NW)
Furniture
+
Track/Ramp (SE)
Weapon
+
Track/Ramp (NS)
Animal
+
Track/Ramp (NE)
Window
+
Track/Ramp (E)
Armor
+
Track/Ramp (W)
Slab
+
Display Furniture
Glass
+
Vacant Shop
Gem
+
Track/Ramp (NSEW)
Finished Goods
+
Track/Ramp (NEW)
Coins
+
Track/Ramp (SEW)
Bar/Block
+
Track/Ramp (NSE)
Stone
+
Track/Ramp (NSW)
Ammo
 
Corpse
 
Refuse
 
Lever
 
 
Custom Workshop
 
Custom Workshop
 +
Door
 +
Activity Zone #
 
Exotic Clothing Shop
 
Exotic Clothing Shop
Activity Zone #
+
General Store
 
Crafts Market
 
Crafts Market
Clothing Shop
+
Floodgate
Vacant Shop
+
Rope
General Store
 
 
  Floor Bars
 
  Floor Bars
  Floodgate
+
  Floor Grate
 
Vertical  
 
Vertical  
  Bars
+
  Floor Hatch
 
  Wall Grate
 
  Wall Grate
Floor Grate
+
A masterwork of
Door
+
  has been lost!
  Floor Hatch
+
preparetomb() HAS NULL owner
Rollers
+
preparetomb() HAS LIVE owner
Horizontal
+
  open.
  Archery Target
+
  has constructed a masterpiece!
  Gear Assembly
+
  close.
Shared
+
  opens.
Rough
+
Mechanism Room
  Rope
+
Guard post
  Chain
+
Throneroom
Spears/Spikes
+
Home
Casket
 
Upright
 
Spears
 
Support
 
Retracted
 
Axle
 
Pillar
 
Counting House Offices
 
 
Counting House Storage
 
Counting House Storage
Courtyard
+
Guildhall Offices
 
Secret Library
 
Secret Library
Captive Room
+
Counting House Offices
 
Tower Top
 
Tower Top
Guard post
+
Courtyard
 
Noble quarters
 
Noble quarters
 +
Captive Room
 +
Dungeon Cell
 
Command Tent (Bld)
 
Command Tent (Bld)
Tent (Bld)
+
Campground
 
Command Tent
 
Command Tent
Tent
+
Guildhall Storage
 
Market Stall
 
Market Stall
Campground
+
Furniture
Guildhall Offices
+
Corpse
Guildhall Storage
+
Animal
Bone Carving Pit
+
Food
Gem Cutting Pit
+
Armor
Cloth Clothing Pit
+
Weapon
Leather Clothing Pit
+
Finished Goods
Cloth Pit
+
Leather  
Tanning Pit
+
Bar/Block
Dungeon Cell
+
Gem
Animal Pit
+
Ammo
Carpentry Pit
+
Coins
Stoneworking Pit
+
Refuse
Metal Crafting Pit
+
Stone
Leatherworking Pit
+
have hatched.
Blacksmithing Pit
+
Sheet
Armorsmithing Pit
 
Weaponsmithing Pit
 
Bowmaking Pit
 
 
Stockpile #
 
Stockpile #
 +
Cloth
 
Wood  
 
Wood  
Sheet
 
Leather
 
Cloth
 
distant
 
 
nearby  
 
nearby  
closes.
+
grinding.
 
You hear  
 
You hear  
Your trap was robbed of the
+
distant
 
BALLISTA
 
BALLISTA
  have hatched.
+
  closes.
 
You've caught a  
 
You've caught a  
preparetomb() HAS LIVE owner
+
Your trap was robbed of the
A masterwork of  
 
has constructed a masterpiece!
 
preparetomb() HAS NULL owner
 
opens.
 
open.
 
grinding.
 
close.
 
Treasury
 
Mechanism Room
 
Throneroom
 
Entrance
 
Plot
 
Mead Hall
 
has been lost!
 
Home
 
Building Level Map Overflow
 
WAX
 
Plant Gathering
 
Invalid Type
 
Leather Clothing Workshop
 
Bone Carving Workshop
 
Tanning Workshop
 
Cloth Clothing Workshop
 
Animal Workshop
 
Cloth Workshop
 
Forging Pit
 
Fighting Pit
 
Leatherworking Shop
 
Carpentry Workshop
 
Armorsmithing Workshop
 
Metal Crafting Workshop
 
Bowmaking Workshop
 
Blacksmithing Workshop
 
Gem Cutting Workshop
 
Weaponsmithing Workshop
 
Tower Treasury
 
 
Tower Dungeon
 
Tower Dungeon
Tower Feasthall
+
Tower Attic
 
Tower Bedroom
 
Tower Bedroom
Depot
+
Tower Treasury
 
Tower Entrance
 
Tower Entrance
Stoneworking Workshop
+
Tower Feasthall
 
Forging Workshop
 
Forging Workshop
Pen
 
 
Clay Collection
 
Clay Collection
Pond
+
Plant Gathering
 
Meeting Hall
 
Meeting Hall
 +
Pen
 +
Fishing Area
 
Sand Collection
 
Sand Collection
Fishing Area
+
Invalid Type
Tower Attic
+
Building Level Map Overflow
Dump
+
Gem Cutting Pit
 +
Weaponsmithing Pit
 +
Leather Clothing Pit
 +
Bone Carving Pit
 +
Tanning Pit
 +
Cloth Clothing Pit
 +
Animal Pit
 +
Cloth Pit
 +
Stoneworking Pit
 +
Forging Pit
 +
Leatherworking Pit
 +
Carpentry Pit
 +
Armorsmithing Pit
 +
Metal Crafting Pit
 +
Bowmaking Pit
 +
Blacksmithing Pit
 +
Bone Carving Workshop
 +
Gem Cutting Workshop
 +
Cloth Clothing Workshop
 +
Leather Clothing Workshop
 +
Cloth Workshop
 +
Tanning Workshop
 +
Fighting Pit
 +
Animal Workshop
 +
Carpentry Workshop
 +
Stoneworking Workshop
 +
Metal Crafting Workshop
 +
Leatherworking Shop
 +
Blacksmithing Workshop
 +
Armorsmithing Workshop
 +
Weaponsmithing Workshop
 +
Bowmaking Workshop
 +
HAS_MATERIAL_REACTION_PRODUCT
 +
BUILDING_FURNACE
 +
BUILDING_WORKSHOP
 +
NOT_CONTAIN_BARREL_ITEM
 +
WEB_ONLY
 +
NOT_WEB
 +
POTASHABLE
 +
CONTAINS_LYE
 +
UNROTTEN
 +
HAS_ITEM_REACTION_PRODUCT
 +
ANY_SILK_MATERIAL
 
ANY_PLANT_MATERIAL
 
ANY_PLANT_MATERIAL
 
WORTHLESS_STONE_ONLY
 
WORTHLESS_STONE_ONLY
Line 9,079: Line 6,998:
 
BUILDMAT
 
BUILDMAT
 
GLASS_MATERIAL
 
GLASS_MATERIAL
NOT_CONTAIN_BARREL_ITEM
+
ANY_STONE_MATERIAL
 
ANY_WOOD_MATERIAL
 
ANY_WOOD_MATERIAL
 
ANY_SHELL_MATERIAL
 
ANY_SHELL_MATERIAL
Line 9,087: Line 7,006:
 
ANY_SOAP_MATERIAL
 
ANY_SOAP_MATERIAL
 
ANY_YARN_MATERIAL
 
ANY_YARN_MATERIAL
ANY_SILK_MATERIAL
+
Furniture Hauling
 +
, Etc.
 +
Or
 +
Unrecognized Building Definition (Furnace) Token:
 +
HAS_EDGE
 
NO_EDGE_ALLOWED
 
NO_EDGE_ALLOWED
 
USE_BODY_COMPONENT
 
USE_BODY_COMPONENT
Line 9,095: Line 7,018:
 
ANY_TOOTH_MATERIAL
 
ANY_TOOTH_MATERIAL
 
ANY_GEM_MATERIAL
 
ANY_GEM_MATERIAL
ANY_STONE_MATERIAL
+
HAS_TOOL_USE
 
MIN_DIMENSION
 
MIN_DIMENSION
 
METAL_ORE
 
METAL_ORE
Line 9,103: Line 7,026:
 
IS_CRAFTED_ARTIFACT
 
IS_CRAFTED_ARTIFACT
 
ON_GROUND
 
ON_GROUND
HAS_EDGE
+
WORK_LOCATION
REACTION_CLASS
 
Unrecognized Building Definition Type:
 
BUILDING_FURNACE
 
BUILDING_WORKSHOP
 
OBJECT
 
EMPTY
 
WEB_ONLY
 
NOT_WEB
 
POTASHABLE
 
CONTAINS_LYE
 
UNROTTEN
 
HAS_ITEM_REACTION_PRODUCT
 
HAS_MATERIAL_REACTION_PRODUCT
 
DIM
 
 
BUILD_LABOR
 
BUILD_LABOR
 
NAME_COLOR
 
NAME_COLOR
 
NAME
 
NAME
PLANT_MAT
 
CREATURE_MAT
 
 
BUILD_ITEM
 
BUILD_ITEM
HAS_TOOL_USE
+
Unrecognized Building Definition (Workshop) Token:
MAT
 
COLOR
 
TILE
 
BLOCK
 
 
NEEDS_MAGMA
 
NEEDS_MAGMA
 
BUILD_KEY
 
BUILD_KEY
 
TOOLTIP
 
TOOLTIP
WORK_LOCATION
+
This is the
Furniture Hauling
+
[LPAGE:ENT:
, Etc.
 
Or
 
Unrecognized Building Definition (Furnace) Token:  
 
Unrecognized Building Definition (Workshop) Token:  
 
 
 
 
 
 
  currency of  
 
  currency of  
This is the
 
 
  from the year  
 
  from the year  
[LPAGE:ENT:
+
  under an obscure ruler
  under  
 
from an unknown year
 
 
  from a period of no rule
 
  from a period of no rule
under an obscure ruler
+
factors
gen
+
agent
 
+
CUSTOM_COMPANY_LEADER
 
+
factor
plotter (assassinate) placed out of bounds
+
governors
 +
agents
 +
governor
 +
CUSTOM_COMPANY_FACTOR
 
intrigue traveler placed out of bounds (infiltrator)
 
intrigue traveler placed out of bounds (infiltrator)
error: intrigue actors identical (2)
+
RESERVED_BLOOD
 
plotter (steal artifact) placed out of bounds
 
plotter (steal artifact) placed out of bounds
representative
+
plotter (assassinate) placed out of bounds
 
representatives
 
representatives
RESERVED_BLOOD
+
lieutenant
 
CUSTOM_OUTCAST_FACTOR
 
CUSTOM_OUTCAST_FACTOR
master
+
representative
masters
+
head
administrator
+
error: intrigue actors identical (2)
administrators
 
 
error: intrigue actors identical
 
error: intrigue actors identical
error: intrigue actors identical (3)
+
with a
head
+
tiny population
heads
+
inhabiting
_DIV
+
population of roughly a hundred
intrigue traveler placed out of bounds (sabotage task)
+
population of well over a hundred
ENT
+
population of a few dozen
Ordinary
+
population of some dozens
Include tutorial
+
can start in the indicated locations above.
Adventurer, choose your destiny!
+
is settled in the indicated locations above.
Chosen
+
an unknown place
plotter (funding network) placed out of bounds
+
population of well over twenty thousand
's corpse
 
lieutenant
 
lieutenants
 
intrigue traveler placed out of bounds (recover artifact task)
 
intrigue traveler placed out of bounds (abduct task)
 
intrigue traveler placed out of bounds
 
intrigue traveler placed out of bounds (assassin task)
 
factor
 
factors
 
CUSTOM_COMPANY_FACTOR
 
CUSTOM_COMPANY_LEADER
 
governor
 
governors
 
agent
 
agents
 
** Starting Adventure **
 
 
population in the tens of thousands
 
population in the tens of thousands
population of nearly one hundred thousand
+
population of nearly twenty thousand
 
population of twenty thousand
 
population of twenty thousand
population of well over twenty thousand
+
population of well over one hundred thousand
 
population of nearly two hundred thousand
 
population of nearly two hundred thousand
population of two hundred thousand
+
population of nearly one hundred thousand
 
population of one hundred thousand
 
population of one hundred thousand
population of well over one hundred thousand
+
population of a thousand
 
population of a few thousand
 
population of a few thousand
population of thousands
+
population of a few hundred
 
population of several hundred
 
population of several hundred
population of a thousand
+
population of ten thousand
 
population of well over ten thousand
 
population of well over ten thousand
population of nearly twenty thousand
+
population of thousands
 
population of nearly ten thousand
 
population of nearly ten thousand
population of ten thousand
+
_DIV
Go!
+
's corpse
Appearance
+
intrigue traveler placed out of bounds
Name:
+
lieutenants
This character is ready to adventure!
+
plotter (funding network) placed out of bounds
Archetypes
+
intrigue traveler placed out of bounds (abduct task)
Customize
+
intrigue traveler placed out of bounds (sabotage task)
Mount and pets
+
intrigue traveler placed out of bounds (assassin task)
Accept attributes and skills
+
intrigue traveler placed out of bounds (recover artifact task)
population of nearly one million
 
population of one million
 
population of well over two hundred thousand
 
population in the hundreds of thousands
 
population in the millions
 
outsider
 
population of well over one million
 
population of nearly two million
 
Intelligent wilderness creature
 
 
Intelligent wilderness creatures live in the indicated locations
 
Intelligent wilderness creatures live in the indicated locations
Create Your Character
+
above.
Specific person
 
Select
 
 
specific person
 
specific person
above.
+
intelligent wilderness creature
 
  live in the indicated locations above.
 
  live in the indicated locations above.
Hard difficulty
+
Kinesthetic Sense
Attribute points:
+
Empathy
Easy difficulty
+
Spatial Sense
Normal difficulty
+
Musicality
(Any unretired characters in your party will be unaffected.)
+
pt
Onward to character creation
+
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
Skill points:
+
Social Awareness
Equipment/pet points:
+
  pts
tiny population
+
Willpower
population of a few dozen
+
Creativity
location
+
Analytical Ability
  with a
+
Focus
population of well over a hundred
+
Memory
population of a few hundred
+
Linguistic Ability
population of some dozens
+
Intuition
population of roughly a hundred
+
Patience
can start in the indicated locations above.
+
Weapon skill.
an unknown place
 
intelligent wilderness creature
 
There are no creatures available.
 
is settled in the indicated locations above.
 
inhabiting
 
Outsider
 
From
 
 
Affects charging, your combat opportunities, and enemy combat opportunities.
 
Affects charging, your combat opportunities, and enemy combat opportunities.
Partially used in place of low melee skills.
+
Affects ability to remain standing when tired.
 
Affects maximum number of followers.
 
Affects maximum number of followers.
Weapon skill.
+
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
 
Required to swim well without floundering.
 
Required to swim well without floundering.
Required to climb difficult surfaces safely.
+
Partially used in place of low melee skills.
 
Partially used in place of low ranged skills.
 
Partially used in place of low ranged skills.
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
+
Affects stamina recover, ability to remain standing when tired, and breath.
 
Affects healing rate of damaged tissues.
 
Affects healing rate of damaged tissues.
Affects resistance to poisons and infections.
+
Affects movement speed.
 
Affects breath.
 
Affects breath.
Affects stamina recover, ability to remain standing when tired, and breath.
+
(minor)
 
Affects no skills.
 
Affects no skills.
Affects ability to remain standing when tired.
+
Affects resistance to poisons and infections.
 
Affects skills:
 
Affects skills:
(minor)
+
outsider
Affects attacks with mouths and teeth.
+
population in the hundreds of thousands
Ability to throw objects.
+
population of nearly one million
Affects attacks with hand-like appendages.
+
population of two hundred thousand
Affects attacks with foot-like appendages.
+
population of well over two hundred thousand
Requires an item with a sharp edge.
+
population of nearly two million
Crafting skill.
+
population in the millions
Ability to fight with objects not covered by other skills.
+
population of one million
Create a sharp rock with two rocks.
+
population of well over one million
Improves combat opportunities and ranged accuracy while mounted.
+
Strength
Affects ability to withstand pain and stress.
 
Affects ability to remain hidden while sneaking.
 
Affects ability to spot and interpret tracks and other spoor.
 
Affects ability to dodge melee and ranged attacks.
 
Affects wrestling and charging.
 
Affects ability to block melee and ranged attacks with a shield.
 
Affects ability to move quickly and dodge while armored.
 
 
Agility
 
Agility
 +
Recuperation
 +
Disease Resistance
 
Toughness
 
Toughness
Superior
 
Strength
 
Disease Resistance
 
Analytical Ability
 
 
Endurance
 
Endurance
Recuperation
 
 
Very Low
 
Very Low
Low
 
Attributes remaining:
 
Skill remaining:
 
 
Above Average
 
Above Average
High
 
 
Below Average
 
Below Average
Average
+
  with ruined temple
Empathy
+
Doubt
Social Awareness
+
  with temple
Musicality
+
Randomize appearance
Kinesthetic Sense
+
(etc)
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
+
Beliefs
Affects movement speed.
+
Self-control
pts
 
  pt
 
Creativity
 
Intuition
 
Focus
 
Willpower
 
Linguistic Ability
 
Spatial Sense
 
Patience
 
Memory
 
  -
 
  N/A
 
---
 
  --
 
+++
 
No love  <->    Loves easily
 
  +
 
  ++
 
 
personality
 
personality
here. 
 
 
Set your  
 
Set your  
values
+
denotes the default cultural value.
 
Your personality facets might be restricted based on your creature type.
 
Your personality facets might be restricted based on your creature type.
Self-control
+
here. 
 
[C]
 
[C]
denotes the default cultural value.
+
Affects attacks with foot-like appendages.
Avoid fights <->  Like brawls
+
Affects attacks with mouths and teeth.
Quits easily <-> Too stubborn
+
Affects wrestling and charging.
                  --> Greedy
+
Affects attacks with hand-like appendages.
              --> Intemperate
+
Create a sharp rock with two rocks.
Quarreler    <->    Flatterer
+
Requires an item with a sharp edge.
Rude        <->        Polite
+
Ability to throw objects.
Meanness  <->  Wastefulness
+
Ability to fight with objects not covered by other skills.
Harmony      <->      Discord
+
Affects ability to spot and interpret tracks and other spoor.
Cheerless <-> Easily cheerful
+
Improves combat opportunities and ranged accuracy while mounted.
No sadness  <->  Easily sad
+
Required to climb difficult surfaces safely.
No hate  <->    Hates easily
+
Affects ability to remain hidden while sneaking.
No envy  <->  Envies easily
+
Affects ability to move quickly and dodge while armored.
No lust      <->      Lustful
+
Affects ability to dodge melee and ranged attacks.
    --> Vulnerable to stress
+
Affects ability to withstand pain and stress.
No anger  <->  Easily angered
+
Affects ability to block melee and ranged attacks with a shield.
No anxiety  <->  Very anxious
+
Allows insight into emotional states during conversations.
 
Affects response to jokes.
 
Affects response to jokes.
Affects response to attempts at flattery in arguments and generally.
+
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
 
Affects argument dismissal and intimidation tactics in interrogation.
 
Affects argument dismissal and intimidation tactics in interrogation.
Allows insight into emotional states during conversations.
+
Not useful unless you retire and subsequently become a resident in Fortress mode.
 
Affected by attributes:
 
Affected by attributes:
(etc)
+
Affects response to attempts at flattery in arguments and generally.
 
Affects attempts to calm people or to respond passively in arguments.
 
Affects attempts to calm people or to respond passively in arguments.
Not useful unless you retire and subsequently become a resident in Fortress mode.
+
Has a minor affect on all writing (poetry and prose.)
 
Affects the quality of writing aside from poetry.
 
Affects the quality of writing aside from poetry.
Affects the quality of poetry.
+
Crafting skill.
 
A novice level is required to read anything.
 
A novice level is required to read anything.
Has a minor affect on all writing (poetry and prose.)
+
Partially used in place of low musical performance skills.
 
Performance skill.
 
Performance skill.
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
+
Affects the quality of poetry.
 
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
 
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
Partially used in place of low musical performance skills.
+
Distrustful <-> Too trusting
Note: This character's appearance is governed by local population information.
+
Loner    <->      Gregarious
Certain shapes and colors might not occur without full randomization.
+
Too deliberate <> Thoughtless
  with temple
+
Sloppy      <->      Orderly
with ruined temple
+
      --> Excitement-seeking
Randomize appearance
+
Just facts - Flights of fancy
Accept appearance
+
Non-assertive <-> Overbearing
Fully randomize appearance, without respecting population information
+
Leisurely    <->    Frenetic
Randomize appearance, respecting local populations
+
Acquiescing <-> Resists ideas
Randomize background
+
    --> Tolerates differences
Occupation
+
Overshares    <->    Private
Your Attributes and Skills
+
Inattentive <-> Perfectionist
Accept background
+
              --> Altruistic
Believe
+
                  --> Dutiful
Doubt
+
    --> Emotionally obsessive
Beliefs
+
      --> Swayed by emotions
Squad member
+
Pray/Meditate
Moderate Need
+
    --> Inclined to abstract
Slight Need
+
   --> Inclined to create art
Intense Need
+
              --> Intemperate
Strong Need
+
Avoid fights <-> Like brawls
Change dream/goal (if possible)
+
    --> Vulnerable to stress
Randomize personality
+
                  --> Greedy
Done customizing
+
Harmony      <->     Discord
Full customization
+
Quarreler    <->    Flatterer
  <<
+
Quits easily <-> Too stubborn
  <
+
Meanness   <->   Wastefulness
   --> Inclined to create art
+
No envy  <->   Envies easily
  <<<
+
Cheerless <-> Easily cheerful
>>>  
+
No love  <->    Loves easily
Pray/Meditate
+
No hate  <->    Hates easily
  >  
+
No anxiety  <->  Very anxious
   >>  
+
No lust      <->      Lustful
Adventure awaits!  The party:
+
No sadness  <->  Easily sad
Adventure awaits
+
No anger <-> Easily angered
Ready to adventure!
+
No self-esteem  <->    Proud
Add a party member
 
For the most freedom.  All features are accessible but you'll receive no direction.
 
Difficulty only affects starting skills and equipment.
 
For the most direction. You'll have a supernatural parent or patron who is always involved.
 
For adventure. Information and followers are easier to obtain, and a compass guides you.
 
Accept equipment
 
Increase quality
 
Accept personality
 
Equipment and pet points remaining:
 
Available Items
 
Fortress mode item
 
Decrease quality
 
Your Items
 
 
Merciful - Impartial -  Cruel
 
Merciful - Impartial -  Cruel
Scatterbrained - Singleminded
+
Humorless      <->      Zany
 
                 --> Vengeful
 
                 --> Vengeful
No self-esteem  <->   Proud
+
Incurious    <->     Curious
 
Shameless    <->    Bashful
 
Shameless    <->    Bashful
Overshares    <->    Private
+
Scatterbrained - Singleminded
 
Despairs - Hopeful - Presumes
 
Despairs - Hopeful - Presumes
Incurious     <->     Curious
+
Fearful     <->     Fearless
 
Pusillanimous - Overconfident
 
Pusillanimous - Overconfident
                    --> Vain
+
Rude        <->       Polite
 
Overreliant <> Disdain advice
 
Overreliant <> Disdain advice
Fearful    <->     Fearless
+
      --> Sense of gratitude
 
Austere    <->    Extravagant
 
Austere    <->    Extravagant
Humorless      <->       Zany
+
                    --> Vain
 
                 --> Ambitious
 
                 --> Ambitious
      --> Sense of gratitude
+
, and you belong to
Loner    <->      Gregarious
+
Nobody lives there
Non-assertive <-> Overbearing
+
, the force
Sloppy      <->      Orderly
+
  which permeates
Distrustful <-> Too trusting
+
Some dozens live there
Just facts - Flights of fancy
+
Roughly a hundred live there
    --> Inclined to abstract
+
Few live there
Leisurely    <->    Frenetic
+
A few dozen or less live there
      --> Excitement-seeking
+
dubious
    --> Tolerates differences
+
worshipper of
    --> Emotionally obsessive
+
faithful
Inattentive <-> Perfectionist
+
casual
Acquiescing <-> Resists ideas
+
god
                  --> Dutiful
+
goddess
Too deliberate <> Thoughtless
+
is the force
      --> Swayed by emotions
 
              --> Altruistic
 
 
They worship at  
 
They worship at  
 +
whose adherents worship
 +
Blank slate
 
Their temple  
 
Their temple  
is the
 
is the force
 
Very low
 
Below average
 
 
  is ruined.
 
  is ruined.
Blank slate
+
Several hundred live there
 
A thousand live there
 
A thousand live there
A few thousand live there
+
Well over a hundred live there
 
A few hundred live there
 
A few hundred live there
Several hundred live there
+
and it is controlled by
 
  is a religion
 
  is a religion
whose adherents worship
+
A few thousand live there
 
Thousands live there
 
Thousands live there
  and it is controlled by
+
. Destiny is calling!
creativity
 
intuition
 
focus
 
willpower
 
linguistic ability
 
spatial sense
 
patience
 
memory
 
agility
 
toughness
 
Above average
 
strength
 
disease resistance
 
analytical ability
 
endurance
 
recuperation
 
 
You emerged from the wilds and came to be a  
 
You emerged from the wilds and came to be a  
You are a  
+
You are a newly-minted
 
  of the great  
 
  of the great  
.  Destiny is calling!
+
  You are a
 
n ardent
 
n ardent
faithful
 
 
, and you have never strayed far from home.
 
, and you have never strayed far from home.
  You are a
 
 
You are a wanderer of the wilderness.
 
You are a wanderer of the wilderness.
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 
Your wanderings have led you to  
 
Your wanderings have led you to  
Creature has OUTSIDER_CONTROLLABLE but cannot breathe air:
+
strength
Chosen mode is only available in worlds with developed religions.  There are no temples available.  Try an older world.
+
agility
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
+
Below average
You are a newly-minted
+
recuperation
, a
+
disease resistance
.  You are a stranger here.
+
toughness
Nobody lives there
+
endurance
Few live there
 
which permeates
 
, and you belong to
 
Roughly a hundred live there
 
Well over a hundred live there
 
A few dozen or less live there
 
Some dozens live there
 
worshipper of
 
, the
 
casual
 
dubious
 
deity
 
, the force
 
goddess
 
god
 
social awareness
 
 
musicality
 
musicality
kinesthetic sense
 
 
NO_SUB
 
NO_SUB
 
strikes
 
strikes
strike
+
pulls
  pinch
+
pull
 +
to remove
 +
tries
 +
try
 +
  on the embedded
 
  throws
 
  throws
throw
 
 
  down by the  
 
  down by the  
  bend
+
  takes
 
  gouges
 
  gouges
 
  gouge
 
  gouge
 
  pinches
 
  pinches
  place
+
  pinch
locks
 
lock
 
 
  misses  
 
  misses  
  takes
+
  miss
 
  take
 
  take
 
  a chokehold on  
 
  a chokehold on  
  places
+
deftly
  struggles
+
but the shot is
 +
strikes at
 +
strike at
 +
but the shot is blocked!
 +
parried
 +
easily
 +
just barely
 +
lets
 +
let
 +
catches
 +
attacks
 +
drop away as
 +
badly, blocked by the divine intervention of mighty
 +
away from
 +
jumps
 +
The force pulls the
 +
silently
 +
stunned by divine power!
 +
Many are
 +
scramble
 +
attacks
 +
  rolls
 +
  scrambles
 
  struggle
 
  struggle
the grip of
 
 
  breaks
 
  breaks
around by the
 
 
  shakes
 
  shakes
 
  shake
 
  shake
 
  in vain against the grip of  
 
  in vain against the grip of  
  loosen
+
  struggles
 
  releases
 
  releases
 
  release
 
  release
bends
 
break
 
 
  the choke hold of  
 
  the choke hold of  
 
  the joint lock of  
 
  the joint lock of  
 
  loosens
 
  loosens
  on the embedded
+
  loosen
pulls
+
  adjust
pull
+
  passes
miss
+
  pass
  to remove
+
  has moved out of range!
  tries
+
grabs
  try
+
grab
Many are
+
  adjusts
  badly, blocked by the divine intervention of mighty
+
  mouth
away from
+
  is ripped away and remains in
away
+
  around by the
The force twists the
+
strangle
The force pulls the
+
  loses
silently
+
  lose
stunned by divine power!
 
scrambles
 
scramble
 
  but
 
  attacks
 
  jumps
 
  jump
 
rolls
 
  roll
 
  leap at
 
 
  out of the air
 
  out of the air
 
  aside
 
  aside
 
  bats  
 
  bats  
  looks
+
  bat
 
  charges at  
 
  charges at  
 
  charge at  
 
  charge at  
 
  leaps at  
 
  leaps at  
blocks
 
 
  block  
 
  block  
 
  but the shot is blocked
 
  but the shot is blocked
 
The force bends the  
 
The force bends the  
bat
+
The force twists the
 
deflected
 
deflected
 
narrowly  
 
narrowly  
 
effortlessly  
 
effortlessly  
  adjusts
+
  blocks
adjust
 
out.
 
passes
 
push
 
has moved out of range!
 
grabs
 
grab
 
lose
 
grip
 
mouth
 
is ripped away and remains in
 
pass
 
strangle
 
hold of the
 
loses
 
just barely
 
deftly
 
but the shot is
 
strikes at
 
attack
 
but the shot is blocked!
 
parried
 
easily
 
drop away as
 
lets
 
let
 
pushes
 
strike at
 
catches
 
catch
 
attacks
 
They tangle together and fall over!
 
 
You tangle together and fall over!
 
You tangle together and fall over!
 
  bounces
 
  bounces
Line 9,626: Line 7,381:
 
They tangle together and tumble forward!
 
They tangle together and tumble forward!
 
You tangle together and tumble forward!
 
You tangle together and tumble forward!
collides
+
They tangle together and fall over!
 
  collide
 
  collide
 
  onslaught!
 
  onslaught!
 
surprised by the ferocity of  
 
surprised by the ferocity of  
  backward
+
  looks
 
  and tumbles
 
  and tumbles
 
  and tumble
 
  and tumble
 
  knocked over
 
  knocked over
([@
+
collides
 
smear
 
smear
covering
 
 
specks
 
specks
 
dusting
 
dusting
 
coating
 
coating
spatter
 
corrected null contaminant
 
 
true
 
true
speaking
+
myself
 +
destroys
 
spoke
 
spoke
speaks
+
appears
burned
 
 
destroying
 
destroying
destroyed
 
 
destroy
 
destroy
destroys
+
will
 
appearing
 
appearing
 
appeared
 
appeared
 
appear
 
appear
appears
 
 
will be  
 
will be  
am
+
feeling loathing
are
+
feeling rejected
will
+
feeling self-pity
feeling grim satisfaction
+
feeling gratitude
in grief
+
feeling guilty
feeling triumphant
+
taking hope
enraged
+
feeling hopeless
reward
+
feeling empty
rewards
+
feeling enjoyment
to
+
feeling ferocious
feeling fond
+
feeling free
flood
+
feeling dislike
floods
+
displeased
rewarding
+
empathetic
rewarded
+
believes that primordial remnants such as
burn
 
burns
 
flooding
 
flooded
 
myself
 
yourself
 
were
 
 
  belong back in their rightful home.
 
  belong back in their rightful home.
 
   Any should be brought to  
 
   Any should be brought to  
 
, or given to one of us
 
, or given to one of us
Speaking as a representative of
+
emotionless
 
I desire that  
 
I desire that  
 
  be returned to me.
 
  be returned to me.
 
  be returned to my family.
 
  be returned to my family.
believes that primordial remnants such as
+
in existential crisis
 
feeling defeated
 
feeling defeated
 
feeling expectant
 
feeling expectant
 
in doubt
 
in doubt
emotionless
+
feeling servile
 
sympathetic
 
sympathetic
 
feeling tenderness
 
feeling tenderness
 
in wonder
 
in wonder
in existential crisis
+
feeling fond
Last I remember, I had it.
+
feeling grim satisfaction
Last I heard, I had it.
+
feeling triumphant
Last I heard, you held it.
+
rewarded
Last I saw, it was held by
+
reward
found a lasting home within
+
rewards
wants
+
flooded
returned
+
flood
returned to
+
floods
  It is the symbol of the
+
rewarding
  It is a valuable treasure to us.
+
burned
  It should be brought to
+
burns
It would be wonderful if
+
flooding
, it is important that
+
feeling apathetic
be returned.
 
  I require it as a symbol of the
 
requires it to be a proper
 
 
feeling aversion
 
feeling aversion
 
awed
 
awed
 
feeling caring
 
feeling caring
in despair
 
 
feeling alienated
 
feeling alienated
 
feeling ambivalent
 
feeling ambivalent
 
anguished
 
anguished
feeling apathetic
+
in acceptance
 
feeling admiration
 
feeling admiration
 
in adoration
 
in adoration
 
feeling affection
 
feeling affection
in agony
 
 
feeling gaiety
 
feeling gaiety
joyful
 
 
feeling love
 
feeling love
in acceptance
+
profaned our homes
pleased
+
  This bloodsucking fiend
feeling rejected
+
  This vile fiend
feeling self-pity
+
even
feeling servile
+
destroyed our homes
feeling guilty
+
profaned
taking hope
+
prayed inside
feeling hopeless
+
an underworld spire
feeling loathing
+
the sewers
feeling enjoyment
+
the catacombs
feeling ferocious
+
a tavern
feeling free
+
a tower
feeling gratitude
+
a market
feeling dislike
+
, now cursed
displeased
 
empathetic
 
feeling empty
 
 
   Save us from this  
 
   Save us from this  
horror
 
 
traitor
 
traitor
   Beware!  It it said that only
+
   It pains me all the more, for the foul villain
 
was once
 
was once
 
  my own  
 
  my own  
 
, now twisted into monstrosity
 
, now twisted into monstrosity
, now cursed
+
, among them
 
   [
 
   [
 
  pauses to regain  
 
  pauses to regain  
 
  composure.]
 
  composure.]
  It pains me all the more, for the foul villain
 
 
has even killed  
 
has even killed  
 
has killed  
 
has killed  
 
  lust for murder
 
  lust for murder
, among them
+
returned to
The treasury
+
Last I remember, I had it.
The throne room
+
Last I heard, I had it.
The counting house
+
Last I heard, you held it.
The guildhall
+
It would be wonderful if
the tower
+
found a lasting home within
the dormitory
+
wants
the dining hall
+
requires it to be a proper
The library
+
  It is the symbol of the  
the treasury
+
  It is a valuable treasure to us.
the throne room
+
   It should be brought to
the counting house
+
Speaking as a representative of
the guildhall
+
, it is important that  
   It is said that  
+
  be returned.
  harms the creature.
+
   I require it as a symbol of the
   Other arms may not cut so deeply.
+
a hospital
the library
 
 
a mead hall
 
a mead hall
 
a keep
 
a keep
 
a library
 
a library
a tavern
 
 
stole our treasures
 
stole our treasures
destroyed
 
 
a counting house
 
a counting house
a hospital
+
I have no idea where it is.
 
   Knowing no mercy,  
 
   Knowing no mercy,  
devoured
 
 
devoured our livestock
 
devoured our livestock
stole
+
Last I saw, it was held by
 
Last I heard, it was held by  
 
Last I heard, it was held by  
 
Last I saw, it was in  
 
Last I saw, it was in  
 
Last I heard, it was in  
 
Last I heard, it was in  
I have no idea where it is.
+
my former master.
  This bloodsucking fiend
+
my former apprentice.
  This vile fiend
+
my traveling companion.
even
+
a dangerous animal.
murdered
+
my prisoner.
profaned
+
my master.
disturbed
+
my apprentice.
prayed inside
+
the same as me.
profaned our homes
+
a safe creature.
a dungeon
+
a friend.
the sewers
+
unstable.
the catacombs
+
gladly not of the living.
destroyed our homes
+
of the living and must be killed.
a tower
+
never liked
a market
 
a tomb
 
an underworld spire
 
 
  with every fiber of my being
 
  with every fiber of my being
 
, and now we can all see why.
 
, and now we can all see why.
 
  also
 
  also
a legendary hero
+
, but that bond seems so thin now.
 
loathe
 
loathe
hate
+
It is my misfortune that
never liked
 
 
  a kindred spirit
 
  a kindred spirit
 
  a close friend
 
  a close friend
a friend
+
I hate
, but that bond seems so thin now.
 
 
  my enemy.
 
  my enemy.
 
  an intruder.
 
  an intruder.
 
  a monster.
 
  a monster.
It is my misfortune that
+
The library
well-known brawler
+
The treasury
prone to violence
+
The throne room
somewhat violent
+
The counting house
started a fight with
+
the guildhall
my partner
+
the tower
, but it means nothing now.
+
the dormitory
a legendary brawler
+
the dining hall
capable of such violence
+
the library
, but those acts bring no forgiveness.
+
the treasury
  reunited
+
the throne room
  bravely put an end to
+
the counting house
you.
+
  Beware! It it said that only
a great hero
+
  It is said that
a hero
+
  harms the creature.
so very brave
+
  Other arms may not cut so deeply.
brave
+
an unknown creature
my
 
 
  a murderer.
 
  a murderer.
an enemy.
 
a friend.
 
 
dancing
 
dancing
 
I worship  
 
I worship  
 
I worship no one.
 
I worship no one.
an unknown creature
 
telling of the story of
 
 
  recitation of  
 
  recitation of  
playing
+
The guildhall
performance of
 
 
right around here
 
right around here
the
+
a skilled preacher
sermon on
+
gives sermons, and may be a preacher
history
+
a legendary storyteller
my former apprentice.
+
a great storyteller
  my traveling companion.
+
  perpetrated a violent attack upon
my lover.
+
a legendary preacher
I hate
+
a great preacher
my prisoner.
+
a talented preacher
my master.
+
an infamous villain
my apprentice.
+
a noted villain
my former master.
+
a known villain
the same as me.
+
unhinged
an animal.
+
  are dangerous outlaws.
a safe creature.
+
  robbed
a dangerous animal.
+
a legendary villain
  unstable.
+
a modest bard
  gladly not of the living.
 
of the living and must be killed.
 
not of the living.
 
 
a legendary dancer
 
a legendary dancer
 
a great dancer
 
a great dancer
 
a talented dancer
 
a talented dancer
a skilled dancer
+
a legendary bard
 
a great bard
 
a great bard
 
a talented bard
 
a talented bard
 
a skilled bard
 
a skilled bard
a modest bard
+
a great poet
 
a talented poet
 
a talented poet
 
a skilled poet
 
a skilled poet
 
a poet, according to some
 
a poet, according to some
a legendary bard
+
a talented storyteller
 
a skilled storyteller
 
a skilled storyteller
 
a storyteller, or at least tells stories
 
a storyteller, or at least tells stories
 
a legendary poet
 
a legendary poet
a great poet
+
capable of such violence
a known flatterer
+
well-known brawler
something of a flatterer
+
prone to violence
, but you can't talk your way out of this.
+
somewhat violent
a pleasure to speak with
+
my partner
, but you can't argue your way out of this.
+
, but it means nothing now.
a legendary flatterer
+
a legendary brawler
an infamous flatterer
+
, but those acts bring no forgiveness.
a noted flatterer
+
reunited
infamously quarrelsome
+
bravely put an end to
a noted quarreler
+
a legendary hero
known to be quarrelsome
+
a great hero
somewhat quarrelsome
+
a hero
something of a dancer
+
so very brave
good for a deal now and then
+
a legendary brigand
, but you can't bargain your way out of this.
 
a legendary quarreler
 
 
an infamous brigand
 
an infamous brigand
 
a noted brigand
 
a noted brigand
 
a known brigand
 
a known brigand
a brigand
+
did not name
 
feast
 
feast
 
feasts
 
feasts
 
  on the blood of the living!
 
  on the blood of the living!
a legendary brigand
+
a known thug
 
thuggish
 
thuggish
 
  bullied  
 
  bullied  
 
  gave an unwelcome name.
 
  gave an unwelcome name.
  did not name
+
  started a fight with
 
a legendary thug
 
a legendary thug
 
an infamous thug
 
an infamous thug
 
a well-known thug
 
a well-known thug
a known thug
+
attacked
gives sermons, and may be a preacher
+
protected knowledge from being irrevocably lost
a legendary storyteller
+
, yet that means little now
a great storyteller
+
, but at what price?
a talented storyteller
+
are not fit to rule.
a legendary preacher
+
part of the problem.
a great preacher
+
an enemy fighter.
a talented preacher
+
my comrade
a skilled preacher
+
, but nothing can change the facts.
a noted villain
+
are worthy of respect
a known villain
+
a known murderer
unhinged
+
  took the life of
  perpetrated a violent attack upon
+
  are my comrades
  are dangerous outlaws.
+
  boldly slew
  robbed
 
a legendary villain
 
an infamous villain
 
 
one of the most loyal soldiers to serve anybody at any time
 
one of the most loyal soldiers to serve anybody at any time
 
famous for your loyalty as a soldier
 
famous for your loyalty as a soldier
 
such a loyal soldier
 
such a loyal soldier
a very loyal soldier
+
justly slew
 
  on my side
 
  on my side
 
, but what does that mean now?
 
, but what does that mean now?
 
  brought battle to  
 
  brought battle to  
  boldly slew
+
  stole
 
  a protector of the defenseless
 
  a protector of the defenseless
 
, but that hardly matters now.
 
, but that hardly matters now.
 
  challenged  
 
  challenged  
  justly slew
+
  brought back
 
  sought out and returned our treasures
 
  sought out and returned our treasures
 
, though it doesn't much matter
 
, though it doesn't much matter
 
  a thieving scoundrel.
 
  a thieving scoundrel.
stole
+
a noted flatterer
How can society function without loyalty?  We must be able to have faith in each other.
+
a known flatterer
One must always be loyal to their cause and the ones they serve.
+
something of a flatterer
Don't serve anyone blindly.  You'll only get into trouble.
+
, but you can't talk your way out of this.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
+
, but you can't argue your way out of this.
Some laws are just, while others were made to be broken.
+
a legendary flatterer
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
+
an infamous flatterer
I consider laws to be more of a suggestion than anything.
+
a legendary quarreler
You must never forget true loyalty.  Repay it in full.
+
infamously quarrelsome
One should always respect the law.
+
a noted quarreler
Society flourishes when law breakers are punished.
+
known to be quarrelsome
Nothing gives them the right to establish these laws.
+
a skilled dancer
No law can do justice to the complexity of life.
+
something of a dancer
a loyal soldier
+
  good for a deal now and then
.  What happened to bring us to this?
+
, but you can't bargain your way out of this.
  my neighbor.
+
ended the days of
I don't know
 
 
a legendary murderer
 
a legendary murderer
 
an infamous murderer
 
an infamous murderer
 
a noted murderer
 
a noted murderer
a known murderer
+
an infamous killer
 
a noted killer
 
a noted killer
 
a known killer
 
a known killer
a killer
+
a talented hunter
ended the days of
 
 
a skilled hunter
 
a skilled hunter
 
something of a hunter
 
something of a hunter
 
a legendary killer
 
a legendary killer
an infamous killer
+
a pleasure to speak with
 
, but now this stands between us.
 
, but now this stands between us.
 
a legendary hunter
 
a legendary hunter
 
a great hunter
 
a great hunter
a talented hunter
+
Everything is so much easier when you just tell the truth.
  killed
+
There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best.
  protected knowledge from being irrevocably lost
+
Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true.
, yet that means little now
+
Don't think about the truth, whatever that is. Just say what needs to be said.
  brought back
+
It is abhorrent to seek power over other people.
are not fit to rule.
+
The struggle for power must be balanced by other considerations.
part of the problem.
+
You should always tell the truth.
an enemy fighter.
+
There is nothing so important that it is worth telling a lie.
  attacked
+
Strive for power.
, but nothing can change the facts.
+
Power over others is the only true measure of worth.
are worthy of respect
+
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
  worthy of respect
+
There's nothing admirable about bullying others.
, but at what price?
+
Be careful of your so-called friends.
a murderer
+
Friends are future enemies.  I don't see the difference. People do as they must.
  took the life of  
+
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
are my comrades
+
Friends are nice, but you should keep your priorities straight.
my comrade
+
Don't be afraid to do anything to get ahead in this world.
 
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
 
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
 
Please maintain your dignity.
 
Please maintain your dignity.
 
What do you care how I speak or how I live?
 
What do you care how I speak or how I live?
I can see a place for maintaining decorum, but it's exhausting to live that way.
+
Who are these mealy-mouthed cowards trying to impress?
 
They are so full of all those big words.
 
They are so full of all those big words.
 
There is a time for artful speech, and a time for blunt speech as well.
 
There is a time for artful speech, and a time for blunt speech as well.
 
Always deal fairly.
 
Always deal fairly.
Don't be afraid to do anything to get ahead in this world.
+
There's no value in all of this scheming I see these days.
 
Be shrewd, but do not lose yourself in guile.
 
Be shrewd, but do not lose yourself in guile.
 
I do admire a clever turn of phrase.
 
I do admire a clever turn of phrase.
 
I can appreciate the right turn of phrase.
 
I can appreciate the right turn of phrase.
Who are these mealy-mouthed cowards trying to impress?
+
There are times when it is alright not to tell the whole truth.
 
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
 
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
 
I do admire a clever trap.
 
I do admire a clever trap.
There's no value in all of this scheming I see these days.
+
You must never forget true loyalty. Repay it in full.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
+
How can society function without loyalty?  We must be able to have faith in each other.
I treasure my freedom.
+
One must always be loyal to their cause and the ones they serve.
Nobody is free, and it is pointless to act as if you are.
+
Don't serve anyone blindly. You'll only get into trouble.
Personal freedom must be tempered by other considerations.
+
No law can do justice to the complexity of life.
Art? More like wasted opportunity.
+
Some laws are just, while others were made to be broken.
Art is complicated.  I know what I like, but some I can do without.
+
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
We should all work together.
+
I consider laws to be more of a suggestion than anything.
It's better to work alone when possible, I think.  Cooperation breeds weakness.
+
I don't know
Some traditions are worth keeping, but we should consider their overall value.
+
One should always respect the law.
Art is life.
+
Society flourishes when law breakers are punished.
The creative impulse is so valuable.
+
Nothing gives them the right to establish these laws.
What's so special about art?
+
a very loyal soldier
Some things should never change.
+
.  What happened to bring us to this?
It's admirable when the traditions are upheld.
+
my neighbor.
We need to find a better way than those of before.
+
You can't always rely on your family, but it's good to know somebody is there.
We need to move beyond traditions.
 
 
There's nothing like a good friend.
 
There's nothing like a good friend.
 
Surround yourself with friends you can trust and you will be unstoppable.
 
Surround yourself with friends you can trust and you will be unstoppable.
 
When all other bonds wither, friendship will remain.
 
When all other bonds wither, friendship will remain.
Be careful of your so-called friends.
+
I was always irritated by family.
 
We cannot choose our families, but we can choose to avoid them.
 
We cannot choose our families, but we can choose to avoid them.
 
I hold the relationships I've forged myself over family ties I had no part in creating.
 
I hold the relationships I've forged myself over family ties I had no part in creating.
 
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
 
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
You can't always rely on your family, but it's good to know somebody is there.
+
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
 
How great it is to be surrounded by family!
 
How great it is to be surrounded by family!
 
You can always rely on your family when everything else falls away.
 
You can always rely on your family when everything else falls away.
 
Family is the true bond that keeps society thriving.
 
Family is the true bond that keeps society thriving.
I was always irritated by family.
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
 
Never lose yourself in loyalty.  You know what is best for yourself.
 
Never lose yourself in loyalty.  You know what is best for yourself.
 
Loyalty has value, but you should always keep the broader picture in mind.
 
Loyalty has value, but you should always keep the broader picture in mind.
 
You should only maintain loyalty so long as something more important is not at stake.
 
You should only maintain loyalty so long as something more important is not at stake.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
+
Why this obsession with weapons and battle?  I don't understand some people.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
+
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
+
We should all be so lucky as to truly master a skill.
Don't think about the truth, whatever that is.  Just say what needs to be said.
+
The amount of practice that goes into mastering a skill is so impressive.
There are times when it is alright not to tell the whole truth.
+
An artisan, their materials and the tools to shape them!
The struggle for power must be balanced by other considerations.
+
Masterwork?  Why should I care?
You should always tell the truth.
+
A tool should get the job done, but one shouldn't obsess over the details.
There is nothing so important that it is worth telling a lie.
+
A skilled warrior is a beautiful sight to behold.
Everything is so much easier when you just tell the truth.
+
It's great when we all get a chance to be merry together.
Power over others is the only true measure of worth.
+
Bah! I hope you aren't celebrating something.
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
+
Merriment is worthless.
There's nothing admirable about bullying others.
+
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
It is abhorrent to seek power over other people.
+
We should all be as one. Why all the struggling?
Friends are future enemies.  I don't see the difference. People do as they must.
+
We grow through debate and struggle, even chaos and discord.
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
+
Some discord is a healthy part of society, but we must also try to live together.
Friends are nice, but you should keep your priorities straight.
+
Be merry!
Strive for power.
+
Hard work is great.  Finding a way to work half as hard is even better.
 
We must be ready to sacrifice when the time comes.
 
We must be ready to sacrifice when the time comes.
 
Why harm yourself for anybody else's benefit?
 
Why harm yourself for anybody else's benefit?
 
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
 
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
It's a competitive world, and you'd be a fool to think otherwise.
+
You shouldn't whittle your life away on working.
 
Hard work is bested by luck, connections and wealth every time.
 
Hard work is bested by luck, connections and wealth every time.
 
An earnest effort at any required tasks.  That's all that's needed.
 
An earnest effort at any required tasks.  That's all that's needed.
 
I only work so hard, but sometimes you have to do what you have to do.
 
I only work so hard, but sometimes you have to do what you have to do.
Hard work is greatFinding a way to work half as hard is even better.
+
In life, you should work hardThen work harder.
 
Hard work is the true sign of character.
 
Hard work is the true sign of character.
 
The best way to get what you want out of life is to work for it.
 
The best way to get what you want out of life is to work for it.
 
It's foolish to work hard for anything.
 
It's foolish to work hard for anything.
You shouldn't whittle your life away on working.
+
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
 
All of that practice is misspent effort.
 
All of that practice is misspent effort.
 
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
 
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
 
There's more to life than becoming great at just one thing, but being good at several isn't bad!
 
There's more to life than becoming great at just one thing, but being good at several isn't bad!
In life, you should work hardThen work harder.
+
It's better to work alone when possible, I thinkCooperation breeds weakness.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
+
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
There's nothing like a great romance!
+
I treasure my freedom.
These people carrying on about romance should be more practical.
+
Nobody is free, and it is pointless to act as if you are.
You shouldn't get too carried away with romance, but it's fine in moderation.
+
What's so special about art?
Time spent in leisure is such a waste.
+
Art?  More like wasted opportunity.
There's some value in leisure, but one also has to engage with other aspects of life.
+
Art is complicated. I know what I like, but some I can do without.
Trade is the life-blood of a thriving society.
+
We should all work together.
All of this buying and selling isn't honest work.
+
We need to move beyond traditions.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
+
Some traditions are worth keeping, but we should consider their overall value.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
+
Art is life.
It's best to slow down and just relax.
+
The creative impulse is so valuable.
There's work to be done!
+
I can see a place for maintaining decorum, but it's exhausting to live that way.
All of this striving against one another is so foolish.
+
Some things should never change.
There is value in a good rivalry, but such danger as well.
+
It's admirable when the traditions are upheld.
Keep going and never quit.
+
We need to find a better way than those of before.
Anybody that sticks to something a moment longer than they have to is an idiot.
+
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
 
The mind thinks best when the world is at rest.
 
The mind thinks best when the world is at rest.
 
Give me the bustle and noise over all that quiet!
 
Give me the bustle and noise over all that quiet!
 
I like a balance of tranquility and commotion myself.
 
I like a balance of tranquility and commotion myself.
We should all be as one.  Why all the struggling?
+
Why would I waste time thinking about myself?
 
Some time spent in reflection is admirable, but you must not forget to live your life.
 
Some time spent in reflection is admirable, but you must not forget to live your life.
 
I think self-control is key.  Master yourself.
 
I think self-control is key.  Master yourself.
 
Why deny yourself your heart's desire?
 
Why deny yourself your heart's desire?
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
+
The quest for knowledge never ends.
 
All of that so-called knowledge doesn't mean a thing.
 
All of that so-called knowledge doesn't mean a thing.
 
Knowledge can be useful, but it can also be pointless or even dangerous.
 
Knowledge can be useful, but it can also be pointless or even dangerous.
 
It is important to discover yourself.
 
It is important to discover yourself.
Why would I waste time thinking about myself?
+
Personal freedom must be tempered by other considerations.
 
One should not complain or betray any feeling.
 
One should not complain or betray any feeling.
 
Do not hide yourself behind an unfeeling mask.
 
Do not hide yourself behind an unfeeling mask.
 
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
 
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
The quest for knowledge never ends.
+
People can be so angry, and I just don't understand it.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
+
W... worriedDo I look worried?
We should all be so lucky as to truly master a skill.
+
There's nothing to be upset about.
The amount of practice that goes into mastering a skill is so impressive.
+
I'm feeling randy today!
Everyone should broaden their horizons. Any work beyond learning the basics is just a waste.
+
Is there something to be happy about?
MasterworkWhy should I care?
+
It really gets me down sometimes.
A tool should get the job done, but one shouldn't obsess over the details.
+
How can people be so glum?
A skilled warrior is a beautiful sight to behold.
+
I have trouble controlling my temper.
Why this obsession with weapons and battle? I don't understand some people.
+
How can someone be so consumed by hate?
Bah!  I hope you aren't celebrating something.
+
I get so jealous sometimes.
Merriment is worthless.
+
I don't understand how somebody can become so obsessed by what somebody else has.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
+
Be happy!
An artisan, their materials and the tools to shape them!
+
the theme of  
We grow through debate and struggle, even chaos and discord.
+
It's a great day to fall in love all over again.
Some discord is a healthy part of society, but we must also try to live together.
+
People do get so carried away sometimes, but not I.
Be merry!
+
Sometimes I just don't like somebody.
It's great when we all get a chance to be merry together.
+
Maybe I give up too early sometimes.
 
I don't always do things in the most efficient way.
 
I don't always do things in the most efficient way.
 
We must be careful not to waste.
 
We must be careful not to waste.
 
I don't mind stirring things up.
 
I don't mind stirring things up.
It's so great when everybody just gets along.
+
I am not governed by urges.
 
There's nothing like a good brawl.
 
There's nothing like a good brawl.
 
Why must they be so violent?
 
Why must they be so violent?
 
Get me going and I won't stop for anything.
 
Get me going and I won't stop for anything.
Maybe I give up too early sometimes.
+
Why are they so fixated on these baubles?
 
I could really use a drink.
 
I could really use a drink.
 
So I overindulge sometimes.
 
So I overindulge sometimes.
 
Sometimes I think I need a drink, but I can control myself.
 
Sometimes I think I need a drink, but I can control myself.
I am not governed by urges.
+
I just don't understand these flames of passion people go on about.
 
I don't handle pressure well.
 
I don't handle pressure well.
 
I'm at my best under pressure.
 
I'm at my best under pressure.
 
Yes, I want more.  Is that so bad?
 
Yes, I want more.  Is that so bad?
Why are they so fixated on these baubles?
+
All of this buying and selling isn't honest work.
My goals are important to me.
+
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
I don't feel like I need to chase anything.
+
There's nothing like a great romance!
One should always return a favor.
+
These people carrying on about romance should be more practical.
It's not a gift if you expect something in return.
+
There's work to be done!
We will be successful.
+
Time spent in leisure is such a waste.
I don't think I'm cut out for this.
+
There's some value in leisure, but one also has to engage with other aspects of life.
I look splendid today.
+
Trade is the life-blood of a thriving society.
Some people are so wrapped up in themselves.
+
Anybody that sticks to something a moment longer than they have to is an idiot.
I was never one to follow advice.
+
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
I'm not much of a decision maker.
+
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
Have no fear.
+
It's best to slow down and just relax.
Bravery is not a strength of mine.
+
It's a competitive world, and you'd be a fool to think otherwise.
You're so perceptive!
+
All of this striving against one another is so foolish.
You don't care, so don't ask.
+
There is value in a good rivalry, but such danger as well.
I try to live and behave properly.
+
Keep going and never quit.
What's this about proper living?
+
on
 
the subject of  
 
the subject of  
 
the concept of  
 
the concept of  
 
the idea of  
 
the idea of  
the theme of
+
I've
 
I have
 
I have
been
 
 
considering
 
considering
on
+
Let there be peace throughout the world.
 
How I long for the beautiful spectacle of war!
 
How I long for the beautiful spectacle of war!
 
War is sometimes necessary, but peace must be valued as well, when we can have it.
 
War is sometimes necessary, but peace must be valued as well, when we can have it.
 
Uhh...
 
Uhh...
I've
+
You shouldn't get too carried away with romance, but it's fine in moderation.
 
It's wonderful to be out exploring the wilds!
 
It's wonderful to be out exploring the wilds!
 
I could do without all of those creatures and that tangled greenery.
 
I could do without all of those creatures and that tangled greenery.
 
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
 
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
Let there be peace throughout the world.
+
I don't really get attached to people.
W... worried?  Do I look worried?
+
I go with the flow sometimes.
There's nothing to be upset about.
+
Don't bother trying to play on my emotions.
I'm feeling randy today!
+
I'm happy to help.
I just don't understand these flames of passion people go on about.
+
Try to keep an open mind.
It really gets me down sometimes.
+
Everybody has their own way of life.
How can people be so glum?
+
I don't understand why they have to be that way.
I have trouble controlling my temper.
+
Friendship is forever.
People can be so angry, and I just don't understand it.
+
I could tell you all about it!
I get so jealous sometimes.
+
If you have a task, do it properly.
I don't understand how somebody can become so obsessed by what somebody else has.
+
It's not perfect, but it's good enough.  Why fret about it?
Be happy!
+
I'm not going to change my mind.
Is there something to be happy about?
+
I don't really want to know.
It's a great day to fall in love all over again.
+
I wonder what they think.
People do get so carried away sometimes, but not I.
+
Who cares what they think?
Sometimes I just don't like somebody.
+
I don't feel like telling you about it.
How can someone be so consumed by hate?
+
I try not to interrupt.
 
There's so much to be done!
 
There's so much to be done!
 
What's the rush?
 
What's the rush?
 
I need some more excitement in my life.
 
I need some more excitement in my life.
I'd just as soon not have anything too exciting happen today.
+
My trust is earned, and not by many.
 
It's such a joy to be with people.
 
It's such a joy to be with people.
 
I prefer to be by myself.
 
I prefer to be by myself.
 
People should listen to what I have to say.
 
People should listen to what I have to say.
I try not to interrupt.
+
One must always carefully consider the correct course of action.
 
Everything just so in its proper place!
 
Everything just so in its proper place!
 
It's my mess.
 
It's my mess.
 
People are basically trustworthy.
 
People are basically trustworthy.
My trust is earned, and not by many.
+
Why should I help?
 
Do your duty.
 
Do your duty.
 
I don't like being obligated to anybody.
 
I don't like being obligated to anybody.
 
Oh, I don't usually think much.
 
Oh, I don't usually think much.
One must always carefully consider the correct course of action.
+
Some people are so wrapped up in themselves.
I'm feeling really worn down.
+
My goals are important to me.
It's all starting to get me down.
+
I don't feel like I need to chase anything.
I've been feeling anxious.
+
One should always return a favor.
I get fed up sometimes.
+
Bravery is not a strength of mine.
I just don't care anymore...
+
We will be successful.
I feel so tired of everything.
+
I don't think I'm cut out for this.
I can't take much more of this!
+
I look splendid today.
I feel angry all the time.
+
What's this about proper living?
I guess I just don't appreciate art.
+
I was never one to follow advice.
I cannot stand the world any longer...
+
I'm not much of a decision maker.
Everything is all piling up at once!
+
Have no fear.
I'm feel like I'm about to snap.
+
It's so great when everybody just gets along.
Do you have dreamsTell me a story!
+
You're so perceptive!
Try to focus on the practical side of the matter.
+
You don't care, so don't ask.
I encountered a fascinating conundrum recently.
+
I try to live and behave properly.
A great piece of art is one that moves me.
+
HuhWhat was that?
 
I'm feeling optimistic about the future.
 
I'm feeling optimistic about the future.
 
It won't turn out well.
 
It won't turn out well.
 
I'm curious.  Tell me everything!
 
I'm curious.  Tell me everything!
I don't really want to know.
+
Oh, I'm nothing special.
 
There's no room for mercy in this world.
 
There's no room for mercy in this world.
 
Show some mercy now and again.
 
Show some mercy now and again.
 
I'm concentrating on something.
 
I'm concentrating on something.
Huh?  What was that?
+
That isn't funny.
 
Don't get on my bad side.
 
Don't get on my bad side.
 
You shouldn't waste your life on revenge.
 
You shouldn't waste your life on revenge.
 
I am a very, very important person.
 
I am a very, very important person.
Oh, I'm nothing special.
+
It's not a gift if you expect something in return.
 
I like to dress well.
 
I like to dress well.
 
I wouldn't feel comfortable getting all dressed up.
 
I wouldn't feel comfortable getting all dressed up.
 
Did you hear the one about the  
 
Did you hear the one about the  
That isn't funny.
+
What's that?!
I go with the flow sometimes.
+
The horror consumes me!
Don't bother trying to play on my emotions.
+
I cannot be overwhelmed by grief!
I'm happy to help.
+
Fantastic!
Why should I help?
+
What is the meaning of it all?!
Everybody has their own way of life.
+
I can't believe how great I feel!
I don't understand why they have to be that way.
+
That's incredibly suspicious!
Friendship is forever.
+
What's going on?!
I don't really get attached to people.
+
Such sweet bliss!
If you have a task, do it properly.
+
Every last one of you will pay with your lives!
It's not perfect, but it's good enough. Why fret about it?
+
Ahhhhhhh! No!
I'm not going to change my mind.
+
Eek!
Try to keep an open mind.
+
The pain!
I wonder what they think.
+
How incredibly satisfying!
Who cares what they think?
+
Oh joyous occasion!
I don't feel like telling you about it.
+
The love overwhelms me!
I could tell you all about it!
+
Such adoration I feel!
 
How affectionate I am!
 
How affectionate I am!
 
How agitating!
 
How agitating!
 
This is so aggravating!
 
This is so aggravating!
The agony is too much!
+
I will take revenge!
 
I must press on!
 
I must press on!
 
I am in complete accord with this!
 
I am in complete accord with this!
 
How admirable!
 
How admirable!
Such adoration I feel!
+
That was very satisfying!
 
I am so happy!
 
I am so happy!
 
I feel such love!
 
I feel such love!
 
How blissful!
 
How blissful!
I will take revenge!
+
I am so enraged!
 
Yes!  It is done.
 
Yes!  It is done.
 
I must not succumb to fear!
 
I must not succumb to fear!
 
I feel such unbearable sadness...
 
I feel such unbearable sadness...
That was very satisfying!
+
I feel angry all the time.
I could not care less.
+
I'm feeling really worn down.
I am very aroused!
+
It's all starting to get me down.
Astonishing!
+
I've been feeling anxious.
I really need to get away from this.
+
I'm feel like I'm about to snap.
I'm annoyed.
+
I just don't care anymore...
That's annoying.
+
I feel so tired of everything.
So annoying!
+
I can't take much more of this!
I'm so anxious!
+
A great piece of art is one that moves me.
I am so angry!
+
I guess I just don't appreciate art.
The anguish is overwhelming...
+
I cannot stand the world any longer...
How annoying!
+
Everything is all piling up at once!
It's annoying.
+
I'd just as soon not have anything too exciting happen today.
I feel so alienated...
+
Do you have dreams? Tell me a story!
WowThat's amazing!
+
Try to focus on the practical side of the matter.
I am so torn over this...
+
I encountered a fascinating conundrum recently.
Ha ha! So amusing!
+
Ah...  uh...
 
The horror...
 
The horror...
 
Rawr!!!
 
Rawr!!!
 
Waaaaa...
 
Waaaaa...
The pain!
+
I feel
 
just fine
 
just fine
 
I'm  
 
I'm  
 
Somebody help!
 
Somebody help!
Ah...  uh...
 
 
alright
 
alright
 
Everything's  
 
Everything's  
 
I've been  
 
I've been  
I feel
+
I get fed up sometimes.
 
I've been under some pressure.
 
I've been under some pressure.
 
I'm doing  
 
I'm doing  
fine
+
Such freedom I feel!
well
+
Such a fright!
The horror consumes me!
+
How frustrating!
I cannot be overwhelmed by grief!
+
Glee!
Fantastic!
+
So exasperating!
I am so enraged!
+
How exhilarating!
I can't believe how great I feel!
+
You will know my ferocity!
That's incredibly suspicious!
+
I'm feeling so fond!
What's going on?!
+
How embarrassing!
What's that?!
+
I feel such empathy!
Every last one of you will pay with your lives!
+
I feel so empty inside...
Ahhhhhhh!  No!
+
How enjoyable!
Eek!
+
I am very, very displeased.
What is the meaning of it all?!
+
What shall I do?  This is a disaster!
How incredibly satisfying!
+
I can't wait to get to it!
Oh joyous occasion!
+
Such elation I feel!
The love overwhelms me!
+
How incredibly interesting!
Such sweet bliss!
 
 
How irritating!
 
How irritating!
 
I feel so isolated!
 
I feel so isolated!
 
Such a jolly time!
 
Such a jolly time!
How jovial I feel!
+
I am filled with such hope!
 
There is no hope!
 
There is no hope!
 
The humiliation!
 
The humiliation!
 
Such an offense!
 
Such an offense!
How incredibly interesting!
+
Not that it's your business!  Harumph!
 
The guilt is almost unbearable!
 
The guilt is almost unbearable!
 
Such happiness!
 
Such happiness!
 
I am consumed by hatred.
 
I am consumed by hatred.
I am filled with such hope!
+
The gloom blankets me...
 
How glum I am...
 
How glum I am...
 
I am so grateful!
 
I am so grateful!
 
It makes me so grouchy!
 
It makes me so grouchy!
Not that it's your business!  Harumph!
+
I'm so anxious!
I burn with such passion!
+
I could not care less.
How pleasurable!
+
I am very aroused!
I am so proud!
+
Astonishing!
Such total rapture!
+
It's annoying.
My optimism is unshakeable!
+
I'm annoyed.
This is such an outrage!
+
That's annoying.
I'm panicking!  I'm panicking!
+
So annoying!
My patience is as the still waters.
+
Ha haSo amusing!
Such misery!
+
I am so angry!
The mortification overwhelms me!
+
The anguish is overwhelming...
I am so nervous!
+
How annoying!
Such nostalgia!
+
The agony is too much!
Such jubilation I feel!
+
I feel so alienated...
I crawl with such unbearable loathing!
+
Wow! That's amazing!
I'm so terribly lonely!
+
I am so torn over this...
I'm overcome by lust!
+
How disgusting!
 
How naive I was...  this strikes me to the core.
 
How naive I was...  this strikes me to the core.
 
I feel such an intense dislike...
 
I feel such an intense dislike...
 
Everything is coming apart!
 
Everything is coming apart!
I am very, very displeased.
+
I feel so dejected...
 
How very delightful!
 
How very delightful!
 
I despair at this!
 
I despair at this!
 
My disappointment is palpable!
 
My disappointment is palpable!
How disgusting!
+
I care so much!
 
I'm so incredibly confused...
 
I'm so incredibly confused...
 
I can't describe the contempt I feel...
 
I can't describe the contempt I feel...
 
I am so content about this.
 
I am so content about this.
I feel so dejected...
+
I really need to get away from this.
 
I'm awe-struck!
 
I'm awe-struck!
 
I'm terribly bitter about this...
 
I'm terribly bitter about this...
 
This is so boring!
 
This is so boring!
I care so much!
+
I feel so good!
Such a fright!
+
Such gaiety!
How frustrating!
+
This is so exciting!
Glee!
+
That's suspicious!
The gloom blankets me...
+
I know it will come to pass!
How exhilarating!
+
I am wracked by doubts!
You will know my ferocity!
+
Let's go!
I'm feeling so fond!
+
This cannot possibly end well...
Such freedom I feel!
+
I am filled with such wrath!
I feel such empathy!
+
Nothing shall stand in my way!
I feel so empty inside...
+
What am I even doing here?
How enjoyable!
+
I feel so defeated...
So exasperating!
+
I feel so uneasy!
What shall I do?  This is a disaster!
+
Such unhappiness!
I can't wait to get to it!
+
The wonder!
Such elation I feel!
+
I'm so worried!
How embarrassing!
+
How blissful I am.
 
I will have my revenge.
 
I will have my revenge.
 
I am not scared!
 
I am not scared!
 
I accept this.
 
I accept this.
I admire this.
+
I cannot give in to sadness.
 
I am very satisfied.
 
I am very satisfied.
 
This is a joyous time.
 
This is a joyous time.
 
This is love.
 
This is love.
How blissful I am.
+
This is great!
 
I am about to lose it!
 
I am about to lose it!
It is done.
 
 
Begone fear!
 
Begone fear!
I cannot give in to sadness.
+
That's alarming!
 
Most shocking!
 
Most shocking!
 
This is truly horrifying.
 
This is truly horrifying.
 
I am almost overcome by grief.
 
I am almost overcome by grief.
This is great!
+
My patience is as the still waters.
It makes me very anxious.
+
I burn with such passion!
It would be hard to care less.
+
How pleasurable!
I'm aroused!
+
I am so proud!
It's quite astonishing.
+
Such nostalgia!
That's very amusing.
+
My optimism is unshakeable!
I'm very angry.
+
This is such an outrage!
I feel so anguished...
+
I'm panicking! I'm panicking!
That's very annoying.
+
I'm overcome by lust!
The agony I feel...
+
Such misery!
I feel alienated.
+
The mortification overwhelms me!
That's amazing!
+
I am so nervous!
I have strong feelings of ambivalence.
+
How jovial I feel!
I adore this.
+
Such jubilation I feel!
I'm feeling affectionate.
+
I crawl with such unbearable loathing!
This is driving me to agitation.
+
I'm so terribly lonely!
I'm very aggravated.
+
I am so ashamed!
 
I feel such sympathy!
 
I feel such sympathy!
 
The tenderness I feel!
 
The tenderness I feel!
 
It's so thrilling!
 
It's so thrilling!
I feel so uneasy!
+
I have been so wronged!
 
Why does it keep happening to me?  Why me?!
 
Why does it keep happening to me?  Why me?!
 
I live to serve...  my dear master...
 
I live to serve...  my dear master...
 
I can't take it!
 
I can't take it!
I am so ashamed!
+
I feel such remorse!
 
I repent!  I repent!
 
I repent!  I repent!
 
I am overcome by such resentment...
 
I am overcome by such resentment...
 
I feel so restless!
 
I feel so restless!
I have been so wronged!
+
Such total rapture!
 
Such rejection!  I cannot stand it.
 
Such rejection!  I cannot stand it.
 
Such a relief!
 
Such a relief!
 
I have so many regrets...
 
I have so many regrets...
I feel such remorse!
+
I'm very fond.
Such gaiety!
+
I feel so free.
This is so exciting!
+
That was so frightful.
That's suspicious!
+
This is very frustrating.
That's alarming!
+
I really enjoyed that!
I am wracked by doubts!
+
I'm quite exasperated.
Let's go!
+
That was very exhilarating!
This cannot possibly end well...
+
I'm feeling so ferocious!
I feel so good!
+
I'm so elated.
Nothing shall stand in my way!
+
This is so embarrassing...
What am I even doing here?
+
I'm very empathetic.
I feel so defeated...
+
I feel such emptiness.
I know it will come to pass!
+
It has all gone wrong!
Such unhappiness!
+
This is quite displeasing.
The wonder!
+
I'm so distressed about this!
I'm so worried!
+
I'm very eager to get started.
I am filled with such wrath!
+
I am very insulted.
 
It's very interesting.
 
It's very interesting.
 
I'm very irritated by this.
 
I'm very irritated by this.
 
I feel very isolated.
 
I feel very isolated.
I'm feeling so jolly.
+
The hate burns within me.
 
I am very hopeful.
 
I am very hopeful.
 
I feel hopeless.
 
I feel hopeless.
 
This is so humiliating.
 
This is so humiliating.
I am very insulted.
+
It makes me very grouchy.
 
Harumph!
 
Harumph!
 
I feel so guilty.
 
I feel so guilty.
 
I am so happy.
 
I am so happy.
The hate burns within me.
+
I'm so gleeful.
 
It makes me so gloomy.
 
It makes me so gloomy.
 
I feel so glum.
 
I feel so glum.
 
I'm very grateful.
 
I'm very grateful.
It makes me very grouchy.
+
That's very annoying.
I'm very patient.
+
It makes me very anxious.
I feel such passion.
+
It would be hard to care less.
I'm very pleased.
+
I'm aroused!
I am very proud.
+
I have strong feelings of ambivalence.
I'm feeling very nostalgic.
+
That's very amusing.
I'm quite optimistic.
+
I'm very angry.
This is an outrage!
+
I feel so anguished...
I'm really starting to panic.
+
I'm very aggravated.
I feel such lust.
+
The agony I feel...
I'm so miserable.
+
I feel alienated.
I'm so mortified...
+
I admire this.
I'm very nervous.
+
I adore this.
I'm very jovial.
+
I'm feeling affectionate.
I feel much jubilation.
+
This is driving me to agitation.
I feel so much loathing...
+
I am very disappointed.
I'm very lonely.
 
 
So disgusting...
 
So disgusting...
 
I've become so disillusioned.  What now?
 
I've become so disillusioned.  What now?
 
I really don't like this.
 
I really don't like this.
It has all gone wrong!
+
I'm very content.
 
I'm feeling very dejected.
 
I'm feeling very dejected.
 
This is delightful!
 
This is delightful!
 
I feel such despair...
 
I feel such despair...
I am very disappointed.
+
It's really boring.
 
I really care.
 
I really care.
 
I'm so confused.
 
I'm so confused.
 
Contemptible!
 
Contemptible!
I'm very content.
+
It's quite astonishing.
 
I'm very averse to this.
 
I'm very averse to this.
 
Awe-inspiring...
 
Awe-inspiring...
 
It makes me very bitter.
 
It makes me very bitter.
It's really boring.
+
I really don't see this working out.
I feel so free.
+
I'm feeling great!
That was so frightful.
+
The gaiety I'm feeling!
This is very frustrating.
+
This is really exciting!
I'm so gleeful.
+
I've been defeated.
I'm quite exasperated.
+
Things are going to happen.
That was very exhilarating!
+
I'm very doubtful.
I'm feeling so ferocious!
+
I feel enthusiastic!
I'm very fond.
+
I'm very worried.
This is so embarrassing...
+
I am wrathful.
I'm very empathetic.
+
I shall accomplish much!
I feel such emptiness.
+
What is the meaning of life...
I really enjoyed that!
+
This is quite a thrill!
This is quite displeasing.
+
I feel very uneasy.
I'm so distressed about this!
+
I'm very unhappy.
I'm very eager to get started.
+
I am filled with wonder.
I'm so elated.
+
Is this love?
 
This could be bliss.
 
This could be bliss.
 
This might require an answer.
 
This might require an answer.
 
I feel no terror.
 
I feel no terror.
I can accept this.
+
This doesn't scare me.
 
I feel somewhat sad.
 
I feel somewhat sad.
 
That was satisfying.
 
That was satisfying.
 
This is nice.
 
This is nice.
Is this love?
+
I must let grief pass me by.
 
I feel like a victor.
 
I feel like a victor.
 
I'm a little angry.
 
I'm a little angry.
 
It has come to pass.
 
It has come to pass.
This doesn't scare me.
+
How suspicious...
 
That was alarming.
 
That was alarming.
 
I will master myself.
 
I will master myself.
 
This cannot horrify me.
 
This cannot horrify me.
I must let grief pass me by.
+
I'm really starting to panic.
I'm anxious.
+
I'm very patient.
Who cares?
+
I feel such passion.
Arousing...
+
I'm very pleased.
It's astonishing, really.
+
I'm very nervous.
I'm ambivalent.
+
I'm feeling very nostalgic.
Amusing.
+
I'm quite optimistic.
That makes me angry.
+
This is an outrage!
I'm anguished.
+
I'm very lonely.
This is aggravating.
+
I feel such lust.
This is agonizing.
+
I'm so miserable.
I feel somewhat alienated.
+
I'm so mortified...
That is amazing.
+
I'm feeling so jolly.
I find this somewhat admirable.
+
I'm very jovial.
I can adore this.
+
I feel much jubilation.
That might be affection I feel.
+
I feel so much loathing...
This is agitating.
+
This leaves me so shaken.
 
I feel such shame.
 
I feel such shame.
 
I'm very sympathetic.
 
I'm very sympathetic.
 
I feel such tenderness.
 
I feel such tenderness.
This is quite a thrill!
+
I'm really restless.
 
I feel so wronged.
 
I feel so wronged.
 
This is such a hardship for me!
 
This is such a hardship for me!
 
I live to serve.
 
I live to serve.
This leaves me so shaken.
+
I'm so regretful.
 
I'm truly remorseful.
 
I'm truly remorseful.
 
I must repent.
 
I must repent.
 
I'm very resentful.
 
I'm very resentful.
I'm really restless.
+
I am very proud.
 
I am so spiritually moved!
 
I am so spiritually moved!
 
I feel so rejected.
 
I feel so rejected.
 
I'm so relieved.
 
I'm so relieved.
I'm so regretful.
+
I feel fond.
I'm feeling great!
+
I'm free.
The gaiety I'm feeling!
+
That was frightening.
This is really exciting!
+
It's frustrating.
How suspicious...
+
I enjoyed that.
Things are going to happen.
+
That was exasperating.
I'm very doubtful.
+
That's exhilarating.
I feel enthusiastic!
+
I burn with ferocity.
I really don't see this working out.
+
I'm elated.
I am wrathful.
+
I'm embarrassed.
I shall accomplish much!
+
I feel empathy.
What is the meaning of life...
+
I feel empty.
I've been defeated.
+
What has happened?
I feel very uneasy.
+
I am not pleased.
I'm very unhappy.
+
This is distressing.
I am filled with wonder.
+
I'm eager to go.
I'm very worried.
+
I take offense.
 
It's interesting.
 
It's interesting.
 
It's irritating.
 
It's irritating.
 
I feel isolated.
 
I feel isolated.
It makes me jolly.
+
I feel hate.
 
I have hope.
 
I have hope.
 
I cannot find hope.
 
I cannot find hope.
 
This is humiliating.
 
This is humiliating.
I take offense.
+
I'm a little grouchy.
 
Harumph.
 
Harumph.
 
I feel guilty.
 
I feel guilty.
 
I'm happy.
 
I'm happy.
I feel hate.
+
There's some glee here!
 
I'm a little gloomy.
 
I'm a little gloomy.
 
I'm glum.
 
I'm glum.
 
I'm grateful.
 
I'm grateful.
I'm a little grouchy.
+
I'm anguished.
I'm patient.
+
I'm anxious.
I feel passion.
+
Who cares?
It pleases me.
+
Arousing...
I'm proud.
+
That is amazing.
I feel nostalgia.
+
I'm ambivalent.
I'm optimistic.
+
Amusing.
It is an outrage.
+
That makes me angry.
I feel a little panic.
+
This is agitating.
I'm lustful.
+
This is aggravating.
I feel miserable.
+
This is agonizing.
This is mortifying.
+
I feel somewhat alienated.
I'm nervous.
+
I can accept this.
I feel jovial.
+
I find this somewhat admirable.
I feel jubilation.
+
I can adore this.
I feel loathing.
+
That might be affection I feel.
I'm lonely.
+
This is disappointing.
 
That's disgusting.
 
That's disgusting.
 
This makes me question it all.
 
This makes me question it all.
 
I dislike this.
 
I dislike this.
What has happened?
+
I'm content.
 
I'm dejected.
 
I'm dejected.
 
I feel some delight.
 
I feel some delight.
 
I feel despair.
 
I feel despair.
This is disappointing.
+
It's boring.
 
I care.
 
I care.
 
This is confusing.
 
This is confusing.
 
I feel only contempt.
 
I feel only contempt.
I'm content.
+
It's astonishing, really.
 
I'd like to get away from it.
 
I'd like to get away from it.
 
It fills one with awe.
 
It fills one with awe.
 
It makes me bitter.
 
It makes me bitter.
It's boring.
+
I feel pretty good.
I'm free.
+
This is gaiety.
That was frightening.
+
I'm excited.
It's frustrating.
+
Takes all kinds these days.
There's some glee here!
+
It could happen!
That was exasperating.
+
I have my doubts.
That's exhilarating.
+
Let's do this.
I burn with ferocity.
+
Things usually don't work out
I feel fond.
+
It's worrisome.
I'm embarrassed.
+
The wrath rises within me...
I feel empathy.
+
I am ready for this.
I feel empty.
+
I'm beat.
I enjoyed that.
+
Thrilling.
I am not pleased.
+
I'm uneasy.
This is distressing.
+
I'm unhappy.
I'm eager to go.
+
It's wondrous.
I'm elated.
+
I do not see the bliss in this.
 
There is no need to feel vengeful.
 
There is no need to feel vengeful.
 
I laugh in the face of death!
 
I laugh in the face of death!
 
I do not accept this.
 
I do not accept this.
There's not much to admire here.
+
I am not feeling sad right now.
 
That was not satisfying.
 
That was not satisfying.
 
I suppose this would be a joyous occasion.
 
I suppose this would be a joyous occasion.
 
There is no love.
 
There is no love.
I do not see the bliss in this.
+
There is no need for celebration.
 
I have no feelings of rage.
 
I have no feelings of rage.
 
I guess it could be considered grimly satisfying.
 
I guess it could be considered grimly satisfying.
 
This does not scare me.
 
This does not scare me.
I am not feeling sad right now.
+
What is it this time...
 
That did not shock me.
 
That did not shock me.
 
I am not upset by this.
 
I am not upset by this.
 
Grief?  I feel nothing.
 
Grief?  I feel nothing.
There is no need for celebration.
+
I feel a little panic.
I'm not anxious.
+
I'm patient.
If I thought about it more, I guess I'd be apathetic.
+
I feel passion.
That is not in the least bit arousing.
+
It pleases me.
Astonished?  No.
+
I'm nervous.
That was not amusing.
+
I feel nostalgia.
I'm not angry.
+
I'm optimistic.
This is nothing.
+
It is an outrage.
No, that's not annoying.
+
I'm lonely.
I can take this.
+
I'm lustful.
I guess that would be alienating.
+
I feel miserable.
That wasn't amazing.
+
This is mortifying.
I guess I should be feeling ambivalent right now.
+
It makes me jolly.
I suppose I should be feel adoration.
+
I feel jovial.
I'm not feeling very affectionate.
+
I feel jubilation.
I don't feel agitated.
+
I feel loathing.
I'm not feeling aggravated.
+
This has shaken me.
 
I am ashamed.
 
I am ashamed.
 
I'm sympathetic.
 
I'm sympathetic.
 
I feel tenderness.
 
I feel tenderness.
Thrilling.
+
I feel restless.
 
I've been wronged.
 
I've been wronged.
 
Why me?
 
Why me?
 
I will serve.
 
I will serve.
This has shaken me.
+
I feel regret.
 
I feel remorse.
 
I feel remorse.
 
I repent of my deeds.
 
I repent of my deeds.
 
I feel resentful.
 
I feel resentful.
I feel restless.
+
I'm proud.
 
My spirit moves.
 
My spirit moves.
 
I feel rejected.
 
I feel rejected.
 
I'm relieved.
 
I'm relieved.
I feel regret.
+
I am not fond of this.
This is gaiety.
+
I don't feel free.
I'm excited.
+
I guess that could have given me a fright.
Takes all kinds these days.
+
This isn't frustrating.
What is it this time...
+
I'm not enjoying this.
I have my doubts.
+
This isn't exasperating.
Let's do this.
+
I am not exhilarated.
Things usually don't work out
+
I should be feeling ferocious right now.
I feel pretty good.
+
I'm not elated.
The wrath rises within me...
+
This isn't embarrassing.
I am ready for this.
+
I don't feel very empathetic.
I'm beat.
+
What's inside me isn't emptiness exactly...
It could happen!
+
I'm not dismayed.
I'm uneasy.
+
I feel no displeasure.
I'm unhappy.
+
This isn't distressing.
It's wondrous.
+
I am not eager.
It's worrisome.
+
That doesn't insult me.
 
No, I'm not interested.
 
No, I'm not interested.
 
This isn't irritating.
 
This isn't irritating.
 
I don't feel isolated.
 
I don't feel isolated.
I'm not jolly.
+
I feel no hatred.
 
I am not hopeful.
 
I am not hopeful.
 
I will not lose hope.
 
I will not lose hope.
 
No, this isn't humiliating.
 
No, this isn't humiliating.
That doesn't insult me.
+
No, I'm not grouchy.
 
That doesn't make me grumpy.
 
That doesn't make me grumpy.
 
I don't feel guilty about it.
 
I don't feel guilty about it.
 
I am not happy.
 
I am not happy.
I feel no hatred.
+
I'm not gleeful.
 
I'm not feeling gloomy.
 
I'm not feeling gloomy.
 
I don't feel glum.
 
I don't feel glum.
 
I'm not feeling very grateful.
 
I'm not feeling very grateful.
No, I'm not grouchy.
+
No, that's not annoying.
I am not feeling patient.
+
I'm not anxious.
I'm not feeling passionate.
+
If I thought about it more, I guess I'd be apathetic.
I take no pleasure in this.
+
That is not in the least bit arousing.
I am not proud.
+
I guess I should be feeling ambivalent right now.
I'm not feeling nostalgic.
+
That was not amusing.
I'm not optimistic.
+
I'm not angry.
This doesn't outrage me.
+
This is nothing.
I'm not panicking.
+
I'm not feeling aggravated.
I am not burning with lust.
+
I can take this.
I'm not miserable.
+
I guess that would be alienating.
I am not mortified.
+
That wasn't amazing.
I don't feel nervous.
+
There's not much to admire here.
This doesn't put me in a jovial mood.
+
I suppose I should be feel adoration.
This isn't the time for jubilation.
+
I'm not feeling very affectionate.
I am not filled with loathing.
+
I don't feel agitated.
I'm not lonely.
+
I'm not disappointed.
 
It'll take more than that to disgust me.
 
It'll take more than that to disgust me.
 
This won't make me lose faith.
 
This won't make me lose faith.
 
I don't dislike that.
 
I don't dislike that.
I'm not dismayed.
+
I am not contented.
 
There's nothing to be dejected about.
 
There's nothing to be dejected about.
 
I am not filled with delight.
 
I am not filled with delight.
 
I will not despair.
 
I will not despair.
I'm not disappointed.
+
It isn't boring.
 
I don't care.
 
I don't care.
 
This isn't confusing.
 
This isn't confusing.
 
I don't feel contempt.
 
I don't feel contempt.
I am not contented.
+
Astonished?  No.
 
I'm not averse to it.
 
I'm not averse to it.
 
I am not held in awe.
 
I am not held in awe.
 
That's nothing to be bitter about.
 
That's nothing to be bitter about.
It isn't boring.
+
There's no reason to be pessimistic.
I don't feel free.
 
I guess that could have given me a fright.
 
This isn't frustrating.
 
I'm not gleeful.
 
This isn't exasperating.
 
I am not exhilarated.
 
I should be feeling ferocious right now.
 
I am not fond of this.
 
This isn't embarrassing.
 
I don't feel very empathetic.
 
What's inside me isn't emptiness exactly...
 
I'm not enjoying this.
 
I feel no displeasure.
 
This isn't distressing.
 
I am not eager.
 
I'm not elated.
 
I found
 
dead.
 
I died.
 
fell to the passing years
 
reunited with
 
due to your efforts
 
and it is all thanks to
 
I found myself dead.
 
would not give
 
I was reunited with
 
You were
 
was
 
gave
 
was destroyed
 
obtained
 
had
 
was crushed
 
was crushed by a bridge
 
was crushed by a rock
 
fell into a chasm
 
died in magma
 
burned in dragonfire
 
burned to death
 
was scalded to death
 
drowned
 
suffocated
 
was slain
 
was scuttled
 
starved to death
 
died of thirst
 
was shot and killed
 
bled to death
 
I have no shame.
 
There will be no sympathy from me.
 
I don't feel tenderness.
 
There was no thrill in it.
 
There's nothing to be indignant about.
 
I don't feel sorry for myself.
 
I bow to no one.
 
I can keep it together.
 
I feel no remorse.
 
I am not repentant.
 
I do not resent this.
 
I don't feel restless.
 
This does not move me.
 
I don't feel rejected.
 
I don't feel relieved.
 
I have no regrets.
 
 
I should be feeling great.
 
I should be feeling great.
 
There is no gaiety.
 
There is no gaiety.
 
This doesn't excite me.
 
This doesn't excite me.
placed
+
This isn't a defeat.
 
I'm not expecting anything.
 
I'm not expecting anything.
 
I have no doubts.
 
I have no doubts.
 
I'm just not enthusiastic.
 
I'm just not enthusiastic.
There's no reason to be pessimistic.
+
I'm not worried.
 
Wrath has not risen within me.
 
Wrath has not risen within me.
 
I have no zeal for this.
 
I have no zeal for this.
 
I could be questioning my life right now.
 
I could be questioning my life right now.
This isn't a defeat.
+
There was no thrill in it.
 
I'm not uneasy.
 
I'm not uneasy.
 
That doesn't make me unhappy.
 
That doesn't make me unhappy.
 
There is no sense of wonder.
 
There is no sense of wonder.
I'm not worried.
+
I found myself dead.
 +
I found
 +
I died.
 +
due to your efforts
 +
and it is all thanks to
 +
had
 +
would not give
 +
I was reunited with
 +
You were
 +
gave
 +
was destroyed
 +
obtained
 +
I'm not panicking.
 +
I am not feeling patient.
 +
I'm not feeling passionate.
 +
I take no pleasure in this.
 +
I don't feel nervous.
 +
I'm not feeling nostalgic.
 +
I'm not optimistic.
 +
This doesn't outrage me.
 +
I'm not lonely.
 +
I am not burning with lust.
 +
I'm not miserable.
 +
I am not mortified.
 +
I'm not jolly.
 +
This doesn't put me in a jovial mood.
 +
This isn't the time for jubilation.
 +
I am not filled with loathing.
 +
I can keep it together.
 +
I have no shame.
 +
There will be no sympathy from me.
 +
I don't feel tenderness.
 +
I don't feel restless.
 +
There's nothing to be indignant about.
 +
I don't feel sorry for myself.
 +
I bow to no one.
 +
I have no regrets.
 +
I feel no remorse.
 +
I am not repentant.
 +
I do not resent this.
 +
I am not proud.
 +
This does not move me.
 +
I don't feel rejected.
 +
I don't feel relieved.
 +
perpetrated
 +
a production order violation
 +
a export prohibition violation
 +
a job order violation
 +
was slaughtered
 +
leapt from a great height
 +
attempted
 +
was scared to death
 +
died in the dark
 +
collapsed
 +
was drained of blood
 +
was hacked to pieces
 +
was left out to suffocate
 +
died of an illness
 +
was put to rest
 +
I told the story of
 
a telling of
 
a telling of
the story of
 
told the story of
 
story of
 
 
  sermon  
 
  sermon  
 
  was preached
 
  was preached
I told the story of
+
I preached
 
I saw  
 
I saw  
 
  preach
 
  preach
a sermon
+
a murder
preached
 
 
a kidnapping
 
a kidnapping
 
a theft
 
a theft
 
a robbery
 
a robbery
I preached
+
was scalded to death
danced
+
was crushed
I saw a performance of
+
was crushed by a bridge
You named yourself
+
was crushed by a rock
self-identified
+
was scuttled
performed
+
died in magma
perform
+
burned in dragonfire
a performance of
+
burned to death
was performed
+
fell to the passing years
was recited
+
starved to death
played
+
died of thirst
sang
+
was shot and killed
chanted
+
was buried alive
was told
 
I recited
 
a recital of
 
recited
 
 
was executed by drowning
 
was executed by drowning
 
was burned alive
 
was burned alive
 
was fed to beasts
 
was fed to beasts
was hacked to pieces
+
froze to death
 
was executed
 
was executed
 
was beheaded
 
was beheaded
 
was crucified
 
was crucified
was buried alive
 
 
died in the heat
 
died in the heat
 
died in the cold
 
died in the cold
 
was killed by spikes
 
was killed by spikes
froze to death
+
fell into a chasm
 
died in a cage
 
died in a cage
 
was murdered
 
was murdered
 
died in a trap
 
died in a trap
vanished
+
I have mastered
a production order violation
+
I shall name you
a export prohibition violation
+
This is a true masterpiece.
a job order violation
+
This is a masterpiece.
a murder
+
Somebody up to no good...
leapt from a great height
+
A battle!
died
+
There's fighting!
attempted
+
I have improved my
perpetrated
+
Oh,
died in the dark
+
Is that a weapon?
collapsed
+
Is this an attack?
was drained of blood
+
Who's skulking around there?
was slaughtered
+
Children.
was left out to suffocate
+
and I broke up.
died of an illness
+
and I are divorced.
was put to rest
+
I have fallen for
was scared to death
+
Those injuries...
 
Can it all end so quickly?
 
Can it all end so quickly?
 
Our time in  
 
Our time in  
 
  is so brief...
 
  is so brief...
Death is all around us.
+
How fragile we are...
 
How fleeting life is...
 
How fleeting life is...
 
Gruesome wounds!
 
Gruesome wounds!
 
So easily broken...
 
So easily broken...
Those injuries...
+
The battle rages...
 
This is a fight!
 
This is a fight!
 
In the midst of conflict...
 
In the midst of conflict...
 
Has the tide turned?
 
Has the tide turned?
How fragile we are...
+
is dead?
 
I can't believe  
 
I can't believe  
 
It feeds on blood.
 
It feeds on blood.
 
It is drinking the blood of the living.
 
It is drinking the blood of the living.
The battle rages...
+
was performed
I murdered
+
danced
This is my fight too.
+
I saw a performance of
I cannot just stand by.
+
You named yourself
I have a part in this.
+
chanted
I am together with my
+
a performance of
I am reunited with my
+
was recited
I defeated
+
sang
I abducted
+
  was told
  has killed.
+
I recited
Slayer.
+
a recital of
I am separated from
+
  in this holy place
Oh, where is
 
Death...
 
  is really dead.
 
, slayer of
 
, slayer.
 
 
  in this dubious place
 
  in this dubious place
 
I have communed with  
 
I have communed with  
 
I am a parent.
 
I am a parent.
Children.
+
I am awoken to
 
I played make believe.
 
I played make believe.
 
I played with  
 
I played with  
 
I have performed the rites of  
 
I have performed the rites of  
in this holy place
+
Somebody refused to name themself
 
  demanded submission from  
 
  demanded submission from  
 
  escalated a conflict with  
 
  escalated a conflict with  
 
I realized  
 
I realized  
I am awoken to
+
self-identified
 
Somebody named themself
 
Somebody named themself
 
You refused to name yourself
 
You refused to name yourself
 
  refused to give a name
 
  refused to give a name
Somebody refused to name themself
+
I am wearing old clothes.
I shall name you
+
My clothes are in tatters.
This is a true masterpiece.
+
My clothes actually rotted right off of my body.
This is a masterpiece.
+
I had a nightmare about my deceased pet.
is dead?
+
I threw something.
A battle!
+
I was released from confinement.
There's fighting!
+
I lost the baby.
I have improved my  
+
My spouse lost the baby.
I have mastered
+
I was near to  
Is that a weapon?
+
my own
Is this an attack?
+
I lost a pet.
Who's skulking around there?
+
A visitor complained about being prevented from leaving.
Somebody up to no good...
+
a piece
and I broke up.
+
in my personal museum
and I are divorced.
 
I have fallen for
 
Oh,
 
tortured
 
 
I was  
 
I was  
 
the ghost of a pet
 
the ghost of a pet
the ghost of my spouse
+
I had a nightmare about my deceased acquaintance.
 
I had a nightmare about the dead.
 
I had a nightmare about the dead.
 
haunted
 
haunted
 
tormented
 
tormented
possessed
+
I had a nightmare about my deceased father.
 
I had a nightmare about my deceased child.
 
I had a nightmare about my deceased child.
 
I had a nightmare about my deceased animal training partner.
 
I had a nightmare about my deceased animal training partner.
 
I had a nightmare about my deceased friend.
 
I had a nightmare about my deceased friend.
I had a nightmare about my deceased acquaintance.
+
I had a nightmare about my deceased spouse.
 
I had a nightmare about my deceased lover.
 
I had a nightmare about my deceased lover.
 
I had a nightmare about my deceased sibling.
 
I had a nightmare about my deceased sibling.
 
I had a nightmare about my deceased mother.
 
I had a nightmare about my deceased mother.
I had a nightmare about my deceased father.
+
I abducted
I was not able to petition for citizenship.
+
I murdered
I was not able to bring up the lack of jobs.
+
This is my fight too.
I was not able to make suggestions about work allocations.
+
I cannot just stand by.
I was unable to request weapon production.
+
Oh, where is
a ghost
+
I am together with my
I did my combat drills.
+
I am reunited with my
I practiced at the archery target.
+
I defeated
I had a sparring session.
+
, slayer.
the ghost of my child
+
has killed.
the ghost of my animal training partner
+
Slayer.
the ghost of my friend
+
I am separated from
the ghost of an acquaintance
+
Death is all around us.
the ghost of my lover
+
Death...
the ghost of my sibling
+
is really dead.
the ghost of my mother
+
, slayer of  
the ghost of my father
+
I was yelled at by an unhappy worshipper.
 
I was cried on by an unhappy worshipper.
 
I was cried on by an unhappy worshipper.
 
I was yelled at by an unhappy citizen.
 
I was yelled at by an unhappy citizen.
 
I was cried on by an unhappy citizen.
 
I was cried on by an unhappy citizen.
A visitor complained about being prevented from leaving.
+
I cried on my priest.
 
I yelled at somebody in charge.
 
I yelled at somebody in charge.
 
I cried on somebody in charge.
 
I cried on somebody in charge.
 
I told somebody that I am being prevented from leaving.
 
I told somebody that I am being prevented from leaving.
I was yelled at by an unhappy worshipper.
+
I brought up the lack of jobs in a meeting.
 
I made a suggestion about work allocations in a meeting.
 
I made a suggestion about work allocations in a meeting.
 
I requested that more weapons be produced in a meeting.
 
I requested that more weapons be produced in a meeting.
 
I complained to my priest.
 
I complained to my priest.
I cried on my priest.
+
I have a part in this.
 
I won't go down without a fight!
 
I won't go down without a fight!
 
You can't take me alive!
 
You can't take me alive!
 
I asked to become a citizen.
 
I asked to become a citizen.
I brought up the lack of jobs in a meeting.
+
We must make merry again.
My clothes are in tatters.
+
I wish to make something.
My clothes actually rotted right off of my body.
+
I must practice the fighting arts.
I had a nightmare about my deceased pet.
+
I need to perfect my skills.
I had a nightmare about my deceased spouse.
+
I want to see my friends.
I was released from confinement.
+
I'd like to hear somebody eloquent.
I lost the baby.
+
I long to uphold the traditions.
My spouse lost the baby.
+
I need to pause and reflect upon myself.
I am wearing old clothes.
+
I miss having art in my life.
my own
+
I need some excitement in my life.
arranged
+
I need to learn something new.
I lost a pet.
+
I want to spend some time with family.
I threw something.
+
I must pray to
a piece
+
I need time to contemplate.
on display
+
I need something to do.
in my personal museum
+
It has been long time since I've done something creative.
I was near to  
+
I want to puzzle over something.
 
I have unmet needs.
 
I have unmet needs.
 
I've been injured badly.
 
I've been injured badly.
 
I've been wounded.
 
I've been wounded.
I didn't sleep soundly due to the noise.
+
I'm feeling argumentative.
 
I need to wear fine things.
 
I need to wear fine things.
 
I need to get away from here and wander the world.
 
I need to get away from here and wander the world.
 
I just wish to help somebody.
 
I just wish to help somebody.
I want to puzzle over something.
+
I need more.
 
I could really use a good meal.
 
I could really use a good meal.
 
I just want to fight somebody.
 
I just want to fight somebody.
 
This place could really use some more trouble.
 
This place could really use some more trouble.
I'm feeling argumentative.
+
I just want to slow down and take it easy for a while.
 
I long to make romance.
 
I long to make romance.
 
It would nice to get out in nature and see some creatures.
 
It would nice to get out in nature and see some creatures.
 
I want to see a great beast.
 
I want to see a great beast.
I need more.
+
I had a sparring session.
I was close to a waterfall.
+
I was not able to petition for citizenship.
I got caught in dust underground.
+
I was not able to bring up the lack of jobs.
I was considering the demands I've made.
+
I was not able to make suggestions about work allocations.
A criminal could not be properly punished.
+
the ghost of an acquaintance
I was out in a blizzard.
+
a ghost
It was snowing on me.
+
I did my combat drills.
I got caught in a miasma.
+
I practiced at the archery target.
I was caught in smoke underground.
+
the ghost of my father
I was out in the rain.
+
the ghost of my child
I've been rained on.
+
the ghost of my animal training partner
It was raining on me.
+
the ghost of my friend
I was in a snow storm.
+
the ghost of my spouse
It was very hard to sleep with the noise.
+
the ghost of my lover
I couldn't sleep at all with all the noise.
+
the ghost of my sibling
I was able to rest up.
+
the ghost of my mother
I was caught in freakish weather.
+
I'm hungry.
 
I'm starving.
 
I'm starving.
 
I have been away from people for a long time.
 
I have been away from people for a long time.
 
I need a drink.
 
I need a drink.
I must pray to
+
I'm sleepy.
 
I haven't slept for a very long time.
 
I haven't slept for a very long time.
 
I'm thirsty.
 
I'm thirsty.
 
I'm dehydrated.
 
I'm dehydrated.
I'm hungry.
+
I could not find anybody in charge to comfort me.
 
I've been on a long patrol.
 
I've been on a long patrol.
 
I was nauseated by the sun.
 
I was nauseated by the sun.
 
I've been out in the sunshine again after a long time away.
 
I've been out in the sunshine again after a long time away.
I'm sleepy.
+
I was unable to request weapon production.
 
I could not find a priest to complain at.
 
I could not find a priest to complain at.
 
I could not find a priest to comfort me.
 
I could not find a priest to comfort me.
 
I could not find anybody in charge to complain at.
 
I could not find anybody in charge to complain at.
I could not find anybody in charge to comfort me.
+
I have attained a higher rank of nobility.
I wish to make something.
+
I have entered the nobility.
I must practice the fighting arts.
+
I was knocked out by a cave-in.
I need to perfect my skills.
+
My deadline was met.
I just want to slow down and take it easy for a while.
+
A mandate deadline was missed.
I'd like to hear somebody eloquent.
+
There wasn't enough work last season.
I long to uphold the traditions.
+
I smashed up a building.
I need to pause and reflect upon myself.
+
I toppled something over.
We must make merry again.
+
My punishment was delayed.
I need some excitement in my life.
+
A criminal's punishment was delayed.
I need to learn something new.
+
There are not enough cages and chains.
I want to spend some time with family.
+
My mandate was ignored.
I want to see my friends.
+
I was rejected by
I need time to contemplate.
+
My request was approved.
I need something to do.
+
My request was ignored.
It has been long time since I've done something creative.
+
Nobody could be punished for failing to obey my commands.
I miss having art in my life.
+
I have been eating the same old food.
 
I ate rotten food.
 
I ate rotten food.
 
I put on a
 
I put on a
 
  well-crafted
 
  well-crafted
finely-crafted
+
I was beaten as a punishment.
 
I was beat somebody with the hammer.
 
I was beat somebody with the hammer.
 
I was beaten with the hammer.
 
I was beaten with the hammer.
 
I could not find the hammer.
 
I could not find the hammer.
I have been eating the same old food.
+
I had to eat one of my favorite animals to survive.
 
I had to eat vermin to survive.
 
I had to eat vermin to survive.
 
I started a fist fight.
 
I started a fist fight.
 
I beat somebody as a punishment.
 
I beat somebody as a punishment.
I was beaten as a punishment.
+
I am uncovered.
 
I don't have a shirt.
 
I don't have a shirt.
 
I have no shoes.
 
I have no shoes.
 
I had to eat my beloved pet to survive.
 
I had to eat my beloved pet to survive.
I had to eat one of my favorite animals to survive.
+
I was caught in smoke underground.
dining
+
I was close to a waterfall.
sleeping
+
I got caught in dust underground.
arrangements than I do.
+
I was considering the demands I've made.
There aren't enough dining tables.
+
I was in a snow storm.
I don't have enough weapon racks.
+
I was out in a blizzard.
I don't have enough armor stands.
+
It was snowing on me.
Somebody has better
+
I got caught in a miasma.
burial
+
I was caught in freakish weather.
I ate a meal.
+
I was out in the rain.
I had a drink.
+
I've been rained on.
I don't have enough chests.
+
It was raining on me.
I don't have enough cabinets.
+
I didn't sleep soundly due to the noise.
superior
+
It was very hard to sleep with the noise.
n exceptional
+
I couldn't sleep at all with all the noise.
truly splendid
+
I was able to rest up.
item.
+
The agreement to establish a temple for
 
  was abandoned.
 
  was abandoned.
 
The guildhall petition for  
 
The guildhall petition for  
 
The agreement to establish a guildhall for  
 
The agreement to establish a guildhall for  
I was rejected by
+
I was denied residency in
 
The temple petition for  
 
The temple petition for  
 
  was rejected.
 
  was rejected.
  was ignored.
+
  has been recognized.
The agreement to establish a temple for
 
 
  will be recognized.
 
  will be recognized.
 
I can now reside in  
 
I can now reside in  
 
I am now part of  
 
I am now part of  
I was denied residency in
+
A criminal could not be properly punished.
 
My punishment was reduced.
 
My punishment was reduced.
 
I won the election.
 
I won the election.
 
I was re-elected.
 
I was re-elected.
has been recognized.
+
I am forming a grudge against
I have entered the nobility.
+
I was accosted by
I was knocked out by a cave-in.
+
I was pestered by  
My deadline was met.
+
was given away.
I am uncovered.
+
I made
There wasn't enough work last season.
+
friends with
I smashed up a building.
+
a new friend
I toppled something over.
+
I got into an argument
I have attained a higher rank of nobility.
+
I pleased the nobility.
A criminal's punishment was delayed.
+
Tax collection went smoothly.
There are not enough cages and chains.
+
I disappointed the nobility.
My mandate was ignored.
+
The tax collection did not go smoothly.
A mandate deadline was missed.
+
I lost some property to taxes.
My request was approved.
+
I do not have adequate protection.
My request was ignored.
+
I was unable to reach a room during tax collection.
Nobody could be punished for failing to obey my commands.
+
I was misinformed about a room during tax collection.
My punishment was delayed.
+
The victim of a crime was somehow convicted of that very offense.
 
The criminal was convicted and I received justice.
 
The criminal was convicted and I received justice.
 
My family received justice when the criminal was convicted.
 
My family received justice when the criminal was convicted.
 
I had a bath.
 
I had a bath.
I had a bath with soap!
 
 
A child was turned away from sanctuary.
 
A child was turned away from sanctuary.
 
Somebody dead was convicted of a crime.
 
Somebody dead was convicted of a crime.
 
An animal was convicted of a crime.
 
An animal was convicted of a crime.
The victim of a crime was somehow convicted of that very offense.
+
I was confined.
 
There was a scholarly lecture in  
 
There was a scholarly lecture in  
 
There was a performance in  
 
There was a performance in  
 
I was expelled.
 
I was expelled.
was expelled.
+
I acquired
 
I acquired something.
 
I acquired something.
 
I adopted a new pet.
 
I adopted a new pet.
 
I played with my pet.
 
I played with my pet.
I was confined.
+
burial
I had a drink, but it had gone bad.
+
dining
I drank water without a well.
+
sleeping
I had a drink without using a goblet.
+
arrangements than I do.
I was near to a caged
+
I don't have enough cabinets.
I drank gooey water.
+
I don't have enough weapon racks.
I drank water mixed with ichor.
+
I don't have enough armor stands.
I drank water mixed with pus.
+
Somebody has better
I drank foul water.
+
I ate a meal.
I have been drinking the same old booze.
+
I had a drink.
I drank bloody water.
+
I don't have enough chests.
I drank slime.
+
finely-crafted
I drank vomit.
+
superior
I killed somebody in a sparring accident.
+
n exceptional
I was attacked.
+
truly splendid
I was attacked by the dead.
+
I gelded a creature.
I was attacked by my own dead
 
 
I put a piece on display.
 
I put a piece on display.
 
I finished up some work.
 
I finished up some work.
 
The tax collector's escorts stole my property.
 
The tax collector's escorts stole my property.
I lost some property to taxes.
+
I felled a tree.
 
I slaughtered an animal.
 
I slaughtered an animal.
 
I put a creature in a cage.
 
I put a creature in a cage.
 
I chained up a creature.
 
I chained up a creature.
I gelded a creature.
+
There aren't enough chairs.
 
I formed a bond with my animal training partner.
 
I formed a bond with my animal training partner.
 
I was rescued.
 
I was rescued.
 
I brought somebody to rest in bed.
 
I brought somebody to rest in bed.
I felled a tree.
+
There aren't enough dining tables.
 
I ate at a crowded table.
 
I ate at a crowded table.
 
I ate in a dining room.
 
I ate in a dining room.
 
I didn't have a dining room.
 
I didn't have a dining room.
There aren't enough chairs.
+
I have become a parent
I was accosted by
+
I received water.
I was pestered by
+
I gave somebody water.
was given away.
+
I received food.
I acquired
+
I gave birth to
friends with
+
I got married.
a new friend
+
I have new siblings.
I got into an argument
+
I have a new sibling.
I am forming a grudge against
+
I've made a breakthrough regarding
Tax collection went smoothly.
+
I just don't understand
I disappointed the nobility.
+
I've been discussing
The tax collection did not go smoothly.
+
I've been mulling over
I made
+
an untitled composition
I do not have adequate protection.
+
I read
I was unable to reach a room during tax collection.
+
I learned
I was misinformed about a room during tax collection.
+
powerful knowledge
I pleased the nobility.
+
decayed without burial.
 
I had an intellectual discussion with my spouse.
 
I had an intellectual discussion with my spouse.
 
I had an intellectual discussion with my lover.
 
I had an intellectual discussion with my lover.
 
I had an intellectual discussion with my sibling.
 
I had an intellectual discussion with my sibling.
I had an intellectual discussion with my mother.
 
my child
 
 
my animal training partner
 
my animal training partner
 
my acquaintance
 
my acquaintance
decayed without burial.
+
I gave somebody food.
my lover
 
my sibling
 
my mother
 
my father
 
 
There was an incident.
 
There was an incident.
 
The body of  
 
The body of  
 
my pet
 
my pet
my spouse
+
I drank foul water.
I shared a personal insight with an acquaintance.
+
I had a drink, but it had gone bad.
I shared a personal insight with somebody.
+
I drank water without a well.
My spouse shared a personal insight with me.
+
I had a drink without using a goblet.
My lover shared a personal insight with me.
+
I drank vomit.
I shared a personal insight with my mother.
+
I drank gooey water.
I shared a personal insight with my father.
+
I drank water mixed with ichor.
I shared a personal insight with my child.
+
I drank water mixed with pus.
I shared a personal insight with my friend.
+
I was attacked by my own dead
I had an intellectual discussion with somebody.
+
I have been drinking the same old booze.
I shared a personal insight with my spouse.
+
I drank bloody water.
I shared a personal insight with my lover.
+
I drank slime.
I shared a personal insight with my sibling.
+
I had a bath with soap!
I had an intellectual discussion with my father.
+
I killed somebody in a sparring accident.
I had an intellectual discussion with my child.
+
I was attacked.
I had an intellectual discussion with my friend.
+
I was attacked by the dead.
I had an intellectual discussion with an acquaintance.
+
I was evicted.
 
I taught  
 
I taught  
 
I learned about  
 
I learned about  
 
I wrote  
 
I wrote  
an untitled composition
+
I slept on ice.
 
I slept in the dirt.
 
I slept in the dirt.
 
I slept on a pile of driftwood.
 
I slept on a pile of driftwood.
 
My artwork was defaced.
 
My artwork was defaced.
I was evicted.
+
I slept in the mud.
 
I slept in the grass.
 
I slept in the grass.
 
I slept on a rough cave floor.
 
I slept on a rough cave floor.
 
I slept on rocks.
 
I slept on rocks.
I slept on ice.
+
I was near to a caged
 
I slept without a proper room.
 
I slept without a proper room.
 
I slept in a bedroom.
 
I slept in a bedroom.
 
I slept on the floor.
 
I slept on the floor.
I slept in the mud.
+
I talked to my lover.
I received water.
+
I talked to my sibling.
I gave somebody water.
+
I talked to my mother.
I received food.
+
I talked to my father.
I gave somebody food.
+
An acquaintance discussed their problems with me.
I got married.
+
Somebody discussed their problems with me.
I have new siblings.
+
I visited with my pet.
I have a new sibling.
+
I talked to my spouse.
I have become a parent
+
My mother discussed their problems with me.
I just don't understand
+
My father discussed their problems with me.
I've been discussing
+
My child discussed their problems with me.
I've been mulling over
+
My friend discussed their problems with me.
I gave birth to
+
I discussed my problems with somebody.
I read
+
My spouse discussed their problems with me.
I learned
+
My lover discussed their problems with me.
powerful knowledge
+
My sibling discussed their problems with me.
I've made a breakthrough regarding
+
a horrible setting
 
an awful setting
 
an awful setting
 
a very poor setting
 
a very poor setting
 
a poor setting
 
a poor setting
I conducted an official meeting in a bedroom.
+
a great setting
 
a very good setting
 
a very good setting
 
a good setting
 
a good setting
 
a horribly substandard setting
 
a horribly substandard setting
a horrible setting
+
I talked to somebody.
 
I conducted a meeting in  
 
I conducted a meeting in  
 
a setting worthy of legends
 
a setting worthy of legends
 
a fantastic setting
 
a fantastic setting
a great setting
+
I talked to my child.
 
I visited with my animal training partner.
 
I visited with my animal training partner.
 
I talked to my friend.
 
I talked to my friend.
 
I talked to an acquaintance.
 
I talked to an acquaintance.
I talked to somebody.
+
I shared a personal insight with my friend.
I was on an infiltration mission.
+
I shared a personal insight with an acquaintance.
This must be stopped by any means at our disposal.
+
I shared a personal insight with somebody.
It is terrifying.
+
My spouse shared a personal insight with me.
I don't know anything about that.
+
I shared a personal insight with my sibling.
I accepted bribed in exchange for offering leniency.
+
I shared a personal insight with my mother.
I embezzled funds.
+
I shared a personal insight with my father.
I received a cut of corruptly-obtained funds.
+
I shared a personal insight with my child.
I was far away.
+
I had an intellectual discussion with an acquaintance.
I talked to somebody important to our traditions.
+
I had an intellectual discussion with somebody.
It was
+
I shared a personal insight with my spouse.
I prey on the blood of civilized creatures.
+
I shared a personal insight with my lover.
I am unnaturally ageless.
+
I had an intellectual discussion with my mother.
I conducted an official meeting in a dining room.
+
I had an intellectual discussion with my father.
I had no room for an official meeting.
+
I had an intellectual discussion with my child.
I thought about my tomb.
+
I had an intellectual discussion with my friend.
I do not have a tomb.
+
I discussed my problems with my father.
 
I discussed my problems with my child.
 
I discussed my problems with my child.
 
I discussed my problems with my friend.
 
I discussed my problems with my friend.
 
I discussed my problems with an acquaintance.
 
I discussed my problems with an acquaintance.
I discussed my problems with somebody.
+
I discussed my problems with my spouse.
 
I discussed my problems with my lover.
 
I discussed my problems with my lover.
 
I discussed my problems with my sibling.
 
I discussed my problems with my sibling.
 
I discussed my problems with my mother.
 
I discussed my problems with my mother.
I discussed my problems with my father.
+
My child shared a personal insight with me.
 
My friend shared a personal insight with me.
 
My friend shared a personal insight with me.
 
An acquaintance shared a personal insight with me.
 
An acquaintance shared a personal insight with me.
 
Somebody shared a personal insight with me.
 
Somebody shared a personal insight with me.
I discussed my problems with my spouse.
+
My lover shared a personal insight with me.
 
My sibling shared a personal insight with me.
 
My sibling shared a personal insight with me.
 
My mother shared a personal insight with me.
 
My mother shared a personal insight with me.
 
My father shared a personal insight with me.
 
My father shared a personal insight with me.
My child shared a personal insight with me.
+
This dancer
I talked to my sibling.
+
is fantastic!
I talked to my mother.
+
is awesome!
I talked to my father.
+
is magnificant!
I talked to my child.
+
player
Somebody discussed their problems with me.
+
This singer
I visited with my pet.
+
This chanter
I talked to my spouse.
+
This preacher
I talked to my lover.
+
This storyteller
My father discussed their problems with me.
+
This recitation
My child discussed their problems with me.
+
That sounds just like the
My friend discussed their problems with me.
+
So true, so true.
An acquaintance discussed their problems with me.
+
No doubt.
My spouse discussed their problems with me.
+
Truly.
My lover discussed their problems with me.
+
I concur!
My sibling discussed their problems with me.
+
is alright!
My mother discussed their problems with me.
 
 
  has promise.
 
  has promise.
 
That sounds vaguely like the  
 
That sounds vaguely like the  
 
  is okay.
 
  is okay.
  is fine.
+
  shows such talent.
 
That sounds like the  
 
That sounds like the  
 
  is good.
 
  is good.
 
  is pretty good.
 
  is pretty good.
is alright!
+
That sounds almost like the
 
  is great.
 
  is great.
 
  is splendid.
 
  is splendid.
 
  is really quite good!
 
  is really quite good!
  shows such talent.
+
? Unbelievable talent!
 
.  How can I even describe the skill?
 
.  How can I even describe the skill?
 
  is legendary.
 
  is legendary.
 
!  Amazing ability.
 
!  Amazing ability.
That sounds almost like the
+
I was far away.
doesn't belong here.
+
I was on an infiltration mission.
makes me retch.
+
This must be stopped by any means at our disposal.
?  Awful.
+
It is terrifying.
This is my favorite dance.
+
I am unnaturally ageless.
is a waste of time.
+
I accepted bribed in exchange for offering leniency.
couldn't be much worse.
+
I embezzled funds.
is terrible.
+
I received a cut of corruptly-obtained funds.
is just bad.
+
I do not have a tomb.
Is that supposed to be the  
+
I talked to somebody important to our traditions.
is no good.
+
It was
stinks!
+
I prey on the blood of civilized creatures.
is lousy.
+
I conducted an official meeting in a bedroom.
is alright.
+
I conducted an official meeting in a dining room.
could be better.
+
I had no room for an official meeting.
could be worse.
+
I thought about my tomb.
is middling.
+
It was good.
 
It was okay.
 
It was okay.
 
I'm conflicted.
 
I'm conflicted.
 
I agree completely.
 
I agree completely.
So true, so true.
+
I enjoyed performing.
 
It was legendary.
 
It was legendary.
 
It was fantastic.
 
It was fantastic.
 
It was great.
 
It was great.
It was good.
+
That is terrible.
 
That's terrific!
 
That's terrific!
 
It accords with my faith.
 
It accords with my faith.
 
Preaching is my calling.
 
Preaching is my calling.
I enjoyed performing.
+
I don't know anything about that.
 
I hate it.
 
I hate it.
 
I am afraid of it.
 
I am afraid of it.
 
That is sad but not unexpected.
 
That is sad but not unexpected.
That is terrible.
+
I love the ribald lyrics.
is fantastic!
+
I love ribald poetry.
is awesome!
+
Must the lyrics of the accompaniment be so off-putting?
is magnificant!
+
These lyrics are simply unacceptable.
?  Unbelievable talent!
+
I love the raunchy lyrics of the accompaniment!
player
+
I love the raunchy lyrics!
This singer
+
I love raunchy poetry!
This chanter
+
I love the ribald lyrics of the accompaniment.
This dancer
+
This poetry is so embarrassing!
This storyteller
+
The lyrics of the accompaniment are so funny!
This recitation
+
The lyrics are so funny!
That sounds just like the  
+
This poetry is so funny!
This
+
Why is there a riddle in the lyrics?  I hate riddles.
No doubt.
+
I hate riddles.
Truly.
+
The lyrics of the accompaniment are so embarrassing!
I concur!
+
The lyrics are so embarrassing!
This preacher
+
I can't stand poetry this serious.
 
This legendary hunt has saved us from a mighty enemy!
 
This legendary hunt has saved us from a mighty enemy!
 
This magnificent hunt has saved us from a fearsome enemy!
 
This magnificent hunt has saved us from a fearsome enemy!
 
This great hunt has saved us from a dangerous enemy!
 
This great hunt has saved us from a dangerous enemy!
This worthy hunt has rid us of an enemy.
+
I love the solemn lyrics.
 
I love solemn poetry.
 
I love solemn poetry.
 
The lyrics of the accompaniment are way too serious.
 
The lyrics of the accompaniment are way too serious.
 
These lyrics are too austere.
 
These lyrics are too austere.
I can't stand poetry this serious.
+
Couldn't the lyrics of the accompaniment be a bit more somber?
 
These lyrics are too breezy.
 
These lyrics are too breezy.
 
I prefer more weighty subject matter myself.
 
I prefer more weighty subject matter myself.
 
I love the solemn lyrics of the accompaniment.
 
I love the solemn lyrics of the accompaniment.
I love the solemn lyrics.
+
I hate this sleazy sort of poetry.
 
I love the light lyrics of the accompaniment.
 
I love the light lyrics of the accompaniment.
 
I love the light lyrics.
 
I love the light lyrics.
 
I love light poetry.
 
I love light poetry.
Couldn't the lyrics of the accompaniment be a bit more somber?
+
is just bad.
You have my thanks.
+
doesn't belong here.
in a time before time
+
makes me retch.
in the future
+
?  Awful.
just now
+
is lousy.
We are saved from a dangerous enemy!
+
is a waste of time.
We are rid of an enemy.
+
couldn't be much worse.
We are rid of a nuisance.
+
is middling.
The defenseless are safer from outlaws.
+
Is that supposed to be the
That was a worthy hunt.
+
is no good.
That was hunter's work.
+
stinks!
We are saved from a mighty enemy!
+
is fine.
We are saved from a fearsome enemy!
+
is alright.
This hunt has rid us of a nuisance.
+
could be better.
That was a legendary hunt!
+
could be worse.
That was a magnificent hunt!
+
I love the riddle in the lyrics of the accompaniment.
That was a great hunt!
 
 
I love the riddle in the lyrics.
 
I love the riddle in the lyrics.
 
I love riddles.
 
I love riddles.
 
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
 
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
Why is there a riddle in the lyrics?  I hate riddles.
+
I love reflective poetry.
 
I hate the self-absorbed lyrics of the accompaniment.
 
I hate the self-absorbed lyrics of the accompaniment.
 
I hate the self-absorbed lyrics.
 
I hate the self-absorbed lyrics.
 
I hate self-absorbed poetry.
 
I hate self-absorbed poetry.
I love the riddle in the lyrics of the accompaniment.
+
The lyrics are my favorite poetry.
 
This is my favorite poetry.
 
This is my favorite poetry.
 
I love the reflective lyrics of the accompaniment.
 
I love the reflective lyrics of the accompaniment.
 
I love the reflective lyrics.
 
I love the reflective lyrics.
I love reflective poetry.
+
This is my favorite dance.
 
The accompaniment is my favorite music.
 
The accompaniment is my favorite music.
 
This is my favorite music.
 
This is my favorite music.
 
The lyrics of the accompaniment are my favorite poetry.
 
The lyrics of the accompaniment are my favorite poetry.
The lyrics are my favorite poetry.
+
many died
I love ribald poetry.
+
the forces
Must the lyrics of the accompaniment be so off-putting?
+
many foes
These lyrics are simply unacceptable.
+
was slain
I hate this sleazy sort of poetry.
+
I slew
I love the raunchy lyrics!
+
a member
I love raunchy poetry!
+
several years ago
I love the ribald lyrics of the accompaniment.
+
many years ago
I love the ribald lyrics.
+
long, long ago
The lyrics of the accompaniment are so funny!
 
The lyrics are so funny!
 
This poetry is so funny!
 
I love the raunchy lyrics of the accompaniment!
 
I hate riddles.
 
The lyrics of the accompaniment are so embarrassing!
 
The lyrics are so embarrassing!
 
This poetry is so embarrassing!
 
sunset
 
out there.
 
 
I wonder what the weather is like outside.
 
I wonder what the weather is like outside.
What is this? 
+
There is a mist outside.
 
Seems a pleasant enough  
 
Seems a pleasant enough  
night
+
Looks like rain outside.
dawn
 
day
 
 
Looks to be snowing outside.
 
Looks to be snowing outside.
 
Look at the fog out there!
 
Look at the fog out there!
 
There is fog outside.
 
There is fog outside.
There is a mist outside.
+
It is scorching hot!
 
It is freezing cold!
 
It is freezing cold!
 
Is that  
 
Is that  
 
  falling outside?
 
  falling outside?
Looks like rain outside.
+
The defenseless are safer from outlaws.
What a wind!
+
You have my thanks.
  And what a wind!
+
in a time before time
It is a nice temperature today.
+
in the future
worthlessness
+
We are saved from a fearsome enemy!
The stars are bold tonight.
+
We are saved from a dangerous enemy!
It is a starless night.
+
We are rid of an enemy.
It is hot.
+
We are rid of a nuisance.
It is cold.
+
That was a great hunt!
I hope this mist passes.
+
That was a worthy hunt.
Look at those clouds!
+
That was hunter's work.
The weather does not look too bad today.
+
We are saved from a mighty enemy!
The weather looks to be fine today.
+
This worthy hunt has rid us of an enemy.
It is raining.
+
This hunt has rid us of a nuisance.
It is snowing.
+
That was a legendary hunt!
Curse this fog!  I cannot see a thing.
+
That was a magnificent hunt!
I hope this fog lifts soon.
+
a few months ago
months ago
 
 
a year ago
 
a year ago
 
a few years ago
 
a few years ago
several years ago
+
several days ago
 
a week ago
 
a week ago
 
a few weeks ago
 
a few weeks ago
 
a month ago
 
a month ago
a few months ago
+
not one hour ago
 
a few hours ago
 
a few hours ago
 
not one day ago
 
not one day ago
 
a few days ago
 
a few days ago
several days ago
+
just now
 
a few minutes ago
 
a few minutes ago
 
not a quarter hour ago
 
not a quarter hour ago
 
not a half hour ago
 
not a half hour ago
not one hour ago
+
astonishment
died
+
embarrassment
many died
 
the forces of
 
It is scorching hot!
 
many foes
 
was slain
 
by a
 
by the forces of
 
a creature
 
creatures
 
a member
 
the forces
 
many years ago
 
long ago
 
long, long ago
 
I slew
 
emptiness
 
 
exasperation
 
exasperation
 
exhilaration
 
exhilaration
fright
 
distress
 
eagerness
 
elation
 
embarrassment
 
delight
 
 
disappointment
 
disappointment
disgust
+
It is cold.
dismay
+
What a wind!
confusion
+
  And what a wind!
contempt
+
It is a nice temperature today.
contentment
+
The weather looks to be fine today.
dejection
+
The stars are bold tonight.
interest
+
It is a starless night.
irritation
+
It is hot.
isolation
+
I hope this fog lifts soon.
jolliness
+
I hope this mist passes.
hatred
+
Look at those clouds!
hopelessness
+
The weather does not look too bad today.
humiliation
+
What is this? 
insult
+
It is raining.
grouchiness
+
It is snowing.
grumpiness
+
Curse this fog!  I cannot see a thing.
guilt
 
happiness
 
frustration
 
glee
 
gloom
 
glumness
 
fear
 
sadness
 
bliss
 
vengefulness
 
grief
 
grim
 
satisfaction
 
leisure
 
suspicion
 
alarm
 
shock
 
value
 
 
nuances
 
nuances
martial
+
righteous
prowess
+
indignation
arousal
+
self
astonishment
+
Hello
bitterness
 
boredom
 
anger
 
annoyance
 
anxiety
 
apathy
 
alienation
 
amazement
 
ambivalence
 
amusement
 
terror
 
acceptance
 
agitation
 
aggravation
 
 
Hey
 
Hey
 
I'm a true  
 
I'm a true  
 
I thought you called yourself  
 
I thought you called yourself  
An honor as always.  How can I be of service?
+
([lip])
 
Greetings.
 
Greetings.
 
Salutations
 
Salutations
 
Greetings
 
Greetings
Hello
 
excitement
 
 
([LIP])
 
([LIP])
([lip])
 
 
expectancy
 
expectancy
enthusiasm
+
hopelessness
pessimism
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
euphoria
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
It's great to have a friend like you!
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
And what exactly do you want?
+
Don't travel alone at night, or the bogeyman will get you.
Are you ready to learn?
+
Hopefully your friends can dissuade you from this foolishness.
Been in any good scraps today?
+
Traveling alone in the wilds?!  You know better than that.
.  What can I do for you?
+
Only a hero such as yourself can travel at nightThe bogeyman would get me.
You are welcome at  
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Please be respectful of the materials.
+
Don't walk off with anything.
How are you, my
+
It is amazing how far you've come. Welcome home.
It is an honor.
+
It's good to see you have companions to travel with on your adventures.
Your name precedes you. Thank you for all that you have done. 
+
I know you can handle yourself, but be careful out there.
It is good to finally meet you!  
+
Are you still dancing?
Welcome home, my child.
+
Are in a foul mood?
It is good to see you.
+
You'll get nothing from me with your flattery.
is dumbstruck for a moment.
+
Are you stalking a dangerous beast?
A legend? Here? I can scarcely believe it. 
+
  Best keep your head down.
I am honored to be in your presence.
 
pride
 
rapture
 
rejection
 
relief
 
optimism
 
outrage
 
panic
 
passion
 
misery
 
mortification
 
nervousness
 
nostalgia
 
joviality
 
jubilation
 
loneliness
 
lust
 
worry
 
wrath
 
zeal
 
angst
 
shame
 
thrill
 
uneasiness
 
unhappiness
 
righteous
 
indignation
 
self
 
pity
 
regret
 
remorse
 
repentance
 
resentment
 
 
I hear that there is an insurrection against  
 
I hear that there is an insurrection against  
 
I hear that  
 
I hear that  
 
lost  
 
lost  
  after an insurrection
+
  informed
 
  that tribute would no longer be offered  
 
  that tribute would no longer be offered  
 
   I hear  
 
   I hear  
 
  has a real mean streak.
 
  has a real mean streak.
  Best keep your head down.
+
accepted a peace offer from
 
  to stop the conflict between  
 
  to stop the conflict between  
 
  refused an offer of peace from  
 
  refused an offer of peace from  
 
  regarding the conflict between  
 
  regarding the conflict between  
  informed
+
  agreed to
 
  offer of tribute from  
 
  offer of tribute from  
 
  refused  
 
  refused  
 
  demand of tribute from  
 
  demand of tribute from  
accepted a peace offer from
+
How are you, my
  moved on in search of a better future
+
It's great to have a friend like you!
  after the horrible mismanagement of
+
And what exactly do you want?
We had to pull out of
+
Are you ready to learn?
We banded up as
+
Welcome home, my child.
This place has been conquered
+
. What can I do for you?
  has been conquered
+
. Please be respectful of the materials.
We formed
+
I am honored to be in your presence. 
  in order to find better lives
+
It is an honor. 
We founded
+
Your name precedes you.  Thank you for all that you have done. 
I hear that a group from
+
It is good to finally meet you!  
  left to reclaim the ruins
+
An honor as always. How can I be of service?
  left to found a new settlement
+
. It is good to see you.
waited out an insurrection in
+
  is dumbstruck for a moment.
crushed an insurrection in
+
A legend?  Here?  I can scarcely believe it. 
We reclaimed
+
Do you have wisdom to share, preacher?
I hear that a group calling itself
 
 
Do you have a story to tell?
 
Do you have a story to tell?
 
Have you written a new poem?
 
Have you written a new poem?
 
Is it time to make music?
 
Is it time to make music?
Are you still dancing?
+
Don't try to throw your weight around.
 
I have nothing for you.
 
I have nothing for you.
 
I value your loyalty.
 
I value your loyalty.
 
It really is a pleasure to speak with you again.
 
It really is a pleasure to speak with you again.
Do you have wisdom to share, preacher?
+
Thank you for keeping us safe.
 
Don't let the enemy rest.
 
Don't let the enemy rest.
 
Are you hunting for treasure?
 
Are you hunting for treasure?
 
Thank you for protecting our wisdom.
 
Thank you for protecting our wisdom.
Don't try to throw your weight around.
+
Been in any good scraps today?
 
Let's not hurt anybody.
 
Let's not hurt anybody.
 
Make any good deals lately?
 
Make any good deals lately?
 
Long live the cause!
 
Long live the cause!
Thank you for keeping us safe.
+
ORDINAL
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 
Don't travel alone at night, or the bogeyman will get you.
 
agreed to
 
Traveling alone in the wilds?!  You know better than that.
 
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 
It is amazing how far you've come.  Welcome home.
 
It's good to see you have companions to travel with on your adventures.
 
I know you can handle yourself, but be careful out there.
 
Hopefully your friends can dissuade you from this foolishness.
 
Are in a foul mood?
 
You'll get nothing from me with your flattery.
 
Are you stalking a dangerous beast?
 
Don't walk off with anything.
 
CRIME
 
REGION_WEATHER
 
CREATION_ZONE
 
VEHICLE
 
INTERACTION_INSTANCE
 
WRITTEN_CONTENT
 
IDENTITY
 
INCIDENT
 
FORMATION
 
ACTIVITY
 
BREED
 
BATTLEFIELD
 
DEF_SPHERE
 
ARCH_ELEMENT
 
JUSTIFICATION
 
SQUAD
 
IMAGE_SET
 
DIVINATION_SET
 
SPEAKER
 
AUDIENCE
 
SCALE
 
RHYTHM
 
OCCUPATION
 
BELIEF_SYSTEM
 
AGREEMENT
 
POETIC_FORM
 
MUSICAL_FORM
 
DANCE_FORM
 
ARMY
 
ARMY_CONTROLLER
 
ARMY_TRACKING_INFO
 
CULTURAL_IDENTITY
 
I do not have
 
does not possess
 
stops and pays attention to you.
 
(to
 
is in
 
I have
 
has
 
is not in
 
descended upon the place.
 
I heard that
 
I heard that there was an incident.
 
was destroyed.
 
and escaped
 
I hear that refugees calling themselves
 
fled
 
just before an army
 
 
UNIT_NAME
 
UNIT_NAME
RACE
 
 
INDEF_FAMILY_RELATIONSHIP
 
INDEF_FAMILY_RELATIONSHIP
SPHERE
+
SITE
 
SUBREGION
 
SUBREGION
FAMILY_RELATIONSHIP
 
NUMBER
 
ORDINAL
 
ENTITY
 
 
HIST_FIG
 
HIST_FIG
 
ABSTRACT_BUILDING
 
ABSTRACT_BUILDING
SITE
+
(to
PLACE
 
something
 
 
CONTEXT
 
CONTEXT
ANY
+
INCIDENT
 +
CRIME
 +
REGION_WEATHER
 +
CREATION_ZONE
 +
BATTLEFIELD
 +
INTERACTION_INSTANCE
 +
ARCH_ELEMENT
 +
in order to find better lives
 +
moved on in search of a better future
 +
after the horrible mismanagement of
 +
We had to pull out of
 +
left to found a new settlement
 +
This place has been conquered
 +
We formed
 +
I hear that a group calling itself
 +
We founded
 +
I hear that a group from
 +
left to reclaim the ruins
 +
after an insurrection
 +
waited out an insurrection in
 +
crushed an insurrection in
 +
We reclaimed
 +
is not in
 +
I do not have
 +
does not possess
 +
stops and pays attention to you.
 +
was destroyed.
 +
is in
 +
I have
 +
just before an army
 +
descended upon the place.
 +
I heard that
 +
I heard that there was an incident.
 +
We banded up as
 +
and escaped
 +
I hear that refugees calling themselves
 +
fled
 +
A great monster from the underground is said to have emerged from the darkness.
 +
A vile beast from the caverns now walks the land.
 +
A lurking pest has come up from the underground.
 +
At the end of the world dwell the fiercest beasts of legend.
 +
Terrible monstrosities live deep under the ground.
 +
The world is safer for travelers when night creatures no longer stalk the darkness.
 +
A force of evil has arisen in the world.
 +
Something truly horrifying has vomited itself forth from the depths of the world.
 +
Vanquishing a great beast on our behalf would bring us all much glory.
 +
Mastering the forces of nature would glorify us in the eyes of the world.
 +
Demons from the underworld must not be permitted to walk freely upon the land.
 +
Not far from here, a fearsome creature has made its home.
 +
A savage beast from the thick of the wilds hunts us at will.
 +
A ferocious wild animal has been set on us by nature.
 +
A ferocious unnatural beast has become the bane of our people.
 +
A beast from the wilds has been harassing our people.
 +
A small but organized military order have been causing us much hardship.
 
A marauding warband is threatening our people.
 
A marauding warband is threatening our people.
 
Malicious outlaws have brought terror to our doorsteps.
 
Malicious outlaws have brought terror to our doorsteps.
 
Particular outlaws have been causing us much hardship.
 
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
+
assumes a beastly form to terrorize us.
 
Our people have been pestered by skulking villains.
 
Our people have been pestered by skulking villains.
 
A highly-organized military order is threatening our people.
 
A highly-organized military order is threatening our people.
 
An organized military order have brought terror to our doorsteps.
 
An organized military order have brought terror to our doorsteps.
A small but organized military order have been causing us much hardship.
+
This insidious evil is
 
Seek this place if you hunt  
 
Seek this place if you hunt  
 
The creature is  
 
The creature is  
 
   Body corrupted beyond reckoning,  
 
   Body corrupted beyond reckoning,  
assumes a beastly form to terrorize us.
+
Creatures grow mighty out in the wildest regions.
 
You might win fame by putting down a wild beast of great renown.
 
You might win fame by putting down a wild beast of great renown.
 
Sometimes animals just get out of control.
 
Sometimes animals just get out of control.
 
Seek this place if you wish to confront  
 
Seek this place if you wish to confront  
This insidious evil is
+
BELIEF_SYSTEM
The army of
+
DIVINATION_SET
is marching here!
+
SPEAKER
is marching on
+
DANCE_FORM
There's absolutely nothing interesting around here.
+
RHYTHM
A bandit gang calling itself
+
CULTURAL_IDENTITY
, led by
+
AGREEMENT
has been harassing people right here on the streets of
+
POETIC_FORM
has been harassing people over in
+
MUSICAL_FORM
  They have a
+
ARMY
called
+
ARMY_CONTROLLER
somewhere
+
ARMY_TRACKING_INFO
around here
+
A vile monster from the bowels of the earth has been preying on our people.
A scheming criminal gang has eluded capture for far too long.
 
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
 
There are foul goings-on
 
over at
 
 
A beast from underground has been assailing us.
 
A beast from underground has been assailing us.
 
At times, creeping things slither out from below ground.
 
At times, creeping things slither out from below ground.
 
We are besieged by a terrifying monster from the harshest wilderness.
 
We are besieged by a terrifying monster from the harshest wilderness.
A savage beast from the thick of the wilds hunts us at will.
+
A beast horrible beyond imagining threatens us.
 
A creature of the night has our people cowering in fear.
 
A creature of the night has our people cowering in fear.
 
The forces of darkness have descended upon us.
 
The forces of darkness have descended upon us.
 
A terror most foul from the evil depths nigh the underworld plagues us.
 
A terror most foul from the evil depths nigh the underworld plagues us.
A vile monster from the bowels of the earth has been preying on our people.
+
A great beast threatens to bring ruin upon our people.
 
We have been under siege by an ancient force of nature.
 
We have been under siege by an ancient force of nature.
 
It is time to send our cursed enemy back to the underworld.
 
It is time to send our cursed enemy back to the underworld.
 
Our people have been tormented by a fearsome foe.
 
Our people have been tormented by a fearsome foe.
A beast horrible beyond imagining threatens us.
+
AUDIENCE
 
A night creature has infiltrated our communities and now makes prey of us.
 
A night creature has infiltrated our communities and now makes prey of us.
 
An evil lurks within.
 
An evil lurks within.
 
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
A great beast threatens to bring ruin upon our people.
+
It is a place of great evil.
A vile beast from the caverns now walks the land.
+
looks around nervously and leans forward, speaking quietly.
A lurking pest has come up from the underground.
+
  It is rumored that the dead rise and stalk the living!
At the end of the world dwell the fiercest beasts of legend.
+
That place is blessed.
Creatures grow mighty out in the wildest regions.
+
There is a library there
The world is safer for travelers when night creatures no longer stalk the darkness.
+
There is a tomb
A force of evil has arisen in the world.
+
housing
Something truly horrifying has vomited itself forth from the depths of the world.
+
is there.
A great monster from the underground is said to have emerged from the darkness.
+
There is a tavern there
Mastering the forces of nature would glorify us in the eyes of the world.
+
There is a temple
Demons from the underworld must not be permitted to walk freely upon the land.
+
The head of the family is
Not far from here, a fearsome creature has made its home.
+
is overcome for a moment.
Terrible monstrosities live deep under the ground.
+
]  No... I don't want to talk about it.
A ferocious wild animal has been set on us by nature.
+
There is a great keep there
A ferocious unnatural beast has become the bane of our people.
+
I've defeated many fearsome opponents!
A beast from the wilds has been harassing our people.
 
Vanquishing a great beast on our behalf would bring us all much glory.
 
 
We are in  
 
We are in  
 
   [You receive a detailed description.]
 
   [You receive a detailed description.]
 
I've heard of a place called  
 
I've heard of a place called  
The surrounding area is called
+
STORKIS
[PRO_SUB]
 
 
[PRO_OBJ]
 
[PRO_OBJ]
 
[PRO_POS]
 
[PRO_POS]
I've defeated many fearsome opponents!
+
I don't know very much about it.
I am the
 
 
  STRANGUS  
 
  STRANGUS  
 
  AUGIS  
 
  AUGIS  
STORKIS
+
Savage beasts call it their home.
 
!  It's terrifying.
 
!  It's terrifying.
 
  have been known to hunt out there.
 
  have been known to hunt out there.
 
  roam freely out there.
 
  roam freely out there.
I don't know very much about it.
+
has been harassing people over in
I'm not sure exactly where to look.
+
The army of
to the
+
is marching here!
Search first in
+
is marching on
a dark tower
+
A bandit gang calling itself
the dungeon
+
, led by
 +
has been harassing people right here on the streets of
 +
over at
 +
  They have a
 +
somewhere
 +
A sprawling criminal organization has left our people living in fear.
 +
A scheming criminal gang has eluded capture for far too long.
 +
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
 +
There are foul goings-on
 +
Can you lead me to battle and a warrior's death?
 
  is our family's ancestor.
 
  is our family's ancestor.
 
  is the head of the family.
 
  is the head of the family.
 
Our family's ancestor is  
 
Our family's ancestor is  
The head of the family is
+
But mostly I just like to drink.
 
How I long for some excitement in my life...
 
How I long for some excitement in my life...
 
I've always dreamed of seeing far-away places.
 
I've always dreamed of seeing far-away places.
 
I would give anything to be away from here.  I can't stand the boredom!
 
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
+
forgetful guard
 
I am a slave of  
 
I am a slave of  
 
I am a prisoner of  
 
I am a prisoner of  
 
Please help me to escape from this place.
 
Please help me to escape from this place.
But mostly I just like to drink.
+
There's absolutely nothing interesting around here.
 
I am a  
 
I am a  
of the
 
 
, as are you
 
, as are you
forgetful guard
+
I have no interest in your objectives.
looks around nervously and leans forward, speaking quietly.
+
I cannot give up my quest for
  It is rumored that the dead rise and stalk the living!
+
I cannot abandon my pilgrimage.
That place is blessed.
+
I cannot, for I am on an important journey.
Savage beasts call it their home.
+
It is I that would lead you, but I have no need of your protection.
There is a tomb
+
Ha!  Such enthusiasm from one such as yourself.
  housing
+
With a band so large, what share of the glory would I have?
is there.
+
I'm sorry. I can't go with you.
It is a place of great evil.
+
A demonstration of your skill might convince me.
There is a tavern there
+
Keep practicing!
There is a temple
+
Maybe after you've improved.  Prove you have what it takes. The life of the traveling performer is a hard one.
  there
+
Can you manage a troupe so large?
There is a library there
+
I'd love to travel and create art.
is overcome for a moment.
+
The performing arts are so important.  Let's go!
]  No...  I don't want to talk about it.
+
Let's spread the joy!
There is a great keep there
+
The performances will be great.
named
+
express
feeling
 
emotion
 
 
State your values (new menu)
 
State your values (new menu)
state
 
 
Demand an item (barter screen)
 
Demand an item (barter screen)
object
 
 
Express your emotions (new menu)
 
Express your emotions (new menu)
express
+
hello
 
Nevermind
 
Nevermind
 
nevermind
 
nevermind
 
Summarize the many troubles
 
Summarize the many troubles
trouble
+
I am unfit to brave danger with you.
 
I would...  rather not.
 
I would...  rather not.
 
Greet listener
 
Greet listener
 
greet
 
greet
hello
+
The surrounding area is called
pet
+
Search first in
Express horror at the gift
+
a dark tower
Express thanks for the gift
+
the dungeon
thanks
+
That's such a fantastic idea.  I can't wait to be off!
Claim this site for yourself (group naming menu)
 
Claim this site for yourself and
 
Name pet (new menu)
 
Gift a (large) pet or mount (new menu)
 
favor
 
request
 
Create a performance troupe together (group naming menu)
 
troupe
 
Investigate or interrogate (new menu)
 
investigate
 
interrogate
 
Ask favor, place request, make demand or issue order (new menu)
 
 
It's such a noble pursuit.  Let's go immediately!
 
It's such a noble pursuit.  Let's go immediately!
 
It would be so great to perform and make people happy.
 
It would be so great to perform and make people happy.
 
I so love the performing arts.  It's time to go!
 
I so love the performing arts.  It's time to go!
I'd love to travel and create art.
+
Take me away from here.
 
Let us leave as soon as possible.
 
Let us leave as soon as possible.
 
This is a cause worthy of struggle.
 
This is a cause worthy of struggle.
 
I'm sorry.  My duty is here.
 
I'm sorry.  My duty is here.
That's such a fantastic ideaI can't wait to be off!
+
I've always wanted to travel the worldLet us be off!
 
Excitement!  Adventure!  I am thrilled to join you.
 
Excitement!  Adventure!  I am thrilled to join you.
 
I will agree to guide you if you lead me to glory and death.
 
I will agree to guide you if you lead me to glory and death.
 
I will agree to travel with you if you lead me to glory and death.
 
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
+
I'm not sure exactly where to look.
 
Hey...  that sounds like a great idea!
 
Hey...  that sounds like a great idea!
 
Surely any place is better than this.  Let's set off immediately!
 
Surely any place is better than this.  Let's set off immediately!
 
Nothing beats the open road.  Let us be off!
 
Nothing beats the open road.  Let us be off!
I've always wanted to travel the world.  Let us be off!
+
Ask listener to wait here
I cannot give up my quest for
+
wait
I cannot abandon my pilgrimage.
+
stay
I cannot, for I am on an important journey.
+
Ask listener to follow you
I am unfit to brave danger with you.
+
Request a guide to
Ha!  Such enthusiasm from one such as yourself.
+
Ask for directions to
With a band so large, what share of the glory would I have?
+
Ask for the whereabouts of
I'm sorry.  I can't go with you.
+
treasure
I have no interest in your objectives.
+
Inquire about any troubles
Keep practicing!
+
Offer your service
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
+
bandit
Can you manage a troupe so large?
+
skulking
It is I that would lead you, but I have no need of your protection.
+
ruffian
The performing arts are so important.  Let's go!
+
Order listener to
Let's spread the joy!
 
The performances will be great.
 
A demonstration of your skill might convince me.
 
kill
 
 
drive the forces of  
 
drive the forces of  
drive
 
Give an order based on
 
agreement
 
 
Tell listener that nothing has changed
 
Tell listener that nothing has changed
nothing
+
leave
Order listener to
 
 
Complain about the agreement
 
Complain about the agreement
 
complain
 
complain
 
Bring up the journey together
 
Bring up the journey together
journey
 
come
 
 
Cancel the agreement
 
Cancel the agreement
 
cancel
 
cancel
leave
+
Gift a (large) pet or mount (new menu)
rebels
+
Express horror at the gift
opposition
+
Express thanks for the gift
stakeholders
+
Claim this site for yourself (group naming menu)
Summarize your views on the opposition to
+
Claim this site for yourself and
guards
+
Name pet (new menu)
forces
+
Ask favor, place request, make demand or issue order (new menu)
Summarize the local disposition of the forces of
+
favor
other
+
Create a performance troupe together (group naming menu)
land
+
Investigate or interrogate (new menu)
Summarize the hold of
+
investigate
on its territory
+
interrogate
patrol
 
's relationship with
 
Go into
 
diplomacy
 
relations
 
 
Ask about  
 
Ask about  
beast
 
criminal
 
bandit
 
 
Bring up specific incident or rumor (new menu)
 
Bring up specific incident or rumor (new menu)
incident
 
rumor
 
tell
 
 
who
 
who
 
Ask for directions (new menu)
 
Ask for directions (new menu)
 
directions
 
directions
where
+
thanks
yes
 
 
Give  
 
Give  
 
Ask about somebody (new menu)
 
Ask about somebody (new menu)
reputation
+
's presence in
wait
+
Spread rumor of your possession of
stay
+
absence
Ask listener to follow you
+
's absence from
follow
+
Spread rumor of your abduction
Request a guide to
+
Spread rumor of the abduction of  
Ask for directions to
+
's destruction
Ask for the whereabouts of  
+
Spread rumor of the
Ask listener to wait here
+
Spread rumor of the occupation of
Inquire about any troubles
+
Spread rumor of your reunion with
troubles
+
Spread rumor of the reunion of
Offer your service
+
Bring up your death
service
+
Bring up the death of
skulking
+
Spread rumor of
vermin
+
Spread rumor of the insurrection
ruffian
+
Order
treasure
 
free
 
 
Rent room for  
 
Rent room for  
 
Request free room
 
Request free room
extend
 
 
List available services
 
List available services
 
list
 
list
 
Yell out service order
 
Yell out service order
Order
 
 
buy
 
buy
 
sell
 
sell
 
Ask about available services, drinks, rooms, etc.
 
Ask about available services, drinks, rooms, etc.
room
+
Spread rumor of your lack of possession of
 
Trade or settle debts
 
Trade or settle debts
 
barter
 
barter
deal
+
rebels
debts
+
stakeholders
structure
+
guards
Ask about the listener's master or boss
+
Summarize the local disposition of the forces of
boss
+
relations
Ask about the listener's schemes and plots
+
Summarize the hold of
offer
+
on its territory
Ask listener to join you (new menu)
+
Give an order based on
join
+
's relationship with
Ask about the structure you are in
+
Go into
Exchange, give, take or show personal items
+
Bring up
exchange
 
take
 
show
 
rent
 
Extend room rental for
 
Extend use of free room
 
Confirm service order
 
 
the destruction of  
 
the destruction of  
 
Bring up your reunion with  
 
Bring up your reunion with  
 
Bring up the reunion of  
 
Bring up the reunion of  
Bring up your death
+
Summarize the conflict in which
 
you slew  
 
you slew  
 
  (This occurred  
 
  (This occurred  
at this location
+
troublemaker
Bring up
 
 
Accuse the speaker of being a troublemaker
 
Accuse the speaker of being a troublemaker
 
Summarize your views on  
 
Summarize your views on  
 
Discuss the missing artifact  
 
Discuss the missing artifact  
Summarize the conflict in which
+
Summarize your views on the opposition to
overview
 
 
Describe the refugees created by the attack of  
 
Describe the refugees created by the attack of  
 
accuse
 
accuse
troublemaker
+
Ask the listener for the location of  
Spread rumor of your possession of  
+
Agree to have
absence
+
accept homage from  
's absence from  
+
agree
Spread rumor of your lack of possession of
+
accept
Spread rumor of your abduction
+
refusal
Spread rumor of the abduction of
+
Suggest that the listener trade
's destruction
+
suggest
's presence in
+
cease
Spread rumor of the occupation of
+
Accept that the listener will not trade
Spread rumor of your reunion with
+
the object
Spread rumor of the reunion of
+
Ask about listener's family
death
+
Ask for permission to stay for a day
Bring up the death of
+
Ask for a cease to hostilities
Spread rumor of
+
rob
Spread rumor of the insurrection
 
Spread rumor of the
 
 
Demand that the listener yield
 
Demand that the listener yield
yield
 
 
surrender
 
surrender
Welcome yourself to your new home
+
Demand that
 
Demand the listener's identity
 
Demand the listener's identity
 
Demand that the listener drop  
 
Demand that the listener drop  
 
drop
 
drop
rob
+
Offer to have
 
homage
 
homage
 
Cancel tribute from  
 
Cancel tribute from  
 
Offer peace between  
 
Offer peace between  
Demand that
+
Refuse to have
 
Agree to make peace between  
 
Agree to make peace between  
 
Refuse to make peace between  
 
Refuse to make peace between  
pay homage to
+
Ask about the structure you are in
Offer to have
+
Ask about the listener's master or boss
Accept the position
+
boss
Refuse the position
+
show
Agree to the adoption
+
Ask listener to join you (new menu)
Refuse the adoption
+
Confirm service order
position
+
Exchange, give, take or show personal items
Offer listener your position as
+
exchange
adopt
+
extend
Ask listener to adopt
+
Extend room rental for
Brag about your past violent acts
+
Extend use of free room
brag
+
Try to calm the listener
boast
 
transfer
 
welcome
 
home
 
Raise alarm
 
intruder
 
pacify
 
 
Tell a joke
 
Tell a joke
joke
+
feelings
Ask about listener's family
 
emotions
 
 
Make a flattering remark
 
Make a flattering remark
 
flatter
 
flatter
Try to calm the listener
+
Inquire about listener's profession
profession
 
work
 
 
Ask how listener is feeling
 
Ask how listener is feeling
feelings
+
Ask about the listener's schemes and plots
 
scheme
 
scheme
plot
 
 
plan
 
plan
Inquire about listener's profession
+
Invoke true name to banish listener
Agree to have
 
accept homage from
 
agree
 
Refuse to have
 
refusal
 
Suggest that the listener trade
 
suggest
 
Ask the listener for the location of
 
stop
 
Accept that the listener will not trade
 
the object
 
accept
 
Ask for permission to stay for a day
 
permission
 
Ask for a cease to hostilities
 
cease
 
subject
 
back
 
Return to current topic (new menu)
 
return
 
bypass
 
skip
 
Change the subject (new menu)
 
change
 
done
 
quit
 
Say goodbye
 
Bypass greeting (new menu)
 
creature
 
Impatiently say goodbye
 
goodbye
 
bye
 
task
 
Request duty or advice pertaining to service as a
 
advice
 
Ask to be made a
 
duty
 
report
 
Praise listener for completing the task
 
praise
 
what
 
happened
 
Ask listener to join you and be rescued
 
Give report pertaining to service as a
 
Refuse to share this information
 
Say that you have no family
 
Say that you don't remember
 
Ask what happened
 
Ask if anybody fled from this site
 
flee
 
fled
 
Ask about the local ruler
 
scout
 
Ask about other groups with a stake in this site
 
groups
 
exile
 
withdraw
 
Ask about the position of this group's forces
 
guard
 
armies
 
Ask listener why they are traveling
 
travel
 
Ask how strong this group's hold over its lands is
 
hold
 
 
invoke
 
invoke
 
banish
 
banish
 
Invoke true name to compel service from listener
 
Invoke true name to compel service from listener
Accuse listener of being a night creature
+
Comment on natural surroundings
 
Ask about the surrounding area
 
Ask about the surrounding area
 
surroundings
 
surroundings
area
+
Comment on weather
Invoke true name to banish listener
 
weather
 
 
Offer encouragement
 
Offer encouragement
 
encourage
 
encourage
Comment on natural surroundings
+
Ask about the local ruler
 
Ask about this site's neighbors and trade partners
 
Ask about this site's neighbors and trade partners
 
neighbors
 
neighbors
 
village
 
village
Comment on weather
+
Return to current topic (new menu)
impersonate
+
Bypass greeting (new menu)
State  
+
bypass
's location
+
Change the subject (new menu)
to be  
+
quit
 +
Say goodbye
 +
Accuse listener of being a night creature
 +
Impatiently say goodbye
 +
Ask listener to adopt
 +
Accept the position
 +
Refuse the position
 +
Agree to the adoption
 +
transfer
 +
Offer listener your position as
 +
adopt
 +
Brag about your past violent acts
 +
brag
 +
boast
 +
Welcome yourself to your new home
 +
Raise alarm
 +
exile
 +
Ask if anybody fled from this site
 +
Ask about other groups with a stake in this site
 +
withdraw
 +
Ask about the position of this group's forces
 +
Refuse the adoption
 +
Ask listener why they are traveling
 +
Ask how strong this group's hold over its lands is
 +
decline
 +
Leave
 +
Kick listener out of
 +
Invite listener to join
 +
invite
 +
Accept invitation to join
 +
Refuse invitation to join
 +
Refuse listener work as
 +
Ask to join
 +
Accept into
 +
Refuse request to join
 +
diagnosticians
 +
surgeons
 +
bone doctors
 +
Reply to greeting (impersonation)
 +
impersonate
 +
State  
 +
's location
 +
Ask to be rescued
 
Reply to greeting
 
Reply to greeting
 
reply
 
reply
 
Refuse conversation
 
Refuse conversation
Reply to greeting (impersonation)
+
Revoke listener's status as a
 
revoke
 
revoke
 
Invite listener to become a  
 
Invite listener to become a  
 
Ask to become a  
 
Ask to become a  
Ask to be rescued
+
Refuse invitation to become a
 
Accept invitation to become a  
 
Accept invitation to become a  
 
Refuse request to become a  
 
Refuse request to become a  
 
Accept as a  
 
Accept as a  
Revoke listener's status as a  
+
Request duty or advice pertaining to service as a
action
+
Give report pertaining to service as a  
Request suggestion for course of action
+
report
Ask listener to join you as entertainer
+
Praise listener for completing the task
entertain
+
Ask what happened
Offer condolences
+
Ask listener to join you and be rescued
condolences
+
return
sorry
+
Refuse to share this information
Ask listener's course of action
+
Say that you have no family
State that you weren't acquainted
+
Say that you don't remember
Tell listener to enjoy peace and remain vigilant
+
scribes
enjoy
 
vigilant
 
Suggest talking to
 
to offer condolences
 
Suggest traveling to
 
to find a relative
 
 
Grant listener work as  
 
Grant listener work as  
 
grant
 
grant
 
Grant  
 
Grant  
work as
+
scholars
doctors
 
 
mercenaries
 
mercenaries
 
monster slayers
 
monster slayers
scribes
+
Ask for
 
  to made  
 
  to made  
 
tavern keepers
 
tavern keepers
performers
+
Ask to be made a  
scholars
+
State that you are conflicted
keeper
+
State that it is terrific
monster
+
State that they are outlaws
slayer
+
State that you are right in all matters
Ask for
+
terrible
Leave
+
State opinion that it is terrifying
Kick listener out of
+
terrifying
kick
+
State that you don't know anything about it
Refuse invitation to become a  
+
State opinion that it is sad but not unexpected
invite
+
expected
Accept invitation to join
+
State opinion that it is terrible
Refuse invitation to join
+
performing
decline
 
Ask to join
 
Accept into
 
Refuse request to join
 
Invite listener to join
 
diagnosticians
 
surgeons
 
bone doctors
 
Refuse listener work as
 
 
State that it was legendary
 
State that it was legendary
legendary
 
 
State that it was fantastic
 
State that it was fantastic
fantastic
+
State that preaching is your calling
 
preaching
 
preaching
 
calling
 
calling
 
State that you enjoyed performing
 
State that you enjoyed performing
performing
+
State your general fear
 
State that it accords with your faith
 
State that it accords with your faith
 
accords
 
accords
 
faith
 
faith
State that preaching is your calling
+
State that it is for the best
best
 
 
State that you don't care
 
State that you don't care
 
State your general hatred
 
State your general hatred
State your general fear
+
Ask listener's course of action
State that this is your favorite dance
+
Request suggestion for course of action
favorite
+
Ask listener to join you as entertainer
State that this is your favorite music
+
vigilant
State that this is your favorite poetry
+
Offer condolences
State that this is good
+
sorry
State that this is okay
+
State that you weren't acquainted
State that this is no good
+
Tell listener to enjoy peace and remain vigilant
bad
+
enjoy
okay
+
Suggest talking to
Agree completely
+
to offer condolences
State that this is fantastic
+
Suggest traveling to
State that this is great
+
State opinion that it is not your problem
State that it was great
 
great
 
State that it was good
 
State that it was okay
 
 
State opinion that it was inevitable
 
State opinion that it was inevitable
 
inevitable
 
inevitable
 
State opinion that this is the life for you
 
State opinion that this is the life for you
life
+
Ask listener to join you in a rescue
 
Ask listener to join you in an insurrection
 
Ask listener to join you in an insurrection
 
State opinion that it must be stopped with violent force
 
State opinion that it must be stopped with violent force
force
+
site
State opinion that it is not your problem
 
place
 
 
Respond to join request
 
Respond to join request
 
respond
 
respond
Ask listener to join you in a rescue
+
entertain
 
Ask listener to join you on adventures
 
Ask listener to join you on adventures
adventure
 
 
Ask listener to guide you to a location
 
Ask listener to guide you to a location
site
+
State that listener saved you from an enemy
conflicted
+
State that listener protected the defenseless from outlaws
State that it is terrific
+
protected
terrific
+
defenseless
State that it is for the best
+
saved
outlaws
+
State that listener had a good hunt
State that you are right in all matters
+
State that you love solemn poems
right
+
State that you hate solemn poems
State that you are conflicted
+
State that listener's hunt saved you from an enemy
State opinion that it is terrifying
+
State that you disapprove of ribald poems
terrifying
+
State that you love light poems
State that you don't know anything about it
+
State that you hate light poems
State that they are outlaws
 
State opinion that it is sad but not unexpected
 
expected
 
State opinion that it is terrible
 
terrible
 
 
Lay quest to retrieve  
 
Lay quest to retrieve  
quest
 
 
Exhort to finish current quest
 
Exhort to finish current quest
exhort
+
apologize
occupied
 
 
Refer listener to somebody older
 
Refer listener to somebody older
 
refer
 
refer
older
+
Comply with order
comply
 
 
Agree to follow
 
Agree to follow
 
Apologize for being otherwise occupied
 
Apologize for being otherwise occupied
apologize
+
oulaws
 
Grant sleep permission
 
Grant sleep permission
 
Deny sleep permission
 
Deny sleep permission
 
deny
 
deny
Comply with order
+
bad
Remind listener of pending service
+
State that this is your favorite dance
pending
+
favorite
Tell listener that no services are available
+
State that this is your favorite music
Tell listener both of you must be at location
+
State that this is great
Ask listener to come to the trade depot later
+
State that this is good
later
+
State that this is okay
Ask listener to come to your store later
+
State that this is no good
Ask listener to come to the market later
+
State that it was okay
closer
+
Agree completely
Do business
+
State that this is fantastic
business
+
State that it was great
Initiate bartering
+
State that it was good
finish
+
raunchy
Charge to serve
 
serve
 
Ask listener to come closer
 
 
poems
 
poems
 
State that you love ribald poems
 
State that you love ribald poems
ribald
 
State that you disapprove of ribald poems
 
 
State your amusement
 
State your amusement
 
funny
 
funny
 
State that you love raunchy poems
 
State that you love raunchy poems
raunchy
+
State that you love riddles
riddle
 
 
State that you hate riddles
 
State that you hate riddles
 
State that you are embarrassed by this kind of humor
 
State that you are embarrassed by this kind of humor
humor
+
State that this is your favorite poetry
 
State that you love reflective poetry
 
State that you love reflective poetry
reflective
 
 
State that you hate reflective poetry
 
State that you hate reflective poetry
State that you love riddles
+
Say something about your family's ancestor
State that listener protected the defenseless from outlaws
+
ancestor
protected
+
Say something about your family
defenseless
+
Announce that you are hunting in your lair
oulaws
+
grovel
saved
+
Ask listener to wait until you've returned home
enemy
+
Say something general about your emotional state or thoughts
State that listener had a good hunt
+
thoughts
State that listener saved you from an enemy
+
Say something about the local area
solemn
+
Tell the listener that they've found you
State that you hate solemn poems
+
Grovel before your new master
State that listener's hunt saved you from an enemy
+
Provide the whereabouts of
hunt
+
Explain your current journey
State that you love light poems
+
explain
light
+
Say something about this site's trade partners
State that you hate light poems
+
Refuse to cease hostilities
State that you love solemn poems
 
 
Agree to comply with demand
 
Agree to comply with demand
 
Refuse to comply with demand
 
Refuse to comply with demand
 
Refuse to yield
 
Refuse to yield
(not your values)
+
hawk
 
Yield in terror
 
Yield in terror
 
Yield
 
Yield
 
Agree to cease hostilities
 
Agree to cease hostilities
Refuse to cease hostilities
+
Prophesize
prophecy
 
 
prophesize
 
prophesize
 
Hawk your wares
 
Hawk your wares
hawk
+
lair
 
Express astonishment at seeing  
 
Express astonishment at seeing  
 
surprise
 
surprise
 
Praise for returning  
 
Praise for returning  
Prophesize
+
Ask listener to come to the market later
thank
+
Remind listener of pending service
Accept calming
+
pending
State that calming was unneeded
+
Tell listener that no services are available
unneeded
+
Initiate bartering
Reject the compliment
+
Ask listener to come to the trade depot later
reject
+
later
Reject the attempt to calm
+
Ask listener to come to your store later
Accept the compliment
+
Ask listener to come closer
Deride flattery
+
Do business
deride
+
exhort
flattery
+
finish
Deride the attempt to calm
+
Charge to serve
Argue
+
Give your opinion of
Acquiesce (changes your values)
 
acquiesce
 
Flatter the listener
 
 
opinion
 
opinion
 
Provide the location of specific place
 
Provide the location of specific place
 
Provide the location of  
 
Provide the location of  
Provide the whereabouts of
+
Recommend
 
Profess total ignorance
 
Profess total ignorance
 
Tell the listener that  
 
Tell the listener that  
is dead
+
Tell listener to try a shopkeeper
Give your opinion of
 
 
shopkeeper
 
shopkeeper
 
Tell listener about  
 
Tell listener about  
 
Provide directions to  
 
Provide directions to  
Recommend
+
Tell listener both of you must be at location
 
both
 
both
 
Tell listener you don't work here
 
Tell listener you don't work here
 
Mention services to listener
 
Mention services to listener
Tell listener to try a shopkeeper
+
Announce your night creature status
ancestor
+
announce
Say something about your family
+
State your incredulity
Announce that you are hunting in your lair
+
mock
lair
+
State your age emphatically
Ask listener to wait until you've returned home
+
Say something about your profession
Say something general about your emotional state or thoughts
+
talk
thoughts
+
Say something about your schemes
Say something about your family's ancestor
+
Refuse the interrogation
Tell the listener that they've found you
+
Mock the repeated failure of the interrogator
found
+
Make terrified outburst regarding fleeing conflict
Grovel before your new master
+
outburst
grovel
+
State intention to flee conflict
Explain your current journey
+
Say something about your master(s)
explain
+
Fail the struggle against great despair
Say something about this site's trade partners
 
Say something about the local area
 
 
Fail the struggle against great dismay
 
Fail the struggle against great dismay
 
Fail the struggle against great distress
 
Fail the struggle against great distress
 
Fail the struggle against great fright
 
Fail the struggle against great fright
Fail the struggle against great misery
+
Fail the struggle against great sadness
 
Fail the struggle against great terror
 
Fail the struggle against great terror
 
Fail the struggle against great agony
 
Fail the struggle against great agony
 
Fail the struggle against great anguish
 
Fail the struggle against great anguish
Fail the struggle against great despair
+
Fail the struggle against great horror
 
Fail the struggle against great grief
 
Fail the struggle against great grief
 
Fail the struggle against great rage
 
Fail the struggle against great rage
 
Fail the struggle against great fear
 
Fail the struggle against great fear
Fail the struggle against great sadness
+
failed to load conflict report incident
 
Fail the struggle against great alarm
 
Fail the struggle against great alarm
fail
 
 
Fail the struggle against great shock
 
Fail the struggle against great shock
Fail the struggle against great horror
+
Accept the compliment
Verbally struggle against great sadness
+
thank
State feelings of great satisfaction
+
Accept calming
State feelings of great love
+
State that calming was unneeded
State feelings of great bliss
+
Deride the attempt to calm
Verbally struggle against great grief
+
Reject the compliment
State feelings of great triumph
+
reject
State feelings of great grim satisfaction
+
Reject the attempt to calm
Verbally struggle against great fear
+
Flatter the listener
Verbally struggle against great alarm
+
Deride flattery
struggle
+
deride
Verbally struggle against great shock
+
(not your values)
Verbally struggle against great horror
+
Argue
Fail the struggle against great mortification
+
Acquiesce (changes your values)
Fail the internal struggle, completely shaken
+
acquiesce
Fail the struggle against existential crisis
 
State feelings of great suspicion
 
 
Dismiss the listener's argument
 
Dismiss the listener's argument
 
dismiss
 
dismiss
 
Respond passively
 
Respond passively
Make terrified outburst regarding fleeing conflict
 
argue
 
argument
 
 
Agree to drop the argument
 
Agree to drop the argument
end
+
Reject the joke
 
Express outrage over dismissal
 
Express outrage over dismissal
 
dismissal
 
dismissal
 
Press the argument
 
Press the argument
press
+
unneeded
 
Approve of the joke
 
Approve of the joke
 
approve
 
approve
laugh
+
State feelings of great aversion
Reject the joke
+
State feelings of great awe
announce
+
State feelings of great bitterness
State your incredulity
+
State feelings of great boredom
incredulity
+
State feelings of great anxiety
failed to load conflict report incident
+
State feelings of great apathy
State your age emphatically
+
State feelings of great arousal
age
+
State feelings of great astonishment
Say something about your profession
+
State feelings of great amazement
Announce your night creature status
+
State feelings of great ambivalence
Say something about your schemes
+
State feelings of great anger
Refuse the interrogation
+
State feelings of great annoyance
Mock the repeated failure of the interrogator
+
State feelings of great admiration
mock
+
State feelings of great agitation
outburst
+
State feelings of great aggravation
State intention to flee conflict
+
State feelings of great alienation
Say something about your master(s)
+
State feelings of great emptiness
talk
 
 
State feelings of great exasperation
 
State feelings of great exasperation
 
State feelings of great ferocity
 
State feelings of great ferocity
 
State feelings of great frustration
 
State feelings of great frustration
State feelings of great gloom
+
State feelings of great displeasure
 
State feelings of great eagerness
 
State feelings of great eagerness
 
State feelings of great embarrassment
 
State feelings of great embarrassment
 
State feelings of great empathy
 
State feelings of great empathy
State feelings of great emptiness
+
State feelings of great disappointment
 
State feelings of great disgust
 
State feelings of great disgust
 
State feelings of great disillusionment
 
State feelings of great disillusionment
 
State feelings of great dislike
 
State feelings of great dislike
State feelings of great displeasure
+
State feelings of great caring
 
State feelings of great confusion
 
State feelings of great confusion
 
State feelings of great contempt
 
State feelings of great contempt
 
State feelings of great dejection
 
State feelings of great dejection
State feelings of great disappointment
+
Verbally struggle against great fear
State feelings of great isolation
+
Verbally struggle against great sadness
State feelings of great loathing
+
State feelings of great satisfaction
State feelings of great loneliness
+
State feelings of great love
State feelings of great lust
+
Verbally struggle against great horror
State feelings of great humiliation
+
Verbally struggle against great grief
State feelings of great insult
+
State feelings of great triumph
State feelings of great interest
+
State feelings of great grim satisfaction
State feelings of great irritation
+
State feelings of great suspicion
State feelings of great guilt
+
Verbally struggle against great alarm
State feelings of great hatred
+
Verbally struggle against great shock
State feelings of great hope
+
Fail the struggle against great misery
State feelings of great hopelessness
+
Fail the struggle against great mortification
State feelings of great glumness
+
Fail the internal struggle, completely shaken
State feelings of great gratitude
+
Fail the struggle against existential crisis
State feelings of great grouchiness
+
Verbally struggle against great misery
State feelings of great grumpiness
 
 
Verbally struggle against great mortification
 
Verbally struggle against great mortification
 
Verbally struggle, greatly shaken
 
Verbally struggle, greatly shaken
 
State feelings of great acceptance
 
State feelings of great acceptance
State feelings of great admiration
+
Verbally struggle against great despair
 
Verbally struggle against great dismay
 
Verbally struggle against great dismay
 
Verbally struggle against great distress
 
Verbally struggle against great distress
 
Verbally struggle against great fright
 
Verbally struggle against great fright
Verbally struggle against great misery
+
State feelings of great vengefulness
 
Verbally struggle against great terror
 
Verbally struggle against great terror
 
Verbally struggle against great agony
 
Verbally struggle against great agony
 
Verbally struggle against great anguish
 
Verbally struggle against great anguish
Verbally struggle against great despair
+
State feelings of great bliss
 
State feelings of great excitement
 
State feelings of great excitement
 
State feelings of great gaiety
 
State feelings of great gaiety
 
State feelings of great joy
 
State feelings of great joy
State feelings of great vengefulness
+
State feelings of great affection
State feelings of great awe
+
State feelings of great amusement
State feelings of great bitterness
+
State feelings of great contentment
State feelings of great boredom
+
State feelings of great delight
State feelings of great caring
+
State feelings of great worry
State feelings of great apathy
+
State feelings of great wrath
State feelings of great arousal
+
State feelings of great zeal
State feelings of great astonishment
+
State feelings of great adoration
State feelings of great aversion
+
State feelings of great tenderness
State feelings of great ambivalence
+
State feelings of great uneasiness
State feelings of great anger
+
State feelings of great unhappiness
State feelings of great annoyance
+
State feelings of great wonder
State feelings of great anxiety
+
State feelings of great self-pity
State feelings of great agitation
+
State feelings of great servility
State feelings of great aggravation
+
State feelings of great shame
State feelings of great alienation
+
State feelings of great sympathy
State feelings of great amazement
+
State feelings, greatly enraptured
 
State feelings, greatly thrilled
 
State feelings, greatly thrilled
 
Verbally struggle against looming existential crisis
 
Verbally struggle against looming existential crisis
 
Verbally struggle, greatly defeated
 
Verbally struggle, greatly defeated
State feelings, greatly expectant
+
State feelings of great joviality
 
State feelings of great jubilation
 
State feelings of great jubilation
 
State feelings of great pleasure
 
State feelings of great pleasure
 
State feelings of great pride
 
State feelings of great pride
State feelings, greatly enraptured
+
State feelings of great freedom
 
State feelings of great flee
 
State feelings of great flee
 
State feelings of great happiness
 
State feelings of great happiness
 
State feelings of great jolliness
 
State feelings of great jolliness
State feelings of great joviality
+
State feelings of great elation
 
State feelings of great enjoyment
 
State feelings of great enjoyment
 
State feelings of great exhilaration
 
State feelings of great exhilaration
 
State feelings of great fondness
 
State feelings of great fondness
State feelings of great freedom
+
State feelings of great irritation
Verbally struggle against fear
+
State feelings of great isolation
Verbally struggle against sadness
+
State feelings of great loathing
State feelings of satisfaction
+
State feelings of great loneliness
State feelings of love
+
State feelings of great hopelessness
Verbally struggle against grief
+
State feelings of great humiliation
State feelings of triumph
+
State feelings of great insult
Verbally struggle against rage
+
State feelings of great interest
State feelings of grim satisfaction
+
State feelings of great grumpiness
State feelings of suspicion
+
State feelings of great guilt
Verbally struggle against alarm
+
State feelings of great hatred
Verbally struggle against shock
+
State feelings of great hope
Verbally struggle against horror
+
State feelings of great gloom
Verbally struggle against great doubt
+
State feelings of great glumness
State feelings of great enthusiasm
+
State feelings of great gratitude
Verbally struggle against great pessimism
+
State feelings of great grouchiness
State feelings of great euphoria
+
State feelings of great repentance
 
State feelings of great resentment
 
State feelings of great resentment
 
State feelings of great restlessness
 
State feelings of great restlessness
 
State feelings of great righteous indignation
 
State feelings of great righteous indignation
State feelings of great self-pity
+
State feelings of great rejection
 
State feelings of great relief
 
State feelings of great relief
 
State feelings of great regret
 
State feelings of great regret
 
State feelings of great remorse
 
State feelings of great remorse
State feelings of great repentance
+
State feelings of great outrage
 
State feelings of great panic
 
State feelings of great panic
 
State feelings of great patience
 
State feelings of great patience
 
State feelings of great passion
 
State feelings of great passion
State feelings of great rejection
+
State feelings of great lust
 
State feelings of great nervousness
 
State feelings of great nervousness
 
State feelings of great nostalgia
 
State feelings of great nostalgia
 
State feelings of great optimism
 
State feelings of great optimism
State feelings of great outrage
+
State feelings of astonishment
State feelings of great amusement
+
State feelings of aversion
State feelings of great contentment
+
State feelings of awe
State feelings of great delight
+
State feelings of bitterness
State feelings of great elation
+
State feelings of annoyance
State feelings of great wrath
+
State feelings of anxiety
State feelings of great zeal
+
State feelings of apathy
State feelings of great adoration
+
State feelings of arousal
State feelings of great affection
+
State feelings of alienation
State feelings of great uneasiness
+
State feelings of amazement
State feelings of great unhappiness
+
State feelings of ambivalence
State feelings of great wonder
+
State feelings of anger
State feelings of great worry
+
State feelings of acceptance
State feelings of great servility
+
State feelings of admiration
State feelings of great shame
+
State feelings of agitation
State feelings of great sympathy
+
State feelings of aggravation
State feelings of great tenderness
+
State feelings of empathy
 
State feelings of emptiness
 
State feelings of emptiness
 
State feelings of exasperation
 
State feelings of exasperation
 
State feelings of ferocity
 
State feelings of ferocity
State feelings of frustration
+
State feelings of dislike
 
State feelings of displeasure
 
State feelings of displeasure
 
State feelings of eagerness
 
State feelings of eagerness
 
State feelings of embarassment
 
State feelings of embarassment
State feelings of empathy
+
State feelings of dejection
 
State feelings of disappointment
 
State feelings of disappointment
 
State feelings of disgust
 
State feelings of disgust
 
State feelings of disillusionment
 
State feelings of disillusionment
State feelings of dislike
+
State feelings of boredom
 
State feelings of caring
 
State feelings of caring
 
State feelings of confusion
 
State feelings of confusion
 
State feelings of contempt
 
State feelings of contempt
State feelings of dejection
+
State feelings of grim satisfaction
State feelings of irritation
+
Verbally struggle against fear
State feelings of isolation
+
Verbally struggle against sadness
State feelings of loathing
+
State feelings of satisfaction
State feelings of loneliness
+
Verbally struggle against horror
State feelings of hopelessness
+
Verbally struggle against grief
State feelings of humiliation
+
State feelings of triumph
State feelings of insult
+
Verbally struggle against rage
State feelings of interest
+
State feelings of great euphoria
State feelings of grumpiness
+
State feelings of suspicion
State feelings of guilt
+
Verbally struggle against alarm
State feelings of hatred
+
Verbally struggle against shock
State feelings of hope
+
State feelings, greatly expectant
State feelings of gloom
+
Verbally struggle against great doubt
State feelings of glumness
+
State feelings of great enthusiasm
State feelings of gratitude
+
Verbally struggle against great pessimism
State feelings of grouchiness
+
Verbally struggle against fright
 
Verbally struggle against misery
 
Verbally struggle against misery
 
Verbally struggle against mortification
 
Verbally struggle against mortification
 
Verbally struggle, shaken
 
Verbally struggle, shaken
State feelings of acceptance
+
Verbally struggle against anguish
 
Verbally struggle against despair
 
Verbally struggle against despair
 
Verbally struggle against dismay
 
Verbally struggle against dismay
 
Verbally struggle against distress
 
Verbally struggle against distress
Verbally struggle against fright
+
State feelings of joy
 
State feelings of vengefulness
 
State feelings of vengefulness
 
Verbally struggle against terror
 
Verbally struggle against terror
 
Verbally struggle against agony
 
Verbally struggle against agony
Verbally struggle against anguish
+
State feelings of love
 
State feelings of bliss
 
State feelings of bliss
 
State feelings of excitement
 
State feelings of excitement
 
State feelings of gaiety
 
State feelings of gaiety
State feelings of joy
+
State feelings of adoration
State feelings of aversion
+
State feelings of affection
State feelings of awe
+
State feelings of amusement
State feelings of bitterness
+
State feelings of contentment
State feelings of boredom
+
State feelings of wonder
State feelings of anxiety
+
State feelings of worry
State feelings of apathy
+
State feelings of wrath
State feelings of arousal
+
State feelings of zeal
State feelings of astonishment
+
State feelings of sympathy
State feelings of amazement
+
State feelings of tenderness
State feelings of ambivalence
+
State feelings of uneasiness
State feelings of anger
+
State feelings of unhappiness
State feelings of annoyance
+
State feelings of righteous indignation
State feelings of admiration
+
State feelings of self-pity
State feelings of agitation
+
State feelings of servility
State feelings of aggravation
+
State feelings of shame
State feelings of alienation
+
State feelings of pride
 
State feelings, enraptured
 
State feelings, enraptured
 
State feelings, thrilled
 
State feelings, thrilled
 
Verbally struggle against existential crisis
 
Verbally struggle against existential crisis
Verbally struggle, defeated
+
State feelings of jolliness
 
State feelings of joviality
 
State feelings of joviality
 
State feelings of jubilation
 
State feelings of jubilation
 
State feelings of pleasure
 
State feelings of pleasure
State feelings of pride
+
State feelings of fondness
 
State feelings of freedom
 
State feelings of freedom
 
State feelings of glee
 
State feelings of glee
 
State feelings of happiness
 
State feelings of happiness
State feelings of jolliness
+
State feelings of delight
 
State feelings of elation
 
State feelings of elation
 
State feelings of enjoyment
 
State feelings of enjoyment
 
State feelings of exhilaration
 
State feelings of exhilaration
State feelings of fondness
+
State feelings of interest
State minor feeling of grim satisfaction
+
State feelings of irritation
Dismiss minor feeling of fear
+
State feelings of isolation
Dismiss minor feeling of sadness
+
State feelings of loathing
State minor feeling of satisfaction
+
State feelings of hope
Dismiss minor feeling of horror
+
State feelings of hopelessness
Dismiss minor feeling of grief
+
State feelings of humiliation
State minor feeling of triumph
+
State feelings of insult
Dismiss minor feeling of rage
+
State feelings of grouchiness
State feelings of euphoria
+
State feelings of grumpiness
State minor feeling of suspicion
+
State feelings of guilt
Dismiss minor feeling of alarm
+
State feelings of hatred
Dismiss minor feeling of shock
+
State feelings of frustration
State feelings, expectant
+
State feelings of gloom
Verbally struggle against doubt
+
State feelings of glumness
State feelings of enthusiasm
+
State feelings of gratitude
Verbally struggle against pessimism
+
State feelings of remorse
 
State feelings of repentance
 
State feelings of repentance
 
State feelings of resentment
 
State feelings of resentment
 
State feelings of restlessness
 
State feelings of restlessness
State feelings of righteous indignation
+
State feelings of passion
 
State feelings of rejection
 
State feelings of rejection
 
State feelings of relief
 
State feelings of relief
 
State feelings of regret
 
State feelings of regret
State feelings of remorse
+
State feelings of optimism
 
State feelings of outrage
 
State feelings of outrage
 
State feelings of panic
 
State feelings of panic
 
State feelings of patience
 
State feelings of patience
State feelings of passion
+
State feelings of loneliness
 
State feelings of lust
 
State feelings of lust
 
State feelings of nervousness
 
State feelings of nervousness
 
State feelings of nostalgia
 
State feelings of nostalgia
State feelings of optimism
+
State minor feeling of arousal
State feelings of affection
+
State minor feeling of astonishment
State feelings of amusement
+
State minor feeling of aversion
State feelings of contentment
+
State minor feeling of awe
State feelings of delight
+
State minor feeling of anger
State feelings of worry
+
State minor feeling of annoyance
State feelings of wrath
+
State minor feeling of anxiety
State feelings of zeal
+
State minor feeling of apathy
State feelings of adoration
+
State minor feeling of aggravation
State feelings of tenderness
+
State minor feeling of alienation
State feelings of uneasiness
+
State minor feeling of amazement
State feelings of unhappiness
+
State minor feeling of ambivalence
State feelings of wonder
+
Dismiss minor feeling of being shaken
State feelings of self-pity
+
State minor feeling of acceptance
State feelings of servility
+
State minor feeling of admiration
State feelings of shame
+
State minor feeling of agitation
State feelings of sympathy
+
State minor feeling of embarrassment
 
State minor feeling of empathy
 
State minor feeling of empathy
 
State minor feeling of emptiness
 
State minor feeling of emptiness
 
State minor feeling of exasperation
 
State minor feeling of exasperation
State minor feeling of ferocity
+
State minor feeling of disillusionment
 
State minor feeling of dislike
 
State minor feeling of dislike
 
State minor feeling of displeasure
 
State minor feeling of displeasure
 
State minor feeling of eagerness
 
State minor feeling of eagerness
State minor feeling of embarrassment
+
State minor feeling of contempt
 
State minor feeling of dejection
 
State minor feeling of dejection
 
State minor feeling of disappointment
 
State minor feeling of disappointment
 
State minor feeling of disgust
 
State minor feeling of disgust
State minor feeling of disillusionment
+
State minor feeling of bitterness
 
State minor feeling of boredom
 
State minor feeling of boredom
 
State minor feeling of caring
 
State minor feeling of caring
 
State minor feeling of confusion
 
State minor feeling of confusion
State minor feeling of contempt
+
Dismiss minor feeling of rage
State minor feeling of interest
+
State minor feeling of grim satisfaction
State minor feeling of irritation
+
Dismiss minor feeling of fear
State minor feeling of isolation
+
Dismiss minor feeling of sadness
State minor feeling of loathing
+
Dismiss minor feeling of shock
State minor feeling of hope
+
Dismiss minor feeling of horror
State minor feeling of hopelessness
+
Dismiss minor feeling of grief
State minor feeling of humiliation
+
State minor feeling of triumph
State minor feeling of insult
+
Verbally struggle against pessimism
State minor feeling of grouchiness
+
State feelings of euphoria
State minor feeling of grumpiness
+
State minor feeling of suspicion
State minor feeling of guilt
+
Dismiss minor feeling of alarm
State minor feeling of hatred
+
Verbally struggle, defeated
State minor feeling of frustration
+
State feelings, expectant
State minor feeling of gloom
+
Verbally struggle against doubt
State minor feeling of glumness
+
State feelings of enthusiasm
State minor feeling of gratitude
+
Dismiss minor feeling of distress
 
Dismiss minor feeling of fright
 
Dismiss minor feeling of fright
 
Dismiss minor feeling of misery
 
Dismiss minor feeling of misery
 
Dismiss minor feeling of mortification
 
Dismiss minor feeling of mortification
Dismiss minor feeling of being shaken
+
Dismiss minor feeling of agony
 
Dismiss minor feeling of anguish
 
Dismiss minor feeling of anguish
 
Dismiss minor feeling of despair
 
Dismiss minor feeling of despair
 
Dismiss minor feeling of dismay
 
Dismiss minor feeling of dismay
Dismiss minor feeling of distress
+
State minor feeling of gaiety
 
State minor feeling of joy
 
State minor feeling of joy
 
State minor feeling of vengefulness
 
State minor feeling of vengefulness
 
Dismiss minor feeling of terror
 
Dismiss minor feeling of terror
Dismiss minor feeling of agony
+
State minor feeling of satisfaction
 
State minor feeling of love
 
State minor feeling of love
 
State minor feeling of bliss
 
State minor feeling of bliss
 
State minor feeling of excitement
 
State minor feeling of excitement
State minor feeling of gaiety
+
State minor feeling of zeal
State minor feeling of astonishment
+
State minor feeling of adoration
State minor feeling of aversion
+
State minor feeling of affection
State minor feeling of awe
+
State minor feeling of amusement
State minor feeling of bitterness
+
State minor feeling of unhappiness
State minor feeling of annoyance
+
State minor feeling of wonder
State minor feeling of anxiety
+
State minor feeling of worry
State minor feeling of apathy
+
State minor feeling of wrath
State minor feeling of arousal
+
State minor feeling of shame
State minor feeling of alienation
+
State minor feeling of sympathy
State minor feeling of amazement
+
State minor feeling of tenderness
State minor feeling of ambivalence
+
State minor feeling of uneasiness
State minor feeling of anger
+
State minor feeling of restlessness
State minor feeling of acceptance
+
State minor feeling of righteous indignation
State minor feeling of admiration
+
State minor feeling of self-pity
State minor feeling of agitation
+
State minor feeling of servility
State minor feeling of aggravation
+
State minor feeling of pleasure
 
State minor feeling of pride
 
State minor feeling of pride
 
State feelings, somewhat enraptured
 
State feelings, somewhat enraptured
 
State feelings, somewhat thrilled
 
State feelings, somewhat thrilled
Dismiss minor existential crisis
+
State minor feeling of happiness
 
State minor feeling of jolliness
 
State minor feeling of jolliness
 
State minor feeling of joviality
 
State minor feeling of joviality
 
State minor feeling of jubilation
 
State minor feeling of jubilation
State minor feeling of pleasure
+
State minor feeling of exhilaration
 
State minor feeling of fondness
 
State minor feeling of fondness
 
State minor feeling of freedom
 
State minor feeling of freedom
 
State minor feeling of glee
 
State minor feeling of glee
State minor feeling of happiness
+
State minor feeling of contentment
 
State minor feeling of delight
 
State minor feeling of delight
 
State minor feeling of elation
 
State minor feeling of elation
 
State minor feeling of enjoyment
 
State minor feeling of enjoyment
State minor feeling of exhilaration
+
State minor feeling of insult
Acknowledge lack of rage
+
State minor feeling of interest
Acknowledge lack of grim satisfaction
+
State minor feeling of irritation
Acknowledge lack of fear
+
State minor feeling of isolation
Acknowledge lack of sadness
+
State minor feeling of hatred
Acknowledge lack of shock
+
State minor feeling of hope
Acknowledge lack of horror
+
State minor feeling of hopelessness
Acknowledge lack of grief
+
State minor feeling of humiliation
Acknowledge lack of triumph
+
State minor feeling of gratitude
Dismiss minor feeling of pessimism
+
State minor feeling of grouchiness
State minor feeling of euphoria
+
State minor feeling of grumpiness
Acknowledge lack of suspicion
+
State minor feeling of guilt
Acknowledge lack of alarm
+
State minor feeling of ferocity
Dismiss minor feeling of defeat
+
State minor feeling of frustration
State feelings, somewhat expectant
+
State minor feeling of gloom
Dismiss minor doubts
+
State minor feeling of glumness
State minor feeling of enthusiasm
+
State minor feeling of regret
 
State minor feeling of remorse
 
State minor feeling of remorse
 
State minor feeling of repentance
 
State minor feeling of repentance
 
State minor feeling of resentment
 
State minor feeling of resentment
State minor feeling of restlessness
+
State minor feeling of patience
 
State minor feeling of passion
 
State minor feeling of passion
 
State minor feeling of rejection
 
State minor feeling of rejection
 
State minor feeling of relief
 
State minor feeling of relief
State minor feeling of regret
+
State minor feeling of nostalgia
 
State minor feeling of optimism
 
State minor feeling of optimism
 
State minor feeling of outrage
 
State minor feeling of outrage
 
State minor feeling of panic
 
State minor feeling of panic
State minor feeling of patience
+
State minor feeling of loathing
 
State minor feeling of loneliness
 
State minor feeling of loneliness
 
State minor feeling of lust
 
State minor feeling of lust
 
State minor feeling of nervousness
 
State minor feeling of nervousness
State minor feeling of nostalgia
+
Acknowledge lack of apathy
State minor feeling of adoration
+
Acknowledge lack of arousal
State minor feeling of affection
+
Acknowledge lack of astonishment
State minor feeling of amusement
+
Acknowledge lack of aversion
State minor feeling of contentment
+
Acknowledge lack of ambivalence
State minor feeling of wonder
+
Acknowledge lack of anger
State minor feeling of worry
+
Acknowledge lack of annoyance
State minor feeling of wrath
+
Acknowledge lack of anxiety
State minor feeling of zeal
+
Acknowledge lack of agitation
State minor feeling of sympathy
+
Acknowledge lack of aggravation
State minor feeling of tenderness
+
Acknowledge lack of alienation
State minor feeling of uneasiness
+
Acknowledge lack of amazement
State minor feeling of unhappiness
+
Acknowledge lack of mortification
State minor feeling of righteous indignation
+
Acknowledge lack of being shaken
State minor feeling of self-pity
+
Acknowledge lack of acceptance
State minor feeling of servility
+
Acknowledge lack of admiration
State minor feeling of shame
+
Acknowledge lack of eagerness
 
Acknowledge lack of embarrassment
 
Acknowledge lack of embarrassment
 
Acknowledge lack of empathy
 
Acknowledge lack of empathy
 
Acknowledge lack of emptiness
 
Acknowledge lack of emptiness
Acknowledge lack of exasperation
+
Acknowledge lack of disgust
 
Acknowledge lack of disillusionment
 
Acknowledge lack of disillusionment
 
Acknowledge lack of dislike
 
Acknowledge lack of dislike
 
Acknowledge lack of displeasure
 
Acknowledge lack of displeasure
Acknowledge lack of eagerness
+
Acknowledge lack of confusion
 
Acknowledge lack of contempt
 
Acknowledge lack of contempt
 
Acknowledge lack of dejection
 
Acknowledge lack of dejection
 
Acknowledge lack of disappointment
 
Acknowledge lack of disappointment
Acknowledge lack of disgust
+
Acknowledge lack of awe
 
Acknowledge lack of bitterness
 
Acknowledge lack of bitterness
 
Acknowledge lack of boredom
 
Acknowledge lack of boredom
 
Acknowledge lack of caring
 
Acknowledge lack of caring
Acknowledge lack of confusion
+
Acknowledge lack of triumph
Acknowledge lack of insult
+
Acknowledge lack of rage
Acknowledge lack of interest
+
Acknowledge lack of grim satisfaction
Acknowledge lack of irritation
+
Acknowledge lack of fear
Acknowledge lack of isolation
+
Acknowledge lack of alarm
Acknowledge lack of hatred
+
Acknowledge lack of shock
Acknowledge lack of hope
+
Acknowledge lack of horror
Acknowledge lack of hopelessness
+
Acknowledge lack of grief
Acknowledge lack of humiliation
+
State minor feeling of enthusiasm
Acknowledge lack of gratitude
+
Dismiss minor feeling of pessimism
Acknowledge lack of grouchiness
+
State minor feeling of euphoria
Acknowledge lack of grumpiness
+
Acknowledge lack of suspicion
Acknowledge lack of guilt
+
Dismiss minor existential crisis
Acknowledge lack of ferocity
+
Dismiss minor feeling of defeat
Acknowledge lack of frustration
+
State feelings, somewhat expectant
Acknowledge lack of gloom
+
Dismiss minor doubts
Acknowledge lack of glumness
+
Acknowledge lack of dismay
 
Acknowledge lack of distress
 
Acknowledge lack of distress
 
Acknowledge lack of fright
 
Acknowledge lack of fright
 
Acknowledge lack of misery
 
Acknowledge lack of misery
Acknowledge lack of mortification
+
Acknowledge lack of terror
 
Acknowledge lack of agony
 
Acknowledge lack of agony
 
Acknowledge lack of anguish
 
Acknowledge lack of anguish
 
Acknowledge lack of despair
 
Acknowledge lack of despair
Acknowledge lack of dismay
+
Acknowledge lack of excitement
 
Acknowledge lack of gaiety
 
Acknowledge lack of gaiety
 
Acknowledge lack of joy
 
Acknowledge lack of joy
 
Acknowledge lack of vengefulness
 
Acknowledge lack of vengefulness
Acknowledge lack of terror
+
Acknowledge lack of sadness
 
Acknowledge lack of satisfaction
 
Acknowledge lack of satisfaction
 
Acknowledge lack of love
 
Acknowledge lack of love
 
Acknowledge lack of bliss
 
Acknowledge lack of bliss
Acknowledge lack of excitement
+
Acknowledge lack of wrath
Acknowledge lack of arousal
+
Acknowledge lack of zeal
Acknowledge lack of astonishment
+
Acknowledge lack of adoration
Acknowledge lack of aversion
+
Acknowledge lack of affection
Acknowledge lack of awe
+
Acknowledge lack of uneasiness
Acknowledge lack of anger
+
Acknowledge lack of unhappiness
Acknowledge lack of annoyance
+
Acknowledge lack of wonder
Acknowledge lack of anxiety
+
Acknowledge lack of worry
Acknowledge lack of apathy
+
Acknowledge lack of servility
Acknowledge lack of aggravation
+
Acknowledge lack of shame
Acknowledge lack of alienation
+
Acknowledge lack of sympathy
Acknowledge lack of amazement
+
Acknowledge lack of tenderness
Acknowledge lack of ambivalence
+
Acknowledge lack of resentment
Acknowledge lack of being shaken
+
Acknowledge lack of restlessness
Acknowledge lack of acceptance
+
Acknowledge lack of righteous indignation
Acknowledge lack of admiration
+
Acknowledge lack of self-pity
Acknowledge lack of agitation
+
Acknowledge lack of jubilation
 
Acknowledge lack of pleasure
 
Acknowledge lack of pleasure
 
Acknowledge lack of pride
 
Acknowledge lack of pride
 
Acknowledge lack of rapture
 
Acknowledge lack of rapture
Acknowledge lack of a thrill
+
Acknowledge lack of glee
 
Acknowledge lack of happiness
 
Acknowledge lack of happiness
 
Acknowledge lack of jolliness
 
Acknowledge lack of jolliness
 
Acknowledge lack of joviality
 
Acknowledge lack of joviality
Acknowledge lack of jubilation
+
Acknowledge lack of enjoyment
 
Acknowledge lack of exhilaration
 
Acknowledge lack of exhilaration
 
Acknowledge lack of fondness
 
Acknowledge lack of fondness
 
Acknowledge lack of freedom
 
Acknowledge lack of freedom
Acknowledge lack of glee
+
Acknowledge lack of amusement
 
Acknowledge lack of contentment
 
Acknowledge lack of contentment
 
Acknowledge lack of delight
 
Acknowledge lack of delight
 
Acknowledge lack of elation
 
Acknowledge lack of elation
Acknowledge lack of enjoyment
+
Acknowledge lack of humiliation
 +
Acknowledge lack of insult
 +
Acknowledge lack of interest
 +
Acknowledge lack of irritation
 +
Acknowledge lack of guilt
 +
Acknowledge lack of hatred
 +
Acknowledge lack of hope
 +
Acknowledge lack of hopelessness
 +
Acknowledge lack of glumness
 +
Acknowledge lack of gratitude
 +
Acknowledge lack of grouchiness
 +
Acknowledge lack of grumpiness
 +
Acknowledge lack of exasperation
 +
Acknowledge lack of ferocity
 +
Acknowledge lack of frustration
 +
Acknowledge lack of gloom
 +
Acknowledge lack of relief
 +
Acknowledge lack of regret
 +
Acknowledge lack of remorse
 +
Acknowledge lack of repentance
 +
Acknowledge lack of panic
 +
Acknowledge lack of patience
 +
Acknowledge lack of passion
 +
Acknowledge lack of rejection
 +
Acknowledge lack of nervousness
 +
Acknowledge lack of nostalgia
 +
Acknowledge lack of optimism
 +
Acknowledge lack of outrage
 +
Acknowledge lack of isolation
 +
Acknowledge lack of loathing
 +
Acknowledge lack of loneliness
 +
Acknowledge lack of lust
 
Start new conversation with  
 
Start new conversation with  
 
Shout out to everybody
 
Shout out to everybody
 
Assume an identity
 
Assume an identity
 +
somebody whose name I don't know
 
Continue shouting
 
Continue shouting
 
Continue conversation with  
 
Continue conversation with  
 
View  
 
View  
 +
Acknowledge lack of doubt
 
Acknowledge lack of enthusiasm
 
Acknowledge lack of enthusiasm
 
Acknowledge lack of pessimism
 
Acknowledge lack of pessimism
 
Acknowledge lack of euphoria
 
Acknowledge lack of euphoria
somebody whose name I don't know
+
Acknowledge lack of a thrill
 
Acknowledge lack of existential crisis
 
Acknowledge lack of existential crisis
 
Acknowledge lack of defeat
 
Acknowledge lack of defeat
 
Acknowledge lack of expectancy
 
Acknowledge lack of expectancy
Acknowledge lack of doubt
+
REMOVE_MATERIAL
Acknowledge lack of regret
+
USE_TISSUE
Acknowledge lack of remorse
+
Unrecognized Material Template:
Acknowledge lack of repentance
+
USE_MATERIAL_TEMPLATE
Acknowledge lack of resentment
+
PLUS_MATERIAL
Acknowledge lack of patience
+
SELECT_MATERIAL
Acknowledge lack of passion
+
USE_MATERIAL
Acknowledge lack of rejection
+
Caste Selection Fails:
Acknowledge lack of relief
 
Acknowledge lack of nostalgia
 
Acknowledge lack of optimism
 
Acknowledge lack of outrage
 
Acknowledge lack of panic
 
Acknowledge lack of loathing
 
Acknowledge lack of loneliness
 
Acknowledge lack of lust
 
Acknowledge lack of nervousness
 
Acknowledge lack of zeal
 
Acknowledge lack of adoration
 
Acknowledge lack of affection
 
Acknowledge lack of amusement
 
Acknowledge lack of unhappiness
 
Acknowledge lack of wonder
 
Acknowledge lack of worry
 
Acknowledge lack of wrath
 
Acknowledge lack of shame
 
Acknowledge lack of sympathy
 
Acknowledge lack of tenderness
 
Acknowledge lack of uneasiness
 
Acknowledge lack of restlessness
 
Acknowledge lack of righteous indignation
 
Acknowledge lack of self-pity
 
Acknowledge lack of servility
 
PROFESSION_NAME
 
BIOME
 
STP
 
SELECT_CASTE
 
 
USE_CASTE
 
USE_CASTE
Caste Selection Fails:
+
USE_STANDARD_NEX_BODY_PALETTE
 
SELECT_ADDITIONAL_CASTE
 
SELECT_ADDITIONAL_CASTE
 +
SELECT_CASTE
 +
PROCEDURAL_CREATURE_GRAPHICS
 +
PCG_LAYERING
 
PORTRAIT
 
PORTRAIT
CASTE
 
USE_STANDARD_NEX_BODY_PALETTE
 
PCG_LAYERING
 
SELECT_TISSUE
 
 
Unrecognized Tissue Template:  
 
Unrecognized Tissue Template:  
PROCEDURAL_CREATURE_GRAPHICS
+
USE_TISSUE_TEMPLATE
 
REMOVE_TISSUE
 
REMOVE_TISSUE
 +
SELECT_TISSUE
 +
CREATURE
 +
SELECT_CREATURE
 +
Unrecognized Creature Copy (Order is important!):
 +
COPY_TAGS_FROM
 +
logs
 +
CUT_CREATURE
 +
logs/current_entry.txt
 +
SOURCE_ENID
 +
SOURCE_HFID
 +
LOG_CURRENT_ENTRY
 +
Unrecognized Creature Token:
 +
PREFSTRING
 +
EQUIPMENT_WAGON
 +
GENERATED
 +
SLAIN_SPEECH
 +
: Special attack material missing state -- set to liquid
 +
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 +
(empty tissue)
 +
Creature Tissue Material Failure:
 +
(no mat3)
 +
(no mat1)
 +
GO_TO_TAG
 +
GO_TO_END
 +
*** Error(s) finalizing the creature
 +
GO_TO_TAG could not find target, setting to end:
 +
Unrecognized Creature Variation:
 +
APPLY_CREATURE_VARIATION
 +
GO_TO_START
 +
APPLY_CURRENT_CREATURE_VARIATION
 +
VERMIN_ROTTER
 +
VERMIN_GROUNDER
 
MUNDANE
 
MUNDANE
VERMIN_ROTTER
 
CHANGE_FREQUENCY_PERC
 
FREQUENCY
 
HIVE_PRODUCT
 
 
UBIQUITOUS
 
UBIQUITOUS
VERMIN_GROUNDER
+
ARTIFICIAL_HIVEABLE
 
VERMIN_EATER
 
VERMIN_EATER
VERMIN_SOIL
+
HIVE_PRODUCT
 
VERMIN_FISH
 
VERMIN_FISH
ARTIFICIAL_HIVEABLE
+
LOOSE_CLUSTERS
 
VERMIN_SOIL_COLONY
 
VERMIN_SOIL_COLONY
DOES_NOT_EXIST
+
VERMIN_SOIL
 
FANCIFUL
 
FANCIFUL
LOOSE_CLUSTERS
+
STP
 
LARGE_ROAMING
 
LARGE_ROAMING
TISSUE
+
DOES_NOT_EXIST
REMOVE_MATERIAL
 
USE_TISSUE_TEMPLATE
 
USE_TISSUE
 
SELECT_MATERIAL
 
Unrecognized Material Template:
 
ALL
 
PLUS_MATERIAL
 
MATERIAL
 
<SWAP>
 
USE_MATERIAL_TEMPLATE
 
USE_MATERIAL
 
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 
:
 
: Special attack interaction token not recognized :
 
: Special attack material missing state -- set to liquid
 
(no mat1)
 
(empty tissue)
 
Custom tissue shape not found:
 
(no mat3)
 
GO_TO_TAG could not find target, setting to end:
 
GO_TO_TAG
 
Creature Tissue Material Failure:
 
*** Error(s) finalizing the creature
 
APPLY_CURRENT_CREATURE_VARIATION
 
Unrecognized Creature Variation:
 
GO_TO_END
 
GO_TO_START
 
Swim
 
Crawl
 
ADD_COLOR
 
Climb
 
LOCAL_CREATURE_MAT
 
Unrecognized Color Token:
 
Walk
 
Fly
 
Custom butcher object shape not found:
 
: No tissue thickness
 
: Cannot find SPECIFIC_FOOD:CREATURE token
 
: Cannot find SPECIFIC_FOOD:PLANT token
 
, layer
 
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
 
: Tissue
 
was not found, using first tissue instead
 
EVIL
 
GOOD
 
EQUIPMENT_WAGON
 
 
SAVAGE
 
SAVAGE
GLOWTILE
 
 
CREATURE_SOLDIER_TILE
 
CREATURE_SOLDIER_TILE
SOLDIER_ALTTILE
+
CREATURE_TILE
ALTTILE
+
GENERAL_BABY_NAME
 +
TRIGGERABLE_GROUP
 
GENERAL_CHILD_NAME
 
GENERAL_CHILD_NAME
GENERAL_BABY_NAME
 
CREATURE_TILE
 
GLOWCOLOR
 
POPULATION_NUMBER
 
 
UNDERGROUND_DEPTH
 
UNDERGROUND_DEPTH
TRIGGERABLE_GROUP
+
CHANGE_FREQUENCY_PERC
 
CLUSTER_NUMBER
 
CLUSTER_NUMBER
COPY_TAGS_FROM
+
POPULATION_NUMBER
CREATURE
+
TSU_NOUN
APPLY_CREATURE_VARIATION
+
TISSUE_STYLE_UNIT
Unrecognized Creature Copy (Order is important!):
+
SHEARABLE_TISSUE_LAYER
logs/current_entry.txt
+
TISSUE_LAYER_APPEARANCE_MODIFIER
--- Logging Creature
+
PLUS_BP_GROUP
SELECT_CREATURE
+
SET_BP_GROUP
CUT_CREATURE
+
PLUS_TL_GROUP
Unrecognized Creature Token:
+
SET_TL_GROUP
SOURCE_ENID
+
NUMBERED_NAME
logs
+
many babies
LOG_CURRENT_ENTRY
+
zombie
SLAIN_SPEECH
+
tredecaplets
PREFSTRING
+
duodecaplets
SOURCE_HFID
+
quindecaplets
GENERATED
+
quattuordecaplets
Color Mod Ending With (
 
 
TL_COLOR_MODIFIER
 
TL_COLOR_MODIFIER
TLCM_TIMING
+
NO_END
 
) Was Not Used
 
) Was Not Used
APP_MOD_IMPORTANCE
+
Color Mod Ending With (
 
APP_MOD_NOUN
 
APP_MOD_NOUN
NO_END
+
APP_MOD_DESC_RANGE
 
APP_MOD_RATE
 
APP_MOD_RATE
BP_APPEARANCE_MODIFIER
+
APP_MOD_IMPORTANCE
 
  BP Remove Type  
 
  BP Remove Type  
APP_MOD_DESC_RANGE
+
BP_REMOVE_TYPE
 
  BP Mod  
 
  BP Mod  
 +
Shearable Tissue
 +
BP Add Type
 
BP_ADD_TYPE
 
BP_ADD_TYPE
Was Not Used
+
Unrecognized Color Token:
BP_REMOVE_TYPE
+
: Cannot find SPECIFIC_FOOD:CREATURE token
BP Add Type
+
LOCAL_CREATURE_MAT
AMPHIBIOUS
+
: No tissue thickness
AQUATIC
+
: Tissue
MOUNT_EXOTIC
+
: Cannot find SPECIFIC_FOOD:PLANT token
MOUNT
+
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
CASTE_PROFESSION_NAME
+
: Special attack interaction token not recognized :
BABY
+
was not found, using first tissue instead
BABYNAME
+
, layer
CHILDNAME
 
POP_RATIO
 
SLAIN_CASTE_SPEECH
 
CHILD
 
FEATURE_ATTACK_GROUP
 
TLCM_IMPORTANCE
 
TLCM_NOUN
 
TLCM_GENETIC_MODEL
 
APP_MOD_GENETIC_MODEL
 
decaplets
 
 
nonuplets
 
nonuplets
duodecaplets
+
octuplets
 
undecaplets
 
undecaplets
sextuplets
 
 
quintuplets
 
quintuplets
octuplets
+
quadruplets
 
septuplets
 
septuplets
 +
sextuplets
 +
a boy
 +
triplets
 
twins
 
twins
a child
 
quadruplets
 
triplets
 
null app_mod_selection
 
 
Tile page token not recognized:  
 
Tile page token not recognized:  
a boy
+
ADD_COLOR
 
a girl
 
a girl
TISSUE_LAYER_APPEARANCE_MODIFIER
+
null app_mod_selection
TSU_NOUN
+
EBO_SHAPE
Shearable Tissue
+
BODYPART
SHEARABLE_TISSUE_LAYER
+
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
SET_TL_GROUP
+
EXTRA_BUTCHER_OBJECT
PLUS_BP_GROUP
+
ANY_HARD_STONE
TISSUE_STYLE_UNIT
+
EBO_ITEM
PLUS_TL_GROUP
+
CDI
zombie
+
Unrecognized CDI Token:
NUMBERED_NAME
+
CDI token precedes any CAN_DO_INTERACTION tag:
SET_BP_GROUP
+
Unrecognized Creature Caste Body Gloss Token:
BODY_APPEARANCE_MODIFIER
+
RETRACT_INTO_BP
quattuordecaplets
 
tredecaplets
 
many babies
 
quindecaplets
 
ATTACK_FLAG_CANLATCH
 
 
ATTACK_FLAG_BAD_MULTIATTACK
 
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_EDGE
+
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 
ATTACK_FLAG_WITH
 
ATTACK_FLAG_WITH
 +
ATTACK_FLAG_CANLATCH
 +
ATTACK_PRIORITY
 +
ATTACK_PREPARE_AND_RECOVER
 
ATTACK_VELOCITY_MODIFIER
 
ATTACK_VELOCITY_MODIFIER
MAIN
 
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 
ATTACK_PREPARE_AND_RECOVER
 
ATTACK_CONTACT_PERC
 
 
ATTACK_VERB
 
ATTACK_VERB
ATTACK_PRIORITY
+
ATTACK_SKILL
 
ATTACK_PENETRATION_PERC
 
ATTACK_PENETRATION_PERC
Attack
+
ATTACK_CONTACT_PERC
 
CHILD_TISSUE_LAYER_GROUP
 
CHILD_TISSUE_LAYER_GROUP
ATTACK_SKILL
+
CHILD_BODYPART_GROUP
 
  seems to have correct format but could not find proper BPs in any caste, so not added
 
  seems to have correct format but could not find proper BPs in any caste, so not added
NOFEAR
+
Attack
GETS_INFECTIONS_FROM_ROT
+
AQUATIC
PARALYZEIMMUNE
+
BABYNAME
NOSTUCKINS
+
AMPHIBIOUS
UNDERSWIM
+
CHILDNAME
BEACH_FREQUENCY
+
CASTE_PROFESSION_NAME
GETS_WOUND_INFECTIONS
+
SLAIN_CASTE_SPEECH
CANOPENDOORS
+
TLCM_GENETIC_MODEL
LAYS_UNUSUAL_EGGS
+
FEATURE_ATTACK_GROUP
NATURAL_SKILL
+
POP_RATIO
ITEMCORPSE_QUALITY
+
TLCM_NOUN
ITEMCORPSE
+
TLCM_TIMING
SPECIALATTACK_INJECT_EXTRACT
+
APP_MOD_GENETIC_MODEL
SPECIALATTACK_INTERACTION
+
TLCM_IMPORTANCE
NOSMELLYROT
 
SPECIALATTACK_SUCK_BLOOD
 
Unrecognized Creature Caste Body Token:
 
 
Duplicate Body Token:  
 
Duplicate Body Token:  
BODYGLOSS
 
 
Body Token Recognized But Could Not Connect:  
 
Body Token Recognized But Could Not Connect:  
REMAINS_ON_VERMIN_BITE_DEATH
+
Unrecognized Creature Caste Body Token:
 
DIE_WHEN_VERMIN_BITE
 
DIE_WHEN_VERMIN_BITE
BODY
+
COLONY_EXTERNAL
 
REMAINS_UNDETERMINED
 
REMAINS_UNDETERMINED
SUPERNATURAL
+
REMAINS_ON_VERMIN_BITE_DEATH
NATURAL_ANIMAL
 
COLONY_EXTERNAL
 
VERMIN_HATEABLE
 
VEGETATION
 
 
PEARL
 
PEARL
NATURAL
+
MOUNT_EXOTIC
 
MAGICAL
 
MAGICAL
BODYPART
+
NO_PHYS_ATT_RUST
ATTACK
+
NO_PHYS_ATT_GAIN
CHILD_BODYPART_GROUP
+
CRAZED
TISSUE_LAYER
+
OPPOSED_TO_LIFE
EBO_ITEM
+
NO_DIZZINESS
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
ODOR_STRING
EBO_SHAPE
+
EXTRAVISION
ANY_HARD_STONE
+
NO_FEVERS
CDI token precedes any CAN_DO_INTERACTION tag:
+
LOW_LIGHT_VISION
CDI
+
ODOR_LEVEL
EXTRA_BUTCHER_OBJECT
+
SMELL_TRIGGER
Unrecognized CDI Token:
+
TRANCES
RELSIZE
+
NOEMOTION
Unrecognized Creature Caste Body Gloss Token:
+
NONAUSEA
CAN_DO_INTERACTION
+
NOSTUN
RETRACT_INTO_BP
+
LISP
 
GENERAL_MATERIAL_FORCE_MULTIPLIER
 
GENERAL_MATERIAL_FORCE_MULTIPLIER
MATERIAL_FORCE_MULTIPLIER
 
STANDARD_GRAZER
 
SOUND
 
CREATURE_CLASS
 
 
ROOT_AROUND
 
ROOT_AROUND
LISP
 
PERSONALITY
 
SYNDROME_DILUTION_FACTOR
 
CARNIVORE
 
 
GOBBLE_VERMIN_CLASS
 
GOBBLE_VERMIN_CLASS
 +
BONECARN
 
GOBBLE_VERMIN_CREATURE
 
GOBBLE_VERMIN_CREATURE
CANNOT_CLIMB
+
SYNDROME_DILUTION_FACTOR
 
CANNOT_JUMP
 
CANNOT_JUMP
BONECARN
+
STANCE_CLIMBER
 
BLOODSUCKER
 
BLOODSUCKER
DIURNAL
+
CANNOT_CLIMB
ALL_ACTIVE
+
GETS_INFECTIONS_FROM_ROT
CREPUSCULAR
+
GETS_WOUND_INFECTIONS
NOCTURNAL
+
NOSTUCKINS
CAN_SPEAK
+
NOFEAR
SLOW_LEARNER
+
BEACH_FREQUENCY
EQUIPS
+
ITEMCORPSE_QUALITY
UTTERANCES
+
CANOPENDOORS
VISION_ARC
+
NATURAL_SKILL
CLUTCH_SIZE
+
NOSMELLYROT
CAN_LEARN
+
ITEMCORPSE
INTELLIGENT
+
LAYS_UNUSUAL_EGGS
PRONE_TO_RAGE
+
SPECIALATTACK_INTERACTION
GRAZER
+
ATTACK_FLAG_EDGE
EGG_SIZE
+
SPECIALATTACK_SUCK_BLOOD
LAYS_EGGS
+
SPECIALATTACK_INJECT_EXTRACT
NO_THOUGHT_CENTER_FOR_MOVEMENT
 
 
ARENA_RESTRICTED
 
ARENA_RESTRICTED
NOEMOTION
+
NOTHOUGHT
 
NO_CONNECTIONS_FOR_MOVEMENT
 
NO_CONNECTIONS_FOR_MOVEMENT
LIGAMENTS
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
 
HAS_NERVES
 
HAS_NERVES
NOTHOUGHT
+
TENDONS
 
CAVE_ADAPT
 
CAVE_ADAPT
NOEXERT
+
LIGAMENTS
 
HASSHELL
 
HASSHELL
TENDONS
+
NOMEAT
 
NOPAIN
 
NOPAIN
NOSKIN
+
NOEXERT
 
NOSKULL
 
NOSKULL
NOMEAT
+
PARALYZEIMMUNE
 
NOBONES
 
NOBONES
OPPOSED_TO_LIFE
+
NOSKIN
NO_PHYS_ATT_RUST
+
CURIOUSBEAST_ITEM
STANCE_CLIMBER
+
CURIOUSBEAST_EATER
CRAZED
+
FLEEQUICK
NO_FEVERS
+
CURIOUSBEAST_GUZZLER
NO_DIZZINESS
+
PATTERNFLIER
NO_PHYS_ATT_GAIN
+
COOKABLE_LIVE
EXTRAVISION
+
LOCKPICKER
SMELL_TRIGGER
+
AMBUSHPREDATOR
LOW_LIGHT_VISION
+
NOT_BUTCHERABLE
ODOR_STRING
+
TRAPAVOID
ODOR_LEVEL
+
MULTIPART_FULL_VISION
NOSTUN
+
MEANDERER
TRANCES
+
NOBREATHE
SENSE_CREATURE_CLASS
+
ALCOHOL_DEPENDENT
NONAUSEA
 
remains
 
 
SMALL_REMAINS
 
SMALL_REMAINS
SPECIFIC_FOOD
 
REMAINS
 
NO_WINTER
 
 
NO_AUTUMN
 
NO_AUTUMN
BENIGN
 
LARGE_PREDATOR
 
IMMOLATE
 
ADOPTS_OWNER
 
 
NO_SUMMER
 
NO_SUMMER
 +
NO_WINTER
 +
DIVE_HUNTS_VERMIN
 
NO_SPRING
 
NO_SPRING
 +
IMMOLATE
 +
AT_PEACE_WITH_WILDLIFE
 +
VERMINHUNTER
 
RETURNS_VERMIN_KILLS_TO_OWNER
 
RETURNS_VERMIN_KILLS_TO_OWNER
AT_PEACE_WITH_WILDLIFE
+
EQUIPS
DIVE_HUNTS_VERMIN
+
NOCTURNAL
HUNTS_VERMIN
+
DIURNAL
NO_UNIT_TYPE_COLOR
+
CAN_LEARN
NO_DRINK
+
CAN_SPEAK
COMMON_DOMESTIC
+
CLUTCH_SIZE
NO_SLEEP
+
EGG_SIZE
NOT_LIVING
+
INTELLIGENT
VERMIN_MICRO
+
VISION_ARC
NO_EAT
+
STANDARD_GRAZER
CANNOT_UNDEAD
+
LAYS_EGGS
IMMOBILE
+
PRONE_TO_RAGE
REMAINS_COLOR
+
NIGHT_CREATURE_NIGHTMARE
LIGHT_GEN
 
IMMOBILE_LAND
 
CASTE_NAME
 
PLANT
 
CASTE_GLOWCOLOR
 
CASTE_COLOR
 
 
NIGHT_CREATURE_BOGEYMAN
 
NIGHT_CREATURE_BOGEYMAN
NIGHT_CREATURE_HUNTER
 
MEANDERER
 
NIGHT_CREATURE_NIGHTMARE
 
 
SPREAD_EVIL_SPHERES_IF_RULER
 
SPREAD_EVIL_SPHERES_IF_RULER
UNIQUE_DEMON
+
MATUTINAL
NIGHT_CREATURE
+
CREPUSCULAR
NIGHT_CREATURE_EXPERIMENTER
 
FEATURE_BEAST
 
SEMIMEGABEAST
 
DEMON
 
TITAN
 
 
VESPERTINE
 
VESPERTINE
MATUTINAL
+
PETVALUE_DIVISOR
MEGABEAST
+
PETVALUE
POWER
+
GRAVITATE_BODY_SIZE
CURIOUSBEAST_GUZZLER
+
MAXAGE
CURIOUSBEAST_ITEM
+
LITTERSIZE
VERMINHUNTER
+
GNAWER
FLEEQUICK
+
ORIENTATION
COOKABLE_LIVE
+
NO_GENDER
MISCHIEVOUS
+
MAGMA_VISION
CURIOUSBEAST_EATER
+
MULTIPLE_LITTER_RARE
PATTERNFLIER
+
FIREIMMUNE_SUPER
TRAPAVOID
+
VIEWRANGE
LOCKPICKER
 
MISCHIEVIOUS
 
NOT_BUTCHERABLE
 
ALCOHOL_DEPENDENT
 
MULTIPART_FULL_VISION
 
AMBUSHPREDATOR
 
NOBREATHE
 
 
MODVALUE
 
MODVALUE
ATTACK_TRIGGER
 
BUILDINGDESTROYER
 
VIEWRANGE
 
SWIM
 
 
FLY
 
FLY
CLIMB
 
 
CRAWL
 
CRAWL
STEALTH_SLOWS
 
 
AGILITY
 
AGILITY
WALK
 
 
Unknown GAIT flag  
 
Unknown GAIT flag  
 +
STEALTH_SLOWS
 +
CHANGE_BODY_SIZE_PERC
 +
LAYERS_SLOW
 
NO_BUILD_UP
 
NO_BUILD_UP
GAIT
+
NO_DRINK
STRENGTH
+
NO_EAT
LAYERS_SLOW
+
NO_SLEEP
BLOOD
+
NO_UNIT_TYPE_COLOR
TEST_ALL
+
LIGHT_GEN
SECRETION
+
CANNOT_UNDEAD
PUS
+
REMAINS_COLOR
LAIR_CHARACTERISTIC
+
CASTE_GLOWCOLOR
LAIR
+
IMMOBILE_LAND
HABIT_NUM
+
SPECIFIC_FOOD
HABIT
+
CASTE_COLOR
TRADE_CAPACITY
+
CASTE_NAME
SWIMS_INNATE
 
LAIR_HUNTER_SPEECH
 
LAIR_HUNTER
 
NO_VEGETATION_PERTURB
 
DIFFICULTY
 
SWIMS_LEARNED
 
GRASSTRAMPLE
 
THICKWEB
 
 
WEBBER
 
WEBBER
MULTIPLE_LITTER_RARE
+
TRAINABLE_WAR
 
WEBIMMUNE
 
WEBIMMUNE
TRAINABLE
+
THICKWEB
 
PET_EXOTIC
 
PET_EXOTIC
TRAINABLE_WAR
 
 
TRAINABLE_HUNTING
 
TRAINABLE_HUNTING
LOCAL_POPS_CONTROLLABLE
+
TRAINABLE
 
LOCAL_POPS_PRODUCE_HEROES
 
LOCAL_POPS_PRODUCE_HEROES
PET
 
OUTSIDER_CONTROLLABLE
 
PACK_ANIMAL
 
WAGON_PULLER
 
 
STRANGE_MOODS
 
STRANGE_MOODS
FLIER
+
LOCAL_POPS_CONTROLLABLE
BODY_SIZE
+
MANNERISM_HAIR
PETVALUE_DIVISOR
+
MANNERISM_MOUTH
CHANGE_BODY_SIZE_PERC
+
MANNERISM_LIPS
GRAVITATE_BODY_SIZE
+
MANNERISM_KNUCKLES
GNAWER
+
MANNERISM_EAR
MAXAGE
+
MANNERISM_NOSE
PETVALUE
+
MANNERISM_EYES
DESCRIPTION
+
MANNERISM_HEAD
NO_GENDER
+
MANNERISM_STRETCH
MALE
+
MANNERISM_POSTURE
LITTERSIZE
+
MANNERISM_FINGERS
ORIENTATION
+
MANNERISM_EYELIDS
FIREIMMUNE
+
MANNERISM_WALK
MAGMA_VISION
+
MANNERISM_SMILE
FEMALE
+
MANNERISM_BREATH
FIREIMMUNE_SUPER
+
MANNERISM_SIT
FIXED_TEMP
 
 
HOMEOTHERM
 
HOMEOTHERM
SKILL_RUST_RATE
+
VERMIN_NOTRAP
 
SKILL_RATE
 
SKILL_RATE
VERMIN_NOROAM
 
 
FISHITEM
 
FISHITEM
VERMIN_NOTRAP
+
PENETRATEPOWER
 
VERMIN_NOFISH
 
VERMIN_NOFISH
 +
VERMIN_NOROAM
 +
MANNERISM_TONGUE
 +
MANNERISM_HANDS
 
MANNERISM_LEG
 
MANNERISM_LEG
MANNERISM_TONGUE
 
PENETRATEPOWER
 
VERMIN_BITE
 
MANNERISM_FEET
 
 
MANNERISM_NAILS
 
MANNERISM_NAILS
MANNERISM_HANDS
+
MANNERISM_CHEEK
 
MANNERISM_ARMS
 
MANNERISM_ARMS
MENT_ATT_RATES
+
MANNERISM_FEET
MENT_ATT_RANGE
+
TEST_ALL
TISSUE_LAYER_UNDER
+
HABIT_NUM
MENT_ATT_CAP_PERC
+
PUS
PHYS_ATT_RATES
+
LAIR_HUNTER_SPEECH
Attribute range greater than
+
HABIT
Attribute cap perc less than 100, set to 100
+
LAIR_CHARACTERISTIC
PHYS_ATT_CAP_PERC
+
SWIMS_INNATE
Attribute range not in increasing order, repaired
+
SWIMS_LEARNED
PHYS_ATT_RANGE
+
LAIR_HUNTER
, repaired
+
TRADE_CAPACITY
Attribute range less than
+
DIFFICULTY
SKILL_RATES
+
BUILDINGDESTROYER
SKILL_LEARN_RATE
+
GRASSTRAMPLE
SKILL_RUST_RATES
+
NO_VEGETATION_PERTURB
SKILL_LEARN_RATES
 
SPOUSE_CONVERSION_TARGET
 
 
SPOUSE_CONVERTER
 
SPOUSE_CONVERTER
MANNERISM_SMILE
+
CONVERTED_SPOUSE
 
MANNERISM_LAUGH
 
MANNERISM_LAUGH
EXTRACT
+
SPOUSE_CONVERSION_TARGET
 
CASTE_SOLDIER_ALTTILE
 
CASTE_SOLDIER_ALTTILE
CONVERTED_SPOUSE
+
CASTE_ALTTILE
 
MILKABLE
 
MILKABLE
CASTE_SOLDIER_TILE
 
 
CASTE_TILE
 
CASTE_TILE
CASTE_ALTTILE
+
EGG_MATERIAL
 
CASTE_GLOWTILE
 
CASTE_GLOWTILE
 +
CASTE_SOLDIER_TILE
 +
EXERTION
 
EXTREME_EMOTION
 
EXTREME_EMOTION
CONTINUOUS
+
THICKENS_ON_ENERGY_STORAGE
EGG_MATERIAL
+
THICKENS_ON_STRENGTH
EXERTION
+
TISSUE_MATERIAL
MANNERISM_KNUCKLES
+
missing plural string
MANNERISM_HAIR
+
TL_PAIN_RECEPTORS
MANNERISM_CHEEK
+
TL_VASCULAR
MANNERISM_LIPS
+
TISSUE_NAME
MANNERISM_HEAD
+
TL_CONNECTS
MANNERISM_EAR
+
TL_RELATIVE_THICKNESS
MANNERISM_MOUTH
+
TL_HEALING_RATE
MANNERISM_EYES
+
TL_MAJOR_ARTERIES
MANNERISM_EYELIDS
+
FLIGHT
MANNERISM_STRETCH
 
MANNERISM_NOSE
 
MANNERISM_FINGERS
 
MANNERISM_SIT
 
MANNERISM_WALK
 
MANNERISM_POSTURE
 
MANNERISM_BREATH
 
SIGHT
 
BREATHE
 
MAJOR_ARTERIES
 
CONNECTS
 
SMELL
 
 
MUSCULAR
 
MUSCULAR
FLIGHT
 
HEAR
 
FUNCTIONAL
 
 
SPLINTABLE
 
SPLINTABLE
THOUGHT
+
SETTABLE
NERVOUS
+
FUNCTIONAL
STRUCTURAL
 
 
SCARS
 
SCARS
SETTABLE
 
 
CONNECTIVE_TISSUE_ANCHOR
 
CONNECTIVE_TISSUE_ANCHOR
CV_ADD_TAG
+
STRUCTURAL
CV_NEW_TAG
+
MENT_ATT_RANGE
CV_NEW_CTAG
+
Attribute cap perc less than 100, set to 100
CV_REMOVE_TAG
+
MENT_ATT_CAP_PERC
Unrecognized Tissue Template Token:
+
MENT_ATT_RATES
TISSUE_TEMPLATE
+
Attribute range greater than
*** Error(s) finalizing the template
+
, repaired
LOCAL_PLANT_MAT
+
PHYS_ATT_CAP_PERC
TISSUE_MAT_STATE
+
PHYS_ATT_RATES
SUBORDINATE_TO_TISSUE
+
PHYS_ATT_RANGE
Tissue Template
+
SKILL_RUST_RATES
TISSUE_LEAKS
+
Attribute range less than
COSMETIC
+
Attribute range not in increasing order, repaired
INSULATION
+
SKILL_LEARN_RATE
TISSUE_SHAPE
+
SKILL_RUST_RATE
STYLEABLE
+
SKILL_LEARN_RATES
ARG5
+
SKILL_RATES
 
ARG4
 
ARG4
TL_RELATIVE_THICKNESS
+
ARG3
 
SET_LAYER_TISSUE
 
SET_LAYER_TISSUE
ARG1
+
ARG5
 
Body detail plan not found:
 
Body detail plan not found:
ARG3
+
BODY_DETAIL_PLAN
 
ARG2
 
ARG2
SELECT_TISSUE_LAYER
+
ARG1
 
Tissue layer not added because no BP found:  
 
Tissue layer not added because no BP found:  
BODY_DETAIL_PLAN
+
Unknown Body Part Position Token:
 
PLUS_TISSUE_LAYER
 
PLUS_TISSUE_LAYER
NORMAL
+
SELECT_TISSUE_LAYER
 
TISSUE_LAYER_OVER
 
TISSUE_LAYER_OVER
Unknown Body Part Position Token:
+
TISSUE_LAYER_UNDER
 
Unknown Body Group/Relation Token(s):  
 
Unknown Body Group/Relation Token(s):  
THICKENS_ON_STRENGTH
+
is gigantic with huge muscles and hanging rolls of lard
PAIN_RECEPTORS
+
is gigantic but incredibly skinny with virtually no muscles to speak of
ARTERIES
+
is huge, muscular and fat
THICKENS_ON_ENERGY_STORAGE
+
creature_layer
RELATIVE_THICKNESS
+
Null color selection at pregnancy start, creature
TISSUE_MATERIAL
+
[CREATURE:
VASCULAR
+
[OBJECT:CREATURE]
HEALING_RATE
+
Unrecognized Body Detail Plan Token:
TISSUE_NAME
+
BP_LAYERS_OVER
TL_PAIN_RECEPTORS
+
chunks
missing plural string
+
chunk
Tissue Definition
+
BP_RELSIZE
TL_MAJOR_ARTERIES
+
needs 6 tokens:
TL_CONNECTS
+
BP_LAYERS_UNDER
TL_VASCULAR
+
BP_LAYERS
TL_HEALING_RATE
 
is very large and bears great lard rolls and impressive muscles
 
 
is gigantic
 
is gigantic
is very large yet also very weak and incredibly skinny
+
is enormous yet skinny
 
is very large, fat and muscular
 
is very large, fat and muscular
is incredibly skinny yet gigantic overall
+
is very large and bears great lard rolls and impressive muscles
 
is gigantic and quite fat
 
is gigantic and quite fat
is enormous yet skinny
+
is very fat and enormous overall
 
has an enormous build but is very skinny
 
has an enormous build but is very skinny
isn't very muscular but has a gigantic build
+
is incredibly skinny yet gigantic overall
 
is enormous yet very weak
 
is enormous yet very weak
is very fat and enormous overall
+
is gigantic yet incredibly weak
 
bears untold amounts of fat over a gigantic frame
 
bears untold amounts of fat over a gigantic frame
is very muscular and just gigantic overall
+
isn't very muscular but has a gigantic build
 
is gigantic with incredible muscles
 
is gigantic with incredible muscles
is gigantic yet incredibly weak
+
is gigantic yet weak and skinny
 
is gigantic and muscular
 
is gigantic and muscular
is very large
+
is very muscular and just gigantic overall
is skinny but with a very large body overall
+
CV_NEW_TAG
is large, muscular and fat
+
*** Error(s) finalizing the template
is incredibly muscular and fat, with a large build overall
+
CV_REMOVE_TAG
is fat and has a very large body overall
+
CV_ADD_TAG
has a very large body with quite a bit of fat on it
+
LOCAL_PLANT_MAT
is very large yet quite skinny as well
+
Unrecognized Tissue Template Token:
has a very large frame but is incredibly skinny
+
SUBORDINATE_TO_TISSUE
is very large yet weak
+
TISSUE_SHAPE
is very weak despite being very large overall
+
TISSUE_LEAKS
is very large and just incredibly fat
+
TISSUE_MAT_STATE
isn't strong but is very large
+
INSULATION
is incredibly muscular and very large
+
STYLEABLE
is weak and skinny yet has a large build overall
+
COSMETIC
is very large with strong muscles
 
is very large and very muscular
 
needs 3 tokens:
 
 
BP_POSITION
 
BP_POSITION
needs 6 tokens:
+
ADD_TISSUE
 
BP_RELATION
 
BP_RELATION
ADD_MATERIAL
+
needs 3 tokens:
 
Unrecognized Creature Variation Token:  
 
Unrecognized Creature Variation Token:  
ADD_TISSUE
 
 
  needs 2 tokens:  
 
  needs 2 tokens:  
CVCT_TARGET
+
ADD_MATERIAL
 
CVCT_MASTER
 
CVCT_MASTER
CREATURE_VARIATION
+
CV_CONVERT_CTAG
 
CVCT_REPLACEMENT
 
CVCT_REPLACEMENT
CV_REMOVE_CTAG
+
CVCT_TARGET
 
CV_ADD_CTAG
 
CV_ADD_CTAG
CV_CONVERT_CTAG
+
CV_NEW_CTAG
 
CV_CONVERT_TAG
 
CV_CONVERT_TAG
is huge, muscular and fat
+
CV_REMOVE_CTAG
is gigantic with huge muscles and hanging rolls of lard
+
has a tall, narrow body that is just incredibly skinny
is gigantic yet weak and skinny
+
has a tall, thin body layered with some fat
is gigantic but incredibly skinny with virtually no muscles to speak of
+
has a tall, thin body with little fat
[OBJECT:CREATURE]
+
has a tall, thin frame with very little fat on it
creature_layer
+
is lanky with ill-defined muscles
body part
+
is lanky and weak
[CREATURE:
+
has a tall, thin frame but manages to be very fat
chunk
+
packs extraordinary obesity on to what was once a tall and thin body
Unrecognized Body Detail Plan Token:
+
is tall, thin and very muscular
Null color selection at pregnancy start, creature
+
is tall and thin with incredible muscles
chunks
+
is lanky and frail
BP_LAYERS
+
is muscular, tall and thin
BP_RELSIZE
+
is lanky, with strong muscles and some fat
BP_LAYERS_OVER
+
would be lanky were it not for the massive muscles and slabs of lard
BP_LAYERS_UNDER
+
is tall and thin, weak with few traces of fat
has a short, broad frame with almost no fat on it
+
has a tall, skinny body that is very frail
 
is short, broad and fat
 
is short, broad and fat
has a short, broad build overall but is somewhat skinny
+
has a short broad body with a lot of fat on it
 
has a short, broad body with very little fat
 
has a short, broad body with very little fat
has a short broad body with ill-defined muscles
+
has a short, broad frame with almost no fat on it
 
has a short broad body with little in the way of muscles
 
has a short broad body with little in the way of muscles
has a short broad body with a lot of fat on it
+
has a short broad body but is very frail
 
is short, broad and morbidly obese
 
is short, broad and morbidly obese
is stout and very muscular
+
has a short broad body with ill-defined muscles
 
is stout and incredibly muscular
 
is stout and incredibly muscular
has a short broad body but is very frail
+
has a short broad body but is kind of weak and skinny at the same time
 
has a stout muscular body
 
has a stout muscular body
is stout, muscular and fat
+
is stout and very muscular
 
has a short, broad body stacked thick with muscles and lard
 
has a short, broad body stacked thick with muscles and lard
has a short broad body but is kind of weak and skinny at the same time
+
is lanky
 
has a short body that is broad yet with few traces of muscle or fat
 
has a short body that is broad yet with few traces of muscle or fat
is fat with an extremely broad body
+
is stout, muscular and fat
has an extremely broad body with lots of fat on it
+
is skinny but with a very large body overall
has an extremely broad body with very little fat
+
is very large yet quite skinny as well
has an incredibly broad body with almost no fat on it
+
is incredibly muscular and fat, with a large build overall
has an extremely broad body but is weak
+
is very large
has an incredibly broad body but is very frail
+
has a very large body with quite a bit of fat on it
has an incredibly broad body hung with curtains of lard
+
is very large and just incredibly fat
is somewhat weak and has a body that is incredibly broad
+
has a very large frame but is incredibly skinny
is incredibly muscular and broad-bodied
+
is fat and has a very large body overall
has an incredibly broad body that is somewhat weak with only a little fat on it
+
is very weak despite being very large overall
is muscular with an extremely broad body
+
is very large with strong muscles
is has large muscles on a incredibly broad body
+
isn't strong but is very large
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
+
is very large yet weak
is stout
+
is weak and skinny yet has a large build overall
has an extremely broad frame with few traces of either muscle or fat
+
is very large yet also very weak and incredibly skinny
has an incredibly broad body with some muscle and fat on it
+
is very large and very muscular
is large yet skinny
+
is incredibly muscular and very large
 
is large yet very skinny
 
is large yet very skinny
would be lanky were it not for the massive muscles and slabs of lard
+
has a large body but is incredibly skinny
 
is large
 
is large
has a large body and is very fat
+
is large yet skinny
 
has a large body made larger still by mounds of fat
 
has a large body made larger still by mounds of fat
has a large body but is incredibly skinny
+
has ill-defined muscles but is large overall
 
is large and fat
 
is large and fat
is large yet frail
+
has a large body and is very fat
 
is large and muscular
 
is large and muscular
has ill-defined muscles but is large overall
+
is very muscular with a large body
 
has a large body but is quite weak
 
has a large body but is quite weak
is weak and skinny yet has a reasonably large body overall
+
is large yet frail
 
has a large body but it is very skinny and frail
 
has a large body but it is very skinny and frail
is very muscular with a large body
+
is large, muscular and fat
 
has bulky muscles on a large body
 
has bulky muscles on a large body
has a tall, thin frame with very little fat on it
+
is weak and skinny yet has a reasonably large body overall
has a tall, narrow body that is just incredibly skinny
+
is broad with little muscle
is lanky
+
is broad yet weak
has a tall, thin body with little fat
+
is broad-bodied and very fat
packs extraordinary obesity on to what was once a tall and thin body
+
has a broad body made broader still by no shortage of surrounding lard
is lanky with ill-defined muscles
+
is very muscular with a broad body
has a tall, thin body layered with some fat
+
has incredible muscles stretched over a broad body
has a tall, thin frame but manages to be very fat
+
has a broad body but it is very frail
is muscular, tall and thin
+
is broad and muscular
is tall, thin and very muscular
+
is broad-bodied, muscular and fat
is lanky and weak
+
has a broad body bearing impressive muscles and a great load of fat
is lanky and frail
+
is broad-bodied, though weak and skinny
has a tall, skinny body that is very frail
+
is frail and very skinny yet with an overall broad body
is lanky, with strong muscles and some fat
+
has a very broad frame with very little fat on it
is tall and thin with incredible muscles
+
has a very broad body but almost no fat
is tall and thin, weak with few traces of fat
+
is very broad-bodied
is long, thin and somewhat weak
+
has a very broad body with little fat
 
is long, weak and thin
 
is long, weak and thin
has a long, thin body with a lot of fat on it
+
is long and thin but very weak
 
has a long, thin frame hidden beneath copious rolls of lard
 
has a long, thin frame hidden beneath copious rolls of lard
is long and thin with strong muscles
+
is long, thin and somewhat weak
 
has a long, thin frame strapped with incredible muscles
 
has a long, thin frame strapped with incredible muscles
is long and thin but very weak
+
has a long, thin body that is somewhat weak with little fat
 
is long, thin and muscular
 
is long, thin and muscular
has a long, thin body, thickened by muscle and fat
+
is long and thin with strong muscles
 
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
 
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a long, thin body that is somewhat weak with little fat
+
has a broad body
 
has a long, thin frame, frail with very little fat
 
has a long, thin frame, frail with very little fat
has a broad body with very little fat
+
has a long, thin body, thickened by muscle and fat
 
has a broad body with almost no fat on it
 
has a broad body with almost no fat on it
has a broad body
+
is broad and fat
 
has a broad body with little fat
 
has a broad body with little fat
is very weak and extremely thin
+
has a broad body with very little fat
is extremely thin and frail
+
has an extremely broad body with lots of fat on it
has an extremely thin frame underlying a massive lardy edifice
+
has an incredibly broad body hung with curtains of lard
is extremely thin with ill-defined muscles
+
has an incredibly broad body with almost no fat on it
has an extremely thin body packed with huge muscles
+
is fat with an extremely broad body
is weak with little fat and just incredibly thin overall
+
has an incredibly broad body but is very frail
is muscular and extremely thin
+
is muscular with an extremely broad body
is very muscular and incredibly thin
+
is somewhat weak and has a body that is incredibly broad
could be incredibly thin but has massive lardy rolls and enormous muscles
+
has an extremely broad body but is weak
is long and slim
+
has an incredibly broad body that is somewhat weak with only a little fat on it
is a frail, extremely skinny thing
+
has an extremely broad frame with few traces of either muscle or fat
has managed to put some muscle and fat on an extremely thin frame
+
is has large muscles on a incredibly broad body
has a long, thin body with almost no fat on it
+
is incredibly muscular and broad-bodied
has a long, thin body with some fat on it
+
is stout
has a long, thin frame with little fat
+
has a short, broad build overall but is somewhat skinny
has a long, thin body with very little fat
+
has an incredibly broad body with some muscle and fat on it
is very broad and fat
+
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
 
has a very broad body and is incredibly fat
 
has a very broad body and is incredibly fat
has a very broad body but almost no fat
+
has a broad body that is somewhat weak
 
is fat and very broad
 
is fat and very broad
has a very broad body but it is frail
+
is very broad and fat
 
is muscular and very broad
 
is muscular and very broad
has a broad body that is somewhat weak
+
is very muscular and broad
 
has ill-defined muscles on an otherwise broad body
 
has ill-defined muscles on an otherwise broad body
has a very broad body overall but it is weak with little fat on it
+
has a very broad body but it is frail
 
has a very broad body but it is frail with very little fat on it
 
has a very broad body but it is frail with very little fat on it
is very muscular and broad
+
has a very broad, muscular, fat body
 
is incredibly muscular and has a very broad body
 
is incredibly muscular and has a very broad body
is incredibly broad-bodied
+
has a very broad body overall but it is weak with little fat on it
 
has an extremely broad body with little fat
 
has an extremely broad body with little fat
has a very broad, muscular, fat body
+
has an extremely broad body with very little fat
 
has a very broad body, with enormous lard pockets packed in with the giant muscles
 
has a very broad body, with enormous lard pockets packed in with the giant muscles
has a broad body made broader still by no shortage of surrounding lard
+
is incredibly broad-bodied
is broad with little muscle
+
is thin and very muscular
is broad and fat
+
is thin but has incredible muscles
is broad-bodied and very fat
+
is thin and frail
is broad and muscular
+
is wiry
is very muscular with a broad body
+
has a generally thin build with some muscle and fat on it
is broad yet weak
+
has a thin frame but it is loaded with muscles and great layers of fat
has a broad body but it is very frail
+
is thin, skinny and weak
is frail and very skinny yet with an overall broad body
+
is thin, frail and incredibly skinny
is broad-bodied, muscular and fat
+
has a very thin frame with very little fat
has incredible muscles stretched over a broad body
+
has a very thin body with almost no fat on it
is broad-bodied, though weak and skinny
+
is very thin
has a very broad body with little fat
+
has a very thin body with little fat
has a very broad frame with very little fat on it
+
would be very thin but bears an enormous lardy burden
has a broad body bearing impressive muscles and a great load of fat
+
is somewhat scrawny and very thin
is very broad-bodied
+
has a very thin frame with a bit of fat on it
is very muscular and extremely tall
+
has much fat on a very thin frame
 
is incredibly tall and muscular
 
is incredibly tall and muscular
is incredibly tall but has a frail body
+
is incredibly tall and a bit skinny, with ill-defined muscles
 
is muscular and incredibly tall
 
is muscular and incredibly tall
is incredibly tall with strong muscles and some fat
+
is very muscular and extremely tall
 
is incredibly tall, layered with massive muscles and hanging sacks of lard
 
is incredibly tall, layered with massive muscles and hanging sacks of lard
is incredibly tall and a bit skinny, with ill-defined muscles
+
is thin
 
is very frail with an extremely tall and skinny body
 
is very frail with an extremely tall and skinny body
has a thin body with very little fat
+
is incredibly tall with strong muscles and some fat
 
has a thin body with almost no fat on it
 
has a thin body with almost no fat on it
is thin
+
has a thin frame with some fat on it
 
has a thin body with little fat
 
has a thin body with little fat
has what was once a thin frame, now bearing enormous, thick layers of fat
+
has a thin body with very little fat
 
is thin and scrawny
 
is thin and scrawny
has a thin frame with some fat on it
+
is thin and weak
 
has a once-thin frame, now belarded
 
has a once-thin frame, now belarded
is very tall with huge muscles
+
has what was once a thin frame, now bearing enormous, thick layers of fat
is weak and skinny but very tall overall
+
is extremely thin and frail
is muscular and very tall
+
is muscular and extremely thin
is very tall and muscular
+
is extremely thin with ill-defined muscles
is very tall with huge muscles and great lardy rolls
+
is very weak and extremely thin
is incredibly tall
+
is weak with little fat and just incredibly thin overall
is very tall and skinny but also very weak
+
is a frail, extremely skinny thing
is very tall with plenty of muscle and fat
+
is very muscular and incredibly thin
is incredibly tall and skinny
+
has an extremely thin body packed with huge muscles
is fat and extremely tall
+
is long and slim
is skinny and extremely tall
+
has a long, thin frame with little fat
is very skinny and even more tall
+
has managed to put some muscle and fat on an extremely thin frame
is scrawny yet extremely tall
+
could be incredibly thin but has massive lardy rolls and enormous muscles
is incredibly tall yet weak
+
has a long, thin body with some fat on it
is very fat and extremely tall
+
has a long, thin body with a lot of fat on it
is incredibly tall and fat
+
has a long, thin body with very little fat
is very thin and weak
+
has a long, thin body with almost no fat on it
 
is muscular and very thin
 
is muscular and very thin
is somewhat scrawny and very thin
+
is very muscular and thin
 
is weak and very thin
 
is weak and very thin
is weak and has a very thin body with very little fat
+
is very thin and weak
 
has a very thin, frail body without visible traces of fat
 
has a very thin, frail body without visible traces of fat
is very muscular and thin
+
would be very thin but has opted for some muscle and fat
 
is incredibly muscular and very thin
 
is incredibly muscular and very thin
is incredibly thin
+
is weak and has a very thin body with very little fat
 
has an incredibly thin body with little fat
 
has an incredibly thin body with little fat
would be very thin but has opted for some muscle and fat
+
has an extremely thin body with very litte fat on it
 
has a very thin build buried underneath endless muscles and fat
 
has a very thin build buried underneath endless muscles and fat
has an incredibly thin frame with some fat on it
+
is incredibly thin
 
has an extremely thin frame with a lot of fat on it
 
has an extremely thin frame with a lot of fat on it
has an extremely thin body with very litte fat on it
+
has an extremely thin frame underlying a massive lardy edifice
 
has an extremely thin body with almost no fat on it
 
has an extremely thin body with almost no fat on it
is wiry
+
has an incredibly thin frame with some fat on it
is thin and very muscular
+
is extremely long with muscle and fat in equal measure
is thin and weak
+
is incredibly long with impressive muscles and great sacks of lard
is thin and frail
+
is incredibly long yet is also weak and skinny
is thin, frail and incredibly skinny
+
is frail and really skinny but also extremely long
has a generally thin build with some muscle and fat on it
+
is tall and very skinny
is thin but has incredible muscles
+
is tall and incredibly skinny
is thin, skinny and weak
+
is tall
has a very thin body with little fat
+
is tall and skinny
has a very thin frame with very little fat
+
is tall and belarded by great hanging sacks of fat
has a thin frame but it is loaded with muscles and great layers of fat
+
is tall and scrawny
is very thin
+
is tall and fat
has much fat on a very thin frame
+
is tall and very fat
would be very thin but bears an enormous lardy burden
+
is tall and muscular
has a very thin body with almost no fat on it
+
is tall and very muscular
has a very thin frame with a bit of fat on it
+
is tall but has quite ill-defined muscles
is very long, muscular and fat
+
is pretty tall but also very frail
 
is extremely muscular and lardy and also very long
 
is extremely muscular and lardy and also very long
is weak and skinny with a very long body overall
+
is incredibly long
 
has a very long body, frail and skinny
 
has a very long body, frail and skinny
is very skinny and extremely long
+
is very long, muscular and fat
 
is incredibly long and skinny
 
is incredibly long and skinny
is incredibly long
+
is fat and incredibly long
 
is skinny and incredibly long
 
is skinny and incredibly long
is incredibly long, encapsulated in massive layers of lard
+
is very skinny and extremely long
 
is somewhat weak and extremely long
 
is somewhat weak and extremely long
is fat and incredibly long
+
is weak and extremely long
 
is extremely long and very fat
 
is extremely long and very fat
is muscular and extremely long
+
is incredibly long, encapsulated in massive layers of lard
 
is very muscular and incredibly long
 
is very muscular and incredibly long
is weak and extremely long
+
is incredibly long and muscular
 
is very frail and incredibly long
 
is very frail and incredibly long
is extremely muscular, obese and long
+
is muscular and extremely long
is very long
+
is weak and skinny but very tall overall
has a frail body, long and incredibly skinny
+
is very tall and skinny but also very weak
is long, muscular and fat
+
is very tall and muscular
is very long and incredibly skinny
+
is very tall with huge muscles
is fat and very long
+
is incredibly tall
is skinny and very long
+
is skinny and extremely tall
is very long and skinny
+
is very tall with plenty of muscle and fat
is somewhat weak and very long
+
is very tall with huge muscles and great lardy rolls
is weak and very long
+
is fat and extremely tall
is very long and fat
+
is very fat and extremely tall
has a very long body that is beset by a morbid corpulence
+
is very skinny and even more tall
is very long and muscular
+
is incredibly tall and skinny
is very long and incredibly muscular
+
is incredibly tall yet weak
is very long and frail
+
is incredibly tall but has a frail body
is muscular and very long
+
is incredibly tall and fat
is tall, weak and skinny
+
is scrawny yet extremely tall
 
is tall, extremely skinny and frail
 
is tall, extremely skinny and frail
is tall and very muscular
+
is tall, muscular and fat
 
has loaded a tall body with incredible muscles
 
has loaded a tall body with incredible muscles
is very tall
+
is tall, weak and skinny
 
is skinny and very tall
 
is skinny and very tall
is tall, muscular and fat
+
is very tall and skinny
 
is very muscular, tall and obese
 
is very muscular, tall and obese
is fat and very tall
+
is very tall
 
is very tall and fat
 
is very tall and fat
is very tall and skinny
+
is very tall with a hanging apron of lard
 
is very tall and incredibly skinny
 
is very tall and incredibly skinny
is very tall yet weak
+
is fat and very tall
 
is very tall yet frail
 
is very tall yet frail
is very tall with a hanging apron of lard
+
is muscular and very tall
 
is very tall yet somewhat weak
 
is very tall yet somewhat weak
is frail and really skinny but also extremely long
+
is very tall yet weak
is extremely long with muscle and fat in equal measure
+
is very skinny and extremely short
is incredibly long and muscular
+
is incredibly short and skinny
is incredibly long yet is also weak and skinny
+
is incredibly short
is tall and skinny
+
is skinny and incredibly short
is tall and very skinny
+
is incredibly short but somehow packs in an enormous amount of fat
is incredibly long with impressive muscles and great sacks of lard
+
is extremely short with little muscle
is tall
+
is fat and incredibly short
is tall and very fat
+
is very fat and extremely short
is tall and belarded by great hanging sacks of fat
+
is muscular and extremely short
is tall and incredibly skinny
+
is very muscular and incredibly short
is tall and fat
+
is weak and extremely short
is pretty tall but also very frail
+
is incredibly short and frail
is tall and muscular
+
is extremely short, weak and thin
is tall and scrawny
+
is muscular and fat yet at the same time incredibly short
is tall but has quite ill-defined muscles
+
has put on an extreme amount of muscle, especially for one so short
is very short and skinny
+
is weak, skinny and incredibly short
 
is very short and incredibly skinny
 
is very short and incredibly skinny
is very short
+
is fat and very short
 
is skinny and very short
 
is skinny and very short
carries massive amounts of fat, especially for one so short
+
is very short and skinny
 
is somewhat weak and very short
 
is somewhat weak and very short
is fat and very short
+
is weak and really short
 
is very short and fat
 
is very short and fat
is very short with well-defined muscular
+
carries massive amounts of fat, especially for one so short
 
is very muscular and very short
 
is very muscular and very short
is weak and really short
+
packs enormous muscles on to a very short body
 
is very weak and very short
 
is very weak and very short
is very short, very weak and very skinny
+
is very short with well-defined muscular
 
is very short yet muscular and fat
 
is very short yet muscular and fat
packs enormous muscles on to a very short body
+
is very short but covered with great amounts of lard and with huge muscles
 
is weak, skinny and very short
 
is weak, skinny and very short
is short and incredibly skinny
+
is very short, very weak and very skinny
is short and fat
+
is very long
is short and skinny
+
is skinny and very long
is short and very skinny
+
is long, muscular and fat
is short and not very strong
+
is extremely muscular, obese and long
is weak and short
+
is fat and very long
is short and obese
+
is very long and fat
is short and just incredibly fat
+
is very long and skinny
is short with well-defined muscles
+
is very long and incredibly skinny
isn't tall but has incredible muscles
+
is weak and very long
is short and very weak
+
is very long and frail
is short and muscular
+
has a very long body that is beset by a morbid corpulence
isn't very tall but makes up for it with muscle and fat
+
is somewhat weak and very long
is short yet layered with equal parts of giant muscles and lardy slabs
+
is very long and incredibly muscular
is weak, short and skinny
+
is weak and skinny with a very long body overall
is short, very weak and incredibly skinny
+
is muscular and very long
is long
+
is very long and muscular
 
is long and skinny
 
is long and skinny
is muscular and fat yet at the same time incredibly short
+
is long and very skinny
 
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
 
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is fat and long
+
is long
 
is long and very fat
 
is long and very fat
is long and very skinny
+
is long and incredibly fat
 
is long and incredibly skinny
 
is long and incredibly skinny
is long but weak
+
is fat and long
 
is long with a frail body
 
is long with a frail body
is long and incredibly fat
+
is long and muscular
 
is long and scrawny
 
is long and scrawny
has an incredibly muscular, long body
+
is long but weak
 
is long, weak and skinny
 
is long, weak and skinny
is long and muscular
+
has a frail body, long and incredibly skinny
 
is very muscular with a long body
 
is very muscular with a long body
is skinny and incredibly short
+
has an incredibly muscular, long body
is very skinny and extremely short
+
is incredibly muscular if a little short
is very short but covered with great amounts of lard and with huge muscles
+
is weak, skinny and short
is incredibly short
+
is short and weak
is very fat and extremely short
+
is very muscular with a short body
is incredibly short but somehow packs in an enormous amount of fat
+
has a very short body buttressed by rolls of lard
is incredibly short and skinny
+
is very short with ill-defined muscles
is fat and incredibly short
+
is short in length but muscular and fat
is incredibly short and frail
+
is short with great muscles and copious amounts of lard
is muscular and extremely short
+
is muscular and very short
is extremely short with little muscle
+
is very short and muscular
is weak and extremely short
+
is very short and quite weak
is weak, skinny and incredibly short
+
is very short and frail
is extremely short, weak and thin
+
is very short, weak and skinny
is very muscular and incredibly short
+
is very short in length but muscular and fat as well
has put on an extreme amount of muscle, especially for one so short
+
carries great muscles on a very short body
is very fat
+
is weak and skinny and also very short
 
is corpulent
 
is corpulent
is incredibly skinny
+
is scrawny
 
is fat
 
is fat
is very weak
+
is very fat
 
is muscular
 
is muscular
is scrawny
+
is very muscular
 
is weak
 
is weak
is weak and skinny
+
is very weak
 
is very weak and incredibly skinny
 
is very weak and incredibly skinny
is very muscular
+
is muscular and fat
 
is incredibly muscular
 
is incredibly muscular
is short and very fat
+
is weak and skinny
 
is short and incredibly fat
 
is short and incredibly fat
is muscular and fat
+
is short and scrawny
 
is strapped with massive amounts of muscle and lard
 
is strapped with massive amounts of muscle and lard
packs massive amounts of fat on to a small build
+
is short and very fat
is small and scrawny
+
is short and fat
is small and fat
+
is short and obese
has a small build but is very fat
+
is short and very skinny
is small yet muscular
+
is short and incredibly skinny
is very muscular yet has a small build
+
is weak and short
is weak and small
+
is short and very weak
is very weak and small
+
is short and just incredibly fat
has a small build and is very weak and incredibly skinny
+
is short and not very strong
has a small build but is muscular and fat
+
isn't tall but has incredible muscles
has incredible muscles over a small build
+
is weak, short and skinny
has a small build and is weak and skinny
+
is short and muscular
is skinny
+
is short with well-defined muscles
is very skinny
+
is short yet layered with equal parts of giant muscles and lardy slabs
has a small build yet is strapped with massive amounts of muscle and lard
+
is very short
is average in size
+
is short, very weak and incredibly skinny
is skinny and extremely short
+
isn't very tall but makes up for it with muscle and fat
 
is very skinny and even more short
 
is very skinny and even more short
is very short in length but muscular and fat as well
+
has an incredibly short body but still manages to be very fat
 
is very short yet impressively muscular and enormously fat
 
is very short yet impressively muscular and enormously fat
is scrawny and extremely short
+
is skinny and extremely short
 
is weak as well as incredibly short
 
is weak as well as incredibly short
has an incredibly short body but still manages to be very fat
+
is as short as they come and very frail on top of that
 
is incredibly short and bears massive lardy rolls
 
is incredibly short and bears massive lardy rolls
has an extremely short body that is incredibly muscular
+
is scrawny and extremely short
 
is weak and skinny as well as incredibly short
 
is weak and skinny as well as incredibly short
is as short as they come and very frail on top of that
+
is incredibly short, skinny and frail
 
is very muscular if incredibly short
 
is very muscular if incredibly short
is as short as can be yet has great muscles and rolls of lard
+
has an extremely short body that is incredibly muscular
 
is short
 
is short
is incredibly short, skinny and frail
+
is short and skinny
 
is incredibly short, if muscular and fat
 
is incredibly short, if muscular and fat
is very muscular with a short body
+
is as short as can be yet has great muscles and rolls of lard
is incredibly muscular if a little short
+
is tiny and weak
is short and scrawny
+
is tiny and utterly weak
is short and weak
+
bears an enormous amount of fat for one so tiny
is short with great muscles and copious amounts of lard
+
is tiny with ill-defined muscles
has a very short body buttressed by rolls of lard
+
is a minuscule bundle of muscles
is weak, skinny and short
+
is tiny, skinny and weak
is short in length but muscular and fat
+
is muscular yet with a incredibly small body overall
is very short and frail
+
has an extremely small body but it is very muscular
is muscular and very short
+
is tiny yet incredibly muscular and lardy
is very short with ill-defined muscles
+
is very small
is very short and quite weak
+
is incredibly small, weak and skinny, so as to be almost nothing
is weak and skinny and also very short
+
is muscular and fat and very, very small
is very short, weak and skinny
+
is incredibly skinny and very small
is very short and muscular
+
is fat and very small
carries great muscles on a very short body
+
is skinny and very small
cut open
+
is very small and skinny
 
  have compound fractures
 
  have compound fractures
broken open
+
has a compound fracture
 
smashed open
 
smashed open
broken. 
+
cut open
 
  has been partially butchered.   
 
  has been partially butchered.   
  has a compound fracture
+
  is gelded. 
 
  fractured.   
 
  fractured.   
  is mangled beyond recognition.   
+
  broken.   
 
is tiny
 
is tiny
is gelded. 
+
is incredibly small and skinny
 
  are spilled.   
 
  are spilled.   
is tiny overall and in particular incredibly skinny
+
is mangled beyond recognition. 
 
is fat yet tiny
 
is fat yet tiny
is incredibly small and skinny
+
is tiny yet very fat
 
is very skinny with an overall minuscule build
 
is very skinny with an overall minuscule build
blistered
+
is tiny overall and in particular incredibly skinny
condensed
+
is small and scrawny
heavily swollen
+
is weak and small
completely swollen
+
has a small build but is very fat
melted
+
packs massive amounts of fat on to a small build
frost-bitten
+
is very muscular yet has a small build
frozen
+
has incredible muscles over a small build
boiled
+
is very weak and small
dripping
+
is small yet muscular
running with
+
has a small build but is muscular and fat
dented. 
+
has a small build yet is strapped with massive amounts of muscle and lard
oozing
+
has a small build and is weak and skinny
gouting
+
has a small build and is very weak and incredibly skinny
torn open
+
is very skinny
spraying
+
is incredibly skinny
gushing
+
is average in size
has a very small body bedecked with lardy rolls
+
is skinny
 
is very small with ill-defined muscles
 
is very small with ill-defined muscles
is fat and very small
+
is weak and very small
 
is very small and fat
 
is very small and fat
is very small yet very muscular
+
has a very small body bedecked with lardy rolls
 
is incredibly muscular for one so small
 
is incredibly muscular for one so small
is weak and very small
+
is weak, skinny and very small
 
is muscular and very small
 
is muscular and very small
is muscular and fat yet has a very small overall build
+
is very small yet very muscular
 
is very small yet with huge slabs of lard and muscle
 
is very small yet with huge slabs of lard and muscle
is weak, skinny and very small
+
is small
 
is very weak, skinny and small
 
is very weak, skinny and small
is very skinny with a small build
+
is muscular and fat yet has a very small overall build
 
is incredibly skinny with a small build
 
is incredibly skinny with a small build
is small
+
is small and fat
 
is skinny with a small build
 
is skinny with a small build
is tiny with ill-defined muscles
+
is very skinny with a small build
is tiny and weak
+
great-lobed
is tiny yet very fat
+
thin
bears an enormous amount of fat for one so tiny
+
high-voiced
has an extremely small body but it is very muscular
 
is a minuscule bundle of muscles
 
is tiny and utterly weak
 
is muscular yet with a incredibly small body overall
 
is muscular and fat and very, very small
 
is tiny yet incredibly muscular and lardy
 
is tiny, skinny and weak
 
is incredibly small, weak and skinny, so as to be almost nothing
 
is very small and skinny
 
is incredibly skinny and very small
 
is very small
 
is skinny and very small
 
 
deep-voiced
 
deep-voiced
dry
+
square-chinned
raspy-voiced
+
recess-chinned
high-voiced
 
 
round-chinned
 
round-chinned
square-chinned
 
greasy
 
round
 
narrow-chinned
 
 
broad-chinned
 
broad-chinned
recess-chinned
+
low-cheekboned
 
jutting-chinned
 
jutting-chinned
crowded
+
narrow-chinned
 
gapped
 
gapped
low-cheekboned
 
 
high-cheekboned
 
high-cheekboned
somewhat long
+
crowded
quite long
+
condensed
incredibly high
+
completely swollen
extremely short
+
blistered
extremely narrow
+
frost-bitten
somewhat broad
+
dented. 
extremely long
+
boiled
somewhat narrow
+
running with
very short
+
spraying
somewhat tall
+
oozing
extraordinarily broad
+
dripping
somewhat short
+
torn open
body is
+
broken open
clear-voiced
+
gushing
extremely tall
+
gouting
is gone. 
 
 
small-irised
 
small-irised
large-irised
 
protruding
 
sunken
 
 
long
 
long
narrow
 
wide-set
 
close-set
 
tall
 
 
[P]
 
[P]
broad
+
slightly swollen
short
+
very swollen
 +
heavily swollen
 
quite swollen
 
quite swollen
very swollen
+
incredibly straight
slightly swollen
+
slightly convex
swollen
+
very convex
flattened
+
very smooth
splayed out
+
slightly wrinkled
fuse-lobed
+
coiled
great-lobed
+
slightly smooth
thin
+
very thin-irised
thick
+
extremely wrinkled
hooked
+
slightly thin-irised
upturned
+
have slightly thin irises
straight
+
have thin irises
curly
+
slightly large-irised
sparse
+
very large-irised
dense
 
smooth
 
wrinkled
 
concave
 
convex
 
sharply hooked
 
 
slightly upturned
 
slightly upturned
very splayed out
+
incredibly upturned
 
slightly hooked
 
slightly hooked
very thin
+
sharply hooked
 
slightly thick
 
slightly thick
incredibly upturned
+
very thick
 
somewhat thin
 
somewhat thin
quite sparse
 
 
extremely sparse
 
extremely sparse
very thick
+
slightly dense
 
slightly sparse
 
slightly sparse
extremely dense
+
quite sparse
 
somewhat concave
 
somewhat concave
slightly dense
+
incredibly concave
 
quite dense
 
quite dense
widely-spaced
+
extremely dense
small-lobed
+
quite long
very round
+
somewhat long
tangled
+
somewhat broad
hanging-lobed
+
extraordinarily broad
have small lobes
+
somewhat narrow
nearly fuse-lobed
+
extremely narrow
free-lobed
+
somewhat tall
are free-lobed
+
somewhat short
have large hanging lobes
+
clear-voiced
have nearly fused lobes
+
raspy-voiced
are fuse-lobed
+
is gone. 
very flattened
+
body is
somewhat splayed out
+
have large irises
have great swinging lobes
+
have very large irises
slightly flattened
+
have very thin irises
 
have slightly large irises
 
have slightly large irises
have large irises
 
have thin irises
 
have very thin irises
 
bulging
 
 
slightly sunken
 
slightly sunken
have very large irises
+
deeply sunken
 
slightly protruding
 
slightly protruding
very wide-set
+
bulging
 
slightly close-set
 
slightly close-set
deeply sunken
+
incredibly close-set
 
slightly wide-set
 
slightly wide-set
extremely low
+
very wide-set
 
somewhat high
 
somewhat high
incredibly close-set
+
incredibly high
 
slightly low
 
slightly low
very convex
+
extremely low
incredibly straight
+
has very high cheekbones
incredibly concave
+
has a low voice
slightly convex
+
has low cheekbones
slightly smooth
+
has high cheekbones
very smooth
+
has a very high-pitched voice
wavy
+
has a scratchy voice
coiled
+
has a very deep voice
slightly thin-irised
+
has a high voice
thin-irised
+
has a very clear voice
slightly wrinkled
+
has a high, clear voice
extremely wrinkled
+
has a grating, raspy voice
very large-irised
+
has a clear voice
have slightly thin irises
+
has a fairly deep and raspy voice
very thin-irised
+
has a clear, deep voice
slightly large-irised
+
has a low, clear voice
has a very narrow
+
has a high squeaky voice
 
has a broad
 
has a broad
has a jutting
+
has a very broad
 
has a narrow
 
has a narrow
has a narrow, prominent
+
has a very narrow
 
has a broad, recessed
 
has a broad, recessed
has a very broad
+
has a broad, prominent
 
has a narrow, recessed
 
has a narrow, recessed
has a narrow, jutting
+
has a narrow, prominent
 
has a deeply recessed, broad
 
has a deeply recessed, broad
has a broad, prominent
+
has a massive
 
has a deeply recessed, narrow
 
has a deeply recessed, narrow
round chin
+
has a narrow, jutting
square chin
+
has very low cheekbones
has a massive
+
small-lobed
chin
+
nearly fuse-lobed
arranged in double braids
+
tangled
braided
+
widely-spaced
unkempt
+
have small lobes
tied in a pony tail
+
have nearly fused lobes
clean-shaven
+
hanging-lobed
medium-length
+
have large hanging lobes
neatly combed
+
have great swinging lobes
stubble
+
are fuse-lobed
has a very round chin
+
are free-lobed
has an angular chin
+
somewhat splayed out
very long
+
very splayed out
has a round chin
+
slightly flattened
has a recessed
+
very flattened
has a prominent
 
has a square chin
 
has a deeply recessed
 
has a high-pitched, clear voice
 
 
has a deep, guttural voice
 
has a deep, guttural voice
has a clear, deep voice
+
stripes
 
has a high-pitched, grating voice
 
has a high-pitched, grating voice
with some
+
has a high-pitched, clear voice
 
with flecks of
 
with flecks of
stripes
+
with a touch of
 
mixed with
 
mixed with
mottled
+
with some
 
striped  
 
striped  
with a touch of
+
crinkly
 
  spots
 
  spots
slit
+
mottled
 
slightly rounded
 
slightly rounded
crinkly
+
very round
 
somewhat greasy
 
somewhat greasy
has high cheekbones
+
slit
has very high cheekbones
+
big
has very low cheekbones
+
chubby
has low cheekbones
+
very small
has a high voice
+
jagged scar. 
has a very high-pitched voice
+
dent. 
has a low voice
 
has a very deep voice
 
has a clear voice
 
has a very clear voice
 
has a scratchy voice
 
has a grating, raspy voice
 
has a high squeaky voice
 
has a fairly deep and raspy voice
 
has a high, clear voice
 
has a low, clear voice
 
square-chin
 
 
low-cheekbones
 
low-cheekbones
massive-chin
+
high-cheekbones
 
round-chin
 
round-chin
scratchy-voiced
+
square-chin
 
squeaky-voiced
 
squeaky-voiced
high-cheekbones
+
grating-voiced
 
low-voiced
 
low-voiced
 +
scratchy-voiced
 +
tiny
 +
guttural-voiced
 
splayed
 
splayed
average
 
grating-voiced
 
guttural-voiced
 
scrawny
 
 
squat
 
squat
tiny
+
braided
small
+
neatly combed
NEX_BODY
+
tied in a pony tail
narrow-chin
+
arranged in double braids
jutting-chin
+
medium-length
recessed-chin
+
stubble
broad-chin
+
clean-shaven
prominent-chin
+
has an angular chin
huge
+
has a square chin
 +
has a round chin
 +
has a very round chin
 +
has a prominent
 +
has a jutting
 +
has a deeply recessed
 +
has a recessed
 
straight scar.   
 
straight scar.   
small
+
curving scar. 
 
very large  
 
very large  
 +
huge
 +
tiny
 
very short  
 
very short  
short
 
curving scar. 
 
tiny
 
massive
 
 
  a  
 
  a  
long
+
the marks of old wounds, including
 
very long  
 
very long  
bear
+
massive
 
  bears
 
  bears
the marks of old wounds, including
+
unkempt
 
  the marks of numerous old wounds, the chief among them
 
  the marks of numerous old wounds, the chief among them
lanky
+
  bear
big
+
narrow-chin
towering
+
broad-chin
stout
+
NEX_BODY
chubby
+
recessed-chin
fat
+
massive-chin
slim
+
prominent-chin
skinny
+
jutting-chin
muscular
+
APERTURE
very large
+
VERMIN_BUTCHER_ITEM
obese
 
frail
 
dent. 
 
very small
 
gigantic
 
jagged scar. 
 
[!@
 
(!@
 
P)!@
 
)!@
 
V!@
 
rE@
 
rE@
 
sE@
 
  sE@
 
rE@
 
rE@
 
sE@
 
wE@
 
wE@
 
wE@
 
vE@
 
SMALL
 
INTERNAL
 
 
EMBEDDED
 
EMBEDDED
APERTURE
+
UNDER_PRESSURE
 
TOTEMABLE
 
TOTEMABLE
VERMIN_BUTCHER_ITEM
 
 
SKELETON
 
SKELETON
UNDER_PRESSURE
 
THROAT
 
JOINT
 
 
Unrecognized Creature Bodypart CONTYPE Token:  
 
Unrecognized Creature Bodypart CONTYPE Token:  
LIMB
 
GRASP
 
STANCE
 
CON_CAT
 
 
CONTYPE
 
CONTYPE
 +
INDIVIDUAL_NAME
 
Unrecognized Creature Bodypart Token:  
 
Unrecognized Creature Bodypart Token:  
Unrecognized Creature Body Token:
+
DEFAULT_RELSIZE
 
: number capped at 32
 
: number capped at 32
INDIVIDUAL_NAME
+
PREVENTS_PARENT_COLLAPSE
CATEGORY
 
DEFAULT_RELSIZE
 
 
SOCKET
 
SOCKET
MOUTH
 
 
CONNECTOR
 
CONNECTOR
PREVENTS_PARENT_COLLAPSE
 
LEFT
 
DIGIT
 
 
GELDABLE
 
GELDABLE
RIGHT
+
Unrecognized Creature Body Token:
CIRCULATION
 
GUTS
 
HEAD
 
CON
 
UPPERBODY
 
LOWERBODY
 
p n@
 
p n@
 
` n@
 
P n@
 
n@
 
n@
 
@ n@
 
@ n@
 
0 n@
 
  n@
 
ape
 
 
WEREBEAST_ANTELOPE
 
WEREBEAST_ANTELOPE
 
antelope
 
antelope
 
WEREBEAST_ANTEATER
 
WEREBEAST_ANTEATER
 
anteater
 
anteater
capybara
+
WEREBEAST_GILA_MONSTER
WEREBEAST_BULL
+
gila monster
bull
+
WEREBEAST_GECKO
WEREBEAST_BUFFALO
+
gecko
buffalo
+
WEREBEAST_FOX
WEREBEAST_BISON
+
fox
bison
+
WEREBEAST_ELK
WEREBEAST_BEAVER
+
elk
beaver
+
WEREBEAST_ELEPHANT
WEREBEAST_BEAR
+
elephant
bear
+
WEREBEAST_DONKEY
WEREBEAST_BADGER
+
donkey
badger
+
WEREBEAST_DEER
WEREBEAST_ARMADILLO
+
deer
armadillo
+
WEREBEAST_COYOTE
WEREBEAST_APE
+
coyote
jackal
 
 
WEREBEAST_IGUANA
 
WEREBEAST_IGUANA
 
iguana
 
iguana
Line 14,465: Line 11,640:
 
goat
 
goat
 
WEREBEAST_GIRAFFE
 
WEREBEAST_GIRAFFE
marmot
+
giraffe
WEREBEAST_MAMMOTH
+
WEREBEAST_BULL
mammoth
+
bull
WEREBEAST_LORIS
+
WEREBEAST_BUFFALO
loris
+
buffalo
WEREBEAST_LLAMA
+
WEREBEAST_BISON
llama
+
bison
WEREBEAST_LIZARD
+
WEREBEAST_BEAVER
lizard
+
beaver
WEREBEAST_LEMUR
+
WEREBEAST_BEAR
lemur
+
WEREBEAST_BADGER
WEREBEAST_KOALA
+
badger
koala
+
WEREBEAST_ARMADILLO
WEREBEAST_KANGAROO
+
armadillo
kangaroo
+
WEREBEAST_APE
WEREBEAST_JACKAL
 
coyote
 
 
WEREBEAST_COATI
 
WEREBEAST_COATI
 
coati
 
coati
Line 14,497: Line 11,670:
 
camel
 
camel
 
WEREBEAST_CAPYBARA
 
WEREBEAST_CAPYBARA
giraffe
+
capybara
WEREBEAST_GILA_MONSTER
+
WEREBEAST_RAT
gila monster
+
rat
WEREBEAST_GECKO
+
WEREBEAST_RACCOON
gecko
+
raccoon
WEREBEAST_FOX
+
WEREBEAST_RABBIT
fox
+
rabbit
WEREBEAST_ELK
+
WEREBEAST_PORCUPINE
elk
+
porcupine
WEREBEAST_ELEPHANT
+
WEREBEAST_PIG
elephant
+
pig
WEREBEAST_DONKEY
+
WEREBEAST_PANTHER
donkey
+
panther
WEREBEAST_DEER
+
WEREBEAST_PANGOLIN
deer
+
pangolin
WEREBEAST_COYOTE
+
WEREBEAST_PANDA
tortoise
+
panda
 
WEREBEAST_TAPIR
 
WEREBEAST_TAPIR
 
tapir
 
tapir
Line 14,529: Line 11,702:
 
sheep
 
sheep
 
WEREBEAST_RHINOCEROS
 
WEREBEAST_RHINOCEROS
WEREBEAST_ZEBRA
+
rhinoceros
zebra
+
WEREBEAST_MAMMOTH
WEREBEAST_WOMBAT
+
mammoth
wombat
+
WEREBEAST_LORIS
WEREBEAST_WOLF
+
loris
wolf
+
WEREBEAST_LLAMA
WEREBEAST_WEASEL
+
llama
weasel
+
WEREBEAST_LIZARD
WEREBEAST_WARTHOG
+
lizard
warthog
+
WEREBEAST_LEMUR
WEREBEAST_TORTOISE
+
lemur
panda
+
WEREBEAST_KOALA
 +
koala
 +
WEREBEAST_KANGAROO
 +
kangaroo
 +
WEREBEAST_JACKAL
 +
jackal
 
WEREBEAST_OPOSSUM
 
WEREBEAST_OPOSSUM
 
opossum
 
opossum
 
WEREBEAST_MOUSE
 
WEREBEAST_MOUSE
mouse
 
 
WEREBEAST_MONKEY
 
WEREBEAST_MONKEY
 
monkey
 
monkey
Line 14,556: Line 11,733:
 
mole
 
mole
 
WEREBEAST_MARMOT
 
WEREBEAST_MARMOT
rhinoceros
+
marmot
WEREBEAST_RAT
+
cursor
rat
+
precise_phase
WEREBEAST_RACCOON
+
season_count
raccoon
+
assignbuildingjobs
WEREBEAST_RABBIT
+
assigndesjobs
rabbit
+
year
WEREBEAST_PORCUPINE
+
weathertimer
porcupine
+
cur_weather
WEREBEAST_PIG
+
cur_snow_counter
pig
+
cur_rain_counter
WEREBEAST_PANTHER
+
cur_snow
panther
+
cur_rain
WEREBEAST_PANGOLIN
+
season_timer
pangolin
+
linechar
WEREBEAST_PANDA
 
index1_15
 
 
index1_14
 
index1_14
 
index1_13
 
index1_13
Line 14,588: Line 11,763:
 
index1_1
 
index1_1
 
gametype
 
gametype
index1_31
+
gamemode
index1_30
+
WEREBEAST_ZEBRA
index1_29
+
zebra
index1_28
+
WEREBEAST_WOMBAT
index1_27
+
wombat
index1_26
+
WEREBEAST_WOLF
index1_25
+
wolf
index1_24
+
WEREBEAST_WEASEL
index1_23
+
weasel
index1_22
+
WEREBEAST_WARTHOG
index1_21
+
warthog
index1_20
+
WEREBEAST_TORTOISE
index1_19
+
tortoise
index1_18
 
index1_17
 
index1_16
 
linechar
 
 
line
 
line
 
linelim
 
linelim
scrollz
 
scrolly
 
scrollx
 
 
buildreq
 
buildreq
 
jobvalue_setter
 
jobvalue_setter
Line 14,617: Line 11,785:
 
movie_version
 
movie_version
 
min_load_version
 
min_load_version
version
 
 
gview
 
gview
gamemode
+
index1_62
point
+
index1_61
cursor
+
index1_60
precise_phase
+
index1_59
season_count
+
index1_58
assignbuildingjobs
+
index1_57
assigndesjobs
+
index1_56
year
+
index1_55
weathertimer
+
index1_54
cur_weather
+
index1_53
cur_snow_counter
+
index1_52
cur_rain_counter
+
index1_51
cur_snow
+
index1_50
cur_rain
+
index1_49
season_timer
+
index1_48
season
+
index1_47
index1_79
 
 
index1_78
 
index1_78
 
index1_77
 
index1_77
Line 14,651: Line 11,817:
 
index1_65
 
index1_65
 
index1_64
 
index1_64
index1_95
+
index1_63
index1_94
+
index1_30
index1_93
+
index1_29
index1_92
+
index1_28
index1_91
+
index1_27
index1_90
+
index1_26
index1_89
+
index1_25
index1_88
+
index1_24
index1_87
+
index1_23
index1_86
+
index1_22
index1_85
+
index1_21
index1_84
+
index1_20
index1_83
+
index1_19
index1_82
+
index1_18
index1_81
+
index1_17
index1_80
+
index1_16
index1_47
+
index1_15
 
index1_46
 
index1_46
 
index1_45
 
index1_45
Line 14,683: Line 11,849:
 
index1_33
 
index1_33
 
index1_32
 
index1_32
index1_63
+
index1_31
index1_62
+
index1_126
index1_61
+
index1_125
index1_60
+
index1_124
index1_59
+
index1_123
index1_58
+
index1_122
index1_57
+
index1_121
index1_56
+
index1_120
index1_55
+
index1_119
index1_54
+
index1_118
index1_53
+
index1_117
index1_52
+
index1_116
index1_51
+
index1_115
index1_50
+
index1_114
index1_49
+
index1_113
index1_48
+
index1_112
addingtask_sub
+
index1_111
 
addingtask
 
addingtask
 
selectingtaskobject
 
selectingtaskobject
Line 14,715: Line 11,881:
 
index1_129
 
index1_129
 
index1_128
 
index1_128
modeunit
+
index1_127
buildjob_item1
+
index1_94
buildjob_flowz
+
index1_93
buildjob_flowy
+
index1_92
buildjob_flowx
+
index1_91
buildjob_building
+
index1_90
buildjob_item
+
index1_89
buildjob_unit
+
index1_88
buildjob_selected
+
index1_87
buildjob_type
+
index1_86
buildjob_popback
+
index1_85
buildjob_give_to
+
index1_84
buildjob_mastering
+
index1_83
buildjob_assignroom
+
index1_82
buildjob_sizeroom
+
index1_81
buildjob_sizerad
+
index1_80
index1_111
+
index1_79
 
index1_110
 
index1_110
 
index1_109
 
index1_109
Line 14,747: Line 11,913:
 
index1_97
 
index1_97
 
index1_96
 
index1_96
index1_127
+
index1_95
index1_126
+
standingorder_gatherrefuse_chasm_skins
index1_125
+
standingorder_gatherrefuse_chasm_skulls
index1_124
+
standingorder_gatherrefuse_chasm_corpses
index1_123
+
standingorder_gatherrefuse_outside_vermin
index1_122
+
standingorder_gatherrefuse_outside
index1_121
+
standingorder_other
index1_120
+
standingorder_smelter
index1_119
+
standingorder_kiln
index1_118
+
standingorder_kitchen
index1_117
+
standingorder_fishery
index1_116
+
standingorder_tan
index1_115
+
standingorder_butcher
index1_114
+
standingorder_slaughter
index1_113
+
standingorder_zone_fishing
index1_112
+
standingorder_zone_drinking
index2_3
+
standingorder_collect_web
 
index2_2
 
index2_2
 
index2_1
 
index2_1
Line 14,779: Line 11,945:
 
standingorder_gatherrefuse_chasm_shell
 
standingorder_gatherrefuse_chasm_shell
 
standingorder_gatherrefuse_chasm_strand_tissue
 
standingorder_gatherrefuse_chasm_strand_tissue
game
+
standingorder_gatherrefuse_chasm_bones
world
+
buildjob_item1
plotinfo
+
buildjob_flowz
itemmade_number
+
buildjob_flowy
itemmade_subcat2
+
buildjob_flowx
itemmade_subcat1
+
buildjob_building
itemmade_subtype
+
buildjob_item
itemmade
+
buildjob_unit
index2_11
+
buildjob_selected
index2_10
+
buildjob_type
index2_9
+
buildjob_popback
index2_8
+
buildjob_give_to
index2_7
+
buildjob_mastering
index2_6
+
buildjob_assignroom
index2_5
+
buildjob_sizeroom
index2_4
+
buildjob_sizerad
standingorder_collect_web
+
addingtask_sub
 
standingorder_dyed_clothes
 
standingorder_dyed_clothes
 
standingorder_loom
 
standingorder_loom
Line 14,811: Line 11,977:
 
modeview
 
modeview
 
squadcount
 
squadcount
standingorder_gatherrefuse_chasm_bones
+
modeunit
standingorder_gatherrefuse_chasm_skins
+
next_schedule_global_id
standingorder_gatherrefuse_chasm_skulls
+
next_job_global_id
standingorder_gatherrefuse_chasm_corpses
+
next_artifact_global_id
standingorder_gatherrefuse_outside_vermin
+
next_nem_global_id
standingorder_gatherrefuse_outside
+
next_civ_global_id
standingorder_other
+
next_soul_global_id
standingorder_smelter
+
next_unit_global_id
standingorder_kiln
+
next_item_global_id
standingorder_kitchen
+
updatelightstate
standingorder_fishery
+
dung_swimmode
standingorder_tan
+
dung_chargedefendmode
standingorder_butcher
+
dung_dodgemode
standingorder_slaughter
+
dung_attackmode
standingorder_zone_fishing
+
oscrollz
standingorder_zone_drinking
+
oscrolly
next_incident_global_id
 
 
next_identity_global_id
 
next_identity_global_id
 
next_written_content_global_id
 
next_written_content_global_id
Line 14,843: Line 12,008:
 
next_machine_global_id
 
next_machine_global_id
 
next_building_global_id
 
next_building_global_id
next_divination_set_global_id
+
next_proj_global_id
next_image_set_global_id
+
plotinfo
next_belief_system_global_id
+
itemmade_number
next_occupation_global_id
+
itemmade_subcat2
next_rhythm_global_id
+
itemmade_subcat1
next_scale_global_id
+
itemmade_subtype
next_dance_form_global_id
+
itemmade
next_musical_form_global_id
+
index2_11
next_poetic_form_global_id
+
index2_10
next_agreement_global_id
+
index2_9
next_cultural_identity_global_id
+
index2_8
next_army_tracking_info_global_id
+
index2_7
next_army_controller_global_id
+
index2_6
next_army_global_id
+
index2_5
next_vehicle_global_id
+
index2_4
next_crime_global_id
+
index2_3
oscrolly
 
 
oscrollx
 
oscrollx
 
olookz
 
olookz
Line 14,875: Line 12,039:
 
mainview
 
mainview
 
gps
 
gps
next_proj_global_id
+
game
next_schedule_global_id
+
enabler
next_job_global_id
+
mt_virtual_seed_type
next_artifact_global_id
+
mt_buffer
next_nem_global_id
+
mt_virtual_buffer
next_civ_global_id
+
mt_cur_buffer
next_soul_global_id
+
mt_index
next_unit_global_id
+
start_dwarf_count
next_item_global_id
+
standingorder_mixfoods
updatelightstate
+
option_exceptions
dung_swimmode
+
DEBUG_MEGAFAST
dung_chargedefendmode
+
DEBUG_GAMELOG
dung_dodgemode
+
DEBUG_DISABLEHUMANCARAVAN
dung_attackmode
+
DEBUG_NEVERBERSERK
page
+
DEBUG_ALWAYSHAPPY
oscrollz
+
DEBUG_QUICKMODE_MINING
BEAST_SNAKE
+
DEBUG_VISIBLEAMBUSHERS
 
BEAST_AMORPHOUS_SHELL_BACK
 
BEAST_AMORPHOUS_SHELL_BACK
 
BEAST_AMORPHOUS
 
BEAST_AMORPHOUS
Line 14,907: Line 12,071:
 
buildingst_completebuild
 
buildingst_completebuild
 
job_handlerst_remove_job
 
job_handlerst_remove_job
BEAST_WORM_LONG_MANDIBLES
+
game.external_flag
BEAST_WORM_LONG
+
next_image_set_global_id
BEAST_SNAKE_ANTENNAE
+
next_belief_system_global_id
BEAST_SNAKE_TRUNK
+
next_occupation_global_id
BEAST_SNAKE_SHELL_BACK
+
next_rhythm_global_id
BEAST_SNAKE_EYE_THREE
+
next_scale_global_id
BEAST_SNAKE_EYE_TWO
+
next_dance_form_global_id
BEAST_SNAKE_EYE_ONE
+
next_musical_form_global_id
BEAST_SNAKE_WINGS_BAT_FRONT
+
next_poetic_form_global_id
BEAST_SNAKE_WINGS_BAT_BACK
+
next_agreement_global_id
BEAST_SNAKE_WINGS_FEATHERED_FRONT
+
next_cultural_identity_global_id
BEAST_SNAKE_WINGS_FEATHERED_BACK
+
next_army_tracking_info_global_id
BEAST_SNAKE_WINGS_LACY_FRONT
+
next_army_controller_global_id
BEAST_SNAKE_WINGS_LACY_BACK
+
next_army_global_id
BEAST_SNAKE_HORNS
+
next_vehicle_global_id
BEAST_SNAKE_MANDIBLES
+
next_crime_global_id
DEBUG_VISIBLEAMBUSHERS
+
next_incident_global_id
 
DEBUG_NOSLEEP
 
DEBUG_NOSLEEP
 
DEBUG_NOHUNGER
 
DEBUG_NOHUNGER
Line 14,939: Line 12,103:
 
manucomp2
 
manucomp2
 
manucomp
 
manucomp
game.external_flag
+
next_divination_set_global_id
enabler
+
BEAST_INSECT_WINGS_LACY_BACK
mt_virtual_seed_type
+
BEAST_INSECT_HORNS
mt_buffer
+
BEAST_INSECT_MANDIBLES
mt_virtual_buffer
+
BEAST_INSECT
mt_cur_buffer
+
BEAST_WORM_SHORT_ANTENNAE
mt_index
+
BEAST_WORM_SHORT_TRUNK
start_dwarf_count
+
BEAST_WORM_SHORT_SHELL_BACK
standingorder_mixfoods
+
BEAST_WORM_SHORT_EYE_THREE
option_exceptions
+
BEAST_WORM_SHORT_EYE_TWO
DEBUG_MEGAFAST
+
BEAST_WORM_SHORT_EYE_ONE
DEBUG_GAMELOG
+
BEAST_WORM_SHORT_WINGS_BAT_BACK
DEBUG_DISABLEHUMANCARAVAN
+
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
DEBUG_NEVERBERSERK
+
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
DEBUG_ALWAYSHAPPY
+
BEAST_WORM_SHORT_WINGS_LACY_FRONT
DEBUG_QUICKMODE_MINING
+
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_SPIDER_EYE_TWO
+
BEAST_WORM_SHORT_HORNS
 
BEAST_SPIDER_EYE_ONE
 
BEAST_SPIDER_EYE_ONE
 
BEAST_SPIDER_WINGS_BAT_FRONT
 
BEAST_SPIDER_WINGS_BAT_FRONT
Line 14,971: Line 12,135:
 
BEAST_INSECT_EYE_ONE
 
BEAST_INSECT_EYE_ONE
 
BEAST_INSECT_WINGS_BAT_FRONT
 
BEAST_INSECT_WINGS_BAT_FRONT
BEAST_SCORPION_EYE_THREE
+
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_SCORPION_EYE_TWO
+
BEAST_WORM_LONG
BEAST_SCORPION_EYE_ONE
+
BEAST_SNAKE_ANTENNAE
BEAST_SCORPION_WINGS_BAT_FRONT
+
BEAST_SNAKE_TRUNK
BEAST_SCORPION_WINGS_BAT_BACK
+
BEAST_SNAKE_SHELL_BACK
BEAST_SCORPION_WINGS_FEATHERED_FRONT
+
BEAST_SNAKE_EYE_THREE
BEAST_SCORPION_WINGS_FEATHERED_BACK
+
BEAST_SNAKE_EYE_TWO
BEAST_SCORPION_WINGS_LACY_FRONT
+
BEAST_SNAKE_EYE_ONE
BEAST_SCORPION_WINGS_LACY_BACK
+
BEAST_SNAKE_WINGS_BAT_FRONT
BEAST_SCORPION_HORNS
+
BEAST_SNAKE_WINGS_BAT_BACK
BEAST_SCORPION_MANDIBLES
+
BEAST_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SCORPION
+
BEAST_SNAKE_WINGS_FEATHERED_BACK
BEAST_SPIDER_ANTENNAE
+
BEAST_SNAKE_WINGS_LACY_FRONT
BEAST_SPIDER_TRUNK
+
BEAST_SNAKE_WINGS_LACY_BACK
BEAST_SPIDER_SHELL_FRONT
+
BEAST_SNAKE_HORNS
BEAST_SPIDER_EYE_THREE
+
BEAST_SNAKE_MANDIBLES
BEAST_WORM_SHORT_HORNS
+
BEAST_SNAKE
 
BEAST_WORM_SHORT_MANDIBLES
 
BEAST_WORM_SHORT_MANDIBLES
 
BEAST_WORM_SHORT
 
BEAST_WORM_SHORT
Line 15,003: Line 12,167:
 
BEAST_WORM_LONG_WINGS_LACY_BACK
 
BEAST_WORM_LONG_WINGS_LACY_BACK
 
BEAST_WORM_LONG_HORNS
 
BEAST_WORM_LONG_HORNS
BEAST_INSECT_WINGS_FEATHERED_FRONT
+
BEAST_WORM_LONG_MANDIBLES
BEAST_INSECT_WINGS_LACY_BACK
+
BEAST_HUMANOID_EYE_TWO
BEAST_INSECT_HORNS
+
BEAST_HUMANOID_EYE_ONE
BEAST_INSECT_MANDIBLES
+
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_INSECT
+
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_WORM_SHORT_ANTENNAE
+
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_WORM_SHORT_TRUNK
+
BEAST_HUMANOID_WINGS_LACY_BACK
BEAST_WORM_SHORT_SHELL_BACK
+
BEAST_HUMANOID_HORNS
BEAST_WORM_SHORT_EYE_THREE
+
BEAST_HUMANOID_MANDIBLES
BEAST_WORM_SHORT_EYE_TWO
+
BEAST_HUMANOID
BEAST_WORM_SHORT_EYE_ONE
+
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_WORM_SHORT_WINGS_BAT_BACK
+
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
+
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
+
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_WORM_SHORT_WINGS_LACY_FRONT
+
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_WORM_SHORT_WINGS_LACY_BACK
+
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_FRONT_GRASP_EYE_ONE
+
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
 
BEAST_FRONT_GRASP_WINGS_BAT_BACK
 
BEAST_FRONT_GRASP_WINGS_BAT_BACK
 
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
 
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
Line 15,035: Line 12,199:
 
BEAST_HUMANOID_TAIL_TWO
 
BEAST_HUMANOID_TAIL_TWO
 
BEAST_HUMANOID_TAIL_ONE
 
BEAST_HUMANOID_TAIL_ONE
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
+
BEAST_HUMANOID_EYE_THREE
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
+
BEAST_SCORPION_EYE_TWO
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
+
BEAST_SCORPION_EYE_ONE
BEAST_QUADRUPED_BULKY_HORNS
+
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_QUADRUPED_BULKY_MANDIBLES
+
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_QUADRUPED_BULKY_OCT
+
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_BULKY_HEX
+
BEAST_SCORPION_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_BULKY
+
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_FRONT_GRASP_ANTENNAE
+
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_FRONT_GRASP_TRUNK
+
BEAST_SCORPION_HORNS
BEAST_FRONT_GRASP_SHELL_BACK
+
BEAST_SCORPION_MANDIBLES
BEAST_FRONT_GRASP_TAIL_THREE
+
BEAST_SCORPION
BEAST_FRONT_GRASP_TAIL_TWO
+
BEAST_SPIDER_ANTENNAE
BEAST_FRONT_GRASP_TAIL_ONE
+
BEAST_SPIDER_TRUNK
BEAST_FRONT_GRASP_EYE_THREE
+
BEAST_SPIDER_SHELL_FRONT
BEAST_FRONT_GRASP_EYE_TWO
+
BEAST_SPIDER_EYE_THREE
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
+
BEAST_SPIDER_EYE_TWO
 
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
 
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
 
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
 
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
Line 15,067: Line 12,231:
 
BEAST_SCORPION_TAIL_TWO
 
BEAST_SCORPION_TAIL_TWO
 
BEAST_SCORPION_TAIL_ONE
 
BEAST_SCORPION_TAIL_ONE
BEAST_HUMANOID_EYE_THREE
+
BEAST_SCORPION_EYE_THREE
BEAST_HUMANOID_EYE_TWO
+
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_HUMANOID_EYE_ONE
+
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_HUMANOID_WINGS_BAT_BACK
+
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_HUMANOID_WINGS_FEATHERED_BACK
+
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_HUMANOID_WINGS_LACY_FRONT
+
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_HUMANOID_WINGS_LACY_BACK
+
BEAST_QUADRUPED_SLINKY_TAIL_ONE
BEAST_HUMANOID_HORNS
+
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_HUMANOID_MANDIBLES
+
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_HUMANOID
+
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_BIPEDAL_DINOSAUR_TRUNK
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
+
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
+
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_AMORPHOUS
+
BEAST_QUADRUPED_SLINKY_MANDIBLES
 
BEAST_WALRUS_ANTENNAE
 
BEAST_WALRUS_ANTENNAE
 
BEAST_WALRUS_TRUNK
 
BEAST_WALRUS_TRUNK
Line 15,099: Line 12,263:
 
BEAST_WALRUS_WINGS_LACY_BACK
 
BEAST_WALRUS_WINGS_LACY_BACK
 
BEAST_WALRUS_MANDIBLES
 
BEAST_WALRUS_MANDIBLES
BEAST_SMALL_SNAKE_ANTENNAE
+
BEAST_WALRUS
BEAST_SMALL_SNAKE_TRUNK
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_SHELL_BACK
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_EYE_THREE
+
BEAST_QUADRUPED_BULKY_HORNS
BEAST_SMALL_SNAKE_EYE_TWO
+
BEAST_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_SNAKE_EYE_ONE
+
BEAST_QUADRUPED_BULKY_OCT
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
+
BEAST_QUADRUPED_BULKY_HEX
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
+
BEAST_QUADRUPED_BULKY
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
+
BEAST_FRONT_GRASP_ANTENNAE
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
+
BEAST_FRONT_GRASP_TRUNK
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
+
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
+
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_SNAKE_HORNS
+
BEAST_FRONT_GRASP_TAIL_TWO
BEAST_SMALL_SNAKE_MANDIBLES
+
BEAST_FRONT_GRASP_TAIL_ONE
BEAST_SMALL_SNAKE
+
BEAST_FRONT_GRASP_EYE_THREE
BEAST_SMALL_AMORPHOUS_SHELL_BACK
+
BEAST_FRONT_GRASP_EYE_TWO
BEAST_QUADRUPED_SLINKY_MANDIBLES
+
BEAST_FRONT_GRASP_EYE_ONE
 
BEAST_QUADRUPED_SLINKY_OCT
 
BEAST_QUADRUPED_SLINKY_OCT
 
BEAST_QUADRUPED_SLINKY_HEX
 
BEAST_QUADRUPED_SLINKY_HEX
Line 15,131: Line 12,295:
 
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_WALRUS
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_SLINKY_ANTENNAE
+
BEAST_SMALL_INSECT_MANDIBLES
BEAST_QUADRUPED_SLINKY_TRUNK
+
BEAST_SMALL_INSECT
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
+
BEAST_SMALL_WORM_SHORT_ANTENNAE
BEAST_QUADRUPED_SLINKY_TAIL_THREE
+
BEAST_SMALL_WORM_SHORT_TRUNK
BEAST_QUADRUPED_SLINKY_TAIL_TWO
+
BEAST_SMALL_WORM_SHORT_SHELL_BACK
BEAST_QUADRUPED_SLINKY_TAIL_ONE
+
BEAST_SMALL_WORM_SHORT_EYE_THREE
BEAST_QUADRUPED_SLINKY_EYE_THREE
+
BEAST_SMALL_WORM_SHORT_EYE_TWO
BEAST_QUADRUPED_SLINKY_EYE_TWO
+
BEAST_SMALL_WORM_SHORT_EYE_ONE
BEAST_QUADRUPED_SLINKY_EYE_ONE
+
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
BEAST_SMALL_WORM_SHORT_HORNS
BEAST_QUADRUPED_SLINKY_HORNS
+
BEAST_SMALL_WORM_SHORT_MANDIBLES
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
+
BEAST_SMALL_WORM_SHORT
 
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
 
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
Line 15,163: Line 12,327:
 
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_INSECT_WINGS_LACY_BACK
 
BEAST_SMALL_INSECT_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_EYE_ONE
+
BEAST_SMALL_INSECT_HORNS
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
+
BEAST_SMALL_SNAKE_TRUNK
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
+
BEAST_SMALL_SNAKE_SHELL_BACK
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_SNAKE_EYE_THREE
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
+
BEAST_SMALL_SNAKE_EYE_TWO
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
+
BEAST_SMALL_SNAKE_EYE_ONE
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
+
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
BEAST_SMALL_SCORPION_HORNS
+
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_MANDIBLES
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SMALL_SCORPION
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
BEAST_SMALL_SPIDER_ANTENNAE
+
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
BEAST_SMALL_SPIDER_TRUNK
+
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
BEAST_SMALL_SPIDER_SHELL_FRONT
+
BEAST_SMALL_SNAKE_HORNS
BEAST_SMALL_SPIDER_EYE_THREE
+
BEAST_SMALL_SNAKE_MANDIBLES
BEAST_SMALL_SPIDER_EYE_TWO
+
BEAST_SMALL_SNAKE
BEAST_SMALL_SPIDER_EYE_ONE
+
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BEAST_SMALL_WORM_SHORT
+
BEAST_SMALL_AMORPHOUS
 
BEAST_SMALL_WORM_LONG_ANTENNAE
 
BEAST_SMALL_WORM_LONG_ANTENNAE
 
BEAST_SMALL_WORM_LONG_TRUNK
 
BEAST_SMALL_WORM_LONG_TRUNK
Line 15,195: Line 12,359:
 
BEAST_SMALL_WORM_LONG_MANDIBLES
 
BEAST_SMALL_WORM_LONG_MANDIBLES
 
BEAST_SMALL_WORM_LONG
 
BEAST_SMALL_WORM_LONG
BEAST_SMALL_INSECT_HORNS
+
BEAST_SMALL_SNAKE_ANTENNAE
BEAST_SMALL_INSECT_MANDIBLES
+
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_INSECT
+
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_SHORT_ANTENNAE
+
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_TRUNK
+
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_WORM_SHORT_SHELL_BACK
+
BEAST_SMALL_HUMANOID_HORNS
BEAST_SMALL_WORM_SHORT_EYE_THREE
+
BEAST_SMALL_HUMANOID_MANDIBLES
BEAST_SMALL_WORM_SHORT_EYE_TWO
+
BEAST_SMALL_HUMANOID
BEAST_SMALL_WORM_SHORT_EYE_ONE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_WORM_SHORT_HORNS
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SMALL_WORM_SHORT_MANDIBLES
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
Line 15,227: Line 12,391:
 
BEAST_SMALL_HUMANOID_EYE_THREE
 
BEAST_SMALL_HUMANOID_EYE_THREE
 
BEAST_SMALL_HUMANOID_EYE_TWO
 
BEAST_SMALL_HUMANOID_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
+
BEAST_SMALL_HUMANOID_EYE_ONE
BEAST_SMALL_QUADRUPED_BULKY_HORNS
+
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
+
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_BULKY_OCT
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_BULKY_HEX
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_BULKY
+
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_FRONT_GRASP_ANTENNAE
+
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
BEAST_SMALL_FRONT_GRASP_TRUNK
+
BEAST_SMALL_SCORPION_HORNS
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
+
BEAST_SMALL_SCORPION_MANDIBLES
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
+
BEAST_SMALL_SCORPION
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
+
BEAST_SMALL_SPIDER_ANTENNAE
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
+
BEAST_SMALL_SPIDER_TRUNK
BEAST_SMALL_FRONT_GRASP_EYE_THREE
+
BEAST_SMALL_SPIDER_SHELL_FRONT
BEAST_SMALL_FRONT_GRASP_EYE_TWO
+
BEAST_SMALL_SPIDER_EYE_THREE
BEAST_SMALL_FRONT_GRASP_EYE_ONE
+
BEAST_SMALL_SPIDER_EYE_TWO
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
+
BEAST_SMALL_SPIDER_EYE_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
+
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
Line 15,259: Line 12,423:
 
BEAST_SMALL_SCORPION_EYE_THREE
 
BEAST_SMALL_SCORPION_EYE_THREE
 
BEAST_SMALL_SCORPION_EYE_TWO
 
BEAST_SMALL_SCORPION_EYE_TWO
BEAST_SMALL_HUMANOID_EYE_ONE
+
BEAST_SMALL_SCORPION_EYE_ONE
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_HUMANOID_HORNS
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_HUMANOID_MANDIBLES
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
BEAST_SMALL_HUMANOID
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
+
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
+
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY_OCT
BEAST_SMALL_WALRUS_TRUNK
+
BEAST_SMALL_QUADRUPED_SLINKY_HEX
 
BEAST_SMALL_WALRUS_SHELL_BACK
 
BEAST_SMALL_WALRUS_SHELL_BACK
 
BEAST_SMALL_WALRUS_TAIL_THREE
 
BEAST_SMALL_WALRUS_TAIL_THREE
Line 15,291: Line 12,455:
 
BEAST_SMALL_WALRUS
 
BEAST_SMALL_WALRUS
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
EXPERIMENT_HUMANOID_TORSO_SCALES
+
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
EXPERIMENT_HUMANOID_TORSO_SKIN
+
BEAST_SMALL_QUADRUPED_BULKY_HORNS
EXPERIMENT_HUMANOID_TORSO_SKINLESS
+
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
EXPERIMENT_HUMANOID_EYE_THREE
+
BEAST_SMALL_QUADRUPED_BULKY_OCT
EXPERIMENT_HUMANOID_EYE_TWO
+
BEAST_SMALL_QUADRUPED_BULKY_HEX
EXPERIMENT_HUMANOID_EYE_ONE
+
BEAST_SMALL_QUADRUPED_BULKY
EXPERIMENT_HUMANOID_ANTENNAE
+
BEAST_SMALL_FRONT_GRASP_ANTENNAE
EXPERIMENT_HUMANOID_TRUNK
+
BEAST_SMALL_FRONT_GRASP_TRUNK
EXPERIMENT_HUMANOID_MANDIBLES
+
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
EXPERIMENT_HUMANOID_MOUTH
+
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
EXPERIMENT_HUMANOID_HEAD_FUR
+
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
EXPERIMENT_HUMANOID_HEAD_FEATHERS
+
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
EXPERIMENT_HUMANOID_HEAD_SCALES
+
BEAST_SMALL_FRONT_GRASP_EYE_THREE
EXPERIMENT_HUMANOID_HEAD_SKIN
+
BEAST_SMALL_FRONT_GRASP_EYE_TWO
EXPERIMENT_HUMANOID_SHADOW
+
BEAST_SMALL_FRONT_GRASP_EYE_ONE
BEAST_SMALL_WALRUS_ANTENNAE
+
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY_HEX
+
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_SLINKY
 
BEAST_SMALL_QUADRUPED_SLINKY
 
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
 
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
Line 15,323: Line 12,487:
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
+
EXPERIMENT_HUMANOID_HORN_BROAD_3
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
+
EXPERIMENT_HUMANOID_HORN_STUBBY_3
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
+
EXPERIMENT_HUMANOID_HORN_SHORT_3
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
EXPERIMENT_HUMANOID_HORN_BROAD_2
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
EXPERIMENT_HUMANOID_HORN_STUBBY_2
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
EXPERIMENT_HUMANOID_HORN_SHORT_2
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
BEAST_SMALL_QUADRUPED_SLINKY_OCT
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
+
EXPERIMENT_HUMANOID_HORN_BROAD_1
 
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
 
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
 
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
 
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
Line 15,355: Line 12,519:
 
EXPERIMENT_HUMANOID_HORN_BROAD_4
 
EXPERIMENT_HUMANOID_HORN_BROAD_4
 
EXPERIMENT_HUMANOID_HORN_STUBBY_4
 
EXPERIMENT_HUMANOID_HORN_STUBBY_4
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
+
EXPERIMENT_HUMANOID_HORN_SHORT_4
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
+
EXPERIMENT_HUMANOID_TORSO_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
+
EXPERIMENT_HUMANOID_TORSO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
+
EXPERIMENT_HUMANOID_EYE_THREE
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
+
EXPERIMENT_HUMANOID_EYE_TWO
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
+
EXPERIMENT_HUMANOID_EYE_ONE
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
+
EXPERIMENT_HUMANOID_ANTENNAE
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
+
EXPERIMENT_HUMANOID_TRUNK
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
+
EXPERIMENT_HUMANOID_MANDIBLES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
+
EXPERIMENT_HUMANOID_MOUTH
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
+
EXPERIMENT_HUMANOID_HEAD_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
+
EXPERIMENT_HUMANOID_HEAD_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
+
EXPERIMENT_HUMANOID_HEAD_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
+
EXPERIMENT_HUMANOID_HEAD_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
+
EXPERIMENT_HUMANOID_SHADOW
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
+
BEAST_SMALL_WALRUS_ANTENNAE
EXPERIMENT_HUMANOID_HORN_BROAD_1
+
BEAST_SMALL_WALRUS_TRUNK
 
EXPERIMENT_HUMANOID_HORN_STUBBY_1
 
EXPERIMENT_HUMANOID_HORN_STUBBY_1
 
EXPERIMENT_HUMANOID_HORN_SHORT_1
 
EXPERIMENT_HUMANOID_HORN_SHORT_1
Line 15,387: Line 12,551:
 
EXPERIMENT_HUMANOID_TORSO_FUR
 
EXPERIMENT_HUMANOID_TORSO_FUR
 
EXPERIMENT_HUMANOID_TORSO_FEATHERS
 
EXPERIMENT_HUMANOID_TORSO_FEATHERS
EXPERIMENT_HUMANOID_HORN_SHORT_4
+
EXPERIMENT_HUMANOID_TORSO_SCALES
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
EXPERIMENT_HUMANOID_HORN_BROAD_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
EXPERIMENT_HUMANOID_HORN_STUBBY_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
EXPERIMENT_HUMANOID_HORN_SHORT_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
EXPERIMENT_HUMANOID_HORN_BROAD_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
EXPERIMENT_HUMANOID_HORN_STUBBY_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
EXPERIMENT_HUMANOID_HORN_SHORT_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
Line 15,419: Line 12,583:
 
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
 
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
 
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
 
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
+
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
 
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
 
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
 
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
 
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
Line 15,451: Line 12,615:
 
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
 
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
 
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
 
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
+
MEDIUM_BLESSING
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
+
MINOR_CURSE
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
+
MEDIUM_CURSE
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
+
DEFEND
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
+
TORMENT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
+
NEGATIVE_SOCIAL_RESPONSE
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
+
FLEEING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
+
CLEAN_FRIEND
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
+
CLEAN_SELF
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
+
GREETING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
+
MAJOR_CURSE
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
+
OUTSIDE
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
+
NO_THICK_FOG
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
+
NO_MAGMA
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
+
NO_WATER
WEATHER_CREEPING_GAS
 
 
FIREBALL
 
FIREBALL
 
FIREJET
 
FIREJET
DRAGONFIRE
 
 
WEB_SPRAY
 
WEB_SPRAY
 
UNDIRECTED_DUST
 
UNDIRECTED_DUST
Line 15,482: Line 12,644:
 
TRAILING_VAPOR_FLOW
 
TRAILING_VAPOR_FLOW
 
TRAILING_DUST_FLOW
 
TRAILING_DUST_FLOW
Unrecognized Usage Hint Token:
+
MINOR_BLESSING
MAKE_INTRODUCTIONS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
ACCOUNTING
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
TRADE
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
MANAGE_PRODUCTION
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
MEET_WORKERS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
RECEIVE_DIPLOMATS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
LAW_ENFORCEMENT
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
LAW_MAKING
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
Unrecognized Breath Attack Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
SHARP_ROCK
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
TRAILING_ITEM_FLOW
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
UNDIRECTED_ITEM_CLOUD
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
WEATHER_FALLING_MATERIAL
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
WEATHER_CREEPING_DUST
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
WEATHER_CREEPING_VAPOR
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
NO_WATER
 
 
IN_MAGMA
 
IN_MAGMA
IN_WATER
 
Unrecognized Material State Token:
 
 
ALL_SOLID
 
ALL_SOLID
 
SOLID_PRESSED
 
SOLID_PRESSED
PRESSED
 
 
SOLID_PASTE
 
SOLID_PASTE
PASTE
 
 
SOLID_POWDER
 
SOLID_POWDER
POWDER
 
GAS
 
LIQUID
 
SOLID
 
 
Unrecognized Procedural Layer Token:  
 
Unrecognized Procedural Layer Token:  
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
MINOR_BLESSING
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
MEDIUM_BLESSING
+
MAINTAIN_ROADS
MINOR_CURSE
+
CONSTRUCTION_PERMITS
MEDIUM_CURSE
+
BUILDING_SAFETY
DEFEND
+
JUDGE
TORMENT
+
FIRE_SAFETY
NEGATIVE_SOCIAL_RESPONSE
+
FOOD_SUPPLY
FLEEING
+
MAINTAIN_SEWERS
CLEAN_FRIEND
+
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
CLEAN_SELF
+
PREPARE_LEADER_MEALS
GREETING
+
MANAGE_LEADER_HOUSEHOLD_DRINKS
MAJOR_CURSE
+
MANAGE_LEADER_HOUSEHOLD_FOOD
Unrecognized Location Hint Token:
+
MANAGE_ANIMALS
OUTSIDE
+
OVERSEE_LEADER_HOUSEHOLD
NO_THICK_FOG
+
ADVISE_LEADERS
NO_MAGMA
+
ESPIONAGE
INDEPENDENCE
+
HEALTH_MANAGEMENT
 
COOPERATION
 
COOPERATION
 
ARTWORK
 
ARTWORK
Line 15,541: Line 12,694:
 
TRUTH
 
TRUTH
 
FRIENDSHIP
 
FRIENDSHIP
FAMILY
 
 
LOYALTY
 
LOYALTY
 
LAW
 
LAW
Line 15,547: Line 12,699:
 
DELIVER_MESSAGES
 
DELIVER_MESSAGES
 
MAINTAIN_TUNNELS
 
MAINTAIN_TUNNELS
COMMERCE
+
MAINTAIN_BRIDGES
LEISURE_TIME
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
PERSEVERANCE
+
ACCOUNTING
COMPETITION
+
MANAGE_PRODUCTION
SACRIFICE
+
MEET_WORKERS
HARD_WORK
+
RECEIVE_DIPLOMATS
SKILL
+
LAW_ENFORCEMENT
MARTIAL_PROWESS
+
LAW_MAKING
CRAFTSMANSHIP
+
Unrecognized Breath Attack Token:
MERRIMENT
+
SHARP_ROCK
HARMONY
+
TRAILING_ITEM_FLOW
TRANQUILITY
+
UNDIRECTED_ITEM_CLOUD
SELF_CONTROL
+
WEATHER_FALLING_MATERIAL
INTROSPECTION
+
WEATHER_CREEPING_DUST
KNOWLEDGE
+
WEATHER_CREEPING_VAPOR
STOICISM
+
WEATHER_CREEPING_GAS
HEALTH_MANAGEMENT
 
 
BUILD_MORALE
 
BUILD_MORALE
 
SORT_AMMUNITION
 
SORT_AMMUNITION
 
EQUIPMENT_MANIFESTS
 
EQUIPMENT_MANIFESTS
 
UPGRADE_SQUAD_EQUIPMENT
 
UPGRADE_SQUAD_EQUIPMENT
MILITARY_STRATEGY
 
MILITARY_GOALS
 
 
PATROL_TERRITORY
 
PATROL_TERRITORY
 
ATTACK_ENEMIES
 
ATTACK_ENEMIES
RELIGION
 
 
TAME_EXOTICS
 
TAME_EXOTICS
 
EXECUTIONS
 
EXECUTIONS
Line 15,579: Line 12,727:
 
MAKE_TOPIC_AGREEMENTS
 
MAKE_TOPIC_AGREEMENTS
 
MAKE_PEACE_AGREEMENTS
 
MAKE_PEACE_AGREEMENTS
MAINTAIN_BRIDGES
+
MAKE_INTRODUCTIONS
MAINTAIN_ROADS
+
PERSONAL_MATTER
CONSTRUCTION_PERMITS
+
ACCEPTABLE
BUILDING_SAFETY
+
NOT_APPLICABLE
JUDGE
+
Unrecognized Ethic Action Token:
FIRE_SAFETY
+
SLAVERY
FOOD_SUPPLY
+
ASSAULT
MAINTAIN_SEWERS
+
THEFT
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
+
TRESPASSING
PREPARE_LEADER_MEALS
+
VANDALISM
MANAGE_LEADER_HOUSEHOLD_DRINKS
+
LYING
MANAGE_LEADER_HOUSEHOLD_FOOD
+
OATH_BREAKING
MANAGE_ANIMALS
+
TREASON
OVERSEE_LEADER_HOUSEHOLD
+
TORTURE_ANIMALS
ADVISE_LEADERS
+
TORTURE_FOR_FUN
ESPIONAGE
+
TORTURE_FOR_INFORMATION
BRIDGE
 
TUNNEL
 
ROAD
 
 
Unrecognized Ethic Response Token:  
 
Unrecognized Ethic Response Token:  
 
UNTHINKABLE
 
UNTHINKABLE
Line 15,611: Line 12,756:
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_GOOD_REASON
 
JUSTIFIED_IF_GOOD_REASON
BIRTH
+
JUSTIFIED_IF_NO_REPERCUSSIONS
BEAUTY
+
LEISURE_TIME
BALANCE
+
PERSEVERANCE
ART
+
COMPETITION
ANIMALS
+
SACRIFICE
AGRICULTURE
+
HARD_WORK
Unrecognized Season Token:
+
MARTIAL_PROWESS
WINTER
+
CRAFTSMANSHIP
AUTUMN
+
MERRIMENT
SUMMER
+
HARMONY
SPRING
+
TRANQUILITY
Unrecognized Religion Token:
+
SELF_CONTROL
REGIONAL_FORCE
+
INTROSPECTION
PANTHEON
+
STOICISM
Unrecognized World Construction Token:
+
INDEPENDENCE
WALL
 
TORTURE_FOR_INFORMATION
 
 
TORTURE_AS_EXAMPLE
 
TORTURE_AS_EXAMPLE
 
KILL_PLANT
 
KILL_PLANT
Line 15,641: Line 12,784:
 
Unrecognized Value Token:  
 
Unrecognized Value Token:  
 
PEACE
 
PEACE
NATURE
 
 
ROMANCE
 
ROMANCE
JUSTIFIED_IF_NO_REPERCUSSIONS
+
COMMERCE
PERSONAL_MATTER
+
FESTIVALS
ACCEPTABLE
+
FERTILITY
REQUIRED
+
FATE
NOT_APPLICABLE
+
FAME
Unrecognized Ethic Action Token:
+
DUTY
SLAVERY
+
DREAMS
ASSAULT
+
DISEASE
THEFT
+
DISCIPLINE
TRESPASSING
+
DEPRAVITY
VANDALISM
+
DEFORMITY
LYING
 
OATH_BREAKING
 
TREASON
 
TORTURE_ANIMALS
 
TORTURE_FOR_FUN
 
LAKES
 
LABOR
 
JUSTICE
 
 
JEWELS
 
JEWELS
 
JEALOUSY
 
JEALOUSY
 
INSPIRATION
 
INSPIRATION
HUNTING
 
 
HOSPITALITY
 
HOSPITALITY
HEALING
 
HAPPINESS
 
 
GENEROSITY
 
GENEROSITY
 
GAMES
 
GAMES
Line 15,675: Line 12,806:
 
FORTRESSES
 
FORTRESSES
 
FORGIVENESS
 
FORGIVENESS
MUCK
+
BEAUTY
MOON
+
BALANCE
MIST
+
AGRICULTURE
MISERY
+
REGIONAL_FORCE
MINERALS
+
PANTHEON
METALS
 
MERCY
 
MARRIAGE
 
LUST
 
LUCK
 
LOVE
 
LONGEVITY
 
LIGHTNING
 
LIGHT
 
LIES
 
LAWS
 
DEATH
 
DAY
 
DAWN
 
DARKNESS
 
 
DANCE
 
DANCE
 
CREATION
 
CREATION
CRAFTS
 
 
COURAGE
 
COURAGE
 
CONSOLATION
 
CONSOLATION
Line 15,703: Line 12,818:
 
CHILDREN
 
CHILDREN
 
CHARITY
 
CHARITY
CHAOS
 
 
CAVERNS
 
CAVERNS
 
BOUNDARIES
 
BOUNDARIES
 
BLIGHT
 
BLIGHT
FOOD
+
THRALLDOM
FISHING
+
SUN
FISH
+
SUICIDE
FIRE
+
STORMS
FESTIVALS
+
STARS
FERTILITY
+
SONG
FATE
+
SILENCE
FAME
+
SEASONS
EARTH
+
SCHOLARSHIP
DUTY
+
SALT
DUSK
+
RUMORS
DREAMS
+
RULERSHIP
DISEASE
+
REVENGE
DISCIPLINE
+
REVELRY
DEPRAVITY
 
DEFORMITY
 
WRITING
 
 
WISDOM
 
WISDOM
 
WIND
 
WIND
WEATHER
 
WEALTH
 
WATER
 
WAR
 
VOLCANOS
 
 
VICTORY
 
VICTORY
 
VALOR
 
VALOR
Line 15,739: Line 12,845:
 
TRAVELERS
 
TRAVELERS
 
TORTURE
 
TORTURE
MAKE_A_GREAT_DISCOVERY
+
THUNDER
 +
MISERY
 +
MINERALS
 +
METALS
 +
MERCY
 +
MARRIAGE
 +
LUST
 +
LUCK
 +
LOVE
 +
LONGEVITY
 +
LIGHTNING
 +
LAWS
 +
LAKES
 +
REBIRTH
 +
RAINBOWS
 +
PREGNANCY
 +
PERSUASION
 +
PAINTING
 +
OATHS
 +
NIGHTMARES
 +
MURDER
 +
MUCK
 +
PLAYER_FORTRESS
 +
Unrecognized Item Improvement Token:
 +
INSTRUMENT_PIECE
 +
ILLUSTRATION
 +
PAGES
 +
SEWN_IMAGE
 +
ITEMSPECIFIC
 +
RINGS_HANGING
 +
COVERED
 +
LIGHT_VERMIN_ALT
 +
LIGHT_VERMIN
 +
MONUMENT
 +
TREE_CITY
 +
CAVE_DETAILED
 
IMMORTALITY
 
IMMORTALITY
 
SEE_THE_GREAT_NATURAL_SITES
 
SEE_THE_GREAT_NATURAL_SITES
Line 15,755: Line 12,896:
 
VOLCANOES
 
VOLCANOES
 
YOUTH
 
YOUTH
REVELRY
 
REBIRTH
 
RAINBOWS
 
RAIN
 
PREGNANCY
 
POETRY
 
PLANTS
 
PERSUASION
 
PAINTING
 
ORDER
 
OCEANS
 
OATHS
 
NIGHTMARES
 
NIGHT
 
MUSIC
 
MURDER
 
THUNDER
 
THRALLDOM
 
SUN
 
SUICIDE
 
STORMS
 
STARS
 
SPEECH
 
SONG
 
SILENCE
 
SEASONS
 
SCHOLARSHIP
 
SALT
 
RUMORS
 
RULERSHIP
 
RIVERS
 
REVENGE
 
Unrecognized Creature Small Texture Token:
 
HIVE
 
LIGHT_SWARM_SMALL
 
LIGHT_SWARM_MEDIUM
 
LIGHT_SWARM_LARGE
 
LIGHT_VERMIN_ALT
 
LIGHT_VERMIN
 
SWARM_SMALL
 
SWARM_MEDIUM
 
SWARM_LARGE
 
VERMIN_ALT
 
VERMIN
 
Unrecognized Site Token:
 
MONUMENT
 
CITY
 
TREE_CITY
 
APPRENTICE
 
MASTER
 
IMPRISONER
 
PRISONER
 
LOVER
 
DEITY
 
SPOUSE
 
FATHER
 
MOTHER
 
Unrecognized Creature Texture Token:
 
CORPSE
 
ADVENTURER
 
GHOST
 
ANIMATED
 
TAX_ESCORT
 
LAW_ENFORCE
 
COVERED
 
 
ART_IMAGE
 
ART_IMAGE
Unrecognized Specific Item Improvement Token:
 
 
TRACTION_BENCH_CHAIN
 
TRACTION_BENCH_CHAIN
 
TRACTION_BENCH_ROPE
 
TRACTION_BENCH_ROPE
ROLLERS
 
 
HANDLE
 
HANDLE
Unrecognized Art Image Element Token:
 
 
ITEM
 
ITEM
SHAPE
 
TREE
 
Unrecognized Art Facet Token:
 
 
OWN_RACE
 
OWN_RACE
Unrecognized Goal Token:
 
 
BATHE_WORLD_IN_CHAOS
 
BATHE_WORLD_IN_CHAOS
 
ATTAIN_RANK_IN_SOCIETY
 
ATTAIN_RANK_IN_SOCIETY
CAVE_DETAILED
+
MAKE_A_GREAT_DISCOVERY
DARK_FORTRESS
+
ANIMAL_TRAINER
PLAYER_FORTRESS
+
ANIMAL_CARETAKER
Unrecognized Item Improvement Token:
+
RANGER
INSTRUMENT_PIECE
+
STONE_CARVER
ILLUSTRATION
+
STONECUTTER
PAGES
+
ENGRAVER
SEWN_IMAGE
+
STONEWORKER
CLOTH
+
WOODCUTTER
THREAD
+
WOODWORKER
ITEMSPECIFIC
+
MINER
SPECIFIC
+
FORMER_PRISONER
SPIKES
 
BANDS
 
RINGS_HANGING
 
GLAZED
 
STONECRAFTER
 
 
WAX_WORKER
 
WAX_WORKER
 
POTTER
 
POTTER
Line 15,858: Line 12,922:
 
GEM_SETTER
 
GEM_SETTER
 
GEM_CUTTER
 
GEM_CUTTER
JEWELER
 
 
METALCRAFTER
 
METALCRAFTER
 
BLACKSMITH
 
BLACKSMITH
Line 15,864: Line 12,927:
 
WEAPONSMITH
 
WEAPONSMITH
 
FURNACE_OPERATOR
 
FURNACE_OPERATOR
METALSMITH
 
 
ANIMAL_DISSECTOR
 
ANIMAL_DISSECTOR
 
TRAPPER
 
TRAPPER
SPINNER
+
IMPRISONER
SHEARER
+
LOVER
GELDER
+
DEITY
MILKER
+
FATHER
CHEESE_MAKER
+
MOTHER
FARMER
+
ADVENTURER
FISH_CLEANER
+
ANIMATED
FISH_DISSECTOR
+
TAX_ESCORT
FISHERMAN
+
LAW_ENFORCE
FISHERY_WORKER
 
STRAND_EXTRACTOR
 
GLASSMAKER
 
CLOTHIER
 
WEAVER
 
BONE_CARVER
 
LEATHERWORKER
 
FORMER_PRISONER
 
 
FORMER_SLAVE
 
FORMER_SLAVE
SLAVE
 
 
FORMER_MEMBER
 
FORMER_MEMBER
MEMBER
 
 
CRIMINAL
 
CRIMINAL
ENEMY
 
 
FORMER_MERCENARY
 
FORMER_MERCENARY
MERCENARY
 
 
Unrecognized Historical Figure Hist Fig Link Token:  
 
Unrecognized Historical Figure Hist Fig Link Token:  
 
DECEASED_SPOUSE
 
DECEASED_SPOUSE
Line 15,899: Line 12,949:
 
FORMER_MASTER
 
FORMER_MASTER
 
COMPANION
 
COMPANION
HUNTER
+
MERCHANT
ANIMAL_TRAINER
+
TRADER
ANIMAL_CARETAKER
+
SURGEON
RANGER
+
SUTURER
STONE_CARVER
+
BONE_SETTER
STONECUTTER
+
DIAGNOSER
MASON
+
PUMP_OPERATOR
ENGRAVER
+
SIEGE_OPERATOR
STONEWORKER
+
SIEGE_ENGINEER
WOODCUTTER
+
WOOD_BURNER
BOWYER
 
CARPENTER
 
WOODWORKER
 
MINER
 
Unrecognized Historical Figure Site Link Token:
 
Unrecognized Historical Figure Entity Link Token:
 
MASTER_BOWMAN
 
BOWMAN
 
 
MASTER_PIKEMAN
 
MASTER_PIKEMAN
PIKEMAN
 
 
MASTER_MACEMAN
 
MASTER_MACEMAN
MACEMAN
 
 
MASTER_SWORDSMAN
 
MASTER_SWORDSMAN
SWORDSMAN
 
 
MASTER_AXEMAN
 
MASTER_AXEMAN
AXEMAN
 
 
MASTER_WRESTLER
 
MASTER_WRESTLER
WRESTLER
 
 
MASTER_CROSSBOWMAN
 
MASTER_CROSSBOWMAN
CROSSBOWMAN
 
 
MASTER_SPEARMAN
 
MASTER_SPEARMAN
SPEARMAN
+
MASTER_HAMMERMAN
BARD
+
SHEARER
POET
+
GELDER
SNATCHER
+
MILKER
BEAST_HUNTER
+
CHEESE_MAKER
SCOUT
+
FISH_CLEANER
MONSTER_SLAYER
+
FISH_DISSECTOR
MASTER_LASHER
+
FISHERMAN
LASHER
+
FISHERY_WORKER
DRUNK
+
STRAND_EXTRACTOR
THIEF
+
GLASSMAKER
MASTER_THIEF
+
CLOTHIER
TRAINED_WAR
+
WEAVER
TRAINED_HUNTER
+
BONE_CARVER
RECRUIT
+
LEATHERWORKER
MASTER_BLOWGUNMAN
+
STONECRAFTER
BLOWGUNMAN
 
WOOD_BURNER
 
 
LYE_MAKER
 
LYE_MAKER
 
POTASH_MAKER
 
POTASH_MAKER
Line 15,957: Line 12,991:
 
BEEKEEPER
 
BEEKEEPER
 
PRESSER
 
PRESSER
DYER
 
TANNER
 
BUTCHER
 
 
MILLER
 
MILLER
 
THRESHER
 
THRESHER
 
COOK
 
COOK
MASTER_HAMMERMAN
+
SPINNER
HAMMERMAN
+
CUTWOOD
MERCHANT
+
CLEAN
TRADER
+
HAUL_ANIMALS
ADMINISTRATOR
+
HAUL_FURNITURE
SURGEON
+
HAUL_ITEM
SUTURER
+
HAUL_REFUSE
BONE_SETTER
+
HAUL_FOOD
DIAGNOSER
+
HAUL_BODY
DOCTOR
+
HAUL_WOOD
CLERK
+
HAUL_STONE
PUMP_OPERATOR
+
MESSENGER
SIEGE_OPERATOR
+
MONK
SIEGE_ENGINEER
+
PILGRIM
MECHANIC
+
PROPHET
ENGINEER
+
PEDDLER
CLEAN_FISH
 
 
GELD
 
GELD
 
MILK
 
MILK
Line 15,985: Line 13,015:
 
PROCESS_PLANT
 
PROCESS_PLANT
 
CLOTHESMAKER
 
CLOTHESMAKER
LEATHER
 
 
DISSECT_VERMIN
 
DISSECT_VERMIN
 
RECOVER_WOUNDED
 
RECOVER_WOUNDED
Line 15,995: Line 13,024:
 
DIAGNOSE
 
DIAGNOSE
 
ANIMALCARE
 
ANIMALCARE
BONE_CARVE
+
ANIMALTRAIN
STONE_CRAFT
+
POET
WAX_WORKING
+
BEAST_HUNTER
POTTERY
+
SCOUT
BOOKBINDING
+
MONSTER_SLAYER
PAPERMAKING
+
MASTER_LASHER
WOOD_CRAFT
+
DRUNK
ENCRUST_GEM
+
MASTER_THIEF
CUT_GEM
+
TRAINED_WAR
METAL_CRAFT
+
TRAINED_HUNTER
FORGE_FURNITURE
+
RECRUIT
FORGE_ARMOR
+
MASTER_BLOWGUNMAN
FORGE_WEAPON
+
MASTER_BOWMAN
SMELT
 
HUNT
 
DISSECT_FISH
 
PEDDLER
 
 
TAVERN_KEEPER
 
TAVERN_KEEPER
SCRIBE
 
PERFORMER
 
 
BOOKBINDER
 
BOOKBINDER
 
PAPERMAKER
 
PAPERMAKER
Line 16,024: Line 13,047:
 
MATHEMATICIAN
 
MATHEMATICIAN
 
PHILOSOPHER
 
PHILOSOPHER
SCHOLAR
 
SAGE
 
 
DANCER
 
DANCER
ANIMALTRAIN
+
BARD
CUTWOOD
+
MILLING
CLEAN
+
CLOTHESMAKING
HAUL_ANIMALS
+
BREWING
HAUL_FURNITURE
+
WEAVING
HAUL_ITEM
+
TRAPPING
HAUL_REFUSE
+
PROCESSFISH
HAUL_FOOD
+
MASONRY
HAUL_BODY
+
ENGRAVE_STONE
HAUL_WOOD
+
CARVE_STONE
HAUL_STONE
+
CUT_STONE
MINE
+
CARPENTRY
MESSENGER
+
WOODCUTTING
MONK
+
Unrecognized Unit Type Token:
PILGRIM
+
Unrecognized Labor Token:
PROPHET
+
BUILD_CONSTRUCTION
MACE
 
DAGGER
 
 
MISC_WEAPON
 
MISC_WEAPON
SWORD
 
AXE
 
 
BONECARVE
 
BONECARVE
 
LEATHERWORK
 
LEATHERWORK
Line 16,059: Line 13,076:
 
SHEARING
 
SHEARING
 
CHEESEMAKING
 
CHEESEMAKING
SUTURE
+
PROCESSPLANTS
SET_BONE
+
STONE_CRAFT
DRESS_WOUNDS
+
WAX_WORKING
SNEAK
+
POTTERY
MAGIC_NATURE
+
BOOKBINDING
MECHANICS
+
PAPERMAKING
THROW
+
WOOD_CRAFT
BLOWGUN
+
ENCRUST_GEM
BOW
+
CUT_GEM
WHIP
+
METAL_CRAFT
PIKE
+
FORGE_FURNITURE
ARMOR
+
FORGE_ARMOR
SHIELD
+
FORGE_WEAPON
CROSSBOW
+
SMELT
SPEAR
+
HUNT
HAMMER
+
DISSECT_FISH
BUILD_CONSTRUCTION
+
CLEAN_FISH
 
BUILD_ROAD
 
BUILD_ROAD
 
HAUL_WATER
 
HAUL_WATER
Line 16,091: Line 13,108:
 
SIEGECRAFT
 
SIEGECRAFT
 
EXTRACT_STRAND
 
EXTRACT_STRAND
PROCESSPLANTS
+
BONE_CARVE
MILLING
+
GRASP_STRIKE
CLOTHESMAKING
+
WRESTLING
BREWING
+
RANGED_COMBAT
WEAVING
+
MELEE_COMBAT
TRAPPING
+
TEACHING
PROCESSFISH
+
LEADERSHIP
MASONRY
+
COORDINATION
ENGRAVE_STONE
+
SPEAKING
CARVE_STONE
+
PROSE
CUT_STONE
+
SITUATIONAL_AWARENESS
CARPENTRY
+
CONCENTRATION
WOODCUTTING
+
KNOWLEDGE_ACQUISITION
MINING
+
TRACKING
Unrecognized Unit Type Token:
+
PACIFY
Unrecognized Labor Token:
 
GEOGRAPHY
 
 
CHEMISTRY
 
CHEMISTRY
 
ASTRONOMY
 
ASTRONOMY
Line 16,117: Line 13,132:
 
PLAY_STRINGED_INSTRUMENT
 
PLAY_STRINGED_INSTRUMENT
 
PLAY_KEYBOARD_INSTRUMENT
 
PLAY_KEYBOARD_INSTRUMENT
SING
 
 
MAKE_MUSIC
 
MAKE_MUSIC
 
CLIMBING
 
CLIMBING
Line 16,123: Line 13,137:
 
KNAPPING
 
KNAPPING
 
DODGING
 
DODGING
CORAL
+
STANCE_STRIKE
AMBER
+
SET_BONE
Unrecognized Skill Token:
+
DRESS_WOUNDS
MODSKILL10
+
SNEAK
MODSKILL09
+
MAGIC_NATURE
MODSKILL08
+
MECHANICS
MODSKILL07
 
MODSKILL06
 
MODSKILL05
 
MODSKILL04
 
MODSKILL03
 
MODSKILL02
 
MODSKILL01
 
INTRIGUE
 
FLUID_ENGINEER
 
OPTICS_ENGINEER
 
PACIFY
 
 
CONSOLE
 
CONSOLE
 
FLATTERY
 
FLATTERY
 
COMEDY
 
COMEDY
CONVERSATION
 
 
INTIMIDATION
 
INTIMIDATION
 
RECORD_KEEPING
 
RECORD_KEEPING
Line 16,150: Line 13,152:
 
JUDGING_INTENT
 
JUDGING_INTENT
 
NEGOTIATION
 
NEGOTIATION
RIDING
 
 
SWIMMING
 
SWIMMING
 
SOAP_MAKING
 
SOAP_MAKING
 
WOOD_BURNING
 
WOOD_BURNING
 
CRUTCH_WALK
 
CRUTCH_WALK
STANCE_STRIKE
+
SUTURE
GRASP_STRIKE
+
SMALLGEM
BITE
+
UNCOMMON
WRESTLING
+
FORCED
RANGED_COMBAT
+
Unrecognized Material Token:
MELEE_COMBAT
+
GET_MATERIAL_FROM_REAGENT
TEACHING
 
LEADERSHIP
 
COORDINATION
 
SPEAKING
 
READING
 
PROSE
 
SITUATIONAL_AWARENESS
 
CONCENTRATION
 
KNOWLEDGE_ACQUISITION
 
TRACKING
 
TABLE
 
 
ANIMALTRAP
 
ANIMALTRAP
BUCKET
 
BARREL
 
CAGE
 
 
WINDOW
 
WINDOW
TOOL
 
TOY
 
INSTRUMENT
 
 
GOBLET
 
GOBLET
 
FLASK
 
FLASK
CHAIN
+
HATCH_COVER
CHAIR
+
AMBER
TRACTION_BENCH
+
Unrecognized Skill Token:
BED
+
MODSKILL10
GRATE
+
MODSKILL09
CABINET
+
MODSKILL08
WEAPONRACK
+
MODSKILL07
ARMORSTAND
+
MODSKILL06
BIN
+
MODSKILL05
BAG
+
MODSKILL04
BOX
+
MODSKILL03
GLOVES
+
MODSKILL02
HELM
+
MODSKILL01
SHOES
+
INTRIGUE
WEAPON
+
FLUID_ENGINEER
MILLSTONE
+
OPTICS_ENGINEER
QUERN
+
GEOGRAPHY
BOOK
 
SLAB
 
STATUE
 
COFFIN
 
INORGANIC
 
METAL
 
STONE
 
 
GRIME
 
GRIME
 
UNKNOWN_SUBSTANCE
 
UNKNOWN_SUBSTANCE
 
FILTH_Y
 
FILTH_Y
 
FILTH_B
 
FILTH_B
VOMIT
 
MUD
 
LYE
 
 
PEARLASH
 
PEARLASH
 
ASH
 
ASH
POTASH
 
 
GLASS_CRYSTAL
 
GLASS_CRYSTAL
 
GLASS_CLEAR
 
GLASS_CLEAR
 
GLASS_GREEN
 
GLASS_GREEN
HATCH_COVER
+
CORAL
FLOODGATE
+
TRAPPARTS
DOOR
+
BALLISTAARROWHEAD
BRANCH
+
BALLISTAPARTS
WOOD
+
CATAPULTPARTS
BOULDER
 
ROUGH
 
BLOCKS
 
SMALLGEM
 
BAR
 
RARE
 
UNCOMMON
 
FORCED
 
Unrecognized Material Token:
 
GET_MATERIAL_FROM_REAGENT
 
COAL
 
MERCHANT_COMPANY
 
FESTIVAL
 
LIBRARY
 
BATTLE
 
TEMPLE
 
 
MILITARY_UNIT
 
MILITARY_UNIT
 
VESSEL
 
VESSEL
CIV
 
 
Unrecognized Item Token:  
 
Unrecognized Item Token:  
 
EGG
 
EGG
PIPE_SECTION
 
ROCK
 
 
GLOB
 
GLOB
 
COIN
 
COIN
 
LIQUID_MISC
 
LIQUID_MISC
CHEESE
+
POWDER_MISC
Dodge
+
WEAPONRACK
Jump-dodge (strike)
+
ARMORSTAND
Jump-dodge (proj)
+
BOOK
Surprised
 
Charge
 
Drop item
 
Weapon twist
 
Struck economic mineral
 
Struck mineral
 
Praise the miners
 
Found a feature
 
Era change
 
Reached peak
 
map_rejection_log.txt
 
HOSPITAL
 
CRAFT_GUILD
 
PLANT_GROWTH
 
 
SKIN_TANNED
 
SKIN_TANNED
SEEDS
 
 
FISH_RAW
 
FISH_RAW
MEAT
 
 
CORPSEPIECE
 
CORPSEPIECE
ANVIL
 
GEM
 
 
BRACELET
 
BRACELET
 
EARRING
 
EARRING
RING
 
 
CROWN
 
CROWN
 
AMMO
 
AMMO
Line 16,283: Line 13,218:
 
AMULET
 
AMULET
 
FIGURINE
 
FIGURINE
POWDER_MISC
+
(Combat) Stunned
DRINK
+
(Combat) Knocked out
TRAPCOMP
+
(Combat) Propelling blow
TRAPPARTS
+
(Combat) Attack latched
BALLISTAARROWHEAD
+
(Combat) Natural attack latched
SIEGEAMMO
+
(Combat) Attack stuck in
BALLISTAPARTS
+
(Combat) Enraged
CATAPULTPARTS
+
(Combat) Wounds
CRUTCH
+
(Combat) Strike
ORTHOPEDIC_CAST
+
(Wrestle) Part ripped away
SPLINT
+
(Wrestle) Adjust grip
QUIVER
+
(Wrestle) Strangle
BACKPACK
+
(Wrestle) Latch on
PANTS
+
(Wrestle) Struggle
TOTEM
+
(Wrestle) Release
SHEET
+
(Wrestle) Release choke
Ambush (incapacitated creature)
 
 
Ambush (uninjured creature)
 
Ambush (uninjured creature)
 
Ambush (injured creature)
 
Ambush (injured creature)
Line 16,315: Line 13,249:
 
Dig canceled (warm)
 
Dig canceled (warm)
 
(Combat) Nauseated
 
(Combat) Nauseated
Cave-in
+
(Combat) Winded
Trade diplomat
+
Jump-dodge (strike)
Liaison
+
Jump-dodge (proj)
Diplomat
+
Surprised
Gremlin unshackled something
+
Charge
Gremlin opened cage
+
Drop item
Gremlin triggered plate
+
Weapon twist
Gremlin pulled lever
+
Struck economic mineral
Animal trap robbed
+
Struck mineral
Animal trapped
+
Praise the miners
No migrants
+
Found a feature
Migrants (danger)
+
Era change
Migrant (one)
+
Reached peak
Migrants
+
map_rejection_log.txt
Noble
+
CRAFT_GUILD
Caravan
 
(Wrestle) Release choke
 
 
(Wrestle) Release lock
 
(Wrestle) Release lock
 
(Wrestle) Throw
 
(Wrestle) Throw
Line 16,345: Line 13,277:
 
(Charge) Collision
 
(Charge) Collision
 
Parry
 
Parry
Block
 
 
Counterstrike
 
Counterstrike
(Combat) Winded
+
Dodge
(Combat) Stunned
+
Caught in web
(Combat) Knocked out
+
Caught in flame
(Combat) Propelling blow
+
Fall over
(Combat) Attack latched
+
Endgame event 2
(Combat) Natural attack latched
+
Endgame event 1B
(Combat) Attack stuck in
+
Endgame event 1
(Combat) Enraged
+
Pet death
(Combat) Wounds
+
Citizen death
(Combat) Strike
+
(Adventure) Death
(Wrestle) Part ripped away
+
Job cancellation
(Wrestle) Adjust grip
+
(Adventure) Sleep interrupted
(Wrestle) Strangle
+
(Adventure) Awaken
(Wrestle) Latch on
+
Masterwork construction lost
(Wrestle) Struggle
+
Masterwork architecture lost
(Wrestle) Release
+
Masterwork made
Stand up
+
Engraving melted
 
Pull out and drop item
 
Pull out and drop item
 
Shoot web
 
Shoot web
Line 16,379: Line 13,310:
 
Slam into unit
 
Slam into unit
 
Slam into an obstacle
 
Slam into an obstacle
Interaction (target)
+
Slam into an obstacle (blow apart)
Interaction (user)
+
Trade diplomat
Transformation
+
Liaison
Found trap
+
Gremlin unshackled something
Creature stolen object
+
Gremlin opened cage
Creature sound
+
Gremlin triggered plate
Intro
+
Gremlin pulled lever
Cannot travel through site
+
Animal trap robbed
Discovered site
+
Animal trapped
Hit by ball of flames
+
No migrants
Ghost attack
+
Migrants (danger)
(Adventure) Cackling fades
+
Migrant (one)
(Adventure) Night Creature Attack
+
Migrants
(Adventure) Made item
+
Noble
Breath attack
+
Ambush (incapacitated creature)
Martial trance
 
Engraving melted
 
 
Magma defaced engraving
 
Magma defaced engraving
 
Berserk
 
Berserk
Line 16,411: Line 13,340:
 
Animal birth
 
Animal birth
 
Citizen birth
 
Citizen birth
Slam into an obstacle (blow apart)
+
Cave-in
Caught in web
+
Wild animal gave birth
Caught in flame
+
Mechanism sounds
Fall over
+
Assumed position
Endgame event 2
+
Conversation (Conflict)
Endgame event 1B
+
Gained site control
Endgame event 1
+
Strap item
Pet death
+
Draw item
Citizen death
+
Push item
(Adventure) Death
+
Reorganize possessions
Job cancellation
+
No longer overwhelmed
(Adventure) Sleep interrupted
+
Travel complaint
(Adventure) Awaken
+
Lose hold of surface
Masterwork construction lost
+
Fail to grab hold
Masterwork architecture lost
+
Attack caught
Masterwork made
+
Attack interrupted
No item to strap
+
Bandit grabs item
 
No grasp to draw
 
No grasp to draw
 
You draw
 
You draw
Line 16,443: Line 13,372:
 
Tantrum
 
Tantrum
 
Citizen lost to stress
 
Citizen lost to stress
Must unretract first
+
Citizen overwhelmed by stress
Cannot stand
+
Interaction (user)
Cannot climb
+
Transformation
Cannot chop tree
+
Found trap
No hands to pick up
+
Creature stolen object
Check date
+
Creature sound
Check temperature
+
Intro
Check weather
+
Cannot travel through site
Check smells
+
Discovered site
No item to throw
+
Hit by ball of flames
No item to pick up
+
Ghost attack
No item to drop
+
(Adventure) Cackling fades
No item to contain
+
(Adventure) Night Creature Attack
No item to eat
+
(Adventure) Made item
No item to wear
+
Breath attack
No item to remove
+
Martial trance
Bandit grabs item
+
Stand up
 
Bandit empties container
 
Bandit empties container
 
Conversation
 
Conversation
Line 16,475: Line 13,404:
 
Citizen missing
 
Citizen missing
 
Undead attack
 
Undead attack
Citizen overwhelmed by stress
+
Interaction (target)
Wild animal gave birth
+
Pet loses dead owner
Mechanism sounds
+
Merchants leaving now
Assumed position
+
Merchants leaving soon
Conversation (Conflict)
+
Wagons bypassed inaccessible site
Gained site control
+
Merchants need depot
Strap item
+
Merchants unloading
Draw item
+
Vomit blood
Push item
+
Cough blood
Reorganize possessions
+
(Combat) Gain/lose possession of item
No longer overwhelmed
+
Soldier becomes a master
Travel complaint
+
Recruit gains skill
Lose hold of surface
+
Profession change
Fail to grab hold
+
You feel hot/cold
Attack caught
+
You interact with item
Attack interrupted
+
You interact with building
Diplomat bids farewell
+
Pick up
 
Mandate ends
 
Mandate ends
 
Masterwork food
 
Masterwork food
Line 16,507: Line 13,436:
 
Unable to complete building
 
Unable to complete building
 
Vermin bite
 
Vermin bite
Tantrum (possessed by ghost)
+
Pet adopts owner
Party organized
+
Cannot stand
Citizen becomes civilian
+
Cannot climb
Citizen becomes soldier
+
Cannot chop tree
Somebody grows up
+
No hands to pick up
Local resident creature named
+
Check date
New mandate
+
Check temperature
New demand
+
Check weather
Demand forgotten
+
Check smells
No fish to catch
+
No item to throw
Job overwritten
+
No item to pick up
Work order completed
+
No item to drop
Machine link suspended
+
No item to contain
Construction suspended
+
No item to eat
Site located
+
No item to wear
Election
+
No item to remove
Pick up
+
No item to strap
 
Drop
 
Drop
 
Failed to eat/drink
 
Failed to eat/drink
Line 16,539: Line 13,468:
 
Cannot make campfire
 
Cannot make campfire
 
Cannot rest
 
Cannot rest
Pet adopts owner
+
Must unretract first
Pet loses dead owner
+
Rumor spread by citizen
Merchants leaving now
+
You cannot construct here
Merchants leaving soon
+
Tree chopped
Wagons bypassed inaccessible site
+
Petition ignored
Merchants need depot
+
New apprenticeship
Merchants unloading
+
Composition failed
Vomit blood
+
Composition complete
Cough blood
+
Cursed by deity
(Combat) Gain/lose possession of item
+
Building destroyed/toppled
Soldier becomes a master
+
Performance quality
Recruit gains skill
+
Learned art form
Profession change
+
Learned written content
You feel hot/cold
+
Activity end
You interact with item
+
Activity section change
You interact with building
+
Activity ongoing
You failed to mount
+
Begin activity
 
You cannot mount
 
You cannot mount
 
Mount
 
Mount
Line 16,571: Line 13,500:
 
Returning soldiers bring rumor(s)
 
Returning soldiers bring rumor(s)
 
Visitor shared rumor(s)
 
Visitor shared rumor(s)
Unrecognized Coal Token:
+
Thief (villain)
Unrecognized Inorganic Token:
+
Party organized
NO_MATGLOSS
+
Citizen becomes civilian
USE_LAVA_STONE
+
Citizen becomes soldier
CHARCOAL
+
Somebody grows up
COKE
+
Local resident creature named
No food
+
New mandate
Mountainhome achieved
+
New demand
Satisfied monarch
+
Demand forgotten
Monarch arrived early
+
No fish to catch
Monarch arrived
+
Job overwritten
First caravan
+
Work order completed
Embark
+
Machine link suspended
Diplomat left unhappy
+
Construction suspended
You failed to dismount
+
Site located
Dismount
+
Election
Begin activity
+
Diplomat bids farewell
 
You cannot perform
 
You cannot perform
 
Your order delivered
 
Your order delivered
Line 16,603: Line 13,532:
 
Masterwork improvement
 
Masterwork improvement
 
Building toppled by ghost
 
Building toppled by ghost
Thief (villain)
+
Tantrum (possessed by ghost)
Rumor spread by citizen
+
Other Recipes
You cannot construct here
+
Meat/Fish Recipes
Tree chopped
+
Garden Vegetables
Petition ignored
+
Fruit and Nuts
New apprenticeship
+
Eggs
Composition failed
+
Extracts
Composition complete
+
Powders
Cursed by deity
+
Cheeses
Building destroyed/toppled
+
Drinks
Performance quality
+
Pets
Learned art form
+
Cloth (Yarn)
Learned written content
+
Cloth (Silk)
Activity end
+
Cloth (Plant)
Activity section change
+
/Above
Activity ongoing
+
/Below
Instruments
 
Tools
 
 
Toys
 
Toys
 
Shields
 
Shields
Line 16,635: Line 13,562:
 
Large Cut Gems
 
Large Cut Gems
 
Small Cut Gems
 
Small Cut Gems
Backpacks
+
Metal Bars
Quivers
+
Unrecognized Inorganic Token:
Flasks/Waterskins
+
NO_MATGLOSS
Miscellaneous
+
USE_LAVA_STONE
Barrels
+
CHARCOAL
Ropes (Yarn)
+
COKE
Ropes (Silk)
+
No food
Ropes (Plant)
+
Mountainhome achieved
Thread (Yarn)
+
Satisfied monarch
Thread (Silk)
+
Monarch arrived early
Thread (Plant)
+
Monarch arrived
Bags (Yarn)
+
First caravan
Bags (Silk)
+
Embark
Bags (Plant)
+
Diplomat left unhappy
Bags (Leather)
+
You failed to dismount
Cages
+
Dismount
Here
+
You failed to mount
Above
 
Below
 
South
 
 
North
 
North
 
East
 
East
 
West
 
West
Unrecognized Inclusion Type Token:
 
 
CLUSTER_ONE
 
CLUSTER_ONE
 
CLUSTER_SMALL
 
CLUSTER_SMALL
 
CLUSTER
 
CLUSTER
VEIN
+
Unrecognized Coal Token:
Metal Bars
+
Milling Flood
Other Recipes
+
Head for Edge
Meat/Fish Recipes
+
Claim Site
Garden Vegetables
+
Move to Site
Fruit and Nuts
+
Mill Building
Eggs
+
Mill Anywhere
Extracts
+
Return to Base
Powders
+
Seek Commander
Cheeses
+
Vermin Hunting
Drinks
+
Meeting Location Building
Pets
+
Meeting Location
Cloth (Yarn)
+
Chained Animal
Cloth (Silk)
+
Owner
Cloth (Plant)
+
Inactive Marauder
/Above
+
Pattern Patrol
/Below
 
Adventure Move
 
 
Conflict Defense
 
Conflict Defense
 
Valid Pond Dump
 
Valid Pond Dump
Line 16,695: Line 13,616:
 
Squad Kill List
 
Squad Kill List
 
Squad Move
 
Squad Move
Clay Zone
+
Milling Burrow
Sand Zone
+
Quivers
Get Empty Sand Bag
+
Flasks/Waterskins
Ransack Taxes
+
Miscellaneous
Guard Taxes
+
Barrels
Tax Room
+
Ropes (Yarn)
Flee Terrain
+
Ropes (Silk)
Leave Wall
+
Ropes (Plant)
Sleep Ground
+
Thread (Yarn)
Sleep Barracks
+
Thread (Silk)
Sleep Bed
+
Thread (Plant)
Check Chest
+
Bags (Yarn)
Thief Target
+
Bags (Silk)
Charge Attack
+
Bags (Plant)
Adventure automove (acrobatic)
+
Bags (Leather)
Adventure automove
+
Cages
Pattern Patrol
 
 
Wilderness Roamer
 
Wilderness Roamer
 
Wilderness Curious Steal Target
 
Wilderness Curious Steal Target
Line 16,727: Line 13,647:
 
Splints
 
Splints
 
Buckets
 
Buckets
Milling Burrow
+
Backpacks
Milling Flood
+
Seek Building For Job
Head for Edge
+
Seek Building For Item Drop
Claim Site
+
Seek Unit For Job
Move to Site
+
Seek Unit For Item Drop
Mill Building
+
Seek Job Item
Mill Anywhere
+
Seek Give Water Bucket
Return to Base
+
Carry Patient to Bed
Seek Commander
+
Seek Surgery Site
Vermin Hunting
+
Seek Patient for Dress Wound
Meeting Location Building
+
Seek Patient for Suturing
Meeting Location
+
Seek Patient for Crutch
Chained Animal
+
Seek Patient for Immobilize Break
Commander
+
Seek Patient for Diagnosis
Owner
+
Seek Patient for Carry
Inactive Marauder
+
Seek Fill Bucket
Seek Animal for Taming
+
Grab Goblet
 
Grab Food for Taming
 
Grab Food for Taming
 
Seek Animal for Unchain
 
Seek Animal for Unchain
Line 16,759: Line 13,679:
 
Seek Suture Thread
 
Seek Suture Thread
 
Seek Crutch
 
Seek Crutch
Grab Clothing
+
Seek Splint
Grab Uniform
+
Sand Zone
Work at Building
+
Get Empty Sand Bag
Grab Job Resources
+
Ransack Taxes
Drop Off Job Items
+
Guard Taxes
Main Job Building
+
Tax Room
Reset Priority Goal
+
Flee Terrain
Clean Building Site
+
Leave Wall
Seek Fell Victim
+
Sleep Barracks
Set Mood Building
+
Check Chest
Set Glass Mood Building
+
Thief Target
Seek Bad Mood Building
+
Charge Attack
Seek Eating Chair 2
+
Adventure automove (acrobatic)
Seek Eating Chair
+
Adventure automove
Seek Food Item
+
Adventure Move
Seek Drink Item
 
Grab Goblet
 
 
Grab Unfill Bucket
 
Grab Unfill Bucket
 
Cage Vermin
 
Cage Vermin
Line 16,791: Line 13,709:
 
Return Colony To Install
 
Return Colony To Install
 
Colony to Install
 
Colony to Install
Seek Splint
+
Clay Zone
Seek Building For Job
+
Grab Kill
Seek Building For Item Drop
+
Store Item
Seek Unit For Job
+
Seek Item for Storage
Seek Unit For Item Drop
+
Seek Building for Ammunition
Seek Job Item
+
Grab Ammunition for Building
Seek Give Water Bucket
+
Seek Artifact
Carry Patient to Bed
+
Sparring Site
Seek Surgery Site
+
Sparring Partner
Seek Patient for Dress Wound
+
Archery Training Site
Seek Patient for Suturing
+
Seek Training Ammunition
Seek Patient for Crutch
+
Go to Shop
Seek Patient for Immobilize Break
+
Mill in Shop
Seek Patient for Diagnosis
+
Shop Specific
Seek Patient for Carry
+
Seek Infant
Seek Fill Bucket
+
Squad Station
Seek Vermin Catch Location
 
 
Seek Vermin for Catching
 
Seek Vermin for Catching
 
Seek Trap for Vermin Catch
 
Seek Trap for Vermin Catch
Line 16,823: Line 13,740:
 
Drop Kill out Front
 
Drop Kill out Front
 
Drop Kill at Butcher
 
Drop Kill at Butcher
Chase Opponent Flood
+
Grab Execution Weapon
Chase Opponent
+
Grab Uniform
Assigned Building Job
+
Work at Building
Seek Manage Office
+
Grab Job Resources
Seek Update Office
+
Drop Off Job Items
Wander Depot
+
Main Job Building
Prepare Equipment Manifests
+
Reset Priority Goal
Upgrade Squad Equipment
+
Clean Building Site
Seek Drink Area for Water
+
Seek Fell Victim
Seek Well for Water
+
Set Mood Building
Seek Fish Catch Location
+
Set Glass Mood Building
Seek Fish Trap
+
Seek Bad Mood Building
Wander Vermin Hunting Spot
+
Seek Eating Chair 2
Seek Vermin Hunting Spot
+
Seek Eating Chair
Seek Vermin for Hunting
+
Seek Food Item
Wander Vermin Catch Location
+
Seek Drink Item
Patrol
+
Seek Animal for Taming
 
Hunt Vermin
 
Hunt Vermin
 
Clean
 
Clean
Line 16,855: Line 13,772:
 
Grab Ammunition
 
Grab Ammunition
 
Grab Weapon
 
Grab Weapon
Grab Execution Weapon
+
Grab Clothing
Grab Kill
+
Site Walk to Building
Store Item
+
Site Walk
Seek Item for Storage
+
Harass
Seek Building for Ammunition
+
Guard Path
Grab Ammunition for Building
+
Individual Skill Drill
Seek Artifact
+
Skill Demonstration
Sparring Site
+
Rest (Reset)
Sparring Partner
+
Rest (Recovered)
Archery Training Site
+
Mischief
Seek Training Ammunition
+
Dig
Go to Shop
+
Gather Plant
Mill in Shop
+
Chop
Shop Specific
+
Remove Construction
Seek Infant
+
Rest
Squad Station
 
Leave Site for Squad Order
 
 
Store Object
 
Store Object
 
Grab Toy
 
Grab Toy
Line 16,882: Line 13,797:
 
Ponder Topic
 
Ponder Topic
 
Play with Toy
 
Play with Toy
Make Believe
 
 
Prayer
 
Prayer
 
Place Ladder
 
Place Ladder
 
Seek Ladder to Move
 
Seek Ladder to Move
 
Seek Ladder to Climb
 
Seek Ladder to Climb
MYSTERY
+
Army Walk
ARTIFICE
+
Chase Opponent
ASSERTIVE
+
Assigned Building Job
WILD
+
Seek Manage Office
VIOLENT
+
Seek Update Office
NAME_CAVE
+
Wander Depot
BOUNDARY
+
Prepare Equipment Manifests
UGLY
+
Upgrade Squad Equipment
FLOWERY
+
Seek Drink Area for Water
PRIMITIVE
+
Seek Well for Water
Seek Heist Handoff
+
Seek Fish Catch Location
Seek Heist Master
+
Seek Fish Trap
Seek Heist Item
+
Wander Vermin Hunting Spot
Follow Command
+
Seek Vermin Hunting Spot
Parley Item
+
Seek Vermin for Hunting
Parley Unit
+
Wander Vermin Catch Location
Rest
+
Seek Vermin Catch Location
 
Scheduled Sleep Ground
 
Scheduled Sleep Ground
 
Scheduled Sleep Bed
 
Scheduled Sleep Bed
Line 16,919: Line 13,833:
 
Flee from Opponent
 
Flee from Opponent
 
Chase Opponent (Same Square)
 
Chase Opponent (Same Square)
Army Walk
+
Chase Opponent Flood
Site Walk to Building
+
courageous
Site Walk
+
consoling
Harass
+
coastal
Guard Path
+
child-like
Individual Skill Drill
+
charitable
Skill Demonstration
+
chaotic
Combat Training
+
cavernous
Rest (Reset)
+
delineated
Rest (Recovered)
+
blighted
Mischief
+
birthing
Dig
+
balanced
Gather Plant
+
artistic
Detail
+
agricultural
Chop
+
NAME_VOLCANO
Remove Construction
 
fertile
 
 
fated
 
fated
 
famous
 
famous
 
familial
 
familial
 
earthen
 
earthen
dutiful
 
 
dusklight
 
dusklight
 
dreaming
 
dreaming
Line 16,949: Line 13,860:
 
noon-time
 
noon-time
 
dawning
 
dawning
dark
+
ARTIFICE
created
+
ASSERTIVE
wet
+
VIOLENT
just
+
NAME_CAVE
jeweled
+
BOUNDARY
jealous
+
UGLY
inspired
+
FLOWERY
hunting
+
PRIMITIVE
hospitable
+
Seek Heist Handoff
healing
+
Seek Heist Master
generous
+
Seek Heist Item
playful
+
Follow Command
gambling
+
Parley Item
forgiving
+
Parley Unit
baked
+
Leave Site for Squad Order
fish
 
fiery
 
festive
 
NAME_VOLCANO
 
 
NAME_FOREST
 
NAME_FOREST
TRAVEL
 
 
NAME_OCEAN
 
NAME_OCEAN
 
NAME_MOUNTAINS
 
NAME_MOUNTAINS
 
ROMANTIC
 
ROMANTIC
OLD
 
 
RESTRAIN
 
RESTRAIN
 
NAME_LAKE
 
NAME_LAKE
Line 16,981: Line 13,886:
 
SUBORDINATE
 
SUBORDINATE
 
MYTHIC
 
MYTHIC
DOMESTIC
+
MYSTERY
LEADER
+
reborn
crafted
+
colorful
courageous
+
rainy
consoling
+
pregnant
coastal
+
poetic
child-like
+
leafy
charitable
+
persuasive
chaotic
+
peaceful
cavernous
+
painted
delineated
+
ordered
blighted
+
oceanic
birthing
+
sworn
beautiful
+
nightmarish
balanced
+
lyrical
artistic
+
murderous
animal
 
agricultural
 
wicked
 
 
thunderous
 
thunderous
 
enslaved
 
enslaved
Line 17,008: Line 13,910:
 
wordy
 
wordy
 
cloudy
 
cloudy
silent
 
 
seasonal
 
seasonal
 
scholarly
 
scholarly
Line 17,015: Line 13,916:
 
whispering
 
whispering
 
lordly
 
lordly
no sphere
+
flowing
young
+
jeweled
lettered
+
inspired
wise
+
hospitable
windy
+
healing
wealthy
+
generous
watery
+
forgiving
warring
+
baked
volcanic
+
fish
victorious
+
festive
valorous
+
fertile
twilight
 
tricky
 
wooden
 
treacherous
 
enterprising
 
murderous
 
 
muddy
 
muddy
 
mountainous
 
mountainous
 
moonlit
 
moonlit
 
misty
 
misty
crystal
 
merciful
 
married
 
 
lucky
 
lucky
 
loyal
 
loyal
Line 17,044: Line 13,936:
 
long-lived
 
long-lived
 
electrical
 
electrical
shining
 
 
deceitful
 
deceitful
rigid
+
wet
flowing
+
festivals
reborn
+
fertility
colorful
+
fate
rainy
+
fame
pregnant
+
dusk
poetic
+
discipline
leafy
+
depravity
persuasive
+
deformity
peaceful
 
painted
 
ordered
 
oceanic
 
sworn
 
nightmarish
 
natural
 
lyrical
 
luck
 
 
longevity
 
longevity
lightning
 
lies
 
laws
 
lakes
 
 
justice
 
justice
jewels
 
jealousy
 
 
inspiration
 
inspiration
 
hospitality
 
hospitality
 
generosity
 
generosity
 
games
 
games
freedom
 
 
fortresses
 
fortresses
 
forgiveness
 
forgiveness
rebirth
+
food
rainbows
+
young
pregnancy
+
lettered
plants
+
windy
persuasion
+
wealthy
painting
+
watery
oceans
+
warring
oaths
+
volcanic
nightmares
+
victorious
muck
+
valorous
moon
+
tricky
mist
+
wooden
minerals
+
treacherous
metals
+
enterprising
mercy
+
wicked
marriage
 
crafts
 
courage
 
consolation
 
 
coasts
 
coasts
children
 
 
charity
 
charity
chaos
 
 
caverns
 
caverns
 
boundaries
 
boundaries
 
blight
 
blight
birth
 
beauty
 
balance
 
art
 
animals
 
 
farming
 
farming
food
+
no sphere
fishing
+
square of pillars
fire
+
uneven pillars
festivals
+
paved outdoor area
fertility
+
agriculture
fate
+
youth
fame
+
wisdom
earth
+
wealth
dusk
+
victory
dreams
+
valor
disease
+
trickery
discipline
+
treachery
depravity
+
travelers
deformity
+
thunder
darkness
 
creation
 
SWAMP_TROPICAL_SALTWATER
 
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_FRESHWATER
 
MARSH_TEMPERATE_SALTWATER
 
MARSH_TEMPERATE_SALTWATER
Line 17,133: Line 13,994:
 
SWAMP_TEMPERATE_SALTWATER
 
SWAMP_TEMPERATE_SALTWATER
 
SWAMP_TEMPERATE_FRESHWATER
 
SWAMP_TEMPERATE_FRESHWATER
MOUNTAIN
 
 
no architectural element
 
no architectural element
 
detailed surfaces
 
detailed surfaces
Line 17,143: Line 14,003:
 
lower floors
 
lower floors
 
upper floors
 
upper floors
SHRUBLAND_TROPICAL
+
pillars on the perimeter
SAVANNA_TROPICAL
+
rainbows
GRASSLAND_TROPICAL
+
pregnancy
SHRUBLAND_TEMPERATE
+
persuasion
SAVANNA_TEMPERATE
+
painting
GRASSLAND_TEMPERATE
+
oaths
FOREST_TROPICAL_MOIST_BROADLEAF
+
muck
FOREST_TROPICAL_DRY_BROADLEAF
+
metals
FOREST_TROPICAL_CONIFER
+
marriage
FOREST_TEMPERATE_BROADLEAF
+
luck
FOREST_TEMPERATE_CONIFER
 
TAIGA
 
FOREST_TAIGA
 
MARSH_TROPICAL_SALTWATER
 
MARSH_TROPICAL_FRESHWATER
 
SWAMP_MANGROVE
 
thunder
 
 
thralldom
 
thralldom
sun
 
 
suicide
 
suicide
storms
 
stars
 
speech
 
silence
 
seasons
 
 
scholarship
 
scholarship
 
salt
 
salt
Line 17,175: Line 14,022:
 
revenge
 
revenge
 
revelry
 
revelry
pillars on the perimeter
+
rebirth
square of pillars
+
ANY_LAKE
uneven pillars
+
ANY_OCEAN
paved outdoor area
+
ANY_LAND
agriculture
+
ALL_MAIN
youth
+
RIVER_TROPICAL_SALTWATER
wisdom
+
RIVER_TROPICAL_BRACKISHWATER
wind
+
RIVER_TROPICAL_FRESHWATER
wealth
+
RIVER_TEMPERATE_SALTWATER
volcanos
+
RIVER_TEMPERATE_BRACKISHWATER
victory
+
RIVER_TEMPERATE_FRESHWATER
valor
+
LAKE_TROPICAL_BRACKISHWATER
trickery
+
LAKE_TROPICAL_FRESHWATER
trees
 
treachery
 
travelers
 
ANY_TROPICAL_BROADLEAF
 
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_FOREST
 
ANY_TROPICAL_FOREST
Line 17,207: Line 14,050:
 
ANY_RIVER
 
ANY_RIVER
 
ANY_TROPICAL_LAKE
 
ANY_TROPICAL_LAKE
fifth eldest son
+
ANY_TEMPERATE_LAKE
fourth eldest son
+
FOREST_TROPICAL_MOIST_BROADLEAF
third eldest son
+
FOREST_TROPICAL_DRY_BROADLEAF
second eldest son
+
FOREST_TEMPERATE_BROADLEAF
eldest son
+
FOREST_TEMPERATE_CONIFER
wives
+
MARSH_TROPICAL_SALTWATER
an
+
MARSH_TROPICAL_FRESHWATER
Unrecognized Biome Token:
+
SWAMP_TROPICAL_SALTWATER
ANY_DESERT
 
ANY_TEMPERATE_SWAMP
 
ANY_TROPICAL_SWAMP
 
ANY_TEMPERATE_MARSH
 
ANY_TROPICAL_MARSH
 
ANY_TEMPERATE_WETLAND
 
ANY_TROPICAL_WETLAND
 
ANY_WETLAND
 
LAKE_TROPICAL_FRESHWATER
 
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_FRESHWATER
POOL_TROPICAL_SALTWATER
 
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_FRESHWATER
Line 17,233: Line 14,066:
 
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_FRESHWATER
 
POOL_TEMPERATE_FRESHWATER
OCEAN_ARCTIC
+
only child
OCEAN_TEMPERATE
+
youngest child
OCEAN_TROPICAL
+
tenth eldest child
DESERT_SAND
+
ninth eldest child
DESERT_ROCK
+
eighth eldest child
DESERT_BADLAND
+
seventh eldest child
ANY_TEMPERATE_LAKE
+
sixth eldest child
ANY_LAKE
+
fifth eldest child
ANY_OCEAN
+
fourth eldest child
ANY_LAND
+
third eldest child
ALL_MAIN
+
second eldest child
SUBTERRANEAN_LAVA
+
youngest daughter
SUBTERRANEAN_CHASM
+
only daughter
SUBTERRANEAN_WATER
+
tenth eldest daughter
RIVER_TROPICAL_SALTWATER
+
ninth eldest daughter
RIVER_TROPICAL_BRACKISHWATER
 
RIVER_TROPICAL_FRESHWATER
 
RIVER_TEMPERATE_SALTWATER
 
RIVER_TEMPERATE_BRACKISHWATER
 
RIVER_TEMPERATE_FRESHWATER
 
LAKE_TROPICAL_SALTWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
no relationship
 
 
younger half-sibling
 
younger half-sibling
 
younger half-sister
 
younger half-sister
Line 17,268: Line 14,093:
 
older sister
 
older sister
 
older brother
 
older brother
maternal grandfather
+
fourth eldest son
maternal grandmother
+
third eldest son
paternal grandfather
+
second eldest son
undefined plant material set to default:
+
wives
undefined creature material set to default:
+
Unrecognized Biome Token:  
undefined local plant material set to default:
+
ANY_DESERT
undefined local creature material set to default:  
+
ANY_TEMPERATE_SWAMP
Hills
+
ANY_TROPICAL_SWAMP
Grassland
+
ANY_TEMPERATE_MARSH
Lake
+
ANY_TROPICAL_MARSH
Ocean
+
ANY_TEMPERATE_WETLAND
Mountains
+
ANY_TROPICAL_WETLAND
Forest
+
ANY_WETLAND
Desert
+
ANY_TROPICAL_BROADLEAF
Wetland
 
Unrecognized Region Type Token:
 
HILLS
 
SWAMP
 
ren
 
ninth eldest daughter
 
 
eighth eldest daughter
 
eighth eldest daughter
 
seventh eldest daughter
 
seventh eldest daughter
Line 17,295: Line 14,114:
 
third eldest daughter
 
third eldest daughter
 
second eldest daughter
 
second eldest daughter
eldest daughter
 
 
only son
 
only son
 
youngest son
 
youngest son
Line 17,303: Line 14,121:
 
seventh eldest son
 
seventh eldest son
 
sixth eldest son
 
sixth eldest son
paternal grandmother
+
fifth eldest son
only child
+
IN_FRONT
youngest child
+
BELOW
tenth eldest child
+
SURROUNDED_BY
ninth eldest child
+
SIDES
eighth eldest child
+
Unrecognized Body Part Flag Token:
seventh eldest child
+
SOCIAL_AWARENESS
sixth eldest child
+
EMPATHY
fifth eldest child
+
KINESTHETIC_SENSE
fourth eldest child
 
third eldest child
 
second eldest child
 
eldest child
 
youngest daughter
 
only daughter
 
tenth eldest daughter
 
CLOSE_SET
 
LENGTH
 
 
BROADNESS
 
BROADNESS
HEIGHT
 
Unrecognized Body Part Group Token:
 
 
BYCATEGORY
 
BYCATEGORY
 
BYTOKEN
 
BYTOKEN
Line 17,330: Line 14,137:
 
BY_TOKEN
 
BY_TOKEN
 
BY_TYPE
 
BY_TYPE
TOKEN
 
TYPE
 
Unrecognized Body Part Relation Token:
 
 
CLEANED_BY
 
CLEANED_BY
 
CLEANS
 
CLEANS
SQUARE_CHIN
+
BEHIND
JUTTING_CHIN
+
no relationship
BROAD_CHIN
 
HIGH_CHEEKBONES
 
GAPS
 
HANGING_LOBES
 
SPLAYED_OUT
 
UPTURNED
 
THICKNESS
 
DENSE
 
CONVEX
 
CURLY
 
WRINKLY
 
LARGE_IRIS
 
HIGH_POSITION
 
DEEP_SET
 
KINESTHETIC_SENSE
 
 
MUSICALITY
 
MUSICALITY
 
SPATIAL_SENSE
 
SPATIAL_SENSE
Line 17,362: Line 14,151:
 
FOCUS
 
FOCUS
 
ANALYTICAL_ABILITY
 
ANALYTICAL_ABILITY
Unrecognized Physical Attribute Token:
 
 
DISEASE_RESISTANCE
 
DISEASE_RESISTANCE
 
RECUPERATION
 
RECUPERATION
 
ENDURANCE
 
ENDURANCE
 
TOUGHNESS
 
TOUGHNESS
BEHIND
+
BRAWL
IN_FRONT
+
DOMINANT_MORE
BELOW
+
DOMINANT_LESS
ABOVE
+
MIX
SURROUNDED_BY
+
SCALES
AROUND
+
FEATHERS
Unrecognized Body Part Position Token:
+
STRANDS
BOTTOM
+
MOTTLED
TOP
+
PUPIL_EYE
SIDES
+
SPOTS
BACK
 
FRONT
 
Unrecognized Body Part Flag Token:
 
Unrecognized Mental Attribute Token:
 
SOCIAL_AWARENESS
 
EMPATHY
 
FELL_MOOD
 
 
SECRETIVE_MOOD
 
SECRETIVE_MOOD
 
POSSESSED
 
POSSESSED
Line 17,396: Line 14,177:
 
NO_JOB
 
NO_JOB
 
MIGRANT
 
MIGRANT
Unrecognized Side Indicator Token:
+
NON_LETHAL
ALLY
+
JUTTING_CHIN
LETHAL
+
BROAD_CHIN
WINDED
+
HIGH_CHEEKBONES
NAUSEA
+
GAPS
STUNNED
+
HANGING_LOBES
PARALYZED
+
SPLAYED_OUT
MAJOR_INJURY
+
UPTURNED
MINOR_INJURY
+
DENSE
TERRIFIED
+
CONVEX
MARTIAL_TRANCE
+
WRINKLY
ENRAGED
+
LARGE_IRIS
BERSERK
+
HIGH_POSITION
MELANCHOLY
+
DEEP_SET
MADNESS
+
CLOSE_SET
DEPRESSION
 
OBLIVIOUS
 
TANTRUM
 
MACABRE_MOOD
 
SPOTS
 
 
IRIS_EYE
 
IRIS_EYE
 
STRIPES
 
STRIPES
 
MONOTONE
 
MONOTONE
Unrecognized Replacement Method Token:
 
 
ROOT
 
ROOT
 
FADE
 
FADE
Unrecognized Appearance Modifier Rate Scale Token:
 
 
MONTHLY
 
MONTHLY
 
WEEKLY
 
WEEKLY
Line 17,431: Line 14,205:
 
GREASY
 
GREASY
 
ROUND_VS_NARROW
 
ROUND_VS_NARROW
NON_LETHAL
+
SQUARE_CHIN
BRAWL
+
HOLDINGS
YOU
+
GUEST_ARRIVAL
Unrecognized Genetic Model Token:
+
RESEARCH_BREAKTHROUGH
DOMINANT_MORE
+
CURIOUS_GUZZLER
DOMINANT_LESS
+
UNDEAD_ATTACK
MIX
+
JOB_FAILED
Unrecognized Tissue Shape Token:
+
ART_DEFACEMENT
CUSTOM
+
LOSE_EMOTION
SCALES
+
LABOR_CHANGE
FEATHERS
+
NOBLE
STRANDS
 
LAYER
 
Unrecognized Pattern Token:
 
MOTTLED
 
PUPIL_EYE
 
COMBAT_SURPRISE_CHARGE
 
 
COMBAT_START_CHARGE
 
COMBAT_START_CHARGE
 
COMBAT_LET_ITEM_DROP
 
COMBAT_LET_ITEM_DROP
Line 17,461: Line 14,229:
 
Unrecognized Announcement Alert Token:  
 
Unrecognized Announcement Alert Token:  
 
SPARRING
 
SPARRING
COMBAT
 
 
DEITY_CURSE
 
DEITY_CURSE
COMBAT_CHARGE_OBSTACLE_SLAM
+
RUMOR
COMBAT_CHARGE_MANAGE_STOP
+
PARALYZED
COMBAT_CHARGE_RUSH_BY
+
MAJOR_INJURY
COMBAT_CHARGE_TANGLE_TUMBLE
+
MINOR_INJURY
COMBAT_CHARGE_TANGLE_TOGETHER
+
TERRIFIED
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
MARTIAL_TRANCE
COMBAT_CHARGE_ATTACKER_TUMBLES
+
MELANCHOLY
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
+
MADNESS
COMBAT_CHARGE_DEFENDER_TUMBLES
+
DEPRESSION
COMBAT_CHARGE_COLLISION
+
OBLIVIOUS
COMBAT_PARRY
+
MACABRE_MOOD
COMBAT_BLOCK
+
FELL_MOOD
COMBAT_COUNTERSTRIKE
 
COMBAT_DODGE
 
COMBAT_JUMP_DODGE_STRIKE
 
COMBAT_JUMP_DODGE_PROJ
 
AMBUSH
 
MONSTER
 
UNDERGROUND
 
 
ERA_CHANGE
 
ERA_CHANGE
GENERAL
 
 
Unrecognized Unit Status Token:  
 
Unrecognized Unit Status Token:  
 
WEBBED
 
WEBBED
 
GROUNDED
 
GROUNDED
PROJECTILE
 
 
PERFORMING
 
PERFORMING
 
RECITING_POETRY
 
RECITING_POETRY
Line 17,495: Line 14,253:
 
FEVERED
 
FEVERED
 
UNCONSCIOUS
 
UNCONSCIOUS
RUMOR
+
AMBUSH_THIEF
HOLDINGS
+
AMBUSH_HERO
GUEST_ARRIVAL
+
AMBUSH_RESIDENT
RESEARCH_BREAKTHROUGH
+
AMBUSH_DEFENDER
CURIOUS_GUZZLER
+
DIG_CANCEL_DAMP
UNDEAD_ATTACK
+
DIG_CANCEL_WARM
JOB_FAILED
+
MIGRANT_ARRIVAL_NAMED
MASTERPIECE
+
COMBAT_EVENT_NAUSEATED
ART_DEFACEMENT
+
COMBAT_EVENT_WINDED
STRESS
+
COMBAT_EVENT_STUNNED
LOSE_EMOTION
+
COMBAT_EVENT_KNOCKED_OUT
MILITARY
+
COMBAT_EVENT_PROPELLED_AWAY
LABOR_CHANGE
+
COMBAT_EVENT_LATCH_GENERAL
MOOD
+
COMBAT_EVENT_LATCH_BP
ANIMAL
+
COMBAT_EVENT_STUCKIN
NOBLE
 
D_MIGRANT_ARRIVAL
 
 
D_MIGRANTS_ARRIVAL
 
D_MIGRANTS_ARRIVAL
 
NOBLE_ARRIVAL
 
NOBLE_ARRIVAL
CARAVAN_ARRIVAL
 
 
FOUND_TRAP
 
FOUND_TRAP
 
AMBUSH_INCAPACITATED
 
AMBUSH_INCAPACITATED
Line 17,527: Line 14,282:
 
AMBUSH_THIEF_SUPPORT
 
AMBUSH_THIEF_SUPPORT
 
AMBUSH_THIEF_SUPPORT_NATURE
 
AMBUSH_THIEF_SUPPORT_NATURE
STRANGE_MOOD
+
AMBUSH_THIEF_SUPPORT_SKULKING
BIRTH_WILD_ANIMAL
+
COMBAT_CHARGE_MANAGE_STOP
BIRTH_ANIMAL
+
COMBAT_CHARGE_RUSH_BY
BIRTH_CITIZEN
+
COMBAT_CHARGE_TANGLE_TUMBLE
CAVE_COLLAPSE
+
COMBAT_CHARGE_TANGLE_TOGETHER
TRADE_DIPLOMAT_ARRIVAL
+
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
LIAISON_ARRIVAL
+
COMBAT_CHARGE_ATTACKER_TUMBLES
DIPLOMAT_ARRIVAL
+
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
MISCHIEF_CHAIN
+
COMBAT_CHARGE_DEFENDER_TUMBLES
MISCHIEF_CAGE
+
COMBAT_CHARGE_COLLISION
MISCHIEF_PLATE
+
COMBAT_PARRY
MISCHIEF_LEVER
+
COMBAT_BLOCK
ANIMAL_TRAP_ROBBED
+
COMBAT_COUNTERSTRIKE
ANIMAL_TRAP_CATCH
+
COMBAT_DODGE
D_NO_MIGRANT_ARRIVAL
+
COMBAT_JUMP_DODGE_STRIKE
D_MIGRANT_ARRIVAL_DISCOURAGED
+
COMBAT_JUMP_DODGE_PROJ
COMBAT_EVENT_STUCKIN
+
COMBAT_SURPRISE_CHARGE
 
COMBAT_EVENT_ENRAGED
 
COMBAT_EVENT_ENRAGED
 
COMBAT_STRIKE_DETAILS_2
 
COMBAT_STRIKE_DETAILS_2
Line 17,559: Line 14,314:
 
COMBAT_WRESTLE_CHOKEHOLD
 
COMBAT_WRESTLE_CHOKEHOLD
 
COMBAT_WRESTLE_LOCK
 
COMBAT_WRESTLE_LOCK
AMBUSH_THIEF_SUPPORT_SKULKING
+
COMBAT_CHARGE_OBSTACLE_SLAM
AMBUSH_THIEF
+
CAUGHT_IN_FLAMES
AMBUSH_HERO
+
FALL_OVER
AMBUSH_RESIDENT
+
PET_MISSING
AMBUSH_DEFENDER
+
CITIZEN_MISSING
DIG_CANCEL_DAMP
+
PET_DEATH
DIG_CANCEL_WARM
+
CITIZEN_DEATH
MIGRANT_ARRIVAL
+
ADV_CREATURE_DEATH
MIGRANT_ARRIVAL_NAMED
+
CANCEL_JOB
COMBAT_EVENT_NAUSEATED
+
ADV_REACTION_PRODUCTS
COMBAT_EVENT_WINDED
+
ADV_SLEEP_INTERRUPTED
COMBAT_EVENT_STUNNED
+
ADV_AWAKEN
COMBAT_EVENT_KNOCKED_OUT
+
MASTER_CONSTRUCTION_LOST
COMBAT_EVENT_PROPELLED_AWAY
+
MASTER_ARCHITECTURE_LOST
COMBAT_EVENT_LATCH_GENERAL
+
MASTERPIECE_CONSTRUCTION
COMBAT_EVENT_LATCH_BP
+
ENGRAVING_MELTS
PULL_OUT_DROP
+
MAGMA_DEFACES_ENGRAVING
 
SHOOT_WEB
 
SHOOT_WEB
 
BREATHE_FIRE
 
BREATHE_FIRE
 
BLOCK_FIRE
 
BLOCK_FIRE
 
NO_BREAK_GRIP
 
NO_BREAK_GRIP
BREAK_GRIP
 
 
PAIN_KO
 
PAIN_KO
 
EXHAUSTION
 
EXHAUSTION
Line 17,591: Line 14,345:
 
UNIT_PROJECTILE_SLAM
 
UNIT_PROJECTILE_SLAM
 
UNIT_PROJECTILE_SLAM_BLOW_APART
 
UNIT_PROJECTILE_SLAM_BLOW_APART
REGULAR_CONVERSATION
+
CAUGHT_IN_WEB
INTERACTION_TARGET
+
BIRTH_WILD_ANIMAL
INTERACTION_ACTOR
+
BIRTH_ANIMAL
BODY_TRANSFORMATION
+
BIRTH_CITIZEN
CREATURE_STEALS_OBJECT
+
CAVE_COLLAPSE
MECHANISM_SOUND
+
TRADE_DIPLOMAT_ARRIVAL
CREATURE_SOUND
+
LIAISON_ARRIVAL
ADVENTURE_INTRO
+
MISCHIEF_CHAIN
TRAVEL_SITE_BUMP
+
MISCHIEF_CAGE
TRAVEL_SITE_DISCOVERY
+
MISCHIEF_PLATE
GHOST_ATTACK
+
MISCHIEF_LEVER
NIGHT_ATTACK_TRAVEL
+
ANIMAL_TRAP_ROBBED
NIGHT_ATTACK_ENDS
+
ANIMAL_TRAP_CATCH
NIGHT_ATTACK_STARTS
+
D_NO_MIGRANT_ARRIVAL
MAT_BREATH
+
D_MIGRANT_ARRIVAL_DISCOURAGED
STAND_UP
+
D_MIGRANT_ARRIVAL
MAGMA_DEFACES_ENGRAVING
 
 
CITIZEN_LOST_TO_STRESS
 
CITIZEN_LOST_TO_STRESS
 
CITIZEN_TANTRUM
 
CITIZEN_TANTRUM
Line 17,623: Line 14,376:
 
NAMED_ARTIFACT
 
NAMED_ARTIFACT
 
MADE_ARTIFACT
 
MADE_ARTIFACT
CAUGHT_IN_WEB
+
STRANGE_MOOD
CAUGHT_IN_FLAMES
+
NOTHING_TO_INTERACT
FALL_OVER
+
SEARCH_FOUND_NOTHING
PET_MISSING
+
SEARCH_FOUND_SOMETHING
CITIZEN_MISSING
+
ALREADY_SEARCHED_AREA
PET_DEATH
+
NO_TRACKS
CITIZEN_DEATH
+
CANNOT_SPEAK
ADV_CREATURE_DEATH
+
MOVED_OUT_OF_RANGE
CANCEL_JOB
+
GAIN_SITE_CONTROL
ADV_REACTION_PRODUCTS
+
PUSH_ITEM
ADV_SLEEP_INTERRUPTED
+
REORGANIZE_POSSESSIONS
ADV_AWAKEN
+
TRAVEL_COMPLAINT
MASTER_CONSTRUCTION_LOST
+
LOSE_HOLD_OF_SURFACE
MASTER_ARCHITECTURE_LOST
+
FAIL_TO_GRAB_SURFACE
MASTERPIECE_CONSTRUCTION
+
COMBAT_WRESTLE_CATCH_ATTACK
ENGRAVING_MELTS
 
CURRENT_WEATHER
 
 
CURRENT_SMELL
 
CURRENT_SMELL
 
NO_INV_TO_FIRE
 
NO_INV_TO_FIRE
Line 17,655: Line 14,406:
 
YOU_UNYIELDED
 
YOU_UNYIELDED
 
YOU_YIELDED
 
YOU_YIELDED
PUT_ON_ITEM
+
NOTHING_TO_EXAMINE
NIGHTFALL
+
INTERACTION_TARGET
NOON
+
INTERACTION_ACTOR
DAWN_BREAKS
+
CREATURE_STEALS_OBJECT
SET_FIRE
+
MECHANISM_SOUND
CANNOT_SET_FIRE
+
CREATURE_SOUND
MADE_CAMPFIRE
+
ADVENTURE_INTRO
CANNOT_CONSTRUCT
+
TRAVEL_SITE_BUMP
CANNOT_CHOP_TREE
+
TRAVEL_SITE_DISCOVERY
CANNOT_MAKE_CAMPFIRE
+
GHOST_ATTACK
CANNOT_REST
+
NIGHT_ATTACK_TRAVEL
MUST_UNRETRACT_FIRST
+
NIGHT_ATTACK_ENDS
CANNOT_STAND
+
NIGHT_ATTACK_STARTS
NO_GRASP_FOR_PICKUP
+
MAT_BREATH
CURRENT_DATE
+
STAND_UP
CURRENT_TEMPERATURE
+
PULL_OUT_DROP
COMBAT_WRESTLE_CATCH_ATTACK
 
 
COMBAT_EVENT_ATTACK_INTERRUPTED
 
COMBAT_EVENT_ATTACK_INTERRUPTED
 
BANDIT_GRAB_ITEM
 
BANDIT_GRAB_ITEM
Line 17,687: Line 14,437:
 
STRANGE_RAIN_SNOW
 
STRANGE_RAIN_SNOW
 
CONFLICT_CONVERSATION
 
CONFLICT_CONVERSATION
NOTHING_TO_EXAMINE
+
REGULAR_CONVERSATION
NOTHING_TO_INTERACT
+
LAND_ELEVATED_STATUS
SEARCH_FOUND_NOTHING
+
LAND_GAINS_STATUS
SEARCH_FOUND_SOMETHING
+
VERMIN_DISTURBED
ALREADY_SEARCHED_AREA
+
CITIZEN_SNATCHED
NO_TRACKS
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CANNOT_SPEAK
+
UNABLE_TO_COMPLETE_BUILDING
MOVED_OUT_OF_RANGE
+
PET_ADOPTS_OWNER
GAIN_SITE_CONTROL
+
PET_LOSES_DEAD_OWNER
STRAP_ITEM
+
MERCHANTS_EMBARKED
DRAW_ITEM
+
MERCHANTS_LEAVING_SOON
PUSH_ITEM
+
MERCHANT_WAGONS_BYPASSED
REORGANIZE_POSSESSIONS
+
MERCHANTS_NEED_DEPOT
TRAVEL_COMPLAINT
+
MERCHANTS_UNLOADING
LOSE_HOLD_OF_SURFACE
+
RESOLVE_SHARED_ITEMS
FAIL_TO_GRAB_SURFACE
 
NOTHING_TO_CATCH_IN_WATER
 
 
JOB_OVERWRITTEN
 
JOB_OVERWRITTEN
 
QUOTA_FILLED
 
QUOTA_FILLED
Line 17,719: Line 14,467:
 
POWER_LEARNED
 
POWER_LEARNED
 
ARTWORK_DEFACED
 
ARTWORK_DEFACED
MASTERPIECE_ENGRAVING
+
MASTERPIECE_CRAFTED
MASTERFUL_IMPROVEMENT
+
NIGHTFALL
BUILDING_TOPPLED_BY_GHOST
+
DAWN_BREAKS
POSSESSED_TANTRUM
+
CANNOT_SET_FIRE
PARTY_ORGANIZED
+
MADE_CAMPFIRE
CITIZEN_BECOMES_NONSOLDIER
+
CANNOT_CONSTRUCT
CITIZEN_BECOMES_SOLDIER
+
CANNOT_CHOP_TREE
NEW_WORK_MANDATE
+
CANNOT_MAKE_CAMPFIRE
GUILD_WAGES_CHANGED
+
CANNOT_REST
GUILD_REQUEST_TAKEN
+
MUST_UNRETRACT_FIRST
SOMEBODY_GROWS_UP
+
CANNOT_STAND
NAMED_RESIDENT_CREATURE
+
NO_GRASP_FOR_PICKUP
PRICES_ALTERED
+
CURRENT_DATE
NEW_MANDATE
+
CURRENT_TEMPERATURE
NEW_DEMAND
+
CURRENT_WEATHER
DEMAND_FORGOTTEN
 
RESOLVE_SHARED_ITEMS
 
 
SOLDIER_BECOMES_MASTER
 
SOLDIER_BECOMES_MASTER
 
RECRUIT_PROMOTED
 
RECRUIT_PROMOTED
Line 17,749: Line 14,495:
 
PUT_INTO_CONTAINER
 
PUT_INTO_CONTAINER
 
TAKE_OUT_OF_CONTAINER
 
TAKE_OUT_OF_CONTAINER
EMPTY_CONTAINER
 
 
TAKE_OFF_ITEM
 
TAKE_OFF_ITEM
MASTERPIECE_CRAFTED
+
PUT_ON_ITEM
LAND_ELEVATED_STATUS
+
FIRST_CARAVAN_ARRIVAL
LAND_GAINS_STATUS
+
EMBARK_MESSAGE
VERMIN_DISTURBED
+
NEW_HOLDING
CITIZEN_SNATCHED
+
RETURNING_RUMOR_RECEIVED
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
SERVICE_ORDER_RUMOR_RECEIVED
UNABLE_TO_COMPLETE_BUILDING
+
RUMOR_SPREAD
PET_ADOPTS_OWNER
+
PETITION_IGNORED
PET_LOSES_DEAD_OWNER
+
NEW_APPRENTICESHIP
MERCHANTS_EMBARKED
+
COMPOSITION_FAILED
MERCHANTS_LEAVING_SOON
+
COMPOSITION_COMPLETE
MERCHANT_WAGONS_BYPASSED
+
BUILDING_DESTROYED_OR_TOPPLED
MERCHANTS_NEED_DEPOT
+
PERFORMER_UPDATE
MERCHANTS_UNLOADING
+
LEARNED_ART_FORM
VOMIT_BLOOD
+
LEARNED_WRITTEN_CONTENT
COUGH_BLOOD
+
CONCLUDE_ACTIVITY
DISMOUNT
 
 
FAILED_MOUNT
 
FAILED_MOUNT
 
CANNOT_MOUNT
 
CANNOT_MOUNT
Line 17,780: Line 14,524:
 
EMERGENCY_TACTICAL_CONTROL
 
EMERGENCY_TACTICAL_CONTROL
 
NEW_MARKET_LINK
 
NEW_MARKET_LINK
MOUNTAINHOME
 
 
SATISFIED_MONARCH
 
SATISFIED_MONARCH
 
HASTY_MONARCH
 
HASTY_MONARCH
STANDARD_HAIR_SHAPINGS
+
MONARCH_ARRIVAL
CLEAN_SHAVEN
+
MASTERFUL_IMPROVEMENT
PONY_TAILS
+
BUILDING_TOPPLED_BY_GHOST
DOUBLE_BRAIDS
+
POSSESSED_TANTRUM
BRAIDED
+
PARTY_ORGANIZED
NEATLY_COMBED
+
CITIZEN_BECOMES_NONSOLDIER
Unrecognized Word Property Token:
+
CITIZEN_BECOMES_SOLDIER
PLURAL
+
NEW_WORK_MANDATE
SINGULAR
+
GUILD_WAGES_CHANGED
Unrecognized Announcement Token:
+
GUILD_REQUEST_TAKEN
NO_CONTAINER_FOR_ITEM
+
SOMEBODY_GROWS_UP
NO_INV_INTERACTION
+
NAMED_RESIDENT_CREATURE
DEITY_PRONOUNCEMENT
+
PRICES_ALTERED
FOOD_WARNING
+
NEW_MANDATE
DIPLOMAT_LEFT_UNHAPPY
+
NEW_DEMAND
FAILED_DISMOUNT
+
DEMAND_FORGOTTEN
CONCLUDE_ACTIVITY
+
NOTHING_TO_CATCH_IN_WATER
 
ACTIVITY_SECTION_CHANGE
 
ACTIVITY_SECTION_CHANGE
 
MIDDLE_OF_ACTIVITY
 
MIDDLE_OF_ACTIVITY
Line 17,815: Line 14,558:
 
WEATHER_BECOMES_CLEAR
 
WEATHER_BECOMES_CLEAR
 
NO_MARRIAGE_CELEBRATION
 
NO_MARRIAGE_CELEBRATION
MONARCH_ARRIVAL
+
MASTERPIECE_ENGRAVING
FIRST_CARAVAN_ARRIVAL
+
weevil
EMBARK_MESSAGE
+
ladybug
NEW_HOLDING
+
tiger beetle
RETURNING_RUMOR_RECEIVED
+
hornet
SERVICE_ORDER_RUMOR_RECEIVED
+
bee
RUMOR_SPREAD
+
wasp
CHOP_TREE
+
assassin bug
PETITION_IGNORED
+
cicada
NEW_APPRENTICESHIP
+
aphid
COMPOSITION_FAILED
+
thrips
COMPOSITION_COMPLETE
+
louse
BUILDING_DESTROYED_OR_TOPPLED
+
mantis
PERFORMER_UPDATE
+
termite
LEARNED_ART_FORM
+
cockroach
LEARNED_WRITTEN_CONTENT
+
stick insect
butterfly
 
 
caddisfly
 
caddisfly
 
scorpionfly
 
scorpionfly
 
flea
 
flea
 
mosquito
 
mosquito
fly
 
 
antlion larva
 
antlion larva
 
lacewing
 
lacewing
Line 17,847: Line 14,588:
 
firefly
 
firefly
 
click beetle
 
click beetle
leech
+
darkling beetle
earthworm
+
CLEAN_SHAVEN
slug
+
PONY_TAILS
snail
+
DOUBLE_BRAIDS
nematode
+
BRAIDED
crab
+
NEATLY_COMBED
lobster
+
Unrecognized Announcement Token:
shrimp
+
NO_CONTAINER_FOR_ITEM
mite
+
NO_INV_INTERACTION
tick
+
DEITY_PRONOUNCEMENT
scorpion
+
FOOD_WARNING
tarantula
+
DIPLOMAT_LEFT_UNHAPPY
spider
+
FAILED_DISMOUNT
maggot
 
caterpillar
 
moth
 
stick insect
 
 
cricket
 
cricket
 
grasshopper
 
grasshopper
Line 17,879: Line 14,616:
 
STANDARD_MOUSTACHE_SHAPINGS
 
STANDARD_MOUSTACHE_SHAPINGS
 
STANDARD_BEARD_SHAPINGS
 
STANDARD_BEARD_SHAPINGS
darkling beetle
+
STANDARD_HAIR_SHAPINGS
weevil
+
chicken
ladybug
+
grouse
tiger beetle
+
turkey
ant
+
swan
hornet
+
duck
bee
+
ankylosaurid
wasp
+
ceratopsid
assassin bug
+
stegosaurid
cicada
+
hadrosaurid
aphid
+
iguanodont
thrips
+
theropod
louse
+
sauropod
mantis
+
dimetrodon
termite
+
pterosaur
cockroach
+
turtle
buzzard
 
 
osprey
 
osprey
 
condor
 
condor
Line 17,911: Line 14,647:
 
gull
 
gull
 
pheasant
 
pheasant
quetzal
+
quail
hornbill
+
earthworm
kingfisher
+
slug
hummingbird
+
snail
swift
+
nematode
nightjar
+
crab
owl
+
lobster
cuckoo
+
shrimp
cockatoo
+
scorpion
parrot
+
tarantula
pigeon
+
spider
dove
+
maggot
crane
+
caterpillar
kite
+
butterfly
harrier
 
eagle
 
turtle
 
 
anaconda
 
anaconda
 
python
 
python
Line 17,943: Line 14,676:
 
ribbon worm
 
ribbon worm
 
bristleworm
 
bristleworm
quail
+
leech
chicken
+
chickadee
grouse
+
titmouse
turkey
+
finch
swan
+
bunting
goose
+
cardinal
duck
+
tanager
ankylosaurid
+
sparrow
ceratopsid
+
nuthatch
stegosaurid
+
wren
hadrosaurid
+
mockingbird
iguanodont
+
starling
theropod
+
oxpecker
sauropod
+
thrush
dimetrodon
+
warbler
pterosaur
+
bushtit
Moonstone
+
martin
 
Timber
 
Timber
 
Sandstone
 
Sandstone
Line 17,971: Line 14,704:
 
hippopotamus
 
hippopotamus
 
walrus
 
walrus
otter
 
bat
 
 
fruit bat
 
fruit bat
 
flycatcher
 
flycatcher
Bowmaking
+
waxwing
Carpentry
+
kingfisher
Legendary
+
hummingbird
Grand Master
+
swift
High Master
+
nightjar
Accomplished
+
cuckoo
Professional
+
cockatoo
Adept
+
parrot
Talented
+
pigeon
Proficient
+
dove
Skilled
+
crane
Competent
+
kite
Adequate
+
harrier
Novice
+
eagle
Dabbling
+
buzzard
Opal
 
martin
 
 
swallow
 
swallow
 
lark
 
lark
Line 18,007: Line 14,736:
 
woodpecker
 
woodpecker
 
toucan
 
toucan
waxwing
+
quetzal
chickadee
+
Potash Making
titmouse
+
Soap Making
finch
+
Strand Extraction
bunting
+
Furnace Operation
cardinal
+
Tracking
tanager
+
Pacification
sparrow
+
Consoling
nuthatch
+
Flattery
wren
+
Comedy
mockingbird
+
Intimidation
starling
+
Lying
oxpecker
+
Record Keeping
thrush
+
Appraisal
warbler
+
Judging Intent
bushtit
+
Negotiation
Concentration
 
 
Studying
 
Studying
 
Glassmaking
 
Glassmaking
Line 18,035: Line 14,763:
 
Gem Setting
 
Gem Setting
 
Gem Cutting
 
Gem Cutting
Metalsmithing
 
 
Armorsmithing
 
Armorsmithing
 
Weaponsmithing
 
Weaponsmithing
 
Wood Burning
 
Wood Burning
Optics Engineer
+
Lye Making
Logic
+
Carpentry
Critical Thinking
+
Legendary
Percussion Instrument
+
Grand Master
Wind Instrument
+
High Master
Stringed Instrument
+
Accomplished
Keyboard Instrument
+
Professional
Singing
+
Talented
Music
+
Proficient
Dance
+
Skilled
Speaking
+
Competent
Reading
+
Adequate
Poetry
+
Dabbling
Prose
+
Opal
Observation
+
Moonstone
Discipline
 
Negotiation
 
 
Persuasion
 
Persuasion
 
Riding
 
Riding
Line 18,064: Line 14,789:
 
Butchery
 
Butchery
 
Fish Cleaning
 
Fish Cleaning
Animal Dissection
 
 
Fish Dissection
 
Fish Dissection
 
Animal Caretaking
 
Animal Caretaking
 
Masonry
 
Masonry
Engraving
 
 
Stonecutting
 
Stonecutting
 
Stone Carving
 
Stone Carving
Lye Making
+
Bowmaking
Potash Making
+
Bone Carving
Soap Making
+
Glazing
Strand Extraction
+
Beekeeping
Furnace Operation
+
Pressing
Tracking
+
Dyeing
Pacification
+
Tanning
Consoling
+
Leatherworking
Flattery
+
Pump Operation
Comedy
+
Siege Operation
Intimidation
+
Siege Engineering
Lying
+
Bow
Record Keeping
+
Pike
Organization
+
Crossbow
Appraisal
+
Spear
Judging Intent
+
Mace
Misc. Object
 
 
Spinning
 
Spinning
 
Shearing
 
Shearing
Gelding
 
 
Milking
 
Milking
 
Cheesemaking
 
Cheesemaking
Line 18,103: Line 14,824:
 
Clothes Making
 
Clothes Making
 
Brewing
 
Brewing
Animal Dissector
+
Weaving
Fish Dissector
+
Logic
Animal Caretaker
+
Critical Thinking
Animal Trainer
+
Percussion Instrument
Mason
+
Wind Instrument
Engraver
+
Stringed Instrument
Stonecutter
+
Keyboard Instrument
Stone Carver
+
Singing
Climbing
+
Speaking
Knapping
+
Reading
Crutch-walking
+
Prose
Suturing
+
Observation
Bone Setting
+
Discipline
Surgery
+
Concentration
Diagnostics
 
Wound Dressing
 
Mace
 
 
Sword
 
Sword
 
Axe
 
Axe
Line 18,132: Line 14,850:
 
Military Tactics
 
Military Tactics
 
Leadership
 
Leadership
Balance
 
 
Coordination
 
Coordination
 
Fluid Engineer
 
Fluid Engineer
Weaving
+
Optics Engineer
Bone Carving
+
Gem Cutter
Glazing
+
Blacksmith
Beekeeping
+
Armorsmith
Pressing
+
Weaponsmith
Dyeing
+
Wood Burner
Tanning
+
Lye Maker
Leatherworking
+
Potash Maker
Pump Operation
+
Soaper
Siege Operation
+
Strand Extractor
Siege Engineering
+
Furnace Operator
Bow
+
Fisherman
Pike
+
Tracker
Crossbow
+
Pacifier
Spear
+
Consoler
Hammer
+
Comedian
Knapper
+
Conversationalist
 
Speaker
 
Speaker
 
Reader
 
Reader
Line 18,158: Line 14,875:
 
Wordsmith
 
Wordsmith
 
Observer
 
Observer
Student
 
 
Glassmaker
 
Glassmaker
 
Metal Crafter
 
Metal Crafter
Line 18,167: Line 14,883:
 
Papermaker
 
Papermaker
 
Woodcrafter
 
Woodcrafter
Teacher
+
Gem Setter
Tactician
+
Fish Dissector
Leader
+
Animal Caretaker
Geographer
+
Animal Trainer
Chemist
+
Mason
Astronomer
+
Engraver
Mathematician
+
Stonecutter
Logician
+
Stone Carver
Critical Thinker
+
Climbing
Percussionist
+
Knapping
Wind Instrumentalist
+
Crutch-walking
Stringed Instrumentalist
+
Bone Setting
Keyboardist
+
Diagnostics
Singer
+
Wound Dressing
Musician
+
Misc. Object
Dancer
 
Conversationalist
 
 
Intimidator
 
Intimidator
 
Liar
 
Liar
Line 18,192: Line 14,906:
 
Negotiator
 
Negotiator
 
Persuader
 
Persuader
Rider
 
 
Swimmer
 
Swimmer
 
Ambusher
 
Ambusher
Line 18,199: Line 14,912:
 
Trapper
 
Trapper
 
Fish Cleaner
 
Fish Cleaner
Gem Setter
+
Animal Dissector
Gem Cutter
+
Thrower
Blacksmith
+
Thresher
Armorsmith
+
Miller
Weaponsmith
+
Brewer
Wood Burner
+
Weaver
Lye Maker
+
Bone Carver
Potash Maker
+
Glazer
Soaper
+
Beekeeper
Strand Extractor
+
Presser
Furnace Operator
+
Leatherworker
Fisherman
+
Pump Operator
Tracker
+
Siege Operator
Pacifier
+
Siege Engineer
Consoler
+
Armor User
Comedian
+
Shield User
Skill 3
 
 
Skill 2
 
Skill 2
 
Skill 1
 
Skill 1
Line 18,229: Line 14,941:
 
Milker
 
Milker
 
Cheesemaker
 
Cheesemaker
Lasher
 
 
Knife User
 
Knife User
LIQUID_SCOOP
+
Druid
LIQUID_COOKING
+
Tactician
ill-sized art actions (6):
+
Leader
ill-sized art actions (5):
+
Geographer
ill-sized art actions (4):
+
Chemist
ill-sized art actions (3):
+
Astronomer
ill-sized art actions (2):
+
Mathematician
ill-sized art actions (1):
+
Logician
Skill 10
+
Critical Thinker
Skill 9
+
Percussionist
Skill 8
+
Wind Instrumentalist
Skill 7
+
Stringed Instrumentalist
Skill 6
+
Keyboardist
Skill 5
+
Singer
Skill 4
+
Musician
Shield User
+
Dancer
Bowman
+
Knapper
 
Pikeman
 
Pikeman
Crossbowman
 
 
Spearman
 
Spearman
 
Hammerman
 
Hammerman
Line 18,259: Line 14,969:
 
Striker
 
Striker
 
Biter
 
Biter
Wrestler
 
 
Archer
 
Archer
 
Fighter
 
Fighter
Druid
+
HAS_DOORS
Thrower
+
WILDERNESS_LOCATION
Blowgunner
+
SIMPLE_BURROW
Thresher
+
SIMPLE_MOUND
Miller
+
Unrecognized Tool Use Token:
Brewer
+
GAMES_OF_CHANCE
Weaver
+
PLACE_OFFERING
Bone Carver
+
DISPLAY_OBJECT
Glazer
+
CONTAIN_WRITING
Beekeeper
+
PROTECT_FOLDED_SHEETS
Presser
+
ROLL_UP_SHEET
Leatherworker
+
STAND_AND_WORK_ABOVE
Pump Operator
 
Siege Operator
 
Siege Engineer
 
Armor User
 
Random Buffer Overload
 
Unrecognized Creature Sound Method Token:
 
 
VOCALIZATION
 
VOCALIZATION
Unrecognized Creature Sound Token:
 
 
PEACEFUL_INTERMITTENT
 
PEACEFUL_INTERMITTENT
Unrecognized Habit Token:
 
 
GIANT_NEST
 
GIANT_NEST
 
COLLECT_WEALTH
 
COLLECT_WEALTH
Line 18,294: Line 14,995:
 
COOK_BLOOD
 
COOK_BLOOD
 
GRIND_BONE_MEAL
 
GRIND_BONE_MEAL
STAND_AND_WORK_ABOVE
+
LIQUID_COOKING
 +
Skill 10
 +
Skill 9
 +
Skill 8
 +
Skill 7
 +
Skill 6
 +
Skill 5
 +
Skill 4
 +
Skill 3
 
HEAVY_OBJECT_HAULING
 
HEAVY_OBJECT_HAULING
 
TRACK_CART
 
TRACK_CART
 
SMALL_OBJECT_STORAGE
 
SMALL_OBJECT_STORAGE
BOOKCASE
 
NEST_BOX
 
 
FOOD_STORAGE
 
FOOD_STORAGE
 
LIQUID_CONTAINER
 
LIQUID_CONTAINER
Line 18,310: Line 15,017:
 
GRIND_POWDER_GRINDER
 
GRIND_POWDER_GRINDER
 
GRIND_POWDER_RECEPTACLE
 
GRIND_POWDER_RECEPTACLE
Unrecognized Lair Characteristic Token:
+
LIQUID_SCOOP
HAS_DOORS
+
Random Buffer Overload
Unrecognized Lair Token:
+
catatonic
WILDERNESS_LOCATION
+
BLOW_OVER_FREE_REED
SHRINE
+
BLOW_OVER_DOUBLE_REED
LABYRINTH
+
BLOW_OVER_SINGLE_REED
SIMPLE_BURROW
 
SIMPLE_MOUND
 
Unrecognized Tool Use Token:
 
GAMES_OF_CHANCE
 
DIVINATION
 
PLACE_OFFERING
 
DISPLAY_OBJECT
 
CONTAIN_WRITING
 
PROTECT_FOLDED_SHEETS
 
ROLL_UP_SHEET
 
ghost
 
catatonic
 
STRUCK_TOGETHER
 
BLOW_OVER_FREE_REED
 
BLOW_OVER_DOUBLE_REED
 
BLOW_OVER_SINGLE_REED
 
 
BLOW_OVER_OPENING_END
 
BLOW_OVER_OPENING_END
 
BLOW_OVER_OPENING_SIDE
 
BLOW_OVER_OPENING_SIDE
Line 18,341: Line 15,032:
 
PLUCKED
 
PLUCKED
 
PLUCKED_BY_BP
 
PLUCKED_BY_BP
STOPPING_HOLE_KEY
+
piercing
 +
pure
 +
brittle
 +
eerie
 +
quavering
 +
vibrating
 +
even
 +
wobbling
 +
mellow
 +
breathy
 +
evolving
 +
choppy
 +
gentle
 +
sonorous
 +
flat
 +
rugged
 +
warm
 +
buzzy
 +
nasal
 +
harsh
 +
wavering
 +
strident
 
STOPPING_HOLE
 
STOPPING_HOLE
 
STOPPING_AGAINST_BODY
 
STOPPING_AGAINST_BODY
 
STOPPING_FRET
 
STOPPING_FRET
KEYBOARD
 
 
SUBPART_CHOICE
 
SUBPART_CHOICE
 
MEMBRANE_POSITION
 
MEMBRANE_POSITION
Line 18,357: Line 15,068:
 
SCRAPED
 
SCRAPED
 
SHAKEN
 
SHAKEN
raucous
+
STRUCK_TOGETHER
liquid
 
slicing
 
gentle
 
sonorous
 
crisp
 
flat
 
heavy
 
rugged
 
warm
 
rough
 
buzzy
 
nasal
 
reedy
 
harsh
 
wavering
 
THIN
 
FULL
 
NOISY
 
CLEAR
 
sparkling
 
rippling
 
sweet
 
resonant
 
ringing
 
floating
 
dull
 
rich
 
shrill
 
wispy
 
raspy
 
breezy
 
choppy
 
 
sharp
 
sharp
full
 
noisy
 
Unrecognized Tuning Token:
 
 
TIGHTENING
 
TIGHTENING
 
CROOKS
 
CROOKS
Line 18,399: Line 15,075:
 
ADJUSTABLE_BRIDGES
 
ADJUSTABLE_BRIDGES
 
PEGS
 
PEGS
Unrecognized Pitch Choice Token:
 
 
FOOT_PEDALS
 
FOOT_PEDALS
 
BP_IN_BELL
 
BP_IN_BELL
Line 18,405: Line 15,080:
 
HARMONIC_SERIES
 
HARMONIC_SERIES
 
SLIDE
 
SLIDE
strident
+
STOPPING_HOLE_KEY
piercing
+
NASAL
pure
+
REEDY
brittle
+
HARSH
fragile
+
WAVERING
eerie
+
STRIDENT
quavering
+
PIERCING
vibrating
+
PURE
even
+
BRITTLE
focused
+
FRAGILE
wobbling
+
QUAVERING
mellow
+
VIBRATING
breathy
+
FLUID
bright
+
EVEN
evolving
+
FOCUSED
steady
+
WOBBLING
MUDDY
 
 
SHRILL
 
SHRILL
 
WISPY
 
WISPY
Line 18,427: Line 15,101:
 
BREEZY
 
BREEZY
 
RAUCOUS
 
RAUCOUS
SLICING
 
 
GENTLE
 
GENTLE
 
WATERY
 
WATERY
 
SONOROUS
 
SONOROUS
 
CRISP
 
CRISP
DARK
 
 
FLAT
 
FLAT
HEAVY
 
 
RUGGED
 
RUGGED
 
WARM
 
WARM
poet
+
BUZZY
preacher
+
FULL
storyteller
+
NOISY
information source
+
sparkling
psycho
+
rippling
brawler
+
sweet
animal partner
+
resonant
Unrecognized Timbre Token:
+
floating
SPARKLING
+
dull
RIPPLING
+
rich
SWEET
+
shrill
RESONANT
+
wispy
RINGING
+
raspy
FLOATING
+
breezy
DULL
+
raucous
RICH
 
WOBBLING
 
 
MELLOW
 
MELLOW
 
BROAD
 
BROAD
Line 18,460: Line 15,129:
 
SPARSE
 
SPARSE
 
GRACEFUL
 
GRACEFUL
BRIGHT
 
DELICATE
 
 
STRONG
 
STRONG
 
EVOLVING
 
EVOLVING
 
STEADY
 
STEADY
 
CHOPPY
 
CHOPPY
SMOOTH
 
 
SHARP
 
SHARP
ROUND
+
THIN
BUZZY
 
NASAL
 
REEDY
 
HARSH
 
WAVERING
 
STRIDENT
 
PIERCING
 
PURE
 
BRITTLE
 
FRAGILE
 
EERIE
 
QUAVERING
 
VIBRATING
 
FLUID
 
EVEN
 
FOCUSED
 
 
protector of weak
 
protector of weak
flatterer
+
psycho
quarreler
+
animal partner
loyal soldier
+
Unrecognized Timbre Token:
brigand
+
SPARKLING
bully
+
RIPPLING
 +
SWEET
 +
RESONANT
 +
RINGING
 +
FLOATING
 +
DULL
 +
RICH
 
friendly fighter
 
friendly fighter
enemy fighter
 
hated group
 
respected group
 
murderer
 
hunter
 
killer
 
friendly
 
dancer
 
 
bard
 
bard
Unrecognized Meat Category:
+
TREE_TRUNK_NW
GIZZARD
+
TREE_TRUNK_W
BRAIN
+
TREE_TRUNK_E
KIDNEY
+
TREE_TRUNK_S
SPLEEN
+
TREE_TRUNK_N
PANCREAS
+
TREE_TRUNK_SLOPING
STOMACH
+
TREE_TRUNK_PILLAR
LIVER
+
TREE_ROOTS
INTESTINES
+
TREE_ROOT_SLOPING
HEART
+
PILLAR_TILE
LUNG
+
DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE
EYE
+
DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE
thief
+
NICKNAME_LEGENDS
preserver of knowledge
+
NICKNAME_ADVENTURE
treasure hunter
+
NICKNAME_DWARF
AUTOSAVE
 
INITIAL_SAVE
 
EMBARK_WARNING_ALWAYS
 
POST_PREPARE_EMBARK_CONFIRMATION
 
AUTOSAVE_PAUSE
 
ENGRAVINGS_START_OBSCURED
 
SHOW_IMP_QUALITY
 
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
 
SHOW_RAMP_ARROWS
 
SHOW_FLOW_AMOUNTS
 
SHOW_EMBARK_TUNNEL
 
SHOW_ALL_HISTORY_IN_FORT_MODE
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
data/init/d_init_default.txt
 
TREE_BRANCHES
 
TREE_BRANCH_NSEW
 
TREE_BRANCH_SEW
 
 
TREE_BRANCH_NEW
 
TREE_BRANCH_NEW
 
TREE_BRANCH_NSW
 
TREE_BRANCH_NSW
Line 18,546: Line 15,177:
 
TREE_TRUNK_BRANCH_S
 
TREE_TRUNK_BRANCH_S
 
TREE_TRUNK_BRANCH_N
 
TREE_TRUNK_BRANCH_N
TREE_CAP_FLOOR4
+
TREE_TRUNK_SE
TREE_CAP_FLOOR3
+
TREE_TRUNK_SW
TREE_CAP_FLOOR2
+
TREE_TRUNK_NE
TREE_CAP_FLOOR1
+
POST_PREPARE_EMBARK_CONFIRMATION
TREE_CAP_WALL_SE
+
AUTOSAVE_PAUSE
TREE_CAP_WALL_SW
+
CLASSIC_VARIED_GROUND_TILES
TREE_CAP_WALL_NE
+
ENGRAVINGS_START_OBSCURED
TREE_CAP_WALL_NW
+
SHOW_IMP_QUALITY
TREE_CAP_WALL_W
+
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
TREE_CAP_WALL_E
+
SHOW_RAMP_ARROWS
TREE_CAP_WALL_S
+
SHOW_FLOW_AMOUNTS
TREE_CAP_WALL_N
+
SHOW_EMBARK_TUNNEL
TREE_CAP_PILLAR
+
SHOW_ALL_HISTORY_IN_FORT_MODE
TREE_CAP_RAMP
+
SHOW_ALL_HISTORY_IN_DWARF_MODE
TREE_TWIGS
+
data/init/d_init_default.txt
TREE_SMOOTH_BRANCHES
 
NICKNAME_LEGENDS
 
NICKNAME_ADVENTURE
 
NICKNAME_DWARF
 
 
LOG_MAP_REJECTS
 
LOG_MAP_REJECTS
 
PAUSE_ON_LOAD
 
PAUSE_ON_LOAD
Line 18,572: Line 15,199:
 
ARTIFACTS
 
ARTIFACTS
 
CAVEINS
 
CAVEINS
TEMPERATURE
 
 
WALKING_SPREADS_SPATTER_ADV
 
WALKING_SPREADS_SPATTER_ADV
 
WALKING_SPREADS_SPATTER_DWF
 
WALKING_SPREADS_SPATTER_DWF
Line 18,578: Line 15,204:
 
PATH_COST
 
PATH_COST
 
AUTOBACKUP
 
AUTOBACKUP
TREE_TRUNK_SE
+
AUTOSAVE
TREE_TRUNK_SW
+
INITIAL_SAVE
TREE_TRUNK_NE
+
EMBARK_WARNING_ALWAYS
TREE_TRUNK_NW
+
TREE_SMOOTH_BRANCHES_DEAD
TREE_TRUNK_W
+
TREE_BRANCHES_DEAD
TREE_TRUNK_E
+
TREE_BRANCH_NSEW_DEAD
TREE_TRUNK_S
+
TREE_BRANCH_SEW_DEAD
TREE_TRUNK_N
+
TREE_BRANCH_NEW_DEAD
TREE_TRUNK_SLOPING
+
TREE_BRANCH_NSW_DEAD
TREE_TRUNK_PILLAR
+
TREE_BRANCH_NSE_DEAD
TREE_ROOTS
+
TREE_BRANCH_SE_DEAD
TREE_ROOT_SLOPING
+
TREE_BRANCH_SW_DEAD
PILLAR_TILE
+
TREE_BRANCH_NE_DEAD
CHASM
+
TREE_BRANCH_NW_DEAD
DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE
+
TREE_BRANCH_EW_DEAD
DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE
+
TREE_BRANCH_NS_DEAD
TREE_TRUNK_SEW
+
TREE_TRUNK_BRANCH_W_DEAD
TREE_TRUNK_NEW
+
TREE_TRUNK_BRANCH_E_DEAD
TREE_TRUNK_NSW
+
TREE_TRUNK_BRANCH_S_DEAD
 
TREE_TRUNK_NSE
 
TREE_TRUNK_NSE
 
TREE_CAP_FLOOR4_DEAD
 
TREE_CAP_FLOOR4_DEAD
Line 18,610: Line 15,236:
 
TREE_CAP_WALL_S_DEAD
 
TREE_CAP_WALL_S_DEAD
 
TREE_CAP_WALL_N_DEAD
 
TREE_CAP_WALL_N_DEAD
TRACK_W
+
TREE_CAP_PILLAR_DEAD
TRACK_E
+
TREE_CAP_RAMP_DEAD
TRACK_S
+
TREE_TWIGS_DEAD
TRACK_N
+
TREE_CAP_FLOOR1
TREE_TRUNK_INTERIOR_DEAD
+
TREE_CAP_WALL_SE
TREE_TRUNK_NSEW_DEAD
+
TREE_CAP_WALL_SW
TREE_TRUNK_EW_DEAD
+
TREE_CAP_WALL_NE
TREE_TRUNK_NS_DEAD
+
TREE_CAP_WALL_NW
TREE_TRUNK_SEW_DEAD
+
TREE_CAP_WALL_W
TREE_TRUNK_NEW_DEAD
+
TREE_CAP_WALL_E
TREE_TRUNK_NSW_DEAD
+
TREE_CAP_WALL_S
TREE_TRUNK_NSE_DEAD
+
TREE_CAP_WALL_N
TREE_TRUNK_INTERIOR
+
TREE_CAP_PILLAR
TREE_TRUNK_NSEW
+
TREE_CAP_RAMP
TREE_TRUNK_EW
+
TREE_TWIGS
TREE_TRUNK_NS
+
TREE_SMOOTH_BRANCHES
TREE_TRUNK_BRANCH_W_DEAD
+
TREE_BRANCHES
TREE_TRUNK_BRANCH_E_DEAD
+
TREE_BRANCH_NSEW
TREE_TRUNK_BRANCH_S_DEAD
+
TREE_BRANCH_SEW
 
TREE_TRUNK_BRANCH_N_DEAD
 
TREE_TRUNK_BRANCH_N_DEAD
 
TREE_TRUNK_SE_DEAD
 
TREE_TRUNK_SE_DEAD
Line 18,642: Line 15,268:
 
TREE_ROOTS_DEAD
 
TREE_ROOTS_DEAD
 
TREE_ROOT_SLOPING_DEAD
 
TREE_ROOT_SLOPING_DEAD
TREE_CAP_PILLAR_DEAD
+
TREE_CAP_FLOOR4
TREE_CAP_RAMP_DEAD
+
TREE_CAP_FLOOR3
TREE_TWIGS_DEAD
+
TREE_CAP_FLOOR2
TREE_SMOOTH_BRANCHES_DEAD
+
STORE_DIST_ITEM_DECREASE
TREE_BRANCHES_DEAD
+
MAXIMUM_EMBARK_DIM
TREE_BRANCH_NSEW_DEAD
+
GRAZE_COEFFICIENT
TREE_BRANCH_SEW_DEAD
+
TRACK_RAMP_NSEW
TREE_BRANCH_NEW_DEAD
+
TRACK_RAMP_SEW
TREE_BRANCH_NSW_DEAD
+
TRACK_RAMP_NEW
TREE_BRANCH_NSE_DEAD
+
TRACK_RAMP_NSW
TREE_BRANCH_SE_DEAD
+
TRACK_RAMP_NSE
TREE_BRANCH_SW_DEAD
+
TRACK_RAMP_EW
TREE_BRANCH_NE_DEAD
+
TRACK_RAMP_SW
TREE_BRANCH_NW_DEAD
+
TRACK_RAMP_SE
TREE_BRANCH_EW_DEAD
+
TRACK_RAMP_NW
TREE_BRANCH_NS_DEAD
+
TRACK_RAMP_NE
 +
TRACK_RAMP_NS
 +
TRACK_RAMP_W
 +
TRACK_RAMP_E
 
Unrecognized Init Option:  
 
Unrecognized Init Option:  
 
STRICT_POPULATION_CAP
 
STRICT_POPULATION_CAP
POPULATION_CAP
 
 
VISITOR_CAP
 
VISITOR_CAP
 
BABY_CHILD_CAP
 
BABY_CHILD_CAP
Line 18,667: Line 15,295:
 
SPECIFIC_SEED_CAP
 
SPECIFIC_SEED_CAP
 
STORE_DIST_BIN_COMBINE
 
STORE_DIST_BIN_COMBINE
TRACK_RAMP_NS
+
STORE_DIST_BARREL_COMBINE
TRACK_RAMP_W
+
STORE_DIST_BUCKET_COMBINE
TRACK_RAMP_E
+
STORE_DIST_SEED_COMBINE
 +
TREE_TRUNK_INTERIOR_DEAD
 +
TREE_TRUNK_NSEW_DEAD
 +
TREE_TRUNK_EW_DEAD
 +
TREE_TRUNK_NS_DEAD
 +
TREE_TRUNK_SEW_DEAD
 +
TREE_TRUNK_NEW_DEAD
 +
TREE_TRUNK_NSW_DEAD
 +
TREE_TRUNK_NSE_DEAD
 +
TREE_TRUNK_INTERIOR
 +
TREE_TRUNK_NSEW
 +
TREE_TRUNK_EW
 +
TREE_TRUNK_NS
 +
TREE_TRUNK_SEW
 +
TREE_TRUNK_NEW
 +
TREE_TRUNK_NSW
 
TRACK_RAMP_S
 
TRACK_RAMP_S
 
TRACK_RAMP_N
 
TRACK_RAMP_N
Line 18,675: Line 15,318:
 
TRACK_SEW
 
TRACK_SEW
 
TRACK_NEW
 
TRACK_NEW
TRACK_NSW
 
TRACK_NSE
 
 
TRACK_EW
 
TRACK_EW
TRACK_SW
+
Button
TRACK_SE
+
NULL play unit on load: id #
TRACK_NW
+
NULL item pointer on load
TRACK_NE
+
NULL play item on load: id #
TRACK_NS
+
Job loaded into game with job ID <0. Ignoring.
STORE_DIST_BARREL_COMBINE
+
NULL building pointer on load
STORE_DIST_BUCKET_COMBINE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_ITEM_DECREASE
 
MAXIMUM_EMBARK_DIM
 
GRAZE_COEFFICIENT
 
TRACK_RAMP_NSEW
 
TRACK_RAMP_SEW
 
TRACK_RAMP_NEW
 
TRACK_RAMP_NSW
 
TRACK_RAMP_NSE
 
TRACK_RAMP_EW
 
TRACK_RAMP_SW
 
TRACK_RAMP_SE
 
TRACK_RAMP_NW
 
TRACK_RAMP_NE
 
`z-A
 
3q@
 
4q@
 
@Iq@
 
02q@
 
:o@
 
`z-A
 
`lq@
 
@Iq@
 
P[q@
 
Wq@
 
Xq@
 
`z-A
 
@\q@
 
@Iq@
 
PYq@
 
:o@
 
;o@
 
FATAL ERROR
 
Nuked Vermin Reference (Escaped Pet)
 
Nuked Entity Reference
 
Nuked Plot Info Reference
 
Nuked Viewscreen Reference
 
Nuked Unit Reference (Item Wrestle)
 
Nuked Hist Fig Reference
 
Nuked Site Reference
 
Nuked Artifact Reference
 
Nuked Item Improvement Reference
 
Nuked Coin Front Reference
 
Nuked Coin Back Reference
 
Nuked Detail Event Reference
 
Nuked Subregion Reference
 
Nuked Feature Layer Reference
 
Nuked Entity Population Reference
 
Nuked Breed Reference
 
NULL item pointer on load
 
NULL play item on load: id #
 
Job loaded into game with job ID <0. Ignoring.
 
NULL job pointer on load
 
NULL building pointer on load
 
 
NULL play building on load: id #
 
NULL play building on load: id #
 
NULL displayed announcement
 
NULL displayed announcement
Line 18,747: Line 15,333:
 
Nuked Job Reference
 
Nuked Job Reference
 
Nuked Unit Reference (Worker/Inventory)
 
Nuked Unit Reference (Worker/Inventory)
Nuked Item Reference (General)
 
Nuked Effect Reference
 
Nuked Vermin Event Reference
 
 
[GENERATED]
 
[GENERATED]
 
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
 
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
 
[NIGHT_CREATURE_HUNTER]
 
[NIGHT_CREATURE_HUNTER]
 
[PCG_LAYERING:
 
[PCG_LAYERING:
Button
+
FATAL ERROR
NULL play unit on load: id #
+
Crash while saving events
Crash while saving musical forms
+
Crash while saving mandates
Crash while saving dance forms
+
Crash while saving work quotas
Crash while saving scales
 
Crash while saving rhythms
 
Crash while saving occupations
 
Crash while saving belief systems
 
Crash while saving image sets
 
Crash while saving divination sets
 
Crash while saving announcements
 
Crash while saving plot info
 
Crash while saving world
 
Crash while saving artifacts
 
Crash while saving nemeses
 
Crash while saving adventure
 
Crash while saving general variables
 
Crash while saving (closing files)
 
 
Crash while saving plot events
 
Crash while saving plot events
 
Crash while saving coins
 
Crash while saving coins
Line 18,785: Line 15,354:
 
Crash while saving army controllers
 
Crash while saving army controllers
 
Crash while saving army tracking info
 
Crash while saving army tracking info
Crash while saving cultural identities
+
Crash while saving (cleaning stale incidents/rumors)
Crash while saving agreements
+
Crash while saving (offloading units)
Crash while saving poetic forms
+
Crash while saving (offloading art)
 
Crash while saving (setting up the save game)
 
Crash while saving (setting up the save game)
 
Crash while saving random objects
 
Crash while saving random objects
Line 18,801: Line 15,370:
 
Crash while saving effects
 
Crash while saving effects
 
Crash while saving entities
 
Crash while saving entities
Crash while saving events
+
Nuked Feature Layer Reference
Crash while saving mandates
+
Nuked Entity Population Reference
Crash while saving work quotas
+
Nuked Breed Reference
 
Nuked Art Image Reference
 
Nuked Art Image Reference
 
Nuked Creature Def Reference
 
Nuked Creature Def Reference
Line 18,810: Line 15,379:
 
NULL item projectile loaded
 
NULL item projectile loaded
 
NULL unit projectile loaded
 
NULL unit projectile loaded
Civ Zone
 
 
: Null Unit Assignment (Id  
 
: Null Unit Assignment (Id  
 
: Null Item Assignment (Id  
 
: Null Item Assignment (Id  
Line 18,817: Line 15,385:
 
NULL Aid Requester
 
NULL Aid Requester
 
Crash while saving (creating directories)
 
Crash while saving (creating directories)
Crash while saving (cleaning stale incidents/rumors)
+
Nuked Item Reference (General)
Crash while saving (offloading units)
+
Nuked Effect Reference
Crash while saving (offloading art)
+
Nuked Vermin Event Reference
Processing languages...
+
Nuked Vermin Reference (Escaped Pet)
Processing inorganics...
+
Nuked Entity Reference
Processing plants...
+
Nuked Plot Info Reference
Processing items...
+
Nuked Viewscreen Reference
Processing creatures...
+
Nuked Unit Reference (Item Wrestle)
Processing entities...
+
Nuked Hist Fig Reference
Processing reactions...
+
Nuked Site Reference
Processing interactions...
+
Nuked Artifact Reference
Processing music...
+
Nuked Item Improvement Reference
Processing sounds...
+
Nuked Coin Front Reference
Generating inorganics...
+
Nuked Coin Back Reference
Generating plants...
+
Nuked Detail Event Reference
Generating items...
+
Nuked Subregion Reference
Generating creatures...
+
Loading object files...
Generating entities...
+
Sorting text...
Generating reactions...
+
Sorting material templates...
 
Sorting inorganics...
 
Sorting inorganics...
 
Sorting plants...
 
Sorting plants...
Line 18,849: Line 15,417:
 
Sorting descriptors...
 
Sorting descriptors...
 
Sorting reactions...
 
Sorting reactions...
Sorting interactions...
+
vanilla_creatures_graphics
Sorting music...
+
data/vanilla/vanilla_creatures_graphics/
Sorting sounds...
+
Vanilla Creatures Graphics
 
vanilla_interactions_graphics
 
vanilla_interactions_graphics
 
51.01
 
51.01
Line 18,864: Line 15,432:
 
Repairing squad info for Unit #
 
Repairing squad info for Unit #
 
have corrupt feature map at  
 
have corrupt feature map at  
Loading world to start new game
+
Crash while saving adventure
Loading object files... 
+
Crash while saving general variables
Sorting text...
+
Crash while saving (closing files)
Sorting material templates...
 
 
vanilla_descriptors_graphics
 
vanilla_descriptors_graphics
 
50.01
 
50.01
Line 18,881: Line 15,448:
 
data/vanilla/vanilla_buildings_graphics/
 
data/vanilla/vanilla_buildings_graphics/
 
Vanilla Buildings Graphics
 
Vanilla Buildings Graphics
vanilla_creatures_graphics
+
Crash while saving cultural identities
data/vanilla/vanilla_creatures_graphics/
+
Crash while saving agreements
Vanilla Creatures Graphics
+
Crash while saving poetic forms
Loading announcements...
+
Crash while saving musical forms
Loading fortress information...
+
Crash while saving dance forms
Loading world information...
+
Crash while saving scales
Loading adventure...
+
Crash while saving rhythms
Loading general information...
+
Crash while saving occupations
Rebuilding more temporary information...
+
Crash while saving belief systems
Preparing game screen...
+
Crash while saving image sets
Handling compatibility issues...
+
Crash while saving divination sets
data/installed_mods/
+
Crash while saving announcements
Newer compatible version of mod detected:
+
Crash while saving plot info
(save uses
+
Crash while saving world
, not found
+
Crash while saving artifacts
Update
+
Crash while saving nemeses
Update all
+
Loading belief systems...
Don't update
+
Loading image sets...
 +
Loading divination sets...
 
Rebuilding temporary information...
 
Rebuilding temporary information...
 
Preparing game...
 
Preparing game...
 
Failed!
 
Failed!
Loading world and continuing active game
 
 
Loading units...
 
Loading units...
 
Loading jobs...
 
Loading jobs...
Line 18,912: Line 15,479:
 
Loading local animal populations...
 
Loading local animal populations...
 
Loading events...
 
Loading events...
Loading mandates...
+
Loading squads...
Loading work quotas...
+
Loading formations...
Loading world events...
+
Loading activities...
 
Loading interactions...
 
Loading interactions...
 
Loading written content...
 
Loading written content...
Line 18,928: Line 15,495:
 
Loading art forms...
 
Loading art forms...
 
Loading occupations...
 
Loading occupations...
Loading belief systems...
+
Generating creatures...
Loading image sets...
+
Generating entities...
Loading divination sets...
+
Generating reactions...
 
Generating interactions...
 
Generating interactions...
 
Finalizing generated objects...
 
Finalizing generated objects...
Line 18,944: Line 15,511:
 
Loading artifacts...
 
Loading artifacts...
 
Loading active historical figures...
 
Loading active historical figures...
Loading squads...
+
Sorting interactions...
Loading formations...
+
Sorting music...
Loading activities...
+
Sorting sounds...
 +
Processing languages...
 +
Processing inorganics...
 +
Processing plants...
 +
Processing items...
 +
Processing creatures...
 +
Processing entities...
 +
Processing reactions...
 +
Processing interactions...
 +
Processing music...
 +
Processing sounds...
 +
Generating inorganics...
 +
Generating plants...
 +
Generating items...
 +
Update
 +
Update all
 +
Don't update
 
Don't update any
 
Don't update any
 
Back to title
 
Back to title
 
Failed to install mod:
 
Failed to install mod:
 
Failed to find compatible mod:
 
Failed to find compatible mod:
 +
Loading mandates...
 +
Loading work quotas...
 +
Loading world events...
 +
Loading announcements...
 +
Loading fortress information...
 +
Loading world information...
 +
Loading adventure...
 +
Loading general information...
 +
Rebuilding more temporary information...
 +
Preparing game screen...
 +
Handling compatibility issues...
 +
data/installed_mods/
 +
Newer compatible version of mod detected:
 +
(save uses
 +
, not found
 
[INITIAL_LOAD]
 
[INITIAL_LOAD]
CP_COLOR
 
COLOR_PATTERN
 
Unrecognized Colored Pattern Token:
 
PATTERN
 
 
RGB
 
RGB
WORD
+
GEMS_USE_NOUN
 
FACES
 
FACES
ADJ
+
GEMS_USE_ADJ_NOUN
 
GEMS_USE_ADJ
 
GEMS_USE_ADJ
GEMS_USE_NOUN
 
 
Unrecognized Shape Token:  
 
Unrecognized Shape Token:  
GEMS_USE_ADJ_NOUN
 
 
GRAY
 
GRAY
SIMPLE
+
CP_COLOR
YELLOW
+
Unrecognized Colored Pattern Token:
The enemy
 
, they
 
Commanded by
 
are on the march. 
 
vault,
 
an ancient
 
Legends speak of
 
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 
power from the Underworld by invoking
 
wrested
 
, where
 
Just reunited after a long journey, you are together with your companions again. 
 
has even sent some troublemakers to harass people right here in town.
 
are plagued by bandits.  The gang
 
The citizens of
 
attempted to play a sweetened footstep too quickly.
 
attempted to play a footstep too quickly.
 
attempted to play a wing sound too quickly.
 
 
Roll all
 
Roll all
region is:  
+
Roll
 +
Pull it out
 +
Gain possession
 +
variant is:
 +
region is:  
 
poll result #
 
poll result #
=============================
 
medium
 
 
[cleanAllCompletedSounds]: Sound at  
 
[cleanAllCompletedSounds]: Sound at  
 
  removed.
 
  removed.
 
alignment is:  
 
alignment is:  
variant is:
+
"Congratulations!  Now you must return this precious object to its proper home."
is threatened!  The forces of
+
"Do you feel the pull?  You sense the direction of my representative.  It is possible to travel quickly to reach them, or you may journey more deliberatelyIt is your decision."
The peaceful town of
+
! My chosen, you must speak to them and offer your service."
Could not locate adventure start square
+
"You've found
Ally:
+
, rather than walking leisurely."
Roll
 
Pull it out
 
Gain possession
 
"Congratulations, my faithful chosenThere are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 
"You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit."
 
"With the treasure, you are near to glory and fulfillment of your taskYour senses can lead you on your return journey."
 
  Remember that ice and snow can be heated by a campfire.
 
have been cursed
 
You
 
"Ungrateful apostate!"
 
"My other worshippers?  As you wish, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 
A thin layer of
 
Vapor
 
 
to view other pages
 
The vegetation is broken here.
 
The vegetation has been slightly perturbed here.
 
The vegetation is bent here.
 
The vegetation is heavily damaged here.
 
 
The journey is long.  Be sure to travel to  
 
The journey is long.  Be sure to travel to  
 
.  If you do not find the location in your log, ask others for directions.  You may also follow the pull from your senses."
 
.  If you do not find the location in your log, ask others for directions.  You may also follow the pull from your senses."
 
You seek  
 
You seek  
"Congratulations!  Now you must return this precious object to its proper home."
+
in a state
 
   But my chosen, you are  
 
   But my chosen, you are  
 
"You are close.  Follow your senses to the entrance.
 
"You are close.  Follow your senses to the entrance.
 
"This place is dangerous.  Steel yourself against ancient enemies.  Try not to let yourself be surrounded, and remain standing.  Enter and vanquish!  Or slip in unseen.  Securing the treasure is all that matters."
 
"This place is dangerous.  Steel yourself against ancient enemies.  Try not to let yourself be surrounded, and remain standing.  Enter and vanquish!  Or slip in unseen.  Securing the treasure is all that matters."
, rather than walking leisurely."
+
in need of sustenance
 
in need of sustenance and sleep
 
in need of sustenance and sleep
 
in need of drink and sleep
 
in need of drink and sleep
 
in need of drink and sustenance
 
in need of drink and sustenance
in a state
+
You must
!  See to yourself before you face what's ahead.
+
  Perhaps some of your friends here can remind you.
in need of sleep
+
  Perhaps some of your friends here have ideas.
in need of drink
+
  Perhaps some of the people here will be worth talking to before you continue on your way.
in need of sustenance
+
Your sleep has been interrupted!
 
You awaken from your slumber.
 
You awaken from your slumber.
 
You've assumed tactical control as nobody else is available.
 
You've assumed tactical control as nobody else is available.
 
"You are approaching your destination.  End your travels now and prepare yourself."
 
"You are approaching your destination.  End your travels now and prepare yourself."
You must
+
The remnants of creation,
 
  as my instrument of  
 
  as my instrument of  
 
, and I have chosen you
 
, and I have chosen you
 
"Greetings.  I am  
 
"Greetings.  I am  
Your sleep has been interrupted!
+
"You will have to leave this structure first before you can travel.  Try to make your way out to the settlement."
 
  and fulfill your destiny."
 
  and fulfill your destiny."
 
Seek out  
 
Seek out  
 
, belong with my followers,  
 
, belong with my followers,  
The remnants of creation,  
+
After a long journey, you are here to meet your most trusted companion.   
"Do you feel the pull?  You sense the direction of my representativeIt is possible to travel quickly to reach them, or you may journey more deliberatelyIt is your decision."
+
Just reunited after a long journey, you are together with your companions again.   
! My chosen, you must speak to them and offer your service."
+
  has even sent some troublemakers to harass people right here in town.
"You've found
+
are plagued by bandits.  The gang
"You will have to leave this structure first before you can travel.  Try to make your way out to the settlement."
+
Your most trusted companions have made the journey to meet you here today.
 
Your most trusted local companions are meeting you here today.
 
Your most trusted local companions are meeting you here today.
 
Your wanderings have brought you to this place after a long journey.
 
Your wanderings have brought you to this place after a long journey.
 
  is from here and might have some local information.
 
  is from here and might have some local information.
After a long journey, you are here to meet your most trusted companion.
+
In the rush of excitement, you've forgotten where you were going to go.
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!   
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!   
 
Your most trusted companion has made the journey to meet you here today.
 
Your most trusted companion has made the journey to meet you here today.
 
After a long journey, you are here to meet your most trusted companion.
 
After a long journey, you are here to meet your most trusted companion.
Your most trusted companions have made the journey to meet you here today.
+
  Let the party venture forth!
 
child that has been kidnapped.
 
child that has been kidnapped.
 
children that have been kidnapped.
 
children that have been kidnapped.
 
   A foolhardy soul might try to rescue the  
 
   A foolhardy soul might try to rescue the  
In the rush of excitement, you've forgotten where you were going to go.
+
are on the march. 
  Perhaps some of your friends here can remind you.
+
is threatened!  The forces of
  Perhaps some of your friends here have ideas.
+
The peaceful town of  
  Perhaps some of the people here will be worth talking to before you continue on your way.
+
Could not locate adventure start square
  Let the party venture forth!
+
will have no mercy.  There is little time -- you must flee. Perhaps your family and friends can be convinced to leave.
Your intense search turns up nothing.
+
The enemy
You've found some small creatures.
+
, they
You've found a small creature.
+
Commanded by
and some other small creatures.
+
, where
cannot climb.
+
vault,
You are too injured to climb.
+
an ancient
You need a free grasp to climb.
+
Legends speak of
 +
The citizens of
 +
true name.  The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
power from the Underworld by invoking
 +
wrested
 +
You must move away from surrounding obstacles such as the site's walls and rivers before you can travel.
 +
You can't travel until you emerge from underground or enter a tunnel.
 +
north-northwest
 
You strap  
 
You strap  
 
You no longer assume a submissive posture.
 
You no longer assume a submissive posture.
Line 19,085: Line 15,648:
 
You are riding and cannot lie down.
 
You are riding and cannot lie down.
 
You have nothing left to draw or put away.
 
You have nothing left to draw or put away.
and another small creature.
+
The signs lead southwest.
You've found a colony of
+
The signs lead southeast.
You've already searched this area recently.
+
The signs lead northwest.
You can't stand up -- somebody is in the way.
+
The signs lead northeast.
 +
a half day's travel
 
nearly a day's travel
 
nearly a day's travel
a day's travel
 
 
They belong to you or a companion.
 
They belong to you or a companion.
The signs lead southwest.
+
east-southeast
 
east-northeast
 
east-northeast
 
north-northeast
 
north-northeast
 
a short walk
 
a short walk
a half day's travel
+
west-northwest
 
west-southwest
 
west-southwest
 
south-southwest
 
south-southwest
 
south-southeast
 
south-southeast
east-southeast
 
You must move away from surrounding obstacles such as the site's walls and rivers before you can travel.
 
You can't travel until you emerge from underground or enter a tunnel.
 
north-northwest
 
west-northwest
 
deep
 
faint
 
light
 
 
thick  
 
thick  
is here.
+
The vegetation is broken here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is bent here.
 +
shallow
 +
deep
 +
faint
 +
light
 +
This is an unintelligible mess.
 
  imprint in the  
 
  imprint in the  
 
vague  
 
vague  
shallow
+
The signs lead west.
 
The signs lead east.
 
The signs lead east.
 
The signs lead south.
 
The signs lead south.
 
The signs lead north.
 
The signs lead north.
This is an unintelligible mess.
+
  Remember that ice and snow can be heated by a campfire.
The signs lead southeast.
+
!  See to yourself before you face what's ahead.
The signs lead northwest.
+
in need of sleep
The signs lead northeast.
+
in need of drink
The signs lead west.
+
"My other worshippers?  As you wish, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 +
"Congratulations, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 +
"You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit."
 +
"With the treasure, you are near to glory and fulfillment of your task.  Your senses can lead you on your return journey."
 +
to view other pages
 +
have been cursed
 +
"Ungrateful apostate!"
 +
The vegetation is heavily damaged here.
 +
A thin layer of
 +
Vapor
 +
 
Small
 
Small
 +
A:
 +
and another small creature.
 +
You've found a colony of
 +
You've already searched this area recently.
 +
You can't stand up -- somebody is in the way.
 +
Your intense search turns up nothing.
 +
You've found some small creatures.
 +
You've found a small creature.
 +
and some other small creatures.
 +
cannot climb.
 +
You are too injured to climb.
 +
You need a free grasp to climb.
 +
says, "
 +
says:  "
 +
below and
 +
above and
 +
Temperature:
 +
Tropical Moist Brdlf Forst
 +
Tropical Dry Brdlf Forest
 +
Temperate Conifer Forest
 +
Woodland
 +
Sparse
 +
Scarce
 +
Trees:
 +
Thick
 +
Moderate
 +
Other Vegetation:
 +
Heavily Forested
 +
and puts it in
 +
and put it in
 +
up the
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp.
 +
You do not have a free grasp and your quiver is full.
 +
right under you
 +
picks
 +
pulls off
 +
pull off
 
Large
 
Large
A:
 
General imports
 
Clothing imports
 
Food imports
 
Abandoned shop
 
 
Leather clothing shop
 
Leather clothing shop
 
Woven clothing shop
 
Woven clothing shop
Line 19,140: Line 15,745:
 
Armorsmith's shop
 
Armorsmith's shop
 
Blacksmith's shop
 
Blacksmith's shop
Shaping Tree
+
Barrow
The Home Tree
+
Metal furniture shop
Tree House
+
Stone furniture shop
Sewer Access
+
Carpenter's shop
 
Counting Tree
 
Counting Tree
 
Library Tree
 
Library Tree
Line 19,152: Line 15,757:
 
Tower Tree
 
Tower Tree
 
Guild Tree
 
Guild Tree
Tower
 
Guildhall
 
Counting House
 
 
Drinking Mound
 
Drinking Mound
You do not have a free grasp and your quivers are full.
+
General imports
You do not have a free grasp and your quiver and pack are full.
+
Clothing imports
You do not have a free grasp and your quivers and pack are full.
+
Food imports
You do not have a free grasp and your quiver and packs are full.
+
Abandoned shop
You do not have a free grasp.
+
  based in  
You do not have a free grasp and your pack is full.
+
[C:3:0:1]You are a
You do not have a free grasp and your quiver is full.
 
right under you
 
You've located a
 
No recent announcements.
 
says, "
 
  says:  "
 
below and
 
above and
 
picks
 
pick
 
pulls off
 
pull off
 
and puts it in  
 
and put it in
 
up the
 
Wilderness
 
Mirthful
 
Sinister
 
Calm
 
Terrifying
 
Untamed Wilds
 
Joyous Wilds
 
Haunted
 
Minor River:  
 
River:  
 
Major River:  
 
Multiple Constructions
 
 
Mountain:  
 
Mountain:  
 
Volcano:  
 
Volcano:  
Brook:  
+
is rumored to be in
Stream:  
+
  You should report the task as complete.
Tropical Dry Brdlf Forest
+
[C:2:0:1]You have been ordered to drive
Temperate Conifer Forest
+
.[B]
Shrine of
+
Offloading site...
No significant structures
+
  [C:2:0:1]You have been ordered to kill this creature.
Scarce
+
  [C:5:0:1]This creature is known to be dead.
Trees:  
+
  [C:7:0:0]This is common knowledge where you are from.
Temperature:
+
Shaping Tree
Tropical Moist Brdlf Forst
+
The Home Tree
Other Vegetation:
+
Tree House
Heavily Forested
+
Sewer Access
Woodland
+
Sinister
Sparse
+
Calm
 
Serene
 
Serene
 
Surroundings:  
 
Surroundings:  
Thick
+
Joyous Wilds
Moderate
+
Haunted
Underground Stair
+
Wilderness
Underground Farms
+
Mirthful
Underground Fortress
+
Major River:
Processed goods market
+
Multiple Constructions
House
+
Terrifying
 +
Untamed Wilds
 +
Brook:
 +
Stream:
 +
Minor River:
 +
is a jealous deity?  Why consult another?
 +
Why wasn't
 +
You already know the will of
 +
for ignoring your hubris. 
 +
Praise
 +
.  Do not tempt fate.
 +
, a jealous deity, consulted first?
 +
Freedom is allowed even in this.
 +
You are free to do as you choose.
 +
You are forgiven.
 +
without bound
 +
NULL artifact on create site map, skipping
 +
invalid lair entrance
 +
You cannot travel through the
 +
You have discovered a
 +
You struggle for
 +
, testing the will of
 +
according to the practice of
 +
, divining the will of
 +
You roll
 +
a word but you cannot read
 +
shows
 +
comes up
 +
lands on
 
Hillock
 
Hillock
 
Houses
 
Houses
Line 19,225: Line 15,828:
 
Ruined houses
 
Ruined houses
 
Ruined hillocks
 
Ruined hillocks
Barrow
+
",
Metal furniture shop
+
Strongest Odor:
Stone furniture shop
+
Shrine of
Carpenter's shop
+
No significant structures
 
Shrine to  
 
Shrine to  
Trenches
 
 
Fortress Entrance
 
Fortress Entrance
 
Warehouse
 
Warehouse
Line 19,236: Line 15,838:
 
Imported goods market
 
Imported goods market
 
Empty market
 
Empty market
Shrine
 
 
Cheese market
 
Cheese market
 
Fruit and vegetable market
 
Fruit and vegetable market
 
Meat market
 
Meat market
 
Imported clothing market
 
Imported clothing market
Infinite
+
Underground Stair
Such is the spirit of
+
Underground Farms
Such
+
Underground Fortress
Such care for your happiness!
+
Processed goods market
has been cursed
+
An end and a new beginning.
"Hubris!"
+
See to your responsibilities.
tender
+
You will have a great accomplishment.
Oh
+
The burden will be lifted soon.
The task will not be completed.
+
Keep your own counsel today.
Expect a change.
+
Give up the hopeless cause.
Stay the course.
+
Make a change or forever remain.
Look out for a chance encounter.
+
Do not hold on for too long.
A reckoning awaits.
+
Ask a question.
Fulfillment will be yours.
+
Be cautious of fatigue today.
Focus on living in harmony.
+
You will make your final stand.
The task will be successful.
+
Do not be reckless.
Why wasn't
+
The enterprise will be a failure.
You already know the will of
+
The situation cannot get worse.
  Let another day pass.
 
  Let some days pass.
 
for ignoring your hubris. 
 
Praise
 
.  Do not tempt fate.
 
, a jealous deity, consulted first?
 
Freedom is allowed even in this.
 
You are free to do as you choose.
 
You are forgiven.
 
without bound
 
Peace is cherished.
 
You have been granted mercy.
 
You are loved.
 
Your happiness is still desired.
 
You struggle for
 
Night is falling.
 
It is noon.
 
Dawn is breaking.
 
, testing the will of
 
according to the practice of
 
, divining the will of
 
You roll
 
a word but you cannot read
 
shows
 
comes up
 
lands on
 
  Let a week pass.
 
is a jealous deity?  Why consult another?
 
Don't you know that
 
Your fate is sealed.
 
[C:2:0:1]You have been ordered to drive
 
.[B]
 
based in
 
[C:3:0:1]You are a  
 
  [C:5:0:1]This creature is known to be dead.
 
  [C:7:0:0]This is common knowledge where you are from.
 
is rumored to be in
 
  You should report the task as complete.
 
",
 
Strongest Odor:
 
Offloading site...
 
  [C:2:0:1]You have been ordered to kill this creature.
 
NULL artifact on create site map, skipping
 
invalid lair entrance
 
You cannot travel through the
 
You have discovered a
 
Bring comfort to someone today.
 
If you accept the gift, one will be expected in return.
 
Be generous today.
 
Act quickly today.
 
Avoid conflict today.
 
Beware a rival.
 
Your dreams will come true.
 
Now is a time for calm.
 
Begin an adventure.
 
An obstacle will present itself.
 
Look ahead to the future.
 
Do not avoid a necessary conflict today.
 
Explore today.
 
Make the decision quickly.
 
Accept the loss and move on.
 
You have missed your chance.
 
Keep your own counsel today.
 
Give up the hopeless cause.
 
Make a change or forever remain.
 
Do not hold on for too long.
 
Ask a question.
 
Be cautious of fatigue today.
 
You will make your final stand.
 
Do not be reckless.
 
The enterprise will be a failure.
 
The situation cannot get worse.
 
 
Do not keep everything for yourself.
 
Do not keep everything for yourself.
 
Do not give them too much.
 
Do not give them too much.
Consider the consequences carefully.
+
Do not be stopped by fear.
Prepare for disappointment.
+
Be playful today.
Be mindful of others around you.
+
Hold to hope when all else is lost.
Accept a defeat.
+
Cling not to material things.
 
The partnership is one-sided.
 
The partnership is one-sided.
 
Look to another for what you need.
 
Look to another for what you need.
Line 19,349: Line 15,878:
 
Focus today.
 
Focus today.
 
Beware of ill-conceived plans.
 
Beware of ill-conceived plans.
An end and a new beginning.
+
A reckoning awaits.
See to your responsibilities.
+
Fulfillment will be yours.
You will have a great accomplishment.
+
Focus on living in harmony.
The burden will be lifted soon.
+
The task will be successful.
 
Joy is on the horizon.
 
Joy is on the horizon.
 
Beware doubt.
 
Beware doubt.
Line 19,365: Line 15,894:
 
Beware those that lack passion.
 
Beware those that lack passion.
 
Rely on willpower to see you through.
 
Rely on willpower to see you through.
Do not be stopped by fear.
+
Peace is cherished.
Be playful today.
+
You have been granted mercy.
Hold to hope when all else is lost.
+
You are loved.
Cling not to material things.
+
Your happiness is still desired.
You pull out
+
Infinite
You read
+
Such is the spirit of
You cannot read.
+
Such
You cannot see.
+
Such care for your happiness!
Name the  
+
has been cursed
salt
+
Oh
stagnant
+
The task will not be completed.
Fill
+
Expect a change.
near burning trunk
+
Stay the course.
near magma
+
Look out for a chance encounter.
near lava
+
Instability.
Heat
+
See to your legacy.
near fire
+
Believe no one today.
near burning cap
+
It will not be fair.
near burning twigs
 
near burning branches
 
 
Do not stall.
 
Do not stall.
 
Make the sacrifice regardless of fear.
 
Make the sacrifice regardless of fear.
Line 19,397: Line 15,924:
 
Beware a lack of balance.
 
Beware a lack of balance.
 
You must choose between two extremes.
 
You must choose between two extremes.
You will be rewarded.
+
You must reveal the truth.
It is a false success.
+
Rethink your approach.
Eat not the fruits of your labor.
+
You will know suffering soon.
Persevere though it may be for nothing.
+
Indulge heartily.
 
Do not fear loss.
 
Do not fear loss.
 
It is time to leave it behind.
 
It is time to leave it behind.
Line 19,413: Line 15,940:
 
Think of others today, not yourself.
 
Think of others today, not yourself.
 
Be practical.
 
Be practical.
Instability.
+
Explore today.
See to your legacy.
+
Make the decision quickly.
Believe no one today.
+
Accept the loss and move on.
It will not be fair.
+
You have missed your chance.
 
Follow your desire to reconcile.
 
Follow your desire to reconcile.
 
You will learn something you did not want to know.
 
You will learn something you did not want to know.
Line 19,429: Line 15,956:
 
You will received bad advice.
 
You will received bad advice.
 
Rethink your priorities.
 
Rethink your priorities.
You must reveal the truth.
+
Consider the consequences carefully.
Rethink your approach.
+
Prepare for disappointment.
You will know suffering soon.
+
Be mindful of others around you.
Indulge heartily.
+
Accept a defeat.
Climb to  
+
Bring comfort to someone today.
Lava
+
If you accept the gift, one will be expected in return.
/Water
+
Be generous today.
/Air
+
Act quickly today.
Hold
+
Avoid conflict today.
Hang from
+
Beware a rival.
releasing hold
+
Your dreams will come true.
holding
+
Now is a time for calm.
Claim
+
Begin an adventure.
Release hold on
+
An obstacle will present itself.
Dismount to  
+
Look ahead to the future.
Mount
+
Do not avoid a necessary conflict today.
Go below hatch
+
Combat error
Climb down
+
Attack error
Stop leading
 
) as pet
 
 
, push off toward  
 
, push off toward  
 
Ride  
 
Ride  
Line 19,455: Line 15,980:
 
Lower  
 
Lower  
 
  bucket (
 
  bucket (
Raise
 
 
Guide  
 
Guide  
 
  lock (
 
  lock (
Line 19,461: Line 15,985:
 
Break in  
 
Break in  
 
Pull  
 
Pull  
Move to
+
Drink
Charge
+
Suck
Topple
+
Put in
Bash down
 
 
Fell  
 
Fell  
 
Make Campfire (
 
Make Campfire (
 
Ignite  
 
Ignite  
 
Eat  
 
Eat  
You need to be holding an axe with a sharp edge.
+
near fire
You need to be holding an axe.
+
near burning cap
You cannot fell trees in the arena.
+
near burning twigs
tree
+
near burning branches
The vegetation is submerged.
 
The steam around the vegetation stops you from setting the fire.
 
You make a campfire.
 
You cannot fell the trees here.
 
Combat error
 
Attack error
 
You set a fire.
 
The vegetation is too wet.
 
 
It won't fit in your  
 
It won't fit in your  
 
  is empty.
 
  is empty.
Line 19,493: Line 16,008:
 
Put on  
 
Put on  
 
  is hot enough already.
 
  is hot enough already.
Drink
+
You will be rewarded.
Suck
+
It is a false success.
Put in
+
Eat not the fruits of your labor.
in play interaction
+
Persevere though it may be for nothing.
(below)
+
You pull out
(above)
+
You read
Moving
+
Name the
Distant:
+
salt
Remote:
+
stagnant
downward
+
Fill
upward
+
near burning trunk
Recovering from attacking
+
near magma
IMMINENT:
+
near lava
Incoming:
+
Heat
Starting:
+
Hold
Release
+
Push Object
 +
Jump
 +
Unsteady
 
Stop leading animal
 
Stop leading animal
 
Lead animal
 
Lead animal
Hold
+
Lie Down
 
Stand Up
 
Stand Up
 
Recover
 
Recover
 
Suck Blood
 
Suck Blood
Unsteady
+
NNE
Tracks Visible:
 
to act
 
and more
 
Lie Down
 
Can I help you with something?
 
You are surrounded by incessant cackling.
 
The cackling fades away.
 
 
SSE
 
SSE
ESE
 
 
ENE
 
ENE
 
WNW
 
WNW
Line 19,530: Line 16,039:
 
SSW
 
SSW
 
Qst
 
Qst
Gui
 
 
***
 
***
 
NNW
 
NNW
Push Object
+
Go below hatch
Jump
+
Climb down
Attack
+
Stop leading
Move
+
) as pet
 
  up)
 
  up)
level
 
 
  (no climbing/jumping)
 
  (no climbing/jumping)
 
Path to here
 
Path to here
You pull the lever.
 
You lower the bucket.
 
You raise the bucket.
 
 
  down)
 
  down)
You bash the door down!
+
Move to
You pick the lock!
+
Charge
The hatch is operated by a remote mechanism.  You cannot proceed.
+
Topple
You break the hatch in!
+
Bash down
NNE
+
Climb to
You topple the statue!
+
Lava
The door is operated by a remote mechanism.  You cannot proceed.
+
/Water
You are still surrounded by cackling.
+
/Air
write
+
Hold
compose
+
Hang from
fell trees
+
  releasing hold
  because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
+
Claim
You can't
+
Release hold on
You don't feel safe enough to
+
Dismount to  
You feel too watched to
+
Mount
because you are starving to death.
+
Write something down
because you are dying of thirst.
+
Prepare choreography
because you can't breathe.
+
Compose music
until you've stopped the bleeding.
+
Compose a poem
You must move away from the water before you can
+
Give a sermon inveighing against a value
until you are on a stable surface.
 
because you are swimming.
 
because you are drowning.
 
 
Give a sermon promoting a value
 
Give a sermon promoting a value
 
Give a sermon concerning a cosmic principle
 
Give a sermon concerning a cosmic principle
 
Give a sermon concerning a deity or object of worship
 
Give a sermon concerning a deity or object of worship
Write something down
+
Tell a story about a region
 
Tell a story about a civilization or organization
 
Tell a story about a civilization or organization
 
Tell a story about a site
 
Tell a story about a site
 
Tell a story about a person or creature
 
Tell a story about a person or creature
Give a sermon inveighing against a value
 
 
CHAR
 
CHAR
 
Speak
 
Speak
Tell a story about a region
+
Perform music
build a fire
 
   
 
Talking
 
Working
 
Sucking Blood
 
Regaining balance
 
Standing Up
 
Recovering from deflection
 
 
Recite a poem
 
Recite a poem
 
Give a sermon
 
Give a sermon
 
Tell a story
 
Tell a story
Lying Down
+
Attacking
Prepare choreography
+
Recovering from attacking
Compose music
+
IMMINENT:
Compose a poem
+
Incoming:
Perform music
 
 
quick
 
quick
 
  with grab
 
  with grab
 
  with wrestling
 
  with wrestling
Attacking
 
Jumping
 
 
, aiming for  
 
, aiming for  
 
precise
 
precise
wild
+
in play interaction
Releasing hold on terrain
+
You are surrounded by incessant cackling.
Holding terrain
+
upward
Pushing Object
+
(below)
Releasing hold on item
+
(above)
Holding item
+
Starting:
Leading animal
+
Distant:
Dismounting
+
Remote:
Highly Loyal
+
downward
Distrusts you
+
Animated
Trusts you
+
Neutral attitude
Low respect for you
+
Acquiescent
Satisfied
 
Annoyed
 
General Mood:
 
Neutral
 
Suspicious
 
Fondness
 
Grumpy
 
Grouchy
 
Grimly Satisfied
 
Horrified
 
Shocked
 
Alarmed
 
 
Confident
 
Confident
 
Bold
 
Bold
 
Agitated
 
Agitated
Animated
+
Likes you
 
Loves you
 
Loves you
Relationship:
 
 
Unassuming
 
Unassuming
Acquiescent
+
Scared of you
 
Terrified of you
 
Terrified of you
 
Dislikes you
 
Dislikes you
 
Hates you
 
Hates you
Likes you
+
You have nothing to put inside a container or on a pack animal.
No respect for you
 
Respects you
 
No fear of you
 
Scared of you
 
You have nothing to examine.
 
 
You have nothing left to throw.
 
You have nothing left to throw.
You have nothing with which to interact.
 
You have nothing left to eat or drink.
 
There is no furniture, building, or vehicle to interact with here.
 
There is nothing to hold here.
 
You cannot climb or mount while prone.
 
There is nothing to pick up here.
 
Click a creature to start a new conversation
 
 
  cannot hold the terrain.
 
  cannot hold the terrain.
You are too injured to hold the terrain.
+
You must come down from the mountains before you can
You need a free grasp to hold the terrain.
+
You must move away from the water before you can
Neutral attitude
+
until you are on a stable surface.
Negative attitude
+
because you are swimming.
Positive attitude
+
until you leave this site.
Toward you:
 
 
You cannot  
 
You cannot  
 
  until you stop riding this projectile.
 
  until you stop riding this projectile.
 
  until you stop riding this vehicle.
 
  until you stop riding this vehicle.
You must come down from the mountains before you can
+
plaintive
offended
 
 
submitting
 
submitting
 
menacing
 
menacing
until you leave this site.
+
You have nothing left to drop.
 
the word
 
the word
triumphant
+
fell trees
plaintive
+
build a fire
You have nothing to put inside a container or on a pack animal.
+
You feel too watched to  
You have nothing left to remove.
+
You are still surrounded by cackling.
You have nothing left to wear.
+
write
You have nothing left to drop.
+
compose
Ferocious
+
until you've stopped the bleeding.
Afraid
+
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
Exhilarated
+
You can't
Exasperated
+
You don't feel safe enough to
Gleeful
+
because you are drowning.
Frustrated
+
because you are starving to death.
Frightened
+
because you are dying of thirst.
Free
+
because you can't breathe.
Guilty
+
Dejected
Grateful
+
Contemptuous
Glum
+
Confused
Gloomy
+
Disgusted
Insulted
 
Humiliated
 
Hopeless
 
Happy
 
 
Disappointed
 
Disappointed
 
Despair
 
Despair
 
Delighted
 
Delighted
Dejected
+
Displeasure
 
Dismayed
 
Dismayed
 
Dislike
 
Dislike
 
Disillusioned
 
Disillusioned
Disgusted
+
Embarrassed
 
Elated
 
Elated
 
Eager
 
Eager
 
Distressed
 
Distressed
Displeasure
+
Amazed
Enjoyment
+
Alienated
Empty
+
In Agony
Empathetic
+
Aggravated
Embarrassed
+
In Anguish
 
Angry
 
Angry
 
Amused
 
Amused
 
Ambivalent
 
Ambivalent
Amazed
+
Averse
 
Astonished
 
Astonished
 
Aroused
 
Aroused
 
Apathetic
 
Apathetic
In Anguish
+
Caring
 
Bored
 
Bored
 
Bitter
 
Bitter
 
In Awe
 
In Awe
Averse
+
Grieving
Content
+
Grimly Satisfied
Contemptuous
+
Horrified
Confused
+
Shocked
Caring
+
Gaiety
 
Eexcited
 
Eexcited
Enraged
 
 
Triumphant
 
Triumphant
Grieving
+
Loving
 
Blissful
 
Blissful
 
Joyous
 
Joyous
 
Sad
 
Sad
Gaiety
+
Affection
 
Adoration
 
Adoration
 
Admiration
 
Admiration
 
Accepting
 
Accepting
Loving
+
Low respect for you
Alienated
+
No respect for you
In Agony
+
Respects you
Aggravated
+
No fear of you
Affection
+
Neutral
Impossible
+
Highly Loyal
Favorable odds
+
Distrusts you
Likely success
+
Trusts you
Almost guaranteed
+
Grouchy
Unfavorable odds
+
Annoyed
Even odds
+
Alarmed
Likely failure
+
Suspicious
Nearly impossible
+
Fondness
What will you say about the end of the insurrection?
+
Grumpy
What will you say about the insurrection?
+
Terrified
What will you say?
+
Tenderness
Intimidate:
+
Sympathy
What will you say about the army?
+
Ashamed
What will you say about the group?
+
Wonder
What will you say about the site's foundation?
 
What will you say about the site reclamation?
 
 
Unhappy
 
Unhappy
 
Uneasy
 
Uneasy
 
Thrilled
 
Thrilled
Terrified
+
Existential Crisis
 
Zealous
 
Zealous
 
Wrathful
 
Wrathful
 
Worried
 
Worried
Wonder
+
Pessimistic
 
Enthusiastic
 
Enthusiastic
 
Expectant
 
Expectant
 
Defeated
 
Defeated
Existential Crisis
+
Pleasure
Persuade:
+
Passionate
Choose your tone/tact
+
Panicked
Euphoric
+
Outraged
Pessimistic
+
Regretful
 
Relieved
 
Relieved
 
Rejected
 
Rejected
 
Enraptured
 
Enraptured
Pleasure
+
Restless
 
Resentful
 
Resentful
 
Repentant
 
Repentant
 
Remorseful
 
Remorseful
Regretful
+
Shaken
 
Servile
 
Servile
 
Self-pity
 
Self-pity
 
Indignant
 
Indignant
Restless
+
Interested
Tenderness
+
Insulted
Sympathy
+
Humiliated
Ashamed
+
Hopeless
Shaken
+
Jovial
 
Jolly
 
Jolly
 
Isolated
 
Isolated
 
Irritated
 
Irritated
Interested
+
Miserable
 
Lonely
 
Lonely
 
Loathing
 
Loathing
 
Jubilant
 
Jubilant
Jovial
+
Optimistic
 
Nostalgic
 
Nostalgic
 
Nervous
 
Nervous
 
Mortified
 
Mortified
Miserable
+
Exasperated
Passionate
+
Enjoyment
Panicked
+
Empty
Outraged
+
Empathetic
Optimistic
+
Free
How will you respond to the offer of peace?
+
Ferocious
How will you respond to the tribute cancellation?
+
Afraid
How will you respond to the offer of tribute?
+
Exhilarated
What will you say about your family?
+
Gloomy
How will you respond to the request for information?
+
Gleeful
How will you respond to the demand to yield?
+
Frustrated
How will you respond to the request to cease hostilities?
+
Frightened
How will you respond to the demand for tribute?
+
Happy
Keywords:
+
Guilty
What will you say about the missing treasure?
+
Grateful
How will you respond to the request for a guide?
+
Glum
How will you respond to the request for directions?
+
What will you say about services?
Ground
+
What will you say about the agreement?
Distant
+
What will you say about the conclusion of the agreement?
Traveling through
+
What will you say about the rescue?
In party nearby
+
What will you say about the site?
 
What will you say about the surrounding area?
 
What will you say about the surrounding area?
 
What will you say about the trade?
 
What will you say about the trade?
 
What will you say about the request?
 
What will you say about the request?
What will you say about services?
+
What will you say about your master?
 
How will you respond to the accusation?
 
How will you respond to the accusation?
 
How will you respond to the invocation?
 
How will you respond to the invocation?
 
What will you say about the structure?
 
What will you say about the structure?
What will you say about the site?
+
How will you respond to this flattery?
 
How will you respond to this passive reply?
 
How will you respond to this passive reply?
 
How will you respond about your profession?
 
How will you respond about your profession?
 
What will you say about your plots and scheming?
 
What will you say about your plots and scheming?
What will you say about your master?
+
What will you say about the artifact's destruction?
What will you say about how you are feeling?
+
What will you say about the refugees?
How will you respond to this statement of values?
+
What will you say about the gang?
How will you respond to this dismissal?
+
What will you say about the claim?
How will you respond to this flattery?
+
Which pet will you gift?
 
What do you want to know?
 
What do you want to know?
 
How will you respond to the offer of service?
 
How will you respond to the offer of service?
 
What will you say about the artifact's location?
 
What will you say about the artifact's location?
What will you say about the artifact's destruction?
+
How will you respond to the adoption request?
 
How will you respond to the position offer?
 
How will you respond to the position offer?
 
Where do you want to go?
 
Where do you want to go?
 
About whom do you ask?
 
About whom do you ask?
Which pet will you gift?
+
How will you respond?
 
How will you ask?
 
How will you ask?
 
What will you say about the conflict?
 
What will you say about the conflict?
 
What will you say about the journey?
 
What will you say about the journey?
How will you respond to the adoption request?
+
What will you say about the failed occupation?
What will you say about the agreement?
+
What will you say about the army?
What will you say about the conclusion of the agreement?
+
What will you say about the group?
What will you say about the rescue?
+
What will you say about the site's foundation?
How will you respond?
+
What will you say about the new leadership?
 
What will you say about the occupation?
 
What will you say about the occupation?
 
What will you say about the incident?
 
What will you say about the incident?
 
What will you say about the abduction?
 
What will you say about the abduction?
What will you say about the failed occupation?
+
What will you say about the refusal to accept tribute?
 
What will you say about tribute agreement?
 
What will you say about tribute agreement?
 
What will you say about the trouble?
 
What will you say about the trouble?
 
What will you say about the beast?
 
What will you say about the beast?
What will you say about the new leadership?
+
What will you say about the tribute stoppage?
 
What will you say about the failed peace agreement?
 
What will you say about the failed peace agreement?
 
What will you say about the peace agreement?
 
What will you say about the peace agreement?
 
What will you say about the refusal to give tribute?
 
What will you say about the refusal to give tribute?
What will you say about the refusal to accept tribute?
+
Euphoric
What will you say about the refugees?
+
Nearly impossible
What will you say about the gang?
+
Impossible
What will you say about the claim?
+
Favorable odds
What will you say about the tribute stoppage?
+
Likely success
Large Non-Prone Profile
+
Unfavorable odds
Very Large Non-Prone Profile
+
Even odds
Huge Non-Prone Profile
+
Likely failure
Very Small Profile
+
What will you say about the site reclamation?
Tiny Profile
+
What will you say about the end of the insurrection?
Minuscule Profile
+
What will you say about the insurrection?
Vanishing Profile
+
What will you say?
Visual Stealth (w/o Skill)
 
Average Non-Prone Profile
 
Average Profile
 
Small Profile
 
Terrible
 
Awful
 
Poor
 
Best Possible
 
Fog/Rain/Snow
 
Low Light
 
 
Light
 
Light
Non-Prone In Vegetation
+
Darkness
In Vegetation
 
Open Area
 
By Obstacle
 
Gigantic Profile
 
Gargantuan Profile
 
No Suitable Vegetation
 
Too Large For Vegetation
 
Large Profile
 
Very Large Profile
 
 
Huge Profile
 
Huge Profile
Cannot see dawn.
+
You will wait, staying awake until dawn.
Wait
 
 
  hour
 
  hour
 
You will sleep as necessary for  
 
You will sleep as necessary for  
 
You will sleep as necessary until dawn.
 
You will sleep as necessary until dawn.
  Until dawn
+
  move?
How will
 
Go ahead
 
 
You will wait, staying awake for  
 
You will wait, staying awake for  
You will wait, staying awake until dawn.
+
What will you say about your family?
Visual Stealth Factors
+
What will you say about how you are feeling?
Speed:
+
How will you respond to this statement of values?
Climb
+
How will you respond to this dismissal?
move?
+
How will you respond to the demand for tribute?
In party:
+
How will you respond to the offer of peace?
Visible:
+
How will you respond to the tribute cancellation?
Not visible
+
How will you respond to the offer of tribute?
Nearby
+
How will you respond to the request for directions?
Select memorized content or a form of prose.
+
How will you respond to the request for information?
Choose a dance form for the choreography.
+
How will you respond to the demand to yield?
Choose a musical form for the composition.
+
How will you respond to the request to cease hostilities?
Choose a poetic form for the composition.
+
What will you say about the missing treasure?
You don't know anything specific about this, unfortunately.
+
How will you respond to the request for a guide?
Assume an appropriate identity first if you'd like to pretend.
+
hack
You don't believe anything relevant, unfortunately.
 
What would you like to do?
 
Sleep
 
Would like to sleep or wait a while?
 
(etc.)
 
You must compose a piece first (or learn an improvisational form).
 
Easier
 
Easy
 
Tricky
 
Difficult
 
Slow
 
V Slow
 
VVSlow
 
Simple
 
No quick attack: enraged
 
strike
 
V Fast
 
Fast
 
Forced wild attack: enraged
 
Heavy attack: slower to strike and recover, but hits harder
 
No heavy attack: enraged
 
Quick attack: faster to strike and recover, but not powerful
 
very square
 
square
 
fairly solid
 
can't quite connect
 
 
slap
 
slap
 
slash
 
slash
 
stab
 
stab
direct hit
+
punch
 
pommel
 
pommel
lash
 
 
bash
 
bash
hack
+
Parry (
snatch
+
Really attack
sting
 
bite
 
punch
 
Parry
 
 
Dodge (
 
Dodge (
 
Block (
 
Block (
Parry (
 
Impossible strike
 
Dodge
 
Block
 
Easy strike
 
Normal strike
 
Tricky strike
 
Difficult strike
 
can't land squarely
 
can only graze
 
Simple strike
 
Easier strike
 
When possible
 
Swimming Preference
 
Quick movement and other actions decrease stealth.
 
 
Worst Possible
 
Worst Possible
Dodge Preference
+
Terrible
Attack Preference
+
Awful
Select your combat preferences.
+
Really start a conflict with
When necessary
 
has yielded.  Attack anyway?
 
Who will you attack?
 
 
Who will you wrestle?
 
Who will you wrestle?
Charge Defense
+
Very Large Profile
Wrestle
+
Very Large Non-Prone Profile
What do you want to aim for?
+
Huge Non-Prone Profile
Really attack
+
Very Small Profile
Really start a conflict with
+
Tiny Profile
What do you want to drop?
+
Minuscule Profile
Your inventory
+
Throw by
Where will you jump?
+
Take-down by
What do you want to eat or drink?
+
Choke
What do you want to place?
+
Lock
What do you want to remove?
+
Release joint lock of
What do you want to wear?
 
What will you do with
 
Where do you put
 
With what do you want to interact?
 
What do you want to throw?
 
Who or what would you like to shoot?
 
Where would you like to move?
 
What do you want to do?
 
Pick up how many? (0-
 
 
Break  
 
Break  
 
Gouge  
 
Gouge  
 
Pinch  
 
Pinch  
Throw by
+
Loosen choke of
 
Loosen joint lock of  
 
Loosen joint lock of  
 
Release grip of  
 
Release grip of  
 
Release choke of  
 
Release choke of  
Release joint lock of
+
Grab
 
Strangle  
 
Strangle  
 
Shake  
 
Shake  
 
Break grip of  
 
Break grip of  
Loosen choke of
+
No charge attack: target is on a projectile
to interact.
+
No charge attack: target is on a vehicle
Move the cursor to view and press
+
No charge attack: target is in uncontrolled flight
Click a target or move the cursor and press
+
No charge attack: target is chained
Grab
+
No charge attack: target too far away
 
No charge attack: target's location inaccessible
 
No charge attack: target's location inaccessible
 
No charge attack: target shares your location
 
No charge attack: target shares your location
 
No charge attack: target is climbing
 
No charge attack: target is climbing
No charge attack: target is on a projectile
+
Grabbed their
 
Both holding  
 
Both holding  
Multi-attack: choose another simultaneous action afterward
 
 
Charge attack: move toward your opponent
 
Charge attack: move toward your opponent
No charge attack: target too far away
 
Gain possession of
 
 
Sharing  
 
Sharing  
 
Grabbed your  
 
Grabbed your  
Grabbed their
+
Forced wild attack: enraged
Take-down by
+
No heavy attack: enraged
Choke
+
No charge attack: you are on the ground
Lock
 
Wrestle using
 
 
No charge attack: no target
 
No charge attack: no target
Precise attack: very slow to strike, improved accuracy
 
 
No precise attack: enraged
 
No precise attack: enraged
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
+
No charge attack: you are on a vehicle
 
No charge attack: you are in uncontrolled flight
 
No charge attack: you are in uncontrolled flight
 
No charge attack: you are chained
 
No charge attack: you are chained
 
No charge attack: you are mounted
 
No charge attack: you are mounted
No charge attack: you are on the ground
+
No charge attack: target is mounted
 
No charge attack: target is on the ground
 
No charge attack: target is on the ground
 
No charge attack: you are climbing
 
No charge attack: you are climbing
 
No charge attack: you are on a projectile
 
No charge attack: you are on a projectile
No charge attack: you are on a vehicle
+
snatch
No charge attack: target is on a vehicle
+
  cannot jump.
No charge attack: target is in uncontrolled flight
+
You are too injured to jump.
No charge attack: target is chained
 
No charge attack: target is mounted
 
, range
 
own tile only
 
adjacent only
 
  selected
 
Unknown interaction
 
Done (
 
, disturber only
 
 
You cannot jump while in the air.
 
You cannot jump while in the air.
You cannot jump while prone.
 
You cannot jump while swimming.
 
cannot jump.
 
 
  cannot speak.
 
  cannot speak.
 
There is nowhere to jump.
 
There is nowhere to jump.
 
You cannot jump while wrestling.
 
You cannot jump while wrestling.
You are too injured to jump.
 
 
Throw at  
 
Throw at  
 
Shoot  
 
Shoot  
 
Jump to the  
 
Jump to the  
You cannot speak.
+
is too hot.
this location
+
  is too salty.
You fail to grab the
 
Do not alter actions
 
Would you like to take an action?
 
No. That's disgusting.
 
 
You lick the  
 
You lick the  
 
  is too cold.
 
  is too cold.
is too hot.
 
You feel really full.
 
It's too much!  You might not be able to keep it down.
 
It's too much!  You feel even more sick.
 
You just can't fit any more.
 
 
You put the  
 
You put the  
 
  on to  
 
  on to  
 
You pack the  
 
You pack the  
You are starting to feel full.
+
Wear
You have nothing left to fire.
 
You have nothing to fire with.
 
into the
 
on the
 
 
Throw  
 
Throw  
 
View engraving
 
View engraving
 
Get  
 
Get  
At whom or what would you like to throw?
+
You drop
 
You empty  
 
You empty  
 
Put or place  
 
Put or place  
 
Remove  
 
Remove  
Wear
+
You take off
 
You take out the  
 
You take out the  
 
You empty the  
 
You empty the  
 
You put on  
 
You put on  
You drop
+
Sound not found for the given event in getPointerToSoundFromEvent.
is too salty.
 
You drink the
 
You eat the
 
You take off
 
 
Sound not found for the given event in getPointerToSoundFromEvent
 
Sound not found for the given event in getPointerToSoundFromEvent
Sound not found for the given event in getPointerToSoundFromEvent.
+
Do not alter actions
Sound
+
, disturber only
 
+
, range
 
+
own tile only
no slabs engraved
+
adjacent only
Building Placement Distance Overflow
+
Unknown interaction
[Requires ore, fuel]
 
[Requires ore]
 
[Requires
 
slab engraved
 
 
Entombed and memorialized
 
Entombed and memorialized
 +
PAPER_SLURRY
 +
PAPER_PLANT
 +
PARCHMENT
 +
(opens menu)
 +
Weapons and Ammunition
 +
Siege Equipment
 +
Other Objects
 
Memorialized
 
Memorialized
 
Entombed
 
Entombed
Ghost
 
SHEET_PLANT
 
slabs engraved
 
Slab engraved
 
No slabs engraved
 
Other Objects
 
Metal Clothing
 
Engrave Memorial Slab
 
[Requires fuel]
 
 
Not memorialized
 
Not memorialized
(opens menu)
 
Weapons and Ammunition
 
Siege Equipment
 
charges
 
.  You are expecting a supply caravan just before winter entombs you, but it is Spring now.  Enough time to delve secure lodgings, ere the
 
get hungry.
 
A new chapter of dwarven history begins here at this place,
 
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them.
 
 
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place.  Will you strike the earth again?
 
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place.  Will you strike the earth again?
 
  Outpost:[C:7:0:0]  You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of  
 
  Outpost:[C:7:0:0]  You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of  
 
There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your  
 
There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your  
SOAP
+
charges
PAPER_SLURRY
 
PAPER_PLANT
 
PARCHMENT
 
".  [C:2:0:1]Strike the earth![C:7:0:0]
 
autosave
 
  Offloading units...
 
  Offloading units... 
 
 
  Outpost Revisited:[C:7:0:0]  You have returned.  
 
  Outpost Revisited:[C:7:0:0]  You have returned.  
 
How have your sturdy charges fared in your absence?  
 
How have your sturdy charges fared in your absence?  
 
Have they gone on adventures or moved on to richer delving at new frontier settlements?  
 
Have they gone on adventures or moved on to richer delving at new frontier settlements?  
dfhooks_sdl_loop
+
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them.
dfhooks_prerender
+
autosave
dfhooks_update
+
.  You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the
dfhooks_ncurses_key
+
  get hungry.
dfhooks_sdl_event
+
A new chapter of dwarven history begins here at this place,
.dll
+
".  [C:2:0:1]Strike the earth![C:7:0:0]
dfhooks_shutdown
+
[Requires ore]
dfhooks_init
+
[Requires
SDL initialization failure
+
slab engraved
SDL initialization failure, trying windowed mode
+
no slabs engraved
crashlogs
+
Metal Clothing
EMERGENCY: Unknown case in async_wait
+
Engrave Memorial Slab
Font size:
+
[Requires fuel]
New window size:
+
[Requires ore, fuel]
Resizing font to  
+
Building Placement Distance Overflow
Resizing grid to
+
METAL_PREF
TEXT not supported on windows
 
Crashed before main menu. Yikes!
 
PRINT_MODE
 
Unable to create texture!
 
Fatal error
 
INIT FAILED!
 
SDL_MOUSE_RELATIVE_SCALING
 
%s: %s
 
Error
 
XDcA
 
EcA
 
  DcA
 
EcA
 
stoi argument out of range
 
invalid stoi argument
 
[MOUSEWHEEL:*:*]
 
Loading bindings from
 
Unknown SDLKey:  
 
Broken repeat request:
 
REPEAT_FAST
 
REPEAT_SLOW
 
REPEAT_BROKEN
 
Unknown binding:
 
Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]:
 
[VERSION:1]
 
Saving bindings to
 
Broken button (should be [BUTTON:#:#]):
 
Broken unicode:
 
DOWN
 
Button
 
SDL+
 
REPEAT_NOT
 
Mousewheel
 
Tab
 
Space
 
Alt+
 
Ctrl+
 
Shift+
 
list too long
 
prefs/macros/
 
prefs/macros/*.mak
 
.mak
 
prefs/macros
 
:DOWN]
 
:UP]
 
Missing binding displayed:
 
[MOUSEWHEEL:
 
[BIND:
 
I/O error while writing keyboard mapping
 
[BUTTON:
 
[SYM:
 
Binding name unknown while loading macro:
 
Quantity not numeric or Unexpected tab(s) while loading macro:
 
Binding missing while loading macro:
 
I/O error while loading macro
 
NO BINDING
 
End of group
 
End of macro
 
 
 
 
 
INDOOR_WOOD
 
OUTDOOR_WOOD
 
RIVER_PRODUCTS
 
OCEAN_PRODUCTS
 
WOOD_WEAPONS
 
WOOD_ARMOR
 
GENERATE_DANCE_FORMS
 
MINING_UNDERWORLD_DISASTERS
 
USE_CAVE_ANIMALS
 
USE_EVIL_ANIMALS
 
INDOOR_FARMING
 
OUTDOOR_FARMING
 
INDOOR_GARDENS
 
OUTDOOR_GARDENS
 
INDOOR_ORCHARDS
 
OUTDOOR_ORCHARDS
 
DIVINE_MAT_WEAPONS
 
DIVINE_MAT_ARMOR
 
 
GEM_PREF
 
GEM_PREF
STONE_PREF
+
SITE_GUARDIAN
 
CURRENCY_BY_YEAR
 
CURRENCY_BY_YEAR
METAL_PREF
 
 
MYTHICAL
 
MYTHICAL
SITE_GUARDIAN
+
ITEM_THIEF
GENERATE_POETIC_FORMS
+
SUBTERRANEAN_CLOTHING
GENERATE_MUSICAL_FORMS
+
GENERATE_STRINGED_INSTRUMENTS
 
GENERATE_WIND_INSTRUMENTS
 
GENERATE_WIND_INSTRUMENTS
GENERATE_PERCUSSION_INSTRUMENTS
+
DIVINE_MAT_CLOTHING
 
GENERATE_KEYBOARD_INSTRUMENTS
 
GENERATE_KEYBOARD_INSTRUMENTS
GENERATE_STRINGED_INSTRUMENTS
+
DIVINE_MAT_ARMOR
 
DIVINE_MAT_CRAFTS
 
DIVINE_MAT_CRAFTS
DIVINE_MAT_CLOTHING
+
STONE_PREF
SITE_CONTROLLABLE
+
DIVINE_MAT_WEAPONS
INDIV_CONTROLLABLE
+
TS_MAINTAIN_LENGTH
TRANSLATION
 
CIV_CONTROLLABLE
 
 
TS_PREFERRED_SHAPING
 
TS_PREFERRED_SHAPING
DIGGER
+
SELECT_ENTITY
 
TISSUE_STYLE
 
TISSUE_STYLE
TS_MAINTAIN_LENGTH
+
CUT_ENTITY
SUBTERRANEAN_CLOTHING
+
LAYER_LINKED
CLOTHING
 
 
BABYSNATCHER
 
BABYSNATCHER
ITEM_THIEF
+
SIEGER
AMBUSHER
+
INDIV_CONTROLLABLE
LAYER_LINKED
 
 
ALL_MAIN_POPS_CONTROLLABLE
 
ALL_MAIN_POPS_CONTROLLABLE
SIEGER
+
CIV_CONTROLLABLE
  associating pants out of range:  
+
SITE_CONTROLLABLE
 +
Logs
 +
  associating gloves out of range:  
 
  associating helm out of range:  
 
  associating helm out of range:  
 +
associating shoes out of range:
 
  associating armor out of range:  
 
  associating armor out of range:  
CUT_ENTITY
+
  associating pants out of range:  
SELECT_ENTITY
+
ACTIVE_SEASON
Logs
 
--- Logging Entity
 
CHEESE_MAT
 
Crafts
 
associating shoes out of range:
 
  associating gloves out of range:  
 
COMMON_DOMESTIC_PULL
 
COMMON_DOMESTIC_MOUNT
 
USE_ANIMAL_PRODUCTS
 
COMMON_DOMESTIC_PACK
 
EQUIPMENT_IMPROVEMENTS
 
ABUSE_BODIES
 
IMPROVED_BOWS
 
INVADERS_IGNORE_NEUTRALS
 
SELECT_SYMBOL
 
REMAINING
 
ITEM_IMPROVEMENT_MODIFIER
 
CURRENCY
 
ART_FACET_MODIFIER
 
ART_IMAGE_ELEMENT_MODIFIER
 
COMMON_DOMESTIC_PET
 
SPHERE_ALIGNMENT
 
PROGRESS_TRIGGER_TRADE
 
PROGRESS_TRIGGER_POP_SIEGE
 
 
PROGRESS_TRIGGER_POPULATION
 
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
+
DIPLOMAT_BODYGUARDS
 
MERCHANT_BODYGUARDS
 
MERCHANT_BODYGUARDS
ACTIVE_SEASON
+
RELIGION_SPHERE
 
TREE_CAP_DIPLOMACY
 
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
+
MAX_SITE_POP_NUMBER
USE_ANY_PET_RACE
+
MAX_POP_NUMBER
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
LIKES_SITE
 
TOLERATES_SITE
 
TOLERATES_SITE
USE_NON_EXOTIC_PET_RACE
+
PROGRESS_TRIGGER_TRADE_SIEGE
 
DEFAULT_SITE_TYPE
 
DEFAULT_SITE_TYPE
LIKES_SITE
+
PROGRESS_TRIGGER_POP_SIEGE
 
PROGRESS_TRIGGER_PROD_SIEGE
 
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
+
PROGRESS_TRIGGER_PRODUCTION
ETHIC
+
PROGRESS_TRIGGER_TRADE
NO_ARTIFACT_CLAIMS
+
WILL_ACCEPT_TRIBUTE
 
BUILDS_OUTDOOR_FORTIFICATIONS
 
BUILDS_OUTDOOR_FORTIFICATIONS
BUILDS_OUTDOOR_TOMBS
+
PERMITTED_REACTION
 
WORLD_CONSTRUCTION
 
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
+
PERMITTED_JOB
 
PERMITTED_BUILDING
 
PERMITTED_BUILDING
PERMITTED_REACTION
+
GEM_SHAPE
MAX_POP_NUMBER
+
STONE_SHAPE
RELIGION_SPHERE
+
WANDERER
 
MAX_STARTING_CIV_NUMBER
 
MAX_STARTING_CIV_NUMBER
MAX_SITE_POP_NUMBER
+
VARIABLE_VALUE
VALUE
+
NO_ARTIFACT_CLAIMS
WANDERER
 
 
SET_SCHOLARS_ON_VALUES_AND_JOBS
 
SET_SCHOLARS_ON_VALUES_AND_JOBS
VARIABLE_VALUE
+
BUILDS_OUTDOOR_TOMBS
BANDITRY
+
ETHIC
START_BIOME
+
USE_EVIL_PLANTS
 
USE_GOOD_PLANTS
 
USE_GOOD_PLANTS
LOCAL_BANDITRY
+
USE_EVIL_WOOD
 
USE_GOOD_WOOD
 
USE_GOOD_WOOD
USE_EVIL_PLANTS
+
USE_EVIL_ANIMALS
 
USE_GOOD_ANIMALS
 
USE_GOOD_ANIMALS
USE_EVIL_WOOD
+
OUTDOOR_FARMING
STONE_SHAPE
+
USE_CAVE_ANIMALS
PERMITTED_JOB
+
MERCHANT_NOBILITY
SKULKING
+
SETTLEMENT_BIOME
GEM_SHAPE
 
 
BIOME_SUPPORT
 
BIOME_SUPPORT
MERCHANT_NOBILITY
 
 
EXCLUSIVE_START_BIOME
 
EXCLUSIVE_START_BIOME
SETTLEMENT_BIOME
+
LOCAL_BANDITRY
APPOINTED_BY
+
WOOD_ARMOR
REPLACED_BY
+
RIVER_PRODUCTS
BY_HEIR
+
MINING_UNDERWORLD_DISASTERS
BY_POSITION
+
WOOD_WEAPONS
DETERMINES_COIN_DESIGN
+
GENERATE_MUSICAL_FORMS
SUCCESSION
+
GENERATE_DANCE_FORMS
MILITARY_SCREEN_ONLY
+
GENERATE_PERCUSSION_INSTRUMENTS
EXPORTED_IN_LEGENDS
+
GENERATE_POETIC_FORMS
RESPONSIBILITY
+
OUTDOOR_GARDENS
COMMANDER
+
INDOOR_FARMING
capped
+
OUTDOOR_ORCHARDS
LAND_HOLDER
+
INDOOR_GARDENS
: Negative precedence changed to zero
+
OUTDOOR_WOOD
: Precedence exceeding
+
INDOOR_ORCHARDS
REQUIRES_POPULATION
+
OCEAN_PRODUCTS
PRECEDENCE
+
INDOOR_WOOD
MENIAL_WORK_EXEMPTION_SPOUSE
+
DO_NOT_CULL
SLEEP_PRETENSION
 
 
RULES_FROM_LOCATION
 
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
+
BRAG_ON_KILL
 
CHAT_WORTHY
 
CHAT_WORTHY
DO_NOT_CULL
+
SPECIAL_BURIAL
 
FLASHES
 
FLASHES
BRAG_ON_KILL
+
has equal foreground/background colors without brightness, background set to 0
REJECTED_CLASS
+
EXECUTION_SKILL
GENDER
+
ALLOWED_CREATURE
 
ALLOWED_CLASS
 
ALLOWED_CLASS
REJECTED_CREATURE
+
KILL_QUEST
 
QUEST_GIVER
 
QUEST_GIVER
ALLOWED_CREATURE
+
SLEEP_PRETENSION
 
PUNISHMENT_EXEMPTION
 
PUNISHMENT_EXEMPTION
KILL_QUEST
+
MENIAL_WORK_EXEMPTION
REQUIRES_MARKET
+
MENIAL_WORK_EXEMPTION_SPOUSE
ELECTED
+
ANIMAL_NEVER_PACK_ANIMAL
 
ANIMAL_ALWAYS_PACK_ANIMAL
 
ANIMAL_ALWAYS_PACK_ANIMAL
CONQUERED_SITE
+
ANIMAL_NEVER_PET
 
ANIMAL_ALWAYS_PET
 
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_PACK_ANIMAL
+
ANIMAL_NEVER_SIEGE
 
ANIMAL_ALWAYS_SIEGE
 
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_PET
+
ANIMAL_NEVER_WAGON_PULLER
EXECUTION_SKILL
+
ANIMAL_ALWAYS_WAGON_PULLER
SPECIAL_BURIAL
+
has background color > 7, set to 0
 
has invalid brightness value (must be 0 or 1), set to 0
 
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
+
has foreground color > 7, set to 7
 
has negative background color, set to 0
 
has negative background color, set to 0
has background color > 7, set to 0
 
 
has negative foreground color, set to 7
 
has negative foreground color, set to 7
has foreground color > 7, set to 7
+
CONQUERED_SITE
ANIMAL_TOKEN
+
REQUIRES_MARKET
ANIMAL_CASTE_TOKEN
 
 
SITE_VARIABLE_POSITIONS
 
SITE_VARIABLE_POSITIONS
POSITION
+
CULL_SYMBOL
 
FRIENDLY_COLOR
 
FRIENDLY_COLOR
VARIABLE_POSITIONS
+
REMAINING
 
SUBSELECT_SYMBOL
 
SUBSELECT_SYMBOL
CULL_SYMBOL
+
CURRENCY
ANIMAL_ALWAYS_WAGON_PULLER
+
ANIMAL_NEVER_MOUNT
ANIMAL_NEVER_SIEGE
 
 
ANIMAL_ALWAYS_MOUNT
 
ANIMAL_ALWAYS_MOUNT
ANIMAL_NEVER_WAGON_PULLER
+
ANIMAL_FORBIDDEN_CLASS
 
ANIMAL_ALWAYS_PRESENT
 
ANIMAL_ALWAYS_PRESENT
ANIMAL_NEVER_MOUNT
+
ANIMAL_CASTE_TOKEN
 
ANIMAL_CLASS
 
ANIMAL_CLASS
ANIMAL_FORBIDDEN_CLASS
+
ANIMAL_TOKEN
shr
+
ABUSE_BODIES
shl
+
USE_ANIMAL_PRODUCTS
stl
+
INVADERS_IGNORE_NEUTRALS
str
+
EQUIPMENT_IMPROVEMENTS
chr
+
USE_MISC_PROCESSED_WOOD_PRODUCTS
chl
+
IMPROVED_BOWS
thl
+
USE_NON_EXOTIC_PET_RACE
thr
+
USE_ANY_PET_RACE
Unrecognized Entity Token:  
+
ART_IMAGE_ELEMENT_MODIFIER
 +
ITEM_IMPROVEMENT_MODIFIER
 +
SPHERE_ALIGNMENT
 +
ART_FACET_MODIFIER
 +
COMMON_DOMESTIC_MOUNT
 +
COMMON_DOMESTIC_PET
 +
COMMON_DOMESTIC_PACK
 +
COMMON_DOMESTIC_PULL
 +
: DEMAND_MAX exceeds 100, capped
 
ACCOUNT_EXEMPT
 
ACCOUNT_EXEMPT
DUTY_BOUND
+
DEMAND_MAX
 
: DEMAND_MAX negative, set to 0
 
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
+
: MANDATE_MAX negative, set to 0
 
: MANDATE_MAX exceeds 100, capped
 
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
+
: REQUIRED_TOMB exceeds 1000000, capped
: REQUIRED_BEDROOM negative, set to 0
+
MANDATE_MAX
: REQUIRED_BEDROOM exceeds 1000000, capped
+
DUTY_BOUND
 +
Unrecognized Entity Token:  
 +
: REQUIRED_OFFICE negative, set to 0
 
: REQUIRED_OFFICE exceeds 1000000, capped
 
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
+
: REQUIRED_STANDS exceeds 100, capped
 
REQUIRED_OFFICE
 
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
+
REQUIRED_STANDS
 
: REQUIRED_STANDS negative, set to 0
 
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
+
: REQUIRED_RACKS negative, set to 0
MANDATE_MAX
+
: REQUIRED_RACKS exceeds 100, capped
: MANDATE_MAX negative, set to 0
+
REQUIRED_TOMB
 
: REQUIRED_TOMB negative, set to 0
 
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
+
: REQUIRED_DINING negative, set to 0
 
: REQUIRED_DINING exceeds 1000000, capped
 
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
+
: REQUIRED_BEDROOM exceeds 1000000, capped
 
REQUIRED_DINING
 
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
+
REQUIRED_BEDROOM
REQUIRED_BOXES
+
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BOXES negative, set to 0
+
NAME_FEMALE
 
SPOUSE_MALE
 
SPOUSE_MALE
SPOUSE_FEMALE
+
LAND_NAME
 
NAME_MALE
 
NAME_MALE
NAME_FEMALE
+
COMMANDER
 
AS_NEEDED
 
AS_NEEDED
LAND_NAME
+
LAND_HOLDER
: REQUIRED_RACKS exceeds 100, capped
+
RESPONSIBILITY
REQUIRED_STANDS
+
: REQUIRED_CABINETS exceeds 100, capped
 
REQUIRED_RACKS
 
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
+
REQUIRED_CABINETS
 
: REQUIRED_CABINETS negative, set to 0
 
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
+
: REQUIRED_BOXES negative, set to 0
 
: REQUIRED_BOXES exceeds 100, capped
 
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
+
SPOUSE_FEMALE
chiefs
+
REQUIRED_BOXES
chieftess
+
BY_HEIR
bosses
+
EXPORTED_IN_LEGENDS
chief
+
DETERMINES_COIN_DESIGN
CUSTOM_BANDIT_LEADER
+
MILITARY_SCREEN_ONLY
leaders
+
REJECTED_CREATURE
Gem shape not found:
+
REJECTED_CLASS
Stone shape not found:
+
: Precedence exceeding
ringleaders
+
capped
warlord
+
PRECEDENCE
commanders
+
: Negative precedence changed to zero
ringleader
+
REPLACED_BY
captains
+
REQUIRES_POPULATION
commander
+
BY_POSITION
chieftesses
+
APPOINTED_BY
captain
 
Unrecognized entity trapcomp token:
 
Unrecognized entity toy token:
 
Unrecognized entity pants token:
 
Unrecognized entity shield token:
 
Unrecognized entity gloves token:
 
Unrecognized entity shoes token:
 
Unrecognized entity ammo token:  
 
Unrecognized entity helm token:
 
Unrecognized entity position rejected caste token:
 
Unrecognized entity position rejected creature token:  
 
Unrecognized entity position allowed caste token:
 
Unrecognized entity position allowed creature token:
 
Unrecognized entity siege ammo token:
 
Unrecognized symbol:
 
Unrecognized entity instrument token:
 
Unrecognized entity tool token:
 
Unrecognized entity weapon token:
 
Unrecognized entity armor token:
 
Unrecognized entity creature token:
 
Unrecognized entity digger token:
 
rsn
 
 
*** Error(s) finalizing the entity  
 
*** Error(s) finalizing the entity  
most sacred
+
chl
most high priest
+
chr
most exalted
+
shr
most holy
+
stl
most high
+
thr
absolute
+
thl
NULL artifact on wg loot building, skipping
+
shl
HIGHEST_PRIEST
+
Adept
baron consort
+
Bearer
barons consort
+
Exalted
baroness
+
Degree
baronesses
+
Perfect
baron
+
Ultimate
barons
+
, at the end of the hall
most high priests
+
door
CUSTOM_LAW_MAKER_2
 
up the stairs
 
 
, the door on your right
 
, the door on your right
Bearer
+
, the door on your left
 
  Novice
 
  Novice
Master
+
up the stairs
Adept
 
Degree
 
Rank
 
treasurer
 
treasurers
 
on your left
 
CUSTOM_MERCENARY_TREASURER
 
door
 
on your right
 
, the door on your left
 
, at the end of the hall
 
crossbow
 
pike
 
hammer
 
spear
 
 
blade
 
blade
mace
+
Initiate
axe
+
Sergeant
sword
 
Ultimate
 
Exalted
 
Bearer
 
Perfect
 
blowgun
 
 
grappling
 
grappling
whip
+
pike
bow
 
generals
 
lord
 
 
soldiers
 
soldiers
CUSTOM_MERCENARY_LEADER
+
chieftain
 
chieftains
 
chieftains
soldier
+
warlord
 
warlords
 
warlords
chieftain
+
ringleader
Soldier
+
ringleaders
Initiate
+
Grandmaster
 
Captain
 
Captain
Sergeant
 
 
  masters
 
  masters
Grandmaster
+
lord
commanders
+
CUSTOM_MERCENARY_LEADER
master
+
generals
bridge
+
bosses
caretaker
+
CUSTOM_BANDIT_LEADER
tunnel
+
captain
road
+
captains
magistrate
+
chieftess
magistrates
+
chieftesses
judges
+
chief
justices
+
chiefs
administrators
+
cup-bearer
abbot
 
officials
 
administrator
 
commissioners
 
official
 
caretakers
 
commissioner
 
executioners
 
chef
 
 
cup-bearers
 
cup-bearers
executioner
+
butler
 
butlers
 
butlers
cup-bearer
+
master of beasts
 
masters of beasts
 
masters of beasts
butler
+
chamberlain
harvest
+
chamberlains
judge
+
CUSTOM_MARKET_OFFICIAL_
 
sewer
 
sewer
grain
+
housekeeper
 
housekeepers
 
housekeepers
CUSTOM_MARKET_OFFICIAL_
+
chef
 
chefs
 
chefs
housekeeper
+
executioner
keepers of the seal
+
executioners
justiciar
+
chancellor
 
chancellors
 
chancellors
keeper of the seal
+
chief
 
head  
 
head  
chancellor
+
CUSTOM_OFFICIAL_
 
royal  
 
royal  
chief
+
constable
chamberlains
+
constables
master of beasts
+
advisor
 
advisors
 
advisors
chamberlain
+
counselor
 
counselors
 
counselors
advisor
+
justiciar
 
justiciars
 
justiciars
counselor
+
keeper of the seal
CUSTOM_MILITARY_GOALS
+
keepers of the seal
war leader
+
, entity #
 
law-giver
 
law-giver
law-givers
+
baronesses consort
Murder-target mismatch: year
+
barons consort
, entity #
 
 
baroness consort
 
baroness consort
baronesses consort
+
baronesses
constables
+
baron consort
CUSTOM_OFFICIAL_
+
marshal
 
marshals
 
marshals
constable
+
CUSTOM_MILITARY_STRATEGY
 
field  
 
field  
marshal
+
war leader
 
war leaders
 
war leaders
CUSTOM_MILITARY_STRATEGY
+
law-givers
trying to generate musical form without speech or instruments
+
CUSTOM_MILITARY_GOALS
Monster
+
absolute
[ENTITY:
+
most exalted
has assumed the position of
+
HIGHEST_PRIEST
 +
most high
 +
treasurers
 +
NULL artifact on wg loot building, skipping
 +
CUSTOM_MERCENARY_TREASURER
 +
treasurer
 +
barons
 +
baroness
 +
CUSTOM_LAW_MAKER_2
 +
baron
 +
most high priest
 +
most high priests
 +
most holy
 +
most sacred
 +
[OBJECT:ENTITY]
 +
recordkeepers
 
entity_layer
 
entity_layer
[OBJECT:ENTITY]
+
bookkeepers
 
recordkeeper
 
recordkeeper
recordkeepers
+
clerks
 +
bookkeeper
 +
invalid nem in army during guard creation
 
guard army unattached from parent army
 
guard army unattached from parent army
 +
(Set out
 
camp order missing parent -- army will camp forever
 
camp order missing parent -- army will camp forever
invalid nem in army during guard creation
+
Monster
 
Mission Report:  
 
Mission Report:  
  (Set out
+
  has assumed the position of
CUSTOM_GUILD_ALDERPERSON
+
trying to generate musical form without speech or instruments
CUSTOM_GUILD_STEWARD
+
doyens
 
doyenne
 
doyenne
doyennes
+
deans
 
doyen
 
doyen
doyens
+
CUSTOM_GUILD_LEADER
 
dean
 
dean
deans
+
Leather armor
bookkeeper
+
Metal armor
bookkeepers
+
stewards
 
clerk
 
clerk
clerks
+
alderperson
 
steward
 
steward
stewards
+
CUSTOM_GUILD_STEWARD
 
CUSTOM_GUILD_CLERK
 
CUSTOM_GUILD_CLERK
alderperson
+
doyennes
has self-referential diplomacy state
+
CUSTOM_GUILD_ALDERPERSON
[PROFILE]
+
failure to get end square construction for transport link
 
midmap construction path build failure
 
midmap construction path build failure
Entity
+
WORSHIP_HF
 
failure to get start square construction for transport link
 
failure to get start square construction for transport link
failure to get end square construction for transport link
+
abbot
 
abbots
 
abbots
WORSHIP_HF
+
administrator
Metal armor
+
[ITEM:
CUSTOM_GUILD_LEADER
 
 
[PET:
 
[PET:
Leather armor
+
[SKILL:
 
[RECLAIM_SKILL:
 
[RECLAIM_SKILL:
[ITEM:
+
[PROFILE]
 
TITLE:
 
TITLE:
[SKILL:
+
has self-referential diplomacy state
]cA
+
magistrates
9s@
+
justices
p9s@
+
magistrate
P]cA
+
judge
`;!@
+
judges
(]cA
+
grain
are now expert
+
  official
Tribute Report:
+
  officials
are now quite knowledgeable
+
  commissioner
  trainers.
+
  commissioners
have attained a general familiarity with
+
  caretakers
  training methods.
+
melt-designated
now know a few facts about
+
deep material
  training.
+
glass-making
  has adopted
+
dyed
Something has pulled a lever!
+
dyeable
An animal
+
totemable
  has become a
+
furniture
A trade depot is requiered for the delivery of the tribute.
+
dye
The merchants need a trade depot to unload their goods.
+
silk
Tribute is being unloaded.  (A report is available.)
+
building material
Merchants have arrived and are unloading their goods.
+
non-economic
Miner destination wiped
 
body
 
ivory/tooth
 
lye/milk-free
 
plaster-containing
 
soap
 
horn
 
pearl
 
hair/wool
 
shell
 
non-pressed
 
woven
 
non-absorbent
 
food storage
 
unimproved
 
written-on
 
blunt
 
unengraved
 
screw
 
 
fire-safe  
 
fire-safe  
deep material
+
magma-safe
 
sewn-imageless  
 
sewn-imageless  
dyed
+
screw
melt-designated
+
processable (to vial)
totemable
 
glass-making
 
leather
 
bone
 
silk
 
yarn
 
non-economic
 
plant
 
magma-safe
 
building material
 
sand-bearing
 
glass
 
 
processable (to barrel)  
 
processable (to barrel)  
tameable small creature
+
extract-bearing fish
 
extract-bearing small creature  
 
extract-bearing small creature  
processable (to vial)
+
solid
 
extract-bearing plant  
 
extract-bearing plant  
extract-bearing fish
+
cookable
dye
+
finished good
dyeable
 
 
ammo  
 
ammo  
furniture
+
milk
 
milkable  
 
milkable  
finished good
 
 
lye-bearing  
 
lye-bearing  
milk
+
tameable small creature
millable
+
sand-bearing
possibly buriable
+
unused
 
improvable  
 
improvable  
butcherable
+
has become a  
Something has unchained a creature!
+
has adopted
unused
+
sharpenable
Something has triggered a pressure plate!
+
undisturbed
Something has emptied a cage!
 
cookable
 
solid
 
empty
 
processable
 
 
collected  
 
collected  
sharpenable
+
possibly buriable
 
unrotten  
 
unrotten  
undisturbed
+
butcherable
meat slicing
+
millable
meat cleaving
+
training methods.
meat carving
+
are now quite knowledgeable
meat boning
+
training.
powder grinding receptacle
+
have attained a general familiarity with
powder grinding
+
now know a few facts about
liquid cooking
+
Miner destination wiped
liquid scoop
+
An animal
small object container
+
trainers.
track cart
+
are now expert
hive
+
PARCHMENT_MAT
nest box
 
liquid container
 
food storage
 
meat-carving holder
 
meal container
 
oil-bearing
 
PRESS_PAPER_MAT
 
 
parchment-producing  
 
parchment-producing  
PRESS_LIQUID_MAT
+
HONEYCOMB_PRESS_MAT
 
honey-bearing  
 
honey-bearing  
PARCHMENT_MAT
+
GLAZE_MAT
 
glaze  
 
glaze  
HONEYCOMB_PRESS_MAT
+
fermentable
-producing
+
clay
-containing
+
SOAP_MAT
 
fatty  
 
fatty  
tannable
+
RENDER_MAT
 
renderable  
 
renderable  
SOAP_MAT
+
PRESS_PAPER_MAT
 
paper-slurryable  
 
paper-slurryable  
RENDER_MAT
+
PRESS_LIQUID_MAT
paper-making
+
oil-bearing
paper-slurry
+
flux
 
GYPSUM
 
GYPSUM
gypsum
 
 
fat  
 
fat  
flux
+
CAN_GLAZE
 
glazable  
 
glazable  
FAT
+
CALCIUM_CARBONATE
clay
+
calcite/limestone/chalk/marble
GLAZE_MAT
+
BAG_ITEM
 
bag-processable  
 
bag-processable  
fermentable
+
tallow
 
wax  
 
wax  
BAG_ITEM
+
paper-slurry
 
TALLOW
 
TALLOW
tallow
+
gypsum
artifact
+
paper-making
non-artifact
+
edged
 
on-ground  
 
on-ground  
divine
+
metal
 
sand  
 
sand  
edged
+
woven
 
hard  
 
hard  
metal
+
food storage
calcite/limestone/chalk/marble
+
non-pressed
CAN_GLAZE
+
grown
-bearing
+
stone
CALCIUM_CARBONATE
 
 
gem  
 
gem  
grown
+
non-artifact
 
wooden  
 
wooden  
stone
+
divine
display object
+
pearl
offering placement
+
plaster-containing
 +
shell
 +
horn
 +
bone
 +
hair/wool
 +
yarn
 +
leather
 +
written-on
 +
non-absorbent
 +
unengraved
 +
unimproved
 +
lye/milk-free
 +
blunt
 +
soap
 +
ivory/tooth
 +
folded sheet protector
 
writing container
 
writing container
bookcase
+
stand-and-work
 
sheet roller
 
sheet roller
folded sheet protector
+
track cart
 
heavy object hauler
 
heavy object hauler
stand-and-work
+
nest box
 +
small object container
 +
Short Pathing Flood Overflow
 +
games of chance
 
  that isn't a bin
 
  that isn't a bin
Short Pathing Flood Overflow
+
offering placement
 
divination
 
divination
games of chance
+
bookcase
^cA
+
display object
 +
powder grinding
 +
meat carving
 +
liquid scoop
 +
powder grinding receptacle
 +
liquid cooking
 +
tannable
 +
meal container
 +
liquid container
 +
meat cleaving
 +
meat-carving holder
 +
meat boning
 +
meat slicing
 
  block
 
  block
log
 
rough
 
 
flown
 
flown
by a
 
: Null Pop Num
 
deposit
 
 
the underworld
 
the underworld
 
the subterranean water
 
the subterranean water
Line 20,852: Line 17,005:
 
the cave
 
the cave
 
the river
 
the river
 
+
: Null Pop Num
 
+
  deposit
system
+
:dA
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
unknown error
 
 
 
 
 
We have unleashed the echo of a forgotten divine retribution!
 
Horrifying screams come from the darkness below!
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared!
 
Deep within this strange place, we've uncovered what must be a treasure of the gods!
 
We checked that stone for heat! What devilry is this?!
 
Some ancient horror was encased here, until now!
 
 
Apocalypse!  We are being judged by the gods!
 
Apocalypse!  We are being judged by the gods!
Something evil is emerging from this newly exposed pocket!
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  I am your liaison from the Mountainhomes.  Let's discuss your situation.
vcA
+
elves_firstcontact1
(ocA
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Farewell, [VAR:NATIVENAME:MEETING:NOBLE].  I look forward to our meeting next year.  Our fortunes rise and fall together.
(rcA
+
dwarf_liaison1
xcA
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  What a pleasant surprise!  Not a single tree here weeps from the abuses meted out with such ease by your people.  Joy!  The dwarves have turned a page, not that we would make paper. A travesty!  Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
  xcA
+
elves_standard_bye
HxcA
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind.  Further abuse cannot be tolerated.  Let this be a warning to you.
HqcA
+
elves_firstcontact2
`z-A
+
data/installed_mods
@Iq@
+
mods
scA
+
UCR_A
tcA
+
dwarf_liaison_bye
B4@
+
A_D
scA
+
D_DISPLAY
xcA
 
wcA
 
qcA
 
vcA
 
`z-A
 
@Iq@
 
rcA
 
0pcA
 
)!@
 
XwcA
 
ocA
 
tcA
 
RECENTER
 
 
A_DISPLAY
 
A_DISPLAY
 +
UCR
 +
UNIT_COMBAT_REPORT_ALL_ACTIVE
 +
UNIT_COMBAT_REPORT
 
DO_MEGA
 
DO_MEGA
PAUSE
 
D_D
 
UNIT_COMBAT_REPORT
 
A_D
 
D_DISPLAY
 
Cleaning game objects...
 
Cleaning stranded objects...
 
Passing a few weeks to get things ready...
 
Command Line:
 
 
data/init/announcements.txt
 
data/init/announcements.txt
Cleaning play objects...
+
Saving tracking info...
*** STARTING NEW GAME ***
 
Saving civilized populations...
 
Saving history...
 
Sorting world information...
 
Saving map data...
 
 
Saving agreements...
 
Saving agreements...
 +
Saving parameters...
 
Synchronizing folders...
 
Synchronizing folders...
Saving parameters...
+
Command Line: World exported.
Saving tracking info...
 
Saving world
 
Offloading art images...
 
 
save/current/world.dat
 
save/current/world.dat
Command Line: World exported.
+
Saving civilized populations...
 +
Sorting world information...
 +
refined coal
 +
cut clear glass gems
 +
cut crystal glass gems
 +
cut green glass gems
 +
raw clear glass
 +
raw crystal glass
 
raw green glass
 
raw green glass
raw clear glass
+
wafers
branch
 
 
small rock
 
small rock
stones
 
raw crystal glass
 
rock
 
HUMAN_TRADE
 
 
[DIPSCRIPT:HUMAN_TRADE]
 
[DIPSCRIPT:HUMAN_TRADE]
[TEXTVIEWER:human_standard1]
+
[TEXTVIEWER:human_trade1]
 
[TEXTVIEWER:human_standard_bye]
 
[TEXTVIEWER:human_standard_bye]
were unable to complete the
+
HUMAN_TRADE
 
Jobs removed from unpowered  
 
Jobs removed from unpowered  
[TEXTVIEWER:human_trade1]
+
branch
 
[TEXTVIEWER:human_trade_bye]
 
[TEXTVIEWER:human_trade_bye]
ELVES_STANDARD
+
were unable to complete the
 
[DIPSCRIPT:ELVES_STANDARD]
 
[DIPSCRIPT:ELVES_STANDARD]
[ENDIF]
+
[TEXTVIEWER:elves_standard1]
 
[HISTORY_DIPEV:FIRSTCONTACT]
 
[HISTORY_DIPEV:FIRSTCONTACT]
HUMAN_STANDARD
+
ELVES_STANDARD
 
[DIPSCRIPT:HUMAN_STANDARD]
 
[DIPSCRIPT:HUMAN_STANDARD]
[TEXTVIEWER:elves_standard1]
+
[TEXTVIEWER:human_standard1]
 
[TEXTVIEWER:elves_standard_bye]
 
[TEXTVIEWER:elves_standard_bye]
ELVES_FIRSTCONTACT
+
HUMAN_STANDARD
 
[DIPSCRIPT:ELVES_FIRSTCONTACT]
 
[DIPSCRIPT:ELVES_FIRSTCONTACT]
[TOPICDISCUSSION]
+
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
 
[TEXTVIEWER:dwarf_liaison_bye]
 
[TEXTVIEWER:dwarf_liaison_bye]
[ELSE]
+
ELVES_FIRSTCONTACT
 
[TEXTVIEWER:elves_firstcontact2]
 
[TEXTVIEWER:elves_firstcontact2]
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
+
[ENDIF]
 
[TEXTVIEWER:elves_firstcontact1]
 
[TEXTVIEWER:elves_firstcontact1]
human_trade1
+
[ELSE]
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  On behalf of the Merchants' Guild, let me extend greetings to your people.  There is much to discuss.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  On behalf of the Merchants' Guild, let me extend greetings to your people.  There is much to discuss.
human_trade_bye
+
DWARF_LIAISON
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
[TEXTVIEWER:dwarf_liaison1]
+
human_trade1
 
[CONSTRUCTTOPICLIST]
 
[CONSTRUCTTOPICLIST]
DWARF_LIAISON
+
[TOPICDISCUSSION]
 
[DIPSCRIPT:DWARF_LIAISON]
 
[DIPSCRIPT:DWARF_LIAISON]
elves_standard1
+
[TEXTVIEWER:dwarf_liaison1]
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings from the woodlands.  We have much to discuss.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings from the woodlands.  We have much to discuss.
elves_standard_bye
+
human_standard_bye
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Although we do not always see eye to eye (ha!), I bid you farewell.  May you someday embrace nature as you embrace the rocks and mud.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Although we do not always see eye to eye (ha!), I bid you farewell.  May you someday embrace nature as you embrace the rocks and mud.
human_standard1
+
elves_standard1
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings, noble dwarf.  There is much to discuss.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings, noble dwarf.  There is much to discuss.
human_standard_bye
+
human_trade_bye
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE].  I bid you farewell.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE].  I bid you farewell.
dwarf_liaison1
+
human_standard1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  I am your liaison from the Mountainhomes.  Let's discuss your situation.
+
trap component
dwarf_liaison_bye
+
bloody
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Farewell, [VAR:NATIVENAME:MEETING:NOBLE].  I look forward to our meeting next year.  Our fortunes rise and fall together.
+
purulent
elves_firstcontact2
+
ichorous
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: What a pleasant surprise!  Not a single tree here weeps from the abuses meted out with such ease by your people.  Joy!  The dwarves have turned a page, not that we would make paper.  A travesty!  Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
+
glob
elves_firstcontact1
+
  laced with  
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind.  Further abuse cannot be tolerated.  Let this be a warning to you.
 
UCR_A
 
data
 
UCR
 
UNIT_COMBAT_REPORT_ALL_ACTIVE
 
Command Line: World generation initiated.
 
Command Line: World generation aborted because folder exists.
 
data/installed_mods
 
mods
 
rotten
 
 
filthy  
 
filthy  
codex
+
sticky
figurine
 
slimy
 
 
dirty  
 
dirty  
sticky
+
gooey
 
vomitous  
 
vomitous  
strands
+
slimy
sheet
+
tanned hide
throne
+
codices
web
+
codex
 
-bound  
 
-bound  
codices
 
tanned hide
 
totem
 
window
 
terrarium
 
mug
 
goblet
 
bucket
 
animal trap
 
 
cage
 
cage
barrel
 
flask
 
musical instrument
 
waterskin
 
vial
 
toy
 
cup
 
 
unglazed  
 
unglazed  
tool
 
crutch
 
quiver
 
cast
 
splint
 
rope
 
chain
 
casket
 
 
sarcophag
 
sarcophag
coffer
+
boxe
bin
 
box
 
backpack
 
 
limb/body  
 
limb/body  
boxe
+
small tame animal
bag
+
prepared meal
blocks
+
small live animal
portal
+
tame
cut crystal glass gems
+
chop
gems
+
preserved
hatch cover
+
  chops
grate
+
withered
door
+
leaves and fruit
floodgate
+
Rotten
charcoal
+
egg
coke
+
live
  wafers
+
leaf or fruit
bars
 
cut green glass gems
 
cut clear glass gems
 
refined coal
 
bars
 
plant part
 
 
silk body part
 
silk body part
corpse
+
leather body part
 
teeth
 
teeth
soap body part
+
plant part
 
yarn body part
 
yarn body part
leather body part
+
strand body part
 
wooden body part
 
wooden body part
leather goods shop sign
+
soap body part
 
carpenter's shop sign
 
carpenter's shop sign
armorsmith's shop sign
+
stone furniture shop sign
 
metal craft shop sign
 
metal craft shop sign
 +
leather goods shop sign
 +
metal furniture shop sign
 
tavern sign
 
tavern sign
slab
 
stone furniture shop sign
 
metal furniture shop sign
 
leather clothing shop sign
 
 
bone carver's shop sign
 
bone carver's shop sign
leather shop sign
+
gem cutter's shop sign
 
woven clothing shop sign
 
woven clothing shop sign
bowyer's shop sign
+
leather clothing shop sign
 
blacksmith's shop sign
 
blacksmith's shop sign
gem cutter's shop sign
+
armorsmith's shop sign
 
weaponsmith's shop sign
 
weaponsmith's shop sign
statue
+
bowyer's shop sign
 
memorial
 
memorial
quern
+
food imports sign
millstone
 
general imports sign
 
 
cloth shop sign
 
cloth shop sign
food imports sign
+
leather shop sign
 
clothing imports sign
 
clothing imports sign
 +
general imports sign
 +
clear glass
 
crystal glass  
 
crystal glass  
gem
+
perfect
 
green glass  
 
green glass  
clear glass
 
bracelet
 
traction bench
 
ring
 
earring
 
siege ammo
 
ammunition
 
amulet
 
ballista arrow head
 
 
coin
 
coin
perfect
+
Great Bedroom
scepter
+
Fine Quarters
crown
+
Royal Bedroom
mechanisms
+
Grand Bedroom
tube
+
Modest Quarters
cheese
+
Meager Quarters
catapult parts
+
Decent Quarters
ballista parts
+
Splendid Study
anvil
+
Decent Study
pipe section
+
Opulent Throne Room
trap component
+
Meager Study
ichorous
+
No Study
bloody
+
Modest Study
gooey
 
purulent
 
laced with
 
powder
 
paste
 
glob
 
Hamlet
 
 
Outpost
 
Outpost
Town
+
Royal Throne Room
Village
 
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
caught up in the web!
 
 
No access to  
 
No access to  
his
+
No access
 
  caught in a cloud of flames!
 
  caught in a cloud of flames!
 +
caught up in the web!
 
Metropolis
 
Metropolis
City
 
No access
 
Capital
 
items
 
no material
 
claims it as a personal treasure.
 
 
  offers it to  
 
  offers it to  
him
 
her
 
 
she
 
she
has been possessed!
 
 
  looses a roaring laughter, fell and terrible!
 
  looses a roaring laughter, fell and terrible!
  is taken by a fey mood!
+
  begins to stalk and brood...
 
  withdraws from society...
 
  withdraws from society...
claims it as an heirloom in the name of the family ancestor
+
has been possessed!
 
claims it as a family heirloom
 
claims it as a family heirloom
  begins to stalk and brood...
+
  claims it as a personal treasure.
 
  has created  
 
  has created  
legwear
+
claims it as an heirloom in the name of the family ancestor
 
A kidnapper has made off with  
 
A kidnapper has made off with  
footwear
 
headwear
 
Of
 
 
of  
 
of  
  has stolen
+
  is taken by a fey mood!
 
A thief has stolen  
 
A thief has stolen  
 +
Of
 +
suits of
 
chain  
 
chain  
suits of
 
meat
 
weapon
 
shield
 
 
/buckler
 
/buckler
armor
+
Small Animal Dissection
handwear
+
Clothesmaking
tame
+
Feed Patients/Prisoners
small tame animal
+
Recovering Wounded
live
+
Furnace Operating
small live animal
+
Armoring
chops
+
Plant Processing
chop
+
Farming (Fields)
prepared meal
+
Push/Haul Vehicles
preserved
+
Stone Engraving
seeds
+
Item Hauling
withered
+
Animal Hauling
strand body part
+
Setting Bones
Rotten
+
Dressing Wounds
raw
+
Animal Care
egg
 
leaves and fruit
 
leaf or fruit
 
Wood Hauling
 
 
Food Hauling
 
Food Hauling
 +
Refuse Hauling
 
Stone Hauling
 
Stone Hauling
 +
Wood Hauling
 +
lumber limits
 
  and the surrounding lands have been made  
 
  and the surrounding lands have been made  
an even more official land of the realm
+
Many
caught in a burst of
+
No Tomb
an official land of the realm
 
lumber limits
 
ROOM SHARING INDEX OUT OF BOUNDS:
 
 
  has been disturbed.
 
  has been disturbed.
group of
 
Grave
 
No Tomb
 
swarm of
 
 
  its way out of confinement!
 
  its way out of confinement!
Many
+
caught in a burst of
 
  have been disturbed.
 
  have been disturbed.
Royal Mausoleum
 
 
Grand Mausoleum
 
Grand Mausoleum
Meager Dining Room
 
 
No Dining Room
 
No Dining Room
Burial Chamber
+
Royal Mausoleum
 
Servant's Burial Chamber
 
Servant's Burial Chamber
Mausoleum
+
Grave
 
Fine Tomb
 
Fine Tomb
Royal Dining Room
 
 
Grand Dining Room
 
Grand Dining Room
Meager Quarters
+
Great Dining Room
 
No Quarters
 
No Quarters
Decent Dining Room
+
Royal Dining Room
 
Modest Dining Room
 
Modest Dining Room
Great Dining Room
+
Meager Dining Room
 
Fine Dining Room
 
Fine Dining Room
Grand Bedroom
+
Decent Dining Room
Great Bedroom
+
You have
No Study
 
Royal Bedroom
 
Quarters
 
Modest Quarters
 
Fine Quarters
 
Decent Quarters
 
Throne Room
 
Splendid Study
 
Royal Throne Room
 
Opulent Throne Room
 
Modest Study
 
Meager Study
 
Decent Study
 
Study
 
 
  created a masterpiece  
 
  created a masterpiece  
Version
 
You have
 
/*.dat
 
world.dat
 
TEXT_SET
 
/*.*
 
world.sav
 
 
save/current/*.dat
 
save/current/*.dat
 
save/current/*.sav
 
save/current/*.sav
 +
TILE_PAGE
 +
DESCRIPTOR_PATTERN
 
DESCRIPTOR_COLOR
 
DESCRIPTOR_COLOR
GRAPHICS
+
TEXT_SET
DESCRIPTOR_SHAPE
 
DESCRIPTOR_PATTERN
 
REACTION
 
INTERACTION
 
TILE_PAGE
 
PALETTE
 
Fishing/Related
 
 
Jewelry
 
Jewelry
Healthcare
+
Other Jobs
 
Farming/Related
 
Farming/Related
MATERIAL_TEMPLATE
+
Fishing/Related
BUILDING
+
DESCRIPTOR_SHAPE
Other Jobs
 
LANGUAGE
 
Lever Operation
 
 
Road Building
 
Road Building
Trade Good Hauling
+
Wall/Floor Construction
 
Water Hauling
 
Water Hauling
Stoneworking
+
Lever Operation
 
Hunting/Related
 
Hunting/Related
Wall/Floor Construction
+
Healthcare
 
Woodworking
 
Woodworking
Metalcrafting
+
Stoneworking
 
Stonecrafting
 
Stonecrafting
Armoring
+
Siege Operating
 
Blacksmithing
 
Blacksmithing
Mechanics
+
Metalcrafting
 
Pump Operating
 
Pump Operating
Siege Operating
+
Trade Good Hauling
 
Crossbow-making
 
Crossbow-making
Recovering Wounded
+
Mechanics
Small Animal Dissection
 
Dressing Wounds
 
Feed Patients/Prisoners
 
Farming (Fields)
 
Furnace Operating
 
Clothesmaking
 
Plant Processing
 
Animal Hauling
 
Push/Haul Vehicles
 
Refuse Hauling
 
Item Hauling
 
Diagnosis
 
Setting Bones
 
Stone Engraving
 
Animal Care
 
PrcA
 
ncA
 
XucA
 
scA
 
pcA
 
`z-A
 
@Iq@
 
shadow
 
SIGFPE
 
{timestamp}
 
SIGTERM
 
Received signal
 
%Y-%m-%d-%H-%M-%S
 
SIGILL
 
SIGABRT
 
SIGSEGV
 
SIGINT
 
crash_{timestamp}.txt
 
bad variant access
 
FPS:
 
text
 
graphics/tile_page_*
 
REC
 
graphics/palette_*
 
graphics/graphics_*
 
 
*** Error(s) found in the file "
 
*** Error(s) found in the file "
xzcA
+
The sky is striped with thin clouds.
The sun is rising
+
There are scattered clouds underneath a striped sky.
blowing from the
+
Mounds of clouds are clustered through a striped sky.
mighty wind
+
A dark, towering cloud rises into a striped sky.
heavy wind
+
There is no wind here.
western
 
The sun is low in the
 
in the east
 
in the west
 
 
There are scattered puffy clouds above you.
 
There are scattered puffy clouds above you.
 
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
 
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
 
A dark, menacing cloud towers above you, crowned by an anvil.
 
A dark, menacing cloud towers above you, crowned by an anvil.
The sky is striped with thin clouds.
+
The sky above you is completely gray, with dark cloud pillars pressing through it.
strong breeze
+
The sky above you is nearly black, ripped through with towering clouds.
gentle breeze
+
from the sky
There is a
+
is falling
There is no wind here.
+
The sky above you is hazy and white.
 
The sky above you is gray.
 
The sky above you is gray.
 
The sky above you is a uniform and dark gray.
 
The sky above you is a uniform and dark gray.
 
A towering gray cloud descends from the white sky above you.
 
A towering gray cloud descends from the white sky above you.
The sky above you is completely gray, with dark cloud pillars pressing through it.
 
There are scattered clouds underneath a striped sky.
 
Mounds of clouds are clustered through a striped sky.
 
A dark, towering cloud rises into a striped sky.
 
The sky above you is hazy and white.
 
It is raining outside.
 
There is a thin mist outside.
 
There is thick fog outside.
 
 
There is a thin mist here.
 
There is a thin mist here.
The sky above you is nearly black, ripped through with towering clouds.
 
from the sky
 
is falling
 
It is snowing outside.
 
brimstone
 
freshly-baked goods
 
soil
 
vomit
 
 
Fog enshrouds the area.
 
Fog enshrouds the area.
 
There is a heavy blanket of fog enveloping everything.
 
There is a heavy blanket of fog enveloping everything.
 
You smell  
 
You smell  
smoke
+
It is snowing outside.
 +
It is raining outside.
 +
There is a thin mist outside.
 +
There is thick fog outside.
 
soot
 
soot
filth
 
 
cooked flesh
 
cooked flesh
 +
brimstone
 +
freshly-baked goods
 
bug innards
 
bug innards
asked that you
+
To the northeast
offer your services to
+
To the northwest
requested that you
+
To the south
There is an unintelligible mess.
+
To the north
Finish action
+
The vegetation is heavily damaged.
Stop action
 
Continue action
 
Bring
 
 
At your location
 
At your location
 
To the southeast
 
To the southeast
 
To the southwest
 
To the southwest
To the northeast
+
HUMANOID_TRACKING_SYMBOL
The vegetation is broken.
+
It is freezing.
The vegetation has been slightly perturbed.
+
It is cool.
The vegetation is bent.
+
It is warm.
The vegetation is heavily damaged.
+
To the east
 
To the west
 
To the west
 
Freshest track
 
Freshest track
 
FOOTWEAR_TRACKING_SYMBOL
 
FOOTWEAR_TRACKING_SYMBOL
HUMANOID_TRACKING_SYMBOL
+
The temperature cannot be judged.
To the northwest
+
The temperature is as it has been and always will be.
To the south
+
Being dead is cold and clammy.
To the north
+
hardly visible behind the clouds
To the east
+
It is scorching.
 
The temperature is pleasant.
 
The temperature is pleasant.
 
It is deathly cold.
 
It is deathly cold.
 
It is burning.
 
It is burning.
The temperature cannot be judged.
+
new moon
It is freezing.
+
pale behind the clouds
It is cool.
 
It is warm.
 
It is scorching.
 
 
  bright behind the clouds
 
  bright behind the clouds
 
  to the west
 
  to the west
 
  to the east
 
  to the east
is setting
+
waxing half moon
The temperature is as it has been and always will be.
+
waxing gibbous moon
Being dead is cold and clammy.
+
full moon
hardly visible behind the clouds
+
waning crescent moon
pale behind the clouds
 
 
waning half moon
 
waning half moon
 
waning gibbous moon
 
waning gibbous moon
 
waxing crescent moon
 
waxing crescent moon
waxing half moon
+
You cannot see the sky clearly from here, but the available sunlight indicates the dawn
is directly above you
+
The stars are out
is rising
+
The sun is setting to the
new moon
+
The area gives off a sickly light
waning crescent moon
 
 
The sky is alive with vortices of purple light and dark, boiling clouds
 
The sky is alive with vortices of purple light and dark, boiling clouds
 
You cannot see the sky clearly from here, but the available sunlight indicates the sunset
 
You cannot see the sky clearly from here, but the available sunlight indicates the sunset
 
You cannot see the sky clearly from here, but the available sunlight indicates the day
 
You cannot see the sky clearly from here, but the available sunlight indicates the day
You cannot see the sky clearly from here, but the available sunlight indicates the dawn
+
The sun is low in the  
waxing gibbous moon
+
  in the east
full moon
+
The sun is directly above you
  behind the clouds
 
The area gives off a sickly light
 
 
The sun is high in the  
 
The sun is high in the  
 
The sun is in the  
 
The sun is in the  
sky
+
heavy wind
eastern
+
strong breeze
You cannot see the sky clearly from here, but the available sunlight indicates the night
+
gentle breeze
The stars are out
+
There is a
The sun is setting to the  
+
in the west
The sun is directly above you
+
The sun is rising
Return to arena
+
blowing from the
Finishing up...
+
Continue action
Finish anyway
+
There is an unintelligible mess.
In conflict!
+
The vegetation is broken.
Continue waiting
+
The vegetation has been slightly perturbed.
the settings menu.
+
The vegetation is bent.
You can continue waiting, or save/quit from
+
Bring
You haven't been able to act for a while.
+
asked that you
Could not load sound file
+
offer your services to
Could not load music file
+
requested that you
init_sound returned false!
 
future
 
 
FILE
 
FILE
sound/
 
MUSIC_FILE
 
sound/music_file_*
 
This function cannot be called on a default constructed task
 
Fail to schedule the chore!
 
no state
 
promise already satisfied
 
future already retrieved
 
broken promise
 
: file not found.
 
: End of current chunk reached while trying to read data.
 
: end of file unexpectedly reached while trying to read essential data.
 
: media was ejected while reading.
 
: unsupported file or audio format.
 
sound/sound_file_*
 
TITLE
 
 
AUTHOR
 
AUTHOR
LOOPS
+
bdA
: couldn't perform seek operation.
+
^dA
Could not load file
+
kdA
: error loading file.
+
jdA
SOUND_FILE
+
fdA
{cA
+
rdA
zcA
+
make a living as a warrior
~cA
+
exiled after conviction
(|cA
+
be with master
{cA
+
true name invocation
~cA
 
qF@
 
nF@
 
oF@
 
nF@
 
`oF@
 
|cA
 
}cA
 
|cA
 
~cA
 
P|cA
 
0/!@
 
(!@
 
 
arrived at person
 
arrived at person
eradicate beasts
+
left site
entertain people
 
make a living as a warrior
 
 
reunited with loved one
 
reunited with loved one
violent disagreement
 
 
adopted
 
adopted
true name invocation
+
insufficient progress toward goal
 
going wrong direction
 
going wrong direction
 
arrived at location
 
arrived at location
 
entity no longer rules
 
entity no longer rules
left site
+
cry on priest
 
vent at boss
 
vent at boss
 
cry on boss
 
cry on boss
 
should have reached goal
 
should have reached goal
insufficient progress toward goal
 
 
work request
 
work request
 
make weapon
 
make weapon
 
vent at priest
 
vent at priest
cry on priest
+
find relative
offer condolences
 
 
be brought to safety
 
be brought to safety
 
help with rescue
 
help with rescue
insufficient work
+
bring thralldom to the world
 
bring torture to the world
 
bring torture to the world
 
provide opportunities for acts of valor
 
provide opportunities for acts of valor
 
bring war to the world
 
bring war to the world
find relative
 
 
bring misery to the world
 
bring misery to the world
 
bring murder to the world
 
bring murder to the world
 
bring nightmares into reality
 
bring nightmares into reality
bring thralldom to the world
+
bring death to the world
 
liked appearance
 
liked appearance
 
because it was destined
 
because it was destined
 
great fortresses built and tested
 
great fortresses built and tested
whim
+
maintain balance in universe
 
highlight boundaries between worlds
 
highlight boundaries between worlds
 
sow the seeds of chaos in the world
 
sow the seeds of chaos in the world
 
provide opportunities for courage
 
provide opportunities for courage
bring death to the world
 
 
<reason>
 
<reason>
rescued
 
 
sphere alignment
 
sphere alignment
maintain balance in universe
+
fell in love
 +
became parent
 +
nearby conflict
 +
agreement cancelled
 +
produced artifact
 
mastered skill
 
mastered skill
 
broke up with lover
 
broke up with lover
divorced
+
reunited with hf
fell in love
 
 
jump into existing conflict
 
jump into existing conflict
 
caught sneaking last stand
 
caught sneaking last stand
 
produced masterwork
 
produced masterwork
produced artifact
+
hf died unexpectedly
 
hf is dead
 
hf is dead
 
slayer in incident
 
slayer in incident
 
separated from hf
 
separated from hf
reunited with hf
+
<circumstance>
 
death and injury
 
death and injury
 
witnessed death in incident
 
witnessed death in incident
 
found body in incident
 
found body in incident
hf died unexpectedly
+
heavy losses in battle
</reason>
 
 
</reason_id>
 
</reason_id>
 
<reason_id>
 
<reason_id>
<circumstance>
+
too proud to give in to death
 
too vain to give in to death
 
too vain to give in to death
 
had ambitions for which death is only a small obstacle
 
had ambitions for which death is only a small obstacle
lack of funds
+
envious of those that live on
heavy losses in battle
 
 
panicked about what happens after death
 
panicked about what happens after death
 
afraid to die
 
afraid to die
 
not ready to face the afterlife
 
not ready to face the afterlife
too proud to give in to death
+
afraid of persecution
 
smoother operation of entity
 
smoother operation of entity
 
holds high value
 
holds high value
 
shared interest in profession
 
shared interest in profession
envious of those that live on
 
 
seek sanctuary
 
seek sanctuary
 
part of trade negotiation
 
part of trade negotiation
 
artifact is symbol of entity position
 
artifact is symbol of entity position
afraid of persecution
+
artifact is heirloom of family hfid
 
cement bonds of friendship
 
cement bonds of friendship
 
as a symbol of everlasting peace
 
as a symbol of everlasting peace
 
on a pilgrimage
 
on a pilgrimage
gather information
+
trapped in cage
great deal of stress
 
 
unable to leave location
 
unable to leave location
 
sanctify hf
 
sanctify hf
artifact is heirloom of family hfid
 
 
cannot find artifact
 
cannot find artifact
 
failed mood
 
failed mood
lack of sleep
+
hire on as scholar
trapped in cage
 
 
admire architecture
 
admire architecture
pray
+
prevented from leaving
relax
 
danger
 
curiosity
 
 
hire on as mercenary
 
hire on as mercenary
 
hire on as performer
 
hire on as performer
hire on as scholar
+
become citizen
 
prefers working alone
 
prefers working alone
 
glorify hf
 
glorify hf
 
have not performed
 
have not performed
prevented from leaving
+
committed vandalism
study
+
land holder rank increased
exiled after conviction
+
established as land holder
be with master
+
knocked out by cavein
become citizen
+
insufficient justice buildings
mandate ignored
 
 
mandate only partially completed
 
mandate only partially completed
 
destroyed building
 
destroyed building
committed vandalism
 
 
nobody to punish for failed mandate
 
nobody to punish for failed mandate
 
personal punishment delayed
 
personal punishment delayed
 
punishment of victimizer delayed
 
punishment of victimizer delayed
insufficient justice buildings
+
personal punishment reduced
elected
 
 
reelected
 
reelected
request approved
+
waterfall mist
request ignored
 
 
caught in dust
 
caught in dust
 
considering demand
 
considering demand
 
punishment of victimizer reduced
 
punishment of victimizer reduced
personal punishment reduced
+
caught in rain
 
caught in snow
 
caught in snow
 
caught in miasma
 
caught in miasma
 
caught in smoke
 
caught in smoke
waterfall mist
+
suffered minor injury
 
rough sleep
 
rough sleep
resting
 
 
caught in freakish weather
 
caught in freakish weather
caught in rain
+
dehydrated
hungry
 
starving
 
 
suffered major injury
 
suffered major injury
suffered minor injury
+
sun irritated
drowsy
 
 
very drowsy
 
very drowsy
thirsty
+
good spar
dehydrated
 
 
complaint unregistered
 
complaint unregistered
 
long patrol
 
long patrol
 
sun nauseated
 
sun nauseated
sun irritated
 
tattered clothing
 
 
clothing rots away
 
clothing rots away
 
haunted in dreams
 
haunted in dreams
good spar
+
threw hauled item in tantrum
 
freed from prison
 
freed from prison
had miscarriage
 
 
spouse had miscarriage
 
spouse had miscarriage
old clothing
+
admire owned arranged building
 
viewed item in own display
 
viewed item in own display
 
viewed displayed item
 
viewed displayed item
 
pet lost
 
pet lost
threw hauled item in tantrum
+
listened to complaint
 
admire building
 
admire building
 
admire owned building
 
admire owned building
 
admire arranged building
 
admire arranged building
admire owned arranged building
+
stranger advancing with weapon
 
stranger sneaking around
 
stranger sneaking around
 
witnessed blood drinking in incident
 
witnessed blood drinking in incident
 
made complaint
 
made complaint
listened to complaint
+
being an agreement companion
 
entity controls site
 
entity controls site
 
entity cancels tribute
 
entity cancels tribute
 
kicked out of squad
 
kicked out of squad
stranger advancing with weapon
+
drinking nasty
became parent
+
drinking rotten
nearby conflict
+
drinking without well
agreement cancelled
+
view favorite animal caged
being an agreement companion
+
drinking vomit
 
drinking goo
 
drinking goo
 
drinking ichor
 
drinking ichor
 
drinking pus
 
drinking pus
drinking nasty
+
attacked by zombie possible relative
 
tired of drink
 
tired of drink
 
drinking blood
 
drinking blood
 
drinking slime
 
drinking slime
drinking vomit
+
cleaned self
 
cleaned self with soap
 
cleaned self with soap
 
killed somebody in training accident
 
killed somebody in training accident
attacked
+
pestered by flying micro vermin
attacked by zombie possible relative
 
 
acquired item
 
acquired item
 
acquired favorite animal as pet
 
acquired favorite animal as pet
confined
+
new buddy
cleaned self
 
 
new grudge
 
new grudge
 
near hated vermin
 
near hated vermin
 
near favorite animal
 
near favorite animal
pestered by flying micro vermin
+
pleased nobility
 
tax collector succeeded
 
tax collector succeeded
 
disappointed nobility
 
disappointed nobility
 
tax collector failed
 
tax collector failed
new buddy
+
lost property to taxes
 
have inadequate protection
 
have inadequate protection
 
taxable room inaccessible
 
taxable room inaccessible
 
misinformed about taxable room
 
misinformed about taxable room
pleased nobility
+
was rescued
 
rescued somebody
 
rescued somebody
 
completed job
 
completed job
 
tax escort stole property
 
tax escort stole property
lost property to taxes
+
eating in dining room
 
eating without dining room
 
eating without dining room
 
eating without chair
 
eating without chair
 
new bonded relationship
 
new bonded relationship
was rescued
+
do not have enough armor stands
 
lesser has better room
 
lesser has better room
 
eating without table
 
eating without table
 
eating at crowded table
 
eating at crowded table
eating in dining room
+
good drink
 
do not have enough chests
 
do not have enough chests
 
do not have enough cabinets
 
do not have enough cabinets
 
do not have enough weapon racks
 
do not have enough weapon racks
do not have enough armor stands
+
cannot get punishment tool
 
tired of food
 
tired of food
 
eaten rotten food
 
eaten rotten food
 
good food
 
good food
good drink
+
punished somebody with beating
 
punished by beating
 
punished by beating
 
punished somebody with tool
 
punished somebody with tool
 
punished by tool
 
punished by tool
cannot get punishment tool
+
ate own pet while starving
 
ate favorite animal while starving
 
ate favorite animal while starving
 
ate vermin while starving
 
ate vermin while starving
 
beat somebody up
 
beat somebody up
punished somebody with beating
+
mandate was obeyed
 
naked
 
naked
 
no shirt
 
no shirt
 
no shoes
 
no shoes
ate own pet while starving
+
learned interaction
land holder rank increased
+
learned poetic form
established as land holder
+
learned musical form
knocked out by cavein
+
learned dance form
mandate was obeyed
+
kicked out of troupe
 
learned scholar flag
 
learned scholar flag
 
learned skill
 
learned skill
 
learned written content
 
learned written content
learned interaction
+
discuss research topic
 
syndrome emotion
 
syndrome emotion
 
performed in incident
 
performed in incident
 
saw performance in incident
 
saw performance in incident
kicked out of troupe
+
drinking without goblet
 
research breakthrough
 
research breakthrough
 
stuck on research topic
 
stuck on research topic
 
ponder research topic
 
ponder research topic
discuss research topic
+
religion prayer
 
religion prayer in incorrect temple
 
religion prayer in incorrect temple
 
religion prayer in godless temple
 
religion prayer in godless temple
 
pray to hf in dedicated temple
 
pray to hf in dedicated temple
drinking without goblet
+
perpetrator against family convicted
 
body of relation rotted
 
body of relation rotted
unmet needs
 
 
pray to hf
 
pray to hf
religion prayer
+
dead unit convicted
 
animal convicted
 
animal convicted
 
victim convicted
 
victim convicted
 
perpetrator convicted
 
perpetrator convicted
perpetrator against family convicted
+
interacted with pet
 
turned child away from sanctuary
 
turned child away from sanctuary
expelled
 
 
relative expelled
 
relative expelled
dead unit convicted
+
official meeting without room
 
have tomb
 
have tomb
 
have no tomb
 
have no tomb
 
interacted with community pillar
 
interacted with community pillar
interacted with pet
+
relation chat
 
met in room
 
met in room
 
official meeting in bedroom
 
official meeting in bedroom
 
official meeting in dining room
 
official meeting in dining room
official meeting without room
+
relation gave personal chat
 
relation received personal chat
 
relation received personal chat
 
relation gave stress complaint chat
 
relation gave stress complaint chat
 
relation received stress complaint chat
 
relation received stress complaint chat
relation chat
+
gave water
 
received food
 
received food
 
gave food
 
gave food
 
relation abstract chat
 
relation abstract chat
relation gave personal chat
 
gave birth
 
 
gained relative
 
gained relative
 
received water
 
received water
gave water
+
slept on ice
 
slept on dirt
 
slept on dirt
 
slept on driftwood
 
slept on driftwood
 
artwork defaced
 
artwork defaced
evicted
+
slept in mud
 
slept on grass
 
slept on grass
 
slept on rough stone
 
slept on rough stone
 
slept on rocks
 
slept on rocks
slept on ice
+
view hated vermin caged
 
slept without proper room
 
slept without proper room
 
slept in room
 
slept in room
 
slept on smooth floor
 
slept on smooth floor
slept in mud
+
guildhall agreement abandoned
drinking rotten
+
is entity subordinate
drinking without well
+
</circumstance>
view favorite animal caged
+
</circumstance_id>
view hated vermin caged
+
temple agreement abandoned
 
guildhall petition accepted
 
guildhall petition accepted
 
guildhall petition rejected
 
guildhall petition rejected
 
guildhall petition ignored
 
guildhall petition ignored
guildhall agreement abandoned
+
temple petition accepted
 
entity temple recognition
 
entity temple recognition
 
temple petition rejected
 
temple petition rejected
 
temple petition ignored
 
temple petition ignored
temple agreement abandoned
+
embezzling funds from position
 
cut of corrupt funds
 
cut of corrupt funds
 
from afar
 
from afar
 
during an infiltration mission
 
during an infiltration mission
temple petition accepted
 
 
scholarly lecture in site
 
scholarly lecture in site
 
performance in site
 
performance in site
 
accepting bribes for leniency
 
accepting bribes for leniency
embezzling funds from position
+
historical event collection
 
acquired artifact
 
acquired artifact
 
claimed artifact given away
 
claimed artifact given away
 
preying on civilized for blood
 
preying on civilized for blood
unnaturally ageless
+
item was favorite possession
 
by preserving part of body
 
by preserving part of body
 
abducted hf
 
abducted hf
 
murdered hf
 
murdered hf
historical event collection
+
active poetic form
 
active musical form
 
active musical form
 
active dance form
 
active dance form
 
defeated hf
 
defeated hf
item was favorite possession
+
active sermon sphere
 
active sermon promote value
 
active sermon promote value
 
active sermon refuse value
 
active sermon refuse value
 
active story event
 
active story event
active poetic form
+
active performance singer
 
active performance chanter
 
active performance chanter
 
active performance dancer
 
active performance dancer
 
active sermon worship hfid
 
active sermon worship hfid
active sermon sphere
+
active performance storyteller
 
active performance poem reciter
 
active performance poem reciter
 
active performance simulated instrument
 
active performance simulated instrument
 
active performance instrument
 
active performance instrument
active performance singer
+
improved skill
 
put on quality worn item
 
put on quality worn item
 
change personality value
 
change personality value
 
active performance preacher
 
active performance preacher
active performance storyteller
 
nightmare
 
 
did individual melee drills
 
did individual melee drills
 
did ranged practice
 
did ranged practice
improved skill
+
left troupe
make believe
 
 
play with toy
 
play with toy
 
dream about hf
 
dream about hf
dream
+
residency petition accepted
 
citizenship petition accepted
 
citizenship petition accepted
 
residency petition rejected
 
residency petition rejected
 
citizenship petition rejected
 
citizenship petition rejected
left troupe
+
taught scholar flag
 
taught skill
 
taught skill
 
read written content
 
read written content
 
wrote written content
 
wrote written content
residency petition accepted
+
to fill a role as a performer
learned poetic form
+
to fill a role as a scholar
learned musical form
+
in order to drink
learned dance form
+
in order to admire architecture
taught scholar flag
+
due to a lack of performances
 
after being prevented from leaving
 
after being prevented from leaving
 
out of curiosity
 
out of curiosity
 
to fill a role as a mercenary
 
to fill a role as a mercenary
to fill a role as a performer
+
in order to become a citizen
 
in order to continue working alone
 
in order to continue working alone
 
due to jealousy
 
due to jealousy
 
in order to glorify  
 
in order to glorify  
due to a lack of performances
+
in order to flee
 
after being exiled following a criminal conviction
 
after being exiled following a criminal conviction
 
in order to pursue scholarship
 
in order to pursue scholarship
 
in order to be with the master
 
in order to be with the master
in order to become a citizen
+
in order to eradicate beasts
 
in order to entertain people
 
in order to entertain people
 
in order to make a living as a warrior
 
in order to make a living as a warrior
 
in order to study
 
in order to study
in order to flee
+
after a violent disagreement
 
after adoption
 
after adoption
 
after invocation of the true name
 
after invocation of the true name
 
after finding  
 
after finding  
in order to eradicate beasts
+
after arriving at the location
 
as the relevant government was no longer in control
 
as the relevant government was no longer in control
 
after leaving the site
 
after leaving the site
 
after being reunited with a loved one
 
after being reunited with a loved one
after a violent disagreement
+
to cry on somebody in charge
 
as the goal was not reached
 
as the goal was not reached
 
as insufficient progress was made toward the goal
 
as insufficient progress was made toward the goal
 
after going the wrong direction
 
after going the wrong direction
after arriving at the location
+
that weapons be made
 
to vent at a priest
 
to vent at a priest
 
to cry on a priest
 
to cry on a priest
 
to vent at somebody in charge
 
to vent at somebody in charge
to cry on somebody in charge
+
in order to be brought to safety
 
to help with a rescue
 
to help with a rescue
 
due to insufficient work
 
due to insufficient work
 
to request work
 
to request work
that weapons be made
+
to provide opportunities for acts of valor to be performed
 
that war might rage forever
 
that war might rage forever
 
in order to find a relative
 
in order to find a relative
to offer condolences
+
that more might be murdered
in order to be brought to safety
 
 
in order to make nightmares reality
 
in order to make nightmares reality
 
in order to make thralls of everyone
 
in order to make thralls of everyone
 
in order that acts of torture be perpetrated
 
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
+
that all should gaze upon a truly gruesome visage
 
that great fortresses might be raised and tested in siege
 
that great fortresses might be raised and tested in siege
 
on a whim
 
on a whim
 
that it might bathe in misery forever
 
that it might bathe in misery forever
that more might be murdered
+
to create a monument to the boundaries between realities
 
to sow the seeds of chaos therein
 
to sow the seeds of chaos therein
 
to provide opportunities for courage to rise
 
to provide opportunities for courage to rise
 
that more might die
 
that more might die
that all should gaze upon a truly gruesome visage
+
in order to be rescued
 
due to their cosmic similarity
 
due to their cosmic similarity
 
after pondering the ineffable subtleties of  
 
after pondering the ineffable subtleties of  
 
in order to maintain balance in the universe
 
in order to maintain balance in the universe
to create a monument to the boundaries between realities
+
<circumstance_id>
 
for an insurrection
 
for an insurrection
 
to adventure
 
to adventure
as a guide
+
after a performance in
in order to be rescued
+
after accepting bribes in exchange for leniency
is entity subordinate
+
after embezzling funds
</circumstance>
+
after receiving a cut of corruptly-obtained funds
</circumstance_id>
+
was given away
<circumstance_id>
 
 
after preying on the blood of civilized creatures
 
after preying on the blood of civilized creatures
 
being unnaturally ageless
 
being unnaturally ageless
 
after a scholarly lecture in  
 
after a scholarly lecture in  
after a performance in
+
after murdering
during
 
 
after acquiring  
 
after acquiring  
after  
+
after defeating
was given away
 
 
as the item was a favorite possession
 
as the item was a favorite possession
 
by preserving a part of the body
 
by preserving a part of the body
 
after abducting  
 
after abducting  
after murdering
+
in an undedicated temple
 
after dreaming of  
 
after dreaming of  
 
after a dream
 
after a dream
 
after a nightmare
 
after a nightmare
after defeating
+
after performing the rites of
 
  in a dedicated temple
 
  in a dedicated temple
 
after incompletely performing the rites of  
 
after incompletely performing the rites of  
 
  in an improperly dedicated temple
 
  in an improperly dedicated temple
in an undedicated temple
+
due to a lack of funds
 
after taking heavy losses in battle
 
after taking heavy losses in battle
 
after the death of  
 
after the death of  
 
after praying to  
 
after praying to  
after performing the rites of
+
chemistry
 
geography
 
geography
medicine
+
philosophy
engineering
 
due to a lack of funds
 
 
mathematics
 
mathematics
 
astronomy
 
astronomy
 
natural history
 
natural history
chemistry
+
in order to cement the bonds of friendship
 
to gather information
 
to gather information
 
in order to find sanctuary
 
in order to find sanctuary
 
due to a shared interest in  
 
due to a shared interest in  
philosophy
+
due to fear of persecution
 
to smooth the operation of  
 
to smooth the operation of  
 
due to a belief in  
 
due to a belief in  
 
as part of a trade negotiation
 
as part of a trade negotiation
in order to cement the bonds of friendship
+
unable to face any possible judgment and the afterlife
 
being too proud to give in to death
 
being too proud to give in to death
 
being too vain to give in to death
 
being too vain to give in to death
 
having ambitions for which death was only a small obstacle
 
having ambitions for which death was only a small obstacle
due to fear of persecution
+
as a symbol of authority within
 
due to envy of those that live on
 
due to envy of those that live on
 
due to panic about what happens after death
 
due to panic about what happens after death
 
due to fear of death
 
due to fear of death
unable to face any possible judgment and the afterlife
+
after being unable to leave a location
 
in order to sanctify  
 
in order to sanctify  
 
as an heirloom of the  
 
as an heirloom of the  
family
+
after failing to create an artifact
as a symbol of authority within
 
 
due to lack of sleep
 
due to lack of sleep
 
after being trapped in a cage
 
after being trapped in a cage
 
after a great deal of stress
 
after a great deal of stress
after being unable to leave a location
+
in order to pray
 
in order to relax
 
in order to relax
 
to experience danger
 
to experience danger
 
after being unable to find an artifact
 
after being unable to find an artifact
after failing to create an artifact
+
</rep_information_source>
to fill a role as a scholar
+
<rep_information_source>
in order to drink
+
became childhood friends
in order to admire architecture
+
cemented a bond of friendship amidst the horror of combat
in order to pray
+
</rep_treasure_hunter>
 
<rep_treasure_hunter>
 
<rep_treasure_hunter>
 
</rep_thief>
 
</rep_thief>
 
<rep_thief>
 
<rep_thief>
</rep_information_source>
+
</rep_protector_of_weak>
 
<rep_protector_of_weak>
 
<rep_protector_of_weak>
 
</rep_knowledge_preserver>
 
</rep_knowledge_preserver>
 
<rep_knowledge_preserver>
 
<rep_knowledge_preserver>
</rep_treasure_hunter>
+
</rep_quarreler>
 
<rep_quarreler>
 
<rep_quarreler>
 
</rep_flatterer>
 
</rep_flatterer>
 
<rep_flatterer>
 
<rep_flatterer>
</rep_protector_of_weak>
+
</rep_friendly_fighter>
 
<rep_friendly_fighter>
 
<rep_friendly_fighter>
 
</rep_loyal_soldier>
 
</rep_loyal_soldier>
 
<rep_loyal_soldier>
 
<rep_loyal_soldier>
</rep_quarreler>
+
</rep_hated_group>
 
<rep_hated_group>
 
<rep_hated_group>
 
</rep_enemy_fighter>
 
</rep_enemy_fighter>
 
<rep_enemy_fighter>
 
<rep_enemy_fighter>
</rep_friendly_fighter>
+
</rep_comrade>
 
<rep_comrade>
 
<rep_comrade>
 
</rep_respected_group>
 
</rep_respected_group>
 
<rep_respected_group>
 
<rep_respected_group>
</rep_hated_group>
+
</rep_killer>
 
<rep_killer>
 
<rep_killer>
 
</rep_murderer>
 
</rep_murderer>
 
<rep_murderer>
 
<rep_murderer>
</rep_comrade>
+
</rep_friendly>
 
<rep_friendly>
 
<rep_friendly>
 
</rep_hunter>
 
</rep_hunter>
 
<rep_hunter>
 
<rep_hunter>
</rep_killer>
+
</rep_bard>
 
<rep_bard>
 
<rep_bard>
 
</rep_dancer>
 
</rep_dancer>
 
<rep_dancer>
 
<rep_dancer>
</rep_friendly>
+
</rep_storyteller>
 
<rep_storyteller>
 
<rep_storyteller>
 
</rep_poet>
 
</rep_poet>
 
<rep_poet>
 
<rep_poet>
</rep_bard>
+
</rep_trade_partner>
 
<rep_trade_partner>
 
<rep_trade_partner>
 
</rep_preacher>
 
</rep_preacher>
 
<rep_preacher>
 
<rep_preacher>
</rep_storyteller>
+
</rep_violent>
 
<rep_violent>
 
<rep_violent>
 
</rep_psychopath>
 
</rep_psychopath>
 
<rep_psychopath>
 
<rep_psychopath>
</rep_trade_partner>
+
</rep_brigand>
 
<rep_brigand>
 
<rep_brigand>
 
</rep_bully>
 
</rep_bully>
 
<rep_bully>
 
<rep_bully>
</rep_violent>
+
</rep_intruder>
 
<rep_intruder>
 
<rep_intruder>
 
</rep_monster>
 
</rep_monster>
 
<rep_monster>
 
<rep_monster>
</rep_brigand>
+
</rep_hero>
 
<rep_hero>
 
<rep_hero>
 
</rep_bonded>
 
</rep_bonded>
 
<rep_bonded>
 
<rep_bonded>
</rep_intruder>
+
addition of masterful thread
after accepting bribes in exchange for leniency
+
addition of masterful cloth
after embezzling funds
+
weaving of a masterful sewn image
after receiving a cut of corruptly-obtained funds
+
writing of a masterpiece
</rep_hero>
+
addition of masterful spikes
 
addition of a masterful handle
 
addition of a masterful handle
 
addition of masterful rollers
 
addition of masterful rollers
 
making of a masterful improvement
 
making of a masterful improvement
addition of masterful thread
+
addition of a masterful image
 
addition of a masterful covering
 
addition of a masterful covering
 
addition of masterful rings
 
addition of masterful rings
 
addition of masterful bands
 
addition of masterful bands
addition of masterful spikes
+
masterfully constructed by
 
the masterful  
 
the masterful  
created by
 
 
  masterfully dyed with  
 
  masterfully dyed with  
addition of a masterful image
+
during fortification carving
 
  during mining
 
  during mining
 
  by falling debris
 
  by falling debris
 
  by growing vegetation
 
  by growing vegetation
masterfully constructed by
 
a masterpiece
 
 
  by melting
 
  by melting
 
  by magma
 
  by magma
during fortification carving
+
created a masterful image set
to a  
 
 
  prepared a masterful  
 
  prepared a masterful  
 
  created a masterful engraving
 
  created a masterful engraving
destroyed
+
wove a masterful sewn image
 
masterfully wrote
 
masterfully wrote
 
created a masterful illustration
 
created a masterful illustration
 
attached a masterful instrument piece
 
attached a masterful instrument piece
created a masterful image set
+
added a masterful chain
 
made a masterful improvement
 
made a masterful improvement
 
added masterful thread
 
added masterful thread
 
added masterful cloth
 
added masterful cloth
wove a masterful sewn image
+
added masterful spikes
 
added a masterful handle
 
added a masterful handle
 
added masterful rollers
 
added masterful rollers
 
added a masterful rope
 
added a masterful rope
added a masterful chain
+
added a masterful image
 
added a masterful covering
 
added a masterful covering
 
added masterful rings
 
added masterful rings
 
added masterful bands
 
added masterful bands
added masterful spikes
+
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
 
  constructed a masterful  
 
  constructed a masterful  
 
  created a masterful  
 
  created a masterful  
 
  masterfully dyed a  
 
  masterfully dyed a  
added a masterful image
+
become friends over a shared love of athletics
 
  developed an athletic rivalry
 
  developed an athletic rivalry
 
  developed a business rivalry
 
  developed a business rivalry
 
  recognized  
 
  recognized  
  as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
+
  broke up
 
  became friends  
 
  became friends  
 
due to a shared scholarly interest
 
due to a shared scholarly interest
 
due to a shared artistic interest
 
due to a shared artistic interest
  become friends over a shared love of athletics
+
  due to religious persecution
 
  formed a grudge against  
 
  formed a grudge against  
 
  over the latter's romantic relationship
 
  over the latter's romantic relationship
 
  became lovers
 
  became lovers
  broke up
+
  became infatuated with
 
  was bent toward supernatural vengeance upon  
 
  was bent toward supernatural vengeance upon  
 
  held a deep hatred of  
 
  held a deep hatred of  
 
  due to persecution
 
  due to persecution
  due to religious persecution
+
  Winter
<rep_information_source>
+
  and took over
  became childhood friends
+
  and takeover of  
  cemented a bond of friendship amidst the horror of combat
+
the securing of  
became infatuated with
 
 
  Spring
 
  Spring
 
  Summer
 
  Summer
 
  Autumn
 
  Autumn
Winter
+
, to be delivered from
 
  every  
 
  every  
 
, but they had nothing left to give
 
, but they had nothing left to give
 
the failure to secure  
 
the failure to secure  
the securing of
+
demanded treasure from
 
  demanded and received treasure from  
 
  demanded and received treasure from  
 
  tried to secure tribute from  
 
  tried to secure tribute from  
 
  secured tribute from  
 
  secured tribute from  
, to be delivered from
+
in charge of
 
The new government was called  
 
The new government was called  
 
  and lordship of  
 
  and lordship of  
over
+
pillaging of
demanded treasure from
 
 
  freed  
 
  freed  
 
the freeing of  
 
the freeing of  
 
  and placed  
 
  and placed  
in charge of
+
seized livestock from
raided
 
 
pillaged
 
pillaged
 
raiding of  
 
raiding of  
pillaging of
+
looted treasure and seized livestock from
 
stole treasure from
 
stole treasure from
 
looted treasure from
 
looted treasure from
 
stole livestock from
 
stole livestock from
seized livestock from
 
 
the defeat of  
 
the defeat of  
destruction of
 
 
stole treasure and livestock from
 
stole treasure and livestock from
looted treasure and seized livestock from
+
slipped into
 
, undetected by  
 
, undetected by  
 
the infiltration of  
 
the infiltration of  
 
the attack on  
 
the attack on  
defeated
 
 
  and found nothing
 
  and found nothing
 
the search of  
 
the search of  
 
  by the forces of  
 
  by the forces of  
slipped into
+
the rampage of the forces of
throughout
 
 
  fled  
 
  fled  
 
the fleeing of  
 
the fleeing of  
  searched
+
  as scouts
 
the attack by  
 
the attack by  
 
, the forces of  
 
, the forces of  
 
  rampaged throughout  
 
  rampaged throughout  
the rampage of the forces of
+
were hired
as scouts
 
 
by the attackers.
 
by the attackers.
 
   The defenders hired  
 
   The defenders hired  
as scouts
+
the masterful engraving
 
  led the attack
 
  led the attack
 
, and the defenders were led by  
 
, and the defenders were led by  
 
   The defenders were led by  
 
   The defenders were led by  
were hired
+
creation of a masterful illustration
 
addition of a masterful instrument piece
 
addition of a masterful instrument piece
 
creation of a masterful image set
 
creation of a masterful image set
 
  prepared by  
 
  prepared by  
the masterful engraving
+
, and established a gateway between worlds
addition of masterful cloth
+
replaced
weaving of a masterful sewn image
+
razed
writing of a masterpiece
+
viewed
creation of a masterful illustration
+
the completion of  
 
  thrust a spire of slade up from the underworld, naming it  
 
  thrust a spire of slade up from the underworld, naming it  
 
  rebuilt  
 
  rebuilt  
 
  constructed  
 
  constructed  
, and established a gateway between worlds
+
the repeal of numerous oppressive laws
 
  finished the construction of  
 
  finished the construction of  
 
  as a part of  
 
  as a part of  
 
  connecting  
 
  connecting  
the completion of
+
repealed numerous oppressive laws
 
the proclamation of a series of oppressive edicts upon  
 
the proclamation of a series of oppressive edicts upon  
 
the lifting of numerous oppressive laws from  
 
the lifting of numerous oppressive laws from  
 
the enactment of a series of oppressive laws
 
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
+
the return to reason at the settlement of  
 
  laid a series of oppressive edicts upon  
 
  laid a series of oppressive edicts upon  
 
  lifted numerous oppressive laws from  
 
  lifted numerous oppressive laws from  
 
  enacted a series of oppressive laws
 
  enacted a series of oppressive laws
repealed numerous oppressive laws
+
relocation of
 
the subordination of  
 
the subordination of  
 
the incorporation of  
 
the incorporation of  
  into
+
  regained their senses after an initial period of questionable judgment.
the return to reason at the settlement of  
 
 
  regained their senses after another period of questionable judgment.
 
  regained their senses after another period of questionable judgment.
 
the formation of  
 
the formation of  
 
ascendency of the criminal organization
 
ascendency of the criminal organization
relocation of
+
began operating at the direction of  
 
  fully incorporated into  
 
  fully incorporated into  
 
  under the leadership of  
 
  under the leadership of  
 
  at the settlement of  
 
  at the settlement of  
regained their senses after an initial period of questionable judgment.
+
dozens of
 
several
 
several
 
a few
 
a few
 
  the joining of  
 
  the joining of  
began operating at the direction of
 
 
a multitude of
 
a multitude of
 
hundreds
 
hundreds
 
some hundred
 
some hundred
dozens of
+
the withering of  
formed
 
 
  formed
 
  formed
 
  became the primary criminal organization
 
  became the primary criminal organization
moved
+
their
settlement of
 
 
  withered.
 
  withered.
 
the abandonment of  
 
the abandonment of  
the withering of  
+
the detection of the forces of  
 
  leaving  
 
  leaving  
 
the attack of  
 
the attack of  
 
  abandoned the settlement of  
 
  abandoned the settlement of  
their
+
the rout of
 
  and destruction of  
 
  and destruction of  
 
  spotted the forces of  
 
  spotted the forces of  
 
  slipping out of  
 
  slipping out of  
the detection of the forces of
+
surrendered
 
the surrender of  
 
the surrender of  
 
  routed  
 
  routed  
 
  and destroyed  
 
  and destroyed  
the rout of
+
declared
 
  to be a holy city
 
  to be a holy city
 
the declaration that  
 
the declaration that  
 
  is a holy city
 
  is a holy city
surrendered
 
tribute from
 
and took over
 
and takeover of
 
declared
 
ripping
 
stabbing
 
were
 
 
  the first to reach the summit of  
 
  the first to reach the summit of  
 +
an unknown peak
 +
, which rises above
 +
the climbing of
 +
slashing
 +
stabbing
 +
ripping off
 
burning out
 
burning out
 
burning away
 
burning away
 
smashing
 
smashing
slashing
+
slashing off
 
tearing out
 
tearing out
 
tearing off
 
tearing off
 
stabbing out
 
stabbing out
ripping off
+
ripped
 
stabbed
 
stabbed
 
  as a means of torture
 
  as a means of torture
 
slashing out
 
slashing out
slashing off
+
burned out
 
burned away
 
burned away
 
smashed
 
smashed
 
slashed
 
slashed
ripped
+
torn out
 
torn off
 
torn off
 
stabbed out
 
stabbed out
 
ripped off
 
ripped off
burned out
+
the devouring of
 
broken away
 
broken away
 
slashed out
 
slashed out
 
slashed off
 
slashed off
torn out
+
launched an expedition to reclaim
 
the questionable judgment of  
 
the questionable judgment of  
 
the reclamation of  
 
the reclamation of  
 
  devoured  
 
  devoured  
the devouring of  
+
the overthrow of  
 
the end of the insurrection in  
 
the end of the insurrection in  
 
the crushing of the insurrection against  
 
the crushing of the insurrection against  
 
  were taken by a mood to act against their better judgment at  
 
  were taken by a mood to act against their better judgment at  
launched an expedition to reclaim
+
the local government
overthrown
 
 
  ended with the disappearance of the rebelling population
 
  ended with the disappearance of the rebelling population
 
  crushed the insurrection in  
 
  crushed the insurrection in  
the overthrow of
 
 
the insurrection
 
the insurrection
the insurrection in
 
 
  concluded with  
 
  concluded with  
the local government
+
prayer inside
 
viewing of
 
viewing of
 
inquiry after
 
inquiry after
 
, an insurrection
 
, an insurrection
against
+
the replacement of
 
the razing of  
 
the razing of  
 
profaning
 
profaning
 
disturbing
 
disturbing
prayer inside
+
the foundation of
 
the emergence of  
 
the emergence of  
 
the rebuilding of  
 
the rebuilding of  
 
  from the underworld through the power of  
 
  from the underworld through the power of  
the replacement of
+
asked about
created
 
 
the creation of  
 
the creation of  
 
the construction of  
 
the construction of  
the foundation of
+
  equipment by
  replaced
+
  tamed the
  razed
+
wild beasts
viewed
+
the taming of the
asked about
 
 
the horrible experiments of
 
the horrible experiments of
 
the carousal of
 
the carousal of
 
the purchased of  
 
the purchased of  
equipment by
+
performed horrible experiments
superior quality
 
exceptional
 
masterwork
 
equipment
 
 
caroused
 
caroused
purchased
 
well-crafted
 
finely-crafted
 
 
losing  
 
losing  
 
everyone
 
everyone
 
the clash between  
 
the clash between  
performed horrible experiments
+
clashed with
a single
 
 
slaying  
 
slaying  
 
them
 
them
dying
 
 
poorly led
 
poorly led
 
a lone  
 
a lone  
animated
+
a tactical situation
clashed with
 
 
brilliantly led
 
brilliantly led
 
inspiringly led
 
inspiringly led
 
ably led
 
ably led
led
+
the defenders had a slight positional advantage
 
neither side had a positional advantage
 
neither side had a positional advantage
 
the tactical contest between  
 
the tactical contest between  
 
the tactics of  
 
the tactics of  
a tactical situation
+
the attackers had a positional advantage
 
the attackers had a slight positional advantage
 
the attackers had a slight positional advantage
 
the defenders had a strong positional advantage
 
the defenders had a strong positional advantage
 
the defenders had a positional advantage
 
the defenders had a positional advantage
the defenders had a slight positional advantage
+
used good tactics
 
the forces were arrayed, and
 
the forces were arrayed, and
 
the forces shifted, and
 
the forces shifted, and
 
the attackers had a strong positional advantage
 
the attackers had a strong positional advantage
the attackers had a positional advantage
+
put forth a sound plan
 
  blundered terribly
 
  blundered terribly
 
  hatched a stunning strategy
 
  hatched a stunning strategy
 
  used poor tactics
 
  used poor tactics
used good tactics
 
 
  made an outright foolish plan
 
  made an outright foolish plan
 
  unrolled a brilliant tactical plan
 
  unrolled a brilliant tactical plan
 
  made a poor plan
 
  made a poor plan
  put forth a sound plan
+
  tactical planning was superior to
 
  entirely outwitted  
 
  entirely outwitted  
 
  outmanuevered  
 
  outmanuevered  
and
+
the return of
but
 
 
the journey of  
 
the journey of  
 
  outmatched  
 
  outmatched  
 
  with a cunning plan
 
  with a cunning plan
  tactical planning was superior to
+
  escaped from
 
  made a journey to  
 
  made a journey to  
 
unknown lands
 
unknown lands
 
the escape from  
 
the escape from  
the return of
+
a forlorn haunt
an unknown peak
+
burned
, which rises above
+
in dragon fire
the climbing of
+
a secretive poltergeist
escaped from
 
 
an energetic poltergeist
 
an energetic poltergeist
 
a troublesome poltergeist
 
a troublesome poltergeist
 
a restless haunt
 
a restless haunt
a forlorn haunt
+
a violent ghost
 
an angry ghost
 
an angry ghost
 
a moaning spirit
 
a moaning spirit
 
a howling spirit
 
a howling spirit
a secretive poltergeist
+
came back from the dead
 
  once more, this time
 
  once more, this time
 
a murderous ghost
 
a murderous ghost
 
a sadistic ghost
 
a sadistic ghost
a violent ghost
+
came to desire to bathe the world in chaos
 
became obsessed with an inscrutable goal
 
became obsessed with an inscrutable goal
 
  was disturbed from eternal rest
 
  was disturbed from eternal rest
 
  was brought back from the dead
 
  was brought back from the dead
came back from the dead
+
began dreaming of mastering a skill
 
began dreaming of falling in love
 
began dreaming of falling in love
 
began dreaming of seeing the great natural wonders of the world
 
began dreaming of seeing the great natural wonders of the world
 
began dreaming of attaining rank in society
 
began dreaming of attaining rank in society
came to desire to bathe the world in chaos
+
began dreaming of creating a great work of art
 
began dreaming of crafting a masterwork
 
began dreaming of crafting a masterwork
 
began dreaming of bringing peace to the world
 
began dreaming of bringing peace to the world
 
began dreaming of becoming a legendary warrior
 
began dreaming of becoming a legendary warrior
began dreaming of mastering a skill
+
life by any means
 
began dreaming of starting a family
 
began dreaming of starting a family
 
came to desire to rule the world
 
came to desire to rule the world
 
began dreaming of making a great discovery
 
began dreaming of making a great discovery
began dreaming of creating a great work of art
+
was the very first to discover
 
independently discovered
 
independently discovered
 
became obsessed with  
 
became obsessed with  
 
  own mortality and sought to extend  
 
  own mortality and sought to extend  
life by any means
+
happening upon
 
cornering of
 
cornering of
 
confrontation of
 
confrontation of
 
brawl with
 
brawl with
was the very first to discover
+
after a horrific combat
 
attack on
 
attack on
 
surprising of
 
surprising of
 
ambush of
 
ambush of
happening upon
+
a scuffle between
 
  in which the former emerged victorious
 
  in which the former emerged victorious
 
the escape of  
 
the escape of  
 
  after a punishing fight
 
  after a punishing fight
  after a horrific combat
+
  cornered
 
  confronted  
 
  confronted  
 
  got into a brawl with  
 
  got into a brawl with  
 
the subduing of  
 
the subduing of  
a scuffle between
+
was forced to make a hasty escape
 
  surprised  
 
  surprised  
 
  ambushed  
 
  ambushed  
 
  happened upon  
 
  happened upon  
cornered
+
's onslaught
 
  was forced to retreat from  
 
  was forced to retreat from  
 
  despite the latter's wounds
 
  despite the latter's wounds
 
  eventually prevailed and  
 
  eventually prevailed and  
  was forced to make a hasty escape
+
  fought with and subdued
 
  fought with  
 
  fought with  
 
.  While defeated, the latter escaped unscathed
 
.  While defeated, the latter escaped unscathed
 
  managed to escape from  
 
  managed to escape from  
's onslaught
+
was impaled on spikes
tamed the
+
initial discovery
wild beasts
+
independent discovery
the taming of the
+
the new desire of
fought with and subdued
+
, struck down by
 
, struck down by a  
 
, struck down by a  
 
, struck down  
 
, struck down  
 
died after colliding with an obstacle
 
died after colliding with an obstacle
was impaled on spikes
+
was killed by a vehicle
 
was killed by a flying object
 
was killed by a flying object
 
was banished by  
 
was banished by  
 
was banished by a  
 
was banished by a  
, struck down by
+
was left out in the air
 
was drowned
 
was drowned
 
was struck down
 
was struck down
 
was killed by a trap
 
was killed by a trap
was killed by a vehicle
+
, slain by  
 
, slain by a  
 
, slain by a  
 
, slain
 
, slain
 
succumbed to infection
 
succumbed to infection
was left out in the air
+
burned up in a magma mist
 
was crushed by a drawbridge
 
was crushed by a drawbridge
 
was crushed under a collapsing ceiling
 
was crushed under a collapsing ceiling
 
was killed by falling rocks
 
was killed by falling rocks
, slain by
 
 
was burned to death by  
 
was burned to death by  
fire
 
 
was burned to death by a  
 
was burned to death by a  
burned up in a magma mist
+
burned up in magma
 
burned up in  
 
burned up in  
dragon fire
 
 
's dragon fire
 
's dragon fire
dragon fire
+
was encased in cooling magma
 
was encased in ice
 
was encased in ice
 
fell into a deep chasm
 
fell into a deep chasm
 
died of old age
 
died of old age
burned up in magma
+
into a pit of spikes
 
  scared  
 
  scared  
 
solidified
 
solidified
 
was encased in cooling lava
 
was encased in cooling lava
was encased in cooling magma
 
murdered
 
 
  threw  
 
  threw  
 
  against an obstacle, causing immediate death
 
  against an obstacle, causing immediate death
into a pit of spikes
 
struck down
 
 
  slaughtered  
 
  slaughtered  
 
  drained  
 
  drained  
  of blood
+
  left
out in the air
 
 
  drowned  
 
  drowned  
 
  fed  
 
  fed  
  to beasts
+
  beheaded
 
  crucified  
 
  crucified  
 
  buried  
 
  buried  
alive
+
, who suffocated
left
 
 
  hacked  
 
  hacked  
to pieces
 
 
  executed  
 
  executed  
beheaded
 
 
  shot and killed  
 
  shot and killed  
 
  mortally wounded  
 
  mortally wounded  
 
, who bled to death
 
, who bled to death
, who suffocated
+
the draining of
as a
+
the murder of
burned
+
the feeding of
in dragon fire
 
to death
 
 
the killing of  
 
the killing of  
 
the slaughter of  
 
the slaughter of  
 
the scuttling of  
 
the scuttling of  
the draining of  
+
the beheading of  
 
the crucifixion of  
 
the crucifixion of  
 
the burial of  
 
the burial of  
 
the leaving of  
 
the leaving of  
the feeding of  
+
the mortal wounding of  
 
the fatal illness of  
 
the fatal illness of  
 
the hacking of  
 
the hacking of  
 
the execution of  
 
the execution of  
the beheading of
+
under a drawbridge
 
  under a collapsing ceiling
 
  under a collapsing ceiling
by falling rocks
 
 
the shooting of  
 
the shooting of  
the mortal wounding of
+
's fire
 
the scalding of  
 
the scalding of  
in a magma mist
 
 
the crushing of  
 
the crushing of  
under a drawbridge
+
the condensation of
in cooling magma
 
in ice
 
in a
 
's fire
 
 
the freezing of  
 
the freezing of  
 
the heat-induced death of  
 
the heat-induced death of  
 
the encasement of  
 
the encasement of  
in cooling lava
+
the burning of
in magma
 
 
the boiling of  
 
the boiling of  
 
the melting of  
 
the melting of  
the condensation of  
+
the death in the dark of  
 
the starvation of  
 
the starvation of  
 
the dehydration of  
 
the dehydration of  
 
the drowning of  
 
the drowning of  
the burning of
 
 
the fall of  
 
the fall of  
into a deep chasm
 
 
the passing of  
 
the passing of  
the death in the dark of
+
with an inscrutable goal
from the dead
 
 
, once more,
 
, once more,
the death of
+
with extending
in a cage
 
 
  own life
 
  own life
 
to attain rank in society
 
to attain rank in society
 
to bathe the world in chaos
 
to bathe the world in chaos
with an inscrutable goal
+
to become a legendary warrior
 
to master a skill
 
to master a skill
 
to fall in love
 
to fall in love
 
to see the great natural wonders of the world
 
to see the great natural wonders of the world
with extending
+
to make a great discovery
 
to create a great work of art
 
to create a great work of art
 
to craft a masterwork
 
to craft a masterwork
 
to bring peace to the world
 
to bring peace to the world
to become a legendary warrior
+
the new dream of
 
the new obsession of
 
the new obsession of
 
to rule the world
 
to rule the world
 
to start a family
 
to start a family
to make a great discovery
+
entombment
initial discovery
+
was denied an apprenticeship under
independent discovery
+
as the latter prefers to work alone
the new desire of
+
prefers to work alone
the new dream of
+
was entombed in
within
 
 
raising
 
raising
 
discarding
 
discarding
entombment
+
throughout
 
arose from
 
arose from
 
was discarded in
 
was discarded in
 
was buried in
 
was buried in
was entombed in
+
the start as a
 
the giving up on being a  
 
the giving up on being a  
 
the loss of a hist fig entry
 
the loss of a hist fig entry
 
, based in
 
, based in
throughout
+
the baby-snatching
 
the mercenary operation
 
the mercenary operation
 
the thievery
 
the thievery
 
the career change from  
 
the career change from  
the start as a
 
 
the wandering
 
the wandering
 
the scouting
 
the scouting
 
the hunting of great beasts
 
the hunting of great beasts
the baby-snatching
+
lost a hist fig entry
out of
+
gave up being a  
in
 
around
 
the wilds
 
to become a  
 
 
became a  
 
became a  
 
stopped being a  
 
stopped being a  
lost a hist fig entry
+
began hunting great beasts
 
decided to become a baby-snatcher, operating
 
decided to become a baby-snatcher, operating
 
decided to become a mercenary, operating
 
decided to become a mercenary, operating
 
decided to become a thief, operating
 
decided to become a thief, operating
gave up being a
+
was abducted
 
the abduction of  
 
the abduction of  
 
began wandering
 
began wandering
 
became a scout
 
became a scout
began hunting great beasts
 
 
  through the efforts of  
 
  through the efforts of  
the reunion of
+
  to death
  abducted
 
was abducted
 
 
the leap of  
 
the leap of  
from a great height
 
 
were
 
were
was
+
, after the death strike by a
 
the impalement of  
 
the impalement of  
on spikes
 
 
the scaring of  
 
the scaring of  
to death
+
the putting to rest of
 
the collision of  
 
the collision of  
 
  with an obstacle
 
  with an obstacle
 
, after the death strike by  
 
, after the death strike by  
, after the death strike by a  
+
after an attack by a  
 
  after an attack
 
  after an attack
 
  attack with  
 
  attack with  
 
the vanishment of  
 
the vanishment of  
the putting to rest of
 
by a flying object
 
 
the collapse of  
 
the collapse of  
 
  after an attack by  
 
  after an attack by  
after an attack by a
+
stopped being the mother of
blood
+
stopped being the father of
the murder of  
+
stopped being the child of
by a trap
+
lost the worship of
by a vehicle
+
became the parent of
 
began worshipping
 
began worshipping
 
became the pet of
 
became the pet of
 
became the spouse of the deceased  
 
became the spouse of the deceased  
stopped being the mother of
+
became the owner of
 
became the former spouse of
 
became the former spouse of
 
became the deceased spouse of
 
became the deceased spouse of
 
was sired by
 
was sired by
became the parent of
+
began an apprenticeship under
 
began traveling with
 
began traveling with
 
ceased being the master of
 
ceased being the master of
 
ceased being the apprentice of
 
ceased being the apprentice of
became the owner of
+
became romantically involved with
was imprisoned by
 
imprisoned
 
 
became the master of
 
became the master of
began an apprenticeship under
+
gave birth to
 
sired
 
sired
 
was born to
 
was born to
 
received the worship of
 
received the worship of
became romantically involved with
 
to
 
 
  into the area around
 
  into the area around
into
+
the area around
gave birth to
 
studies
 
wandering
 
 
settling
 
settling
visit
+
moved to study in
 
settled in
 
settled in
 
visited
 
visited
 
fled into
 
fled into
the area around
+
the rampage of
 
the catatonia
 
the catatonia
 
fled to
 
fled to
 
departed to
 
departed to
moved to study in
+
the dark brooding of
 
the fell mood of
 
the fell mood of
 
the melancholy of
 
the melancholy of
 
the insanity of
 
the insanity of
the rampage of
+
stopped responding to the outside world
 
the fey mood of
 
the fey mood of
 
the withdrawal from society of
 
the withdrawal from society of
 
the possession of
 
the possession of
the dark brooding of
+
was taken by a fell mood
 
was striken by melancholy
 
was striken by melancholy
 
became crazed
 
became crazed
 
went berserk
 
went berserk
stopped responding to the outside world
+
was taken by a fey mood
 
withdrew from society
 
withdrew from society
 
was possessed
 
was possessed
 
began to skulk and brood
 
began to skulk and brood
was taken by a fell mood
+
aroused general suspicion
after
 
 
appearing not to age
 
appearing not to age
general suspicion
+
  due to
was taken by a fey mood
 
  jealousy
 
 
denial of apprenticeship
 
denial of apprenticeship
under
 
aroused general suspicion
 
was denied an apprenticeship under
 
as the latter prefers to work alone
 
prefers to work alone
 
due to
 
  The support of
 
was crucial to the coup.
 
expelled
 
 
  recruited  
 
  recruited  
 +
received the title of
 +
given to all new members
 +
attaining sufficient skill with
 +
in power
 +
  The support of
 +
was crucial to the coup.
 +
expelled
 +
in order to extract information
 
  formed a friendship
 
  formed a friendship
 
  toppled the government of  
 
  toppled the government of  
 
  and assumed control
 
  and assumed control
  in power
+
  of the position of
 
formed a false friendship where each used the other for information
 
formed a false friendship where each used the other for information
formed a friendship
 
 
  formed a false friendship with  
 
  formed a false friendship with  
in order to extract information
+
audacious creation
 
forcible creation
 
forcible creation
 
collaborative creation
 
collaborative creation
 
popularly-supported creation
 
popularly-supported creation
  of the position of
+
  through force of argument
 
  with threats of violence
 
  with threats of violence
 
, pushed by a wave of popular support
 
, pushed by a wave of popular support
 
  as a matter of course
 
  as a matter of course
audacious creation
 
 
compelled the creation of
 
compelled the creation of
 
collaborated to create
 
collaborated to create
  the position of
+
  fooled
through force of argument
 
 
  into believing  
 
  into believing  
 
  assumed the identity  
 
  assumed the identity  
 
the impersonation of  
 
the impersonation of  
members of
+
  changed
  from a
 
into a
 
 
the transformation of  
 
the transformation of  
fooled
+
the learning of
 
  from the teaching of  
 
  from the teaching of  
 
the moment when  
 
the moment when  
 
  changed  
 
  changed  
changed
+
moved out of
 
escaped from
 
escaped from
taught
 
 
  learned
 
  learned
the learning of
+
was imprisoned in
 
stopped working at
 
stopped working at
 
stopped ruling from
 
stopped ruling from
 
stopped hanging out at
 
stopped hanging out at
moved out of
+
started hanging out at
 
took up residence in
 
took up residence in
 
took up residence
 
took up residence
 
laired within
 
laired within
was imprisoned in
+
lost faith in
 
stopped being the pet of
 
stopped being the pet of
 
started working at
 
started working at
 
ruled from
 
ruled from
started hanging out at
+
stopped being the apprentice of
 
stopped traveling with
 
stopped traveling with
 
stopped being the owner of
 
stopped being the owner of
 
stopped being the parent of
 
stopped being the parent of
lost faith in
+
ended the romantic relationship with
 
was no longer imprisoned by
 
was no longer imprisoned by
 
no longer imprisoned
 
no longer imprisoned
 
stopped being the master of
 
stopped being the master of
stopped being the apprentice of
+
A thousand or more people were expelled
stopped being the father of
+
Five hundred or more people were expelled
stopped being the child of
+
A hundred or more people were expelled
lost the worship of
+
Dozens of people were expelled
ended the romantic relationship with
+
with a hundred or more others
 
  with dozens of others
 
  with dozens of others
 
  with many others
 
  with many others
 
  with some others
 
  with some others
A thousand or more people were expelled
+
  persecuted
  was expelled
 
 
  with a thousand or more others
 
  with a thousand or more others
 
  with five hundred or more others
 
  with five hundred or more others
with a hundred or more others
+
, inveighing against
 
, urging love be shown to  
 
, urging love be shown to  
 
the sermon of  
 
the sermon of  
 
urging love between  
 
urging love between  
persecuted
+
purchase
 
inheritance
 
inheritance
 
rebuilding
 
rebuilding
 
preached to  
 
preached to  
, inveighing against
+
purchased
inherited
 
 
rebuilt
 
rebuilt
 
  formerly owned by  
 
  formerly owned by  
purchase
+
the addition of
 
improved fortifications
 
improved fortifications
 
a gated courtyard
 
a gated courtyard
 
a feast hall
 
a feast hall
purchased
+
had a dungeon constructed within
 
had the fortifications improved of
 
had the fortifications improved of
 
had a gated courtyard added to
 
had a gated courtyard added to
 
had a feast hall added to
 
had a feast hall added to
the addition of
+
, which
 
  received
 
  received
 
the purchase of  
 
the purchase of  
 
  equipment by  
 
  equipment by  
had a dungeon constructed within
+
dissolved
 
the dissolution of  
 
the dissolution of  
 
  purchased  
 
  purchased  
standard
+
enemies
, which
 
 
being a member for a year
 
being a member for a year
 
  years of membership
 
  years of membership
 
the bestowal of the title of  
 
the bestowal of the title of  
dissolved
+
serving in combat
 
participating in  
 
participating in  
 
  battles
 
  battles
 
slaying an enemy
 
slaying an enemy
enemies
+
the blowgun
 
the tooth
 
the tooth
 
the shield
 
the shield
 
dodging
 
dodging
serving in combat
+
the crossbow
 
the pike
 
the pike
 
the whip
 
the whip
 
the bow
 
the bow
the blowgun
+
the sword
 
the mace
 
the mace
 
the hammer
 
the hammer
 
the spear
 
the spear
the crossbow
+
a weapon or technique
 
a melee weapon or technique
 
a melee weapon or technique
 
a ranged weapon
 
a ranged weapon
 
the axe
 
the axe
the sword
+
  and sentenced to death
  received the title of
+
  sentenced to  
  given to all new members
+
hammerstroke
attaining sufficient skill with
+
as a go-between in a conspiracy to commit
a weapon or technique
 
 
the corrupt  
 
the corrupt  
 
  with fabricated evidence
 
  with fabricated evidence
 
  through the machinations of  
 
  through the machinations of  
  and sentenced to death
+
  as the plot unfolded,
 
  confessed and
 
  confessed and
 
wrongfully  
 
wrongfully  
 
convicted  
 
convicted  
as a go-between in a conspiracy to commit
+
due to ongoing surveillance on
 
the contact  
 
the contact  
 
a coconspirator,  
 
a coconspirator,  
 
the target  
 
the target  
  as the plot unfolded,  
+
  with fabricated evidence, but nothing came of it.
 
  with fabricated evidence in  
 
  with fabricated evidence in  
 
after being recognized and arrested
 
after being recognized and arrested
 
due to ongoing surveillance as the plot unfolded,  
 
due to ongoing surveillance as the plot unfolded,  
due to ongoing surveillance on
+
was released.
 
the arrest and interrogation of  
 
the arrest and interrogation of  
 
  attempted to frame  
 
  attempted to frame  
 
  at the behest of  
 
  at the behest of  
  with fabricated evidence, but nothing came of it.
+
  but did not reveal everything
 
   Despite the interrogation
 
   Despite the interrogation
 
  refused to reveal anything and was released.
 
  refused to reveal anything and was released.
 
   After enduring an interrogation
 
   After enduring an interrogation
  was released.
+
  was recognized and arrested
 
  was arrested
 
  was arrested
 
   After being interrogated
 
   After being interrogated
 
  implicated  
 
  implicated  
  but did not reveal everything
+
  sold
 
the sale of  
 
the sale of  
 
  sabotaged the activities of  
 
  sabotaged the activities of  
 
the sabotage of the activities of  
 
the sabotage of the activities of  
was recognized and arrested
+
the alliance between
 
  ransomed  
 
  ransomed  
 
  was sent to  
 
  was sent to  
 
the ransom of  
 
the ransom of  
sold
+
several groups
 
, including  
 
, including  
 
  swore to support  
 
  swore to support  
 
  in war if the latter did likewise.
 
  in war if the latter did likewise.
the alliance between
 
 
the persecution of  
 
the persecution of  
 
  breached  
 
  breached  
 
the breach of  
 
the breach of  
several groups
+
Several
 
  sacred sites were desecrated
 
  sacred sites were desecrated
 
  along with smaller sacred sites
 
  along with smaller sacred sites
some
+
Most property was confiscated
Some
 
 
Several major structures were destroyed
 
Several major structures were destroyed
 
  were destroyed
 
  were destroyed
 
  along with several smaller sacred sites
 
  along with several smaller sacred sites
Several
 
 
A few people were expelled
 
A few people were expelled
 
Somebody was expelled
 
Somebody was expelled
property was confiscated
+
Several people were expelled
Most property was confiscated
 
 
  and some others
 
  and some others
were expelled
 
 
  and others were
 
  and others were
expelled
+
the end of the apprenticeship of
Five hundred or more people were expelled
+
the end of the master-apprentice of
A hundred or more people were expelled
+
the end of the companionship of
Dozens of people were expelled
+
as the pet of
Several people were expelled
+
the loss of faith of
 
the end of the romantic relationship between
 
the end of the romantic relationship between
 
the end of the imprisonment by
 
the end of the imprisonment by
 
the end of the imprisonment of
 
the end of the imprisonment of
the end of the apprenticeship of
 
 
over
 
over
 
the termination of
 
the termination of
 
the divorce of
 
the divorce of
the loss of faith of
+
as the parent of
 
as the owner of
 
as the owner of
under
+
the companionship of
 
the former apprenticeship of
 
the former apprenticeship of
 
the former master-apprentice relationship of
 
the former master-apprentice relationship of
 
as the child of
 
as the child of
as the parent of
+
the imprisonment by
 
the imprisonment of
 
the imprisonment of
 
the apprenticeship of
 
the apprenticeship of
 
the master-apprentice relationship of
 
the master-apprentice relationship of
the companionship of
+
the status of
 
the marriage of
 
the marriage of
 
the belief of
 
the belief of
 
the romantic relationship between
 
the romantic relationship between
the imprisonment by
+
escaped from the slavery of
 
escaped from the prisons of
 
escaped from the prisons of
 
stopped working for
 
stopped working for
 
ceased to be a claimant for  
 
ceased to be a claimant for  
the status of
+
left the service of
 
made peace with
 
made peace with
 
was brought to the justice of
 
was brought to the justice of
left
+
, appointed by
escaped from the slavery of
 
 
  in fulfillment of a promise
 
  in fulfillment of a promise
 
ceased to be a  
 
ceased to be a  
 
ceased to be  
 
ceased to be  
left the service of
 
a former prisoner of
 
 
a worker of
 
a worker of
a claimant for
+
a criminal in the eyes of
, appointed by  
+
was enslaved by
a member of
 
a former member of
 
a former mercenary of
 
a former slave of
 
 
  was imprisoned by
 
  was imprisoned by
 
a mercenary for
 
a mercenary for
an enemy of
+
during interrogation
a criminal in the eyes of
 
 
  revealed nothing during interrogation.
 
  revealed nothing during interrogation.
 
wrongful  
 
wrongful  
 
conviction of  
 
conviction of  
was enslaved by
+
months
 
one year
 
one year
 
more than  
 
more than  
years
+
  and exiled
  during interrogation
 
 
  and would have been imprisoned but for lack of accommodations
 
  and would have been imprisoned but for lack of accommodations
 
  and imprisoned for a term of  
 
  and imprisoned for a term of  
 
one month
 
one month
months
+
, cementing bonds of mutual trust
  sentenced to
+
  with a positive outcome
  hammerstroke
+
  fairly
  beaten
+
  made contact with
and exiled
 
 
the first contact of  
 
the first contact of  
 
  rejected contact with  
 
  rejected contact with  
 
the rejection of contact by  
 
the rejection of contact by  
concluded
+
from the mercenary service of
 
with
 
with
from the slavery of
+
the end of the former imprisonment of
from the prisons of
 
made contact with
 
 
the end of work
 
the end of work
 
the end of the claim of
 
the end of the claim of
 
from the position of  
 
from the position of  
from the mercenary service of
+
the end of the membership of
 
the end of the former membership of
 
the end of the former membership of
 
the end of the former mercenary status of
 
the end of the former mercenary status of
 
the end of the former enslavement of
 
the end of the former enslavement of
the end of the former imprisonment of
+
the removal of
 
the departure of
 
the departure of
 
the peace-making of
 
the peace-making of
 
the loss of heroic status of
 
the loss of heroic status of
the end of the membership of
+
as a former slave of
 
as a former prisoner of
 
as a former prisoner of
 
the loss of status of
 
the loss of status of
 
the fall of
 
the fall of
the removal of
 
 
as a member of
 
as a member of
 
as a former member of
 
as a former member of
 
as a former mercenary of
 
as a former mercenary of
as a former slave of
 
 
to the position of  
 
to the position of  
 
into the mercenary service of
 
into the mercenary service of
 
as an enemy of
 
as an enemy of
in the eyes of
+
the enslavement
 
the imprisonment
 
the imprisonment
 
the work
 
the work
 
the claim
 
the claim
as a
+
the entry
the rise
 
 
the crimes
 
the crimes
 
the acceptance
 
the acceptance
the enslavement
+
the ascension
 
the appointment
 
the appointment
 
the election
 
the election
 
the selection
 
the selection
the entry
+
the friendship of
 
the expulsion of  
 
the expulsion of  
 
the recruitment of  
 
the recruitment of  
 
the status
 
the status
the ascension
+
the stoppage of hanging-out of
 
the moving out of
 
the moving out of
 
the escape of
 
the escape of
 
the false friendship of  
 
the false friendship of  
the friendship of  
+
the lair of
 
the cease of occupation of
 
the cease of occupation of
 
the removal of the seat of power of
 
the removal of the seat of power of
the stoppage of hanging-out of
+
the working of
 
the seat of power of
 
the seat of power of
 
the hanging-out of
 
the hanging-out of
 
the residence of
 
the residence of
the lair of
+
added to a gruesome sculpture
the end of the master-apprentice of
+
flayed and the skin stretched over
the end of the companionship of
+
animated
as the pet of
+
hung from a
the working of
+
the bodies
 
the body
 
the body
 
added to a grisly mound
 
added to a grisly mound
 
added to a grotesque pillar
 
added to a grotesque pillar
added to a gruesome sculpture
+
accepted an offer of peace from
 
the acceptance of an offer of peace from  
 
the acceptance of an offer of peace from  
 
  rejected an offer of peace from  
 
  rejected an offer of peace from  
 
the rejection of an offer of peace from  
 
the rejection of an offer of peace from  
the bodies
+
corrupt dealings
 
the acceptance of  
 
the acceptance of  
 
  became embroiled in a dispute over  
 
  became embroiled in a dispute over  
 
the dispute between  
 
the dispute between  
accepted an offer of peace from
+
after an adoption
 
an agreement
 
an agreement
 
  was accepted by  
 
  was accepted by  
 
the conclusion of  
 
the conclusion of  
corrupt dealings
+
after arriving at the destination
 
because of a leadership change at the site
 
because of a leadership change at the site
 
because the group went too far away
 
because the group went too far away
 
after a joyous reunion
 
after a joyous reunion
after an adoption
+
a war starting plot
 
a request to offer service
 
a request to offer service
 
an agreement to retrieve  
 
an agreement to retrieve  
 
because the group travelled too slowly
 
because the group travelled too slowly
after arriving at the destination
+
an agreement to establish a temple
 
an agreement to establish a guildhall
 
an agreement to establish a guildhall
 
an infiltration plot
 
an infiltration plot
 
a framing plot
 
a framing plot
a war starting plot
+
a performance tour
 
a foiled bribery conspiracy
 
a foiled bribery conspiracy
 
a foiled corruption conspiracy
 
a foiled corruption conspiracy
 
a foiled embezzlement conspiracy
 
a foiled embezzlement conspiracy
an agreement to establish a temple
+
an adventure
 
a guide agreement
 
a guide agreement
 
a journey to safety
 
a journey to safety
bound service
+
a residency agreement
a performance tour
 
 
a promise of position
 
a promise of position
 
a rescue mission
 
a rescue mission
 
an insurrection mission
 
an insurrection mission
an adventure
+
a theft deal
 
corrupt dealing
 
corrupt dealing
 
a citizenship agreement
 
a citizenship agreement
 
a parley
 
a parley
a residency agreement
+
concluded
 
a sabotage plot
 
a sabotage plot
 
an abduction plot
 
an abduction plot
 
an assassination plot
 
an assassination plot
a theft deal
+
the miserable failure
 
  proposed by  
 
  proposed by  
was rejected by
 
 
the rejection of  
 
the rejection of  
concluded
+
the positive
 
the fair conclusion
 
the fair conclusion
 
the unsatisfactory conclusion
 
the unsatisfactory conclusion
 
the failure
 
the failure
the miserable failure
+
in an unsatisfactory fashion
 
  in failure
 
  in failure
 
  with miserable outcome
 
  with miserable outcome
 
the brilliant
 
the brilliant
the positive
+
a caravan from
, cementing bonds of mutual trust
+
  delivered tribute to
with a positive outcome
 
fairly
 
  in an unsatisfactory fashion
 
 
  boxes
 
  boxes
beds
 
 
  crafts
 
  crafts
a caravan from
+
  flasks
  bags
 
tables
 
cabinets
 
chairs
 
cloth
 
 
  quivers
 
  quivers
 
  backpacks
 
  backpacks
flasks
 
weapons
 
 
  ranged weapons
 
  ranged weapons
  anvils
+
  hand armor
thread
 
handwear
 
footwear
 
headwear
 
ammunition
 
 
  foot armor
 
  foot armor
 
  helmets
 
  helmets
bodywear
+
trading of
legwear
 
goods
 
armor
 
 
  leg armor
 
  leg armor
hand armor
+
gambling of
 
  trading  
 
  trading  
favorable
 
 
unfavorable  
 
unfavorable  
trading of
 
 
skillful  
 
skillful  
 
disastrous  
 
disastrous  
 
unfortunate  
 
unfortunate  
gambling of
+
broke even
 
  gambling
 
  gambling
 
  and went further into debt
 
  and went further into debt
 
  and went into debt
 
  and went into debt
masterful
+
made a fortune
 
did well
 
did well
 
lost a fortune
 
lost a fortune
 
did poorly
 
did poorly
broke even
+
the loss of a diplomat of
 
  with the possible involvement of  
 
  with the possible involvement of  
 
  voided all agreements with  
 
  voided all agreements with  
 
the voiding of agreements with  
 
the voiding of agreements with  
made a fortune
+
hanging from a  
 
horrible mutilation of
 
horrible mutilation of
 
  lost a diplomat at  
 
  lost a diplomat at  
 
They suspected the involvement of  
 
They suspected the involvement of  
the loss of a diplomat of
+
construction of a gruesome sculpture from
 
display on  
 
display on  
 
  of the skins of
 
  of the skins of
 
animation of
 
animation of
hanging from a
+
horribly mutilated
 
impalement on  
 
impalement on  
 
construction of a grisly mound from
 
construction of a grisly mound from
onstruction of a grotesque pillar from
+
construction of a grotesque pillar from
construction of a gruesome sculpture from
+
was recovered by
flayed and the skin stretched over
+
was dropped by
animated
+
the discardment of
hung from a
+
held
horribly mutilated
+
the confiscation of
 
the looting of  
 
the looting of  
 
the recovery of  
 
the recovery of  
 
the theft of  
 
the theft of  
  was recovered by
+
  was looted
 
  was recovered
 
  was recovered
 
  was stolen
 
  was stolen
 
  and brought to  
 
  and brought to  
the confiscation of  
+
the disappearance of  
 
  was found
 
  was found
 
the discovery of  
 
the discovery of  
was confiscated
+
the acquisition of a copy of
was looted
 
the original
 
from
 
 
  was lost
 
  was lost
the disappearance of  
+
the naming of  
 
  made a copy of the original  
 
  made a copy of the original  
 
  acquired a copy of  
 
  acquired a copy of  
 
, keeping it within  
 
, keeping it within  
the acquisition of a copy of
+
was authored by
 
the authoring of  
 
the authoring of  
 
  received its name
 
  received its name
 
  was created
 
  was created
the naming of
 
a musical form
 
a dance form
 
 
a work
 
a work
was authored by
+
the claiming of
 
the sanctification of  
 
the sanctification of  
 
  into a family heirloom
 
  into a family heirloom
a poetic form
+
  was made a family heirloom
  was created by
 
 
  was claimed
 
  was claimed
 
  was sanctified
 
  was sanctified
 
the making of  
 
the making of  
the claiming of  
+
the offering of  
 
  was made
 
  was made
 
  a symbol of  
 
  a symbol of  
 
  an official symbol
 
  an official symbol
was made a family heirloom
+
the acquisition of
 
  was inherited
 
  was inherited
 
  was offered
 
  was offered
 
the inheritance of  
 
the inheritance of  
the offering of
+
was stored
 
the concealment of  
 
the concealment of  
 
the storing of  
 
the storing of  
 
  was acquired
 
  was acquired
the acquisition of
+
costly
 
tribute delivery
 
tribute delivery
 
visit of merchants
 
visit of merchants
 
  was hidden in  
 
  was hidden in  
  was stored
+
. They were greatly offended by the locals
 
ill-fated  
 
ill-fated  
 
tragic  
 
tragic  
 
terrible  
 
terrible  
costly
+
and were never heard from again
 
  and suffered great hardships
 
  and suffered great hardships
 
.  They reported a seizure of goods
 
.  They reported a seizure of goods
 
.  They reported irregularities with their goods
 
.  They reported irregularities with their goods
.  They were greatly offended by the locals
+
biting
delivered tribute to
+
striking
merchants from
+
kicking
visited
+
  devoted to worship
  and were never heard from again
 
 
  devoted to the worship of  
 
  devoted to the worship of  
 
  dedicated to the mastery of  
 
  dedicated to the mastery of  
 
  known for  
 
  known for  
wrestling
+
collection of outcasts from
 
  merchant company from  
 
  merchant company from  
group from
 
 
  linked to  
 
  linked to  
devoted to worship
+
shadowy military
company
 
band
 
 
  performance troupe from  
 
  performance troupe from  
  collection of outcasts from
+
  civilization of  
 
  religion of  
 
  religion of  
 
  bandit gang from  
 
  bandit gang from  
 
versatile mercenary
 
versatile mercenary
shadowy military
+
was a legendary
 
  could be found within  
 
  could be found within  
 
  were a population within  
 
  were a population within  
 
  was a
 
  was a
  civilization of
+
  held a ceremony
 
there was a ceremony
 
there was a ceremony
 
a ceremony held by  
 
a ceremony held by  
 
  was a  
 
  was a  
  was a legendary
+
  and returned there after following its route.
 
  and ended at  
 
  and ended at  
 
   It ended at  
 
   It ended at  
 
a procession held by  
 
a procession held by  
  held a ceremony
+
  was the victor.
 
  held a procession
 
  held a procession
 
there was a procession
 
there was a procession
 
   It started at  
 
   It started at  
and returned there after following its route.
+
Competing were
 
Victory was spread among  
 
Victory was spread among  
 
  winners
 
  winners
 
The victory was shared by  
 
The victory was shared by  
was the victor.
+
there was a competition
 
There were  
 
There were  
 
  competitors
 
  competitors
including
 
Competing were
 
 
a wrestling competition
 
a wrestling competition
 
  throwing competition
 
  throwing competition
 
a gladiatory competition
 
a gladiatory competition
there was a competition
+
a music competition
 
a poetry competition
 
a poetry competition
 
a foot race
 
a foot race
 
a flying race
 
a flying race
race
 
 
the performance
 
the performance
 
a competition involving  
 
a competition involving  
 
a dance competition
 
a dance competition
a music competition
+
a poetry recital
 
a story recital
 
a story recital
 
there was a performance
 
there was a performance
 
  as part of  
 
  as part of  
held by
 
 
a dance
 
a dance
 
a concert
 
a concert
 
a recital of  
 
a recital of  
a poetry recital
+
an unknown secret
was dropped by
+
a cottage plot
the discardment of
+
a castle wall
held
+
a castle tower
a performance of
+
a tunnel
a bridge
 
 
a wall
 
a wall
 
an unknown construction
 
an unknown construction
an unknown secret
+
an unidentified creature
 
[LPAGE:SITE:
 
[LPAGE:SITE:
 
an unknown site
 
an unknown site
 
a road
 
a road
a tunnel
 
a time before time
 
 
an unknown civilization
 
an unknown civilization
interrogator
+
[C:6:0:1]Related Sites[C:7:0:0][B]
an unidentified creature
 
 
site occ
 
site occ
 
seat of power
 
seat of power
 
hangout
 
hangout
prison
 
 
  (associated civilization)[R]
 
  (associated civilization)[R]
 
  (militant worshippers)[R]
 
  (militant worshippers)[R]
 
  (religious worshippers)[R]
 
  (religious worshippers)[R]
[C:6:0:1]Related Sites[C:7:0:0][B]
 
worker
 
former worker
 
 
claim to  
 
claim to  
)[R]
+
until
former mercenary
+
b.
former member
 
former slave
 
former prisoner
 
 
d.  
 
d.  
 
[C:1:0:1]Related Entities[C:7:0:0][B]
 
[C:1:0:1]Related Entities[C:7:0:0][B]
 
  to present
 
  to present
until
+
former apprentice
owner
 
 
former spouse
 
former spouse
 
deceased spouse
 
deceased spouse
b.
+
imprisoner
apprenticeship
 
 
traveling companion
 
traveling companion
 
former master
 
former master
former apprentice
+
casual
 
dubious  
 
dubious  
worship
+
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
lover
 
imprisoner
 
 
object of  
 
object of  
 
ardent  
 
ardent  
 
faithful  
 
faithful  
casual
+
to fight in
 
  fought in  
 
  fought in  
 
, an assault on  
 
, an assault on  
 
  in defense of  
 
  in defense of  
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
+
which was said to permeate
 
  was hired  
 
  was hired  
 
as a scout
 
as a scout
as part of  
+
their use of  
to fight in
 
 
  centered around the worship of various beings
 
  centered around the worship of various beings
 
  centered around the worship of  
 
  centered around the worship of  
 
, a force
 
, a force
which was said to permeate
+
Twilight Age
biting
+
Age of Fairy Tales
striking
+
Age of Heroes
kicking
+
Golden Age
their use of
 
 
Age of One Power
 
Age of One Power
 
Age of Myth
 
Age of Myth
 
Age of Legends
 
Age of Legends
Twilight Age
+
Age of
 
Two  
 
Two  
 
Two Powers
 
Two Powers
 
Age of the  
 
Age of the  
Age
+
HF_LINK
 
RANDOM_DEF_SPHERE
 
RANDOM_DEF_SPHERE
 
some vague concept
 
some vague concept
 
Age of Three Powers
 
Age of Three Powers
Age of
+
Many facts are still unclear to historians. 
 
A few issues still trouble scholars, but the picture is fairly clear.   
 
A few issues still trouble scholars, but the picture is fairly clear.   
 
NULL heirloom artifact
 
NULL heirloom artifact
 
NULL artifact from dead wg inventory, skipping
 
NULL artifact from dead wg inventory, skipping
HF_LINK
+
a vague agreement
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.   
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.   
 
Its nature is still an intriguing puzzle to the learned.   
 
Its nature is still an intriguing puzzle to the learned.   
 
It is still shrouded in mystery.   
 
It is still shrouded in mystery.   
Many facts are still unclear to historians. 
+
the elevation of the landed nobility
 
a trade agreement
 
a trade agreement
 
a tribute agreement
 
a tribute agreement
 
a demand of unconditional surrender
 
a demand of unconditional surrender
a vague agreement
+
an unknown population
 
a peace agreement
 
a peace agreement
 
a lumber agreement
 
a lumber agreement
 
the establishment of landed nobility
 
the establishment of landed nobility
the elevation of the landed nobility
+
[LPAGE:SR:
 
an unknown region
 
an unknown region
 
[LPAGE:EPOP:
 
[LPAGE:EPOP:
 
an empty population
 
an empty population
an unknown population
+
the depths of the world
 
the magma sea
 
the magma sea
 
the Underworld
 
the Underworld
 
an unknown underground region
 
an unknown underground region
[LPAGE:SR:
+
[LPAGE:AB:
 
[LPAGE:BOOK:
 
[LPAGE:BOOK:
 
an unknown artifact
 
an unknown artifact
 
[LPAGE:FL:
 
[LPAGE:FL:
the depths of the world
+
a trenches
 
a fortress entrance
 
a fortress entrance
 
a barrow
 
a barrow
 
an unknown building
 
an unknown building
[LPAGE:AB:
+
a meadow
a waste
 
 
a yard
 
a yard
a well
+
a warehouse
a trenches
 
 
a dormitory
 
a dormitory
 
a dining hall
 
a dining hall
 
a pasture
 
a pasture
a meadow
+
a vault
 
a mythical palace
 
a mythical palace
 
a mythical dungeon
 
a mythical dungeon
 
a mythical lair
 
a mythical lair
a warehouse
+
a castle courtyard
 
a shop
 
a shop
 
a shrine
 
a shrine
 
a market square
 
a market square
a vault
+
<type>field battle</type>
a cottage plot
+
</attacker_civ_id>
a castle wall
+
<attacker_civ_id>
a castle tower
+
</defender_civ_id>
a castle courtyard
+
</year>
 
<year>
 
<year>
 
</seconds72>
 
</seconds72>
 
<seconds72>
 
<seconds72>
<type>field battle</type>
 
 
<historical_event>
 
<historical_event>
 
</id>
 
</id>
 
<id>
 
<id>
</year>
+
NULL artifact from wg scholar storage, skipping
 
, once of the Underworld.   
 
, once of the Underworld.   
 
By  
 
By  
 
I bind myself to this place.
 
I bind myself to this place.
 +
Closing Ceremony
 
Main Ceremony
 
Main Ceremony
Ceremony
 
 
NULL artifact from wg storage, skipping
 
NULL artifact from wg storage, skipping
NULL artifact from wg scholar storage, skipping
+
Throwing Competition
 
Gladiatory Games
 
Gladiatory Games
Procession
 
 
Opening Ceremony
 
Opening Ceremony
Closing Ceremony
 
 
Air Race
 
Air Race
Race
 
 
Wrestling Competition
 
Wrestling Competition
Throwing Competition
+
Poetry Recital
 
Dance Competition
 
Dance Competition
 
Musical Competition
 
Musical Competition
 
Poetry Competition
 
Poetry Competition
Race
+
Occasion of
 
The Occasion
 
The Occasion
 
Dance Performance
 
Dance Performance
 
Musical Performance
 
Musical Performance
Poetry Recital
+
Raid of
the Wilds
+
Insurrection in
Rampage
 
Journey
 
Occasion of
 
 
Attempted  
 
Attempted  
Abduction
 
 
  in the Wilds
 
  in the Wilds
Raid of
+
Destruction
 
Overthrow of  
 
Overthrow of  
 
Persecution of  
 
Persecution of  
 
Purge in  
 
Purge in  
Insurrection in
+
Duel of
 
Pillaging
 
Pillaging
 
Conquest
 
Conquest
Surrender
+
Unknown creature in
Destruction
 
 
Unknown creature[R]
 
Unknown creature[R]
 
  Other Kill
 
  Other Kill
 
  in the wilds
 
  in the wilds
Duel of
+
Unknown Age
 
  Notable Kill
 
  Notable Kill
 
[C:7:0:0][B]
 
[C:7:0:0][B]
Kill
+
Age of Death
Unknown creature in
 
 
Age of Civilization
 
Age of Civilization
 
Age of Emptiness
 
Age of Emptiness
The world has passed into
+
<new_leader_hfid>
Unknown Age
+
<type>site taken over</type>
Age of Fairy Tales
+
<type>holy city declaration</type>
Age of Heroes
+
</religion_id>
Golden Age
+
<type>new site leader</type>
Age of Death
 
 
</new_site_civ_id>
 
</new_site_civ_id>
 
<new_site_civ_id>
 
<new_site_civ_id>
 
</new_leader_hfid>
 
</new_leader_hfid>
<new_leader_hfid>
+
</holding_civ_id>
 
<holding_civ_id>
 
<holding_civ_id>
 
</rescued_hfid>
 
</rescued_hfid>
 
<rescued_hfid>
 
<rescued_hfid>
<type>new site leader</type>
+
</freeing_civ_id>
 
<freeing_civ_id>
 
<freeing_civ_id>
 
</freeing_hfid>
 
</freeing_hfid>
 
<freeing_hfid>
 
<freeing_hfid>
</holding_civ_id>
+
<season>
 
</season>
 
</season>
 
<already_bled_dry/>
 
<already_bled_dry/>
 
<type>hf freed</type>
 
<type>hf freed</type>
</freeing_civ_id>
+
<was_raid/>
 
<took_items/>
 
<took_items/>
 
<took_livestock/>
 
<took_livestock/>
 
<type>site tribute forced</type>
 
<type>site tribute forced</type>
<season>
+
<type>destroyed site</type>
 
<no_defeat_mention/>
 
<no_defeat_mention/>
 
<type>plundered site</type>
 
<type>plundered site</type>
 
<detected/>
 
<detected/>
<was_raid/>
+
<type>sneak into site</type>
 
</site_civ_id>
 
</site_civ_id>
 
<site_civ_id>
 
<site_civ_id>
 
<type>attacked site</type>
 
<type>attacked site</type>
<type>destroyed site</type>
+
<type>entity searched site</type>
 
</searcher_civ_id>
 
</searcher_civ_id>
 
<searcher_civ_id>
 
<searcher_civ_id>
 
<result>found nothing</result>
 
<result>found nothing</result>
<type>sneak into site</type>
+
<site_id>
 
<type>entity fled site</type>
 
<type>entity fled site</type>
 
</fled_civ_id>
 
</fled_civ_id>
 
<fled_civ_id>
 
<fled_civ_id>
<type>entity searched site</type>
+
<type>entity rampaged in site</type>
 
</rampage_civ_id>
 
</rampage_civ_id>
 
<rampage_civ_id>
 
<rampage_civ_id>
 
</site_id>
 
</site_id>
<site_id>
+
<d_support_merc_enid>
 
</defender_merc_enid>
 
</defender_merc_enid>
 
<defender_merc_enid>
 
<defender_merc_enid>
 
</historical_event>
 
</historical_event>
<type>entity rampaged in site</type>
+
<a_support_merc_enid>
 
</attacker_merc_enid>
 
</attacker_merc_enid>
 
<attacker_merc_enid>
 
<attacker_merc_enid>
 
</d_support_merc_enid>
 
</d_support_merc_enid>
<d_support_merc_enid>
+
<attacker_general_hfid>
 
</defender_general_hfid>
 
</defender_general_hfid>
 
<defender_general_hfid>
 
<defender_general_hfid>
 
</a_support_merc_enid>
 
</a_support_merc_enid>
<a_support_merc_enid>
+
<feature_layer_id>
 
</coords>
 
</coords>
 
<coords>
 
<coords>
 
</attacker_general_hfid>
 
</attacker_general_hfid>
<attacker_general_hfid>
+
<defender_civ_id>
 
</subregion_id>
 
</subregion_id>
 
<subregion_id>
 
<subregion_id>
 
</feature_layer_id>
 
</feature_layer_id>
<feature_layer_id>
+
<competitor_hfid>
</attacker_civ_id>
+
<type>procession</type>
<attacker_civ_id>
+
<type>ceremony</type>
</defender_civ_id>
+
<type>insurrection started</type>
<defender_civ_id>
+
<type>competition</type>
 
</winner_hfid>
 
</winner_hfid>
 
<winner_hfid>
 
<winner_hfid>
 
</competitor_hfid>
 
</competitor_hfid>
<competitor_hfid>
+
</occasion_id>
 
<occasion_id>
 
<occasion_id>
 
</schedule_id>
 
</schedule_id>
 
<schedule_id>
 
<schedule_id>
<type>competition</type>
+
<site_id1>
 
</site_id2>
 
</site_id2>
 
<site_id2>
 
<site_id2>
 
<type>performance</type>
 
<type>performance</type>
</occasion_id>
+
<wcid>
 
</master_wcid>
 
</master_wcid>
 
<master_wcid>
 
<master_wcid>
 
</site_id1>
 
</site_id1>
<site_id1>
+
</artifact_id>
 
<artifact_id>
 
<artifact_id>
 
<type>created world construction</type>
 
<type>created world construction</type>
 
</wcid>
 
</wcid>
<wcid>
+
<type>hf disturbed structure</type>
 
<type>hf prayed inside structure</type>
 
<type>hf prayed inside structure</type>
 
<type>hf viewed artifact</type>
 
<type>hf viewed artifact</type>
 
<type>hf asked about artifact</type>
 
<type>hf asked about artifact</type>
</artifact_id>
+
<type>hf razed structure</type>
 
</hist_fig_id>
 
</hist_fig_id>
 
<hist_fig_id>
 
<hist_fig_id>
 
<type>hf profaned structure</type>
 
<type>hf profaned structure</type>
<type>hf disturbed structure</type>
+
<old_ab_id>
 
</new_ab_id>
 
</new_ab_id>
 
<new_ab_id>
 
<new_ab_id>
 
<type>razed structure</type>
 
<type>razed structure</type>
<type>hf razed structure</type>
+
<structure_id>
 
<rebuilt/>
 
<rebuilt/>
 
<type>replaced structure</type>
 
<type>replaced structure</type>
 
</old_ab_id>
 
</old_ab_id>
<old_ab_id>
+
</resident_civ_id>
 
<resident_civ_id>
 
<resident_civ_id>
 
<type>created structure</type>
 
<type>created structure</type>
 
</structure_id>
 
</structure_id>
<structure_id>
+
<first/>
 
<type>created site</type>
 
<type>created site</type>
 
</builder_hfid>
 
</builder_hfid>
 
<builder_hfid>
 
<builder_hfid>
</resident_civ_id>
+
</civ_id>
 
<civ_id>
 
<civ_id>
 
<abandoned/>
 
<abandoned/>
 
<type>site retired</type>
 
<type>site retired</type>
<first/>
+
</attacker_hfid>
 
<attacker_hfid>
 
<attacker_hfid>
 
<type>hf destroyed site</type>
 
<type>hf destroyed site</type>
 
<type>site died</type>
 
<type>site died</type>
</civ_id>
+
<spotter_hfid>
 
</leaver_civ_id>
 
</leaver_civ_id>
 
<leaver_civ_id>
 
<leaver_civ_id>
 
<type>hf attacked site</type>
 
<type>hf attacked site</type>
</attacker_hfid>
+
<religion_id>
 
<type>site surrendered</type>
 
<type>site surrendered</type>
 
<type>spotted leaving site</type>
 
<type>spotted leaving site</type>
 
</spotter_hfid>
 
</spotter_hfid>
<spotter_hfid>
+
</a_squad_id>
<type>site taken over</type>
+
<a_squad_id>
<type>holy city declaration</type>
+
</d_squad_id>
</religion_id>
+
<d_squad_id>
<religion_id>
+
</a_hfid>
 
<a_hfid>
 
<a_hfid>
 
</d_hfid>
 
</d_hfid>
 
<d_hfid>
 
<d_hfid>
</a_squad_id>
+
neither favored
 
</situation>
 
</situation>
 
<start/>
 
<start/>
 
<type>squad vs squad</type>
 
<type>squad vs squad</type>
</a_hfid>
+
a slightly favored
 
d strongly favored
 
d strongly favored
 
d favored
 
d favored
 
d slightly favored
 
d slightly favored
neither favored
+
<d_tactics_roll>
 
<situation>
 
<situation>
 
a strongly favored
 
a strongly favored
 
a favored
 
a favored
a slightly favored
+
<d_tactician_hfid>
 
</a_tactics_roll>
 
</a_tactics_roll>
 
<a_tactics_roll>
 
<a_tactics_roll>
 
</d_tactics_roll>
 
</d_tactics_roll>
<d_tactics_roll>
+
<type>tactical situation</type>
 
</a_tactician_hfid>
 
</a_tactician_hfid>
 
<a_tactician_hfid>
 
<a_tactician_hfid>
 
</d_tactician_hfid>
 
</d_tactician_hfid>
<d_tactician_hfid>
+
<group_2_hfid>
 
<type>hf reach summit</type>
 
<type>hf reach summit</type>
 
</group_hfid>
 
</group_hfid>
 
<group_hfid>
 
<group_hfid>
<type>tactical situation</type>
 
 
</group_1_hfid>
 
</group_1_hfid>
 
<group_1_hfid>
 
<group_1_hfid>
 
</group_2_hfid>
 
</group_2_hfid>
<group_2_hfid>
+
got into a brawl
 
2 lost after receiving wounds
 
2 lost after receiving wounds
 
2 lost after giving wounds
 
2 lost after giving wounds
 
2 lost after mutual wounds
 
2 lost after mutual wounds
</subtype>
+
ambushed
 
happen upon
 
happen upon
 
corner
 
corner
 
confront
 
confront
got into a brawl
+
<subtype>
 
subdued
 
subdued
 
scuffle
 
scuffle
surprised
+
</wounder_hfid>
ambushed
 
 
<wounder_hfid>
 
<wounder_hfid>
 
<was_torture/>
 
<was_torture/>
 
<type>hf simple battle event</type>
 
<type>hf simple battle event</type>
<subtype>
+
<type>creature devoured</type>
 
<type>hf wounded</type>
 
<type>hf wounded</type>
 
</woundee_hfid>
 
</woundee_hfid>
 
<woundee_hfid>
 
<woundee_hfid>
</wounder_hfid>
+
population gone
 
</outcome>
 
</outcome>
 
<type>reclaim site</type>
 
<type>reclaim site</type>
 
<unretire/>
 
<unretire/>
<type>creature devoured</type>
+
</target_civ_id>
 
<target_civ_id>
 
<target_civ_id>
 
<outcome>
 
<outcome>
 
leadership overthrown
 
leadership overthrown
population gone
 
<type>procession</type>
 
<type>ceremony</type>
 
<type>insurrection started</type>
 
</target_civ_id>
 
become a legendary warrior
 
master a skill
 
fall in love
 
 
see the great natural sites
 
see the great natural sites
rule the world
+
bathe world in chaos
create a great work of art
 
craft a masterwork
 
bring peace to the world
 
 
<secret_goal>
 
<secret_goal>
 
stay alive
 
stay alive
 
maintain entity status
 
maintain entity status
start a family
+
</knowledge>
 
<knowledge>
 
<knowledge>
 
<type>hf gains secret goal</type>
 
<type>hf gains secret goal</type>
 
</secret_goal>
 
</secret_goal>
immortality
+
<type>hf reunion</type>
 
<type>knowledge discovered</type>
 
<type>knowledge discovered</type>
 
</hfid>
 
</hfid>
 
<hfid>
 
<hfid>
</knowledge>
+
<type>hf travel</type>
 
<return/>
 
<return/>
 
<escape/>
 
<escape/>
 
<type>hf new pet</type>
 
<type>hf new pet</type>
<type>hf reunion</type>
 
 
</quality>
 
</quality>
<type>hf travel</type>
+
<type>hf performed horrible experiments</type>
 
<type>hf carouse</type>
 
<type>hf carouse</type>
 
<type>hf equipment purchase</type>
 
<type>hf equipment purchase</type>
 
<quality>
 
<quality>
 +
</d_number>
 
<d_number>
 
<d_number>
 
</d_slain>
 
</d_slain>
 
<d_slain>
 
<d_slain>
<type>hf performed horrible experiments</type>
+
</d_interaction>
 
<d_interaction>
 
<d_interaction>
 
</d_effect>
 
</d_effect>
 
<d_effect>
 
<d_effect>
</d_number>
+
</a_slain>
 
<a_slain>
 
<a_slain>
 
</d_race>
 
</d_race>
 
<d_race>
 
<d_race>
</d_interaction>
+
</a_effect>
 
<a_effect>
 
<a_effect>
 
</a_number>
 
</a_number>
 
<a_number>
 
<a_number>
</a_slain>
+
</a_race>
 
<a_race>
 
<a_race>
 
</a_interaction>
 
</a_interaction>
 
<a_interaction>
 
<a_interaction>
</a_effect>
+
</d_leader_hfid>
 
<d_leader_hfid>
 
<d_leader_hfid>
 
</d_leadership_roll>
 
</d_leadership_roll>
 
<d_leadership_roll>
 
<d_leadership_roll>
</a_race>
+
</a_leader_hfid>
 
<a_leader_hfid>
 
<a_leader_hfid>
 
</a_leadership_roll>
 
</a_leadership_roll>
 
<a_leadership_roll>
 
<a_leadership_roll>
</d_leader_hfid>
+
freezing water
<a_squad_id>
+
exec generic
</d_squad_id>
+
exec beheaded
<d_squad_id>
 
</a_leader_hfid>
 
 
cold
 
cold
spikes
+
vanish
cooling lava
 
cooling magma
 
put to rest
 
 
quitdead
 
quitdead
 
abandon
 
abandon
heat
 
trap
 
vehicle
 
flying object
 
vanish
 
chasm
 
cage blasted
 
murdered
 
 
blood drained
 
blood drained
lava mist
 
dragonfire
 
steam
 
 
crushed bridge
 
crushed bridge
slaughtered
+
cage blasted
scuttled
+
struck
obstacle
 
lava
 
 
shot
 
shot
 
drown
 
drown
air
+
<slayer_shooter_item_id>
struck
 
 
<cause>
 
<cause>
old age
 
 
hunger
 
hunger
thirst
+
<slayer_caste>
 
</slayer_item_id>
 
</slayer_item_id>
 
<slayer_item_id>
 
<slayer_item_id>
 
</slayer_shooter_item_id>
 
</slayer_shooter_item_id>
<slayer_shooter_item_id>
+
<slayer_hfid>
 
</slayer_race>
 
</slayer_race>
 
<slayer_race>
 
<slayer_race>
 
</slayer_caste>
 
</slayer_caste>
<slayer_caste>
+
</actor_hfid>
 
<actor_hfid>
 
<actor_hfid>
 
<type>hf died</type>
 
<type>hf died</type>
 
</slayer_hfid>
 
</slayer_hfid>
<slayer_hfid>
 
forlorn haunt
 
 
<raised_before/>
 
<raised_before/>
 
<disturbance/>
 
<disturbance/>
</actor_hfid>
+
<type>hf revived</type>
secretive poltergeist
 
energetic poltergeist
 
troublesome poltergeist
 
restless haunt
 
violent ghost
 
angry ghost
 
moaning spirit
 
howling spirit
 
 
</ghost>
 
</ghost>
murderous ghost
 
 
<ghost>
 
<ghost>
sadistic ghost
+
</identity_id2>
make a great discovery
+
<identity_id2>
attain rank in society
+
</hf_rep_1_of_2>
bathe world in chaos
+
<hf_rep_1_of_2>
<type>hf revived</type>
+
</identity_id1>
 
<identity_id1>
 
<identity_id1>
 
</hfid2>
 
</hfid2>
 
<hfid2>
 
<hfid2>
</identity_id2>
+
</target_seen_as>
 
<type>hfs formed reputation relationship</type>
 
<type>hfs formed reputation relationship</type>
 
</hfid1>
 
</hfid1>
 
<hfid1>
 
<hfid1>
</identity_id1>
+
plot saboteur
 
underworld contact
 
underworld contact
 
possibly unknown director
 
possibly unknown director
 
</corruptor_seen_as>
 
</corruptor_seen_as>
</target_seen_as>
+
plot assassin
 
personal enemy
 
personal enemy
 
usable snatcher
 
usable snatcher
 
plot snatcher
 
plot snatcher
plot saboteur
+
compromised position holder
 
delivery target
 
delivery target
 
handler
 
handler
 
usable assassin
 
usable assassin
plot assassin
+
general purpose asset
 
usable thief
 
usable thief
 
potential employer
 
potential employer
 
plot thief
 
plot thief
compromised position holder
+
rebuffed corruption
 
source of illegal funds
 
source of illegal funds
 
source of illegal funds for master
 
source of illegal funds for master
 
suspected criminal
 
suspected criminal
general purpose asset
+
<type>hfs formed intrigue relationship</type>
 
<corruptor_seen_as>
 
<corruptor_seen_as>
 
<target_seen_as>
 
<target_seen_as>
 
necessary threat
 
necessary threat
rebuffed corruption
+
</corruptor_identity>
 
<corruptor_identity>
 
<corruptor_identity>
 
</target_identity>
 
</target_identity>
 
<target_identity>
 
<target_identity>
<type>hfs formed intrigue relationship</type>
+
<snatcher_hfid>
 
<type>failed intrigue corruption</type>
 
<type>failed intrigue corruption</type>
 
</corruptor_hfid>
 
</corruptor_hfid>
 
<corruptor_hfid>
 
<corruptor_hfid>
</corruptor_identity>
+
<type>hf abducted</type>
 
</target_hfid>
 
</target_hfid>
 
<target_hfid>
 
<target_hfid>
 
</snatcher_hfid>
 
</snatcher_hfid>
<snatcher_hfid>
 
 
suicide leaping
 
suicide leaping
 
suicide drowned
 
suicide drowned
 
</cause>
 
</cause>
<type>hf abducted</type>
+
melt
 
condense
 
condense
solid
+
exec fed to beasts
infection
 
scared to death
 
 
exec hacked to pieces
 
exec hacked to pieces
 
exec left out in air
 
exec left out in air
 
boil
 
boil
melt
+
exec crucified
 
exec buried alive
 
exec buried alive
 
exec drowned
 
exec drowned
 
exec burned alive
 
exec burned alive
exec fed to beasts
+
<persecutor_enid>
freezing water
+
</target_enid>
exec generic
+
<target_enid>
exec beheaded
+
</expelled_hfid>
exec crucified
+
<type>entity persecuted</type>
 
</persecutor_hfid>
 
</persecutor_hfid>
 
<persecutor_hfid>
 
<persecutor_hfid>
 
</persecutor_enid>
 
</persecutor_enid>
<persecutor_enid>
+
<entity_1>
 
</entity_2>
 
</entity_2>
 
<entity_2>
 
<entity_2>
 
<topic>entity 1 should love entity 2</topic>
 
<topic>entity 1 should love entity 2</topic>
<type>entity persecuted</type>
+
</site_hfid>
 
<site_hfid>
 
<site_hfid>
 
<topic>set entity 1 against entity 2</topic>
 
<topic>set entity 1 against entity 2</topic>
 
</entity_1>
 
</entity_1>
<entity_1>
+
<last_owner_enid>
 
<type>hf preach</type>
 
<type>hf preach</type>
 
</speaker_hfid>
 
</speaker_hfid>
 
<speaker_hfid>
 
<speaker_hfid>
</site_hfid>
+
<rebuilt_ruined/>
 
</last_owner_hfid>
 
</last_owner_hfid>
 
<last_owner_hfid>
 
<last_owner_hfid>
 
</last_owner_enid>
 
</last_owner_enid>
<last_owner_enid>
+
</acquirer_enid>
 
<acquirer_enid>
 
<acquirer_enid>
 
<purchased_unowned/>
 
<purchased_unowned/>
 
<inherited/>
 
<inherited/>
<rebuilt_ruined/>
+
</building_profile_id>
 
<building_profile_id>
 
<building_profile_id>
 
</acquirer_hfid>
 
</acquirer_hfid>
 
<acquirer_hfid>
 
<acquirer_hfid>
</acquirer_enid>
+
<modification>improved fortifications</modification>
 
<modification>gated courtyard</modification>
 
<modification>gated courtyard</modification>
 
<modification>feast hall</modification>
 
<modification>feast hall</modification>
 
<type>building profile acquired</type>
 
<type>building profile acquired</type>
</building_profile_id>
+
<type>modified building</type>
 
</modifier_hfid>
 
</modifier_hfid>
 
<modifier_hfid>
 
<modifier_hfid>
 
<modification>dungeon</modification>
 
<modification>dungeon</modification>
<modification>improved fortifications</modification>
+
<type>entity dissolved</type>
 
<type>entity equipment purchase</type>
 
<type>entity equipment purchase</type>
 
</new_equipment_level>
 
</new_equipment_level>
 
<new_equipment_level>
 
<new_equipment_level>
<type>modified building</type>
+
<unit_type>
 
<type>add hf entity honor</type>
 
<type>add hf entity honor</type>
 
</honor_id>
 
</honor_id>
 
<honor_id>
 
<honor_id>
<type>entity dissolved</type>
+
<conspirator_hfid>
 
<type>entity expels hf</type>
 
<type>entity expels hf</type>
 
<type>hf recruited unit type for entity</type>
 
<type>hf recruited unit type for entity</type>
 
</unit_type>
 
</unit_type>
<unit_type>
+
<pos_taker_hfid>
 
</instigator_hfid>
 
</instigator_hfid>
 
<instigator_hfid>
 
<instigator_hfid>
 
</conspirator_hfid>
 
</conspirator_hfid>
<conspirator_hfid>
+
<position_profile_id>
 
</overthrown_hfid>
 
</overthrown_hfid>
 
<overthrown_hfid>
 
<overthrown_hfid>
 
</pos_taker_hfid>
 
</pos_taker_hfid>
<pos_taker_hfid>
+
</hf_rep_2_of_1>
 
<hf_rep_2_of_1>
 
<hf_rep_2_of_1>
 
<type>entity overthrown</type>
 
<type>entity overthrown</type>
 
</position_profile_id>
 
</position_profile_id>
<position_profile_id>
+
<framer_hfid>
<identity_id2>
+
<crime>
</hf_rep_1_of_2>
+
</crime>
<hf_rep_1_of_2>
+
<type>hf convicted</type>
</hf_rep_2_of_1>
+
<plotter_hfid>
 
</fooled_hfid>
 
</fooled_hfid>
 
<fooled_hfid>
 
<fooled_hfid>
 
</framer_hfid>
 
</framer_hfid>
<framer_hfid>
+
<type>failed frame attempt</type>
 
</convicter_enid>
 
</convicter_enid>
 
<convicter_enid>
 
<convicter_enid>
 
</plotter_hfid>
 
</plotter_hfid>
<plotter_hfid>
+
</implicated_hfid>
 
<implicated_hfid>
 
<implicated_hfid>
 
<did_not_reveal_all_in_interrogation/>
 
<did_not_reveal_all_in_interrogation/>
 
<held_firm_in_interrogation/>
 
<held_firm_in_interrogation/>
<type>failed frame attempt</type>
+
<interrogator_hfid>
 
</arresting_enid>
 
</arresting_enid>
 
<arresting_enid>
 
<arresting_enid>
 
<wanted_and_recognized/>
 
<wanted_and_recognized/>
</implicated_hfid>
+
</saboteur_hfid>
 
<saboteur_hfid>
 
<saboteur_hfid>
 
<type>hf interrogated</type>
 
<type>hf interrogated</type>
 
</interrogator_hfid>
 
</interrogator_hfid>
<interrogator_hfid>
+
<enslaved_hfid>
 
</seller_hfid>
 
</seller_hfid>
 
<seller_hfid>
 
<seller_hfid>
 
<type>sabotage</type>
 
<type>sabotage</type>
</saboteur_hfid>
+
</moved_to_site_id>
 
<moved_to_site_id>
 
<moved_to_site_id>
 
<type>hf enslaved</type>
 
<type>hf enslaved</type>
 
</enslaved_hfid>
 
</enslaved_hfid>
<enslaved_hfid>
+
</payer_entity_id>
 
<payer_entity_id>
 
<payer_entity_id>
 
</payer_hfid>
 
</payer_hfid>
 
<payer_hfid>
 
<payer_hfid>
</moved_to_site_id>
+
</ransomed_hfid>
 
<ransomed_hfid>
 
<ransomed_hfid>
 
</ransomer_hfid>
 
</ransomer_hfid>
 
<ransomer_hfid>
 
<ransomer_hfid>
</payer_entity_id>
+
<initiating_enid>
 
</joining_enid>
 
</joining_enid>
 
<joining_enid>
 
<joining_enid>
 
<type>hf ransomed</type>
 
<type>hf ransomed</type>
</ransomed_hfid>
+
</civ_entity_id>
 
<civ_entity_id>
 
<civ_entity_id>
 
<type>entity alliance formed</type>
 
<type>entity alliance formed</type>
 
</initiating_enid>
 
</initiating_enid>
<initiating_enid>
+
<shrine_amount_destroyed>
 
<type>entity breach feature layer</type>
 
<type>entity breach feature layer</type>
 
</site_entity_id>
 
</site_entity_id>
 
<site_entity_id>
 
<site_entity_id>
</civ_entity_id>
+
<property_confiscated_from_hfid>
 
</destroyed_structure_id>
 
</destroyed_structure_id>
 
<destroyed_structure_id>
 
<destroyed_structure_id>
 
</shrine_amount_destroyed>
 
</shrine_amount_destroyed>
<shrine_amount_destroyed>
+
<expelled_pop_id>
 
</expelled_number>
 
</expelled_number>
 
<expelled_number>
 
<expelled_number>
 
</property_confiscated_from_hfid>
 
</property_confiscated_from_hfid>
<property_confiscated_from_hfid>
+
<expelled_hfid>
 
</expelled_creature>
 
</expelled_creature>
 
<expelled_creature>
 
<expelled_creature>
 
</expelled_pop_id>
 
</expelled_pop_id>
<expelled_pop_id>
+
<mood>
</target_enid>
+
fey
<target_enid>
+
secretive
</expelled_hfid>
+
macabre
<expelled_hfid>
+
<type>hf confronted</type>
 
<reason>ageless</reason>
 
<reason>ageless</reason>
 
<reason>murder</reason>
 
<reason>murder</reason>
 
<type>change hf state</type>
 
<type>change hf state</type>
<mood>
+
<seeker_hfid>
 
<relationship>
 
<relationship>
apprentice
 
 
</relationship>
 
</relationship>
<type>hf confronted</type>
+
entombed at site
 
</body_state>
 
</body_state>
 
<type>hf relationship denied</type>
 
<type>hf relationship denied</type>
 
</seeker_hfid>
 
</seeker_hfid>
<seeker_hfid>
+
unburied at site
 
unburied at battlefield
 
unburied at battlefield
 
unburied at subregion
 
unburied at subregion
 
unburied at feature layer
 
unburied at feature layer
entombed at site
+
<type>change hf body state</type>
 
<body_state>
 
<body_state>
active
+
<appointer_hfid>
buried at site
 
unburied at site
 
 
</promise_to_hfid>
 
</promise_to_hfid>
 
<promise_to_hfid>
 
<promise_to_hfid>
 
<type>remove hf entity link</type>
 
<type>remove hf entity link</type>
<type>change hf body state</type>
+
</link>
 
</position_id>
 
</position_id>
 
<position_id>
 
<position_id>
 
</appointer_hfid>
 
</appointer_hfid>
<appointer_hfid>
 
 
former squad
 
former squad
 
former occupation
 
former occupation
 
resident
 
resident
</link>
+
<type>add hf entity link</type>
 
<link>
 
<link>
 
former position
 
former position
 
position claim
 
position claim
squad
+
<surveiled_target/>
 
<convict_is_contact/>
 
<convict_is_contact/>
 
</confessed_after_apb_arrest_enid>
 
</confessed_after_apb_arrest_enid>
 
<confessed_after_apb_arrest_enid>
 
<confessed_after_apb_arrest_enid>
<type>add hf entity link</type>
+
<wrongful_conviction/>
 
<surveiled_convicted/>
 
<surveiled_convicted/>
 
<surveiled_coconspirator/>
 
<surveiled_coconspirator/>
 
<surveiled_contact/>
 
<surveiled_contact/>
<surveiled_target/>
+
</hammerstrokes>
 
<hammerstrokes>
 
<hammerstrokes>
 
</prison_months>
 
</prison_months>
 
<prison_months>
 
<prison_months>
<wrongful_conviction/>
+
<beating/>
 
<exiled/>
 
<exiled/>
 
<death_penalty/>
 
<death_penalty/>
 
<no_prison_available/>
 
<no_prison_available/>
</hammerstrokes>
+
</contact_hfid>
 
<contact_hfid>
 
<contact_hfid>
 
</coconspirator_hfid>
 
</coconspirator_hfid>
 
<coconspirator_hfid>
 
<coconspirator_hfid>
<beating/>
+
</convicted_hfid>
 
<convicted_hfid>
 
<convicted_hfid>
 
</corrupt_convicter_hfid>
 
</corrupt_convicter_hfid>
 
<corrupt_convicter_hfid>
 
<corrupt_convicter_hfid>
</contact_hfid>
+
anxiety propensity
<crime>
+
lust propensity
</crime>
+
stress vulnerability
<type>hf convicted</type>
+
envy propensity
</convicted_hfid>
 
 
cheer propensity
 
cheer propensity
 
depression propensity
 
depression propensity
 
anger propensity
 
anger propensity
anxiety propensity
+
<relevant_id_for_method>
 
<top_facet>
 
<top_facet>
 
love propensity
 
love propensity
 
hate propensity
 
hate propensity
envy propensity
+
<relevant_entity_id>
 
</relevant_position_profile_id>
 
</relevant_position_profile_id>
 
<relevant_position_profile_id>
 
<relevant_position_profile_id>
 
</relevant_id_for_method>
 
</relevant_id_for_method>
<relevant_id_for_method>
+
<method>religious sympathy</method>
 
<method>revenge on grudge</method>
 
<method>revenge on grudge</method>
 
<method>offer immortality</method>
 
<method>offer immortality</method>
 
</relevant_entity_id>
 
</relevant_entity_id>
<relevant_entity_id>
+
<method>flatter</method>
 
<method>precedence</method>
 
<method>precedence</method>
 
<method>blackmail over embezzlement</method>
 
<method>blackmail over embezzlement</method>
 
<method>bribe</method>
 
<method>bribe</method>
<method>religious sympathy</method>
+
<action>induce to embezzle</action>
 
</lure_hfid>
 
</lure_hfid>
 
<lure_hfid>
 
<lure_hfid>
 
<method>intimidate</method>
 
<method>intimidate</method>
<method>flatter</method>
+
<failed_judgment_test/>
 
<action>bribe official</action>
 
<action>bribe official</action>
 
<action>bring into network</action>
 
<action>bring into network</action>
 
<action>corrupt in place</action>
 
<action>corrupt in place</action>
<action>induce to embezzle</action>
+
</agreement_id>
 
<agreement_id>
 
<agreement_id>
 
<delegated/>
 
<delegated/>
 
<successful/>
 
<successful/>
<failed_judgment_test/>
+
<rejector_enid>
 
<type>agreement concluded</type>
 
<type>agreement concluded</type>
 
<type>agreement rejected</type>
 
<type>agreement rejected</type>
 
<type>agreement formed</type>
 
<type>agreement formed</type>
</agreement_id>
+
</contacted_enid>
 
<contacted_enid>
 
<contacted_enid>
 
<type>first contact failed</type>
 
<type>first contact failed</type>
 
</rejector_enid>
 
</rejector_enid>
<rejector_enid>
+
<type>remove hf site link</type>
 
<type>first contact</type>
 
<type>first contact</type>
 
</contactor_enid>
 
</contactor_enid>
 
<contactor_enid>
 
<contactor_enid>
</contacted_enid>
+
</hfid_target>
 
<hfid_target>
 
<hfid_target>
 
<type>remove hf hf link</type>
 
<type>remove hf hf link</type>
 
<type>add hf site link</type>
 
<type>add hf site link</type>
<type>remove hf site link</type>
+
visiting
 
</state>
 
</state>
 
<type>change hf job</type>
 
<type>change hf job</type>
 
<type>add hf hf link</type>
 
<type>add hf hf link</type>
</hfid_target>
+
</mood>
 
<state>
 
<state>
 
settled
 
settled
 
refugee
 
refugee
visiting
 
melancholy
 
insane
 
berserk
 
</mood>
 
fey
 
secretive
 
macabre
 
 
fell
 
fell
 +
<type>site dispute</type>
 +
<dispute>
 +
</dispute>
 +
</entity_id_1>
 +
<concluder_hfid>
 
</agreement_subject_id>
 
</agreement_subject_id>
 
<agreement_subject_id>
 
<agreement_subject_id>
 
<type>agreement made</type>
 
<type>agreement made</type>
<type>site dispute</type>
+
<coconspirator_bonus>
 
</ally_defense_bonus>
 
</ally_defense_bonus>
 
<ally_defense_bonus>
 
<ally_defense_bonus>
 
</concluder_hfid>
 
</concluder_hfid>
<concluder_hfid>
+
<top_relationship_rating>
 
</top_relationship_modifier>
 
</top_relationship_modifier>
 
<top_relationship_modifier>
 
<top_relationship_modifier>
 
</coconspirator_bonus>
 
</coconspirator_bonus>
<coconspirator_bonus>
+
<top_relationship_factor>love</top_relationship_factor>
 
<top_relationship_factor>fear</top_relationship_factor>
 
<top_relationship_factor>fear</top_relationship_factor>
 
<top_relationship_factor>respect</top_relationship_factor>
 
<top_relationship_factor>respect</top_relationship_factor>
 
</top_relationship_rating>
 
</top_relationship_rating>
<top_relationship_rating>
+
</top_value_modifier>
 
<top_value_modifier>
 
<top_value_modifier>
 
<top_relationship_factor>trust</top_relationship_factor>
 
<top_relationship_factor>trust</top_relationship_factor>
 
<top_relationship_factor>loyalty</top_relationship_factor>
 
<top_relationship_factor>loyalty</top_relationship_factor>
<top_relationship_factor>love</top_relationship_factor>
+
<top_value>
 
</top_value>
 
</top_value>
 
</top_value_rating>
 
</top_value_rating>
 
<top_value_rating>
 
<top_value_rating>
</top_value_modifier>
+
</top_facet_rating>
 
<top_facet_rating>
 
<top_facet_rating>
 
</top_facet_modifier>
 
</top_facet_modifier>
 
<top_facet_modifier>
 
<top_facet_modifier>
<top_value>
+
excitement-seeking
 
flights of fancy
 
flights of fancy
abstract
 
 
</top_facet>
 
</top_facet>
</top_facet_rating>
+
swayable
gregarious
 
assertive
 
frenetic
 
excitement-seeking
 
 
altruism
 
altruism
thoughtless
 
orderly
 
trusting
 
 
set-in-ways
 
set-in-ways
 
tolerance for differences
 
tolerance for differences
obsessive
+
cruelty
swayable
 
 
singlemindedness
 
singlemindedness
bashful
 
private
 
perfectionist
 
 
ambition
 
ambition
 
extravagance
 
extravagance
 
zaniness
 
zaniness
cruelty
 
 
disdain advice
 
disdain advice
 
fearlessness
 
fearlessness
 
confidence
 
confidence
vanity
+
intemperance
 
likes fighting
 
likes fighting
 
stubborness
 
stubborness
 
wastefulness
 
wastefulness
discord
+
<receiver_entity_id>
lust propensity
+
<type>artifact claim formed</type>
stress vulnerability
+
<claim>
greed
+
<giver_entity_id>
intemperance
 
 
</receiver_hist_figure_id>
 
</receiver_hist_figure_id>
 
<receiver_hist_figure_id>
 
<receiver_hist_figure_id>
 
</receiver_entity_id>
 
</receiver_entity_id>
<receiver_entity_id>
+
<type>artifact given</type>
 
</giver_hist_figure_id>
 
</giver_hist_figure_id>
 
<giver_hist_figure_id>
 
<giver_hist_figure_id>
 
</giver_entity_id>
 
</giver_entity_id>
<giver_entity_id>
+
</hist_figure_id>
 
<hist_figure_id>
 
<hist_figure_id>
 
<type>artifact stored</type>
 
<type>artifact stored</type>
 
<type>artifact possessed</type>
 
<type>artifact possessed</type>
<type>artifact given</type>
+
<is_tribute/>
 
<type>artifact hidden</type>
 
<type>artifact hidden</type>
 
</unit_id>
 
</unit_id>
 
<unit_id>
 
<unit_id>
</hist_figure_id>
+
<hardship/>
 
<seizure/>
 
<seizure/>
 
<offended/>
 
<offended/>
 
<lost_value/>
 
<lost_value/>
<is_tribute/>
+
<type>merchant</type>
 
</depot_entity_id>
 
</depot_entity_id>
 
<depot_entity_id>
 
<depot_entity_id>
 
<all_dead/>
 
<all_dead/>
<hardship/>
+
</allotment_index>
 
<allotment_index>
 
<allotment_index>
 
</account_shift>
 
</account_shift>
 
<account_shift>
 
<account_shift>
<type>merchant</type>
+
</production_zone_id>
 
<production_zone_id>
 
<production_zone_id>
 
</allotment>
 
</allotment>
 
<allotment>
 
<allotment>
</allotment_index>
+
</source_site_id>
 
<source_site_id>
 
<source_site_id>
 
</dest_site_id>
 
</dest_site_id>
 
<dest_site_id>
 
<dest_site_id>
</production_zone_id>
+
</trader_hfid>
 
<trader_hfid>
 
<trader_hfid>
 
</trader_entity_id>
 
</trader_entity_id>
 
<trader_entity_id>
 
<trader_entity_id>
</source_site_id>
+
<old_account>
 
</new_account>
 
</new_account>
 
<new_account>
 
<new_account>
 
<type>trade</type>
 
<type>trade</type>
</trader_hfid>
+
<type>gamble</type>
 
</gambler_hfid>
 
</gambler_hfid>
 
<gambler_hfid>
 
<gambler_hfid>
 
</old_account>
 
</old_account>
<old_account>
+
<type>peace rejected</type>
 
<type>diplomat lost</type>
 
<type>diplomat lost</type>
 
<type>body abused</type>
 
<type>body abused</type>
 
<type>agreement void</type>
 
<type>agreement void</type>
<type>gamble</type>
+
<site_id_1>
 
</site_id_2>
 
</site_id_2>
 
<site_id_2>
 
<site_id_2>
 
<type>peace accepted</type>
 
<type>peace accepted</type>
<type>peace rejected</type>
+
<entity_id_1>
 
</entity_id_2>
 
</entity_id_2>
 
<entity_id_2>
 
<entity_id_2>
 
</site_id_1>
 
</site_id_1>
<site_id_1>
+
<type>entity incorporated</type>
<dispute>
+
</joiner_entity_id>
</dispute>
+
<joiner_entity_id>
</entity_id_1>
+
</joined_entity_id>
<entity_id_1>
+
</pop_flid>
 
<pop_flid>
 
<pop_flid>
 
</join_entity_id>
 
</join_entity_id>
 
<join_entity_id>
 
<join_entity_id>
<type>entity incorporated</type>
+
</pop_number_moved>
 
<pop_number_moved>
 
<pop_number_moved>
 
</pop_srid>
 
</pop_srid>
 
<pop_srid>
 
<pop_srid>
</pop_flid>
+
<type>entity relocate</type>
 
<type>regionpop incorporated into entity</type>
 
<type>regionpop incorporated into entity</type>
 
</pop_race>
 
</pop_race>
 
<pop_race>
 
<pop_race>
</pop_number_moved>
+
<type>entity created</type>
 
</creator_hfid>
 
</creator_hfid>
 
<creator_hfid>
 
<creator_hfid>
 
<type>entity primary criminals</type>
 
<type>entity primary criminals</type>
<type>entity relocate</type>
+
<injury/>
 
<type>entity law</type>
 
<type>entity law</type>
 
<law_add>harsh</law_add>
 
<law_add>harsh</law_add>
 
<law_remove>harsh</law_remove>
 
<law_remove>harsh</law_remove>
<type>entity created</type>
+
<type>artifact found</type>
 
<type>item stolen</type>
 
<type>item stolen</type>
 
<type>artifact recovered</type>
 
<type>artifact recovered</type>
 
<type>artifact dropped</type>
 
<type>artifact dropped</type>
<injury/>
+
</destroyer_hfid>
 
<destroyer_hfid>
 
<destroyer_hfid>
 
</destroyer_enid>
 
</destroyer_enid>
 
<destroyer_enid>
 
<destroyer_enid>
<type>artifact found</type>
+
<type>artifact lost</type>
 
</site_property_id>
 
</site_property_id>
 
<site_property_id>
 
<site_property_id>
 
<type>artifact destroyed</type>
 
<type>artifact destroyed</type>
</destroyer_hfid>
+
</new_artifact_id>
 
<new_artifact_id>
 
<new_artifact_id>
 
</old_artifact_id>
 
</old_artifact_id>
 
<old_artifact_id>
 
<old_artifact_id>
<type>artifact lost</type>
+
</source_entity_id>
 
<source_entity_id>
 
<source_entity_id>
 
<from_original/>
 
<from_original/>
 
<type>artifact transformed</type>
 
<type>artifact transformed</type>
</new_artifact_id>
+
</dest_entity_id>
 
<dest_entity_id>
 
<dest_entity_id>
 
</source_structure_id>
 
</source_structure_id>
 
<source_structure_id>
 
<source_structure_id>
</source_entity_id>
+
<name_only/>
 
<type>artifact copied</type>
 
<type>artifact copied</type>
 
</dest_structure_id>
 
</dest_structure_id>
 
<dest_structure_id>
 
<dest_structure_id>
</dest_entity_id>
+
<type>written content composed</type>
 
</wc_id>
 
</wc_id>
 
<wc_id>
 
<wc_id>
 
<type>artifact created</type>
 
<type>artifact created</type>
<name_only/>
+
</form_id>
 
<form_id>
 
<form_id>
 
<type>musical form created</type>
 
<type>musical form created</type>
 
<type>dance form created</type>
 
<type>dance form created</type>
<type>written content composed</type>
 
 
holy relic
 
holy relic
 
</claim>
 
</claim>
 
<type>poetic form created</type>
 
<type>poetic form created</type>
</form_id>
+
</historical_event_collection>
<type>artifact claim formed</type>
+
<type>battle</type>
<claim>
+
</war_eventcol>
symbol
+
<war_eventcol>
heirloom
+
</aggressor_ent_id>
 
<aggressor_ent_id>
 
<aggressor_ent_id>
 
</defender_ent_id>
 
</defender_ent_id>
 
<defender_ent_id>
 
<defender_ent_id>
</historical_event_collection>
+
<eventcol>
 
</event>
 
</event>
 
<event>
 
<event>
 
<type>war</type>
 
<type>war</type>
</aggressor_ent_id>
+
<end_year>
 
</end_seconds72>
 
</end_seconds72>
 
<end_seconds72>
 
<end_seconds72>
 
</eventcol>
 
</eventcol>
<eventcol>
+
<start_year>
 
</start_seconds72>
 
</start_seconds72>
 
<start_seconds72>
 
<start_seconds72>
 
</end_year>
 
</end_year>
<end_year>
+
<identity_id>
 
<type>create entity position</type>
 
<type>create entity position</type>
 
<historical_event_collection>
 
<historical_event_collection>
 
</start_year>
 
</start_year>
<start_year>
+
<type>assume identity</type>
 
</trickster_hfid>
 
</trickster_hfid>
 
<trickster_hfid>
 
<trickster_hfid>
 
</identity_id>
 
</identity_id>
<identity_id>
+
</new_race>
 
<new_race>
 
<new_race>
 
</new_caste>
 
</new_caste>
 
<new_caste>
 
<new_caste>
<type>assume identity</type>
+
</old_race>
 
<old_race>
 
<old_race>
 
</old_caste>
 
</old_caste>
 
<old_caste>
 
<old_caste>
</new_race>
+
</changee_hfid>
 
<changee_hfid>
 
<changee_hfid>
 
</changer_hfid>
 
</changer_hfid>
 
<changer_hfid>
 
<changer_hfid>
</old_race>
+
<type>hf does interaction</type>
 
</doer_hfid>
 
</doer_hfid>
 
<doer_hfid>
 
<doer_hfid>
 
<type>changed creature type</type>
 
<type>changed creature type</type>
</changee_hfid>
+
</teacher_hfid>
 
<teacher_hfid>
 
<teacher_hfid>
 
</interaction>
 
</interaction>
 
<interaction>
 
<interaction>
<type>hf does interaction</type>
+
<type>masterpiece lost</type>
 
<type>hf learns secret</type>
 
<type>hf learns secret</type>
 
</student_hfid>
 
</student_hfid>
 
<student_hfid>
 
<student_hfid>
</teacher_hfid>
+
<type>masterpiece dye</type>
 
<type>masterpiece item improvement</type>
 
<type>masterpiece item improvement</type>
 
<type>masterpiece food</type>
 
<type>masterpiece food</type>
 
<type>masterpiece engraving</type>
 
<type>masterpiece engraving</type>
<type>masterpiece lost</type>
+
</skill_at_time>
 
<skill_at_time>
 
<skill_at_time>
 
<type>masterpiece arch constructed</type>
 
<type>masterpiece arch constructed</type>
 
<type>masterpiece item</type>
 
<type>masterpiece item</type>
<type>masterpiece dye</type>
+
<joined_entity_id>
 
</leader_hfid>
 
</leader_hfid>
 
<leader_hfid>
 
<leader_hfid>
 
<partial_incorporation/>
 
<partial_incorporation/>
</skill_at_time>
+
<adjective>
</joiner_entity_id>
+
<type>abduction</type>
<joiner_entity_id>
+
<type>raid</type>
</joined_entity_id>
+
<type>theft</type>
<joined_entity_id>
+
<target_entity_id>
 
<type>persecution</type>
 
<type>persecution</type>
 
<type>purge</type>
 
<type>purge</type>
 
</adjective>
 
</adjective>
<adjective>
+
</defending_enid>
 
<defending_enid>
 
<defending_enid>
 
<type>insurrection</type>
 
<type>insurrection</type>
 
</target_entity_id>
 
</target_entity_id>
<target_entity_id>
+
<ordinal>
 
<type>site conquered</type>
 
<type>site conquered</type>
 
</attacking_enid>
 
</attacking_enid>
 
<attacking_enid>
 
<attacking_enid>
</defending_enid>
+
<type>duel</type>
 
</parent_eventcol>
 
</parent_eventcol>
 
<parent_eventcol>
 
<parent_eventcol>
 
</ordinal>
 
</ordinal>
<ordinal>
+
<defending_squad_site>
 
<defending_squad_animated/>
 
<defending_squad_animated/>
 
attacker won
 
attacker won
 
defender won
 
defender won
<type>duel</type>
+
<defending_squad_number>
 
</defending_squad_deaths>
 
</defending_squad_deaths>
 
<defending_squad_deaths>
 
<defending_squad_deaths>
 
</defending_squad_site>
 
</defending_squad_site>
<defending_squad_site>
+
<defending_squad_race>
 
</defending_squad_entity_pop>
 
</defending_squad_entity_pop>
 
<defending_squad_entity_pop>
 
<defending_squad_entity_pop>
 
</defending_squad_number>
 
</defending_squad_number>
<defending_squad_number>
+
</attacking_squad_site>
 
<attacking_squad_site>
 
<attacking_squad_site>
 
<attacking_squad_animated/>
 
<attacking_squad_animated/>
 
</defending_squad_race>
 
</defending_squad_race>
<defending_squad_race>
+
</attacking_squad_number>
 
<attacking_squad_number>
 
<attacking_squad_number>
 
</attacking_squad_deaths>
 
</attacking_squad_deaths>
 
<attacking_squad_deaths>
 
<attacking_squad_deaths>
</attacking_squad_site>
+
</attacking_squad_race>
 
<attacking_squad_race>
 
<attacking_squad_race>
 
</attacking_squad_entity_pop>
 
</attacking_squad_entity_pop>
 
<attacking_squad_entity_pop>
 
<attacking_squad_entity_pop>
</attacking_squad_number>
+
</d_support_merc_hfid>
 
<d_support_merc_hfid>
 
<d_support_merc_hfid>
 
</noncom_hfid>
 
</noncom_hfid>
 
<noncom_hfid>
 
<noncom_hfid>
</attacking_squad_race>
+
</defending_hfid>
 
<defending_hfid>
 
<defending_hfid>
 
</a_support_merc_hfid>
 
</a_support_merc_hfid>
 
<a_support_merc_hfid>
 
<a_support_merc_hfid>
</d_support_merc_hfid>
+
</attacking_hfid>
 
<attacking_hfid>
 
<attacking_hfid>
 
<company_merc/>
 
<company_merc/>
 
<individual_merc/>
 
<individual_merc/>
</defending_hfid>
+
</attacking_merc_enid>
 
<attacking_merc_enid>
 
<attacking_merc_enid>
 
</defending_merc_enid>
 
</defending_merc_enid>
 
<defending_merc_enid>
 
<defending_merc_enid>
</attacking_hfid>
+
</attacking_ent_id>
 
<attacking_ent_id>
 
<attacking_ent_id>
 
</defending_ent_id>
 
</defending_ent_id>
 
<defending_ent_id>
 
<defending_ent_id>
</attacking_merc_enid>
+
<link_type>home saved zone</link_type>
<type>battle</type>
+
<link_type>prison structure</link_type>
</war_eventcol>
+
<link_type>prison building profile</link_type>
<war_eventcol>
+
</sub_id>
</attacking_ent_id>
+
<link_type>home structure</link_type>
 
<link_type>home site building</link_type>
 
<link_type>home site building</link_type>
 
<link_type>lair</link_type>
 
<link_type>lair</link_type>
 
<link_type>home site underground</link_type>
 
<link_type>home site underground</link_type>
<link_type>home saved zone</link_type>
+
<site_link>
 
<link_type>occupation</link_type>
 
<link_type>occupation</link_type>
 
<link_type>seat of power</link_type>
 
<link_type>seat of power</link_type>
 
<link_type>hangout</link_type>
 
<link_type>hangout</link_type>
<link_type>home structure</link_type>
+
<entity_former_occupation_link>
 
</entity_former_occupation_link>
 
</entity_former_occupation_link>
 
<entity_former_position_link>
 
<entity_former_position_link>
 
</entity_former_position_link>
 
</entity_former_position_link>
<site_link>
+
<entity_occupation_link>
 
</occupation_id>
 
</occupation_id>
 
<occupation_id>
 
<occupation_id>
 
</entity_occupation_link>
 
</entity_occupation_link>
<entity_former_occupation_link>
+
<entity_former_squad_link>
 
</entity_former_squad_link>
 
</entity_former_squad_link>
 
<entity_position_link>
 
<entity_position_link>
 
</entity_position_link>
 
</entity_position_link>
<entity_occupation_link>
+
<squad_id>
 
</squad_position>
 
</squad_position>
 
<squad_position>
 
<squad_position>
 
</entity_squad_link>
 
</entity_squad_link>
<entity_former_squad_link>
+
<link_type>criminal</link_type>
 
</entity_link>
 
</entity_link>
 
<entity_squad_link>
 
<entity_squad_link>
 
</squad_id>
 
</squad_id>
<squad_id>
+
<link_type>slave</link_type>
 
<link_type>former slave</link_type>
 
<link_type>former slave</link_type>
 
<link_type>former prisoner</link_type>
 
<link_type>former prisoner</link_type>
 
<link_type>enemy</link_type>
 
<link_type>enemy</link_type>
<link_type>criminal</link_type>
+
<link_type>member</link_type>
 
<link_type>former member</link_type>
 
<link_type>former member</link_type>
 
<link_type>mercenary</link_type>
 
<link_type>mercenary</link_type>
 
<link_type>former mercenary</link_type>
 
<link_type>former mercenary</link_type>
<link_type>slave</link_type>
+
</link_strength>
 
<link_strength>
 
<link_strength>
 
</hf_link>
 
</hf_link>
 
<entity_link>
 
<entity_link>
<link_type>member</link_type>
+
<link_type>former apprentice</link_type>
 
<link_type>pet owner</link_type>
 
<link_type>pet owner</link_type>
 
<link_type>former spouse</link_type>
 
<link_type>former spouse</link_type>
 
<link_type>deceased spouse</link_type>
 
<link_type>deceased spouse</link_type>
</link_strength>
+
<link_type>master</link_type>
 
<link_type>apprentice</link_type>
 
<link_type>apprentice</link_type>
 
<link_type>companion</link_type>
 
<link_type>companion</link_type>
 
<link_type>former master</link_type>
 
<link_type>former master</link_type>
<link_type>former apprentice</link_type>
+
<link_type>deity</link_type>
 
<link_type>lover</link_type>
 
<link_type>lover</link_type>
 
<link_type>prisoner</link_type>
 
<link_type>prisoner</link_type>
 
<link_type>imprisoner</link_type>
 
<link_type>imprisoner</link_type>
<link_type>master</link_type>
+
<link_type>mother</link_type>
 
<link_type>father</link_type>
 
<link_type>father</link_type>
 
<link_type>spouse</link_type>
 
<link_type>spouse</link_type>
 
<link_type>child</link_type>
 
<link_type>child</link_type>
<link_type>deity</link_type>
+
<type>beast attack</type>
 
<type>journey</type>
 
<type>journey</type>
 
<type>occasion</type>
 
<type>occasion</type>
 
<hf_link>
 
<hf_link>
<link_type>mother</link_type>
 
<type>abduction</type>
 
<type>raid</type>
 
<type>theft</type>
 
<type>beast attack</type>
 
assassin
 
snatcher
 
saboteur
 
 
<relationship_profile_hf_visual>
 
<relationship_profile_hf_visual>
 +
</hf_id>
 +
<hf_id>
 +
</meet_count>
 +
corrupt position holder
 +
rebuffed
 
source of funds
 
source of funds
 
source of funds for master
 
source of funds for master
asset
+
<current_identity_id>
corrupt position holder
 
 
</used_identity_id>
 
</used_identity_id>
 
<used_identity_id>
 
<used_identity_id>
 
possible threat
 
possible threat
rebuffed
+
</cultural_identity_reputation>
 
<entity_reputation>
 
<entity_reputation>
 
</entity_reputation>
 
</entity_reputation>
 
</current_identity_id>
 
</current_identity_id>
<current_identity_id>
+
<first_ageless_season_count>
 
<cultural_identity_reputation>
 
<cultural_identity_reputation>
 
</cultural_identity_id>
 
</cultural_identity_id>
 
<cultural_identity_id>
 
<cultural_identity_id>
</cultural_identity_reputation>
+
<unsolved_murders>
 
</first_ageless_year>
 
</first_ageless_year>
 
<first_ageless_year>
 
<first_ageless_year>
 
</first_ageless_season_count>
 
</first_ageless_season_count>
<first_ageless_season_count>
+
</property_id>
 
<property_id>
 
<property_id>
 
</site_property>
 
</site_property>
 
</unsolved_murders>
 
</unsolved_murders>
<unsolved_murders>
+
<animated_string>
 
</holds_artifact>
 
</holds_artifact>
 
<holds_artifact>
 
<holds_artifact>
 
<site_property>
 
<site_property>
</property_id>
+
<interaction_knowledge>
 
</active_interaction>
 
</active_interaction>
 
<active_interaction>
 
<active_interaction>
 
</animated_string>
 
</animated_string>
<animated_string>
+
<goal>immortality</goal>
</goal>
 
 
<goal>
 
<goal>
 
</interaction_knowledge>
 
</interaction_knowledge>
<interaction_knowledge>
+
<kills>
 
</honor_entity>
 
</honor_entity>
 
</journey_pet>
 
</journey_pet>
 
<journey_pet>
 
<journey_pet>
<goal>immortality</goal>
+
<entity>
 
</battles>
 
</battles>
 
<battles>
 
<battles>
 
</kills>
 
</kills>
<kills>
+
<total_ip>
 
</hf_skill>
 
</hf_skill>
 
<honor_entity>
 
<honor_entity>
 
</entity>
 
</entity>
<entity>
+
<hf_skill>
 
</skill>
 
</skill>
 
<skill>
 
<skill>
 
</total_ip>
 
</total_ip>
<total_ip>
+
<sub_id>
 
</site_link>
 
</site_link>
 
<sphere>
 
<sphere>
 
</sphere>
 
</sphere>
<hf_skill>
+
undead world conquest
<link_type>prison structure</link_type>
+
infiltrate society
<link_type>prison building profile</link_type>
+
</actor_id>
</sub_id>
+
direct war to actor
<sub_id>
 
 
corrupt actor's government
 
corrupt actor's government
 
counterintelligence
 
counterintelligence
 
become immortal
 
become immortal
undead world conquest
+
corruptly punish actor
 
frame actor
 
frame actor
 
kidnap actor
 
kidnap actor
 
sabotage actor
 
sabotage actor
direct war to actor
+
acquire artifact
 
grow corruption network
 
grow corruption network
 
attain rank
 
attain rank
 
assassinate actor
 
assassinate actor
corruptly punish actor
+
<intrigue_plot>
 
<type>
 
<type>
 
grow funding network
 
grow funding network
 
grow asset network
 
grow asset network
acquire artifact
+
<promised_me_immortality/>
 
</handle_actor_id>
 
</handle_actor_id>
 
<handle_actor_id>
 
<handle_actor_id>
 
</intrigue_actor>
 
</intrigue_actor>
<intrigue_plot>
+
<strategy_enid>
 
</strategy_eppid>
 
</strategy_eppid>
 
<strategy_eppid>
 
<strategy_eppid>
 
<promised_actor_immortality/>
 
<promised_actor_immortality/>
<promised_me_immortality/>
+
work if suited
 
torment
 
torment
 
</strategy>
 
</strategy>
 
</strategy_enid>
 
</strategy_enid>
<strategy_enid>
+
avoid
use
 
 
tax
 
tax
 
neutralize
 
neutralize
work if suited
+
<role>
 
<strategy>
 
<strategy>
 
corrupt and pacify
 
corrupt and pacify
obey
+
<relationship_profile_hf_identity>
avoid
 
 
</relationship_profile_hf_identity>
 
</relationship_profile_hf_identity>
 
<intrigue_actor>
 
<intrigue_actor>
 
</role>
 
</role>
<role>
+
<fear>
 
</relationship_profile_hf_visual>
 
</relationship_profile_hf_visual>
 
<relationship_profile_hf_historical>
 
<relationship_profile_hf_historical>
 
</relationship_profile_hf_historical>
 
</relationship_profile_hf_historical>
<relationship_profile_hf_identity>
+
<trust>
 
</loyalty>
 
</loyalty>
 
<loyalty>
 
<loyalty>
 
</fear>
 
</fear>
<fear>
+
<love>
 
</respect>
 
</respect>
 
<respect>
 
<respect>
 
</trust>
 
</trust>
<trust>
+
<last_meet_seconds72>
 
</known_identity_id>
 
</known_identity_id>
 
<known_identity_id>
 
<known_identity_id>
 
</love>
 
</love>
<love>
+
<meet_count>
 
</last_meet_year>
 
</last_meet_year>
 
<last_meet_year>
 
<last_meet_year>
 
</last_meet_seconds72>
 
</last_meet_seconds72>
<last_meet_seconds72>
+
was most often depicted as a
</hf_id>
 
<hf_id>
 
</meet_count>
 
<meet_count>
 
 
associated with  
 
associated with  
 +
chosen by fate as the vanguard of destiny. 
 
possessed of an unusual destiny.   
 
possessed of an unusual destiny.   
 
guided by forces unknown.   
 
guided by forces unknown.   
 
  most often takes the form of a  
 
  most often takes the form of a  
  was most often depicted as a
+
  the only one of
 
  one of the only ones of  
 
  one of the only ones of  
 
  kind
 
  kind
 
Although accounts vary, it is universally agreed that  
 
Although accounts vary, it is universally agreed that  
chosen by fate as the vanguard of destiny. 
+
The identity of  
 
  has been lost to time
 
  has been lost to time
the first of
 
 
  one of the first of  
 
  one of the first of  
the only one of
+
, animated by unknown forces
 
  born in  
 
  born in  
 
  of unknown parentage
 
  of unknown parentage
 
  was the  
 
  was the  
The identity of
+
This nameless being
 
a deity
 
a deity
 
  that occurs in the myths of  
 
  that occurs in the myths of  
a force
+
NULL artifact from dead post-wg inventory, skipping
, animated by unknown forces
 
 
world view filter not set (adjust ci ps)
 
world view filter not set (adjust ci ps)
 
world view filter not set (moderate private opinion)
 
world view filter not set (moderate private opinion)
 
[NOUN]
 
[NOUN]
This nameless being
+
<plot_role>
 
<agreement_has_messenger/>
 
<agreement_has_messenger/>
 
</plot_actor>
 
</plot_actor>
 
</intrigue_plot>
 
</intrigue_plot>
NULL artifact from dead post-wg inventory, skipping
+
</parent_plot_hfid>
 
<parent_plot_hfid>
 
<parent_plot_hfid>
 
<plot_actor>
 
<plot_actor>
 
</plot_role>
 
</plot_role>
<plot_role>
+
</delegated_plot_hfid>
 
<delegated_plot_hfid>
 
<delegated_plot_hfid>
 
</parent_plot_id>
 
</parent_plot_id>
 
<parent_plot_id>
 
<parent_plot_id>
</parent_plot_hfid>
+
<actor_id>
 
<on_hold/>
 
<on_hold/>
 
</delegated_plot_id>
 
</delegated_plot_id>
 
<delegated_plot_id>
 
<delegated_plot_id>
</delegated_plot_hfid>
 
infiltrate society
 
</type>
 
</actor_id>
 
<actor_id>
 
]s@
 
]s@
 
P<!@
 
pc!@
 
]s@
 
]s@
 
]s@
 
0@s@
 
=!@
 
-!@
 
`>!@
 
[!@
 
FPS
 
FPS_CAP
 
G_FPS_CAP
 
INTERFACE_SCALING_TO_DESIRED_GRID
 
FULLSCREENX
 
FULLSCREENY
 
MAXIMUM_INTERFACE_PERCENTAGE
 
FULLFONT
 
WINDOWEDX
 
WINDOWEDY
 
RESIZABLE
 
data/init/init_default.txt
 
BASIC_FONT
 
data/art/
 
FONT
 
data/art/curses_640x300.png
 
LRED_B
 
LMAGENTA_R
 
LMAGENTA_G
 
LMAGENTA_B
 
LCYAN_G
 
LCYAN_B
 
LRED_R
 
LRED_G
 
LGREEN_R
 
LGREEN_G
 
LGREEN_B
 
LCYAN_R
 
DGRAY_B
 
LBLUE_R
 
LBLUE_G
 
LBLUE_B
 
LGRAY_G
 
LGRAY_B
 
DGRAY_R
 
DGRAY_G
 
BROWN_R
 
BROWN_G
 
BROWN_B
 
LGRAY_R
 
RED_B
 
MAGENTA_R
 
MAGENTA_G
 
MAGENTA_B
 
CYAN_G
 
CYAN_B
 
RED_R
 
RED_G
 
GREEN_R
 
GREEN_G
 
GREEN_B
 
CYAN_R
 
BLACK_B
 
BLUE_R
 
BLUE_G
 
BLUE_B
 
USE_CLASSIC_ASCII
 
data/init/colors.txt
 
BLACK_R
 
BLACK_G
 
KEY_REPEAT_ACCEL_START
 
MACRO_MS
 
RECENTER_INTERFACE_SHUTDOWN_MS
 
COMPRESSED_SAVES
 
SFX_VOLUME_ADV
 
KEY_HOLD_MS
 
KEY_REPEAT_MS
 
KEY_REPEAT_ACCEL_LIMIT
 
SFX_VOLUME
 
AVERAGE_TIME_BETWEEN_SONGS
 
MUSIC_VOLUME_ADV
 
AMBIENCE_VOLUME_ADV
 
TEXTURE_PARAM
 
MASTER_VOLUME
 
MUSIC_VOLUME
 
AMBIENCE_VOLUME
 
INTERFACE_SCALING_DESIRED_GRID_WIDTH
 
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
 
INTERFACE_SCALING_PERCENTAGE
 
WINDOWED
 
data/art/filter.png
 
data/art/tabs.png
 
data/art/sort.png
 
data/art/black_background.bmp
 
data/art/load_bar.png
 
data/art/intro_button.png
 
data/art/border.png
 
data/art/scrollbar.png
 
data/art/bay12.png
 
data/art/bay12_small.png
 
data/art/bay12_tiny.png
 
data/art/fmod.png
 
data/art/pixel_kf_tiny.png
 
data/art/df_logo.png
 
data/art/title_background.png
 
data/art/title_adv.png
 
Run in Fullscreen Mode?  You can set your preferences in data/init/init.txt.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 
data/art/mouse.png
 
data/art/pixel_kf.png
 
data/art/pixel_kf_small.png
 
WHITE_G
 
WHITE_B
 
Text mode is not supported for now
 
Start FullScreen?
 
YELLOW_R
 
YELLOW_G
 
YELLOW_B
 
WHITE_R
 
a secret identity
 
INGESTION
 
DISTURBANCE
 
EXPERIMENT
 
CREATURE_ACTION
 
REGION
 
I_SOURCE
 
SECRET
 
UNDERGROUND_SPECIAL
 
ADVENTURE_INTERACTION_ICON_CREATE_GHOUL
 
ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE
 
Unrecognized default interaction icon:
 
ADVENTURE_INTERACTION_ICON_LUCK_CURSE
 
ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE
 
ADVENTURE_INTERACTION_ICON_TRANSFORM
 
ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN
 
ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD
 
ADVENTURE_INTERACTION_ICON_EMIT_DUST
 
ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB
 
ADVENTURE_INTERACTION_ICON_EMIT_GAS
 
ADVENTURE_INTERACTION_ICON_EMIT_VAPOR
 
ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR
 
ADVENTURE_INTERACTION_ICON_SPRAY_DUST
 
ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB
 
ADVENTURE_INTERACTION_ICON_SPRAY_GAS
 
ADVENTURE_INTERACTION_ICON_HURL_FIREBALL
 
ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS
 
ADVENTURE_INTERACTION_ICON_SPRAY_WEB
 
ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET
 
ADVENTURE_INTERACTION_ICON_ROT
 
ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA
 
ADVENTURE_INTERACTION_ICON_SUFFOCATE
 
ADVENTURE_INTERACTION_ICON_BLIND
 
ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING
 
 
ADVENTURE_INTERACTION_ICON_PARALYZE
 
ADVENTURE_INTERACTION_ICON_PARALYZE
ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD
+
ADVENTURE_INTERACTION_ICON_BLISTER
 
ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD
 
ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD
ADVENTURE_INTERACTION_ICON_RAISE_FOG
+
ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING
 
ADVENTURE_INTERACTION_ICON_PROPEL_AWAY
 
ADVENTURE_INTERACTION_ICON_PROPEL_AWAY
ADVENTURE_INTERACTION_ICON_BLISTER
+
ADVENTURE_INTERACTION_ICON_VANISH
 
ADVENTURE_INTERACTION_ICON_CAUSE_PAIN
 
ADVENTURE_INTERACTION_ICON_CAUSE_PAIN
I_DEFAULT_ICON
+
ADVENTURE_INTERACTION_ICON_RAISE_FOG
 
EXPERIMENT_ONLY
 
EXPERIMENT_ONLY
ADVENTURE_INTERACTION_ICON_VANISH
+
[INTERACTION:
 
ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT
 
ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT
interaction_layer
+
I_DEFAULT_ICON
 
*** Error(s) finalizing the interaction  
 
*** Error(s) finalizing the interaction  
[INTERACTION:
+
SELECT_INTERACTION
 
[OBJECT:INTERACTION]
 
[OBJECT:INTERACTION]
--- Logging Interaction
+
interaction_layer
 
SYN_NO_HOSPITAL
 
SYN_NO_HOSPITAL
SELECT_INTERACTION
+
SYN_INGESTED
 
CUT_INTERACTION
 
CUT_INTERACTION
SYN_CONTACT
 
 
SYN_INJECTED
 
SYN_INJECTED
SYN_INGESTED
 
 
SYN_INHALED
 
SYN_INHALED
IE_TARGET
+
SYN_CONTACT
CONTEXT_MATERIAL
 
IE_IMMEDIATE
 
IE_INTERMITTENT
 
IT_MANUAL_INPUT
 
IT_LOCATION token not valid
 
FLOW
 
IT_MATERIAL
 
CONTEXT_LOCATION
 
CONTEXT_BP
 
RANDOM_NEARBY_LOCATION
 
CONTEXT_CREATURE_OR_LOCATION
 
CONTEXT_REGION
 
IT_LOCATION
 
CONTEXT_ITEM
 
CONTEXT_CREATURE
 
Interaction Source IS_SECRET token not found
 
MUNDANE_RECORDING_POSSIBLE
 
IS_CDI
 
IS_DESCRIPTION
 
SUPERNATURAL_LEARNING_POSSIBLE
 
IS_SECRET
 
MUNDANE_TEACHING_POSSIBLE
 
MUNDANE_RESEARCH_POSSIBLE
 
SAVAGE_ONLY
 
GOOD_ONLY
 
IS_SECRET_GOAL
 
IS_SPHERE
 
GOOD_ALLOWED
 
EVIL_ALLOWED
 
EVIL_ONLY
 
SAVAGE_ALLOWED
 
IS_REGION
 
 
IS_POWER_LEVEL
 
IS_POWER_LEVEL
NORMAL_ALLOWED
+
IS_USAGE_HINT
 
ANY_TERRAIN
 
ANY_TERRAIN
IS_FREQUENCY
+
IS_REGION
 
IS_TRIGGER_STRING
 
IS_TRIGGER_STRING
IS_USAGE_HINT
+
IS_TRIGGER_STRING_THIRD
 
IS_NAME
 
IS_NAME
IS_HIST_STRING_2
+
IS_FREQUENCY
 
IS_HIST_STRING_1
 
IS_HIST_STRING_1
IS_TRIGGER_STRING_THIRD
+
Unrecognized Interaction Token:
 
IS_TRIGGER_STRING_SECOND
 
IS_TRIGGER_STRING_SECOND
MATERIAL_EMISSION
+
IS_HIST_STRING_2
CONTACT
+
CHANGE_WEATHER
Unrecognized Interaction Token:
 
 
Unrecognized Interaction Effect Type:  
 
Unrecognized Interaction Effect Type:  
 +
MATERIAL_EMISSION
 +
CHANGE_ITEM_QUALITY
 +
CREATE_ITEM
 
ADD_SYNDROME
 
ADD_SYNDROME
CHANGE_ITEM_QUALITY
 
CHANGE_WEATHER
 
HIDE
 
PROPEL_UNIT
 
 
RESURRECT
 
RESURRECT
CREATE_ITEM
+
RAISE_GHOST
 
SUMMON_UNIT
 
SUMMON_UNIT
I_EFFECT
+
PROPEL_UNIT
 
Unrecognized Interaction Target Type:  
 
Unrecognized Interaction Target Type:  
RAISE_GHOST
 
 
ANIMATE
 
ANIMATE
Unrecognized Interaction Source Type:
+
I_EFFECT
 
ITEM_POWER
 
ITEM_POWER
LOCATION
+
EXPERIMENT
 
I_TARGET
 
I_TARGET
HAS_ANY_VERMIN_HATEABLE
+
Unrecognized Interaction Source Type:
HAS_ANY_INTELLIGENT_LEARNS
+
DISTURBANCE
HAS_ANY_LARGE_PREDATOR
+
CREATURE_ACTION
OCCURS_AS_ENTITY_RACE
+
INGESTION
HAS_MALE
+
I_SOURCE
MATES_TO_BREED
+
Unrecognized default interaction icon:
SMALL_RACE
+
UNDERGROUND_SPECIAL
HAS_FEMALE
+
ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE
BIOME_RIVER_TROPICAL_BRACKISHWATER
+
ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN
BIOME_RIVER_TROPICAL_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_LUCK_CURSE
TWO_GENDERS
+
ADVENTURE_INTERACTION_ICON_CREATE_GHOUL
BIOME_RIVER_TROPICAL_SALTWATER
+
ADVENTURE_INTERACTION_ICON_TRANSFORM
BIOME_RIVER_TEMPERATE_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_EMIT_GAS
BIOME_LAKE_TROPICAL_SALTWATER
+
ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD
BIOME_RIVER_TEMPERATE_SALTWATER
+
ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE
BIOME_RIVER_TEMPERATE_BRACKISHWATER
+
ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB
BIOME_LAKE_TEMPERATE_SALTWATER
+
ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB
BIOME_LAKE_TEMPERATE_BRACKISHWATER
+
ADVENTURE_INTERACTION_ICON_EMIT_VAPOR
BIOME_LAKE_TROPICAL_BRACKISHWATER
+
ADVENTURE_INTERACTION_ICON_EMIT_DUST
BIOME_LAKE_TROPICAL_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_SPRAY_DUST
BIOME_POOL_TROPICAL_BRACKISHWATER
+
ADVENTURE_INTERACTION_ICON_SPRAY_WEB
BIOME_POOL_TROPICAL_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_SPRAY_GAS
BIOME_LAKE_TEMPERATE_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR
BIOME_POOL_TROPICAL_SALTWATER
+
ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS
BIOME_POOL_TEMPERATE_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_SUFFOCATE
BIOME_SUBTERRANEAN_LAVA
+
ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET
BIOME_POOL_TEMPERATE_SALTWATER
+
ADVENTURE_INTERACTION_ICON_HURL_FIREBALL
BIOME_POOL_TEMPERATE_BRACKISHWATER
+
ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA
BIOME_OCEAN_ARCTIC
+
ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD
BIOME_OCEAN_TEMPERATE
+
ADVENTURE_INTERACTION_ICON_BLIND
BIOME_SUBTERRANEAN_CHASM
+
ADVENTURE_INTERACTION_ICON_ROT
BIOME_SUBTERRANEAN_WATER
 
BIOME_DESERT_ROCK
 
 
BIOME_DESERT_BADLAND
 
BIOME_DESERT_BADLAND
BIOME_OCEAN_TROPICAL
+
BIOME_SHRUBLAND_TROPICAL
 
BIOME_DESERT_SAND
 
BIOME_DESERT_SAND
BIOME_GRASSLAND_TROPICAL
+
BIOME_DESERT_ROCK
 
BIOME_SHRUBLAND_TEMPERATE
 
BIOME_SHRUBLAND_TEMPERATE
BIOME_SHRUBLAND_TROPICAL
+
BIOME_SAVANNA_TEMPERATE
 
BIOME_SAVANNA_TROPICAL
 
BIOME_SAVANNA_TROPICAL
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
+
BIOME_GRASSLAND_TROPICAL
 
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
 
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
BIOME_SAVANNA_TEMPERATE
+
BIOME_FOREST_TROPICAL_CONIFER
 
BIOME_GRASSLAND_TEMPERATE
 
BIOME_GRASSLAND_TEMPERATE
BIOME_FOREST_TEMPERATE_CONIFER
+
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
 
BIOME_FOREST_TAIGA
 
BIOME_FOREST_TAIGA
BIOME_FOREST_TROPICAL_CONIFER
+
BIOME_MARSH_TROPICAL_SALTWATER
 
BIOME_FOREST_TEMPERATE_BROADLEAF
 
BIOME_FOREST_TEMPERATE_BROADLEAF
BIOME_SWAMP_MANGROVE
+
BIOME_FOREST_TEMPERATE_CONIFER
 
BIOME_SWAMP_TROPICAL_SALTWATER
 
BIOME_SWAMP_TROPICAL_SALTWATER
BIOME_MARSH_TROPICAL_SALTWATER
+
BIOME_SWAMP_TROPICAL_FRESHWATER
 
BIOME_MARSH_TROPICAL_FRESHWATER
 
BIOME_MARSH_TROPICAL_FRESHWATER
BIOME_MARSH_TEMPERATE_FRESHWATER
+
BIOME_SWAMP_MANGROVE
 
BIOME_SWAMP_TEMPERATE_SALTWATER
 
BIOME_SWAMP_TEMPERATE_SALTWATER
BIOME_SWAMP_TROPICAL_FRESHWATER
+
BIOME_SWAMP_TEMPERATE_FRESHWATER
 
BIOME_MARSH_TEMPERATE_SALTWATER
 
BIOME_MARSH_TEMPERATE_SALTWATER
BIOME_GLACIER
+
BIOME_MARSH_TEMPERATE_FRESHWATER
 
BIOME_MOUNTAIN
 
BIOME_MOUNTAIN
BIOME_SWAMP_TEMPERATE_FRESHWATER
 
 
BIOME_TUNDRA
 
BIOME_TUNDRA
IE_ARENA_NAME
+
BIOME_GLACIER
 
IE_LOCATION
 
IE_LOCATION
EQUIPMENT
+
IE_IMMEDIATE
 
IE_PROPEL_FORCE
 
IE_PROPEL_FORCE
HAS_GLOW_TILE
+
IE_ARENA_NAME
HAS_COLOR
+
CONTEXT_MATERIAL
HAS_SOUND_ALERT
+
IE_INTERMITTENT
HAS_GLOW_COLOR
+
IE_TARGET
HAS_SOLDIER_TILE
+
IT_LOCATION token not valid
HAS_CHILDSTATE
+
RANDOM_NEARBY_LOCATION
HAS_TILE
+
IT_MATERIAL
CAN_SWIM_INNATE
+
IT_MANUAL_INPUT
HAS_BLOOD
+
CONTEXT_BP
AQUATIC_UNDERSWIM
+
CONTEXT_ITEM
HAS_BABYSTATE
+
CONTEXT_CREATURE_OR_LOCATION
HAS_PUS
+
CONTEXT_LOCATION
HAS_ROTTABLE
+
IT_LOCATION
HAS_SECRETION
+
IS_CDI
INTELLIGENT_LEARNS
+
CONTEXT_CREATURE
INTELLIGENT_SPEAKS
+
CONTEXT_REGION
CURIOUS_BEAST_GUZZLER
+
MUNDANE_RECORDING_POSSIBLE
CURIOUS_BEAST_ITEM
+
MUNDANE_TEACHING_POSSIBLE
CURIOUS_BEAST_EATER
+
IS_DESCRIPTION
CAN_SWIM
+
Interaction Source IS_SECRET token not found
CAN_BREATHE_WATER
+
IS_SECRET
HAS_ANY_SLOW_LEARNER
+
IS_SECRET_GOAL
CURIOUS_BEAST
+
MUNDANE_RESEARCH_POSSIBLE
CANNOT_BREATHE_AIR
+
SUPERNATURAL_LEARNING_POSSIBLE
HAS_ANY_GRASP
+
GOOD_ONLY
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
+
EVIL_ONLY
HAS_ANY_FLY_RACE_GAIT
+
IS_SPHERE
HAS_ANY_RACE_GAIT
+
SAVAGE_ONLY
HAS_ANY_IMMOBILE
+
EVIL_ALLOWED
HAS_ANY_GRAZER
+
NORMAL_ALLOWED
HAS_ANY_OUTSIDER_CONTROLLABLE
+
SAVAGE_ALLOWED
HAS_ANY_LOCAL_POPS_CONTROLLABLE
+
GOOD_ALLOWED
ALL_CASTES_ALIVE
 
 
HAS_ANY_CARNIVORE
 
HAS_ANY_CARNIVORE
HAS_ANY_HAS_BLOOD
+
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
 
HAS_ANY_SUPERNATURAL
 
HAS_ANY_SUPERNATURAL
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
+
ALL_CASTES_ALIVE
 
HAS_ANY_NIGHT_CREATURE_HUNTER
 
HAS_ANY_NIGHT_CREATURE_HUNTER
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
+
HAS_ANY_NIGHT_CREATURE
 
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
 
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
HAS_ANY_FLIER
+
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
 
HAS_ANY_MISCHIEVOUS
 
HAS_ANY_MISCHIEVOUS
HAS_ANY_NIGHT_CREATURE
+
HAS_ANY_MISCHIEVIOUS
 
HAS_ANY_DEMON
 
HAS_ANY_DEMON
HAS_ANY_UNIQUE_DEMON
+
HAS_ANY_FLIER
 
HAS_ANY_TITAN
 
HAS_ANY_TITAN
HAS_ANY_MISCHIEVIOUS
+
HAS_ANY_FEATURE_BEAST
 
HAS_ANY_NOT_LIVING
 
HAS_ANY_NOT_LIVING
HAS_ANY_UTTERANCES
+
HAS_ANY_UNIQUE_DEMON
 
HAS_ANY_COMMON_DOMESTIC
 
HAS_ANY_COMMON_DOMESTIC
HAS_ANY_FEATURE_BEAST
+
HAS_ANY_CAN_SWIM
 
HAS_ANY_INTELLIGENT_SPEAKS
 
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_CANNOT_BREATHE_AIR
+
HAS_ANY_UTTERANCES
 
HAS_ANY_CANNOT_BREATHE_WATER
 
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_CAN_SWIM
+
HAS_ANY_NOT_FIREIMMUNE
 
HAS_ANY_NOT_FLIER
 
HAS_ANY_NOT_FLIER
HAS_ANY_POWER
+
HAS_ANY_CANNOT_BREATHE_AIR
 
HAS_ANY_SEMIMEGABEAST
 
HAS_ANY_SEMIMEGABEAST
HAS_ANY_NOT_FIREIMMUNE
+
HAS_ANY_MEGABEAST
 
HAS_ANY_VERMIN_MICRO
 
HAS_ANY_VERMIN_MICRO
HAS_ANY_BENIGN
+
HAS_ANY_POWER
 
HAS_ANY_CURIOUS_BEAST
 
HAS_ANY_CURIOUS_BEAST
HAS_ANY_MEGABEAST
+
HAS_ANY_LARGE_PREDATOR
 
HAS_ANY_NATURAL_ANIMAL
 
HAS_ANY_NATURAL_ANIMAL
Unrecognized corpse target immune caste token:
+
HAS_ANY_BENIGN
Unrecognized corpse target affected creature token:
+
HAS_ANY_INTELLIGENT_LEARNS
Unrecognized Creature/Caste Token in Summon Unit Effect:
+
SMALL_RACE
Unrecognized corpse target immune creature token:
+
OCCURS_AS_ENTITY_RACE
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
+
HAS_ANY_VERMIN_HATEABLE
Unrecognized IT_FORBIDDEN token:
+
MATES_TO_BREED
Unrecognized corpse target affected caste token:
+
TWO_GENDERS
IT_CANNOT_HAVE_SYNDROME_CLASS
+
HAS_FEMALE
FIT_FOR_RESURRECTION
+
HAS_MALE
FIT_FOR_ANIMATION
+
BIOME_RIVER_TROPICAL_FRESHWATER
IT_FORBIDDEN
+
BIOME_RIVER_TEMPERATE_SALTWATER
Unrecognized IT_REQUIRES token:
+
BIOME_RIVER_TROPICAL_SALTWATER
MORTAL
+
BIOME_RIVER_TROPICAL_BRACKISHWATER
IT_REQUIRES
+
BIOME_LAKE_TROPICAL_SALTWATER
STERILE
+
BIOME_LAKE_TROPICAL_BRACKISHWATER
NO_AGING
+
BIOME_RIVER_TEMPERATE_BRACKISHWATER
IT_AFFECTED_CLASS
+
BIOME_RIVER_TEMPERATE_FRESHWATER
IT_AFFECTED_CREATURE
+
BIOME_LAKE_TEMPERATE_BRACKISHWATER
IT_IMMUNE_CLASS
+
BIOME_LAKE_TEMPERATE_FRESHWATER
IT_IMMUNE_CREATURE
+
BIOME_LAKE_TROPICAL_FRESHWATER
IE_ADD_WEATHER
+
BIOME_LAKE_TEMPERATE_SALTWATER
FOG_THICK
+
BIOME_POOL_TROPICAL_FRESHWATER
Target Token not found
+
BIOME_POOL_TEMPERATE_SALTWATER
IE_REMOVE_WEATHER
+
BIOME_POOL_TROPICAL_SALTWATER
STRATUS_NIMBUS
+
BIOME_POOL_TROPICAL_BRACKISHWATER
STRATUS_PROPER
+
BIOME_SUBTERRANEAN_LAVA
FOG_NORMAL
+
BIOME_SUBTERRANEAN_CHASM
FOG_MIST
+
BIOME_POOL_TEMPERATE_BRACKISHWATER
CUMULUS_NIMBUS
+
BIOME_POOL_TEMPERATE_FRESHWATER
CUMULUS_MULTI
+
BIOME_OCEAN_TEMPERATE
STRATUS_ALTO
+
BIOME_OCEAN_TROPICAL
CIRRUS
+
BIOME_SUBTERRANEAN_WATER
FRONT_COLD
+
BIOME_OCEAN_ARCTIC
 
FRONT_WARM
 
FRONT_WARM
CUMULUS_MED
+
IE_SYNDROME_TAG
 
FRONT_OCCLUDED
 
FRONT_OCCLUDED
IE_SET_QUALITY
+
FRONT_COLD
 
IE_CHANGE_QUALITY
 
IE_CHANGE_QUALITY
IE_SYNDROME_TAG
 
 
IE_GRIME_LEVEL
 
IE_GRIME_LEVEL
IE_ITEM
+
IE_SET_QUALITY
 
IE_MAKE_PET_IF_POSSIBLE
 
IE_MAKE_PET_IF_POSSIBLE
ARTIFACT
+
IE_TIME_RANGE
 
IE_ITEM_QUALITY
 
IE_ITEM_QUALITY
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
+
IE_ITEM
 
IE_FORBIDDEN_CREATURE_CASTE_FLAG
 
IE_FORBIDDEN_CREATURE_CASTE_FLAG
IE_TIME_RANGE
+
IE_CREATURE_CASTE_FLAG
 
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
 
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
IE_CREATURE_FLAG
+
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
 
HAS_RACE_GAIT
 
HAS_RACE_GAIT
IE_CREATURE_CASTE_FLAG
+
HAS_FLY_RACE_GAIT
 
IE_FORBIDDEN_CREATURE_FLAG
 
IE_FORBIDDEN_CREATURE_FLAG
VERMIN_GOBBLER
+
IE_CREATURE_FLAG
 
HAS_SOUND_PEACEFUL_INTERMITTENT
 
HAS_SOUND_PEACEFUL_INTERMITTENT
HAS_FLY_RACE_GAIT
+
HAS_SOUND_ALERT
 
HAS_GRASP
 
HAS_GRASP
,!@
+
VERMIN_GOBBLER
;!@
+
HAS_COLOR
-!@
+
HAS_TILE
-!@
+
HAS_GLOW_COLOR
;!@
+
HAS_GLOW_TILE
On the faces of the object are
+
HAS_CHILDSTATE
a series of
+
HAS_BABYSTATE
menaces with spikes of
+
CAN_SWIM_INNATE
It is made from
+
HAS_SOLDIER_TILE
This object
+
AQUATIC_UNDERSWIM
is adorned with hanging rings of
+
HAS_PUS
The rope is
+
HAS_SECRETION
The chain is
+
CURIOUS_BEAST_EATER
The handle is made from
+
HAS_ROTTABLE
The rollers are made from
+
CURIOUS_BEAST_ITEM
are made from
+
CURIOUS_BEAST_GUZZLER
is made from
+
HAS_ANY_SLOW_LEARNER
by an unknown artist
+
HAS_ANY_FLY_RACE_GAIT
encircled with bands of
+
CAN_BREATHE_WATER
exceptionally worked
+
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
masterfully worked
+
HAS_ANY_OUTSIDER_CONTROLLABLE
well-crafted
+
HAS_ANY_RACE_GAIT
finely-crafted
+
HAS_ANY_GRASP
 +
HAS_ANY_GRAZER
 +
HAS_ANY_HAS_BLOOD
 +
HAS_ANY_LOCAL_POPS_CONTROLLABLE
 +
HAS_ANY_IMMOBILE
 +
Unrecognized Creature/Caste Token in Summon Unit Effect:
 +
Unrecognized IT_FORBIDDEN token:
 +
IT_FORBIDDEN
 +
IT_CANNOT_HAVE_SYNDROME_CLASS
 +
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
 +
FIT_FOR_ANIMATION
 +
STERILE
 +
Unrecognized IT_REQUIRES token:
 +
FIT_FOR_RESURRECTION
 +
IT_REQUIRES
 +
IT_IMMUNE_CLASS
 +
NO_AGING
 +
MORTAL
 +
IT_AFFECTED_CREATURE
 +
IT_IMMUNE_CREATURE
 +
IT_AFFECTED_CLASS
 +
IE_REMOVE_WEATHER
 +
IE_ADD_WEATHER
 +
superior quality
 
exceptionally prepared  
 
exceptionally prepared  
masterfully prepared  
+
well-prepared  
 
finely-prepared  
 
finely-prepared  
superior quality
+
decorated with
 
glazed with
 
glazed with
well-prepared
+
encrusted with
 
studded with
 
studded with
decorated with
+
cooked
 
It is  
 
It is  
encrusted with
+
masterfully
 
minced  
 
minced  
cooked
+
superiorly
 
exceptionally  
 
exceptionally  
masterfully
+
well-
 
finely  
 
finely  
superiorly
+
It is sized for
 
The ingredients are  
 
The ingredients are  
well-
+
All
 
ship is of the highest quality.   
 
ship is of the highest quality.   
It is sized for
+
masterful
 
  created by an unknown artisan
 
  created by an unknown artisan
All
 
exceptional
 
masterful
 
masterfully prepared
 
 
  superior quality
 
  superior quality
superiorly prepared
 
 
  exceptional prepared
 
  exceptional prepared
  well-prepared
+
  masterfully prepared
 
  finely-prepared
 
  finely-prepared
  bundles of
+
  superiorly prepared
 
This is a bundle of
 
This is a bundle of
This is
+
well-prepared
 
This is a stack of
 
This is a stack of
 +
bundles of
 
  (copy)
 
  (copy)
woven by
+
This is
NULL inventory item on load: id #
+
mutilated
Bag
 
exceptional
 
shared
 
Finished Goods
 
Bin
 
Coin
 
Bar/Block
 
<#
 
Pressed Material
 
Barrel
 
Mill
 
Rendered Fat
 
Cheese
 
Spice
 
your
 
Seed
 
 
partial remains
 
partial remains
mutilated
+
mangled
 
partial  
 
partial  
 +
null item load -- type:
 
icicle
 
icicle
mangled
+
You've lost possession of the
 
Prepared Food
 
Prepared Food
null item load -- type:
+
You maintain possession of the
 
  is torn from your  
 
  is torn from your  
You've lost possession of the  
+
You gain possession of the  
 
  remains stuck in your  
 
  remains stuck in your  
You maintain possession of the
+
remains stuck in
 
  maintains possession of the  
 
  maintains possession of the  
You gain possession of the
 
 
  gains possession of the  
 
  gains possession of the  
remains stuck in
+
coated
 
spattered
 
spattered
 +
This object is heavily worn. 
 
This object is mangled.   
 
This object is mangled.   
coated
+
This object is threadbare. 
 
This object is in tatters.   
 
This object is in tatters.   
This object is heavily worn.
+
There is writing on the slab, but you cannot read.
 
This object is showing some wear.   
 
This object is showing some wear.   
This object is threadbare. 
 
There is writing on the slab, but you cannot read.
 
colored
 
 
The slab reads "
 
The slab reads "
 +
superbly
 +
The thread is
 
gray
 
gray
superbly
+
You have not read this book.
 
There is writing in the book, but you cannot read.
 
There is writing in the book, but you cannot read.
The thread is  
+
There is writing on this item which you have not read.
 
There is writing on this item, but you cannot read.
 
There is writing on this item, but you cannot read.
You have not read this book.
 
 
The upward face is  
 
The upward face is  
There is writing on this item which you have not read.
+
dots
 
, ranging from  
 
, ranging from  
numbers
 
symbols
 
dots
 
words
 
 
  which you cannot read
 
  which you cannot read
 +
images
 
  images and symbols
 
  images and symbols
images
+
It is made from
Died
+
On the faces of the object are
d.
+
is adorned with hanging rings of
Scared to death
+
menaces with spikes of
Leapt from a great height
+
The chain is
Died after colliding with an obstacle
+
This object
Impaled on spikes
+
The rollers are made from
Collapsed
+
The rope is
Put to rest
+
The handle is made from
Killed by a flying object
+
encircled with bands of
Vanished
+
masterfully worked
Killed by a trap
+
by an unknown artist
Killed by a vehicle
+
finely-crafted
Drained of blood
+
exceptionally worked
Murdered
+
masterfully prepared
Slaughtered
+
well-crafted
Scuttled
+
Burned alive
 
Fed to beasts
 
Fed to beasts
Struck down
+
Buried alive
 
Left out in the air
 
Left out in the air
Burned alive
+
Beheaded
 
Crucified
 
Crucified
Buried alive
+
Hacked to pieces
 
Executed
 
Executed
Beheaded
+
Succumbed to infection
 
Suffocated
 
Suffocated
Hacked to pieces
+
Shot and killed
 
Bled to death
 
Bled to death
Succumbed to infection
+
Crushed under a collapsing ceiling
 
Killed by falling rocks
 
Killed by falling rocks
Shot and killed
+
Burned up in a magma mist
 
Crushed by a drawbridge
 
Crushed by a drawbridge
Crushed under a collapsing ceiling
+
Burned to death
 
Scalded to death
 
Scalded to death
Burned up in a magma mist
+
Burned to death by
 
Burned to death by a  
 
Burned to death by a  
Burned to death
+
Burned up in magma
 
Burned up in  
 
Burned up in  
Burned to death by
+
Died of thirst
 
Drowned
 
Drowned
Burned up in magma
+
Died in the dark
 
Starved to death
 
Starved to death
Died of thirst
+
Fell into a deep chasm
 
Died peacefully
 
Died peacefully
Died in the dark
+
Froze to death
 
Died in a cage
 
Died in a cage
Fell into a deep chasm
+
Encased in cooling magma
 
Encased in ice
 
Encased in ice
Froze to death
+
Died in the heat
 
Encased in cooling lava
 
Encased in cooling lava
Encased in cooling magma
+
Condensed
 
Solidified
 
Solidified
Died in the heat
+
Boiled
 
Melted
 
Melted
Condensed
 
 
Went missing
 
Went missing
Boiled
+
In memory of
 
  / Born  
 
  / Born  
/
 
kill
 
In memory of
 
 
NULL inventory pointer on load
 
NULL inventory pointer on load
Slayer
+
exceptional
is very childish
+
woven by
is a bit immature
+
Bin
manages an artful inclusion here and there of childish material
+
shared
is absolutely puerile
+
Bar/Block
is artfully suffused with what would otherwise be childish and immature material
+
Finished Goods
contains a deft use throughout of what might be considered immature material
+
Coin
has poorly-executed humor
+
Barrel
tries and fails to be funny at times
+
<#
has a touch of humor
+
Rendered Fat
is littered with terrible jokes inartfully told
+
Pressed Material
is a comedy treasure trove
+
Spice
is quite humorous
+
Cheese
is full of force
+
uses only artful words and phrases selected with care
is forceful
 
is somewhat showy
 
drives forward relentlessly
 
is excessively ornate
 
is quite florid
 
 
is throughout ornate and refined
 
is throughout ornate and refined
has rare but particularly exquisite turns of phrase
+
skips around a lot
 
occasionally changes topic abruptly
 
occasionally changes topic abruptly
uses only artful words and phrases selected with care
+
has some particularly crisp changes in topic
 
is utterly disjointed
 
is utterly disjointed
skips around a lot
+
artfully flashes through seemingly disjoint topics
 
breaks sharply between topics with regularity
 
breaks sharply between topics with regularity
has some particularly crisp changes in topic
+
has a very serious tone
 
is reasonably serious
 
is reasonably serious
artfully flashes through seemingly disjoint topics
+
is a bit stiff
 
is completely serious
 
is completely serious
has a very serious tone
+
is thoroughly mechanical
 
is very rigid
 
is very rigid
is a bit stiff
+
is clearly organized
 
is organized
 
is organized
is thoroughly mechanical
+
has a touch of melancholy
 
is thoroughly organized
 
is thoroughly organized
is clearly organized
+
overflows with sadness
 
is depressing
 
is depressing
has a touch of melancholy
+
is quite cheerful
 
is fairly cheerful
 
is fairly cheerful
overflows with sadness
+
gets off track from time to time
 
bubbles over with cheerfulness
 
bubbles over with cheerfulness
is quite cheerful
+
hopelessly meanders
 
meanders somewhat
 
meanders somewhat
gets off track from time to time
+
moves quickly from subject to subject
 
takes frequent interesting tangents
 
takes frequent interesting tangents
hopelessly meanders
+
happy
 
rapidly shifts between topics
 
rapidly shifts between topics
moves quickly from subject to subject
+
The color
made
+
Admirer of
happy
 
 
Friend of  
 
Friend of  
The color
+
At one with
 
Lover of  
 
Lover of  
Admirer of
+
parent and spouse
 
United with  
 
United with  
At one with
+
father and husband
 
mother and wife
 
mother and wife
parent and spouse
+
Loving
 
Devoted  
 
Devoted  
father and husband
+
Slayer of
 
Hunter of  
 
Hunter of  
Loving
 
 
Slayer of
 
Slayer of
Slayer of
+
Died
Overall, the choreography is great
+
Leapt from a great height
Overall, the choreography is passable
+
Impaled on spikes
Overall, the choreography is masterful
+
Scared to death
Overall, the choreography is inspired
+
Put to rest
Overall, the composition is not awful, but not very good either
+
Died after colliding with an obstacle
Overall, the composition is atrocious
+
Vanished
Overall, the composition is great
+
Collapsed
Overall, the composition is passable
+
Killed by a vehicle
Overall, the composition is masterful
+
Killed by a flying object
Overall, the composition is inspired
+
Murdered
Overall, the poetry is not awful, but not very good either
+
Killed by a trap
Overall, the poetry is very, very bad
+
Scuttled
Overall, the poetry is great
+
Drained of blood
Overall, the poetry is passable
+
Struck down
Overall, the poetry is masterful
+
Slaughtered
Overall, the poetry is inspired
+
Overall, the splendid source of information
Overall, the information is not compiled very well
 
Overall, this is a terrible compilation of information
 
 
Overall, this is a great source of information
 
Overall, this is a great source of information
Overall, this is a good source of information
+
and it
 
Overall, the information is compiled masterfully
 
Overall, the information is compiled masterfully
Overall, the splendid source of information
+
The writing
 
  yet it  
 
  yet it  
and it
+
For lyrics, the composer has selected
 
For musical accompaniment, the choreographer has selected  
 
For musical accompaniment, the choreographer has selected  
The writing  
+
The writing conveys a moral lesson regarding
 
The overall text emphasizes  
 
The overall text emphasizes  
For lyrics, the composer has selected
+
It concerns
 
The work has no particular subject.   
 
The work has no particular subject.   
The writing conveys a moral lesson regarding
+
had unfolded differently?" 
 
It concerns the lineage of  
 
It concerns the lineage of  
It concerns
+
descends to a rant in places
 
It asks the question, "What if  
 
It asks the question, "What if  
had unfolded differently?" 
+
is a completely unhinged rant
 
is a rant more or less
 
is a rant more or less
descends to a rant in places
+
careens forward as a rant
 
tumbles out almost as a rant at times
 
tumbles out almost as a rant at times
is a completely unhinged rant
+
has its moments of cleverness
 
is an awe-inspiring wild rant
 
is an awe-inspiring wild rant
careens forward as a rant
+
is a reservoir of amusingly clever quips
 
is refreshingly witty
 
is refreshingly witty
has its moments of cleverness
+
is quite mocking in tone
 
contains the occasional biting remark
 
contains the occasional biting remark
is a reservoir of amusingly clever quips
+
is fairly crisp
 
is a pit of bitter scorn
 
is a pit of bitter scorn
is quite mocking in tone
+
is a monument to concision
 
is very concise
 
is very concise
is fairly crisp
+
is quite cruel
 
has a hint of viciousness to it
 
has a hint of viciousness to it
is a monument to concision
+
gives a feeling of compassion here and there
 
is as vicious as can be
 
is as vicious as can be
is quite cruel
+
is clear evidence of a compassionate being
 
is very compassionate
 
is very compassionate
gives a feeling of compassion here and there
+
is quite touching
 
shows a hint of tenderness
 
shows a hint of tenderness
is clear evidence of a compassionate being
+
is somewhat self-indulgent
 
could only have been produced by a merciful spirit
 
could only have been produced by a merciful spirit
is quite touching
+
is stunningly self-indulgent
 
is quite self-indulgent
 
is quite self-indulgent
is somewhat self-indulgent
+
artfully indulges the author's fancies
 
contains some asides related to the author's preferences
 
contains some asides related to the author's preferences
is stunningly self-indulgent
+
is a bit immature
 
indulges the author's every whim
 
indulges the author's every whim
artfully indulges the author's fancies
+
is absolutely puerile
 +
is very childish
 +
contains a deft use throughout of what might be considered immature material
 +
manages an artful inclusion here and there of childish material
 +
tries and fails to be funny at times
 +
is artfully suffused with what would otherwise be childish and immature material
 +
is littered with terrible jokes inartfully told
 +
has poorly-executed humor
 +
is quite humorous
 +
has a touch of humor
 +
is forceful
 +
is a comedy treasure trove
 +
drives forward relentlessly
 +
is full of force
 +
is quite florid
 +
is somewhat showy
 +
has rare but particularly exquisite turns of phrase
 +
is excessively ornate
 +
untitled
 +
The written portion consists of
 
  page  
 
  page  
untitled
 
 
  entitled  
 
  entitled  
The written portion consists of
+
There used to be writing on the item. 
 
Written on the item is  
 
Written on the item is  
an untitled
+
chapter
 
  covers  
 
  covers  
There used to be writing on the item. 
+
The work has
 
  chapters.   
 
  chapters.   
chapter
+
Overall, the prose is amateurish at best
 
The work has a single chapter.   
 
The work has a single chapter.   
The work has
+
Overall, the prose is passable
 
Overall, the prose is not awful, but not very good either
 
Overall, the prose is not awful, but not very good either
Overall, the prose is amateurish at best
+
Overall, the prose is splendid
 
Overall, the prose is great
 
Overall, the prose is great
Overall, the prose is passable
+
Overall, the choreography is just terrible
 
Overall, the prose is masterful
 
Overall, the prose is masterful
Overall, the prose is splendid
+
Overall, the choreography is passable
 
Overall, the choreography is not awful, but not very good either
 
Overall, the choreography is not awful, but not very good either
Overall, the choreography is just terrible
+
Overall, the choreography is inspired
9s@
+
Overall, the choreography is great
p9s@
+
Overall, the composition is atrocious
,!@
+
Overall, the choreography is masterful
;!@
+
Overall, the composition is passable
@/!@
+
Overall, the composition is not awful, but not very good either
1!@
+
Overall, the composition is inspired
5!@
+
Overall, the composition is great
5!@
+
Overall, the poetry is very, very bad
9s@
+
Overall, the composition is masterful
p9s@
+
Overall, the poetry is passable
)!@
+
Overall, the poetry is not awful, but not very good either
9s@
+
Overall, the poetry is inspired
p9s@
+
Overall, the poetry is great
,!@
+
Overall, this is a terrible compilation of information
)!@
+
Overall, the poetry is masterful
)!@
+
Overall, this is a good source of information
+!@
+
Overall, the information is not compiled very well
pc!@
+
INVERTED_TILE
@/!@
+
INCOMPLETE_ITEM
)!@
+
UNIMPROVABLE
1!@
+
USES_FACE_IMAGE_SET
,!@
+
NO_DEFAULT_JOB
5!@
+
SHAPE_CATEGORY
)!@
+
: Did not find token following SHAPE_CATEGORY
)!@
+
METAL_WEAPON_MAT
,!@
+
NO_DEFAULT_IMPROVEMENTS
(!@
+
WOOD_MAT
P)!@
+
METAL_MAT
-!@
+
SOFT_MAT
)!@
+
HARD_MAT
;!@
+
: Did not find plural token following NAME
0xJ@
+
SHEET_MAT
@/!@
+
: Did not find token following NAME
+!@
+
MATERIAL_SIZE
-!@
+
MINIMUM_SIZE
,!@
+
CAN_STONE
p*!@
+
TWO_HANDED
*!@
+
SHOOT_FORCE
*!@
+
SHOOT_MAXVEL
*!@
+
WEIGHT
+!@
+
ITEM_FOOD
+!@
+
ADJECTIVE
MINIMUM_SIZE
 
CAN_STONE
 
RANGED
 
TWO_HANDED
 
SHOOT_FORCE
 
SHOOT_MAXVEL
 
SIZE
 
WEIGHT
 
ITEM_FOOD
 
ADJECTIVE
 
 
ITEM_HELM
 
ITEM_HELM
 
ITEM_PANTS
 
ITEM_PANTS
Line 25,441: Line 20,827:
 
CUT_ITEM
 
CUT_ITEM
 
BOLT
 
BOLT
SHAPED
+
BLOCKCHANCE
 +
UPSTEP
 +
LBSTEP
 +
METAL_ARMOR_LEVELS
 +
UBSTEP
 +
MATERIAL_PLACEHOLDER
 +
ARMORLEVEL
 +
COVERAGE
 +
PREPLURAL
 +
LAYER_PERMIT
 +
STRUCTURAL_ELASTICITY_CHAIN_ALL
 +
LAYER_SIZE
 +
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 +
STRUCTURAL_ELASTICITY_CHAIN_METAL
 
CHAIN_METAL_TEXT
 
CHAIN_METAL_TEXT
BARRED
 
SCALED
 
SOFT
 
HARD
 
 
IS_SCREW
 
IS_SCREW
 
IS_SPIKE
 
IS_SPIKE
Line 25,473: Line 20,868:
 
CONTAINER_CAPACITY
 
CONTAINER_CAPACITY
 
DEFAULT_IMPROVEMENT
 
DEFAULT_IMPROVEMENT
TOOL_USE
 
 
: Did not find token following TOOL_USE
 
: Did not find token following TOOL_USE
 
: Did not find token following VALUE
 
: Did not find token following VALUE
Line 25,485: Line 20,879:
 
LEATHER_MAT
 
LEATHER_MAT
 
SILK_MAT
 
SILK_MAT
INVERTED_TILE
 
FURNITURE
 
INCOMPLETE_ITEM
 
UNIMPROVABLE
 
USES_FACE_IMAGE_SET
 
NO_DEFAULT_JOB
 
SHAPE_CATEGORY
 
: Did not find token following SHAPE_CATEGORY
 
METAL_WEAPON_MAT
 
NO_DEFAULT_IMPROVEMENTS
 
WOOD_MAT
 
METAL_MAT
 
SOFT_MAT
 
HARD_MAT
 
: Did not find plural token following NAME
 
SHEET_MAT
 
EDGE
 
: Did not find token following NAME
 
TRAINING
 
MATERIAL_SIZE
 
GIZZARD_STONE
 
 
[OBJECT:ITEM]
 
[OBJECT:ITEM]
 
[ITEM_
 
[ITEM_
Line 25,513: Line 20,886:
 
did not find tool with index  
 
did not find tool with index  
 
did not find instrument piece  
 
did not find instrument piece  
BLOCKCHANCE
+
Cage small animal
LEVEL
 
CLASS
 
UPSTEP
 
LBSTEP
 
METAL_ARMOR_LEVELS
 
UBSTEP
 
MAX
 
MATERIAL_PLACEHOLDER
 
ARMORLEVEL
 
COVERAGE
 
PREPLURAL
 
UNDER
 
COVER
 
LAYER_PERMIT
 
OVER
 
STRUCTURAL_ELASTICITY_CHAIN_ALL
 
LAYER_SIZE
 
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 
STRUCTURAL_ELASTICITY_CHAIN_METAL
 
Drain aquarium
 
Fill aquarium
 
Pen/pasture
 
Pen/pasture small animal
 
 
Pit/pond  
 
Pit/pond  
Pit/pond small animal
+
Place in traction
 
Put item on display
 
Put item on display
Cage small animal
+
Suture
 
Set bone
 
Set bone
Place in traction
+
Dress wound
 
Clean patient
 
Clean patient
Suture
+
Apply cast
 
Bring crutch
 
Bring crutch
Dress wound
+
Diagnose patient
 
Immobilize break
 
Immobilize break
Apply cast
+
Cage
 
Recover wounded
 
Recover wounded
Diagnose patient
+
Handle small creature
 
Recover pet
 
Recover pet
Cage
+
Release pet
 
Release small creature
 
Release small creature
Handle small creature
+
Interrogate
 
Release  
 
Release  
Release pet
+
a large animal
 
Unchain pet
 
Unchain pet
Interrogate
+
Extract from land animal
 
Handle  
 
Handle  
a large animal
+
Extract from plants
 
Extract from raw fish
 
Extract from raw fish
Extract from land animal
+
Prepare fine meal
 
Prepare lavish meal
 
Prepare lavish meal
Extract from plants
+
Make potash from ash
 
Prepare easy meal
 
Prepare easy meal
Prepare fine meal
+
Make lye
 
Make potash from lye
 
Make potash from lye
Make potash from ash
+
Process plants (vial)
 
Process plants (barrel)
 
Process plants (barrel)
Make lye
+
Spin thread
 
Make cheese
 
Make cheese
Process plants (vial)
+
Milk
 
Shear  
 
Shear  
Spin thread
+
Mill plants
 
Process plants
 
Process plants
Milk
+
Catch live land animal
 
Prepare a raw fish
 
Prepare a raw fish
Mill plants
+
Butcher an animal
 
Catch live fish
 
Catch live fish
Catch live land animal
 
 
Destroy building
 
Destroy building
Butcher an animal
+
Repair Compound Fracture
 
Remove Rotten Tissue
 
Remove Rotten Tissue
Construct building
+
DOUBLE TAGGED ITEM:
 
Stop Bleeding
 
Stop Bleeding
Repair Compound Fracture
 
DOUBLE TAGGED ITEM:
 
coffin
 
chair
 
casket
 
sarcophagus
 
chest
 
bag
 
box
 
 
  coffer
 
  coffer
 +
weapon rack
 
  armor stand
 
  armor stand
bin
 
 
  cabinet
 
  cabinet
weapon rack
 
splint
 
crutch
 
table
 
 
Make traction bench
 
Make traction bench
 +
floodgate
 
  hatch cover
 
  hatch cover
grate
+
Make raw
 
  Portal
 
  Portal
floodgate
 
blocks
 
Make raw
 
Install colony in hive
 
 
Collect hive products
 
Collect hive products
Collect sand
 
 
Collect clay
 
Collect clay
cut glass
+
Install colony in hive
 
polished stones
 
polished stones
furniture
+
Collect sand
 
ammo
 
ammo
Encrust
+
cut glass
 
finished goods
 
finished goods
Decorate with
 
 
Stud with  
 
Stud with  
(engrave memorial)
+
Encrust
 
Engrave memorial slab
 
Engrave memorial slab
Polish
+
Decorate with
 
Polish stones
 
Polish stones
Cut gems
+
(engrave memorial)
 
Cut raw glass into gems
 
Cut raw glass into gems
coins
+
Polish
 
Cut  
 
Cut  
Make large
+
Cut gems
 
Mint  
 
Mint  
earring
 
 
  bracelet
 
  bracelet
crown
+
Make large
 
  ring
 
  ring
  amulet
+
  earring
 
  scepter
 
  scepter
Tame a small animal
+
crown
 
  figurine
 
  figurine
Unchain
+
amulet
 
Tame  
 
Tame  
 +
Tame a small animal
 +
Geld
 +
Put in chains
 
Slaughter  
 
Slaughter  
Geld
+
Trade at depot
 
Chain  
 
Chain  
Put in chains
+
Manage work orders
 
Update stockpile records
 
Update stockpile records
Trade at depot
+
Give water
 
Give food
 
Give food
Manage work orders
+
Fill aquarium
 
Fill pond
 
Fill pond
Give water
+
Pen/pasture small animal
Carve fortification
+
Drain aquarium
Smooth wall
+
Pit/pond small animal
Pull the lever
+
Pen/pasture
Link a building to trigger
+
Harvest plants
 
Plant seeds
 
Plant seeds
Fertilize field
+
Weave thread into cloth
 
  (dyed only)
 
  (dyed only)
Harvest plants
+
Weave thread into silk
 
Weave yarn into cloth
 
Weave yarn into cloth
Weave thread into cloth
+
Collect webs
 
Weave metal cloth
 
Weave metal cloth
Weave thread into silk
 
image
 
Collect webs
 
Dye cloth
 
 
Sew  
 
Sew  
Extract metal strands
 
 
Dye thread
 
Dye thread
ore
+
Dye cloth
 
Melt a metal object
 
Melt a metal object
Reaction
+
Extract metal strands
 
Smelt  
 
Smelt  
Make charcoal
+
ore
 
Make ash
 
Make ash
for war
+
Reaction
 
war animal
 
war animal
to hunt
+
Make charcoal
 
hunting animal
 
hunting animal
  millstone
+
  for war
 
Train  
 
Train  
  slab
+
  to hunt
 
  quern
 
  quern
  bed
+
  millstone
 
  statue
 
  statue
 +
anvil
 +
mechanisms
 
  ballista parts
 
  ballista parts
anvil
+
Make
 
  catapult parts
 
  catapult parts
  mechanisms
+
  ballista arrow head
 
Assemble  
 
Assemble  
Make
+
quiver
 
Bait trap with  
 
Bait trap with  
ballista arrow head
 
 
  backpack
 
  backpack
  quiver
+
  pipe section
bucket
 
window
 
 
  tube
 
  tube
pipe section
 
 
  animal trap
 
  animal trap
  barrel
+
  mug
goblet
 
toy
 
 
  cup
 
  cup
  mug
+
  terrarium
vial
+
Forge
flask
 
rope
 
waterskin
 
cage
 
chain
 
 
Make totem
 
Make totem
terrarium
 
 
  throne
 
  throne
Forge
+
sarcophagus
Load weapon trap
+
coffin
 +
casket
 +
Load stone trap
 +
Load weapon trap
 +
Operate pump
 
Load cage trap
 
Load cage trap
Load stone trap
+
Fire catapult
 
Fire ballista
 
Fire ballista
Operate pump
+
Load catapult
 
Load ballista
 
Load ballista
Fire catapult
+
Dump item
 
Clean trap
 
Clean trap
Load catapult
+
Store item in location
 
Pickup equipment
 
Pickup equipment
Dump item
+
Store weapon
 
Store armor
 
Store armor
Store item in location
+
Store item in bin
 
Store item in vehicle
 
Store item in vehicle
Store weapon
+
Store item in bag
 
Store item in barrel
 
Store item in barrel
Store item in bin
+
Place item in tomb
 
Store item in stockpile
 
Store item in stockpile
Store item in bag
+
Seek infant
 
Store owned item
 
Store owned item
Place item in tomb
+
Go shopping
 
Seek artifact
 
Seek artifact
Seek infant
+
Guard tax collector
 
Return kill
 
Return kill
Go shopping
+
Hunt for small creature
 
Collect taxes
 
Collect taxes
Guard tax collector
+
Push track vehicle
 
Execute criminal
 
Execute criminal
Hunt for small creature
+
Beat criminal
 
Place track vehicle
 
Place track vehicle
Push track vehicle
 
 
Starting fist fight
 
Starting fist fight
Beat criminal
+
No activity
 
Report crime
 
Report crime
Hunt
+
Kidnap
 
No job
 
No job
No activity
+
Fill waterskin
 
Sleep
 
Sleep
Kidnap
+
Get provisions
 
Clean self
 
Clean self
Fill waterskin
+
Bring item to shop
 
Bring item to depot
 
Bring item to depot
Get provisions
+
Fell tree
 
Gather plants
 
Gather plants
Bring item to shop
+
Carve ramp
 
Dig channel
 
Dig channel
Fell tree
+
Carve downward staircase
 
Carve up/down staircase
 
Carve up/down staircase
Carve ramp
+
Remove construction
 
Carve upward staircase
 
Carve upward staircase
Carve downward staircase
+
Carve track
 
Remove stairs/ramps
 
Remove stairs/ramps
Remove construction
+
Detail wall
 
Detail floor
 
Detail floor
Carve track
+
Smooth wall
 
Smooth floor
 
Smooth floor
Detail wall
+
Link a building to trigger
KEYBOARD_CURSOR_DOWNLEFT_FAST
+
Carve fortification
KEYBOARD_CURSOR_UPRIGHT_FAST
+
Fertilize field
KEYBOARD_CURSOR_UPLEFT_FAST
+
Pull the lever
KEYBOARD_CURSOR_RIGHT_FAST
 
KEYBOARD_CURSOR_LEFT_FAST
 
KEYBOARD_CURSOR_DOWN_FAST
 
KEYBOARD_CURSOR_UP_FAST
 
KEYBOARD_CURSOR_DOWNRIGHT
 
KEYBOARD_CURSOR_DOWNLEFT
 
KEYBOARD_CURSOR_UPRIGHT
 
KEYBOARD_CURSOR_UPLEFT
 
KEYBOARD_CURSOR_RIGHT
 
KEYBOARD_CURSOR_LEFT
 
KEYBOARD_CURSOR_DOWN
 
KEYBOARD_CURSOR_UP
 
CURSOR_DOWN_Z_FAST
 
CURSOR_UP_Z_FAST
 
CURSOR_DOWN_Z_AUX
 
CURSOR_UP_Z_AUX
 
CURSOR_DOWN_Z
 
CURSOR_UP_Z
 
CURSOR_DOWNRIGHT_FAST
 
CURSOR_DOWNLEFT_FAST
 
CURSOR_UPRIGHT_FAST
 
CURSOR_UPLEFT_FAST
 
CURSOR_RIGHT_FAST
 
CURSOR_LEFT_FAST
 
CURSOR_DOWN_FAST
 
CURSOR_UP_FAST
 
CURSOR_DOWNRIGHT
 
CURSOR_DOWNLEFT
 
CURSOR_UPRIGHT
 
CURSOR_UPLEFT
 
CURSOR_RIGHT
 
CURSOR_LEFT
 
CURSOR_DOWN
 
CURSOR_UP
 
SECONDSCROLL_PAGEDOWN
 
SECONDSCROLL_PAGEUP
 
SECONDSCROLL_DOWN
 
SECONDSCROLL_UP
 
CONTEXT_SCROLL_PAGEDOWN
 
CONTEXT_SCROLL_PAGEUP
 
CONTEXT_SCROLL_DOWN
 
CONTEXT_SCROLL_UP
 
STANDARDSCROLL_PAGEDOWN
 
STANDARDSCROLL_PAGEUP
 
STANDARDSCROLL_DOWN
 
STANDARDSCROLL_UP
 
STANDARDSCROLL_RIGHT
 
STANDARDSCROLL_LEFT
 
SEC_CHANGETAB
 
CHANGETAB
 
OPTIONS
 
TOGGLE_FULLSCREEN
 
CLOSE_MEGA_ANNOUNCEMENT
 
LEAVESCREEN
 
 
SELECT_ALL
 
SELECT_ALL
DESELECT
 
SEC_SELECT
 
SELECT
 
A_WAIT
 
A_SLEEP_DAWN
 
A_SLEEP_WAIT
 
A_SLEEP_SLEEP
 
A_SLEEP
 
A_CLEAR_ANNOUNCEMENTS
 
A_STATUS_DESC
 
A_STATUS_ATT_SKILL
 
A_STATUS_HEALTH
 
A_STATUS_KILLS
 
A_STATUS_CUSTOMIZE
 
A_STATUS_WRESTLE
 
A_STATUS
 
A_COMBAT_CHARGEDEF
 
A_COMBAT_DODGE
 
A_COMBAT_ATTACK
 
ADV_VIEW_DOWN_Z_FAST
 
ADV_VIEW_UP_Z_FAST
 
ADV_VIEW_DOWN_Z
 
ADV_VIEW_UP_Z
 
A_MOVE_DOWN_AUX
 
A_MOVE_UP_AUX
 
A_MOVE_DOWN
 
A_MOVE_SE_DOWN
 
A_MOVE_SW_DOWN
 
A_MOVE_NE_DOWN
 
A_MOVE_NW_DOWN
 
A_MOVE_W_DOWN
 
A_MOVE_E_DOWN
 
A_MOVE_S_DOWN
 
A_MOVE_N_DOWN
 
A_MOVE_UP
 
A_MOVE_SE_UP
 
A_MOVE_SW_UP
 
A_MOVE_NE_UP
 
A_MOVE_NW_UP
 
A_MOVE_W_UP
 
A_MOVE_E_UP
 
A_MOVE_S_UP
 
A_MOVE_N_UP
 
A_CARE_MOVE_UPDOWN
 
A_CARE_MOVE_SE
 
A_CARE_MOVE_SW
 
A_CARE_MOVE_NE
 
A_CARE_MOVE_NW
 
A_CARE_MOVE_W
 
A_CARE_MOVE_E
 
A_CARE_MOVE_S
 
A_CARE_MOVE_N
 
A_MOVE_SAME_SQUARE
 
A_MOVE_SE
 
A_MOVE_SW
 
A_MOVE_NE
 
A_MOVE_NW
 
A_MOVE_W
 
A_MOVE_E
 
A_MOVE_S
 
A_MOVE_N
 
A_RETURN_TO_ARENA
 
KEYBOARD_CURSOR_DOWN_Z_AUX
 
KEYBOARD_CURSOR_UP_Z_AUX
 
KEYBOARD_CURSOR_DOWN_Z
 
KEYBOARD_CURSOR_UP_Z
 
KEYBOARD_CURSOR_DOWNRIGHT_FAST
 
A_GROUND
 
A_INV_DROP
 
A_INV_PUTIN
 
A_INV_EATDRINK
 
A_INV_WEAR
 
A_INV_REMOVE
 
A_INV_LOOK
 
A_COMPOSE_FILTER
 
ADV_CONSTRUCTION_START
 
ADV_CONSTRUCTION_YOU_WORK
 
ADV_CONSTRUCTION_NAME_SITE
 
ADV_CONSTRUCTION_WORK_MENU
 
ADV_CONSTRUCTION_ZONE
 
ADV_CONSTRUCTION_BUILDING
 
ADV_CONSTRUCTION_CONSTRUCTION
 
ADV_CONSTRUCTION_MATERIAL
 
ADV_CONSTRUCTION_REMOVE_EXISTING
 
ADV_CONSTRUCTION_REMOVE_PLANS
 
ADV_CONSTRUCTION_STAIR_UPDOWN
 
ADV_CONSTRUCTION_ZONE_REMOVE_RECT
 
ADV_CONSTRUCTION_ZONE_FLOW
 
ADV_CONSTRUCTION_ZONE_RECT
 
ADV_CONSTRUCTION_ZONE_DELETE
 
ADV_CONSTRUCTION_ZONE_ASSIGN
 
ADV_CONSTRUCTION_ZONE_EDIT
 
ADV_CONSTRUCTION_ZONE_NEW
 
A_CONSTRUCTION
 
A_ABILITY
 
A_ACTION_WRITE
 
A_ACTION_COMPOSE
 
A_ACTION_POWER
 
A_ACTION_ABILITY
 
A_ACTION_BUTCHER
 
A_ACTION_CREATE
 
A_ACTION
 
A_INTERACT
 
A_ASSUME_IDENTITY_WORSHIP
 
A_ASSUME_IDENTITY_PROFESSION
 
A_ASSUME_IDENTITY_ORIGIN
 
A_ASSUME_IDENTITY_NAME
 
A_ASSUME_IDENTITY_NONE
 
A_ASSUME_IDENTITY_NEW
 
A_PERFORM
 
A_TALK
 
A_HOLD
 
A_JUMP
 
A_INV_DRAW_WEAPON
 
A_FRESHEST_TRACK
 
A_DISPLAY_TRACKS
 
A_YIELD
 
A_DISPLAY_ODOR
 
A_ODOR
 
A_SEARCH
 
A_LOOK
 
MULTI_ATTACK
 
CHARGE_ATTACK
 
PRECISE_ATTACK
 
WILD_ATTACK
 
HEAVY_ATTACK
 
QUICK_ATTACK
 
A_ATTACK_CONFIRM
 
A_WRESTLE
 
A_ATTACK
 
A_SHORT_WAIT
 
HOTKEY_BUILDING_SLAB
 
HOTKEY_BUILDING_TRACTION_BENCH
 
HOTKEY_BUILDING_BED
 
HOTKEY_BUILDING_ARMORSTAND
 
SEC_OPTION20
 
SEC_OPTION19
 
SEC_OPTION18
 
SEC_OPTION17
 
SEC_OPTION16
 
SEC_OPTION15
 
SEC_OPTION14
 
SEC_OPTION13
 
SEC_OPTION12
 
SEC_OPTION11
 
SEC_OPTION10
 
SEC_OPTION9
 
SEC_OPTION8
 
SEC_OPTION7
 
SEC_OPTION6
 
SEC_OPTION5
 
SEC_OPTION4
 
SEC_OPTION3
 
SEC_OPTION2
 
SEC_OPTION1
 
OPTION20
 
OPTION19
 
OPTION18
 
OPTION17
 
OPTION16
 
OPTION15
 
OPTION14
 
OPTION13
 
OPTION12
 
OPTION11
 
OPTION10
 
OPTION9
 
OPTION8
 
OPTION7
 
OPTION6
 
OPTION5
 
OPTION4
 
OPTION3
 
OPTION2
 
OPTION1
 
A_STANCE
 
A_TEMPERATURE
 
A_WEATHER
 
A_DATE
 
A_TRAVEL_HIDE_INSTRUCTIONS
 
A_TRAVEL_MAP
 
A_TRAVEL_SLEEP
 
A_TRAVEL
 
A_BUILDING
 
A_COMPANIONS
 
A_CENTER
 
A_SPEED_SNEAK
 
A_SNEAK
 
A_MOVEMENT_SWIM
 
A_MOVEMENT
 
A_TACTICAL_SETTINGS
 
A_COMBAT
 
A_ANNOUNCEMENTS
 
A_SHOOT
 
A_THROW
 
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 
HOTKEY_BUILDING_CONSTRUCTION_WALL
 
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 
HOTKEY_BUILDING_CONSTRUCTION
 
HOTKEY_BUILDING_TRAP_SPIKE
 
HOTKEY_BUILDING_TRAP_CAGE
 
HOTKEY_BUILDING_TRAP_TRIGGER
 
HOTKEY_BUILDING_TRAP_LEVER
 
HOTKEY_BUILDING_TRAP_WEAPON
 
HOTKEY_BUILDING_TRAP_STONE
 
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_MACHINE_ROLLERS
 
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 
HOTKEY_BUILDING_MACHINE_WINDMILL
 
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 
HOTKEY_BUILDING_FARMING
 
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
 
HOTKEY_BUILDING_MILITARY
 
HOTKEY_BUILDING_CAGES_CHAINS
 
HOTKEY_BUILDING_PORTALS
 
HOTKEY_BUILDING_FURNITURE
 
HOTKEY_BUILDING_ARCHERYTARGET
 
HOTKEY_BUILDING_SUPPORT
 
HOTKEY_BUILDING_INSTRUMENT
 
HOTKEY_BUILDING_MACHINE
 
HOTKEY_BUILDING_TRAP
 
HOTKEY_BUILDING_TRADEDEPOT
 
HOTKEY_BUILDING_CAGE
 
HOTKEY_BUILDING_CHAIN
 
HOTKEY_BUILDING_ANIMALTRAP
 
HOTKEY_BUILDING_WINDOW_GEM
 
HOTKEY_BUILDING_WINDOW_GLASS
 
HOTKEY_BUILDING_FURNACE
 
HOTKEY_BUILDING_WORKSHOP
 
HOTKEY_BUILDING_WELL
 
HOTKEY_BUILDING_BRIDGE
 
HOTKEY_BUILDING_ROAD_PAVED
 
HOTKEY_BUILDING_ROAD_DIRT
 
HOTKEY_BUILDING_TABLE
 
HOTKEY_BUILDING_STATUE
 
HOTKEY_BUILDING_WEAPONRACK
 
HOTKEY_BUILDING_FARMPLOT
 
HOTKEY_BUILDING_KENNEL
 
HOTKEY_BUILDING_BOX
 
HOTKEY_BUILDING_CABINET
 
HOTKEY_BUILDING_BARS_FLOOR
 
HOTKEY_BUILDING_BARS_VERTICAL
 
HOTKEY_BUILDING_GRATE_FLOOR
 
HOTKEY_BUILDING_GRATE_WALL
 
HOTKEY_BUILDING_HATCH
 
HOTKEY_BUILDING_FLOODGATE
 
HOTKEY_BUILDING_DOOR
 
HOTKEY_BUILDING_COFFIN
 
HOTKEY_BUILDING_CHAIR
 
HOTKEY_BUILDING_OFFERING_PLACE
 
HOTKEY_BUILDING_DISPLAY_FURNITURE
 
HOTKEY_BUILDING_HIVE
 
HOTKEY_BUILDING_BOOKCASE
 
HOTKEY_BUILDING_NEST_BOX
 
D_BURROWS
 
D_CIVZONE
 
D_STOCKPILES
 
D_BUILDING
 
D_DESIGNATE_ERASE
 
D_DESIGNATE_TRAFFIC
 
D_DESIGNATE_ITEMS
 
D_DESIGNATE_SMOOTH
 
D_DESIGNATE_GATHER
 
D_DESIGNATE_CHOP
 
D_DESIGNATE_DIG
 
D_TOGGLE_FLUID_NUMBERS
 
D_TOGGLE_RAMP_INDICATORS
 
D_HOTKEY16
 
D_HOTKEY15
 
D_HOTKEY14
 
D_HOTKEY13
 
D_HOTKEY12
 
D_HOTKEY11
 
D_HOTKEY10
 
D_HOTKEY9
 
D_HOTKEY8
 
D_HOTKEY7
 
D_HOTKEY6
 
D_HOTKEY5
 
D_HOTKEY4
 
D_HOTKEY3
 
D_HOTKEY2
 
D_HOTKEY1
 
D_HOT_KEYS
 
D_PAUSE
 
D_ONESTEP
 
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 
HOTKEY_BUILDING_FURNACE_KILN
 
HOTKEY_BUILDING_FURNACE_GLASS
 
HOTKEY_BUILDING_FURNACE_SMELTER
 
HOTKEY_BUILDING_FURNACE_WOOD
 
HOTKEY_BUILDING_WORKSHOP_ASHERY
 
HOTKEY_BUILDING_WORKSHOP_FISHERY
 
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 
HOTKEY_BUILDING_WORKSHOP_FARMER
 
HOTKEY_BUILDING_WORKSHOP_STILL
 
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 
HOTKEY_BUILDING_WORKSHOP_SIEGE
 
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 
HOTKEY_BUILDING_WORKSHOP_DYER
 
HOTKEY_BUILDING_WORKSHOP_TANNER
 
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 
HOTKEY_BUILDING_WORKSHOP_MASON
 
HOTKEY_BUILDING_WORKSHOP_JEWELER
 
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 
HOTKEY_BUILDING_WORKSHOP_BOWYER
 
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 
HOTKEY_BUILDING_WORKSHOP_LOOM
 
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 
HOTKEY_BUILDING_WORKSHOP_QUERN
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
 
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
 
HOTKEY_BUILDING_CONSTRUCTION_TRACK
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 
A_END_TRAVEL
 
A_CHANGE_GENDER
 
A_CHANGE_DREAM
 
A_CUSTOM_PERSONALITY
 
A_RANDOM_PERSONALITY
 
A_RANDOM_APPEARANCE_FULL
 
A_RANDOM_APPEARANCE
 
A_RANDOM_NAME
 
A_CUST_NAME
 
A_ENTER_NAME
 
CSHEET_ADD_PET
 
CSHEET_REMOVE_PET
 
CSHEET_NAME_PET
 
CSHEET_QUALITY_DOWN
 
CSHEET_QUALITY_UP
 
CSHEET_NEW_ITEM
 
CSHEET_WORSHIP_DOWN
 
CSHEET_WORSHIP_UP
 
CSHEET_SELECT_BACKGROUND_OPTION
 
CSHEET_RANDOMIZE_BACKGROUND
 
CSHEET_PETS
 
CSHEET_EQUIPMENT
 
CSHEET_PERSONALITY
 
CSHEET_APPEARANCE
 
CSHEET_SKILLS
 
CSHEET_NEW_CHARACTER
 
CSHEET_BACKGROUND
 
UNITLIST_SPECIALIZE
 
UNITLIST_SORT_SKILLS
 
UNITLIST_SORT_HAPPINESS
 
UNITLIST_SORT_JOB
 
UNITLIST_SORT_PROF
 
UNITLIST_SORT_CAT
 
UNITLIST_SORT_NAME
 
UNITLIST_JOB_DETAILS
 
UNITLIST_RECENTER_JOB
 
FILTER
 
OPEN_SHEET
 
ARENA_MORALE
 
ARENA_CONFLICT_STATE_2
 
ARENA_CONFLICT_STATE_1
 
 
ARENA_WEATHER
 
ARENA_WEATHER
 
ARENA_CREATE_TREE
 
ARENA_CREATE_TREE
ARENA_FLUIDS_REMOVE
 
ARENA_FLUIDS_MUD
 
ARENA_FLUIDS_SNOW
 
ARENA_FLUIDS_MAGMA
 
ARENA_FLUIDS_WATER
 
 
ARENA_FLUIDS
 
ARENA_FLUIDS
ARENA_CREATURE_RESET
 
 
ARENA_CREATE_CREATURE
 
ARENA_CREATE_CREATURE
D_ANNOUNCE
 
D_STOCKS
 
D_JUSTICE
 
D_WORLD
 
D_SQUADS
 
D_ARTLIST
 
D_NOBLES
 
D_ORDERS
 
D_LABOR
 
D_LOCATIONS
 
D_JOBLIST
 
D_UNITLIST
 
D_HAULING
 
DESIGNATE_TOGGLE_MARKER
 
DESIGNATE_PRIORITY_DOWN
 
DESIGNATE_PRIORITY_UP
 
DESIGNATE_MINE_MODE_GEM
 
DESIGNATE_MINE_MODE_ORE_GEM
 
DESIGNATE_MINE_MODE_AUTO
 
DESIGNATE_MINE_MODE_ALL
 
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
 
DESIGNATE_FREE_DRAW
 
DESIGNATE_RECTANGLE
 
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
 
DESIGNATE_CHANNEL
 
DESIGNATE_RAMP
 
DESIGNATE_STAIR_UPDOWN
 
DESIGNATE_DIG
 
JUSTICE_CONVICT
 
JUSTICE_INTERROGATE
 
KITCHEN_BREW
 
KITCHEN_COOK
 
ANIMAL_ASSIGN_WORKER
 
ANIMAL_HUNTING_TRAINING
 
ANIMAL_WAR_TRAINING
 
ANIMAL_SELECT_TRAINER
 
PET_AVAILABLE
 
PET_GELD
 
PET_BUTCHER
 
ADVENTURE_LIST_SCROLL_DOWN
 
ADVENTURE_LIST_SCROLL_UP
 
ADVENTURE_LIST_SCROLL_PAGEDOWN
 
ADVENTURE_LIST_SCROLL_PAGEUP
 
A_BARTER_SHOW
 
A_BARTER_TRADE
 
A_BARTER_CURRENCY_2
 
A_BARTER_CURRENCY_1
 
A_BARTER_VIEW
 
LOAD_MACRO
 
SAVE_MACRO
 
PLAY_MACRO
 
RECORD_MACRO
 
MACRO_BREAK
 
ZOOM_OUT
 
ZOOM_IN
 
KEYBINDING_COMPLETE
 
MENU_CONFIRM
 
A_LOG_MAP
 
A_LOG_LINE
 
A_LOG_ZOOM_SELECTED
 
A_LOG_ZOOM_CURRENT_LOCATION
 
A_LOG_FILTER
 
A_LOG_INTRIGUE
 
A_LOG_ARTIFACTS
 
A_LOG_BESTIARY
 
A_LOG_EVENTS
 
A_LOG_AGREEMENTS
 
A_LOG_PEOPLE
 
A_LOG_FEATURE_LAYERS
 
A_LOG_SUBREGIONS
 
A_LOG_SITES
 
A_LOG_ENTITIES
 
A_LOG_PIN
 
A_LOG_SORT
 
A_TRAVEL_LOG
 
A_LOG
 
A_TRAVEL_CLOUDS
 
STRING_A043
 
STRING_A042
 
STRING_A041
 
STRING_A040
 
STRING_A039
 
STRING_A038
 
STRING_A037
 
STRING_A036
 
STRING_A035
 
STRING_A034
 
STRING_A033
 
STRING_A032
 
STRING_A031
 
STRING_A030
 
STRING_A029
 
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STRING_A026
 
STRING_A025
 
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STRING_A022
 
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STRING_A018
 
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STRING_A011
 
STRING_A010
 
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STRING_A008
 
STRING_A007
 
STRING_A006
 
STRING_A005
 
STRING_A004
 
STRING_A003
 
STRING_A002
 
STRING_A001
 
STRING_A000
 
DESIGNATE_TRAFFIC_RESTRICTED
 
DESIGNATE_TRAFFIC_LOW
 
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DESIGNATE_NO_HIDE
 
DESIGNATE_HIDE
 
DESIGNATE_NO_DUMP
 
DESIGNATE_DUMP
 
DESIGNATE_NO_MELT
 
DESIGNATE_MELT
 
DESIGNATE_UNCLAIM
 
DESIGNATE_CLAIM
 
DESIGNATE_FORTIFY
 
DESIGNATE_TRACK
 
DESIGNATE_ENGRAVE
 
DESIGNATE_SMOOTH
 
DESIGNATE_PLANTS
 
DESIGNATE_CHOP
 
DESIGNATE_STANDARD_TO_MARKER
 
DESIGNATE_MARKER_TO_STANDARD
 
STRING_A107
 
STRING_A106
 
STRING_A105
 
STRING_A104
 
STRING_A103
 
STRING_A102
 
STRING_A101
 
STRING_A100
 
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STRING_A051
 
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STRING_A048
 
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STRING_A045
 
STRING_A044
 
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STRING_A213
 
STRING_A212
 
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STRING_A210
 
STRING_A209
 
STRING_A208
 
STRING_A207
 
STRING_A206
 
STRING_A205
 
STRING_A204
 
STRING_A203
 
STRING_A202
 
STRING_A201
 
STRING_A200
 
STRING_A199
 
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STRING_A197
 
STRING_A196
 
STRING_A195
 
STRING_A194
 
STRING_A193
 
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STRING_A191
 
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STRING_A189
 
STRING_A188
 
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STRING_A186
 
STRING_A185
 
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STRING_A181
 
STRING_A180
 
STRING_A179
 
STRING_A178
 
STRING_A177
 
STRING_A176
 
STRING_A175
 
STRING_A174
 
STRING_A173
 
CUSTOM_SHIFT_S
 
CUSTOM_SHIFT_R
 
CUSTOM_SHIFT_Q
 
CUSTOM_SHIFT_P
 
CUSTOM_SHIFT_O
 
CUSTOM_SHIFT_N
 
CUSTOM_SHIFT_M
 
CUSTOM_SHIFT_L
 
CUSTOM_SHIFT_K
 
CUSTOM_SHIFT_J
 
CUSTOM_SHIFT_I
 
CUSTOM_SHIFT_H
 
CUSTOM_SHIFT_G
 
CUSTOM_SHIFT_F
 
CUSTOM_SHIFT_E
 
CUSTOM_SHIFT_D
 
CUSTOM_SHIFT_C
 
CUSTOM_SHIFT_B
 
CUSTOM_SHIFT_A
 
CUSTOM_Z
 
CUSTOM_Y
 
CUSTOM_X
 
CUSTOM_W
 
CUSTOM_V
 
CUSTOM_U
 
CUSTOM_T
 
CUSTOM_S
 
CUSTOM_R
 
CUSTOM_Q
 
CUSTOM_P
 
CUSTOM_O
 
CUSTOM_N
 
CUSTOM_M
 
CUSTOM_L
 
CUSTOM_K
 
CUSTOM_J
 
CUSTOM_I
 
CUSTOM_H
 
CUSTOM_G
 
CUSTOM_F
 
CUSTOM_E
 
CUSTOM_D
 
 
CUSTOM_C
 
CUSTOM_C
CUSTOM_B
+
THE_NOUN_PLUR
CUSTOM_A
+
THE_NOUN_SING
STRING_A255
+
ADJ_DIST
STRING_A254
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NOUN
STRING_A253
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SELECT_TRANSLATION
STRING_A252
+
CUT_TRANSLATION
STRING_A251
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CUT_SYMBOL
STRING_A250
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SELECT_WORD
STRING_A249
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CUT_WORD
STRING_A248
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[OBJECT:LANGUAGE]
STRING_A247
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language_layer
STRING_A246
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*** Error(s) finalizing the translation
STRING_A245
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*** Error(s) finalizing the symbol
STRING_A244
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NAME_FESTIVAL
STRING_A243
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NAME_BUILDING_TOMB
STRING_A242
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NAME_BUILDING_KEEP
STRING_A241
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NAME_WALL
STRING_A240
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NAME_TUNNEL
STRING_A239
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NAME_BRIDGE
STRING_A238
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NAME_ROAD
STRING_A237
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NAME_BUILDING_HOSPITAL
CUSTOM_DOWN
+
NAME_BUILDING_LIBRARY
CUSTOM_UP
+
NAME_BUILDING_TEMPLE
PREFIX
+
NAME_COMMON_RELIGION
FPS_DOWN
 
FPS_UP
 
CUSTOM_ALT_Z
 
CUSTOM_ALT_Y
 
CUSTOM_ALT_X
 
CUSTOM_ALT_W
 
CUSTOM_ALT_V
 
CUSTOM_ALT_U
 
CUSTOM_ALT_T
 
CUSTOM_ALT_S
 
CUSTOM_ALT_R
 
CUSTOM_ALT_Q
 
CUSTOM_ALT_P
 
CUSTOM_ALT_O
 
CUSTOM_ALT_N
 
CUSTOM_ALT_M
 
CUSTOM_ALT_L
 
CUSTOM_ALT_K
 
CUSTOM_ALT_J
 
CUSTOM_ALT_I
 
CUSTOM_ALT_H
 
CUSTOM_ALT_G
 
CUSTOM_ALT_F
 
CUSTOM_ALT_E
 
CUSTOM_ALT_D
 
CUSTOM_ALT_C
 
CUSTOM_ALT_B
 
CUSTOM_ALT_A
 
CUSTOM_CTRL_Z
 
CUSTOM_CTRL_Y
 
CUSTOM_CTRL_X
 
CUSTOM_CTRL_W
 
CUSTOM_CTRL_V
 
CUSTOM_CTRL_U
 
CUSTOM_CTRL_T
 
CUSTOM_CTRL_S
 
CUSTOM_CTRL_R
 
CUSTOM_CTRL_Q
 
CUSTOM_CTRL_P
 
CUSTOM_CTRL_O
 
CUSTOM_CTRL_N
 
CUSTOM_CTRL_M
 
CUSTOM_CTRL_L
 
CUSTOM_CTRL_K
 
CUSTOM_CTRL_J
 
CUSTOM_CTRL_I
 
CUSTOM_CTRL_H
 
CUSTOM_CTRL_G
 
CUSTOM_CTRL_F
 
CUSTOM_CTRL_E
 
CUSTOM_CTRL_D
 
CUSTOM_CTRL_C
 
CUSTOM_CTRL_B
 
CUSTOM_CTRL_A
 
CUSTOM_SHIFT_Z
 
CUSTOM_SHIFT_Y
 
CUSTOM_SHIFT_X
 
CUSTOM_SHIFT_W
 
CUSTOM_SHIFT_V
 
CUSTOM_SHIFT_U
 
CUSTOM_SHIFT_T
 
Select all
 
Deselect
 
Secondary Select
 
Select
 
CUSTOM_ALT_9
 
CUSTOM_ALT_8
 
CUSTOM_ALT_7
 
CUSTOM_ALT_6
 
CUSTOM_ALT_5
 
CUSTOM_ALT_4
 
CUSTOM_ALT_3
 
CUSTOM_ALT_2
 
CUSTOM_ALT_1
 
CUSTOM_ALT_0
 
CUSTOM_CTRL_SHIFT_RIGHT
 
CUSTOM_CTRL_SHIFT_LEFT
 
CUSTOM_CTRL_SHIFT_DOWN
 
CUSTOM_CTRL_SHIFT_UP
 
CUSTOM_CTRL_9
 
CUSTOM_CTRL_8
 
CUSTOM_CTRL_7
 
CUSTOM_CTRL_6
 
CUSTOM_CTRL_5
 
CUSTOM_CTRL_4
 
CUSTOM_CTRL_3
 
CUSTOM_CTRL_2
 
CUSTOM_CTRL_1
 
CUSTOM_CTRL_0
 
CUSTOM_CTRL_SLASH
 
CUSTOM_CTRL_DELETE
 
CUSTOM_CTRL_INSERT
 
CUSTOM_CTRL_PGDN
 
CUSTOM_CTRL_PGUP
 
CUSTOM_CTRL_END
 
CUSTOM_CTRL_HOME
 
CUSTOM_CTRL_TAB
 
CUSTOM_CTRL_RIGHT
 
CUSTOM_CTRL_LEFT
 
CUSTOM_CTRL_DOWN
 
CUSTOM_CTRL_UP
 
CUSTOM_CTRL_BACKSPACE
 
CUSTOM_CTRL_ENTER
 
CUSTOM_SHIFT_DELETE
 
CUSTOM_SHIFT_INSERT
 
CUSTOM_SHIFT_PGDN
 
CUSTOM_SHIFT_PGUP
 
CUSTOM_SHIFT_END
 
CUSTOM_SHIFT_HOME
 
CUSTOM_SHIFT_TAB
 
CUSTOM_SHIFT_RIGHT
 
CUSTOM_SHIFT_LEFT
 
CUSTOM_SHIFT_DOWN
 
CUSTOM_SHIFT_UP
 
CUSTOM_SHIFT_BACKSPACE
 
CUSTOM_SHIFT_ENTER
 
CUSTOM_DELETE
 
CUSTOM_INSERT
 
CUSTOM_PGDN
 
CUSTOM_PGUP
 
CUSTOM_END
 
CUSTOM_HOME
 
CUSTOM_TAB
 
CUSTOM_RIGHT
 
CUSTOM_LEFT
 
Adventure: move north
 
Adventure: return to arena
 
Move keyboard cursor down (z), aux
 
Move keyboard cursor up (z), aux
 
Move keyboard cursor down (z)
 
Move keyboard cursor up (z)
 
Move keyboard cursor down and right, fast
 
Move keyboard cursor down and left, fast
 
Move keyboard cursor up and right, fast
 
Move keyboard cursor up and left, fast
 
Move keyboard cursor right, fast
 
Move keyboard cursor left, fast
 
Move keyboard cursor down, fast
 
Move keyboard cursor up, fast
 
Move keyboard cursor down and right
 
Move keyboard cursor down and left
 
Move keyboard cursor up and right
 
Move keyboard cursor up and left
 
Move keyboard cursor right
 
Move keyboard cursor left
 
Move keyboard cursor down
 
Move keyboard cursor up
 
Move view/cursor down (z), fast
 
Move view/cursor up (z), fast
 
Move view/cursor down (z), aux
 
Move view/cursor up (z), aux
 
Move view/cursor down (z)
 
Move view/cursor up (z)
 
Move view/cursor down and right, fast
 
Move view/cursor down and left, fast
 
Move view/cursor up and right, fast
 
Move view/cursor up and left, fast
 
Move view/cursor right, fast
 
Move view/cursor left, fast
 
Move view/cursor down, fast
 
Move view/cursor up, fast
 
Move view/cursor down and right
 
Move view/cursor down and left
 
Move view/cursor up and right
 
Move view/cursor up and left
 
Move view/cursor right
 
Move view/cursor left
 
Move view/cursor down
 
Move view/cursor up
 
Page secondary selector down
 
Page secondary selector up
 
Move secondary selector down
 
Move secondary selector up
 
Mouse-context scrollbar page down
 
Mouse-context scrollbar page up
 
Mouse-context scrollbar down
 
Mouse-context scrollbar up
 
Page selector down
 
Page selector up
 
Move selector right
 
Move selector left
 
Move selector down
 
Move selector up
 
Change tab or highlight selection, secondary
 
Change tab or highlight selection
 
Main menu
 
Toggle Fullscreen
 
Close mega announcement
 
Leave screen
 
Adventure: Attack, Wild
 
Adventure: Attack, Heavy
 
Adventure: Attack, Quick
 
Adventure: Attack, Confirm
 
Adventure: Wrestle
 
Adventure: Attack
 
Adventure: Wait One Instant
 
Adventure: Wait Ten Instants
 
Adventure: Sleep, Dawn
 
Adventure: Sleep, Wait
 
Adventure: Sleep, Sleep
 
Adventure: Sleep
 
Adventure: Clear announcements
 
Adventure: Status, Desc
 
Adventure: Status, Att/Skills
 
Adventure: Status, Health
 
Adventure: Status, Kills
 
Adventure: Status, Customize
 
Adventure: Status, Close Combat
 
Adventure: Status
 
Adventure: Combat, Charge Defend Mode
 
Adventure: Combat, Dodge Mode
 
Adventure: Combat, Attack Mode
 
Adventure: move view/cursor down (z), fast
 
Adventure: move view/cursor up (z), fast
 
Adventure: move view/cursor down (z)
 
Adventure: move view/cursor up (z)
 
Adventure: move down, aux
 
Adventure: move up, aux
 
Adventure: move down
 
Adventure: move southeast/down
 
Adventure: move southwest/down
 
Adventure: move northeast/down
 
Adventure: move northwest/down
 
Adventure: move west/down
 
Adventure: move east/down
 
Adventure: move south/down
 
Adventure: move north/down
 
Adventure: move up
 
Adventure: move southeast/up
 
Adventure: move southwest/up
 
Adventure: move northeast/up
 
Adventure: move northwest/up
 
Adventure: move west/up
 
Adventure: move east/up
 
Adventure: move south/up
 
Adventure: move north/up
 
Adventure: careful move up/down
 
Adventure: careful move southeast up/down
 
Adventure: careful move southwest up/down
 
Adventure: careful move northeast up/down
 
Adventure: careful move northwest up/down
 
Adventure: careful move west up/down
 
Adventure: careful move east up/down
 
Adventure: careful move south up/down
 
Adventure: careful move north up/down
 
Adventure: move same square
 
Adventure: move southeast
 
Adventure: move southwest
 
Adventure: move northeast
 
Adventure: move northwest
 
Adventure: move west
 
Adventure: move east
 
Adventure: move south
 
Adventure: Movement Options, Swim
 
Adventure: Movement Options
 
Adventure: Party Tactical Settings
 
Adventure: Combat Options
 
Adventure: Announcements
 
Adventure: Fire
 
Adventure: Throw
 
Adventure: Get/Ground
 
Adventure: Inv. Drop
 
Adventure: Inv. Put In
 
Adventure: Inv. Eat/Drink
 
Adventure: Inv. Wear
 
Adventure: Inv. Remove
 
Adventure: Inv. Look
 
Adventure: Compose, Filter
 
Adventure: Construction, Start
 
Adventure: Construction, You Work
 
Adventure: Construction, Name Site
 
Adventure: Construction, Work Menu
 
Adventure: Construction, Zones
 
Adventure: Construction, Buildings
 
Adventure: Construction, Constructions
 
Adventure: Construction, Material
 
Adventure: Construction, Remove Existing
 
Adventure: Construction, Remove Plans
 
Adventure: Construction, Stair Up/down
 
Adventure: Construction, Remove Zone Rect
 
Adventure: Construction, Zone Flow
 
Adventure: Construction, Zone Rect
 
Adventure: Construction, Delete Zone
 
Adventure: Construction, Assign Zone
 
Adventure: Construction, Edit Zone
 
Adventure: Construction, New Zone
 
Adventure: Construction
 
Adventure: Use Ability
 
Adventure: Misc. Action, Write
 
Adventure: Misc. Action, Compose
 
Adventure: Misc. Action, Power
 
Adventure: Misc. Action, Ability
 
Adventure: Misc. Action, Butcher
 
Adventure: Misc. Action, Create
 
Adventure: Misc. Action
 
Adventure: Inv. Interact
 
Adventure: Assume Identity, Worship
 
Adventure: Assume Identity, Profession
 
Adventure: Assume Identity, Origin
 
Adventure: Assume Identity, Name
 
Adventure: Assume Identity, None
 
Adventure: Assume Identity, New
 
Adventure: Perform
 
Adventure: Talk
 
Adventure: Hold/Hang (Climb)
 
Adventure: Jump
 
Adventure: Inv. Draw Weapon
 
Adventure: Freshest Track
 
Adventure: Display Tracks
 
Adventure: Yield
 
Adventure: Display Strongest Odor
 
Adventure: Describe Odor
 
Adventure: Search
 
Adventure: Look
 
Adventure: Attack, Multi
 
Adventure: Attack, Charge
 
Adventure: Attack, Precise
 
Hotkey: Building, Coffin
 
Hotkey: Building, Chair
 
Hotkey: Building, Altar
 
Hotkey: Building, Display Furniture
 
Hotkey: Building, Hive
 
Hotkey: Building, Bookcase
 
Hotkey: Building, Nest Box
 
Hotkey: Building, Slab
 
Hotkey: Building, Traction Bench
 
Hotkey: Building, Bed
 
Hotkey: Building, Armorstand
 
Secondary Option 20
 
Secondary Option 19
 
Secondary Option 18
 
Secondary Option 17
 
Secondary Option 16
 
Secondary Option 15
 
Secondary Option 14
 
Secondary Option 13
 
Secondary Option 12
 
Secondary Option 11
 
Secondary Option 10
 
Secondary Option 9
 
Secondary Option 8
 
Secondary Option 7
 
Secondary Option 6
 
Secondary Option 5
 
Secondary Option 4
 
Secondary Option 3
 
Secondary Option 2
 
Secondary Option 1
 
Option 20
 
Option 19
 
Option 18
 
Option 17
 
Option 16
 
Option 15
 
Option 14
 
Option 13
 
Option 12
 
Option 11
 
Option 10
 
Option 9
 
Option 8
 
Option 7
 
Option 6
 
Option 5
 
Option 4
 
Option 3
 
Option 2
 
Option 1
 
Adventure: Change Stance
 
Adventure: Get Temperature
 
Adventure: Get Weather
 
Adventure: Get Date
 
Adventure: Travel, Hide Instructions
 
Adventure: Travel, Map
 
Adventure: Travel, Sleep
 
Adventure: Travel
 
Adventure: Building Interact
 
Adventure: Companions
 
Adventure: Center
 
Adventure: Speed and Sneaking Options
 
Adventure: Sneak
 
Hotkey: Building, Wksp, Loom
 
Hotkey: Building, Wksp, Millstone
 
Hotkey: Building, Wksp, Quern
 
Hotkey: Building, Wksp, Leather
 
Hotkey: Building, Construction, Track Stop
 
Hotkey: Building, Construction, Track
 
Hotkey: Building, Construction, Up/Down Stair
 
Hotkey: Building, Construction, Ramp
 
Hotkey: Building, Construction, Floor
 
Hotkey: Building, Construction, Wall
 
Hotkey: Building, Construction, Fortification
 
Hotkey: Building, Wall/Floor/Stairs
 
Hotkey: Building, Trap, Upright Spear/Spike
 
Hotkey: Building, Trap, Cage
 
Hotkey: Building, Trap, Trigger
 
Hotkey: Building, Trap, Lever
 
Hotkey: Building, Trap, Weapon
 
Hotkey: Building, Trap, Stone
 
Hotkey: Building, Siege, Catapult
 
Hotkey: Building, Siege, Ballista
 
Hotkey: Building, Machine Component, Rollers
 
Hotkey: Building, Machine Component, Vertical Axle
 
Hotkey: Building, Machine Component, Horizontal Axle
 
Hotkey: Building, Machine Component, Gear Assembly
 
Hotkey: Building, Machine Component, Windmill
 
Hotkey: Building, Machine Component, Water Wheel
 
Hotkey: Building, Machine Component, Screw Pump
 
Hotkey: Building, Workshops, Farming
 
Hotkey: Building, Workshops, Cloth/Leather
 
Hotkey: Building, Military
 
Hotkey: Building, Cages and Chains
 
Hotkey: Building, Doors and Hatches
 
Hotkey: Building, Furniture
 
Hotkey: Building, Archery Target
 
Hotkey: Building, Support
 
Hotkey: Building, Instrument
 
Hotkey: Building, Machine Component
 
Hotkey: Building, Trap
 
Hotkey: Building, Trade Depot
 
Hotkey: Building, Cage
 
Hotkey: Building, Chain
 
Hotkey: Building, Animal Trap
 
Hotkey: Building, Gem Window
 
Hotkey: Building, Glass Window
 
Hotkey: Building, Furnace
 
Hotkey: Building, Workshop
 
Hotkey: Building, Well
 
Hotkey: Building, Bridge
 
Hotkey: Building, Paved Road
 
Hotkey: Building, Dirt Road
 
Hotkey: Building, Table
 
Hotkey: Building, Statue
 
Hotkey: Building, Weaponrack
 
Hotkey: Building, Farm Plot
 
Hotkey: Building, Kennel
 
Hotkey: Building, Chest
 
Hotkey: Building, Cabinet
 
Hotkey: Building, Floor Bars
 
Hotkey: Building, Vertical Bars
 
Hotkey: Building, Floor Grate
 
Hotkey: Building, Wall Grate
 
Hotkey: Building, Hatch
 
Hotkey: Building, Floodgate
 
Hotkey: Building, Door
 
Main: World
 
Main: Squads
 
Main: Artifacts
 
Main: Nobles
 
Main: Work orders
 
Main: Labor
 
Main: Locations
 
Main: Tasks
 
Main: Units
 
Main: Hauling
 
Main: Burrows
 
Main: Zones
 
Main: Stockpiles
 
Main: Buildings
 
Main: Erase designations
 
Main: Traffic designations
 
Main: Item properties
 
Main: Smooth and engrave
 
Main: Gather plants
 
Main: Chop tress
 
Main: Dig
 
Main: Toggle fluid numbers
 
Main: Toggle ramp indicators
 
Main: Hot Key 16
 
Main: Hot Key 15
 
Main: Hot Key 14
 
Main: Hot Key 13
 
Main: Hot Key 12
 
Main: Hot Key 11
 
Main: Hot Key 10
 
Main: Hot Key 9
 
Main: Hot Key 8
 
Main: Hot Key 7
 
Main: Hot Key 6
 
Main: Hot Key 5
 
Main: Hot Key 4
 
Main: Hot Key 3
 
Main: Hot Key 2
 
Main: Hot Key 1
 
Main: Hot Keys
 
Main: Pause/Resume
 
Main: One-Step
 
Hotkey: Building, Furn, Kiln
 
Hotkey: Building, Furn, Glass
 
Hotkey: Building, Furn, Smelter
 
Hotkey: Building, Furn, Wood
 
Hotkey: Building, Wksp, Ashery
 
Hotkey: Building, Wksp, Fishery
 
Hotkey: Building, Wksp, Kitchen
 
Hotkey: Building, Wksp, Farmer
 
Hotkey: Building, Wksp, Still
 
Hotkey: Building, Wksp, Mechanic
 
Hotkey: Building, Wksp, Siege
 
Hotkey: Building, Wksp, Craftsman
 
Hotkey: Building, Wksp, Dyer
 
Hotkey: Building, Wksp, Tanner
 
Hotkey: Building, Wksp, Butcher
 
Hotkey: Building, Wksp, Mason
 
Hotkey: Building, Wksp, Jeweler
 
Hotkey: Building, Wksp, Lavamill
 
Hotkey: Building, Wksp, Metalsmith
 
Hotkey: Building, Wksp, Carpenter
 
Hotkey: Building, Wksp, Bowyer
 
Hotkey: Building, Wksp, Clothes
 
Adventure: Log, Feature Layers
 
Adventure: Log, Regions
 
Adventure: Log, Sites
 
Adventure: Log, Entities
 
Adventure: Log, Pin
 
Adventure: Log, Sort
 
Adventure: Travel, Log
 
Adventure: Log
 
Adventure: Travel, Clouds
 
Adventure: Travel, Visit Site
 
Adventure: Creation, Change Gender
 
Adventure: Creation, Change Dream/Goal
 
Adventure: Creation, Custom Personality
 
Adventure: Creation, Random Personality
 
Adventure: Creation, Full Random Appearance
 
Adventure: Creation, Random Appearance
 
Adventure: Creation, Random Name
 
Adventure: Creation, Customize Name
 
Adventure: Creation, Name Entry
 
Adventure: Creation, Add Pet
 
Adventure: Creation, Remove Pet
 
Adventure: Creation, Name Pet
 
Adventure: Creation, Quality Down
 
Adventure: Creation, Quality Up
 
Adventure: Creation, New Item
 
Adventure: Creation, Belief Down
 
Adventure: Creation, Belief Up
 
Adventure: Creation, Select Background
 
Adventure: Creation, Randomize Background
 
Adventure: Creation, Pets
 
Adventure: Creation, Equipment
 
Adventure: Creation, Personality
 
Adventure: Creation, Appearance
 
Adventure: Creation, Skills
 
Adventure: Creation, New Character
 
Adventure: Creation, Background
 
Unit list: Toggle specialization
 
Unit list: Sort by skills
 
Unit lists: Sort by happiness
 
Unit lists: Sort by job
 
Unit lists: Sort by profession
 
Unit lists: Sort by category
 
Unit lists: Sort by name
 
Unit lists: Open job details
 
Unit lists: Recenter on job
 
Main: Select filter box
 
Main: Open Item/Unit sheet
 
Main: Recenter
 
Arena: Morale
 
Arena: Conflict state up
 
Arena: Conflict state down
 
Arena: Weather
 
Arena: Create tree
 
Arena: Fluids, remove
 
Arena: Fluids, mud
 
Arena: Fluids, snow
 
Arena: Fluids, magma
 
Arena: Fluids, water
 
Arena: Fluids
 
Arena: Creature, reset
 
Arena: Create creature
 
Main: Announcements
 
Main: Stocks
 
Main: Justice
 
Designate, Reclaim
 
Designate, Fortify
 
Designate, Carve Track
 
Designate, Engrave
 
Designate, Smooth
 
Designate, Gather Plants
 
Designate, Chop Trees
 
Designate, Standard to Blueprint
 
Designate, Blueprint to Standard
 
Designate, Toggle Blueprint
 
Designate, Priority Down
 
Designate, Priority Up
 
Designate, Min Gems
 
Designate, Mine Ore+Gems
 
Designate, Mine Auto
 
Designate, Mine All
 
Designate, Toggle Advanced Options
 
Designate, Free Draw
 
Designate, Rectangle
 
Designate, Dig Remove Stairs Ramps
 
Designate, Channel
 
Designate, Ramp
 
Designate, UD Stair
 
Designate, Dig
 
Justice, Convict
 
Justice, Interrogate
 
Kitchen, Brew
 
Kitchen, Cook
 
Animals, Assign Work Animal
 
Animals, Hunting Training
 
Animals, War Training
 
Animals, Trainer
 
Animals, Toggle Available
 
Animals, Geld
 
Animals, Slaughter
 
Adventure: List down
 
Adventure: List up
 
Adventure: Page list down
 
Adventure: Page list up
 
Adventure: Barter, Show
 
Adventure: Barter, Trade
 
Adventure: Barter, Currency 2
 
Adventure: Barter, Currency 1
 
Adventure: Barter, View
 
Macro, Load
 
Macro, Save
 
Macro, Play
 
Macro, Record
 
Macro, Break
 
Zoom Out
 
Zoom In
 
Complete Binding
 
Menu Confirm
 
Adventure: Log, Toggle Map/Info
 
Adventure: Log, Toggle Line
 
Adventure: Log, Zoom to Selected
 
Adventure: Log, Zoom to Current Location
 
Adventure: Log, Filter
 
Adventure: Log, Intrigue
 
Adventure: Log, Artifacts
 
Adventure: Log, Bestiary
 
Adventure: Log, Events
 
Adventure: Log, Agreements
 
Adventure: Log, People
 
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String: Backspace
 
Designate, Restricted Traffic
 
Designate, Low Traffic
 
Designate, Normal Traffic
 
Designate, High Traffic
 
Designate, No Hide
 
Designate, Hide
 
Designate, No Dump
 
Designate, Dump
 
Designate, No Melt
 
Designate, Melt
 
Designate, Forbid
 
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Custom: Ctrl + B
 
Custom: Ctrl + A
 
Custom: Shift + Z
 
Custom: Shift + Y
 
Custom: Shift + X
 
Custom: Shift + W
 
Custom: Shift + V
 
Custom: Shift + U
 
Custom: Shift + T
 
Custom: Shift + S
 
Custom: Shift + R
 
Custom: Shift + Q
 
Custom: Shift + P
 
Custom: Shift + O
 
Custom: Shift + N
 
Custom: Shift + M
 
Custom: Shift + L
 
Custom: Shift + K
 
Custom: Shift + J
 
Custom: Shift + I
 
Custom: Shift + H
 
Custom: Shift + G
 
Custom: Shift + F
 
Custom: Shift + E
 
Custom: Shift + D
 
Custom: Shift + C
 
Custom: Shift + B
 
Custom: Shift + A
 
Custom: Z
 
Custom: Y
 
Custom: X
 
Custom: W
 
Custom: V
 
Custom: U
 
Custom: T
 
Custom: S
 
Custom: R
 
Custom: Q
 
Custom: P
 
Custom: O
 
Custom: N
 
Custom: M
 
Custom: L
 
Custom: K
 
Custom: J
 
Custom: I
 
Custom: H
 
Custom: G
 
Custom: F
 
Custom: E
 
Custom: D
 
Custom: C
 
Custom: B
 
Custom: A
 
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Custom: Delete
 
Custom: Insert
 
Custom: PgDn
 
Custom: PgUp
 
Custom: End
 
Custom: Home
 
Custom: Tab
 
Custom: Right
 
Custom: Left
 
Custom: Down
 
Custom: Up
 
Command repeat prefix-key
 
Decrease FPS limit
 
Increase FPS limit
 
Custom: Alt + Z
 
Custom: Alt + Y
 
Custom: Alt + X
 
Custom: Alt + W
 
Custom: Alt + V
 
Custom: Alt + U
 
Custom: Alt + T
 
Custom: Alt + S
 
Custom: Alt + R
 
Custom: Alt + Q
 
Custom: Alt + P
 
Custom: Alt + O
 
Custom: Alt + N
 
Custom: Alt + M
 
Custom: Alt + L
 
Custom: Alt + K
 
Custom: Alt + J
 
Custom: Alt + I
 
Custom: Alt + H
 
Custom: Alt + G
 
Custom: Alt + F
 
Custom: Alt + E
 
Custom: Alt + D
 
Custom: Alt + C
 
Custom: Alt + B
 
Custom: Alt + A
 
Custom: Ctrl + Z
 
Custom: Ctrl + Y
 
Custom: Ctrl + X
 
Custom: Ctrl + W
 
Custom: Ctrl + V
 
Custom: Ctrl + U
 
Custom: Ctrl + T
 
Custom: Ctrl + S
 
Custom: Ctrl + R
 
Custom: Ctrl + Q
 
Custom: Ctrl + P
 
Custom: Ctrl + O
 
Custom: Ctrl + N
 
Custom: Ctrl + M
 
Custom: Ctrl + L
 
Custom: Ctrl + K
 
Custom: Ctrl + J
 
Custom: Ctrl + I
 
Custom: Ctrl + H
 
Custom: Ctrl + G
 
Custom: Ctrl + F
 
Custom: Ctrl + E
 
Custom: Ctrl + D
 
Custom: Ctrl + C
 
Plus
 
Asterisk
 
Rightparen
 
Leftparen
 
Quote
 
Ampersand
 
Dollar
 
Hash
 
Quotedbl
 
Exclaim
 
ESC
 
Enter
 
Backspace
 
Custom: Alt + 9
 
Custom: Alt + 8
 
Custom: Alt + 7
 
Custom: Alt + 6
 
Custom: Alt + 5
 
Custom: Alt + 4
 
Custom: Alt + 3
 
Custom: Alt + 2
 
Custom: Alt + 1
 
Custom: Alt + 0
 
Custom: Ctrl + Shift + Right
 
Custom: Ctrl + Shift + Left
 
Custom: Ctrl + Shift + Down
 
Custom: Ctrl + Shift + Up
 
Custom: Ctrl + 9
 
Custom: Ctrl + 8
 
Custom: Ctrl + 7
 
Custom: Ctrl + 6
 
Custom: Ctrl + 5
 
Custom: Ctrl + 4
 
Custom: Ctrl + 3
 
Custom: Ctrl + 2
 
Custom: Ctrl + 1
 
Custom: Ctrl + 0
 
Custom: Ctrl + /
 
Custom: Ctrl + Delete
 
Custom: Ctrl + Insert
 
Custom: Ctrl + PgDn
 
Custom: Ctrl + PgUp
 
Custom: Ctrl + End
 
Custom: Ctrl + Home
 
Custom: Ctrl + Tab
 
Custom: Ctrl + Right
 
Custom: Ctrl + Left
 
Custom: Ctrl + Down
 
Custom: Ctrl + Up
 
Custom: Ctrl + Backspace
 
Custom: Ctrl + Enter
 
Custom: Shift + Delete
 
Custom: Shift + Insert
 
Custom: Shift + PgDn
 
Custom: Shift + PgUp
 
Custom: Shift + End
 
Custom: Shift + Home
 
Custom: Shift + Tab
 
Custom: Shift + Right
 
Custom: Shift + Left
 
Custom: Shift + Down
 
Custom: Shift + Up
 
Custom: Shift + Backspace
 
Custom: Shift + Enter
 
F13
 
F12
 
F11
 
F10
 
Page Down
 
Page Up
 
End
 
Insert
 
Left
 
Right
 
Down
 
Numpad Equals
 
Numpad Enter
 
Numpad Minus
 
Numpad Plus
 
Numpad Multiply
 
Numpad Divide
 
Numpad Period
 
Numpad 9
 
Numpad 8
 
Numpad 7
 
Numpad 6
 
Numpad 5
 
Numpad 4
 
Numpad 3
 
Numpad 2
 
Numpad 1
 
Numpad 0
 
Backquote
 
Underscore
 
Caret
 
Rightbracket
 
Backslash
 
Leftbracket
 
Question
 
Greater
 
Equals
 
Less
 
Semicolon
 
Colon
 
Slash
 
Period
 
Minus
 
Comma
 
Menu
 
Sysreq
 
Print
 
Help
 
Mode
 
Lgui
 
Rgui
 
Lalt
 
Ralt
 
Lctrl
 
Rctrl
 
Lshift
 
Rshift
 
Scrollock
 
Capslock
 
Numlock
 
F15
 
F14
 
No macros!
 
`z-A
 
@Iq@
 
`z-A
 
@Iq@
 
 
NAME_ENTITY_MERCHANT_COMPANY
 
NAME_ENTITY_MERCHANT_COMPANY
 
NAME_SIEGE
 
NAME_SIEGE
Line 27,771: Line 21,141:
 
NAME_GLACIER
 
NAME_GLACIER
 
NAME_DESERT
 
NAME_DESERT
HOLY
 
 
NAME_SWAMP
 
NAME_SWAMP
 
Unrecognized Translation Token:  
 
Unrecognized Translation Token:  
T_WORD
 
 
Unrecognized Symbol Token:  
 
Unrecognized Symbol Token:  
 
S_WORD
 
S_WORD
Line 27,792: Line 21,160:
 
THE_COMPOUND_NOUN_PLUR
 
THE_COMPOUND_NOUN_PLUR
 
THE_COMPOUND_NOUN_SING
 
THE_COMPOUND_NOUN_SING
THE_NOUN_PLUR
+
Export XML
THE_NOUN_SING
+
Exporting!
ADJ_DIST
+
event sort
VERB
+
Structures completed
NOUN
+
Artifacts completed
SYMBOL
+
Historical figures
SELECT_TRANSLATION
+
Check for culled historical figures
CUT_TRANSLATION
+
Historical events  
CUT_SYMBOL
+
Initialization complete...
SELECT_WORD
+
the sacrifice of  
CUT_WORD
+
the giving of  
--- Logging Translation
+
candles
--- Logging Symbol
+
costumes
--- Logging Word
+
incense burning
[TRANSLATION:
 
[SYMBOL:
 
[WORD:
 
[OBJECT:LANGUAGE]
 
language_layer
 
Impoverished Word Selector
 
*** Error(s) finalizing the translation
 
Unrecognized word token:
 
*** Error(s) finalizing the symbol
 
NAME_FESTIVAL
 
NAME_BUILDING_TOMB
 
NAME_BUILDING_KEEP
 
NAME_WALL
 
NAME_TUNNEL
 
NAME_BRIDGE
 
NAME_ROAD
 
NAME_BUILDING_HOSPITAL
 
NAME_BUILDING_LIBRARY
 
NAME_BUILDING_TEMPLE
 
NAME_COMMON_RELIGION
 
Historical events  
 
Initialization complete...
 
Sorting
 
the sacrifice of  
 
the giving of  
 
candles
 
costumes
 
incense burning
 
 
acrobats
 
acrobats
 
the scattering of  
 
the scattering of  
 
flowers
 
flowers
 
the carrying of  
 
the carrying of  
images
 
 
banners
 
banners
 
an order of precedence
 
an order of precedence
Line 27,846: Line 21,185:
 
a telling of the story of  
 
a telling of the story of  
 
mounted  
 
mounted  
The event featured
+
A performance
 +
A story recital
 +
The story of
 +
A poetry recital
 +
A recital of
 +
A concert
 +
A dance
 +
A performance of
 +
divine aspect of
 
  centered around  
 
  centered around  
 
A holy period dedicated to  
 
A holy period dedicated to  
 
A fair occurred in  
 
A fair occurred in  
occurred in
 
 
A festival commemorating  
 
A festival commemorating  
 
Defender was victorious.
 
Defender was victorious.
 
Attacker was victorious.
 
Attacker was victorious.
 
Attacker was uncontested.
 
Attacker was uncontested.
D:
 
 
, no losses
 
, no losses
 
, one loss
 
, one loss
losses
 
 
, all lost
 
, all lost
 
, lost
 
, lost
creature
 
unknown
 
 
The causes of the conflict are debated by scholars and very little is truly known.
 
The causes of the conflict are debated by scholars and very little is truly known.
 
  natural aversion to the adversary's inherent association with  
 
  natural aversion to the adversary's inherent association with  
Line 27,874: Line 21,216:
 
  was waged by  
 
  was waged by  
 
began.
 
began.
occurred.
 
ended.
 
 
[LPAGE:HEC:
 
[LPAGE:HEC:
Part of
 
Legends
 
 
Unnamed Underworld area
 
Unnamed Underworld area
 
Unnamed magma sea area
 
Unnamed magma sea area
 
Unnamed underground area
 
Unnamed underground area
event
 
Catacombs
 
Sewers
 
Market
 
 
Underworld spire
 
Underworld spire
 
Dark tower
 
Dark tower
Keep
 
 
Mead hall
 
Mead hall
 
Counting house
 
Counting house
Line 27,897: Line 21,230:
 
Chronicles by age
 
Chronicles by age
 
Structures
 
Structures
Art
 
 
Civilizations and other entities
 
Civilizations and other entities
 
Codices, scrolls, etc.
 
Codices, scrolls, etc.
 
Historical figures
 
Historical figures
 
Select a category below to begin.
 
Select a category below to begin.
Export XML
+
Unknown structure
Exporting!
 
Explore the history of
 
event sort
 
Structures completed
 
Artifacts completed
 
Historical figures
 
Check for culled historical figures
 
completed
 
dark tower
 
library
 
temple
 
 
keep
 
keep
mead hall
 
guildhall
 
hospital
 
counting house
 
 
Unknown group
 
Unknown group
 
Unknown underground area
 
Unknown underground area
Line 27,926: Line 21,243:
 
Unknown site
 
Unknown site
 
Unknown artwork
 
Unknown artwork
the world.
 
 
no civilized peoples existed in
 
no civilized peoples existed in
 
only simple creatures inhabited
 
only simple creatures inhabited
 
fantastic creatures were but mere stories told by travelers.
 
fantastic creatures were but mere stories told by travelers.
 
  crumbled completely.
 
  crumbled completely.
again
 
 
  yet
 
  yet
 
  was a time after civilization had
 
  was a time after civilization had
Line 27,953: Line 21,268:
 
  were the only great powers in the world.
 
  were the only great powers in the world.
 
  was a time when the  
 
  was a time when the  
attack
 
A fearsome
 
 
A ceremony occurred in  
 
A ceremony occurred in  
 
A procession occurred in  
 
A procession occurred in  
Line 27,966: Line 21,279:
 
A dance competition
 
A dance competition
 
A competition involving  
 
A competition involving  
A performance
 
A story recital
 
The story of
 
A poetry recital
 
A recital of
 
A concert
 
A dance
 
A performance of
 
divine aspect of
 
Unknown structure
 
tower
 
catacombs
 
sewers
 
dungeon
 
market
 
underworld spire
 
`z-A
 
@Iq@
 
 
Unreachable machine node on split
 
Unreachable machine node on split
 
Failed to find machine node frontier on split
 
Failed to find machine node frontier on split
Machine node out of bounds on split
 
LPAGE
 
 
EPOP
 
EPOP
 
ERA
 
ERA
 
HEC
 
HEC
 
/LPAGE
 
/LPAGE
VAR
 
KEY
 
`;!@
 
`>!@
 
V!@
 
P<!@
 
0xJ@
 
=!@
 
p8!@
 
[!@
 
9!@
 
 
MOON_PHASE
 
MOON_PHASE
 
Unrecognized Material Template Token:  
 
Unrecognized Material Template Token:  
Line 28,024: Line 21,306:
 
SEED_MAT
 
SEED_MAT
 
STOCKPILE_PLANT_GROWTH
 
STOCKPILE_PLANT_GROWTH
BONE
 
CARTILAGE
 
TILE_COLOR
 
BASIC_COLOR
 
STATE_COLOR
 
STATE_NAME
 
STATE_NAME_ADJ
 
STATE_ADJ
 
ABSORPTION
 
IMPACT_YIELD
 
IMPACT_FRACTURE
 
IMPACT_ELASTICITY
 
IMPACT_STRAIN_AT_YIELD
 
COMPRESSIVE_YIELD
 
COMPRESSIVE_FRACTURE
 
COMPRESSIVE_ELASTICITY
 
COMPRESSIVE_STRAIN_AT_YIELD
 
TENSILE_YIELD
 
TENSILE_FRACTURE
 
TENSILE_ELASTICITY
 
TENSILE_STRAIN_AT_YIELD
 
TORSION_YIELD
 
TORSION_FRACTURE
 
TORSION_ELASTICITY
 
TORSION_STRAIN_AT_YIELD
 
SHEAR_YIELD
 
SHEAR_FRACTURE
 
SHEAR_ELASTICITY
 
SHEAR_STRAIN_AT_YIELD
 
BENDING_YIELD
 
BENDING_FRACTURE
 
BENDING_ELASTICITY
 
BENDING_STRAIN_AT_YIELD
 
MAX_EDGE
 
MATERIAL_VALUE
 
SPEC_HEAT
 
HEATDAM_POINT
 
COLDDAM_POINT
 
IGNITE_POINT
 
MELTING_POINT
 
BOILING_POINT
 
MAT_FIXED_TEMP
 
IF_EXISTS_SET_HEATDAM_POINT
 
IF_EXISTS_SET_COLDDAM_POINT
 
IF_EXISTS_SET_IGNITE_POINT
 
IF_EXISTS_SET_MELTING_POINT
 
IF_EXISTS_SET_BOILING_POINT
 
IF_EXISTS_SET_MAT_FIXED_TEMP
 
SOLID_DENSITY
 
LIQUID_DENSITY
 
MOLAR_MASS
 
EXTRACT_STORAGE
 
BUTCHER_SPECIAL
 
MEAT_CATEGORY
 
MEAT_NAME
 
BLOCK_NAME
 
MATERIAL_REACTION_PRODUCT
 
ITEM_REACTION_PRODUCT
 
HARDENS_WITH_WATER
 
SOAP_LEVEL
 
MULTIPLY_VALUE
 
magma
 
boiling magma
 
RED
 
amber
 
ground amber
 
 
FEATHER
 
FEATHER
NERVOUS_TISSUE
 
HOOF
 
 
CHITIN
 
CHITIN
ANTLER
 
 
THREAD_PLANT
 
THREAD_PLANT
 
TOOTH
 
TOOTH
HORN
 
SHELL
 
 
SILK
 
SILK
 
GENERATES_MIASMA
 
GENERATES_MIASMA
Line 28,127: Line 21,338:
 
IS_CERAMIC
 
IS_CERAMIC
 
UNDIGGABLE
 
UNDIGGABLE
DISPLAY_UNGLAZED
+
IF_EXISTS_SET_HEATDAM_POINT
YARN
+
IF_EXISTS_SET_COLDDAM_POINT
STOCKPILE_THREAD_METAL
+
IF_EXISTS_SET_IGNITE_POINT
IS_METAL
+
IF_EXISTS_SET_MELTING_POINT
IS_GLASS
+
IF_EXISTS_SET_BOILING_POINT
CRYSTAL_GLASSABLE
+
IF_EXISTS_SET_MAT_FIXED_TEMP
ITEMS_WEAPON
+
SOLID_DENSITY
ITEMS_WEAPON_RANGED
+
LIQUID_DENSITY
ITEMS_ANVIL
+
MOLAR_MASS
 +
EXTRACT_STORAGE
 +
BUTCHER_SPECIAL
 +
MEAT_CATEGORY
 +
MEAT_NAME
 +
BLOCK_NAME
 +
HARDENS_WITH_WATER
 +
SOAP_LEVEL
 +
MULTIPLY_VALUE
 +
boiling magma
 +
ground amber
 +
amber paste
 +
pressed amber
 +
ground coral
 +
coral paste
 +
pressed coral
 +
ground green glass
 +
green glass paste
 +
pressed green glass
 +
molten green glass
 +
boiling green glass
 +
DARK_GREEN
 +
ground clear glass
 +
clear glass paste
 +
pressed clear glass
 +
molten clear glass
 +
boiling clear glass
 +
ground crystal glass
 +
crystal glass paste
 +
pressed crystal glass
 +
molten crystal glass
 +
boiling crystal glass
 +
coal powder
 +
coal slush
 +
pressed coal
 +
potash slush
 +
pressed potash
 +
DISPLAY_UNGLAZED
 +
YARN
 +
STOCKPILE_THREAD_METAL
 +
IS_METAL
 +
IS_GLASS
 +
CRYSTAL_GLASSABLE
 +
ITEMS_WEAPON
 +
ITEMS_WEAPON_RANGED
 +
ITEMS_ANVIL
 
ITEMS_AMMO
 
ITEMS_AMMO
 
ITEMS_DIGGER
 
ITEMS_DIGGER
Line 28,146: Line 21,402:
 
OVERWRITE_SOLID
 
OVERWRITE_SOLID
 
TEMP_DIET_INFO
 
TEMP_DIET_INFO
SLIME
 
ICHOR
 
GOO
 
FILTH
 
 
POWDER_DYE
 
POWDER_DYE
 
ITEM_SYMBOL
 
ITEM_SYMBOL
 
DISPLAY_COLOR
 
DISPLAY_COLOR
 
BUILD_COLOR
 
BUILD_COLOR
pressed grime
+
TILE_COLOR
CREATURE_1
+
BASIC_COLOR
unknown frozen creature substance
+
STATE_COLOR
unknown frozen creature powder
+
STATE_NAME
unknown creature paste
+
STATE_NAME_ADJ
unknown pressed frozen creature substance
+
STATE_ADJ
unknown creature substance
+
ABSORPTION
unknown boiling creature substance
+
IMPACT_YIELD
PLANT_1
+
IMPACT_FRACTURE
unknown frozen plant substance
+
IMPACT_ELASTICITY
unknown frozen plant powder
+
IMPACT_STRAIN_AT_YIELD
unknown frozen plant paste
+
COMPRESSIVE_YIELD
unknown pressed frozen plant substance
+
COMPRESSIVE_FRACTURE
unknown plant substance
+
COMPRESSIVE_ELASTICITY
unknown boiling plant substance
+
COMPRESSIVE_STRAIN_AT_YIELD
SYNDROME
+
TENSILE_YIELD
SYN_NAME
+
TENSILE_FRACTURE
SYN_AFFECTED_CLASS
+
TENSILE_ELASTICITY
SYN_IMMUNE_CLASS
+
TENSILE_STRAIN_AT_YIELD
SYN_AFFECTED_CREATURE
+
TORSION_YIELD
SYN_CLASS
+
TORSION_FRACTURE
SYN_IDENTIFIER
+
TORSION_ELASTICITY
SYN_IMMUNE_CREATURE
+
TORSION_STRAIN_AT_YIELD
SYN_CONCENTRATION_ADDED
+
SHEAR_YIELD
CE_REDUCE_PAIN
+
SHEAR_FRACTURE
SEV
+
SHEAR_ELASTICITY
:BP missing body part group token
+
SHEAR_STRAIN_AT_YIELD
:BP missing body part token
+
BENDING_YIELD
:BP missing tissue token
+
BENDING_FRACTURE
Unrecognized CE_REDUCE_PAIN token:
+
BENDING_ELASTICITY
CE_PAIN
+
BENDING_STRAIN_AT_YIELD
Unrecognized CE_PAIN token:
+
MAX_EDGE
CE_REDUCE_SWELLING
+
MATERIAL_VALUE
Unrecognized CE_REDUCE_SWELLING token:
+
SPEC_HEAT
CE_CURE_INFECTION
 
Unrecognized CE_CURE_INFECTION token:
 
CE_SWELLING
 
 
Unrecognized CE_SWELLING token:  
 
Unrecognized CE_SWELLING token:  
 
CE_HEAL_NERVES
 
CE_HEAL_NERVES
Line 28,212: Line 21,461:
 
CE_REDUCE_PARALYSIS
 
CE_REDUCE_PARALYSIS
 
Unrecognized CE_REDUCE_PARALYSIS token:  
 
Unrecognized CE_REDUCE_PARALYSIS token:  
CE_PARALYSIS
 
 
Unrecognized CE_PARALYSIS token:  
 
Unrecognized CE_PARALYSIS token:  
 
CE_REDUCE_FEVER
 
CE_REDUCE_FEVER
Line 28,218: Line 21,466:
 
CE_FEVER
 
CE_FEVER
 
Unrecognized CE_FEVER token:  
 
Unrecognized CE_FEVER token:  
amber paste
+
CE_BLEEDING
pressed amber
+
Unrecognized CE_BLEEDING token:  
coral
 
ground coral
 
coral paste
 
pressed coral
 
WHITE
 
green glass
 
ground green glass
 
green glass paste
 
pressed green glass
 
molten green glass
 
boiling green glass
 
DARK_GREEN
 
clear glass
 
ground clear glass
 
clear glass paste
 
pressed clear glass
 
molten clear glass
 
boiling clear glass
 
crystal glass
 
ground crystal glass
 
crystal glass paste
 
pressed crystal glass
 
molten crystal glass
 
boiling crystal glass
 
slush
 
coal
 
coal powder
 
coal slush
 
pressed coal
 
BLACK
 
potash
 
potash slush
 
pressed potash
 
ash
 
ash paste
 
pressed ash
 
ASH_GLAZE
 
pearlash
 
pearlash paste
 
pressed pearlash
 
frozen lye
 
frozen lye powder
 
lye slush
 
lye
 
boiling lye
 
pressed dirt
 
BROWN
 
pressed vomit
 
molten salt
 
boiling salt
 
pressed filth
 
frozen filth
 
frozen filth powder
 
filth slush
 
boiling filth
 
unknown frozen substance
 
unknown frozen powder
 
unknown slush
 
unknown substance
 
unknown boiling substance
 
grime
 
grime paste
 
EMOTION
 
Unrecognized CE_FEEL_EMOTION token:
 
CE_CHANGE_PERSONALITY
 
FACET
 
Unrecognized CE_CHANGE_PERSONALITY token:
 
CE_ERRATIC_BEHAVIOR
 
Unrecognized CE_ERRATIC_BEHAVIOR token:
 
CE_SKILL_ROLL_ADJUST
 
PERC
 
PERC_ON
 
Unrecognized CE_SKILL_ROLL_ADJUST token:
 
CDI token precedes any CAN_DO_INTERACTION tag
 
SYNDROME_TAG
 
CREATURE_FLAG
 
FORBIDDEN_CREATURE_FLAG
 
CREATURE_CASTE_FLAG
 
FORBIDDEN_CREATURE_CASTE_FLAG
 
HAVE_FAST_EFFORTLESS_GAIT_SPEED
 
ALL_SLOW_EFFORTLESS_GAIT_SPEED
 
PERIODIC
 
COUNTER_TRIGGER
 
Unrecognized CE Token:
 
ALCOHOLIC
 
MILK_COUNTER
 
EGG_SPENT
 
GROUNDED_ANIMAL_ANGER
 
TIME_SINCE_SUCKED_BLOOD
 
DRINKING_BLOOD
 
Unrecognized Counter:
 
PROB
 
LOCALIZED
 
RESISTABLE
 
ABRUPT
 
ABRUPT_START
 
ABRUPT_END
 
SIZE_DELAYS
 
SIZE_DILUTES
 
VASCULAR_ONLY
 
MUSCULAR_ONLY
 
START
 
PEAK
 
END
 
DWF_STRETCH
 
feel less pain.
 
looks less pained.
 
less swelling.
 
no longer infected.
 
recover
 
recovers
 
from nerve damage.
 
less bleeding.
 
fewer wounds.
 
fewer damaged tissues.
 
body parts regrow!
 
and more regrow!
 
regrows!
 
tissues regrow!
 
and geldables regrow!
 
geldables regrow!
 
less sluggish.
 
less feverish.
 
cough
 
coughs
 
CE_BLEEDING
 
Unrecognized CE_BLEEDING token:  
 
 
CE_COUGH_BLOOD
 
CE_COUGH_BLOOD
 
Unrecognized CE_COUGH_BLOOD token:  
 
Unrecognized CE_COUGH_BLOOD token:  
Line 28,353: Line 21,474:
 
CE_REDUCE_NAUSEA
 
CE_REDUCE_NAUSEA
 
Unrecognized CE_REDUCE_NAUSEA token:  
 
Unrecognized CE_REDUCE_NAUSEA token:  
CE_NAUSEA
 
 
Unrecognized CE_NAUSEA token:  
 
Unrecognized CE_NAUSEA token:  
 
CE_UNCONSCIOUSNESS
 
CE_UNCONSCIOUSNESS
Line 28,365: Line 21,485:
 
CE_REDUCE_DIZZINESS
 
CE_REDUCE_DIZZINESS
 
Unrecognized CE_REDUCE_DIZZINESS token:  
 
Unrecognized CE_REDUCE_DIZZINESS token:  
CE_DIZZINESS
 
 
Unrecognized CE_DIZZINESS token:  
 
Unrecognized CE_DIZZINESS token:  
 
CE_SPECIAL_ATTACK_INTERACTION
 
CE_SPECIAL_ATTACK_INTERACTION
Line 28,382: Line 21,501:
 
Unrecognized CE_FLASH_TILE token:  
 
Unrecognized CE_FLASH_TILE token:  
 
CE_PHYS_ATT_CHANGE
 
CE_PHYS_ATT_CHANGE
Unrecognized CE_PHYS_ATT_CHANGE token:
+
pressed ash
CE_MENT_ATT_CHANGE
+
ASH_GLAZE
Unrecognized CE_MENT_ATT_CHANGE token:
+
pearlash paste
CE_BODY_APPEARANCE_MODIFIER
+
pressed pearlash
APPEARANCE_MODIFIER
+
frozen lye
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
+
frozen lye powder
CE_BP_APPEARANCE_MODIFIER
+
lye slush
RESERVED_WHOLE_PART
+
boiling lye
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
+
pressed dirt
CE_MATERIAL_FORCE_MULTIPLIER
+
BROWN
MAT_MULT
+
pressed vomit
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
+
molten salt
CE_SPEED_CHANGE
+
boiling salt
SPEED_PERC
+
pressed filth
SPEED_ADD
+
frozen filth
Unrecognized CE_SPEED_CHANGE token:  
+
frozen filth powder
CE_BODY_MAT_INTERACTION
+
filth slush
MAT_TOKEN
+
boiling filth
Unrecognized CE_BODY_MAT_INTERACTION token:  
+
unknown frozen substance
CE_SENSE_CREATURE_CLASS
+
unknown frozen powder
Unrecognized CE_SENSE_CREATURE_CLASS token:  
+
unknown slush
CE_CAN_DO_INTERACTION
+
unknown substance
Unrecognized CE_CAN_DO_INTERACTION token:  
+
unknown boiling substance
CE_BODY_TRANSFORMATION
+
grime paste
Unrecognized CE_BODY_TRANSFORMATION token:  
+
pressed grime
CE_FEEL_EMOTION
+
CREATURE_1
 +
unknown frozen creature substance
 +
unknown frozen creature powder
 +
unknown creature paste
 +
unknown pressed frozen creature substance
 +
unknown creature substance
 +
unknown boiling creature substance
 +
PLANT_1
 +
unknown frozen plant substance
 +
unknown frozen plant powder
 +
unknown frozen plant paste
 +
unknown pressed frozen plant substance
 +
unknown plant substance
 +
unknown boiling plant substance
 +
SYN_NAME
 +
SYN_AFFECTED_CLASS
 +
SYN_IMMUNE_CLASS
 +
SYN_AFFECTED_CREATURE
 +
SYN_IDENTIFIER
 +
SYN_IMMUNE_CREATURE
 +
SYN_CONCENTRATION_ADDED
 +
CE_REDUCE_PAIN
 +
SEV
 +
:BP missing body part group token
 +
:BP missing body part token
 +
:BP missing tissue token
 +
Unrecognized CE_REDUCE_PAIN token:  
 +
Unrecognized CE_PAIN token:  
 +
CE_REDUCE_SWELLING
 +
Unrecognized CE_REDUCE_SWELLING token:  
 +
CE_CURE_INFECTION
 +
Unrecognized CE_CURE_INFECTION token:  
 +
PEAK
 +
DWF_STRETCH
 +
feel less pain.
 +
looks less pained.
 +
less swelling.
 +
no longer infected.
 +
recover
 +
recovers
 +
from nerve damage.
 +
less bleeding.
 +
fewer wounds.
 +
fewer damaged tissues.
 +
body parts regrow!
 +
and more regrow!
 +
regrows!
 +
tissues regrow!
 +
and geldables regrow!
 +
less sluggish.
 +
less feverish.
 +
cough
 +
coughs
 
  up blood.
 
  up blood.
vomit
 
blood.
 
 
  less nauseated.
 
  less nauseated.
 
  less dizzy.
 
  less dizzy.
 
: Unrecognized Color Token in Material Template:  
 
: Unrecognized Color Token in Material Template:  
CE_MATERIAL_FORCE_MULTIPLIER:
 
 
Unrecognized Creature/Caste Token in Body Transformation Effect:  
 
Unrecognized Creature/Caste Token in Body Transformation Effect:  
Interaction Token not recognized :
 
DEFAULT_ICON
 
TARGET
 
 
Unrecognized CDI Target Token:  
 
Unrecognized CDI Target Token:  
 
TARGET_RANGE
 
TARGET_RANGE
 
LOCATION_HINT
 
LOCATION_HINT
USAGE_HINT
 
 
ADV_NAME
 
ADV_NAME
 
MAX_TARGET_NUMBER
 
MAX_TARGET_NUMBER
Line 28,433: Line 21,597:
 
TARGET_VERB
 
TARGET_VERB
 
BP_REQUIRED
 
BP_REQUIRED
--- Logging Inorganic
+
Unrecognized CE_PHYS_ATT_CHANGE token:
ALL_NAMES
+
CE_MENT_ATT_CHANGE
TRUNK_PERIOD
+
Unrecognized CE_MENT_ATT_CHANGE token:
HEAVY_BRANCH_DENSITY
+
CE_BODY_APPEARANCE_MODIFIER
DIRECTED_BRANCH_DENSITY
+
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
BRANCH_DENSITY
+
CE_BP_APPEARANCE_MODIFIER
LIGHT_BRANCH_DENSITY
+
RESERVED_WHOLE_PART
MAX_TRUNK_HEIGHT
+
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
HEAVY_BRANCH_RADIUS
+
CE_MATERIAL_FORCE_MULTIPLIER
DIRECTED_BRANCH_RADIUS
+
MAT_MULT
LIGHT_BRANCH_RADIUS
+
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
BRANCH_RADIUS
+
CE_SPEED_CHANGE
TRUNK_BRANCHING
+
SPEED_PERC
MAX_TRUNK_DIAMETER
+
SPEED_ADD
TRUNK_WIDTH_PERIOD
+
Unrecognized CE_SPEED_CHANGE token:
CAP_PERIOD
+
CE_BODY_MAT_INTERACTION
CAP_RADIUS
+
MAT_TOKEN
 +
Unrecognized CE_BODY_MAT_INTERACTION token:
 +
CE_SENSE_CREATURE_CLASS
 +
Unrecognized CE_SENSE_CREATURE_CLASS token:
 +
CE_CAN_DO_INTERACTION
 +
Unrecognized CE_CAN_DO_INTERACTION token:
 +
CE_BODY_TRANSFORMATION
 +
Unrecognized CE_BODY_TRANSFORMATION token:
 +
CE_FEEL_EMOTION
 +
Unrecognized CE_FEEL_EMOTION token:
 +
CE_CHANGE_PERSONALITY
 +
FACET
 +
Unrecognized CE_CHANGE_PERSONALITY token:
 +
CE_ERRATIC_BEHAVIOR
 +
Unrecognized CE_ERRATIC_BEHAVIOR token:
 +
CE_SKILL_ROLL_ADJUST
 +
PERC_ON
 +
Unrecognized CE_SKILL_ROLL_ADJUST token:
 +
CDI token precedes any CAN_DO_INTERACTION tag
 +
FORBIDDEN_CREATURE_CASTE_FLAG
 +
HAVE_FAST_EFFORTLESS_GAIT_SPEED
 +
ALL_SLOW_EFFORTLESS_GAIT_SPEED
 +
PERIODIC
 +
COUNTER_TRIGGER
 +
Unrecognized CE Token:
 +
ALCOHOLIC
 +
MILK_COUNTER
 +
EGG_SPENT
 +
GROUNDED_ANIMAL_ANGER
 +
TIME_SINCE_SUCKED_BLOOD
 +
DRINKING_BLOOD
 +
Unrecognized Counter:
 +
PROB
 +
ABRUPT
 +
ABRUPT_START
 +
ABRUPT_END
 +
CUT_INORGANIC
 +
SELECT_INORGANIC
 +
: Could not locate material template
 +
WAFERS
 +
DEEP_SPECIAL
 +
DIVINE
 +
MYTHICAL_SUBSTANCE
 +
DEEP_SURFACE
 +
AQUIFER
 +
MAX_TRUNK_DIAMETER
 +
TRUNK_WIDTH_PERIOD
 +
CAP_PERIOD
 +
CAP_RADIUS
 
ROOT_DENSITY
 
ROOT_DENSITY
 
ROOT_RADIUS
 
ROOT_RADIUS
 
STANDARD_TILE_NAMES
 
STANDARD_TILE_NAMES
trunk
 
 
  roots
 
  roots
branches
 
twigs
 
cap
 
 
TRUNK_NAME
 
TRUNK_NAME
 
ROOT_NAME
 
ROOT_NAME
 
ROOTS_NAME
 
ROOTS_NAME
BRANCHES_NAME
 
 
LIGHT_BRANCHES_NAME
 
LIGHT_BRANCHES_NAME
 
DIRECTED_BRANCHES_NAME
 
DIRECTED_BRANCHES_NAME
Line 28,468: Line 21,675:
 
TWIGS_NAME
 
TWIGS_NAME
 
GRASS
 
GRASS
TREE_TILE
 
 
DEAD_TREE_TILE
 
DEAD_TREE_TILE
SAPLING_TILE
 
 
DEAD_SAPLING_TILE
 
DEAD_SAPLING_TILE
TREE_COLOR
 
 
DEAD_TREE_COLOR
 
DEAD_TREE_COLOR
SAPLING_COLOR
 
 
DEAD_SAPLING_COLOR
 
DEAD_SAPLING_COLOR
 
SAPLING_DROWN_LEVEL
 
SAPLING_DROWN_LEVEL
 
TREE_DROWN_LEVEL
 
TREE_DROWN_LEVEL
 
GROWDUR
 
GROWDUR
PICKED_TILE
 
 
DEAD_PICKED_TILE
 
DEAD_PICKED_TILE
GRASS_TILES
 
 
ALT_PERIOD
 
ALT_PERIOD
 
ALT_GRASS_TILES
 
ALT_GRASS_TILES
 
GRASS_COLORS
 
GRASS_COLORS
 
TREE_HAS_MUSHROOM_CAP
 
TREE_HAS_MUSHROOM_CAP
SHRUB_TILE
 
 
DEAD_SHRUB_TILE
 
DEAD_SHRUB_TILE
 
CLUSTERSIZE
 
CLUSTERSIZE
PICKED_COLOR
 
 
DEAD_PICKED_COLOR
 
DEAD_PICKED_COLOR
SHRUB_COLOR
 
 
DEAD_SHRUB_COLOR
 
DEAD_SHRUB_COLOR
 
BASIC_MAT
 
BASIC_MAT
MILL
 
 
SHRUB_DROWN_LEVEL
 
SHRUB_DROWN_LEVEL
 
TWIGS_SIDE_BRANCHES
 
TWIGS_SIDE_BRANCHES
 
TWIGS_ABOVE_BRANCHES
 
TWIGS_ABOVE_BRANCHES
CUT_INORGANIC
+
TWIGS_BELOW_BRANCHES
SELECT_INORGANIC
+
TWIGS_SIDE_HEAVY_BRANCHES
: Could not locate material template
+
TWIGS_ABOVE_HEAVY_BRANCHES
WAFERS
+
TWIGS_BELOW_HEAVY_BRANCHES
SPECIAL
+
TWIGS_SIDE_TRUNK
DEEP_SPECIAL
+
TWIGS_ABOVE_TRUNK
DIVINE
+
TWIGS_BELOW_TRUNK
MYTHICAL_REMNANT
+
SEED
MYTHICAL_SUBSTANCE
+
EXTRACT_STILL_VIAL
THREAD_METAL
+
EXTRACT_VIAL
DEEP_SURFACE
+
EXTRACT_BARREL
AQUIFER
 
 
METAMORPHIC
 
METAMORPHIC
 
SEDIMENTARY
 
SEDIMENTARY
SOIL
 
 
SOIL_OCEAN
 
SOIL_OCEAN
 
SOIL_SAND
 
SOIL_SAND
Line 28,531: Line 21,726:
 
Missing Stone Environment Spec Inclusion Type Token:  
 
Missing Stone Environment Spec Inclusion Type Token:  
 
Missing Frequency for Stone Environment Spec:  
 
Missing Frequency for Stone Environment Spec:  
LAVA
 
 
Unrecognized Inorganic Material Definition Token:  
 
Unrecognized Inorganic Material Definition Token:  
GROWTH
 
 
SELECT_GROWTH
 
SELECT_GROWTH
 
GROWTH_ITEM
 
GROWTH_ITEM
Line 28,541: Line 21,734:
 
GROWTH_DROPS_OFF_NO_CLOUD
 
GROWTH_DROPS_OFF_NO_CLOUD
 
GROWTH_HOST_TILE
 
GROWTH_HOST_TILE
BRANCHES
 
 
LIGHT_BRANCHES
 
LIGHT_BRANCHES
HEAVY_BRANCHES
 
 
DIRECTED_BRANCHES
 
DIRECTED_BRANCHES
CAP
 
ROOTS
 
TRUNK
 
TWIGS
 
 
ALL_BRANCHES
 
ALL_BRANCHES
BRANCHES_AND_TWIGS
 
 
LIGHT_BRANCHES_AND_TWIGS
 
LIGHT_BRANCHES_AND_TWIGS
 
ALL_BRANCHES_AND_TWIGS
 
ALL_BRANCHES_AND_TWIGS
Line 28,562: Line 21,748:
 
GROWTH_NAME
 
GROWTH_NAME
 
NAME_PLURAL
 
NAME_PLURAL
TWIGS_BELOW_BRANCHES
+
ALL_NAMES
TWIGS_SIDE_HEAVY_BRANCHES
+
TRUNK_PERIOD
TWIGS_ABOVE_HEAVY_BRANCHES
+
HEAVY_BRANCH_DENSITY
TWIGS_BELOW_HEAVY_BRANCHES
+
DIRECTED_BRANCH_DENSITY
TWIGS_SIDE_TRUNK
+
LIGHT_BRANCH_DENSITY
TWIGS_ABOVE_TRUNK
+
MAX_TRUNK_HEIGHT
TWIGS_BELOW_TRUNK
+
HEAVY_BRANCH_RADIUS
SEED
+
DIRECTED_BRANCH_RADIUS
EXTRACT_STILL_VIAL
+
LIGHT_BRANCH_RADIUS
EXTRACT_VIAL
+
TRUNK_BRANCHING
EXTRACT_BARREL
 
WET
 
DRY
 
 
Unrecognized Plant Token:  
 
Unrecognized Plant Token:  
--- Logging Plant
 
 
CUT_PLANT
 
CUT_PLANT
 
SELECT_PLANT
 
SELECT_PLANT
Line 28,584: Line 21,766:
 
Sharp blades
 
Sharp blades
 
Extract  
 
Extract  
strands
 
Ore of
 
 
inorganic_generated
 
inorganic_generated
 
[OBJECT:INORGANIC]
 
[OBJECT:INORGANIC]
[INORGANIC:
 
 
plant_generated
 
plant_generated
 
[OBJECT:PLANT]
 
[OBJECT:PLANT]
[PLANT:
+
Failed to find vanilla reactions header.
  skipped: identifier cannot start with 'classic'.
+
data/vanilla/vanilla_reactions/
  skipped: identifier cannot start with 'vanilla'.
+
data/vanilla/vanilla_interactions/
  has characters that can't be used in filename.  Loading without these characters.
+
data/vanilla/vanilla_descriptors_graphics/info.txt
Mod identifier
+
Failed to find vanilla interactions header.
DISPLAYED_VERSION
+
data/vanilla/vanilla_plants_graphics/info.txt
NUMERIC_VERSION
+
Failed to find vanilla descriptors graphics header.
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
+
data/vanilla/vanilla_items_graphics/info.txt
EARLIEST_COMPATIBLE_NUMERIC_VERSION
+
Failed to find vanilla plants graphics header.
REQUIRES_ID
+
data/vanilla/vanilla_buildings_graphics/info.txt
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
+
Failed to find vanilla items graphics header.
  has characters that can't be used in filename.
+
Failed to find vanilla buildings graphics header.
Identifier
+
Failed to find vanilla creatures graphics header.
REQUIRES_ID_AFTER_ME
+
data/vanilla/vanilla_world_map/info.txt
 +
Failed to find vanilla interactions graphics header.
 +
Failed to find vanilla world map header.
 +
data/vanilla/vanilla_world_map/
 +
data/vanilla/vanilla_interface/
 +
data/vanilla/vanilla_music/info.txt
 +
Failed to find vanilla interface header.
 +
Failed to find vanilla music header.
 +
data/vanilla/vanilla_music/
 +
/info.txt
 +
data/installed_mods/*
 +
mods/*.zip
 +
  skipped: identifier cannot start with 'classic'.
 +
  skipped: identifier cannot start with 'vanilla'.
 +
  has characters that can't be used in filename.  Loading without these characters.
 +
DISPLAYED_VERSION
 +
NUMERIC_VERSION
 +
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
 +
EARLIEST_COMPATIBLE_NUMERIC_VERSION
 +
REQUIRES_ID
 +
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
 +
  has characters that can't be used in filename.
 +
REQUIRES_ID_AFTER_ME
 
REQUIRES_ID_BEFORE_ME
 
REQUIRES_ID_BEFORE_ME
 
STEAM_FILE_ID
 
STEAM_FILE_ID
Line 28,615: Line 21,816:
 
STEAM_METADATA
 
STEAM_METADATA
 
Two installed mods have the same id and numeric version:  
 
Two installed mods have the same id and numeric version:  
Unrecognized mod info token:
 
 
).  Using the first encountered:  
 
).  Using the first encountered:  
 
Two uninstalled mods have the same id and numeric version:  
 
Two uninstalled mods have the same id and numeric version:  
 
data/vanilla/vanilla_text/
 
data/vanilla/vanilla_text/
 
data/vanilla/vanilla_text/info.txt
 
data/vanilla/vanilla_text/info.txt
data/vanilla/vanilla_languages/info.txt
 
 
Failed to find vanilla text header.
 
Failed to find vanilla text header.
 
Failed to find vanilla languages header.
 
Failed to find vanilla languages header.
Line 28,626: Line 21,825:
 
data/vanilla/vanilla_descriptors/
 
data/vanilla/vanilla_descriptors/
 
data/vanilla/vanilla_descriptors/info.txt
 
data/vanilla/vanilla_descriptors/info.txt
data/vanilla/vanilla_materials/info.txt
 
 
Failed to find vanilla descriptors header.
 
Failed to find vanilla descriptors header.
 
Failed to find vanilla materials header.
 
Failed to find vanilla materials header.
Line 28,632: Line 21,830:
 
data/vanilla/vanilla_environment/
 
data/vanilla/vanilla_environment/
 
data/vanilla/vanilla_environment/info.txt
 
data/vanilla/vanilla_environment/info.txt
data/vanilla/vanilla_plants/info.txt
 
 
Failed to find vanilla environment header.
 
Failed to find vanilla environment header.
 
Failed to find vanilla plants header.
 
Failed to find vanilla plants header.
Line 28,638: Line 21,835:
 
data/vanilla/vanilla_items/
 
data/vanilla/vanilla_items/
 
data/vanilla/vanilla_items/info.txt
 
data/vanilla/vanilla_items/info.txt
data/vanilla/vanilla_buildings/info.txt
 
 
Failed to find vanilla items header.
 
Failed to find vanilla items header.
 
Failed to find vanilla buildings header.
 
Failed to find vanilla buildings header.
Line 28,652: Line 21,848:
 
data/vanilla/vanilla_reactions/info.txt
 
data/vanilla/vanilla_reactions/info.txt
 
Failed to find vanilla entities header.
 
Failed to find vanilla entities header.
Failed to find vanilla reactions header.
 
data/vanilla/vanilla_reactions/
 
data/vanilla/vanilla_interactions/
 
data/vanilla/vanilla_interactions/info.txt
 
data/vanilla/vanilla_descriptors_graphics/info.txt
 
Failed to find vanilla interactions header.
 
data/vanilla/vanilla_plants_graphics/info.txt
 
Failed to find vanilla descriptors graphics header.
 
data/vanilla/vanilla_items_graphics/info.txt
 
Failed to find vanilla plants graphics header.
 
data/vanilla/vanilla_buildings_graphics/info.txt
 
Failed to find vanilla items graphics header.
 
data/vanilla/vanilla_creatures_graphics/info.txt
 
Failed to find vanilla buildings graphics header.
 
data/vanilla/vanilla_interactions_graphics/info.txt
 
Failed to find vanilla creatures graphics header.
 
data/vanilla/vanilla_world_map/info.txt
 
Failed to find vanilla interactions graphics header.
 
Failed to find vanilla world map header.
 
data/vanilla/vanilla_world_map/
 
data/vanilla/vanilla_interface/
 
data/vanilla/vanilla_interface/info.txt
 
data/vanilla/vanilla_music/info.txt
 
Failed to find vanilla interface header.
 
Failed to find vanilla music header.
 
data/vanilla/vanilla_music/
 
/info.txt
 
data/installed_mods/*
 
mods/
 
mods/*
 
info.txt
 
mods/*.zip
 
 
couldn't create directory %s
 
couldn't create directory %s
 
Error allocating memory
 
Error allocating memory
Line 28,690: Line 21,854:
 
path not closed, attempting fix
 
path not closed, attempting fix
 
  has claimed a  
 
  has claimed a  
path not closed, attempting to follow
 
 
Your mason has defaced a  
 
Your mason has defaced a  
 
  has begun a mysterious construction!
 
  has begun a mysterious construction!
destroyed
 
 
Your engraver has carved a track through a  
 
Your engraver has carved a track through a  
loop path fail:
 
 
  toppled
 
  toppled
 
<invalid start>  
 
<invalid start>  
Line 28,709: Line 21,870:
 
  has cooked a masterpiece!
 
  has cooked a masterpiece!
 
  has dyed a masterpiece!
 
  has dyed a masterpiece!
You chop down the
 
--- Logging Music
 
SELECT_MUSIC
 
 
CUT_MUSIC
 
CUT_MUSIC
 
*** Error(s) finalizing the music  
 
*** Error(s) finalizing the music  
MOUNTAINHOME_CARD_1
+
SELECT_MUSIC
CRAFTSDWARFSHIP_CARD_5
+
KOGANUSAN
MOUNTAINHOME_CARD_3
+
DEATH_SPIRAL
MOUNTAINHOME_CARD_2
 
MOUNTAINHOME_CARD_5
 
MOUNTAINHOME_CARD_4
 
SECOND_YEAR_PLUS
 
CAVERNS_OPENED
 
MEGABEAST_ATTACK
 
FIRST_CAVERN_OPENED
 
TAVERN_MUSIC_PRESENT
 
FORGOTTEN_BEAST_ATTACK
 
JUST_EMBARKED
 
TAVERN_DANCE_PRESENT
 
FORT_LEVEL
 
LOST_FORT
 
Song file unrecognized:
 
FIRST_GHOST
 
Card unrecognized:
 
CARD
 
Unrecognized Music Context Token:
 
Unrecognized Music Frequency Token:
 
Unrecognized Music Event Token:
 
EVENT
 
Unrecognized Music Token:
 
 
EXPANSIVE_CAVERN
 
EXPANSIVE_CAVERN
KOGANUSAN
+
FORGOTTEN_BEAST
 
HILL_DWARF
 
HILL_DWARF
DEATH_SPIRAL
+
VILE_FORCE_OF_DARKNESS
 
DRINK_AND_INDUSTRY
 
DRINK_AND_INDUSTRY
FORGOTTEN_BEAST
+
ANOTHER_YEAR
 
FIRST_YEAR
 
FIRST_YEAR
VILE_FORCE_OF_DARKNESS
+
WINTER_ENTOMBS_YOU
 
STRIKE_THE_EARTH
 
STRIKE_THE_EARTH
ANOTHER_YEAR
+
STRIKE_IT_AGAIN
 
CRAFTSDWARFSHIP
 
CRAFTSDWARFSHIP
WINTER_ENTOMBS_YOU
 
 
THE_CAPITAL
 
THE_CAPITAL
STRIKE_IT_AGAIN
+
BEYOND_THE_GATES
 
LIFE_OF_ADVENTURE
 
LIFE_OF_ADVENTURE
BRUISING_THE_FAT
+
INTO_THE_PITS
 
HAMLET_MEMOIRS
 
HAMLET_MEMOIRS
BEYOND_THE_GATES
+
CANNIBAL
SISTERS_OF_WAR
 
INTO_THE_PITS
 
 
PONY_RIDER
 
PONY_RIDER
CANNIBAL
+
EXPANSIVE_CAVERN_CARD_1
 
LOSING_IS_FUN
 
LOSING_IS_FUN
TWO_COINS
+
EXPANSIVE_CAVERN_CARD_3
 
EXPANSIVE_CAVERN_CARD_2
 
EXPANSIVE_CAVERN_CARD_2
EXPANSIVE_CAVERN_CARD_1
+
HILL_DWARF_CARD_1
 
EXPANSIVE_CAVERN_CARD_4
 
EXPANSIVE_CAVERN_CARD_4
EXPANSIVE_CAVERN_CARD_3
+
HILL_DWARF_CARD_3
 
HILL_DWARF_CARD_2
 
HILL_DWARF_CARD_2
HILL_DWARF_CARD_1
+
HILL_DWARF_CARD_5
 
HILL_DWARF_CARD_4
 
HILL_DWARF_CARD_4
HILL_DWARF_CARD_3
+
FORGOTTEN_BEAST_CARD_2
 
FORGOTTEN_BEAST_CARD_1
 
FORGOTTEN_BEAST_CARD_1
HILL_DWARF_CARD_5
+
FORGOTTEN_BEAST_CARD_4
 
FORGOTTEN_BEAST_CARD_3
 
FORGOTTEN_BEAST_CARD_3
FORGOTTEN_BEAST_CARD_2
 
 
FORGOTTEN_BEAST_CARD_5
 
FORGOTTEN_BEAST_CARD_5
FORGOTTEN_BEAST_CARD_4
+
VILE_FORCE_OF_DARKNESS_CARD_3
 
VILE_FORCE_OF_DARKNESS_CARD_2
 
VILE_FORCE_OF_DARKNESS_CARD_2
VILE_FORCE_OF_DARKNESS_CARD_1
 
 
VILE_FORCE_OF_DARKNESS_CARD_4
 
VILE_FORCE_OF_DARKNESS_CARD_4
VILE_FORCE_OF_DARKNESS_CARD_3
+
FIRST_YEAR_CARD_2
FIRST_YEAR_CARD_1
 
VILE_FORCE_OF_DARKNESS_CARD_5
 
 
FIRST_YEAR_CARD_3
 
FIRST_YEAR_CARD_3
FIRST_YEAR_CARD_2
 
ANOTHER_YEAR_CARD_1
 
FIRST_YEAR_CARD_4
 
ANOTHER_YEAR_CARD_3
 
 
ANOTHER_YEAR_CARD_2
 
ANOTHER_YEAR_CARD_2
ANOTHER_YEAR_CARD_5
 
ANOTHER_YEAR_CARD_4
 
STRIKE_THE_EARTH_CARD_2
 
 
STRIKE_THE_EARTH_CARD_1
 
STRIKE_THE_EARTH_CARD_1
 +
STRIKE_THE_EARTH_CARD_3
 
STRIKE_THE_EARTH_CARD_4
 
STRIKE_THE_EARTH_CARD_4
STRIKE_THE_EARTH_CARD_3
+
WINTER_ENTOMBS_YOU_CARD_3
WINTER_ENTOMBS_YOU_CARD_2
 
WINTER_ENTOMBS_YOU_CARD_1
 
 
WINTER_ENTOMBS_YOU_CARD_4
 
WINTER_ENTOMBS_YOU_CARD_4
WINTER_ENTOMBS_YOU_CARD_3
 
CRAFTSDWARFSHIP_CARD_2
 
CRAFTSDWARFSHIP_CARD_1
 
CRAFTSDWARFSHIP_CARD_4
 
 
CRAFTSDWARFSHIP_CARD_3
 
CRAFTSDWARFSHIP_CARD_3
 +
CRAFTSDWARFSHIP_CARD_5
 +
CRAFTSDWARFSHIP_CARD_4
 +
MOUNTAINHOME_CARD_1
 +
MOUNTAINHOME_CARD_4
 +
MOUNTAINHOME_CARD_3
 +
MOUNTAINHOME_CARD_5
 +
FIRST_CAVERN_OPENED
 +
FORGOTTEN_BEAST_ATTACK
 +
MEGABEAST_ATTACK
 +
TAVERN_DANCE_PRESENT
 +
TAVERN_MUSIC_PRESENT
 +
LOST_FORT
 +
JUST_EMBARKED
 +
FIRST_GHOST
 +
FORT_LEVEL
 +
CARD
 +
Song file unrecognized:
 +
Unrecognized Music Frequency Token:
 +
Card unrecognized:
 +
Unrecognized Music Context Token:
 +
Unrecognized Music Token:
 +
Unrecognized Music Event Token:
 
form of music used for entertainment
 
form of music used for entertainment
 
form of music used to commemorate important events
 
form of music used to commemorate important events
 
form of music used during marches and military engagements
 
form of music used during marches and military engagements
 
  directed toward the worship of  
 
  directed toward the worship of  
devotional form of music
 
 
The form guides musicians during improvised performances.   
 
The form guides musicians during improvised performances.   
 
The rules of the form are applied by composers to produce individual pieces of music which can be performed.   
 
The rules of the form are applied by composers to produce individual pieces of music which can be performed.   
 
speaker
 
speaker
singer
 
recite
 
chanter
 
the words of
 
 
recites
 
recites
 
  nonsensical words and sounds
 
  nonsensical words and sounds
Line 28,830: Line 21,964:
 
are joined in melody
 
are joined in melody
 
bring melody with harmony
 
bring melody with harmony
be loud
+
The entire performance
be moderately loud
+
The musical voices are purely rhythmic
become louder and louder
+
stress the rhythm
be very loud
+
be bright
fade into silence
+
be stately
become softer and softer
+
be made with skill
The melody and counterpoint both have
+
be lively
start loud then be immediately soft
+
be spirited
mid-length phrases
+
be vigorous
short phrases
+
be fiery
phrases of varied length
+
be delicate
long phrases
+
be made with feeling
, while the counterpoint has
+
bring a sense of motion
The melody has
+
be passionate
The counterpoint melody has
+
feel agitated
throughout the form. 
+
be broad
Never more than an interval sounds at once. 
+
sparkle
Only one pitch is ever played at a time. 
+
be strong
Pitches are densely packed in clusters as music moves from chord to chord. 
+
be made sweetly
Chords, seldom-used, are sparse -- intervals and single pitches are favored. 
 
 
The music repeats for as long as necessary.   
 
The music repeats for as long as necessary.   
 
The music is broadly layered with chords spanning the range.   
 
The music is broadly layered with chords spanning the range.   
 
without preference for a scale
 
without preference for a scale
 
It is performed  
 
It is performed  
scale
 
 
using the  
 
using the  
 
free rhythm
 
free rhythm
Line 28,878: Line 22,010:
 
  or composing
 
  or composing
 
From beginning to end, when improvising
 
From beginning to end, when improvising
always
 
 
, artists should  
 
, artists should  
 
sometimes
 
sometimes
often
 
rising
 
 
  include a  
 
  include a  
 
falling-rising
 
falling-rising
Line 28,892: Line 22,021:
 
  as well as  
 
  as well as  
 
  on the fall
 
  on the fall
grace notes
 
 
glides
 
glides
The entire performance
+
always
The musical voices are purely rhythmic
+
Each
stress the rhythm
+
does the counterpoint melody
should
+
does the main melody
be bright
+
provides the rhythm
be stately
+
does harmony
be made with skill
+
perform with feeling
be lively
+
perform with skill
be spirited
+
perform expressively
be vigorous
+
perform sweetly
be fiery
+
perform with a light touch
be delicate
+
build as the performance proceeds
be made with feeling
+
glides from note to note
bring a sense of motion
+
is to
be passionate
 
feel agitated
 
be broad
 
sparkle
 
be strong
 
be made sweetly
 
 
be forceful
 
be forceful
 
be energetic
 
be energetic
Line 28,953: Line 22,075:
 
becomes calmer as the end is approached
 
becomes calmer as the end is approached
 
, and it is to
 
, and it is to
is to
 
 
be very soft
 
be very soft
 
be in whispered undertones
 
be in whispered undertones
 
be moderately soft
 
be moderately soft
 
be soft
 
be soft
series of variations
+
be loud
theme
+
be moderately loud
all repeated
+
become louder and louder
possibly
+
be very loud
up to
+
fade into silence
repeated
+
become softer and softer
Each of the
+
The melody and counterpoint both have
times
+
start loud then be immediately soft
series of variations
+
mid-length phrases
simple passage
+
short phrases
The passage
+
phrases of varied length
Each passage
+
long phrases
the melody of the
+
, while the counterpoint has
  is voiced by
+
The melody has
the harmony of the
+
The counterpoint melody has
the counterpoint of the
+
  throughout the form. 
  reciting the words of
+
Never more than an interval sounds at once. 
the rhythm of the
+
Only one pitch is ever played at a time.  
reciting nonsensical words and sounds
+
Pitches are densely packed in clusters as music moves from chord to chord. 
  reciting
+
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  
 
is half the tempo of the last passage
 
is half the tempo of the last passage
 
is twice the tempo of the last passage
 
is twice the tempo of the last passage
Line 28,985: Line 22,106:
 
resumes the previous tempo
 
resumes the previous tempo
 
each of the  
 
each of the  
stays in the
 
voice
 
 
covers its entire range
 
covers its entire range
 
  register
 
  register
is confined to the
 
ranges from the
 
 
  in the melody and counterpoint
 
  in the melody and counterpoint
 
covers its entire range from the  
 
covers its entire range from the  
Line 29,002: Line 22,119:
 
Chords are packed close together in dense clusters in this passage.   
 
Chords are packed close together in dense clusters in this passage.   
 
  should be composed and performed using  
 
  should be composed and performed using  
is performed
 
 
locally improvisation
 
locally improvisation
 
  should be performed using  
 
  should be performed using  
fills
 
 
syncopation
 
syncopation
 
frequent modulation
 
frequent modulation
Line 29,011: Line 22,126:
 
melismatic phrasing
 
melismatic phrasing
 
free adjustment of the beats
 
free adjustment of the beats
should
 
 
syllabic phrasing
 
syllabic phrasing
 
  notes spaced evenly throughout the octave.   
 
  notes spaced evenly throughout the octave.   
Line 29,021: Line 22,135:
 
The tonic note is fixed only at the time of performance.   
 
The tonic note is fixed only at the time of performance.   
 
  notes.   
 
  notes.   
trills
+
Every note is named. 
mordents
+
The tonic note is a fixed tone passed from teacher to student. 
arpeggios
+
Preferred notes in the fundamental scale are named. 
rapid runs
+
A single note in the fundamental scale is named. 
legato
+
After a scale is constructed, the root note of chords are named. 
staccato
+
After a scale is constructed, notes are named according to degree. 
always
+
The names are
Each
+
It is called
does the counterpoint melody
+
As always, the  
does the main melody
+
spoken
provides the rhythm
+
hexatonic
does harmony
+
pentatonic
perform with feeling
+
scale is
perform with skill
+
heptatonic
perform expressively
+
thought of as joined chords spanning a perfect fifth and a perfect fourth
perform sweetly
+
constructed by selection of degrees from the fundamental scale.  The degrees selected are
perform with a light touch
+
thought of as two disjoint chords spanning a tritone and a perfect fourth
build as the performance proceeds
+
thought of as two disjoint chords spanning a perfect fifth and a major third
glides from note to note
+
thought of as two disjoint chords spanning two perfect fourths
is to
+
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
 
uses mordents
 
uses mordents
 
uses grace notes
 
uses grace notes
Line 29,062: Line 22,176:
 
  register to the  
 
  register to the  
 
  voice uses its entire range.   
 
  voice uses its entire range.   
top
 
 
The voice uses its entire range from the  
 
The voice uses its entire range from the  
voice ranges from the
 
 
  has the following structure:  
 
  has the following structure:  
 
  has a simple structure:  
 
  has a simple structure:  
Line 29,073: Line 22,185:
 
  unrelated
 
  unrelated
 
  brief
 
  brief
introduction
 
passage
 
recapitulation
 
exposition
 
verse
 
synthesis
 
finale
 
chorus
 
bridge-passage
 
coda
 
 
  second
 
  second
first
+
all repeated
Every note is named.  
+
possibly
The tonic note is a fixed tone passed from teacher to student. 
+
  up to  
Preferred notes in the fundamental scale are named. 
+
Each of the  
A single note in the fundamental scale is named. 
+
  times
After a scale is constructed, the root note of chords are named. 
+
The passage
After a scale is constructed, notes are named according to degree.  
+
Each passage
The names are
+
the melody of the
It is called
+
  is voiced by
As always, the  
+
the harmony of the
spoken
+
the counterpoint of the
hexatonic
+
  reciting the words of
pentatonic
+
the rhythm of the
  scale is  
+
reciting nonsensical words and sounds
heptatonic
+
reciting
thought of as joined chords spanning a perfect fifth and a perfect fourth
 
constructed by selection of degrees from the fundamental scale. The degrees selected are
 
thought of as two disjoint chords spanning a tritone and a perfect fourth
 
thought of as two disjoint chords spanning a perfect fifth and a major third
 
thought of as two disjoint chords spanning two perfect fourths
 
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
 
 
[B]The  
 
[B]The  
 
These chords are named  
 
These chords are named  
Line 29,125: Line 22,221:
 
  rhythm is a single line with  
 
  rhythm is a single line with  
 
The patterns are to be played over the same period of time, concluding together regardless of beat number.   
 
The patterns are to be played over the same period of time, concluding together regardless of beat number.   
divided into
 
beats
 
pattern
 
 
  bars in a  
 
  bars in a  
 
The beat is stressed as follows:
 
The beat is stressed as follows:
Line 29,139: Line 22,232:
 
  and | indicates a bar.   
 
  and | indicates a bar.   
 
, - is silent
 
, - is silent
Duplicate inventory removed:
+
Rain Mesh Size
Number of Demon Types
+
Rain Weighted Range (
Number of Night Troll Types
+
32 x 32
 +
Elevation Weighted Range (
 +
Savagery Mesh Size
 +
Savagery Weighted Range (
 +
Drainage Mesh Size
 +
Drainage Weighted Range (
 +
Volcanism Mesh Size
 +
Volcanism Weighted Range (
 +
Temperature Mesh Size
 +
Temperature Weighted Range (
 +
North and/or South
 +
North and South
 +
Pole
 +
North or South
 +
Minimum Complete Edge Oceans
 +
Minimum Volcano Number
 +
Minimum Mountain Peak Number
 +
Minimum Partial Edge Oceans
 +
No Beasts
 +
Max Semimegabeast Caves
 +
Mineral Scarcity (Low = More minerals)
 +
Max Megabeast Caves
 
Titan Attack Exported Wealth Rating
 
Titan Attack Exported Wealth Rating
 
Titan Attack Created Wealth Rating
 
Titan Attack Created Wealth Rating
Number of Vampire Curse Types
+
Titan Number
Number of Werebeast Curse Types
+
Titan Attack Population Rating
 
Number of Bogeyman Types
 
Number of Bogeyman Types
 
Number of Nightmare Types
 
Number of Nightmare Types
Werebeast Attack Created Wealth Rating
+
Number of Demon Types
Number of Secret Types
+
Number of Night Troll Types
 
Werebeast Attack Population Rating
 
Werebeast Attack Population Rating
 
Werebeast Attack Exported Wealth Rating
 
Werebeast Attack Exported Wealth Rating
Number of Evil Cloud Types
+
Number of Vampire Curse Types
Number of Evil Rain Types
+
Number of Werebeast Curse Types
 
Number of Regional Interaction Types
 
Number of Regional Interaction Types
 
Number of Disturbance Interaction Types
 
Number of Disturbance Interaction Types
Allow Mythical Healing
+
Werebeast Attack Created Wealth Rating
Allow Divination
+
Number of Secret Types
 
Generate Divine Materials
 
Generate Divine Materials
 
Generate Mythical Materials
 
Generate Mythical Materials
Allow Necromancer Lieutenants
+
Number of Evil Cloud Types
Allow Necromancer Ghouls
+
Number of Evil Rain Types
 
Allow Demonic Experiments
 
Allow Demonic Experiments
 
Allow Necromancer Experiments
 
Allow Necromancer Experiments
Desired Good Square Count in Medium Subregions
+
Allow Mythical Healing
Desired Good Square Count in Large Subregions
+
Allow Divination
 
Allow Necromancer Summons
 
Allow Necromancer Summons
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Small Subregions
Desired Evil Square Count in Large Subregions
+
Allow Necromancer Lieutenants
Minimum Initial
+
Allow Necromancer Ghouls
 
Desired Evil Square Count in Small Subregions
 
Desired Evil Square Count in Small Subregions
 
Desired Evil Square Count in Medium Subregions
 
Desired Evil Square Count in Medium Subregions
Minimum Final
+
Desired Good Square Count in Medium Subregions
Erosion Cycle Count
+
Desired Good Square Count in Large Subregions
 
  Square Count
 
  Square Count
 
  Region Count
 
  Region Count
Periodically Erode Extreme Cliffs
+
Desired Evil Square Count in Large Subregions
Do Orographic Precipitation and Rain Shadows
+
Minimum Initial
 
Minimum River Start Locations (Pre-Erosion)
 
Minimum River Start Locations (Pre-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Desired River Start Locations (Post-Erosion)
Cavern Layer Openness Min
+
Minimum Final
Cavern Layer Openness Max
+
Erosion Cycle Count
Maximum Number of Subregions
+
Use History Seed
Cavern Layer Number
 
Cavern Layer Water Min
 
Cavern Layer Water Max
 
Cavern Layer Passage Density Min
 
Cavern Layer Passage Density Max
 
Z Levels Above Ground
 
Z Levels Above Layer 1
 
Magma Layer
 
Bottom Layer (Forces Magma)
 
Z Levels Above Layer 4
 
Z Levels Above Layer 5
 
Z Levels Above Layer 2
 
Z Levels Above Layer 3
 
Maximum Natural Cave Size
 
Number of Mountain Caves
 
Z Levels At Bottom
 
Minimum Natural Cave Size
 
Make Caves Visible
 
Allow Init Embark Options to Show Tunnels
 
Number of Non-Mountain Caves
 
Number of Mythical Sites
 
 
Use Seed
 
Use Seed
 +
Custom world name
 +
Embark Points
 
Use Name Seed
 
Use Name Seed
 
Use Creature Seed
 
Use Creature Seed
Seed
+
No Cap
Use History Seed
+
Site Cap After Civ Creation
 
End Year
 
End Year
 
Population Cap After Civ Creation
 
Population Cap After Civ Creation
Custom world name
+
Year to Begin Checking Megabeast Percentage
Embark Points
+
Cull Unimportant Historical Figures
 
Percentage Beasts Dead For Stoppage
 
Percentage Beasts Dead For Stoppage
 
Ignore
 
Ignore
No Cap
+
Temperature
Site Cap After Civ Creation
 
 
Reveal All Historical Events
 
Reveal All Historical Events
 
Elevation
 
Elevation
Year to Begin Checking Megabeast Percentage
+
Savagery
Cull Unimportant Historical Figures
+
Minimum
 
Drainage
 
Drainage
 
Volcanism
 
Volcanism
Rainfall
+
Y-Variance
Temperature
+
Elevation Mesh Size
 
Maximum  
 
Maximum  
 
  X-Variance
 
  X-Variance
Savagery
+
8 x 8
Minimum
+
16 x 16
 
2 x 2
 
2 x 2
 
4 x 4
 
4 x 4
Y-Variance
+
ALL_CAVES_VISIBLE
Elevation Mesh Size
+
PLAYABLE_CIVILIZATION_REQUIRED
32 x 32
+
NORTH_AND_SOUTH
Elevation Weighted Range (
+
BEAST_END_YEAR
8 x 8
+
ELEVATION
16 x 16
+
VOLCANO_MIN
Drainage Mesh Size
+
VOLCANISM
Drainage Weighted Range (
+
SAVAGERY
Rain Mesh Size
+
RAINFALL
Rain Weighted Range (
+
DRAINAGE
Temperature Mesh Size
+
PS_TP
Temperature Weighted Range (
+
PS_DR
Savagery Mesh Size
+
PS_EL
Savagery Weighted Range (
+
PS_RF
Pole
+
Attempted to set world gen presets prior to dimensions
North or South
+
  preset attempted beyond Y range
Volcanism Mesh Size
+
PS_VL
  Volcanism Weighted Range (
+
PS_SV
Minimum Mountain Peak Number
+
RAIN_FREQUENCY
Minimum Partial Edge Oceans
+
DRAINAGE_FREQUENCY
North and/or South
+
preset failed to load X value at Y =  
North and South
+
ELEVATION_FREQUENCY
Mineral Scarcity (Low = More minerals)
 
Max Megabeast Caves
 
Minimum Complete Edge Oceans
 
Minimum Volcano Number
 
Titan Number
 
Titan Attack Population Rating
 
No Beasts
 
Max Semimegabeast Caves
 
MEGABEAST_CAP
 
SEMIMEGABEAST_CAP
 
 
VOLCANISM_FREQUENCY
 
VOLCANISM_FREQUENCY
 
MINERAL_SCARCITY
 
MINERAL_SCARCITY
WEREBEAST_ATTACK_TRIGGER
+
TEMPERATURE_FREQUENCY
DEMON_NUMBER
+
SAVAGERY_FREQUENCY
 
TITAN_NUMBER
 
TITAN_NUMBER
 
TITAN_ATTACK_TRIGGER
 
TITAN_ATTACK_TRIGGER
NIGHTMARE_NUMBER
+
SEMIMEGABEAST_CAP
VAMPIRE_NUMBER
 
 
NIGHT_TROLL_NUMBER
 
NIGHT_TROLL_NUMBER
 
BOGEYMAN_NUMBER
 
BOGEYMAN_NUMBER
REGIONAL_INTERACTION_NUMBER
+
WEREBEAST_ATTACK_TRIGGER
DISTURBANCE_INTERACTION_NUMBER
+
DEMON_NUMBER
 
WEREBEAST_NUMBER
 
WEREBEAST_NUMBER
 
SECRET_NUMBER
 
SECRET_NUMBER
GENERATE_MYTHICAL_MATERIALS
+
NIGHTMARE_NUMBER
ALLOW_MYTHICAL_HEALING
+
VAMPIRE_NUMBER
 
EVIL_CLOUD_NUMBER
 
EVIL_CLOUD_NUMBER
 
GENERATE_DIVINE_MATERIALS
 
GENERATE_DIVINE_MATERIALS
ALLOW_NECROMANCER_EXPERIMENTS
+
REGIONAL_INTERACTION_NUMBER
ALLOW_NECROMANCER_LIEUTENANTS
+
DISTURBANCE_INTERACTION_NUMBER
 
ALLOW_DIVINATION
 
ALLOW_DIVINATION
 
ALLOW_DEMONIC_EXPERIMENTS
 
ALLOW_DEMONIC_EXPERIMENTS
EVIL_RAIN_NUMBER
+
GENERATE_MYTHICAL_MATERIALS
GOOD_SQ_COUNTS
+
ALLOW_MYTHICAL_HEALING
 
ALLOW_NECROMANCER_GHOULS
 
ALLOW_NECROMANCER_GHOULS
 
ALLOW_NECROMANCER_SUMMONS
 
ALLOW_NECROMANCER_SUMMONS
RIVER_MINS
+
ALLOW_NECROMANCER_EXPERIMENTS
SUBREGION_MAX
+
ALLOW_NECROMANCER_LIEUTENANTS
 
EVIL_SQ_COUNTS
 
EVIL_SQ_COUNTS
 
REGION_COUNTS
 
REGION_COUNTS
CAVERN_LAYER_OPENNESS_MAX
+
EVIL_RAIN_NUMBER
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
GOOD_SQ_COUNTS
 
CAVERN_LAYER_COUNT
 
CAVERN_LAYER_COUNT
 
CAVERN_LAYER_OPENNESS_MIN
 
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_WATER_MAX
+
RIVER_MINS
HAVE_BOTTOM_LAYER_1
+
SUBREGION_MAX
 
CAVERN_LAYER_PASSAGE_DENSITY_MAX
 
CAVERN_LAYER_PASSAGE_DENSITY_MAX
 
CAVERN_LAYER_WATER_MIN
 
CAVERN_LAYER_WATER_MIN
LEVELS_ABOVE_LAYER_1
+
CAVERN_LAYER_OPENNESS_MAX
LEVELS_ABOVE_LAYER_2
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
HAVE_BOTTOM_LAYER_2
+
Maximum Number of Subregions
LEVELS_ABOVE_GROUND
+
Cavern Layer Number
LEVELS_ABOVE_LAYER_5
+
Periodically Erode Extreme Cliffs
LEVELS_AT_BOTTOM
+
Do Orographic Precipitation and Rain Shadows
LEVELS_ABOVE_LAYER_3
+
Cavern Layer Passage Density Min
LEVELS_ABOVE_LAYER_4
+
Cavern Layer Passage Density Max
MOUNTAIN_CAVE_MIN
+
Cavern Layer Openness Min
NON_MOUNTAIN_CAVE_MIN
+
Cavern Layer Openness Max
CAVE_MIN_SIZE
+
Magma Layer
CAVE_MAX_SIZE
+
Bottom Layer (Forces Magma)
TOTAL_CIV_POPULATION
+
Cavern Layer Water Min
SITE_CAP
+
Cavern Layer Water Max
MYTHICAL_SITE_NUM
+
Z Levels Above Layer 2
TOTAL_CIV_NUMBER
+
Z Levels Above Layer 3
DRAINAGE_RANGES
+
Z Levels Above Ground
SAVAGERY_RANGES
+
Z Levels Above Layer 1
ELEVATION_RANGES
+
Z Levels At Bottom
RAIN_RANGES
+
Minimum Natural Cave Size
LARGE ISLAND
+
Z Levels Above Layer 4
LARGE REGION
+
Z Levels Above Layer 5
VOLCANISM_RANGES
+
Number of Non-Mountain Caves
Unrecognized World Gen Token:
+
Number of Mythical Sites
Playable Civilization Required
+
Maximum Natural Cave Size
Minimum Number of Mid-Elevation Squares
+
Number of Mountain Caves
 
Only in Finder
 
Only in Finder
 
Number of Civilizations
 
Number of Civilizations
Minimum Number of Mid-Rain Squares
+
Make Caves Visible
Minimum Number of Low-Rain Squares
+
Allow Init Embark Options to Show Tunnels
 
Minimum Number of Low-Elevation Squares
 
Minimum Number of Low-Elevation Squares
 
Minimum Number of High-Elevation Squares
 
Minimum Number of High-Elevation Squares
Minimum Number of Low-Drainage Squares
+
Playable Civilization Required
Minimum Number of High-Drainage Squares
+
Minimum Number of Mid-Elevation Squares
 
Minimum Number of High-Rain Squares
 
Minimum Number of High-Rain Squares
 
Minimum Number of Mid-Drainage Squares
 
Minimum Number of Mid-Drainage Squares
Minimum Number of High-Savagery Squares
+
Minimum Number of Mid-Rain Squares
Minimum Number of Mid-Volcanism Squares
+
Minimum Number of Low-Rain Squares
 
Minimum Number of Mid-Savagery Squares
 
Minimum Number of Mid-Savagery Squares
 
Minimum Number of Low-Savagery Squares
 
Minimum Number of Low-Savagery Squares
prefs/world_gen.txt
+
Minimum Number of Low-Drainage Squares
WORLD_GEN
+
Minimum Number of High-Drainage Squares
 
Minimum Number of Low-Volcanism Squares
 
Minimum Number of Low-Volcanism Squares
 
Minimum Number of High-Volcanism Squares
 
Minimum Number of High-Volcanism Squares
CREATURE_SEED
+
Minimum Number of High-Savagery Squares
CUSTOM_NAME
+
Minimum Number of Mid-Volcanism Squares
 
HISTORY_SEED
 
HISTORY_SEED
 
NAME_SEED
 
NAME_SEED
PARTIAL_OCEAN_EDGE_MIN
+
prefs/world_gen.txt
OCEAN_EDGE_MIN
+
WORLD_GEN
 
EMBARK_POINTS
 
EMBARK_POINTS
 
PEAK_NUMBER_MIN
 
PEAK_NUMBER_MIN
CULL_HISTORICAL_FIGURES
+
CREATURE_SEED
EROSION_CYCLE_COUNT
+
CUSTOM_NAME
 
COMPLETE_OCEAN_EDGE_MIN
 
COMPLETE_OCEAN_EDGE_MIN
 
REVEAL_ALL_HISTORY
 
REVEAL_ALL_HISTORY
POLE
+
PARTIAL_OCEAN_EDGE_MIN
NORTH_OR_SOUTH
 
 
PERIODICALLY_ERODE_EXTREMES
 
PERIODICALLY_ERODE_EXTREMES
 
OROGRAPHIC_PRECIPITATION
 
OROGRAPHIC_PRECIPITATION
SOUTH
+
CULL_HISTORICAL_FIGURES
NORTH_AND_SOUTH
+
EROSION_CYCLE_COUNT
 
NORTH_AND_OR_SOUTH
 
NORTH_AND_OR_SOUTH
 
NORTH
 
NORTH
VOLCANO_MIN
+
POLE
END_YEAR
+
NORTH_OR_SOUTH
ALL_CAVES_VISIBLE
+
You might want to check your maximum volcanism value
PLAYABLE_CIVILIZATION_REQUIRED
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
RAINFALL
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
DRAINAGE
+
The world generator is having trouble placing enough volcanos.  
BEAST_END_YEAR
+
Alternatively, you can reduce the number of volcanos required by the parameters.
ELEVATION
+
The world generator is having trouble placing swamps and marshes. 
PS_EL
+
You might want to check your preset volcanism for the value 100. 
PS_RF
+
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
VOLCANISM
+
The world generator is having trouble placing deserts and badlands.   
SAVAGERY
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
PS_VL
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
PS_SV
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
PS_TP
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.   
PS_DR
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
preset failed to load X value at Y =
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
ELEVATION_FREQUENCY
+
The world generator is having trouble placing forests. 
Attempted to set world gen presets prior to dimensions
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
  preset attempted beyond Y range
+
The world generator is having trouble placing oceans. 
TEMPERATURE_FREQUENCY
+
The world generator is having trouble placing mountains. 
SAVAGERY_FREQUENCY
+
Make sure your parameters and presets can support high elevation areas. 
RAIN_FREQUENCY
+
The world generator is having trouble placing glaciers. 
DRAINAGE_FREQUENCY
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
The world generator is having trouble placing grasslands.   
+
Make sure your parameters and presets can support low elevation areas. 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.   
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.   
 
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.   
 
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing rivers. 
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.   
+
The world generator is having trouble placing tundra regions.   
 
The world generator is having trouble placing hills.   
 
The world generator is having trouble placing hills.   
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.   
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.   
Make sure your parameters and presets aren't so variable that biomes change frequently. 
+
The world generator is having trouble placing grasslands. 
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
 
Alternatively, you can reduce the number of rivers required by the parameters.
 
Alternatively, you can reduce the number of rivers required by the parameters.
 
The world generator is placing too many subregions.   
 
The world generator is placing too many subregions.   
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
The world generator is having trouble placing rivers. 
The world generator is having trouble placing low-lying caves.   
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.   
 
The world generator is having trouble placing mountain caves.   
 
The world generator is having trouble placing mountain caves.   
 
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.   
 
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.   
The world generator is having trouble placing enough civilizations. 
+
Make sure your parameters and presets aren't so variable that biomes change frequently. 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.   
 
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.   
 
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
Alternatively, you can reduce the number of civilizations required by the parameters.
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator couldn't find any civilization definitions.   
+
The world generator is having trouble placing low-lying caves.   
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   
 
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.   
 
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.   
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.   
+
The world generator is having trouble placing enough civilizations.   
Make sure your parameters and presets have adequate squares of this kind.   
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.   
 
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.   
 
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.   
 
The world generator is having trouble placing a controllable civilization.   
 
The world generator is having trouble placing a controllable civilization.   
Civilizations use available plants in their surroundings as their initial crops.
+
Alternatively, you can reduce the number of civilizations required by the parameters.
Make sure your parameters and raw objects have adequate vegetation.   
+
The world generator couldn't find any civilization definitions.   
 
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 
The world generator is having trouble placing farming civilizations.   
 
The world generator is having trouble placing farming civilizations.   
Command Line: World generation parameter set
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
not found -- using default.
+
Make sure your parameters and presets have adequate squares of this kind. 
** Starting New Arena **
 
 
Command Line: World generation parameter set located successfully.
 
Command Line: World generation parameter set located successfully.
Loading data needed to create new world
+
Civilizations use available plants in their surroundings as their initial crops. 
Initializing music load...
+
Make sure your parameters and raw objects have adequate vegetation.
 
CREATE WORLD NOW =  
 
CREATE WORLD NOW =  
 
Command Line: World image, detailed image and info exported.
 
Command Line: World image, detailed image and info exported.
Arena profile
+
Command Line: World generation parameter set
Back to main menu
+
not found -- using default.
Finalizing...
+
HAVE_BOTTOM_LAYER_2
Create arena
+
LEVELS_ABOVE_GROUND
Basic options
+
CAVERN_LAYER_WATER_MAX
Detailed mode
+
HAVE_BOTTOM_LAYER_1
Welcome to the arena!  Here you can test mods or just play around.
+
LEVELS_ABOVE_LAYER_3
Create world
+
LEVELS_ABOVE_LAYER_4
In such a young world certain game elements will not be available.
+
LEVELS_ABOVE_LAYER_1
A shorter history means certain game elements might not be available.
+
LEVELS_ABOVE_LAYER_2
World map size
+
CAVE_MIN_SIZE
History length
+
CAVE_MAX_SIZE
Number of civilizations
+
LEVELS_ABOVE_LAYER_5
Maximum number of sites
+
LEVELS_AT_BOTTOM
This may take several minutes!
+
MYTHICAL_SITE_NUM
This may take a long while!
+
TOTAL_CIV_NUMBER
Mineral occurrence
+
NON_MOUNTAIN_CAVE_MIN
Pocket
+
ELEVATION_RANGES
Number of beasts
+
RAIN_RANGES
Natural savagery
+
TOTAL_CIV_POPULATION
5 years
+
SITE_CAP
50 years
+
VOLCANISM_RANGES
Smaller
+
Unrecognized World Gen Token:
Medium
+
DRAINAGE_RANGES
SMALL ISLAND
+
SAVAGERY_RANGES
SMALL REGION
 
 
MEDIUM ISLAND
 
MEDIUM ISLAND
 
MEDIUM REGION
 
MEDIUM REGION
POCKET ISLAND
+
LARGE ISLAND
POCKET REGION
+
LARGE REGION
 
SMALLER ISLAND
 
SMALLER ISLAND
 
SMALLER REGION
 
SMALLER REGION
You might want to check your maximum elevation value and other elevation parameters. 
+
SMALL ISLAND
Can the elevation 400 be placed enough times to provide space for your peaks? 
+
SMALL REGION
Command Line: World generation manually aborted.
 
 
The world generator is having trouble placing enough mountain peaks.   
 
The world generator is having trouble placing enough mountain peaks.   
Alternatively, you can reduce the number of peaks required by the parameters.
+
POCKET ISLAND
The world generator is having trouble placing enough mid-level elevations. 
+
POCKET REGION
 
You might want to check your preset elevations for the elevation 400.   
 
You might want to check your preset elevations for the elevation 400.   
 
You must have at least as many of these highest elevation points as you are requiring peaks.   
 
You must have at least as many of these highest elevation points as you are requiring peaks.   
Alternatively, you can reduce the number of mid-level elevation squares required.
+
You might want to check your maximum elevation value and other elevation parameters.
The world generator is having trouble placing enough low elevations.  
+
Can the elevation 400 be placed enough times to provide space for your peaks?  
 
Can your parameters achieve elevations between 100 and 299?   
 
Can your parameters achieve elevations between 100 and 299?   
 
You might want to adjust the parameters governing elevation frequencies.   
 
You might want to adjust the parameters governing elevation frequencies.   
Can your parameters achieve elevations between 300 and 400? 
+
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough ocean squares along the edges.   
+
The world generator is having trouble placing enough mid-level elevations.   
 
Can your parameters achieve elevations between 0 and 99?   
 
Can your parameters achieve elevations between 0 and 99?   
 
The world generator is having trouble placing enough high elevations.   
 
The world generator is having trouble placing enough high elevations.   
Alternatively, you can reduce the number of edge oceans required.
+
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.   
+
The world generator is having trouble placing enough low elevations.   
 
Can your parameters achieve elevations between 0 and 99 frequently?   
 
Can your parameters achieve elevations between 0 and 99 frequently?   
 
You might want to adjust the parameters governing elevation.   
 
You might want to adjust the parameters governing elevation.   
The world generator is having trouble setting drainage in the manner specified by the parameters. 
+
Can your parameters achieve elevations between 300 and 400? 
You might want to adjust the parameters governing drainage.   
+
The world generator is having trouble placing enough ocean squares along the edges.   
 
You might want to adjust the parameters governing rainfall.   
 
You might want to adjust the parameters governing rainfall.   
 
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
You might want to adjust the parameters governing savagery. 
+
Alternatively, you can reduce the number of edge oceans required.
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 
The world generator is having trouble placing savagery in the manner specified by the parameters.   
 
The world generator is having trouble placing savagery in the manner specified by the parameters.   
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
The world generator is having trouble setting drainage in the manner specified by the parameters. 
The world generator is having trouble placing enough volcanos.   
+
You might want to adjust the parameters governing drainage.   
 
The world generator is having trouble setting volcanism in the manner specified by the parameters.   
 
The world generator is having trouble setting volcanism in the manner specified by the parameters.   
 
You might want to adjust the parameters governing volcanism.   
 
You might want to adjust the parameters governing volcanism.   
You might want to check your preset volcanism for the value 100. 
+
You might want to adjust the parameters governing savagery.   
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
You might want to check your maximum volcanism value. 
+
Placing other beasts...
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
Placing megabeasts...
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.   
+
Making cave civilizations...
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
Making cave pops...
Alternatively, you can reduce the number of volcanos required by the parameters.
+
Prehistory init...
The world generator is having trouble placing swamps and marshes.
+
Finalizing civ mats... (
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
Placing good/evil...
The world generator is having trouble placing forests.
+
Placing caves... (
The world generator is having trouble placing deserts and badlands.
+
Finalizing sites... (
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
+
, year
The world generator is having trouble placing mountains.
+
Finalizing art... (
Make sure your parameters and presets can support high elevation areas.
+
Finalizing uniforms... (
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
+
  events total):
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
  Events:
Make sure your parameters and presets can support low elevation areas.   
+
Historical figures:
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
An abridged chronicle (
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
LOW ELEVATION REJECTION
The world generator is having trouble placing oceans. 
+
HIGH ELEVATION REJECTION
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
LACK OF PEAKS
The world generator is having trouble placing tundra regions. 
+
MEDIUM ELEVATION REJECTION
The world generator is having trouble placing glaciers. 
+
DRAINAGE REJECTION
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
+
SAVAGERY REJECTION
FOREST REJECTION
+
LACK OF EDGE OCEANS
MOUNTAIN REJECTION
+
RAINFALL REJECTION
 
SWAMP REJECTION
 
SWAMP REJECTION
 
DESERT REJECTION
 
DESERT REJECTION
TUNDRA REJECTION
+
VOLCANISM REJECTION
GRASSLAND REJECTION
+
LACK OF VOLCANOS
 
OCEAN REJECTION
 
OCEAN REJECTION
 
GLACIER REJECTION
 
GLACIER REJECTION
TOO MANY REGIONS
+
FOREST REJECTION
LACK OF MOUNTAIN CAVES
+
MOUNTAIN REJECTION
 
HILLS REJECTION
 
HILLS REJECTION
 
LACK OF RIVERS
 
LACK OF RIVERS
NO CIVILIZATIONS AVAILABLE
+
TUNDRA REJECTION
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
GRASSLAND REJECTION
 
LACK OF LOW-LYING CAVES
 
LACK OF LOW-LYING CAVES
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
ABORT NOW and I'll look over my parameters.
+
TOO MANY REGIONS
ALLOW THIS REJECTION TYPE and continue reporting others.
+
LACK OF MOUNTAIN CAVES
 
FARMING CIVILIZATION PLACED WITHOUT CROPS
 
FARMING CIVILIZATION PLACED WITHOUT CROPS
 
CONTINUE until you give me another warning.
 
CONTINUE until you give me another warning.
Keep world and return to main menu
+
NO CIVILIZATIONS AVAILABLE
Use world now
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
ALLOW ALL REJECTS, even if I end up with a legends-only world!
 
ALLOW ALL REJECTS, even if I end up with a legends-only world!
 
Play now
 
Play now
Shallow Clay
+
ABORT NOW and I'll look over my parameters.
Shallow Sand
+
ALLOW THIS REJECTION TYPE and continue reporting others.
 
Continue generating
 
Continue generating
Ice
+
Keep world and return to main menu
Deep soil
+
Use world now
Very deep soil
 
 
Little soil
 
Little soil
 
Some soil
 
Some soil
Heavy aquifer
+
Shallow Clay
Light aquifer
+
Shallow Sand
 
Extremely deep soil
 
Extremely deep soil
 
Varied aquifer
 
Varied aquifer
or hold+drag the middle mouse button.
+
Deep soil
LARGE
+
Very deep soil
 
Flux stone layer
 
Flux stone layer
 
To recenter, press  
 
To recenter, press  
vanilla_descriptors
+
Heavy aquifer
vanilla_materials
+
Light aquifer
vanilla_text
+
Finalizing...
vanilla_languages
+
Initializing music load...
vanilla_items
+
Back to main menu
vanilla_buildings
+
World map size
vanilla_environment
+
History length
vanilla_plants
+
Basic options
vanilla_entities
+
Detailed mode
vanilla_reactions
+
This may take several minutes!
vanilla_bodies
+
This may take a long while!
vanilla_creatures
+
In such a young world certain game elements will not be available.
vanilla_interface
+
A shorter history means certain game elements might not be available.
vanilla_music
+
Number of beasts
vanilla_interactions
+
Natural savagery
vanilla_world_map
+
Number of civilizations
DISPLAY_NAME
+
Maximum number of sites
DIMX
+
Smaller
data/init/arena.txt
+
Medium
ARENA
+
Pocket
MAP_LEVEL
 
REPEAT_LAST_MAP_LEVEL
 
DIMY
 
START_CENTER
 
500 years
 
Very high
 
 
100 years
 
100 years
 
250 years
 
250 years
Frequent
+
5 years
Everywhere
 
 
Very rare
 
Very rare
 
Rare
 
Rare
Choose or create a parameter set to make a custom world.
+
500 years
New parameter set
+
Very high
 
Parameters saved!
 
Parameters saved!
 
Parameters loaded!
 
Parameters loaded!
Height
+
Frequent
Various seeds
+
Everywhere
 
Load
 
Load
 
Width
 
Width
Really change the dimensions?
+
Choose or create a parameter set to make a custom world.
This parameter set will be reset.
+
New parameter set
 
Random seed
 
Random seed
 
Really delete this parameter set?
 
Really delete this parameter set?
You haven't saved your changes.
+
Height
Are you sure you want to go on?
+
Various seeds
 
Change
 
Change
 
Are you sure you want to abort?
 
Are you sure you want to abort?
rejected)
+
Really change the dimensions?
Preparing elevation...
+
This parameter set will be reset.
 
Creating  
 
Creating  
 
Creating the world
 
Creating the world
Forming lakes
+
You haven't saved your changes.
and minerals...
+
Are you sure you want to go on?
 
Setting temperature...
 
Setting temperature...
 
Running rivers...
 
Running rivers...
Importing wildlife...
+
rejected)
Recounting legends...
+
Preparing elevation...
 
Growing vegetation...
 
Growing vegetation...
 
Verifying terrain...
 
Verifying terrain...
Making cave civilizations...
+
Forming lakes
Making cave pops...
+
and minerals...
 
Finished prehistory...
 
Finished prehistory...
 
Placing civilizations... (
 
Placing civilizations... (
Placing good/evil...
+
Importing wildlife...
Placing caves... (
+
Recounting legends...
Placing other beasts...
+
vanilla_text
Placing megabeasts...
+
vanilla_languages
Finalizing art... (
+
or hold+drag the middle mouse button.
Finalizing uniforms... (
+
vanilla_environment
Prehistory init...
+
vanilla_plants
Finalizing civ mats... (
+
vanilla_descriptors
Historical figures:
+
vanilla_materials
An abridged chronicle (
+
vanilla_bodies
Finalizing sites... (
+
vanilla_creatures
, year
+
vanilla_items
LACK OF PEAKS
+
vanilla_buildings
MEDIUM ELEVATION REJECTION
+
vanilla_interactions
events total):
+
vanilla_world_map
  Events:
+
vanilla_entities
LACK OF EDGE OCEANS
+
vanilla_reactions
RAINFALL REJECTION
+
data/init/arena.txt
LOW ELEVATION REJECTION
+
vanilla_interface
HIGH ELEVATION REJECTION
+
vanilla_music
VOLCANISM REJECTION
+
DIMY
LACK OF VOLCANOS
+
START_CENTER
DRAINAGE REJECTION
+
DIMX
SAVAGERY REJECTION
 
Unrecognized arena token:
 
 
gen_modlist.txt
 
gen_modlist.txt
`z-A
+
REPEAT_LAST_MAP_LEVEL
@Iq@
+
HATE_PROPENSITY
`z-A
+
ENVY_PROPENSITY
TOLERANT
+
LOVE_PROPENSITY
EMOTIONALLY_OBSESSIVE
+
ANGER_PROPENSITY
PERFECTIONIST
+
ANXIETY_PROPENSITY
CLOSEMINDED
+
CHEER_PROPENSITY
DUTIFULNESS
+
DEPRESSION_PROPENSITY
THOUGHTLESSNESS
+
GREED
SWAYED_BY_EMOTIONS
+
IMMODERATION
ALTRUISM
+
LUST_PROPENSITY
GREGARIOUSNESS
+
STRESS_VULNERABILITY
ASSERTIVENESS
+
FRIENDLINESS
ORDERLINESS
+
POLITENESS
TRUST
+
WASTEFULNESS
IMAGINATION
+
DISCORD
ABSTRACT_INCLINED
+
CONFIDENCE
ACTIVITY_LEVEL
+
VANITY
EXCITEMENT_SEEKING
+
DISDAIN_ADVICE
SUSPICION
+
BRAVERY
ALARM
+
IMMODESTY
ART_INCLINED
+
HUMOR
Unrecognized Personality Facet Token:
+
AMBITION
GRIEF
+
GRATITUDE
TRIUMPH
+
CONTENTMENT
SHOCK
+
DEJECTION
HORROR
+
CONFUSION
FEAR
+
CONTEMPT
SADNESS
+
DISAPPOINTMENT
RAGE
+
DISGUST
GRIM_SATISFACTION
 
VENGEFULNESS
 
TERROR
 
JOY
 
BLISS
 
ADMIRATION
 
ADORATION
 
SATISFACTION
 
ACCEPTANCE
 
AGGRAVATION
 
AGONY
 
AFFECTION
 
AGITATION
 
AMBIVALENCE
 
AMUSEMENT
 
ALIENATION
 
AMAZEMENT
 
ANNOYANCE
 
ANXIETY
 
ANGER
 
ANGUISH
 
ASTONISHMENT
 
AVERSION
 
APATHY
 
AROUSAL
 
BOREDOM
 
CARING
 
AWE
 
BITTERNESS
 
CONTENTMENT
 
DEJECTION
 
CONFUSION
 
CONTEMPT
 
DISAPPOINTMENT
 
DISGUST
 
 
DELIGHT
 
DELIGHT
 
DESPAIR
 
DESPAIR
HATE_PROPENSITY
 
ENVY_PROPENSITY
 
LOVE_PROPENSITY
 
ANGER_PROPENSITY
 
ANXIETY_PROPENSITY
 
CHEER_PROPENSITY
 
DEPRESSION_PROPENSITY
 
GREED
 
IMMODERATION
 
LUST_PROPENSITY
 
STRESS_VULNERABILITY
 
FRIENDLINESS
 
POLITENESS
 
WASTEFULNESS
 
DISCORD
 
CONFIDENCE
 
VANITY
 
DISDAIN_ADVICE
 
BRAVERY
 
IMMODESTY
 
HUMOR
 
AMBITION
 
GRATITUDE
 
CRUELTY
 
SINGLEMINDED
 
VENGEFUL
 
PRIDE
 
BASHFUL
 
PRIVACY
 
HOPEFUL
 
CURIOUS
 
EXPECTANCY
 
DOUBT
 
ANGST
 
DEFEAT
 
EUPHORIA
 
EXCITEMENT
 
ENTHUSIASM
 
PESSIMISM
 
GAIETY
 
Unrecognized Emotion Token:
 
[C:4:0:0]
 
 
DISMAY
 
DISMAY
 
DISPLEASURE
 
DISPLEASURE
 
DISILLUSIONMENT
 
DISILLUSIONMENT
 
DISLIKE
 
DISLIKE
ELATION
 
 
EMBARRASSMENT
 
EMBARRASSMENT
 
DISTRESS
 
DISTRESS
Line 29,796: Line 22,787:
 
NERVOUSNESS
 
NERVOUSNESS
 
NOSTALGIA
 
NOSTALGIA
PLEASURE
 
 
RAPTURE
 
RAPTURE
 
PANIC
 
PANIC
Line 29,802: Line 22,792:
 
REGRET
 
REGRET
 
REMORSE
 
REMORSE
REJECTION
 
 
RELIEF
 
RELIEF
 
RESTLESS
 
RESTLESS
Line 29,812: Line 22,801:
 
SELF_PITY
 
SELF_PITY
 
SERVILE
 
SERVILE
UNEASINESS
+
CRUELTY
UNHAPPINESS
+
SINGLEMINDED
TENDERNESS
+
VENGEFUL
THRILL
+
PRIDE
WRATH
+
BASHFUL
ZEAL
+
PRIVACY
WONDER
+
HOPEFUL
WORRY
+
CURIOUS
Like others in
+
TOLERANT
personally
+
EMOTIONALLY_OBSESSIVE
culture,
+
PERFECTIONIST
respects the law
+
CLOSEMINDED
doesn't feel strongly about the law
+
DUTIFULNESS
is an absolute believer in the rule of law
+
THOUGHTLESSNESS
has a great deal of respect for the law
+
SWAYED_BY_EMOTIONS
finds the idea of laws abhorrent
+
ALTRUISM
has the highest regard for loyalty
+
GREGARIOUSNESS
does not respect the law
+
ASSERTIVENESS
disdains the law
+
ORDERLINESS
doesn't particularly value loyalty
+
TRUST
views loyalty unfavorably
+
IMAGINATION
greatly prizes loyalty
+
ABSTRACT_INCLINED
values loyalty
+
ACTIVITY_LEVEL
sees family as one of the most important things in life
+
EXCITEMENT_SEEKING
values family greatly
+
SUSPICION
disdains loyalty
+
ALARM
is disgusted by the idea of loyalty
+
ART_INCLINED
is put off by family
+
Unrecognized Personality Facet Token:
lacks any respect for family
+
GRIEF
values family
+
TRIUMPH
does not care about family one way or the other
+
SHOCK
sees friendship as one of the finer things in life
+
HORROR
thinks friendship is important
+
SADNESS
finds the idea of family loathsome
+
GRIM_SATISFACTION
believes friendship is a key to the ideal life
+
VENGEFULNESS
is completely put off by the idea of friends
+
TERROR
finds the whole idea of friendship disgusting
+
JOY
does not care about friendship
+
BLISS
finds friendship burdensome
+
ADMIRATION
 +
ADORATION
 +
ACCEPTANCE
 +
AGGRAVATION
 +
AGONY
 +
AFFECTION
 +
AGITATION
 +
AMBIVALENCE
 +
AMUSEMENT
 +
ALIENATION
 +
AMAZEMENT
 +
ANNOYANCE
 +
ANXIETY
 +
ANGUISH
 +
ASTONISHMENT
 +
AVERSION
 +
APATHY
 +
AROUSAL
 +
BOREDOM
 +
CARING
 +
AWE
 +
BITTERNESS
 +
UNEASINESS
 +
UNHAPPINESS
 +
TENDERNESS
 +
THRILL
 +
WRATH
 +
ZEAL
 +
WONDER
 +
WORRY
 +
EXPECTANCY
 +
DOUBT
 +
ANGST
 +
DEFEAT
 +
EUPHORIA
 +
EXCITEMENT
 +
ENTHUSIASM
 +
PESSIMISM
 +
GAIETY
 +
Unrecognized Emotion Token:
 +
[C:4:0:0]
 
respects power
 
respects power
 
doesn't find power particularly praiseworthy
 
doesn't find power particularly praiseworthy
Line 29,859: Line 22,888:
 
has a negative view of those who exercise power over others
 
has a negative view of those who exercise power over others
 
hates those who wield power over others
 
hates those who wield power over others
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
+
does not particularly value the truth
believes it is important to conceal emotions and refrain from complaining
+
finds blind honesty foolish
hates freedom and would crush the independent spirit wherever it is found
+
believes that honesty is a high ideal
views any show of emotion as offensive
+
values honesty
feels that those who attempt to conceal their emotions are vain and foolish
+
holds well-laid plans and shrewd deceptions in the highest regard
best never to associate with such secretive fools
+
greatly respects the shrewd and guileful
doesn't see much value in being stoic
+
sees lying as an important means to an end
sees no value in holding back complaints and concealing emotions
+
is repelled by the idea of honesty and lies without compunction
views the pursuit of knowledge as deeply important
+
sees guile and cunning as indirect and somewhat worthless
values knowledge
+
holds shrewd and crafty individuals in the lowest esteem
sees concealment of emotions as a betrayal and tries
+
values cunning
finds the quest for knowledge to be of the very highest value
+
does not really value cunning and guile
thinks the quest for knowledge is a delusional fantasy
+
deeply respects eloquent speakers
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
+
values eloquence
doesn't see the attainment of knowledge as important
+
is utterly disgusted by guile and cunning
finds the pursuit of knowledge to be a waste of effort
+
believes that artful speech and eloquent expression are of the highest ideals
sees introspection as important
+
  somewhat disgusted with eloquent speakers
doesn't really see the value in self-examination
+
doesn't value eloquence so much
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
+
finds eloquence and artful speech off-putting
deeply values introspection
+
has great respect for fairness
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
+
respects fair-dealing and fair-play
believes that self-mastery and the denial of impulses are of the highest ideals
 
finds introspection to be a waste of time
 
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
 
doesn't particularly value self-control
 
finds those that deny their impulses somewhat stiff
 
finds moderation and self-control to be very important
 
values self-control
 
views tranquility as one of the highest ideals
 
strongly values tranquility and quiet
 
sees the denial of impulses as a vain and foolish pursuit
 
has abandoned any attempt at self-control and finds the whole concept deeply offensive
 
prefers a noisy, bustling life to boring days without activity
 
is greatly disturbed by quiet and a peaceful existence
 
values tranquility and a peaceful day
 
doesn't have a preference between tranquility and tumult
 
strongly believes that a peaceful and ordered society without dissent is best
 
values a harmonious existence
 
is disgusted by tranquility and would that the world would constantly churn with noise and activity
 
would have the world operate in complete harmony without the least bit of strife or disorder
 
can't fathom why anyone would want to live in an orderly and harmonious society
 
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
 
sees equal parts of harmony and discord as part of life
 
doesn't respect a society that has settled into harmony without debate and strife
 
finds merrymaking and partying worthwhile activities
 
doesn't really value merrymaking
 
believes that little is better in life than a good party
 
truly values merrymaking and parties
 
is appalled by merrymaking, parties and other such worthless activities
 
ship
 
sees merrymaking as a waste
 
is disgusted by merrymakers
 
has a great deal of respect for worthy
 
values good
 
to be of the highest ideals and celebrates talented artisans and their masterworks
 
holds
 
considers
 
as a total waste
 
doesn't particularly care about
 
to be relatively worthless
 
with disgust and would desecrate a so-called masterwork or two if
 
views
 
sees the pursuit of good
 
could get away with it
 
does not particularly value the truth
 
finds blind honesty foolish
 
believes that honesty is a high ideal
 
values honesty
 
holds well-laid plans and shrewd deceptions in the highest regard
 
greatly respects the shrewd and guileful
 
sees lying as an important means to an end
 
is repelled by the idea of honesty and lies without compunction
 
sees guile and cunning as indirect and somewhat worthless
 
holds shrewd and crafty individuals in the lowest esteem
 
values cunning
 
does not really value cunning and guile
 
deeply respects eloquent speakers
 
values eloquence
 
is utterly disgusted by guile and cunning
 
believes that artful speech and eloquent expression are of the highest ideals
 
  somewhat disgusted with eloquent speakers
 
finds
 
doesn't value eloquence so much
 
finds eloquence and artful speech off-putting
 
has great respect for fairness
 
respects fair-dealing and fair-play
 
 
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
 
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
 
holds fairness as one of the highest ideals and despises cheating of any kind
 
holds fairness as one of the highest ideals and despises cheating of any kind
Line 29,979: Line 22,943:
 
sees cooperation as very important in life
 
sees cooperation as very important in life
 
values cooperation
 
values cooperation
believes that freedom and independence are completely non-negotiable and would fight to defend them
+
Like others in
treasures independence
+
personally
views cooperation as a low ideal not worthy of any respect
+
culture,
is thoroughly disgusted by cooperation
+
respects the law
finds the ideas of independence and freedom somewhat foolish
+
doesn't feel strongly about the law
sees freedom and independence as completely worthless
+
is an absolute believer in the rule of law
values independence
+
has a great deal of respect for the law
doesn't really value independence one way or another
+
finds the idea of laws abhorrent
doesn't care about nature one way or another
+
has the highest regard for loyalty
finds nature somewhat disturbing
+
does not respect the law
has a deep respect for animals, plants and the natural world
+
disdains the law
values nature
+
doesn't particularly value loyalty
believes the idea of war is utterly repellent and would have peace at all costs
+
views loyalty unfavorably
believes that peace is always preferable to war
+
greatly prizes loyalty
has a deep dislike of the natural world
+
values loyalty
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
+
sees family as one of the most important things in life
sees war as a useful means to an end
+
values family greatly
believes war is preferable to peace in general
+
disdains loyalty
values peace over war
+
is disgusted by the idea of loyalty
doesn't particularly care between war and peace
+
is put off by family
a strengthening after
+
lacks any respect for family
less extreme after
+
values family
thinks that the world should be engaged in perpetual warfare
+
does not care about family one way or the other
a turn-around after
+
sees friendship as one of the finer things in life
dreams of ruling the world
+
thinks friendship is important
dreams of creating a great work of art
+
finds the idea of family loathsome
due to
+
believes friendship is a key to the ideal life
dreams of raising a family
+
is completely put off by the idea of friends
dreams of becoming a legendary warrior
+
finds the whole idea of friendship disgusting
dreams of mastering a skill
+
does not care about friendship
dreams of crafting a masterwork someday
+
finds friendship burdensome
dreams of bringing lasting peace to the world
+
considers
dreams of making a great discovery
+
as a total waste
dreams of attaining rank in society
+
doesn't particularly care about
dreams of falling in love
+
to be relatively worthless
dreams of seeing the great natural places of the world
+
with disgust and would desecrate a so-called masterwork or two if
is always in love with somebody and easily develops positive feelings
+
views
very easily falls into love and develops positive feelings
+
sees the pursuit of good
dreams of bathing the world in chaos
+
could get away with it
, and this dream was realized
 
is not the type to fall in love or even develop positive feelings
 
never falls in love or develops positive feelings toward anything
 
can easily fall in love or develop positive sentiments
 
does not easily fall in love and rarely develops positive sentiments
 
is quick to form negative views about things
 
does not easily hate or develop negative feelings
 
is often inflamed by hatred and easily develops hatred toward things
 
is prone to hatreds and often develops negative feelings
 
is consumed by overpowering feelings of jealousy
 
is prone to strong feelings of jealousy
 
very rarely develops negative feelings toward things
 
never feels hatred toward anyone or anything
 
is rarely jealous
 
never envies others their status, situation or possessions
 
often feels envious of others
 
doesn't often feel envious of others
 
is often cheerful
 
is rarely happy or enthusiastic
 
often feels filled with joy
 
can be very happy and optimistic
 
is frequently depressed
 
is often sad and dejected
 
is dour as a rule
 
is never the slightest bit cheerful about anything
 
almost never feels discouraged
 
never feels discouraged
 
often feels discouraged
 
rarely feels discouraged
 
is quick to anger
 
is slow to anger
 
is in a constant state of internal rage
 
is very quick to anger
 
 
values martial prowess
 
values martial prowess
 
does not really value skills related to fighting
 
does not really value skills related to fighting
Line 30,107: Line 23,038:
 
doesn't particularly respect commerce
 
doesn't particularly respect commerce
 
is somewhat put off by trade and commerce
 
is somewhat put off by trade and commerce
values romance
+
believes that freedom and independence are completely non-negotiable and would fight to defend them
doesn't care one way or the other about romance
+
treasures independence
sees romance as one of the highest ideals
+
views cooperation as a low ideal not worthy of any respect
thinks romance is very important in life
+
is thoroughly disgusted by cooperation
finds even the abstract idea of romance repellent
+
finds the ideas of independence and freedom somewhat foolish
holds nature to be of greater value than most aspects of civilization
+
sees freedom and independence as completely worthless
finds romance distasteful
+
values independence
is somewhat disgusted by romance
+
doesn't really value independence one way or another
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
+
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
is very polite and observes appropriate rules of decorum when possible
+
believes it is important to conceal emotions and refrain from complaining
is unfriendly and disagreeable
+
hates freedom and would crush the independent spirit wherever it is found
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
+
views any show of emotion as offensive
is very impolite and inconsiderate of propriety
+
feels that those who attempt to conceal their emotions are vain and foolish
is a vulgar being who does not care a lick for even the most basic rules of civilized living
+
best never to associate with such secretive fools
is quite polite
+
doesn't see much value in being stoic
could be considered rude
+
sees no value in holding back complaints and concealing emotions
dislikes receiving advice, preferring to keep
+
views the pursuit of knowledge as deeply important
has a tendency to go it alone, without considering the advice of others
+
values knowledge
own counsel
+
sees concealment of emotions as a betrayal and tries
disdains even the best advice of associates and family, relying strictly on
+
finds the quest for knowledge to be of the very highest value
is unable to make decisions without a great deal of input from others
+
thinks the quest for knowledge is a delusional fantasy
is utterly fearless when confronted with danger, to the point of lacking common sense
+
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
tends to ask others for help with difficult decisions
+
doesn't see the attainment of knowledge as important
relies on the advice of others during decision making
+
finds the pursuit of knowledge to be a waste of effort
is somewhat fearful in the face of imminent danger
+
sees introspection as important
has great trouble mastering fear when confronted by danger
+
doesn't really see the value in self-examination
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
+
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
is brave in the face of imminent danger
+
deeply values introspection
presupposes success in any venture requiring
+
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
skills
+
believes that self-mastery and the denial of impulses are of the highest ideals
is a coward, completely overwhelmed by fear when confronted with danger
+
finds introspection to be a waste of time
skills with what could be called blind overconfidence
+
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
abilities when undertaking specific ventures
+
doesn't particularly value self-control
is generally quite confident of  
+
finds those that deny their impulses somewhat stiff
in situations requiring
+
finds moderation and self-control to be very important
is extremely confident of  
+
views tranquility as one of the highest ideals
lacks confidence in
+
strongly values tranquility and quiet
talent and abilities
+
sees the denial of impulses as a vain and foolish pursuit
sometimes acts with little determination and confidence
+
has abandoned any attempt at self-control and finds the whole concept deeply offensive
abilities
+
prefers a noisy, bustling life to boring days without activity
is completely wrapped up in
+
is greatly disturbed by quiet and a peaceful existence
own looks and accomplishments
+
values tranquility and a peaceful day
has no confidence at all in
+
doesn't have a preference between tranquility and tumult
own appearance, abilities and other personal matters
+
strongly believes that a peaceful and ordered society without dissent is best
is pleased by
+
values a harmonious existence
talents and accomplishments
+
is disgusted by tranquility and would that the world would constantly churn with noise and activity
is greatly pleased by  
+
would have the world operate in complete harmony without the least bit of strife or disorder
own appearance and talents
+
can't fathom why anyone would want to live in an orderly and harmonious society
takes no pleasure in  
+
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
appearance, talents or other personal vanities
+
sees equal parts of harmony and discord as part of life
is not inherently proud of  
+
doesn't respect a society that has settled into harmony without debate and strife
talents and appearance
+
finds merrymaking and partying worthwhile activities
situation
+
doesn't really value merrymaking
is very ambitious, always looking for a way to better  
+
believes that little is better in life than a good party
could not care less about
+
truly values merrymaking and parties
has a relentless drive, completely consumed by ambition
+
is appalled by merrymaking, parties and other such worthless activities
is not driven and rarely feels the need to pursue even a modest success
+
sees merrymaking as a waste
has no ambition whatsoever
+
is disgusted by merrymakers
is quite ambitious
+
has a great deal of respect for worthy
isn't particularly ambitious
+
values good
out and tries to return favors
+
to be of the highest ideals and celebrates talented artisans and their masterworks
is grateful when others help
+
holds
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
+
almost never feels discouraged
feels a strong need to reciprocate any favor done for
+
never feels discouraged
needed it
+
often feels discouraged
, no matter how major the help or how much
+
rarely feels discouraged
takes offered help and gifts without feeling particularly grateful
+
is quick to anger
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
+
is slow to anger
always presents
+
is in a constant state of internal rage
boldly, even if it would offend an average sense of modesty
+
is very quick to anger
does not feel the slightest need to reciprocate favors that others do for
 
as extravagantly as possible, displaying a magnificent image to the world
 
 
is a nervous wreck
 
is a nervous wreck
 
is always tense and jittery
 
is always tense and jittery
Line 30,235: Line 23,164:
 
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
 
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
 
  encourages it whenever possible
 
  encourages it whenever possible
feels best when everyone gets along without any strife or contention
+
doesn't care one way or the other about romance
would be deeply satisfied if everyone could live as one in complete harmony
+
sees romance as one of the highest ideals
doesn't mind a little tumult and discord in day-to-day living
+
thinks romance is very important in life
prefers that everyone live as harmoniously as possible
+
finds even the abstract idea of romance repellent
is a friendly individual
+
holds nature to be of greater value than most aspects of civilization
is somewhat quarrelsome
+
finds romance distasteful
is quite a bold flatterer, extremely friendly but just a little insufferable
+
is somewhat disgusted by romance
is very friendly and always tries to say nice things to others
+
doesn't care about nature one way or another
own experiences and thoughts with others
+
finds nature somewhat disturbing
tends to share
+
has a deep respect for animals, plants and the natural world
has a strong tendency toward privacy
+
values nature
tends not to reveal personal information
+
believes the idea of war is utterly repellent and would have peace at all costs
life without sparing a thought to repercussions or propriety
+
believes that peace is always preferable to war
shares intimate details of
+
has a deep dislike of the natural world
life
+
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
is not a private person and freely shares details of
+
sees war as a useful means to an end
tries to do things correctly each time
+
believes war is preferable to peace in general
doesn't try to get things done perfectly
+
values peace over war
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
+
doesn't particularly care between war and peace
is a perfectionist
+
a strengthening after
sets to carry out
+
less extreme after
is frustratingly sloppy and careless with every task
+
thinks that the world should be engaged in perpetual warfare
own work
+
a turn-around after
is inattentive to detail in
+
dreams of ruling the world
mind during a debate regardless of the merits
+
dreams of creating a great work of art
is intellectually stubborn, rarely changing
+
dreams of raising a family
mind after forming an initial idea
+
dreams of becoming a legendary warrior
is completely closed-minded and never changes
+
dreams of mastering a skill
mind
+
dreams of crafting a masterwork someday
doesn't cling tightly to ideas and is open to changing
+
dreams of bringing lasting peace to the world
mind about things
+
dreams of making a great discovery
tends to be a bit stubborn in changing
+
dreams of attaining rank in society
often finds
+
dreams of falling in love
mind and will generally go with the prevailing view on anything
+
dreams of seeing the great natural places of the world
mind to agree with somebody else
+
is always in love with somebody and easily develops positive feelings
changing
+
very easily falls into love and develops positive feelings
is very comfortable around others that are different from
+
dreams of bathing the world in chaos
is quite comfortable with others that have a different appearance or culture
+
, and this dream was realized
easily changes
+
is not the type to fall in love or even develop positive feelings
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
+
never falls in love or develops positive feelings toward anything
cannot tolerate differences in culture, lifestyle or appearance
+
can easily fall in love or develop positive sentiments
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
+
does not easily fall in love and rarely develops positive sentiments
is somewhat uncomfortable around those that appear unusual or live differently from
+
is quick to form negative views about things
is made deeply uncomfortable by differences in culture or appearance
+
does not easily hate or develop negative feelings
tends to form only tenuous emotional bonds with others
+
is often inflamed by hatred and easily develops hatred toward things
forms only fleeting and rare emotional bonds with others
+
is prone to hatreds and often develops negative feelings
forms strong emotional bonds with others, at times to
+
is consumed by overpowering feelings of jealousy
has a tendency toward forming deep emotional bonds with others
+
is prone to strong feelings of jealousy
is swayed by emotional appeals
+
very rarely develops negative feelings toward things
tends to be swayed by the emotions of others
+
never feels hatred toward anyone or anything
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
+
is rarely jealous
is buffeted by others' emotions and can't help but to respond to them
+
never envies others their status, situation or possessions
is never moved by the emotions of others
+
often feels envious of others
is truly fulfilled by assisting those in need
+
doesn't often feel envious of others
tends not to be swayed by emotional appeals
+
is often cheerful
does not generally respond to emotional appeals
+
is rarely happy or enthusiastic
way to help others
+
often feels filled with joy
does not go out of
+
can be very happy and optimistic
finds helping others very emotionally rewarding
+
is frequently depressed
finds helping others emotionally rewarding
+
is often sad and dejected
feels helping others is an imposition on
+
is dour as a rule
has a profound sense of duty and obligation
+
is never the slightest bit cheerful about anything
dislikes helping others
+
  needed it
  time
+
, no matter how major the help or how much
finds obligations confining
+
takes offered help and gifts without feeling particularly grateful
dislikes obligations and will try to avoid being bound by them
+
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
has a strong sense of duty
+
always presents
has a sense of duty
+
boldly, even if it would offend an average sense of modesty
doesn't generally think before acting
+
does not feel the slightest need to reciprocate favors that others do for
can sometimes act without deliberation
+
as extravagantly as possible, displaying a magnificent image to the world
hates vows, obligations, promises and other binding elements that could restrict
 
never deliberates before acting, to the point of being considered thoughtless
 
 
  modestly
 
  modestly
 
prefers to present  
 
prefers to present  
Line 30,314: Line 23,241:
 
finds something humorous in everything, no matter how serious or inappropriate
 
finds something humorous in everything, no matter how serious or inappropriate
 
  modestly and frowns on any flashy accoutrements
 
  modestly and frowns on any flashy accoutrements
presents
 
 
has little interest in joking around
 
has little interest in joking around
 
does not find most jokes humorous
 
does not find most jokes humorous
Line 30,363: Line 23,289:
 
is curious and eager to learn
 
is curious and eager to learn
 
isn't particularly curious about the world
 
isn't particularly curious about the world
tends to consider what others think of
+
feels best when everyone gets along without any strife or contention
is not particularly interested in what others think of
+
would be deeply satisfied if everyone could live as one in complete harmony
is gripped by a crippling shyness
+
doesn't mind a little tumult and discord in day-to-day living
is bashful
+
prefers that everyone live as harmoniously as possible
is shameless, absolutely unfazed by the thoughts of others
+
is a friendly individual
is private to the point of paranoia, unwilling to reveal even basic information about
+
is somewhat quarrelsome
actions
+
is quite a bold flatterer, extremely friendly but just a little insufferable
is generally unhindered by the thoughts of others concerning
+
is very friendly and always tries to say nice things to others
a turn-around
+
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
a strengthening
+
is very polite and observes appropriate rules of decorum when possible
is not readily moved by art or natural beauty
+
is unfriendly and disagreeable
is completely unmoved by art or the beauty of nature
+
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
is troubled by this because
+
is very impolite and inconsiderate of propriety
holds romance in low regard
+
is a vulgar being who does not care a lick for even the most basic rules of civilized living
less extreme
+
is quite polite
values romance
+
could be considered rude
remains put off by deliberate merrymaking
+
dislikes receiving advice, preferring to keep
, though
+
has a tendency to go it alone, without considering the advice of others
values parties and merrymaking in the abstract
+
  own counsel
is conflicted by this as
+
disdains even the best advice of associates and family, relying strictly on  
is conflicted by this for more than one reason
+
is unable to make decisions without a great deal of input from others
values quiet so, at least in the abstract
+
is utterly fearless when confronted with danger, to the point of lacking common sense
values self-control
+
tends to ask others for help with difficult decisions
values such powerful forces in life
+
relies on the advice of others during decision making
, even though
+
is somewhat fearful in the face of imminent danger
dislikes the adoration of fighting as an art to be refined
+
has great trouble mastering fear when confronted by danger
  is disturbed by this since
+
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
likes the way that they would break up the monotony on some level
+
is brave in the face of imminent danger
values perseverance
+
presupposes success in any venture requiring
finds this troubling, since
+
is a coward, completely overwhelmed by fear when confronted with danger
respect of martial prowess
+
  skills with what could be called blind overconfidence
works to square this natural tendency with  
+
  abilities when undertaking specific ventures
is conflicted by this since
+
is generally quite confident of
prefers discord and debate at a more abstract level
+
  in situations requiring
is conflicted by this part of  
+
is extremely confident of
values harmony as an intellectual concept
+
lacks confidence in  
values harmony
+
  talent and abilities
nature since
+
sometimes acts with little determination and confidence
own nature as
+
is completely wrapped up in
is troubled by  
+
  own looks and accomplishments
  values friendship
+
has no confidence at all in
  is bothered by this since
+
  own appearance, abilities and other personal matters
  would ideally prefer more strife in  
+
is pleased by  
is conflicted by
+
  talents and accomplishments
finds rules of etiquette to be valuable in the abstract
+
is greatly pleased by  
  finds dignified society to be stifling and silly when properly considered
+
  own appearance and talents
dislikes the idea of friendship
+
takes no pleasure in  
is burdened by this tendency because
+
  appearance, talents or other personal vanities
  sees these tendencies as an impediment to the quest for power
+
is not inherently proud of  
  is disturbed by this as someone who dislikes those that seek to acquire power over others
+
  talents and appearance
  since
+
is very ambitious, always looking for a way to better
is troubled by this natural tendency in
+
could not care less about
  dislikes this sort of concealment in the abstract
+
has a relentless drive, completely consumed by ambition
truly respects sacrifice
+
is not driven and rarely feels the need to pursue even a modest success
finds such open expression offensive
+
has no ambition whatsoever
  struggles against this tendency, as
+
is quite ambitious
believes in the importance of the rule of the law
+
isn't particularly ambitious
  still holds the law in disdain
+
  out and tries to return favors
considers altruism foolish
+
is grateful when others help
wishes this were not the case as
+
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
still views loyalty in a dim light, at least in the abstract
+
feels a strong need to reciprocate any favor done for
sense of independence
+
finds obligations confining
natural tendencies
+
dislikes obligations and will try to avoid being bound by them
  values the concept of loyalty and is troubled by
+
has a strong sense of duty
still holds the idea of freedom itself in low regard
+
has a sense of duty
considers tranquility preferable to tumult, conceptually
+
doesn't generally think before acting
finds this can conflict with
+
can sometimes act without deliberation
, although
+
hates vows, obligations, promises and other binding elements that could restrict
values artwork and its creation
+
never deliberates before acting, to the point of being considered thoughtless
sees the whole pursuit of art as a waste
 
is conflicted by this because
 
feels intellectually that life should be more tumultuous
 
 
  own detriment and the harm of those around  
 
  own detriment and the harm of those around  
 
never acts without prolonged deliberation, even to  
 
never acts without prolonged deliberation, even to  
Line 30,491: Line 23,414:
 
is grounded in reality
 
is grounded in reality
 
is interested only in facts and the real world
 
is interested only in facts and the real world
dislikes abstract discussions and would much rather focus on practical examples
+
tends to consider what others think of
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
+
is not particularly interested in what others think of
has a tendency to consider ideas and abstractions over practical applications
+
is gripped by a crippling shyness
likes to keep things practical, without delving too deeply into the abstract
+
is bashful
is moved by art and natural beauty
+
is shameless, absolutely unfazed by the thoughts of others
does not have a great aesthetic sensitivity
+
is private to the point of paranoia, unwilling to reveal even basic information about
can easily become absorbed in art and the beauty of the natural world
+
is generally unhindered by the thoughts of others concerning
is greatly moved by art and natural beauty
+
own experiences and thoughts with others
killing somebody
+
tends to share
being reunited with a loved one
+
has a strong tendency toward privacy
somebody's death
+
tends not to reveal personal information
while
+
life without sparing a thought to repercussions or propriety
giving a sermon
+
shares intimate details of
attending a sermon
+
is not a private person and freely shares details of
being caught sneaking
+
tries to do things correctly each time
joining an existing conflict
+
doesn't try to get things done perfectly
creating an artifact
+
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
upon
+
is a perfectionist
watching a performance
+
sets to carry out
producing a masterwork
+
is frustratingly sloppy and careless with every task
a break up
+
own work
getting divorced
+
is inattentive to detail in
improving
+
  mind during a debate regardless of the merits
mastering
+
is intellectually stubborn, rarely changing
  caught up in
+
mind after forming an initial idea
a new romance
+
is completely closed-minded and never changes
as
+
mind
you were
+
doesn't cling tightly to ideas and is open to changing
playing with
+
mind about things
becoming a parent
+
tends to be a bit stubborn in changing
realizing
+
often finds
playing make believe
+
mind and will generally go with the prevailing view on anything
joining a traveling group
+
mind to agree with somebody else
a site was controlled
+
changing
being near to a conflict
+
is very comfortable around others that are different from
an agreement was cancelled
+
is quite comfortable with others that have a different appearance or culture
hearing a rumor
+
easily changes
leaving a performance troupe
+
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
a tribute cancellation
+
cannot tolerate differences in culture, lifestyle or appearance
an incident
+
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
when a stranger advanced with a weapon
+
is somewhat uncomfortable around those that appear unusual or live differently from  
seeing a stranger sneaking around
+
is made deeply uncomfortable by differences in culture or appearance
being removed from a performance troupe
+
tends to form only tenuous emotional bonds with others
being removed from a military group
+
forms only fleeting and rare emotional bonds with others
bringing up job scarcity in a meeting
+
forms strong emotional bonds with others, at times to
making suggestions about work allocations
+
has a tendency toward forming deep emotional bonds with others
witnessing a night creature drinking blood
+
is swayed by emotional appeals
petitioning for citizenship
+
tends to be swayed by the emotions of others
crying on a priest
+
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
yelling at somebody in charge
+
is buffeted by others' emotions and can't help but to respond to them
requesting weapon production
+
is never moved by the emotions of others
yelling at a priest
+
is truly fulfilled by assisting those in need
being yelled at by an unhappy worshipper
+
tends not to be swayed by emotional appeals
being cried on by an unhappy worshipper
+
does not generally respond to emotional appeals
crying on somebody in charge
+
way to help others
telling somebody about being trapped here
+
does not go out of
hearing somebody was being prevented from leaving
+
finds helping others very emotionally rewarding
viewing
+
finds helping others emotionally rewarding
being yelled at by an unhappy citizen
+
feels helping others is an imposition on  
being cried on by an unhappy citizen
+
has a profound sense of duty and obligation
own
+
dislikes helping others
very fine
+
  still holds the idea of freedom itself in low regard
  in a personal museum
+
considers tranquility preferable to tumult, conceptually
near
+
finds this can conflict with
completely sublime
+
, although
tastefully arranged
+
values artwork and its creation
splendid
+
sees the whole pursuit of art as a waste
wonderful
+
is conflicted by this because
being released from confinement
+
feels intellectually that life should be more tumultuous
a miscarriage
 
losing a pet
 
throwing something
 
 
  dislikes the natural world
 
  dislikes the natural world
 
  is troubled by this since  
 
  is troubled by this since  
Line 30,619: Line 23,539:
 
less of a thrill seeker
 
less of a thrill seeker
 
more inclined to the practical
 
more inclined to the practical
seeing
+
dislikes abstract discussions and would much rather focus on practical examples
die
+
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
while in
+
has a tendency to consider ideas and abstractions over practical applications
experiencing trauma
+
likes to keep things practical, without delving too deeply into the abstract
at
+
is moved by art and natural beauty
the unexpected death of somebody
+
does not have a great aesthetic sensitivity
somebody's
+
can easily become absorbed in art and the beauty of the natural world
dead body
+
is greatly moved by art and natural beauty
being granted citizenship
+
a turn-around
being denied residency
+
a strengthening
the acceptance of a petition for a guildhall for
+
is not readily moved by art or natural beauty
being granted residency
+
is completely unmoved by art or the beauty of nature
  was ignored
+
is troubled by this because
  being ignored
+
  holds romance in low regard
the rejection of a petition for a temple for
+
less extreme
a petition for a temple for
+
  values romance
  being abandoned
+
remains put off by deliberate merrymaking
the rejection of a petition for a guildhall for
+
, though
an agreement to construct a temple for  
+
  values parties and merrymaking in the abstract
  was abandoned
+
is conflicted by this as
being denied citizenship
+
is conflicted by this for more than one reason
having a request approved
+
  values quiet so, at least in the abstract
a petition for a guildhall for
+
values self-control
an agreement to construct a guildhall for
+
values such powerful forces in life
having
+
, even though
  punishment delayed
+
dislikes the adoration of fighting as an art to be refined
having a request ignored
+
is disturbed by this since
that nobody could be punished for a failure
+
  likes the way that they would break up the monotony on some level
having a mandate ignored
+
values perseverance
having a mandate deadline missed
+
finds this troubling, since
the delayed punishment of a criminal
+
respect of martial prowess
the scarcity of cages and chains
+
works to square this natural tendency with
toppling something over
+
is conflicted by this since
receiving a higher rank of nobility
+
prefers discord and debate at a more abstract level
the lack of work last season
+
is conflicted by this part of  
smashing up a building
+
values harmony as an intellectual concept
a mandate deadline met
+
values harmony
uncovered
+
nature since
entering the nobility
+
own nature as
being knocked out during a cave-in
+
is troubled by
being forced to eat vermin to survive
+
values friendship
starting a fist fight
+
is bothered by this since
being forced to eat a treasured pet to survive
+
would ideally prefer more strife in  
being forced to eat a beloved creature to survive
+
is conflicted by
beating somebody with a hammer
+
finds rules of etiquette to be valuable in the abstract
being beaten with a hammer
+
finds dignified society to be stifling and silly when properly considered
punishing somebody with a beating
+
dislikes the idea of friendship
being beaten
+
is burdened by this tendency because
eating rotten food
+
sees these tendencies as an impediment to the quest for power
putting on a
+
is disturbed by this as someone who dislikes those that seek to acquire power over others
being unable to find a hammer
+
is troubled by this natural tendency in
eating the same old food
+
dislikes this sort of concealment in the abstract
a fine dish
+
truly respects sacrifice
a wonderful dish
+
finds such open expression offensive
eating
+
struggles against this tendency, as
a pretty decent meal
+
believes in the importance of the rule of the law
a drink
+
still holds the law in disdain
a pretty decent drink
+
considers altruism foolish
a truly decadent dish
+
wishes this were not the case as
a legendary meal
+
still views loyalty in a dim light, at least in the abstract
a truly decadent drink
+
sense of independence
a legendary drink
+
natural tendencies
a fine drink
+
values the concept of loyalty and is troubled by
a wonderful drink
+
completely sublime
not having enough weapon racks
+
tastefully arranged
not having enough armor stands
+
wonderful
not having enough chests
+
being released from confinement
not having enough cabinets
+
a miscarriage
arrangements
+
losing a pet
the lack of dining tables
+
throwing something
by
 
a lesser's pretentious
 
 
wearing old clothing
 
wearing old clothing
 
wearing tattered clothing
 
wearing tattered clothing
 
  spouse's miscarriage
 
  spouse's miscarriage
to be
 
body
 
 
being tormented in nightmares by a dead pet
 
being tormented in nightmares by a dead pet
to have
 
 
clothes rot off of  
 
clothes rot off of  
 
being tormented in nightmares by a dead sibling
 
being tormented in nightmares by a dead sibling
Line 30,716: Line 23,631:
 
  by a dead spouse
 
  by a dead spouse
 
  by a dead and still annoying acquaintance
 
  by a dead and still annoying acquaintance
by the dead
 
 
  by a dead animal training partner
 
  by a dead animal training partner
 
  by a dead friend
 
  by a dead friend
Line 30,747: Line 23,661:
 
choking on smoke underground
 
choking on smoke underground
 
being near to a waterfall
 
being near to a waterfall
having
+
seeing
  punishment reduced
+
  die
the state of demands
+
while in
that a criminal could not be properly punished
+
experiencing trauma
the acceptance of a petition for a temple for
+
the unexpected death of somebody
the establishment of a guildhall for
+
somebody's
re-elected
+
dead body
the establishment of a temple for
+
killing somebody
a great bedroom
+
being reunited with a loved one
a very good bedroom
+
somebody's death
a bedroom like a personal palace
+
while
a fantastic bedroom
+
giving a sermon
a horrible bedroom
+
attending a sermon
an awful bedroom
+
being caught sneaking
a good bedroom
+
joining an existing conflict
a horribly substandard bedroom
+
creating an artifact
sleeping on the floor
+
watching a performance
sleeping in the mud
+
producing a masterwork
a very poor bedroom
+
a break up
a poor bedroom
+
getting divorced
sleeping on rocks
+
improving
sleeping on ice
+
mastering
sleeping in the grass
+
caught up in  
sleeping on a rough cave floor
+
a new romance
suffering the travesty of art defacement
+
you were
being evicted
+
becoming a parent
sleeping in the dirt
+
realizing
sleeping on a pile of driftwood
+
playing make believe
writing
+
joining a traveling group
reading
+
a site was controlled
teaching
+
being near to a conflict
learning about
+
an agreement was cancelled
being unable to advance the study of
+
hearing a rumor
discussing
+
leaving a performance troupe
learning
+
a tribute cancellation
making a breakthrough concerning
+
an incident
getting married
+
when a stranger advanced with a weapon
gaining siblings
+
seeing a stranger sneaking around
pondering
+
being removed from a performance troupe
giving birth to
+
being removed from a military group
giving somebody water
+
bringing up job scarcity in a meeting
receiving food
+
making suggestions about work allocations
gaining a sibling
+
witnessing a night creature drinking blood
receiving water
+
petitioning for citizenship
having an intellectual discussion with a lover
+
crying on a priest
having an intellectual discussion with a sibling
+
yelling at somebody in charge
giving somebody food
+
requesting weapon production
having an intellectual discussion with the spouse
+
yelling at a priest
having an intellectual discussion with a child
+
being yelled at by an unhappy worshipper
having an intellectual discussion with a friend
+
being cried on by an unhappy worshipper
having an intellectual discussion with mother
+
crying on somebody in charge
having an intellectual discussion with father
+
telling somebody about being trapped here
sharing a personal insight with the spouse
+
hearing somebody was being prevented from leaving
sharing a personal insight with a lover
+
viewing
having an intellectual discussion with an acquaintance
+
being yelled at by an unhappy citizen
having an intellectual discussion with somebody
+
being cried on by an unhappy citizen
sharing a personal insight with father
+
very fine
sharing a personal insight with a child
+
in a personal museum
sharing a personal insight with a sibling
+
not having enough weapon racks
sharing a personal insight with mother
+
not having enough armor stands
sharing a personal insight with somebody
+
not having enough chests
sharing one of the spouse's personal insight
+
not having enough cabinets
sharing a personal insight with a friend
+
arrangements
sharing a personal insight with an acquaintance
+
the lack of dining tables
sharing one of mother's personal insight
+
a lesser's pretentious
sharing one of father's personal insight
 
sharing a lover's personal insight
 
sharing a sibling's personal insight
 
sharing an acquaintance's personal insight
 
sharing somebody's personal insight
 
sharing a child's personal insight
 
sharing a friend's personal insight
 
 
a legendary dining room
 
a legendary dining room
 
a fantastic dining room
 
a fantastic dining room
Line 30,850: Line 23,757:
 
having disappointed a noble
 
having disappointed a noble
 
having pleased a noble
 
having pleased a noble
that
 
 
making a friend
 
making a friend
 
forming a grudge
 
forming a grudge
Line 30,861: Line 23,767:
 
being confined
 
being confined
 
a bath
 
a bath
acquiring
 
 
adopting a new pet
 
adopting a new pet
 
being attacked
 
being attacked
Line 30,875: Line 23,780:
 
forced to drink slime
 
forced to drink slime
 
forced to drink vomit
 
forced to drink vomit
drinking something spoiled
+
having
having a drink without using a goblet, cup or mug
+
the state of demands
forced to drink purulent water
+
that a criminal could not be properly punished
drinking nasty water
+
the acceptance of a petition for a temple for
sleeping without a proper room
+
the establishment of a guildhall for
sleeping in
+
re-elected
drinking water without a well
+
the establishment of a temple for
being near to a  
+
being granted citizenship
being unable to pray
+
being denied residency
  for too long
+
the acceptance of a petition for a guildhall for
being away from people for too long
+
being granted residency
being kept from alcohol for too long
+
  was ignored
doing nothing creative for so long
+
being ignored
leading an unexciting life for so long
+
the rejection of a petition for a temple for  
being unoccupied for too long
+
a petition for a temple for  
being unable to admire art for so long
+
being abandoned
being away from friends for too long
+
the rejection of a petition for a guildhall for  
being unable to hear eloquent speech for so long
+
an agreement to construct a temple for  
not learning anything for so long
+
was abandoned
being away from family for too long
+
being denied citizenship
being unable to make merry for so long
+
having a request approved
being unable to practice a craft for too long
+
a petition for a guildhall for  
being away from traditions for too long
+
an agreement to construct a guildhall for  
a lack of introspection for too long
+
having
being unable to take it easy for so long
+
having a request ignored
being unable to make romance for so long
+
that nobody could be punished for a failure
being unable to practice a martial art for too long
+
having a mandate ignored
being unable to practice a skill for too long
+
having a mandate deadline missed
being unable to acquire something for too long
+
the delayed punishment of a criminal
a lack of decent meals for too long
+
the scarcity of cages and chains
being away from animals for so long
+
toppling something over
being away from great beasts for so long
+
receiving a higher rank of nobility
being unable to argue for too long
+
the lack of work last season
being unable to be extravagant for so long
+
smashing up a building
being unable to fight for too long
+
a mandate deadline met
a lack of trouble-making for too long
+
uncovered
a lack of abstract thinking for too long
+
entering the nobility
performing the rites of
+
being knocked out during a cave-in
being unable to wander for too long
+
being forced to eat vermin to survive
being unable to help anybody for too long
+
starting a fist fight
defeating somebody
+
being forced to eat a treasured pet to survive
murdering somebody
+
being forced to eat a beloved creature to survive
incompletely performing the rites of
+
beating somebody with a hammer
communing with
+
being beaten with a hammer
a scholarly lecture in
+
punishing somebody with a beating
a performance in
+
being beaten
abducting somebody
+
eating rotten food
preying on the blood of civilized creatures
+
putting on a
an infiltration mission
+
being unable to find a hammer
receiving a cut of corruptly-obtained funds
+
eating the same old food
being far away
+
a fine dish
a lover
+
a wonderful dish
a sibling
+
a pretty decent meal
 +
a pretty decent drink
 +
a truly decadent dish
 +
a legendary meal
 +
a truly decadent drink
 +
a legendary drink
 +
a fine drink
 +
a wonderful drink
 +
sharing one of mother's personal insight
 +
sharing one of father's personal insight
 +
sharing a lover's personal insight
 +
sharing a sibling's personal insight
 +
sharing an acquaintance's personal insight
 +
sharing somebody's personal insight
 +
sharing a child's personal insight
 +
sharing a friend's personal insight
 
  problems with  
 
  problems with  
the spouse
 
 
discussing the spouse's problems
 
discussing the spouse's problems
 
discussing a lover's problems
 
discussing a lover's problems
a friend
 
an acquaintance
 
 
discussing father's problems
 
discussing father's problems
 
discussing a child's problems
 
discussing a child's problems
Line 30,966: Line 23,883:
 
a poor
 
a poor
 
a very poor
 
a very poor
about
 
 
not having a tomb after gaining another year
 
not having a tomb after gaining another year
 
a horribly substandard
 
a horribly substandard
Line 30,982: Line 23,898:
 
when a family member received justice through a criminal's conviction
 
when a family member received justice through a criminal's conviction
 
being forced to endure the decay of a pet
 
being forced to endure the decay of a pet
being forced to endure the decay of a father
+
drinking something spoiled
being forced to endure the decay of a child
+
having a drink without using a goblet, cup or mug
being forced to endure the decay of a sibling
+
forced to drink purulent water
being forced to endure the decay of a mother
+
drinking nasty water
being forced to endure the decay of an annoying acquaintance
+
sleeping without a proper room
being forced to endure the decay of an acquaintance
+
sleeping in
being forced to endure the decay of an animal training partner
+
drinking water without a well
being forced to endure the decay of a friend
+
being near to a
A migrant has decided to brave this terrifying unhappy place.
+
a great bedroom
A migrant has arrived at this unhappy place, despite the danger.
+
a very good bedroom
A migrant has arrived at this miserable place, despite the danger.
+
a bedroom like a personal palace
A migrant has arrived at this miserable place.
+
a fantastic bedroom
A migrant has arrived, despite the danger.
+
a horrible bedroom
A migrant has arrived.
+
an awful bedroom
A migrant has arrived at this unhappy place.
+
a good bedroom
A migrant has decided to brave this terrifying place.
+
a horribly substandard bedroom
Others were too nervous to make the journey to this miserable fortress.
+
sleeping on the floor
No one else even considered making the journey to this cursed unhappy death-trap.
+
sleeping in the mud
No one else even considered making the journey to this cursed miserable death-trap.
+
a very poor bedroom
Others refused to journey to this dangerous and miserable fortress.
+
a poor bedroom
No one else even considered making the journey to this cursed death-trap.
+
sleeping on rocks
Others refused to journey to this dangerous fortress.
+
sleeping on ice
Others refused to journey to this dangerous and unhappy fortress.
+
sleeping in the grass
Others were too nervous to make the journey to this unhappy fortress.
+
sleeping on a rough cave floor
Migrants refused to journey to such a dangerous and miserable fortress this season.
+
suffering the travesty of art defacement
Migrants were too nervous to make the journey this season to this miserable fortress.
+
being evicted
Others were too nervous to make the journey.
+
sleeping in the dirt
No one even considered making the journey to such a cursed miserable death-trap this season.
+
sleeping on a pile of driftwood
Migrants were too nervous to make the journey this season to this unhappy fortress.
+
reading
No one even considered making the journey to such a cursed death-trap this season.
+
teaching
No one even considered making the journey to such a cursed unhappy death-trap this season.
+
learning about
Migrants refused to journey to such a dangerous and unhappy fortress this season.
+
being unable to advance the study of
No one else even considered making the journey to this miserable hellhole.
+
learning
Others refused to journey to this unhappy fortress.
+
making a breakthrough concerning
Migrants refused to journey to such a dangerous fortress this season.
+
getting married
Migrants were too nervous to make the journey this season.
+
gaining siblings
Migrants refused to journey to this unhappy fortress this season.
+
pondering
Migrants were too wary to make the journey this season.
+
giving birth to
Others were too wary to make the journey.
+
giving somebody water
No one even considered making the journey to such a miserable hellhole this season.
+
receiving food
diplomat from
+
gaining a sibling
No
+
receiving water
The fortress attracted no migrants this season.
+
having an intellectual discussion with a lover
Your ruler has arrived with a full entourage.  Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written.
+
having an intellectual discussion with a sibling
The merchants from
+
giving somebody food
will be leaving soon.
+
having an intellectual discussion with the spouse
?  How curious...
+
having an intellectual discussion with a child
has come!
+
having an intellectual discussion with a friend
DIPLOMACYFLAG_SUCCESS
+
having an intellectual discussion with mother
DIPLOMACYFLAG_FAILURE
+
having an intellectual discussion with father
have embarked on their journey.
+
sharing a personal insight with the spouse
TREESREMOVED
+
sharing a personal insight with a lover
NULL
+
having an intellectual discussion with an acquaintance
LOCAL_LARGE_PREDATOR
+
having an intellectual discussion with somebody
YOURCIV
+
sharing a personal insight with father
YOURFORT
+
sharing a personal insight with a child
ASSOCIATE
+
sharing a personal insight with a sibling
ACTOR
+
sharing a personal insight with mother
RANGE
+
sharing a personal insight with somebody
DIPLOMAT
+
sharing one of the spouse's personal insight
bids you farewell!
+
sharing a personal insight with a friend
NATIVENAME
+
sharing a personal insight with an acquaintance
ADD_FLAG
+
being forced to endure the decay of a father
REMOVE_FLAG
+
being forced to endure the decay of a child
HISTNAME
+
being forced to endure the decay of a sibling
Wagon arrival location
+
being forced to endure the decay of a mother
TRANSLATEDNAME
+
being forced to endure the decay of an annoying acquaintance
TITLENAME
+
being forced to endure the decay of an acquaintance
has been elected
+
being forced to endure the decay of an animal training partner
has been re-elected.
+
being forced to endure the decay of a friend
The residency petition of
+
being away from people for too long
The temple petition by
+
being kept from alcohol for too long
The guildhall petition by
+
doing nothing creative for so long
  has been ignored.
+
leading an unexciting life for so long
The citizenship petition of
+
being unoccupied for too long
The priesthood of
+
being unable to admire art for so long
  is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
+
being away from friends for too long
The guildhall agreement with
+
being unable to hear eloquent speech for so long
  has been satisfied.
+
not learning anything for so long
guild, has been established.
+
being away from family for too long
  has been missing for a week.
+
being unable to make merry for so long
The high priest of  
+
being unable to practice a craft for too long
  has been abandoned.
+
being away from traditions for too long
The gods surely want you to dig deeper still!
+
a lack of introspection for too long
And why shouldn't you dig deeper still?!
+
being unable to take it easy for so long
Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense.  
+
being unable to make romance for so long
What are a few pesky demons after all?
+
being unable to practice a martial art for too long
A true Mountainhome must have a true throne!  
+
being unable to practice a skill for too long
 +
being unable to acquire something for too long
 +
a lack of decent meals for too long
 +
being away from animals for so long
 +
being away from great beasts for so long
 +
being unable to argue for too long
 +
being unable to be extravagant for so long
 +
being unable to fight for too long
 +
a lack of trouble-making for too long
 +
a lack of abstract thinking for too long
 +
performing the rites of
 +
being unable to wander for too long
 +
being unable to help anybody for too long
 +
defeating somebody
 +
murdering somebody
 +
incompletely performing the rites of  
 +
abducting somebody
 +
preying on the blood of civilized creatures
 +
an infiltration mission
 +
receiving a cut of corruptly-obtained funds
 +
being far away
 +
  has been ignored.
 +
  is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
 +
The high priest of
 +
  has been satisfied.
 +
The priesthood of
 +
  has been missing for a week.
 +
Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense.
 +
  has been abandoned.
 +
guild, has been established.
 +
And why shouldn't you dig deeper still?!
 +
is satisfied with their position here.  
 +
What are a few pesky demons after all?
 +
The gods surely want you to dig deeper still!
 
And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice.  
 
And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice.  
is satisfied with their position here.
+
This legend does not end until we've chipped out the last treasures of the underworld!
 
Everything is properly royal, properly furnished.  And yet?  
 
Everything is properly royal, properly furnished.  And yet?  
 +
A true Mountainhome must have a true throne!
 +
?  How curious...
 +
diplomat from
 +
will be leaving soon.
 +
have embarked on their journey.
 +
has come!
 +
The merchants from
 +
DIPLOMACYFLAG_FAILURE
 +
YOURCIV
 +
TREESREMOVED
 +
DIPLOMACYFLAG_SUCCESS
 +
LOCAL_LARGE_PREDATOR
 +
YOURFORT
 +
NULL
 +
ADD_FLAG
 +
DIPLOMAT
 +
ASSOCIATE
 +
NATIVENAME
 +
TRANSLATEDNAME
 +
REMOVE_FLAG
 +
bids you farewell!
 +
Wagon arrival location
 +
has been elected
 +
TITLENAME
 +
HISTNAME
 +
has been re-elected.
 +
  Consider placing a farmplot on some underground soil and planting seeds.
 +
Deeper. We must dig deeper.
 
Congratulations!  (You should be proud of your accomplishment.  Embark in a world with the deepest cavern layers for further challenges.)
 
Congratulations!  (You should be proud of your accomplishment.  Embark in a world with the deepest cavern layers for further challenges.)
Your fortress is out of food!
 
This legend does not end until we've chipped out the last treasures of the underworld!
 
Deeper. We must dig deeper.
 
  Try building a butcher's shop and slaughtering some livestock.
 
 
   Do you have any livestock to slaughter?
 
   Do you have any livestock to slaughter?
   Consider placing a farmplot on some underground soil and planting seeds.
+
   Perhaps you can gather plants, fruit, or go fishing.
 
   Are your farmplots working?  Make sure you are planting edible plants.
 
   Are your farmplots working?  Make sure you are planting edible plants.
A mandate has ended.
+
  Try building a butcher's shop and slaughtering some livestock.
 
Wagon Pathing Catastrophe
 
Wagon Pathing Catastrophe
  Perhaps you can gather plants, fruit, or go fishing.
+
The annual tribute from
 
  has ended a mandate.
 
  has ended a mandate.
is a welcome sight.  
+
A mandate has ended.
 
Their eyes are alight with the anticipation of inspecting the splendid products of your industrious  
 
Their eyes are alight with the anticipation of inspecting the splendid products of your industrious  
The annual tribute from
 
Although it is a grim reminder of the winter hardships to come, the supply caravan from
 
What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death.
 
caravan from
 
 
craftsmen
 
craftsmen
 +
is a welcome sight.
 
Take careful stock of your own stores.  
 
Take careful stock of your own stores.  
Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb.
+
What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death.
 
Some migrants have arrived at this miserable place, despite the danger.
 
Some migrants have arrived at this miserable place, despite the danger.
Their wagons have bypassed your inaccessible site.
+
Some migrants have arrived at this miserable place.
 
Your ruler has arrived, dressed as a peasant!
 
Your ruler has arrived, dressed as a peasant!
Some migrants have arrived at this unhappy place, despite the danger.
+
Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb.
 
Some migrants have arrived at this unhappy place.
 
Some migrants have arrived at this unhappy place.
Some migrants have arrived at this miserable place.
+
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
 
Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb.
 
Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb.
Some migrants have arrived.
+
Some migrants have arrived at this unhappy place, despite the danger.
 
A migrant has decided to brave this terrifying miserable place.
 
A migrant has decided to brave this terrifying miserable place.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
+
A migrant has arrived at this miserable place, despite the danger.
 
Some migrants have arrived, despite the danger.
 
Some migrants have arrived, despite the danger.
current events
+
Some migrants have arrived.
the future
+
A migrant has arrived at this unhappy place, despite the danger.
the past
+
A migrant has arrived at this unhappy place.
the concept of death
+
A migrant has arrived at this miserable place.
the concept of family
+
A migrant has decided to brave this terrifying unhappy place.
someone recently deceased
+
A migrant has arrived.
someone recently retired
+
No one else even considered making the journey to this cursed miserable death-trap.
the concept of war
+
A migrant has decided to brave this terrifying place.
an abstract concept
+
A migrant has arrived, despite the danger.
the concept of hunting
+
No one else even considered making the journey to this cursed unhappy death-trap.
 +
Others refused to journey to this dangerous and unhappy fortress.
 +
Others refused to journey to this dangerous and miserable fortress.
 +
Others were too nervous to make the journey to this miserable fortress.
 +
Others refused to journey to this dangerous fortress.
 +
Others were too nervous to make the journey.
 +
Others were too nervous to make the journey to this unhappy fortress.
 +
No one else even considered making the journey to this cursed death-trap.
 +
Migrants were too nervous to make the journey this season to this miserable fortress.
 +
No one even considered making the journey to such a cursed unhappy death-trap this season.
 +
No one even considered making the journey to such a cursed miserable death-trap this season.
 +
Migrants refused to journey to such a dangerous and miserable fortress this season.
 +
No one even considered making the journey to such a cursed death-trap this season.
 +
Migrants refused to journey to such a dangerous fortress this season.
 +
Migrants refused to journey to such a dangerous and unhappy fortress this season.
 +
Migrants were too nervous to make the journey this season to this unhappy fortress.
 +
Others refused to journey to this unhappy fortress.
 +
Others were too wary to make the journey.
 +
Migrants were too nervous to make the journey this season.
 +
No one else even considered making the journey to this miserable hellhole.
 +
Migrants were too wary to make the journey this season.
 +
No one even considered making the journey to such a miserable hellhole this season.
 +
Migrants refused to journey to this unhappy fortress this season.
 +
someone recently retired
 +
someone recently deceased
 +
current events
 
the concept of nature
 
the concept of nature
a specific wilderness region
+
the concept of hunting
alcoholic beverages
+
the concept of family
 +
the concept of death
 +
a specific place
 
a historical figure
 
a historical figure
a specific place
+
an abstract concept
someone's character
+
the concept of war
a dramatic
 
 
the hunt
 
the hunt
mining
+
alcoholic beverages
a light
+
a specific wilderness region
  a solemn
+
  a ribald
 
  a reflective
 
  a reflective
  a ribald
+
  a dramatic
form
+
someone's character
intended
 
 
  poetic  
 
  poetic  
narrative
+
a solemn
 +
a light
 +
to satirize
 +
to describe
 +
to make an apology
 +
to renounce
 +
to complain about
 
to amuse the audience
 
to amuse the audience
to complain about
+
to beseech
to describe
+
to praise
to satirize
+
to express grief over
epenthesis
+
to express pleasure with
synchysis
+
to console the audience
consonance
+
to make a concession
elision
+
to make an assertion
symbolism
+
to teach a moral lesson
metaphor
+
Forms of
allegory
+
is characteristic of the form. 
ambiguity
+
juxtaposition
 
vivid imagery
 
vivid imagery
juxtaposition
+
certain lines
simile
+
common throughout the poem, in that
metonymy
+
parallelism
 
A form of  
 
A form of  
parallelism
+
are required to maintain phrasing
is characteristic of the form. 
+
often contrast underlying meaning
Forms of
+
often share an underlying meaning
 
they  
 
they  
often share an underlying meaning
+
reverse grammatical structures
common throughout the poem, in that
+
sometimes have reversed word orders
certain lines
+
use the same placement of allusions
 
have similar grammatical structures
 
have similar grammatical structures
use the same placement of allusions
+
lines which can be read backwards as well as forwards
often contrast underlying meaning
+
lines with different readings depending on word breaks
are required to maintain phrasing
+
must feature
 
Linguistic skill is required in the visual presentation as well, as  
 
Linguistic skill is required in the visual presentation as well, as  
must feature
+
The poem has
sometimes have reversed word orders
+
Each line has
reverse grammatical structures
+
lines which emerge when reading along certain prescribed paths across the body of the poem
 
lines which can be read orthogonally across the standard lines
 
lines which can be read orthogonally across the standard lines
lines which emerge when reading along certain prescribed paths across the body of the poem
+
a tone pattern of  
lines with different readings depending on word breaks
+
feet
lines which can be read backwards as well as forwards
 
 
foot
 
foot
feet
+
uneven-even-even
Each line has
 
The poem has
 
uneven-even
 
uneven-uneven
 
a tone pattern of
 
even-uneven
 
even-even-uneven
 
 
uneven-even-uneven
 
uneven-even-uneven
uneven-even-even
+
a syllable weight pattern of
even-uneven-even
+
uneven-uneven-uneven
even-uneven-uneven
 
 
uneven-uneven-even
 
uneven-uneven-even
even-even
+
long-short-short
even-even-even
+
long-short-long
short-long
+
short-short-long
long-short
 
uneven-uneven-uneven
 
a syllable weight pattern of
 
 
short-long-short
 
short-long-short
short-short-long
+
long-long-long
long-long
+
long-long-short
long-short-short
+
short-long-long
 
short-short-short
 
short-short-short
short-long-long
+
spondaic
long-short-long
+
trochaic
short-short
+
iambic
 
  (quantitative  
 
  (quantitative  
iambic
+
cretic
long-long-short
+
anapaestic
long-long-long
+
amphibrachic
to express pleasure with
+
dactylic
to express grief over
+
antibacchic
to renounce
+
tribrachic
to make an apology
+
pyrrhic
to teach a moral lesson
+
concerning
to make an assertion
+
a chosen subject
to praise
+
concerning
to beseech
 
 
to refuse consolation
 
to refuse consolation
  concerning
+
The poem
to make a concession
+
The form guides poets during improvised performances.  
to console the audience
+
The rules of the form are applied by poets to produce individual poems which can be recited. 
 
, originating in  
 
, originating in  
The rules of the form are applied by poets to produce individual poems which can be recited. 
+
octet
a chosen subject
+
-line stanza
concerning
+
two distinct
 
is divided into  
 
is divided into  
two distinct
+
another
The form guides poets during improvised performances. 
+
an extremely long series of
The poem
 
septet
 
sexain
 
-line stanza
 
octet
 
tercet
 
couplet
 
quintain
 
quatrain
 
 
  numerous series of
 
  numerous series of
series of
+
brief
another
 
extremely long series of
 
 
a series of
 
a series of
brief
+
quatrain
an extremely long series of
+
quintain
numerous series of
+
sexain
 
  septet
 
  septet
  sexain
+
  distinct parts:
verse paragraph
+
couplet
 
  tercet
 
  tercet
couplet
+
full
quintain
+
lengthy
quatrain
 
series of
 
 
a single
 
a single
distinct parts:
+
a traveler
extremely long series of
+
a soldier
 
  is always written from the perspective of  
 
  is always written from the perspective of  
the author
+
a fictional poet
lengthy
+
a party to a debate
full
 
 
a relative of the author
 
a relative of the author
a party to a debate
+
onomatopoeia
a soldier
+
alliteration
a traveler
+
internal rhyme
 
Use of  
 
Use of  
internal rhyme
+
elision
a fictional poet
+
consonance
an animal
+
assonance
 
antanaclasis
 
antanaclasis
assonance
+
ambiguity
alliteration
+
allegory
onomatopoeia
+
synchysis
concerns
+
epenthesis
is written from the perspective of
+
metonymy
to offer a different perspective
+
simile
the subject of the poem
+
metaphor
present different views of the same subject
+
symbolism
In the
+
contrasts the underlying meaning of
must make use of
 
Certain lines
 
each
 
stanza
 
part, the
 
line of
 
is required to maintain the phrasing of
 
has the same grammatical structure as
 
 
shares the underlying meaning of
 
shares the underlying meaning of
contrasts the underlying meaning of
+
reverses the word order of
reverses the grammatical structure of
 
presents a different view of the subject of
 
 
uses the same placement of allusions as
 
uses the same placement of allusions as
reverses the word order of
+
has the same grammatical structure as
  includes
+
is required to maintain the phrasing of
lines which emerge when reading along certain prescribed paths
+
  line. 
 
must expand the idea of
 
must expand the idea of
  line
+
presents a different view of the subject of
has different readings depending on word breaks
+
reverses the grammatical structure of
can be read backwards as well as forwards
+
  in each line
 
  has lines with  
 
  has lines with  
in each line
+
lines which emerge when reading along certain prescribed paths
  refrain occurs as lines
+
  includes
refrain occurs as line  
+
The refrain occurs as line  
 
The refrain occurs as lines  
 
The refrain occurs as lines  
The refrain occurs as line
+
can be read backwards as well as forwards
of the
+
has different readings depending on word breaks
of this part
 
 
The ending of each line  
 
The ending of each line  
of the poem
+
The rhyme scheme
repeating in each stanza of
 
within each stanza of
 
 
  shares the same rhyme.   
 
  shares the same rhyme.   
The rhyme scheme
+
of this part
within each stanza
 
within this stanza
 
within
 
 
repeating in each stanza
 
repeating in each stanza
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
+
within each stanza of
In this part of the poem, the end rhymes don't need to match perfectly. 
+
repeating in each stanza of
 +
, where numbers indicate a refrain
 
respecting the full poem
 
respecting the full poem
, where numbers indicate a refrain
+
within this stanza
 +
within each stanza
 +
need to match perfectly. 
 
The rhyme
 
The rhyme
need to match perfectly.   
+
In this part of the poem, the end rhymes don't need to match perfectly.   
dactylic
+
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
amphibrachic
+
trimeter
trochaic
+
dimeter
spondaic
+
monometer
pyrrhic
 
tribrachic
 
anapaestic
 
cretic
 
 
molossic
 
molossic
monometer
+
heptameter
bacchic
+
hexameter
antibacchic
+
pentameter
 
tetrameter
 
tetrameter
pentameter
+
an accent pattern of
dimeter
+
). 
trimeter
 
 
octameter
 
octameter
). 
+
unstressed-stressed-unstressed
hexameter
 
heptameter
 
stressed-unstressed
 
stressed-stressed
 
an accent pattern of
 
unstressed-stressed
 
unstressed-unstressed-stressed
 
stressed-unstressed-stressed
 
 
stressed-unstressed-unstressed
 
stressed-unstressed-unstressed
unstressed-stressed-unstressed
+
unstressed-unstressed-unstressed
unstressed-stressed-stressed
 
stressed-stressed-unstressed
 
 
unstressed-unstressed
 
unstressed-unstressed
unstressed-unstressed-unstressed
+
stressed-unstressed-stressed
syllables. 
+
unstressed-unstressed-stressed
Every line of the poem has
 
stressed-stressed-stressed
 
 
  (qualitative  
 
  (qualitative  
a terminal caesura
+
stressed-stressed-unstressed
The ending of each line of the poem shares the same rhyme
+
unstressed-stressed-stressed
 +
a medial caesura
 
an initial caesura
 
an initial caesura
a medial caesura
+
Every line of the poem has
sections
+
syllables. 
section
+
, though rhymes at the end of lines in the
 
, though the rhyming doesn't have to be perfect
 
, though the rhyming doesn't have to be perfect
, though rhymes at the end of lines in the  
+
The ending of each line of the poem shares the same rhyme
at the end of the
+
a terminal caesura
lines don't
+
, though the rhyme
 
  don't need to match perfectly
 
  don't need to match perfectly
, though the rhyme
+
need to match perfectly
is dramatic
 
is reflective
 
 
line doesn't
 
line doesn't
  need to match perfectly
+
lines don't
is solemn
+
  at the end of the
is a riddle
+
is light
 
is ribald
 
is ribald
is light
+
is reflective
to synthesize previous ideas
+
is dramatic
to develop the previous idea
+
to make a counter-assertion
 
is a narrative
 
is a narrative
to make a counter-assertion
+
is a riddle
to move away from previous ideas
+
is solemn
 +
to undercut the previous assertion
 +
to invert the previous assertion
 +
to develop the previous idea
 +
to synthesize previous ideas
 +
the subject of the poem
 +
to offer a different perspective
 
to reflect on previous ideas
 
to reflect on previous ideas
to invert the previous assertion
+
to move away from previous ideas
to undercut the previous assertion
+
Certain lines
Muddy
+
must make use of
 +
is written from the perspective of
 +
line of
 +
part, the  
 +
In the  
 +
present different views of the same subject
 
Damp  
 
Damp  
 
Warm  
 
Warm  
Detailed
 
 
Sculpted
 
Sculpted
 
Mossy  
 
Mossy  
 
Snow-covered  
 
Snow-covered  
Exposed
+
Muddy
 
Smooth  
 
Smooth  
 
Straight  
 
Straight  
 
Rough-hewn  
 
Rough-hewn  
Dense
+
Detailed
 
Dead  
 
Dead  
 
Cluster
 
Cluster
Pillar
+
Exposed
Dry Grass
 
 
Dry  
 
Dry  
Grass
 
 
Sparse  
 
Sparse  
Floor
+
Dense
 
  Ice Floor
 
  Ice Floor
Level
 
 
Dead Grass
 
Dead Grass
Ice Track (S)
+
Dry Grass
Track (S)
 
 
Ice Track (N)
 
Ice Track (N)
Track (N)
+
Ice Upward Track (N)
Ice Track (W)
+
Dead Grass Upward Slope
Track (W)
+
Dry Grass Upward Slope
Ice Track (E)
+
Ice Upward Track (E)
Track (E)
+
Ice Upward Track (S)
Ice Track (NE)
+
Ice Upward Track (NS)
Track (NE)
+
Ice Upward Track (W)
Ice Track (NS)
 
Track (NS)
 
Ice Track (SE)
 
Track (SE)
 
Ice Track (NW)
 
Track (NW)
 
Upward Track (SE)
 
 
Ice Upward Track (NW)
 
Ice Upward Track (NW)
Upward Track (NW)
 
 
Ice Upward Track (NE)
 
Ice Upward Track (NE)
Upward Track (EW)
 
 
Ice Upward Track (SW)
 
Ice Upward Track (SW)
Upward Track (SW)
 
 
Ice Upward Track (SE)
 
Ice Upward Track (SE)
Upward Track (NSW)
 
 
Ice Upward Track (NSE)
 
Ice Upward Track (NSE)
Upward Track (NSE)
 
 
Ice Upward Track (EW)
 
Ice Upward Track (EW)
Upward Track (SEW)
 
 
Ice Upward Track (NEW)
 
Ice Upward Track (NEW)
Upward Track (NEW)
 
 
Ice Upward Track (NSW)
 
Ice Upward Track (NSW)
Glacial Upward Slope
 
 
Ice Upward Track (NSEW)
 
Ice Upward Track (NSEW)
Upward Track (NSEW)
 
 
Ice Upward Track (SEW)
 
Ice Upward Track (SEW)
Dead Grass Downward Slope
 
 
Dry Grass Downward Slope
 
Dry Grass Downward Slope
 
Grassy Downward Slope
 
Grassy Downward Slope
Downward Slope
+
Glacial Upward Slope
Ice Downward Track (S)
 
Downward Track (S)
 
 
Ice Downward Track (N)
 
Ice Downward Track (N)
Downward Track (N)
+
Dead Grass Downward Slope
Ice Downward Track (W)
 
Downward Track (W)
 
 
Ice Downward Track (E)
 
Ice Downward Track (E)
Downward Track (E)
+
Ice Downward Track (S)
Ice Downward Track (NE)
 
Downward Track (NE)
 
 
Ice Downward Track (NS)
 
Ice Downward Track (NS)
Downward Track (NS)
+
Ice Downward Track (W)
Ice Downward Track (SE)
 
Downward Track (SE)
 
 
Ice Downward Track (NW)
 
Ice Downward Track (NW)
Downward Track (NW)
+
Ice Downward Track (NE)
Ice Downward Track (EW)
 
Downward Track (EW)
 
 
Ice Downward Track (SW)
 
Ice Downward Track (SW)
Downward Track (SW)
+
Ice Downward Track (SE)
Ice Downward Track (NSW)
 
Downward Track (NSW)
 
 
Ice Downward Track (NSE)
 
Ice Downward Track (NSE)
Downward Track (NSE)
+
Ice Downward Track (EW)
Ice Downward Track (SEW)
 
Downward Track (SEW)
 
 
Ice Downward Track (NEW)
 
Ice Downward Track (NEW)
Downward Track (NEW)
+
Ice Downward Track (NSW)
Downward Slope
+
Ice Track (E)
Glacial Downward Slope
+
Ice Track (S)
Ice Downward Track (NSEW)
+
Ice Track (NS)
Downward Track (NSEW)
+
Ice Track (W)
Open Space
+
Ice Track (NW)
Null
+
Ice Track (NE)
Ice Track (EW)
 
Track (EW)
 
 
Ice Track (SW)
 
Ice Track (SW)
Track (SW)
+
Ice Track (SE)
Ice Track (NSW)
 
Track (NSW)
 
 
Ice Track (NSE)
 
Ice Track (NSE)
Track (NSE)
+
Ice Track (EW)
Ice Track (SEW)
 
Track (SEW)
 
 
Ice Track (NEW)
 
Ice Track (NEW)
Track (NEW)
+
Ice Track (NSW)
Driftwood
 
 
  Boulder
 
  Boulder
 
Ice Track (NSEW)
 
Ice Track (NSEW)
Track (NSEW)
+
Ice Track (SEW)
Young
 
 
Wet  
 
Wet  
 
  Cavern Floor
 
  Cavern Floor
 
  Pebbles
 
  Pebbles
Furrowed
+
Driftwood
 
Shrub
 
Shrub
Sapling
 
 
  Sapling
 
  Sapling
Chasm
+
Young
 
River Source
 
River Source
 
Waterfall
 
Waterfall
 
Ashes
 
Ashes
Semi-molten Rock
+
Furrowed
 
Glowing Barrier
 
Glowing Barrier
 
Glowing Floor
 
Glowing Floor
 
Eerie Glowing Pit
 
Eerie Glowing Pit
Unusable
 
 
Murky Pool
 
Murky Pool
 
Magma Flow
 
Magma Flow
 
Lava Flow
 
Lava Flow
Upward Stairway
+
Semi-molten Rock
 
Brook
 
Brook
River
 
 
Murky Pool Slope
 
Murky Pool Slope
Downward Stairway
+
Unusable
 
Grassy Up/Down Stairway
 
Grassy Up/Down Stairway
Up/Down Stairway
 
 
Grassy Upward Stairway
 
Grassy Upward Stairway
Ice Downward Stairway
 
 
Ice Up/Down Stairway
 
Ice Up/Down Stairway
 
Underworld Gate
 
Underworld Gate
 
Grassy Downward Stairway
 
Grassy Downward Stairway
Dry Grass Upward Slope
 
 
Grassy Upward Slope
 
Grassy Upward Slope
Upward Slope
 
 
Ice Upward Stairway
 
Ice Upward Stairway
Upward Track (S)
+
Ice Downward Stairway
Ice Upward Track (N)
+
Glacial Downward Slope
Upward Track (N)
+
Ice Downward Track (NSEW)
Dead Grass Upward Slope
+
Ice Downward Track (SEW)
Upward Track (W)
+
Open Space
Ice Upward Track (E)
+
Null
Upward Track (E)
+
  skip
Ice Upward Track (S)
+
  slams
Upward Track (NE)
 
Ice Upward Track (NS)
 
  Upward Track (NS)
 
Ice Upward Track (W)
 
  away from the
 
 
  slam
 
  slam
 
  across the  
 
  across the  
 
  skips
 
  skips
skip
 
 
blows
 
blows
 
blow
 
blow
 
  into an obstacle and  
 
  into an obstacle and  
slams
 
struck by a ball of flames!
 
 
  flight path!
 
  flight path!
 
  into an obstacle!
 
  into an obstacle!
apart!
+
[IE_TARGET:B]
([@
+
[IE_TARGET:A]
[CDI:MATERIAL:WATER:SHARP_ROCK]
+
[I_EFFECT:MATERIAL_EMISSION]
[CDI:INTERACTION:
+
[IT_MANUAL_INPUT:target]
[CDI:ADV_NAME:Launch ice bolt]
+
[CDI:TARGET:A:SELF_ONLY]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
+
[CDI:ADV_NAME:Vanish]
[CDI:USAGE_HINT:ATTACK]
+
[IE_IMMEDIATE]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
 
[CDI:TARGET_RANGE:C:25]
 
[CDI:TARGET:C:LINE_OF_SIGHT]
 
[CDI:VERB:clench a fist:clenches a fist:NA]
 
[CDI:VERB:hold up hand:holds up hand:NA]
 
[CDI:VERB:point:points:NA]
 
[CDI:VERB:gesture:gestures:NA]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
 
[CDI:WAIT_PERIOD:50]
 
[CDI:MAX_TARGET_NUMBER:C:1]
 
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
 
[IT_MATERIAL:CONTEXT_MATERIAL]
 
[I_TARGET:A:MATERIAL]
 
[SOURCE_ENID:
 
[SOURCE_HFID:
 
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
 
[I_TARGET:C:LOCATION]
 
[IT_LOCATION:CONTEXT_LOCATION]
 
[I_TARGET:B:LOCATION]
 
[IE_TARGET:B]
 
[IE_TARGET:A]
 
[I_EFFECT:MATERIAL_EMISSION]
 
[IT_MANUAL_INPUT:target]
 
[CDI:TARGET:A:SELF_ONLY]
 
[CDI:ADV_NAME:Vanish]
 
[IE_IMMEDIATE]
 
 
[IE_TARGET:C]
 
[IE_TARGET:C]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_VANISH]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_VANISH]
Line 31,592: Line 24,461:
 
[IT_LOCATION:CONTEXT_CREATURE]
 
[IT_LOCATION:CONTEXT_CREATURE]
 
[I_TARGET:A:CREATURE]
 
[I_TARGET:A:CREATURE]
:BP:BY_CATEGORY:ALL:EYE
 
:BP:BY_CATEGORY:ALL:MUSCLE
 
:BP:BY_CATEGORY:ALL:FAT
 
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
:BP:BY_CATEGORY:ALL:HEART
 
:BP:BY_CATEGORY:ALL:LUNG
 
:BP:BY_CATEGORY:ALL:BRAIN
 
:BP:BY_CATEGORY:ALL:NERVE
 
:BP:BY_CATEGORY:ALL:PANCREAS
 
:BP:BY_CATEGORY:ALL:STOMACH
 
:BP:BY_CATEGORY:ALL:GUT
 
:BP:BY_CATEGORY:ALL:LIVER
 
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
 
:BP:BY_CATEGORY:ALL:ALL
 
:BP:BY_CATEGORY:ALL:KIDNEY
 
:BP:BY_CATEGORY:ALL:SPLEEN
 
mid-low
 
very low
 
extremely high
 
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
pitch. 
 
The instrument has a single
 
very high
 
mid-high
 
-and-a-half
 
nearly
 
The instrument has a
 
The instrument has less than an octave of range, with
 
[REGISTER:
 
[TIMBRE
 
going from
 
octave range
 
It has
 
timbre. 
 
instrument has a
 
At all pitches, the
 
has a
 
pitch and
 
begins at
 
registers. 
 
[SILK_MAT]
 
[LEATHER_MAT]
 
mysterious
 
ceramic
 
[WOOD_MAT]
 
[STONE_MAT]
 
[METAL_MAT]
 
[THREAD_PLANT_MAT]
 
[SHELL_MAT]
 
[BONE_MAT]
 
[GLASS_MAT]
 
[CERAMIC_MAT]
 
 
[CDI:VERB:raise a hand:raises a hand:NA]
 
[CDI:VERB:raise a hand:raises a hand:NA]
 
[CDI:VERB:wave dismissively:waves dismissively:NA]
 
[CDI:VERB:wave dismissively:waves dismissively:NA]
Line 31,692: Line 24,509:
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
[I_EFFECT:ADD_SYNDROME]
+
[CDI:MATERIAL:WATER:SHARP_ROCK]
[IT_MANUAL_INPUT:victim]
+
[CDI:INTERACTION:
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
+
[CDI:ADV_NAME:Launch ice bolt]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
+
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
:RESISTABLE]
+
[CDI:USAGE_HINT:ATTACK]
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[SYN_CONCENTRATION_ADDED:1000:0]
+
[CDI:TARGET_RANGE:C:25]
[SYNDROME]
+
[CDI:TARGET:C:LINE_OF_SIGHT]
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
+
[CDI:VERB:clench a fist:clenches a fist:NA]
:VASCULAR_ONLY
+
[CDI:VERB:hold up hand:holds up hand:NA]
:BP:BY_CATEGORY:ALL:SKIN
+
[CDI:VERB:point:points:NA]
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[CDI:VERB:gesture:gestures:NA]
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[CDI:WAIT_PERIOD:50]
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[CDI:MAX_TARGET_NUMBER:C:1]
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
+
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
RCP_4_FRONT_TOES
+
[IT_MATERIAL:CONTEXT_MATERIAL]
RCP_5_FRONT_TOES
+
[I_TARGET:A:MATERIAL]
RCP_2_TOES
+
[SOURCE_ENID:
RCP_3_TOES
+
[SOURCE_HFID:
RCP_4_REAR_TOES
+
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
RCP_5_REAR_TOES
+
[I_TARGET:C:LOCATION]
RCP_2_FRONT_TOES
+
[IT_LOCATION:CONTEXT_LOCATION]
RCP_3_FRONT_TOES
+
[I_TARGET:B:LOCATION]
RCP_2_EYES
+
[SHELL_MAT]
RCP_1_EYE
+
[BONE_MAT]
RCP_2_REAR_TOES
+
[GLASS_MAT]
RCP_3_REAR_TOES
+
[CERAMIC_MAT]
RCP_CHEEKS
 
RCP_NOSE
 
RCP_BEAK
 
RCP_3_EYES
 
RCP_THROAT
 
RCP_GUTS
 
RCP_HEART
 
RCP_LUNGS
 
RCP_SKULL
 
RCP_BRAIN
 
RCP_UPPER_SPINE
 
RCP_SPINE
 
RCP_RIBS_EXTERNAL
 
RCP_RIBS
 
RCP_TEETH
 
RCP_MOUTH
 
RCP_3_EYELIDS
 
RCP_2_EYELIDS
 
RCP_1_EYELID
 
RCP_LIPS
 
Cannot generate random creatures -- missing body gloss
 
Cannot generate random creatures -- missing body
 
RCP_GLOSS_PAW
 
RCP_GLOSS_HOOF
 
CHITIN_TISSUES
 
CHITIN_MATERIALS
 
STANDARD_TISSUES
 
STANDARD_MATERIALS
 
BODY_HAIR_TISSUE_LAYERS
 
FACIAL_HAIR_TISSUE_LAYERS
 
HEAD_HAIR_TISSUE_LAYERS
 
FACIAL_HAIR_TISSUES
 
STANDARD_HEAD_POSITIONS
 
EXOSKELETON_TISSUE_LAYERS
 
VERTEBRATE_TISSUE_LAYERS
 
BODY_FEATHER_TISSUE_LAYERS
 
HUMANOID_RELSIZES
 
SHELL_POSITIONS
 
HUMANOID_RIBCAGE_POSITIONS
 
HUMANOID_HEAD_POSITIONS
 
MUSCLE_TEMPLATE
 
FAT_TEMPLATE
 
SKIN_TEMPLATE
 
Cannot generate random creatures -- missing body detail plan
 
HAIR_TEMPLATE
 
CARTILAGE_TEMPLATE
 
BONE_TEMPLATE
 
SINEW_TEMPLATE
 
TOOTH_TEMPLATE
 
NAIL_TEMPLATE
 
SCALE_TEMPLATE
 
FEATHER_TEMPLATE
 
 
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
 
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
 
RCP_BASIC_BODY_STANCE
 
RCP_BASIC_BODY_STANCE
Line 31,803: Line 24,568:
 
RCP_2_TAILS
 
RCP_2_TAILS
 
RCP_TAIL
 
RCP_TAIL
RCP_SHELL
+
[I_EFFECT:ADD_SYNDROME]
RCP_TRUNK
+
[IT_MANUAL_INPUT:victim]
RCP_PROBOSCIS
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
RCP_LOWER_BODY_STINGER
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
RCP_3_HEAD_HORNS
+
:RESISTABLE]
RCP_2_HEAD_HORNS
+
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
RCP_1_HEAD_HORN
+
[SYN_CONCENTRATION_ADDED:1000:0]
RCP_ANTENNAE
+
[SYNDROME]
RCP_4_FINGERS
+
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
RCP_5_FINGERS
+
:VASCULAR_ONLY
RCP_LARGE_MANDIBLES
+
:BP:BY_CATEGORY:ALL:SKIN
RCP_4_HEAD_HORNS
+
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
RCP_4_TOES
+
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
RCP_5_TOES
+
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
RCP_2_FINGERS
+
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
RCP_3_FINGERS
+
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
[STATE_COLOR:ALL_SOLID:BLACK]
+
:BP:BY_CATEGORY:ALL:EYE
[BUILD_COLOR:0:0:1]
+
:BP:BY_CATEGORY:ALL:MUSCLE
[DISPLAY_COLOR:0:0:1]
+
:BP:BY_CATEGORY:ALL:FAT
dark metal
+
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
[DISPLAY_COLOR:3:0:1]
+
:BP:BY_CATEGORY:ALL:HEART
pale metal
+
:BP:BY_CATEGORY:ALL:LUNG
bright metal
+
:BP:BY_CATEGORY:ALL:BRAIN
glowing metal
+
:BP:BY_CATEGORY:ALL:NERVE
blistered metal
+
:BP:BY_CATEGORY:ALL:PANCREAS
pock-marked metal
+
:BP:BY_CATEGORY:ALL:STOMACH
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
+
:BP:BY_CATEGORY:ALL:GUT
[BUILD_COLOR:3:0:1]
+
:BP:BY_CATEGORY:ALL:LIVER
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
+
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
[BUILD_COLOR:6:0:0]
+
:BP:BY_CATEGORY:ALL:ALL
[DISPLAY_COLOR:6:0:0]
+
:BP:BY_CATEGORY:ALL:KIDNEY
ruddy metal
+
:BP:BY_CATEGORY:ALL:SPLEEN
[BUILD_COLOR:2:0:1]
+
mid-low
[DISPLAY_COLOR:2:0:1]
+
very low
faceted metal
+
extremely high
flickering metal
+
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
frosty metal
+
pitch. 
[STATE_COLOR:ALL_SOLID:CLEAR]
+
The instrument has a single
translucent metal
+
very high
[STATE_COLOR:ALL_SOLID:GREEN]
+
mid-high
black metal
+
-and-a-half
singing metal
+
nearly
[STATE_COLOR:ALL_SOLID:BROWN]
+
The instrument has a
slick metal
+
The instrument has less than an octave of range, with
twinkling metal
+
going from
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
+
octave range
clear blue metal
+
timbre. 
multicolored metal
+
At all pitches, the
[STATE_COLOR:ALL_SOLID:GRAY]
+
pitch and
[BUILD_COLOR:7:0:0]
+
begins at
[DISPLAY_COLOR:7:0:0]
+
registers. 
crashing metal
+
[SILK_MAT]
flowing metal
+
ceramic
searing metal
+
[WOOD_MAT]
booming metal
+
[STONE_MAT]
blazing metal
+
[METAL_MAT]
[MELTING_POINT:NONE]
+
[THREAD_PLANT_MAT]
[SPEC_HEAT:7500]
+
HUMANOID_RELSIZES
[MATERIAL_VALUE:200]
+
SHELL_POSITIONS
[STATE_NAME_ADJ:ALL_SOLID:
+
HUMANOID_RIBCAGE_POSITIONS
[ITEMS_METAL]
+
HUMANOID_HEAD_POSITIONS
[ITEMS_HARD]
+
MUSCLE_TEMPLATE
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
+
FAT_TEMPLATE
[BOILING_POINT:NONE]
+
SKIN_TEMPLATE
[LIQUID_DENSITY:1000]
+
HAIR_TEMPLATE
[SOLID_DENSITY:1000]
+
CARTILAGE_TEMPLATE
[ITEMS_SCALED]
+
BONE_TEMPLATE
[ITEMS_BARRED]
+
SINEW_TEMPLATE
[IMPACT_STRAIN_AT_YIELD:0]
+
TOOTH_TEMPLATE
[IMPACT_FRACTURE:2000000]
+
NAIL_TEMPLATE
[IMPACT_YIELD:1000000]
+
SCALE_TEMPLATE
[MOLAR_MASS:20000]
+
FEATHER_TEMPLATE
[TENSILE_YIELD:1000000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_FRACTURE:2000000]
 
[COMPRESSIVE_YIELD:1000000]
 
[TORSION_FRACTURE:2000000]
 
[TORSION_YIELD:1000000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TENSILE_FRACTURE:2000000]
 
 
LUNG_TEMPLATE
 
LUNG_TEMPLATE
 
BRAIN_TEMPLATE
 
BRAIN_TEMPLATE
Line 31,916: Line 24,673:
 
THREAD_PLANT_TEMPLATE
 
THREAD_PLANT_TEMPLATE
 
CHEEK_WHISKERS_TEMPLATE
 
CHEEK_WHISKERS_TEMPLATE
Cannot generate random creatures -- missing material template
 
 
FLAME_TEMPLATE
 
FLAME_TEMPLATE
 
CREATURE_EXTRACT_TEMPLATE
 
CREATURE_EXTRACT_TEMPLATE
Line 31,923: Line 24,679:
 
MOUSTACHE_TEMPLATE
 
MOUSTACHE_TEMPLATE
 
CHIN_WHISKERS_TEMPLATE
 
CHIN_WHISKERS_TEMPLATE
Cannot generate random creatures -- missing tissue template
 
 
TALON_TEMPLATE
 
TALON_TEMPLATE
 
CLAW_TEMPLATE
 
CLAW_TEMPLATE
Line 31,931: Line 24,686:
 
DIVINE_
 
DIVINE_
 
*** Error(s) found in Random Material Generation
 
*** Error(s) found in Random Material Generation
[STATE_COLOR:ALL_SOLID:WHITE]
+
RCP_SHELL
[BUILD_COLOR:7:0:1]
+
RCP_TRUNK
[DISPLAY_COLOR:7:0:1]
+
RCP_PROBOSCIS
shining metal
+
RCP_LOWER_BODY_STINGER
[STATE_COLOR:ALL_SOLID:YELLOW]
+
RCP_3_HEAD_HORNS
[BUILD_COLOR:6:0:1]
+
RCP_2_HEAD_HORNS
[DISPLAY_COLOR:6:0:1]
+
RCP_1_HEAD_HORN
flashing metal
+
RCP_ANTENNAE
[STATE_COLOR:ALL_SOLID:RUST]
+
RCP_4_FINGERS
[BUILD_COLOR:4:0:0]
+
RCP_5_FINGERS
[DISPLAY_COLOR:4:0:0]
+
RCP_LARGE_MANDIBLES
rusted metal
+
RCP_4_HEAD_HORNS
[STATE_COLOR:ALL_SOLID:RED]
+
RCP_4_TOES
[BUILD_COLOR:4:0:1]
+
RCP_5_TOES
[DISPLAY_COLOR:4:0:1]
+
RCP_2_FINGERS
twisting metal
+
RCP_3_FINGERS
devilish
+
RCP_4_FRONT_TOES
abominable
+
RCP_5_FRONT_TOES
haunting
+
RCP_2_TOES
creeping
+
RCP_3_TOES
profane
+
RCP_4_REAR_TOES
nefarious
+
RCP_5_REAR_TOES
heinous
+
RCP_2_FRONT_TOES
fiendish
+
RCP_3_FRONT_TOES
infernal
+
RCP_2_EYES
execrable
+
RCP_1_EYE
accursed
+
RCP_2_REAR_TOES
vile
+
RCP_3_REAR_TOES
murk
+
RCP_CHEEKS
fog
+
RCP_NOSE
dust
+
RCP_BEAK
unholy
+
RCP_3_EYES
[STATE_COLOR:ALL:
+
RCP_THROAT
[STATE_ADJ:ALL:
+
RCP_GUTS
[STATE_NAME:ALL:
+
RCP_HEART
vapor
+
RCP_LUNGS
[SPEC_HEAT:4181]
+
RCP_SKULL
[MATERIAL_VALUE:1]
+
RCP_BRAIN
:0:
+
RCP_UPPER_SPINE
[DISPLAY_COLOR:
+
RCP_SPINE
[TEMP_DIET_INFO:SLIME]
+
RCP_RIBS_EXTERNAL
[MAT_FIXED_TEMP:10000]
+
RCP_RIBS
[COLDDAM_POINT:NONE]
+
RCP_TEETH
[HEATDAM_POINT:NONE]
+
RCP_MOUTH
sickness]
+
RCP_3_EYELIDS
[SYN_NAME:
+
RCP_2_EYELIDS
[SYNDROME]
+
RCP_1_EYELID
[ENTERS_BLOOD]
+
RCP_LIPS
husk
+
RCP_GLOSS_PAW
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
+
RCP_GLOSS_HOOF
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
+
CHITIN_TISSUES
[SYN_AFFECTED_CLASS:GENERAL_POISON]
+
CHITIN_MATERIALS
thrall
+
STANDARD_TISSUES
zombies
+
STANDARD_MATERIALS
zombie
+
BODY_HAIR_TISSUE_LAYERS
husks
+
FACIAL_HAIR_TISSUE_LAYERS
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
+
HEAD_HAIR_TISSUE_LAYERS
:START:0:ABRUPT]
+
FACIAL_HAIR_TISSUES
[CE_DISPLAY_NAME:NAME:
+
STANDARD_HEAD_POSITIONS
thralls
+
EXOSKELETON_TISSUE_LAYERS
:SEV:100:PROB:100
+
VERTEBRATE_TISSUE_LAYERS
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
+
BODY_FEATHER_TISSUE_LAYERS
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
+
[LIQUID_DENSITY:1000]
:LOCALIZED
+
[SOLID_DENSITY:1000]
:END:
+
[ITEMS_SCALED]
:PEAK:
+
[ITEMS_BARRED]
:START:
+
[IMPACT_STRAIN_AT_YIELD:0]
:SIZE_DILUTES
+
[IMPACT_FRACTURE:2000000]
:SIZE_DELAYS
+
[IMPACT_YIELD:1000000]
:RESISTABLE
+
[MOLAR_MASS:20000]
:MUSCULAR_ONLY
+
[TENSILE_YIELD:1000000]
abhorrent
+
[COMPRESSIVE_STRAIN_AT_YIELD:0]
acrid
+
[COMPRESSIVE_FRACTURE:2000000]
pungent
+
[COMPRESSIVE_YIELD:1000000]
EVIL_RAIN_
+
[TORSION_FRACTURE:2000000]
nauseating
+
[TORSION_YIELD:1000000]
malodorous
+
[TENSILE_STRAIN_AT_YIELD:0]
loathsome
+
[TENSILE_FRACTURE:2000000]
horrid
 
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[SHEAR_FRACTURE:2000000]
 
[SHEAR_FRACTURE:2000000]
Line 32,058: Line 24,812:
 
flowing fabric
 
flowing fabric
 
multicolored cloth
 
multicolored cloth
shadow stuff
+
[STATE_COLOR:ALL_SOLID:WHITE]
shimmering cloth
+
[BUILD_COLOR:7:0:1]
blazing cloth
+
[DISPLAY_COLOR:7:0:1]
flowing cloth
+
shining metal
[IGNITE_POINT:NONE]
+
[STATE_COLOR:ALL_SOLID:YELLOW]
rustling fabric
+
[BUILD_COLOR:6:0:1]
liquid cloth
+
[DISPLAY_COLOR:6:0:1]
molten liquid
+
flashing metal
[ITEMS_SOFT]
+
[STATE_COLOR:ALL_SOLID:RUST]
[MOLAR_MASS:1]
+
[BUILD_COLOR:4:0:0]
[SOLID_DENSITY:1]
+
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:300]
+
rusted metal
cursed
+
[STATE_COLOR:ALL_SOLID:RED]
[SPECIAL]
+
[BUILD_COLOR:4:0:1]
EVIL_CLOUD_
+
[DISPLAY_COLOR:4:0:1]
[SPHERE:
+
twisting metal
MYTHICAL_ITEM_POWER_
+
[STATE_COLOR:ALL_SOLID:BLACK]
mythical_material_interactions_generated
+
[BUILD_COLOR:0:0:1]
:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT
+
[DISPLAY_COLOR:0:0:1]
[SYN_INGESTED]
+
dark metal
[IS_CDI:INTERACTION:
+
[DISPLAY_COLOR:3:0:1]
[IS_CDI:ADV_NAME:Launch ice bolt]
+
pale metal
[IS_DESCRIPTION:This item shimmers with frost.]
+
bright metal
[I_SOURCE:ITEM_POWER]
+
glowing metal
[IS_CDI:USAGE_HINT:ATTACK]
+
blistered metal
[IS_CDI:TARGET_RANGE:C:25]
+
pock-marked metal
[IS_CDI:TARGET:C:LINE_OF_SIGHT]
+
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
[IS_CDI:MATERIAL:WATER:SHARP_ROCK]
+
[BUILD_COLOR:3:0:1]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
+
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
[IS_CDI:WAIT_PERIOD:50]
+
[BUILD_COLOR:6:0:0]
[IS_CDI:MAX_TARGET_NUMBER:C:1]
+
[DISPLAY_COLOR:6:0:0]
[IS_CDI:VERB:focus:focuses:NA]
+
ruddy metal
[IS_CDI:TARGET_RANGE:B:25]
+
[BUILD_COLOR:2:0:1]
[IS_CDI:TARGET:B:LINE_OF_SIGHT]
+
[DISPLAY_COLOR:2:0:1]
[IS_CDI:ADV_NAME:Propel away]
+
faceted metal
[IS_DESCRIPTION:Air swirls around this item.]
+
flickering metal
[IS_CDI:ADV_NAME:Cause pain]
+
frosty metal
[IS_DESCRIPTION:This item feels sinister.]
+
[STATE_COLOR:ALL_SOLID:CLEAR]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
+
translucent metal
[IS_CDI:MAX_TARGET_NUMBER:B:1]
+
[STATE_COLOR:ALL_SOLID:GREEN]
[IS_CDI:ADV_NAME:Paralyze]
+
black metal
[IS_DESCRIPTION:This item feels strangely still.]
+
singing metal
[IS_CDI:ADV_NAME:Blister]
+
[STATE_COLOR:ALL_SOLID:BROWN]
[IS_DESCRIPTION:This item feels prickly.]
+
slick metal
[IS_DESCRIPTION:This item smells foul.]
+
twinkling metal
[IS_CDI:ADV_NAME:Sicken]
+
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
[IS_DESCRIPTION:This item is unsettling.]
+
clear blue metal
[IS_CDI:ADV_NAME:Cause bleeding]
+
multicolored metal
[IS_DESCRIPTION:This item whistles quietly.]
+
[STATE_COLOR:ALL_SOLID:GRAY]
[IS_CDI:ADV_NAME:Blind]
+
[BUILD_COLOR:7:0:0]
[IS_DESCRIPTION:This item is difficult to look at.]
+
[DISPLAY_COLOR:7:0:0]
[IS_CDI:ADV_NAME:Rot]
+
crashing metal
[IS_CDI:TARGET:A:LINE_OF_SIGHT]
+
flowing metal
[IS_CDI:ADV_NAME:Cause dizziness]
+
searing metal
[IS_DESCRIPTION:This item seems to spin in place.]
+
booming metal
[IS_CDI:ADV_NAME:Suffocate]
+
blazing metal
[IS_CDI:TARGET_VERB:feel frozen:freezes]
+
[MELTING_POINT:NONE]
[IS_CDI:TARGET_VERB:feel blisters forming:grimaces]
+
[SPEC_HEAT:7500]
[IS_CDI:TARGET_VERB:feel intense pain:grimaces]
+
[MATERIAL_VALUE:200]
[IS_CDI:TARGET_RANGE:A:25]
+
[STATE_NAME_ADJ:ALL_SOLID:
[IS_CDI:TARGET_VERB:your sight is fading:pauses]
+
[ITEMS_METAL]
[IS_CDI:TARGET_VERB:feel death come over you:grimaces]
+
[ITEMS_HARD]
[IS_CDI:TARGET_VERB:feel sick:looks sick]
+
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[IS_CDI:TARGET_VERB:feel blood welling up:grimaces]
+
[BOILING_POINT:NONE]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
+
:END:
[IS_CDI:MAX_TARGET_NUMBER:A:1]
+
:PEAK:
[IS_CDI:TARGET_VERB:feel dizzy:looks dizzy]
+
:START:
[IS_CDI:TARGET_VERB:feel breath leaving you:pauses]
+
:SEV:100:PROB:100
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
+
:SIZE_DELAYS
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
+
:RESISTABLE
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
+
:MUSCULAR_ONLY
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
+
:LOCALIZED
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
+
acrid
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
+
pungent
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
+
EVIL_RAIN_
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
+
:SIZE_DILUTES
INK
+
malodorous
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE]
+
loathsome
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
+
horrid
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
+
abhorrent
revolting
 
 
repulsive
 
repulsive
 
repellent
 
repellent
 
putrid
 
putrid
ooze
+
nauseating
 
mucus
 
mucus
goo
+
revolting
slime
 
[STATE_NAME:LIQUID:
 
 
[STATE_ADJ:GAS:boiling  
 
[STATE_ADJ:GAS:boiling  
[STATE_NAME:GAS:boiling
 
 
sludge
 
sludge
:SEV:10:PROB:100
 
 
[STATE_ADJ:ALL_SOLID:frozen  
 
[STATE_ADJ:ALL_SOLID:frozen  
 
[STATE_NAME:ALL_SOLID:frozen  
 
[STATE_NAME:ALL_SOLID:frozen  
 
[STATE_ADJ:LIQUID:
 
[STATE_ADJ:LIQUID:
elder
+
[STATE_NAME:LIQUID:
 
primordial
 
primordial
 
[MYTHICAL_REMNANT]
 
[MYTHICAL_REMNANT]
MYTHICAL_REMNANT_
+
:SEV:10:PROB:100
primeval
 
 
elemental
 
elemental
 
primal
 
primal
 
cosmic
 
cosmic
mudstone
 
 
moonstone
 
moonstone
 
[STATE_COLOR:ALL_SOLID:SILVER]
 
[STATE_COLOR:ALL_SOLID:SILVER]
 
dreamstuff
 
dreamstuff
sunstone
+
primeval
 
stardust
 
stardust
 
cloudstuff
 
cloudstuff
 
leaf
 
leaf
curious
+
mudstone
 
[MYTHICAL_SUBSTANCE]
 
[MYTHICAL_SUBSTANCE]
MYTHICAL_SUBSTANCE_
 
 
obsidian
 
obsidian
unusual
+
sunstone
 
strange
 
strange
odd
 
 
weird
 
weird
liquor
 
 
juice
 
juice
 
broth
 
broth
 
peculiar
 
peculiar
wax
+
unusual
 
pulp
 
pulp
 
jelly
 
jelly
solution
+
liquor
[STATE_ADJ:LIQUID:molten
+
shadow stuff
[STATE_NAME:LIQUID:molten
+
shimmering cloth
dough
+
blazing cloth
jam
+
flowing cloth
[MELTING_POINT:10200]
+
[IGNITE_POINT:NONE]
[MELTING_POINT:9900]
+
rustling fabric
[STATE_ADJ:ALL_SOLID:
+
liquid cloth
[STATE_NAME:ALL_SOLID:
+
molten liquid
[EDIBLE_RAW]
+
[ITEMS_SOFT]
[EDIBLE_VERMIN]
+
[MOLAR_MASS:1]
[MAT_FIXED_TEMP:NONE]
+
[SOLID_DENSITY:1]
[BOILING_POINT:12000]
+
[MATERIAL_VALUE:300]
effect]
+
[SPECIAL]
[ALCOHOL]
+
EVIL_CLOUD_
[DO_NOT_CLEAN_GLOB]
+
[SPHERE:
[EDIBLE_COOKED]
+
devilish
large hand-held
+
abominable
large stationary
+
haunting
huge stationary
+
creeping
[DESCRIPTION:
+
profane
musical instrument
+
nefarious
tiny hand-held
+
heinous
small hand-held
+
fiendish
mid-size hand-held
+
infernal
through any of
+
execrable
bellows to pressurize air, ultimately blowing it
+
accursed
pump to send water into a chamber, ultimately supplying air to blow
+
murk
which uses a
+
unholy
The instrument has flue pipes and both single reed and free reed pipes. 
+
[STATE_COLOR:ALL:
and a pedalboard
+
[STATE_ADJ:ALL:
The musician directs air through chosen pipes by playing a
+
[SPEC_HEAT:4181]
pipes. 
+
[MATERIAL_VALUE:1]
All of the pipes are single reed. 
+
[DISPLAY_COLOR:
The instrument has flue pipes and free reed pipes. 
+
[TEMP_DIET_INFO:SLIME]
The instrument has flue pipes and reed pipes. 
+
[MAT_FIXED_TEMP:10000]
The instrument has both single reed and free reed pipes. 
+
[COLDDAM_POINT:NONE]
bellows to send air over interior reeds. 
+
[HEATDAM_POINT:NONE]
.  The musician uses a
+
[SYN_CLASS:ZOMBIE]
All of the pipes are flue pipes. 
+
[ENTERS_BLOOD]
All of the pipes are free reed. 
+
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
strings. 
+
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
which houses
+
[SYN_AFFECTED_CLASS:GENERAL_POISON]
keyboard. 
+
zombies
The desired pitch is selected using a
+
zombie
to select which of these strings are
+
husks
and a pedalboard
+
husk
keyboard
+
:START:0:ABRUPT]
The musician uses a
+
[CE_DISPLAY_NAME:NAME:
above which hang
+
thralls
The musician cannot control the volume. 
+
thrall
struck. 
+
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
plucked. 
+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
_NECK
+
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
INS
+
[IS_CDI:MAX_TARGET_NUMBER:A:1]
to select which of these bells are struck. 
+
[IS_CDI:TARGET_VERB:feel dizzy:looks dizzy]
bells. 
+
[IS_CDI:TARGET_VERB:feel breath leaving you:pauses]
strings
+
[IS_CDI:TARGET_VERB:your sight is fading:pauses]
neck allows the musician room to stop
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
necks
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
neck
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
, producing sound.]
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
body of the instrument vibrates with the string
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
and select the pitch of the instrument.]
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
the string
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
[DESCRIPTION:The strings of the instrument are attached to the
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
frames
+
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE]
frame
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
_FRAME
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
yoke
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
_YOKE
 
body of the instrument vibrates with the strings, producing sound.]
 
frame.]
 
sound-chests
 
sound-chest
 
yoke.]
 
yokes
 
strings vibrate
 
string
 
_STRINGS
 
sound-chest of the instrument vibrates with the strings, producing sound.]
 
[INCOMPLETE_ITEM]
 
 
[NO_DEFAULT_JOB]
 
[NO_DEFAULT_JOB]
 
[ITEM_TOOL:
 
[ITEM_TOOL:
 
_KEYBOARD
 
_KEYBOARD
[VALUE:10]
 
 
  keyboards
 
  keyboards
 
  keyboard
 
  keyboard
 
[NAME:
 
[NAME:
[DESCRIPTION:The
+
[INCOMPLETE_ITEM]
 
[MATERIAL_SIZE:
 
[MATERIAL_SIZE:
 
[SIZE:
 
[SIZE:
 
[TILE:155][UNIMPROVABLE]
 
[TILE:155][UNIMPROVABLE]
console
+
[VALUE:10]
[UNIMPROVABLE]
 
_BODY
 
 
  keyboard allows the musician to select the pitch of the instrument.]
 
  keyboard allows the musician to select the pitch of the instrument.]
bodies
+
[DESCRIPTION:The
chests
 
 
  consoles
 
  consoles
 
  case
 
  case
  strings
+
  console
 
_VIB
 
_VIB
 
  is the housing for the workings of the instrument.]
 
  is the housing for the workings of the instrument.]
cases
 
_BELLOWS
 
 
  vibrate, producing the sound of the instrument.]
 
  vibrate, producing the sound of the instrument.]
  pipes
+
  strings
bells
 
bellows is used to send air through the instrument.]
 
 
  pump is used to supply air to the instrument.]
 
  pump is used to supply air to the instrument.]
bellows
+
_BELLOWS
pump
 
[DOMINANT_MATERIAL_PIECE:BODY]
 
 
[PLACED_AS_BUILDING]
 
[PLACED_AS_BUILDING]
 
[VALUE:50]
 
[VALUE:50]
 
[ITEM_INSTRUMENT:
 
[ITEM_INSTRUMENT:
:STANDARD]
+
bellows is used to send air through the instrument.]
 
:keyboard:keyboards
 
:keyboard:keyboards
 
KEYBOARD:
 
KEYBOARD:
 
[INSTRUMENT_PIECE:
 
[INSTRUMENT_PIECE:
:body:bodies
+
[DOMINANT_MATERIAL_PIECE:BODY]
 
:chest:chests
 
:chest:chests
 
:console:consoles
 
:console:consoles
 
BODY:
 
BODY:
:bells:bells
 
 
:strings:strings
 
:strings:strings
 
VIB:
 
VIB:
 
:case:cases
 
:case:cases
:pump:pumps
+
:body:bodies
BELLOWS:
+
[STATE_NAME:LIQUID:molten
:ALWAYS_PLURAL]
+
dough
:pipes:pipes
+
jam
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
+
wax
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
+
[MELTING_POINT:9900]
[PITCH_RANGE:
+
[STATE_ADJ:ALL_SOLID:
:bellows:bellows
+
[STATE_NAME:ALL_SOLID:
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
+
[STATE_ADJ:LIQUID:molten
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
+
[EDIBLE_VERMIN]
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
+
[MAT_FIXED_TEMP:NONE]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
+
[BOILING_POINT:12000]
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
+
[MELTING_POINT:10200]
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
+
[ALCOHOL]
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
+
[DO_NOT_CLEAN_GLOB]
[VOLUME_mB:
+
[EDIBLE_COOKED]
occasionally plucked. 
+
[EDIBLE_RAW]
occasionally struck. 
+
mythical_material_interactions_generated
drone strings are
+
:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT
A drone string is
+
[SYN_INGESTED]
string by stopping it against the body. 
+
effect]
string by stopping it against the neck. 
+
[IS_CDI:ADV_NAME:Launch ice bolt]
The musician can alter the pitch of
+
[IS_DESCRIPTION:This item shimmers with frost.]
Frets on the neck allow the musician to alter the pitch. 
+
[I_SOURCE:ITEM_POWER]
Pitch can also be altered by pedals. 
+
[IS_CDI:TARGET_RANGE:C:25]
Tuning is also possible using small levers. 
+
[IS_CDI:TARGET:C:LINE_OF_SIGHT]
Tuning is accomplished by pegs. 
+
[IS_CDI:MATERIAL:WATER:SHARP_ROCK]
Tuning is possible with adjustable bridges. 
+
[IS_CDI:INTERACTION:
_MELODY
+
[IS_CDI:WAIT_PERIOD:50]
_BLOW
+
[IS_CDI:MAX_TARGET_NUMBER:C:1]
INW
+
[IS_CDI:VERB:focus:focuses:NA]
bowl is attached to the neck to provide additional overtones. 
+
[IS_CDI:USAGE_HINT:ATTACK]
blowpipe is used by the musician to send air into the instrument.]
+
[IS_CDI:TARGET:B:LINE_OF_SIGHT]
blowpipes
+
[IS_CDI:ADV_NAME:Propel away]
blowpipe
+
[IS_DESCRIPTION:Air swirls around this item.]
_DRONE
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
melody pipe is used by the musician to select the pitch of the instrument.]
+
[IS_DESCRIPTION:This item feels sinister.]
melody pipes
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
melody pipe
+
[IS_CDI:MAX_TARGET_NUMBER:B:1]
bag is used by the musician to control the steady flow of air through the instrument.]
+
[IS_CDI:TARGET_RANGE:B:25]
drone pipe produces
+
[IS_DESCRIPTION:This item feels strangely still.]
drone pipes produce
+
[IS_CDI:ADV_NAME:Blister]
drone pipes
+
[IS_DESCRIPTION:This item feels prickly.]
drone pipe
+
[IS_CDI:ADV_NAME:Cause pain]
wind chests
+
[IS_CDI:ADV_NAME:Sicken]
wind chest
+
[IS_DESCRIPTION:This item is unsettling.]
_PIPES
+
[IS_CDI:ADV_NAME:Cause bleeding]
a constant pitch with the flow of air out of the instrument.]
+
[IS_CDI:ADV_NAME:Paralyze]
pipes to select the pitch as the air leaves the instrument.]
+
[IS_CDI:ADV_NAME:Blind]
[DESCRIPTION:The musician uses the
+
[IS_DESCRIPTION:This item is difficult to look at.]
pipe
+
[IS_CDI:ADV_NAME:Rot]
wind chest is the body of the instrument.]
+
[IS_DESCRIPTION:This item smells foul.]
BAG:
+
[IS_CDI:ADV_NAME:Cause dizziness]
:blowpipe:blowpipes
+
[IS_DESCRIPTION:This item seems to spin in place.]
BLOW:
+
[IS_CDI:ADV_NAME:Suffocate]
[DOMINANT_MATERIAL_PIECE:BAG]
+
[IS_DESCRIPTION:This item whistles quietly.]
DRONES:
+
[IS_CDI:TARGET_VERB:feel blisters forming:grimaces]
:melody pipe:melody pipes
+
[IS_CDI:TARGET_VERB:feel intense pain:grimaces]
MELODY:
+
[IS_CDI:TARGET_RANGE:A:25]
:bag:bags
+
[IS_CDI:TARGET:A:LINE_OF_SIGHT]
CHEST:
+
[IS_CDI:TARGET_VERB:feel death come over you:grimaces]
[DOMINANT_MATERIAL_PIECE:CHEST]
+
[IS_CDI:TARGET_VERB:feel sick:looks sick]
:drone pipe:drone pipes:STANDARD]
+
[IS_CDI:TARGET_VERB:feel blood welling up:grimaces]
:drone pipes:drone pipes:ALWAYS_PLURAL]
+
[IS_CDI:TARGET_VERB:feel frozen:freezes]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
+
frames
:pipe:pipes
+
frame
PIPES:
+
, producing sound.]
:wind chest:wind chests
+
_YOKE
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
+
body of the instrument vibrates with the strings, producing sound.]
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
+
frame.]
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
+
[DESCRIPTION:The strings of the instrument are attached to the
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
+
sound-chest
[PITCH_CHOICE:BP_IN_BELL:SELF]
+
yoke.]
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
+
yokes
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
+
yoke
[PITCH_CHOICE:SLIDE:SELF]
+
_STRINGS
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
+
sound-chest of the instrument vibrates with the strings, producing sound.]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
+
sound-chests
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
 
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
 
_NECK_RES
 
 
_PROD
 
_PROD
 
, causing the instrument to produce sound.]
 
, causing the instrument to produce sound.]
 
string vibrates
 
string vibrates
bows
+
strings vibrate
 
  hammers
 
  hammers
 
  plectrum
 
  plectrum
bow
+
_NECK_RES
hammers strike the string
 
 
  plectrum plucks the string
 
  plectrum plucks the string
 
  bow is drawn across the string
 
  bow is drawn across the string
 
  plectra
 
  plectra
  neck bowl vibrates with the rest of the instrument, producing sound.]
+
  bows
 
  neck bowls
 
  neck bowls
 
  neck bowl
 
  neck bowl
 
  of the instrument.]
 
  of the instrument.]
FRAME:
+
hammers strike the string
 
[DOMINANT_MATERIAL_PIECE:FRAME]
 
[DOMINANT_MATERIAL_PIECE:FRAME]
 
:neck:necks
 
:neck:necks
 
NECK:
 
NECK:
:sound-chest:sound-chests
+
neck bowl vibrates with the rest of the instrument, producing sound.]
 
:yoke:yokes
 
:yoke:yokes
 
YOKE:
 
YOKE:
 
:frame:frames
 
:frame:frames
PROD:
+
FRAME:
 
:string:strings:STANDARD]
 
:string:strings:STANDARD]
 
:strings:strings:ALWAYS_PLURAL]
 
:strings:strings:ALWAYS_PLURAL]
 
STRINGS:
 
STRINGS:
NECK_RES:
+
:sound-chest:sound-chests
 
:hammers:hammers:ALWAYS_PLURAL]
 
:hammers:hammers:ALWAYS_PLURAL]
 
:plectrum:plectra:STANDARD]
 
:plectrum:plectra:STANDARD]
 
:bow:bows:STANDARD]
 
:bow:bows:STANDARD]
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
+
PROD:
 
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
 
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
 
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
 
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
 
:neck bowl:neck bowls
 
:neck bowl:neck bowls
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
+
NECK_RES:
 
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
 
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
 
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
 
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
 
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
 
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
+
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
 
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
 
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
 
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
 
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
 
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
 
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
-stringed instrument
+
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
 
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
 
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
 
[TUNING:LEVERS:STRINGS]
 
[TUNING:LEVERS:STRINGS]
 
[TUNING:PEGS:STRINGS]
 
[TUNING:PEGS:STRINGS]
The strings are tied from the top of the neck down over the body and
+
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
yoke and a
+
BELLOWS:
frame and a
+
:ALWAYS_PLURAL]
neck connecting to a
+
:pipes:pipes
the musician
+
:bells:bells
The instrument rests flat as
+
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
The strings are suspended from the yoke down to the body and
+
[PITCH_RANGE:
The strings are suspended from the frame down to the body and
+
:bellows:bellows
picks
+
:pump:pumps
main
+
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
the main string
+
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
plays
+
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
other strings vibrate in sympathy and are rarely played themselves
+
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
Another string vibrates in sympathy and is rarely played itself
+
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
plucks
+
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
strikes
+
[VOLUME_mB:
chime
+
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
chimes
+
large stationary
bar
+
huge stationary
hourglass
+
[DESCRIPTION:
triangles
+
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
bowl
+
tiny hand-held
bowls
+
small hand-held
block
+
mid-size hand-held
rings
+
large hand-held
bell
+
bellows to pressurize air, ultimately blowing it
bells
+
pump to send water into a chamber, ultimately supplying air to blow
triangle
+
which uses a
  stands
+
  musical instrument
  stand
+
  and a pedalboard
_STAND
+
The musician directs air through chosen pipes by playing a
  up the bulk of the instrument.]
+
pipes. 
  head
+
  through any of  
  heads
+
The instrument has flue pipes and free reed pipes. 
_HEAD
+
The instrument has flue pipes and reed pipes.
  stand is used to support the instrument.]
+
The instrument has both single reed and free reed pipes.  
_MALLET
+
The instrument has flue pipes and both single reed and free reed pipes.  
  stretched over the instrument and used to produce sound.]
+
.  The musician uses a
  head is
+
All of the pipes are flue pipes.  
heads are
+
All of the pipes are free reed. 
HEAD:
+
All of the pipes are single reed. 
:stand:stands
+
which houses
STAND:
+
keyboard.
  used by the musician to strike the instrument and produce sound.]
+
The desired pitch is selected using a
[INDEFINITE_PITCH]
+
  bellows to send air over interior reeds. 
MALLET:
+
and a pedalboard
:head:heads
+
keyboard
:heads:heads
+
strings.
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
+
The musician cannot control the volume.  
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
+
to select which of these strings are  
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
+
to select which of these bells are struck. 
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
+
bells. 
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
+
above which hang
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
+
  neck allows the musician room to stop
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
+
necks
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
+
neck
[SOUND_PRODUCTION:SHAKEN:SELF]
+
body of the instrument vibrates with the string
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
+
and select the pitch of the instrument.]
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
+
:pipe:pipes
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
+
PIPES:
[TUNING:TIGHTENING:HEAD]
+
:wind chest:wind chests
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
+
CHEST:
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
+
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
tiny stationary
+
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
small stationary
+
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
mid-size stationary
+
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
+
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
on a
+
[PITCH_CHOICE:SLIDE:SELF]
which rest
+
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
It consists of
+
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
percussion instrument. 
+
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
rubs around the lip of
+
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
scrapes
+
[PITCH_CHOICE:BP_IN_BELL:SELF]
The musician
 
attached to a
 
The instrument produces a complex sound that cannot be said to be of a single pitch. 
 
together
 
shakes
 
plucks
 
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
 
 
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
 
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
 
[PITCH_CHOICE:STOPPING_HOLE:SELF]
 
[PITCH_CHOICE:STOPPING_HOLE:SELF]
 
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
 
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
[TUNING:CROOKS:SELF]
+
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
 
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
 
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
 
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
 
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
 
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
 
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
The musician selects the pitch by
+
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
 
  bag, itself supplied by a  
 
  bag, itself supplied by a  
 
wind instrument through which constant air flow is maintained by use of a  
 
wind instrument through which constant air flow is maintained by use of a  
 
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
 
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
The melody pipe is a
+
[TUNING:CROOKS:SELF]
 
  melody pipe attached to the bag.   
 
  melody pipe attached to the bag.   
 
stopping holes
 
stopping holes
 
pressing keys to stop holes
 
pressing keys to stop holes
with flared bells
+
The musician selects the pitch by
 
double-tube
 
double-tube
 
cylindrical bore
 
cylindrical bore
 
conical bore
 
conical bore
constant accompaniment. 
+
The melody pipe is a
 
  provides
 
  provides
 
s provide
 
s provide
 
  with a flared bell
 
  with a flared bell
The musician blows into the instrument and selects pitch
+
with flared bells
 
horn.   
 
horn.   
 
looping
 
looping
 
curved
 
curved
by restricting air flow out of the bell
+
constant accompaniment. 
 
by pressing valves to route air through different tube
 
by pressing valves to route air through different tube
 
by achieving higher and higher harmonics
 
by achieving higher and higher harmonics
 
by adjusting a slide
 
by adjusting a slide
The musician blows into the fipple at one end
+
The musician blows into the instrument and selects pitch
 
  wind instrument
 
  wind instrument
 
globular
 
globular
 
closed cylindrical
 
closed cylindrical
The musician blows through a double reed at one end
+
by restricting air flow out of the bell
 
The musician blows over a single reed at one end
 
The musician blows over a single reed at one end
 
The musician blows across the end hole
 
The musician blows across the end hole
 
The musician blows across a hole in the side
 
The musician blows across a hole in the side
stop holes
+
The musician blows into the fipple at one end
 
press keys to stop holes
 
press keys to stop holes
 
  and can also  
 
  and can also  
 
The musician selects the pitch by achieving higher and higher harmonics
 
The musician selects the pitch by achieving higher and higher harmonics
conical
+
The musician blows through a double reed at one end
 
closed
 
closed
 
  adjacent  
 
  adjacent  
 
wind instrument consisting of  
 
wind instrument consisting of  
The musician blows across the end of each pipe
+
yoke and a
The musician blows across a hole in the side of each pipe
+
frame and a
The musician blows into the fipple at the end of each pipe
+
neck connecting to a
cylindrical
+
-stringed instrument
, fitted with free reeds.   
+
The instrument rests flat as
  wind instrument consisting of a central wind chest and  
+
The strings are suspended from the yoke down to the body and
The musician blows through a double reed in each pipe
+
The strings are suspended from the frame down to the body and
The musician blows over a single reed in each pipe
+
The strings are tied from the top of the neck down over the body and
hammers
+
main
mallet
+
the main string
mallets
+
plays
INP
+
the musician
bowl-shaped
+
Another string vibrates in sympathy and is rarely played itself
drum
+
plucks
stick
+
strikes
sticks
+
picks
[NAME:assemble
+
occasionally struck.   
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
+
  drone strings are
[CATEGORY_NAME:Make instrument piece
+
A drone string is
[CATEGORY:INSTRUMENT_PIECE]
+
other strings vibrate in sympathy and are rarely played themselves
[PRODUCT:100:1:INSTRUMENT:
+
string by stopping it against the neck. 
:NONE:NONE]
+
The musician can alter the pitch of
:1:TOOL:
+
Frets on the neck allow the musician to alter the pitch. 
[REAGENT:
+
occasionally plucked. 
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
+
Tuning is also possible using small levers. 
[PRODUCT_TOKEN:instrument]
+
Tuning is accomplished by pegs. 
:NONE]
+
Tuning is possible with adjustable bridges. 
:GET_MATERIAL_FROM_REAGENT:
+
string by stopping it against the body. 
[CATEGORY_NAME:Make instrument
+
_BLOW
[CATEGORY:INSTRUMENT]
+
INW
[DESCRIPTION:USE_INSTRUMENT:
+
bowl is attached to the neck to provide additional overtones. 
[SKILL:MASONRY]
+
Pitch can also be altered by pedals.
TITAN_
+
blowpipes
FORGOTTEN_BEAST_
+
blowpipe
*** Error(s) found in Random Creature Generation
+
_DRONE
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
+
_MELODY
E_HUMG
+
melody pipes
E_HUM
+
melody pipe
NIGHT_CREATURE_
+
bag is used by the musician to control the steady flow of air through the instrument.]
DEMON_
+
blowpipe is used by the musician to send air into the instrument.]
E_FL
+
drone pipes produce
E_FS
+
drone pipes
E_BEASTL
+
drone pipe
E_BEAST
+
melody pipe is used by the musician to select the pitch of the instrument.]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
+
wind chest
[NAME:forgotten beast:forgotten beasts:forgotten beast]
+
_PIPES
[ATTACK_TRIGGER:0:0:2]
+
a constant pitch with the flow of air out of the instrument.]
[FEATURE_BEAST]
+
drone pipe produces
[NATURAL_SKILL:WRESTLING:6]
+
[DESCRIPTION:The musician uses the
[DIFFICULTY:10]
+
wind chest is the body of the instrument.]
[CARNIVORE]
+
wind chests
[NO_GENDER]
+
:blowpipe:blowpipes
[NATURAL_SKILL:MELEE_COMBAT:6]
+
BLOW:
[NATURAL_SKILL:STANCE_STRIKE:6]
+
[DOMINANT_MATERIAL_PIECE:BAG]
[NATURAL_SKILL:GRASP_STRIKE:6]
+
pipes to select the pitch as the air leaves the instrument.]
[NATURAL_SKILL:BITE:6]
+
:melody pipe:melody pipes
[ATTACK_TRIGGER:
+
MELODY:
[TITAN]
+
:bag:bags
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
+
BAG:
[NATURAL_SKILL:DODGING:6]
+
[DOMINANT_MATERIAL_PIECE:CHEST]
[UNIQUE_DEMON]
+
:drone pipe:drone pipes:STANDARD]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
+
:drone pipes:drone pipes:ALWAYS_PLURAL]
[LAIR:SHRINE:100]
+
DRONES:
[NO_DRINK][NO_EAT][NO_SLEEP]
+
small stationary
[NATURAL_SKILL:GRASP_STRIKE:14]
+
mid-size stationary
[NATURAL_SKILL:BITE:14]
+
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
[NATURAL_SKILL:WRESTLING:14]
+
[TUNING:TIGHTENING:HEAD]
[SPREAD_EVIL_SPHERES_IF_RULER]
+
which rest
[NATURAL_SKILL:DODGING:14]
+
It consists of
[NATURAL_SKILL:RANGED_COMBAT:14]
+
percussion instrument. 
[NATURAL_SKILL:MELEE_COMBAT:14]
+
tiny stationary
[NATURAL_SKILL:STANCE_STRIKE:14]
+
scrapes
[FEMALE]
+
The musician
[CASTE:FEMALE]
+
plucks
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
+
rubs around the lip of
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
 
[DEMON]
 
[SELECT_CASTE:ALL]
 
[MALE]
 
[CASTE:MALE]
 
MAKE_
 
 
[OBJECT:REACTION]
 
[OBJECT:REACTION]
 
reaction_layer
 
reaction_layer
 
Tuning is accomplished by adjusting the tension of the head.   
 
Tuning is accomplished by adjusting the tension of the head.   
[MAX_MULTIPLIER:1]
+
The instrument produces a complex sound that cannot be said to be of a single pitch. 
 
[NAME:make  
 
[NAME:make  
 
[NAME:forge  
 
[NAME:forge  
 
[REACTION:
 
[REACTION:
[PRODUCT:100:1:TOOL:
 
 
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
 
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
 
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
 
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
 
[BUILDING:KILN:NONE]
 
[BUILDING:KILN:NONE]
[BUILDING:LEATHER:NONE]
+
[MAX_MULTIPLIER:1]
 
[SKILL:POTTERY]
 
[SKILL:POTTERY]
 
[FUEL]
 
[FUEL]
 
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
 
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[BUILDING:GLASS:NONE]
+
[PRODUCT:100:1:TOOL:
 
[SKILL:LEATHERWORK]
 
[SKILL:LEATHERWORK]
 
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
 
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
 
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
 
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[CONTAINS:sand]
+
[BUILDING:LEATHER:NONE]
 
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
 
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
 
[IS_SAND_MATERIAL]
 
[IS_SAND_MATERIAL]
 
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
 
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
[SKILL:GLASSMAKER]
+
[BUILDING:GLASS:NONE]
 
:GLASS_GREEN:NONE]
 
:GLASS_GREEN:NONE]
 
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRESERVE_REAGENT]
 
[PRESERVE_REAGENT]
[METAL_ITEM_MATERIAL]
+
[CONTAINS:sand]
 
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
 
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
 
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
 
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
 
[BUILDING:METALSMITH:NONE]
 
[BUILDING:METALSMITH:NONE]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
+
[SKILL:GLASSMAKER]
 
[BUILDING:CARPENTER:NONE]
 
[BUILDING:CARPENTER:NONE]
 
[SKILL:METALCRAFT]
 
[SKILL:METALCRAFT]
 
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
 
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
+
[METAL_ITEM_MATERIAL]
 
[BUILDING:MASON:NONE]
 
[BUILDING:MASON:NONE]
 
[SKILL:CARPENTRY]
 
[SKILL:CARPENTRY]
 
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
 
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[SKILL:CARVE_STONE]
+
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
 
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
 
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
 
[HARD_ITEM_MATERIAL]
 
[HARD_ITEM_MATERIAL]
 
[WORTHLESS_STONE_ONLY]
 
[WORTHLESS_STONE_ONLY]
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
+
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
 
[SKILL:STONECRAFT]
 
[SKILL:STONECRAFT]
 
[SKILL:WOODCRAFT]
 
[SKILL:WOODCRAFT]
 
[BUILDING:CRAFTSMAN:NONE]
 
[BUILDING:CRAFTSMAN:NONE]
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
+
[SKILL:CARVE_STONE]
[ANY_SILK_MATERIAL]
+
The musician blows across a hole in the side of each pipe
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
+
The musician blows into the fipple at the end of each pipe
[NOT_WEB]
+
conical
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
+
wind instrument consisting of a central wind chest and
[ANY_PLANT_MATERIAL]
+
The musician blows through a double reed in each pipe
[SKILL:WEAVING]
+
The musician blows over a single reed in each pipe
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
+
The musician blows across the end of each pipe
[SKILL:BONECARVE]
+
mallet
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
+
mallets
[ANY_SHELL_MATERIAL]
+
INP
[USE_BODY_COMPONENT][UNROTTEN]
+
, fitted with free reeds. 
[DESCRIPTION:USE_TOOL:
+
drum
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
+
stick
[ANY_BONE_MATERIAL]
+
sticks
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
+
chimes
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
+
bowl-shaped
[CRAZED]
+
chime
[BONECARN]
+
triangle
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
+
up the bulk of the instrument.]
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
+
heads
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
+
stand is used to support the instrument.]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
+
stands
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
+
stretched over the instrument and used to produce sound.]
[DIFFICULTY:3]
+
head is
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
+
heads are
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
+
:stand:stands
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
+
STAND:
[HABIT_NUM:TEST_ALL]
+
used by the musician to strike the instrument and produce sound.]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
+
_MALLET
[LAIR:SIMPLE_BURROW:50]
+
MALLET:
[LAIR:SIMPLE_MOUND:50]
+
:head:heads
[HABIT:COOK_VERMIN:50]
+
:heads:heads
[HABIT:GRIND_VERMIN:50]
+
HEAD:
[HABIT:COOK_BLOOD:50]
+
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
[HABIT:GRIND_BONE_MEAL:50]
+
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
[ODOR_STRING:cooked flesh]
+
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
[ODOR_STRING:bug innards]
+
[INDEFINITE_PITCH]
[HABIT:COLLECT_TROPHIES:50]
+
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
[HABIT:COOK_PEOPLE:50]
+
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
[NIGHT_CREATURE_BOGEYMAN]
+
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
[NATURAL_SKILL:SNEAK:20]
+
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
[ODOR_LEVEL:90]
+
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
[ODOR_STRING:death]
+
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
[CLUSTER_NUMBER:1:1]
+
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
[NIGHT_CREATURE_NIGHTMARE]
+
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
[PERSONALITY:HUMOR:100:100:100]
+
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
[CLUSTER_NUMBER:4:6]
+
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
[NATURAL_SKILL:WRESTLING:4]
+
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
[DIFFICULTY:2]
+
[SOUND_PRODUCTION:SHAKEN:SELF]
[DIFFICULTY:6]
+
[NATURAL_SKILL:BITE:14]
[LARGE_PREDATOR]
+
[NATURAL_SKILL:WRESTLING:14]
[NATURAL_SKILL:MELEE_COMBAT:4]
+
[SPREAD_EVIL_SPHERES_IF_RULER]
[NATURAL_SKILL:STANCE_STRIKE:4]
+
[UNIQUE_DEMON]
[NATURAL_SKILL:GRASP_STRIKE:4]
+
[NATURAL_SKILL:RANGED_COMBAT:14]
[NATURAL_SKILL:BITE:4]
+
[NATURAL_SKILL:MELEE_COMBAT:14]
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
+
[NATURAL_SKILL:STANCE_STRIKE:14]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
+
[NATURAL_SKILL:GRASP_STRIKE:14]
[NATURAL_SKILL:DODGING:4]
+
[CASTE:FEMALE]
[NATURAL_SKILL:RANGED_COMBAT:4]
+
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
+
[NATURAL_SKILL:DODGING:14]
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
+
[SELECT_CASTE:ALL]
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
+
[MALE]
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
+
[CASTE:MALE]
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
+
[FEMALE]
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
 
[NIGHT_CREATURE]
 
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
 
[LOCAL_POPS_PRODUCE_HEROES]
 
[LOCAL_POPS_CONTROLLABLE]
 
[NONAUSEA]
 
[SWIMS_INNATE]
 
[AMPHIBIOUS]
 
[BIOME:ANY_LAND]
 
[NATURAL_SKILL:STANCE_STRIKE:10]
 
 
[NATURAL_SKILL:GRASP_STRIKE:10]
 
[NATURAL_SKILL:GRASP_STRIKE:10]
 
[NATURAL_SKILL:BITE:10]
 
[NATURAL_SKILL:BITE:10]
 
[NATURAL_SKILL:WRESTLING:10]
 
[NATURAL_SKILL:WRESTLING:10]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
+
[DEMON]
 
[NATURAL_SKILL:DODGING:10]
 
[NATURAL_SKILL:DODGING:10]
 
[NATURAL_SKILL:RANGED_COMBAT:10]
 
[NATURAL_SKILL:RANGED_COMBAT:10]
 
[NATURAL_SKILL:MELEE_COMBAT:10]
 
[NATURAL_SKILL:MELEE_COMBAT:10]
[BIOME:SUBTERRANEAN_CHASM]
+
[NATURAL_SKILL:STANCE_STRIKE:10]
 
[LARGE_PREDATOR][DIFFICULTY:
 
[LARGE_PREDATOR][DIFFICULTY:
 
[LARGE_ROAMING]
 
[LARGE_ROAMING]
 
[CAN_LEARN][CAN_SPEAK]
 
[CAN_LEARN][CAN_SPEAK]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
 
[CLUSTER_NUMBER:1:5]
 
[CLUSTER_NUMBER:1:5]
 
[POPULATION_NUMBER:5:10]
 
[POPULATION_NUMBER:5:10]
 
[UNDERGROUND_DEPTH:5:5]
 
[UNDERGROUND_DEPTH:5:5]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
+
[BIOME:SUBTERRANEAN_CHASM]
 
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
+
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
 
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
+
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
 
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
 
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
 
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
 
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
 
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
+
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
 
[PERSONALITY:BASHFUL:0:0:0]
 
[PERSONALITY:BASHFUL:0:0:0]
 
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
 
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
 
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
 
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
 
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
 
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
 
[PERSONALITY:ASSERTIVENESS:100:100:100]
 
[PERSONALITY:ASSERTIVENESS:100:100:100]
 
[PERSONALITY:FRIENDLINESS:0:0:0]
 
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
+
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
 
[PERSONALITY:ALTRUISM:0:0:0]
 
[PERSONALITY:ALTRUISM:0:0:0]
 
[PERSONALITY:TRUST:0:0:0]
 
[PERSONALITY:TRUST:0:0:0]
 
[PERSONALITY:GRATITUDE:0:0:0]
 
[PERSONALITY:GRATITUDE:0:0:0]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
+
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
 
[PERSONALITY:GREED:100:100:100]
 
[PERSONALITY:GREED:100:100:100]
 
[PERSONALITY:PRIDE:100:100:100]
 
[PERSONALITY:PRIDE:100:100:100]
 
[PERSONALITY:CRUELTY:100:100:100]
 
[PERSONALITY:CRUELTY:100:100:100]
[FANCIFUL]
+
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
 
[EVIL]
 
[EVIL]
 
[MAGMA_VISION]
 
[MAGMA_VISION]
 
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
 
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[BIOME:ANY_SAVANNA]
+
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BIOME:ANY_SHRUBLAND]
+
[ANY_SILK_MATERIAL]
[BIOME:ANY_FOREST]
+
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
[SUPERNATURAL]
+
[NOT_WEB]
[SPOUSE_CONVERTER]
+
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
[BIOME:TUNDRA]
+
[ANY_PLANT_MATERIAL]
[BIOME:ANY_WETLAND]
+
[SKILL:WEAVING]
[BIOME:ANY_GRASSLAND]
+
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
[ORIENTATION:MALE:0:0:1]
+
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
[CONVERTED_SPOUSE]
+
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
[ORIENTATION:FEMALE:0:0:1]
+
[ANY_SHELL_MATERIAL]
[ORIENTATION:MALE:1:0:0]
+
[USE_BODY_COMPONENT][UNROTTEN]
[CAN_SPEAK]
+
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
[SLOW_LEARNER]
+
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[CAN_LEARN]
+
[ANY_BONE_MATERIAL]
[ORIENTATION:FEMALE:1:0:0]
+
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
+
[SKILL:BONECARVE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
+
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
+
[CATEGORY_NAME:Make instrument piece
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
+
[CATEGORY:INSTRUMENT_PIECE]
[REMOVE_TISSUE:HAIR]
+
[DESCRIPTION:USE_TOOL:
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
+
:NONE:NONE]
[REMOVE_MATERIAL:HAIR]
+
[REAGENT:
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
+
[NAME:assemble
[REMOVE_MATERIAL:BONE]
+
[PRODUCT_TOKEN:instrument]
[REMOVE_TISSUE:SKIN]
+
:GET_MATERIAL_FROM_REAGENT:
[REMOVE_MATERIAL:SKIN]
+
[PRODUCT:100:1:INSTRUMENT:
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
+
[CATEGORY:INSTRUMENT]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
+
[DESCRIPTION:USE_INSTRUMENT:
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
+
[SKILL:MASONRY]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
+
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
[REMOVE_TISSUE:BONE]
+
FORGOTTEN_BEAST_
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
+
*** Error(s) found in Random Creature Generation
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
+
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
+
[CATEGORY_NAME:Make instrument
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
+
E_HUM
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
+
NIGHT_CREATURE_
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
+
DEMON_
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
+
TITAN_
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
+
E_FS
[HAS_NERVES]
+
E_BEASTL
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
+
E_HUMG
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
+
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
+
[ATTACK_TRIGGER:0:0:2]
cinders
+
[FEATURE_BEAST]
embers
+
E_FL
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
+
[DIFFICULTY:10]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
+
[CARNIVORE]
brown
+
[NO_GENDER]
composed of mud
+
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
shade
+
[NATURAL_SKILL:STANCE_STRIKE:6]
composed of ash
+
[NATURAL_SKILL:GRASP_STRIKE:6]
green
+
[NATURAL_SKILL:BITE:6]
composed of vomit
+
[NATURAL_SKILL:WRESTLING:6]
quagmire
+
[TITAN]
slick
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
white
+
[NATURAL_SKILL:DODGING:6]
composed of salt
+
[NATURAL_SKILL:MELEE_COMBAT:6]
brine
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
disgusting appearance
+
[LAIR:SHRINE:100]
blizzard
+
[NO_DRINK][NO_EAT][NO_SLEEP]
composed of snow
+
[ATTACK_TRIGGER:
waste
+
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
composed of grime and filth
+
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
of tears
+
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
tear
+
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
composed of water
+
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
sleet
+
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
flame
+
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
FLAME
+
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
boiling
+
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
composed of steam
+
[LOCAL_POPS_PRODUCE_HEROES]
flare
+
[LOCAL_POPS_CONTROLLABLE]
inferno
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
red
+
[SWIMS_INNATE]
composed of flame
+
[AMPHIBIOUS]
composed of amber
+
[BIOME:ANY_LAND]
scorching
+
[NIGHT_CREATURE]
flaming
 
flash
 
[NOSTUN]
 
 
[NOPAIN]
 
[NOPAIN]
 
[NO_DIZZINESS]
 
[NO_DIZZINESS]
 
[NOEXERT]
 
[NOEXERT]
[NOFEAR]
+
[NONAUSEA]
 
[ALL_ACTIVE]
 
[ALL_ACTIVE]
 
[PETVALUE:2000]
 
[PETVALUE:2000]
 
[BIOME:SUBTERRANEAN_WATER]
 
[BIOME:SUBTERRANEAN_WATER]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
+
[NOSTUN]
 
:10:1]
 
:10:1]
 
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
 
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
 
[NO_FEVERS]
 
[NO_FEVERS]
[NATURAL_SKILL:PIKE:10]
+
[NOFEAR]
 
[NATURAL_SKILL:DAGGER:10]
 
[NATURAL_SKILL:DAGGER:10]
 
[NATURAL_SKILL:SWORD:10]
 
[NATURAL_SKILL:SWORD:10]
 
[NATURAL_SKILL:AXE:10]
 
[NATURAL_SKILL:AXE:10]
[NATURAL_SKILL:SPEAR:10]
+
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
 
[NATURAL_SKILL:WHIP:10]
 
[NATURAL_SKILL:WHIP:10]
 
[NATURAL_SKILL:HAMMER:10]
 
[NATURAL_SKILL:HAMMER:10]
 
[NATURAL_SKILL:MACE:10]
 
[NATURAL_SKILL:MACE:10]
[NATURAL_SKILL:DAGGER:6]
+
[NATURAL_SKILL:PIKE:10]
 
[NATURAL_SKILL:SWORD:6]
 
[NATURAL_SKILL:SWORD:6]
 
[NATURAL_SKILL:AXE:6]
 
[NATURAL_SKILL:AXE:6]
 
[NATURAL_SKILL:RANGED_COMBAT:6]
 
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:WHIP:6]
+
[NATURAL_SKILL:SPEAR:10]
 
[NATURAL_SKILL:HAMMER:6]
 
[NATURAL_SKILL:HAMMER:6]
 
[NATURAL_SKILL:MACE:6]
 
[NATURAL_SKILL:MACE:6]
 
[NATURAL_SKILL:PIKE:6]
 
[NATURAL_SKILL:PIKE:6]
decapod
+
[NATURAL_SKILL:DAGGER:6]
 
hexapod
 
hexapod
 
[BENIGN]
 
[BENIGN]
 
[NATURAL_SKILL:SPEAR:6]
 
[NATURAL_SKILL:SPEAR:6]
wyrm
+
[NATURAL_SKILL:WHIP:6]
worm
 
 
primate
 
primate
 
octopod
 
octopod
[SELECT_CASTE:FEMALE]
+
decapod
 
[SELECT_CASTE:MALE]
 
[SELECT_CASTE:MALE]
 
armless biped
 
armless biped
snake
+
wyrm
[BABY:1]
 
 
[BODY_SIZE:12:0:
 
[BODY_SIZE:12:0:
 
[BODY_SIZE:2:0:
 
[BODY_SIZE:2:0:
 
[BODY_SIZE:0:0:
 
[BODY_SIZE:0:0:
[BUILDINGDESTROYER:2]
+
[SELECT_CASTE:FEMALE]
 
[TRAPAVOID]
 
[TRAPAVOID]
 
[GRASSTRAMPLE:20]
 
[GRASSTRAMPLE:20]
 
[CHILD:12]
 
[CHILD:12]
142
+
[BABY:1]
132
+
[BIOME:ANY_SHRUBLAND]
'&'
+
[BIOME:ANY_FOREST]
[CREATURE_TILE:
+
[SUPERNATURAL]
RCP_2_FRONT_FINGERS
+
[FANCIFUL]
RCP_3_FRONT_FINGERS
+
[BIOME:TUNDRA]
RCP_4_FRONT_FINGERS
+
[BIOME:ANY_WETLAND]
RCP_5_FRONT_FINGERS
+
[BIOME:ANY_GRASSLAND]
[BODYGLOSS
+
[BIOME:ANY_SAVANNA]
[BODY
+
[CONVERTED_SPOUSE]
RCP_TONGUE
+
[ORIENTATION:FEMALE:0:0:1]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
+
[ORIENTATION:MALE:1:0:0]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
+
[SPOUSE_CONVERTER]
[EQUIPS]
+
[SLOW_LEARNER]
[CANOPENDOORS]
+
[CAN_LEARN]
[FLIER]
+
[ORIENTATION:FEMALE:1:0:0]
[SELECT_MATERIAL:EYE]
+
[ORIENTATION:MALE:0:0:1]
[NO_UNIT_TYPE_COLOR]
+
[CRAZED]
[SELECT_MATERIAL:SKIN]
+
[BONECARN]
[SELECT_MATERIAL:CHITIN]
+
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
+
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[GLOWCOLOR:
+
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[GLOWTILE:249]
+
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
[GLOWTILE:'"']
+
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
[STATE_COLOR:ALL:
+
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
+
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[TL_MAJOR_ARTERIES]
+
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
+
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
+
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
+
[LAIR:SIMPLE_BURROW:50]
[CREATURE_CLASS:GENERAL_POISON]
+
[LAIR:SIMPLE_MOUND:50]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
+
[DIFFICULTY:3]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
+
[HABIT:GRIND_VERMIN:50]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
+
[HABIT:COOK_BLOOD:50]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
+
[HABIT:GRIND_BONE_MEAL:50]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
+
[HABIT_NUM:TEST_ALL]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
+
[ODOR_STRING:bug innards]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
+
[HABIT:COLLECT_TROPHIES:50]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
+
[HABIT:COOK_PEOPLE:50]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
+
[HABIT:COOK_VERMIN:50]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
+
[NATURAL_SKILL:SNEAK:20]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
+
[ODOR_LEVEL:90]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
+
[ODOR_STRING:death]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
+
[ODOR_STRING:cooked flesh]
[SELECT_MATERIAL:ICHOR]
+
[NIGHT_CREATURE_NIGHTMARE]
[SELECT_MATERIAL:BLOOD]
+
[PERSONALITY:HUMOR:100:100:100]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
+
[CLUSTER_NUMBER:4:6]
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
+
[NIGHT_CREATURE_BOGEYMAN]
[BOILING_POINT:9900]
+
[DIFFICULTY:2]
[MELTING_POINT:9800]
+
[DIFFICULTY:6]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
+
[LARGE_PREDATOR]
[SELECT_MATERIAL:GOO]
+
[CLUSTER_NUMBER:1:1]
[SYN_NAME:titan sickness]
+
[NATURAL_SKILL:STANCE_STRIKE:4]
[SYN_NAME:beast sickness]
+
[NATURAL_SKILL:GRASP_STRIKE:4]
[BOILING_POINT:10400]
+
[NATURAL_SKILL:BITE:4]
[MELTING_POINT:10200]
+
[NATURAL_SKILL:WRESTLING:4]
[SYN_IMMUNE_CREATURE:
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[SYN_NAME:night sickness]
+
[NATURAL_SKILL:DODGING:4]
[SYN_NAME:divine sickness]
+
[NATURAL_SKILL:RANGED_COMBAT:4]
[SYN_NAME:demon sickness]
+
[NATURAL_SKILL:MELEE_COMBAT:4]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
+
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
+
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
[THICKWEB][WEBIMMUNE]
+
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
:ALL]
+
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
[CDI:MAX_TARGET_NUMBER:C:4]
+
tear
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_WEB]
+
composed of water
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
+
sleet
[CDI:ADV_NAME:Spray web]
+
blizzard
[CDI:ADV_NAME:Spray dust]
+
FLAME
SKIN
+
composed of steam
:BY_CATEGORY:ALL:
+
of tears
[SECRETION:LOCAL_CREATURE_MAT:POISON:
+
inferno
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
+
composed of flame
[CDI:ADV_NAME:Spray vapor]
+
scorching
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_DUST]
+
flaming
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
+
flash
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_GAS]
+
flare
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
 
[CDI:ADV_NAME:Spray gas]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR]
 
composed of crystal glass
 
 
composed of clear glass
 
composed of clear glass
 
composed of green glass
 
composed of green glass
 
composed of coral
 
composed of coral
composed of solid salt
+
composed of amber
 
composed of coke
 
composed of coke
 
black
 
black
 
composed of charcoal
 
composed of charcoal
[MAT_FIXED_TEMP:
+
composed of crystal glass
 
[USE_MATERIAL_TEMPLATE:
 
[USE_MATERIAL_TEMPLATE:
 
composed of  
 
composed of  
 
composed of ice
 
composed of ice
[TISSUE_MAT_STATE:
+
composed of solid salt
 
[TISSUE_MATERIAL:
 
[TISSUE_MATERIAL:
 
[TISSUE_NAME:tissue:NP]
 
[TISSUE_NAME:tissue:NP]
 
[TISSUE:UNIFORM_TIS]
 
[TISSUE:UNIFORM_TIS]
[RELATIVE_THICKNESS:1]
+
[MAT_FIXED_TEMP:
 
[STRUCTURAL]
 
[STRUCTURAL]
 
[FUNCTIONAL]
 
[FUNCTIONAL]
 
[MUSCULAR]
 
[MUSCULAR]
[NOT_LIVING]
+
[TISSUE_MAT_STATE:
 
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
 
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
 
[TISSUE_SHAPE:LAYER]
 
[TISSUE_SHAPE:LAYER]
 
[CONNECTS]
 
[CONNECTS]
[CDI:FLOW:FIREBALL]
+
[RELATIVE_THICKNESS:1]
 
[CDI:ADV_NAME:Hurl fireball]
 
[CDI:ADV_NAME:Hurl fireball]
 
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
 
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
 
[NOT_BUTCHERABLE]
 
[NOT_BUTCHERABLE]
[CDI:WAIT_PERIOD:30]
+
[NOT_LIVING]
 
[CDI:MAX_TARGET_NUMBER:C:3]
 
[CDI:MAX_TARGET_NUMBER:C:3]
 
[CDI:MAX_TARGET_NUMBER:C:2]
 
[CDI:MAX_TARGET_NUMBER:C:2]
 
[CDI:TARGET_RANGE:C:15]
 
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:C:5]
+
[CDI:FLOW:FIREBALL]
 
[CDI:FLOW:FIREJET]
 
[CDI:FLOW:FIREJET]
 
[CDI:ADV_NAME:Spray jet of fire]
 
[CDI:ADV_NAME:Spray jet of fire]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET]
[ODOR_STRING:vomit]
+
[CDI:WAIT_PERIOD:30]
 
[ODOR_STRING:mud]
 
[ODOR_STRING:mud]
 
[FIREIMMUNE_SUPER]
 
[FIREIMMUNE_SUPER]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_HURL_FIREBALL]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_HURL_FIREBALL]
[ODOR_STRING:soil]
+
[CDI:TARGET_RANGE:C:5]
 
[ODOR_STRING:soot]
 
[ODOR_STRING:soot]
 
[ODOR_STRING:smoke]
 
[ODOR_STRING:smoke]
 
[ODOR_STRING:filth]
 
[ODOR_STRING:filth]
[FIXED_TEMP:
+
[ODOR_STRING:vomit]
 
[EXTRAVISION]
 
[EXTRAVISION]
 
[NOBREATHE]
 
[NOBREATHE]
 
[COLOR:
 
[COLOR:
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
+
[ODOR_STRING:soil]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
+
'&'
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
+
[CREATURE_TILE:
[HOMEOTHERM:10040]
+
[BUILDINGDESTROYER:2]
IVORY
+
RCP_3_FRONT_FINGERS
ECRU
+
RCP_4_FRONT_FINGERS
ASH_GRAY
+
RCP_5_FRONT_FINGERS
MIDNIGHT_BLUE
+
142
OLIVE
+
[BODY
DARK_OLIVE
+
RCP_TONGUE
PALE_PINK
+
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
TAUPE_PURPLE
+
RCP_2_FRONT_FINGERS
[SELECT_MATERIAL:SCALE]
+
[EQUIPS]
[SELECT_MATERIAL:FEATHER]
+
[CANOPENDOORS]
[SELECT_MATERIAL:HAIR]
+
[FLIER]
[STATE_COLOR:ALL_SOLID:
+
[BODYGLOSS
STANDARD_BIPED_GAITS
+
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
STANDARD_QUADRUPED_GAITS
+
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
STANDARD_WALKING_GAITS
+
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
STANDARD_WALK_CRAWL_GAITS
+
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
BOGEYMAN_POLYMORPH
+
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
+
[REMOVE_MATERIAL:HAIR]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
+
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[APPLY_CREATURE_VARIATION:
+
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_TRANSFORM]
+
[REMOVE_TISSUE:SKIN]
[CDI:WAIT_PERIOD:100]
+
[REMOVE_MATERIAL:SKIN]
[CDI:ADV_NAME:Transform]
+
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[CAN_DO_INTERACTION:
+
[REMOVE_TISSUE:HAIR]
towering
+
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
gigantic
+
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
great
+
[REMOVE_TISSUE:BONE]
[DESCRIPTION:A
+
[REMOVE_MATERIAL:BONE]
small
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
very large
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
huge
+
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
n enormous
+
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
scaly
+
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
feathered
+
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
hairy
+
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
one-eyed
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
eyeless
+
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
fleshy
+
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
armored
+
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
skinless
+
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
noseless
+
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
beakless
+
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
three-eyed
+
[HAS_NERVES]
in humanoid form
+
composed of mud
twisted into humanoid form
+
shade
eight-legged
+
composed of ash
six-legged
+
cinders
thin wings of stretched skin
+
composed of vomit
  It has
+
quagmire
with lidless eyes
+
slick
with external ribs
+
brown
  It has two
+
composed of salt
lacy wings
+
disgusting appearance
feathered wings
+
composed of snow
wings
+
composed of grime and filth
long, straight
+
white
long, hanging
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_WEB]
  It has a
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
  It has three
+
[CDI:ADV_NAME:Spray web]
tail
+
[WEBBER:LOCAL_CREATURE_MAT:SILK]
tails
+
:BY_CATEGORY:ALL:
stubby
+
[SECRETION:LOCAL_CREATURE_MAT:POISON:
long, curly
+
[CDI:MAX_TARGET_NUMBER:C:4]
  It has a fat, bulging trunk
+
[CDI:ADV_NAME:Spray vapor]
  It has a short trunk
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_DUST]
  It has a long, swinging trunk
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
  It has a proboscis
+
[CDI:ADV_NAME:Spray dust]
  It has a round shell
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
  It has a knobby trunk
+
[CDI:ADV_NAME:Spray gas]
  It has a curling trunk
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR]
  It has a twisting, jointed trunk
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
  It has an enormous shell
 
  It has a knobby shell
 
  It has a square shell
 
  It has a spiral shell
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
 
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
 
[CDI:ADV_NAME:Spit glob]
 
[CDI:ADV_NAME:Spit glob]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_DUST]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_GAS]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
 
[CDI:ADV_NAME:Emit dust]
 
[CDI:ADV_NAME:Emit dust]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB]
[CDI:ADV_NAME:Emit gas]
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_VAPOR]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_VAPOR]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
 
[CDI:ADV_NAME:Emit vapor]
 
[CDI:ADV_NAME:Emit vapor]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_DUST]
 
[FIREIMMUNE]
 
[FIREIMMUNE]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_GAS]
 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_GAS]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[ATTACK_PREPARE_AND_RECOVER:2:2]
+
[CDI:ADV_NAME:Emit gas]
 
[ATTACK_CONTACT_PERC:100]
 
[ATTACK_CONTACT_PERC:100]
 
[ATTACK_VERB:punch:punches]
 
[ATTACK_VERB:punch:punches]
 
[ATTACK_SKILL:GRASP_STRIKE]
 
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
+
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK_PRIORITY:SECOND]
 
[ATTACK_PRIORITY:SECOND]
 
[ATTACK_FLAG_WITH]
 
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_CANLATCH]
+
[ATTACK_PREPARE_AND_RECOVER:2:2]
 
[ATTACK_FLAG_EDGE]
 
[ATTACK_FLAG_EDGE]
 
[ATTACK_PENETRATION_PERC:100]
 
[ATTACK_PENETRATION_PERC:100]
 
[ATTACK_VERB:snatch:snatches]
 
[ATTACK_VERB:snatch:snatches]
[ATTACK_FLAG_BAD_MULTIATTACK]
+
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
 
[ATTACK_VERB:kick:kicks]
 
[ATTACK_VERB:kick:kicks]
 
[ATTACK_SKILL:STANCE_STRIKE]
 
[ATTACK_SKILL:STANCE_STRIKE]
 
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
 
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
+
[ATTACK_FLAG_CANLATCH]
 
[ATTACK_CONTACT_PERC:5]
 
[ATTACK_CONTACT_PERC:5]
 
[ATTACK_VERB:sting:stings]
 
[ATTACK_VERB:sting:stings]
 
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
 
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[SPECIALATTACK_SUCK_BLOOD:50:100]
+
[ATTACK_FLAG_BAD_MULTIATTACK]
 
[ATTACK_VERB:stab:stabs]
 
[ATTACK_VERB:stab:stabs]
 
[ATTACK_SKILL:BITE]
 
[ATTACK_SKILL:BITE]
 
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
 
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
+
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
 
_BITE]
 
_BITE]
 
DEITY_CURSE_WEREBEAST_
 
DEITY_CURSE_WEREBEAST_
 
[SPECIALATTACK_INTERACTION:
 
[SPECIALATTACK_INTERACTION:
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
+
[SPECIALATTACK_SUCK_BLOOD:50:100]
 
[ATTACK_VERB:bite:bites]
 
[ATTACK_VERB:bite:bites]
 
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
 
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
 
[ATTACK_VERB:gore:gores]
 
[ATTACK_VERB:gore:gores]
[ATTACK_VERB:scratch:scratches]
+
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
+
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
+
[HOMEOTHERM:10040]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
+
[FIXED_TEMP:
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
+
ECRU
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
+
ASH_GRAY
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
+
MIDNIGHT_BLUE
[HEATDAM_POINT:NONE]
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
[MAT_FIXED_TEMP:
+
DARK_OLIVE
[SELECT_MATERIAL:ALL]
+
PALE_PINK
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
+
TAUPE_PURPLE
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
+
IVORY
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
+
[SELECT_MATERIAL:FEATHER]
[IGNITE_POINT:NONE]
+
[SELECT_MATERIAL:HAIR]
[COLDDAM_POINT:NONE]
+
[STATE_COLOR:ALL_SOLID:
it seems eager to pronounce judgment on others
+
[NO_UNIT_TYPE_COLOR]
its whole body appears to be faceted in a symmetric fashion
+
[SELECT_MATERIAL:SKIN]
it appears to be a very bitter creature
+
[SELECT_MATERIAL:CHITIN]
flashes of energy pulse across its surface intermittently
+
[SELECT_MATERIAL:SCALE]
it seems unerringly honest if one does not concentrate
+
[GLOWCOLOR:
it has a very stark look about it
+
[GLOWTILE:249]
it moves ponderously
+
[GLOWTILE:'"']
it appears very deliberate in its actions
+
[SELECT_MATERIAL:EYE]
it stares longingly at those nearby
+
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
it always seems to be looking far into the distance
+
[TL_MAJOR_ARTERIES]
it crackles with energy
+
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
it returns surrounding light with a new vibrance and intensity
+
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
it heckles those it meets that are not married
+
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
it has an unnerving stare
+
[CREATURE_CLASS:GENERAL_POISON]
it changes direction suddenly at times
+
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
it never abandons its companions
+
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
it has a distinctly depressing moan
+
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
it has an angular appearance
+
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
it appears to have sharp shimmering edges on many parts of its body
+
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
it always seems like it is on the verge of crying
+
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
there is a foul reek about it
+
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
it is very solidly built
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
it changes color with the phases of the moon
+
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
it is difficult to see clearly
+
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
it eerily reflects the light of the stars and moon
+
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
it seems most at ease when it is outdoors
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
it sounds clear tones as its body moves in time
+
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
it cannot abide anything that lives
+
[SELECT_MATERIAL:BLOOD]
it moves very stiffly
+
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
it always raises a part of its body toward the moon
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
it cannot look directly at somebody that has broken an oath
+
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
it reminds those that look upon it of their most unpleasant memories
+
[MELTING_POINT:9800]
it always seems to point toward the sun when it is in the sky
+
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
it rocks back and forth whenever somebody changes their mind in its presence
+
[SELECT_MATERIAL:GOO]
it has an incredibly calm demeanor
+
[SELECT_MATERIAL:ICHOR]
its surface is always enlivened with a refreshing play of color
+
[SYN_NAME:beast sickness]
it is strikingly colored
+
[BOILING_POINT:10400]
it leaves water wherever it goes
+
[BOILING_POINT:9900]
it appears to be expecting
+
[SYN_NAME:night sickness]
it recites verses in a strange language on occasion
+
[SYN_NAME:divine sickness]
its outer surface seems to flow about its body
+
[SYN_NAME:demon sickness]
it has a fixed and unblinking gaze when interacting
+
[SYN_NAME:titan sickness]
it moves with a bouncing rhythm
+
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
it alternates from instant to instant between sluggishness and extreme vibrancy
+
[THICKWEB][WEBIMMUNE]
it makes nearby water undrinkable
+
[SYN_IMMUNE_CREATURE:
it inspires those around it to acts of great sacrifice
+
tails
it always nods eagerly when somebody is speaking
+
stubby
it is hard to disobey
+
long, curly
it has a slowly shifting pattern on its surface
+
long, straight
it makes absolutely no sound
+
  It has a short trunk
its form is ever-changing
+
  It has a long, swinging trunk
it always seems to be deep in thought
+
  It has a proboscis
its movement is the sound of wind and rain
+
  It has a knobby trunk
it appears to sparkle after night falls
+
  It has a curling trunk
it pays attention carefully to anybody that is speaking
+
  It has a twisting, jointed trunk
it sings beautiful songs endlessly
+
  It has a fat, bulging trunk
it always seems to have its attention on the most valuable object in the area
+
  It has a knobby shell
it is difficult to look at directly
+
  It has a square shell
it mutters to itself about death
+
  It has a spiral shell
it looks solidly built
+
   It has a round shell
it seems most content when a fair wind is blowing
 
it appears to be covered with sharp hooks and barbs
 
it is incredibly noisy
 
its movements sound like the rattling of chains
 
   It has a pair of spindly antennae
 
 
   It has a pair of fan-like antennae
 
   It has a pair of fan-like antennae
 
   It has a pair of long antennae
 
   It has a pair of long antennae
 
   It has a broad shell
 
   It has a broad shell
   It has four
+
   It has an enormous shell
 
   It has a pair of knobby antennae
 
   It has a pair of knobby antennae
 
   It has a pair of branching antennae
 
   It has a pair of branching antennae
 
   It has a pair of squat antennae
 
   It has a pair of squat antennae
horn
+
  It has a pair of spindly antennae
 
  horns
 
  horns
 
long, curving
 
long, curving
 
long, spiral
 
long, spiral
it is decorated with intricate patterns
+
  It has four
 
it growls, buzzes, clicks and generally makes a varied racket
 
it growls, buzzes, clicks and generally makes a varied racket
 
it looks constantly to the sky for rain
 
it looks constantly to the sky for rain
 
   It has large mandibles
 
   It has large mandibles
nearby vegetation seem to shrink away from it
+
horn
 
it is covered with a filmy sac
 
it is covered with a filmy sac
 
it is strikingly beautiful
 
it is strikingly beautiful
 
it is perfectly symmetric
 
it is perfectly symmetric
it seems very pleasant
+
it is decorated with intricate patterns
 
it spins wildly, lurching and howling
 
it spins wildly, lurching and howling
 
its moans seem to echo no matter where it resides
 
its moans seem to echo no matter where it resides
 
the pieces of its body are carefully separated by markings
 
the pieces of its body are carefully separated by markings
it makes those around it feel brave
+
nearby vegetation seem to shrink away from it
 
it radiates a sad kindness
 
it radiates a sad kindness
 
it appears to be covered with rocky crags
 
it appears to be covered with rocky crags
 
it never misses an opportunity to jump in puddles
 
it never misses an opportunity to jump in puddles
it is difficult to see clearly even in bright light
+
it seems very pleasant
 
it whirls, skips and jumps whenever it moves
 
it whirls, skips and jumps whenever it moves
 
small objects seem to pop into existence around it
 
small objects seem to pop into existence around it
 
it appears constructed
 
it appears constructed
its body is bent and misshapen
+
it makes those around it feel brave
 
it has a rattling exhale
 
it has a rattling exhale
 
it hums pleasantly when the sun is high in the sky
 
it hums pleasantly when the sun is high in the sky
 
it always turns to welcome the rise of the sun
 
it always turns to welcome the rise of the sun
[ODOR_LEVEL:100]
+
it is difficult to see clearly even in bright light
 
it bears malodorous pustules
 
it bears malodorous pustules
 
it moves with great focus
 
it moves with great focus
 
it slavers uncontrollably
 
it slavers uncontrollably
it looks very solid and stocky
+
its body is bent and misshapen
 
it is utterly still when not taking deliberate action
 
it is utterly still when not taking deliberate action
 
it never looks toward the sun
 
it never looks toward the sun
 
the details of its form are easily forgotten without deliberate concentration
 
the details of its form are easily forgotten without deliberate concentration
it appears to be very healthy
+
[ODOR_LEVEL:100]
 
it never appears to be perturbed or surprised by any happening
 
it never appears to be perturbed or surprised by any happening
 
fanfare follows it wherever it goes
 
fanfare follows it wherever it goes
 
it appears to be closely related to every other of its kind
 
it appears to be closely related to every other of its kind
it always moves carefully around water
+
it looks very solid and stocky
it only looks comfortable when it is in the water
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
a sheen around it always seems to rise upward
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
it skips and twirls as it moves
+
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
it is very sturdy-looking
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
it is impossible to hold a grudge near it
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ODOR_STRING:freshly-baked goods]
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
it has the delicious smell of freshly-baked goods
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
it makes those around it want to give up their possessions
+
[ATTACK_VERB:scratch:scratches]
it giggles at random
+
[SELECT_MATERIAL:ALL]
it changes between two colors intermittently
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
it eagerly moves from place to place
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
it inspects the ground intently as it moves
+
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
it radiates an aura of welcoming
+
STANDARD_QUADRUPED_GAITS
it is surrounded by a gentle atmosphere
+
STANDARD_WALKING_GAITS
it seems to smile constantly
+
STANDARD_WALK_CRAWL_GAITS
it chants ceaselessly
+
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
it appears to be emaciated
+
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
it has a gaunt appearance
+
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
bloated appearance
+
[APPLY_CREATURE_VARIATION:
it repeatedly makes threats of torture and death
+
STANDARD_BIPED_GAITS
it knows and intones the names of all it encounters
+
[CDI:WAIT_PERIOD:100]
it spouts gibberish periodically
+
[CDI:ADV_NAME:Transform]
it murmurs horrible curses
+
[CAN_DO_INTERACTION:
it moves about carelessly
+
BOGEYMAN_POLYMORPH
it moves deliberately
+
[DESCRIPTION:A
it has an austere look about it
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_TRANSFORM]
it has a regal bearing
+
huge
eye glows
+
n enormous
eyes glow
+
towering
.  Its
+
feathered
[ODOR_STRING:brimstone]
+
hairy
short and even
+
eyeless
very curly
+
fleshy
long and shaggy
+
armored
hair is
+
scaly
feathers are
+
noseless
long and wavy
+
beakless
long and straight
+
three-eyed
patchy
+
one-eyed
long and sparse
+
  twisted into humanoid form
long and broad
+
eight-legged
downy
+
six-legged
fluffed-out
+
skinless
jagged
+
   It has
blocky
+
  with lidless eyes
  scales are
+
  with external ribs
long and narrow
+
  in humanoid form
exoskeleton is
+
lacy wings
set far apart
+
feathered wings
overlapping
+
thin wings of stretched skin
oval-shaped
+
long, hanging
sleek and smooth
+
  It has a
warty
+
  It has three
leathery
+
   It has two
waxy
+
it makes absolutely no sound
accidentally
+
its form is ever-changing
   This night creature was first created
+
it always seems to be deep in thought
  skin is
+
it makes nearby water undrinkable
rough and cracked
+
it appears to sparkle after night falls
  through the fiend's chaotic power
+
it pays attention carefully to anybody that is speaking
  through the fiend's twisted power
+
it sings beautiful songs endlessly
through the fiend's terrifying power
+
it has a slowly shifting pattern on its surface
by the
+
it is difficult to look at directly
multitudes
+
it mutters to itself about death
unleashed upon
+
it looks solidly built
gone wrong
+
its movement is the sound of wind and rain
after horrible experiments
+
it appears to be covered with sharp hooks and barbs
   Beware its poisonous sting!
+
it is incredibly noisy
Now you will know why you fear the night.
+
its movements sound like the rattling of chains
and is of a part with
+
it always seems to have its attention on the most valuable object in the area
  It was created by
 
  Beware its webs!
 
  Beware its fire!
 
  Beware its hunger for warm blood!
 
  Beware its poisonous bite!
 
  Beware its deadly spittle!
 
  Beware its poisonous gas!
 
  Beware its poisonous vapors!
 
  Beware its deadly dust!
 
it has a tendency to laugh quietly to itself every so often
 
 
it is top-heavy
 
it is top-heavy
 
it is unsettling to be around
 
it is unsettling to be around
 
it never stops moving completely
 
it never stops moving completely
it looks very proud of itself
+
it seems most content when a fair wind is blowing
 
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
 
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
 
it chitters briefly before sunrise and just after nightfall
 
it chitters briefly before sunrise and just after nightfall
 
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
 
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
it always seems to be counting something
+
it has a tendency to laugh quietly to itself every so often
 
it seems to flow as it moves
 
it seems to flow as it moves
 
it bellows and cheers without pause
 
it bellows and cheers without pause
 
it seems to glow brightly from within
 
it seems to glow brightly from within
it is covered with divine writing
+
it looks very proud of itself
 
it acts with unwavering calm
 
it acts with unwavering calm
 
it is surrounded by an everpresent rush of wind
 
it is surrounded by an everpresent rush of wind
 
it changes appearance based on the clouds and precipitation above
 
it changes appearance based on the clouds and precipitation above
muttering
+
it always seems to be counting something
 
it mutters to itself as it moves aimlessly
 
it mutters to itself as it moves aimlessly
 
it is a divine being
 
it is a divine being
 
it appears spry and vigorous
 
it appears spry and vigorous
groaning
+
it is covered with divine writing
 
it groans from time to time
 
it groans from time to time
 
brooding
 
brooding
 
grumbling
 
grumbling
baying
 
 
howling
 
howling
 
it howls into high winds
 
it howls into high winds
 
moaning
 
moaning
it shambles sluggishly
+
groaning
 
wailing
 
wailing
 
shrieking
 
shrieking
 
bellowing
 
bellowing
it lumbers along steadily from place to place
+
baying
 
bloated
 
bloated
 
it has a bloated body
 
it has a bloated body
 
it stamps the ground and snorts
 
it stamps the ground and snorts
backward
+
it shambles sluggishly
 
its joints are backward
 
its joints are backward
 
hulking
 
hulking
 
lumbering
 
lumbering
twisted
+
it lumbers along steadily from place to place
 
crooked
 
crooked
 
its limbs jut out at asymmetric angles
 
its limbs jut out at asymmetric angles
 
it moves with uneven jerking motions
 
it moves with uneven jerking motions
emaciated
 
 
starved
 
starved
 
it strides in silence with purpose
 
it strides in silence with purpose
 
it lopes quickly along the ground
 
it lopes quickly along the ground
it bears a look of unbelievable peace
+
twisted
it is crazed for blood and flesh
+
it only looks comfortable when it is in the water
with singular purpose it seeks to destroy the living
+
a sheen around it always seems to rise upward
it hurls vicious insults constantly
+
it skips and twirls as it moves
joy marks its every movement
+
it appears to be very healthy
kind nature
+
it is impossible to hold a grudge near it
it emanates an aura of giving and kindness
+
[ODOR_STRING:freshly-baked goods]
peaceful nature
+
it has the delicious smell of freshly-baked goods
it is slavering
+
it always moves carefully around water
it is ravening
+
it giggles at random
it moves its will in accordance with the truth of things
+
it changes between two colors intermittently
joyful nature
+
it eagerly moves from place to place
it squirms and fidgets
+
it is very sturdy-looking
rhythmic undulations
+
it radiates an aura of welcoming
it undulates rhythmically
+
it is surrounded by a gentle atmosphere
it belches and croaks
+
it seems to smile constantly
[PCG_LAYERING:WEREBEAST_TAPIR]
+
it makes those around it want to give up their possessions
[PCG_LAYERING:WEREBEAST_SQUIRREL]
+
its whole body appears to be faceted in a symmetric fashion
[PCG_LAYERING:WEREBEAST_SLOTH]
+
it appears to be a very bitter creature
[PCG_LAYERING:WEREBEAST_SKUNK]
+
flashes of energy pulse across its surface intermittently
[PCG_LAYERING:WEREBEAST_WOLF]
+
it inspects the ground intently as it moves
[PCG_LAYERING:WEREBEAST_WEASEL]
+
it has a very stark look about it
[PCG_LAYERING:WEREBEAST_WARTHOG]
+
it moves ponderously
[PCG_LAYERING:WEREBEAST_TORTOISE]
+
it appears very deliberate in its actions
[PCG_LAYERING:EXPERIMENT_HUMANOID_SHADOW]
+
it seems eager to pronounce judgment on others
[USE_STANDARD_NEX_BODY_PALETTE:
+
it always seems to be looking far into the distance
[PCG_LAYERING:WEREBEAST_ZEBRA]
+
it crackles with energy
[PCG_LAYERING:WEREBEAST_WOMBAT]
+
it returns surrounding light with a new vibrance and intensity
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKINLESS]
+
it seems unerringly honest if one does not concentrate
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_BAT]
+
it has an unnerving stare
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_FEATHERED]
+
it changes direction suddenly at times
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_LACY]
+
it never abandons its companions
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FUR]
+
it stares longingly at those nearby
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FEATHERS]
+
it has an angular appearance
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SCALES]
+
it appears to have sharp shimmering edges on many parts of its body
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKIN]
+
it always seems like it is on the verge of crying
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_LEFT]
+
it heckles those it meets that are not married
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_RIGHT]
+
it is very solidly built
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_LEFT]
+
it changes color with the phases of the moon
[PCG_LAYERING:EXPERIMENT_HUMANOID_EXTERNAL_RIBS]
+
it is difficult to see clearly
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_LEFT]
+
it has a distinctly depressing moan
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_RIGHT]
+
it seems most at ease when it is outdoors
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_LEFT]
+
it sounds clear tones as its body moves in time
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_RIGHT]
+
it cannot abide anything that lives
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FEATHERS]
+
there is a foul reek about it
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SCALES]
+
it always raises a part of its body toward the moon
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SKIN]
+
it cannot look directly at somebody that has broken an oath
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_RIGHT]
+
it reminds those that look upon it of their most unpleasant memories
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_THREE]
+
it eerily reflects the light of the stars and moon
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_TWO]
+
it rocks back and forth whenever somebody changes their mind in its presence
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_ONE]
+
it has an incredibly calm demeanor
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FUR]
+
its surface is always enlivened with a refreshing play of color
[PCG_LAYERING:EXPERIMENT_HUMANOID_ANTENNAE]
+
it moves very stiffly
[PCG_LAYERING:EXPERIMENT_HUMANOID_TRUNK]
+
it leaves water wherever it goes
[PCG_LAYERING:EXPERIMENT_HUMANOID_MOUTH]
+
it appears to be expecting
[PCG_LAYERING:EXPERIMENT_HUMANOID_MANDIBLES]
+
it recites verses in a strange language on occasion
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_3]
+
it always seems to point toward the sun when it is in the sky
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_3]
+
it has a fixed and unblinking gaze when interacting
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3]
+
it moves with a bouncing rhythm
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3]
+
it alternates from instant to instant between sluggishness and extreme vibrancy
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4]
+
it is strikingly colored
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2]
+
it inspires those around it to acts of great sacrifice
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3]
+
it always nods eagerly when somebody is speaking
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_3]
+
it is hard to disobey
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_4]
+
its outer surface seems to flow about its body
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_2]
+
unleashed upon
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4]
+
gone wrong
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2]
+
after horrible experiments
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_4]
+
through the fiend's chaotic power
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_2]
+
Now you will know why you fear the night.
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_4]
+
and is of a part with
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_2]
+
  It was created by
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5]
+
multitudes
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1]
+
  Beware its fire!
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4]
+
  Beware its hunger for warm blood!
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2]
+
  Beware its poisonous bite!
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_5]
+
  Beware its poisonous sting!
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_1]
+
  Beware its poisonous gas!
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5]
+
  Beware its poisonous vapors!
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1]
+
  Beware its deadly dust!
[PCG_LAYERING:WEREBEAST_ANTELOPE]
+
  Beware its webs!
 
[PCG_LAYERING:WEREBEAST_ANTEATER]
 
[PCG_LAYERING:WEREBEAST_ANTEATER]
 
   Beware its deadly blood!
 
   Beware its deadly blood!
 
   Beware its noxious secretions!
 
   Beware its noxious secretions!
[PCG_LAYERING:WEREBEAST_BEAR]
+
  Beware its deadly spittle!
 
[PCG_LAYERING:WEREBEAST_BADGER]
 
[PCG_LAYERING:WEREBEAST_BADGER]
 
[PCG_LAYERING:WEREBEAST_ARMADILLO]
 
[PCG_LAYERING:WEREBEAST_ARMADILLO]
 
[PCG_LAYERING:WEREBEAST_APE]
 
[PCG_LAYERING:WEREBEAST_APE]
[PCG_LAYERING:WEREBEAST_BULL]
+
[PCG_LAYERING:WEREBEAST_ANTELOPE]
 
[PCG_LAYERING:WEREBEAST_BUFFALO]
 
[PCG_LAYERING:WEREBEAST_BUFFALO]
 
[PCG_LAYERING:WEREBEAST_BISON]
 
[PCG_LAYERING:WEREBEAST_BISON]
 
[PCG_LAYERING:WEREBEAST_BEAVER]
 
[PCG_LAYERING:WEREBEAST_BEAVER]
[PCG_LAYERING:WEREBEAST_CAVY]
+
[PCG_LAYERING:WEREBEAST_BEAR]
 
[PCG_LAYERING:WEREBEAST_CAT]
 
[PCG_LAYERING:WEREBEAST_CAT]
 
[PCG_LAYERING:WEREBEAST_CAMEL]
 
[PCG_LAYERING:WEREBEAST_CAMEL]
 
[PCG_LAYERING:WEREBEAST_CAPYBARA]
 
[PCG_LAYERING:WEREBEAST_CAPYBARA]
[PCG_LAYERING:WEREBEAST_COATI]
+
[PCG_LAYERING:WEREBEAST_BULL]
 
[PCG_LAYERING:WEREBEAST_CIVET]
 
[PCG_LAYERING:WEREBEAST_CIVET]
 
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
 
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
 
[PCG_LAYERING:WEREBEAST_CHAMELEON]
 
[PCG_LAYERING:WEREBEAST_CHAMELEON]
[PCG_LAYERING:WEREBEAST_ELEPHANT]
+
[PCG_LAYERING:WEREBEAST_CAVY]
 
[PCG_LAYERING:WEREBEAST_DONKEY]
 
[PCG_LAYERING:WEREBEAST_DONKEY]
 
[PCG_LAYERING:WEREBEAST_DEER]
 
[PCG_LAYERING:WEREBEAST_DEER]
 
[PCG_LAYERING:WEREBEAST_COYOTE]
 
[PCG_LAYERING:WEREBEAST_COYOTE]
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
+
[PCG_LAYERING:WEREBEAST_COATI]
 
[PCG_LAYERING:WEREBEAST_GECKO]
 
[PCG_LAYERING:WEREBEAST_GECKO]
 
[PCG_LAYERING:WEREBEAST_FOX]
 
[PCG_LAYERING:WEREBEAST_FOX]
 
[PCG_LAYERING:WEREBEAST_ELK]
 
[PCG_LAYERING:WEREBEAST_ELK]
[PCG_LAYERING:WEREBEAST_HARE]
+
[PCG_LAYERING:WEREBEAST_ELEPHANT]
 
[PCG_LAYERING:WEREBEAST_GOPHER]
 
[PCG_LAYERING:WEREBEAST_GOPHER]
 
[PCG_LAYERING:WEREBEAST_GOAT]
 
[PCG_LAYERING:WEREBEAST_GOAT]
 
[PCG_LAYERING:WEREBEAST_GIRAFFE]
 
[PCG_LAYERING:WEREBEAST_GIRAFFE]
[PCG_LAYERING:WEREBEAST_IGUANA]
+
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
 
[PCG_LAYERING:WEREBEAST_HYENA]
 
[PCG_LAYERING:WEREBEAST_HYENA]
 
[PCG_LAYERING:WEREBEAST_HORSE]
 
[PCG_LAYERING:WEREBEAST_HORSE]
 
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
 
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
[PCG_LAYERING:WEREBEAST_LEMUR]
+
[PCG_LAYERING:WEREBEAST_HARE]
 
[PCG_LAYERING:WEREBEAST_KOALA]
 
[PCG_LAYERING:WEREBEAST_KOALA]
 
[PCG_LAYERING:WEREBEAST_KANGAROO]
 
[PCG_LAYERING:WEREBEAST_KANGAROO]
 
[PCG_LAYERING:WEREBEAST_JACKAL]
 
[PCG_LAYERING:WEREBEAST_JACKAL]
[PCG_LAYERING:WEREBEAST_MAMMOTH]
+
[PCG_LAYERING:WEREBEAST_IGUANA]
 
[PCG_LAYERING:WEREBEAST_LORIS]
 
[PCG_LAYERING:WEREBEAST_LORIS]
 
[PCG_LAYERING:WEREBEAST_LLAMA]
 
[PCG_LAYERING:WEREBEAST_LLAMA]
 
[PCG_LAYERING:WEREBEAST_LIZARD]
 
[PCG_LAYERING:WEREBEAST_LIZARD]
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
+
[PCG_LAYERING:WEREBEAST_LEMUR]
 
[PCG_LAYERING:WEREBEAST_MONGOOSE]
 
[PCG_LAYERING:WEREBEAST_MONGOOSE]
 
[PCG_LAYERING:WEREBEAST_MOLE]
 
[PCG_LAYERING:WEREBEAST_MOLE]
 
[PCG_LAYERING:WEREBEAST_MARMOT]
 
[PCG_LAYERING:WEREBEAST_MARMOT]
[PCG_LAYERING:WEREBEAST_OPOSSUM]
+
[PCG_LAYERING:WEREBEAST_MAMMOTH]
[PCG_LAYERING:WEREBEAST_MOUSE]
+
it is crazed for blood and flesh
[PCG_LAYERING:WEREBEAST_MONKEY]
+
with singular purpose it seeks to destroy the living
[PCG_LAYERING:WEREBEAST_MOOSE]
+
it hurls vicious insults constantly
[PCG_LAYERING:WEREBEAST_PIG]
+
kind nature
[PCG_LAYERING:WEREBEAST_PANTHER]
+
it emanates an aura of giving and kindness
[PCG_LAYERING:WEREBEAST_PANGOLIN]
+
peaceful nature
[PCG_LAYERING:WEREBEAST_PANDA]
+
it bears a look of unbelievable peace
[PCG_LAYERING:WEREBEAST_RAT]
+
it is ravening
[PCG_LAYERING:WEREBEAST_RACCOON]
+
it moves its will in accordance with the truth of things
[PCG_LAYERING:WEREBEAST_RABBIT]
+
joyful nature
[PCG_LAYERING:WEREBEAST_PORCUPINE]
+
joy marks its every movement
[PCG_LAYERING:WEREBEAST_SKINK]
+
rhythmic undulations
[PCG_LAYERING:WEREBEAST_SHREW]
+
it undulates rhythmically
[PCG_LAYERING:WEREBEAST_SHEEP]
+
it belches and croaks
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
+
it is slavering
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3]
+
it appears to be emaciated
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3]
+
it has a gaunt appearance
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3]
+
bloated appearance
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3]
+
it squirms and fidgets
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4]
+
it knows and intones the names of all it encounters
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2]
+
it spouts gibberish periodically
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4]
+
it murmurs horrible curses
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2]
+
it chants ceaselessly
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4]
+
it moves deliberately
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2]
+
it has an austere look about it
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4]
+
it has a regal bearing
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2]
+
it repeatedly makes threats of torture and death
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4]
+
eyes glow
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2]
+
.  Its
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4]
+
[ODOR_STRING:brimstone]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2]
+
it moves about carelessly
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5]
+
very curly
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1]
+
long and shaggy
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5]
+
hair is
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1]
+
eye glows
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5]
+
long and wavy
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1]
+
long and straight
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5]
+
patchy
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1]
+
short and even
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5]
+
long and broad
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1]
+
downy
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5]
+
fluffed-out
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1]
+
feathers are
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
+
blocky
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
+
scales are
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
+
long and narrow
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
+
long and sparse
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
+
set far apart
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
+
overlapping
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
+
oval-shaped
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
+
jagged
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
+
warty
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
+
leathery
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
+
waxy
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
+
exoskeleton is
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
+
  This night creature was first created
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
+
skin is
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
+
rough and cracked
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
+
sleek and smooth
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
+
through the fiend's twisted power
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
+
through the fiend's terrifying power
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
+
accidentally
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_2]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_2]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_4]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_2]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_4]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1]
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_4]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_1]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5]
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_5]
 
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_1]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_1]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_5]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_5]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_1]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_5]
 
[PROCEDURAL_CREATURE_GRAPHICS:PORTRAIT]
 
[PROCEDURAL_CREATURE_GRAPHICS:PORTRAIT]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_5]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG]
 
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG]
+
[PCG_LAYERING:WEREBEAST_MOUSE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY]
+
[PCG_LAYERING:WEREBEAST_MONKEY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING]
+
[PCG_LAYERING:WEREBEAST_MOOSE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING]
+
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING]
+
[PCG_LAYERING:WEREBEAST_PANTHER]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT]
+
[PCG_LAYERING:WEREBEAST_PANGOLIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY]
+
[PCG_LAYERING:WEREBEAST_PANDA]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT]
+
[PCG_LAYERING:WEREBEAST_OPOSSUM]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY]
+
[PCG_LAYERING:WEREBEAST_RACCOON]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN]
+
[PCG_LAYERING:WEREBEAST_RABBIT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG]
+
[PCG_LAYERING:WEREBEAST_PORCUPINE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3]
+
[PCG_LAYERING:WEREBEAST_PIG]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3]
+
[PCG_LAYERING:WEREBEAST_SHREW]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING]
+
[PCG_LAYERING:WEREBEAST_SHEEP]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING]
+
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
+
[PCG_LAYERING:WEREBEAST_RAT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
+
[PCG_LAYERING:WEREBEAST_SQUIRREL]
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
+
[PCG_LAYERING:WEREBEAST_SLOTH]
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
+
[PCG_LAYERING:WEREBEAST_SKUNK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
+
[PCG_LAYERING:WEREBEAST_SKINK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
+
[PCG_LAYERING:WEREBEAST_WEASEL]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
+
[PCG_LAYERING:WEREBEAST_WARTHOG]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
+
[PCG_LAYERING:WEREBEAST_TORTOISE]
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
+
[PCG_LAYERING:WEREBEAST_TAPIR]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
+
[USE_STANDARD_NEX_BODY_PALETTE:
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
+
[PCG_LAYERING:WEREBEAST_ZEBRA]
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
+
[PCG_LAYERING:WEREBEAST_WOMBAT]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
+
[PCG_LAYERING:WEREBEAST_WOLF]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_BAT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_FEATHERED]
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_LACY]
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_SHADOW]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FEATHERS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SCALES]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKIN]
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKINLESS]
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_RIGHT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_LEFT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_EXTERNAL_RIBS]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FUR]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_RIGHT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_LEFT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_RIGHT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_LEFT]
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SCALES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SKIN]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_RIGHT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_LEFT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FUR]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FEATHERS]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_MOUTH]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_3]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_3]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_3]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE]
 
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
 
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER]
 
[PCG_LAYERING:BEAST_SMALL_INSECT]
 
[PCG_LAYERING:BEAST_SMALL_INSECT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG]
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING]
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING]
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT]
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3]
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3]
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3]
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2]
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4]
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1]
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1]
[PCG_LAYERING:BEAST_SNAKE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5]
[PCG_LAYERING:BEAST_AMORPHOUS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1]
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5]
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1]
[PCG_LAYERING:BEAST_SPIDER]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5]
[PCG_LAYERING:BEAST_INSECT]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WORM_LONG]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5]
[PCG_LAYERING:BEAST_HUMANOID]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SCORPION]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WALRUS]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_INSECT_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
macabre ways
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
unsettling origin
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
[PREFSTRING:
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
horrifying features
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
jungle
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
sand
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
unfathomably horrifying nature
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
terror-inspiring antics
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
hill
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
plains
+
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
brush
+
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
mountain
+
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
[GO_TO_START]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
-titan]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
titans:
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
titan:
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
skinless
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
horned
+
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
winged
+
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
[CASTE_NAME:
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
blind
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
eyeless
+
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
one-eyed
+
[PCG_LAYERING:BEAST_INSECT_TRUNK]
three-eyed
+
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
devil
+
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
demonic
+
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
demons
+
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
demon
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
Black
+
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
fiends
+
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
fiend
+
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
devils
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
 
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
 
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
 
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
 
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
+
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
 
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
 
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
+
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
 
[PCG_LAYERING:BEAST_SNAKE_HORNS]
 
[PCG_LAYERING:BEAST_SNAKE_HORNS]
 
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
 
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_SCORPION_HORNS]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
 
[PCG_LAYERING:BEAST_SPIDER_HORNS]
 
[PCG_LAYERING:BEAST_SPIDER_HORNS]
 
[PCG_LAYERING:BEAST_INSECT_HORNS]
 
[PCG_LAYERING:BEAST_INSECT_HORNS]
 
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
 
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
+
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
 
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
 
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
+
[PCG_LAYERING:BEAST_SCORPION_HORNS]
 
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
 
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
 
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
 
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
 
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
 
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
 
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
 
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
 
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
 
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
+
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
 
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
 
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
 
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
 
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
 
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
 
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
 
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
 
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
 
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
 
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
 
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
 
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
 
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
+
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
 
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
 
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
 
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
+
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
 
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
 
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
 
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
 
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
 
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
 
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
+
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
+
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
+
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
enforcer
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
Enforcers
+
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
Enforcer
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
Slayers
+
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
Behemoths
+
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
Behemoth
+
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
Beasts
+
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
Beast
+
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
harbinger
+
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
Harbingers
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
Harbinger
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
behemoth
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
destroyer
+
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
Destroyers
+
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
Destroyer
+
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
Monsters
+
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
Bane
+
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
doom
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
Dooms
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
Doom
+
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
Catastrophes
+
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
Catastrophe
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
bane
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
Banes
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
Judgment
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
ruination
+
[PCG_LAYERING:BEAST_AMORPHOUS]
Ruinations
+
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
Ruination
+
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
Servants
+
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
Servant
+
[PCG_LAYERING:BEAST_INSECT]
judgment
+
[PCG_LAYERING:BEAST_WORM_SHORT]
Judgments
+
[PCG_LAYERING:BEAST_WORM_LONG]
assistant
+
[PCG_LAYERING:BEAST_SNAKE]
Assistants
+
[PCG_LAYERING:BEAST_HUMANOID]
Assistant
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
servant
+
[PCG_LAYERING:BEAST_SCORPION]
Minion
+
[PCG_LAYERING:BEAST_SPIDER]
attendant
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
Attendants
+
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
Attendant
+
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
Helpers
+
[PCG_LAYERING:BEAST_FRONT_GRASP]
Helper
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
minion
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
Minions
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
Beings
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
Being
+
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
Hand
+
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
helper
+
[PCG_LAYERING:BEAST_WALRUS]
puppet
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
Puppets
+
horned
Puppet
+
winged
being
+
[CASTE_NAME:
Retainer
+
[GO_TO_START]
pawn
+
eyeless
Pawns
+
one-eyed
Pawn
+
three-eyed
nightmare:nightmares:nightmare]
+
skinless
bogeyman:bogeymen:bogeyman]
+
demonic
retainer
+
demons
Retainers
+
blind
of evil
+
fiends
of the night
+
fiend
bleak
+
devils
midnight
+
devil
spirit
 
monsters
 
 
brutes
 
brutes
 
brute
 
brute
banshees
+
Black
 
banshee
 
banshee
 
ghosts
 
ghosts
 
spirits
 
spirits
phantoms
 
 
phantom
 
phantom
 
haunts
 
haunts
haunt
+
banshees
wraiths
 
 
wraith
 
wraith
 
specters
 
specters
 
specter
 
specter
warrior
+
phantoms
 
hands
 
hands
 
hand
 
hand
 
misfortune
 
misfortune
eye
+
wraiths
 
fists
 
fists
 
fist
 
fist
 
warriors
 
warriors
hulk
 
 
giants
 
giants
giant
 
eyes
 
dogs
 
 
dog
 
dog
 
towers
 
towers
 
hulks
 
hulks
mistake
+
hulk
 
wolves
 
wolves
 
hounds
 
hounds
 
hound
 
hound
experiment
+
dogs
 
follies
 
follies
 
folly
 
folly
 
mistakes
 
mistakes
disaster
+
mistake
 
catastrophes
 
catastrophes
 
catastrophe
 
catastrophe
experiments
+
experiment
angelic
 
 
Angels
 
Angels
 
Angel
 
Angel
 
disasters
 
disasters
Champion
+
disaster
Warriors
+
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
Warrior
+
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
Soldiers
+
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
fighter
+
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
Fighters
+
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
champion
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
Champions
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
Spirit
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
guardian
+
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
Guardians
+
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
Guardian
+
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
messenger
+
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
Messengers
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
Messenger
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
Spirits
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
slayers
+
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
hunters
+
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
butchers
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
butcher
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
[IS_SPHERE:DEATH]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
[IS_NAME:the secrets of life and death]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
[I_SOURCE:SECRET]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
shades
+
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
+
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
[IS_SECRET_GOAL:IMMORTALITY]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
[IS_SPHERE:NIGHTMARES]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
[IT_REQUIRES:CAN_LEARN]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
[IT_REQUIRES:MORTAL]
+
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
+
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
[SYN_CLASS:NECROMANCER]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
[IE_ARENA_NAME:Necromancer]
+
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
[IT_REQUIRES:CAN_SPEAK]
+
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
+
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
:NIGHT_CREATURE_EXPERIMENTER
+
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
[CDI:WAIT_PERIOD:10]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[CDI:TARGET_RANGE:A:10]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[CDI:ADV_NAME:Animate corpse]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[CDI:ADV_NAME:Summon bogeymen]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD]
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
[CDI:ADV_NAME:Raise
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[CDI:WAIT_PERIOD:12000]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[CDI:ADV_NAME:Summon nightmare]
+
unsettling origin
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN]
+
horrifying features
[CDI:VERB:call upon the night:calls upon the night:NA]
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
[I_TARGET:A:CORPSE]
+
unfathomably horrifying nature
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CREATE_GHOUL]
+
terror-inspiring antics
[CDI:ADV_NAME:Create ghoul]
+
macabre ways
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE]
+
plains
[IT_FORBIDDEN:NOT_LIVING]
+
brush
[IT_REQUIRES:FIT_FOR_ANIMATION]
+
jungle
[IT_AFFECTED_CLASS:GENERAL_POISON]
+
-titan]
[IT_LOCATION:CONTEXT_ITEM]
+
titans:
[SYN_CLASS:ZOMBIE]
+
titan:
[IE_ARENA_NAME:Animated corpse]
+
hill
[I_EFFECT:ANIMATE]
+
Puppets
[IT_MANUAL_INPUT:corpses]
+
Puppet
[IT_REQUIRES:FIT_FOR_RESURRECTION]
+
Beings
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
+
pawn
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
+
Pawns
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
+
Pawn
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
+
puppet
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
+
bogeyman:bogeymen:bogeyman]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
+
retainer
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
+
Retainers
[IE_ARENA_NAME:Raised
+
Retainer
[I_EFFECT:RESURRECT]
+
of the night
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
+
bleak
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
+
midnight
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
+
nightmare:nightmares:nightmare]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
 
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
 
[SYN_CLASS:RAISED_UNDEAD]
 
trolls
 
 
troll
 
troll
 
  of shadow
 
  of shadow
 
  of twilight
 
  of twilight
hags
+
of evil
hag
 
 
women
 
women
men
+
trolls
ogres
 
 
ogre
 
ogre
 
crones
 
crones
 
crone
 
crone
freaks
+
hags
 
freak
 
freak
 
ogresses
 
ogresses
 
ogress
 
ogress
mates
+
ogres
mate
 
 
spouses
 
spouses
 
horrors
 
horrors
consorts
+
freaks
consort
 
 
brides
 
brides
 
bride
 
bride
groom
+
mates
 
bridegrooms
 
bridegrooms
 
bridegroom
 
bridegroom
 
husbands
 
husbands
SECRET_RES_POWER_
+
consorts
 
SECRET_
 
SECRET_
 
*** Error(s) found in Random Interaction Generation
 
*** Error(s) found in Random Interaction Generation
grooms
 
SECRET_UNDEAD_GST_
 
 
SECRET_UNDEAD_RES_
 
SECRET_UNDEAD_RES_
 
SECRET_ANIMATE_
 
SECRET_ANIMATE_
 
SECRET_GST_POWER_
 
SECRET_GST_POWER_
risen
+
SECRET_RES_POWER_
 
SECRET_GHOUL_
 
SECRET_GHOUL_
 
SECRET_SUMMON_N_
 
SECRET_SUMMON_N_
 
SECRET_SUMMON_B_
 
SECRET_SUMMON_B_
hollow
+
SECRET_UNDEAD_GST_
returned
 
 
pale
 
pale
 
sunless
 
sunless
fallen
+
risen
void
 
 
doomed
 
doomed
 
gaunt
 
gaunt
dismal
+
hollow
ruined
+
Warriors
lost
+
Soldiers
damned
+
angelic
sallow
+
champion
faint
+
Champions
faded
+
Champion
corrupted
+
guardian
corpses
+
Guardians
ones
+
Guardian
wasting
+
Messengers
forlorn
+
Messenger
stalkers
+
Spirits
stalker
+
Enforcers
ghouls
+
Enforcer
ghoul
+
Slayers
of the eclipse
+
Behemoth
lunar
+
enforcer
of the moon
+
Harbingers
hidden
+
Harbinger
of the peak
+
behemoth
peak
+
Behemoths
of the mountain
+
Destroyers
crescent
+
Destroyer
of the mud
+
Monsters
ridge
+
harbinger
of the heights
+
doom
summit
+
Dooms
of dread
+
Doom
dread
+
destroyer
of the marsh
+
bane
of the swamp
+
Banes
of the ocean
+
Bane
of terror
+
ruination
of fear
+
Ruinations
of nightmares
+
Ruination
of seas
+
Catastrophes
of the sea
+
Servant
sea
+
judgment
of oceans
+
Judgments
of brine
+
Judgment
of tides
+
Assistants
of the tide
+
Assistant
tidal
+
servant
verdant
+
Servants
of leaves
+
attendant
of foam
+
Attendants
foam
+
Attendant
blue
+
assistant
of the sky
+
Helper
of salt
+
minion
of grasses
+
Minions
star
+
Minion
of clouds
+
Being
of the clouds
+
Hand
cloud
+
helper
tornado
+
Helpers
of the storm
+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
of stars
+
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
of the stars
+
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
of gales
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
of the gale
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
gale
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
hurricane
+
[IT_REQUIRES:FIT_FOR_RESURRECTION]
of the dawn
+
[I_EFFECT:RESURRECT]
of the sun
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
of rains
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
of the rain
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
of noon
+
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
of the noon
+
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
noon
+
[SYN_CLASS:RAISED_UNDEAD]
of dawn
+
[IE_ARENA_NAME:Raised
of the forest
 
of trees
 
of the trees
 
morning
 
of branches
 
of bark
 
bark
 
of forests
 
[IE_TIME_RANGE:200:300]
 
 
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
 
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
 
[I_EFFECT:SUMMON_UNIT]
 
[I_EFFECT:SUMMON_UNIT]
 
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
 
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[IS_HIST_STRING_1: infected ]
+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 
[I_SOURCE:EXPERIMENT]
 
[I_SOURCE:EXPERIMENT]
 
[EXPERIMENT_ONLY]
 
[EXPERIMENT_ONLY]
 
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
 
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
+
[IE_TIME_RANGE:200:300]
 
[IS_TRIGGER_STRING_THIRD:has]
 
[IS_TRIGGER_STRING_THIRD:has]
 
[IS_TRIGGER_STRING_SECOND:have]
 
[IS_TRIGGER_STRING_SECOND:have]
 
[IS_HIST_STRING_2: with a contagious ghoulish condition]
 
[IS_HIST_STRING_2: with a contagious ghoulish condition]
[IE_ARENA_NAME:Infected ghoul]
+
[IS_HIST_STRING_1: infected ]
 
[IS_HIST_STRING_2:, passing on the ghoulish condition]
 
[IS_HIST_STRING_2:, passing on the ghoulish condition]
 
[IS_HIST_STRING_1: bit ]
 
[IS_HIST_STRING_1: bit ]
 
[I_SOURCE:ATTACK]
 
[I_SOURCE:ATTACK]
poisoned
+
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
 
infected
 
infected
 
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
 
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
 
[SYN_CLASS:GHOUL]
 
[SYN_CLASS:GHOUL]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
+
[IE_ARENA_NAME:Infected ghoul]
 
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 
plague
 
plague
 
tainted
 
tainted
below
+
poisoned
 
deep
 
deep
 
MYTHICAL_
 
MYTHICAL_
 
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
 
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
of shadow
+
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
 
maelstrom
 
maelstrom
 
of change
 
of change
 
of chaos
 
of chaos
grave
+
below
 
of bones
 
of bones
of death
 
 
of darkness
 
of darkness
of earth
 
of sleep
 
 
of dreams
 
of dreams
 
of the grave
 
of the grave
of gems
 
of flames
 
of fire
 
 
of stone
 
of stone
of light
+
of earth
 
of crystals
 
of crystals
 
of jewels
 
of jewels
 
jewel
 
jewel
steel
+
of gems
of lightning
+
ruined
of storms
+
damned
storm
+
fallen
bronze
+
faint
of iron
+
faded
iron
+
corrupted
of steel
+
dismal
silver
+
ones
of gold
+
wasting
golden
+
forlorn
of bronze
+
sallow
of fog
+
stalker
of mist
+
ghouls
shrouded
+
ghoul
of silver
+
hunters
[CDI:VERBAL]
+
butchers
[CDI:USAGE_HINT:MAJOR_CURSE]
+
stalkers
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
+
[IS_NAME:the secrets of life and death]
[CDI:ADV_NAME:Curse]
+
[I_SOURCE:SECRET]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LUCK_CURSE]
+
shades
[CDI:WAIT_PERIOD:20]
+
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[CDI:TARGET_VERB:feel horrible:looks horrible]
+
[IS_SECRET_GOAL:IMMORTALITY]
[CDI:VERBAL_SPEECH:curse.txt]
+
[IS_SPHERE:NIGHTMARES]
MEDIUM_BLESSING_
+
[IS_SPHERE:DEATH]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
+
[IT_REQUIRES:MORTAL]
[IE_ARENA_NAME:Cursed]
+
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
+
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
+
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
+
[SYN_CLASS:NECROMANCER]
[IS_USAGE_HINT:MEDIUM_BLESSING]
+
[IE_ARENA_NAME:Necromancer]
[I_SOURCE:DEITY]
+
[IT_REQUIRES:CAN_SPEAK]
[IS_TRIGGER_STRING:been blessed with holy footwear!]
+
[IT_REQUIRES:CAN_LEARN]
[IS_TRIGGER_STRING:been blessed with holy handwear!]
+
:NIGHT_CREATURE_EXPERIMENTER
[IS_TRIGGER_STRING:been blessed with holy headwear!]
+
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
[IS_TRIGGER_STRING:been blessed with holy legwear!]
+
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
+
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
[I_EFFECT:CREATE_ITEM]
+
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[IT_MANUAL_INPUT:recipient]
+
[CDI:TARGET_RANGE:A:10]
[IS_TRIGGER_STRING:been blessed with a holy shield!]
+
[CDI:ADV_NAME:Animate corpse]
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
+
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD]
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
+
[CDI:ADV_NAME:Raise
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE]
[IS_TRIGGER_STRING:been blessed with improved equipment!]
+
[CDI:WAIT_PERIOD:10]
[IE_ITEM_QUALITY:ARTIFACT]
+
[CDI:ADV_NAME:Summon nightmare]
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN]
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
+
[CDI:VERB:call upon the night:calls upon the night:NA]
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
+
[CDI:ADV_NAME:Summon bogeymen]
[IS_TRIGGER_STRING:been blessed with a pet!]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CREATE_GHOUL]
[IE_CHANGE_QUALITY:2]
+
[CDI:ADV_NAME:Create ghoul]
[I_EFFECT:CHANGE_ITEM_QUALITY]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
+
[CDI:WAIT_PERIOD:12000]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
+
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
+
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
+
[IT_LOCATION:CONTEXT_ITEM]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
+
[I_TARGET:A:CORPSE]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
+
[IE_ARENA_NAME:Animated corpse]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
+
[I_EFFECT:ANIMATE]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
+
[IT_MANUAL_INPUT:corpses]
[IE_MAKE_PET_IF_POSSIBLE]
+
[IT_FORBIDDEN:NOT_LIVING]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
+
of the sun
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
+
of rains
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
+
of the rain
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
of gales
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
of the noon
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
of the dawn
[IS_TRIGGER_STRING:been granted healing!]
+
of trees
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
of the trees
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
morning
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
of noon
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
of bark
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
of forests
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
of the forest
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
 
[IS_USAGE_HINT:MINOR_BLESSING]
 
MINOR_BLESSING_
 
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
of magma
 
 
of volcanoes
 
of volcanoes
 
of root
 
of root
root
+
of branches
of water
 
 
of the waters
 
of the waters
 
of eruptions
 
of eruptions
 
of lava
 
of lava
ancient
+
of magma
 
of wind
 
of wind
 
of the wind
 
of the wind
of ice
 
follower
 
 
shaman
 
shaman
 
cleric
 
cleric
 
adept
 
adept
[CE_DISPLAY_TILE:TILE:152:5:0:1:START:0:ABRUPT]
 
[IS_POWER_LEVEL:
 
 
[I_SOURCE:MYTHICAL]
 
[I_SOURCE:MYTHICAL]
 
cultist
 
cultist
[INTERACTION:UNDERGROUND_SPECIAL]
 
 
[CE_CHANGE_PERSONALITY:FACET:CRUELTY:200:FACET:LOVE_PROPENSITY:-200:FACET:HATE_PROPENSITY:200:FACET:CHEER_PROPENSITY:-200:FACET:VIOLENT:200:FACET:ALTRUISM:-200:START:0:ABRUPT]
 
[CE_CHANGE_PERSONALITY:FACET:CRUELTY:200:FACET:LOVE_PROPENSITY:-200:FACET:HATE_PROPENSITY:200:FACET:CHEER_PROPENSITY:-200:FACET:VIOLENT:200:FACET:ALTRUISM:-200:START:0:ABRUPT]
 
[CE_ADD_TAG:STERILE:EXTRAVISION:NOEXERT:NO_FEVERS:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
 
[CE_ADD_TAG:STERILE:EXTRAVISION:NOEXERT:NO_FEVERS:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[CE_DISPLAY_NAME:ADJ:
+
[CE_DISPLAY_TILE:TILE:152:5:0:1:START:0:ABRUPT]
[I_SOURCE:REGION]
 
 
REGIONAL_
 
REGIONAL_
 
[IT_LOCATION:CONTEXT_REGION]
 
[IT_LOCATION:CONTEXT_REGION]
 
[I_SOURCE:UNDERGROUND_SPECIAL]
 
[I_SOURCE:UNDERGROUND_SPECIAL]
[IS_FREQUENCY:100]
+
[INTERACTION:UNDERGROUND_SPECIAL]
 
[IS_REGION:ANY_TERRAIN]
 
[IS_REGION:ANY_TERRAIN]
 
[IS_REGION:SAVAGE_ALLOWED]
 
[IS_REGION:SAVAGE_ALLOWED]
 
[IS_REGION:EVIL_ONLY]
 
[IS_REGION:EVIL_ONLY]
:WEATHER_CREEPING_VAPOR]
+
[I_SOURCE:REGION]
 
:WEATHER_CREEPING_GAS]
 
:WEATHER_CREEPING_GAS]
 
[IT_MATERIAL:MATERIAL:INORGANIC:
 
[IT_MATERIAL:MATERIAL:INORGANIC:
 
[IE_INTERMITTENT:WEEKLY]
 
[IE_INTERMITTENT:WEEKLY]
INDEX
+
[IS_FREQUENCY:100]
 
:WEATHER_FALLING_MATERIAL]
 
:WEATHER_FALLING_MATERIAL]
 
[I_TARGET:B:MATERIAL]
 
[I_TARGET:B:MATERIAL]
 
:WEATHER_CREEPING_DUST]
 
:WEATHER_CREEPING_DUST]
DISTURBANCE_GST_POWER_
+
:WEATHER_CREEPING_VAPOR]
 
DISTURBANCE_RES_POWER_
 
DISTURBANCE_RES_POWER_
 
DISTURBANCE_
 
DISTURBANCE_
 
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
 
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
DISTURBANCE_UNDEAD_GST_
 
 
DISTURBANCE_UNDEAD_RES_
 
DISTURBANCE_UNDEAD_RES_
 
DISTURBANCE_ANIMATE_
 
DISTURBANCE_ANIMATE_
 
DISTURBANCE_CURSE_
 
DISTURBANCE_CURSE_
once-resting
+
DISTURBANCE_GST_POWER_
buried
+
of lightning
entombed
+
of storms
crypt
+
of iron
interred
+
of steel
sepulcher
+
of gold
mausoleum
+
golden
sanctified
+
of bronze
[SYN_CLASS:DISTURBANCE_CURSE]
+
of mist
[SYN_CLASS:DISTURBED_DEAD]
+
shrouded
[IE_ARENA_NAME:Disturbed dead]
+
of silver
[I_SOURCE:DISTURBANCE]
+
lunar
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
+
hidden
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
+
of fog
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
+
of the mountain
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
+
crescent
APN
+
of the eclipse
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
+
of the heights
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
+
summit
rounded
+
of the peak
[ADJECTIVE:
+
of the marsh
greaves:greaves
+
of the swamp
[ITEM_PANTS:
+
of the mud
[LAYER:ARMOR]
+
of nightmares
[SHAPED]
+
of dread
[LBSTEP:MAX]
+
of the sea
[ARMORLEVEL:3]
+
of oceans
[MATERIAL_SIZE:6]
+
of the ocean
[LAYER_PERMIT:30]
+
of tides
[LAYER_SIZE:15]
+
of the tide
[COVERAGE:100]
+
tidal
CPN
+
of seas
[HARD]
+
of leaves
[BARRED]
+
of foam
[METAL]
+
of brine
frilly
+
of the sky
split
+
of grasses
skirt
+
verdant
[LAYER:OVER]
+
of clouds
[LBSTEP:1]
+
of the clouds
bell-shaped
+
blue
sheer
+
of the storm
[SOFT]
+
of the stars
[MATERIAL_SIZE:2]
+
star
[LAYER_PERMIT:100]
+
of the gale
[LAYER_SIZE:10]
+
hurricane
[ITEM_ARMOR:
+
tornado
AAR
+
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
+
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[LEATHER]
+
[IS_TRIGGER_STRING:been granted healing!]
[LBSTEP:0]
+
[IE_MAKE_PET_IF_POSSIBLE]
[UBSTEP:0]
+
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
segmented
+
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
breastplate:breastplates
+
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
CAR
+
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[MATERIAL_SIZE:9]
+
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[LAYER_PERMIT:50]
+
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[LAYER_SIZE:20]
+
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[NAME:shirt:shirts]
+
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[MATERIAL_SIZE:5]
+
[IS_USAGE_HINT:MINOR_BLESSING]
[UBSTEP:MAX]
+
MINOR_BLESSING_
[NAME:coat:coats]
+
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[LAYER:COVER]
+
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[NAME:cloak:cloaks]
 
[MATERIAL_SIZE:3]
 
[LAYER:UNDER]
 
[UBSTEP:1]
 
[NAME:toga:togas]
 
[NAME:tunic:tunics]
 
[LAYER_PERMIT:150]
 
[LAYER_PERMIT:300]
 
[COVERAGE:50]
 
[NAME:cape:capes]
 
[LAYER_SIZE:30]
 
sleek
 
[NAME:robe:robes]
 
[NAME:dress:dresses]
 
[NAME:vest:vests]
 
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
 
 
[IS_USAGE_HINT:MEDIUM_CURSE]
 
[IS_USAGE_HINT:MEDIUM_CURSE]
 
MEDIUM_CURSE_
 
MEDIUM_CURSE_
 
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
 
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
+
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
 
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
 
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
 
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
 
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
+
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
MINOR_CURSE_
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
 
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
 
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
 
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[INTERACTION:RCP_MATERIAL_EMISSION]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
 
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
 
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
 
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
 
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
 
[IS_USAGE_HINT:MINOR_CURSE]
 
[IS_USAGE_HINT:MINOR_CURSE]
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
+
MINOR_CURSE_
 
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
 
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
 
[I_SOURCE:CREATURE_ACTION]
 
[I_SOURCE:CREATURE_ACTION]
-like monster every full moon]
+
[INTERACTION:RCP_MATERIAL_EMISSION]
[IS_HIST_STRING_2: to assume the form of a
 
 
[IS_HIST_STRING_1: cursed ]
 
[IS_HIST_STRING_1: cursed ]
 
[IS_USAGE_HINT:MAJOR_CURSE]
 
[IS_USAGE_HINT:MAJOR_CURSE]
[IT_FORBIDDEN:SUPERNATURAL]
+
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
 
[IT_REQUIRES:HAS_BLOOD]
 
[IT_REQUIRES:HAS_BLOOD]
 
-like monster every full moon!]
 
-like monster every full moon!]
[IS_TRIGGER_STRING:been cursed to assume the form of a
+
-like monster every full moon]
[CE:CREATURE:
 
 
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
 
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
 
[SYN_CLASS:WERECURSE]
 
[SYN_CLASS:WERECURSE]
 
[IE_ARENA_NAME:Werebeast]
 
[IE_ARENA_NAME:Werebeast]
[IS_HIST_STRING_2:, passing on the
+
[IT_FORBIDDEN:SUPERNATURAL]
 
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
 
[CE:PERIODIC:MOON_PHASE:27:0]
 
[CE:PERIODIC:MOON_PHASE:27:0]
 
:DEFAULT]
 
:DEFAULT]
[IS_HIST_STRING_2: to prowl the night in search of blood]
 
 
DEITY_CURSE_VAMPIRE_
 
DEITY_CURSE_VAMPIRE_
 
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
 
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
 
  monster curse]
 
  monster curse]
[IS_HIST_STRING_2: and was cursed]
+
buried
[IS_HIST_STRING_1: consumed the tainted blood of ]
+
entombed
[I_SOURCE:INGESTION]
+
crypt
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
+
DISTURBANCE_UNDEAD_GST_
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
+
sepulcher
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
+
mausoleum
[SYN_CLASS:VAMPCURSE]
+
once-resting
[IE_ARENA_NAME:Vampire]
+
[SYN_CLASS:DISTURBED_DEAD]
[CE:SYNDROME_TAG:SYN_INGESTED]
+
[IE_ARENA_NAME:Disturbed dead]
[CE:INTERACTION:
+
[I_SOURCE:DISTURBANCE]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
+
interred
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
+
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
+
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
+
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
+
[SYN_CLASS:DISTURBANCE_CURSE]
[CE:SYNDROME_TAG:SYN_INJECTED]
+
[CDI:USAGE_HINT:MAJOR_CURSE]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
+
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[ATTACK_FLAG_BAD_MULTIATTACK]
+
[CDI:ADV_NAME:Curse]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
+
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
[MINIMUM_SIZE:22500]
+
[CDI:WAIT_PERIOD:20]
[SHOOT_FORCE:1000]
+
[CDI:TARGET_VERB:feel horrible:looks horrible]
[RANGED:BOW:ARROW]
+
[CDI:VERBAL_SPEECH:curse.txt]
pointed
+
[CDI:VERBAL]
[ATTACK_PREPARE_AND_RECOVER:4:4]
+
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
+
[IE_ARENA_NAME:Cursed]
[MINIMUM_SIZE:15000]
+
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[TWO_HANDED:0]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LUCK_CURSE]
[SHOOT_MAXVEL:200]
+
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
wide-headed
+
[IS_USAGE_HINT:MEDIUM_BLESSING]
[NAME:arrow:arrows]
+
[I_SOURCE:DEITY]
[ITEM_AMMO:
+
MEDIUM_BLESSING_
WP_A
+
[IS_TRIGGER_STRING:been blessed with holy handwear!]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
+
[IS_TRIGGER_STRING:been blessed with holy headwear!]
[SIZE:150]
+
[IS_TRIGGER_STRING:been blessed with holy legwear!]
[CLASS:ARROW]
+
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
cone-headed
+
[I_EFFECT:CREATE_ITEM]
[MINIMUM_SIZE:5000]
+
[IT_MANUAL_INPUT:recipient]
[SHOOT_MAXVEL:1000]
+
[IS_TRIGGER_STRING:been blessed with a holy shield!]
[SHOOT_FORCE:100]
+
[IS_TRIGGER_STRING:been blessed with holy footwear!]
[RANGED:BLOWGUN:BLOWDART]
+
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
[CLASS:BLOWDART]
+
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
double-tipped
+
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
tapered
+
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
[NAME:blowdart:blowdarts]
+
[IE_ITEM_QUALITY:ARTIFACT]
[SKILL:AXE]
+
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
[NAME:battle axe:battle axes]
+
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
+
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
[SIZE:20]
+
[IS_TRIGGER_STRING:been blessed with a pet!]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
+
[IE_CHANGE_QUALITY:2]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
+
[I_EFFECT:CHANGE_ITEM_QUALITY]
[MINIMUM_SIZE:42500]
+
[IS_TRIGGER_STRING:been blessed with improved equipment!]
[TWO_HANDED:47500]
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
+
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
+
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[SIZE:1200]
+
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[NAME:halberd:halberds]
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[SIZE:1300]
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[NAME:great axe:great axes]
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
spike:spikes
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
nail:nails
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
knife:knives
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
dagger:daggers
+
[NAME:cloak:cloaks]
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
+
[MATERIAL_SIZE:3]
[SKILL:DAGGER]
+
[LAYER:UNDER]
[SIZE:200]
+
[NAME:shirt:shirts]
prong:prongs
+
[NAME:toga:togas]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
+
[NAME:tunic:tunics]
[SKILL:MACE]
+
[LAYER_PERMIT:150]
bent
+
[LAYER:COVER]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
+
[COVERAGE:50]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
+
[NAME:cape:capes]
[SKILL:HAMMER]
+
[LAYER_SIZE:30]
[SIZE:400]
+
[UBSTEP:1]
[NAME:war hammer:war hammers]
+
[NAME:robe:robes]
[SKILL:SPEAR]
+
[NAME:dress:dresses]
large-headed
+
[NAME:vest:vests]
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
+
[LAYER_PERMIT:300]
[NAME:maul:mauls]
 
[ITEM_HELM:
 
AHM
 
 
asymmetrical
 
asymmetrical
 
bulky
 
bulky
[LAYER_PERMIT:20]
+
sleek
 
[METAL_ARMOR_LEVELS]
 
[METAL_ARMOR_LEVELS]
 
[ARMORLEVEL:1]
 
[ARMORLEVEL:1]
 
[NAME:helm:helms]
 
[NAME:helm:helms]
[MATERIAL_SIZE:1]
 
 
[LAYER_PERMIT:15]
 
[LAYER_PERMIT:15]
 
[NAME:cap:caps]
 
[NAME:cap:caps]
 
[SCALED]
 
[SCALED]
[NAME:mask:masks]
+
[LAYER_PERMIT:20]
 
[NAME:turban:turbans]
 
[NAME:turban:turbans]
 
[NAME:hood:hoods]
 
[NAME:hood:hoods]
 
CHM
 
CHM
[NAME:headscarf:headscarves]
+
[MATERIAL_SIZE:1]
 
[NAME:face veil:face veils]
 
[NAME:face veil:face veils]
 
[NAME:head veil:head veils]
 
[NAME:head veil:head veils]
 
[LAYER_PERMIT:10]
 
[LAYER_PERMIT:10]
[ARMORLEVEL:2]
+
[NAME:mask:masks]
 
[NAME:gauntlet:gauntlets]
 
[NAME:gauntlet:gauntlets]
[ITEM_GLOVES:
 
 
AGL
 
AGL
[NAME:glove:gloves]
+
[NAME:headscarf:headscarves]
 
CGL
 
CGL
 
intricate
 
intricate
 
[UPSTEP:1]
 
[UPSTEP:1]
[NAME:high boot:high boots]
+
[ARMORLEVEL:2]
[ITEM_SHOES:
 
 
[COVERAGE:150]
 
[COVERAGE:150]
 
[NAME:mitten:mittens]
 
[NAME:mitten:mittens]
[NAME:shoe:shoes]
+
[NAME:glove:gloves]
 
CSH
 
CSH
 
[NAME:low boot:low boots]
 
[NAME:low boot:low boots]
 
[LAYER_SIZE:25]
 
[LAYER_SIZE:25]
[NAME:sock:socks]
+
[NAME:high boot:high boots]
 
[UPSTEP:MAX]
 
[UPSTEP:MAX]
 
[NAME:chausse:chausses]
 
[NAME:chausse:chausses]
 
[NAME:sandal:sandals]
 
[NAME:sandal:sandals]
[SKILL:SWORD]
+
[NAME:shoe:shoes]
 
[SIZE:300]
 
[SIZE:300]
[ITEM_WEAPON:
+
[NAME:sock:socks]
[ATTACK_PREPARE_AND_RECOVER:3:3]
 
 
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
 
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
 
[MINIMUM_SIZE:32500]
 
[MINIMUM_SIZE:32500]
 
[TWO_HANDED:37500]
 
[TWO_HANDED:37500]
[SIZE:800]
+
[SKILL:SWORD]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
+
[IS_HIST_STRING_1: consumed the tainted blood of ]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
+
[I_SOURCE:INGESTION]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
+
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
[MATERIAL_SIZE:4]
+
[IS_HIST_STRING_2: to prowl the night in search of blood]
[MINIMUM_SIZE:62500]
+
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[TWO_HANDED:77500]
+
[SYN_CLASS:VAMPCURSE]
[SKILL:PIKE]
+
[IE_ARENA_NAME:Vampire]
lash:lashes
+
[IS_HIST_STRING_2: and was cursed]
whip:whips
+
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
+
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
+
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
[TWO_HANDED:27500]
+
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
[SKILL:WHIP]
+
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
branching
+
[CE:SYNDROME_TAG:SYN_INJECTED]
scourge:scourges
+
[CE:SYNDROME_TAG:SYN_INGESTED]
[CLASS:BOLT]
+
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
 +
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
 +
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
 +
[ADJECTIVE:
 +
APN
 +
[SHAPED]
 +
[LBSTEP:MAX]
 +
[ARMORLEVEL:3]
 +
[LAYER_PERMIT:30]
 +
[LAYER_SIZE:15]
 +
[COVERAGE:100]
 +
[LAYER:ARMOR]
 +
[HARD]
 +
[BARRED]
 +
[METAL]
 +
[MATERIAL_SIZE:6]
 +
[LBSTEP:1]
 +
bell-shaped
 +
sheer
 +
frilly
 +
[MATERIAL_SIZE:2]
 +
[LAYER_PERMIT:100]
 +
[LAYER_SIZE:10]
 +
[LAYER:OVER]
 +
AAR
 +
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
 +
[LEATHER]
 +
[SOFT]
 +
[UBSTEP:0]
 +
segmented
 +
breastplate:breastplates
 +
[MATERIAL_SIZE:9]
 +
[LAYER_PERMIT:50]
 +
[LAYER_SIZE:20]
 +
[LBSTEP:0]
 +
[MATERIAL_SIZE:5]
 +
[UBSTEP:MAX]
 +
[NAME:coat:coats]
 +
CAR
 +
[SKILL:DAGGER]
 +
[SIZE:200]
 +
prong:prongs
 +
spike:spikes
 +
[SKILL:MACE]
 +
bent
 +
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
 +
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
 +
[SKILL:HAMMER]
 +
[SIZE:400]
 +
[NAME:war hammer:war hammers]
 +
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
 +
large-headed
 +
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
 +
[NAME:maul:mauls]
 +
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
 
[NAME:bolt:bolts]
 
[NAME:bolt:bolts]
 
[RANGED:CROSSBOW:BOLT]
 
[RANGED:CROSSBOW:BOLT]
 
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
 
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[BLOCKCHANCE:20]
+
[SKILL:SPEAR]
 
rectangular
 
rectangular
[ITEM_SHIELD:
+
[CLASS:BOLT]
[WEAPON:
 
 
[SITE_GUARDIAN]
 
[SITE_GUARDIAN]
 
GUARDIAN_ENTITY_
 
GUARDIAN_ENTITY_
 
[UPSTEP:2]
 
[UPSTEP:2]
 +
[BLOCKCHANCE:20]
 
:COMMON]
 
:COMMON]
[HELM:
 
[SHIELD:
 
[AMMO:
 
[SHOES:
 
[GLOVES:
 
[PANTS:
 
[ARMOR:
 
[DIVINE_MAT_CLOTHING]
 
 
[DIVINE_MAT_CRAFTS]
 
[DIVINE_MAT_CRAFTS]
 
[DIVINE_MAT_ARMOR]
 
[DIVINE_MAT_ARMOR]
 
[DIVINE_MAT_WEAPONS]
 
[DIVINE_MAT_WEAPONS]
[T_WORD:
 
 
[MYTHICAL]
 
[MYTHICAL]
 
[TRANSLATION:GEN_DIVINE]
 
[TRANSLATION:GEN_DIVINE]
 
[CLOTHING]
 
[CLOTHING]
GLASS
+
[DIVINE_MAT_CLOTHING]
KITCHEN
+
[T_WORD:
STILL
+
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
ASHERY
+
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
Unrecognized Reaction Token:  
+
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
*** Error(s) finalizing the reaction
+
[ATTACK_PREPARE_AND_RECOVER:3:3]
KILN
+
[MINIMUM_SIZE:62500]
SMELTER
+
[TWO_HANDED:77500]
cover to
+
[SKILL:PIKE]
rings to
+
[SIZE:800]
bands to
+
whip:whips
spikes to
+
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
CLOTHES
+
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
: Unrecognized Building Token:  
+
[MATERIAL_SIZE:4]
hanging
+
[SKILL:WHIP]
art to
+
branching
pages to
+
scourge:scourges
illustration to
+
lash:lashes
attached
+
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
writing on
+
[MINIMUM_SIZE:22500]
specific improvement to
+
[TWO_HANDED:27500]
thread to
+
[RANGED:BOW:ARROW]
cloth to
+
[ATTACK_PREPARE_AND_RECOVER:4:4]
sewn image to
+
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
 +
[MINIMUM_SIZE:15000]
 +
[TWO_HANDED:0]
 +
[SHOOT_MAXVEL:200]
 +
[SHOOT_FORCE:1000]
 +
[NAME:arrow:arrows]
 +
[ITEM_AMMO:
 +
WP_A
 +
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
 +
[SIZE:150]
 +
[CLASS:ARROW]
 +
cone-headed
 +
wide-headed
 +
[SHOOT_MAXVEL:1000]
 +
[SHOOT_FORCE:100]
 +
[RANGED:BLOWGUN:BLOWDART]
 +
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
 +
double-tipped
 +
tapered
 +
[NAME:blowdart:blowdarts]
 +
[MINIMUM_SIZE:5000]
 +
[NAME:battle axe:battle axes]
 +
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
 +
[SIZE:20]
 +
[CLASS:BLOWDART]
 +
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
 +
[MINIMUM_SIZE:42500]
 +
[TWO_HANDED:47500]
 +
[SKILL:AXE]
 +
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
 +
[SIZE:1200]
 +
[NAME:halberd:halberds]
 +
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
 +
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
 +
[SIZE:1300]
 +
[NAME:great axe:great axes]
 +
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
 +
nail:nails
 +
knife:knives
 +
dagger:daggers
 +
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
 +
--- Logging Reaction
 +
CUT_REACTION
 
, Pressed
 
, Pressed
 
image set to
 
image set to
Line 34,942: Line 27,607:
 
, Edge
 
, Edge
 
, Paste
 
, Paste
--- Logging Reaction
 
CUT_REACTION
 
 
CONTAINS
 
CONTAINS
 
NOT_IMPROVED
 
NOT_IMPROVED
Line 34,968: Line 27,631:
 
CATEGORY_NAME
 
CATEGORY_NAME
 
CATEGORY_DESCRIPTION
 
CATEGORY_DESCRIPTION
PRODUCT
 
GET_ITEM_DATA_FROM_REAGENT
 
IMPROVEMENT
 
 
PRODUCT_TOKEN
 
PRODUCT_TOKEN
 
MAX_MULTIPLIER
 
MAX_MULTIPLIER
REAGENT
 
 
ANY_RAW_MATERIAL
 
ANY_RAW_MATERIAL
 
ANY_CRAFT
 
ANY_CRAFT
Line 34,984: Line 27,643:
 
PRESERVE_REAGENT
 
PRESERVE_REAGENT
 
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
 
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
 
+
Unrecognized Reaction Token:
 
+
*** Error(s) finalizing the reaction
 +
cover to
 +
rings to
 +
bands to
 +
spikes to
 +
: Unrecognized Building Token:
 +
art to
 +
pages to
 +
illustration to
 +
attached
 +
writing on
 +
specific improvement to
 +
thread to
 +
cloth to
 +
sewn image to
 
  as a poetic form
 
  as a poetic form
 
  as a musical form
 
  as a musical form
discourse on medical ethics
+
as a dance form
 
discourse on the meaning of individual happiness
 
discourse on the meaning of individual happiness
 
discourse on ethics as it regards the benefit of the state
 
discourse on ethics as it regards the benefit of the state
 
discourse on the nature of truth
 
discourse on the nature of truth
as a dance form
+
discourse on the nature of perception
language
 
 
the worthlessness
 
the worthlessness
 
the value
 
the value
discourse on the nature of time
+
discourse on medical ethics
 
discourse on the nature of mind and body
 
discourse on the nature of mind and body
 
discourse on the relationship between objects and their properties
 
discourse on the relationship between objects and their properties
 
discourse on the relationship between wholes and parts
 
discourse on the relationship between wholes and parts
discourse on the nature of perception
+
discourse on the nature of events
 
discourse on the nature of justification
 
discourse on the nature of justification
 
discourse on the nature of belief
 
discourse on the nature of belief
 
discourse on the nature of existence
 
discourse on the nature of existence
discourse on ethics as applied to interpersonal conduct
+
discourse on the nature of time
 
discourse on law
 
discourse on law
 
discourse on education
 
discourse on education
 
discourse on grammar
 
discourse on grammar
discourse on the nature of events
+
the notion of etymology
 
discourse on the nature of processes
 
discourse on the nature of processes
 
discourse on the nature of causation
 
discourse on the nature of causation
 
discourse on ethics as applied to war
 
discourse on ethics as applied to war
an algorithm for computing the greatest common divisor of two numbers
+
discourse on ethics as applied to interpersonal conduct
 
the computation of the volume of different pyramids
 
the computation of the volume of different pyramids
 
the computation of the volume of a cone
 
the computation of the volume of a cone
 
the computation of the volume of a sphere
 
the computation of the volume of a sphere
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
+
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
 
the existence of incommensurable ratios
 
the existence of incommensurable ratios
 
axiomatic reasoning
 
axiomatic reasoning
 
the unique decomposition of a number into products of its prime divisors
 
the unique decomposition of a number into products of its prime divisors
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
+
an algorithm for computing the greatest common divisor of two numbers
 
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
 
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
 
the categorization and properties of conic sections
 
the categorization and properties of conic sections
 
an algorithm for computing a number which has given remainders when divided by several given primes
 
an algorithm for computing a number which has given remainders when divided by several given primes
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
+
the area enclosed by a parabola and a line
 
an algorithm for dividing one number into another, possibly yielding a remainder
 
an algorithm for dividing one number into another, possibly yielding a remainder
 
a table of chord lengths indexed by angle
 
a table of chord lengths indexed by angle
 
the computation of the area of a triangle from its three side lengths alone
 
the computation of the area of a triangle from its three side lengths alone
a proof that the length of the diagonal of a square is incommensurable with its edge
+
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
 
the computation of the surface area of a sphere
 
the computation of the surface area of a sphere
 
simple formulas for certain arbitrarily large sums
 
simple formulas for certain arbitrarily large sums
 
methods for solving systems of equations
 
methods for solving systems of equations
the area enclosed by a parabola and a line
+
the techniques of balancing and completion for solving equations
 
an algorithm for calculating prime numbers
 
an algorithm for calculating prime numbers
 
an approximation for the length of the diagonal of a square
 
an approximation for the length of the diagonal of a square
 
a proof that there are infinitely many prime numbers
 
a proof that there are infinitely many prime numbers
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
+
a proof that the length of the diagonal of a square is incommensurable with its edge
 
trigonometric identities relating to the sums and differences of angles
 
trigonometric identities relating to the sums and differences of angles
 
a triangular configuration of numbers relating to the successive powers of any sum
 
a triangular configuration of numbers relating to the successive powers of any sum
 
methods for solving certain equations involving powers higher than the quadratic
 
methods for solving certain equations involving powers higher than the quadratic
the techniques of balancing and completion for solving equations
+
experiments with symbolic notation for addition
 
the solving of quadratic equations by completion of the square
 
the solving of quadratic equations by completion of the square
 
a formula which solves quadratic equations
 
a formula which solves quadratic equations
 
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
 
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
the role of systemic bias in sources
+
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
 
the role of state bias and propaganda in sources
 
the role of state bias and propaganda in sources
 
using personal interviews as sources
 
using personal interviews as sources
 
the causes of historical events
 
the causes of historical events
experiments with symbolic notation for addition
+
historical, governmental and social cycles
 
the divergence of the harmonic series
 
the divergence of the harmonic series
 
the properties of chords
 
the properties of chords
 
the reliability of sources
 
the reliability of sources
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
+
the role of systemic bias in sources
 
the compilation of brief biographies into one large collection
 
the compilation of brief biographies into one large collection
 
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
 
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
 
the compilation of family lineages and methods of displaying them artfully
 
the compilation of family lineages and methods of displaying them artfully
historical, governmental and social cycles
+
the compilation of many summaries into a single text
 
bonds between members of a community
 
bonds between members of a community
 
conflict between members of a community
 
conflict between members of a community
 
the method of writing the history of a single individual
 
the method of writing the history of a single individual
the exploration of how history would be different if some key past events had transpired differently
+
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
 
the method of collecting and evaluating artifacts to learn about history and culture
 
the method of collecting and evaluating artifacts to learn about history and culture
 
the method of examining artifacts to determine how techniques have changed over time
 
the method of examining artifacts to determine how techniques have changed over time
 
the phases of the moon
 
the phases of the moon
the compilation of many summaries into a single text
+
the rise of the moon according to the season
 
the method of accurately and comprehensively describing cultures and civilizations
 
the method of accurately and comprehensively describing cultures and civilizations
 
the method of comparing and contrasting different cultures
 
the method of comparing and contrasting different cultures
 
the role of cultural differences in source reliability and interpretation
 
the role of cultural differences in source reliability and interpretation
the rise of the sun according to the season
+
the exploration of how history would be different if some key past events had transpired differently
 
the relationship between the lunar and solar year
 
the relationship between the lunar and solar year
 
the variation of daylight with the season
 
the variation of daylight with the season
 
the theory that the sun moves around the world
 
the theory that the sun moves around the world
the rise of the moon according to the season
+
the theory that the world moves around the sun
 
the path of the moon
 
the path of the moon
 
the relationship between the moon and the tides
 
the relationship between the moon and the tides
 
the height of the tides, the moon and the sun
 
the height of the tides, the moon and the sun
discourse on social welfare
+
the rise of the sun according to the season
 
discourse on the nature of beauty
 
discourse on the nature of beauty
 
discourse on the value of art
 
discourse on the value of art
 
the idea of using symbolic notation for addition
 
the idea of using symbolic notation for addition
the notion of etymology
+
the idea of source reliability
 
discourse on diplomacy
 
discourse on diplomacy
 
discourse on government
 
discourse on government
 
discourse on economic policy
 
discourse on economic policy
the notion of conflict between members of a community
+
discourse on social welfare
 
formal reasoning
 
formal reasoning
 
deductive reasoning
 
deductive reasoning
 
syllogistic logic
 
syllogistic logic
the idea of source reliability
+
hypothetical syllogisms
 
discourse on the causes of historical events
 
discourse on the causes of historical events
 
the notion of historical, governmental and social cycles
 
the notion of historical, governmental and social cycles
 
the notion of bonds between members of a community
 
the notion of bonds between members of a community
medical ethics
+
the notion of conflict between members of a community
 
the meaning of individual happiness
 
the meaning of individual happiness
 
ethics as it regards the benefit of the state
 
ethics as it regards the benefit of the state
 
the nature of truth
 
the nature of truth
hypothetical syllogisms
+
the nature of perception
 
propositional logic
 
propositional logic
 
dialectic reasoning
 
dialectic reasoning
 
analogical inference
 
analogical inference
the nature of time
 
 
the nature of mind and body
 
the nature of mind and body
 
the relationship between objects and their properties
 
the relationship between objects and their properties
 
the relationship between wholes and parts
 
the relationship between wholes and parts
the nature of perception
+
the nature of events
 
the nature of justification
 
the nature of justification
 
the nature of belief
 
the nature of belief
 
the nature of existence
 
the nature of existence
ethics as applied to interpersonal conduct
+
the nature of time
 
law, its forms and recommendations
 
law, its forms and recommendations
 
education, its forms and recommendations
 
education, its forms and recommendations
grammar
 
the nature of events
 
 
the nature of processes
 
the nature of processes
 
the nature of causation
 
the nature of causation
 
ethics as applied to war
 
ethics as applied to war
social welfare, its forms and recommendations
+
ethics as applied to interpersonal conduct
 
inductive reasoning
 
inductive reasoning
 
direct inference
 
direct inference
 
the nature of beauty
 
the nature of beauty
etymology
 
 
diplomacy, its forms and recommendations
 
diplomacy, its forms and recommendations
 
government, its forms and recommendations
 
government, its forms and recommendations
 
economic policy, its forms and recommendations
 
economic policy, its forms and recommendations
notation for negative quantities
+
social welfare, its forms and recommendations
 
notation for very large numbers
 
notation for very large numbers
 
positional notation
 
positional notation
 
geometric objects:  points, lines, circles, triangles, and so on
 
geometric objects:  points, lines, circles, triangles, and so on
the value of art
+
the method of exhaustion
dictionaries
 
 
the method of proof by contradiction
 
the method of proof by contradiction
 
a symbol for nothingness
 
a symbol for nothingness
the angles of triangles inscribed in a circle with one edge on the diameter
+
notation for negative quantities
 
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
 
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
 
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the method of exhaustion
+
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
the properties of similar and congruent triangles
 
the properties of similar and congruent triangles
 
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
 
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
 
the equality of the base angle of isosceles triangles
 
the equality of the base angle of isosceles triangles
the creation of accurate maps
+
the angles of triangles inscribed in a circle with one edge on the diameter
 
methods of adjusting maps to account for the shape of the world
 
methods of adjusting maps to account for the shape of the world
 
the connection between disease and fouled water
 
the connection between disease and fouled water
 
the method of physical examination in diagnosing illness
 
the method of physical examination in diagnosing illness
the forces that govern wind patterns
+
the method of autopsy
 
the origin of rainfall through evaporation and condensation
 
the origin of rainfall through evaporation and condensation
 
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
 
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
 
the division of the world into climate zones
 
the division of the world into climate zones
mineral remedies
+
the creation of accurate maps
 
the method of bandaging wounds
 
the method of bandaging wounds
 
the classification of disease
 
the classification of disease
 
the classification of toxic substances
 
the classification of toxic substances
the method of autopsy
+
the distinction between acute and chronic conditions
 
determining the likely outcome given a patient's current status
 
determining the likely outcome given a patient's current status
herbal remedies
 
 
remedies prepared from animals
 
remedies prepared from animals
the notion of paroxysm
+
mineral remedies
 
the notion of relapse
 
the notion of relapse
 
the theory of convalescence
 
the theory of convalescence
 
the treatment of traumatic injuries
 
the treatment of traumatic injuries
the distinction between acute and chronic conditions
+
the treatment of fractures
 
the theory of endemic disease
 
the theory of endemic disease
 
the theory of epidemic disease
 
the theory of epidemic disease
 
the notion of the exacerbation of a patient's condition
 
the notion of the exacerbation of a patient's condition
the creation and use of the orthopedic cast
+
the notion of paroxysm
 
the surgical method of excision
 
the surgical method of excision
 
the surgical method of incision
 
the surgical method of incision
 
hernia surgery
 
hernia surgery
the treatment of fractures
+
the tracheotomy surgery
 
the classification of fractures
 
the classification of fractures
 
the construction and use of the traction bench
 
the construction and use of the traction bench
 
the method of fracture immobilization
 
the method of fracture immobilization
the surgical method of probing
+
the creation and use of the orthopedic cast
 
the surgical method of suturing
 
the surgical method of suturing
 
the surgical method of ligature
 
the surgical method of ligature
 
the use of practice models in surgery
 
the use of practice models in surgery
the tracheotomy surgery
+
the use of mud bags as surgical models
 
the lithotomy surgery
 
the lithotomy surgery
 
the surgical method of scraping
 
the surgical method of scraping
 
the surgical method of draining
 
the surgical method of draining
the construction and use of forceps
+
the surgical method of probing
 
the construction and use of the scalpel
 
the construction and use of the scalpel
 
the construction and use of surgical scissors
 
the construction and use of surgical scissors
 
the construction and use of surgical needles
 
the construction and use of surgical needles
the use of mud bags as surgical models
+
cataract surgery
 
the use of plants as surgical models
 
the use of plants as surgical models
 
the use of animals as surgical models
 
the use of animals as surgical models
 
the use of specialized surgical instruments
 
the use of specialized surgical instruments
anatomical studies for medical edification
+
the construction and use of forceps
 
the classification of bodily fluids
 
the classification of bodily fluids
 
the anatomy of the eye
 
the anatomy of the eye
 
the distinction between motor and sensory nerves
 
the distinction between motor and sensory nerves
cataract surgery
+
the function of the nervous system
cauterization
 
anesthesia
 
 
pulmonary medicine
 
pulmonary medicine
comparative anatomical studies for use in medicine
+
anatomical studies for medical edification
 
the source of the voice
 
the source of the voice
 
the classification of muscles
 
the classification of muscles
 
the classification of mental illnesses
 
the classification of mental illnesses
the function of the nervous system
+
the treatment of mental illnesses
 
the study of reaction time
 
the study of reaction time
 
the distinction between veins and arteries
 
the distinction between veins and arteries
 
pulmonary circulation
 
pulmonary circulation
the precise compilation of information about stars
+
comparative anatomical studies for use in medicine
 
the classification of stars according to color
 
the classification of stars according to color
 
the classification of stars according to brightness
 
the classification of stars according to brightness
 
the shape of the world
 
the shape of the world
the theory that the world moves around the sun
+
the precession of the equinoxes over great periods of time
 
the dates of lunar and solar eclipses
 
the dates of lunar and solar eclipses
 
the creation of star charts
 
the creation of star charts
 
the compilation of information about stars
 
the compilation of information about stars
the anatomical study of creatures
+
the precise compilation of information about stars
 
the comparison of the anatomy of creatures
 
the comparison of the anatomy of creatures
 
the classification of creatures by their physical features
 
the classification of creatures by their physical features
 
the migratory patterns of creatures
 
the migratory patterns of creatures
the precession of the equinoxes over great periods of time
+
the reproductive behavior of creatures
 
methods of empirical observation in astronomy
 
methods of empirical observation in astronomy
 
the method of forming precise models for the paths of astronomical objects
 
the method of forming precise models for the paths of astronomical objects
 
the dissection of creatures
 
the dissection of creatures
the diseases of creatures
+
the anatomical study of creatures
 
the ways that creatures are suited to the climates in which they live
 
the ways that creatures are suited to the climates in which they live
 
the embriological development of creatures
 
the embriological development of creatures
 
the struggle for survival among creatures
 
the struggle for survival among creatures
the reproductive behavior of creatures
+
the classification of combustible materials
 
the foraging behavior and diet of creatures
 
the foraging behavior and diet of creatures
 
the links between the diets of different creatures
 
the links between the diets of different creatures
 
the social behavior of creatures
 
the social behavior of creatures
the classification of materials based on which elemental materials might form them
+
the diseases of creatures
 
the preparation and use of adhesive materials
 
the preparation and use of adhesive materials
 
the construction and use of the blast furnace
 
the construction and use of the blast furnace
 
the construction and use of the alembic
 
the construction and use of the alembic
the classification of combustible materials
+
the theory and methods involved in the extraction of a constituent liquid from one solution to another
 
the classification of ores
 
the classification of ores
 
the mixture of metals to produce alloys
 
the mixture of metals to produce alloys
 
a method of classify the hardness of materials by scratching them against each other
 
a method of classify the hardness of materials by scratching them against each other
methods for performing experiments systematically in the laboratory
+
the classification of materials based on which elemental materials might form them
 
the construction and use of the flask
 
the construction and use of the flask
 
the construction and use of the beaker
 
the construction and use of the beaker
 
the construction and use of the vial
 
the construction and use of the vial
the theory and methods involved in the extraction of a constituent liquid from one solution to another
+
the construction and use of the funnel
 
the theory and methods involved in distillation
 
the theory and methods involved in distillation
 
the theory and methods involved in evaporation
 
the theory and methods involved in evaporation
 
the classification of alkali and acids
 
the classification of alkali and acids
the preparation of aqua regia
+
methods for performing experiments systematically in the laboratory
 
the construction and use of the ampoule
 
the construction and use of the ampoule
 
the construction and use of the retort
 
the construction and use of the retort
 
the construction and use of laboratory ovens
 
the construction and use of laboratory ovens
the construction and use of the funnel
+
the process of surveying land
 
the construction and use of the crucible
 
the construction and use of the crucible
 
the preparation of spirit of niter
 
the preparation of spirit of niter
 
the preparation of oil of vitriol
 
the preparation of oil of vitriol
surveying by triangulation for the purpose of creating maps
+
the preparation of aqua regia
 
surveying by triangulation for the purpose of allocating land
 
surveying by triangulation for the purpose of allocating land
 
surveying by triangulation for military purposes
 
surveying by triangulation for military purposes
 
surveying by triangulation for engineering projects
 
surveying by triangulation for engineering projects
the process of surveying land
+
the placement of geological information on maps
 
the construction and use of the surveying staff
 
the construction and use of the surveying staff
 
the process involved in creating maps
 
the process involved in creating maps
 
surveying by triangulation
 
surveying by triangulation
the process of economic data collection
+
surveying by triangulation for the purpose of creating maps
 
the placement of economic information on maps
 
the placement of economic information on maps
 
the collection of maps and other information into a single text
 
the collection of maps and other information into a single text
 
the process of the formation of deltas at the mouths of rivers
 
the process of the formation of deltas at the mouths of rivers
the placement of geological information on maps
+
the forces that govern wind patterns
 
the use of a grid system in the creation of maps
 
the use of a grid system in the creation of maps
 
the use of a distance scale in the creation of maps
 
the use of a distance scale in the creation of maps
 
the measurement of the heights of land features
 
the measurement of the heights of land features
the construction and use of the trip hammer
+
the process of economic data collection
[NAME]
 
 
[NO_ART_NAME]
 
[NO_ART_NAME]
 
[ANY_PRONOUN]
 
[ANY_PRONOUN]
the construction and use of the crank
 
 
the construction and use of the bellows
 
the construction and use of the bellows
 
the construction and use of the water-powered piston bellows
 
the construction and use of the water-powered piston bellows
 
the construction and use of the water wheel
 
the construction and use of the water wheel
[ANY_AGE]
+
the construction and use of the trip hammer
 
the Age
 
the Age
 
[ADJ]
 
[ADJ]
 +
Only
 
She
 
She
Slowly
+
[ANY_AGE]
Time
 
 
The Day
 
The Day
 
The Night
 
The Night
Only
+
The Wind
 
Suddenly
 
Suddenly
 
Surely
 
Surely
 
Then
 
Then
The Dirt
+
Slowly
 
The Fool
 
The Fool
 
Nobody
 
Nobody
 
The Future
 
The Future
The Wind
+
The Past
 
The Sea
 
The Sea
 
The Sands
 
The Sands
 
The Wise
 
The Wise
Know
+
The Dirt
 
Mourn
 
Mourn
 
Weep
 
Weep
 
Laugh
 
Laugh
The Past
+
In The End
 
Will Tell
 
Will Tell
 
Foretell
 
Foretell
 
Can Say
 
Can Say
the Verse
+
Know
 
the Poetry
 
the Poetry
 
the Music
 
the Music
In The End
+
the Notes
 
Afterward
 
Afterward
 
In The Beginning
 
In The Beginning
 
the Words
 
the Words
the Steps
+
the Verse
 
the Moves
 
the Moves
 
  Language
 
  Language
the Notes
+
Rules
 
the Rhythm
 
the Rhythm
 
the Voice
 
the Voice
 
the Dance
 
the Dance
Fidelity
+
the Steps
 
Kin
 
Kin
 
Friends
 
Friends
 
Might
 
Might
Rules
+
Tyranny
 
Customs
 
Customs
 
Lawlessness
 
Lawlessness
Betrayal
+
Fidelity
the use of a laboratory for preparation of remedies in a hospital
 
 
schools of medicine
 
schools of medicine
 
the creation of asylums for the mentally ill
 
the creation of asylums for the mentally ill
 
the use of shadows to tell direction and time
 
the use of shadows to tell direction and time
the treatment of mental illnesses
+
the use of water-based devices to tell time
 
the preparation and use of dedicated hospitals
 
the preparation and use of dedicated hospitals
 
the use of professional hospital staff
 
the use of professional hospital staff
 
the use of specialized wards in hospitals
 
the use of specialized wards in hospitals
the construction and use of the hourglass
+
the use of a laboratory for preparation of remedies in a hospital
 
the construction and use of mechanical clocks
 
the construction and use of mechanical clocks
 
the reasons why pulleys are effective
 
the reasons why pulleys are effective
 
the construction and use of the pulley
 
the construction and use of the pulley
the use of water-based devices to tell time
+
the reasons why screws are effective
 
the use of conical shapes in water-based clocks to improve their accuracy
 
the use of conical shapes in water-based clocks to improve their accuracy
 
the use of reservoirs in water-based clocks to improve their accuracy
 
the use of reservoirs in water-based clocks to improve their accuracy
 
the construction and use of the astrarium
 
the construction and use of the astrarium
the reasons why the wedge is effective
+
the construction and use of the hourglass
 
the reasons why the lever is effective
 
the reasons why the lever is effective
 
the construction and use of the lever
 
the construction and use of the lever
 
the construction and use of the straight-beam balance
 
the construction and use of the straight-beam balance
the reasons why screws are effective
+
the reasons why gears are effective
 
the construction and use of the screw
 
the construction and use of the screw
 
the reasons why the wheel-and-axle construction is effective
 
the reasons why the wheel-and-axle construction is effective
 
the construction and use of the windlass
 
the construction and use of the windlass
the construction and use of the camshaft
+
the reasons why the wedge is effective
 
the construction and use of the crankshaft
 
the construction and use of the crankshaft
 
the construction and use of the water-powered sawmill
 
the construction and use of the water-powered sawmill
 
the construction and use of the chariot odometer
 
the construction and use of the chariot odometer
the reasons why gears are effective
+
the construction and use of chain drives
 
the construction and use of the warded lock
 
the construction and use of the warded lock
 
the construction and use of the tumbler lock
 
the construction and use of the tumbler lock
 
the construction and use of the padlock
 
the construction and use of the padlock
the construction and use of the verge escapement
+
the construction and use of the camshaft
 
the construction and use of the balance wheel
 
the construction and use of the balance wheel
 
the action of the siphon
 
the action of the siphon
 
the construction and use of valves
 
the construction and use of valves
the construction and use of chain drives
+
the construction and use of the force pump
 
the construction and use of the mechanical compass
 
the construction and use of the mechanical compass
 
the construction and use of the differential gear
 
the construction and use of the differential gear
 
the construction and use of combination locks
 
the construction and use of combination locks
the construction and use of the camera obscura
+
the construction and use of the verge escapement
 
the construction and use of the parabolic mirror
 
the construction and use of the parabolic mirror
 
the theory of light and color
 
the theory of light and color
 
the appearance of rainbows based on optical theories
 
the appearance of rainbows based on optical theories
the construction and use of the force pump
+
the relation between refraction and the half chord
 
the construction and use of the crystal lens
 
the construction and use of the crystal lens
 
the construction and use of water-filled sphere as a lens
 
the construction and use of water-filled sphere as a lens
 
the construction and use of the glass lens
 
the construction and use of the glass lens
the construction and use of the astrolabe
+
the construction and use of the camera obscura
 
the construction and use of the armillary sphere
 
the construction and use of the armillary sphere
 
the construction and use of the spherical astrolabe
 
the construction and use of the spherical astrolabe
 
the construction and use of mural instruments
 
the construction and use of mural instruments
the relation between refraction and the half chord
+
the construction and use of the orrery
 
the use of models and templates in engineering
 
the use of models and templates in engineering
 
the use of lamination
 
the use of lamination
 
the construction and use of the dioptra
 
the construction and use of the dioptra
atmospheric refraction
+
the construction and use of the astrolabe
 
a precise explanation of the cause of twilight involving atmospheric refraction
 
a precise explanation of the cause of twilight involving atmospheric refraction
 
the calculation of the height of the atmosphere based on atmospheric refraction
 
the calculation of the height of the atmosphere based on atmospheric refraction
 
the construction and use of the piston
 
the construction and use of the piston
the construction and use of the orrery
+
the construction and use of the crank
 
the construction and use of the water-powered trip hammer
 
the construction and use of the water-powered trip hammer
 
the construction and use of double-acting piston bellows
 
the construction and use of double-acting piston bellows
 
a precise description of buoyancy and water displacement
 
a precise description of buoyancy and water displacement
Processes
+
atmospheric refraction
 
the Cause
 
the Cause
 
the Effect
 
the Effect
 
Causes
 
Causes
the Event
+
Effects
 
Happenings
 
Happenings
 
Occurrences
 
Occurrences
 
the Process
 
the Process
the Soldier
+
Processes
 
the Warrior
 
the Warrior
 
the War
 
the War
 
Relationships
 
Relationships
Effects
+
the Relationship
 
Cause and Effect
 
Cause and Effect
 
Effect from Cause
 
Effect from Cause
 
the Military
 
the Military
the Law
+
the Soldier
 
the Rule
 
the Rule
 
Laws
 
Laws
 
the Teacher
 
the Teacher
the Relationship
+
the Student
 
Interpersonal Conduct
 
Interpersonal Conduct
 
Transactions
 
Transactions
 
Dealings
 
Dealings
Etymology
+
the Law
 
Diplomacy
 
Diplomacy
Government
 
 
Economics
 
Economics
the Student
+
Economic Policy
 
Education
 
Education
 
Grammar
 
Grammar
 
the Meaning
 
the Meaning
Generalization
+
Etymology
 
Beauty
 
Beauty
 
the Contradiction
 
the Contradiction
 
the Proof
 
the Proof
Economic Policy
+
the Negation
 
Social Welfare
 
Social Welfare
 
the Poor
 
the Poor
 
Those in Need
 
Those in Need
Negativity
+
Generalization
 
the Numbers
 
the Numbers
 
Opposites
 
Opposites
 
Large Numbers
 
Large Numbers
the Negation
+
Vast Amounts
 
the Assumption
 
the Assumption
 
Nothingness
 
Nothingness
 
Absence
 
Absence
the Line
+
Negativity
 
the Shape
 
the Shape
 
the Point
 
the Point
 
Shapes
 
Shapes
Vast Amounts
+
Exhaustion
 
Grains of Sand
 
Grains of Sand
Position
 
 
Place Holders
 
Place Holders
Similar Triangles
+
the Line
 
Congruence
 
Congruence
 
the Triangles
 
the Triangles
 
the Altitude
 
the Altitude
Exhaustion
+
Right Triangles
 
Approximation
 
Approximation
 
the Method
 
the Method
 
Similarity
 
Similarity
Lies
+
Similar Triangles
 
the Lie
 
the Lie
 
Strategems
 
Strategems
 
Schemes
 
Schemes
Tyranny
+
Plans
 
Mastery
 
Mastery
 
the Truth
 
the Truth
 
Honesty
 
Honesty
Manners
+
Lies
 
Politeness
 
Politeness
 
Ritual
 
Ritual
Creation
+
Union
Plans
 
Words
 
 
the Word
 
the Word
Self-Examination
+
Manners
 
Quiet
 
Quiet
Joy
 
 
the Festival
 
the Festival
Union
+
Quality
 
the Individual
 
the Individual
 
Emotions
 
Emotions
 
Complaints
 
Complaints
the Competitor
+
Self-Examination
 
Stubborness
 
Stubborness
 
Leisure
 
Leisure
 
Caravans
 
Caravans
Quality
 
Battle
 
Practice
 
 
Altruism
 
Altruism
Reasoning
+
the Competitor
Proof
 
Method
 
 
Dialogue
 
Dialogue
the Economy
+
Analogy
 
Ignorance
 
Ignorance
 
Reason
 
Reason
Healing
+
Reasoning
 
Happiness
 
Happiness
 
the State
 
the State
 
Prosperity
 
Prosperity
Analogy
+
Stability
 
Inference
 
Inference
 
Medical Ethics
 
Medical Ethics
 
Harm
 
Harm
the Believer
 
 
Belief
 
Belief
 
Existence
 
Existence
 
Everything
 
Everything
Stability
+
the Mind
 
the Facts
 
the Facts
 
Perception
 
Perception
 
Justification
 
Justification
the Object
+
the Believer
 
Properties
 
Properties
 
the Whole
 
the Whole
 
Parts
 
Parts
the Mind
+
the Event
 
the Body
 
the Body
 
the Soul
 
the Soul
 
Thought
 
Thought
Sources
+
the Object
 
Reliability
 
Reliability
Bias
 
 
Systemic Bias
 
Systemic Bias
the Powers
+
Propaganda
 
the Sum
 
the Sum
 
the Chord
 
the Chord
 
Circle and Angle
 
Circle and Angle
Repetition
+
Sources
 
Historical Cycles
 
Historical Cycles
 
Bonds
 
Bonds
 
the Bond
 
the Bond
Propaganda
+
Disputes
 
Interviews
 
Interviews
 
Causation
 
Causation
Cycles
+
Repetition
Comparison
 
 
Summaries
 
Summaries
 
Your Own Story
 
Your Own Story
 
Lineage
 
Lineage
Disputes
+
the Collection
 
Conflict
 
Conflict
 
Personal History
 
Personal History
 
Biographies
 
Biographies
Another History
+
Comparison
 
Outcomes
 
Outcomes
 
Histories
 
Histories
 
Ruins
 
Ruins
the Collection
+
Relics
 
Cultures
 
Cultures
 
Cultural Differences
 
Cultural Differences
 
Alternatives
 
Alternatives
the Phases
+
Another History
the Moon
 
 
Lunar Phases
 
Lunar Phases
 
Waxing and Waning
 
Waxing and Waning
Relics
+
the Rising of the Moon
 
Techniques
 
Techniques
 
Methods
 
Methods
 
Technology
 
Technology
the Tides
+
the Phases
 
the Moon and Tides
 
the Moon and Tides
 
Tides and the Moon
 
Tides and the Moon
 
the Height of Tides
 
the Height of Tides
the Rising of the Moon
+
Tides and the Sun
 
Seasons and the Moon
 
Seasons and the Moon
 
the Moon's Path
 
the Moon's Path
 
the Path of the Moon
 
the Path of the Moon
the Year
+
the Tides
 
the Light of Day
 
the Light of Day
 
Daylight and the Seasons
 
Daylight and the Seasons
 
the Center
 
the Center
Tides and the Sun
+
the Moving Sun
 
the Rising of the Sun
 
the Rising of the Sun
 
Seasons and the Sun
 
Seasons and the Sun
 
the Sun and Moon
 
the Sun and Moon
Eclipses
+
the Year
 
Star Charts
 
Star Charts
 
the Stars
 
the Stars
 
Star Catalogues
 
Star Catalogues
the Moving Sun
+
the Color of Stars
 
the Moving World
 
the Moving World
 
the Stationary Sun
 
the Stationary Sun
 
the Eclipse
 
the Eclipse
the Inscribed Triangle
+
Eclipses
 
Triangles and Circles
 
Triangles and Circles
 
the Hypotenuse
 
the Hypotenuse
 
the Right Triangle
 
the Right Triangle
Right Triangles
+
Sides and Hypotenuse
 
Perpendicularity
 
Perpendicularity
 
the Angles
 
the Angles
 
Isoceles Triangles
 
Isoceles Triangles
Assumptions
+
the Inscribed Triangle
 
the Postulates
 
the Postulates
 
the Primes
 
the Primes
 
the Prime Divisors
 
the Prime Divisors
Sides and Hypotenuse
+
Uniqueness
 
the Sum of Squares
 
the Sum of Squares
 
Incommensurable Ratios
 
Incommensurable Ratios
 
the Axioms
 
the Axioms
the Volume
+
Assumptions
 
the Cone
 
the Cone
 
the Sphere
 
the Sphere
 
the Circumference
 
the Circumference
Uniqueness
+
the Ratio
 
the Algorithm
 
the Algorithm
 
the Greatest Common Divisor
 
the Greatest Common Divisor
 
the Pyramid
 
the Pyramid
Chords
+
the Volume
 
the Area
 
the Area
 
the Triangle
 
the Triangle
 
Area and Sides
 
Area and Sides
the Ratio
+
the Area of Circles
Circles
 
 
Division
 
Division
 
the Table
 
the Table
Remainders
 
 
the Parabola
 
the Parabola
 
the Diagonal
 
the Diagonal
 
the Infinite
 
the Infinite
the Area of Circles
+
the Incommensurable
 
the Circle
 
the Circle
 
Area and Circumference
 
Area and Circumference
 
Conic Sections
 
Conic Sections
the Solution
+
Remainders
 
Simultaneous Solutions
 
Simultaneous Solutions
 
Linear Equations
 
Linear Equations
 
Balancing
 
Balancing
the Incommensurable
 
 
Surface Area
 
Surface Area
 
the Formula
 
the Formula
 
the Sums
 
the Sums
Completing the Square
+
the Solution
 
the Quadratic Equation
 
the Quadratic Equation
 
the Quadratic Formula
 
the Quadratic Formula
 
Notation
 
Notation
Completion
+
Chords and Sides
 
the Equation
 
the Equation
 
Balancing and Completion
 
Balancing and Completion
 
Quadratics
 
Quadratics
Sums and Differences
+
Completing the Square
 
the Chords
 
the Chords
 
Powers of Sums
 
Powers of Sums
 
Coefficients
 
Coefficients
Chords and Sides
+
the Powers
 
Chord and Diameter
 
Chord and Diameter
Ratios
 
 
Angle Sums
 
Angle Sums
Crucibles
+
Sums and Differences
 
Spirit of Niter
 
Spirit of Niter
 
Oil of Vitriol
 
Oil of Vitriol
 
Aqua Regia
 
Aqua Regia
Vials
+
the Ampoule
 
the Funnel
 
the Funnel
 
Funnels
 
Funnels
 
the Crucible
 
the Crucible
the Laboratory Oven
+
Crucibles
 
Laboratory Ovens
 
Laboratory Ovens
 
Surveying
 
Surveying
 
the Surveying Staff
 
the Surveying Staff
the Ampoule
+
the Staff
 
Ampoules
 
Ampoules
 
the Retort
 
the Retort
 
Retorts
 
Retorts
Mapmaking
+
the Laboratory Oven
 
Triangulation
 
Triangulation
 
Allocation
 
Allocation
 
Surveying and War
 
Surveying and War
the Staff
+
the Straight Road
 
the Map
 
the Map
Maps
 
 
Making Maps
 
Making Maps
the Distance Scale
+
Mapmaking
 
Maps and Distances
 
Maps and Distances
 
Height Measurement
 
Height Measurement
 
Mountains and Valleys
 
Mountains and Valleys
the Straight Road
+
Maps and the Economy
 
Minerals and Maps
 
Minerals and Maps
 
the Grid
 
the Grid
 
Map Grids
 
Map Grids
the Delta
+
the Distance Scale
 
the Wind
 
the Wind
 
Wind Patterns
 
Wind Patterns
 
Wind Direction
 
Wind Direction
Maps and the Economy
+
the Origin of Rainfall
 
Trade Maps
 
Trade Maps
 
the Atlas
 
the Atlas
 
the River Mouth
 
the River Mouth
Climate
+
the Delta
 
Climate Zones
 
Climate Zones
 
Maps and the World
 
Maps and the World
 
Adjusting Maps
 
Adjusting Maps
the Origin of Rainfall
+
Fouled Water
 
Evaporation and Condensation
 
Evaporation and Condensation
 
the Water Cycle
 
the Water Cycle
 
Rainfall and Rivers
 
Rainfall and Rivers
Autopsy
 
 
Examination of the Dead
 
Examination of the Dead
 
Prognosis
 
Prognosis
 
the Course of Disease
 
the Course of Disease
Fouled Water
+
Herbal Remedies
 
Disease and Water
 
Disease and Water
 
Examination of the Patient
 
Examination of the Patient
 
the Examination
 
the Examination
Bandages
+
Autopsy
 
Wound Wrapping
 
Wound Wrapping
Diseases
 
 
Types of Diseases
 
Types of Diseases
Herbal Remedies
+
Disease Classification
 
the Healing Plants
 
the Healing Plants
 
Animal Remedies
 
Animal Remedies
 
Mineral Remedies
 
Mineral Remedies
the World's Shape
+
Bandages
 
the Shape of the World
 
the Shape of the World
 
the Equinoxes
 
the Equinoxes
 
Precession
 
Precession
the Color of Stars
+
the Path
 
Star Color
 
Star Color
 
the Brightness of Stars
 
the Brightness of Stars
 
Star Brightness
 
Star Brightness
Anatomies
+
the World's Shape
 
the Creatures
 
the Creatures
 
the Animals
 
the Animals
Classification
 
the Path
 
 
Paths
 
Paths
Dissection
+
Anatomies
Anatomy
 
Animal Courtship
 
 
Foraging Behavior
 
Foraging Behavior
 
Animal Diets
 
Animal Diets
 
the Food Chain
 
the Food Chain
Migration
+
Predator and Prey
 
the Movement of Animals
 
the Movement of Animals
 
Mating
 
Mating
 
Reproduction
 
Reproduction
the Diseases of Animals
+
Animal Courtship
 
Animals and the Climate
 
Animals and the Climate
 
Animal Embryos
 
Animal Embryos
 
Animal Development
 
Animal Development
Predator and Prey
+
Animal Survival
 
Social Animals
 
Social Animals
 
Animal Societies
 
Animal Societies
 
Animal Diseases
 
Animal Diseases
Combustion
+
the Diseases of Animals
 
Ores
 
Ores
 
Minerals
 
Minerals
 
Metals
 
Metals
Animal Survival
+
Alloys
 
the Struggle of Animals
 
the Struggle of Animals
 
the Survival of Animals
 
the Survival of Animals
Burning
+
Combustion
Composition
 
 
Adhesives
 
Adhesives
 
Glue
 
Glue
 
the Furnace
 
the Furnace
Alloys
+
the Blast Furnace
 
Hardness
 
Hardness
 
the Scratch Test
 
the Scratch Test
 
the Elements
 
the Elements
Solutions
 
 
Distillation
 
Distillation
 
Evaporation
 
Evaporation
 
Alkalis and Acids
 
Alkalis and Acids
the Blast Furnace
+
Acids and Alkalis
 
the Alembic
 
the Alembic
 
Alembics
 
Alembics
 
the Liquids
 
the Liquids
Flasks
 
 
the Beaker
 
the Beaker
 
Beakers
 
Beakers
 
the Vial
 
the Vial
Acids and Alkalis
+
Vials
Experiments
 
 
the Laboratory
 
the Laboratory
 
the Flask
 
the Flask
Medical School
+
Flasks
 
the School of Medicine
 
the School of Medicine
 
Asylum
 
Asylum
 
the Sundial
 
the Sundial
Types of Muscles
+
the Shadow Clock
 
Mental Illness
 
Mental Illness
 
Hospitals
 
Hospitals
 
the Hospital
 
the Hospital
Water Clocks
+
Medical School
 
the Astrarium
 
the Astrarium
 
Astrariums
 
Astrariums
 
the Hourglass
 
the Hourglass
the Shadow Clock
+
Hourglasses
 
Sundials
 
Sundials
 
Shadow Clocks
 
Shadow Clocks
 
the Water Clock
 
the Water Clock
Pulleys
+
Water Clocks
 
the Screw
 
the Screw
 
Screws
 
Screws
 
the Wheel-and-Axles
 
the Wheel-and-Axles
Hourglasses
+
the Windlass
 
the Mechanical Clock
 
the Mechanical Clock
 
Mechanical Clocks
 
Mechanical Clocks
 
the Pulley
 
the Pulley
Levers
+
Pulleys
 
the Straight-Beam Balance
 
the Straight-Beam Balance
 
Straight-Beam Balances
 
Straight-Beam Balances
 
the Gear
 
the Gear
the Windlass
+
Gears
 
the Wedge
 
the Wedge
 
Wedges
 
Wedges
 
the Lever
 
the Lever
Camshafts
+
Levers
 
the Crankshaft
 
the Crankshaft
 
Crankshafts
 
Crankshafts
 
the Sawmill
 
the Sawmill
Gears
+
Sawmills
 
the Lock
 
the Lock
 
Locks
 
Locks
 
the Camshaft
 
the Camshaft
Chain Drives
+
Camshafts
 
the Mechanical Compass
 
the Mechanical Compass
 
Mechanical Compasses
 
Mechanical Compasses
 
the Verge Escapement
 
the Verge Escapement
Sawmills
+
Verge Escapements
 
the Odometer
 
the Odometer
 
Odometers
 
Odometers
 
the Chain Drive
 
the Chain Drive
Siphons
+
Chain Drives
 
the Valve
 
the Valve
 
Valves
 
Valves
 
the Force Pump
 
the Force Pump
Verge Escapements
+
Force Pumps
 
the Balance Wheel
 
the Balance Wheel
 
Balance Wheels
 
Balance Wheels
 
the Siphon
 
the Siphon
the Parabolic Mirror
+
Siphons
Parabolic Mirror
 
 
the Burning Glass
 
the Burning Glass
 
the Burning Mirror
 
the Burning Mirror
Force Pumps
+
Light and Color
 
the Lens
 
the Lens
 
Lenses
 
Lenses
 
the Camera Obscura
 
the Camera Obscura
Endemic Diseases
+
the Parabolic Mirror
 
Epidemic Diseases
 
Epidemic Diseases
 
the Plague
 
the Plague
 
Plagues
 
Plagues
Disease Classification
+
Contagion
 
Toxic Substances
 
Toxic Substances
 
Poisons
 
Poisons
 
Acute and Chronic Diseases
 
Acute and Chronic Diseases
Relapse
+
Endemic Diseases
 
Convalescence
 
Convalescence
 
Trauma
 
Trauma
Injuries
+
the Injury
Contagion
 
 
Exacerbation
 
Exacerbation
 
Paroxysm
 
Paroxysm
 
Sudden Attacks
 
Sudden Attacks
Fracture Treatment
+
Relapse
 
the Fractures
 
the Fractures
 
Different Fractures
 
Different Fractures
 
Traction
 
Traction
the Injury
+
the Traction Bench
 
Treating Injuries
 
Treating Injuries
Fractures
 
 
Breaks
 
Breaks
Incision
+
Fracture Treatment
 
Hernia
 
Hernia
 
Tracheotomy
 
Tracheotomy
 
Removing Stones
 
Removing Stones
the Traction Bench
+
Scraping
 
Immobilization
 
Immobilization
 
the Cast
 
the Cast
 
Excision
 
Excision
Ligature
+
Incision
 
Practicing Surgery
 
Practicing Surgery
 
Surgery Models
 
Surgery Models
 
Surgical Tools
 
Surgical Tools
Scraping
+
Surgical Instruments
 
Draining
 
Draining
 
Probing
 
Probing
 
Sutures
 
Sutures
Surgical Scissors
+
Ligature
 
the Surgical Needle
 
the Surgical Needle
 
Surgical Needles
 
Surgical Needles
 
Cataracts
 
Cataracts
Surgical Instruments
+
Cataract Surgery
 
Forceps
 
Forceps
 
the Scalpel
 
the Scalpel
 
Scalpels
 
Scalpels
the Fluids
+
Surgical Scissors
the Eye
 
 
the Anatomy of the Eye
 
the Anatomy of the Eye
 
the Nerves
 
the Nerves
Cataract Surgery
+
Types of Nerves
 
Cauterization
 
Cauterization
 
Anesthesia
 
Anesthesia
 
Breathing
 
Breathing
Circulation
+
the Fluids
 
Blood and Breath
 
Blood and Breath
 
Comparative Anatomy
 
Comparative Anatomy
 
the Muscles
 
the Muscles
Types of Nerves
+
Types of Muscles
 
Reaction Time
 
Reaction Time
 
Veins and Arteries
 
Veins and Arteries
 
Blood Vessels
 
Blood Vessels
the Rampage
+
Circulation
 
the Razing
 
the Razing
 
the Founders
 
the Founders
 
Loss
 
Loss
the Raid
+
Suspicion
 
the Infiltration
 
the Infiltration
 
the Attack
 
the Attack
 
the Invasion
 
the Invasion
the Coup
+
the Rampage
 
the Betrayal
 
the Betrayal
 
First Contact
 
First Contact
 
the Dispute
 
the Dispute
Suspicion
+
Squabbling
Meeting
 
 
Initiation
 
Initiation
 
Expulsion
 
Expulsion
the Diplomat
+
the Coup
 
Tragedy
 
Tragedy
 
Gambling
 
Gambling
 
the Gamble
 
the Gamble
Squabbling
+
Chance
 
Neighbors
 
Neighbors
 
the Agreement
 
the Agreement
the Secret
+
the Diplomat
 
the Offering
 
the Offering
 
the Gift
 
the Gift
 
the Claim
 
the Claim
Chance
+
Genius
the Caravan
 
 
the Merchants
 
the Merchants
 
Concealment
 
Concealment
the Performance
+
the Secret
 
the Competition
 
the Competition
 
the Procession
 
the Procession
 
the Ceremony
 
the Ceremony
Genius
+
the Insurrection
 
Perfection
 
Perfection
 
Duplicate
 
Duplicate
 
the Discovery
 
the Discovery
the Uprising
+
the Performance
 
the Overthrow
 
the Overthrow
 
the Punishment
 
the Punishment
 
the Reclamation
 
the Reclamation
the Insurrection
+
the Resettlement
 
the Revolution
 
the Revolution
 
the Revolt
 
the Revolt
 
the Rebellion
 
the Rebellion
Inspiration
+
the Uprising
 
Secrets
 
Secrets
 
Possession
 
Possession
 
the Brooding
 
the Brooding
the Resettlement
+
Melancholy
 
the Enlightenment
 
the Enlightenment
 
the Joining
 
the Joining
 
Masterpiece
 
Masterpiece
the Clash
+
Inspiration
 
Pillage
 
Pillage
 
Plunder
 
Plunder
 
the Tribute
 
the Tribute
Melancholy
+
the Holy City
 
Insanity
 
Insanity
 
Rage
 
Rage
 
the Battle
 
the Battle
the Law of Refraction
+
the Clash
Models
 
Templates
 
 
Models and Templates
 
Models and Templates
Light and Color
+
the Model
Rainbows
 
 
the Origin of Rainbows
 
the Origin of Rainbows
Refraction
+
the Law of Refraction
Dioptras
 
 
the Astrolabe
 
the Astrolabe
Astrolabes
 
 
the Armillary Sphere
 
the Armillary Sphere
the Model
+
Armillary Spheres
 
the Template
 
the Template
 
Lamination
 
Lamination
 
the Dioptra
 
the Dioptra
Mural Instruments
+
Dioptras
 
the Orrery
 
the Orrery
 
Orreries
 
Orreries
 
the Trip Hammer
 
the Trip Hammer
Armillary Spheres
+
Trip Hammers
 
the Spherical Astrolabe
 
the Spherical Astrolabe
 
Spherical Astrolabes
 
Spherical Astrolabes
 
the Mural Instrument
 
the Mural Instrument
Water Displacement
+
Mural Instruments
 
Flotation
 
Flotation
 
the Sky and Refraction
 
the Sky and Refraction
Twilight
+
the Cause of Twilight
Trip Hammers
 
 
the Bellows
 
the Bellows
 
Floating Bodies
 
Floating Bodies
 
Buoyancy
 
Buoyancy
the Crank
+
Water Displacement
 
Cranks
 
Cranks
 
the Water Wheel
 
the Water Wheel
 
Water Wheels
 
Water Wheels
the Cause of Twilight
+
the Treasure
 
the Height of the Sky
 
the Height of the Sky
 
the Piston
 
the Piston
 
Pistons
 
Pistons
the Counting House
+
the Crank
 
the Guildhall
 
the Guildhall
 
the Mead Hall
 
the Mead Hall
 
the Keep
 
the Keep
the Treasure
+
the Temple
Treasure
 
 
the Artifact
 
the Artifact
spire
+
the Counting House
the Spire
 
 
the Market
 
the Market
 
the Tomb
 
the Tomb
 
the Dungeon
 
the Dungeon
the Temple
+
the Sewers
 
the Library
 
the Library
 
the Tavern
 
the Tavern
 
the Tower
 
the Tower
the Rescue
+
the Spire
 
the Flight
 
the Flight
 
the Search
 
the Search
 
the Seekers
 
the Seekers
the Sewers
+
the Raid
 
the Catacombs
 
the Catacombs
 
Freedom
 
Freedom
the Mountain Halls
+
the Rescue
 
the Mountainhome
 
the Mountainhome
 
the Fortress
 
the Fortress
 
the Dark Fortress
 
the Dark Fortress
the Spirit
 
 
the Ghost
 
the Ghost
 
the Corpse
 
the Corpse
the Pit
+
the Mountain Halls
 
the Dark
 
the Dark
 
the Darkness
 
the Darkness
 
the Hole
 
the Hole
 +
the Cavern
 
the Trenches
 
the Trenches
 
the Gutter
 
the Gutter
 
the Cave
 
the Cave
the Forest Retreat
+
the Pit
 
the Town
 
the Town
the Cavern
+
the Village
 
the Trees
 
the Trees
 
the Forest
 
the Forest
the Tunnels
+
the Forest Retreat
 
the Shrine
 
the Shrine
 
the Burrow
 
the Burrow
the Village
+
the Monastery
 
the Hamlet
 
the Hamlet
 
the Labyrinth
 
the Labyrinth
 
the Maze
 
the Maze
the Burial
+
the Tunnels
 
the Mausoleum
 
the Mausoleum
 
the Primordial
 
the Primordial
 
the Monument
 
the Monument
the Monastery
 
 
the Fort
 
the Fort
 
the Castle
 
the Castle
 
the Vault
 
the Vault
 +
the Burial
 
the Joy
 
the Joy
the World
 
 
the Region
 
the Region
 +
the Universe
 
the Place
 
the Place
Evil
 
 
the Horror
 
the Horror
the Bog
 
 
the Mire
 
the Mire
 
the Murk
 
the Murk
 
the Desert
 
the Desert
the Universe
+
the Sand
 
the Wetland
 
the Wetland
 
the Marsh
 
the Marsh
 
the Swamp
 
the Swamp
the Mountains
+
the Bog
 
the Peaks
 
the Peaks
 
the Mountain
 
the Mountain
 
the Ocean
 
the Ocean
the Sand
+
the Waves
 
the Rocks
 
the Rocks
 
the Canopy
 
the Canopy
 
the Undergrowth
 
the Undergrowth
the Kidnapping
+
the Mountains
 
the Theft
 
the Theft
 
the Thief
 
the Thief
 
the Devouring
 
the Devouring
the Holy City
+
Hunger
 
the Surrender
 
the Surrender
 
the Desecration
 
the Desecration
 
the Abduction
 
the Abduction
the Duel
+
the Kidnapping
 
the Struggle
 
the Struggle
 
the Construction
 
the Construction
 
the Reunion
 
the Reunion
Hunger
+
the Summit
 
the Wound
 
the Wound
 
the Wounding
 
the Wounding
 
the Maiming
 
the Maiming
Debauchery
+
the Duel
 
the Purchase
 
the Purchase
Horror
 
 
the Traveler
 
the Traveler
the Summit
+
the Journey
 
the Explorer
 
the Explorer
Tactics
 
 
the Party
 
the Party
Trickery
+
Debauchery
 
Deceit
 
Deceit
 
the Resurrection
 
the Resurrection
 
Rebirth
 
Rebirth
the Journey
+
the Mystery
 
the Pet
 
the Pet
 
the Companion
 
the Companion
 
the Impersonation
 
the Impersonation
the Obsession
+
Trickery
Storage
 
 
the Composition
 
the Composition
 
the Author
 
the Author
the Mystery
+
the Honor
 
the Denial
 
the Denial
 
the Confrontation
 
the Confrontation
 
the Knowledge
 
the Knowledge
the Fall
+
the Obsession
 
Ruin
 
Ruin
 
the Failure
 
the Failure
 
the Equipment
 
the Equipment
the Honor
+
the Building
 
the Prestige
 
the Prestige
 
the Rank
 
the Rank
 
the Dissolution
 
the Dissolution
the Breach
+
the Fall
 
the Depths
 
the Depths
 
the Alliance
 
the Alliance
 
the Treaty
 
the Treaty
the Building
+
the Ransom
 
the Improvements
 
the Improvements
 
the Sermon
 
the Sermon
 
Persecution
 
Persecution
the Conviction
+
the Breach
 
the Crime
 
the Crime
 
the Questioning
 
the Questioning
 
the Interrogation
 
the Interrogation
the Ransom
+
the Spirit
 
the Price
 
the Price
 
the Enslavement
 
the Enslavement
 
Bondage
 
Bondage
philosophy:ethics:applied military
+
the Conviction
 
philosophy:ethics:applied interpersonal conduct
 
philosophy:ethics:applied interpersonal conduct
 
philosophy:specialized:law
 
philosophy:specialized:law
 
philosophy:specialized:education
 
philosophy:specialized:education
philosophy:metaphysics:wholes and parts
+
philosophy:specialized:language grammar
 
philosophy:metaphysics:events
 
philosophy:metaphysics:events
 
philosophy:metaphysics:processes
 
philosophy:metaphysics:processes
 
philosophy:metaphysics:causation
 
philosophy:metaphysics:causation
philosophy:specialized:politics economic policy
+
philosophy:ethics:applied military
 
philosophy:specialized:politics social welfare
 
philosophy:specialized:politics social welfare
 
philosophy:logic:inductive reasoning
 
philosophy:logic:inductive reasoning
 
philosophy:logic:direct inference
 
philosophy:logic:direct inference
philosophy:specialized:language grammar
+
philosophy:aesthetics:nature of beauty
 
philosophy:specialized:language etymology
 
philosophy:specialized:language etymology
 
philosophy:specialized:politics diplomacy
 
philosophy:specialized:politics diplomacy
 
philosophy:specialized:politics government forms
 
philosophy:specialized:politics government forms
mathematics:notation:zero
+
philosophy:specialized:politics economic policy
 
mathematics:notation:negative numbers
 
mathematics:notation:negative numbers
 
mathematics:notation:large numbers
 
mathematics:notation:large numbers
 
mathematics:notation:positional
 
mathematics:notation:positional
philosophy:aesthetics:nature of beauty
+
mathematics:geometry:basic objects
 
philosophy:aesthetics:value of art
 
philosophy:aesthetics:value of art
 
philosophy:specialized:language dictionary
 
philosophy:specialized:language dictionary
 
mathematics:method:proof by contradiction
 
mathematics:method:proof by contradiction
mathematics:geometry:isosceles base angles equal
+
mathematics:notation:zero
 
mathematics:geometry:inscribed triangle on diameter is right
 
mathematics:geometry:inscribed triangle on diameter is right
 
mathematics:geometry:pythagorean theorem
 
mathematics:geometry:pythagorean theorem
 
mathematics:geometry:pythagorean triples small
 
mathematics:geometry:pythagorean triples small
mathematics:geometry:basic objects
+
mathematics:geometry:pythagorean triples 3 digit
 
mathematics:method:exhaustion
 
mathematics:method:exhaustion
 
mathematics:geometry:similar and congruent triangles
 
mathematics:geometry:similar and congruent triangles
 
mathematics:geometry:geometric mean theorem
 
mathematics:geometry:geometric mean theorem
mathematics:numbers:unique prime factorization
+
mathematics:geometry:isosceles base angles equal
 
mathematics:numbers:algorithm for computing gcd
 
mathematics:numbers:algorithm for computing gcd
 
mathematics:geometry:volume of pyramid
 
mathematics:geometry:volume of pyramid
 
mathematics:geometry:volume of cone
 
mathematics:geometry:volume of cone
mathematics:geometry:pythagorean triples 3 digit
+
mathematics:geometry:volume of sphere
 
mathematics:geometry:pythagorean triples 4 digit
 
mathematics:geometry:pythagorean triples 4 digit
 
mathematics:geometry:existence of incommensurable ratios
 
mathematics:geometry:existence of incommensurable ratios
 
mathematics:method:axiomatic reasoning
 
mathematics:method:axiomatic reasoning
mathematics:geometry:area of triangle from side lengths
+
mathematics:numbers:unique prime factorization
 
mathematics:geometry:area of circle
 
mathematics:geometry:area of circle
 
mathematics:geometry:pi to 6 digits
 
mathematics:geometry:pi to 6 digits
 
mathematics:geometry:definitions and basic properties of conic sections
 
mathematics:geometry:definitions and basic properties of conic sections
mathematics:geometry:volume of sphere
+
mathematics:numbers:chinese remainder algorithm
 
mathematics:geometry:pi to 4 digits
 
mathematics:geometry:pi to 4 digits
 
mathematics:numbers:division algorithm
 
mathematics:numbers:division algorithm
 
mathematics:geometry:table of chord values
 
mathematics:geometry:table of chord values
mathematics:numbers:infinite primes
+
mathematics:geometry:area of triangle from side lengths
 
mathematics:numbers:root 2 irrational
 
mathematics:numbers:root 2 irrational
 
mathematics:geometry:surface area of sphere
 
mathematics:geometry:surface area of sphere
 
mathematics:algebra:finite summation formulas
 
mathematics:algebra:finite summation formulas
mathematics:numbers:chinese remainder algorithm
+
mathematics:algebra:solving linear systems
 
mathematics:geometry:area enclosed by line and parabola
 
mathematics:geometry:area enclosed by line and parabola
 
mathematics:numbers:sieve algorithm for primes
 
mathematics:numbers:sieve algorithm for primes
 
mathematics:numbers:root 2 to 5 digits
 
mathematics:numbers:root 2 to 5 digits
mathematics:notation:syncopated algebra
+
mathematics:numbers:infinite primes
 
mathematics:geometry:law of sines
 
mathematics:geometry:law of sines
 
mathematics:geometry:angle sum difference trig identities
 
mathematics:geometry:angle sum difference trig identities
 
mathematics:algebra:pascal's triangle
 
mathematics:algebra:pascal's triangle
mathematics:algebra:solving linear systems
+
mathematics:algebra:solving higher order polynomials
 
mathematics:algebra:balancing and completion
 
mathematics:algebra:balancing and completion
 
mathematics:algebra:quadratic by completing square
 
mathematics:algebra:quadratic by completing square
 
mathematics:algebra:quadratic formula
 
mathematics:algebra:quadratic formula
the Waters
+
mathematics:notation:syncopated algebra
 
the Glacier
 
the Glacier
 
the Ice
 
the Ice
 
the Tundra
 
the Tundra
the Waves
+
the Frozen Wastes
 
the Deep
 
the Deep
 
the Sea
 
the Sea
the Shrubland
+
the Waters
 
the Hills
 
the Hills
 
the fiery bowels of the earth
 
the fiery bowels of the earth
 
the Underground
 
the Underground
the Frozen Wastes
+
the Caverns
 
the Grassland
 
the Grassland
 
the Plains
 
the Plains
 
the Savanna
 
the Savanna
the Fiery Depths
+
the Shrubland
 
a population of  
 
a population of  
corpses
 
the Caverns
 
 
the Flames
 
the Flames
 
the Magma
 
the Magma
an unnamed group
+
the Fiery Depths
 
the People
 
the People
 
the Group
 
the Group
 
the Settlement
 
the Settlement
corpse
+
the Company
the Creature
+
an unnamed group
the Coins
 
the Art
 
the Vessel
 
 
the Migration
 
the Migration
 
the Show
 
the Show
 
Entertainment
 
Entertainment
the Company
+
the Troupe
 
the Traders
 
the Traders
 
the Guild
 
the Guild
 
the Artisans
 
the Artisans
the Outcasts
+
the Vessel
 
the Criminals
 
the Criminals
 
philosophy:logic:formal reasoning
 
philosophy:logic:formal reasoning
 
philosophy:logic:deductive reasoning
 
philosophy:logic:deductive reasoning
the Troupe
+
philosophy:logic:syllogistic logic
 
the Religion
 
the Religion
 
the Faith
 
the Faith
 
the Fighters
 
the Fighters
philosophy:logic:analogical inference
+
the Outcasts
 
philosophy:ethics:applied medical
 
philosophy:ethics:applied medical
 
philosophy:ethics:individual value
 
philosophy:ethics:individual value
 
philosophy:ethics:state consequentialism
 
philosophy:ethics:state consequentialism
philosophy:logic:syllogistic logic
+
philosophy:epistemology:truth
 
philosophy:logic:hypothetical syllogisms
 
philosophy:logic:hypothetical syllogisms
 
philosophy:logic:propositional logic
 
philosophy:logic:propositional logic
 
philosophy:logic:dialectic reasoning
 
philosophy:logic:dialectic reasoning
philosophy:metaphysics:existence
+
philosophy:logic:analogical inference
 
philosophy:metaphysics:time
 
philosophy:metaphysics:time
 
philosophy:metaphysics:mind body
 
philosophy:metaphysics:mind body
 
philosophy:metaphysics:objects and properties
 
philosophy:metaphysics:objects and properties
philosophy:epistemology:truth
+
philosophy:metaphysics:wholes and parts
 
philosophy:epistemology:perception
 
philosophy:epistemology:perception
 
philosophy:epistemology:justification
 
philosophy:epistemology:justification
 
philosophy:epistemology:belief
 
philosophy:epistemology:belief
chemistry:classification:alkali and acids
+
philosophy:metaphysics:existence
 
chemistry:laboratory:systematic experiments
 
chemistry:laboratory:systematic experiments
 
chemistry:laboratory:glass flask
 
chemistry:laboratory:glass flask
 
chemistry:laboratory:glass beaker
 
chemistry:laboratory:glass beaker
chemistry:laboratory:alembic
+
chemistry:laboratory:glass vial
 
chemistry:laboratory:theory of liquid-liquid extraction
 
chemistry:laboratory:theory of liquid-liquid extraction
 
chemistry:laboratory:theory of distillation
 
chemistry:laboratory:theory of distillation
 
chemistry:laboratory:theory of evaporation
 
chemistry:laboratory:theory of evaporation
chemistry:chemicals:sulfuric acid
+
chemistry:classification:alkali and acids
 
chemistry:chemicals:aqua regia
 
chemistry:chemicals:aqua regia
 
chemistry:laboratory:glass ampoule
 
chemistry:laboratory:glass ampoule
 
chemistry:laboratory:glass retort
 
chemistry:laboratory:glass retort
chemistry:laboratory:glass vial
+
chemistry:laboratory:lab ovens
 
chemistry:laboratory:glass funnel
 
chemistry:laboratory:glass funnel
 
chemistry:laboratory:crucible
 
chemistry:laboratory:crucible
 
chemistry:chemicals:nitric acid
 
chemistry:chemicals:nitric acid
geography:surveying:triangulation
+
chemistry:chemicals:sulfuric acid
 
geography:surveying:cartographical
 
geography:surveying:cartographical
 
geography:surveying:land
 
geography:surveying:land
 
geography:surveying:military
 
geography:surveying:military
chemistry:laboratory:lab ovens
+
geography:surveying:engineering
 
geography:surveying:basic
 
geography:surveying:basic
 
geography:surveying:staff
 
geography:surveying:staff
 
geography:cartography:basic
 
geography:cartography:basic
geography:cartography:height measurements
+
geography:surveying:triangulation
 
geography:method:economic data collection
 
geography:method:economic data collection
 
geography:cartography:economic
 
geography:cartography:economic
 
geography:form:atlas
 
geography:form:atlas
geography:surveying:engineering
+
geography:theory:delta formation
 
geography:cartography:geological
 
geography:cartography:geological
 
geography:cartography:grid system
 
geography:cartography:grid system
 
geography:cartography:distance scale
 
geography:cartography:distance scale
geography:theory:latitude climate zones
+
geography:cartography:height measurements
 
geography:cartography:accurate maps
 
geography:cartography:accurate maps
 
geography:cartography:map projections
 
geography:cartography:map projections
 
medicine:theory:disease and fouled water
 
medicine:theory:disease and fouled water
geography:theory:delta formation
+
medicine:method:physical examination
 
geography:theory:wind patterns
 
geography:theory:wind patterns
 
geography:theory:origin of rainfall from evap condense
 
geography:theory:origin of rainfall from evap condense
 
geography:theory:water cycle
 
geography:theory:water cycle
medicine:tool:animal remedies
+
geography:theory:latitude climate zones
 
medicine:tool:mineral remedies
 
medicine:tool:mineral remedies
 
medicine:tool:bandages
 
medicine:tool:bandages
 
medicine:theory:disease classification
 
medicine:theory:disease classification
medicine:method:physical examination
+
medicine:theory:toxicology
 
medicine:method:autopsy
 
medicine:method:autopsy
 
medicine:theory:prognosis
 
medicine:theory:prognosis
 
medicine:tool:herbal remedies
 
medicine:tool:herbal remedies
medicine:theory:exacerbation
+
medicine:tool:animal remedies
 
medicine:theory:paroxysm
 
medicine:theory:paroxysm
 
medicine:theory:relapse
 
medicine:theory:relapse
 
medicine:theory:convalescence
 
medicine:theory:convalescence
medicine:theory:toxicology
+
medicine:method:treatment of traumatic injuries
 
medicine:theory:acute and chronic conditions
 
medicine:theory:acute and chronic conditions
 
medicine:theory:endemic disease
 
medicine:theory:endemic disease
 
medicine:theory:epidemic disease
 
medicine:theory:epidemic disease
medicine:method:fracture immobilization
+
medicine:theory:exacerbation
 
medicine:tool:orthopedic cast
 
medicine:tool:orthopedic cast
 
medicine:method:surgery excision
 
medicine:method:surgery excision
 
medicine:method:surgery incision
 
medicine:method:surgery incision
medicine:method:treatment of traumatic injuries
+
medicine:method:hernia surgery
 
medicine:method:fracture treatment
 
medicine:method:fracture treatment
 
medicine:theory:fracture classification
 
medicine:theory:fracture classification
 
medicine:tool:traction bench
 
medicine:tool:traction bench
history:sourcing:basic reliability
+
medicine:method:fracture immobilization
 
history:sourcing:role of systemic bias
 
history:sourcing:role of systemic bias
 
history:sourcing:role of state bias and propaganda
 
history:sourcing:role of state bias and propaganda
 
history:sourcing:personal interviews
 
history:sourcing:personal interviews
mathematics:algebra:solving higher order polynomials
+
history:theory:historical causation
 
mathematics:notation:early symbols for operations
 
mathematics:notation:early symbols for operations
 
mathematics:algebra:divergence of harmonic series
 
mathematics:algebra:divergence of harmonic series
 
mathematics:geometry:properties of chords
 
mathematics:geometry:properties of chords
history:form:biography
+
history:sourcing:basic reliability
 
history:form:comparative biography
 
history:form:comparative biography
 
history:form:biographical dictionaries
 
history:form:biographical dictionaries
 
history:form:autobiographical adventure
 
history:form:autobiographical adventure
history:theory:historical causation
+
history:form:genealogy
 
history:theory:historical cycles
 
history:theory:historical cycles
 
history:theory:social cohesion
 
history:theory:social cohesion
 
history:theory:social conflict
 
history:theory:social conflict
history:sourcing:role of cultural differences
+
history:form:biography
 
history:form:alternate history
 
history:form:alternate history
 
history:sourcing:basic archaeology
 
history:sourcing:basic archaeology
 
history:form:treatise on tech evolution
 
history:form:treatise on tech evolution
history:form:genealogy
+
astronomy:phases of the moon
 
history:form:encyclopedia
 
history:form:encyclopedia
 
history:form:cultural history
 
history:form:cultural history
 
history:form:cultural comparison
 
history:form:cultural comparison
astronomy:height of tides vs moon and sun
+
history:sourcing:role of cultural differences
 
astronomy:summer winter sun
 
astronomy:summer winter sun
 
astronomy:relationship between lunar solar year
 
astronomy:relationship between lunar solar year
 
astronomy:daylight variation with solar year
 
astronomy:daylight variation with solar year
astronomy:phases of the moon
+
astronomy:geocentric model
 
astronomy:summer winter moon
 
astronomy:summer winter moon
 
astronomy:path of the moon
 
astronomy:path of the moon
 
astronomy:tides and the moon
 
astronomy:tides and the moon
astronomy:star catalogues 100
+
astronomy:height of tides vs moon and sun
 
astronomy:star catalogues 1000
 
astronomy:star catalogues 1000
 
astronomy:star color classification
 
astronomy:star color classification
 
astronomy:star magnitude classification
 
astronomy:star magnitude classification
astronomy:geocentric model
+
astronomy:shape of the world
 
astronomy:heliocentric model
 
astronomy:heliocentric model
 
astronomy:dates of lunar and solar eclipses
 
astronomy:dates of lunar and solar eclipses
 
astronomy:star charts
 
astronomy:star charts
naturalist:method:dissection
+
astronomy:star catalogues 100
 
naturalist:observation:anatomy
 
naturalist:observation:anatomy
 
naturalist:theory:comparative anatomy
 
naturalist:theory:comparative anatomy
 
naturalist:theory:classification by physical features
 
naturalist:theory:classification by physical features
astronomy:shape of the world
+
naturalist:observation:migration patterns
 
astronomy:precession of equinoxes
 
astronomy:precession of equinoxes
 
astronomy:method empirical observation
 
astronomy:method empirical observation
 
astronomy:method path models
 
astronomy:method path models
naturalist:observation:social behavior
+
naturalist:method:dissection
 
naturalist:observation:diseases
 
naturalist:observation:diseases
 
naturalist:theory:climatic adaptation
 
naturalist:theory:climatic adaptation
 
naturalist:observation:embriological development
 
naturalist:observation:embriological development
naturalist:observation:migration patterns
+
naturalist:theory:struggle for existence
 
naturalist:observation:reproductive behavior
 
naturalist:observation:reproductive behavior
 
naturalist:observation:foraging behavior and diet
 
naturalist:observation:foraging behavior and diet
 
naturalist:theory:food chain
 
naturalist:theory:food chain
chemistry:classification:scratch test
+
naturalist:observation:social behavior
 
chemistry:classification:elemental theory
 
chemistry:classification:elemental theory
 
chemistry:chemicals:adhesives
 
chemistry:chemicals:adhesives
 
chemistry:laboratory:blast furnace
 
chemistry:laboratory:blast furnace
naturalist:theory:struggle for existence
+
chemistry:laboratory:alembic
 
chemistry:classification:combustibles
 
chemistry:classification:combustibles
 
chemistry:classification:ores
 
chemistry:classification:ores
 
chemistry:metallurgy:alloys
 
chemistry:metallurgy:alloys
engineering:machine:combination lock
+
chemistry:classification:scratch test
 
engineering:machine:verge escapement
 
engineering:machine:verge escapement
 
engineering:machine:balance wheel
 
engineering:machine:balance wheel
 
engineering:fluid:theory of siphon
 
engineering:fluid:theory of siphon
engineering:machine:chariot odometer
+
engineering:fluid:valves
 
engineering:machine:chain drive
 
engineering:machine:chain drive
 
engineering:machine:mechanical compass
 
engineering:machine:mechanical compass
 
engineering:machine:differential gear
 
engineering:machine:differential gear
engineering:optics:glass lens
+
engineering:machine:combination lock
 
engineering:optics:camera obscura
 
engineering:optics:camera obscura
 
engineering:optics:parabolic mirror
 
engineering:optics:parabolic mirror
 
engineering:optics:theory of color
 
engineering:optics:theory of color
engineering:fluid:valves
+
engineering:optics:theory of rainbows
 
engineering:fluid:force pump
 
engineering:fluid:force pump
 
engineering:optics:crystal lens
 
engineering:optics:crystal lens
 
engineering:optics:water-filled spheres
 
engineering:optics:water-filled spheres
engineering:astronomy:dioptra
+
engineering:optics:glass lens
 
engineering:astronomy:astrolabe
 
engineering:astronomy:astrolabe
 
engineering:astronomy:armillary sphere
 
engineering:astronomy:armillary sphere
 
engineering:astronomy:spherical astrolabe
 
engineering:astronomy:spherical astrolabe
engineering:optics:theory of rainbows
+
engineering:astronomy:mural instrument
 
engineering:optics:law of refraction
 
engineering:optics:law of refraction
 
engineering:design:models and templates
 
engineering:design:models and templates
 
engineering:construction:wood lamination
 
engineering:construction:wood lamination
engineering:fluid:archimedes principle
+
engineering:astronomy:dioptra
 
engineering:optics:atmospheric refraction
 
engineering:optics:atmospheric refraction
 
engineering:optics:cause of twilight
 
engineering:optics:cause of twilight
 
engineering:optics:height of atmosphere
 
engineering:optics:height of atmosphere
engineering:astronomy:mural instrument
+
engineering:machine:piston
 
engineering:astronomy:orrery
 
engineering:astronomy:orrery
 
engineering:machine:water-powered trip hammer
 
engineering:machine:water-powered trip hammer
 
engineering:machine:double-acting piston bellows
 
engineering:machine:double-acting piston bellows
engineering:machine:water wheel
+
engineering:fluid:archimedes principle
 
engineering:machine:trip hammer
 
engineering:machine:trip hammer
 
individual happiness
 
individual happiness
 
ethics and the state
 
ethics and the state
engineering:machine:piston
 
 
engineering:machine:crank
 
engineering:machine:crank
 
engineering:machine:bellows
 
engineering:machine:bellows
 
engineering:machine:water-powered piston bellows
 
engineering:machine:water-powered piston bellows
time
+
engineering:machine:water wheel
mind and body
 
 
objects and properties
 
objects and properties
 
wholes and parts
 
wholes and parts
perception
+
time
justification
+
proof by contradiction
belief
+
military ethics
existence
 
 
interpersonal ethics
 
interpersonal ethics
education
 
economic policy
 
social welfare
 
events
 
processes
 
causation
 
military ethics
 
geometric objects
 
exhaustion
 
 
congruent triangles
 
congruent triangles
 
right triangles
 
right triangles
proof by contradiction
+
isosceles triangles
nothingness
 
 
negative quantities
 
negative quantities
 
very large numbers
 
very large numbers
medicine:method:surgery draining
+
geometric objects
 
medicine:method:surgery probing
 
medicine:method:surgery probing
 
medicine:method:surgery suturing
 
medicine:method:surgery suturing
 
medicine:method:surgery ligature
 
medicine:method:surgery ligature
medicine:method:hernia surgery
+
medicine:theory:surgical models
 
medicine:method:tracheotomy surgery
 
medicine:method:tracheotomy surgery
 
medicine:method:lithotomy surgery
 
medicine:method:lithotomy surgery
 
medicine:method:surgery scraping
 
medicine:method:surgery scraping
medicine:theory:specialized surgical instruments
+
medicine:method:surgery draining
 
medicine:tool:forceps
 
medicine:tool:forceps
 
medicine:tool:scalpel
 
medicine:tool:scalpel
 
medicine:tool:surgical scissors
 
medicine:tool:surgical scissors
medicine:theory:surgical models
+
medicine:tool:surgical needles
 
medicine:tool:mud bags as surgical models
 
medicine:tool:mud bags as surgical models
 
medicine:tool:plants as surgical models
 
medicine:tool:plants as surgical models
 
medicine:tool:animals as surgical models
 
medicine:tool:animals as surgical models
medicine:theory:pulmonary medicine
+
medicine:theory:specialized surgical instruments
 
medicine:theory:anatomical studies
 
medicine:theory:anatomical studies
 
medicine:theory:classification of bodily fluids
 
medicine:theory:classification of bodily fluids
 
medicine:theory:eye anatomy
 
medicine:theory:eye anatomy
medicine:tool:surgical needles
+
medicine:theory:motor vs sensory nerves
 
medicine:method:cataract surgery
 
medicine:method:cataract surgery
 
medicine:method:cauterization
 
medicine:method:cauterization
 
medicine:method:anesthesia
 
medicine:method:anesthesia
medicine:theory:pulmonary circulation
+
medicine:theory:pulmonary medicine
 
medicine:theory:comparative anatomy
 
medicine:theory:comparative anatomy
 
medicine:theory:the voice
 
medicine:theory:the voice
 
medicine:theory:classification of muscles
 
medicine:theory:classification of muscles
medicine:theory:motor vs sensory nerves
+
medicine:theory:classification of mental illnesses
 
medicine:theory:nervous system function
 
medicine:theory:nervous system function
 
medicine:theory:reaction time
 
medicine:theory:reaction time
 
medicine:theory:blood vessels
 
medicine:theory:blood vessels
medicine:method:specialized wards
+
medicine:theory:pulmonary circulation
 
medicine:method:hospital lab
 
medicine:method:hospital lab
 
medicine:method:medical school
 
medicine:method:medical school
 
medicine:method:asylum for mentally ill
 
medicine:method:asylum for mentally ill
medicine:theory:classification of mental illnesses
+
engineering:horology:shadow clock
 
medicine:theory:treatment of mental illnesses
 
medicine:theory:treatment of mental illnesses
 
medicine:tool:dedicated hospitals
 
medicine:tool:dedicated hospitals
 
medicine:method:professional hospital staff
 
medicine:method:professional hospital staff
engineering:horology:astrarium
+
medicine:method:specialized wards
 
engineering:horology:hourglass
 
engineering:horology:hourglass
 
engineering:horology:mechanical clock
 
engineering:horology:mechanical clock
 
engineering:machine:theory of pulley
 
engineering:machine:theory of pulley
engineering:horology:shadow clock
+
engineering:machine:pulley
 
engineering:horology:water clock
 
engineering:horology:water clock
 
engineering:horology:conical water clock
 
engineering:horology:conical water clock
 
engineering:horology:water clock reservoir
 
engineering:horology:water clock reservoir
engineering:machine:windlass
+
engineering:horology:astrarium
 
engineering:machine:theory of wedge
 
engineering:machine:theory of wedge
 
engineering:machine:theory of lever
 
engineering:machine:theory of lever
 
engineering:machine:lever
 
engineering:machine:lever
engineering:machine:pulley
+
engineering:machine:straight-beam balance
 
engineering:machine:theory of screw
 
engineering:machine:theory of screw
 
engineering:machine:screw
 
engineering:machine:screw
 
engineering:machine:theory of wheel-and-axle
 
engineering:machine:theory of wheel-and-axle
engineering:machine:padlock
+
engineering:machine:windlass
 
engineering:machine:camshaft
 
engineering:machine:camshaft
 
engineering:machine:crankshaft
 
engineering:machine:crankshaft
 
engineering:machine:water-powered sawmill
 
engineering:machine:water-powered sawmill
engineering:machine:straight-beam balance
+
engineering:machine:chariot odometer
 
engineering:machine:theory of gears
 
engineering:machine:theory of gears
 
engineering:machine:warded lock
 
engineering:machine:warded lock
 
engineering:machine:tumbler lock
 
engineering:machine:tumbler lock
climatic adaptation
+
engineering:machine:padlock
 
embriological development
 
embriological development
 
the struggle for survival
 
the struggle for survival
 
combustible materials
 
combustible materials
foraging behavior
 
 
dietary relationships
 
dietary relationships
 
social behavior
 
social behavior
 
diseases
 
diseases
adhesives
+
climatic adaptation
 
the blast furnace
 
the blast furnace
 
the alembic
 
the alembic
 
liquid extraction
 
liquid extraction
ores
+
distillation
alloys
 
 
hardness
 
hardness
 
elemental materials
 
elemental materials
the flask
 
 
the beaker
 
the beaker
 
the vial
 
the vial
 
the funnel
 
the funnel
distillation
+
the crucible
 
evaporation
 
evaporation
 
alkali and acids
 
alkali and acids
 
systematic experiments
 
systematic experiments
the ampoule
+
the flask
 
the retort
 
the retort
 
laboratory ovens
 
laboratory ovens
surveying
+
the surveying staff
the crucible
 
 
spirit of niter
 
spirit of niter
 
oil of vitriol
 
oil of vitriol
aqua regia
+
the ampoule
land surveying
 
 
military surveying
 
military surveying
 
surveying for engineering
 
surveying for engineering
 
geological cartography
 
geological cartography
the surveying staff
+
map grids
cartography
 
triangulation
 
 
cartographical surveying
 
cartographical surveying
economic cartography
+
land surveying
 
the atlas
 
the atlas
 
delta formation
 
delta formation
 
wind patterns
 
wind patterns
map grids
+
rainfall
 
distance scales
 
distance scales
 
height measurements
 
height measurements
 
economic data
 
economic data
map projections
+
economic cartography
 
disease and fouled water
 
disease and fouled water
 
physical examination
 
physical examination
autopsy
 
rainfall
 
 
the water cycle
 
the water cycle
 
climate zones
 
climate zones
 
map accuracy
 
map accuracy
toxicology
+
map projections
 
acute and chronic conditions
 
acute and chronic conditions
endemic disease
 
 
epidemic disease
 
epidemic disease
prognosis
 
animal remedies
 
bandages
 
 
disease classification
 
disease classification
common divisors
 
 
pyramids
 
pyramids
 
cones
 
cones
spheres
 
isosceles triangles
 
 
inscribed triangles
 
inscribed triangles
 
incommensurable ratios
 
incommensurable ratios
 
prime divisors
 
prime divisors
remainders
+
common divisors
 
parabolas
 
parabolas
 
prime numbers
 
prime numbers
 
diagonals
 
diagonals
circles
+
large sums
 
division
 
division
 
chord lengths
 
chord lengths
 
conic sections
 
conic sections
notation
+
remainders
 
triangle and circles
 
triangle and circles
powers
 
 
the harmonic series
 
the harmonic series
large sums
 
 
systems of equations
 
systems of equations
equations
 
 
quadratic equations
 
quadratic equations
personal interviews
 
 
historical causation
 
historical causation
 
cycles
 
cycles
 
community bonds
 
community bonds
chords
+
community conflict
 
source reliability
 
source reliability
 
systemic bias
 
systemic bias
 
state bias
 
state bias
cultural differences
+
personal interviews
 
archaeology
 
archaeology
 
technological evolution
 
technological evolution
 
moon phases
 
moon phases
community conflict
+
the moon and seasons
 
biographical dictionaries
 
biographical dictionaries
 
autobiographical adventures
 
autobiographical adventures
 
the encyclopedia
 
the encyclopedia
the sun and seasons
+
cultural differences
 
lunar and solar years
 
lunar and solar years
 
daylight and seasons
 
daylight and seasons
 
the geocentric model
 
the geocentric model
the moon and seasons
+
the heliocentric model
 
the moon's path
 
the moon's path
 
the moon and tides
 
the moon and tides
 
tidal height
 
tidal height
extensive star catalogues
+
the sun and seasons
 
the color of stars
 
the color of stars
 
the brightness of stars
 
the brightness of stars
 
equinoxes
 
equinoxes
the heliocentric model
+
empirical observation
 
eclipses
 
eclipses
star charts
+
extensive star catalogues
star catalogues
 
comparative anatomy
 
 
physical features
 
physical features
 
migratory patterns
 
migratory patterns
 
reproductive behavior
 
reproductive behavior
empirical observation
+
foraging behavior
 
astronomical models
 
astronomical models
dissection
+
comparative anatomy
anatomy
 
the differential gear
 
 
combination locks
 
combination locks
 
the verge escapement
 
the verge escapement
 
the balance wheel
 
the balance wheel
the water-powered sawmill
 
 
the chariot odometer
 
the chariot odometer
 
chain drives
 
chain drives
 
the mechanical compass
 
the mechanical compass
water-filled spheres
+
the differential gear
 
the glass lens
 
the glass lens
 
the camera obscura
 
the camera obscura
 
the parabolic mirror
 
the parabolic mirror
the siphon
 
valves
 
 
the force pump
 
the force pump
 
the crystal lens
 
the crystal lens
the dioptra
+
water-filled spheres
 
the astrolabe
 
the astrolabe
 
the armillary sphere
 
the armillary sphere
 
the spherical astrolabe
 
the spherical astrolabe
light and color
+
mural instruments
refraction
 
 
models and templates
 
models and templates
lamination
+
the dioptra
water displacement
 
 
the height of the atmosphere
 
the height of the atmosphere
 
the piston
 
the piston
 
the crank
 
the crank
mural instruments
+
the bellows
 
the orrery
 
the orrery
 
the water-powered trip hammer
 
the water-powered trip hammer
 
double-acting piston bellows
 
double-acting piston bellows
the bellows
+
water displacement
 
the water-powered piston bellows
 
the water-powered piston bellows
 
the water wheel
 
the water wheel
 
the trip hammer
 
the trip hammer
traumatic injuries
 
 
fracture treatment
 
fracture treatment
 
fracture classification
 
fracture classification
 
the traction bench
 
the traction bench
exacerbation
+
fracture immobilization
paroxysm
+
traumatic injuries
relapse
 
convalescence
 
tracheotomy surgery
 
lithotomy surgery
 
 
scraping
 
scraping
 
draining
 
draining
fracture immobilization
+
probing
 
the orthopedic cast
 
the orthopedic cast
 
excision
 
excision
 
incision
 
incision
mud bags as surgical models
 
 
plants as surgical models
 
plants as surgical models
 
animals as surgical models
 
animals as surgical models
specialized surgical instruments
 
probing
 
 
suturing
 
suturing
 
ligature
 
ligature
surgical models
+
mud bags as surgical models
anatomical studies
 
 
bodily fluids
 
bodily fluids
eye anatomy
+
the nervous system
nerves
 
forceps
 
 
the scalpel
 
the scalpel
 
surgical scissors
 
surgical scissors
 
surgical needles
 
surgical needles
muscles
+
anatomical studies
 
mental illnesses
 
mental illnesses
 
hospitals
 
hospitals
 
hospital staff
 
hospital staff
the nervous system
+
hospital wards
reaction time
 
blood vessels
 
the voice
 
shadow clocks
 
water clocks
 
 
conical water clocks
 
conical water clocks
 
water clock reservoirs
 
water clock reservoirs
hospital wards
+
the astrarium
 
hospital laboratories
 
hospital laboratories
 
medical schools
 
medical schools
 
asylums
 
asylums
the screw
+
shadow clocks
 
the wheel-and-axle
 
the wheel-and-axle
 
the windlass
 
the windlass
 
the wedge
 
the wedge
the astrarium
 
 
the hourglass
 
the hourglass
 
mechanical clocks
 
mechanical clocks
 
the pulley
 
the pulley
the tumbler lock
+
the screw
 
the padlock
 
the padlock
 
the camshaft
 
the camshaft
 
the crankshaft
 
the crankshaft
the lever
+
the water-powered sawmill
 
the straight-beam balance
 
the straight-beam balance
 
gears
 
gears
 
the warded lock
 
the warded lock
 
+
the tumbler lock
 
+
Set Region Information Overflow
*START REGION GEOLOGY SAVE*
 
*START REGION SUBREGION SAVE*
 
Not enough peaks:
 
Set Region Information Overflow
 
 
*START REGION SAVE*
 
*START REGION SAVE*
 +
Not enough medium altitudes
 +
Not enough medium altitudes after shift down
 
*START REGION DIM SAVE*
 
*START REGION DIM SAVE*
 
*START REGION MAP SAVE*
 
*START REGION MAP SAVE*
Not enough high altitudes after shift up
+
*START REGION GEOLOGY SAVE*
Not enough partial edge oceans
+
*START REGION SUBREGION SAVE*
 
Not enough complete edge oceans
 
Not enough complete edge oceans
 
Rainfall not evenly distributed:  
 
Rainfall not evenly distributed:  
Not enough medium altitudes
+
Flat/rough areas not evenly distributed:
Not enough medium altitudes after shift down
+
Savagery not evenly distributed
 
Not enough low altitudes after shift down:  
 
Not enough low altitudes after shift down:  
 
Not enough medium altitudes after shift up
 
Not enough medium altitudes after shift up
Initial desert square count fails by
+
Not enough high altitudes after shift up
Initial forest square count fails by
+
Not enough partial edge oceans
 
Initial mountain square count fails by  
 
Initial mountain square count fails by  
 
Initial ocean square count fails by  
 
Initial ocean square count fails by  
Flat/rough areas not evenly distributed:
+
Initial glacier square count fails by
Savagery not evenly distributed
+
Initial tundra square count fails by
 
Volcanism not evenly distributed
 
Volcanism not evenly distributed
 
Initial swamp square count fails by  
 
Initial swamp square count fails by  
Not enough volcanos
+
Initial desert square count fails by
Swamp region count fails by  
+
Initial forest square count fails by  
 
Desert region count fails by  
 
Desert region count fails by  
 
Forest region count fails by  
 
Forest region count fails by  
Initial glacier square count fails by  
+
Mountain region count fails by  
Initial tundra square count fails by  
+
Ocean region count fails by  
 
Initial grassland square count fails by  
 
Initial grassland square count fails by  
 
Initial hill square count fails by  
 
Initial hill square count fails by  
Grassland region count fails by
+
Not enough volcanos
Hill region count fails by
+
Swamp region count fails by  
Not enough river start points before erosion
+
EMBARK_POINTS:
Too many distinct subregions (over by
+
BEAST_END_YEAR:
Mountain region count fails by  
+
REVEAL_ALL_HISTORY:
Ocean region count fails by
+
HISTORY_SEED:
Glacier region count fails by
+
NAME_SEED:
Tundra region count fails by
+
CREATURE_SEED:
Not enough medium altitude locations after erosion
+
[TEMPERATURE_FREQUENCY:
Not enough low altitude locations after erosion:  
+
[SAVAGERY_FREQUENCY:
Not enough high altitude locations after erosion
+
[VOLCANISM_FREQUENCY:
Not enough mountain cave locations
+
POLE:
will be logged after parameter dump.
+
CULL_HISTORICAL_FIGURES:
A world gen error from DF
+
[ELEVATION_FREQUENCY:
Error sorting rivers: working with
+
[RAIN_FREQUENCY:
ran into
+
[DRAINAGE_FREQUENCY:
No entity definitions available
+
TITAN_ATTACK_TRIGGER:
No controllable entity definitions available
+
DEMON_NUMBER:
Did not place controllable entity
+
NIGHT_TROLL_NUMBER:
Placed farming entity without orchard crops
+
BOGEYMAN_NUMBER:
Not enough mountain cave locations after location check
+
MINERAL_SCARCITY:
Not enough low-lying cave locations
+
SEMIMEGABEAST_CAP:
Not enough low-lying cave locations after location check
+
TITAN_NUMBER:
Not enough entity placement locations
 
WEREBEAST_NUMBER:
 
WEREBEAST_ATTACK_TRIGGER:
 
 
SECRET_NUMBER:
 
SECRET_NUMBER:
 
REGIONAL_INTERACTION_NUMBER:
 
REGIONAL_INTERACTION_NUMBER:
NIGHT_TROLL_NUMBER:
+
DISTURBANCE_INTERACTION_NUMBER:
BOGEYMAN_NUMBER:
+
EVIL_CLOUD_NUMBER:
 
NIGHTMARE_NUMBER:
 
NIGHTMARE_NUMBER:
 
VAMPIRE_NUMBER:
 
VAMPIRE_NUMBER:
GENERATE_MYTHICAL_MATERIALS:
+
WEREBEAST_NUMBER:
ALLOW_MYTHICAL_HEALING:
+
WEREBEAST_ATTACK_TRIGGER:
 
ALLOW_DIVINATION:
 
ALLOW_DIVINATION:
 
ALLOW_DEMONIC_EXPERIMENTS:
 
ALLOW_DEMONIC_EXPERIMENTS:
DISTURBANCE_INTERACTION_NUMBER:
+
ALLOW_NECROMANCER_EXPERIMENTS:
EVIL_CLOUD_NUMBER:
+
ALLOW_NECROMANCER_LIEUTENANTS:
 
EVIL_RAIN_NUMBER:
 
EVIL_RAIN_NUMBER:
 
GENERATE_DIVINE_MATERIALS:
 
GENERATE_DIVINE_MATERIALS:
GOOD_SQ_COUNTS:
+
GENERATE_MYTHICAL_MATERIALS:
EVIL_SQ_COUNTS:
+
ALLOW_MYTHICAL_HEALING:
 
PEAK_NUMBER_MIN:
 
PEAK_NUMBER_MIN:
 
PARTIAL_OCEAN_EDGE_MIN:
 
PARTIAL_OCEAN_EDGE_MIN:
ALLOW_NECROMANCER_EXPERIMENTS:
+
COMPLETE_OCEAN_EDGE_MIN:
ALLOW_NECROMANCER_LIEUTENANTS:
+
VOLCANO_MIN:
 
ALLOW_NECROMANCER_GHOULS:
 
ALLOW_NECROMANCER_GHOULS:
 
ALLOW_NECROMANCER_SUMMONS:
 
ALLOW_NECROMANCER_SUMMONS:
RIVER_MINS:
+
GOOD_SQ_COUNTS:
PERIODICALLY_ERODE_EXTREMES:
+
EVIL_SQ_COUNTS:
 
OROGRAPHIC_PRECIPITATION:
 
OROGRAPHIC_PRECIPITATION:
 
SUBREGION_MAX:
 
SUBREGION_MAX:
COMPLETE_OCEAN_EDGE_MIN:
+
CAVERN_LAYER_COUNT:
VOLCANO_MIN:
+
CAVERN_LAYER_OPENNESS_MIN:
 
[REGION_COUNTS:
 
[REGION_COUNTS:
 
EROSION_CYCLE_COUNT:
 
EROSION_CYCLE_COUNT:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
+
RIVER_MINS:
CAVERN_LAYER_WATER_MIN:
+
PERIODICALLY_ERODE_EXTREMES:
 
CAVERN_LAYER_WATER_MAX:
 
CAVERN_LAYER_WATER_MAX:
 
HAVE_BOTTOM_LAYER_1:
 
HAVE_BOTTOM_LAYER_1:
CAVERN_LAYER_COUNT:
+
HAVE_BOTTOM_LAYER_2:
CAVERN_LAYER_OPENNESS_MIN:
+
LEVELS_ABOVE_GROUND:
 
CAVERN_LAYER_OPENNESS_MAX:
 
CAVERN_LAYER_OPENNESS_MAX:
 
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
 
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
LEVELS_ABOVE_LAYER_3:
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
LEVELS_ABOVE_LAYER_4:
+
CAVERN_LAYER_WATER_MIN:
LEVELS_ABOVE_LAYER_5:
+
Not enough river start points before erosion
LEVELS_AT_BOTTOM:
+
Too many distinct subregions (over by
HAVE_BOTTOM_LAYER_2:
+
will be logged after parameter dump.
LEVELS_ABOVE_GROUND:
+
A world gen error from DF
LEVELS_ABOVE_LAYER_1:
+
Glacier region count fails by
LEVELS_ABOVE_LAYER_2:
+
Tundra region count fails by
MYTHICAL_SITE_NUM:
+
Grassland region count fails by
ALL_CAVES_VISIBLE:
+
Hill region count fails by
SHOW_EMBARK_TUNNEL:
+
Not enough high altitude locations after erosion
TOTAL_CIV_NUMBER:
+
Not enough mountain cave locations
CAVE_MIN_SIZE:
+
Not enough low-lying cave locations
CAVE_MAX_SIZE:
+
ran into
MOUNTAIN_CAVE_MIN:
+
Not enough medium altitude locations after erosion
NON_MOUNTAIN_CAVE_MIN:
+
Not enough low altitude locations after erosion:  
RAIN_RANGES:
+
Did not place controllable entity
DRAINAGE_RANGES:
+
Placed farming entity without orchard crops
SAVAGERY_RANGES:
+
Placed farming entity without non-orchard crops
VOLCANISM_RANGES:
+
Final swamp region count fails by  
TOTAL_CIV_POPULATION:
+
Not enough low-lying cave locations after location check
SITE_CAP:
+
Not enough entity placement locations
PLAYABLE_CIVILIZATION_REQUIRED:
+
No entity definitions available
ELEVATION_RANGES:
+
No controllable entity definitions available
Final mountain region count fails by  
 
Final ocean region count fails by
 
 
Final glacier region count fails by  
 
Final glacier region count fails by  
 
Final tundra region count fails by  
 
Final tundra region count fails by  
Placed farming entity without non-orchard crops
+
Final grassland region count fails by
Final swamp region count fails by  
+
Final hill region count fails by  
 
Final desert region count fails by  
 
Final desert region count fails by  
 
Final forest region count fails by  
 
Final forest region count fails by  
Final grassland region count fails by  
+
Final mountain region count fails by  
Final hill region count fails by  
+
Final ocean region count fails by  
0000
+
Loop Erase River Overflow
000
 
 
-detailed.bmp
 
-detailed.bmp
Loop Erase River Overflow
 
 
Loop Erase River Placement Overflow
 
Loop Erase River Placement Overflow
 
Loop Erase River Temp River Placement Overflow
 
Loop Erase River Temp River Placement Overflow
-world_gen_param
+
000
.txt
 
 
Created in DF  
 
Created in DF  
 
[WORLD_GEN]
 
[WORLD_GEN]
 +
CUSTOM_NAME:
 
-world_map
 
-world_map
.bmp
+
-world_gen_param
CREATURE_SEED:
+
Unnumbered animated
DIM:
+
Outdoor Animal Populations (Including Undead)
EMBARK_POINTS:
+
Underground Animal Populations (Including Undead)
END_YEAR:
+
Unnumbered
CUSTOM_NAME:
+
Unnumbered
SEED:
+
visitor
HISTORY_SEED:
+
outcast
NAME_SEED:
+
Elevation negative on graphical map export (midmap)
[RAIN_FREQUENCY:
+
The Arena
[DRAINAGE_FREQUENCY:
+
Test Seed
[TEMPERATURE_FREQUENCY:
+
Elevation negative on graphical map export (main)
[SAVAGERY_FREQUENCY:
+
STANDARD_CLIMBING_GAITS
BEAST_END_YEAR:
+
STANDARD_SWIMMING_GAITS
REVEAL_ALL_HISTORY:
+
STANDARD_CRAWLING_GAITS
CULL_HISTORICAL_FIGURES:
+
STANDARD_FLYING_GAITS
[ELEVATION_FREQUENCY:
+
LEVELS_ABOVE_LAYER_5:
SEMIMEGABEAST_CAP:
+
LEVELS_AT_BOTTOM:
TITAN_NUMBER:
+
CAVE_MIN_SIZE:
TITAN_ATTACK_TRIGGER:
+
CAVE_MAX_SIZE:
DEMON_NUMBER:
+
LEVELS_ABOVE_LAYER_1:
[VOLCANISM_FREQUENCY:
+
LEVELS_ABOVE_LAYER_2:
POLE:
+
LEVELS_ABOVE_LAYER_3:
MINERAL_SCARCITY:
+
LEVELS_ABOVE_LAYER_4:
MEGABEAST_CAP:
+
TOTAL_CIV_NUMBER:
/site-
+
TOTAL_CIV_POPULATION:
, Region Pop: Null Square Count
+
SITE_CAP:
-world_history
+
NON_MOUNTAIN_CAVE_MIN:
Worship List
+
MYTHICAL_SITE_NUM:
feature-
+
ALL_CAVES_VISIBLE:
 +
SAVAGERY_RANGES:
 +
VOLCANISM_RANGES:
 
just generated corrupt feature map square
 
just generated corrupt feature map square
save/current/feature-
+
PLAYABLE_CIVILIZATION_REQUIRED:
 +
ELEVATION_RANGES:
 +
RAIN_RANGES:
 +
DRAINAGE_RANGES:
 +
-world_history
 +
Worship List
 +
[*]
 
Mountain-Slope Overflow
 
Mountain-Slope Overflow
d.
+
/site-
, Reign Began:  
+
, Region Pop: Null Square Count
 
, Inherited
 
, Inherited
 
  from mother
 
  from mother
  List
+
  from father
[*]
+
from paternal grandmother
 
  (b.
 
  (b.
???
+
  d.
  from maternal grandfather
+
, Reign Began:
, *** New Line
 
 
, *** Original Line
 
, *** Original Line
Married
+
  (d.
  from father
+
Divorced
from paternal grandmother
 
 
  from paternal grandfather
 
  from paternal grandfather
 
  from maternal grandmother
 
  from maternal grandmother
  Child
+
  from maternal grandfather
(out-lived)
+
, *** New Line
 
  (out-lived  
 
  (out-lived  
 
  of them)
 
  of them)
  (d.
+
  -- Ages
Divorced
+
at death
 
Never Married
 
Never Married
 
No Children
 
No Children
Worshipped
+
Child
Worships
+
(out-lived)
 
-world_sites_and_pops
 
-world_sites_and_pops
 
Civilized World Population
 
Civilized World Population
-- Ages
 
at death
 
(d.
 
     
 
visitor
 
outcast
 
Unnumbered animated
 
animated
 
 
Total:  
 
Total:  
 
Parent Civ:  
 
Parent Civ:  
Unnumbered
+
     
Unnumbered
+
Worshipped
Midmap creation failure on graphical map export:
+
Worships
Elevation negative on graphical map export (main)
+
Inappropriate Waterlevel Biome Choice (4)
Elevation negative on graphical map export (midmap)
 
The Arena
 
Outdoor Animal Populations (Including Undead)
 
Underground Animal Populations (Including Undead)
 
save/current/region_snapshot-
 
STANDARD_CRAWLING_GAITS
 
STANDARD_FLYING_GAITS
 
Cannot generate random creatures -- missing creature variation
 
Test Seed
 
STANDARD_CLIMBING_GAITS
 
STANDARD_SWIMMING_GAITS
 
7dA
 
x7dA
 
H8dA
 
Midmap effective coordinate check out of bounds:
 
 
in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it
 
in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it
 
this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie
 
this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie
Inappropriate Waterlevel Biome Choice (4)
 
Inappropriate Waterlevel Biome Choice (2)
 
is with
 
The
 
watches still
 
 
  but
 
  but
Woe unto any that disturb the resting place of
 
Metal Crafts
 
 
Leather Clothing
 
Leather Clothing
Wooden Furniture
+
Woven Clothing
 
Leather Goods
 
Leather Goods
 +
Metal Crafts
 +
Imported Goods
 
Imported Clothing
 
Imported Clothing
Imported Food
+
Stone Furniture
Woven Clothing
+
Wooden Furniture
Imported Goods
 
yard
 
wall
 
house
 
hillock
 
 
Metal Furniture
 
Metal Furniture
Stone Furniture
 
cottage plot
 
building out of bounds:
 
mythical dungeon
 
mythical palace
 
warehouse
 
mythical lair
 
market square
 
 
shop
 
shop
vault
+
trenches
barrow
 
shrine
 
fortress entrance
 
 
no layer area available for historical figure
 
no layer area available for historical figure
pasture
+
SETVAR
dormitory
+
DIPSCRIPT
trenches
 
meadow
 
DIPEV
 
MEETING
 
 
GLOBAL
 
GLOBAL
ELSE
+
TOPICDISCUSSION
ENDIF
 
ACTION
 
UNIT
 
LONG
 
DIPSCRIPT
 
SETVAR
 
INVASION
 
FIRSTCONTACT
 
 
CONSTRUCTTOPICLIST
 
CONSTRUCTTOPICLIST
DIPEVENT
+
HISTORY_DIPEV
 
DISCUSS
 
DISCUSS
TOPICDISCUSSION
+
ENDIF
 
TEXTVIEWER
 
TEXTVIEWER
HISTORY_DIPEV
+
ELSE
 
+
DIPEVENT
 
+
INVASION
Update Connectivity Placement Overflow
 
 
Connectivity Placement Overflow
 
Connectivity Placement Overflow
 
Connected Component Overflow
 
Connected Component Overflow
Connectivity Overflow
+
Update Connectivity Placement Overflow
Directly control a single individual or party.
 
Follow destiny or strike out on your own.  Explore, quest, fight, and perform.  Visit your own retired and ruined settlements.  Serve a deity or become a creature of the night.
 
Your citizens will build, mine, craft, trade, fight, and manage as you guide your outpost through its history.  Design the shape and purpose of the fortress by issuing orders for the residents to follow.
 
You can play a sequence of fortresses and adventurers in the same world.  Migrants from retired and abandoned fortresses may come to visit, along with any surviving adventurers.
 
World debug
 
Embark with a group to start a settlement.
 
Select a game type to begin!
 
Back to title menu
 
Choose a smaller area if you experience lag.
 
You have selected the smallest possible area.
 
 
You have selected a very large area.
 
You have selected a very large area.
 
You have selected a large area.
 
You have selected a large area.
Events in other modes are incorporated here.
 
 
You have selected the largest possible area.
 
You have selected the largest possible area.
You can play a sequence of fortresses and adventurers in the same world.  Uncover locations and artifacts for the benefit of your future fortresses.
 
Explore and investigate the history of the world as it stands.
 
You have selected an area with a light aquifer.
 
Water might need to be pumped out or carried away.
 
 
You have selected an area with a heavy aquifer.
 
You have selected an area with a heavy aquifer.
 
It might be very difficult to obtain stone here.
 
It might be very difficult to obtain stone here.
Line 37,075: Line 29,549:
 
You have selected a narrow area.
 
You have selected a narrow area.
 
It might be difficult to find resources.
 
It might be difficult to find resources.
You have selected an area near a necromancer's tower.
+
Choose a smaller area if you experience lag.
You may be invaded very early by powerful foes.
+
You have selected the smallest possible area.
 
You have selected a savage area.
 
You have selected a savage area.
 
The wildlife might be very dangerous here.
 
The wildlife might be very dangerous here.
Line 37,083: Line 29,557:
 
Your selected civilization is dead or dying.
 
Your selected civilization is dead or dying.
 
Your dwarves might assume important positions.
 
Your dwarves might assume important positions.
Choose origin civilization
+
You have selected an area with a light aquifer.
Click the map to zoom in and choose your embark location.
+
Water might need to be pumped out or carried away.
 
Find embark location
 
Find embark location
Reclaim/unretire
 
Show cliffs/grade
 
Clear find results
 
 
Click "Embark" to place your fortress.  Right click to zoom out.
 
Click "Embark" to place your fortress.  Right click to zoom out.
Show elevation
+
You have selected an area near a necromancer's tower.
X Dimension
+
You may be invaded very early by powerful foes.
Y Dimension
 
 
Recommended size.
 
Recommended size.
 
N/A
 
N/A
 
Cannot embark on another site.
 
Cannot embark on another site.
 
Cannot embark entirely on water or mountains.
 
Cannot embark entirely on water or mountains.
Click on the map to embark!  Right click to abort.
 
 
Must embark on map.
 
Must embark on map.
Plant gatherers
+
Underground Pool
Stonecutters
+
Magma Pool
Planters
+
Aquifer (Heavy)
Fishermen
+
Underground River
Woodcutters
+
Flux Stone Layer
Hunters
+
Aquifer (Light)
prefs/embark_profiles.txt
+
X Dimension
Miners
+
Y Dimension
** Starting Reclaim **
 
PROFILE
 
 
** Starting New Outpost **
 
** Starting New Outpost **
 
** Unretiring Outpost **
 
** Unretiring Outpost **
Line 37,115: Line 29,582:
 
Engravers
 
Engravers
 
Haulers
 
Haulers
1/2 day's travel
+
Plant gatherers
 +
Stonecutters
 
Nearest site:  
 
Nearest site:  
Neighbors:
 
 
Hostile
 
Hostile
 
RECLAIM_SKILL
 
RECLAIM_SKILL
Unrecognized Embark Profile Token:
+
** Starting Reclaim **
Magma Pipe
+
PROFILE
Bottomless Pit
+
1/2 day's travel
Underground Pool
 
Magma Pool
 
Aquifer (Heavy)
 
Underground River
 
Flux Stone Layer
 
Aquifer (Light)
 
Searching
 
Stop
 
 
  Some
 
  Some
Deep
 
 
Untamed wilds
 
Untamed wilds
 
  Little
 
  Little
 
Other Features
 
Other Features
 
Soil
 
Soil
Inhabited
+
Magma Pipe
Unretire
+
Bottomless Pit
 
Unretire  
 
Unretire  
 
Reclaim  
 
Reclaim  
 
Match found!
 
Match found!
Begin
 
No match.
 
 
Partial match.
 
Partial match.
No dwarf in position
 
Cannot afford
 
Could not give dwarf
 
 
  skill:  
 
  skill:  
 
Number of sites:  
 
Number of sites:  
Preparing map...
 
 
Reclaim!
 
Reclaim!
 
Population:  
 
Population:  
Prepare using a saved embark profile:
+
Unretire
Embark preparations were not completed.
 
Prepare for the journey carefully
 
Choose your own skills, equipment, and animals.
 
Play now!
 
Start immediately with the default skills, equipment, and animals.
 
  Prepare for the Expedition to
 
  Prepare for the Journey to
 
Your Citizens
 
Available Skills
 
 
Save Profile
 
Save Profile
 
Embark!
 
Embark!
Line 37,169: Line 29,612:
 
Fortress Name
 
Fortress Name
 
Group Name
 
Group Name
Warning!  The following embark profile name is already in use:
+
Embark preparations were not completed.
Overwrite
 
Your Animals
 
Available Animals
 
 
Crucial
 
Crucial
Points Left:
 
 
skill picks left
 
skill picks left
 
skill pick left
 
skill pick left
I am ready!
+
Available Skills
Profile
 
remain
 
 
  unpicked skill
 
  unpicked skill
Are you sure?
 
 
  point
 
  point
Go back
 
 
To save these settings, choose a name for this embark profile:
 
To save these settings, choose a name for this embark profile:
 
+
Planters
 
+
Fishermen
clothing import market (50,30,35)
+
Woodcutters
meat market (255,0,0)
+
Hunters
general import market (50,30,15)
+
prefs/embark_profiles.txt
food import market (50,40,15)
+
Miners
dormitory (50,75,75)
+
Profile
dining hall (75,50,75)
+
", a
castle wall walkway (40,40,40)
+
-site_map-
warehouse (50,50,50)
+
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
cloth shop (200,200,200)
+
site_color_key.txt
tanning shop (128,100,50)
 
food import store (128,192,128), border (128,128,128)
 
clothing import store (255,255,255), border (128,128,128)
 
edible processed plants market (255,200,200)
 
general import store (192,192,192), border (128,128,128)
 
edible produce market (0,255,0)
 
cheese market (255,255,0)
 
blacksmith shop (64,64,64)
 
armorsmith shop (0,0,0)
 
metal weapons shop (255,0,255)
 
wood weapons shop (255,128,128)
 
bone carver shop (128,255,255)
 
gem cutter shop (0,255,0)
 
cloth clothing shop (255,255,100)
 
leather clothing shop (255,128,64)
 
underground farming (50,20,50)
 
underground industrial (250,50,20)
 
metal furniture shop (255,0,64)
 
fortress (129,129,129)
 
wooden furniture shop (255,0,0)
 
stone furniture shop (255,64,0)
 
metal crafter shop (128,128,128)
 
leather accessories shop (100,70,30)
 
cottage plot (30,100,10)
 
mead hall (255,128,255)
 
well (0,0,255)
 
house (100,70,10)
 
underground merchants (100,100,20)
 
tavern (255,255,32)
 
underground living (20,50,30)
 
underground guilds (20,100,20)
 
meadow (100,255,0)
 
pasture (0,255,0)
 
crops 2 (195,255,0), rows
 
crops 3 (100,60,20), rows
 
shrine (0,255,255)
 
crops 1 (255,195,0), rows
 
temple (170,120,230)
 
library (255,192,255)
 
unknown (100,100,100)
 
NULL artifact on site realization, skipping
 
abandoned (75,50,20), border (50,50,50)
 
ruin (50,20,20), border (50,50,50)
 
waste (0,20,0)
 
town yards (100,50,10)
 
orchard (0,100,0)/(0,200,0)
 
woodland (0,95,0)
 
monastery
 
castle
 
hamlet
 
 
labyrinth
 
labyrinth
 
pits
 
pits
 
forest retreat
 
forest retreat
 
mountain halls
 
mountain halls
hillocks
+
NULL artifact on site realization, skipping
site_color_key.txt
 
main tower (255,0,255)
 
", a
 
-site_map-
 
You have located
 
castle tower (110,110,110)
 
castle wall (70,70,70)
 
living pits (20,50,40)
 
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
 
dungeon-tower interface (50,20,50)
 
work pits (50,30,20)
 
watch tower (128,128,128)
 
trenches (0,0,0)
 
Site Center Flood Overflow
 
Non-feature related elevation hole
 
camp
 
 
important location
 
important location
 
mysterious lair
 
mysterious lair
Line 37,272: Line 29,641:
 
mysterious palace
 
mysterious palace
 
mysterious dungeon
 
mysterious dungeon
 +
monastery
 +
castle
 
NULL artifact removed on load
 
NULL artifact removed on load
begins to talk in a hushed whisper when
+
Site Center Flood Overflow
is angry
+
Non-feature related elevation hole
's surprised
+
talks very quietly when  
begins to stammer when
+
keeps  
always stutters when
+
  is thinking hard about something
stammers when
+
usually speaks in a whisper
constantly mutters under
+
whispers when  
starts to stutter when
+
's nervous
Whenever there's a pause in a conversation,
+
starts to whisper when  
's bored
+
  is trying to remember something
starts talking to inanimate objects
+
talks very loudly when  
has a tendency to talk to inanimate objects
+
  is excited
talks to inanimate objects when there is a lull in the conversation
+
  gets angry
gets bored,
+
begins to talk louder when  
talks to inanimate objects when
+
speaks very quietly
often talks to inanimate objects when
+
starts yelling whenever  
becomes exasperated
+
  voice very quiet when  
stutters occasionally
+
  is nervous
whenever
+
speaks very loudly
gets bored
+
begins speaking in a monotone whenever  
starts talking to
+
greets others very loudly
When there's a pause in a conversation,
+
  is annoyed
gets excited,
+
talks very loudly whenever  
often starts talking to
+
  is exasperated
talks to
+
shouts when  
when
+
  voice trails off whenever  
tends to be easily distracted during conversations
+
  tries to remember something
often tells pointless stories when
+
speaks in a monotone when  
is easily distracted during conversations when
+
has a very monotonous way of speaking
gets easily distracted during conversations when
+
begins to talk in a monotone when  
is distracted from conversations easily when
+
  is bored
gets distracted during conversations when
 
all of the time
 
gets distracted from conversations easily when
 
often touches others during conversations when
 
will often touch others when greeting them
 
tends to be very focused during conversations
 
will often pause in conversation to look for the right word
 
will frequently ramble on with stories that don't have any point or even conclusion
 
becomes very focused during conversations when
 
often tells stories without any real point
 
quite often tells pointless stories when
 
pauses before speaking
 
talks about others behind their backs
 
never allows pauses to occur in conversation
 
can't stand quiet pauses in conversations and always finds something to say
 
has a way of arguing with those that are in agreement with
 
is nervous,
 
often touches those to whom
 
is speaking
 
gives incredibly vague answers to questions
 
will without fail turn any conversation to
 
often can't help interrupting others
 
has a habit of interrupting speakers
 
often interrupts others during conversations
 
is excited during conversations,
 
interrupts others during conversations when
 
tends to interrupts others during conversations when
 
has the habit of answering questions with questions
 
repeatedly snaps
 
rarely speaks
 
rarely starts conversations
 
rarely talks
 
has trouble speaking when
 
rarely speaks when
 
's nervous,
 
talks very quietly when  
 
keeps  
 
  is thinking hard about something
 
usually speaks in a whisper
 
whispers when  
 
's nervous
 
starts to whisper when  
 
  is trying to remember something
 
talks very loudly when  
 
  is excited
 
  gets angry
 
begins to talk louder when  
 
speaks very quietly
 
starts yelling whenever  
 
  voice very quiet when  
 
  is nervous
 
speaks very loudly
 
begins speaking in a monotone whenever  
 
greets others very loudly
 
  is annoyed
 
talks very loudly whenever  
 
  is exasperated
 
shouts when  
 
surprised
 
  voice trails off whenever  
 
  tries to remember something
 
speaks in a monotone when  
 
has a very monotonous way of speaking
 
begins to talk in a monotone when  
 
  is bored
 
 
  is angered
 
  is angered
 
starts to drone when  
 
starts to drone when  
Line 37,400: Line 29,706:
 
's thinking
 
's thinking
 
's trying to remember something
 
's trying to remember something
starts to mutter under
 
mutters under
 
 
  breath when  
 
  breath when  
often starts chewing on
+
begins to talk in a hushed whisper when  
intently when
+
  is angry
chews
+
  often drums  
's trying to remember something,
+
's greeting somebody
slouches when
+
has a habit of snapping  
has a slouching posture
+
  repeatedly when  
body becomes very still
+
always snaps  
in a rigid posture
+
often snaps  
has a tendency to chew on
+
  often scratches  
has a habit of chewing on
+
has a habit of scratching  
has a habit of chewing on
+
's bored,  
gnaws on
+
's sitting down
tends to chew
+
has a habit of drumming  
tends to chew on
+
  gets excited, it's easy to tell because  
idly chews
+
  up and down when  
gnaws
+
often rubs  
has a nervous smile
+
always scratches  
become animated when
+
tends to scratch  
When greeting others,
+
  quite often
always smiles nervously
+
  sometimes cracks  
often greets others with a hug
+
  through  
gives hugs out freely
+
has a habit of running  
often bites
+
  always points at others when greeting them
bites
+
runs  
usually starts tapping
+
  gets exasperated,  
taps
+
  often points and shakes  
speaks
+
's surprised,  
stomps
 
are animated when
 
begin moving when
 
move frantically when
 
jump all over the place when
 
usually lowers
 
often has
 
often lowers
 
is speaking,
 
has a habit of tapping
 
lowers
 
constantly when
 
when there's a lull in conversation
 
gets annoyed
 
has a habit of staring at others
 
's speaking to somebody
 
has a certain stare for when
 
stares intently when
 
tends to stare unwaveringly when
 
lowered to the ground
 
has a menacing stare when  
 
has a habit of rolling
 
exhales sharply when
 
rolls
 
constantly rolls
 
commonly winks as a form of greeting
 
is quick to wink at others
 
winks when
 
winks during conversations
 
  is surprised
 
clicks
 
inhales sharply when
 
always takes a deep breath whenever
 
blows
 
breath out when
 
exhales slowly and deliberately when
 
starts getting bored
 
drums
 
  often drums  
 
's greeting somebody
 
has a habit of snapping  
 
  repeatedly when  
 
always snaps  
 
often snaps
 
snaps  
 
  often scratches  
 
has a habit of scratching  
 
scratches
 
's bored,  
 
's sitting down
 
has a habit of drumming  
 
  gets excited, it's easy to tell because  
 
drums
 
shakes
 
  up and down when  
 
often rubs  
 
points and shakes
 
always scratches  
 
a lot
 
tends to scratch  
 
  quite often
 
cracks
 
  sometimes cracks  
 
  through  
 
has a habit of running  
 
  always points at others when greeting them
 
runs  
 
  gets exasperated,  
 
  often points and shakes  
 
's surprised,  
 
 
  has a very unique laugh
 
  has a very unique laugh
 
laughs in a unique way when  
 
laughs in a unique way when  
Line 37,531: Line 29,765:
 
  meets them
 
  meets them
 
skips wherever  
 
skips wherever  
licks
+
's surprised
's thinking hard,
+
begins to stammer when
sticks out when
+
always stutters when
sticks out
+
stammers when
occasionally when
+
constantly mutters under
has a habit of clicking
+
starts to stutter when
clicks
+
Whenever there's a pause in a conversation,
repeatedly
+
's bored
body during pauses in conversation
+
starts talking to inanimate objects
tends to stretch out when
+
has a tendency to talk to inanimate objects
body when
+
talks to inanimate objects when there is a lull in the conversation
has a habit of stretching
+
gets bored,
tends to stretch
+
talks to inanimate objects when
tends to stretch
+
often talks to inanimate objects when
has a habit of licking
+
becomes exasperated
frequently
+
stutters occasionally
bounces
+
gets bored
is sitting down
+
When there's a pause in a conversation,
likes to stretch
+
gets excited,
out frequently
+
often starts talking to
body after
+
talks to
stands up
+
tends to be easily distracted during conversations
DEFAULT_SOUND_ADAMANTINE
+
often tells pointless stories when
*** Error(s) finalizing the sound
+
is easily distracted during conversations when
CUT_SOUND
+
gets easily distracted during conversations when
SELECT_SOUND
+
is distracted from conversations easily when
--- Logging Sound
+
gets distracted during conversations when
DEFAULT_SOUND_SIEGE
+
all of the time
DEFAULT_SOUND_STRANGE_MOOD
+
gets distracted from conversations easily when
DEFAULT_SOUND_DEMON_ATTACK
+
often touches others during conversations when
DEFAULT_SOUND_MEGABEAST
+
will often touch others when greeting them
DEFAULT_SOUND_BABY_BORN
+
tends to be very focused during conversations
DEFAULT_SOUND_CAVERN_BREAK
+
will often pause in conversation to look for the right word
DEFAULT_SOUND_AMBUSH
+
will frequently ramble on with stories that don't have any point or even conclusion
DEFAULT_SOUND_ARTIFACT_CREATED
+
becomes very focused during conversations when
DEFAULT_SOUND_HOWL_5
+
often tells stories without any real point
DEFAULT_SOUND_GIANT_STEP_1
+
quite often tells pointless stories when
DEFAULT_SOUND_HOWL_3
+
pauses before speaking
DEFAULT_SOUND_HOWL_4
+
talks about others behind their backs
DEFAULT_SOUND_HOWL_1
+
never allows pauses to occur in conversation
DEFAULT_SOUND_HOWL_2
+
can't stand quiet pauses in conversations and always finds something to say
DEFAULT_SOUND_WEDDING
+
has a way of arguing with those that are in agreement with
DEFAULT_SOUND_ALERT
+
is nervous,
SAVAGE_AREA
+
often touches those to whom
Unrecognized Sound Token:
+
is speaking
Sound file unrecognized:
+
gives incredibly vague answers to questions
ANNOUNCEMENT
+
will without fail turn any conversation to
DEFAULT_SOUND_GIANT_STEP_2
+
often can't help interrupting others
DEFAULT_SOUND_GIANT_STEP_3
+
has a habit of interrupting speakers
Station
+
often interrupts others during conversations
Cause trouble for
+
is excited during conversations,
Drive
+
interrupts others during conversations when
Drive any members of
+
tends to interrupts others during conversations when
Kill
+
has the habit of answering questions with questions
Train
+
repeatedly snaps
Patrol
+
rarely speaks
Retrieve
+
rarely starts conversations
etc.
+
rarely talks
Defend
+
has trouble speaking when
various
+
rarely speaks when
MAGMA_WALL_SW
+
's nervous,
MAGMA_WALL_NE
+
's thinking hard,
MAGMA_WALL_NW
+
sticks out when
MAGMA_WALL_SE
+
sticks out
MAGMA_WALL_W
+
occasionally when
MAGMA_WALL_E
+
has a habit of clicking
MAGMA_WALL_S
+
clicks
MAGMA_WALL_N
+
repeatedly
MAGMA_WALL_N_S_W
+
body during pauses in conversation
MAGMA_WALL_S_W_E
+
tends to stretch out when
MAGMA_WALL_N_W_E
+
body when
MAGMA_WALL_N_S_E
+
has a habit of stretching
MAGMA_WALL_N_E
+
tends to stretch
MAGMA_WALL_S_E
+
has a habit of licking
MAGMA_WALL_N_W
+
bounces
MAGMA_WALL_S_W
+
is sitting down
ICE_WALL_SE
+
likes to stretch
ICE_WALL_W
+
out frequently
ICE_WALL_E
+
body after
ICE_WALL_S
+
stands up
ICE_WALL_N
+
often starts chewing on
MAGMA_WALL_N_S
+
's trying to remember something,
MAGMA_WALL_W_E
+
slouches when
MAGMA_WALL_N_S_W_E
+
has a slouching posture
ICE_WALL_N_S_E
+
body becomes very still
ICE_WALL_N_E
+
in a rigid posture
ICE_WALL_S_E
+
has a tendency to chew on
ICE_WALL_N_W
+
has a habit of chewing on
ICE_WALL_S_W
+
gnaws on
ICE_WALL_SW
+
tends to chew
ICE_WALL_NE
+
tends to chew on
ICE_WALL_NW
+
idly chews
SMOOTHED_ICE_WALL_S
+
gnaws
SMOOTHED_ICE_WALL_N
+
has a nervous smile
ICE_WALL_N_S
+
become animated when
ICE_WALL_W_E
+
When greeting others,
ICE_WALL_N_S_W_E
+
always smiles nervously
ICE_WALL_N_S_W
+
often greets others with a hug
ICE_WALL_S_W_E
+
gives hugs out freely
ICE_WALL_N_W_E
+
often bites
SMOOTHED_ICE_WALL_N_W
+
usually starts tapping
SMOOTHED_ICE_WALL_S_W
+
taps
SMOOTHED_ICE_WALL_SW
+
stomps
SMOOTHED_ICE_WALL_NE
+
are animated when
SMOOTHED_ICE_WALL_NW
+
begin moving when
SMOOTHED_ICE_WALL_SE
+
move frantically when
SMOOTHED_ICE_WALL_W
+
jump all over the place when
SMOOTHED_ICE_WALL_E
+
usually lowers
SMOOTHED_ICE_WALL_W_E
+
often has
SMOOTHED_ICE_WALL_N_S_W_E
+
often lowers
SMOOTHED_ICE_WALL_N_S_W
+
is speaking,
SMOOTHED_ICE_WALL_S_W_E
+
has a habit of tapping
SMOOTHED_ICE_WALL_N_W_E
+
constantly when
SMOOTHED_ICE_WALL_N_S_E
+
when there's a lull in conversation
SMOOTHED_ICE_WALL_N_E
+
gets annoyed
SMOOTHED_ICE_WALL_S_E
+
has a habit of staring at others
ORE_VEIN_WALL_NE
+
's speaking to somebody
ORE_VEIN_WALL_NW
+
has a certain stare for when
ORE_VEIN_WALL_SE
+
stares intently when
ORE_VEIN_WALL_W
+
tends to stare unwaveringly when
ORE_VEIN_WALL_E
+
lowered to the ground
ORE_VEIN_WALL_S
+
has a menacing stare when
ORE_VEIN_WALL_N
+
has a habit of rolling
SMOOTHED_ICE_WALL_N_S
+
exhales sharply when
SAND_W_WALL_N
+
constantly rolls
SAND_Y_WALL_N_S
+
commonly winks as a form of greeting
SAND_Y_WALL_W_E
+
is quick to wink at others
SAND_Y_WALL_N_S_W_E
+
winks when
SAND_Y_WALL_N_S_W
+
winks during conversations
SAND_Y_WALL_S_W_E
+
is surprised
SAND_Y_WALL_N_W_E
+
inhales sharply when
SAND_Y_WALL_N_S_E
+
always takes a deep breath whenever
SAND_W_WALL_S_W
+
blows
SAND_W_WALL_SW
+
breath out when
SAND_W_WALL_NE
+
exhales slowly and deliberately when
SAND_W_WALL_NW
+
starts getting bored
SAND_W_WALL_SE
+
Unrecognized Sound Token:
SAND_W_WALL_W
+
SAVAGE_AREA
SAND_W_WALL_E
+
ANNOUNCEMENT
SAND_W_WALL_S
+
SELECT_SOUND
SAND_W_WALL_N_S_W_E
+
CUT_SOUND
SAND_W_WALL_N_S_W
+
Patrol
SAND_W_WALL_S_W_E
+
Retrieve
SAND_W_WALL_N_W_E
+
Defend
SAND_W_WALL_N_S_E
+
various
SAND_W_WALL_N_E
+
Drive
SAND_W_WALL_S_E
+
Drive any members of
SAND_W_WALL_N_W
+
ODOR_SMOKE
SAND_B_WALL_NW
+
ODOR_BLOOD
SAND_B_WALL_SE
+
ODOR_SOIL
SAND_B_WALL_W
+
ODOR_VOMIT
SAND_B_WALL_E
+
ODOR_SOOT
SAND_B_WALL_S
+
ODOR_FILTH
SAND_B_WALL_N
+
ODOR_DEATH
SAND_W_WALL_N_S
+
ODOR_COOKED_FLESH
SAND_W_WALL_W_E
+
ODOR_BUG_INNARDS
SAND_B_WALL_N_W_E
+
ODOR_MUD
SAND_B_WALL_N_S_E
+
TEMP_WARM
SAND_B_WALL_N_E
+
TEMP_HOT
SAND_B_WALL_S_E
+
TEMP_SCORCHING
SAND_B_WALL_N_W
+
TEMP_BURNING
SAND_B_WALL_S_W
+
TEMP_FIXED
SAND_B_WALL_SW
+
TEMP_NEUTRAL
SAND_B_WALL_NE
+
ODOR_BRIMSTONE
SAND_R_WALL_E
+
ODOR_FRESHLY_BAKED_GOODS
SAND_R_WALL_S
+
LIGHT_INSIDE_DAWN
SAND_R_WALL_N
+
RAIN_WEIRD
SAND_B_WALL_N_S
+
RAIN_BLOOD
SAND_B_WALL_W_E
+
TEMP_COOL
SAND_B_WALL_N_S_W_E
+
TEMP_COLD
SAND_B_WALL_N_S_W
+
TEMP_FREEZING
SAND_B_WALL_S_W_E
+
TEMP_DEATHLY_COLD
SAND_R_WALL_S_E
+
CLOUD_CIRRUS
SAND_R_WALL_N_W
+
CLOUD_CUMULUS_LIGHT
SAND_R_WALL_S_W
+
CLOUD_STRATUS_LIGHT
SAND_R_WALL_SW
+
CLOUD_STRATUS_DARK
SAND_R_WALL_NE
+
CLOUD_CUMULUS_DARK
SAND_R_WALL_NW
+
LIGHT_INSIDE_NIGHT
SAND_R_WALL_SE
+
LIGHT_INSIDE_DUSK
SAND_R_WALL_W
+
LIGHT_INSIDE_DAY
SAND_R_WALL_N_S
+
WIND_DIR_N
SAND_R_WALL_W_E
+
WIND_SPEED_4
SAND_R_WALL_N_S_W_E
+
WIND_SPEED_3
SAND_R_WALL_N_S_W
+
WIND_SPEED_2
SAND_R_WALL_S_W_E
+
WIND_SPEED_1
SAND_R_WALL_N_W_E
+
WIND_SPEED_NONE
SAND_R_WALL_N_S_E
+
FOG_HEAVY
SAND_R_WALL_N_E
+
CLOUD_CUMULUS_PUFFS
GEM_A_WALL_E
+
SUN_DAWN
GEM_A_WALL_S
+
WIND_DIR_NW
GEM_A_WALL_N
+
WIND_DIR_W
METAL_BARS_WALL_N_S
+
WIND_DIR_SW
METAL_BARS_WALL_W_E
+
WIND_DIR_S
METAL_BARS_WALL_N_S_W_E
+
WIND_DIR_SE
METAL_BARS_WALL_N_S_W
+
WIND_DIR_E
METAL_BARS_WALL_S_W_E
+
WIND_DIR_NE
GEM_A_WALL_S_E
+
SUN_DUSK
GEM_A_WALL_N_W
+
SUN_DOWN_3
GEM_A_WALL_S_W
+
SUN_DOWN_2
GEM_A_WALL_SW
+
SUN_DOWN_1
GEM_A_WALL_NE
+
SUN_NOON
GEM_A_WALL_NW
+
SUN_UP_3
GEM_A_WALL_SE
+
SUN_UP_2
GEM_A_WALL_W
+
SUN_UP_1
GEM_A_WALL_N_S
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
GEM_A_WALL_W_E
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
GEM_A_WALL_N_S_W_E
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
GEM_A_WALL_N_S_W
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
GEM_A_WALL_S_W_E
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
GEM_A_WALL_N_W_E
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
GEM_A_WALL_N_S_E
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
GEM_A_WALL_N_E
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
GEM_B_WALL_SW
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
GEM_B_WALL_NE
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
GEM_B_WALL_NW
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
GEM_B_WALL_SE
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
GEM_B_WALL_W
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
GEM_B_WALL_E
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
GEM_B_WALL_S
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
GEM_B_WALL_N
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
GEM_B_WALL_N_S_W
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
GEM_B_WALL_S_W_E
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
GEM_B_WALL_N_W_E
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
GEM_B_WALL_N_S_E
+
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
GEM_B_WALL_N_E
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
GEM_B_WALL_S_E
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
GEM_B_WALL_N_W
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
GEM_B_WALL_S_W
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
GEM_C_WALL_SE
+
BUTTON_ZONE_REMOVE
GEM_C_WALL_W
+
BUILDING_PLACEMENT_ROLLERS_SPEED_5
GEM_C_WALL_E
+
BUILDING_PLACEMENT_ROLLERS_SPEED_4
GEM_C_WALL_S
+
BUILDING_PLACEMENT_ROLLERS_SPEED_3
GEM_C_WALL_N
+
BUILDING_PLACEMENT_ROLLERS_SPEED_2
GEM_B_WALL_N_S
+
BUILDING_PLACEMENT_ROLLERS_SPEED_1
GEM_B_WALL_W_E
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
GEM_B_WALL_N_S_W_E
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
GEM_C_WALL_N_S_E
+
ZONE_SUSPEND
GEM_C_WALL_N_E
+
ZONE_ERASE_ACTIVE
GEM_C_WALL_S_E
+
ZONE_ERASE_INACTIVE
GEM_C_WALL_N_W
+
ZONE_REPAINT
GEM_C_WALL_S_W
+
ZONE_NEXT
GEM_C_WALL_SW
+
ZONE_PREVIOUS
GEM_C_WALL_NE
+
ZONE_TYPE_ACTIVE
GEM_C_WALL_NW
+
ZONE_TYPE_INACTIVE
GEM_D_WALL_S
+
ZONE_GATHER_FALLEN_INACTIVE
GEM_D_WALL_N
+
ZONE_GATHER_SHRUB_ACTIVE
GEM_C_WALL_N_S
+
ZONE_GATHER_SHRUB_INACTIVE
GEM_C_WALL_W_E
+
ZONE_GATHER_TREE_ACTIVE
GEM_C_WALL_N_S_W_E
+
ZONE_GATHER_TREE_INACTIVE
GEM_C_WALL_N_S_W
+
ZONE_PICK_ANIMALS
GEM_C_WALL_S_W_E
+
ZONE_REMOVE_EXISTING
GEM_C_WALL_N_W_E
+
ZONE_SUSPEND_INACTIVE
ORE_VEIN_WALL_S_W_E
+
ZONE_ASSIGN_UNIT
ORE_VEIN_WALL_N_W_E
+
ZONE_LOCATION_DETAILS
ORE_VEIN_WALL_N_S_E
+
ZONE_LOCATION_ASSIGN
ORE_VEIN_WALL_N_E
+
ZONE_POND_ACTIVE
ORE_VEIN_WALL_S_E
+
ZONE_POND_INACTIVE
ORE_VEIN_WALL_N_W
+
ZONE_PIT_ACTIVE
ORE_VEIN_WALL_S_W
+
ZONE_PIT_INACTIVE
ORE_VEIN_WALL_SW
+
ZONE_GATHER_FALLEN_ACTIVE
ROCK_BLOCKS_WALL_W
+
ZONE_SHOOT_UP_INACTIVE
ROCK_BLOCKS_WALL_E
+
ZONE_SHOOT_RIGHT_INACTIVE
ROCK_BLOCKS_WALL_S
+
ZONE_SHOOT_LEFT_INACTIVE
ROCK_BLOCKS_WALL_N
+
ZONE_SHOOT_DOWN_ACTIVE
ORE_VEIN_WALL_N_S
+
ZONE_SHOOT_UP_ACTIVE
ORE_VEIN_WALL_W_E
+
ZONE_SHOOT_RIGHT_ACTIVE
ORE_VEIN_WALL_N_S_W_E
+
ZONE_SHOOT_LEFT_ACTIVE
ORE_VEIN_WALL_N_S_W
+
ZONE_SQUAD_LIST
ROCK_BLOCKS_WALL_N_E
+
MOON_NEW
ROCK_BLOCKS_WALL_S_E
+
MOON_CRESCENT_WANE
ROCK_BLOCKS_WALL_N_W
+
MOON_HALF_WANE
ROCK_BLOCKS_WALL_S_W
+
MOON_GIBBOUS_WANE
ROCK_BLOCKS_WALL_SW
+
MOON_FULL
ROCK_BLOCKS_WALL_NE
+
MOON_GIBBOUS_WAX
ROCK_BLOCKS_WALL_NW
+
MOON_HALF_WAX
ROCK_BLOCKS_WALL_SE
+
MOON_CRESCENT_WAX
WOODEN_WALL_N
+
MOON_WAXING_HALF_MOON
ROCK_BLOCKS_WALL_N_S
+
MOON_WAXING_CRESCENT
ROCK_BLOCKS_WALL_W_E
+
DOUBLE
ROCK_BLOCKS_WALL_N_S_W_E
+
MOON_HIDDEN_DARK
ROCK_BLOCKS_WALL_N_S_W
+
MOON_HIDDEN_MID
ROCK_BLOCKS_WALL_S_W_E
+
MOON_HIDDEN_BRIGHT
ROCK_BLOCKS_WALL_N_W_E
+
LIGHT_EERIE
ROCK_BLOCKS_WALL_N_S_E
+
LIGHT_UNDERWORLD
WOODEN_WALL_S_W
+
MOON_RAIN
WOODEN_WALL_SW
+
MOON_SNOW
WOODEN_WALL_NE
+
MOON_NEW_MOON
WOODEN_WALL_NW
+
MOON_WANING_CRESCENT
WOODEN_WALL_SE
+
MOON_WANING_HALF_MOON
WOODEN_WALL_W
+
MOON_WANING_GIBBOUS
WOODEN_WALL_E
+
MOON_FULL_MOON
WOODEN_WALL_S
+
MOON_WAXING_GIBBOUS
WOODEN_WALL_N_S_W_E
+
BORDER_BOTTOM_INTERSECTION
WOODEN_WALL_N_S_W
+
BORDER_TOP_INTERSECTION
WOODEN_WALL_S_W_E
+
BORDER_BOTTOM_RIGHT
WOODEN_WALL_N_W_E
+
BORDER_BOTTOM_LEFT
WOODEN_WALL_N_S_E
+
BORDER_TOP_RIGHT
WOODEN_WALL_N_E
+
BORDER_TOP_LEFT
WOODEN_WALL_S_E
+
CALENDAR_MONTH
WOODEN_WALL_N_W
+
ANNOUNCEMENT_ALERT
METAL_BARS_WALL_NW
+
BUILDING_PLACEMENT_BRIDGE_N
METAL_BARS_WALL_SE
+
BUILDING_PLACEMENT_ACTIVE_BUTTON
METAL_BARS_WALL_W
+
BUILDING_PLACEMENT_INACTIVE_BUTTON
METAL_BARS_WALL_E
+
HOVER_TAB
METAL_BARS_WALL_S
+
HOVER_CLOSE
METAL_BARS_WALL_N
+
HOVER_RECTANGLE
WOODEN_WALL_N_S
+
BORDER_RIGHT_INTERSECTION
WOODEN_WALL_W_E
+
BORDER_LEFT_INTERSECTION
METAL_BARS_WALL_N_W_E
+
BUILDING_PLACEMENT_SCREW_PUMP_S
METAL_BARS_WALL_N_S_E
+
BUILDING_PLACEMENT_SCREW_PUMP_N
METAL_BARS_WALL_N_E
+
BUILDING_PLACEMENT_WE
METAL_BARS_WALL_S_E
+
BUILDING_PLACEMENT_NS
METAL_BARS_WALL_N_W
+
BUILDING_PLACEMENT_BRIDGE_RETRACT
METAL_BARS_WALL_S_W
+
BUILDING_PLACEMENT_BRIDGE_E
METAL_BARS_WALL_SW
+
BUILDING_PLACEMENT_BRIDGE_W
METAL_BARS_WALL_NE
+
BUILDING_PLACEMENT_BRIDGE_S
UNDERWATER_1
+
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
UNDERWATER_2
+
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
UNDERWATER_3
+
BUILDING_PLACEMENT_E
UNDERWATER_4
+
BUILDING_PLACEMENT_W
UNDERWATER_5
+
BUILDING_PLACEMENT_S
UNDERWATER_6
+
BUILDING_PLACEMENT_N
UNDERWATER_7
+
BUILDING_PLACEMENT_SCREW_PUMP_E
MAGMA_3
+
BUILDING_PLACEMENT_SCREW_PUMP_W
UNDERWATER_7_LABEL
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
UNDERMAGMA_1
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
UNDERMAGMA_2
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
UNDERMAGMA_3
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
UNDERMAGMA_4
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
UNDERMAGMA_5
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
UNDERMAGMA_6
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
UNDERMAGMA_7
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
UNDERMAGMA_6_LABEL
+
BUTTON_INFO_LABOR
UNDERMAGMA_7_LABEL
+
BUTTON_INFO_PLACES
UNDERWATER_1_LABEL
+
BUTTON_INFO_TASKS
UNDERWATER_2_LABEL
+
BUTTON_INFO_CREATURES
UNDERWATER_3_LABEL
+
CUSTOM_STOCKPILE_CORPSES_OFF
UNDERWATER_4_LABEL
+
CUSTOM_STOCKPILE_CORPSES_ON
UNDERWATER_5_LABEL
+
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
UNDERWATER_6_LABEL
+
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
UNDERWATER_EDGE_NE
+
BUTTON_INFO_LABOR_ACTIVE
UNDERWATER_EDGE_NW
+
BUTTON_INFO_PLACES_ACTIVE
UNDERWATER_EDGE_N
+
BUTTON_INFO_TASKS_ACTIVE
UNDERMAGMA_1_LABEL
+
BUTTON_INFO_CREATURES_ACTIVE
UNDERMAGMA_2_LABEL
+
BUTTON_INFO_JUSTICE
UNDERMAGMA_3_LABEL
+
BUTTON_INFO_OBJECTS
UNDERMAGMA_4_LABEL
+
BUTTON_INFO_NOBLES
UNDERMAGMA_5_LABEL
+
BUTTON_INFO_WORK_ORDERS
UNDERMAGMA_EDGE_NE
+
WORK_ORDERS_ACTIVE
UNDERMAGMA_EDGE_NW
+
WORK_ORDERS_CREATE_NEW
UNDERMAGMA_EDGE_N
+
BUTTON_WORLD
UNDERWATER_EDGE_SE
+
BUTTON_SQUADS
UNDERWATER_EDGE_SW
+
BUTTON_INFO_JUSTICE_ACTIVE
UNDERWATER_EDGE_S
+
BUTTON_INFO_OBJECTS_ACTIVE
UNDERWATER_EDGE_E
+
BUTTON_INFO_NOBLES_ACTIVE
UNDERWATER_EDGE_W
+
BUTTON_INFO_WORK_ORDERS_ACTIVE
TRACK_CARVED_W
+
WORK_ORDERS_CONDITIONS
TRACK_CARVED_S
+
WORK_ORDERS_PRIORITY_DOWN
TRACK_CARVED_N
+
WORK_ORDERS_PRIORITY_UP
UNDERMAGMA_EDGE_SE
+
WORK_ORDERS_NOT_VALIDATED
UNDERMAGMA_EDGE_SW
+
WORK_ORDERS_VALIDATED
UNDERMAGMA_EDGE_S
+
WORK_ORDERS_READY
UNDERMAGMA_EDGE_E
+
WORK_ORDERS_CHECKING
UNDERMAGMA_EDGE_W
+
WORK_ORDERS_WAITING
TRACK_CARVED_NSW
+
WORK_ORDERS_ADD_SUGGESTED_CONDITION
TRACK_CARVED_WE
+
WORK_ORDERS_CHANGE_ADJ
TRACK_CARVED_SE
+
WORK_ORDERS_CHANGE_MAT
TRACK_CARVED_SW
+
WORK_ORDERS_CHANGE_TYPE
TRACK_CARVED_NE
+
WORK_ORDERS_ADD_ORDER_CONDITION
TRACK_CARVED_NW
+
WORK_ORDERS_ADD_ITEM_CONDITION
TRACK_CARVED_NS
+
WORK_ORDERS_REMOVE
TRACK_CARVED_E
+
WORK_ORDERS_DETAILS
TRACK_CONSTRUCTED_STONE_E
+
NOBLES_ASSIGN_SYMBOL
TRACK_CONSTRUCTED_STONE_W
+
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
TRACK_CONSTRUCTED_STONE_S
+
WORK_ORDERS_ADJECTIVE_SELECTED
TRACK_CONSTRUCTED_STONE_N
+
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
TRACK_CARVED_NSWE
+
WORK_ORDERS_DECREASE_AMOUNT
TRACK_CARVED_SWE
+
WORK_ORDERS_INCREASE_AMOUNT
TRACK_CARVED_NWE
+
WORK_ORDERS_ENTER_AMOUNT
TRACK_CARVED_NSE
+
WORK_ORDERS_CHANGE_FREQUENCY
GEM_D_WALL_N_W
+
NOBLES_OFFICE_GOOD
GEM_D_WALL_S_W
+
NOBLES_OFFICE_PARTIAL
GEM_D_WALL_SW
+
NOBLES_OFFICE_MISSING
GEM_D_WALL_NE
+
NOBLES_OFFICE_NA
GEM_D_WALL_NW
+
NOBLES_BEDROOM_GOOD
GEM_D_WALL_SE
+
NOBLES_BEDROOM_PARTIAL
GEM_D_WALL_W
+
NOBLES_BEDROOM_MISSING
GEM_D_WALL_E
+
NOBLES_BEDROOM_NA
GEM_D_WALL_W_E
+
NOBLES_TOMB_GOOD
GEM_D_WALL_N_S_W_E
+
NOBLES_TOMB_PARTIAL
GEM_D_WALL_N_S_W
+
NOBLES_TOMB_MISSING
GEM_D_WALL_S_W_E
+
NOBLES_TOMB_NA
GEM_D_WALL_N_W_E
+
NOBLES_DINING_GOOD
GEM_D_WALL_N_S_E
+
NOBLES_DINING_PARTIAL
GEM_D_WALL_N_E
+
NOBLES_DINING_MISSING
GEM_D_WALL_S_E
+
NOBLES_DINING_NA
STONE_WALL_S_3
+
ZONE_SQUAD_INDIV_EQ_INACTIVE
STONE_WALL_S_2
+
ZONE_SQUAD_TRAIN_INACTIVE
STONE_WALL_S_1
+
ZONE_SQUAD_SLEEP_INACTIVE
STONE_WALL_N_4
+
ZONE_SQUAD_SQUAD_EQ_ACTIVE
STONE_WALL_N_3
+
ZONE_SQUAD_INDIV_EQ_ACTIVE
STONE_WALL_N_2
+
ZONE_SQUAD_TRAIN_ACTIVE
STONE_WALL_N_1
+
ZONE_SQUAD_SLEEP_ACTIVE
GEM_D_WALL_N_S
+
ZONE_SHOOT_DOWN_INACTIVE
STONE_WALL_W_3
+
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
STONE_WALL_W_2
+
ASSIGN_TRADE_CULLING_MANDATES_OFF
STONE_WALL_W_1
+
ASSIGN_TRADE_CULLING_MANDATES_ON
STONE_WALL_E_4
+
ZONE_TOMB_PET_BURIAL_INACTIVE
STONE_WALL_E_3
+
ZONE_TOMB_PET_BURIAL_ACTIVE
STONE_WALL_E_2
+
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
STONE_WALL_E_1
+
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
STONE_WALL_S_4
+
ZONE_SQUAD_SQUAD_EQ_INACTIVE
STONE_WALL_S_E
+
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
STONE_WALL_N_W
+
STOCKPILE_CONNECTIONS_TAKE_LINK
STONE_WALL_S_W
+
STOCKPILE_CONNECTIONS_GIVE_LINK
STONE_WALL_SW
+
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
STONE_WALL_NE
+
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
STONE_WALL_NW
+
ASSIGN_TRADE_SORT_BY_VALUE_OFF
STONE_WALL_SE
+
ASSIGN_TRADE_SORT_BY_VALUE_ON
STONE_WALL_W_4
+
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
STONE_WALL_N_S_W_E_3
+
STOCKPILE_SET_CONNECTIONS
STONE_WALL_N_S_W_E_2
+
BUTTON_STOCKPILE_REMOVE
STONE_WALL_N_S_W_E_1
+
BUTTON_STOCKPILE_NEW
STONE_WALL_N_S_W
+
BUTTON_STOCKPILE_ACTIVE
STONE_WALL_S_W_E
+
BUTTON_STOCKPILE_INACTIVE
STONE_WALL_N_W_E
+
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
STONE_WALL_N_S_E
+
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
STONE_WALL_N_E
+
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
STONE_WALL_N_S_3
+
STOCKPILE_ERASE_ACTIVE
STONE_WALL_N_S_2
+
STOCKPILE_ERASE_INACTIVE
STONE_WALL_N_S_1
+
STOCKPILE_REPAINT
STONE_WALL_W_E_4
+
STOCKPILE_TYPE_ACTIVE
STONE_WALL_W_E_3
+
STOCKPILE_TYPE_INACTIVE
STONE_WALL_W_E_2
+
STOCKPILE_TAKE_FROM_LINKS_ONLY
STONE_WALL_W_E_1
+
STOCKPILE_TAKE_FROM_ANYWHERE
STONE_WALL_N_S_W_E_4
+
STOCKPILE_CONNECTIONS_REMOVE
MAGMA_2
+
STOCKPILE_OFF
MAGMA_1
+
STOCKPILE_PARTIAL
HIDDEN_ROCK_5
+
STOCKPILE_ON
HIDDEN_ROCK_4
+
STOCKPILE_TOOLS_DECREASE_AMOUNT
HIDDEN_ROCK_3
+
STOCKPILE_TOOLS_INCREASE_AMOUNT
HIDDEN_ROCK_2
+
STOCKPILE_TOOLS_ENTER_AMOUNT
HIDDEN_ROCK_1
+
STOCKPILE_TOOL_SETTINGS
STONE_WALL_N_S_4
+
STOCKPILE_REMOVE_EXISTING
ROLLERS_WOOD_NS_2
+
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
ROLLERS_WOOD_W_1
+
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
ROLLERS_WOOD_E_1
+
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
ROLLERS_WOOD_N_1
+
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
ROLLERS_WOOD_S_1
+
CUSTOM_STOCKPILE_INORGANIC_OFF
ROLLERS_WOOD_NSWE_1
+
CUSTOM_STOCKPILE_INORGANIC_ON
ROLLERS_WOOD_NWE_1
+
CUSTOM_STOCKPILE_ORGANIC_OFF
ROLLERS_WOOD_SWE_1
+
CUSTOM_STOCKPILE_ORGANIC_ON
ROLLERS_WOOD_SWE_2
+
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
ROLLERS_WOOD_NSE_2
+
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
ROLLERS_WOOD_NSW_2
+
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
ROLLERS_WOOD_NW_2
+
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
ROLLERS_WOOD_NE_2
+
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
ROLLERS_WOOD_SW_2
+
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
ROLLERS_WOOD_SE_2
+
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
ROLLERS_WOOD_WE_2
+
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
CAMPFIRE_TOP
+
LOCATION_POSITION_TEMPLE
DRIFTWOOD
+
LOCATION_OCCUPATION_DOCTOR
ROLLERS_WOOD_W_2
+
LOCATION_OCCUPATION_SCRIBE
ROLLERS_WOOD_E_2
+
LOCATION_OCCUPATION_SCHOLAR
ROLLERS_WOOD_N_2
+
LOCATION_OCCUPATION_MONSTER_SLAYER
ROLLERS_WOOD_S_2
+
LOCATION_OCCUPATION_MERCENARY
ROLLERS_WOOD_NSWE_2
+
LOCATION_OCCUPATION_PERFORMER
ROLLERS_WOOD_NWE_2
+
LOCATION_OCCUPATION_TAVERN_KEEPER
SHRUB
+
LOCATION_PERMISSION_OFF_MEMBERS
FLOOR_STONE_ENGRAVED_PALETTE
+
LOCATION_PERMISSION_OFF_CITIZENS
FLOOR_STONE_ENGRAVED_NON_PALETTE
+
LOCATION_PERMISSION_OFF_RESIDENTS
FLOOR_STONE_BLOCK
+
LOCATION_PERMISSION_OFF_VISITORS
FLOOR_ASHES
+
LOCATION_PERMISSION_ON_MEMBERS
EERIE_PIT
+
LOCATION_PERMISSION_ON_CITIZENS
CAMPFIRE_DEAD
+
LOCATION_PERMISSION_ON_RESIDENTS
CAMPFIRE
+
LOCATION_PERMISSION_ON_VISITORS
TREE_TRUNK_THICK_SE
+
HAULING_ADD_STOP
TREE_TRUNK_THICK_SW
+
BURROW_ADD_UNIT
TREE_TRUNK_THICK_NE
+
BURROW_DELETE
TREE_TRUNK_THICK_NW
+
BURROW_REPAINT
TREE_TRUNK_THICK_W
+
BURROW_SUSPEND_INACTIVE
TREE_TRUNK_THICK_E
+
BURROW_SUSPEND_ACTIVE
TREE_TRUNK_THICK_S
+
BURROW_RECENTER
TREE_TRUNK_THICK_N
+
LOCATION_OCCUPATION_REMOVE_WORKER
TREE_TRUNK_NW_s
+
HAULING_RENAME_ROUTE
TREE_TRUNK_NW_se
+
HAULING_STOP_CONDITIONS
TREE_TRUNK_SWE_n
+
HAULING_STOP_LINKS
TREE_TRUNK_SWE
+
HAULING_STOP_ITEMS
TREE_TRUNK_NWE_s
+
HAULING_VEHICLE_TROUBLED
TREE_TRUNK_NWE
+
HAULING_VEHICLE_MOVING
TREE_TRUNK_NSW_e
+
HAULING_VEHICLE_GOOD
TREE_TRUNK_NSE_w
+
HAULING_ADD_VEHICLE
TREE_TRUNK_SE_nw
+
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
TREE_TRUNK_SW_e
+
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
TREE_TRUNK_SW_n
+
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
TREE_TRUNK_SW_ne
+
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
TREE_TRUNK_NE_w
+
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
TREE_TRUNK_NE_s
+
HAULING_DELETE_STOP
TREE_TRUNK_NE_sw
+
HAULING_DELETE_ROUTE
TREE_TRUNK_NW_e
+
HAULING_RENAME_STOP
TREE_TRUNK_WE_n
+
HAULING_STOP_CONDITIONS_E
TREE_TRUNK_WE_ns
+
HAULING_STOP_CONDITIONS_W
TREE_TRUNK_WE
+
HAULING_STOP_CONDITIONS_S
TREE_TRUNK_NS_e
+
HAULING_STOP_CONDITIONS_N
TREE_TRUNK_NS_w
+
HAULING_STOP_CONDITIONS_DECREASE
TREE_TRUNK_NS_we
+
HAULING_STOP_CONDITIONS_INCREASE
TREE_TRUNK_SE_w
+
HAULING_STOP_CONDITIONS_NEW
TREE_TRUNK_SE_n
+
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
TRACK_CONSTRUCTED_STONE_NSE
+
HAULING_STOP_CONDITIONS_DELETE
TRACK_CONSTRUCTED_STONE_NSW
+
HAULING_STOP_CONDITIONS_ANY_ITEMS
TRACK_CONSTRUCTED_STONE_WE
+
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
TRACK_CONSTRUCTED_STONE_SE
+
HAULING_STOP_CONDITIONS_AT_LEAST
TRACK_CONSTRUCTED_STONE_SW
+
HAULING_STOP_CONDITIONS_AT_MOST
TRACK_CONSTRUCTED_STONE_NE
+
HAULING_STOP_CONDITIONS_RIDE
TRACK_CONSTRUCTED_STONE_NW
+
HAULING_STOP_CONDITIONS_GUIDE
TRACK_CONSTRUCTED_STONE_NS
+
HAULING_STOP_CONDITIONS_PUSH_OFF
TRACK_CONSTRUCTED_WOOD_NS
+
SQUADS_NOT_SELECTED
TRACK_CONSTRUCTED_WOOD_E
+
SQUADS_SELECTED
TRACK_CONSTRUCTED_WOOD_W
+
SQUADS_POSITIONS
TRACK_CONSTRUCTED_WOOD_S
+
SQUADS_RECENTER
TRACK_CONSTRUCTED_WOOD_N
+
BURROW_WORKSHOPS_BURROW_ONLY
TRACK_CONSTRUCTED_STONE_NSWE
+
BURROW_WORKSHOPS_EVERYWHERE
TRACK_CONSTRUCTED_STONE_SWE
+
UNIT_SELECTOR_UNASSIGNED
TRACK_CONSTRUCTED_STONE_NWE
+
UNIT_SELECTOR_ASSIGNED
TRACK_CONSTRUCTED_WOOD_NWE
+
NOBLES_MANDATES_TIME_GOOD
TRACK_CONSTRUCTED_WOOD_NSE
+
NOBLES_MANDATES_NA
TRACK_CONSTRUCTED_WOOD_NSW
+
NOBLES_DEMANDS_TIME_WARN_3
TRACK_CONSTRUCTED_WOOD_WE
+
NOBLES_DEMANDS_TIME_WARN_2
TRACK_CONSTRUCTED_WOOD_SE
+
NOBLES_DEMANDS_TIME_WARN_1
TRACK_CONSTRUCTED_WOOD_SW
+
NOBLES_DEMANDS_TIME_GOOD
TRACK_CONSTRUCTED_WOOD_NE
+
NOBLES_DEMANDS_NA
TRACK_CONSTRUCTED_WOOD_NW
+
NOBLES_ADD
ROLLERS_STONE_NW_1
+
NOBLES_ACCOUNTING_1_INACTIVE
ROLLERS_STONE_NE_1
+
NOBLES_FURN_GOOD
ROLLERS_STONE_SW_1
+
NOBLES_FURN_PARTIAL
ROLLERS_STONE_SE_1
+
NOBLES_FURN_MISSING
ROLLERS_STONE_WE_1
+
NOBLES_FURN_NA
ROLLERS_STONE_NS_1
+
NOBLES_MANDATES_TIME_WARN_3
TRACK_CONSTRUCTED_WOOD_NSWE
+
NOBLES_MANDATES_TIME_WARN_2
TRACK_CONSTRUCTED_WOOD_SWE
+
NOBLES_MANDATES_TIME_WARN_1
ROLLERS_STONE_E_1
+
NOBLES_ACCOUNTING_4_ACTIVE
ROLLERS_STONE_N_1
+
NOBLES_ACCOUNTING_3_ACTIVE
ROLLERS_STONE_S_1
+
NOBLES_ACCOUNTING_2_ACTIVE
ROLLERS_STONE_NSWE_1
+
NOBLES_ACCOUNTING_1_ACTIVE
ROLLERS_STONE_NWE_1
+
NOBLES_ACCOUNTING_5_INACTIVE
ROLLERS_STONE_SWE_1
+
NOBLES_ACCOUNTING_4_INACTIVE
ROLLERS_STONE_NSE_1
+
NOBLES_ACCOUNTING_3_INACTIVE
ROLLERS_STONE_NSW_1
+
NOBLES_ACCOUNTING_2_INACTIVE
ROLLERS_STONE_NSW_2
+
LABOR_STONE_USE_MAGMA_SAFE
ROLLERS_STONE_NW_2
+
LABOR_KITCHEN_BREW_RESTRICTED
ROLLERS_STONE_NE_2
+
LABOR_KITCHEN_BREW_ALLOWED
ROLLERS_STONE_SW_2
+
LABOR_KITCHEN_BREW_CANNOT
ROLLERS_STONE_SE_2
+
LABOR_KITCHEN_COOK_RESTRICTED
ROLLERS_STONE_WE_2
+
LABOR_KITCHEN_COOK_ALLOWED
ROLLERS_STONE_NS_2
+
LABOR_KITCHEN_COOK_CANNOT
ROLLERS_STONE_W_1
+
NOBLES_ACCOUNTING_5_ACTIVE
ROLLERS_STONE_W_2
+
LABOR_WORKER_ASSIGNED_EVERYBODY
ROLLERS_STONE_E_2
+
LABOR_WORKER_UNASSIGNED
ROLLERS_STONE_N_2
+
LABOR_WORKER_ASSIGNED
ROLLERS_STONE_S_2
+
WORKER_DO_ANY_AVAILABLE_JOB
ROLLERS_STONE_NSWE_2
+
WORKER_ONLY_DO_ASSIGNED_JOBS
ROLLERS_STONE_NWE_2
+
LABOR_STONE_USE_RESTRICTED
ROLLERS_STONE_SWE_2
+
LABOR_STONE_USE_ALLOWED
ROLLERS_STONE_NSE_2
+
LABOR_STONE_USE_MAGMA_UNSAFE
ROLLERS_WOOD_NSE_1
+
WORK_DETAIL_STONECUTTERS
ROLLERS_WOOD_NSW_1
+
WORK_DETAIL_FISHERMEN
ROLLERS_WOOD_NW_1
+
WORK_DETAIL_PLANTERS
ROLLERS_WOOD_NE_1
+
WORK_DETAIL_HUNTERS
ROLLERS_WOOD_SW_1
+
WORK_DETAIL_WOODCUTTERS
ROLLERS_WOOD_SE_1
+
WORK_DETAIL_MINERS
ROLLERS_WOOD_WE_1
+
LABOR_EDIT_WORK_DETAIL
ROLLERS_WOOD_NS_1
+
LABOR_WORKER_ASSIGNED_NOBODY
TREE_HEAVY_BRANCH_we
+
WORK_DETAIL_CUSTOM_4
TREE_HEAVY_BRANCH_se
+
WORK_DETAIL_CUSTOM_3
TREE_HEAVY_BRANCH_ne
+
WORK_DETAIL_CUSTOM_2
TREE_HEAVY_BRANCH_sw
+
WORK_DETAIL_CUSTOM_1
TREE_HEAVY_BRANCH_nw
+
WORK_DETAIL_ORDERLIES
TREE_HEAVY_BRANCH_ns
+
WORK_DETAIL_HAULERS
TREE_HEAVY_BRANCH_swe
+
WORK_DETAIL_PLANT_GATHERERS
TREE_HEAVY_BRANCH_nwe
+
WORK_DETAIL_ENGRAVERS
TREE_HEAVY_BRANCH_NSW_e
+
LOCATION_ASSIGN_OCCUPATION
TREE_HEAVY_BRANCH_NSW
+
LOCATION_RESERVED_ENTER_AMOUNT
TREE_HEAVY_BRANCH_NSE_w
+
LOCATION_RESERVED_DECREASE_AMOUNT
TREE_HEAVY_BRANCH_NSE
+
LOCATION_RESERVED_INCREASE_AMOUNT
TREE_HEAVY_BRANCH_e
+
WORK_DETAIL_CUSTOM_8
TREE_HEAVY_BRANCH_w
+
WORK_DETAIL_CUSTOM_7
TREE_HEAVY_BRANCH_s
+
WORK_DETAIL_CUSTOM_6
TREE_HEAVY_BRANCH_n
+
WORK_DETAIL_CUSTOM_5
TREE_HEAVY_BRANCH_NW_e
+
ARENA_DECREASE_EQUIPMENT
TREE_HEAVY_BRANCH_NW_s
+
ARENA_INCREASE_EQUIPMENT
TREE_HEAVY_BRANCH_NW_se
+
ARENA_DECREASE_SKILL
TREE_HEAVY_BRANCH_NW
+
ARENA_INCREASE_SKILL
TREE_HEAVY_BRANCH_SWE_n
+
ARENA_DECREASE_TEAM
TREE_HEAVY_BRANCH_SWE
+
ARENA_INCREASE_TEAM
TREE_HEAVY_BRANCH_NWE_s
+
RECENTER_REMOVE_OR_CLEAR
TREE_HEAVY_BRANCH_NWE
+
RECENTER_SET_LOCATION
TREE_HEAVY_BRANCH_SW_e
+
ARENA_FLUIDS_REMOVE_SELECTED
TREE_HEAVY_BRANCH_SW_n
+
ARENA_FLUIDS_REMOVE_UNSELECTED
TREE_HEAVY_BRANCH_SW_ne
+
ARENA_FLUIDS_MAGMA_SELECTED
TREE_HEAVY_BRANCH_SW
+
ARENA_FLUIDS_MAGMA_UNSELECTED
TREE_HEAVY_BRANCH_NE_w
+
ARENA_FLUIDS_WATER_SELECTED
TREE_HEAVY_BRANCH_NE_s
+
ARENA_FLUIDS_WATER_UNSELECTED
TREE_HEAVY_BRANCH_NE_sw
+
ARENA_CONDITION_UNASSIGNED
TREE_HEAVY_BRANCH_NE
+
ARENA_CONDITION_ASSIGNED
TREE_HEAVY_BRANCH_NS_e
+
ADVENTURE_CRAFT
TREE_HEAVY_BRANCH_NS_w
+
ADVENTURE_SEARCH
TREE_HEAVY_BRANCH_NS_we
+
ADVENTURE_INTERACT
TREE_HEAVY_BRANCH_NS
+
ARENA_ENTER_AMOUNT
TREE_HEAVY_BRANCH_SE_w
+
ARENA_FLUIDS_MUD_SELECTED
TREE_HEAVY_BRANCH_SE_n
+
ARENA_FLUIDS_MUD_UNSELECTED
TREE_HEAVY_BRANCH_SE_nw
+
ARENA_FLUIDS_SNOW_SELECTED
TREE_HEAVY_BRANCH_SE
+
ARENA_FLUIDS_SNOW_UNSELECTED
TREE_HEAVY_BRANCH_N_se
+
ADVENTURE_ABILITY
TREE_HEAVY_BRANCH_N_sw
+
ADVENTURE_SHOOT
TREE_HEAVY_BRANCH_N_swe
+
ADVENTURE_WRESTLE
TREE_HEAVY_BRANCH_N
+
ADVENTURE_STRIKE
TREE_HEAVY_BRANCH_WE_s
+
ADVENTURE_PERFORM
TREE_HEAVY_BRANCH_WE_n
+
ADVENTURE_TALK
TREE_HEAVY_BRANCH_WE_ns
+
ADVENTURE_JUMP
TREE_HEAVY_BRANCH_WE
+
ADVENTURE_CLIMB
TREE_HEAVY_BRANCH_S_ne
+
ADVENTURE_GO_DOWN_RAMP_N
TREE_HEAVY_BRANCH_S_nw
+
ADVENTURE_GO_DOWN_STAIRS
TREE_HEAVY_BRANCH_S_nwe
+
ADVENTURE_GO_UP_STAIRS
TREE_HEAVY_BRANCH_S
+
ADVENTURE_RECENTER
TREE_HEAVY_BRANCH_N_e
+
ADVENTURE_COMPANIONS_MANUAL_CONTROL
TREE_HEAVY_BRANCH_N_w
+
ADVENTURE_COMPANIONS_FOLLOW_LEADER
TREE_HEAVY_BRANCH_N_s
+
ADVENTURE_COMPANIONS_ASSUME_CONTROL
TREE_HEAVY_BRANCH_N_we
+
ADVENTURE_COMPANIONS
TREE_HEAVY_BRANCH_W_ne
+
ADVENTURE_YIELDED_YES
TREE_HEAVY_BRANCH_W_ns
+
ADVENTURE_GO_DOWN_RAMP_SE
TREE_HEAVY_BRANCH_W_nse
+
ADVENTURE_GO_DOWN_RAMP_SW
TREE_HEAVY_BRANCH_W
+
ADVENTURE_GO_DOWN_RAMP_NE
TREE_HEAVY_BRANCH_S_e
+
ADVENTURE_GO_DOWN_RAMP_NW
TREE_HEAVY_BRANCH_S_w
+
ADVENTURE_GO_DOWN_RAMP_E
TREE_HEAVY_BRANCH_S_n
+
ADVENTURE_GO_DOWN_RAMP_W
TREE_HEAVY_BRANCH_S_we
+
ADVENTURE_GO_DOWN_RAMP_S
TREE_TRUNK_N_e
+
ADVENTURE_PRONE
TREE_TRUNK_N_w
+
ADVENTURE_STANDING
TREE_TRUNK_N_s
+
ADVENTURE_YOU_ARE_RIDING
TREE_TRUNK_N_we
+
ADVENTURE_YOU_ARE_PROJECTILE
TREE_TRUNK_N_se
+
ADVENTURE_WEAPONS_NONE
TREE_TRUNK_N_sw
+
ADVENTURE_WEAPONS_DRAWN
TREE_TRUNK_N_swe
+
ADVENTURE_WEAPONS_SHEATHED
TREE_TRUNK_WE_s
+
ADVENTURE_YIELDED_NO
TREE_TRUNK_W_nse
+
ADVENTURE_TRAVEL_CLOUDS_ON
TREE_TRUNK_S_e
+
ADVENTURE_TRAVEL_SLEEP
TREE_TRUNK_S_w
+
ADVENTURE_TRAVEL_MAP
TREE_TRUNK_S_n
+
ADVENTURE_TRAVEL_SNEAK_OFF
TREE_TRUNK_S_we
+
ADVENTURE_TRAVEL_SNEAK_ON
TREE_TRUNK_S_ne
+
ADVENTURE_TRAVEL_STOP_TRAVELING
TREE_TRUNK_S_nw
+
ADVENTURE_TRAVEL_GO_DOWN
TREE_TRUNK_S_nwe
+
ADVENTURE_TRAVEL_GO_UP
TREE_TRUNK_E_ns
+
SQUADS_INSPECT
TREE_TRUNK_E_nsw
+
SQUADS_CHANGE_ALERT
TREE_TRUNK_W_e
+
SQUADS_CANCEL_ORDER
TREE_TRUNK_W_s
+
SQUADS_TRAIN_ORDER
TREE_TRUNK_W_n
+
SQUADS_DEFEND_BURROW_ORDER
TREE_TRUNK_W_se
+
SQUADS_PATROL_ORDER
TREE_TRUNK_W_ne
+
SQUADS_MOVE_ORDER
TREE_TRUNK_W_ns
+
SQUADS_KILL_ORDER
TREE_TRUNK_SLOPE_TO_N
+
SQUADS_EQUIPMENT_ARMOR_GOOD
TREE_TRUNK_THICK_INTERIOR
+
SQUADS_EQUIPMENT_SHIELD_GOOD
TREE_TRUNK_NSWE
+
SQUADS_EQUIPMENT_WEAPON_GOOD
TREE_TRUNK_E_w
+
SQUADS_RIGHT_INACTIVE
TREE_TRUNK_E_s
+
SQUADS_LEFT_INACTIVE
TREE_TRUNK_E_n
+
SQUADS_RIGHT_ACTIVE
TREE_TRUNK_E_sw
+
SQUADS_LEFT_ACTIVE
TREE_TRUNK_E_nw
+
SQUADS_DISBAND
TREE_TRUNK_SLOPE_SWE
+
SQUADS_EQUIPMENT_FLASK_GOOD
TREE_TRUNK_SLOPE_NWE
+
SQUADS_EQUIPMENT_BACKPACK_GOOD
TREE_TRUNK_SLOPE_NSE
+
SQUADS_EQUIPMENT_AMMO_GOOD
TREE_TRUNK_SLOPE_NSW
+
SQUADS_EQUIPMENT_QUIVER_GOOD
TREE_TRUNK_SLOPE_NSWE
+
SQUADS_EQUIPMENT_SHOES_GOOD
TREE_TRUNK_SLOPE_TO_E
+
SQUADS_EQUIPMENT_GLOVES_GOOD
TREE_TRUNK_SLOPE_TO_W
+
SQUADS_EQUIPMENT_HELMET_GOOD
TREE_TRUNK_SLOPE_TO_S
+
SQUADS_EQUIPMENT_PANTS_GOOD
TREE_TRUNK_SLOPE_S
+
SQUADS_EQUIPMENT_QUIVER_WARNING
TREE_TRUNK_SLOPE_N
+
SQUADS_EQUIPMENT_SHOES_WARNING
TREE_TRUNK_SLOPE_WE
+
SQUADS_EQUIPMENT_GLOVES_WARNING
TREE_TRUNK_SLOPE_SE
+
SQUADS_EQUIPMENT_HELMET_WARNING
TREE_TRUNK_SLOPE_NE
+
SQUADS_EQUIPMENT_PANTS_WARNING
TREE_TRUNK_SLOPE_SW
+
SQUADS_EQUIPMENT_ARMOR_WARNING
TREE_TRUNK_SLOPE_NW
+
SQUADS_EQUIPMENT_SHIELD_WARNING
TREE_TRUNK_SLOPE_NS
+
SQUADS_EQUIPMENT_WEAPON_WARNING
TREE_BRANCH_E
+
SQUADS_EQUIPMENT_HELMET_MISSING
TREE_BRANCH_W
+
SQUADS_EQUIPMENT_PANTS_MISSING
TREE_BRANCH_S
+
SQUADS_EQUIPMENT_ARMOR_MISSING
TREE_BRANCH_N
+
SQUADS_EQUIPMENT_SHIELD_MISSING
TREE_BRANCH
+
SQUADS_EQUIPMENT_WEAPON_MISSING
TREE_TRUNK_SLOPE_TOP
+
SQUADS_EQUIPMENT_FLASK_WARNING
TREE_TRUNK_SLOPE_E
+
SQUADS_EQUIPMENT_BACKPACK_WARNING
TREE_TRUNK_SLOPE_W
+
SQUADS_EQUIPMENT_AMMO_WARNING
TREE_HEAVY_BRANCH_nse
+
BUTTON_FREE_PAINT_INACTIVE
TREE_HEAVY_BRANCH_nsw
+
BUTTON_FREE_PAINT_ACTIVE
TREE_HEAVY_BRANCH_nswe
+
SQUADS_EQUIPMENT_FLASK_MISSING
TREE_HEAVY_BRANCH
+
SQUADS_EQUIPMENT_BACKPACK_MISSING
TREE_BRANCH_NSWE
+
SQUADS_EQUIPMENT_AMMO_MISSING
TREE_BRANCH_SWE
+
SQUADS_EQUIPMENT_QUIVER_MISSING
TREE_BRANCH_NWE
+
SQUADS_EQUIPMENT_SHOES_MISSING
TREE_BRANCH_WE
+
SQUADS_EQUIPMENT_GLOVES_MISSING
TREE_TWIGS_FULL_N
+
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
TREE_TWIGS_FULL4
+
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
TREE_TWIGS_FULL3
+
BUTTON_FREE_PAINT_BORDER_INACTIVE
TREE_TWIGS_FULL2
+
BUTTON_FREE_PAINT_BORDER_ACTIVE
TREE_TWIGS_FULL1
+
BUTTON_CLICK_INACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE
+
BUTTON_CLICK_ACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_SWE
+
BUTTON_PAINT_RECTANGLE_INACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_NWE
+
BUTTON_PAINT_RECTANGLE_ACTIVE
TREE_TWIGS_NSWE
+
RECENTER_RECENTER
TREE_TWIGS_FULL_SE
+
RECENTER_DEEPEST
TREE_TWIGS_FULL_SW
+
RECENTER_SURFACE
TREE_TWIGS_FULL_NE
+
RECENTER_HOTKEYS
TREE_TWIGS_FULL_NW
+
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
TREE_TWIGS_FULL_E
+
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
TREE_TWIGS_FULL_W
+
BUILDING_SHEET_FARM_INACTIVE_OPTION
TREE_TWIGS_FULL_S
+
BUILDING_SHEET_FARM_ACTIVE_OPTION
TREE_TWIGS_SW
+
COMBAT_ICON_VERB_KICK
TREE_TWIGS_NE
+
COMBAT_ICON_VERB_PUNCH
TREE_TWIGS_NW
+
COMBAT_ICON_VERB_POMMEL_STRIKE
TREE_TWIGS_NS
+
COMBAT_ICON_VERB_LASH
TREE_TWIGS_NSW
+
COMBAT_ICON_VERB_BASH
TREE_TWIGS_NSE
+
COMBAT_ICON_VERB_HACK
TREE_TWIGS_NWE
+
COMBAT_ICON_VERB_SLAP
TREE_TWIGS_SWE
+
COMBAT_ICON_VERB_SLASH
TREE_BASE_TRUNK_N
+
ADVENTURE_COMBAT_PREF_ACCORDING_ON
TREE_BASE_TRUNK_NW
+
ADVENTURE_COMBAT_PREF_WRESTLE_ON
TREE_TWIGS_E
+
ADVENTURE_COMBAT_PREF_CHARGE_ON
TREE_TWIGS_W
+
ADVENTURE_COMBAT_PREF_STRIKE_ON
TREE_TWIGS_S
+
COMBAT_ICON_VERB_PUSH
TREE_TWIGS_N
+
COMBAT_ICON_VERB_PINCER
TREE_TWIGS_WE
+
COMBAT_ICON_VERB_STING
TREE_TWIGS_SE
+
COMBAT_ICON_VERB_BITE
TREE_BASE_SHADOW_NW
+
ADVENTURE_COMBAT_PREF_WRESTLE_OFF
TREE_BASE_TRUNK_SE
+
ADVENTURE_COMBAT_PREF_CHARGE_OFF
TREE_BASE_TRUNK_S
+
ADVENTURE_COMBAT_PREF_STRIKE_OFF
TREE_BASE_TRUNK_SW
+
ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_ON
TREE_BASE_TRUNK_E
+
ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_ON
TREE_BASE_TRUNK
+
ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_ON
TREE_BASE_TRUNK_W
+
ADVENTURE_COMBAT_PREF_DODGE_STAND_ON
TREE_BASE_TRUNK_NE
+
ADVENTURE_COMBAT_PREF_DODGE_MOVE_ON
TREE_CAP_WALL_THICK_N
+
ADVENTURE_INTERACTION_ICON_UNRETRACT_FROM_BP
TREE_BASE_SHADOW_SE
+
ADVENTURE_INTERACTION_ICON_RETRACT_INTO_BP
TREE_BASE_SHADOW_S
+
ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_OFF
TREE_BASE_SHADOW_SW
+
ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_OFF
TREE_BASE_SHADOW_E
+
ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_OFF
TREE_BASE_SHADOW_W
+
ADVENTURE_COMBAT_PREF_DODGE_STAND_OFF
TREE_BASE_SHADOW_NE
+
ADVENTURE_COMBAT_PREF_DODGE_MOVE_OFF
TREE_BASE_SHADOW_N
+
ADVENTURE_COMBAT_PREF_ACCORDING_OFF
TREE_CAP_WALL_N_S_E
+
BUTTON_BUILDING_INACTIVE
TREE_CAP_WALL_THICK_SE
+
BUTTON_LOWER_MENU
TREE_CAP_WALL_THICK_SW
+
BUTTON_DIG
TREE_CAP_WALL_THICK_NE
+
EXPAND_LIST_SMALL
TREE_CAP_WALL_THICK_NW
+
CONTRACT_LIST_SMALL
TREE_CAP_WALL_THICK_W
+
EXPAND_LIST
TREE_CAP_WALL_THICK_E
+
CONTRACT_LIST
TREE_CAP_WALL_THICK_S
+
ADVENTURE_INTERACTION_ICON_ROOT_AROUND
TREE_CAP_WALL_N_S
+
BUTTON_DIG_DIG_ACTIVE
TREE_CAP_WALL_S_E
+
BUTTON_HAULING_ACTIVE
TREE_CAP_WALL_S_W
+
BUTTON_HAULING_INACTIVE
TREE_CAP_WALL_N_E
+
BUTTON_BURROW_ACTIVE
TREE_CAP_WALL_N_W
+
BUTTON_BURROW_INACTIVE
TREE_CAP_WALL_S_W_E
+
BUTTON_ZONE_ACTIVE
TREE_CAP_WALL_N_W_E
+
BUTTON_ZONE_INACTIVE
TREE_CAP_WALL_N_S_W
+
BUTTON_BUILDING_ACTIVE
TREE_HEAVY_BRANCH_E_nw
+
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
TREE_HEAVY_BRANCH_E_ns
+
BUTTON_DIG_CHANNEL_INACTIVE
TREE_HEAVY_BRANCH_E_nsw
+
BUTTON_DIG_CHANNEL_ACTIVE
TREE_HEAVY_BRANCH_E
+
BUTTON_DIG_RAMP_INACTIVE
TREE_HEAVY_BRANCH_W_e
+
BUTTON_DIG_RAMP_ACTIVE
TREE_HEAVY_BRANCH_W_s
+
BUTTON_DIG_STAIRS_INACTIVE
TREE_HEAVY_BRANCH_W_n
+
BUTTON_DIG_STAIRS_ACTIVE
TREE_HEAVY_BRANCH_W_se
+
BUTTON_DIG_DIG_INACTIVE
TREE_LEAFLESS_TWIGS_FULL_W
+
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
TREE_LEAFLESS_TWIGS_FULL_S
+
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
TREE_LEAFLESS_TWIGS_FULL_N
+
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
TREE_HEAVY_BRANCH_NSWE
+
BUTTON_DIG_MODE_AUTO_INACTIVE
TREE_HEAVY_BRANCH_E_w
+
BUTTON_DIG_MODE_AUTO_ACTIVE
TREE_HEAVY_BRANCH_E_s
+
BUTTON_DIG_MODE_ALL_INACTIVE
TREE_HEAVY_BRANCH_E_n
+
BUTTON_DIG_MODE_ALL_ACTIVE
TREE_HEAVY_BRANCH_E_sw
+
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
TREE_LEAFLESS_TWIGS_NWE
+
ADVENTURE_MOVEMENT_OPTIONS
TREE_LEAFLESS_TWIGS_SWE
+
ADVENTURE_INVENTORY
TREE_LEAFLESS_TWIGS_NSWE
+
ADVENTURE_LOG
TREE_LEAFLESS_TWIGS_FULL_SE
+
ADVENTURE_STATUS
TREE_LEAFLESS_TWIGS_FULL_SW
+
ADVENTURE_TRAVEL_LOG
TREE_LEAFLESS_TWIGS_FULL_NE
+
ADVENTURE_TRAVEL_TRACKS_OFF
TREE_LEAFLESS_TWIGS_FULL_NW
+
ADVENTURE_TRAVEL_TRACKS_ON
TREE_LEAFLESS_TWIGS_FULL_E
+
ADVENTURE_TRAVEL_CLOUDS_OFF
TREE_LEAFLESS_TWIGS_WE
+
ADVENTURE_INVENTORY_WEAR_ACTIVE
TREE_LEAFLESS_TWIGS_SE
+
ADVENTURE_INVENTORY_WEAR_INACTIVE
TREE_LEAFLESS_TWIGS_SW
+
ADVENTURE_INVENTORY_DROP_ACTIVE
TREE_LEAFLESS_TWIGS_NE
+
ADVENTURE_INVENTORY_DROP_INACTIVE
TREE_LEAFLESS_TWIGS_NW
+
ADVENTURE_BUILD
TREE_LEAFLESS_TWIGS_NS
+
ADVENTURE_SLEEP
TREE_LEAFLESS_TWIGS_NSW
+
ADVENTURE_TRAVEL
TREE_LEAFLESS_TWIGS_NSE
+
ADVENTURE_COMBAT_OPTIONS
TREE_OVERLEAVES_TRUNK_NWE
+
ADVENTURE_INVENTORY_INTERACT_ACTIVE
TREE_OVERLEAVES_TRUNK_NSW
+
ADVENTURE_INVENTORY_INTERACT_INACTIVE
TREE_OVERLEAVES_TRUNK_NSE
+
ADVENTURE_INVENTORY_EAT_DRINK_ACTIVE
TREE_LEAFLESS_TWIGS
+
ADVENTURE_INVENTORY_EAT_DRINK_INACTIVE
TREE_LEAFLESS_TWIGS_E
+
ADVENTURE_INVENTORY_PUT_INTO_ACTIVE
TREE_LEAFLESS_TWIGS_W
+
ADVENTURE_INVENTORY_PUT_INTO_INACTIVE
TREE_LEAFLESS_TWIGS_S
+
ADVENTURE_INVENTORY_REMOVE_ACTIVE
TREE_LEAFLESS_TWIGS_N
+
ADVENTURE_INVENTORY_REMOVE_INACTIVE
TREE_OVERLEAVES_TRUNK_N
+
COMBAT_ICON_GOUGE
TREE_OVERLEAVES_TRUNK_WE
+
COMBAT_ICON_PINCH
TREE_OVERLEAVES_TRUNK_NS
+
COMBAT_ICON_THROW
TREE_OVERLEAVES_TRUNK_SE
+
COMBAT_ICON_TAKEDOWN
TREE_OVERLEAVES_TRUNK_SW
+
COMBAT_ICON_CHOKE
TREE_OVERLEAVES_TRUNK_NE
+
COMBAT_ICON_JOINT_LOCK
TREE_OVERLEAVES_TRUNK_NW
+
COMBAT_ICON_GRAB
TREE_OVERLEAVES_TRUNK_SWE
+
COMBAT_ICON_WRESTLE
TREE_OVERLEAVES_HEAVY_BRANCH_E
+
COMBAT_ICON_BP_HEAD
TREE_OVERLEAVES_HEAVY_BRANCH_W
+
COMBAT_ICON_BP_STANCE
TREE_OVERLEAVES_HEAVY_BRANCH_S
+
COMBAT_ICON_BP_GRASP
TREE_OVERLEAVES_HEAVY_BRANCH_N
+
COMBAT_ICON_LATCHED_ON
TREE_OVERLEAVES_TRUNK_NSWE
+
COMBAT_ICON_STRANGLE
TREE_OVERLEAVES_TRUNK_E
+
COMBAT_ICON_SHAKE
TREE_OVERLEAVES_TRUNK_W
+
COMBAT_ICON_LOOSEN
TREE_OVERLEAVES_TRUNK_S
+
COMBAT_ICON_BREAK
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
+
COMBAT_ICON_BP_GUTS
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
+
COMBAT_ICON_BP_BREATHE
TREE_OVERLEAVES_HEAVY_BRANCH_SE
+
COMBAT_ICON_BP_CIRCULATION
TREE_OVERLEAVES_HEAVY_BRANCH_SW
+
COMBAT_ICON_BP_LIMB_STANCE
TREE_OVERLEAVES_HEAVY_BRANCH_NE
+
COMBAT_ICON_BP_LIMB_GRASP
TREE_OVERLEAVES_HEAVY_BRANCH_NW
+
COMBAT_ICON_BP_SIGHT
TREE_OVERLEAVES_HEAVY_BRANCH_WE
+
COMBAT_ICON_BP_LOWERBODY
TREE_OVERLEAVES_HEAVY_BRANCH_NS
+
COMBAT_ICON_BP_UPPERBODY
TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN
+
COMBAT_ICON_BP_NERVOUS
TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN
+
COMBAT_ICON_BP_THOUGHT
TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN
+
COMBAT_ICON_BP_HEAR
TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN
+
COMBAT_ICON_BP_SMELL
TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN
+
COMBAT_ICON_BP_DIGIT
TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN
+
COMBAT_ICON_BP_INTERNAL
TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN
+
COMBAT_ICON_BP_JOINT
TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN
+
COMBAT_ICON_BP_THROAT
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN
+
COMBAT_ICON_VERB_STAB
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN
+
COMBAT_ICON_MULTI
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN
+
COMBAT_ICON_CHARGE
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN
+
COMBAT_ICON_PRECISE
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN
+
COMBAT_ICON_WILD
TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN
+
COMBAT_ICON_HEAVY
TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN
+
COMBAT_ICON_QUICK
TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN
+
COMBAT_ICON_BP_FLIER
TREE_TWIGS_FULL_W_FRUIT
+
BUTTON_STRESS_5
TREE_TWIGS_FULL_S_FRUIT
+
BUTTON_STRESS_4
TREE_TWIGS_FULL_N_FRUIT
+
BUTTON_STRESS_3
TREE_TWIGS_FULL4_FRUIT
+
BUTTON_STRESS_2
TREE_TWIGS_FULL3_FRUIT
+
BUTTON_STRESS_1
TREE_TWIGS_FULL2_FRUIT
+
BUTTON_STRESS_0
TREE_TWIGS_FULL1_FRUIT
+
BUTTON_HELP
TREE_TWIGS_FRUIT
+
BUTTON_SETTINGS
TREE_TWIGS_NWE_FRUIT
+
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
TREE_TWIGS_SWE_FRUIT
+
BUILDING_INFO_DOOR_FORBIDDEN
TREE_TWIGS_NSWE_FRUIT
+
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
TREE_TWIGS_FULL_SE_FRUIT
+
BUTTON_PAUSE_INACTIVE
TREE_TWIGS_FULL_SW_FRUIT
+
BUTTON_PAUSE_ACTIVE
TREE_TWIGS_FULL_NE_FRUIT
+
BUTTON_PLAY_INACTIVE
TREE_TWIGS_FULL_NW_FRUIT
+
BUTTON_PLAY_ACTIVE
TREE_TWIGS_FULL_E_FRUIT
+
BUTTON_STRESS_6
TREE_TWIGS_WE_FRUIT
+
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
TREE_TWIGS_SE_FRUIT
+
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
TREE_TWIGS_SW_FRUIT
+
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
TREE_TWIGS_NE_FRUIT
+
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
TREE_TWIGS_NW_FRUIT
+
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
TREE_TWIGS_NS_FRUIT
+
BUILDING_INFO_INACTIVE
TREE_TWIGS_NSW_FRUIT
+
BUILDING_INFO_ACTIVE
TREE_TWIGS_NSE_FRUIT
+
BUILDING_INFO_DOOR_PERMITTED
TREE_OVERLEAVES_TRUNK_SWE_FRUIT
+
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
TREE_OVERLEAVES_TRUNK_NWE_FRUIT
+
BUILDING_INFO_ANIMAL_TRAP_GEM
TREE_OVERLEAVES_TRUNK_NSW_FRUIT
+
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
TREE_OVERLEAVES_TRUNK_NSE_FRUIT
+
BUILDING_INFO_ANIMAL_TRAP_FISH
TREE_TWIGS_E_FRUIT
+
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
TREE_TWIGS_W_FRUIT
+
BUILDING_INFO_ANIMAL_TRAP_MEAT
TREE_TWIGS_S_FRUIT
+
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
TREE_TWIGS_N_FRUIT
+
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
TREE_OVERLEAVES_TRUNK_S_FRUIT
+
UNIT_SHEET_CAMERA_INACTIVE
TREE_OVERLEAVES_TRUNK_N_FRUIT
+
UNIT_SHEET_EXPEL
TREE_OVERLEAVES_TRUNK_WE_FRUIT
+
UNIT_SHEET_CUSTOMIZE
TREE_OVERLEAVES_TRUNK_NS_FRUIT
+
INVENTORY_ASSIGNED_SYMBOL
TREE_OVERLEAVES_TRUNK_SE_FRUIT
+
INVENTORY_ASSIGNED_TOOL
TREE_OVERLEAVES_TRUNK_SW_FRUIT
+
INVENTORY_ASSIGNED_CLOTHING
TREE_OVERLEAVES_TRUNK_NE_FRUIT
+
INVENTORY_ASSIGNED_SQUAD
TREE_OVERLEAVES_TRUNK_NW_FRUIT
+
BUILDING_INFO_ANIMAL_TRAP_NONE
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT
+
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT
+
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT
+
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT
+
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT
+
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
TREE_OVERLEAVES_TRUNK_NSWE_FRUIT
+
PETS_LIVESTOCK_ASSIGN_TRAINER
TREE_OVERLEAVES_TRUNK_E_FRUIT
+
UNIT_SHEET_VIEW_REPORTS
TREE_OVERLEAVES_TRUNK_W_FRUIT
+
UNIT_SHEET_CAMERA_ACTIVE
TREE_CAP_RAMP_N_S_W_E
+
ADVENTURE_INVENTORY_ITEM_DROP
TREE_CAP_FLOOR_4
+
ADVENTURE_INVENTORY_ITEM_DETAILS
TREE_CAP_FLOOR_3
+
PETS_LIVESTOCK_GELD_ACTIVE
TREE_CAP_FLOOR_2
+
PETS_LIVESTOCK_GELD_INACTIVE
TREE_CAP_FLOOR_1
+
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
TREE_CAP_THICK_INTERIOR
+
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
TREE_CAP_WALL_N_S_W_E
+
PETS_LIVESTOCK_AVAILABLE_AS_PET
TREE_CAP_WALL_W_E
+
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
TREE_CAP_RAMP_S_E
+
BUILDING_SHEET_REMOVE
TREE_CAP_RAMP_S_W
+
BUILDING_SHEET_CLEAR_WORKER
TREE_CAP_RAMP_N_E
+
BUILDING_SHEET_ASSIGN_WORKER
TREE_CAP_RAMP_N_W
+
ADVENTURE_INVENTORY_ITEM_INTERACT
TREE_CAP_RAMP_S_W_E
+
ADVENTURE_INVENTORY_ITEM_EAT_DRINK
TREE_CAP_RAMP_N_W_E
+
ADVENTURE_INVENTORY_ITEM_PUT_INTO
TREE_CAP_RAMP_N_S_W
+
ADVENTURE_INVENTORY_ITEM_REMOVE
TREE_CAP_RAMP_N_S_E
+
ADVENTURE_INVENTORY_ITEM_WEAR
TREE_TWIGS_FULL1_AUTUMN
+
BUTTON_PRIORITY_4_ACTIVE
TREE_TWIGS_AUTUMN
+
BUTTON_PRIORITY_3_INACTIVE
TREE_CAP_RAMP_E
+
BUTTON_PRIORITY_3_ACTIVE
TREE_CAP_RAMP_W
+
BUTTON_PRIORITY_2_INACTIVE
TREE_CAP_RAMP_S
+
BUTTON_PRIORITY_2_ACTIVE
TREE_CAP_RAMP_N
+
BUTTON_PRIORITY_1_INACTIVE
TREE_CAP_RAMP_W_E
+
BUTTON_PRIORITY_1_ACTIVE
TREE_CAP_RAMP_N_S
+
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
TREE_TWIGS_FULL_NW_AUTUMN
+
BUTTON_DES_BLUEPRINT_ACTIVE
TREE_TWIGS_FULL_E_AUTUMN
+
BUTTON_PRIORITY_7_INACTIVE
TREE_TWIGS_FULL_W_AUTUMN
+
BUTTON_PRIORITY_7_ACTIVE
TREE_TWIGS_FULL_S_AUTUMN
+
BUTTON_PRIORITY_6_INACTIVE
TREE_TWIGS_FULL_N_AUTUMN
+
BUTTON_PRIORITY_6_ACTIVE
TREE_TWIGS_FULL4_AUTUMN
+
BUTTON_PRIORITY_5_INACTIVE
TREE_TWIGS_FULL3_AUTUMN
+
BUTTON_PRIORITY_5_ACTIVE
TREE_TWIGS_FULL2_AUTUMN
+
BUTTON_PRIORITY_4_INACTIVE
TREE_TWIGS_NSW_AUTUMN
+
BUTTON_DES_GATHER_ACTIVE
TREE_TWIGS_NSE_AUTUMN
+
BUTTON_DES_CHOP_INACTIVE
TREE_TWIGS_NWE_AUTUMN
+
BUTTON_DES_CHOP_ACTIVE
TREE_TWIGS_SWE_AUTUMN
+
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
TREE_TWIGS_NSWE_AUTUMN
+
BUTTON_DES_TO_BLUEPRINT_INACTIVE
TREE_TWIGS_FULL_SE_AUTUMN
+
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
TREE_TWIGS_FULL_SW_AUTUMN
+
BUTTON_DES_TO_BLUEPRINT_ACTIVE
TREE_TWIGS_FULL_NE_AUTUMN
+
BUTTON_DES_BLUEPRINT_INACTIVE
TREE_TWIGS_S_AUTUMN
+
BUTTON_DES_SMOOTH_TRACK_ACTIVE
TREE_TWIGS_N_AUTUMN
+
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
TREE_TWIGS_WE_AUTUMN
+
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
TREE_TWIGS_SE_AUTUMN
+
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
TREE_TWIGS_SW_AUTUMN
+
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
TREE_TWIGS_NE_AUTUMN
+
BUTTON_DES_SMOOTH_INACTIVE
TREE_TWIGS_NW_AUTUMN
+
BUTTON_DES_SMOOTH_ACTIVE
TREE_TWIGS_NS_AUTUMN
+
BUTTON_DES_GATHER_INACTIVE
TREE_OVERLEAVES_TRUNK_NE_AUTUMN
+
BUTTON_DES_FORBID_INACTIVE
TREE_OVERLEAVES_TRUNK_NW_AUTUMN
+
BUTTON_DES_FORBID_ACTIVE
TREE_OVERLEAVES_TRUNK_SWE_AUTUMN
+
BUTTON_DES_CLAIM_INACTIVE
TREE_OVERLEAVES_TRUNK_NWE_AUTUMN
+
BUTTON_DES_CLAIM_ACTIVE
TREE_OVERLEAVES_TRUNK_NSW_AUTUMN
+
BUTTON_DES_ITEM_BUILDING
TREE_OVERLEAVES_TRUNK_NSE_AUTUMN
+
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
TREE_TWIGS_E_AUTUMN
+
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
TREE_TWIGS_W_AUTUMN
+
BUTTON_DES_SMOOTH_TRACK_INACTIVE
TREE_OVERLEAVES_TRUNK_E_AUTUMN
+
BUTTON_DES_UNMELT_INACTIVE
TREE_OVERLEAVES_TRUNK_W_AUTUMN
+
BUTTON_DES_UNMELT_ACTIVE
TREE_OVERLEAVES_TRUNK_S_AUTUMN
+
BUTTON_DES_MELT_INACTIVE
TREE_OVERLEAVES_TRUNK_N_AUTUMN
+
BUTTON_DES_MELT_ACTIVE
TREE_OVERLEAVES_TRUNK_WE_AUTUMN
+
BUTTON_DES_UNDUMP_INACTIVE
TREE_OVERLEAVES_TRUNK_NS_AUTUMN
+
BUTTON_DES_UNDUMP_ACTIVE
TREE_OVERLEAVES_TRUNK_SE_AUTUMN
+
BUTTON_DES_DUMP_INACTIVE
TREE_OVERLEAVES_TRUNK_SW_AUTUMN
+
BUTTON_DES_DUMP_ACTIVE
GRASS_4
+
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
GRASS_3
+
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
GRASS_2
+
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
GRASS_1
+
BUTTON_DES_TRAFFIC
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER
+
BUTTON_DES_UNHIDE_INACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER
+
BUTTON_DES_UNHIDE_ACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER
+
BUTTON_DES_HIDE_INACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER
+
BUTTON_DES_HIDE_ACTIVE
GRASS_9
+
BUTTON_CLOSE_LEFT
GRASS_8
+
BUTTON_OPEN_RIGHT
GRASS_7
+
BUTTON_DES_ERASE
GRASS_6
+
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
GRASS_5D
+
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
GRASS_5C
+
BUTTON_DES_TRAFFIC_LOW_INACTIVE
GRASS_5B
+
BUTTON_DES_TRAFFIC_LOW_ACTIVE
GRASS_5
+
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
STONE_FLOOR_5D
+
HORIZONTAL_OPTION_ACTIVE
STONE_FLOOR_5C
+
HORIZONTAL_OPTION_LEFT_ORNAMENT
STONE_FLOOR_5B
+
SHORT_SUBSUBTAB_SELECTED
STONE_FLOOR_5
+
SHORT_SUBSUBTAB
STONE_FLOOR_4
+
SHORT_SUBTAB_SELECTED
STONE_FLOOR_3
+
SHORT_SUBTAB
STONE_FLOOR_2
+
SHORT_TAB_SELECTED
STONE_FLOOR_1
+
SHORT_TAB
GLASS_GREEN_FLOOR
+
BUILDING_JOBS_DO_NOW_ACTIVE
SMOOTH_ICE_FLOOR
+
BUILDING_JOBS_DO_NOW
ROUGH_ICE_FLOOR
+
BUILDING_JOBS_REPEAT_ACTIVE
WOOD_FLOOR
+
BUILDING_JOBS_REPEAT
STONE_FLOOR_9
+
HORIZONTAL_OPTION_RIGHT_ORNAMENT
STONE_FLOOR_8
+
HORIZONTAL_OPTION_CONFIRM
STONE_FLOOR_7
+
HORIZONTAL_OPTION_REMOVE
STONE_FLOOR_6
+
HORIZONTAL_OPTION_INACTIVE
SAND_FLOOR_5B
+
BUILDING_SHORT_ITEM_TASK
SAND_FLOOR_5
+
BUILDING_JOBS_QUOTA
SAND_FLOOR_4
+
BUILDING_JOBS_ACTIVE
SAND_FLOOR_3
+
BUILDING_JOBS_REMOVE_WORKER
SAND_FLOOR_2
+
BUILDING_JOBS_REMOVE
SAND_FLOOR_1
+
BUILDING_JOBS_PRIORITY_UP
GLASS_CRYSTAL_FLOOR
+
BUILDING_JOBS_SUSPENDED_ACTIVE
GLASS_CLEAR_FLOOR
+
BUILDING_JOBS_SUSPENDED
SAND_YELLOW_FLOOR_2
+
BUILDING_ITEM_OTHER
SAND_YELLOW_FLOOR_1
+
BUILDING_ITEM_DEAD
SAND_FLOOR_9
+
BUILDING_ITEM_LOADED
SAND_FLOOR_8
+
BUILDING_ITEM_BAIT
SAND_FLOOR_7
+
BUILDING_ITEM_ANIMAL
SAND_FLOOR_6
+
BUILDING_ITEM_TRADE
SAND_FLOOR_5D
+
BUILDING_ITEM_INCORPORATED
SAND_FLOOR_5C
+
BUILDING_ITEM_TASK
SAND_YELLOW_FLOOR_7
+
QUALITY_DOWN_INACTIVE
SAND_YELLOW_FLOOR_6
+
QUALITY_UP_INACTIVE
SAND_YELLOW_FLOOR_5D
+
QUALITY_DOWN
SAND_YELLOW_FLOOR_5C
+
QUALITY_UP
SAND_YELLOW_FLOOR_5B
+
ANNOUNCEMENT_OPEN_FROM_MAIN
SAND_YELLOW_FLOOR_5
+
ANNOUNCEMENT_PAUSING_ON_NEW_REPORT
SAND_YELLOW_FLOOR_4
+
ANNOUNCEMENT_NOT_PAUSING_ON_NEW_REPORT
SAND_YELLOW_FLOOR_3
+
ANNOUNCEMENT_OPEN_ALL_ANNOUNCEMENTS
SAND_WHITE_FLOOR_5B
+
STOCKS_MELT_ACTIVE
SAND_WHITE_FLOOR_5
+
STOCKS_MELT
SAND_WHITE_FLOOR_4
+
STOCKS_DUMP_ACTIVE
SAND_WHITE_FLOOR_3
+
STOCKS_DUMP
SAND_WHITE_FLOOR_2
+
STOCKS_FORBID_ACTIVE
SAND_WHITE_FLOOR_1
+
STOCKS_FORBID
SAND_YELLOW_FLOOR_9
+
STOCKS_VIEW_ITEM
SAND_YELLOW_FLOOR_8
+
STOCKS_RECENTER
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT
+
SHORT_MELT_ACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT
+
SHORT_MELT
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT
+
SHORT_DUMP_ACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT
+
SHORT_DUMP
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT
+
SHORT_FORBID_ACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT
+
SHORT_FORBID
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT
+
STOCKS_HIDE_ACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT
+
STOCKS_HIDE
TREE_TWIGS_FULL_N_FLOWER
+
SCROLLBAR_SMALL_SCROLLER_HOVER
TREE_TWIGS_FULL4_FLOWER
+
SCROLLBAR_SMALL_SCROLLER
TREE_TWIGS_FULL3_FLOWER
+
SCROLLBAR
TREE_TWIGS_FULL2_FLOWER
+
SLIDER_HOVER
TREE_TWIGS_FULL1_FLOWER
+
SLIDER
TREE_TWIGS_FLOWER
+
SLIDER_BACKGROUND
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT
+
SHORT_HIDE_ACTIVE
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT
+
SHORT_HIDE
TREE_TWIGS_NSWE_FLOWER
+
DIPLOMACY_LIGHT
TREE_TWIGS_FULL_SE_FLOWER
+
SIEGE_LIGHT
TREE_TWIGS_FULL_SW_FLOWER
+
BUTTON_FILTER_NAME
TREE_TWIGS_FULL_NE_FLOWER
+
ASSIGN_TRADE_PROHIBITED
TREE_TWIGS_FULL_NW_FLOWER
+
ASSIGN_TRADE_BEING_BROUGHT
TREE_TWIGS_FULL_E_FLOWER
+
ASSIGN_TRADE_IN_DEPOT
TREE_TWIGS_FULL_W_FLOWER
+
ASSIGN_TRADE_NOT_SELECTED
TREE_TWIGS_FULL_S_FLOWER
+
ASSIGN_TRADE_SELECTED
TREE_TWIGS_SW_FLOWER
+
ADVENTURE_LOG_ITEM_INACTIVE
TREE_TWIGS_NE_FLOWER
+
ADVENTURE_LOG_ITEM_ACTIVE
TREE_TWIGS_NW_FLOWER
+
ADVENTURE_LOG_PINNED_INACTIVE
TREE_TWIGS_NS_FLOWER
+
ADVENTURE_LOG_PINNED_ACTIVE
TREE_TWIGS_NSW_FLOWER
+
GRID_CELL_BUTTON
TREE_TWIGS_NSE_FLOWER
+
GRID_CELL_ACTIVE
TREE_TWIGS_NWE_FLOWER
+
GRID_CELL_INACTIVE
TREE_TWIGS_SWE_FLOWER
+
PETITIONS_LIGHT
TREE_OVERLEAVES_TRUNK_NSW_FLOWER
+
EMBARK_CONTRACT_Y_INACTIVE
TREE_OVERLEAVES_TRUNK_NSE_FLOWER
+
EMBARK_CONTRACT_Y_ACTIVE
TREE_TWIGS_E_FLOWER
+
EMBARK_EXPAND_Y_INACTIVE
TREE_TWIGS_W_FLOWER
+
EMBARK_EXPAND_Y_ACTIVE
TREE_TWIGS_S_FLOWER
+
EMBARK_NOT_SELECTED
TREE_TWIGS_N_FLOWER
+
EMBARK_SELECTED
TREE_TWIGS_WE_FLOWER
+
LEGENDS_TAB_PAGE_RIGHT
TREE_TWIGS_SE_FLOWER
+
LEGENDS_TAB_PAGE_LEFT
TREE_OVERLEAVES_TRUNK_WE_FLOWER
+
HELP_REVEAL
TREE_OVERLEAVES_TRUNK_NS_FLOWER
+
HELP_HIDE
TREE_OVERLEAVES_TRUNK_SE_FLOWER
+
HELP_CLOSE
TREE_OVERLEAVES_TRUNK_SW_FLOWER
+
HELP_CORNER
TREE_OVERLEAVES_TRUNK_NE_FLOWER
+
HELP_BORDER
TREE_OVERLEAVES_TRUNK_NW_FLOWER
+
ADV_RAMP_ARROWS_ON
TREE_OVERLEAVES_TRUNK_SWE_FLOWER
+
ADV_LIQUID_NUMBERS_OFF
TREE_OVERLEAVES_TRUNK_NWE_FLOWER
+
ADV_LIQUID_NUMBERS_ON
TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER
+
INTERFACE_ADV_ENV
TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER
+
ADV_TRACKS_OFF
TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER
+
ADV_TRACKS_ON
TREE_OVERLEAVES_TRUNK_NSWE_FLOWER
+
ADV_ZOOM_OUT_OFF
TREE_OVERLEAVES_TRUNK_E_FLOWER
+
ADV_ZOOM_OUT_ON
TREE_OVERLEAVES_TRUNK_W_FLOWER
+
ADV_ZOOM_IN_OFF
TREE_OVERLEAVES_TRUNK_S_FLOWER
+
ADV_ZOOM_IN_ON
TREE_OVERLEAVES_TRUNK_N_FLOWER
+
ADV_RAMP_ARROWS_OFF
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER
+
BUTTON_ADD_INVALID
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER
+
BUTTON_ADD_PRESSED
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER
+
BUTTON_ADD_HOVER
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER
+
BUTTON_ADD
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER
+
BUTTON_RECTANGLE_DARK
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER
+
BUTTON_RECTANGLE_LIGHT
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER
+
BUTTON_RECTANGLE_SELECTED
TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER
+
BUTTON_RECTANGLE
OUT_OF_BOUNDS_CURSOR
+
BUTTON_EXPANDER_OPEN
ERROR_CURSOR_CURSOR
+
BUTTON_EXPANDER_CLOSED
ILLEGAL_JUMP_CURSOR
+
BUTTON_SUBTRACT_INVALID
LEGAL_JUMP_CURSOR
+
BUTTON_SUBTRACT_PRESSED
TALK_CURSOR
+
BUTTON_SUBTRACT_HOVER
LOOK_CURSOR
+
BUTTON_SUBTRACT
RAMP_DOWN_ARROW
+
INTERIOR_BORDER_S_W_E
RAMP_UP_ARROW
+
INTERIOR_BORDER_N_W_E
RECTANGLE_CURSOR_INTERIOR
+
INTERIOR_BORDER_N_S_W_E
RECTANGLE_CURSOR_W
+
BUTTON_RECTANGLE_DIVIDER
RECTANGLE_CURSOR_N_S_E
+
EMBARK_CONTRACT_X_INACTIVE
RECTANGLE_CURSOR_N_S
+
EMBARK_CONTRACT_X_ACTIVE
RECTANGLE_CURSOR_N_S_W
+
EMBARK_EXPAND_X_INACTIVE
RECTANGLE_CURSOR_N_E
+
EMBARK_EXPAND_X_ACTIVE
RECTANGLE_CURSOR_N
+
SORT_ASCENDING_INACTIVE
RECTANGLE_CURSOR_N_W
+
SORT_ASCENDING_ACTIVE
RECTANGLE_CURSOR_N_S_W_E
+
INTERFACE_BACKGROUND
RECTANGLE_CURSOR_W_E
+
COMBAT_ICON_WRESTLE_LEFT
RECTANGLE_CURSOR_S_E
+
COMBAT_ICON_WRESTLE_EQUAL
RECTANGLE_CURSOR_S
+
COMBAT_ICON_WRESTLE_RIGHT
RECTANGLE_CURSOR_S_W
+
INTERIOR_BORDER_N_S
RECTANGLE_CURSOR_S_W_E
+
INTERIOR_BORDER_W_E
RECTANGLE_CURSOR_N_W_E
+
TYPE_FILTER_TEXT
RECTANGLE_CURSOR_E
+
TYPE_FILTER_RIGHT
RECTANGLE_CURSOR_UNPASSABLE_INTERIOR
+
TYPE_FILTER_LEFT
RECTANGLE_CURSOR_UNPASSABLE_W
+
SORT_TEXT_INACTIVE
RECTANGLE_CURSOR_UNPASSABLE_N_S_E
+
SORT_TEXT_ACTIVE
RECTANGLE_CURSOR_UNPASSABLE_N_S
+
SORT_DESCENDING_INACTIVE
RECTANGLE_CURSOR_UNPASSABLE_N_S_W
+
SORT_DESCENDING_ACTIVE
RECTANGLE_CURSOR_UNPASSABLE_N_E
+
SCROLLBAR_BOTTOM_SCROLLER
RECTANGLE_CURSOR_UNPASSABLE_N
+
SCROLLBAR_TOP_SCROLLER_HOVER
RECTANGLE_CURSOR_UNPASSABLE_N_W
+
SCROLLBAR_TOP_SCROLLER
RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E
+
SCROLLBAR_DOWN_PRESSED
RECTANGLE_CURSOR_UNPASSABLE_W_E
+
SCROLLBAR_DOWN_HOVER
RECTANGLE_CURSOR_UNPASSABLE_S_E
+
SCROLLBAR_UP_PRESSED
RECTANGLE_CURSOR_UNPASSABLE_S
+
SCROLLBAR_UP_HOVER
RECTANGLE_CURSOR_UNPASSABLE_S_W
+
NOT_PINNED
RECTANGLE_CURSOR_UNPASSABLE_S_W_E
+
SCROLLBAR_UNDERGROUND
RECTANGLE_CURSOR_UNPASSABLE_N_W_E
+
SCROLLBAR_GROUND
RECTANGLE_CURSOR_UNPASSABLE_E
+
SCROLLBAR_SKY
RECTANGLE_CURSOR_WATER_INTERIOR
+
SCROLLBAR_CENTER_SCROLLER_HOVER
RECTANGLE_CURSOR_WATER_W
+
SCROLLBAR_CENTER_SCROLLER
RECTANGLE_CURSOR_WATER_N_S_E
+
SCROLLBAR_BLANK_SCROLLER_HOVER
RECTANGLE_CURSOR_WATER_N_S
+
SCROLLBAR_BLANK_SCROLLER
RECTANGLE_CURSOR_WATER_N_S_W
+
SCROLLBAR_BOTTOM_SCROLLER_HOVER
RECTANGLE_CURSOR_WATER_N_E
+
SKILL_PROGRESS_BAR_LEFT_EMPTY
RECTANGLE_CURSOR_WATER_N
+
SKILL_PROGRESS_BAR_RIGHT_HALF
RECTANGLE_CURSOR_WATER_N_W
+
SKILL_PROGRESS_BAR_MID_HALF
RECTANGLE_CURSOR_WATER_N_S_W_E
+
SKILL_PROGRESS_BAR_LEFT_HALF
RECTANGLE_CURSOR_WATER_W_E
+
SKILL_PROGRESS_BAR_RIGHT_FULL
RECTANGLE_CURSOR_WATER_S_E
+
SKILL_PROGRESS_BAR_MID_FULL
RECTANGLE_CURSOR_WATER_S
+
SKILL_PROGRESS_BAR_LEFT_FULL
RECTANGLE_CURSOR_WATER_S_W
+
BUTTON_FILTER_NO_MAG_RIGHT
RECTANGLE_CURSOR_WATER_S_W_E
+
CUSTOM_FURNACE_GRAPHICS
RECTANGLE_CURSOR_WATER_N_W_E
+
CUSTOM_WORKSHOP_GRAPHICS
RECTANGLE_CURSOR_WATER_E
+
SHAPE_GRAPHICS_SMALL_GEM
RECTANGLE_CURSOR_FAILURE_INTERIOR
+
SHAPE_GRAPHICS_LARGE_GEM
RECTANGLE_CURSOR_FAILURE_W
+
SKILL_PROGRESS_BAR_RIGHT_EMPTY
RECTANGLE_CURSOR_FAILURE_N_S_E
+
SKILL_PROGRESS_BAR_MID_EMPTY
RECTANGLE_CURSOR_FAILURE_N_S
+
STATUE_SHAPE_GRAPHICS
RECTANGLE_CURSOR_FAILURE_N_S_W
+
STATUE_CREATURE_CASTE_GRAPHICS
RECTANGLE_CURSOR_FAILURE_N_E
+
STATUE_CREATURE_GRAPHICS
RECTANGLE_CURSOR_FAILURE_N
+
STATUE_ITEM_GRAPHICS
RECTANGLE_CURSOR_FAILURE_N_W
+
BUTTON_PICTURE_BOX_DARK
SAND_BLACK_FLOOR_2
+
BUTTON_PICTURE_BOX_LIGHT
SAND_BLACK_FLOOR_1
+
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
SAND_WHITE_FLOOR_9
+
BUTTON_PICTURE_BOX_HIGHLIGHTED
SAND_WHITE_FLOOR_8
+
BUTTON_PICTURE_BOX_SELECTED
SAND_WHITE_FLOOR_7
+
BUTTON_PICTURE_BOX
SAND_WHITE_FLOOR_6
+
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
SAND_WHITE_FLOOR_5D
+
SCROLLBAR_OFFCENTER_SCROLLER
SAND_WHITE_FLOOR_5C
+
ADVENTURE_BURDEN_LIGHT
SAND_BLACK_FLOOR_7
+
BUTTON_CATEGORY_RECTANGLE_OFF
SAND_BLACK_FLOOR_6
+
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
SAND_BLACK_FLOOR_5D
+
BUTTON_CATEGORY_RECTANGLE_ON
SAND_BLACK_FLOOR_5C
+
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
SAND_BLACK_FLOOR_5B
+
BUTTON_CATEGORY_RECTANGLE
SAND_BLACK_FLOOR_5
+
BUTTON_CATEGORY_RECTANGLE_SELECTED
SAND_BLACK_FLOOR_4
+
BUTTON_FILTER
SAND_BLACK_FLOOR_3
+
BORDER_MIDDLE_INTERSECTION
SAND_RED_FLOOR_5B
+
CALENDAR_DAY_FUTURE
SAND_RED_FLOOR_5
+
CALENDAR_DAY_CURRENT
SAND_RED_FLOOR_4
+
CALENDAR_DAY_PAST
SAND_RED_FLOOR_3
+
Invalid ASCII RECTANGLE
SAND_RED_FLOOR_2
+
ADVENTURE_TACTICAL_MODE_OFF
SAND_RED_FLOOR_1
+
ADVENTURE_TACTICAL_MODE_ON
SAND_BLACK_FLOOR_9
+
ADVENTURE_BURDEN_HEAVY
SAND_BLACK_FLOOR_8
+
HOVER_RECTANGLE_JOIN_E_SE
PEBBLES_FLOOR_2
+
HOVER_RECTANGLE_JOIN_E_S
PEBBLES_FLOOR_1
+
HOVER_RECTANGLE_JOIN_W_S
SAND_RED_FLOOR_9
+
HOVER_RECTANGLE_JOIN_W_SW
SAND_RED_FLOOR_8
+
BORDER_RIGHT
SAND_RED_FLOOR_7
+
BORDER_LEFT
SAND_RED_FLOOR_6
+
BORDER_BOTTOM
SAND_RED_FLOOR_5D
+
BORDER_TOP
SAND_RED_FLOOR_5C
+
ADVENTURE_TRAVEL_DIR_CENTER_YES
PEBBLES_FLOOR_7
+
ADVENTURE_TRAVEL_DIR_W_YES
PEBBLES_FLOOR_6
+
ADVENTURE_TRAVEL_DIR_NE_YES
PEBBLES_FLOOR_5D
+
ADVENTURE_TRAVEL_DIR_N_YES
PEBBLES_FLOOR_5C
+
ADVENTURE_TRAVEL_DIR_NW_YES
PEBBLES_FLOOR_5B
+
HOVER_TAB_INSIDE_CORNER_BOTTOM
PEBBLES_FLOOR_5
+
HOVER_TAB_INSIDE_CORNER_TOP
PEBBLES_FLOOR_4
+
HOVER_TAB_INACTIVE
PEBBLES_FLOOR_3
+
ADVENTURE_TRAVEL_DIR_W_NO
DIRT_FLOOR_1
+
ADVENTURE_TRAVEL_DIR_NE_NO
FURROWED_SOIL_4
+
ADVENTURE_TRAVEL_DIR_N_NO
FURROWED_SOIL_3
+
ADVENTURE_TRAVEL_DIR_NW_NO
FURROWED_SOIL_2
+
ADVENTURE_TRAVEL_DIR_SE_YES
FURROWED_SOIL_1
+
ADVENTURE_TRAVEL_DIR_S_YES
METAL_FLOOR
+
ADVENTURE_TRAVEL_DIR_SW_YES
PEBBLES_FLOOR_9
+
ADVENTURE_TRAVEL_DIR_E_YES
PEBBLES_FLOOR_8
+
ADVENTURE_TRAVEL_DIR_DOWN
DIRT_FLOOR_6
+
ADVENTURE_TRAVEL_DIR_UP
DIRT_FLOOR_5D
+
ADVENTURE_TRAVEL_DIR_UP_DOWN
DIRT_FLOOR_5C
+
ADVENTURE_TRAVEL_DIR_SE_NO
DIRT_FLOOR_5B
+
ADVENTURE_TRAVEL_DIR_S_NO
DIRT_FLOOR_5
+
ADVENTURE_TRAVEL_DIR_SW_NO
DIRT_FLOOR_4
+
ADVENTURE_TRAVEL_DIR_E_NO
DIRT_FLOOR_3
+
ADVENTURE_TRAVEL_DIR_CENTER_NO
DIRT_FLOOR_2
+
LEGENDS_TAB_CLOSE_ACTIVE
ANGEL_ICON
+
LEGENDS_TAB_CLOSE_INACTIVE
NIGHT_CREATURE_ICON
+
BOTTOM_BUTTON_BORDER_E
DEMON_ICON
+
BOTTOM_BUTTON_BORDER_NE
TITAN_ICON
+
BOTTOM_BUTTON_BORDER_INTERIOR
FORGOTTEN_BEAST_ICON
+
BOTTOM_BUTTON_BORDER_N
DIRT_FLOOR_9
+
BOTTOM_BUTTON_BORDER_W
DIRT_FLOOR_8
+
BOTTOM_BUTTON_BORDER_NW
DIRT_FLOOR_7
+
WEAPON_GRAPHICS
OVERLAY_RAMP_WITH_WALL_N_W
+
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
OVERLAY_RAMP_WITH_WALL_N_S
+
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
OVERLAY_RAMP_WITH_WALL_S_W_E
+
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
OVERLAY_RAMP_WITH_WALL_N_W_E
+
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
OVERLAY_RAMP_WITH_WALL_N_S_W
+
Unknown siegeammo graphics weapon token:
OVERLAY_RAMP_WITH_WALL_N_S_E
+
SIEGEAMMO_GRAPHICS
OVERLAY_RAMP_WITH_WALL_N_S_E_W
+
AMMO_GRAPHICS_DIAGONAL_WOOD
VIEWPORT_GRID
+
WEAPON_GRAPHICS_UPRIGHT_2T
OVERLAY_RAMP_WITH_WALL_E
+
WEAPON_GRAPHICS_UPRIGHT_1T
OVERLAY_RAMP_WITH_WALL_W
+
WEAPON_GRAPHICS_WEAPON_TRAP
OVERLAY_RAMP_WITH_WALL_S
+
WEAPON_GRAPHICS_WOOD_GROWN
OVERLAY_RAMP_WITH_WALL_N
+
WEAPON_GRAPHICS_WOOD
OVERLAY_RAMP_WITH_WALL_W_E
+
WEAPON_GRAPHICS_MATERIAL
OVERLAY_RAMP_WITH_WALL_S_E
+
WEAPON_GRAPHICS_DEFAULT
OVERLAY_RAMP_WITH_WALL_S_W
+
Unknown weapon graphics weapon token:
OVERLAY_RAMP_WITH_WALL_N_E
+
WEAPON_GRAPHICS_UPRIGHT_10T
OVERLAY_RAMP_WITH_WALL_NW_SW
+
WEAPON_GRAPHICS_UPRIGHT_9T
OVERLAY_RAMP_WITH_WALL_SW_SE
+
WEAPON_GRAPHICS_UPRIGHT_8T
OVERLAY_RAMP_WITH_WALL_NE_SE
+
WEAPON_GRAPHICS_UPRIGHT_7T
OVERLAY_RAMP_WITH_WALL_NW_NE
+
WEAPON_GRAPHICS_UPRIGHT_6T
OVERLAY_RAMP_WITH_WALL_NE
+
WEAPON_GRAPHICS_UPRIGHT_5T
OVERLAY_RAMP_WITH_WALL_SE
+
WEAPON_GRAPHICS_UPRIGHT_4T
OVERLAY_RAMP_WITH_WALL_SW
+
WEAPON_GRAPHICS_UPRIGHT_3T
OVERLAY_RAMP_WITH_WALL_NW
+
WEAPON_GRAPHICS_UPRIGHT_8B
OVERLAY_RAMP_WITH_WALL_W_NE
+
WEAPON_GRAPHICS_UPRIGHT_7B
OVERLAY_RAMP_WITH_WALL_S_NW
+
WEAPON_GRAPHICS_UPRIGHT_6B
OVERLAY_RAMP_WITH_WALL_E_SW
+
WEAPON_GRAPHICS_UPRIGHT_5B
OVERLAY_RAMP_WITH_WALL_E_NW
+
WEAPON_GRAPHICS_UPRIGHT_4B
OVERLAY_RAMP_WITH_WALL_N_SW
+
WEAPON_GRAPHICS_UPRIGHT_3B
OVERLAY_RAMP_WITH_WALL_W_SE
+
WEAPON_GRAPHICS_UPRIGHT_2B
OVERLAY_RAMP_WITH_WALL_S_NE
+
WEAPON_GRAPHICS_UPRIGHT_1B
OVERLAY_RAMP_OTHER
+
TOOL_GRAPHICS_HIVE_BLD_IN_USE
OVERLAY_RAMP_WITH_WALL_S_NW_NE
+
TOOL_GRAPHICS_HIVE_BLD
OVERLAY_RAMP_WITH_WALL_E_NW_SW
+
ADD_TOOL_GRAPHICS
OVERLAY_RAMP_WITH_WALL_N_SW_SE
+
Unknown tool graphics tool token:
OVERLAY_RAMP_WITH_WALL_N_E_SW
+
WEAPON_GRAPHICS_UPRIGHT_10B
OVERLAY_RAMP_WITH_WALL_N_W_SE
+
WEAPON_GRAPHICS_UPRIGHT_9B
OVERLAY_RAMP_WITH_WALL_S_W_NE
+
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
OVERLAY_RAMP_WITH_WALL_S_E_NW
+
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
OVERLAY_RAMP_WITH_WALL_N_SE
+
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
OVERLAY_RAMP_WITH_WALL_NE_SW_SE
+
TOOL_GRAPHICS_CONTAINER_LIQUID
OVERLAY_RAMP_WITH_WALL_NW_SW_SE
+
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
OVERLAY_RAMP_WITH_WALL_NW_NE_SE
+
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
OVERLAY_RAMP_WITH_WALL_NW_NE_SW
+
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE
+
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
OVERLAY_RAMP_WITH_WALL_NE_SW
+
TOOL_GRAPHICS_WOOD
OVERLAY_RAMP_WITH_WALL_NW_SE
+
TOOL_GRAPHICS_CONTAINER_TOP_PLANT_SUBTERRANEAN
OVERLAY_RAMP_WITH_WALL_W_NE_SE
+
TOOL_GRAPHICS_CONTAINER_TOP_CHEESE
GRASS_RAMP_WITH_WALL_N_E
+
TOOL_GRAPHICS_CONTAINER_TOP_BAG
GRASS_RAMP_WITH_WALL_N_W
+
TOOL_GRAPHICS_CONTAINER_TOP_FISH
GRASS_RAMP_WITH_WALL_N_S
+
TOOL_GRAPHICS_CONTAINER_TOP_MEAT
GRASS_RAMP_WITH_WALL_S_W_E
+
TOOL_GRAPHICS_CONTAINER_TOP_MEAL
GRASS_RAMP_WITH_WALL_N_W_E
+
TOOL_GRAPHICS_CONTAINER_TOP_PLANT
GRASS_RAMP_WITH_WALL_N_S_W
+
TOOL_GRAPHICS_DAMAGE
GRASS_RAMP_WITH_WALL_N_S_E
+
TOOL_GRAPHICS_GLASS_VARIANT
GRASS_RAMP_WITH_WALL_N_S_E_W
+
TOOL_GRAPHICS_METAL_VARIANT
GRASS_RAMP_WITH_WALL_NW
+
TOOL_GRAPHICS_STONE_VARIANT
GRASS_RAMP_WITH_WALL_E
+
TOOL_GRAPHICS_WOOD_VARIANT
GRASS_RAMP_WITH_WALL_W
+
TOOL_GRAPHICS_GLASS
GRASS_RAMP_WITH_WALL_S
+
TOOL_GRAPHICS_METAL
GRASS_RAMP_WITH_WALL_N
+
TOOL_GRAPHICS_STONE
GRASS_RAMP_WITH_WALL_W_E
+
BOULDER_GRAPHICS
GRASS_RAMP_WITH_WALL_S_E
+
CHEESE_GRAPHICS_ALT
GRASS_RAMP_WITH_WALL_S_W
+
CHEESE_GRAPHICS
RECTANGLE_CURSOR_FAILURE_N_S_W_E
+
Statue shape adj not recognized:
RECTANGLE_CURSOR_FAILURE_W_E
+
WOOD_GRAPHICS
RECTANGLE_CURSOR_FAILURE_S_E
+
Unknown bar graphics material:
RECTANGLE_CURSOR_FAILURE_S
+
BARS_GRAPHICS
RECTANGLE_CURSOR_FAILURE_S_W
+
Unknown rough gem graphics material:
RECTANGLE_CURSOR_FAILURE_S_W_E
+
ROUGH_GEM_GRAPHICS
RECTANGLE_CURSOR_FAILURE_N_W_E
+
Unknown boulder graphics material:
RECTANGLE_CURSOR_FAILURE_E
+
Unknown gloves graphics gloves token:
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR
+
GLOVES_GRAPHICS
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W
+
Unknown armor graphics armor token:
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E
+
ARMOR_GRAPHICS
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S
+
Unknown food graphics food token:
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W
+
FOOD_GRAPHICS
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E
+
Unknown wood graphics material:
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N
+
wood graphics
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W
+
Unknown shield graphics shield token:
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E
+
SHIELD_GRAPHICS
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E
+
Unknown shoes graphics shoes token:
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E
+
SHOES_GRAPHICS
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S
+
Unknown pants graphics pants token:
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W
+
PANTS_GRAPHICS
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E
+
Unknown helm graphics helm token:
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E
+
HELM_GRAPHICS
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_1T
RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR
+
TRAPCOMP_GRAPHICS_WEAPON_TRAP
RECTANGLE_CURSOR_FAILURE_WATER_W
+
Unknown trapcomp graphics trapcomp token:
RECTANGLE_CURSOR_FAILURE_WATER_N_S_E
+
TRAPCOMP_GRAPHICS
RECTANGLE_CURSOR_FAILURE_WATER_N_S
+
Unknown toy graphics toy token:
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W
+
TOY_GRAPHICS
RECTANGLE_CURSOR_FAILURE_WATER_N_E
+
SHIELD_GRAPHICS_WOODEN
RECTANGLE_CURSOR_FAILURE_WATER_N
+
SHOES_GRAPHICS_METAL
RECTANGLE_CURSOR_FAILURE_WATER_N_W
+
TRAPCOMP_GRAPHICS_UPRIGHT_9T
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_8T
RECTANGLE_CURSOR_FAILURE_WATER_W_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_7T
RECTANGLE_CURSOR_FAILURE_WATER_S_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_6T
RECTANGLE_CURSOR_FAILURE_WATER_S
+
TRAPCOMP_GRAPHICS_UPRIGHT_5T
RECTANGLE_CURSOR_FAILURE_WATER_S_W
+
TRAPCOMP_GRAPHICS_UPRIGHT_4T
RECTANGLE_CURSOR_FAILURE_WATER_S_W_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_3T
RECTANGLE_CURSOR_FAILURE_WATER_N_W_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_2T
RECTANGLE_CURSOR_FAILURE_WATER_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_7B
RECTANGLE_CURSOR_BAD_INTERIOR
+
TRAPCOMP_GRAPHICS_UPRIGHT_6B
RECTANGLE_CURSOR_BAD_W
+
TRAPCOMP_GRAPHICS_UPRIGHT_5B
RECTANGLE_CURSOR_BAD_N_S_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_4B
RECTANGLE_CURSOR_BAD_N_S
+
TRAPCOMP_GRAPHICS_UPRIGHT_3B
RECTANGLE_CURSOR_BAD_N_S_W
+
TRAPCOMP_GRAPHICS_UPRIGHT_2B
RECTANGLE_CURSOR_BAD_N_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_1B
RECTANGLE_CURSOR_BAD_N
+
TRAPCOMP_GRAPHICS_UPRIGHT_10T
RECTANGLE_CURSOR_BAD_N_W
+
AMMO_GRAPHICS_DIAGONAL_DEFAULT
RECTANGLE_CURSOR_BAD_N_S_W_E
+
AMMO_GRAPHICS_STRAIGHT_WOOD
RECTANGLE_CURSOR_BAD_W_E
+
AMMO_GRAPHICS_STRAIGHT_DEFAULT
RECTANGLE_CURSOR_BAD_S_E
+
Unknown ammo graphics weapon token:
RECTANGLE_CURSOR_BAD_S
+
TRAPCOMP_GRAPHICS_UPRIGHT_10B
RECTANGLE_CURSOR_BAD_S_W
+
TRAPCOMP_GRAPHICS_UPRIGHT_9B
RECTANGLE_CURSOR_BAD_S_W_E
+
TRAPCOMP_GRAPHICS_UPRIGHT_8B
RECTANGLE_CURSOR_BAD_N_W_E
+
FORTIFICATION_ICE_OPEN_NWE
RECTANGLE_CURSOR_BAD_E
+
FORTIFICATION_ICE_OPEN_NSE
PATROL_ROUTE_LINE
+
FORTIFICATION_ICE_OPEN_NSW
PATROL_ROUTE_POINT
+
FORTIFICATION_ICE_OPEN_NSWE
TARGET_INDICATOR_3
+
FORTIFICATION_ICE
TARGET_INDICATOR_2
+
FORTIFICATION_WOOD_OPEN_SE
TARGET_INDICATOR_1
+
FORTIFICATION_WOOD_OPEN_SW
RECENTER_INDICATOR_3
+
FORTIFICATION_WOOD_OPEN_NE
RECENTER_INDICATOR_2
+
FLOW_MIASMA
RECENTER_INDICATOR_1
+
FORTIFICATION_ICE_OPEN_SE
SOIL_RAMP_WITH_WALL_NW_SE
+
FORTIFICATION_ICE_OPEN_SW
SOIL_RAMP_WITH_WALL_W_NE_SE
+
FORTIFICATION_ICE_OPEN_NE
SOIL_RAMP_WITH_WALL_S_NW_NE
+
FORTIFICATION_ICE_OPEN_NW
SOIL_RAMP_WITH_WALL_E_NW_SW
+
FORTIFICATION_ICE_OPEN_WE
SOIL_RAMP_WITH_WALL_N_SW_SE
+
FORTIFICATION_ICE_OPEN_NS
SOIL_RAMP_WITH_WALL_N_E_SW
+
FORTIFICATION_ICE_OPEN_SWE
SOIL_RAMP_WITH_WALL_N_W_SE
+
FLOW_SMOKE
SOIL_RAMP_WITH_WALL_S_W_NE
+
FLOW_FIRE
SAND_BEIGE_RAMP_WITH_WALL_N_S_E
+
FLOW_DRAGONFIRE
SAND_BEIGE_RAMP_WITH_WALL_N_S_E_W
+
FLOW_VAPOR
SOIL_RAMP_WITH_WALL_NE_SW_SE
+
FLOW_BOILING
SOIL_RAMP_WITH_WALL_NW_SW_SE
+
FLOW_LAVA_MIST
SOIL_RAMP_WITH_WALL_NW_NE_SE
+
FLOW_WATER_MIST
SOIL_RAMP_WITH_WALL_NW_NE_SW
+
FLOW_DUST
SOIL_RAMP_WITH_WALL_NW_NE_SW_SE
+
PORTRAIT_ORDINARY
SOIL_RAMP_WITH_WALL_NE_SW
+
PORTRAIT_HERO
SAND_BEIGE_RAMP_WITH_WALL_S_E
+
PORTRAIT_CHOSEN
SAND_BEIGE_RAMP_WITH_WALL_S_W
+
DEFAULT_PORTRAIT_FRAME
SAND_BEIGE_RAMP_WITH_WALL_N_E
+
HERO_PORTRAIT_FRAME
SAND_BEIGE_RAMP_WITH_WALL_N_W
+
CHOSEN_PORTRAIT_FRAME
SAND_BEIGE_RAMP_WITH_WALL_N_S
+
DEFAULT_PORTRAIT_BACKGROUND
SAND_BEIGE_RAMP_WITH_WALL_S_W_E
+
FLOW_ITEM
SAND_BEIGE_RAMP_WITH_WALL_N_W_E
+
PORTRAIT_ADD_INACTIVE
SAND_BEIGE_RAMP_WITH_WALL_N_S_W
+
PORTRAIT_ADD_ACTIVE
SAND_BEIGE_RAMP_WITH_WALL_SE
+
PORTRAIT_RIGHT
SAND_BEIGE_RAMP_WITH_WALL_SW
+
PORTRAIT_LEFT
SAND_BEIGE_RAMP_WITH_WALL_NW
+
DEFAULT_PORTRAIT_BACKGROUND_SELECTED
SAND_BEIGE_RAMP_WITH_WALL_E
+
PORTRAIT_ORDINARY_SELECTED
SAND_BEIGE_RAMP_WITH_WALL_W
+
PORTRAIT_HERO_SELECTED
SAND_BEIGE_RAMP_WITH_WALL_S
+
PORTRAIT_CHOSEN_SELECTED
SAND_BEIGE_RAMP_WITH_WALL_N
+
VISION_SHADOW_N_W
SAND_BEIGE_RAMP_WITH_WALL_W_E
+
VISION_SHADOW_E
SAND_BEIGE_RAMP_WITH_WALL_W_SE
+
VISION_SHADOW_W
SAND_BEIGE_RAMP_WITH_WALL_S_NE
+
VISION_SHADOW_S
SAND_BEIGE_RAMP_OTHER
+
VISION_SHADOW_N
SAND_BEIGE_RAMP_WITH_WALL_NW_SW
+
PORTRAIT_FRAME_DEITY_GOOD
SAND_BEIGE_RAMP_WITH_WALL_SW_SE
+
PORTRAIT_FRAME_DEITY_NORMAL
SAND_BEIGE_RAMP_WITH_WALL_NE_SE
+
PORTRAIT_FRAME_DEITY_BAD
SAND_BEIGE_RAMP_WITH_WALL_NW_NE
+
VISION_SHADOW_N_S_W_E
SAND_BEIGE_RAMP_WITH_WALL_NE
+
VISION_SHADOW_S_W_E
SAND_BEIGE_RAMP_WITH_WALL_S_W_NE
+
VISION_SHADOW_N_W_E
SAND_BEIGE_RAMP_WITH_WALL_S_E_NW
+
VISION_SHADOW_N_S_E
SAND_BEIGE_RAMP_WITH_WALL_N_SE
+
VISION_SHADOW_N_S_W
SAND_BEIGE_RAMP_WITH_WALL_W_NE
+
VISION_SHADOW_S_E
SAND_BEIGE_RAMP_WITH_WALL_S_NW
+
VISION_SHADOW_S_W
SAND_BEIGE_RAMP_WITH_WALL_E_SW
+
VISION_SHADOW_N_E
SAND_BEIGE_RAMP_WITH_WALL_E_NW
+
CREATURE_IS_TRAVELING
SAND_BEIGE_RAMP_WITH_WALL_N_SW
+
UNIT_SELECTOR_POND
SAND_BEIGE_RAMP_WITH_WALL_NE_SW
+
UNIT_SELECTOR_PIT
SAND_BEIGE_RAMP_WITH_WALL_NW_SE
+
UNIT_SELECTOR_PASTURE
SAND_BEIGE_RAMP_WITH_WALL_W_NE_SE
+
VISION_SHADOW_SE
SAND_BEIGE_RAMP_WITH_WALL_S_NW_NE
+
VISION_SHADOW_SW
SAND_BEIGE_RAMP_WITH_WALL_E_NW_SW
+
VISION_SHADOW_NE
SAND_BEIGE_RAMP_WITH_WALL_N_SW_SE
+
VISION_SHADOW_NW
SAND_BEIGE_RAMP_WITH_WALL_N_E_SW
+
TOOL_GRAPHICS_WATER
SAND_BEIGE_RAMP_WITH_WALL_N_W_SE
+
TOOL_GRAPHICS_VOMIT
SAND_BLACK_RAMP_WITH_WALL_N_S_W
+
TOOL_GRAPHICS_BLOOD
SAND_BLACK_RAMP_WITH_WALL_N_S_E
+
TOOL_GRAPHICS_BANDS
SAND_BLACK_RAMP_WITH_WALL_N_S_E_W
+
TOOL_GRAPHICS_ENGRAVING
SAND_BEIGE_RAMP_WITH_WALL_NE_SW_SE
+
TOOL_GRAPHICS_STUDS
SAND_BEIGE_RAMP_WITH_WALL_NW_SW_SE
+
TOOL_GRAPHICS_RINGS
SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SE
+
TOOL_GRAPHICS_SPIKES
SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW
+
GRASS_STAIR_UP
SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW_SE
+
GRASS_STAIR_UPDOWN
GRASS_RAMP_OTHER
+
CUSTOM_SYMBOL
GRASS_RAMP_WITH_WALL_NW_SW
+
TILE_GRAPHICS
GRASS_RAMP_WITH_WALL_SW_SE
+
TILE_GRAPHICS_RECTANGLE
GRASS_RAMP_WITH_WALL_NE_SE
+
Shape token not recognized:
GRASS_RAMP_WITH_WALL_NW_NE
+
TOOL_GRAPHICS_SHAPE
GRASS_RAMP_WITH_WALL_NE
+
TOOL_GRAPHICS_MUD
GRASS_RAMP_WITH_WALL_SE
+
SAND_STAIR_UPDOWN
GRASS_RAMP_WITH_WALL_SW
+
DIRT_STAIR_DOWN
GRASS_RAMP_WITH_WALL_N_SE
+
DIRT_STAIR_UP
GRASS_RAMP_WITH_WALL_W_NE
+
DIRT_STAIR_UPDOWN
GRASS_RAMP_WITH_WALL_S_NW
+
STONE_STAIR_DOWN
GRASS_RAMP_WITH_WALL_E_SW
+
STONE_STAIR_UP
GRASS_RAMP_WITH_WALL_E_NW
+
STONE_STAIR_UPDOWN
GRASS_RAMP_WITH_WALL_N_SW
+
GRASS_STAIR_DOWN
GRASS_RAMP_WITH_WALL_W_SE
+
SAND_W_STAIR_DOWN
GRASS_RAMP_WITH_WALL_S_NE
+
SAND_W_STAIR_UP
GRASS_RAMP_WITH_WALL_W_NE_SE
+
SAND_W_STAIR_UPDOWN
GRASS_RAMP_WITH_WALL_S_NW_NE
+
SAND_Y_STAIR_DOWN
GRASS_RAMP_WITH_WALL_E_NW_SW
+
SAND_Y_STAIR_UP
GRASS_RAMP_WITH_WALL_N_SW_SE
+
SAND_Y_STAIR_UPDOWN
GRASS_RAMP_WITH_WALL_N_E_SW
+
SAND_STAIR_DOWN
GRASS_RAMP_WITH_WALL_N_W_SE
+
SAND_STAIR_UP
GRASS_RAMP_WITH_WALL_S_W_NE
+
PALETTE_STAIR_UP
GRASS_RAMP_WITH_WALL_S_E_NW
+
PALETTE_STAIR_UPDOWN
SOIL_RAMP_WITH_WALL_N_S_E_W
+
SAND_B_STAIR_DOWN
GRASS_RAMP_WITH_WALL_NE_SW_SE
+
SAND_B_STAIR_UP
GRASS_RAMP_WITH_WALL_NW_SW_SE
+
SAND_B_STAIR_UPDOWN
GRASS_RAMP_WITH_WALL_NW_NE_SE
+
SAND_R_STAIR_DOWN
GRASS_RAMP_WITH_WALL_NW_NE_SW
+
SAND_R_STAIR_UP
GRASS_RAMP_WITH_WALL_NW_NE_SW_SE
+
SAND_R_STAIR_UPDOWN
GRASS_RAMP_WITH_WALL_NE_SW
+
FORTIFICATION_OPEN_NWE
GRASS_RAMP_WITH_WALL_NW_SE
+
FORTIFICATION_OPEN_NSE
SOIL_RAMP_WITH_WALL_S_W
+
FORTIFICATION_OPEN_NSW
SOIL_RAMP_WITH_WALL_N_E
+
FORTIFICATION_OPEN_NSWE
SOIL_RAMP_WITH_WALL_N_W
+
WORKSHOP_FLOOR
SOIL_RAMP_WITH_WALL_N_S
+
SMOOTH_FLOOR
SOIL_RAMP_WITH_WALL_S_W_E
+
PALETTE_STAIR_DOWN
SOIL_RAMP_WITH_WALL_N_W_E
+
FORTIFICATION_WOOD
SOIL_RAMP_WITH_WALL_N_S_W
+
FORTIFICATION_OPEN_SE
SOIL_RAMP_WITH_WALL_N_S_E
+
FORTIFICATION_OPEN_SW
SOIL_RAMP_WITH_WALL_SW
+
FORTIFICATION_OPEN_NE
SOIL_RAMP_WITH_WALL_NW
+
FORTIFICATION_OPEN_NW
SOIL_RAMP_WITH_WALL_E
+
FORTIFICATION_OPEN_WE
SOIL_RAMP_WITH_WALL_W
+
FORTIFICATION_OPEN_NS
SOIL_RAMP_WITH_WALL_S
+
FORTIFICATION_OPEN_SWE
SOIL_RAMP_WITH_WALL_N
+
FORTIFICATION_WOOD_OPEN_NW
SOIL_RAMP_WITH_WALL_W_E
+
FORTIFICATION_WOOD_OPEN_WE
SOIL_RAMP_WITH_WALL_S_E
+
FORTIFICATION_WOOD_OPEN_NS
SOIL_RAMP_WITH_WALL_S_NE
+
FORTIFICATION_WOOD_OPEN_SWE
SOIL_RAMP_OTHER
+
FORTIFICATION_WOOD_OPEN_NWE
SOIL_RAMP_WITH_WALL_NW_SW
+
FORTIFICATION_WOOD_OPEN_NSE
SOIL_RAMP_WITH_WALL_SW_SE
+
FORTIFICATION_WOOD_OPEN_NSW
SOIL_RAMP_WITH_WALL_NE_SE
+
FORTIFICATION_WOOD_OPEN_NSWE
SOIL_RAMP_WITH_WALL_NW_NE
+
BUILDING_ICON_TRACK
SOIL_RAMP_WITH_WALL_NE
+
BUILDING_ICON_SUPPORT
SOIL_RAMP_WITH_WALL_SE
+
BUILDING_ICON_WINDOW_GEM
SOIL_RAMP_WITH_WALL_S_E_NW
+
BUILDING_ICON_WINDOW_GLASS
SOIL_RAMP_WITH_WALL_N_SE
+
BUILDING_ICON_BARS_FLOORS
SOIL_RAMP_WITH_WALL_W_NE
+
BUILDING_ICON_BARS_VERTICAL
SOIL_RAMP_WITH_WALL_S_NW
+
BUILDING_ICON_GRATE_FLOOR
SOIL_RAMP_WITH_WALL_E_SW
+
BUILDING_ICON_GRATE_WALL
SOIL_RAMP_WITH_WALL_E_NW
+
BUILDING_ICON_GEAR_ASSEMBLY
SOIL_RAMP_WITH_WALL_N_SW
+
BUILDING_ICON_WINDMILL
SOIL_RAMP_WITH_WALL_W_SE
+
BUILDING_ICON_WATER_WHEEL
SAND_RED_RAMP_WITH_WALL_E_NW
+
BUILDING_ICON_SCREW_PUMP
SAND_RED_RAMP_WITH_WALL_N_SW
+
BUILDING_ICON_FLOODGATE
SAND_RED_RAMP_WITH_WALL_W_SE
+
BUILDING_ICON_WELL
SAND_RED_RAMP_WITH_WALL_S_NE
+
BUILDING_ICON_LEVER
SAND_RED_RAMP_OTHER
+
BUILDING_ICON_TRACK_STOP
SAND_RED_RAMP_WITH_WALL_NW_SW
+
BUILDING_ICON_PRESSURE_PLATE
SAND_RED_RAMP_WITH_WALL_SW_SE
+
BUILDING_ICON_ANIMAL_TRAP
SAND_RED_RAMP_WITH_WALL_NE_SE
+
BUILDING_ICON_CAGE
SAND_RED_RAMP_WITH_WALL_N_E_SW
+
BUILDING_ICON_RESTRAINT
SAND_RED_RAMP_WITH_WALL_N_W_SE
+
BUILDING_ICON_ROLLERS
SAND_RED_RAMP_WITH_WALL_S_W_NE
+
BUILDING_ICON_WORKSHOP_MILLSTONE
SAND_RED_RAMP_WITH_WALL_S_E_NW
+
BUILDING_ICON_AXLE_VERTICAL
SAND_RED_RAMP_WITH_WALL_N_SE
+
BUILDING_ICON_AXLE_HORIZONTAL
SAND_RED_RAMP_WITH_WALL_W_NE
+
BUILDING_ICON_BALLISTA
SAND_RED_RAMP_WITH_WALL_S_NW
+
BUILDING_ICON_ARMOR_STAND
SAND_RED_RAMP_WITH_WALL_E_SW
+
BUILDING_ICON_WEAPON_RACK
SAND_RED_RAMP_WITH_WALL_NW_NE_SW
+
BUILDING_ICON_ARCHERY_TARGET
SAND_RED_RAMP_WITH_WALL_NW_NE_SW_SE
+
BUILDING_ICON_WEAPON
SAND_RED_RAMP_WITH_WALL_NE_SW
+
BUILDING_ICON_TRAP_CAGE
SAND_RED_RAMP_WITH_WALL_NW_SE
+
BUILDING_ICON_TRAP_WEAPON
SAND_RED_RAMP_WITH_WALL_W_NE_SE
+
BUILDING_ICON_TRAP_STONE
SAND_RED_RAMP_WITH_WALL_S_NW_NE
+
PLANNED_CONSTRUCTION_STAIR_UPDOWN
SAND_RED_RAMP_WITH_WALL_E_NW_SW
+
PLANNED_CONSTRUCTION_STAIR_DOWN
SAND_RED_RAMP_WITH_WALL_N_SW_SE
+
PLANNED_CONSTRUCTION_STAIR_UP
SAND_TAN_RAMP_WITH_WALL_S_W_E
+
PLANNED_CONSTRUCTION_FLOOR
SAND_TAN_RAMP_WITH_WALL_N_W_E
+
PLANNED_CONSTRUCTION_WALL
SAND_TAN_RAMP_WITH_WALL_N_S_W
+
PLANNED_CONSTRUCTION_FORTIFICATION
SAND_TAN_RAMP_WITH_WALL_N_S_E
+
BUILDING_ICON_WAGON
SAND_TAN_RAMP_WITH_WALL_N_S_E_W
+
BUILDING_ICON_CATAPULT
SAND_RED_RAMP_WITH_WALL_NE_SW_SE
+
PLANNED_CONSTRUCTION_TRACK_NW
SAND_RED_RAMP_WITH_WALL_NW_SW_SE
+
PLANNED_CONSTRUCTION_TRACK_NE
SAND_RED_RAMP_WITH_WALL_NW_NE_SE
+
PLANNED_CONSTRUCTION_TRACK_NS
SAND_TAN_RAMP_WITH_WALL_S
+
PLANNED_CONSTRUCTION_TRACK_E
SAND_TAN_RAMP_WITH_WALL_N
+
PLANNED_CONSTRUCTION_TRACK_W
SAND_TAN_RAMP_WITH_WALL_W_E
+
PLANNED_CONSTRUCTION_TRACK_S
SAND_TAN_RAMP_WITH_WALL_S_E
+
PLANNED_CONSTRUCTION_TRACK_N
SAND_TAN_RAMP_WITH_WALL_S_W
+
PLANNED_CONSTRUCTION_RAMP
SAND_TAN_RAMP_WITH_WALL_N_E
+
PLANNED_CONSTRUCTION_TRACK_NSWE
SAND_TAN_RAMP_WITH_WALL_N_W
+
PLANNED_CONSTRUCTION_TRACK_SWE
SAND_TAN_RAMP_WITH_WALL_N_S
+
PLANNED_CONSTRUCTION_TRACK_NWE
SAND_TAN_RAMP_WITH_WALL_NE_SE
+
PLANNED_CONSTRUCTION_TRACK_NSW
SAND_TAN_RAMP_WITH_WALL_NW_NE
+
PLANNED_CONSTRUCTION_TRACK_NSE
SAND_TAN_RAMP_WITH_WALL_NE
+
PLANNED_CONSTRUCTION_TRACK_WE
SAND_TAN_RAMP_WITH_WALL_SE
+
PLANNED_CONSTRUCTION_TRACK_SW
SAND_TAN_RAMP_WITH_WALL_SW
+
PLANNED_CONSTRUCTION_TRACK_SE
SAND_TAN_RAMP_WITH_WALL_NW
+
PLANNED_CONSTRUCTION_TRACK_RSE
SAND_TAN_RAMP_WITH_WALL_E
+
PLANNED_CONSTRUCTION_TRACK_RNW
SAND_TAN_RAMP_WITH_WALL_W
+
PLANNED_CONSTRUCTION_TRACK_RNE
SAND_TAN_RAMP_WITH_WALL_E_SW
+
PLANNED_CONSTRUCTION_TRACK_RNS
SAND_TAN_RAMP_WITH_WALL_E_NW
+
PLANNED_CONSTRUCTION_TRACK_RE
SAND_TAN_RAMP_WITH_WALL_N_SW
+
PLANNED_CONSTRUCTION_TRACK_RW
SAND_TAN_RAMP_WITH_WALL_W_SE
+
PLANNED_CONSTRUCTION_TRACK_RS
SAND_TAN_RAMP_WITH_WALL_S_NE
+
PLANNED_CONSTRUCTION_TRACK_RN
SAND_TAN_RAMP_OTHER
+
BUILDING_ICON_TRAPS
SAND_TAN_RAMP_WITH_WALL_NW_SW
+
BUILDING_ICON_CAGES_RESTRAINT
SAND_TAN_RAMP_WITH_WALL_SW_SE
+
BUILDING_ICON_MACHINES_FLUIDS
SAND_TAN_RAMP_WITH_WALL_N_SW_SE
+
BUILDING_ICON_WALLS_FLOORS
SAND_TAN_RAMP_WITH_WALL_N_E_SW
+
BUILDING_ICON_DOORS_HATCHES
SAND_TAN_RAMP_WITH_WALL_N_W_SE
+
BUILDING_ICON_FURNITURE
SAND_TAN_RAMP_WITH_WALL_S_W_NE
+
BUILDING_ICON_WORKSHOPS
SAND_TAN_RAMP_WITH_WALL_S_E_NW
+
CREATURE_IS_DEAD
SAND_TAN_RAMP_WITH_WALL_N_SE
+
BUILDING_ICON_WORKSHOP_JEWELER
SAND_TAN_RAMP_WITH_WALL_W_NE
+
BUILDING_ICON_WORKSHOP_CRAFTS
SAND_TAN_RAMP_WITH_WALL_S_NW
+
BUILDING_ICON_WORKSHOPS_FURNACES
SAND_BLACK_RAMP_WITH_WALL_W_E
+
BUILDING_ICON_WORKSHOP_METALSMITH
SAND_BLACK_RAMP_WITH_WALL_S_E
+
BUILDING_ICON_WORKSHOP_MASON
SAND_BLACK_RAMP_WITH_WALL_S_W
+
BUILDING_ICON_WORKSHOP_CARPENTER
SAND_BLACK_RAMP_WITH_WALL_N_E
+
BUILDING_ICON_TRADE_DEPOT
SAND_BLACK_RAMP_WITH_WALL_N_W
+
BUILDING_ICON_MILITARY
SAND_BLACK_RAMP_WITH_WALL_N_S
+
BUILDING_ICON_FURNACE_SMELTER
SAND_BLACK_RAMP_WITH_WALL_S_W_E
+
BUILDING_ICON_FURNACE_WOOD
SAND_BLACK_RAMP_WITH_WALL_N_W_E
+
BUILDING_ICON_WORKSHOP_ASHERY
SAND_BLACK_RAMP_WITH_WALL_NE
+
BUILDING_ICON_WORKSHOP_SIEGE
SAND_BLACK_RAMP_WITH_WALL_SE
+
BUILDING_ICON_WORKSHOP_MECHANIC
SAND_BLACK_RAMP_WITH_WALL_SW
+
BUILDING_ICON_WORKSHOP_BOWYER
SAND_BLACK_RAMP_WITH_WALL_NW
+
BUILDING_ICON_WORKSHOPS_FARMING
SAND_BLACK_RAMP_WITH_WALL_E
+
BUILDING_ICON_WORKSHOPS_CLOTHING
SAND_BLACK_RAMP_WITH_WALL_W
+
BUILDING_ICON_WORKSHOP_STILL
SAND_BLACK_RAMP_WITH_WALL_S
+
BUILDING_ICON_FARM_PLOT
SAND_BLACK_RAMP_WITH_WALL_N
+
BUILDING_ICON_WORKSHOP_DYER
SAND_BLACK_RAMP_WITH_WALL_N_SW
+
BUILDING_ICON_WORKSHOP_CLOTHES
SAND_BLACK_RAMP_WITH_WALL_W_SE
+
BUILDING_ICON_WORKSHOP_LOOM
SAND_BLACK_RAMP_WITH_WALL_S_NE
+
BUILDING_ICON_WORKSHOP_LEATHER
SAND_BLACK_RAMP_OTHER
+
BUILDING_ICON_FURNACE_KILN
SAND_BLACK_RAMP_WITH_WALL_NW_SW
+
BUILDING_ICON_FURNACE_GLASS
SAND_BLACK_RAMP_WITH_WALL_SW_SE
+
BUILDING_ICON_NEST_BOX
SAND_BLACK_RAMP_WITH_WALL_NE_SE
+
BUILDING_ICON_WORKSHOP_KENNEL
SAND_BLACK_RAMP_WITH_WALL_NW_NE
+
BUILDING_ICON_WORKSHOP_QUERN
SAND_BLACK_RAMP_WITH_WALL_N_W_SE
+
BUILDING_ICON_WORKSHOP_FARMER
SAND_BLACK_RAMP_WITH_WALL_S_W_NE
+
BUILDING_ICON_WORKSHOP_KITCHEN
SAND_BLACK_RAMP_WITH_WALL_S_E_NW
+
BUILDING_ICON_WORKSHOP_FISHERY
SAND_BLACK_RAMP_WITH_WALL_N_SE
+
BUILDING_ICON_WORKSHOP_TANNER
SAND_BLACK_RAMP_WITH_WALL_W_NE
+
BUILDING_ICON_WORKSHOP_BUTCHER
SAND_BLACK_RAMP_WITH_WALL_S_NW
+
BUILDING_ICON_SLAB
SAND_BLACK_RAMP_WITH_WALL_E_SW
+
BUILDING_ICON_COFFIN
SAND_BLACK_RAMP_WITH_WALL_E_NW
+
BUILDING_ICON_CABINET
SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW_SE
+
BUILDING_ICON_BOX
SAND_BLACK_RAMP_WITH_WALL_NE_SW
+
BUILDING_ICON_TABLE
SAND_BLACK_RAMP_WITH_WALL_NW_SE
+
BUILDING_ICON_CHAIR
SAND_BLACK_RAMP_WITH_WALL_W_NE_SE
+
BUILDING_ICON_BED
SAND_BLACK_RAMP_WITH_WALL_S_NW_NE
+
BUILDING_ICON_HIVE
SAND_BLACK_RAMP_WITH_WALL_E_NW_SW
+
BUILDING_ICON_HATCH
SAND_BLACK_RAMP_WITH_WALL_N_SW_SE
+
BUILDING_ICON_DOOR
SAND_BLACK_RAMP_WITH_WALL_N_E_SW
+
BUILDING_ICON_INSTRUMENT
SAND_RED_RAMP_WITH_WALL_N_W_E
+
BUILDING_ICON_OFFERING_PLACE
SAND_RED_RAMP_WITH_WALL_N_S_W
+
BUILDING_ICON_DISPLAY_FURNITURE
SAND_RED_RAMP_WITH_WALL_N_S_E
+
BUILDING_ICON_BOOKCASE
SAND_RED_RAMP_WITH_WALL_N_S_E_W
+
BUILDING_ICON_TRACTION_BENCH
SAND_BLACK_RAMP_WITH_WALL_NE_SW_SE
+
BUILDING_ICON_STATUE
SAND_BLACK_RAMP_WITH_WALL_NW_SW_SE
+
BUILDING_ICON_FORTIFICATION
SAND_BLACK_RAMP_WITH_WALL_NW_NE_SE
+
BUILDING_ICON_ROAD_DIRT
SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW
+
BUILDING_ICON_ROAD_PAVED
SAND_RED_RAMP_WITH_WALL_N
+
BUILDING_ICON_BRIDGE
SAND_RED_RAMP_WITH_WALL_W_E
+
BUILDING_ICON_STAIRS
SAND_RED_RAMP_WITH_WALL_S_E
+
BUILDING_ICON_RAMP
SAND_RED_RAMP_WITH_WALL_S_W
+
BUILDING_ICON_FLOOR
SAND_RED_RAMP_WITH_WALL_N_E
+
BUILDING_ICON_WALL
SAND_RED_RAMP_WITH_WALL_N_W
+
ZONE_GENERAL_N_S_W_E
SAND_RED_RAMP_WITH_WALL_N_S
+
ZONE_SELECTED
SAND_RED_RAMP_WITH_WALL_S_W_E
+
ZONE_SELECTED_N_S_E
SAND_RED_RAMP_WITH_WALL_NW_NE
+
ZONE_SELECTED_N_S_W
SAND_RED_RAMP_WITH_WALL_NE
+
ZONE_SELECTED_S_W_E
SAND_RED_RAMP_WITH_WALL_SE
+
ZONE_SELECTED_N_W_E
SAND_RED_RAMP_WITH_WALL_SW
+
ZONE_SELECTED_W_E
SAND_RED_RAMP_WITH_WALL_NW
+
ZONE_SELECTED_N_S
SAND_RED_RAMP_WITH_WALL_E
+
ZONE_GENERAL_S
SAND_RED_RAMP_WITH_WALL_W
+
ZONE_GENERAL_W
SAND_RED_RAMP_WITH_WALL_S
+
ZONE_GENERAL_E
SAND_YELLOW_RAMP_WITH_WALL_E
+
ZONE_GENERAL_N
SAND_YELLOW_RAMP_WITH_WALL_W
+
ZONE_GENERAL_S_W
SAND_YELLOW_RAMP_WITH_WALL_S
+
ZONE_GENERAL_S_E
SAND_YELLOW_RAMP_WITH_WALL_N
+
ZONE_GENERAL_N_E
SAND_YELLOW_RAMP_WITH_WALL_W_E
+
ZONE_GENERAL_N_W
SAND_YELLOW_RAMP_WITH_WALL_S_E
+
ZONE_BEDROOM
SAND_YELLOW_RAMP_WITH_WALL_S_W
+
ZONE_GENERAL
SAND_YELLOW_RAMP_WITH_WALL_N_E
+
ZONE_GENERAL_N_S_E
SAND_YELLOW_RAMP_WITH_WALL_NW_SW
+
ZONE_GENERAL_N_S_W
SAND_YELLOW_RAMP_WITH_WALL_SW_SE
+
ZONE_GENERAL_S_W_E
SAND_YELLOW_RAMP_WITH_WALL_NE_SE
+
ZONE_GENERAL_N_W_E
SAND_YELLOW_RAMP_WITH_WALL_NW_NE
+
ZONE_GENERAL_W_E
SAND_YELLOW_RAMP_WITH_WALL_NE
+
ZONE_GENERAL_N_S
SAND_YELLOW_RAMP_WITH_WALL_SE
+
ZONE_WATER_SOURCE
SAND_YELLOW_RAMP_WITH_WALL_SW
+
ZONE_TOMB
SAND_YELLOW_RAMP_WITH_WALL_NW
+
ZONE_DUNGEON
SAND_YELLOW_RAMP_WITH_WALL_W_NE
+
ZONE_DORMITORY
SAND_YELLOW_RAMP_WITH_WALL_S_NW
+
ZONE_BARRACKS
SAND_YELLOW_RAMP_WITH_WALL_E_SW
+
ZONE_ARCHERY_RANGE
SAND_YELLOW_RAMP_WITH_WALL_E_NW
+
ZONE_OFFICE
SAND_YELLOW_RAMP_WITH_WALL_N_SW
+
ZONE_DINING_HALL
SAND_YELLOW_RAMP_WITH_WALL_W_SE
+
ZONE_MEETING
SAND_YELLOW_RAMP_WITH_WALL_S_NE
+
ZONE_CLAY
SAND_YELLOW_RAMP_OTHER
+
ZONE_SAND
SAND_YELLOW_RAMP_WITH_WALL_S_NW_NE
+
ZONE_PIT
SAND_YELLOW_RAMP_WITH_WALL_E_NW_SW
+
ZONE_PEN
SAND_YELLOW_RAMP_WITH_WALL_N_SW_SE
+
ZONE_DUMP
SAND_YELLOW_RAMP_WITH_WALL_N_E_SW
+
ZONE_GATHER
SAND_YELLOW_RAMP_WITH_WALL_N_W_SE
+
ZONE_FISHING
SAND_YELLOW_RAMP_WITH_WALL_S_W_NE
+
ZONE_SHRINE
SAND_YELLOW_RAMP_WITH_WALL_S_E_NW
+
ZONE_GRAND_GUILDHALL
SAND_YELLOW_RAMP_WITH_WALL_N_SE
+
ZONE_GUILDHALL
SAND_YELLOW_RAMP_WITH_WALL_NE_SW_SE
+
ZONE_LIBRARY
SAND_YELLOW_RAMP_WITH_WALL_NW_SW_SE
+
ZONE_TAVERN
SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SE
+
ZONE_MULTI
SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW
+
ZONE_ANIMAL_TRAINING
SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW_SE
+
ZONE_HOSPITAL
SAND_YELLOW_RAMP_WITH_WALL_NE_SW
+
GUTS_W_2
SAND_YELLOW_RAMP_WITH_WALL_NW_SE
+
GUTS_W_1
SAND_YELLOW_RAMP_WITH_WALL_W_NE_SE
+
GUTS_S_2
STONE_RAMP_WITH_WALL_N_E
+
GUTS_S_1
STONE_RAMP_WITH_WALL_N_W
+
GUTS_N_2
STONE_RAMP_WITH_WALL_N_S
+
GUTS_N_1
STONE_RAMP_WITH_WALL_S_W_E
+
ZONE_TEMPLE_COMPLEX
STONE_RAMP_WITH_WALL_N_W_E
+
ZONE_TEMPLE
STONE_RAMP_WITH_WALL_N_S_W
+
GUTS_NE_2
STONE_RAMP_WITH_WALL_N_S_E
+
GUTS_NE_1
STONE_RAMP_WITH_WALL_N_S_E_W
+
GUTS_SW_2
STONE_RAMP_WITH_WALL_NW
+
GUTS_SW_1
STONE_RAMP_WITH_WALL_E
+
GUTS_NW_2
STONE_RAMP_WITH_WALL_W
+
GUTS_NW_1
STONE_RAMP_WITH_WALL_S
+
GUTS_E_2
STONE_RAMP_WITH_WALL_N
+
GUTS_E_1
STONE_RAMP_WITH_WALL_W_E
+
ZONE_INACTIVE_N_S_W_E
STONE_RAMP_WITH_WALL_S_E
+
PLANNED_CONSTRUCTION_TRACK_RNSWE
STONE_RAMP_WITH_WALL_S_W
+
PLANNED_CONSTRUCTION_TRACK_RSWE
STONE_RAMP_OTHER
+
PLANNED_CONSTRUCTION_TRACK_RNWE
STONE_RAMP_WITH_WALL_NW_SW
+
PLANNED_CONSTRUCTION_TRACK_RNSW
STONE_RAMP_WITH_WALL_SW_SE
+
PLANNED_CONSTRUCTION_TRACK_RNSE
STONE_RAMP_WITH_WALL_NE_SE
+
PLANNED_CONSTRUCTION_TRACK_RWE
STONE_RAMP_WITH_WALL_NW_NE
+
PLANNED_CONSTRUCTION_TRACK_RSW
STONE_RAMP_WITH_WALL_NE
+
ZONE_INACTIVE_S
STONE_RAMP_WITH_WALL_SE
+
ZONE_INACTIVE_W
STONE_RAMP_WITH_WALL_SW
+
ZONE_INACTIVE_E
SAND_TAN_RAMP_WITH_WALL_NW_NE_SE
+
ZONE_INACTIVE_N
SAND_TAN_RAMP_WITH_WALL_NW_NE_SW
+
ZONE_INACTIVE_S_W
SAND_TAN_RAMP_WITH_WALL_NW_NE_SW_SE
+
ZONE_INACTIVE_S_E
SAND_TAN_RAMP_WITH_WALL_NE_SW
+
ZONE_INACTIVE_N_E
SAND_TAN_RAMP_WITH_WALL_NW_SE
+
ZONE_INACTIVE_N_W
SAND_TAN_RAMP_WITH_WALL_W_NE_SE
+
ZONE_INACTIVE_SELECTED_N_S_W_E
SAND_TAN_RAMP_WITH_WALL_S_NW_NE
+
ZONE_INACTIVE_N_S_E
SAND_TAN_RAMP_WITH_WALL_E_NW_SW
+
ZONE_INACTIVE_N_S_W
SAND_WHITE_RAMP_WITH_WALL_N_S
+
ZONE_INACTIVE_S_W_E
SAND_WHITE_RAMP_WITH_WALL_S_W_E
+
ZONE_INACTIVE_N_W_E
SAND_WHITE_RAMP_WITH_WALL_N_W_E
+
ZONE_INACTIVE_W_E
SAND_WHITE_RAMP_WITH_WALL_N_S_W
+
ZONE_INACTIVE_N_S
SAND_WHITE_RAMP_WITH_WALL_N_S_E
+
ZONE_INACTIVE_SELECTED_S
SAND_WHITE_RAMP_WITH_WALL_N_S_E_W
+
ZONE_INACTIVE_SELECTED_W
SAND_TAN_RAMP_WITH_WALL_NE_SW_SE
+
ZONE_INACTIVE_SELECTED_E
SAND_TAN_RAMP_WITH_WALL_NW_SW_SE
+
ZONE_INACTIVE_SELECTED_N
SAND_WHITE_RAMP_WITH_WALL_W
+
ZONE_INACTIVE_SELECTED_S_W
SAND_WHITE_RAMP_WITH_WALL_S
+
ZONE_INACTIVE_SELECTED_S_E
SAND_WHITE_RAMP_WITH_WALL_N
+
ZONE_INACTIVE_SELECTED_N_E
SAND_WHITE_RAMP_WITH_WALL_W_E
+
ZONE_INACTIVE_SELECTED_N_W
SAND_WHITE_RAMP_WITH_WALL_S_E
+
ZONE_ACTIVE_N_S_W_E
SAND_WHITE_RAMP_WITH_WALL_S_W
+
ZONE_INACTIVE_SELECTED
SAND_WHITE_RAMP_WITH_WALL_N_E
+
ZONE_INACTIVE_SELECTED_N_S_E
SAND_WHITE_RAMP_WITH_WALL_N_W
+
ZONE_INACTIVE_SELECTED_N_S_W
SAND_WHITE_RAMP_WITH_WALL_SW_SE
+
ZONE_INACTIVE_SELECTED_S_W_E
SAND_WHITE_RAMP_WITH_WALL_NE_SE
+
ZONE_INACTIVE_SELECTED_N_W_E
SAND_WHITE_RAMP_WITH_WALL_NW_NE
+
ZONE_INACTIVE_SELECTED_W_E
SAND_WHITE_RAMP_WITH_WALL_NE
+
ZONE_INACTIVE_SELECTED_N_S
SAND_WHITE_RAMP_WITH_WALL_SE
+
ZONE_ACTIVE_S
SAND_WHITE_RAMP_WITH_WALL_SW
+
ZONE_ACTIVE_W
SAND_WHITE_RAMP_WITH_WALL_NW
+
ZONE_ACTIVE_E
SAND_WHITE_RAMP_WITH_WALL_E
+
ZONE_ACTIVE_N
SAND_WHITE_RAMP_WITH_WALL_S_NW
+
ZONE_ACTIVE_S_W
SAND_WHITE_RAMP_WITH_WALL_E_SW
+
ZONE_ACTIVE_S_E
SAND_WHITE_RAMP_WITH_WALL_E_NW
+
ZONE_ACTIVE_N_E
SAND_WHITE_RAMP_WITH_WALL_N_SW
+
ZONE_ACTIVE_N_W
SAND_WHITE_RAMP_WITH_WALL_W_SE
+
ZONE_SELECTED_N_S_W_E
SAND_WHITE_RAMP_WITH_WALL_S_NE
+
ZONE_ACTIVE_N_S_E
SAND_WHITE_RAMP_OTHER
+
ZONE_ACTIVE_N_S_W
SAND_WHITE_RAMP_WITH_WALL_NW_SW
+
ZONE_ACTIVE_S_W_E
SAND_WHITE_RAMP_WITH_WALL_E_NW_SW
+
ZONE_ACTIVE_N_W_E
SAND_WHITE_RAMP_WITH_WALL_N_SW_SE
+
ZONE_ACTIVE_W_E
SAND_WHITE_RAMP_WITH_WALL_N_E_SW
+
ZONE_ACTIVE_N_S
SAND_WHITE_RAMP_WITH_WALL_N_W_SE
+
ZONE_SELECTED_S
SAND_WHITE_RAMP_WITH_WALL_S_W_NE
+
ZONE_SELECTED_W
SAND_WHITE_RAMP_WITH_WALL_S_E_NW
+
ZONE_SELECTED_E
SAND_WHITE_RAMP_WITH_WALL_N_SE
+
ZONE_SELECTED_N
SAND_WHITE_RAMP_WITH_WALL_W_NE
+
ZONE_SELECTED_S_W
SAND_WHITE_RAMP_WITH_WALL_NW_SW_SE
+
ZONE_SELECTED_S_E
SAND_WHITE_RAMP_WITH_WALL_NW_NE_SE
+
ZONE_SELECTED_N_E
SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW
+
ZONE_SELECTED_N_W
SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW_SE
+
WAGON_BLD
SAND_WHITE_RAMP_WITH_WALL_NE_SW
+
SIDE_INDICATOR
SAND_WHITE_RAMP_WITH_WALL_NW_SE
+
UNIT_STATUS
SAND_WHITE_RAMP_WITH_WALL_W_NE_SE
+
STOCKPILE_ICON_SIGNLESS_ALL
SAND_WHITE_RAMP_WITH_WALL_S_NW_NE
+
STOCKPILE_ICON_SIGNLESS_CUSTOM
SAND_YELLOW_RAMP_WITH_WALL_N_W
+
STOCKPILE_ICON_SIGNLESS_WOOD
SAND_YELLOW_RAMP_WITH_WALL_N_S
+
STOCKPILE_ICON_SIGNLESS_WEAPONS
SAND_YELLOW_RAMP_WITH_WALL_S_W_E
+
STOCKPILE_ICON_SIGNLESS_STONE
SAND_YELLOW_RAMP_WITH_WALL_N_W_E
+
WAGON_GOODS_E
SAND_YELLOW_RAMP_WITH_WALL_N_S_W
+
WAGON_GOODS_S
SAND_YELLOW_RAMP_WITH_WALL_N_S_E
+
WAGON_GOODS_N
SAND_YELLOW_RAMP_WITH_WALL_N_S_E_W
+
WAGON_GOODS_BLD
SAND_WHITE_RAMP_WITH_WALL_NE_SW_SE
+
WAGON_E
COMBAT_ANIMATION_SWISH
+
WAGON_W
MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE
+
WAGON_S
MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE
+
WAGON_N
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE
+
WORKSHOP_CARPENTER
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW
+
WORKSHOP_CUSTOM
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE
+
WORKSHOP_MILLSTONE_TURNING
MULTILEVEL_RAMP_WITH_WALL_NE_SW
+
WORKSHOP_MILLSTONE
MULTILEVEL_RAMP_WITH_WALL_NW_SE
+
WAGON_GOODS_W
NOT_YOURS
+
WORKSHOP_SIEGE_OVERLAY
YOURS
+
WORKSHOP_MECHANIC
UNINTELLIGIBLE_MESS
+
WORKSHOP_MAGMAFORGE
TRACKING_SYMBOL
+
WORKSHOP_METALSMITH
COMBAT_ANIMATION_SPARKS
+
WORKSHOP_JEWELER
PARRY
+
WORKSHOP_FISHERY
MISS
+
WORKSHOP_CLOTHES
HIT
+
WORKSHOP_LEATHER
BEAST_IMPRINT
+
WORKSHOP_BUTCHER
HUMANOID_IMPRINT
+
TRADE_DEPOT_OVERLAY
FOOTWEAR_LIQUID_PRINT
+
WORKSHOP_KITCHEN
BEAST_LIQUID_PRINT
+
WORKSHOP_KENNEL_OVERLAY
HUMANOID_LIQUID_PRINT
+
WORKSHOP_FARMER_OVERLAY
BROKEN_VEGETATION
+
WORKSHOP_CARPENTER_OVERLAY
VAGUE
+
WORKSHOP_CUSTOM_OVERLAY
MID
+
FURNACE_KILN_LAVA
DIRECT_DOWN
+
FURNACE_GLASS_LAVA
DIRECT
+
FURNACE_SMELTER_LAVA
STEALTH_VISION
+
WORKSHOP_BUTCHER_OVERLAY
VAMPIRE_SENSE_MARKER
+
WORKSHOP_MECHANIC_OVERLAY
DODGE_AWAY
+
WORKSHOP_BOWYER_OVERLAY
MOVE
+
WORKSHOP_MAGMAFORGE_OVERLAY
MOVE_INDICATOR
+
WORKSHOP_METALSMITH_OVERLAY
FOOTWEAR_IMPRINT
+
WORKSHOP_JEWELER_OVERLAY
RAMP_DOWN
+
WORKSHOP_CRAFTS_OVERLAY
RAMP_UP
+
WORKSHOP_MASON_OVERLAY
UPDOWN
+
STOCKPILE_W
MEMORY_MAP
+
STOCKPILE_W_UP
PERIPHERAL_UP
+
STOCKPILE_S
PERIPHERAL_DOWN
+
STOCKPILE_N
PERIPHERAL
+
STOCKPILE_N_UP
DIRECT_UP
+
STOCKPILE_FLOOR
VOCALIZATION_SMALL
+
GUTS_SE_2
COMBAT_LARGE
+
GUTS_SE_1
COMBAT_SMALL
+
STOCKPILE_CLOTH
MOVEMENT_LARGE
+
STOCKPILE_BARS
MOVEMENT_SMALL
+
STOCKPILE_ARMOR
SOUND_INDICATOR
+
STOCKPILE_ANIMALS
AIR
+
STOCKPILE_AMMO
FLOOR
+
STOCKPILE_BLANK
PREACHING
+
STOCKPILE_E
DANCING
+
STOCKPILE_E_UP
MUSICAL_VOICE
+
STOCKPILE_REFUSE
POEM_RECITATION
+
STOCKPILE_LEATHER
STORYTELLING
+
STOCKPILE_GEMS
GRINDING_MECHANISM_LARGE
+
STOCKPILE_FURNITURE
GRINDING_MECHANISM_SMALL
+
STOCKPILE_FOOD
VOCALIZATION_LARGE
+
STOCKPILE_FINISHED_GOODS
GRINDING_MECHANISM_LARGE_OLD
+
STOCKPILE_CORPSES
GRINDING_MECHANISM_SMALL_OLD
+
STOCKPILE_COINS
VOCALIZATION_LARGE_OLD
+
STOCKPILE_ICON_ANIMALS
VOCALIZATION_SMALL_OLD
+
STOCKPILE_ICON_AMMO
COMBAT_LARGE_OLD
+
STOCKPILE_ICON_BLANK
COMBAT_SMALL_OLD
+
STOCKPILE_CUSTOM
MOVEMENT_LARGE_OLD
+
STOCKPILE_WOOD
MOVEMENT_SMALL_OLD
+
STOCKPILE_WEAPONS
STONE_RAMP_WITH_WALL_N_SE
+
STOCKPILE_STONE
STONE_RAMP_WITH_WALL_W_NE
+
STOCKPILE_SHEETS
STONE_RAMP_WITH_WALL_S_NW
+
STOCKPILE_ICON_FURNITURE
STONE_RAMP_WITH_WALL_E_SW
+
STOCKPILE_ICON_FOOD
STONE_RAMP_WITH_WALL_E_NW
+
STOCKPILE_ICON_FINISHED_GOODS
STONE_RAMP_WITH_WALL_N_SW
+
STOCKPILE_ICON_CORPSES
STONE_RAMP_WITH_WALL_W_SE
+
STOCKPILE_ICON_COINS
STONE_RAMP_WITH_WALL_S_NE
+
STOCKPILE_ICON_CLOTH
STONE_RAMP_WITH_WALL_W_NE_SE
+
STOCKPILE_ICON_BARS
STONE_RAMP_WITH_WALL_S_NW_NE
+
STOCKPILE_ICON_ARMOR
STONE_RAMP_WITH_WALL_E_NW_SW
+
STOCKPILE_ICON_CUSTOM
STONE_RAMP_WITH_WALL_N_SW_SE
+
STOCKPILE_ICON_WOOD
STONE_RAMP_WITH_WALL_N_E_SW
+
STOCKPILE_ICON_WEAPONS
STONE_RAMP_WITH_WALL_N_W_SE
+
STOCKPILE_ICON_STONE
STONE_RAMP_WITH_WALL_S_W_NE
+
STOCKPILE_ICON_SHEETS
STONE_RAMP_WITH_WALL_S_E_NW
+
STOCKPILE_ICON_REFUSE
MULTILEVEL_AIR
+
STOCKPILE_ICON_LEATHER
STONE_RAMP_WITH_WALL_NE_SW_SE
+
STOCKPILE_ICON_GEMS
STONE_RAMP_WITH_WALL_NW_SW_SE
+
STOCKPILE_ICON_SIGNLESS_COINS
STONE_RAMP_WITH_WALL_NW_NE_SE
+
STOCKPILE_ICON_SIGNLESS_CLOTH
STONE_RAMP_WITH_WALL_NW_NE_SW
+
STOCKPILE_ICON_SIGNLESS_BARS
STONE_RAMP_WITH_WALL_NW_NE_SW_SE
+
STOCKPILE_ICON_SIGNLESS_ARMOR
STONE_RAMP_WITH_WALL_NE_SW
+
STOCKPILE_ICON_SIGNLESS_ANIMALS
STONE_RAMP_WITH_WALL_NW_SE
+
STOCKPILE_ICON_SIGNLESS_AMMO
MULTILEVEL_RAMP_WITH_WALL_N_E
+
STOCKPILE_ICON_SIGNLESS_BLANK
MULTILEVEL_RAMP_WITH_WALL_N_W
+
STOCKPILE_ICON_ALL
MULTILEVEL_RAMP_WITH_WALL_N_S
+
STOCKPILE_ICON_SIGNLESS_SHEETS
MULTILEVEL_RAMP_WITH_WALL_S_W_E
+
STOCKPILE_ICON_SIGNLESS_REFUSE
MULTILEVEL_RAMP_WITH_WALL_N_W_E
+
STOCKPILE_ICON_SIGNLESS_LEATHER
MULTILEVEL_RAMP_WITH_WALL_N_S_W
+
STOCKPILE_ICON_SIGNLESS_GEMS
MULTILEVEL_RAMP_WITH_WALL_N_S_E
+
STOCKPILE_ICON_SIGNLESS_FURNITURE
MULTILEVEL_RAMP_WITH_WALL_N_S_E_W
+
STOCKPILE_ICON_SIGNLESS_FOOD
MULTILEVEL_RAMP_WITH_WALL_NW
+
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
MULTILEVEL_RAMP_WITH_WALL_E
+
STOCKPILE_ICON_SIGNLESS_CORPSES
MULTILEVEL_RAMP_WITH_WALL_W
+
TRAP_WEAPON_GENERIC_MACE
MULTILEVEL_RAMP_WITH_WALL_S
+
TRAP_WEAPON_GENERIC_AXE
MULTILEVEL_RAMP_WITH_WALL_N
+
TRAP_WEAPON_GENERIC_SWORD
MULTILEVEL_RAMP_WITH_WALL_W_E
+
TRAP_WEAPON_GENERIC_WHIP
MULTILEVEL_RAMP_WITH_WALL_S_E
+
TRAP_WEAPON_GENERIC_SPEAR
MULTILEVEL_RAMP_WITH_WALL_S_W
+
TRAP_WEAPON_GENERIC_PIKE
MULTILEVEL_RAMP_OTHER
+
TRAP_WEAPON_UNLOADED
MULTILEVEL_RAMP_WITH_WALL_NW_SW
+
TRAP_PLATE_READY_MINECART
MULTILEVEL_RAMP_WITH_WALL_SW_SE
+
TRAP_PLATE_PRESSED
MULTILEVEL_RAMP_WITH_WALL_NE_SE
+
TRAP_PLATE_READY
MULTILEVEL_RAMP_WITH_WALL_NW_NE
+
TRAP_WEAPON_GENERIC_BLOWGUN
MULTILEVEL_RAMP_WITH_WALL_NE
+
TRAP_WEAPON_GENERIC_BOW
MULTILEVEL_RAMP_WITH_WALL_SE
+
TRAP_WEAPON_GENERIC_CROSSBOW
MULTILEVEL_RAMP_WITH_WALL_SW
+
TRAP_WEAPON_GENERIC_DAGGER
MULTILEVEL_RAMP_WITH_WALL_N_SE
+
TRAP_WEAPON_GENERIC_HAMMER
MULTILEVEL_RAMP_WITH_WALL_W_NE
+
UPRIGHT_WEAPON_RETRACTED_3
MULTILEVEL_RAMP_WITH_WALL_S_NW
+
UPRIGHT_WEAPON_RETRACTED_2
MULTILEVEL_RAMP_WITH_WALL_E_SW
+
UPRIGHT_WEAPON_RETRACTED_1
MULTILEVEL_RAMP_WITH_WALL_E_NW
+
TRAP_PLATE_PRESSED_MAGMA
MULTILEVEL_RAMP_WITH_WALL_N_SW
+
TRAP_PLATE_READY_MAGMA
MULTILEVEL_RAMP_WITH_WALL_W_SE
+
TRAP_PLATE_PRESSED_WATER
MULTILEVEL_RAMP_WITH_WALL_S_NE
+
TRAP_PLATE_READY_WATER
MULTILEVEL_RAMP_WITH_WALL_W_NE_SE
+
TRAP_PLATE_PRESSED_MINECART
MULTILEVEL_RAMP_WITH_WALL_S_NW_NE
+
DEBRIS_1
MULTILEVEL_RAMP_WITH_WALL_E_NW_SW
+
UPRIGHT_WEAPON_RETRACTED_10
MULTILEVEL_RAMP_WITH_WALL_N_SW_SE
+
UPRIGHT_WEAPON_RETRACTED_9
MULTILEVEL_RAMP_WITH_WALL_N_E_SW
+
UPRIGHT_WEAPON_RETRACTED_8
MULTILEVEL_RAMP_WITH_WALL_N_W_SE
+
UPRIGHT_WEAPON_RETRACTED_7
MULTILEVEL_RAMP_WITH_WALL_S_W_NE
+
UPRIGHT_WEAPON_RETRACTED_6
MULTILEVEL_RAMP_WITH_WALL_S_E_NW
+
UPRIGHT_WEAPON_RETRACTED_5
RIVER_BED_N_E
+
UPRIGHT_WEAPON_RETRACTED_4
RIVER_BED_N_W
+
AXLE_VERTICAL_1
RIVER_BED_E
+
GEAR_ASSEMBLY_2
RIVER_BED_W
+
GEAR_ASSEMBLY_1
RIVER_BED_S
+
AXLE_HORIZONTAL_WE_2
RIVER_BED_N
+
AXLE_HORIZONTAL_WE_1
RIVER_BED
+
AXLE_HORIZONTAL_NS_2
RIVER_TO_E
+
AXLE_HORIZONTAL_NS_1
RIVER_BED_NE_SW
+
DEBRIS_2
RIVER_BED_SE
+
AXLE_VERTICAL_FITTINGS_1
RIVER_BED_SW
+
GEAR_ASSEMBLY_SOUTH_AXLE_2
RIVER_BED_NE
+
GEAR_ASSEMBLY_SOUTH_AXLE_1
RIVER_BED_NW
+
AXLE_HORIZONTAL_WE_FITTINGS_2
RIVER_BED_SOURCE
+
AXLE_HORIZONTAL_WE_FITTINGS_1
RIVER_BED_S_W
+
AXLE_HORIZONTAL_NS_FITTINGS_2
RIVER_BED_S_E
+
AXLE_HORIZONTAL_NS_FITTINGS_1
BROOK_TO_W
+
AXLE_VERTICAL_2
BROOK_TO_S
+
WINDMILL_E_1
BROOK_TO_N
+
WINDMILL_W_2
BROOK_TO_SE
+
WINDMILL_W_1
BROOK_TO_SW
+
WINDMILL_S_2
BROOK_TO_NE
+
WINDMILL_S_1
BROOK_TO_NW
+
WINDMILL_N_2
RIVER_BED_NW_SE
+
WINDMILL_N_1
BROOK_BED_N_E
+
AXLE_VERTICAL_FITTINGS_2
BROOK_BED_N_W
+
WINDMILL_SE_1
BROOK_BED_E
+
WINDMILL_SW_2
BROOK_BED_W
+
WINDMILL_SW_1
BROOK_BED_S
+
WINDMILL_NE_2
BROOK_BED_N
+
WINDMILL_NE_1
BROOK_BED
+
WINDMILL_NW_2
BROOK_TO_E
+
WINDMILL_NW_1
ITEM_BRANCH
+
WINDMILL_E_2
BROOK_BED_SE
+
WORKSHOP_ASHERY_OVERLAY
BROOK_BED_SW
+
WORKSHOP_KITCHEN_OVERLAY
BROOK_BED_NE
+
WORKSHOP_LOOM_OVERLAY
BROOK_BED_NW
+
WORKSHOP_STILL_OVERLAY
BROOK_BED_SOURCE
+
WORKSHOP_FISHERY_OVERLAY
BROOK_BED_S_W
+
WORKSHOP_CLOTHES_OVERLAY
BROOK_BED_S_E
+
WORKSHOP_TANNER_OVERLAY
ITEM_ROUGH_GEM_VALUE_20
+
WORKSHOP_LEATHER_OVERLAY
ITEM_ROUGH_GEM_VALUE_15
+
FURNACE_KILN_LAVA_OVERLAY
ITEM_ROUGH_GEM_VALUE_10
+
FURNACE_GLASS_LAVA_OVERLAY
ITEM_ROUGH_GEM_VALUE_5
+
FURNACE_SMELTER_LAVA_OVERLAY
ITEM_ROUGH_GEM_VALUE_3
+
FURNACE_KILN_OVERLAY
ITEM_ROUGH_GEM_VALUE_2
+
FURNACE_GLASS_OVERLAY
ITEM_ROUGH_GEM
+
FURNACE_SMELTER_OVERLAY
ITEM_WOOD
+
FURNACE_WOOD_OVERLAY
ITEM_BARS_SOAP
+
WORKSHOP_DYER_OVERLAY
ITEM_BARS
+
CATAPULT_S
ITEM_ROCK
+
CATAPULT_N
ITEM_BOULDER
+
BALLISTA_E
ITEM_ROUGH_GEM_VALUE_60
+
BALLISTA_W
ITEM_ROUGH_GEM_VALUE_40
+
BALLISTA_S
ITEM_ROUGH_GEM_VALUE_30
+
BALLISTA_N
ITEM_ROUGH_GEM_VALUE_25
+
FARMPLOT_PLANTED
ITEM_HATCH_COVER_METAL
+
FARMPLOT
ITEM_HATCH_COVER_WOOD_OPEN
+
TRACK_STOP_STONE_SW
ITEM_HATCH_COVER_WOOD
+
TRACK_STOP_STONE_SE
ITEM_HATCH_COVER_STONE_OPEN
+
TRACK_STOP_STONE_WE
ITEM_HATCH_COVER_STONE
+
TRACK_STOP_STONE_NS
ITEM_BLOCKS
+
LEVER_PULLED
ITEM_LARGE_GEM
+
LEVER_SET
ITEM_GEMS
+
CATAPULT_E
SPATTER_BLOOD_CYAN
+
CATAPULT_W
SPATTER_BLOOD_RED
+
TRACK_STOP_STONE_S
SPATTER_SNOW
+
TRACK_STOP_STONE_NSWE
PREACHING_OLD
+
TRACK_STOP_STONE_NWE
DANCING_OLD
+
TRACK_STOP_STONE_SWE
MUSICAL_VOICE_OLD
+
TRACK_STOP_STONE_NSE
POEM_RECITATION_OLD
+
TRACK_STOP_STONE_NSW
STORYTELLING_OLD
+
TRACK_STOP_STONE_NW
SPATTER_LEAVES
+
TRACK_STOP_STONE_NE
SPATTER_FRUIT_LARGE
+
TRACK_STOP_WOOD_NE
SPATTER_FRUIT_SMALL
+
TRACK_STOP_WOOD_SW
SPATTER_FRUIT
+
TRACK_STOP_WOOD_SE
SPATTER_DUST
+
TRACK_STOP_WOOD_WE
SPATTER_BLOOD_ICHOR
+
TRACK_STOP_WOOD_NS
SPATTER_BLOOD_GOO
+
TRACK_STOP_STONE_W
SPATTER_BLOOD_MAGENTA
+
TRACK_STOP_STONE_E
FULL_NSWE_C
+
TRACK_STOP_STONE_N
FULL_NSWE_B
+
TRACK_STOP_WOOD_N
FULL_NSWE_A
+
TRACK_STOP_WOOD_S
SPATTER_WATER
+
TRACK_STOP_WOOD_NSWE
SPATTER_SLIME
+
TRACK_STOP_WOOD_NWE
SPATTER_VOMIT
+
TRACK_STOP_WOOD_SWE
SPATTER_MUD
+
TRACK_STOP_WOOD_NSE
SPATTER_MAGMA
+
TRACK_STOP_WOOD_NSW
FULL_W
+
TRACK_STOP_WOOD_NW
FULL_S
+
TRAP_STONE_UNLOADED
FULL_N
+
TRAP_STONE_TOP
FULL_WE
+
TRAP_CAGE_UNLOADED
FULL_NS
+
TRAP_CAGE_TOP
FULL_ISOLATED
+
TRACK_STOP_WOOD_W
FULL_NSWE_E
+
TRACK_STOP_WOOD_E
FULL_NSWE_D
+
WORN1_STONE_WALL_SE
FULL_NWE
+
WORN1_STONE_WALL_W_4
FULL_NSE
+
WORN1_STONE_WALL_W_3
FULL_NSW
+
WORN1_STONE_WALL_W_2
FULL_SE
+
WORN1_STONE_WALL_W_1
FULL_SW
+
WORN1_STONE_WALL_E_4
FULL_NE
+
WORN1_STONE_WALL_E_3
FULL_NW
+
WORN1_STONE_WALL_E_2
FULL_E
+
WORN1_STONE_WALL_N_S_E
PARTIAL_2C
+
WORN1_STONE_WALL_N_E
PARTIAL_2B
+
WORN1_STONE_WALL_S_E
PARTIAL_2A
+
WORN1_STONE_WALL_N_W
PARTIAL_1D
+
WORN1_STONE_WALL_S_W
PARTIAL_1C
+
WORN1_STONE_WALL_SW
PARTIAL_1B
+
WORN1_STONE_WALL_NE
PARTIAL_1A
+
WORN1_STONE_WALL_NW
FULL_SWE
+
WORN1_STONE_WALL_W_E_1
PARTIAL_4C
+
WORN1_STONE_WALL_N_S_W_E_4
PARTIAL_4B
+
WORN1_STONE_WALL_N_S_W_E_3
PARTIAL_4A
+
WORN1_STONE_WALL_N_S_W_E_2
PARTIAL_3D
+
WORN1_STONE_WALL_N_S_W_E_1
PARTIAL_3C
+
WORN1_STONE_WALL_N_S_W
PARTIAL_3B
+
WORN1_STONE_WALL_S_W_E
PARTIAL_3A
+
WORN1_STONE_WALL_N_W_E
PARTIAL_2D
+
WORN2_STONE_WALL_N_1
RIVER_TO_W
+
WORN1_STONE_WALL_N_S_4
RIVER_TO_S
+
WORN1_STONE_WALL_N_S_3
RIVER_TO_N
+
WORN1_STONE_WALL_N_S_2
RIVER_TO_SE
+
WORN1_STONE_WALL_N_S_1
RIVER_TO_SW
+
WORN1_STONE_WALL_W_E_4
RIVER_TO_NE
+
WORN1_STONE_WALL_W_E_3
RIVER_TO_NW
+
WORN1_STONE_WALL_W_E_2
PARTIAL_4D
+
WORN2_STONE_WALL_E_1
ITEM_DOOR_WOOD_CLOSED
+
WORN2_STONE_WALL_S_4
ITEM_DOOR_GLASS_OPEN
+
WORN2_STONE_WALL_S_3
ITEM_DOOR_GLASS
+
WORN2_STONE_WALL_S_2
ITEM_DOOR_METAL_OPEN
+
WORN2_STONE_WALL_S_1
ITEM_DOOR_METAL
+
WORN2_STONE_WALL_N_4
ITEM_DOOR_WOOD_OPEN
+
WORN2_STONE_WALL_N_3
ITEM_DOOR_WOOD
+
WORN2_STONE_WALL_N_2
ITEM_DOOR_STONE_OPEN
+
WORN2_STONE_WALL_SE
ITEM_DOOR_ENGRAVING
+
WORN2_STONE_WALL_W_4
ITEM_DOOR_STUDS
+
WORN2_STONE_WALL_W_3
ITEM_DOOR_RINGS
+
WORN2_STONE_WALL_W_2
ITEM_DOOR_SPIKES
+
WORN2_STONE_WALL_W_1
ITEM_DOOR_VARIANT
+
WORN2_STONE_WALL_E_4
ITEM_DOOR_GLASS_CLOSED
+
WORN2_STONE_WALL_E_3
ITEM_DOOR_METAL_CLOSED
+
WORN2_STONE_WALL_E_2
ITEM_DOOR_STONE_CLOSED
+
WORN2_STONE_WALL_N_S_E
ITEM_CHAIN_METAL
+
WORN2_STONE_WALL_N_E
ITEM_DOOR_FORBIDDEN
+
WORN2_STONE_WALL_S_E
ITEM_DOOR_MUD
+
WORN2_STONE_WALL_N_W
ITEM_DOOR_WATER
+
WORN2_STONE_WALL_S_W
ITEM_DOOR_VOMIT
+
WORN2_STONE_WALL_SW
ITEM_DOOR_BLOOD
+
WORN2_STONE_WALL_NE
ITEM_DOOR_DAMAGE
+
WORN2_STONE_WALL_NW
ITEM_DOOR_BANDS
+
WORN2_STONE_WALL_W_E_1
ITEM_INSTRUMENT_KEYBOARD_BUILDING
+
WORN2_STONE_WALL_N_S_W_E_4
ITEM_GOBLET_WOOD
+
WORN2_STONE_WALL_N_S_W_E_3
ITEM_GOBLET_STONE
+
WORN2_STONE_WALL_N_S_W_E_2
ITEM_GOBLET_METAL
+
WORN2_STONE_WALL_N_S_W_E_1
ITEM_FLASK_GLASS
+
WORN2_STONE_WALL_N_S_W
ITEM_FLASK_LEATHER
+
WORN2_STONE_WALL_S_W_E
ITEM_FLASK_METAL
+
WORN2_STONE_WALL_N_W_E
ITEM_CHAIN_ROPE
+
SCREWPUMP_W_1
ITEM_GENERATED_TOOL
+
SCREWPUMP_E_2
ITEM_INSTRUMENT_PERCUSSION_HANDHELD
+
SCREWPUMP_E_1
ITEM_INSTRUMENT_WIND_HANDHELD
+
WATER_WHEEL_WE_2
ITEM_INSTRUMENT_STRINGED_HANDHELD
+
WATER_WHEEL_WE_1
ITEM_INSTRUMENT_KEYBOARD_HANDHELD
+
WATER_WHEEL_NS_2
ITEM_INSTRUMENT_PERCUSSION_BUILDING
+
WATER_WHEEL_NS_1
ITEM_INSTRUMENT_WIND_BUILDING
+
WINDMILL_SE_2
ITEM_INSTRUMENT_STRINGED_BUILDING
+
SOIL_WALL_N_1
ITEM_CAGE_GLASS_OCCUPIED
+
SCREWPUMP_AXLE_2
ITEM_CAGE_METAL_OCCUPIED
+
SCREWPUMP_AXLE_1
ITEM_CAGE_WOOD_OCCUPIED
+
SCREWPUMP_S_2
ITEM_CAGE_GLASS
+
SCREWPUMP_S_1
ITEM_CAGE_METAL
+
SCREWPUMP_N_2
ITEM_CAGE_WOOD
+
SCREWPUMP_N_1
ITEM_WINDOW_GEM
+
SCREWPUMP_W_2
ITEM_WINDOW_GLASS
+
SOIL_WALL_E_1
LIQUID_FOR_BARREL_METAL
+
SOIL_WALL_S_4
ITEM_BARREL_METAL_LIQUID
+
SOIL_WALL_S_3
LIQUID_FOR_BARREL_WOOD
+
SOIL_WALL_S_2
ITEM_BARREL_WOOD_LIQUID
+
SOIL_WALL_S_1
ITEM_BARREL_METAL_EMPTY
+
SOIL_WALL_N_4
ITEM_BARREL_WOOD_EMPTY
+
SOIL_WALL_N_3
ITEM_BARREL_METAL
+
SOIL_WALL_N_2
ITEM_BARREL_WOOD
+
SOIL_WALL_SE
ITEM_BARREL_TOP_FISH
+
SOIL_WALL_W_4
ITEM_BARREL_TOP_MEAT
+
SOIL_WALL_W_3
ITEM_BARREL_TOP_CHEESE
+
SOIL_WALL_W_2
ITEM_BARREL_TOP_MEAL
+
SOIL_WALL_W_1
ITEM_BARREL_TOP_PLANT_SUBTERRANEAN
+
SOIL_WALL_E_4
ITEM_BARREL_TOP_PLANT
+
SOIL_WALL_E_3
ITEM_BARREL_METAL_ITEM
+
SOIL_WALL_E_2
ITEM_BARREL_WOOD_ITEM
+
SOIL_WALL_N_S_E
ITEM_HATCH_COVER_VARIANT
+
SOIL_WALL_N_E
ITEM_HATCH_COVER_GLASS_CLOSED
+
SOIL_WALL_S_E
ITEM_HATCH_COVER_METAL_CLOSED
+
SOIL_WALL_N_W
ITEM_HATCH_COVER_STONE_CLOSED
+
SOIL_WALL_S_W
ITEM_HATCH_COVER_WOOD_CLOSED
+
SOIL_WALL_SW
ITEM_HATCH_COVER_GLASS_OPEN
+
SOIL_WALL_NE
ITEM_HATCH_COVER_GLASS
+
SOIL_WALL_NW
ITEM_HATCH_COVER_METAL_OPEN
+
SOIL_WALL_W_E_1
ITEM_HATCH_COVER_VOMIT
+
SOIL_WALL_N_S_W_E_4
ITEM_HATCH_COVER_BLOOD
+
SOIL_WALL_N_S_W_E_3
ITEM_HATCH_COVER_DAMAGE
+
SOIL_WALL_N_S_W_E_2
ITEM_HATCH_COVER_BANDS
+
SOIL_WALL_N_S_W_E_1
ITEM_HATCH_COVER_ENGRAVING
+
SOIL_WALL_N_S_W
ITEM_HATCH_COVER_STUDS
+
SOIL_WALL_S_W_E
ITEM_HATCH_COVER_RINGS
+
SOIL_WALL_N_W_E
ITEM_HATCH_COVER_SPIKES
+
WORN1_STONE_WALL_N_1
ITEM_FLOODGATE_WOOD_OPEN
+
SOIL_WALL_N_S_4
ITEM_FLOODGATE_WOOD
+
SOIL_WALL_N_S_3
ITEM_FLOODGATE_STONE_OPEN
+
SOIL_WALL_N_S_2
ITEM_FLOODGATE_STONE
+
SOIL_WALL_N_S_1
ITEM_GRATE
+
SOIL_WALL_W_E_4
ITEM_HATCH_COVER_FORBIDDEN
+
SOIL_WALL_W_E_3
ITEM_HATCH_COVER_MUD
+
SOIL_WALL_W_E_2
ITEM_HATCH_COVER_WATER
+
WORN1_STONE_WALL_E_1
ITEM_FLOODGATE_GLASS_CLOSED
+
WORN1_STONE_WALL_S_4
ITEM_FLOODGATE_METAL_CLOSED
+
WORN1_STONE_WALL_S_3
ITEM_FLOODGATE_STONE_CLOSED
+
WORN1_STONE_WALL_S_2
ITEM_FLOODGATE_WOOD_CLOSED
+
WORN1_STONE_WALL_S_1
ITEM_FLOODGATE_GLASS_OPEN
+
WORN1_STONE_WALL_N_4
ITEM_FLOODGATE_GLASS
+
WORN1_STONE_WALL_N_3
ITEM_FLOODGATE_METAL_OPEN
+
WORN1_STONE_WALL_N_2
ITEM_FLOODGATE_METAL
+
ENGRAVED_STONE_WALL_NW
ITEM_FLOODGATE_BLOOD
+
ENGRAVED_STONE_WALL_SE
ITEM_FLOODGATE_DAMAGE
+
ENGRAVED_STONE_WALL_W
ITEM_FLOODGATE_BANDS
+
ENGRAVED_STONE_WALL_E
ITEM_FLOODGATE_ENGRAVING
+
ENGRAVED_STONE_WALL_S
ITEM_FLOODGATE_STUDS
+
ENGRAVED_STONE_WALL_N
ITEM_FLOODGATE_RINGS
+
SMOOTHED_STONE_WALL_N_S
ITEM_FLOODGATE_SPIKES
+
SMOOTHED_STONE_WALL_W_E
ITEM_FLOODGATE_VARIANT
+
ENGRAVED_STONE_WALL_N_W_E
ITEM_GRATE_WOOD_FLOOR_CLOSED
+
ENGRAVED_STONE_WALL_N_S_E
ITEM_GRATE_WOOD_FLOOR_OPEN
+
ENGRAVED_STONE_WALL_N_E
ITEM_GRATE_WOOD_WALL_CLOSED
+
ENGRAVED_STONE_WALL_S_E
ITEM_GRATE_WOOD_WALL_OPEN
+
ENGRAVED_STONE_WALL_N_W
ITEM_GRATE_WOOD
+
ENGRAVED_STONE_WALL_S_W
ITEM_FLOODGATE_MUD
+
ENGRAVED_STONE_WALL_SW
ITEM_FLOODGATE_WATER
+
ENGRAVED_STONE_WALL_NE
ITEM_FLOODGATE_VOMIT
+
MOSS_WALL_E
ITEM_GRATE_METAL_WALL_CLOSED
+
MOSS_WALL_S
ITEM_GRATE_METAL_WALL_OPEN
+
MOSS_WALL_N
ITEM_GRATE_METAL
+
ENGRAVED_STONE_WALL_N_S
ITEM_GRATE_STONE_FLOOR_CLOSED
+
ENGRAVED_STONE_WALL_W_E
ITEM_GRATE_STONE_FLOOR_OPEN
+
ENGRAVED_STONE_WALL_N_S_W_E
ITEM_GRATE_STONE_WALL_CLOSED
+
ENGRAVED_STONE_WALL_N_S_W
ITEM_GRATE_STONE_WALL_OPEN
+
ENGRAVED_STONE_WALL_S_W_E
ITEM_GRATE_STONE
+
MOSS_WALL_S_E
ITEM_DOOR_STONE
+
MOSS_WALL_N_W
ITEM_GRATE_GLASS_FLOOR_CLOSED
+
MOSS_WALL_S_W
ITEM_GRATE_GLASS_FLOOR_OPEN
+
MOSS_WALL_SW
ITEM_GRATE_GLASS_WALL_CLOSED
+
MOSS_WALL_NE
ITEM_GRATE_GLASS_WALL_OPEN
+
MOSS_WALL_NW
ITEM_GRATE_GLASS
+
MOSS_WALL_SE
ITEM_GRATE_METAL_FLOOR_CLOSED
+
MOSS_WALL_W
ITEM_GRATE_METAL_FLOOR_OPEN
+
MOSS_WALL_N_S
ITEM_BIN_TOP_MECHANISMS
+
MOSS_WALL_W_E
ITEM_BIN_TOP_GEMS
+
MOSS_WALL_N_S_W_E
ITEM_BIN_TOP_COINS
+
MOSS_WALL_N_S_W
ITEM_BIN_TOP_POWDERS
+
MOSS_WALL_S_W_E
ITEM_BIN_TOP_COAL
+
MOSS_WALL_N_W_E
ITEM_BIN_TOP_BLOCKS
+
MOSS_WALL_N_S_E
ITEM_BIN_TOP_BARS
+
MOSS_WALL_N_E
ITEM_BIN_TOP_ARMOR_METAL
+
ROOT_WALL_SW
ITEM_BIN_TOP_WEAPONS
+
ROOT_WALL_NE
ITEM_BIN_TOP_LEATHER
+
ROOT_WALL_NW
ITEM_BIN_TOP_CLOTH
+
ROOT_WALL_SE
ITEM_BIN_TOP_SHEETS
+
ROOT_WALL_W
ITEM_BIN_TOP_ROPES
+
ROOT_WALL_E
ITEM_BIN_TOP_CHAINS
+
ROOT_WALL_S
ITEM_BIN_TOP_BOOKS
+
ROOT_WALL_N
ITEM_BIN_TOP_BAGS
+
ROOT_WALL_N_S_W
SEEDS_FOR_BAG
+
ROOT_WALL_S_W_E
LEAVES_FOR_BAG
+
ROOT_WALL_N_W_E
POWDER_FOR_BAG
+
ROOT_WALL_N_S_E
ITEM_BAG_IN_USE
+
ROOT_WALL_N_E
ITEM_BAG_EMPTY
+
ROOT_WALL_S_E
ITEM_BAG
+
ROOT_WALL_N_W
ITEM_BIN_TOP_CRAFTS
+
ROOT_WALL_S_W
ITEM_BIN_TOP_TRAP_COMPS
+
SAND_WALL_SE
ITEM_BOX_RINGS
+
SAND_WALL_W
ITEM_BOX_SPIKES
+
SAND_WALL_E
ITEM_BOX_VARIANT
+
SAND_WALL_S
ITEM_BOX_GLASS
+
SAND_WALL_N
ITEM_BOX_METAL
+
ROOT_WALL_N_S
ITEM_BOX_STONE
+
ROOT_WALL_W_E
ITEM_BOX_WOOD
+
ROOT_WALL_N_S_W_E
ITEM_BOX
+
WORN3_STONE_WALL_N_1
ITEM_BOX_MUD
+
WORN2_STONE_WALL_N_S_4
ITEM_BOX_WATER
+
WORN2_STONE_WALL_N_S_3
ITEM_BOX_VOMIT
+
WORN2_STONE_WALL_N_S_2
ITEM_BOX_BLOOD
+
WORN2_STONE_WALL_N_S_1
ITEM_BOX_DAMAGE
+
WORN2_STONE_WALL_W_E_4
ITEM_BOX_BANDS
+
WORN2_STONE_WALL_W_E_3
ITEM_BOX_ENGRAVING
+
WORN2_STONE_WALL_W_E_2
ITEM_BOX_STUDS
+
WORN3_STONE_WALL_E_1
ITEM_ARMOR_STAND_STONE_EMPTY
+
WORN3_STONE_WALL_S_4
ITEM_ARMOR_STAND_WOOD_EMPTY
+
WORN3_STONE_WALL_S_3
ITEM_WEAPON_RACK_METAL_FULL
+
WORN3_STONE_WALL_S_2
ITEM_WEAPON_RACK_STONE_FULL
+
WORN3_STONE_WALL_S_1
ITEM_WEAPON_RACK_WOOD_FULL
+
WORN3_STONE_WALL_N_4
ITEM_WEAPON_RACK_METAL_EMPTY
+
WORN3_STONE_WALL_N_3
ITEM_WEAPON_RACK_STONE_EMPTY
+
WORN3_STONE_WALL_N_2
ITEM_WEAPON_RACK_WOOD_EMPTY
+
WORN3_STONE_WALL_SE
ITEM_CABINET_METAL
+
WORN3_STONE_WALL_W_4
ITEM_CABINET_STONE
+
WORN3_STONE_WALL_W_3
ITEM_CABINET_WOOD
+
WORN3_STONE_WALL_W_2
ITEM_CABINET
+
WORN3_STONE_WALL_W_1
ITEM_ARMOR_STAND_METAL_FULL
+
WORN3_STONE_WALL_E_4
ITEM_ARMOR_STAND_STONE_FULL
+
WORN3_STONE_WALL_E_3
ITEM_ARMOR_STAND_WOOD_FULL
+
WORN3_STONE_WALL_E_2
ITEM_ARMOR_STAND_METAL_EMPTY
+
WORN3_STONE_WALL_N_S_E
ITEM_CABINET_DAMAGE
+
WORN3_STONE_WALL_N_E
ITEM_CABINET_BANDS
+
WORN3_STONE_WALL_S_E
ITEM_CABINET_ENGRAVING
+
WORN3_STONE_WALL_N_W
ITEM_CABINET_STUDS
+
WORN3_STONE_WALL_S_W
ITEM_CABINET_RINGS
+
WORN3_STONE_WALL_SW
ITEM_CABINET_SPIKES
+
WORN3_STONE_WALL_NE
ITEM_CABINET_VARIANT
+
WORN3_STONE_WALL_NW
ITEM_CABINET_GLASS
+
WORN3_STONE_WALL_W_E_1
ITEM_ANIMAL_TRAP_METAL
+
WORN3_STONE_WALL_N_S_W_E_4
ITEM_ANIMAL_TRAP_WOOD
+
WORN3_STONE_WALL_N_S_W_E_3
LIQUID_FOR_BUCKET_METAL
+
WORN3_STONE_WALL_N_S_W_E_2
ITEM_BUCKET_METAL
+
WORN3_STONE_WALL_N_S_W_E_1
LIQUID_FOR_BUCKET_WOOD
+
WORN3_STONE_WALL_N_S_W
ITEM_BUCKET_WOOD
+
WORN3_STONE_WALL_S_W_E
ITEM_BUCKET
+
WORN3_STONE_WALL_N_W_E
ITEM_BARREL_TOP_BAG
+
SMOOTHED_STONE_WALL_N
ITEM_CHAIR_LEG_VARIANT
+
WORN3_STONE_WALL_N_S_4
ITEM_CHAIR_GLASS
+
WORN3_STONE_WALL_N_S_3
ITEM_CHAIR_METAL
+
WORN3_STONE_WALL_N_S_2
ITEM_CHAIR_STONE
+
WORN3_STONE_WALL_N_S_1
ITEM_CHAIR_WOOD
+
WORN3_STONE_WALL_W_E_4
ITEM_CHAIR
+
WORN3_STONE_WALL_W_E_3
ITEM_ANIMAL_TRAP_METAL_OCCUPIED
+
WORN3_STONE_WALL_W_E_2
ITEM_ANIMAL_TRAP_WOOD_OCCUPIED
+
SMOOTHED_STONE_WALL_S_W
ITEM_CHAIR_VOMIT
+
SMOOTHED_STONE_WALL_SW
ITEM_CHAIR_BLOOD
+
SMOOTHED_STONE_WALL_NE
ITEM_CHAIR_DAMAGE
+
SMOOTHED_STONE_WALL_NW
ITEM_CHAIR_BANDS
+
SMOOTHED_STONE_WALL_SE
ITEM_CHAIR_ENGRAVING
+
SMOOTHED_STONE_WALL_W
ITEM_CHAIR_STUDS
+
SMOOTHED_STONE_WALL_E
ITEM_CHAIR_RINGS
+
SMOOTHED_STONE_WALL_S
ITEM_CHAIR_SPIKES
+
SMOOTHED_STONE_WALL_N_S_W_E
ITEM_COFFIN_WOOD_UNUSED
+
SMOOTHED_STONE_WALL_N_S_W
ITEM_COFFIN_GLASS
+
SMOOTHED_STONE_WALL_S_W_E
ITEM_COFFIN_METAL
+
SMOOTHED_STONE_WALL_N_W_E
ITEM_COFFIN_STONE
+
SMOOTHED_STONE_WALL_N_S_E
ITEM_COFFIN_WOOD
+
SMOOTHED_STONE_WALL_N_E
ITEM_COFFIN
+
SMOOTHED_STONE_WALL_S_E
ITEM_CHAIR_MUD
+
SMOOTHED_STONE_WALL_N_W
ITEM_CHAIR_WATER
+
SAND_R_WALL_N
ITEM_TABLE_GLASS
+
SAND_B_WALL_N_S
ITEM_TABLE_METAL
+
SAND_B_WALL_W_E
ITEM_TABLE_STONE
+
SAND_B_WALL_N_S_W_E
ITEM_TABLE_WOOD
+
SAND_B_WALL_N_S_W
ITEM_TABLE
+
SAND_B_WALL_S_W_E
ITEM_COFFIN_GLASS_UNUSED
+
SAND_B_WALL_N_W_E
ITEM_COFFIN_METAL_UNUSED
+
SAND_B_WALL_N_S_E
ITEM_COFFIN_STONE_UNUSED
+
SAND_R_WALL_S_W
ITEM_TABLE_BLOOD
+
SAND_R_WALL_SW
ITEM_TABLE_DAMAGE
+
SAND_R_WALL_NE
ITEM_TABLE_BANDS
+
SAND_R_WALL_NW
ITEM_TABLE_ENGRAVING
+
SAND_R_WALL_SE
ITEM_TABLE_STUDS
+
SAND_R_WALL_W
ITEM_TABLE_RINGS
+
SAND_R_WALL_E
ITEM_TABLE_SPIKES
+
SAND_R_WALL_S
ITEM_TABLE_LEG_VARIANT
+
SAND_R_WALL_N_S_W_E
ITEM_CRUTCH
+
SAND_R_WALL_N_S_W
ITEM_ORTHOPEDIC_CAST
+
SAND_R_WALL_S_W_E
ITEM_SPLINT
+
SAND_R_WALL_N_W_E
ITEM_QUIVER
+
SAND_R_WALL_N_S_E
ITEM_BACKPACK
+
SAND_R_WALL_N_E
ITEM_TABLE_MUD
+
SAND_R_WALL_S_E
ITEM_TABLE_WATER
+
SAND_R_WALL_N_W
ITEM_TABLE_VOMIT
+
MAGMA_WALL_NW
ITEM_BIN_TOP_ARMOR_LEATHER
+
MAGMA_WALL_SE
ITEM_BIN_TOP_CLOTHING
+
MAGMA_WALL_W
ITEM_BIN_TOP_AMMO
+
MAGMA_WALL_E
ITEM_BIN_METAL_IN_USE
+
MAGMA_WALL_S
ITEM_BIN_WOOD_IN_USE
+
MAGMA_WALL_N
ITEM_BIN_METAL_EMPTY
+
SAND_R_WALL_N_S
ITEM_BIN_WOOD_EMPTY
+
SAND_R_WALL_W_E
ITEM_BIN
+
MAGMA_WALL_N_W_E
ITEM_PLANT
+
MAGMA_WALL_N_S_E
ITEM_ROTTEN_PLANT
+
MAGMA_WALL_N_E
ITEM_PLANT_GROWTH
+
MAGMA_WALL_S_E
ITEM_SEEDS
+
MAGMA_WALL_N_W
ITEM_REMAINS
+
MAGMA_WALL_S_W
ITEM_TRACTION_BENCH_GLASS_ROPE
+
MAGMA_WALL_SW
ITEM_TRACTION_BENCH_GLASS_CHAIN
+
MAGMA_WALL_NE
ITEM_TRACTION_BENCH_METAL_ROPE
+
MAGMA_WALL_N_S
ITEM_PREPARED_MEAL
+
MAGMA_WALL_W_E
ITEM_MEAT
+
MAGMA_WALL_N_S_W_E
ITEM_EGG_SIZE4
+
MAGMA_WALL_N_S_W
ITEM_EGG_SIZE3
+
MAGMA_WALL_S_W_E
ITEM_EGG_SIZE2
+
SAND_WALL_N_S_E
ITEM_EGG_SIZE1
+
SAND_WALL_N_E
ITEM_FISH
+
SAND_WALL_S_E
ITEM_VERMIN
+
SAND_WALL_N_W
ITEM_MYTHICAL_REMNANT
+
SAND_WALL_S_W
ITEM_MYTHICAL_REMNANT_DEFAULT
+
SAND_WALL_SW
ITEM_DEFAULT_STATUE_BOTTOM
+
SAND_WALL_NE
ITEM_DEFAULT_STATUE_TOP
+
SAND_WALL_NW
ITEM_STATUE
+
SAND_Y_WALL_S
ITEM_CORPSE
+
SAND_Y_WALL_N
ITEM_CORPSE_CHUNK
+
SAND_WALL_N_S
ITEM_CHEESE
+
SAND_WALL_W_E
ITEM_SLAB_ENGRAVED_SHOP_CLOTH
+
SAND_WALL_N_S_W_E
ITEM_SLAB_ENGRAVED_IMPORTS_GENERAL
+
SAND_WALL_N_S_W
ITEM_SLAB_ENGRAVED_IMPORTS_CLOTHING
+
SAND_WALL_S_W_E
ITEM_SLAB_ENGRAVED_IMPORTS_FOOD
+
SAND_WALL_N_W_E
ITEM_SLAB_ENGRAVED_SECRET
+
SAND_Y_WALL_N_W
ITEM_SLAB_ENGRAVED_MEMORIAL
+
SAND_Y_WALL_S_W
ITEM_SLAB_ENGRAVED
+
SAND_Y_WALL_SW
ITEM_SLAB_BLANK
+
SAND_Y_WALL_NE
ITEM_SLAB_ENGRAVED_SHOP_BLACKSMITH
+
SAND_Y_WALL_NW
ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_WOOD
+
SAND_Y_WALL_SE
ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_METAL
+
SAND_Y_WALL_W
ITEM_SLAB_ENGRAVED_SHOP_GEM_CUTTER
+
SAND_Y_WALL_E
ITEM_SLAB_ENGRAVED_SHOP_BONE_CARVER
+
SAND_Y_WALL_W_E
ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_LEATHER
+
SAND_Y_WALL_N_S_W_E
ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_CLOTH
+
SAND_Y_WALL_N_S_W
ITEM_SLAB_ENGRAVED_SHOP_TANNING
+
SAND_Y_WALL_S_W_E
ITEM_SLAB_ENGRAVED_TRUE_NAME
+
SAND_Y_WALL_N_W_E
ITEM_SLAB_ENGRAVED_TAVERN
+
SAND_Y_WALL_N_S_E
ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_METAL
+
SAND_Y_WALL_N_E
ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_STONE
+
SAND_Y_WALL_S_E
ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_WOOD
+
SAND_W_WALL_NE
ITEM_SLAB_ENGRAVED_SHOP_LEATHER_ACCESSORIES
+
SAND_W_WALL_NW
ITEM_SLAB_ENGRAVED_SHOP_METAL_CRAFTER
+
SAND_W_WALL_SE
ITEM_SLAB_ENGRAVED_SHOP_ARMORSMITH
+
SAND_W_WALL_W
ITEM_STATUE_SPIKES
+
SAND_W_WALL_E
ITEM_STATUE_GLASS
+
SAND_W_WALL_S
ITEM_STATUE_METAL
+
SAND_W_WALL_N
ITEM_STATUE_STONE
+
SAND_Y_WALL_N_S
ITEM_STATUE_WOOD
+
SAND_W_WALL_S_W_E
ITEM_STATUE_ITEM
+
SAND_W_WALL_N_W_E
ITEM_MILLSTONE
+
SAND_W_WALL_N_S_E
ITEM_QUERN
+
SAND_W_WALL_N_E
ITEM_STATUE_WATER
+
SAND_W_WALL_S_E
ITEM_STATUE_VOMIT
+
SAND_W_WALL_N_W
ITEM_STATUE_BLOOD
+
SAND_W_WALL_S_W
ITEM_STATUE_DAMAGE
+
SAND_W_WALL_SW
ITEM_STATUE_BANDS
+
SAND_B_WALL_W
ITEM_STATUE_ENGRAVING
+
SAND_B_WALL_E
ITEM_STATUE_STUDS
+
SAND_B_WALL_S
ITEM_STATUE_RINGS
+
SAND_B_WALL_N
ITEM_CLOTH
+
SAND_W_WALL_N_S
ITEM_THREAD
+
SAND_W_WALL_W_E
ITEM_WEB_THICK
+
SAND_W_WALL_N_S_W_E
ITEM_WEB_HARMLESS
+
SAND_W_WALL_N_S_W
ITEM_CABINET_MUD
+
SAND_B_WALL_N_E
ITEM_CABINET_WATER
+
SAND_B_WALL_S_E
ITEM_CABINET_VOMIT
+
SAND_B_WALL_N_W
ITEM_CABINET_BLOOD
+
SAND_B_WALL_S_W
ITEM_MECHANISMS
+
SAND_B_WALL_SW
ITEM_POWDER
+
SAND_B_WALL_NE
ITEM_LIQUID
+
SAND_B_WALL_NW
ITEM_BOOK_METAL
+
SAND_B_WALL_SE
ITEM_BOOK_WOOD
+
WOODEN_WALL_S_W_E
ITEM_TOTEM
+
WOODEN_WALL_N_W_E
ITEM_TANNED_SKIN
+
WOODEN_WALL_N_S_E
ITEM_SHEET
+
WOODEN_WALL_N_E
ITEM_COINS_SINGLE
+
WOODEN_WALL_S_E
ITEM_BALLISTA_ARROW
+
WOODEN_WALL_N_W
ITEM_BALLISTA_ARROWHEAD
+
WOODEN_WALL_S_W
ITEM_ANVIL
+
METAL_BARS_WALL_W
ITEM_BALLISTA_PARTS
+
METAL_BARS_WALL_E
ITEM_CATAPULT_PARTS
+
METAL_BARS_WALL_S
ITEM_TRAP_COMPONENT
+
METAL_BARS_WALL_N
ITEM_PIPE_SECTION
+
WOODEN_WALL_N_S
ITEM_CROWN_METAL
+
WOODEN_WALL_W_E
ITEM_SCEPTER_METAL
+
WOODEN_WALL_N_S_W_E
ITEM_AMULET_METAL
+
WOODEN_WALL_N_S_W
ITEM_FIGURINE_METAL
+
METAL_BARS_WALL_N_E
ITEM_COINS_PILE_4
+
METAL_BARS_WALL_S_E
ITEM_COINS_PILE_3
+
METAL_BARS_WALL_N_W
ITEM_COINS_PILE_2
+
METAL_BARS_WALL_S_W
ITEM_COINS_PILE_1
+
METAL_BARS_WALL_SW
ITEM_RING_WOOD
+
METAL_BARS_WALL_NE
ITEM_CROWN_WOOD
+
METAL_BARS_WALL_NW
ITEM_SCEPTER_WOOD
+
METAL_BARS_WALL_SE
ITEM_AMULET_WOOD
+
GEM_A_WALL_N
ITEM_FIGURINE_WOOD
+
METAL_BARS_WALL_N_S
ITEM_EARRING_METAL
+
METAL_BARS_WALL_W_E
ITEM_BRACELET_METAL
+
METAL_BARS_WALL_N_S_W_E
ITEM_RING_METAL
+
METAL_BARS_WALL_N_S_W
ITEM_BED_SHEET_VARIANT
+
METAL_BARS_WALL_S_W_E
ITEM_BED_GLASS
+
METAL_BARS_WALL_N_W_E
ITEM_BED_METAL
+
METAL_BARS_WALL_N_S_E
ITEM_BED_STONE
+
GEM_A_WALL_S_W
ITEM_BED_WOOD
+
GEM_A_WALL_SW
ITEM_BED
+
GEM_A_WALL_NE
ITEM_EARRING_WOOD
+
GEM_A_WALL_NW
ITEM_BRACELET_WOOD
+
GEM_A_WALL_SE
ITEM_BED_BLOOD
+
GEM_A_WALL_W
ITEM_BED_DAMAGE
+
GEM_A_WALL_E
ITEM_BED_BANDS
+
GEM_A_WALL_S
ITEM_BED_ENGRAVING
+
GEM_A_WALL_N_S_W_E
ITEM_BED_STUDS
+
GEM_A_WALL_N_S_W
ITEM_BED_RINGS
+
GEM_A_WALL_S_W_E
ITEM_BED_SPIKES
+
GEM_A_WALL_N_W_E
ITEM_BED_PILLOW_VARIANT
+
GEM_A_WALL_N_S_E
ITEM_TRACTION_BENCH_METAL_CHAIN
+
GEM_A_WALL_N_E
ITEM_TRACTION_BENCH_WOODEN_ROPE
+
GEM_A_WALL_S_E
ITEM_TRACTION_BENCH_WOODEN_CHAIN
+
GEM_A_WALL_N_W
ITEM_TRACTION_BENCH_STONE_ROPE
+
GEM_B_WALL_NW
ITEM_TRACTION_BENCH_STONE_CHAIN
+
GEM_B_WALL_SE
ITEM_BED_MUD
+
GEM_B_WALL_W
ITEM_BED_WATER
+
GEM_B_WALL_E
ITEM_BED_VOMIT
+
GEM_B_WALL_S
BLD_CHAIN_METAL_SE
+
GEM_B_WALL_N
BLD_CHAIN_METAL_SW
+
GEM_A_WALL_N_S
BLD_CHAIN_METAL_NE
+
GEM_A_WALL_W_E
BLD_CHAIN_METAL_NW
+
GEM_B_WALL_N_W_E
BLD_CHAIN_METAL_E
+
GEM_B_WALL_N_S_E
BLD_CHAIN_METAL_W
+
GEM_B_WALL_N_E
BLD_CHAIN_METAL_S
+
GEM_B_WALL_S_E
BLD_CHAIN_METAL_N
+
GEM_B_WALL_N_W
BLD_CHAIN_METAL_SE_UNDER_ANIMAL
+
GEM_B_WALL_S_W
BLD_CHAIN_METAL_SW_UNDER_ANIMAL
+
GEM_B_WALL_SW
BLD_CHAIN_METAL_NE_UNDER_ANIMAL
+
GEM_B_WALL_NE
BLD_CHAIN_METAL_NW_UNDER_ANIMAL
+
SMOOTHED_ICE_WALL_SW
BLD_CHAIN_METAL_E_UNDER_ANIMAL
+
SMOOTHED_ICE_WALL_NE
BLD_CHAIN_METAL_W_UNDER_ANIMAL
+
SMOOTHED_ICE_WALL_NW
BLD_CHAIN_METAL_S_UNDER_ANIMAL
+
SMOOTHED_ICE_WALL_SE
BLD_CHAIN_METAL_N_UNDER_ANIMAL
+
SMOOTHED_ICE_WALL_W
BLD_CHAIN_ROPE_SW
+
SMOOTHED_ICE_WALL_E
BLD_CHAIN_ROPE_NE
+
SMOOTHED_ICE_WALL_S
BLD_CHAIN_ROPE_NW
+
SMOOTHED_ICE_WALL_N
BLD_CHAIN_ROPE_E
+
SMOOTHED_ICE_WALL_N_S_W
BLD_CHAIN_ROPE_W
+
SMOOTHED_ICE_WALL_S_W_E
BLD_CHAIN_ROPE_S
+
SMOOTHED_ICE_WALL_N_W_E
BLD_CHAIN_ROPE_N
+
SMOOTHED_ICE_WALL_N_S_E
BLD_CHAIN_ROPE
+
SMOOTHED_ICE_WALL_N_E
BLD_CHAIN_ROPE_SW_UNDER_ANIMAL
+
SMOOTHED_ICE_WALL_S_E
BLD_CHAIN_ROPE_NE_UNDER_ANIMAL
+
SMOOTHED_ICE_WALL_N_W
BLD_CHAIN_ROPE_NW_UNDER_ANIMAL
+
SMOOTHED_ICE_WALL_S_W
BLD_CHAIN_ROPE_E_UNDER_ANIMAL
+
ORE_VEIN_WALL_SE
BLD_CHAIN_ROPE_W_UNDER_ANIMAL
+
ORE_VEIN_WALL_W
BLD_CHAIN_ROPE_S_UNDER_ANIMAL
+
ORE_VEIN_WALL_E
BLD_CHAIN_ROPE_N_UNDER_ANIMAL
+
ORE_VEIN_WALL_S
BLD_CHAIN_ROPE_SE
+
ORE_VEIN_WALL_N
BLD_WELL
+
SMOOTHED_ICE_WALL_N_S
BLD_ARCHERY_TARGET_WOOD
+
SMOOTHED_ICE_WALL_W_E
BLD_ARCHERY_TARGET_METAL
+
SMOOTHED_ICE_WALL_N_S_W_E
BLD_ARCHERY_TARGET_STONE
+
ORE_VEIN_WALL_N_S_E
BLD_SUPPORT_METAL
+
ORE_VEIN_WALL_N_E
BLD_SUPPORT_STONE
+
ORE_VEIN_WALL_S_E
BLD_SUPPORT_WOOD
+
ORE_VEIN_WALL_N_W
BLD_CHAIN_ROPE_SE_UNDER_ANIMAL
+
ORE_VEIN_WALL_S_W
BLD_WELL_BUCKET_FULL_ROPE
+
ORE_VEIN_WALL_SW
BLD_WELL_BUCKET_FULL_CHAIN
+
ORE_VEIN_WALL_NE
BLD_WELL_BUCKET_EMPTY_ROPE
+
ORE_VEIN_WALL_NW
BLD_WELL_BUCKET_EMPTY_CHAIN
+
ROCK_BLOCKS_WALL_S
BLD_WELL_CHAIN
+
ROCK_BLOCKS_WALL_N
BLD_WELL_ROPE
+
ORE_VEIN_WALL_N_S
BLD_WELL_WITH_CHAIN
+
ORE_VEIN_WALL_W_E
BLD_WELL_WITH_ROPE
+
ORE_VEIN_WALL_N_S_W_E
BLD_VERTICAL_BARS_S
+
ORE_VEIN_WALL_N_S_W
BLD_VERTICAL_BARS_N_BACK
+
ORE_VEIN_WALL_S_W_E
BLD_VERTICAL_BARS_N_UP
+
ORE_VEIN_WALL_N_W_E
BLD_VERTICAL_BARS_E
+
ROCK_BLOCKS_WALL_N_W
BLD_VERTICAL_BARS_W
+
ROCK_BLOCKS_WALL_S_W
BLD_DIRT_ROAD
+
ROCK_BLOCKS_WALL_SW
BLD_PAVED_ROAD
+
ROCK_BLOCKS_WALL_NE
BLD_FLOOR_BARS
+
ROCK_BLOCKS_WALL_NW
BLD_BRIDGE_WOOD_NS_E
+
ROCK_BLOCKS_WALL_SE
BLD_BRIDGE_WOOD_NS_W
+
ROCK_BLOCKS_WALL_W
BLD_BRIDGE_WOOD_NS_1
+
ROCK_BLOCKS_WALL_E
BLD_BRIDGE_WOOD_NS_CENTER
+
ROCK_BLOCKS_WALL_W_E
BLD_BRIDGE_WOOD_1x1_RAISE_S
+
ROCK_BLOCKS_WALL_N_S_W_E
BLD_BRIDGE_WOOD_1x1_RAISE_N
+
ROCK_BLOCKS_WALL_N_S_W
BLD_BRIDGE_WOOD_1x1_RAISE_W
+
ROCK_BLOCKS_WALL_S_W_E
BLD_BRIDGE_WOOD_1x1_RAISE_E
+
ROCK_BLOCKS_WALL_N_W_E
ITEM_STATUE_GENERIC_DUEL_BOTTOM
+
ROCK_BLOCKS_WALL_N_S_E
ITEM_STATUE_GENERIC_DUEL_TOP
+
ROCK_BLOCKS_WALL_N_E
ITEM_STATUE_GENERIC_SHAPE_BOTTOM
+
ROCK_BLOCKS_WALL_S_E
ITEM_STATUE_GENERIC_SHAPE_TOP
+
WOODEN_WALL_W
ITEM_STATUE_GENERIC_EVENT_BOTTOM
+
WOODEN_WALL_E
ITEM_STATUE_GENERIC_EVENT_TOP
+
WOODEN_WALL_S
ITEM_STATUE_ARTIFACT
+
WOODEN_WALL_N
ITEM_STATUE_MUD
+
ROCK_BLOCKS_WALL_N_S
ITEM_STATUE_GENERIC_SHOT_BOTTOM
+
HIDDEN_ROCK_5
ITEM_STATUE_GENERIC_SHOT_TOP
+
HIDDEN_ROCK_4
ITEM_STATUE_GENERIC_STRIKE_DOWN_BOTTOM
+
HIDDEN_ROCK_3
ITEM_STATUE_GENERIC_STRIKE_DOWN_TOP
+
HIDDEN_ROCK_2
ITEM_STATUE_GENERIC_CIVILIZED_BOTTOM
+
HIDDEN_ROCK_1
ITEM_STATUE_GENERIC_CIVILIZED_TOP
+
UNDERWATER_3
ITEM_STATUE_GENERIC_TRIUMPH_BOTTOM
+
UNDERWATER_4
ITEM_STATUE_GENERIC_TRIUMPH_TOP
+
UNDERWATER_5
ITEM_STATUE_GENERIC_BATTLE_BOTTOM
+
UNDERWATER_6
ITEM_STATUE_GENERIC_BATTLE_TOP
+
UNDERWATER_7
ITEM_STATUE_GENERIC_SHRUB_BOTTOM
+
UNDERMAGMA_2
ITEM_STATUE_GENERIC_SHRUB_TOP
+
UNDERMAGMA_3
ITEM_STATUE_GENERIC_TREE_BOTTOM
+
UNDERMAGMA_4
ITEM_STATUE_GENERIC_TREE_TOP
+
UNDERMAGMA_5
ITEM_STATUE_GENERIC_ITEM_CREATION_BOTTOM
+
UNDERMAGMA_6
ITEM_STATUE_GENERIC_ITEM_CREATION_TOP
+
UNDERMAGMA_7
BODYPART_INTESTINES
+
UNDERWATER_1
BODYPART_HEART
+
UNDERWATER_2
BODYPART_LUNG
+
UNDERWATER_1_LABEL
BODYPART_CARTILAGE
+
UNDERWATER_2_LABEL
BODYPART_EYE
+
UNDERWATER_3_LABEL
BODYPART_FAT
+
UNDERWATER_4_LABEL
ITEM_STATUE_GENERIC_SITE_BOTTOM
+
UNDERWATER_5_LABEL
ITEM_STATUE_GENERIC_SITE_TOP
+
UNDERWATER_6_LABEL
BODYPART_BRAIN
+
UNDERWATER_7_LABEL
BODYPART_NERVOUS_TISSUE
+
UNDERMAGMA_1
BODYPART_HAIR
+
UNDERWATER_EDGE_N
BODYPART_KIDNEY
+
UNDERMAGMA_1_LABEL
BODYPART_SPLEEN
+
UNDERMAGMA_2_LABEL
BODYPART_SWEETBREAD
+
UNDERMAGMA_3_LABEL
BODYPART_TRIPE
+
UNDERMAGMA_4_LABEL
BODYPART_LIVER
+
UNDERMAGMA_5_LABEL
BODYPART_TEETH
+
UNDERMAGMA_6_LABEL
BODYPART_BONE
+
UNDERMAGMA_7_LABEL
BODYPART_HOOF
+
UNDERMAGMA_EDGE_N
BODYPART_HORN
+
UNDERWATER_EDGE_SE
BODYPART_MEAT
+
UNDERWATER_EDGE_SW
BODYPART_SKIN
+
UNDERWATER_EDGE_S
BODYPART_SKULL_2
+
UNDERWATER_EDGE_E
BODYPART_SKULL_1
+
UNDERWATER_EDGE_W
BODYPART_SCALE
+
UNDERWATER_EDGE_NE
BODYPART_SHELL
+
UNDERWATER_EDGE_NW
BODYPART_SMALL_3
+
GEM_C_WALL_E
BODYPART_SMALL_2
+
GEM_C_WALL_S
BODYPART_SMALL_1
+
GEM_C_WALL_N
BODYPART_LARGE_3
+
GEM_B_WALL_N_S
BODYPART_LARGE_2
+
GEM_B_WALL_W_E
BODYPART_LARGE_1
+
GEM_B_WALL_N_S_W_E
BLD_CHAIN_METAL
+
GEM_B_WALL_N_S_W
NATURAL_NEST
+
GEM_B_WALL_S_W_E
BODYPART_GIZZARD_STONE
+
GEM_C_WALL_S_E
BODYPART_GIZZARD
+
GEM_C_WALL_N_W
BODYPART_ANTLER
+
GEM_C_WALL_S_W
BODYPART_WOOL
+
GEM_C_WALL_SW
BODYPART_CHITIN_2
+
GEM_C_WALL_NE
BODYPART_CHITIN_1
+
GEM_C_WALL_NW
BLD_BRIDGE_STONE_1x1_RAISE_N
+
GEM_C_WALL_SE
BLD_BRIDGE_STONE_1x1_RAISE_W
+
GEM_C_WALL_W
BLD_BRIDGE_STONE_1x1_RAISE_E
+
GEM_C_WALL_N_S
BLD_BRIDGE_WOOD_RETRACT_SE
+
GEM_C_WALL_W_E
BLD_BRIDGE_WOOD_RETRACT_SW
+
GEM_C_WALL_N_S_W_E
BLD_BRIDGE_WOOD_RETRACT_NW
+
GEM_C_WALL_N_S_W
BLD_BRIDGE_WOOD_RETRACT_NE
+
GEM_C_WALL_S_W_E
BLD_BRIDGE_WOOD_RETRACT_NSE
+
GEM_C_WALL_N_W_E
BLD_BRIDGE_STONE_WE_N
+
GEM_C_WALL_N_S_E
BLD_BRIDGE_STONE_WE_1
+
GEM_C_WALL_N_E
BLD_BRIDGE_STONE_WE_CENTER
+
GEM_D_WALL_SW
BLD_BRIDGE_STONE_NS_E
+
GEM_D_WALL_NE
BLD_BRIDGE_STONE_NS_W
+
GEM_D_WALL_NW
BLD_BRIDGE_STONE_NS_1
+
GEM_D_WALL_SE
BLD_BRIDGE_STONE_NS_CENTER
+
GEM_D_WALL_W
BLD_BRIDGE_STONE_1x1_RAISE_S
+
GEM_D_WALL_E
BLD_BRIDGE_STONE_RAISE_S_W
+
GEM_D_WALL_S
BLD_BRIDGE_STONE_RAISE_S_1
+
GEM_D_WALL_N
BLD_BRIDGE_STONE_RAISE_S_CENTER
+
GEM_D_WALL_N_S_W
BLD_BRIDGE_STONE_RAISE_N_E
+
GEM_D_WALL_S_W_E
BLD_BRIDGE_STONE_RAISE_N_W
+
GEM_D_WALL_N_W_E
BLD_BRIDGE_STONE_RAISE_N_1
+
GEM_D_WALL_N_S_E
BLD_BRIDGE_STONE_RAISE_N_CENTER
+
GEM_D_WALL_N_E
BLD_BRIDGE_STONE_WE_S
+
GEM_D_WALL_S_E
BLD_BRIDGE_STONE_RAISE_E_N
+
GEM_D_WALL_N_W
BLD_BRIDGE_STONE_RAISE_E_1
+
GEM_D_WALL_S_W
BLD_BRIDGE_STONE_RAISE_E_CENTER
+
GEM_D_WALL_N_S
BLD_BRIDGE_STONE_RAISE_W_S
+
GEM_D_WALL_W_E
BLD_BRIDGE_STONE_RAISE_W_N
+
GEM_D_WALL_N_S_W_E
BLD_BRIDGE_STONE_RAISE_W_1
+
ROLLERS_STONE_NE_2
BLD_BRIDGE_STONE_RAISE_W_CENTER
+
ROLLERS_STONE_SW_2
BLD_BRIDGE_STONE_RAISE_S_E
+
ROLLERS_STONE_SE_2
BLD_BRIDGE_STONE_RAISE_S_END_W
+
ROLLERS_STONE_WE_2
BLD_BRIDGE_STONE_RAISE_S_END_1
+
ROLLERS_STONE_NS_2
BLD_BRIDGE_STONE_RAISE_S_END_CENTER
+
ROLLERS_STONE_W_1
BLD_BRIDGE_STONE_RAISE_N_END_E
+
ROLLERS_STONE_E_1
BLD_BRIDGE_STONE_RAISE_N_END_W
+
ROLLERS_STONE_N_1
BLD_BRIDGE_STONE_RAISE_N_END_1
+
ROLLERS_STONE_N_2
BLD_BRIDGE_STONE_RAISE_N_END_CENTER
+
ROLLERS_STONE_S_2
BLD_BRIDGE_STONE_RAISE_E_S
+
ROLLERS_STONE_NSWE_2
BLD_BRIDGE_STONE_RAISE_E_END_N
+
ROLLERS_STONE_NWE_2
BLD_BRIDGE_STONE_RAISE_E_END_1
+
ROLLERS_STONE_SWE_2
BLD_BRIDGE_STONE_RAISE_E_END_CENTER
+
ROLLERS_STONE_NSE_2
BLD_BRIDGE_STONE_RAISE_W_END_S
+
ROLLERS_STONE_NSW_2
BLD_BRIDGE_STONE_RAISE_W_END_N
+
ROLLERS_STONE_NW_2
BLD_BRIDGE_STONE_RAISE_W_END_1
+
ROLLERS_WOOD_NW_1
BLD_BRIDGE_STONE_RAISE_W_END_CENTER
+
ROLLERS_WOOD_NE_1
BLD_BRIDGE_STONE_RAISE_S_END_E
+
ROLLERS_WOOD_SW_1
BLD_BRIDGE_STONE_RAISED_E_N
+
ROLLERS_WOOD_SE_1
BLD_BRIDGE_STONE_RAISED_W_S
+
ROLLERS_WOOD_WE_1
BLD_BRIDGE_STONE_RAISED_W_N
+
ROLLERS_WOOD_NS_1
BLD_BRIDGE_STONE_RAISED_N_CENTER
+
ROLLERS_STONE_W_2
BLD_BRIDGE_STONE_RAISED_S_CENTER
+
ROLLERS_STONE_E_2
BLD_BRIDGE_STONE_RAISED_E_CENTER
+
ROLLERS_WOOD_E_1
BLD_BRIDGE_STONE_RAISED_W_CENTER
+
ROLLERS_WOOD_N_1
BLD_BRIDGE_STONE_RAISE_E_END_S
+
ROLLERS_WOOD_S_1
BLD_BRIDGE_STONE_RAISED_S_1
+
ROLLERS_WOOD_NSWE_1
BLD_BRIDGE_STONE_RAISED_E_1
+
ROLLERS_WOOD_NWE_1
BLD_BRIDGE_STONE_RAISED_W_1
+
ROLLERS_WOOD_SWE_1
BLD_BRIDGE_STONE_RAISED_N_E
+
ROLLERS_WOOD_NSE_1
BLD_BRIDGE_STONE_RAISED_N_W
+
ROLLERS_WOOD_NSW_1
BLD_BRIDGE_STONE_RAISED_S_E
+
ROLLERS_WOOD_NSW_2
BLD_BRIDGE_STONE_RAISED_S_W
+
ROLLERS_WOOD_NW_2
BLD_BRIDGE_STONE_RAISED_E_S
+
ROLLERS_WOOD_NE_2
BLD_BRIDGE_WOOD_RAISE_N_E
+
ROLLERS_WOOD_SW_2
BLD_BRIDGE_WOOD_RAISE_N_W
+
ROLLERS_WOOD_SE_2
BLD_BRIDGE_WOOD_RAISE_N_1
+
ROLLERS_WOOD_WE_2
BLD_BRIDGE_WOOD_RAISE_N_CENTER
+
ROLLERS_WOOD_NS_2
BLD_BRIDGE_WOOD_WE_S
+
ROLLERS_WOOD_W_1
BLD_BRIDGE_WOOD_WE_N
+
ROLLERS_WOOD_W_2
BLD_BRIDGE_WOOD_WE_1
+
ROLLERS_WOOD_E_2
BLD_BRIDGE_WOOD_WE_CENTER
+
ROLLERS_WOOD_N_2
BLD_BRIDGE_WOOD_RAISE_W_S
+
ROLLERS_WOOD_S_2
BLD_BRIDGE_WOOD_RAISE_W_N
+
ROLLERS_WOOD_NSWE_2
BLD_BRIDGE_WOOD_RAISE_W_1
+
ROLLERS_WOOD_NWE_2
BLD_BRIDGE_WOOD_RAISE_W_CENTER
+
ROLLERS_WOOD_SWE_2
BLD_BRIDGE_WOOD_RAISE_S_E
+
ROLLERS_WOOD_NSE_2
BLD_BRIDGE_WOOD_RAISE_S_W
+
FLOOR_STONE_ENGRAVED_NON_PALETTE
BLD_BRIDGE_WOOD_RAISE_S_1
+
FLOOR_STONE_BLOCK
BLD_BRIDGE_WOOD_RAISE_S_CENTER
+
FLOOR_ASHES
BLD_BRIDGE_WOOD_RAISE_N_END_E
+
EERIE_PIT
BLD_BRIDGE_WOOD_RAISE_N_END_W
+
CAMPFIRE_DEAD
BLD_BRIDGE_WOOD_RAISE_N_END_1
+
CAMPFIRE_TOP
BLD_BRIDGE_WOOD_RAISE_N_END_CENTER
+
DRIFTWOOD
BLD_BRIDGE_WOOD_RAISE_E_S
+
TREE_TRUNK_THICK_NE
BLD_BRIDGE_WOOD_RAISE_E_N
+
TREE_TRUNK_THICK_NW
BLD_BRIDGE_WOOD_RAISE_E_1
+
TREE_TRUNK_THICK_W
BLD_BRIDGE_WOOD_RAISE_E_CENTER
+
TREE_TRUNK_THICK_E
BLD_BRIDGE_WOOD_RAISE_W_END_S
+
TREE_TRUNK_THICK_S
BLD_BRIDGE_WOOD_RAISE_W_END_N
+
TREE_TRUNK_THICK_N
BLD_BRIDGE_WOOD_RAISE_W_END_1
+
SHRUB
BLD_BRIDGE_WOOD_RAISE_W_END_CENTER
+
FLOOR_STONE_ENGRAVED_PALETTE
BLD_BRIDGE_WOOD_RAISE_S_END_E
+
TRACK_CARVED_N
BLD_BRIDGE_WOOD_RAISE_S_END_W
+
UNDERMAGMA_EDGE_SE
BLD_BRIDGE_WOOD_RAISE_S_END_1
+
UNDERMAGMA_EDGE_SW
BLD_BRIDGE_WOOD_RAISE_S_END_CENTER
+
UNDERMAGMA_EDGE_S
BLD_BRIDGE_WOOD_RAISED_N_CENTER
+
UNDERMAGMA_EDGE_E
BLD_BRIDGE_WOOD_RAISED_S_CENTER
+
UNDERMAGMA_EDGE_W
BLD_BRIDGE_WOOD_RAISED_E_CENTER
+
UNDERMAGMA_EDGE_NE
BLD_BRIDGE_WOOD_RAISED_W_CENTER
+
UNDERMAGMA_EDGE_NW
BLD_BRIDGE_WOOD_RAISE_E_END_S
+
TRACK_CARVED_SE
BLD_BRIDGE_WOOD_RAISE_E_END_N
+
TRACK_CARVED_SW
BLD_BRIDGE_WOOD_RAISE_E_END_1
+
TRACK_CARVED_NE
BLD_BRIDGE_WOOD_RAISE_E_END_CENTER
+
TRACK_CARVED_NW
BLD_BRIDGE_WOOD_RAISED_N_E
+
TRACK_CARVED_NS
BLD_BRIDGE_WOOD_RAISED_N_W
+
TRACK_CARVED_E
BLD_BRIDGE_WOOD_RAISED_S_E
+
TRACK_CARVED_W
BLD_BRIDGE_WOOD_RAISED_S_W
+
TRACK_CARVED_S
BLD_BRIDGE_WOOD_RAISED_E_S
+
TRACK_CONSTRUCTED_STONE_S
BLD_BRIDGE_WOOD_RAISED_E_N
+
TRACK_CONSTRUCTED_STONE_N
BLD_BRIDGE_WOOD_RAISED_W_S
+
TRACK_CARVED_NSWE
BLD_BRIDGE_WOOD_RAISED_W_N
+
TRACK_CARVED_SWE
BLD_BRIDGE_WOOD_RETRACT_WE
+
TRACK_CARVED_NWE
BLD_BRIDGE_WOOD_RETRACT_CENTER
+
TRACK_CARVED_NSE
BLD_BRIDGE_WOOD_RETRACT_1x1
+
TRACK_CARVED_NSW
BLD_BRIDGE_WOOD_CONSTRUCTION
+
TRACK_CARVED_WE
BLD_BRIDGE_WOOD_RAISED_N_1
+
TRACK_CONSTRUCTED_STONE_WE
BLD_BRIDGE_WOOD_RAISED_S_1
+
TRACK_CONSTRUCTED_STONE_SE
BLD_BRIDGE_WOOD_RAISED_E_1
+
TRACK_CONSTRUCTED_STONE_SW
BLD_BRIDGE_WOOD_RAISED_W_1
+
TRACK_CONSTRUCTED_STONE_NE
BLD_BRIDGE_WOOD_RETRACT_NSW
+
TRACK_CONSTRUCTED_STONE_NW
BLD_BRIDGE_WOOD_RETRACT_SWE
+
TRACK_CONSTRUCTED_STONE_NS
BLD_BRIDGE_WOOD_RETRACT_NWE
+
TRACK_CONSTRUCTED_STONE_E
BLD_BRIDGE_WOOD_RETRACT_S
+
TRACK_CONSTRUCTED_STONE_W
BLD_BRIDGE_WOOD_RETRACT_N
+
TRACK_CONSTRUCTED_WOOD_W
BLD_BRIDGE_WOOD_RETRACT_NS
+
TRACK_CONSTRUCTED_WOOD_S
BLD_BRIDGE_WOOD_RETRACT_E
+
TRACK_CONSTRUCTED_WOOD_N
BLD_BRIDGE_WOOD_RETRACT_W
+
TRACK_CONSTRUCTED_STONE_NSWE
BLD_BRIDGE_METAL_RAISED_S_E
+
TRACK_CONSTRUCTED_STONE_SWE
BLD_BRIDGE_METAL_RAISED_S_W
+
TRACK_CONSTRUCTED_STONE_NWE
BLD_BRIDGE_METAL_RAISED_E_S
+
TRACK_CONSTRUCTED_STONE_NSE
BLD_BRIDGE_METAL_RAISED_E_N
+
TRACK_CONSTRUCTED_STONE_NSW
BLD_BRIDGE_METAL_RAISED_W_S
+
TRACK_CONSTRUCTED_WOOD_NSW
BLD_BRIDGE_METAL_RAISED_W_N
+
TRACK_CONSTRUCTED_WOOD_WE
BLD_BRIDGE_METAL_RAISED_N_CENTER
+
TRACK_CONSTRUCTED_WOOD_SE
BLD_BRIDGE_METAL_RAISED_S_CENTER
+
TRACK_CONSTRUCTED_WOOD_SW
BLD_BRIDGE_METAL_RETRACT_1x1
+
TRACK_CONSTRUCTED_WOOD_NE
BLD_BRIDGE_METAL_CONSTRUCTION
+
TRACK_CONSTRUCTED_WOOD_NW
BLD_BRIDGE_METAL_RAISED_N_1
+
TRACK_CONSTRUCTED_WOOD_NS
BLD_BRIDGE_METAL_RAISED_S_1
+
TRACK_CONSTRUCTED_WOOD_E
BLD_BRIDGE_METAL_RAISED_E_1
+
ROLLERS_STONE_SW_1
BLD_BRIDGE_METAL_RAISED_W_1
+
ROLLERS_STONE_SE_1
BLD_BRIDGE_METAL_RAISED_N_E
+
ROLLERS_STONE_WE_1
BLD_BRIDGE_METAL_RAISED_N_W
+
ROLLERS_STONE_NS_1
BLD_BRIDGE_METAL_RETRACT_NWE
+
TRACK_CONSTRUCTED_WOOD_NSWE
BLD_BRIDGE_METAL_RETRACT_S
+
TRACK_CONSTRUCTED_WOOD_SWE
BLD_BRIDGE_METAL_RETRACT_N
+
TRACK_CONSTRUCTED_WOOD_NWE
BLD_BRIDGE_METAL_RETRACT_NS
+
TRACK_CONSTRUCTED_WOOD_NSE
BLD_BRIDGE_METAL_RETRACT_E
+
ROLLERS_STONE_S_1
BLD_BRIDGE_METAL_RETRACT_W
+
ROLLERS_STONE_NSWE_1
BLD_BRIDGE_METAL_RETRACT_WE
+
ROLLERS_STONE_NWE_1
BLD_BRIDGE_METAL_RETRACT_CENTER
+
ROLLERS_STONE_SWE_1
BLD_BRIDGE_GLASS_1x1_RAISE_E
+
ROLLERS_STONE_NSE_1
BLD_BRIDGE_METAL_RETRACT_SE
+
ROLLERS_STONE_NSW_1
BLD_BRIDGE_METAL_RETRACT_SW
+
ROLLERS_STONE_NW_1
BLD_BRIDGE_METAL_RETRACT_NW
+
ROLLERS_STONE_NE_1
BLD_BRIDGE_METAL_RETRACT_NE
+
TREE_TRUNK_SLOPE_WE
BLD_BRIDGE_METAL_RETRACT_NSE
+
TREE_TRUNK_SLOPE_SE
BLD_BRIDGE_METAL_RETRACT_NSW
+
TREE_TRUNK_SLOPE_NE
BLD_BRIDGE_METAL_RETRACT_SWE
+
TREE_TRUNK_SLOPE_SW
BLD_BRIDGE_GLASS_WE_CENTER
+
TREE_TRUNK_SLOPE_NW
BLD_BRIDGE_GLASS_NS_E
+
TREE_TRUNK_SLOPE_NS
BLD_BRIDGE_GLASS_NS_W
+
TREE_TRUNK_SLOPE_SWE
BLD_BRIDGE_GLASS_NS_1
+
TREE_TRUNK_SLOPE_NWE
BLD_BRIDGE_GLASS_NS_CENTER
+
TREE_BRANCH_S
BLD_BRIDGE_GLASS_1x1_RAISE_S
+
TREE_BRANCH_N
BLD_BRIDGE_GLASS_1x1_RAISE_N
+
TREE_BRANCH
BLD_BRIDGE_GLASS_1x1_RAISE_W
+
TREE_TRUNK_SLOPE_TOP
BLD_BRIDGE_GLASS_RAISE_S_CENTER
+
TREE_TRUNK_SLOPE_E
BLD_BRIDGE_GLASS_RAISE_N_E
+
TREE_TRUNK_SLOPE_W
BLD_BRIDGE_GLASS_RAISE_N_W
+
TREE_TRUNK_SLOPE_S
BLD_BRIDGE_GLASS_RAISE_N_1
+
TREE_TRUNK_SLOPE_N
BLD_BRIDGE_GLASS_RAISE_N_CENTER
+
TREE_HEAVY_BRANCH_nswe
BLD_BRIDGE_GLASS_WE_S
+
TREE_HEAVY_BRANCH
BLD_BRIDGE_GLASS_WE_N
+
TREE_BRANCH_NSWE
BLD_BRIDGE_GLASS_WE_1
+
TREE_BRANCH_SWE
BLD_BRIDGE_GLASS_RAISE_E_CENTER
+
TREE_BRANCH_NWE
BLD_BRIDGE_GLASS_RAISE_W_S
+
TREE_BRANCH_WE
BLD_BRIDGE_GLASS_RAISE_W_N
+
TREE_BRANCH_E
BLD_BRIDGE_GLASS_RAISE_W_1
+
TREE_BRANCH_W
BLD_BRIDGE_GLASS_RAISE_W_CENTER
+
TREE_HEAVY_BRANCH_ne
BLD_BRIDGE_GLASS_RAISE_S_E
+
TREE_HEAVY_BRANCH_sw
BLD_BRIDGE_GLASS_RAISE_S_W
+
TREE_HEAVY_BRANCH_nw
BLD_BRIDGE_GLASS_RAISE_S_1
+
TREE_HEAVY_BRANCH_ns
BLD_BRIDGE_GLASS_RAISE_S_END_CENTER
+
TREE_HEAVY_BRANCH_swe
BLD_BRIDGE_GLASS_RAISE_N_END_E
+
TREE_HEAVY_BRANCH_nwe
BLD_BRIDGE_GLASS_RAISE_N_END_W
+
TREE_HEAVY_BRANCH_nse
BLD_BRIDGE_GLASS_RAISE_N_END_1
+
TREE_HEAVY_BRANCH_nsw
BLD_BRIDGE_GLASS_RAISE_N_END_CENTER
+
TREE_HEAVY_BRANCH_NSE_w
BLD_BRIDGE_GLASS_RAISE_E_S
+
TREE_HEAVY_BRANCH_NSE
BLD_BRIDGE_GLASS_RAISE_E_N
+
TREE_HEAVY_BRANCH_e
BLD_BRIDGE_GLASS_RAISE_E_1
+
TREE_HEAVY_BRANCH_w
BLD_BRIDGE_STONE_RETRACT_NS
+
TREE_HEAVY_BRANCH_s
BLD_BRIDGE_STONE_RETRACT_E
+
TREE_HEAVY_BRANCH_n
BLD_BRIDGE_STONE_RETRACT_W
+
TREE_HEAVY_BRANCH_we
BLD_BRIDGE_STONE_RETRACT_WE
+
TREE_HEAVY_BRANCH_se
BLD_BRIDGE_STONE_RETRACT_CENTER
+
TREE_HEAVY_BRANCH_NW_se
BLD_BRIDGE_STONE_RETRACT_1x1
+
TREE_HEAVY_BRANCH_NW
BLD_BRIDGE_STONE_CONSTRUCTION
+
TREE_HEAVY_BRANCH_SWE_n
BLD_BRIDGE_STONE_RAISED_N_1
+
TREE_HEAVY_BRANCH_SWE
BLD_BRIDGE_STONE_RETRACT_NW
+
TREE_HEAVY_BRANCH_NWE_s
BLD_BRIDGE_STONE_RETRACT_NE
+
TREE_HEAVY_BRANCH_NWE
BLD_BRIDGE_STONE_RETRACT_NSE
+
TREE_HEAVY_BRANCH_NSW_e
BLD_BRIDGE_STONE_RETRACT_NSW
+
TREE_HEAVY_BRANCH_NSW
BLD_BRIDGE_STONE_RETRACT_SWE
+
TREE_HEAVY_BRANCH_SW_ne
BLD_BRIDGE_STONE_RETRACT_NWE
+
TREE_HEAVY_BRANCH_SW
BLD_BRIDGE_STONE_RETRACT_S
+
TREE_HEAVY_BRANCH_NE_w
BLD_BRIDGE_STONE_RETRACT_N
+
TREE_HEAVY_BRANCH_NE_s
BLD_BRIDGE_METAL_NS_1
+
TREE_HEAVY_BRANCH_NE_sw
BLD_BRIDGE_METAL_NS_CENTER
+
TREE_HEAVY_BRANCH_NE
BLD_BRIDGE_METAL_1x1_RAISE_S
+
TREE_HEAVY_BRANCH_NW_e
BLD_BRIDGE_METAL_1x1_RAISE_N
+
TREE_HEAVY_BRANCH_NW_s
BLD_BRIDGE_METAL_1x1_RAISE_W
+
TREE_HEAVY_BRANCH_NS_we
BLD_BRIDGE_METAL_1x1_RAISE_E
+
TREE_HEAVY_BRANCH_NS
BLD_BRIDGE_STONE_RETRACT_SE
+
TREE_HEAVY_BRANCH_SE_w
BLD_BRIDGE_STONE_RETRACT_SW
+
TREE_HEAVY_BRANCH_SE_n
BLD_BRIDGE_METAL_RAISE_N_1
+
TREE_HEAVY_BRANCH_SE_nw
BLD_BRIDGE_METAL_RAISE_N_CENTER
+
TREE_HEAVY_BRANCH_SE
BLD_BRIDGE_METAL_WE_S
+
TREE_HEAVY_BRANCH_SW_e
BLD_BRIDGE_METAL_WE_N
+
TREE_HEAVY_BRANCH_SW_n
BLD_BRIDGE_METAL_WE_1
+
TREE_TRUNK_SWE_n
BLD_BRIDGE_METAL_WE_CENTER
+
TREE_TRUNK_SWE
BLD_BRIDGE_METAL_NS_E
+
TREE_TRUNK_NWE_s
BLD_BRIDGE_METAL_NS_W
+
TREE_TRUNK_NWE
BLD_BRIDGE_METAL_RAISE_W_1
+
TREE_TRUNK_NSW_e
BLD_BRIDGE_METAL_RAISE_W_CENTER
+
TREE_TRUNK_NSE_w
BLD_BRIDGE_METAL_RAISE_S_E
+
TREE_TRUNK_THICK_SE
BLD_BRIDGE_METAL_RAISE_S_W
+
TREE_TRUNK_THICK_SW
BLD_BRIDGE_METAL_RAISE_S_1
+
TREE_TRUNK_SW_n
BLD_BRIDGE_METAL_RAISE_S_CENTER
+
TREE_TRUNK_SW_ne
BLD_BRIDGE_METAL_RAISE_N_E
+
TREE_TRUNK_NE_w
BLD_BRIDGE_METAL_RAISE_N_W
+
TREE_TRUNK_NE_s
BLD_BRIDGE_METAL_RAISE_N_END_1
+
TREE_TRUNK_NE_sw
BLD_BRIDGE_METAL_RAISE_N_END_CENTER
+
TREE_TRUNK_NW_e
BLD_BRIDGE_METAL_RAISE_E_S
+
TREE_TRUNK_NW_s
BLD_BRIDGE_METAL_RAISE_E_N
+
TREE_TRUNK_NW_se
BLD_BRIDGE_METAL_RAISE_E_1
+
TREE_TRUNK_WE
BLD_BRIDGE_METAL_RAISE_E_CENTER
+
TREE_TRUNK_NS_e
BLD_BRIDGE_METAL_RAISE_W_S
+
TREE_TRUNK_NS_w
BLD_BRIDGE_METAL_RAISE_W_N
+
TREE_TRUNK_NS_we
BLD_BRIDGE_METAL_RAISE_W_END_1
+
TREE_TRUNK_SE_w
BLD_BRIDGE_METAL_RAISE_W_END_CENTER
+
TREE_TRUNK_SE_n
BLD_BRIDGE_METAL_RAISE_S_END_E
+
TREE_TRUNK_SE_nw
BLD_BRIDGE_METAL_RAISE_S_END_W
+
TREE_TRUNK_SW_e
BLD_BRIDGE_METAL_RAISE_S_END_1
+
TREE_TRUNK_N_s
BLD_BRIDGE_METAL_RAISE_S_END_CENTER
+
TREE_TRUNK_N_we
BLD_BRIDGE_METAL_RAISE_N_END_E
+
TREE_TRUNK_N_se
BLD_BRIDGE_METAL_RAISE_N_END_W
+
TREE_TRUNK_N_sw
BLD_BRIDGE_METAL_RAISED_E_CENTER
+
TREE_TRUNK_N_swe
BLD_BRIDGE_METAL_RAISED_W_CENTER
+
TREE_TRUNK_WE_s
BLD_BRIDGE_METAL_RAISE_E_END_S
+
TREE_TRUNK_WE_n
BLD_BRIDGE_METAL_RAISE_E_END_N
+
TREE_TRUNK_WE_ns
BLD_BRIDGE_METAL_RAISE_E_END_1
+
TREE_TRUNK_S_w
BLD_BRIDGE_METAL_RAISE_E_END_CENTER
+
TREE_TRUNK_S_n
BLD_BRIDGE_METAL_RAISE_W_END_S
+
TREE_TRUNK_S_we
BLD_BRIDGE_METAL_RAISE_W_END_N
+
TREE_TRUNK_S_ne
RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE
+
TREE_TRUNK_S_nw
WALL_SHADOW_END_OF_WALL_E
+
TREE_TRUNK_S_nwe
WALL_SHADOW_END_OF_WALL_W
+
TREE_TRUNK_N_e
WALL_SHADOW_END_OF_WALL_S
+
TREE_TRUNK_N_w
WALL_SHADOW_END_OF_WALL_N
+
TREE_TRUNK_W_e
WALL_SHADOW_AT_CORNER_SE
+
TREE_TRUNK_W_s
WALL_SHADOW_AT_CORNER_NE
+
TREE_TRUNK_W_n
WALL_SHADOW_AT_CORNER_SW
+
TREE_TRUNK_W_se
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW
+
TREE_TRUNK_W_ne
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE
+
TREE_TRUNK_W_ns
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE
+
TREE_TRUNK_W_nse
RAMP_SHADOW_ON_RAMP_S
+
TREE_TRUNK_S_e
RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW
+
TREE_TRUNK_NSWE
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW
+
TREE_TRUNK_E_w
RAMP_SHADOW_ON_FLOOR_N_OF_S
+
TREE_TRUNK_E_s
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE
+
TREE_TRUNK_E_n
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW
+
TREE_TRUNK_E_sw
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE
+
TREE_TRUNK_E_nw
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE
+
TREE_TRUNK_E_ns
RAMP_SHADOW_ON_FLOOR_E_OF_W
+
TREE_TRUNK_E_nsw
RAMP_SHADOW_ON_RAMP_W
+
TREE_TRUNK_SLOPE_NSE
RAMP_SHADOW_ON_RAMP_E
+
TREE_TRUNK_SLOPE_NSW
RAMP_SHADOW_ON_FLOOR_W_OF_E
+
TREE_TRUNK_SLOPE_NSWE
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW
+
TREE_TRUNK_SLOPE_TO_E
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT
+
TREE_TRUNK_SLOPE_TO_W
RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW
+
TREE_TRUNK_SLOPE_TO_S
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW
+
TREE_TRUNK_SLOPE_TO_N
RAMP_SHADOW_ON_FLOOR_S_OF_N
+
TREE_TRUNK_THICK_INTERIOR
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE
+
TREE_OVERLEAVES_TRUNK_NS
RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE
+
TREE_OVERLEAVES_TRUNK_SE
RAMP_SHADOW_ON_RAMP_N
+
TREE_OVERLEAVES_TRUNK_SW
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW
+
TREE_OVERLEAVES_TRUNK_NE
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT
+
TREE_OVERLEAVES_TRUNK_NW
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY
+
TREE_OVERLEAVES_TRUNK_SWE
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT
+
TREE_OVERLEAVES_TRUNK_NWE
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY
+
TREE_OVERLEAVES_TRUNK_NSW
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT
+
TREE_OVERLEAVES_HEAVY_BRANCH_S
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY
+
TREE_OVERLEAVES_HEAVY_BRANCH_N
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT
+
TREE_OVERLEAVES_TRUNK_NSWE
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY
+
TREE_OVERLEAVES_TRUNK_E
DESIGNATION_DIG_STAIR_UPDOWN
+
TREE_OVERLEAVES_TRUNK_W
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY
+
TREE_OVERLEAVES_TRUNK_S
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT
+
TREE_OVERLEAVES_TRUNK_N
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY
+
TREE_OVERLEAVES_TRUNK_WE
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT
+
TREE_OVERLEAVES_HEAVY_BRANCH_SE
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY
+
TREE_OVERLEAVES_HEAVY_BRANCH_SW
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT
+
TREE_OVERLEAVES_HEAVY_BRANCH_NE
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY
+
TREE_OVERLEAVES_HEAVY_BRANCH_NW
DESIGNATION_GATHER
+
TREE_OVERLEAVES_HEAVY_BRANCH_WE
DESIGNATION_CHOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_NS
DESIGNATION_DIG_STANDARD
+
TREE_OVERLEAVES_HEAVY_BRANCH_E
DESIGNATION_DIG_REMOVE_CONSTRUCTION
+
TREE_OVERLEAVES_HEAVY_BRANCH_W
DESIGNATION_DIG_CHANNEL
+
TREE_TWIGS_FULL3
DESIGNATION_DIG_RAMP
+
TREE_TWIGS_FULL2
DESIGNATION_DIG_STAIR_DOWN
+
TREE_TWIGS_FULL1
DESIGNATION_DIG_STAIR_UP
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE
DESIGNATION_TRACK_NS
+
TREE_OVERLEAVES_HEAVY_BRANCH_SWE
DESIGNATION_TRACK_E
+
TREE_OVERLEAVES_HEAVY_BRANCH_NWE
DESIGNATION_TRACK_W
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
DESIGNATION_TRACK_S
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
DESIGNATION_TRACK_N
+
TREE_TWIGS_FULL_SW
DESIGNATION_FORTIFY
+
TREE_TWIGS_FULL_NE
DESIGNATION_ENGRAVE
+
TREE_TWIGS_FULL_NW
DESIGNATION_SMOOTH
+
TREE_TWIGS_FULL_E
BLD_BRIDGE_GLASS_RAISE_E_END_CENTER
+
TREE_TWIGS_FULL_W
BLD_BRIDGE_GLASS_RAISE_W_END_S
+
TREE_TWIGS_FULL_S
BLD_BRIDGE_GLASS_RAISE_W_END_N
+
TREE_TWIGS_FULL_N
BLD_BRIDGE_GLASS_RAISE_W_END_1
+
TREE_TWIGS_FULL4
BLD_BRIDGE_GLASS_RAISE_W_END_CENTER
+
TREE_TWIGS_NW
BLD_BRIDGE_GLASS_RAISE_S_END_E
+
TREE_TWIGS_NS
BLD_BRIDGE_GLASS_RAISE_S_END_W
+
TREE_TWIGS_NSW
BLD_BRIDGE_GLASS_RAISE_S_END_1
+
TREE_TWIGS_NSE
BLD_BRIDGE_GLASS_RAISED_W_N
+
TREE_TWIGS_NWE
BLD_BRIDGE_GLASS_RAISED_N_CENTER
+
TREE_TWIGS_SWE
BLD_BRIDGE_GLASS_RAISED_S_CENTER
+
TREE_TWIGS_NSWE
BLD_BRIDGE_GLASS_RAISED_E_CENTER
+
TREE_TWIGS_FULL_SE
BLD_BRIDGE_GLASS_RAISED_W_CENTER
+
TREE_TWIGS_E
BLD_BRIDGE_GLASS_RAISE_E_END_S
+
TREE_TWIGS_W
BLD_BRIDGE_GLASS_RAISE_E_END_N
+
TREE_TWIGS_S
BLD_BRIDGE_GLASS_RAISE_E_END_1
+
TREE_TWIGS_N
BLD_BRIDGE_GLASS_RAISED_W_1
+
TREE_TWIGS_WE
BLD_BRIDGE_GLASS_RAISED_N_E
+
TREE_TWIGS_SE
BLD_BRIDGE_GLASS_RAISED_N_W
+
TREE_TWIGS_SW
BLD_BRIDGE_GLASS_RAISED_S_E
+
TREE_TWIGS_NE
BLD_BRIDGE_GLASS_RAISED_S_W
+
TREE_BASE_TRUNK_S
BLD_BRIDGE_GLASS_RAISED_E_S
+
TREE_BASE_TRUNK_SW
BLD_BRIDGE_GLASS_RAISED_E_N
+
TREE_BASE_TRUNK_E
BLD_BRIDGE_GLASS_RAISED_W_S
+
TREE_BASE_TRUNK
BLD_BRIDGE_GLASS_RETRACT_W
+
TREE_BASE_TRUNK_W
BLD_BRIDGE_GLASS_RETRACT_WE
+
TREE_BASE_TRUNK_NE
BLD_BRIDGE_GLASS_RETRACT_CENTER
+
TREE_BASE_TRUNK_N
BLD_BRIDGE_GLASS_RETRACT_1x1
+
TREE_BASE_TRUNK_NW
BLD_BRIDGE_GLASS_CONSTRUCTION
+
TREE_HEAVY_BRANCH_N_swe
BLD_BRIDGE_GLASS_RAISED_N_1
+
TREE_HEAVY_BRANCH_N
BLD_BRIDGE_GLASS_RAISED_S_1
+
TREE_HEAVY_BRANCH_WE_s
BLD_BRIDGE_GLASS_RAISED_E_1
+
TREE_HEAVY_BRANCH_WE_n
BLD_BRIDGE_GLASS_RETRACT_NSE
+
TREE_HEAVY_BRANCH_WE_ns
BLD_BRIDGE_GLASS_RETRACT_NSW
+
TREE_HEAVY_BRANCH_WE
BLD_BRIDGE_GLASS_RETRACT_SWE
+
TREE_HEAVY_BRANCH_NS_e
BLD_BRIDGE_GLASS_RETRACT_NWE
+
TREE_HEAVY_BRANCH_NS_w
BLD_BRIDGE_GLASS_RETRACT_S
+
TREE_HEAVY_BRANCH_S_nwe
BLD_BRIDGE_GLASS_RETRACT_N
+
TREE_HEAVY_BRANCH_S
BLD_BRIDGE_GLASS_RETRACT_NS
+
TREE_HEAVY_BRANCH_N_e
BLD_BRIDGE_GLASS_RETRACT_E
+
TREE_HEAVY_BRANCH_N_w
VERMIN_LIGHT_SWARM_LARGE
+
TREE_HEAVY_BRANCH_N_s
VERMIN_SWARM_SMALL
+
TREE_HEAVY_BRANCH_N_we
VERMIN_SWARM_MEDIUM
+
TREE_HEAVY_BRANCH_N_se
VERMIN_SWARM_LARGE
+
TREE_HEAVY_BRANCH_N_sw
BLD_BRIDGE_GLASS_RETRACT_SE
+
TREE_HEAVY_BRANCH_W_nse
BLD_BRIDGE_GLASS_RETRACT_SW
+
TREE_HEAVY_BRANCH_W
BLD_BRIDGE_GLASS_RETRACT_NW
+
TREE_HEAVY_BRANCH_S_e
BLD_BRIDGE_GLASS_RETRACT_NE
+
TREE_HEAVY_BRANCH_S_w
WALL_SHADOW_NEAR_N_OPEN_NW
+
TREE_HEAVY_BRANCH_S_n
WALL_SHADOW_STRAIGHT_E
+
TREE_HEAVY_BRANCH_S_we
WALL_SHADOW_STRAIGHT_W
+
TREE_HEAVY_BRANCH_S_ne
WALL_SHADOW_STRAIGHT_S
+
TREE_HEAVY_BRANCH_S_nw
WALL_SHADOW_STRAIGHT_N
+
TREE_HEAVY_BRANCH_E_nsw
VERMIN_LIGHT
+
TREE_HEAVY_BRANCH_E
VERMIN_LIGHT_SWARM_SMALL
+
TREE_HEAVY_BRANCH_W_e
VERMIN_LIGHT_SWARM_MEDIUM
+
TREE_HEAVY_BRANCH_W_s
WALL_SHADOW_AT_CORNER_NW
+
TREE_HEAVY_BRANCH_W_n
WALL_SHADOW_NEAR_E_OPEN_SE
+
TREE_HEAVY_BRANCH_W_se
WALL_SHADOW_NEAR_E_OPEN_NE
+
TREE_HEAVY_BRANCH_W_ne
WALL_SHADOW_NEAR_W_OPEN_SW
+
TREE_HEAVY_BRANCH_W_ns
WALL_SHADOW_NEAR_W_OPEN_NW
+
TREE_LEAFLESS_TWIGS_FULL_N
WALL_SHADOW_NEAR_S_OPEN_SE
+
TREE_HEAVY_BRANCH_NSWE
WALL_SHADOW_NEAR_S_OPEN_SW
+
TREE_HEAVY_BRANCH_E_w
WALL_SHADOW_NEAR_N_OPEN_NE
+
TREE_HEAVY_BRANCH_E_s
SWAMP_EVILSAV
+
TREE_HEAVY_BRANCH_E_n
MARSH_GOOD
+
TREE_HEAVY_BRANCH_E_sw
MARSH_GOODSAV
+
TREE_HEAVY_BRANCH_E_nw
MARSH_EVIL
+
TREE_HEAVY_BRANCH_E_ns
MARSH_EVILSAV
+
TREE_LEAFLESS_TWIGS_NSWE
MARSH
+
TREE_LEAFLESS_TWIGS_FULL_SE
TUNDRA_GOOD
+
TREE_LEAFLESS_TWIGS_FULL_SW
TUNDRA_GOODSAV
+
TREE_LEAFLESS_TWIGS_FULL_NE
BADLANDS_GOOD
+
TREE_LEAFLESS_TWIGS_FULL_NW
BADLANDS_GOODSAV
+
TREE_LEAFLESS_TWIGS_FULL_E
BADLANDS_EVIL
+
TREE_LEAFLESS_TWIGS_FULL_W
BADLANDS_EVILSAV
+
TREE_LEAFLESS_TWIGS_FULL_S
BADLANDS
+
TREE_LEAFLESS_TWIGS_SW
SWAMP_GOOD
+
TREE_LEAFLESS_TWIGS_NE
SWAMP_GOODSAV
+
TREE_LEAFLESS_TWIGS_NW
SWAMP_EVIL
+
TREE_LEAFLESS_TWIGS_NS
ROCKY_PLAINS_EVIL
+
TREE_LEAFLESS_TWIGS_NSW
ROCKY_PLAINS_EVILSAV
+
TREE_LEAFLESS_TWIGS_NSE
ROCKY_PLAINS
+
TREE_LEAFLESS_TWIGS_NWE
ROCKY_HILLS_GOOD
+
TREE_LEAFLESS_TWIGS_SWE
ROCKY_HILLS_GOODSAV
+
TREE_OVERLEAVES_TRUNK_NSE
ROCKY_HILLS_EVIL
+
TREE_LEAFLESS_TWIGS
ROCKY_HILLS_EVILSAV
+
TREE_LEAFLESS_TWIGS_E
ROCKY_HILLS
+
TREE_LEAFLESS_TWIGS_W
SAND_DESERT_EVILSAV
+
TREE_LEAFLESS_TWIGS_S
SAND_DESERT_RED
+
TREE_LEAFLESS_TWIGS_N
SAND_DESERT_BLACK
+
TREE_LEAFLESS_TWIGS_WE
SAND_DESERT_WHITE
+
TREE_LEAFLESS_TWIGS_SE
SAND_DESERT_YELLOW
+
TREE_TWIGS_WE_AUTUMN
SAND_DESERT
+
TREE_TWIGS_SE_AUTUMN
ROCKY_PLAINS_GOOD
+
TREE_TWIGS_SW_AUTUMN
ROCKY_PLAINS_GOODSAV
+
TREE_TWIGS_NE_AUTUMN
BEACH_GOOD
+
TREE_TWIGS_NW_AUTUMN
BEACH_GOODSAV
+
TREE_TWIGS_NS_AUTUMN
BEACH_EVIL
+
TREE_TWIGS_NSW_AUTUMN
BEACH_EVILSAV
+
TREE_TWIGS_NSE_AUTUMN
BEACH
+
TREE_OVERLEAVES_TRUNK_SWE_AUTUMN
SAND_DESERT_GOOD
+
TREE_OVERLEAVES_TRUNK_NWE_AUTUMN
SAND_DESERT_GOODSAV
+
TREE_OVERLEAVES_TRUNK_NSW_AUTUMN
SAND_DESERT_EVIL
+
TREE_OVERLEAVES_TRUNK_NSE_AUTUMN
LAKE_GOOD
+
TREE_TWIGS_E_AUTUMN
LAKE_GOODSAV
+
TREE_TWIGS_W_AUTUMN
LAKE_EVIL
+
TREE_TWIGS_S_AUTUMN
LAKE_EVILSAV
+
TREE_TWIGS_N_AUTUMN
GLACIER_GOOD
+
TREE_OVERLEAVES_TRUNK_S_AUTUMN
GLACIER_GOODSAV
+
TREE_OVERLEAVES_TRUNK_N_AUTUMN
GLACIER_EVIL
+
TREE_OVERLEAVES_TRUNK_WE_AUTUMN
GLACIER_EVILSAV
+
TREE_OVERLEAVES_TRUNK_NS_AUTUMN
OCEAN_DEEP_GOODSAV
+
TREE_OVERLEAVES_TRUNK_SE_AUTUMN
OCEAN_DEEP_EVIL
+
TREE_OVERLEAVES_TRUNK_SW_AUTUMN
OCEAN_DEEP_EVILSAV
+
TREE_OVERLEAVES_TRUNK_NE_AUTUMN
OCEAN_DEEP
+
TREE_OVERLEAVES_TRUNK_NW_AUTUMN
OCEAN_GOOD
+
TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN
OCEAN_GOODSAV
+
TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN
OCEAN_EVIL
+
TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN
OCEAN_EVILSAV
+
TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN
FOREST_BROADLEAF_TROP_DRY_EVILSAV
+
TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN
FOREST_BROADLEAF_TROP_DRY
+
TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN
FROZEN_OCEAN_GOOD
+
TREE_OVERLEAVES_TRUNK_E_AUTUMN
FROZEN_OCEAN_GOODSAV
+
TREE_OVERLEAVES_TRUNK_W_AUTUMN
FROZEN_OCEAN_EVIL
+
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN
FROZEN_OCEAN_EVILSAV
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN
FROZEN_OCEAN
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN
OCEAN_DEEP_GOOD
+
TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN
DESIGNATION_TRACK_NWE
+
TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN
DESIGNATION_TRACK_NSE
+
TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN
DESIGNATION_TRACK_NSW
+
TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN
DESIGNATION_TRACK_WE
+
TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN
DESIGNATION_TRACK_SE
+
TREE_TWIGS_FULL_N_FRUIT
DESIGNATION_TRACK_SW
+
TREE_TWIGS_FULL4_FRUIT
DESIGNATION_TRACK_NE
+
TREE_TWIGS_FULL3_FRUIT
DESIGNATION_TRACK_NW
+
TREE_TWIGS_FULL2_FRUIT
DESIGNATION_ITEM_FORBIDDEN_MELT
+
TREE_TWIGS_FULL1_FRUIT
DESIGNATION_ITEM_HIDDEN
+
TREE_TWIGS_FRUIT
DESIGNATION_ITEM_FORBIDDEN
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN
DESIGNATION_ITEM_DUMP
+
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN
DESIGNATION_ITEM_MELT
+
TREE_TWIGS_NSWE_FRUIT
DESIGNATION_PRIORITY
+
TREE_TWIGS_FULL_SE_FRUIT
DESIGNATION_TRACK_NSWE
+
TREE_TWIGS_FULL_SW_FRUIT
DESIGNATION_TRACK_SWE
+
TREE_TWIGS_FULL_NE_FRUIT
MISSING_ITEM
+
TREE_TWIGS_FULL_NW_FRUIT
MISSING_CREATURE
+
TREE_TWIGS_FULL_E_FRUIT
WARM_STONE_WARNING
+
TREE_TWIGS_FULL_W_FRUIT
DAMP_STONE_WARNING
+
TREE_TWIGS_FULL_S_FRUIT
DESIGNATION_TRAFFIC_RESTRICTED
+
TREE_TWIGS_SW_FRUIT
DESIGNATION_TRAFFIC_LOW
+
TREE_TWIGS_NE_FRUIT
DESIGNATION_TRAFFIC_HIGH
+
TREE_TWIGS_NW_FRUIT
DESIGNATION_ITEM_FORBIDDEN_DUMP
+
TREE_TWIGS_NS_FRUIT
WORLD_EL_MOUNTAINS
+
TREE_TWIGS_NSW_FRUIT
WORLD_EL_MID
+
TREE_TWIGS_NSE_FRUIT
WORLD_EL_OCEAN
+
TREE_TWIGS_NWE_FRUIT
EMBARK_OVERLAY_FIND_RESULT_PARTIAL
+
TREE_TWIGS_SWE_FRUIT
EMBARK_OVERLAY_FIND_RESULT
+
TREE_BASE_SHADOW_S
EMBARK_OVERLAY_GOOD
+
TREE_BASE_SHADOW_SW
EMBARK_OVERLAY_RESTRICTED
+
TREE_BASE_SHADOW_E
MISSING_BUILDING
+
TREE_BASE_SHADOW_W
GRASSLAND_TROP_EVILSAV
+
TREE_BASE_SHADOW_NE
GRASSLAND_TROP
+
TREE_BASE_SHADOW_N
GRASSLAND_TEMP_GOOD
+
TREE_BASE_SHADOW_NW
GRASSLAND_TEMP_GOODSAV
+
TREE_BASE_TRUNK_SE
GRASSLAND_TEMP_EVIL
+
TREE_CAP_WALL_THICK_SW
GRASSLAND_TEMP_EVILSAV
+
TREE_CAP_WALL_THICK_NE
GRASSLAND_TEMP
+
TREE_CAP_WALL_THICK_NW
WORLD_CLIFF
+
TREE_CAP_WALL_THICK_W
SHRUBLAND
+
TREE_CAP_WALL_THICK_E
HILLS_GOOD
+
TREE_CAP_WALL_THICK_S
HILLS_GOODSAV
+
TREE_CAP_WALL_THICK_N
HILLS_EVIL
+
TREE_BASE_SHADOW_SE
HILLS_EVILSAV
+
TREE_CAP_WALL_S_W
GRASSLAND_TROP_GOOD
+
TREE_CAP_WALL_N_E
GRASSLAND_TROP_GOODSAV
+
TREE_CAP_WALL_N_W
GRASSLAND_TROP_EVIL
+
TREE_CAP_WALL_S_W_E
SAVANNA_TEMP_GOODSAV
+
TREE_CAP_WALL_N_W_E
SAVANNA_TEMP_EVIL
+
TREE_CAP_WALL_N_S_W
SAVANNA_TEMP_EVILSAV
+
TREE_CAP_WALL_N_S_E
SAVANNA_TEMP
+
TREE_CAP_WALL_THICK_SE
SHRUBLAND_GOOD
+
TREE_CAP_FLOOR_3
SHRUBLAND_GOODSAV
+
TREE_CAP_FLOOR_2
SHRUBLAND_EVIL
+
TREE_CAP_FLOOR_1
SHRUBLAND_EVILSAV
+
TREE_CAP_THICK_INTERIOR
TUNDRA_EVIL
+
TREE_CAP_WALL_N_S_W_E
TUNDRA_EVILSAV
+
TREE_CAP_WALL_W_E
SAVANNA_TROP_GOOD
+
TREE_CAP_WALL_N_S
SAVANNA_TROP_GOODSAV
+
TREE_CAP_WALL_S_E
SAVANNA_TROP_EVIL
+
TREE_CAP_RAMP_N_E
SAVANNA_TROP_EVILSAV
+
TREE_CAP_RAMP_N_W
SAVANNA_TROP
+
TREE_CAP_RAMP_S_W_E
SAVANNA_TEMP_GOOD
+
TREE_CAP_RAMP_N_W_E
SITE_MAP_BUILDINGS_ROAD_SE
+
TREE_CAP_RAMP_N_S_W
SITE_MAP_BUILDINGS_ROAD_SW
+
TREE_CAP_RAMP_N_S_E
SITE_MAP_BUILDINGS_ROAD_NE
+
TREE_CAP_RAMP_N_S_W_E
SITE_MAP_BUILDINGS_ROAD_NW
+
TREE_CAP_FLOOR_4
SITE_MAP_BUILDINGS_ROAD_NS
+
TREE_CAP_RAMP_E
SITE_MAP_BUILDINGS_ROAD_NSW
+
TREE_CAP_RAMP_W
SITE_MAP_BUILDINGS_ROAD_NSE
+
TREE_CAP_RAMP_S
SITE_MAP_BUILDINGS_ROAD_NWE
+
TREE_CAP_RAMP_N
SITE_MAP_BUILDINGS_ROAD_NWE_TOP
+
TREE_CAP_RAMP_W_E
SITE_MAP_BUILDINGS_ROAD_SWE_TOP
+
TREE_CAP_RAMP_N_S
SITE_MAP_BUILDINGS_ROAD_NSWE_TOP
+
TREE_CAP_RAMP_S_E
SITE_MAP_BUILDINGS_ROAD_E
+
TREE_CAP_RAMP_S_W
SITE_MAP_BUILDINGS_ROAD_W
+
TREE_TWIGS_FULL_W_AUTUMN
SITE_MAP_BUILDINGS_ROAD_S
+
TREE_TWIGS_FULL_S_AUTUMN
SITE_MAP_BUILDINGS_ROAD_N
+
TREE_TWIGS_FULL_N_AUTUMN
SITE_MAP_BUILDINGS_ROAD_WE
+
TREE_TWIGS_FULL4_AUTUMN
SITE_MAP_BUILDINGS_ROAD_WE_TOP
+
TREE_TWIGS_FULL3_AUTUMN
SITE_MAP_BUILDINGS_ROAD_SE_TOP
+
TREE_TWIGS_FULL2_AUTUMN
SITE_MAP_BUILDINGS_ROAD_SW_TOP
+
TREE_TWIGS_FULL1_AUTUMN
SITE_MAP_BUILDINGS_ROAD_NE_TOP
+
TREE_TWIGS_AUTUMN
SITE_MAP_BUILDINGS_ROAD_NW_TOP
+
TREE_TWIGS_NWE_AUTUMN
SITE_MAP_BUILDINGS_ROAD_NS_TOP
+
TREE_TWIGS_SWE_AUTUMN
SITE_MAP_BUILDINGS_ROAD_NSW_TOP
+
TREE_TWIGS_NSWE_AUTUMN
SITE_MAP_BUILDINGS_ROAD_NSE_TOP
+
TREE_TWIGS_FULL_SE_AUTUMN
SITE_MAP_TEMPLE_11
+
TREE_TWIGS_FULL_SW_AUTUMN
SITE_MAP_MEAD_HALL_11_TOP
+
TREE_TWIGS_FULL_NE_AUTUMN
SITE_MAP_MEAD_HALL_11
+
TREE_TWIGS_FULL_NW_AUTUMN
SITE_MAP_ISOLATED_BUILDING
+
TREE_TWIGS_FULL_E_AUTUMN
SITE_MAP_BUILDINGS_ROAD_E_TOP
+
TREE_OVERLEAVES_TRUNK_SE_FLOWER
SITE_MAP_BUILDINGS_ROAD_W_TOP
+
TREE_OVERLEAVES_TRUNK_SW_FLOWER
SITE_MAP_BUILDINGS_ROAD_S_TOP
+
TREE_OVERLEAVES_TRUNK_NE_FLOWER
SITE_MAP_BUILDINGS_ROAD_N_TOP
+
TREE_OVERLEAVES_TRUNK_NW_FLOWER
SITE_MAP_TAVERN_11
+
TREE_OVERLEAVES_TRUNK_SWE_FLOWER
SITE_MAP_TEMPLE_22_TOP
+
TREE_OVERLEAVES_TRUNK_NWE_FLOWER
SITE_MAP_TEMPLE_22
+
TREE_OVERLEAVES_TRUNK_NSW_FLOWER
SITE_MAP_TEMPLE_12_TOP
+
TREE_OVERLEAVES_TRUNK_NSE_FLOWER
SITE_MAP_TEMPLE_12
+
TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER
SITE_MAP_TEMPLE_21_TOP
+
TREE_OVERLEAVES_TRUNK_NSWE_FLOWER
SITE_MAP_TEMPLE_21
+
TREE_OVERLEAVES_TRUNK_E_FLOWER
SITE_MAP_TEMPLE_11_TOP
+
TREE_OVERLEAVES_TRUNK_W_FLOWER
SITE_MAP_BLD_TOWER
+
TREE_OVERLEAVES_TRUNK_S_FLOWER
SITE_MAP_TAVERN_22_TOP
+
TREE_OVERLEAVES_TRUNK_N_FLOWER
SITE_MAP_TAVERN_22
+
TREE_OVERLEAVES_TRUNK_WE_FLOWER
SITE_MAP_TAVERN_12_TOP
+
TREE_OVERLEAVES_TRUNK_NS_FLOWER
SITE_MAP_TAVERN_12
+
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER
SITE_MAP_TAVERN_21_TOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER
SITE_MAP_TAVERN_21
+
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER
SITE_MAP_TAVERN_11_TOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER
SITE_MAP_LIBRARY_12
+
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER
SITE_MAP_LIBRARY_21_TOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER
SITE_MAP_LIBRARY_21
+
TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER
SITE_MAP_LIBRARY_11_TOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER
SITE_MAP_LIBRARY_11
+
GRASS_2
SITE_MAP_GARDEN_TOP
+
GRASS_1
SITE_MAP_GARDEN
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER
SITE_MAP_BLD_TOWER_TOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER
SITE_MAP_COUNTING_HOUSE_12
+
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER
SITE_MAP_COUNTING_HOUSE_21_TOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER
SITE_MAP_COUNTING_HOUSE_21
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER
SITE_MAP_COUNTING_HOUSE_11_TOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER
SITE_MAP_COUNTING_HOUSE_11
+
GRASS_7
SITE_MAP_LIBRARY_22_TOP
+
GRASS_6
SITE_MAP_LIBRARY_22
+
GRASS_5D
SITE_MAP_LIBRARY_12_TOP
+
GRASS_5C
FOREST_BROADLEAF_TROP_MOIST_GOOD
+
GRASS_5B
FOREST_BROADLEAF_TROP_MOIST_GOODSAV
+
GRASS_5
FOREST_BROADLEAF_TROP_MOIST_EVIL
+
GRASS_4
FOREST_BROADLEAF_TROP_MOIST_EVILSAV
+
GRASS_3
FOREST_BROADLEAF_TROP_MOIST
+
STONE_FLOOR_5B
FOREST_BROADLEAF_TROP_DRY_GOOD
+
STONE_FLOOR_5
FOREST_BROADLEAF_TROP_DRY_GOODSAV
+
STONE_FLOOR_4
FOREST_BROADLEAF_TROP_DRY_EVIL
+
STONE_FLOOR_3
FOREST_CONIFER_TEMP_EVIL
+
STONE_FLOOR_2
FOREST_CONIFER_TEMP_EVILSAV
+
STONE_FLOOR_1
FOREST_CONIFER_TEMP
+
GRASS_9
FOREST_BROADLEAF_TEMP_GOOD
+
GRASS_8
FOREST_BROADLEAF_TEMP_GOODSAV
+
ROUGH_ICE_FLOOR
FOREST_BROADLEAF_TEMP_EVIL
+
WOOD_FLOOR
FOREST_BROADLEAF_TEMP_EVILSAV
+
STONE_FLOOR_9
FOREST_BROADLEAF_TEMP
+
STONE_FLOOR_8
FOREST_TAIGA_EVILSAV
+
STONE_FLOOR_7
FOREST_CONIFER_TROP_GOOD
+
STONE_FLOOR_6
FOREST_CONIFER_TROP_GOODSAV
+
STONE_FLOOR_5D
FOREST_CONIFER_TROP_EVIL
+
STONE_FLOOR_5C
FOREST_CONIFER_TROP_EVILSAV
+
SAND_FLOOR_4
FOREST_CONIFER_TROP
+
SAND_FLOOR_3
FOREST_CONIFER_TEMP_GOOD
+
SAND_FLOOR_2
FOREST_CONIFER_TEMP_GOODSAV
+
SAND_FLOOR_1
MOUNTAIN_LOW
+
GLASS_CRYSTAL_FLOOR
MOUNTAIN_MID
+
GLASS_CLEAR_FLOOR
MOUNTAIN_HIGH
+
GLASS_GREEN_FLOOR
VOLCANO
+
SMOOTH_ICE_FLOOR
MOUNTAIN_PEAK
+
TREE_OVERLEAVES_TRUNK_NSW_FRUIT
FOREST_TAIGA_GOOD
+
TREE_OVERLEAVES_TRUNK_NSE_FRUIT
FOREST_TAIGA_GOODSAV
+
TREE_TWIGS_E_FRUIT
FOREST_TAIGA_EVIL
+
TREE_TWIGS_W_FRUIT
MOUNTAIN_HIGH_EVIL
+
TREE_TWIGS_S_FRUIT
VOLCANO_EVIL
+
TREE_TWIGS_N_FRUIT
MOUNTAIN_PEAK_EVIL
+
TREE_TWIGS_WE_FRUIT
MOUNTAIN_LOW_EVILSAV
+
TREE_TWIGS_SE_FRUIT
MOUNTAIN_MID_EVILSAV
+
TREE_OVERLEAVES_TRUNK_WE_FRUIT
MOUNTAIN_HIGH_EVILSAV
+
TREE_OVERLEAVES_TRUNK_NS_FRUIT
VOLCANO_EVILSAV
+
TREE_OVERLEAVES_TRUNK_SE_FRUIT
MOUNTAIN_PEAK_EVILSAV
+
TREE_OVERLEAVES_TRUNK_SW_FRUIT
MOUNTAIN_PEAK_GOOD
+
TREE_OVERLEAVES_TRUNK_NE_FRUIT
MOUNTAIN_LOW_GOODSAV
+
TREE_OVERLEAVES_TRUNK_NW_FRUIT
MOUNTAIN_MID_GOODSAV
+
TREE_OVERLEAVES_TRUNK_SWE_FRUIT
MOUNTAIN_HIGH_GOODSAV
+
TREE_OVERLEAVES_TRUNK_NWE_FRUIT
VOLCANO_GOODSAV
+
TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT
MOUNTAIN_PEAK_GOODSAV
+
TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT
MOUNTAIN_LOW_EVIL
+
TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT
MOUNTAIN_MID_EVIL
+
TREE_OVERLEAVES_TRUNK_NSWE_FRUIT
SITE_MAP_CROPS_FALLOW
+
TREE_OVERLEAVES_TRUNK_E_FRUIT
SITE_MAP_CROPS
+
TREE_OVERLEAVES_TRUNK_W_FRUIT
SITE_MAP_MUDDY
+
TREE_OVERLEAVES_TRUNK_S_FRUIT
SITE_MAP_GRASSY
+
TREE_OVERLEAVES_TRUNK_N_FRUIT
MOUNTAIN_LOW_GOOD
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT
MOUNTAIN_MID_GOOD
+
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT
MOUNTAIN_HIGH_GOOD
+
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT
VOLCANO_GOOD
+
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT
SITE_MAP_BUILDINGS_ROAD_SWE
+
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT
SITE_MAP_BUILDINGS_ROAD_NSWE
+
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT
SITE_MAP_SOLID_BUILDINGS_TOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT
SITE_MAP_SOLID_BUILDINGS
+
TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT
SITE_MAP_ORCHARD
+
TREE_TWIGS_FULL3_FLOWER
SITE_MAP_INNER_YARD
+
TREE_TWIGS_FULL2_FLOWER
SITE_MAP_PASTURE
+
TREE_TWIGS_FULL1_FLOWER
SITE_MAP_MEADOW
+
TREE_TWIGS_FLOWER
SITE_MAP_BRIDGE_BROOK_NS
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT
SITE_MAP_BRIDGE_BROOK_WE
+
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT
SITE_MAP_WOODEN_KEEP_TOP
+
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT
SITE_MAP_WOODEN_KEEP
+
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT
SITE_MAP_WOODEN_WALL_WE
+
TREE_TWIGS_FULL_SW_FLOWER
SITE_MAP_WOODEN_WALL_SE
+
TREE_TWIGS_FULL_NE_FLOWER
SITE_MAP_WOODEN_WALL_SW
+
TREE_TWIGS_FULL_NW_FLOWER
SITE_MAP_WOODEN_WALL_NE
+
TREE_TWIGS_FULL_E_FLOWER
SITE_MAP_STONE_GATE_TOWER_TOP
+
TREE_TWIGS_FULL_W_FLOWER
SITE_MAP_STONE_GATE_TOWER
+
TREE_TWIGS_FULL_S_FLOWER
SITE_MAP_WOODEN_GATE_TOWER_TOP
+
TREE_TWIGS_FULL_N_FLOWER
SITE_MAP_WOODEN_GATE_TOWER
+
TREE_TWIGS_FULL4_FLOWER
SITE_MAP_GATE_WE
+
TREE_TWIGS_NW_FLOWER
SITE_MAP_GATE_NS
+
TREE_TWIGS_NS_FLOWER
SITE_MAP_BRIDGE_RIVER_NS
+
TREE_TWIGS_NSW_FLOWER
SITE_MAP_BRIDGE_RIVER_WE
+
TREE_TWIGS_NSE_FLOWER
SITE_MAP_TRENCH_SWE
+
TREE_TWIGS_NWE_FLOWER
SITE_MAP_TRENCH_NSWE
+
TREE_TWIGS_SWE_FLOWER
SITE_MAP_DARK_TOWER_TOP
+
TREE_TWIGS_NSWE_FLOWER
SITE_MAP_DARK_TOWER
+
TREE_TWIGS_FULL_SE_FLOWER
SITE_MAP_GREAT_DARK_TOWER_Z_TOP
+
TREE_TWIGS_E_FLOWER
SITE_MAP_GREAT_DARK_TOWER_Z
+
TREE_TWIGS_W_FLOWER
SITE_MAP_GREAT_DARK_TOWER_TOP
+
TREE_TWIGS_S_FLOWER
SITE_MAP_GREAT_DARK_TOWER
+
TREE_TWIGS_N_FLOWER
SITE_MAP_TRENCH_SE
+
TREE_TWIGS_WE_FLOWER
SITE_MAP_TRENCH_SW
+
TREE_TWIGS_SE_FLOWER
SITE_MAP_TRENCH_NE
+
TREE_TWIGS_SW_FLOWER
SITE_MAP_TRENCH_NW
+
TREE_TWIGS_NE_FLOWER
SITE_MAP_TRENCH_NS
+
FURROWED_SOIL_3
SITE_MAP_TRENCH_NSW
+
FURROWED_SOIL_2
SITE_MAP_TRENCH_NSE
+
FURROWED_SOIL_1
SITE_MAP_TRENCH_NWE
 
SITE_MAP_HILLOCK_HALL
 
SITE_MAP_HILLOCK_HOUSE
 
SITE_MAP_TRENCH
 
SITE_MAP_TRENCH_E
 
SITE_MAP_TRENCH_W
 
SITE_MAP_TRENCH_S
 
SITE_MAP_TRENCH_N
 
SITE_MAP_TRENCH_WE
 
SITE_MAP_TREE_INDUSTRY_TOP
 
SITE_MAP_TREE_INDUSTRY
 
SITE_MAP_TREE_HOME_TOP
 
SITE_MAP_TREE_HOME
 
SITE_MAP_TREE_RESIDENTIAL_TOP
 
SITE_MAP_TREE_RESIDENTIAL
 
SITE_MAP_HILLOCK_CIVIC
 
SITE_MAP_HILLOCK_TAVERN
 
SITE_MAP_TREE_BUILDING_TOP
 
SITE_MAP_TREE_BUILDING
 
SITE_MAP_TREE_LIBRARY_TOP
 
SITE_MAP_TREE_LIBRARY
 
SITE_MAP_TREE_INN_TOP
 
SITE_MAP_TREE_INN
 
SITE_MAP_TREE_MARKET_TOP
 
SITE_MAP_TREE_MARKET
 
SITE_MAP_MYTHICAL_3
 
SITE_MAP_VAULT_Z_TOP
 
SITE_MAP_VAULT_Z
 
SITE_MAP_VAULT_TOP
 
SITE_MAP_VAULT
 
SITE_MAP_BUILDING
 
SITE_MAP_TOWER_UNDEAD_TOP
 
SITE_MAP_TOWER_UNDEAD
 
SITE_MAP_GUILDHALL_12
 
SITE_MAP_GUILDHALL_21_TOP
 
SITE_MAP_GUILDHALL_21
 
SITE_MAP_GUILDHALL_11_TOP
 
SITE_MAP_GUILDHALL_11
 
SITE_MAP_COUNTING_HOUSE_22_TOP
 
SITE_MAP_COUNTING_HOUSE_22
 
SITE_MAP_COUNTING_HOUSE_12_TOP
 
SITE_MAP_ROAD_PAVED_NWE
 
SITE_MAP_ROAD_PAVED_SWE
 
SITE_MAP_ROAD_PAVED_NSWE
 
SITE_MAP_DIRT_FIELD
 
SITE_MAP_PLAZA
 
SITE_MAP_GUILDHALL_22_TOP
 
SITE_MAP_GUILDHALL_22
 
SITE_MAP_GUILDHALL_12_TOP
 
SITE_MAP_ROAD_PAVED_WE
 
SITE_MAP_ROAD_PAVED_SE
 
SITE_MAP_ROAD_PAVED_SW
 
SITE_MAP_ROAD_PAVED_NE
 
SITE_MAP_ROAD_PAVED_NW
 
SITE_MAP_ROAD_PAVED_NS
 
SITE_MAP_ROAD_PAVED_NSW
 
SITE_MAP_ROAD_PAVED_NSE
 
SITE_MAP_ROAD_DIRT_NSE
 
SITE_MAP_ROAD_DIRT_NWE
 
SITE_MAP_ROAD_DIRT_SWE
 
SITE_MAP_ROAD_DIRT_NSWE
 
SITE_MAP_ROAD_PAVED_E
 
SITE_MAP_ROAD_PAVED_W
 
SITE_MAP_ROAD_PAVED_S
 
SITE_MAP_ROAD_PAVED_N
 
SITE_MAP_ROAD_DIRT_N
 
SITE_MAP_ROAD_DIRT_WE
 
SITE_MAP_ROAD_DIRT_SE
 
SITE_MAP_ROAD_DIRT_SW
 
SITE_MAP_ROAD_DIRT_NE
 
SITE_MAP_ROAD_DIRT_NW
 
SITE_MAP_ROAD_DIRT_NS
 
SITE_MAP_ROAD_DIRT_NSW
 
SITE_MAP_CASTLE_WALL_NSE
 
SITE_MAP_CASTLE_WALL_NWE
 
SITE_MAP_CASTLE_WALL_SWE
 
SITE_MAP_CASTLE_WALL_NSWE
 
SITE_MAP_CASTLE
 
SITE_MAP_ROAD_DIRT_E
 
SITE_MAP_ROAD_DIRT_W
 
SITE_MAP_ROAD_DIRT_S
 
SITE_MAP_CASTLE_KEEP
 
SITE_MAP_CASTLE_WALL_WE
 
SITE_MAP_CASTLE_WALL_SE
 
SITE_MAP_CASTLE_WALL_SW
 
SITE_MAP_CASTLE_WALL_NE
 
SITE_MAP_CASTLE_WALL_NW
 
SITE_MAP_CASTLE_WALL_NS
 
SITE_MAP_CASTLE_WALL_NSW
 
SITE_MAP_WOODEN_WALL_NW
 
SITE_MAP_WOODEN_WALL_NS
 
SITE_MAP_WOODEN_WALL_NSW
 
SITE_MAP_WOODEN_WALL_NSE
 
SITE_MAP_WOODEN_WALL_NWE
 
SITE_MAP_WOODEN_WALL_SWE
 
SITE_MAP_WOODEN_WALL_NSWE
 
SITE_MAP_CASTLE_KEEP_TOP
 
RIVER_WE
 
RIVER_NS
 
BROOK_MOUTH_NARROW_E
 
BROOK_MOUTH_NARROW_W
 
BROOK_MOUTH_NARROW_N
 
BROOK_MOUTH_NARROW_S
 
BROOK_E
 
BROOK_W
 
RIVER_NSW
 
RIVER_NWE
 
RIVER_SWE
 
RIVER_NSE
 
RIVER_NW
 
RIVER_NE
 
RIVER_SW
 
RIVER_SE
 
RIVER_MOUTH_NARROW_N
 
RIVER_MOUTH_NARROW_S
 
RIVER_E
 
RIVER_W
 
RIVER_N
 
RIVER_S
 
RIVER_0
 
RIVER_NSWE
 
RIVER_MAJOR_NW
 
RIVER_MAJOR_NE
 
RIVER_MAJOR_SW
 
RIVER_MAJOR_SE
 
RIVER_MAJOR_WE
 
RIVER_MAJOR_NS
 
RIVER_MOUTH_NARROW_E
 
RIVER_MOUTH_NARROW_W
 
RIVER_MAJOR_N
 
RIVER_MAJOR_S
 
RIVER_MAJOR_0
 
RIVER_MAJOR_NSWE
 
RIVER_MAJOR_NSW
 
RIVER_MAJOR_NWE
 
RIVER_MAJOR_SWE
 
RIVER_MAJOR_NSE
 
SITE_LABYRINTH
 
SITE_CAVE
 
RIVER_MAJOR_MOUTH_NARROW_E
 
RIVER_MAJOR_MOUTH_NARROW_W
 
RIVER_MAJOR_MOUTH_NARROW_N
 
RIVER_MAJOR_MOUTH_NARROW_S
 
RIVER_MAJOR_E
 
RIVER_MAJOR_W
 
MAP_ATTACK
 
MAP_HOSTILE
 
MAP_NEUTRAL
 
MAP_YOUR_CIV
 
MAP_YOUR_FORT
 
MAP_CURSOR
 
SITE_LAIR_BURROW
 
SITE_SHRINE_TITAN
 
MAP_MARKET_DEPENDENCE
 
MAP_TRIBUTARY
 
MAP_OCCUPIED_TRIBUTARY
 
MAP_VASSAL
 
MAP_HOLDING
 
MAP_OCCUPIED_HOLDING
 
MAP_MISSION_MARKER
 
MAP_MISSION_PATH
 
TUNNEL_NW
 
TUNNEL_NE
 
TUNNEL_SW
 
TUNNEL_SE
 
TUNNEL_WE
 
TUNNEL_NS
 
SITE_MAP_MYTHICAL_1
 
SITE_MAP_MYTHICAL_2
 
TUNNEL_N
 
TUNNEL_S
 
TUNNEL_0
 
TUNNEL_NSWE
 
TUNNEL_NSW
 
TUNNEL_NWE
 
TUNNEL_SWE
 
TUNNEL_NSE
 
ROAD_PAVED_NW
 
ROAD_PAVED_NE
 
ROAD_PAVED_SW
 
ROAD_PAVED_SE
 
ROAD_PAVED_WE
 
ROAD_PAVED_NS
 
TUNNEL_E
 
TUNNEL_W
 
ROAD_PAVED_N
 
ROAD_PAVED_S
 
ROAD_PAVED_0
 
ROAD_PAVED_NSWE
 
ROAD_PAVED_NSW
 
ROAD_PAVED_NWE
 
ROAD_PAVED_SWE
 
ROAD_PAVED_NSE
 
ROAD_DIRT_NW
 
ROAD_DIRT_NE
 
ROAD_DIRT_SW
 
ROAD_DIRT_SE
 
ROAD_DIRT_WE
 
ROAD_DIRT_NS
 
ROAD_PAVED_E
 
ROAD_PAVED_W
 
ROAD_DIRT_N
 
ROAD_DIRT_S
 
ROAD_DIRT_0
 
ROAD_DIRT_NSWE
 
ROAD_DIRT_NSW
 
ROAD_DIRT_NWE
 
ROAD_DIRT_SWE
 
ROAD_DIRT_NSE
 
BROOK_NW
 
BROOK_NE
 
BROOK_SW
 
BROOK_SE
 
BROOK_WE
 
BROOK_NS
 
ROAD_DIRT_E
 
ROAD_DIRT_W
 
BROOK_N
 
BROOK_S
 
BROOK_0
 
BROOK_NSWE
 
BROOK_NSW
 
BROOK_NWE
 
BROOK_SWE
 
BROOK_NSE
 
MAP_DRAWN_ROAD_WE
 
MAP_DRAWN_ROAD_NS
 
MAP_DRAWN_ROAD_SWE
 
MAP_DRAWN_ROAD_NWE
 
MAP_DRAWN_ROAD_NSE
 
MAP_DRAWN_ROAD_NSW
 
MAP_DRAWN_ROAD_NSWE
 
MAP_DRAWN_DESERT_SAND
 
MAP_DRAWN_ROAD_E
 
MAP_DRAWN_ROAD_W
 
MAP_DRAWN_ROAD_S
 
MAP_DRAWN_ROAD_N
 
MAP_DRAWN_ROAD_SE
 
MAP_DRAWN_ROAD_SW
 
MAP_DRAWN_ROAD_NE
 
MAP_DRAWN_ROAD_NW
 
MAP_DRAWN_RIVER_NW
 
MAP_DRAWN_RIVER_WE
 
MAP_DRAWN_RIVER_NS
 
MAP_DRAWN_RIVER_SWE
 
MAP_DRAWN_RIVER_NWE
 
MAP_DRAWN_RIVER_NSE
 
MAP_DRAWN_RIVER_NSW
 
MAP_DRAWN_RIVER_NSWE
 
MAP_DRAWN_SITE_LABYRINTH
 
MAP_DRAWN_RIVER_E
 
MAP_DRAWN_RIVER_W
 
MAP_DRAWN_RIVER_S
 
MAP_DRAWN_RIVER_N
 
MAP_DRAWN_RIVER_SE
 
MAP_DRAWN_RIVER_SW
 
MAP_DRAWN_RIVER_NE
 
MAP_DRAWN_SITE_MOUNTAIN_RUIN
 
MAP_DRAWN_SITE_FORTRESS
 
MAP_DRAWN_SITE_HILLOCKS
 
MAP_DRAWN_SITE_MOUNTAIN_HOME
 
MAP_DRAWN_SITE_CAMP
 
MAP_DRAWN_SITE_CAVE
 
MAP_DRAWN_SITE_LAIR
 
MAP_DRAWN_SITE_SHRINE
 
MAP_DRAWN_SITE_NECROTOWER
 
MAP_DRAWN_SITE_CASTLE_RUIN
 
MAP_DRAWN_SITE_FOREST_RUIN
 
MAP_DRAWN_SITE_FOREST_RETREAT
 
MAP_DRAWN_SITE_HOME_TREE
 
MAP_DRAWN_SITE_EVIL_RUIN
 
MAP_DRAWN_SITE_DARK_PITS
 
MAP_DRAWN_SITE_DARK_FORTRESS
 
MAP_DRAWN_SITE_CITY_RUIN
 
MAP_DRAWN_SITE_TOWN
 
MAP_DRAWN_SITE_CITY
 
MAP_DRAWN_SITE_TOMB
 
MAP_DRAWN_SITE_VAULT
 
MAP_DRAWN_SITE_CASTLE
 
MAP_DRAWN_SITE_MONASTERY
 
MAP_DRAWN_SITE_FORT
 
WORLD_EDGE_SHAPE_STRAIGHT_W
 
WORLD_EDGE_SHAPE_STRAIGHT_S
 
WORLD_EDGE_SHAPE_STRAIGHT_N
 
MAP_DRAWN_SITE_MYTHICAL_1
 
MAP_DRAWN_SITE_MYTHICAL_2
 
MAP_DRAWN_SITE_MYTHICAL_3
 
MAP_DRAWN_SITE_VILLAGE_RUIN
 
MAP_DRAWN_SITE_VILLAGE
 
SITE_CITY_2
 
SITE_CITY_1
 
SITE_VILLAGE
 
SITE_MOUNTAINHOME
 
SITE_HILLOCKS
 
SITE_FORTRESS
 
SITE_CAMP
 
MAP_ALLY
 
SITE_FORT
 
SITE_MONASTERY
 
SITE_CASTLE
 
SITE_NECROTOWER
 
SITE_FOREST_RETREAT_1
 
SITE_FOREST_RETREAT_2
 
SITE_CITY_4
 
SITE_CITY_3
 
SITE_RUIN
 
SITE_DARK_FORTRESS_1
 
SITE_DARK_FORTRESS_2
 
SITE_TOMB
 
SITE_MYTHICAL_1
 
SITE_MYTHICAL_2
 
SITE_MYTHICAL_3
 
SITE_VAULT
 
ELEVATION_INDICATOR
 
SITE_RUIN_GOBLIN
 
SITE_RUIN_CASTLE
 
SITE_RUIN_FOREST_RETREAT_1
 
SITE_RUIN_FOREST_RETREAT_2
 
SITE_RUIN_CITY
 
SITE_RUIN_VILLAGE
 
SITE_RUIN_DWARF
 
ARMY_MONSTERS_MEDIUM
 
ARMY_MONSTERS_SMALL
 
ARMY_SOLDIERS_LARGE
 
ARMY_SOLDIERS_MEDIUM
 
ARMY_SOLDIERS_SMALL
 
ARMY_GROUP_LARGE
 
ARMY_GROUP_MEDIUM
 
ARMY_GROUP_SMALL
 
MAP_CUMULUS_MED
 
MAP_CUMULUS_MULTI
 
 
GREET
 
GREET
 
THREAT
 
THREAT
SLAYER
 
 
SECRET_DEATH
 
SECRET_DEATH
 
BOOK_ART
 
BOOK_ART
BOOK_INSTRUCTION
+
POSITIVE
 +
TEMPLE_BECOME_MEMBER
 +
TEMPLE_ALREADY_MEMBER
 
GOODBYE_WORSHIP_3
 
GOODBYE_WORSHIP_3
 
GOODBYE_WORSHIP_2
 
GOODBYE_WORSHIP_2
Line 44,610: Line 36,721:
 
GREET_BABY
 
GREET_BABY
 
GREET_WORSHIP
 
GREET_WORSHIP
GREET_REPLY_UNUSUAL_FIRST
+
JUSTIFICATION_REPRESENTATION
GREET_REPLY_DIFF_LANGUAGE
+
ARCH_INFO_JUSTIFICATION
GREET_REPLY
+
SAME_SITE_SPECIFIC_HF_SEEKER
 
SAME_SITE_AB_SPECIFIC_HF_SEEKER
 
SAME_SITE_AB_SPECIFIC_HF_SEEKER
SITE_SPECIFIC_HF_SEEKER
 
 
AB_SPECIFIC_HF_SEEKER
 
AB_SPECIFIC_HF_SEEKER
 
UNKNOWN_HF_SEEKER
 
UNKNOWN_HF_SEEKER
 
TASK_RECOMMENDATION
 
TASK_RECOMMENDATION
POSITIVE
+
FAMILY_RELATIONSHIP_ADDITIONAL
TEMPLE_BECOME_MEMBER
+
FAMILY_RELATIONSHIP_NO_SPEC
TEMPLE_ALREADY_MEMBER
+
FAMILY_RELATIONSHIP_SPEC
 
NO_FAMILY
 
NO_FAMILY
 
JUSTIFICATION_ANTITHETICAL
 
JUSTIFICATION_ANTITHETICAL
Line 44,626: Line 36,736:
 
JUSTIFICATION_EXPERIENCE
 
JUSTIFICATION_EXPERIENCE
 
JUSTIFICATION_PROXIMITY
 
JUSTIFICATION_PROXIMITY
JUSTIFICATION_REPRESENTATION
 
ARCH_INFO_JUSTIFICATION
 
SAME_SITE_SPECIFIC_HF_SEEKER
 
WANDERING_PROFESSION
 
 
CHILD_AGE_PROCLAMATION
 
CHILD_AGE_PROCLAMATION
 
FAMILY_RELATIONSHIP_ADDITIONAL_DEAD
 
FAMILY_RELATIONSHIP_ADDITIONAL_DEAD
 
FAMILY_RELATIONSHIP_NO_SPEC_DEAD
 
FAMILY_RELATIONSHIP_NO_SPEC_DEAD
 
FAMILY_RELATIONSHIP_SPEC_DEAD
 
FAMILY_RELATIONSHIP_SPEC_DEAD
FAMILY_RELATIONSHIP_ADDITIONAL
+
HIST_FIG_SLAYER
FAMILY_RELATIONSHIP_NO_SPEC
+
CURRENT_PROFESSION_YEAR
FAMILY_RELATIONSHIP_SPEC
+
CURRENT_PROFESSION_NO_YEAR
 
PAST_PROFESSION_YEAR
 
PAST_PROFESSION_YEAR
 
PAST_PROFESSION_NO_YEAR
 
PAST_PROFESSION_NO_YEAR
Line 44,642: Line 36,748:
 
GUARD_WARNING
 
GUARD_WARNING
 
GUARD_PROFESSION
 
GUARD_PROFESSION
SNATCHER_PROFESSION
+
PAST_SNATCHER_PROFESSION
THIEF_PROFESSION
+
PAST_HUNTING_PROFESSION
HUNTING_PROFESSION
+
PAST_WANDERING_PROFESSION
 
THIEF_PROFESSION_YEAR
 
THIEF_PROFESSION_YEAR
 
SNATCHER_PROFESSION_YEAR
 
SNATCHER_PROFESSION_YEAR
Line 44,650: Line 36,756:
 
WANDERING_PROFESSION_YEAR
 
WANDERING_PROFESSION_YEAR
 
ANIMAL_SLAYER
 
ANIMAL_SLAYER
HIST_FIG_SLAYER
 
CURRENT_PROFESSION_YEAR
 
CURRENT_PROFESSION_NO_YEAR
 
 
PAST_MERCENARY_PROFESSION
 
PAST_MERCENARY_PROFESSION
 
MERCENARY_PROFESSION_YEAR
 
MERCENARY_PROFESSION_YEAR
MERCENARY_PROFESSION
 
 
GREET_REPLY_AFTER_HERO
 
GREET_REPLY_AFTER_HERO
 
PAST_THIEF_PROFESSION
 
PAST_THIEF_PROFESSION
PAST_SNATCHER_PROFESSION
+
Despairing
PAST_HUNTING_PROFESSION
+
In existential crisis
PAST_WANDERING_PROFESSION
+
Too insane
Sand vanished
+
Too depressed
No available colony
+
Oblivious
Need valid, active clay collection zone
+
Catatonic
Need valid, active sand collection zone
+
Taken by mood
Need empty cage
+
Went insane
Need empty bag
+
Wrong justice state
Need empty trap
+
Nothing in building
Need empty bucket
+
Water is frozen
No partner
+
Mortally afraid
Infant inaccessible
 
Patient inaccessible
 
Animal inaccessible
 
Resting injury
 
Too injured
 
Incapable of carrying
 
Clay vanished
 
No patient
 
Nothing to catch
 
Nothing to cage
 
Nothing in cage
 
Area inaccessible
 
Building inaccessible
 
Drop-off inaccessible
 
Item inaccessible
 
Creature occupying site
 
Water source contaminated
 
No water source
 
Water source vanished
 
No food available
 
Already leading creature
 
No infant
 
Patient not resting
 
Ammunition inaccessible
 
Wrong ammunition
 
No weapon
 
in linked stockpile
 
Need office
 
Well dry
 
Bucket full of extraneous material
 
No bucket at well
 
No building
 
Inappropriate building
 
No creature
 
Animal not restrained
 
Building site submerged
 
Item blocking site
 
No item
 
No ammunition
 
 
Experiencing emotional shock
 
Experiencing emotional shock
Mortally afraid
+
Too sad
Water is frozen
+
In agony
Nothing in building
 
Wrong justice state
 
No party
 
No designated area
 
No floor space
 
Oblivious
 
Too depressed
 
Too insane
 
In existential crisis
 
Despairing
 
 
Anguished
 
Anguished
In agony
+
Forbidden area
Too sad
+
Job item misplaced
 +
Job item lost or destroyed
 +
Getting food
 +
Getting water
 +
Hunting vermin for food
 +
Target inaccessible
 +
Target too injured
 +
Throwing tantrum
 +
Could not find path
 +
Path blocked
 +
Seeking artifact
 +
Handling dangerous creature
 +
Going to bed
 +
Seeking Infant
 +
Dangerous terrain
 +
Removed from guard
 +
Equipment mismatch
 +
Caged
 +
In Custody
 +
Getting something to drink
 +
Using well
 +
Lost axe
 +
Not responsible for trade
 +
No mechanism for target
 +
No target building
 +
No mechanism for trigger
 +
No trigger
 +
Attacking building
 +
Lost pick
 +
Invalid officer
 +
"Farewell!"  Leaving
 +
Need bag containing powder suitable for cast application
 +
No weapon for execution
 +
No appropriate ammunition
 +
Not appointed
 +
No longer requested
 +
suspended the construction of
 +
suspended a linkage from
 +
) has been completed.
 +
No available traction bench
 +
Need splint
 +
Need thread
 +
Need cloth
 +
Need crutch
 +
Bad script! #1
 +
Bad script! #2
 +
Bad script! #3
 +
Interrupted by
 +
Inappropriate dig square
 +
Area became inappropriate
 +
Moved
 +
Need empty bucket
 +
Need empty trap
 +
Need empty bag
 
  cancels  
 
  cancels  
Moved
+
Unscheduled
Area became inappropriate
+
Cannot reach site
Inappropriate dig square
 
combat
 
Interrupted by
 
 
Getting married
 
Getting married
Cannot reach site
+
Resting injury
Unscheduled
+
Animal inaccessible
armorer
+
Patient inaccessible
weaponsmith
+
Infant inaccessible
furnace operator
+
No partner
metalsmith
+
Item inaccessible
animal dissector
+
Drop-off inaccessible
trapper
+
Building inaccessible
animal trainer
+
Need empty cage
animal caretaker
+
Need valid, active sand collection zone
bookbinder
+
Need valid, active clay collection zone
papermaker
+
No available colony
woodcrafter
+
Sand vanished
gem setter
+
Clay vanished
gem cutter
+
Incapable of carrying
jeweler
+
Too injured
metalcrafter
+
No food available
blacksmith
+
Water source vanished
clothier
+
No water source
weaver
+
Water source contaminated
bone carver
+
Creature occupying site
leatherworker
+
No bucket at well
stonecrafter
+
Bucket full of extraneous material
wax worker
+
Well dry
glazer
+
Area inaccessible
potter
+
Nothing in cage
cheesemaker
+
Nothing to cage
farmer
+
Nothing to catch
fish cleaner
+
No patient
fish dissector
+
Patient not resting
fisherman
+
No infant
fishery worker
+
Already leading creature
strand extractor
+
Building site submerged
glassmaker
+
Animal not restrained
tanner
+
No creature
miller
+
Inappropriate building
thresher
+
No building
cook
+
No floor space
spinner
+
No designated area
shearer
+
No party
gelder
+
Need office
milker
+
in linked stockpile
potash maker
+
No weapon
soap maker
+
Wrong ammunition
brewer
+
Ammunition inaccessible
herbalist
+
No ammunition
planter
+
No item
beekeeper
+
Item blocking site
presser
+
hammerman
dyer
+
Hammer Lord
 +
spearman
 +
Spearmaster
 +
crossbowman
 +
Elite Crossbowman
 +
wrestler
 +
Elite Wrestler
 +
mechanic
 +
siege engineer
 +
siege operator
 +
pump operator
 
trader
 
trader
pump operator
+
suturer
siege operator
+
merchant
siege engineer
 
mechanic
 
engineer
 
wood burner
 
lye maker
 
crossbowman
 
Spearmaster
 
spearman
 
Hammer Lord
 
hammerman
 
 
drunk
 
drunk
merchant
+
Elite Bowman
suturer
+
blowgunner
Handling dangerous creature
+
Master Blowgunner
Seeking artifact
+
lasher
Path blocked
+
Master Lasher
Could not find path
+
recruit
Throwing tantrum
+
Master Thief
Went insane
+
axeman
Taken by mood
+
Axe Lord
Catatonic
+
swordsman
Getting water
+
Swordmaster
Getting food
+
maceman
Job item lost or destroyed
+
Mace Lord
Job item misplaced
+
pikeman
Forbidden area
+
Pikemaster
Dangerous terrain
+
geographer
Seeking Infant
+
peddler
Going to bed
+
prophet
Attacking building
+
pilgrim
No trigger
+
monk
No mechanism for trigger
+
baby
No target building
+
Peasant
No mechanism for target
+
beast hunter
Target too injured
+
philosopher
Target inaccessible
+
mathematician
Hunting vermin for food
+
historian
Getting something to drink
+
astronomer
In Custody
+
naturalist
Caged
+
chemist
Equipment mismatch
+
Stray
Removed from guard
+
Agitated
"Farewell!"  Leaving
+
Trained
Invalid officer
+
-Trained-
Lost pick
+
+Trained+
Need crutch
+
*Trained*
Need cloth
+
Tame
Need thread
+
peasant
Need splint
+
fierce
No available traction bench
+
stray
Not responsible for trade
+
agitated
Lost axe
+
Slave
Using well
+
Fierce
No longer requested
+
engraver
Not appointed
+
stonecutter
No appropriate ammunition
+
stone carver
No weapon for execution
+
mason
Need bag containing powder suitable for cast application
+
ranger
Bad script! #3
+
animal caretaker
Bad script! #2
+
animal trainer
Bad script! #1
+
trapper
 +
OVERWROTE JOB:
 +
BY
 +
miner
 +
woodworker
 
carpenter
 
carpenter
woodworker
+
bowyer
miner
+
woodcutter
BY
 
OVERWROTE JOB:
 
) has been completed.
 
suspended a linkage from
 
suspended the construction of
 
ranger
 
mason
 
stone carver
 
stonecutter
 
engraver
 
 
stoneworker
 
stoneworker
woodcutter
+
gem cutter
bowyer
+
gem setter
Drunk
+
woodcrafter
Merchant
+
papermaker
Naturalist
+
bookbinder
Historian
+
potter
Philosopher
+
glazer
Sage
+
wax worker
Bard
+
animal dissector
Trader
+
metalsmith
Baby
+
furnace operator
Monk
+
weaponsmith
Pilgrim
+
armorer
Prophet
+
blacksmith
Peddler
+
metalcrafter
Recruit
+
jeweler
Beast Hunter
+
fisherman
Scout
+
fish dissector
northern
+
fish cleaner
southeastern
+
farmer
northeastern
+
cheesemaker
southwestern
+
milker
northwestern
+
gelder
There is nothing to catch in the
+
shearer
There is nothing to catch in
+
stonecrafter
One
+
leatherworker
has gone berserk!
+
bone carver
has gone stark raving mad!
+
weaver
is stricken by melancholy!
+
clothier
swamps
+
glassmaker
eerie cavern
+
strand extractor
magma sea
+
fishery worker
central
+
planter
southern
+
herbalist
  caught in a lava mist!
+
brewer
  caught in a cloud of
+
soap maker
  has altered the prices of goods.
+
potash maker
  has mandated the construction of certain goods.
+
lye maker
  has imposed a ban on certain exports.
+
wood burner
  has a new demand.
+
spinner
  has forgotten a demand.
+
cook
  has stopped responding to the world...
+
thresher
transformed into a
+
miller
You have
+
tanner
You have learned the power "
+
dyer
  caught in a pool of magma!
+
presser
  caught in a pool of lava!
+
beekeeper
  caught in a burst of steam!
+
  feeling sluggish!
  caught in dragonfire!
+
  numb!
 +
  partially overcome the paralysis.
 +
  vomits
 +
  into the ocean wave
 +
  into the lava mist
 +
  into the dragonfire
 +
  into the flames
 +
  regain
 +
  regains
 +
  consciousness.
 +
  partially free of the web.
 
  completely free of the web.
 
  completely free of the web.
  partially free of the web.
+
  completely paralyzed!
consciousness.
+
  fully overcome the paralysis.
regains
 
regain
 
over.
 
falls
 
fall
 
into the ocean wave
 
vomits
 
  partially overcome the paralysis.
 
numb!
 
feeling sluggish!
 
 
  partially paralyzed!
 
  partially paralyzed!
fully overcome the paralysis.
+
The rest of the vomit falls away into the chasm.
completely paralyzed!
+
The vomit falls away into the chasm.
maceman
+
The rest of the vomit falls away into the underworld.
Swordmaster
+
The vomit falls away into the underworld.
swordsman
+
The rest of the vomit splatters into the shallow puddle of water.
Axe Lord
+
The vomit splatters into the shallow puddle of water.
axeman
+
retches
Elite Wrestler
+
and bits of it get stuck in the web
wrestler
+
into the sea foam
Elite Crossbowman
+
The rest of the vomit burns away in the lava.
lasher
+
The vomit burns away in the lava.
Master Blowgunner
+
The rest of the vomit burns away in the magma.
blowgunner
+
The vomit burns away in the magma.
Elite Bowman
+
The rest of the vomit disappears into the water.
bowman
+
The vomit disappears into the water.
Pikemaster
+
reverted to a wild state!
pikeman
+
forgotten
Mace Lord
+
training!
historian
+
have given a resident
mathematician
+
has grown to become a
philosopher
+
is no longer enraged.
sage
+
has left the martial trance.
beast hunter
+
no longer stunned.
Master Thief
+
out from exhaustion.
recruit
+
collapse and fall
Master Lasher
+
collapses and falls
monk
+
to the ground from over-exertion.
pilgrim
+
gives
prophet
+
in to pain.
peddler
+
An ambush!  Drive them out!
geographer
+
was spotted sneaking around!
chemist
+
  "You will not stand between me and
naturalist
+
  "I'll live to fight another day!"
astronomer
+
Intruders!  Drive them away!
agitated
+
Cavern dwellers!  Send them back to the darkness!
stray
+
Thief!  Protect the hoard from skulking filth!
fierce
+
has calmed down.
  prisoner
+
has climbed out of depression.
peasant
+
is aware of
Peasant
+
surroundings again.
baby
+
  has given birth to
babies
+
are unable to break
-Trained-
+
is unable to break
Trained
+
Fishery Worker
Corpse
+
Soap Maker
Agitated
+
Clerk
Stray
+
Administrator
Fierce
+
Trader
Prisoner
+
Bard
Slave
+
Sage
 +
Semi-Wild
 +
the deity
 +
Woodworker
 
Ranger
 
Ranger
Woodworker
+
Armorer
the force
+
Metalcrafter
the deity
 
Semi-Wild
 
Tame
 
*Trained*
 
+Trained+
 
Administrator
 
Clerk
 
Engineer
 
Soap Maker
 
Fishery Worker
 
 
Stonecrafter
 
Stonecrafter
Metalcrafter
+
Peddler
Armorer
+
Prophet
Double Caged Unit
+
Pilgrim
unit contained in unit
+
Monk
out thick strands of webbing
+
Baby
shoots
+
There is nothing to catch in the
shoot
+
Philosopher
a ball of fire
+
Historian
hurls
+
Naturalist
hurl
+
Merchant
freezing to death
+
Drunk
being frozen solid
+
Scout
freezing
+
Beast Hunter
being incinerated
+
Recruit
blistering
+
eerie cavern
You are
+
swamps
Receive job pay: NULL JOB
+
is stricken by melancholy!
very strong
+
has gone stark raving mad!
mighty
+
has gone berserk!
unbelievably strong
+
has stopped responding to the world...
You are melting!
+
has forgotten a demand.
burning to death
+
has a new demand.
burning alive
+
northwestern
on fire
+
southwestern
agile
+
northeastern
very agile
+
southeastern
extremely agile
+
northern
amazingly agile
+
southern
weak
+
central
very weak
+
caught in a pool of magma!
unquestionably weak
+
You have learned the power "
unfathomably weak
+
transformed into a
tough
+
has imposed a ban on certain exports.
quite durable
+
has mandated the construction of certain goods.
incredibly tough
+
has altered the prices of goods.
basically unbreakable
+
caught in a cloud of
clumsy
+
caught in a lava mist!
quite clumsy
+
caught in dragonfire!
totally clumsy
+
caught in a burst of steam!
abysmally clumsy
+
caught in a pool of lava!
slow to tire
+
virtually never sick
very slow to tire
+
almost never sick
indefatigable
+
very rarely sick
absolutely inexhaustible
+
stunningly susceptible to disease
flimsy
+
really susceptible to disease
very flimsy
+
quite susceptible to disease
remarkably flimsy
+
possessed of amazing recuperative powers
shockingly fragile
+
incredibly quick to heal
quick to heal
 
 
quite quick to heal
 
quite quick to heal
incredibly quick to heal
+
shockingly slow to heal
possessed of amazing recuperative powers
+
really slow to heal
quick to tire
 
very quick to tire
 
extremely quick to tire
 
truly quick to tire
 
rarely sick
 
very rarely sick
 
almost never sick
 
virtually never sick
 
slow to heal
 
 
very slow to heal
 
very slow to heal
really slow to heal
+
very bad analytical abilities
shockingly slow to heal
+
poor analytical abilities
The rest of the vomit burns away in the magma.
+
unbreakable focus
The vomit burns away in the lava.
+
a great ability to focus
The rest of the vomit burns away in the lava.
+
very good focus
into the sea foam
+
the ability to focus
and bits of it get stuck in the web
+
the absolute inability to focus
into the flames
+
really poor focus
into the dragonfire
+
awesome intellectual powers
into the lava mist
+
great analytical abilities
The rest of the vomit splatters into the shallow puddle of water.
+
a sharp intellect
The vomit falls away into the underworld.
+
a good intellect
The rest of the vomit falls away into the underworld.
+
a stunning lack of analytical ability
The vomit falls away into the chasm.
+
a lousy intellect
The rest of the vomit falls away into the chasm.
+
little willpower
The vomit disappears into the water.
+
a boundless creative imagination
The rest of the vomit disappears into the water.
+
great creativity
The vomit burns away in the magma.
+
very good creativity
to the ground from over-exertion.
+
next to no creative talent
collapses and falls
+
lousy creativity
collapse and fall
+
poor creativity
out from exhaustion.
+
quite poor focus
no longer stunned.
+
an unbreakable will
retches
+
an iron will
retch
+
a lot of willpower
The vomit splatters into the shallow puddle of water.
+
absolutely no willpower
the name
+
next to no willpower
have given a resident
+
a large deficit of willpower
training!
+
absolutely boundless patience
forgotten
+
a deep well of patience
reverted to a wild state!
+
a great deal of patience
in to pain.
+
a sum of patience
gives
+
no patience at all
give
+
very little patience
has given birth to
+
meager creativity
  surroundings again.
+
uncanny intuition
  is aware of
+
great intuition
  has climbed out of depression.
+
very good intuition
  has calmed down.
+
horrible intuition
  has left the martial trance.
+
lousy intuition
  is no longer enraged.
+
very bad intuition
  has grown to become a  
+
  the dragonfire.
  "I'll live to fight another day!"
+
  the fire.
  "You will not stand between me and
+
  the breath.
  was spotted sneaking around!
+
  breathes
An ambush!  Drive them out!
+
  hurl
The wilds are turning on us!  Curse these lands!
+
  hurls
HorrorsDemons in the deep!
+
  a ball of fire
is unable to break
+
An ambushSkulking vermin!
are unable to break
+
An ambush!  Curse all friends of nature!
 +
An ambush!  Curse them!
 +
Drive it away!
 
Snatcher!  Protect the children!
 
Snatcher!  Protect the children!
!  Drive it away!
+
An injured
An ambush!  Curse them!
+
  has sprung from ambush!
An ambush! Curse all friends of nature!
 
An ambush! Skulking vermin!
 
Thief!  Protect the hoard from skulking filth!
 
Cavern dwellers!  Send them back to the darkness!
 
Intruders!  Drive them away!
 
breathes
 
breathe
 
the breath.
 
the fire.
 
the dragonfire.
 
 
  hidden away here.
 
  hidden away here.
  has sprung from ambush!
+
being incinerated
An injured
+
being frozen solid
a good spatial sense
+
freezing to death
a great feel for the surrounding space
+
burning alive
an amazing spatial sense
+
burning to death
a stunning feel for spatial relationships
+
shoot
a little difficulty with words
+
shoots
little linguistic ability
+
out thick strands of webbing
very little linguistic ability
+
unit contained in unit
difficulty with words and language
+
Double Caged Unit
a feel for music
+
Receive job pay: NULL JOB
a natural ability with music
+
You are
a great musical sense
+
amazingly agile
an astonishing knack for music
+
abysmally clumsy
a questionable spatial sense
+
totally clumsy
poor spatial senses
+
quite clumsy
an atrocious spatial sense
+
You are melting!
no sense for spatial relationships
+
unbelievably strong
a very good sense of the position of
+
unfathomably weak
a great kinesthetic sense
+
unquestionably weak
own body
+
absolutely inexhaustible
an astounding feel for the position of
+
very slow to tire
an iffy sense for music
+
truly quick to tire
little natural inclination toward music
+
extremely quick to tire
next to no natural musical ability
+
very quick to tire
absolutely no feel for music at all
+
basically unbreakable
a very good sense of empathy
+
incredibly tough
a great sense of empathy
+
quite durable
an absolutely remarkable sense of others' emotions
+
shockingly fragile
a meager kinesthetic sense
+
remarkably flimsy
a poor kinesthetic sense
+
very flimsy
a very clumsy kinesthetic sense
+
(invalid location)
an unbelievably atrocious sense of the position of
+
  (no reachable valid target)
a good kinesthetic sense
+
(no burrow)
a very good feel for social relationships
+
(not in squad)
a great feel for social relationships
+
(no patrol route)
a shockingly profound feel for social relationships
+
(no reachable point on route)
poor empathy
+
(not following order)
a very bad sense of empathy
+
(invalid order)
 +
(no barracks)
 +
(improper barracks)
 +
(no activity)
 +
(cannot individually drill)
 +
(does not exist)
 +
(no archery target)
 +
(improper building)
 +
(unreachable location)
 +
In Mouth
 +
Hidden
 +
Hauled
 +
Multigrasp
 +
Wrapped around
 +
Strapped to
 +
(no temple)
 +
(no library)
 +
(no item)
 +
(cannot leave site)
 +
(location no longer in zone)
 +
(cannot follow order)
 +
(Caged)
 +
(Chained)
 +
Creature caste outside of creature caste bounds:
 +
caste(s)
 +
Unit has misaligned body modifiers.  Adjusting.
 +
Unit has misaligned bp modifiers.  Adjusting.
 +
Your miners have defaced a  
 +
Acceptable Liquid Flood Overflow
 +
Acceptable Fish Liquid Flood Overflow
 +
takes the full force of the impact
 +
Stuck in
 +
Sewn into
 +
Right shoulder
 +
Left shoulder
 +
On head
 +
pulls out and
 +
drops
 +
skids along the ground
 +
's mandate has ended.
 +
's mandates have ended.
 +
a glob of
 +
an iffy memory
 +
an astonishing ability with languages and words
 +
a great affinity for language
 +
a natural inclination toward language
 +
a way with words
 +
difficulty with words and language
 +
very little linguistic ability
 +
little linguistic ability
 +
a shortage of patience
 +
an astonishing memory
 +
an amazing memory
 +
a great memory
 +
a good memory
 +
little memory to speak of
 +
a really bad memory
 +
a poor memory
 +
a questionable spatial sense
 +
an astonishing knack for music
 +
a great musical sense
 +
a natural ability with music
 +
a feel for music
 +
absolutely no feel for music at all
 +
next to no natural musical ability
 +
little natural inclination toward music
 +
a little difficulty with words
 +
a stunning feel for spatial relationships
 +
an amazing spatial sense
 +
a great feel for the surrounding space
 +
a good spatial sense
 +
no sense for spatial relationships
 +
an atrocious spatial sense
 +
poor spatial senses
 +
a poor kinesthetic sense
 +
a meager kinesthetic sense
 +
an absolutely remarkable sense of others' emotions
 +
a great sense of empathy
 +
a very good sense of empathy
 +
an ability to read emotions fairly well
 +
the utter inability to judge others' emotions
 
next to no empathy
 
next to no empathy
the utter inability to judge others' emotions
+
an iffy sense for music
an ability to read emotions fairly well
+
an astounding feel for the position of
 +
own body
 +
a great kinesthetic sense
 +
a very good sense of the position of
 +
a good kinesthetic sense
 +
an unbelievably atrocious sense of the position of
 +
a very clumsy kinesthetic sense
 +
a poor ability to manage or understand social relationships
 +
a meager ability with social relationships
 +
Return Treasure
 +
Conduct Meeting
 
Attend Parley
 
Attend Parley
Conduct Meeting
+
Attend Meeting
Return Treasure
+
New Arrival
a meager ability with social relationships
+
(activity cancelled)
a poor ability to manage or understand social relationships
+
a very bad sense of empathy
a lack of understanding of social relationships
+
poor empathy
an absolute inability to understand social relationships
+
a shockingly profound feel for social relationships
 +
a great feel for social relationships
 +
a very good feel for social relationships
 
a good feel for social relationships
 
a good feel for social relationships
(does not exist)
+
an absolute inability to understand social relationships
(cannot individually drill)
+
a lack of understanding of social relationships
(no activity)
+
been buried alive.
(improper barracks)
+
been executed by being left out in the air.
(no barracks)
+
been executed by drowning.
(activity cancelled)
+
been burned alive.
New Arrival
+
been fed to beasts.
Attend Meeting
+
been drained of blood
(no patrol route)
+
been drained of blood by
(not in squad)
+
been murdered by
(no burrow)
+
suffocated.
(no reachable valid target)
+
been struck down.
(invalid location)
+
been slaughtered.
(unreachable location)
+
been scuttled.
(improper building)
+
been hacked to pieces.
(no archery target)
+
been executed.
a sharp intellect
+
been beheaded.
great analytical abilities
+
been crucified.
awesome intellectual powers
+
leapt from a great height.
but
+
been found dead.
susceptible to disease
+
been found dead, contorted in fear!
quite susceptible to disease
+
been found, starved to death.
really susceptible to disease
+
been found dead, dehydrated.
stunningly susceptible to disease
+
been found dead, drowned.
very good focus
+
been found dead, badly burned.
a great ability to focus
+
been found boiled.
unbreakable focus
+
been killed by a trap.
poor analytical abilities
+
been killed by a vehicle.
very bad analytical abilities
+
been killed by a flying object.
a lousy intellect
+
vanished.
a stunning lack of analytical ability
+
collapsed.
a good intellect
+
died after colliding with an obstacle.
a lot of willpower
+
been impaled on spikes.
an iron will
+
been put to rest.
an unbreakable will
+
was seen being stolen!
poor focus
+
has been moved from its proper place!
quite poor focus
+
is missing from its proper place!
really poor focus
+
drinks the  
the absolute inability to focus
+
eats the  
the ability to focus
+
been found melted.
good creativity
+
been found condensed.
very good creativity
+
been found solidified.
great creativity
+
been found dead, frozen.
a boundless creative imagination
+
been found dead, badly crushed.
little willpower
+
been found scuttled.
a large deficit of willpower
+
been found dead, completely drained of blood!
next to no willpower
+
was seen being passed to a thief!
absolutely no willpower
+
It makes them look even more sick.
good intuition
+
They look sick suddenly.
very good intuition
+
You reorganize your possessions.
great intuition
+
reorganizes
uncanny intuition
+
possessions.
meager creativity
+
inflicts excruciating pain upon
poor creativity
+
causes a spell of dizziness in
lousy creativity
+
paralyzes
next to no creative talent
+
stuns
a sum of patience
+
  batters
a great deal of patience
+
  is throwing a tantrum, possessed by  
a deep well of patience
+
  has risen and is haunting the fortress!
absolutely boundless patience
 
bad intuition
 
very bad intuition
 
lousy intuition
 
horrible intuition
 
a good memory
 
a great memory
 
an amazing memory
 
an astonishing memory
 
a shortage of patience
 
little patience
 
very little patience
 
no patience at all
 
a way with words
 
a natural inclination toward language
 
a great affinity for language
 
an astonishing ability with languages and words
 
an iffy memory
 
a poor memory
 
a really bad memory
 
little memory to speak of
 
  can be heard howling throughout the fortress!
 
  is throwing objects around the fortress!
 
toppled by  
 
  is to blame!
 
has been misplaced.  No doubt
 
 
  is following  
 
  is following  
  has risen and is haunting the fortress!
+
  has bestowed the name
  is throwing a tantrum, possessed by
+
upon a
 +
has grown attached to a
 +
You have disturbed the sleep of the dead!
 +
sucks the wind out of
 +
raises a high fever in
 +
convulse and retch
 +
An angry ghost.
 +
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.
 +
A howling spirit. The ceaseless noise is making sleep difficult.
 +
A secretive poltergeist.
 
An energetic poltergeist.
 
An energetic poltergeist.
A secretive poltergeist.
+
A troublesome poltergeist.
A howling spiritThe ceaseless noise is making sleep difficult.
+
A restless haunt, generally troubling past acquaintances and relatives.
A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time.
+
A forlorn haunt, seeking out known locations or drifting around the place of death.
An angry ghost.
+
has been misplacedNo doubt
 +
is to blame!
 +
toppled by
 +
is throwing objects around the fortress!
 +
  can be heard howling throughout the fortress!
 +
A murderous ghost.
 +
A sadistic ghost.
 
A violent ghost.
 
A violent ghost.
A sadistic ghost.
+
died in the dark.
A murderous ghost.
+
died of thirst.
 +
burned up in magma.
 +
burned up in dragon fire.
 +
  This spirit has not been properly memorialized or buried.
 +
effects, expected at least
 
died in a cage.
 
died in a cage.
have
+
fallen into a deep chasm.
effects, expected at least
+
died of old age.
Syndrome has only
 
  This spirit has not been properly memorialized or buried.
 
A forlorn haunt, seeking out known locations or drifting around the place of death.
 
A restless haunt, generally troubling past acquaintances and relatives.
 
A troublesome poltergeist.
 
burned up in magma.
 
drowned.
 
died of thirst.
 
starved to death.
 
died in the dark.
 
 
been scared to death
 
been scared to death
died of old age.
+
been scalded to death.
fallen into a deep chasm.
+
burned up in a magma mist.
 +
been crushed by a drawbridge.
 +
been crushed under the collapsing ceiling.
 +
been killed by falling rocks.
 +
been shot and killed.
 +
bled to death.
 +
succumbed to infection.
 +
died in the heat.
 +
been encased in cooling lava.
 
been encased in cooling magma.
 
been encased in cooling magma.
been encased in cooling lava.
+
been encased in ice.
died in the heat.
+
frozen to death.
solidified.
 
condensed.
 
melted.
 
boiled.
 
burned up in dragon fire.
 
been killed by falling rocks.
 
been crushed under the collapsing ceiling.
 
been crushed by a drawbridge.
 
burned up in a magma mist.
 
been scalded to death.
 
 
burned to death.
 
burned to death.
frozen to death.
+
Masterfully trained
been encased in ice.
+
Occupations/Work Details
been hacked to pieces.
+
Unit sheet button
been scuttled.
+
Recenter button
been slaughtered.
+
Wild Animal (Small)
been struck down.
+
Tame (Small)
suffocated.
+
Current Resident
succumbed to infection.
+
Uninvited Guest
bled to death.
+
Chained Prisoner
been shot and killed.
+
Caged Prisoner
been fed to beasts.
+
Skillfully trained
been burned alive.
+
Well-trained
been executed by drowning.
+
Exceptionally trained
been executed by being left out in the air.
+
Expertly trained
been buried alive.
+
Sort units by profession category.
been crucified.
+
Cat
been beheaded.
 
been executed.
 
(location no longer in zone)
 
(cannot leave site)
 
(no item)
 
(no library)
 
(no temple)
 
(invalid order)
 
(not following order)
 
(no reachable point on route)
 
Hauled
 
Hidden
 
In Mouth
 
Null Precise Civ Equipment Link:
 
A diplomat could not complete a meeting and has left unhappy.
 
(Chained)
 
(Caged)
 
(cannot follow order)
 
On head
 
Left shoulder
 
Right shoulder
 
Sewn into
 
Stuck in
 
Strapped to
 
Wrapped around
 
Multigrasp
 
Your miners have defaced a
 
Unit has misaligned bp modifiers.  Adjusting.
 
Unit has misaligned body modifiers.  Adjusting.
 
caste(s)
 
Creature caste outside of creature caste bounds:
 
drops
 
releases
 
pulls out and
 
a cloud of
 
path fail:
 
's mandates have ended.
 
's mandate has ended.
 
skids along the ground
 
takes the full force of the impact
 
Acceptable Fish Liquid Flood Overflow
 
Acceptable Liquid Flood Overflow
 
a glob of
 
You have disturbed the sleep of the dead!
 
has grown attached to a
 
upon a
 
has bestowed the name
 
batters
 
stuns
 
paralyzes
 
causes a spell of dizziness in
 
inflicts excruciating pain upon
 
convulse and retch
 
raises a high fever in
 
sucks the wind out of
 
collapsed.
 
vanished.
 
been killed by a flying object.
 
been killed by a vehicle.
 
been killed by a trap.
 
been murdered by
 
been drained of blood by
 
been drained of blood
 
been found dead, dehydrated.
 
been found, starved to death.
 
been found dead, contorted in fear!
 
been found dead.
 
leapt from a great height.
 
been put to rest.
 
been impaled on spikes.
 
died after colliding with an obstacle.
 
been found dead, badly crushed.
 
been found dead, frozen.
 
been found solidified.
 
been found condensed.
 
been found melted.
 
been found boiled.
 
been found dead, badly burned.
 
been found dead, drowned.
 
<pro_obj>
 
<pro_sub>
 
is missing from its proper place!
 
has been moved from its proper place!
 
was seen being stolen!
 
was seen being passed to a thief!
 
been found dead, completely drained of blood!
 
been found scuttled.
 
possessions.
 
reorganizes
 
You reorganize your possessions.
 
They look sick suddenly.
 
It makes them look even more sick.
 
eats the
 
drinks the
 
<pro_pos>
 
 
 
 
 
save/current/unit-
 
unit-
 
Expected unit file missing or corrupted:
 
Outdated unit file ignored:
 
smooth
 
 
 
 
 
Hotkeys
 
Slice
 
You can recenter on the locations of the announcements. You may also toggle pausing when there is a new announcement.
 
Toggle auto-pause on new report.
 
 
 
 
 
Opposed to life
 
Undead
 
Diplomat /
 
Invader
 
Visitor
 
Guest /
 
Underworld
 
Friendly
 
Sort units by job.
 
 
Sort units by profession name.
 
Sort units by profession name.
Sort units by stress level.
+
Prof
 
Stress
 
Stress
Close
+
Sort units by job.
 
Sort units by skills.
 
Sort units by skills.
Wild Animal
+
Sort units by stress level.
Missing
+
NULL UNIT! WHY?
Well-trained
+
Sort units by name.
Chained Prisoner
+
Filter the unit list by name or job.
Expertly trained
+
Friendly
Skillfully trained
+
Visitor
Masterfully trained
 
Exceptionally trained
 
Specialization button
 
Happiness indicator
 
Agitated Chained Creature
 
 
Agitated Caged Creature
 
Agitated Caged Creature
Caged Guest
 
 
Agitated Wilderness Creature
 
Agitated Wilderness Creature
Uninvited Guest
+
Agitated Chained Creature
 
Chained Guest
 
Chained Guest
Caged Prisoner
+
Caged Guest
Current Resident
+
Close
Recenter button
+
Undead
Occupations/Work Details
+
Wild Animal
Tame (Small)
+
Invader
Unit sheet button
+
Opposed to life
Wild Animal (Small)
+
Guest /
Filter the unit list by name or job.
+
Diplomat /  
NULL UNIT! WHY?
+
is the symbol of
Cat
+
The image
Sort units by name.
+
objects/
Prof
+
was commissioned by
Sort units by profession category.
+
objects/text_*.txt
 
+
objects/language_*.txt
 
+
objects/sound_*.txt
 +
objects/music_*.txt
 +
well-designed
 +
[LPAGE:ART_IMAGE:
 +
superiorly designed
 +
finely-designed
 +
masterfully designed
 +
n exceptionally designed
 +
during
 +
The artwork relates to
 +
objects/b_detail_plan_*.txt
 +
objects/building_*.txt
 +
objects/c_variation_*.txt
 +
objects/body_*.txt
 +
objects/entity_*.txt
 +
objects/creature_*.txt
 +
objects/interaction_*.txt
 +
objects/reaction_*.txt
 +
objects/descriptor_color_*.txt
 +
objects/descriptor_shape_*.txt
 +
objects/material_template_*.txt
 +
objects/descriptor_pattern_*.txt
 +
objects/plant_*.txt
 +
objects/inorganic_*.txt
 +
objects/item_*.txt
 +
objects/tissue_template_*.txt
 +
Missing Creature Body Gloss Definition
 +
Missing Creature Body Definition:
 +
Missing Creature Definition:
 +
Missing Creature Variation:
 +
Missing Word Definition
 +
Missing Entity Definition
 +
Missing Translation Definition
 +
Missing Symbol Definition
 +
Missing Material Template:
 +
Missing Text Set Definition:
 +
Missing Plant Gloss:
 +
Missing Inorganic Gloss:
 +
Missing Item Definition:
 +
Missing Tissue Template:
 +
Missing Body Detail Plan:
 +
Missing Building Definition:
 +
: NULL master on building load
 +
: NULL job on building load
 +
: NULL subord on building load
 +
After a polite discussion with a local rival,
 +
After a polite discussion with local rivals,
 +
Missing Shape Definition
 +
Missing Color Definition
 +
Missing Reaction Definition
 +
Missing Color Pattern Definition
 +
Missing Music Definition:
 +
Missing Interaction Definition:
 +
Missing Sound Definition:
 +
color_pattern
 
shape
 
shape
color
+
material_template
color_pattern
+
body_detail_plan
 
tissue_template
 
tissue_template
material_template
 
 
creature_variation
 
creature_variation
body_detail_plan
 
Duplicate Object:
 
creaturebody
 
 
inorganic
 
inorganic
entity
 
 
creaturebodygloss
 
creaturebodygloss
 +
creaturebody
 
translation
 
translation
 
Null unit chunk on export
 
Null unit chunk on export
Creature Seed:
+
It is raining
 
  has drifted nearby!
 
  has drifted nearby!
A cloud of
 
 
It is snowing  
 
It is snowing  
It is raining
 
 
Spring has arrived!
 
Spring has arrived!
The wet season has arrived!
 
 
text_set
 
text_set
interaction
+
Generating world using parameter set
 
failed vermin colony deletion
 
failed vermin colony deletion
sound
+
  Creature Seed:  
  Seed:  
+
This artwork appears on
Generating world using parameter set
 
Name Seed:
 
History Seed:
 
 
  masterfully!
 
  masterfully!
improved
+
This artwork appears on a
 
This work of art is a  
 
This work of art is a  
This artwork appears on
+
This artwork appears  
 
  and was crafted in  
 
  and was crafted in  
This artwork appears on a
+
on the back of
 
on the front of  
 
on the front of  
This artwork appears
 
It is now summer.
 
Spring has arrived on the calendar.
 
The dry season has come.
 
Summer has arrived on the calendar.
 
Autumn has arrived on the calendar.
 
 
Autumn has come.
 
Autumn has come.
Winter has arrived on the calendar.
+
  improved
Winter is upon you.
+
Engraved
: NULL job on building load
 
: NULL subord on building load
 
: NULL master on building load
 
Something has collapsed on the surface!
 
Site Map:  Extra Item Occupancy
 
After a polite discussion with local rivals,
 
A section of the cavern has collapsed!
 
Missing Color Definition
 
Missing Translation Definition
 
Missing Color Pattern Definition
 
Missing Shape Definition
 
Missing Interaction Definition:
 
Missing Reaction Definition
 
Missing Sound Definition:
 
Missing Music Definition:
 
in the depths
 
very near
 
inaccessible from here
 
aboveground
 
A snow storm has come.
 
The weather has cleared.
 
Load Game: Invalid Job ID Number,
 
It has started raining.
 
has claimed the position of
 
After a polite discussion with a local rival,
 
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
 
succession traveler placed out of bounds
 
, being the rightful heir, has inherited the position of
 
, looks to your thriving economy for its future prosperity.
 
has been elected to the position of
 
  has been appointed to the position of
 
Load Game: Invalid Proj ID Number
 
Unloaded
 
Load Game: Invalid Unit Chunk ID Number
 
Load Game: Invalid Schedule ID Number
 
Load Game: Invalid Hist Figure ID Number
 
Load Game: Invalid Art Image Chunk ID Number
 
Load Game: Invalid Hist Event Collection ID Number
 
Load Game: Invalid Hist Event ID Number
 
Load Game: Invalid Item ID Number,
 
Load Game: Invalid Unit ID Number,
 
Load Game: Invalid Nemesis ID Number,
 
Load Game: Invalid Entity ID Number
 
Load Game: Invalid Machine ID Number
 
Load Game: Invalid Building ID Number,
 
Load Game: Invalid Artifact ID Number,
 
Load Game: Invalid Flow Guide ID Number
 
Load Game: Invalid Army ID Number
 
Load Game: Invalid Vehicle ID Number
 
Load Game: Invalid Army Tracking Info ID Number
 
Load Game: Invalid Army Controller ID Number
 
Load Game: Invalid Agreement ID Number
 
Load Game: Invalid Cultural Identity ID Number
 
Load Game: Invalid Musical Form ID Number
 
Load Game: Invalid Poetic Form ID Number
 
Load Game: Invalid Formation ID Number
 
Load Game: Invalid Squad ID Number
 
Load Game: Invalid Interaction Instance ID Number
 
Load Game: Invalid Activity ID Number
 
Load Game: Invalid Identity ID Number
 
Load Game: Invalid Written Content ID Number
 
Load Game: Invalid Crime ID Number
 
Load Game: Invalid Incident ID Number
 
 
On the coin's back  
 
On the coin's back  
On the front of the coin
+
on the wall
 
on the floor  
 
on the floor  
Engraved
 
 
It  
 
It  
on the wall
+
  rendition of
  fine
+
This engraving appears on a wall
is a
 
 
This engraving appears on a floor  
 
This engraving appears on a floor  
on the back of
+
This artwork is a
 
  somewhere
 
  somewhere
This engraving appears on a wall
+
The item
 
It is a
 
It is a
This artwork is a
+
On the front of the coin
 
On the item  
 
On the item  
The item
+
You have discovered an unusual volcanic wall studded with gems.
The image
+
! Praise the miners!
  during
+
You have struck
was commissioned by
+
NULL artifact on site adoption, skipping
is the symbol of
+
You have discovered a cave entrance.
objects/language_*.txt
+
Dungeon Flood Fill Overflow 2
objects/
+
Dungeon Floodfill Overflow 4
objects/music_*.txt
+
A careless farmer has defaced a
objects/text_*.txt
+
The impertinent vegetation has defaced a
[LPAGE:ART_IMAGE:
+
  have married.  Congratulations!
  rendition of
+
A foolish builder defaced a
finely-designed
+
unknown material
well-designed
+
ivory/tooth
n exceptionally designed
+
Evaluate Wagon Edge Access Overflow
superiorly designed
+
The falling debris has defaced a
The artwork relates to
+
corrupt feature layer population
masterfully designed
+
corrupt feature population
objects/building_*.txt
+
Dungeon Floodfill Overflow 3
objects/item_*.txt
+
Dungeon Floodfill Overflow
objects/body_*.txt
+
<underground_regions>
objects/b_detail_plan_*.txt
+
</regions>
objects/creature_*.txt
+
</depth>
objects/c_variation_*.txt
+
<underground_region>
objects/reaction_*.txt
+
</underground_region>
objects/entity_*.txt
+
<depth>
objects/descriptor_shape_*.txt
+
<sites>
objects/sound_*.txt
+
</underground_regions>
objects/descriptor_pattern_*.txt
+
-legends
objects/descriptor_color_*.txt
+
arena
objects/inorganic_*.txt
+
<?xml version="1.0" encoding='CP437'?>
objects/material_template_*.txt
+
.xml
objects/tissue_template_*.txt
+
<regions>
objects/plant_*.txt
+
<df_world>
Missing Creature Body Definition:
+
</region>
Missing Body Detail Plan:
+
<region>
Missing Creature Variation:
+
</owner_hfid>
Missing Creature Body Gloss Definition
+
</site_properties>
Missing Entity Definition
+
<owner_hfid>
Missing Creature Definition:
+
</sites>
Missing Symbol Definition
 
Missing Word Definition
 
Missing Text Set Definition:
 
objects/interaction_*.txt
 
Missing Inorganic Gloss:
 
Missing Material Template:
 
Missing Tissue Template:
 
Missing Plant Gloss:
 
Missing Building Definition:
 
Missing Item Definition:
 
castle courtyard
 
castle tower
 
<owner_hfid>
 
</owner_hfid>
 
 
</site>
 
</site>
</site_properties>
+
</world_constructions>
 
<world_constructions>
 
<world_constructions>
</sites>
+
</rectangle>
 
<site>
 
<site>
<sites>
+
<structures>
 
<rectangle>
 
<rectangle>
</rectangle>
+
<site_properties>
 
</structures>
 
</structures>
<structures>
+
aboveground
castle wall
+
in the depths
<site_properties>
+
inaccessible from here
 +
succession traveler placed out of bounds
 +
has claimed the position of
 +
, looks to your thriving economy for its future prosperity.
 +
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
 +
has been appointed to the position of
 +
, being the rightful heir, has inherited the position of
 +
very near
 +
has been elected to the position of
 +
You feel uneasy.
 +
You have written
 +
Night creatures!
 +
has engraved a masterpiece!
 +
<honor>
 +
<entities>
 +
<gives_precedence>
 +
</gives_precedence>
 +
</required_skill>
 +
<granted_to_everybody/>
 +
<requires_any_melee_or_ranged_skill/>
 +
<required_skill>
 +
<breed_id>
 +
</breed_id>
 +
</historical_figures>
 +
</historical_figure>
 +
<entity_population>
 +
<entity_populations>
 +
</entity_populations>
 +
</entity_population>
 +
<required_years>
 +
</required_years>
 +
<exempt_epid>
 +
</exempt_epid>
 +
<exempt_former_epid>
 +
</exempt_former_epid>
 +
</entities>
 +
</honor>
 +
<requires_any_ranged_skill/>
 +
<requires_any_melee_skill/>
 +
<required_skill_ip_total>
 +
</required_skill_ip_total>
 +
<required_battles>
 +
</required_battles>
 +
<required_kills>
 +
</required_kills>
 +
<written_content>
 +
<written_contents>
 +
<title>
 +
</title>
 +
<author_hfid>
 +
</author_hfid>
 +
<author_roll>
 +
</author_roll>
 +
</historical_events>
 +
<historical_events>
 +
</historical_event_collections>
 +
<historical_event_collections>
 +
<historical_era>
 +
<historical_eras>
 +
</historical_eras>
 +
</historical_era>
 +
self indulgent
 +
vicious
 +
</form>
 +
<form>
 +
meandering
 +
<style>
 +
</writing_written_content_id>
 
<page_written_content_id>
 
<page_written_content_id>
</page_written_content_id>
+
</item>
 
<writing_written_content_id>
 
<writing_written_content_id>
</writing_written_content_id>
+
<abs_tile_x>
 
</abs_tile_x>
 
</abs_tile_x>
</item>
+
<abs_tile_y>
 
</abs_tile_y>
 
</abs_tile_y>
<abs_tile_x>
+
<artifact>
 
<artifacts>
 
<artifacts>
</world_constructions>
+
</name_string>
 
<item>
 
<item>
<artifact>
+
</page_number>
 
<name_string>
 
<name_string>
</name_string>
+
</page_written_content_id>
 
<page_number>
 
<page_number>
</page_number>
+
<historical_figure>
 
<historical_figures>
 
<historical_figures>
</artifacts>
+
<race>
 
</race>
 
</race>
<historical_figure>
+
<caste>
 
</caste>
 
</caste>
<race>
+
<appeared>
 
</appeared>
 
</appeared>
<caste>
+
<abs_tile_z>
 
</abs_tile_z>
 
</abs_tile_z>
<abs_tile_y>
+
<structure_local_id>
 
</structure_local_id>
 
</structure_local_id>
<abs_tile_z>
+
<holder_hfid>
 
</holder_hfid>
 
</holder_hfid>
<structure_local_id>
+
</artifacts>
 
</artifact>
 
</artifact>
<holder_hfid>
+
<force/>
 
<deity/>
 
<deity/>
<death_seconds72>
+
<ghost/>
 
<animated/>
 
<animated/>
<force/>
+
<associated_type>
 
</associated_type>
 
</associated_type>
<ghost/>
+
<childhood_friend/>
 
<vague_relationship>
 
<vague_relationship>
<associated_type>
+
<birth_year>
 
</birth_year>
 
</birth_year>
<appeared>
+
<birth_seconds72>
 
</birth_seconds72>
 
</birth_seconds72>
<birth_year>
+
<death_year>
 
</death_year>
 
</death_year>
<birth_seconds72>
+
<death_seconds72>
 
</death_seconds72>
 
</death_seconds72>
<death_year>
+
<grudge/>
Night creature!
+
<religious_persecution_grudge/>
Night creatures!
+
<supernatural_grudge/>
You feel uneasy.
+
<persecution_grudge/>
Ambush!
+
<adventurer/>
You failed to compose anything.
+
</vague_relationship>
You have composed
+
<ent_pop_id>
You have written
+
</ent_pop_id>
You have authored
+
<jealous_obsession/>
Load Game: Invalid Scale ID Number
+
<war_buddy/>
Load Game: Invalid Dance Form ID Number
+
<scholar_buddy/>
Load Game: Invalid Occupation ID Number
+
<jealous_relationship_grudge/>
Load Game: Invalid Rhythm ID Number
+
<athlete_buddy/>
Load Game: Invalid Image Set ID Number
+
<artistic_buddy/>
Load Game: Invalid Belief System ID Number
+
<business_rival/>
has engraved a masterpiece!
+
<atheletic_rival/>
Load Game: Invalid Divination Set ID Number
+
adventuring traveler placed out of bounds
You have discovered a downward passage.
+
NULL artifact on wg ruin building, skipping
You have discovered a cave entrance.
+
</written_contents>
You have discovered a magma pool.
 
You have discovered a deep pit.
 
!  Praise the miners!
 
You have discovered a volcano.
 
You have found a curious underground structure.
 
You have discovered an unusual volcanic wall studded with gems.
 
save/current/site-
 
You failed to write anything.
 
NULL artifact on site adoption, skipping
 
site-
 
You have discovered an expansive cavern deep underground.
 
You have discovered a river.
 
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.
 
You have discovered a great magma sea.
 
Dungeon Floodfill Overflow 4
 
Dungeon Floodfill Overflow 3
 
The impertinent vegetation has defaced a
 
Dungeon Flood Fill Overflow 2
 
A foolish builder defaced a
 
A careless farmer has defaced a
 
ivory/tooth
 
have married.  Congratulations!
 
column update out of bounds:
 
You have struck
 
The falling debris has defaced a
 
Evaluate Wagon Edge Access Overflow
 
corrupt feature population
 
Dungeon Floodfill Overflow
 
corrupt feature layer population
 
</regions>
 
</region>
 
<underground_region>
 
<underground_regions>
 
<depth>
 
</depth>
 
</underground_regions>
 
</underground_region>
 
arena
 
unknown material
 
.xml
 
-legends
 
<df_world>
 
<?xml version="1.0" encoding='CP437'?>
 
<region>
 
<regions>
 
florid
 
disjointed
 
humorous
 
forceful
 
self indulgent
 
puerile
 
vicious
 
compassionate
 
<form>
 
<author_roll>
 
<style>
 
</form>
 
cheerful
 
meandering
 
serious
 
mechanical
 
 
</written_content>
 
</written_content>
</style>
+
<poetic_form>
 
<poetic_forms>
 
<poetic_forms>
</written_contents>
+
<description>
 
</description>
 
</description>
<poetic_form>
+
</poetic_forms>
 
</poetic_form>
 
</poetic_form>
<description>
 
 
sardonic
 
sardonic
concise
+
</style>
rant
 
witty
 
 
</df_world>
 
</df_world>
</dance_forms>
+
is throwing a tantrum!
clear glass gems
 
green glass gems
 
 
  has entered a martial trance!
 
  has entered a martial trance!
crystal glass gems
+
is stumbling around obliviously!
 
  has slipped into depression...
 
  has slipped into depression...
is throwing a tantrum!
+
<musical_form>
 
<musical_forms>
 
<musical_forms>
</poetic_forms>
+
</musical_forms>
 
</musical_form>
 
</musical_form>
<musical_form>
+
<dance_form>
 
<dance_forms>
 
<dance_forms>
</musical_forms>
+
</dance_forms>
 
</dance_form>
 
</dance_form>
<dance_form>
+
in the water
 
  flounders
 
  flounders
  flounder
+
  in the magma
 
  in the lava
 
  in the lava
  in the water
+
  pushes
 
  push  
 
  push  
  in the magma
+
  loses hold of the  
 
  lose hold of the  
 
  lose hold of the  
pushes
+
camp order missing parent -- unit will camp forever
 
  is brawling under the influence!
 
  is brawling under the influence!
  is stumbling around obliviously!
+
  has guzzled some
eats
+
: site walker could not return to home zone
camp order missing parent -- unit will camp forever
 
 
: site walker could not find walkable area
 
: site walker could not find walkable area
  has guzzled some
+
  flounder
 
You feed on  
 
You feed on  
: site walker could not return to home zone
+
You stand up.
<religious_persecution_grudge/>
 
<business_rival/>
 
<persecution_grudge/>
 
<grudge/>
 
</vague_relationship>
 
<supernatural_grudge/>
 
</ent_pop_id>
 
<adventurer/>
 
<war_buddy/>
 
<childhood_friend/>
 
<jealous_relationship_grudge/>
 
<jealous_obsession/>
 
<artistic_buddy/>
 
<scholar_buddy/>
 
<atheletic_rival/>
 
<athlete_buddy/>
 
<entities>
 
</entity_populations>
 
</gives_precedence>
 
<honor>
 
<granted_to_everybody/>
 
<gives_precedence>
 
<required_skill>
 
</required_skill>
 
</breed_id>
 
<ent_pop_id>
 
</historical_figure>
 
<breed_id>
 
<entity_populations>
 
</historical_figures>
 
</entity_population>
 
<entity_population>
 
</required_years>
 
<required_kills>
 
</exempt_epid>
 
<required_years>
 
</exempt_former_epid>
 
<exempt_epid>
 
</honor>
 
<exempt_former_epid>
 
<requires_any_melee_skill/>
 
<requires_any_melee_or_ranged_skill/>
 
</required_skill_ip_total>
 
<requires_any_ranged_skill/>
 
</required_battles>
 
<required_skill_ip_total>
 
</required_kills>
 
<required_battles>
 
<written_contents>
 
</historical_eras>
 
</title>
 
<written_content>
 
</author_hfid>
 
<title>
 
</author_roll>
 
<author_hfid>
 
<historical_events>
 
</entities>
 
<historical_event_collections>
 
</historical_events>
 
<historical_eras>
 
</historical_event_collections>
 
</historical_era>
 
<historical_era>
 
 
You fail to dismount in time.
 
You fail to dismount in time.
dismounts
+
You lie on the ground.
 
  stands up.
 
  stands up.
You stand up.
+
marriage traveler placed out of bounds
 
  lies on the ground.
 
  lies on the ground.
You lie on the ground.
+
, ruling
You are now in control of
+
  mounts
marriage traveler placed out of bounds
+
  due to the presence of an existing rider.
  mount
 
  loses hold of the
 
 
You cannot mount  
 
You cannot mount  
mounts
 
 
You fail to mount  
 
You fail to mount  
  due to the presence of an existing rider.
+
  dismounts
dismount
+
feA
in time.
 
NULL artifact on wg ruin building, skipping
 
, ruling
 
adventuring traveler placed out of bounds
 
 
r+b
 
r+b
incorrect data check
 
incorrect length check
 
 
unknown compression method
 
unknown compression method
 
unknown header flags set
 
unknown header flags set
invalid distance too far back
+
incorrect length check
 +
incorrect data check
 +
invalid distances set
 
invalid literal/length code
 
invalid literal/length code
 +
invalid code -- missing end-of-block
 +
invalid literal/lengths set
 
invalid distance code
 
invalid distance code
too many length or distance symbols
+
invalid distance too far back
 +
invalid block type
 
invalid code lengths set
 
invalid code lengths set
invalid block type
+
invalid bit length repeat
 
invalid stored block lengths
 
invalid stored block lengths
invalid literal/lengths set
+
too many length or distance symbols
invalid distances set
+
incorrect header check
invalid bit length repeat
 
invalid code -- missing end-of-block
 
 
invalid window size
 
invalid window size
 
header crc mismatch
 
header crc mismatch
incorrect header check
+
data error
incompatible version
 
 
insufficient memory
 
insufficient memory
 +
file error
 +
stream error
 
buffer error
 
buffer error
 +
incompatible version
 
need dictionary
 
need dictionary
stream error
 
data error
 
 
stream end
 
stream end
file error
 
MbP?
 
Zd;
 
?/#
 
?\@h=|
 
Zd;
 
?q=
 
?33
 
\:F
 
@rP
 
-DT
 
\@h=|
 
\:F
 
----------------
 
 
=6A
 
C:\Users\tarna\Desktop\dwarves\x64\Release\Dwarf Fortress.pdb
 
GCTL
 
.text$di
 
p^=
 
.text$mn
 
.text$mn$00
 
.text$x
 
.text$yd
 
.idata$5
 
.00cfg
 
.CRT$XCA
 
]H
 
.CRT$XCAA
 
(]H
 
.CRT$XCL
 
0]H
 
.CRT$XCU
 
.CRT$XCZ
 
.CRT$XDA
 
.CRT$XDU
 
.CRT$XDZ
 
.CRT$XIA
 
.CRT$XIAA
 
.CRT$XIAC
 
.CRT$XIZ
 
.CRT$XLA
 
.CRT$XLC
 
.CRT$XLD
 
.CRT$XLZ
 
.CRT$XPA
 
.CRT$XPZ
 
.CRT$XTA
 
.CRT$XTZ
 
nH
 
.rdata
 
.rdata$T
 
.rdata$r
 
.rdata$voltmd
 
.rdata$zzzdbg
 
.rtc$IAA
 
.rtc$IZZ
 
.rtc$TAA
 
.rtc$TZZ
 
.tls
 
.tls$
 
.tls$ZZZ
 
.xdata
 
.xdata$x
 
.idata$2
 
xGq
 
.idata$3
 
.idata$4
 
pTq
 
.idata$6
 
.data
 
.data$r
 
.data$rs
 
.bss
 
.pdata
 
.rsrc$01
 
.rsrc$02
 
  
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?getOpenState@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@PEAW4FMOD_OPENSTATE@@PEAIPEA_N2@Z
 
?getNumDSPs@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAH@Z
 
?removeDSP@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVDSP@2@@Z
 
?getDSP@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@HPEAPEAVDSP@2@@Z
 
?getFadePoints@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAIPEA_KPEAM@Z
 
?removeFadePoints@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_K0@Z
 
?isPlaying@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_N@Z
 
?stop@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?getSystemObject@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAPEAVSystem@2@@Z
 
?getChannel@ChannelGroup@FMOD@@QEAA?AW4FMOD_RESULT@@HPEAPEAVChannel@2@@Z
 
?getNumChannels@ChannelGroup@FMOD@@QEAA?AW4FMOD_RESULT@@PEAH@Z
 
?release@ChannelGroup@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?getCurrentSound@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@PEAPEAVSound@2@@Z
 
?getSoftwareFormat@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAHPEAW4FMOD_SPEAKERMODE@@0@Z
 
?addFadePoint@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_KM@Z
 
?setDelay@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_K0_N@Z
 
?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z
 
?setPan@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
 
?getLowPassGain@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAM@Z
 
?setLowPassGain@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
 
?setReverbProperties@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@HM@Z
 
?getVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAM@Z
 
?setVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
 
 
FMOD_System_Create
 
FMOD_System_Create
?setReverbProperties@System@FMOD@@QEAA?AW4FMOD_RESULT@@HPEBUFMOD_REVERB_PROPERTIES@@@Z
 
?getMasterChannelGroup@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAPEAVChannelGroup@2@@Z
 
?createChannelGroup@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDPEAPEAVChannelGroup@2@@Z
 
?createDSPByType@System@FMOD@@QEAA?AW4FMOD_RESULT@@W4FMOD_DSP_TYPE@@PEAPEAVDSP@2@@Z
 
?createStream@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
 
?init@System@FMOD@@QEAA?AW4FMOD_RESULT@@HIPEAX@Z
 
?release@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?setUserData@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@PEAX@Z
 
?setUserData@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAX@Z
 
?addDSP@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@HPEAVDSP@2@@Z
 
?setCallback@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@P6A?AW43@PEAUFMOD_CHANNELCONTROL@@W4FMOD_CHANNELCONTROL_TYPE@@W4FMOD_CHANNELCONTROL_CALLBACK_TYPE@@PEAX3@Z@Z
 
?setVolumeRamp@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
 
?setActive@DSP@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
 
?setChannelGroup@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVChannelGroup@2@@Z
 
?playSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVSound@2@PEAVChannelGroup@2@_NPEAPEAVChannel@2@@Z
 
?setLoopCount@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@H@Z
 
?setPaused@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
 
?getUserData@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@PEAPEAX@Z
 
?getLength@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@PEAII@Z
 
?getUserData@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAPEAX@Z
 
?getAudibility@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAM@Z
 
?getLoopCount@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@PEAH@Z
 
?getPosition@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@PEAII@Z
 
?release@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?createSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
 
?setStreamBufferSize@System@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
 
?close@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?setPosition@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
 
?setPriority@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@H@Z
 
fmod.dll
 
 
SDL_GetDisplayMode
 
SDL_GetDisplayMode
 
SDL_GetNumDisplayModes
 
SDL_GetNumDisplayModes
Line 46,067: Line 37,845:
 
SDL_LockSurface
 
SDL_LockSurface
 
SDL_FreeSurface
 
SDL_FreeSurface
SDL_DestroyTexture
 
SDL_SetWindowSize
 
SDL_RenderCopy
 
SDL_RenderClear
 
SDL_GetSurfaceBlendMode
 
SDL_RenderWindowToLogical
 
SDL_GetDisplayBounds
 
SDL_Init
 
SDL_NumJoysticks
 
SDL_GetError
 
SDL_SetHint
 
SDL_Quit
 
SDL_Delay
 
SDL_ShowCursor
 
SDL_GetDesktopDisplayMode
 
SDL_CreateTexture
 
SDL_GetMouseState
 
SDL_InitSubSystem
 
SDL_ThreadID
 
SDL_SetSurfaceColorMod
 
SDL_SetSurfaceBlendMode
 
SDL_PollEvent
 
SDL_MapRGB
 
SDL_GetTicks
 
SDL_CreateRGBSurface
 
SDL_RenderSetLogicalSize
 
SDL_StartTextInput
 
SDL_CreateRenderer
 
SDL_RenderPresent
 
SDL_CreateThread
 
SDL_CreateWindow
 
SDL_FillRect
 
SDL_SetWindowFullscreen
 
SDL_SetRenderDrawColor
 
SDL_CreateTextureFromSurface
 
SDL_GetWindowSize
 
SDL_SetTextureAlphaMod
 
SDL_SetSurfaceAlphaMod
 
SDL_GetSurfaceAlphaMod
 
 
SDL_SaveBMP_RW
 
SDL_SaveBMP_RW
 
SDL_CreateRGBSurfaceFrom
 
SDL_CreateRGBSurfaceFrom
 
SDL_RWFromFile
 
SDL_RWFromFile
SDL_ConvertSurfaceFormat
 
SDL_GetRGBA
 
SDL_ConvertSurface
 
SDL_SetColorKey
 
SDL2.dll
 
 
IMG_Load
 
IMG_Load
SDL2_image.dll
 
timeEndPeriod
 
timeBeginPeriod
 
WINMM.dll
 
GetTickCount
 
CreateDirectoryA
 
LoadLibraryA
 
GetProcAddress
 
FreeLibrary
 
FindFirstFileA
 
FindNextFileA
 
FindClose
 
SetUnhandledExceptionFilter
 
SetFileTime
 
LocalFileTimeToFileTime
 
CreateFileA
 
CloseHandle
 
DosDateTimeToFileTime
 
GetFileTime
 
KERNEL32.dll
 
MessageBoxA
 
USER32.dll
 
?uncaught_exceptions@std@@YAHXZ
 
?_Xout_of_range@std@@YAXPEBD@Z
 
?_Xlength_error@std@@YAXPEBD@Z
 
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAA_JPEBD_J@Z
 
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QEBADD@Z
 
?put@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@D@Z
 
?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHD@Z
 
?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAXXZ
 
?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@XZ
 
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@P6AAEAV01@AEAV01@@Z@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@H@Z
 
?good@ios_base@std@@QEBA_NXZ
 
?_Throw_Cpp_error@std@@YAXH@Z
 
_Mtx_lock
 
_Mtx_unlock
 
?_Xbad_function_call@std@@YAXXZ
 
??1_Lockit@std@@QEAA@XZ
 
??0_Lockit@std@@QEAA@H@Z
 
?_Getgloballocale@locale@std@@CAPEAV_Locimp@12@XZ
 
?id@?$codecvt@DDU_Mbstatet@@@std@@2V0locale@2@A
 
?_Getcat@?$codecvt@DDU_Mbstatet@@@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
 
?unshift@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEAD1AEAPEAD@Z
 
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXXZ
 
?in@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
 
?out@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
 
?setg@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
 
??1?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JXZ
 
?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEAD_J@Z
 
?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEBD_J@Z
 
??1?$basic_ios@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEBD_J@Z
 
?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
 
??1?$basic_iostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
?always_noconv@codecvt_base@std@@QEBA_NXZ
 
??Bid@locale@std@@QEAA_KXZ
 
_Cnd_signal
 
?_Fiopen@std@@YAPEAU_iobuf@@PEBDHH@Z
 
??0?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAA@XZ
 
?getloc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEBA?AVlocale@2@XZ
 
?setp@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
 
??0?$basic_ios@DU?$char_traits@D@std@@@std@@IEAA@XZ
 
??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
 
?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
 
?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
 
?uflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
 
?setbuf@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAPEAV12@PEAD_J@Z
 
?sync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
 
?imbue@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAXAEBVlocale@2@@Z
 
??1?$basic_ostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
_Query_perf_frequency
 
_Query_perf_counter
 
?sbumpc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
 
?sgetc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
 
?snextc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
 
?_Ipfx@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA_N_N@Z
 
??0?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
 
??1?$basic_istream@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
??Bios_base@std@@QEBA_NXZ
 
__std_close_threadpool_work
 
__std_submit_threadpool_work
 
__std_parallel_algorithms_hw_threads
 
__std_wait_for_threadpool_work_callbacks
 
__std_bulk_submit_threadpool_work
 
__std_create_threadpool_work
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@PEBX@Z
 
?_Syserror_map@std@@YAPEBDH@Z
 
_Cnd_do_broadcast_at_thread_exit
 
_Thrd_detach
 
?_Xinvalid_argument@std@@YAXPEBD@Z
 
?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 
_Thrd_id
 
?_Random_device@std@@YAIXZ
 
?setw@std@@YA?AU?$_Smanip@_J@1@_J@Z
 
??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
 
_Mtx_trylock
 
_Cnd_init_in_situ
 
__std_atomic_wait_direct
 
_Cnd_wait
 
__std_atomic_notify_one_direct
 
_Cnd_destroy_in_situ
 
?id@?$ctype@D@std@@2V0locale@2@A
 
??5?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@AEAH@Z
 
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
 
?getloc@ios_base@std@@QEBA?AVlocale@2@XZ
 
?_Getcat@?$ctype@D@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@F@Z
 
?_Winerror_map@std@@YAHH@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
?_Fiopen@std@@YAPEAU_iobuf@@PEB_WHH@Z
 
_Thrd_join
 
?__ExceptionPtrAssign@@YAXPEAXPEBX@Z
 
?GetCurrentThreadId@platform@details@Concurrency@@YAJXZ
 
?_ReportUnobservedException@details@Concurrency@@YAXXZ
 
?_Schedule_chore@details@Concurrency@@YAHPEAU_Threadpool_chore@12@@Z
 
?_LogWorkItemCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogWorkItemStarted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogTaskExecutionCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogTaskCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogCancelTask@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogScheduleTask@_TaskEventLogger@details@Concurrency@@QEAAX_N@Z
 
?_Release_chore@details@Concurrency@@YAXPEAU_Threadpool_chore@12@@Z
 
?ReportUnhandledError@_ExceptionHolder@details@Concurrency@@AEAAXXZ
 
?_Capture@_ContextCallback@details@Concurrency@@AEAAXXZ
 
?_Reset@_ContextCallback@details@Concurrency@@AEAAXXZ
 
?_CallInContext@_ContextCallback@details@Concurrency@@QEBAXV?$function@$$A6AXXZ@std@@_N@Z
 
??0task_continuation_context@Concurrency@@AEAA@XZ
 
_Cnd_unregister_at_thread_exit
 
?__ExceptionPtrCreate@@YAXPEAX@Z
 
?__ExceptionPtrCopy@@YAXPEAXPEBX@Z
 
?__ExceptionPtrToBool@@YA_NPEBX@Z
 
?__ExceptionPtrDestroy@@YAXPEAX@Z
 
?__ExceptionPtrCurrentException@@YAXPEAX@Z
 
?__ExceptionPtrRethrow@@YAXPEBX@Z
 
_Cnd_register_at_thread_exit
 
_Cnd_broadcast
 
?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 
MSVCP140.dll
 
MSVCP140_ATOMIC_WAIT.dll
 
__CxxFrameHandler4
 
__std_exception_destroy
 
__std_exception_copy
 
__std_terminate
 
_purecall
 
__std_type_info_compare
 
__std_type_info_hash
 
_set_purecall_handler
 
 
memchr
 
memchr
 
memcpy
 
memcpy
__current_exception
 
__current_exception_context
 
__C_specific_handler
 
_CxxThrowException
 
 
memset
 
memset
VCRUNTIME140_1.dll
 
VCRUNTIME140.dll
 
_invalid_parameter_noinfo_noreturn
 
 
qsort
 
qsort
fputc
 
fflush
 
 
fclose
 
fclose
fgetc
 
_unlock_file
 
_lock_file
 
 
fwrite
 
fwrite
fgetpos
 
setvbuf
 
ungetc
 
fsetpos
 
 
fread
 
fread
_fseeki64
 
_get_stream_buffer_pointers
 
remove
 
exit
 
_beginthreadex
 
__stdio_common_vsprintf_s
 
terminate
 
__stdio_common_vsprintf
 
 
strtof
 
strtof
_errno
 
strtoul
 
strtoull
 
atoi
 
 
rand
 
rand
abort
 
_endthreadex
 
__acrt_iob_func
 
 
puts
 
puts
__stdio_common_vfprintf
 
 
strtol
 
strtol
rename
 
quick_exit
 
set_terminate
 
_set_invalid_parameter_handler
 
strftime
 
_time64
 
_localtime64
 
signal
 
_set_abort_behavior
 
 
fopen
 
fopen
free
 
 
malloc
 
malloc
isspace
 
 
ferror
 
ferror
_ftelli64
 
___lc_codepage_func
 
_callnewh
 
_configure_narrow_argv
 
_initialize_narrow_environment
 
_initialize_onexit_table
 
_register_onexit_function
 
_crt_atexit
 
_cexit
 
_seh_filter_exe
 
_set_app_type
 
__setusermatherr
 
_get_narrow_winmain_command_line
 
_initterm
 
_initterm_e
 
_exit
 
_set_fmode
 
_c_exit
 
_register_thread_local_exe_atexit_callback
 
_configthreadlocale
 
_set_new_mode
 
__p__commode
 
_aligned_malloc
 
_aligned_free
 
_unlink
 
_itoa
 
api-ms-win-crt-heap-l1-1-0.dll
 
api-ms-win-crt-runtime-l1-1-0.dll
 
api-ms-win-crt-utility-l1-1-0.dll
 
api-ms-win-crt-stdio-l1-1-0.dll
 
api-ms-win-crt-filesystem-l1-1-0.dll
 
api-ms-win-crt-convert-l1-1-0.dll
 
api-ms-win-crt-time-l1-1-0.dll
 
api-ms-win-crt-string-l1-1-0.dll
 
api-ms-win-crt-locale-l1-1-0.dll
 
api-ms-win-crt-math-l1-1-0.dll
 
ReleaseSRWLockExclusive
 
AcquireSRWLockExclusive
 
SleepConditionVariableSRW
 
Sleep
 
GetCurrentThreadId
 
LocalFree
 
FormatMessageA
 
GetLocaleInfoEx
 
CreateDirectoryW
 
CreateFileW
 
FindFirstFileW
 
GetFileAttributesExW
 
AreFileApisANSI
 
GetLastError
 
GetModuleHandleW
 
GetFileInformationByHandleEx
 
MultiByteToWideChar
 
WideCharToMultiByte
 
RtlCaptureStackBackTrace
 
GetCurrentProcessId
 
LoadLibraryExW
 
InitOnceComplete
 
InitOnceBeginInitialize
 
RtlCaptureContext
 
RtlLookupFunctionEntry
 
RtlVirtualUnwind
 
UnhandledExceptionFilter
 
GetCurrentProcess
 
TerminateProcess
 
IsProcessorFeaturePresent
 
WakeAllConditionVariable
 
IsDebuggerPresent
 
GetStartupInfoW
 
QueryPerformanceCounter
 
GetSystemTimeAsFileTime
 
InitializeSListHead
 
GetCommandLineW
 
HeapAlloc
 
HeapFree
 
GetProcessHeap
 
CommandLineToArgvW
 
SHELL32.dll
 
SDL_free
 
SDL_memcpy
 
SDL_wcslen
 
SDL_strlen
 
SDL_iconv_string
 
SDL_SetMainReady
 
SDL_ShowSimpleMessageBox
 
__RTDynamicCast
 
 
memcmp
 
memcmp
 
memmove
 
memmove
 
atan2
 
atan2
ceilf
 
cos
 
pow
 
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.?AV<lambda_3>@?P@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@4@@Z@
 
.?AV<lambda_1>@?1???0?$sort_widget@Ulabor_kitchen_interfacest@@U?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@@widgets@@QEAA@PEAUlabor_kitchen_interfacest@@V?$function@$$A6A_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@0@Z@std@@@Z@
 
.?AV<lambda_1>@?1???R<lambda_3>@?2??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@QEBA@PEAVwidget@widgets@@@Z@
 
.?AV<lambda_2>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AUlabor_stone_use_interfacest@@
 
.?AV<lambda_10>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AUlabor_kitchen_interfacest@@
 
.?AV<lambda_6>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AVtextbox@widgets@@
 
.?AV<lambda_1>@?1??build_work_details_list@labor_work_details_interfacest@@QEAAX_N@Z@
 
.?AV<lambda_5>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_4>@?P@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@4@@Z@
 
.?AV<lambda_2>@?L@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@3@@Z@
 
.?AV<lambda_6>@?N@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@3@@Z@
 
.?AV<lambda_3>@?2??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_3>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_9>@?3??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_4>@?3??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AUlabor_work_details_interfacest@@
 
.?AVradio_rows@widgets@@
 
.?AV<lambda_14>@?5??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_12>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_5>@?BG@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@3@@Z@
 
.?AV<lambda_7>@?BE@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@4@@Z@
 
.?AV<lambda_5>@?P@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@4@@Z@
 
.?AV<lambda_8>@?2??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_1>@?1??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@4@@Z@
 
.?AV<lambda_11>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_7>@?9??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_6>@?9??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_11>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_3>@?L@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@3@@Z@
 
.?AUlabor_standing_orders_interfacest@@
 
.?AV<lambda_7>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_3>@?7???R0?2??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@QEBA@PEAVwidget@widgets@@@Z@
 
.?AV<lambda_8>@?BE@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@4@@Z@
 
.?AV<lambda_1>@?5???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@3@@Z@
 
.?AV<lambda_2>@?5???R<lambda_3>@?2??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@QEBA@PEAVwidget@widgets@@@Z@
 
.?AV<lambda_10>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_1>@?2??open_labor_init@labor_work_details_interfacest@@QEAAXXZ@
 
.?AV<lambda_2>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_4>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_9>@?L@??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_2>@?4??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@4@@Z@
 
.?AV<lambda_12>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_8>@?L@??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_4>@?N@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@3@@Z@
 
.?AV<lambda_13>@?4??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_10>@?BG@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@4@@Z@
 
.?AV<lambda_9>@?BE@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@4@@Z@
 
.?AV<lambda_2>@?5??build_work_details_list@labor_work_details_interfacest@@QEAAX_N@Z@
 
.?AV<lambda_1>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@
 
.?AV<lambda_1>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@
 
.?AV<lambda_2>@?N@???R<lambda_1>@?9??init@justice_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_5>@?1??init@justice_interfacest@@QEAAXXZ@
 
.?AV<lambda_1>@?1???R<lambda_2>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@
 
.?AV<lambda_1>@?1???R0?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@
 
.?AV<lambda_1>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@3@@Z@
 
.?AV<lambda_4>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@3@@Z@
 
.?AV<lambda_1>@?1???R<lambda_2>@?1???R0?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_2>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@
 
.?AV<lambda_3>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@3@@Z@
 
.?AV<lambda_1>@?1???R0?1???R<lambda_2>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_2>@?1???R<lambda_1>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@
 
.?AV<lambda_1>@?9???R0?9??init@justice_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_2>@?BN@??init@justice_interfacest@@QEAAXXZ@
 
.?AV<lambda_4>@?DE@??init@justice_interfacest@@QEAAXXZ@
 
.?AV<lambda_2>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@3@@Z@
 
.?AV<lambda_1>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@
 
.?AV<lambda_1>@?9??init@justice_interfacest@@QEAAXXZ@
 
.?AV<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@
 
.?AVruntime_error@std@@
 
.?AVsystem_error@std@@
 
.?AV_System_error@std@@
 
.?AVout_of_range@std@@
 
.P6APEAVunitst@@XZ
 
.P6APEAVbuildingst@@F@Z
 
.P6AXAEAUnamest@@AEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@DD@Z
 
.?AV<lambda_4>@@
 
.?AV<lambda_6>@@
 
.?AV<lambda_8>@@
 
.P6APEAVhistory_figurest@@XZ
 
.P6APEAVitemst@@FFFHHD@Z
 
.?AV<lambda_5>@@
 
.?AV<lambda_7>@@
 
.?AV<lambda_3>@@
 
.?AV<lambda_9>@@
 
.?AV<lambda_2>@@
 
.?AVDFAS_MAP_NOTIFICATION@@
 
.?AVDFAS_FOOTSTEP@@
 
.?AVDFAS_CLICK@@
 
.?AVDFAS_TAB@@
 
.?AVDFAS_JUMP_SOUND@@
 
.?AVDFAS_DROWNING_SOUND@@
 
.?AVDFAS_WING_SOUND@@
 
.?AVDFAS_ACTION@@
 
.?AVDFAS_COMBAT_SOUND@@
 
.?AVDFAS_WHOOSH@@
 
.?AVDFAS_BOTTOM_BAR_CLICK_SOUND@@
 
.?AVDFAS_SCROLL@@
 
.?AVDFAS_DOOR@@
 
.?AVDFAS_ALERT@@
 
.?AVDFAS_SWEETENER_SOUND@@
 
.?AVbad_variant_access@std@@
 
.?AV<lambda_1>@?CC@??_CancelAndRunContinuations@?$_Task_impl@E@details@Concurrency@@UEAA_N_N00AEBV?$shared_ptr@U_ExceptionHolder@details@Concurrency@@@std@@@Z@
 
.?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@
 
.?AV<lambda_1>@?1??_MakeVoidToUnitFunc@details@Concurrency@@YA?AV?$function@$$A6AEXZ@std@@AEBV?$function@$$A6AXXZ@5@@Z@
 
.?AVtask_canceled@Concurrency@@
 
.?AVlogic_error@std@@
 
.?AVfuture_error@std@@
 
.?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@2@@Z@
 
.?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@2@@Z@
 
.?AV<lambda_1>@?7???R0?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@34@@Z@QEBA@XZ@
 
.?AV_Interruption_exception@details@Concurrency@@
 
.?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@
 
.?AV<lambda_1>@?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@34@@Z@
 
.?AVinvalid_operation@Concurrency@@
 
.?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@2@@Z@
 
.?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@
 
.?AV<lambda_3>@?1???0better_button@widgets@@QEAA@PEA_N@Z@
 
.?AV<lambda_4>@?1???0better_button@widgets@@QEAA@PEA_N@Z@
 
.?AV<lambda_1>@?1???0textbox@widgets@@QEAA@HI@Z@
 
.?AV<lambda_1>@?1??add_new_filter@filter@widgets@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@
 
.?AV<lambda_1>@?1???0filter@widgets@@QEAA@V?$shared_ptr@Vcontainer@widgets@@@std@@@Z@
 
.?AV<lambda_2>@?1???0better_button@widgets@@QEAA@PEA_N@Z@
 
.?AV<lambda_1>@?1??add_entry@radio_rows@widgets@@QEAA?AV?$shared_ptr@Vcontainer@widgets@@@std@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@5@V?$function@$$A6AXPEAVwidget@widgets@@@Z@5@@Z@
 
.?AV<lambda_1>@?1???0better_button@widgets@@QEAA@PEA_N@Z@
 
.?AV<lambda_1>@?4??feed@better_button@widgets@@UEAAXAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@@Z@
 
.?AV<lambda_1>@?1???0report_popup@widgets@@QEAA@HF@Z@
 
.?AV<lambda_2>@?1???0report_popup@widgets@@QEAA@HF@Z@
 
.?AV<lambda_1>@?1??set_up_activation@sheet_button@widgets@@IEAAXXZ@
 
.?AV<lambda_1>@?1??set_up_tooltip@item_sheet_button@widgets@@UEAAXXZ@
 
.?AV<lambda_1>@?1??set_up_activation@recenter_button@widgets@@IEAAXXZ@
 
.?AV<lambda_2>@?1??set_up_activation@recenter_button@widgets@@IEAAXXZ@
 
.?AV<lambda_1>@?1??set_up_tooltip@unit_sheet_button@widgets@@UEAAXXZ@
 
.?AV<lambda_1>@?8???R<lambda_20>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@QEBA@PEAVwidget@3@@Z@
 
.?AV<lambda_2>@?8??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@
 
.?AV<lambda_7>@?M@??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@
 
.?AV<lambda_1>@?BH@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_10>@?DJ@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_1>@?1??add_happiness_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_1>@?7??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@
 
.?AV<lambda_3>@?CP@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_3>@?8??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@
 
.?AV<lambda_2>@?O@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_3>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AVitem_sheet_button@widgets@@
 
.?AV<lambda_4>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_14>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_17>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_11>@?DJ@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_8>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_9>@?DJ@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_12>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_3>@?1???0unit_list@widgets@@QEAA@XZ@
 
.?AV<lambda_19>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_1>@?CN@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AVinterface_small_button@widgets@@
 
.?AV<lambda_2>@?1???0unit_list@widgets@@QEAA@XZ@
 
.?AV<lambda_1>@?1???0unit_list@widgets@@QEAA@XZ@
 
.?AV<lambda_13>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_3>@?BI@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_7>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_3>@?BP@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_1>@?4??get_list_copy@unit_list@widgets@@QEAA?AV?$vector@U?$pair@PEAX_N@std@@V?$allocator@U?$pair@PEAX_N@std@@@2@@std@@XZ@
 
.?AV<lambda_20>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_5>@?9??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@
 
.?AV<lambda_6>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AUitem_portrait@widgets@@
 
.?AV<lambda_16>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_2>@?BN@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_2>@?BJ@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_5>@?BN@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_1>@?N@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_2>@?1??add_specialized_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_4>@?BK@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_1>@?1??add_no_unit_button@unit_list@widgets@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$function@$$A6AXXZ@5@@Z@
 
.?AV<lambda_1>@?1??add_specialized_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_4>@?8??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@
 
.?AV<lambda_15>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_1>@?BG@???R<lambda_17>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@QEBA@PEAVwidget@3@@Z@
 
.?AV<lambda_1>@?L@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_18>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_2>@?DA@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_4>@?DI@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_5>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
 
.?AV<lambda_2>@?1??add_no_unit_button@unit_list@widgets@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$function@$$A6AXXZ@5@@Z@
 
.?AV<lambda_3>@?1??add_specialized_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@
 
.?AV<lambda_6>@?L@??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@
 
.?AVtype_info@@
 
.?AVabstract_building_libraryst@@
 
.?AVabstract_building_inn_tavernst@@
 
.?AVabstract_building_keepst@@
 
.?AVabstract_building_underworld_spirest@@
 
.?AVabstract_building_towerst@@
 
.?AVabstract_building_dungeonst@@
 
.?AVabstract_building_tombst@@
 
.?AVabstract_buildingst@@
 
.?AVabstract_building_counting_housest@@
 
.?AVabstract_building_mead_hallst@@
 
.?AVabstract_building_templest@@
 
.?AVabstract_building_marketst@@
 
.?AVabstract_building_guildhallst@@
 
.?AVabstract_building_hospitalst@@
 
.?AVabstract_building_dark_towerst@@
 
.?AVactivity_event_reunionst@@
 
.?AVgeneral_ref_knowledge_scholar_flagst@@
 
.?AVactivity_event_encounterst@@
 
.?AVactivity_event_make_believest@@
 
.?AVactivity_event_discuss_topicst@@
 
.?AVactivity_event_fill_service_orderst@@
 
.?AVactivity_event_play_with_toyst@@
 
.?AVgeneral_refst@@
 
.?AVactivity_event_teach_topicst@@
 
.?AVactivity_event_ranged_practicest@@
 
.?AVgeneral_ref_value_levelst@@
 
.?AVactivity_event_copy_written_contentst@@
 
.?AVactivity_event_researchst@@
 
.?AVactivity_event_writest@@
 
.?AVactivity_event_prayerst@@
 
.?AVgeneral_ref_activity_eventst@@
 
.?AVactivity_event_ponder_topicst@@
 
.?AVhistory_event_knowledge_discoveredst@@
 
.?AVactivity_event_readst@@
 
.?AVhistory_eventst@@
 
.?AVactivity_event_skill_demonstrationst@@
 
.?AVactivity_event_guardst@@
 
.?AVactivity_event_harassmentst@@
 
.?AUperformance_play_orderst@@
 
.?AVactivity_event_conflictst@@
 
.?AVactivity_event_combat_trainingst@@
 
.?AVactivity_event_performancest@@
 
.?AVactivity_event_socializest@@
 
.?AVactivity_event_sparringst@@
 
.?AVhistory_event_artifact_createdst@@
 
.?AVactivity_event_conversationst@@
 
.?AVhistory_event_hf_learns_secretst@@
 
.?AVactivity_event_playst@@
 
.?AVactivity_eventst@@
 
.?AVactivity_event_training_sessionst@@
 
.?AVactivity_event_worshipst@@
 
.?AVactivity_event_store_objectst@@
 
.?AVactivity_event_individual_skill_drillst@@
 
.?AVcontainer@widgets@@
 
.?AVviewscreenst@@
 
.?AVviewscreen_adventure_logst@@
 
.?AVabstract_interfacest@@
 
.?AVwidget@widgets@@
 
.?AVunit_sheet_button@widgets@@
 
.?AV?$_Ref_count_obj2@Vreport_popup@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_2>@?1??add_report@announcements_interfacest@@QEAAXPEAVunitst@@F@Z@QEBA@PEAVwidget@widgets@@@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAV67@@std@@
 
.?AV?$_Ref_count_obj2@Vwidget@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vnineslice@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_custom_render@widget@widgets@@QEAAXV?$function@$$A6AXPEAVwidget@widgets@@@Z@std@@@Z@XPEAV34@I@std@@
 
.?AVnineslice@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_report@announcements_interfacest@@QEAAXPEAVunitst@@F@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vtext_multiline@widgets@@@std@@
 
.?AVwidget_stack@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??add_report@announcements_interfacest@@QEAAXPEAVunitst@@F@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??open_reports_window@announcements_interfacest@@QEAAXPEAVunitst@@@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAVwidget@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vtabs@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vcolumns_container@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vcontainer@widgets@@@std@@
 
.?AV?$_Func_base@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAVwidget@widgets@@@std@@
 
.?AVrows_container@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0announcements_interfacest@@QEAA@XZ@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAVwidget@widgets@@@std@@
 
.?AV_Ref_count_base@std@@
 
.?AVcolumns_container@widgets@@
 
.?AV?$_Ref_count_obj2@Vunit_sheet_button@widgets@@@std@@
 
.?AV?$_Func_base@XPEAVwidget@widgets@@@std@@
 
.?AVtext_multiline@widgets@@
 
.?AV?$_Func_base@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Func_base@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vrecenter_button@widgets@@@std@@
 
.?AVsheet_button@widgets@@
 
.?AVtext@widgets@@
 
.?AV?$_Ref_count_obj2@Vscroll_rows@widgets@@@std@@
 
.?AVrecenter_button@widgets@@
 
.?AVhistory_event_collection_duelst@@
 
.?AVhistory_event_war_attacked_sitest@@
 
.?AVitem_constructedst@@
 
.?AVhistory_event_tactical_situationst@@
 
.?AVhistory_event_hist_figure_woundedst@@
 
.?AVhistory_event_item_stolenst@@
 
.?AVhistory_event_spotted_leaving_sitest@@
 
.?AVhistory_event_hist_figure_simple_battle_eventst@@
 
.?AVhistory_event_collectionst@@
 
.?AVhistory_event_topicagreement_rejectedst@@
 
.?AVhistory_event_collection_battlest@@
 
.?AVhistory_event_war_site_taken_overst@@
 
.?AVcreation_zone_pwg_alteration_location_deathst@@
 
.?AVcreation_zone_pwg_alterationst@@
 
.?AVhistory_event_entity_rampaged_in_sitest@@
 
.?AVhistory_event_squad_vs_squadst@@
 
.?AVhistory_event_assume_identityst@@
 
.?AVhistory_event_artifact_givenst@@
 
.?AVhistory_event_sabotagest@@
 
.?AVhistory_event_sneak_into_sitest@@
 
.?AVhistory_event_created_sitest@@
 
.?AVhistory_event_war_site_tribute_forcedst@@
 
.?AVhistory_event_reclaim_sitest@@
 
.?AVitem_craftedst@@
 
.?AVitem_actualst@@
 
.?AVhistory_event_site_surrenderedst@@
 
.?AVhistory_event_hf_act_on_artifactst@@
 
.?AVhistory_event_add_hf_entity_linkst@@
 
.?AVhistory_event_hist_figure_simple_actionst@@
 
.?AVhistory_event_collection_raidst@@
 
.?AVhistory_event_collection_site_conqueredst@@
 
.?AVcreation_zone_pwg_alteration_srb_ruinedst@@
 
.?AVhistory_event_artifact_storedst@@
 
.?AVhistory_event_entity_searched_sitest@@
 
.?AVcreation_zone_pwg_alteration_campst@@
 
.?AVhistory_event_hf_freedst@@
 
.?AVhistory_event_collection_theftst@@
 
.?AVitemst@@
 
.?AVhistory_event_collection_abductionst@@
 
.?AVhistory_event_body_abusedst@@
 
.?AVcreation_zone_pwg_alteration_srp_ruinedst@@
 
.?AVhistory_event_war_destroyed_sitest@@
 
.?AVhistory_event_hf_does_interactionst@@
 
.?AVhistory_event_war_plundered_sitest@@
 
.?AVitem_bagst@@
 
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_element_treest@@
 
.?AVart_image_element_itemst@@
 
.?AVios_base@std@@
 
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_property_intransitive_verbst@@
 
.?AVart_image_property_transitive_verbst@@
 
.?AV?$_Iosb@H@std@@
 
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_element_plantst@@
 
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_element_creaturest@@
 
.?AVart_image_elementst@@
 
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_element_shapest@@
 
.?AVart_image_propertyst@@
 
.?AVhistory_event_entity_expels_hfst@@
 
.?AVsquad_orderst@@
 
.?AVsquad_order_rescue_hfst@@
 
.?AVviewscreen_worldst@@
 
.?AVhistory_event_hist_figure_diedst@@
 
.?AVsquad_order_retrieve_artifactst@@
 
.?AVsquad_order_raid_sitest@@
 
.?AVgeneral_ref_entity_art_imagest@@
 
.?AV?$_Ref_count@Uworld_gen_param_charst@@@std@@
 
.?AV?$_Ref_count_obj2@Vtext@widgets@@@std@@
 
.?AV?$_Func_base@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@$$V@std@@
 
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AUworld_gen_param_charst@@
 
.?AV?$_Ref_count_obj2@Vtable@widgets@@@std@@
 
.?AV?$_Ref_count@Uworld_gen_param_flagst@@@std@@
 
.?AV?$_Ref_count@Uworld_gen_param_flagarrayst@@@std@@
 
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AUworld_gen_param_flagarrayst@@
 
.?AUworld_gen_param_valuest@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?6???R<lambda_1>@?1??open_window@settings_interfacest@@QEAAXH@Z@QEBA@HV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@X$$V@std@@
 
.?AV?$_Func_base@PEAH$$V@std@@
 
.?AV?$_Func_base@_N$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?6???R<lambda_1>@?1??open_window@settings_interfacest@@QEAAXH@Z@QEBA@HV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@V56@$$V@std@@
 
.?AV?$_Func_base@X$$V@std@@
 
.?AUworld_gen_param_flagst@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?6???R<lambda_1>@?1??open_window@settings_interfacest@@QEAAXH@Z@QEBA@HV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@PEAH$$V@std@@
 
.?AUworld_gen_param_memberst@@
 
.?AV?$_Ref_count@Uworld_gen_param_memberst@@@std@@
 
.?AUworld_gen_param_basest@@
 
.?AV?$_Ref_count_obj2@Vbetter_button@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vmultifilter@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?6???R<lambda_1>@?1??open_window@settings_interfacest@@QEAAXH@Z@QEBA@HV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@_N$$V@std@@
 
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
 
.?AVviewscreen_titlest@@
 
.?AVviewscreen_initial_prepst@@
 
.?AVbuilding_chairst@@
 
.?AVitem_bedst@@
 
.?AVitem_pantsst@@
 
.?AVbuilding_cabinetst@@
 
.?AVitem_shoesst@@
 
.?AVbuilding_doorst@@
 
.?AVhistory_event_hf_destroyed_sitest@@
 
.?AVbuilding_display_furniturest@@
 
.?AVitem_gemst@@
 
.?AVitem_armorst@@
 
.?AVitem_skin_tannedst@@
 
.?AVitem_weaponst@@
 
.?AVhistory_event_war_site_new_leaderst@@
 
.?AVitem_toolst@@
 
.?AVitem_boxst@@
 
.?AVitem_cabinetst@@
 
.?AVbuilding_civzonest@@
 
.?AVitem_glovesst@@
 
.?AVbuildingst@@
 
.?AVhistory_event_hf_attacked_sitest@@
 
.?AVbuilding_boxst@@
 
.?AVitem_hatch_coverst@@
 
.?AVbuilding_actualst@@
 
.?AVitem_chairst@@
 
.?AVbuilding_bedst@@
 
.?AVhistory_event_change_creature_typest@@
 
.?AVhistory_event_hfs_formed_intrigue_relationshipst@@
 
.?AVitem_helmst@@
 
.?AVhistory_event_collection_beast_attackst@@
 
.?AVbuilding_hatchst@@
 
.?AVitem_binst@@
 
.?AVhistory_event_war_field_battlest@@
 
.?AVitem_clothst@@
 
.?AVitem_doorst@@
 
.?AVbuilding_tablest@@
 
.?AVitem_tablest@@
 
.?AVhistory_event_artifact_claim_formedst@@
 
.?AVhistory_event_agreement_formedst@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@XU?$pair@PEAX_N@std@@_N@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?CA@??open@unit_selector_interfacest@@QEAAXH@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?P@???R1?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?CE@??open@unit_selector_interfacest@@QEAAXH@Z@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1??build_room_assignment_list@unit_selector_interfacest@@QEAAXPEAVbuilding_civzonest@@@Z@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_base@_NU?$pair@PEAX_N@std@@U12@@std@@
 
.?AV?$_Func_impl_no_alloc@P6AXPEAVwidget@widgets@@@ZXPEAV12@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?9???R<lambda_8>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?9???R<lambda_8>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???R<lambda_5>@?CB@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?4??init@creatures_interfacest@@QEAAXXZ@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_worker_list@unit_selector_interfacest@@QEAAXPEAVbuildingst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?DD@??build_pit_pond_list@unit_selector_interfacest@@QEAAXPEAVbuilding_civzonest@@@Z@XU?$pair@PEAX_N@std@@_N@std@@
 
.?AV?$_Ref_count_obj2@Uunit_portrait@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?CG@??build_pen_pasture_list@unit_selector_interfacest@@QEAAXPEAVbuilding_civzonest@@@Z@XU?$pair@PEAX_N@std@@_N@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_6>@?CC@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AUunit_portrait@widgets@@
 
.?AV?$_Ref_count_obj2@Vnineslice_horizontal@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?7???R<lambda_2>@?1??add_assign_trainer_button@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@V?$weak_ptr@Vwidget_stack@widgets@@@5@V?$weak_ptr@Vcontainer@widgets@@@5@V?$weak_ptr@Vunit_list@widgets@@@5@PEAVunitst@@@Z@QEBA@PEAVwidget@widgets@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AVsquad_order_movest@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?CH@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?4??init@creatures_interfacest@@QEAAXXZ@X$$V@std@@
 
.?AV?$_Ref_count_obj2@Vwidget_stack@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_assign_trainer_button@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@V?$weak_ptr@Vwidget_stack@widgets@@@4@V?$weak_ptr@Vcontainer@widgets@@@4@V?$weak_ptr@Vunit_list@widgets@@@4@PEAVunitst@@@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?5???R1?1??add_assign_trainer_button@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@V?$weak_ptr@Vwidget_stack@widgets@@@4@V?$weak_ptr@Vcontainer@widgets@@@4@V?$weak_ptr@Vunit_list@widgets@@@4@PEAVunitst@@@Z@QEBA@PEAVwidget@widgets@@@Z@_NPEAV9widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vunit_list@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_2>@?1???R<lambda_8>@?P@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@QEBA@PEAVwidget@widgets@@@Z@QEBA@01@Z@_NPEAV9widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?CCPF@??dwarfmode_normal@viewscreen_dwarfmodest@@IEAADAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@@Z@XU?$pair@PEAX_N@5@_N@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?5??init@creatures_interfacest@@QEAAXXZ@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??build_room_assignment_list@unit_selector_interfacest@@QEAAXPEAVbuilding_civzonest@@@Z@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?BO@???R<lambda_11>@?FN@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?4??init@creatures_interfacest@@QEAAXXZ@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??get_unit_list@unit_selector_interfacest@@QEAA?AV?$shared_ptr@Vunit_list@widgets@@@std@@XZ@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?4??init@creatures_interfacest@@QEAAXXZ@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?CC@??open@unit_selector_interfacest@@QEAAXH@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_13>@?8??init@creatures_interfacest@@QEAAXXZ@_NAEBU?$pair@PEAX_N@std@@AEBU45@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_14>@?8??init@creatures_interfacest@@QEAAXXZ@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?2??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_17>@?1??init@creatures_interfacest@@QEAAXXZ@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?6??init@creatures_interfacest@@QEAAXXZ@_NAEBU?$pair@PEAX_N@std@@AEBU45@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?6???R<lambda_2>@?1??add_assign_trainer_button@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@V?$weak_ptr@Vwidget_stack@widgets@@@5@V?$weak_ptr@Vcontainer@widgets@@@5@V?$weak_ptr@Vunit_list@widgets@@@5@PEAVunitst@@@Z@QEBA@PEAVwidget@widgets@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?4??init@creatures_interfacest@@QEAAXXZ@X$$V@std@@
 
.?AV?$_Ref_count_obj2@Vtext_truncated@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_11>@?DG@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?BL@??open@unit_selector_interfacest@@QEAAXH@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?CH@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?4??init@creatures_interfacest@@QEAAXXZ@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?4??init@creatures_interfacest@@QEAAXXZ@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?BM@??open@unit_selector_interfacest@@QEAAXH@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_13>@?DJ@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?BE@??build_squad_assignment_list@unit_selector_interfacest@@QEAAXXZ@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?8??open_overall_training@@YAXV?$shared_ptr@Vwidget_stack@widgets@@@std@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_14>@?DJ@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?8???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?8???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_7>@?CD@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_11>@?4??init@creatures_interfacest@@QEAAXXZ@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??add_assign_trainer_button@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@V?$weak_ptr@Vwidget_stack@widgets@@@4@V?$weak_ptr@Vcontainer@widgets@@@4@V?$weak_ptr@Vunit_list@widgets@@@4@PEAVunitst@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_5>@?CB@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_12>@?8??init@creatures_interfacest@@QEAAXXZ@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?CE@??open@unit_selector_interfacest@@QEAAXH@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_base@_NAEBU?$pair@PEAX_N@std@@AEBU12@@std@@
 
.?AV?$_Func_base@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0?$sort_widget@Vunit_list@widgets@@U?$pair@PEAX_N@std@@@widgets@@QEAA@PEAVunit_list@3@V?$function@$$A6A_NAEBU?$pair@PEAX_N@std@@0@Z@std@@@Z@_NPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_12>@?DG@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$sort_widget@Vunit_list@widgets@@U?$pair@PEAX_N@std@@@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_9>@?CE@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???R<lambda_8>@?P@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@QEBA@PEAVwidget@widgets@@@Z@XV67@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???R<lambda_3>@?CA@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AVbuild_req_choice_specst@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?M@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?BN@??open@unit_selector_interfacest@@QEAAXH@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_15>@?8??init@creatures_interfacest@@QEAAXXZ@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??build_squad_assignment_list@unit_selector_interfacest@@QEAAXXZ@_NU?$pair@PEAX_N@std@@@std@@
 
.?AUinterface_pets_livestock_button@widgets@@
 
.?AV?$_Func_base@XU?$pair@PEAX_N@std@@_N@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?FK@??open@unit_selector_interfacest@@QEAAXH@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?8??open_overall_training@@YAXV?$shared_ptr@Vwidget_stack@widgets@@@std@@@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@4@PEAVwidget@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vinterface_main_button@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Uunit_name@widgets@@@std@@
 
.?AUcreature_portrait@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_cage_list@unit_selector_interfacest@@QEAAXPEAVbuilding_cagest@@@Z@XU?$pair@PEAX_N@std@@_N@std@@
 
.?AV?$_Ref_count_obj2@Uitem_name@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?M@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_11>@?FN@??open@unit_selector_interfacest@@QEAAXH@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???R<lambda_9>@?CE@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_8>@?P@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@QEBA@PEAVwidget@widgets@@@Z@_NU?$pair@PEAX_N@7@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?6???R<lambda_2>@?BN@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?CB@??open@unit_selector_interfacest@@QEAAXH@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AVbuild_req_choicest@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?M@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AVbuilding_stockpilest@@
 
.?AV?$_Ref_count_obj2@Uinterface_pets_livestock_button@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@V?$sort_widget@Vunit_list@widgets@@U?$pair@PEAX_N@std@@@widgets@@@std@@
 
.?AV?$_Func_base@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_chain_list@unit_selector_interfacest@@QEAAXPEAVbuilding_chainst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_16>@?1??init@creatures_interfacest@@QEAAXXZ@X$$V@std@@
 
.?AVsquad_order_patrol_routest@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?CD@??open@unit_selector_interfacest@@QEAAXH@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?3???R<lambda_3>@?CA@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Ucreature_portrait@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?P@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?4???R<lambda_2>@?1??add_assign_trainer_button@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@V?$weak_ptr@Vwidget_stack@widgets@@@5@V?$weak_ptr@Vcontainer@widgets@@@5@V?$weak_ptr@Vunit_list@widgets@@@5@PEAVunitst@@@Z@QEBA@PEAVwidget@widgets@@@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@5@PEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?M@???R<lambda_2>@?1??add_assign_trainer_button@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@V?$weak_ptr@Vwidget_stack@widgets@@@5@V?$weak_ptr@Vcontainer@widgets@@@5@V?$weak_ptr@Vunit_list@widgets@@@5@PEAVunitst@@@Z@QEBA@PEAVwidget@widgets@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AVtext_truncated@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?8???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?9???R1?BN@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_room_assignment_list@unit_selector_interfacest@@QEAAXPEAVbuilding_civzonest@@@Z@_NU?$pair@PEAX_N@std@@U56@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?2??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_base@XPEAVtextbox@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?BE@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_12>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vlabor_list_widget@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?BE@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?5???R<lambda_3>@?2??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@QEBA@PEAVwidget@widgets@@@Z@_NPEAV67@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?5??build_work_details_list@labor_work_details_interfacest@@QEAAX_N@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?P@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?7???R1?2??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@QEBA@PEAVwidget@widgets@@@Z@_NPEAV56@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?4??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Ref_count_obj2@Vtextbox@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Ulabor_standing_orders_interfacest@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?L@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@4@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?2??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU45@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?9??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_base@_NU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0?$sort_widget@Ulabor_kitchen_interfacest@@U?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@@widgets@@QEAA@PEAUlabor_kitchen_interfacest@@V?$function@$$A6A_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@0@Z@std@@@Z@_NPEAVwidget@3@@std@@
 
.?AV?$_Ref_count_obj2@V?$sort_widget@Ulabor_kitchen_interfacest@@U?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@@widgets@@@std@@
 
.?AVlabor_list_widget@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?BB@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?N@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@4@@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?2??open_labor_init@labor_work_details_interfacest@@QEAAXXZ@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?P@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?N@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@4@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AVsquad_order_trainst@@
 
.?AVsquad_order_defend_burrowsst@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?3??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU45@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?BE@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XU?$pair@PEAX_N@std@@_N@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?BG@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@X$$V@std@@
 
.?AV?$_Ref_count_obj2@Ulabor_stone_use_interfacest@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?BG@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@4@@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_12>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$sort_widget@Ulabor_kitchen_interfacest@@U?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?L@??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_13>@?4??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU45@@std@@
 
.?AV?$_Ref_count_obj2@Vrows_container@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?5???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@4@@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?3??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_11>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_work_details_list@labor_work_details_interfacest@@QEAAX_N@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_14>@?5??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU45@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?L@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@4@@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Ulabor_kitchen_interfacest@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?9??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_base@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU12@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?L@??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?3??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_11>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Ref_count_obj2@Vradio_rows@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?P@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@_NPEAVwidget@widgets@@@std@@
 
.?AVsquad_order_kill_listst@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@XPEAVwidget@widgets@@I@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU45@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XPEAVtextbox@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_3>@?2??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@QEBA@PEAVwidget@widgets@@@Z@_NPEAV67@@std@@
 
.?AV?$_Ref_count_obj2@Ulabor_work_details_interfacest@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@XPEAVtextbox@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?1??init@justice_interfacest@@QEAAXXZ@_NAEBU?$pair@PEAX_N@std@@AEBU45@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@4@@Z@_NAEBU?$pair@PEAX_N@4@AEBU74@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_2>@?1???R1?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAV67@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@4@@Z@_NU?$pair@PEAX_N@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@4@@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@4@PEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R1?1???R<lambda_2>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAV67@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?N@???R<lambda_1>@?9??init@justice_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?9??init@justice_interfacest@@QEAAXXZ@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@_NPEAV56@@std@@
 
.?AVhistory_event_hf_convictedst@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_2>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@4@@Z@XV?$shared_ptr@Vcontainer@widgets@@@4@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R1?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@XU?$pair@PEAX_N@std@@_N@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???R<lambda_1>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?BN@??init@justice_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?9???R1?9??init@justice_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?DE@??init@justice_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@_NPEAV56@@std@@
 
.?AVsquad_order_kill_hfst@@
 
.?AVhistory_event_agreement_concludedst@@
 
.?AVsquad_order_cause_trouble_for_entityst@@
 
.?AVsquad_order_drive_armies_from_sitest@@
 
.?AVsquad_order_drive_entity_off_sitest@@
 
.?AVitem_corpsest@@
 
.?AVitem_body_componentst@@
 
.?AVbuilding_weaponst@@
 
.?AVerror_category@std@@
 
.?AV_Generic_error_category@std@@
 
.?AV?$basic_stringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AVhistory_event_masterpiece_lostst@@
 
.?AVblock_square_event_item_spatterst@@
 
.?AVblock_square_event_frozen_liquidst@@
 
.?AUcave_columnst@@
 
.?AVblock_square_event_grassst@@
 
.?AVblock_square_eventst@@
 
.?AVblock_square_event_world_constructionst@@
 
.?AVblock_square_event_spoorst@@
 
.?AVblock_square_event_designation_priorityst@@
 
.?AUcave_column_rectanglest@@
 
.?AVblock_square_event_mineralst@@
 
.?AVblock_square_event_material_spatterst@@
 
.?AVbuilding_wagonst@@
 
.?AVbuilding_cagest@@
 
.?AVitem_plantst@@
 
.?AVbuilding_grate_wallst@@
 
.?AVbuilding_chainst@@
 
.?AVitem_liquipowderst@@
 
.?AVbuilding_nest_boxst@@
 
.?AVbuilding_axle_horizontalst@@
 
.?AVbuilding_windowst@@
 
.?AVbuilding_gear_assemblyst@@
 
.?AVbuilding_weaponrackst@@
 
.?AVprojst@@
 
.?AVitem_remainsst@@
 
.?AVbuilding_rollersst@@
 
.?AVbuilding_archerytargetst@@
 
.?AVitem_liquid_miscst@@
 
.?AVbuilding_slabst@@
 
.?AVbuilding_road_dirtst@@
 
.?AVbuilding_axle_verticalst@@
 
.?AVbuilding_shopst@@
 
.?AVbuilding_offering_placest@@
 
.?AVbuilding_trapst@@
 
.?AVbuilding_screw_pumpst@@
 
.?AVbuilding_furnacest@@
 
.?AVbuilding_water_wheelst@@
 
.?AVbuilding_wellst@@
 
.?AVbuilding_hivest@@
 
.?AVbuilding_farmplotst@@
 
.?AVbuilding_armorstandst@@
 
.?AVbuilding_window_glassst@@
 
.?AVbuilding_traction_benchst@@
 
.?AVbuilding_floodgatest@@
 
.?AVbuilding_nestst@@
 
.?AVbuilding_bookcasest@@
 
.?AVbuilding_coffinst@@
 
.?AVbuilding_bars_verticalst@@
 
.?AVbuilding_tradedepotst@@
 
.?AVbuilding_roadst@@
 
.?AVbuilding_grate_floorst@@
 
.?AVbuilding_siegeenginest@@
 
.?AVbuilding_road_pavedst@@
 
.?AVbuilding_workshopst@@
 
.?AVitem_verminst@@
 
.?AVbuilding_bridgest@@
 
.?AVhistory_event_masterpiece_created_arch_constructst@@
 
.?AVbuilding_constructionst@@
 
.?AVhistory_event_masterpiece_createdst@@
 
.?AVbuilding_supportst@@
 
.?AVitem_liquidst@@
 
.?AVbuilding_window_gemst@@
 
.?AVproj_itemst@@
 
.?AVbuilding_bars_floorst@@
 
.?AVbuilding_animaltrapst@@
 
.?AVitem_critterst@@
 
.?AVbuilding_windmillst@@
 
.?AVbuilding_statuest@@
 
.?AVbuilding_instrumentst@@
 
.?AVbuilding_def_furnacest@@
 
.?AVbuilding_def_workshopst@@
 
.?AVbuilding_defst@@
 
.?AVgeneral_ref_coinbatchst@@
 
.?AVhistory_event_artifact_foundst@@
 
.?AVhistory_event_entity_overthrownst@@
 
.?AVhistory_event_entity_incorporatedst@@
 
.?AVhistory_event_create_entity_positionst@@
 
.?AVhistory_event_modified_buildingst@@
 
.?AVhistory_event_collection_entity_overthrownst@@
 
.?AVhistory_event_failed_intrigue_corruptionst@@
 
.?AVviewscreen_setupadventurest@@
 
.?AVhistory_event_hfs_formed_reputation_relationshipst@@
 
.?AVhistory_event_created_buildingst@@
 
.?AVhistory_event_hist_figure_revivedst@@
 
.?AVhistory_event_artifact_possessedst@@
 
.?AVhistory_event_hf_enslavedst@@
 
.?AVhistory_event_building_profile_acquiredst@@
 
.?AVhistory_event_entity_createdst@@
 
.?AVhistory_event_hf_interrogatedst@@
 
.?AVhistory_event_hf_ransomedst@@
 
.?AVhistory_event_failed_frame_attemptst@@
 
.?AVhistory_event_add_hf_entity_honorst@@
 
.?AVhistory_event_entity_actionst@@
 
.?AVproj_unitst@@
 
.?AVitem_meatst@@
 
.?AVitem_corpsepiecest@@
 
.?AV?$_Func_impl_no_alloc@P6APEAVbuildingst@@F@ZPEAV1@F@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@@PEAVunitst@@FF@std@@
 
.?AV?$_Func_impl_no_alloc@P6APEAVitemst@@FFFHHD@ZPEAV1@FFFHHD@std@@
 
.?AV?$_Func_base@PEAVitemst@@FFFHHD@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@@XPEAVunitst@@PEAVinteraction_effect_summon_unitst@@AEAUinteraction_contextst@@FFF@std@@
 
.?AV?$_Func_base@XAEAUnamest@@AEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@DD@std@@
 
.?AV?$_Func_base@PEAVhistory_figurest@@$$V@std@@
 
.?AV?$_Func_base@XPEAVbuildingst@@@std@@
 
.?AV?$_Func_base@XPEAVunitst@@PEAVinteraction_effect_summon_unitst@@AEAUinteraction_contextst@@FFF@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@@XPEAVbuildingst@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@@XPEAVunitst@@FFF@std@@
 
.?AV?$_Func_impl_no_alloc@P6AXAEAUnamest@@AEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@DD@ZXAEAU1@AEAV23@DD@std@@
 
.?AV?$_Func_impl_no_alloc@P6APEAVhistory_figurest@@XZPEAV1@$$V@std@@
 
.?AV?$_Func_base@XPEAVjobst@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_8>@@XPEAVunitst@@@std@@
 
.?AV?$_Func_base@XPEAVbuildingst@@D@std@@
 
.?AV?$_Func_base@XPEAVunitst@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@@XPEAVjobst@@@std@@
 
.?AV?$_Func_base@PEAVunitst@@$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@@XPEAVbuildingst@@D@std@@
 
.?AV?$_Func_base@XPEAVunitst@@FFF@std@@
 
.?AV?$_Func_base@PEAVbuildingst@@F@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_9>@@XPEAVunitst@@@std@@
 
.?AV?$_Func_impl_no_alloc@P6APEAVunitst@@XZPEAV1@$$V@std@@
 
.?AV?$_Func_base@PEAVunitst@@FF@std@@
 
.?AVinterface_buttonst@@
 
.?AVinterface_button_buildingst@@
 
.?AVviewscreen_loadgamest@@
 
.?AVactive_script_var_longst@@
 
.?AVactive_script_var_unitst@@
 
.?AVactive_script_varst@@
 
.?AVviewscreen_savegamest@@
 
.?AVviewscreen_adopt_regionst@@
 
.?AVhistory_event_hist_figure_reach_summitst@@
 
.?AVadventure_movement_mountst@@
 
.?AVadventure_movement_item_interact_pushst@@
 
.?AVadventure_movement_item_interact_ridest@@
 
.?AVadventure_movement_throw_item_at_tilest@@
 
.?AVadventure_movement_building_interact_lower_well_bucketst@@
 
.?AVadventure_movement_jumpst@@
 
.?AVitem_coinst@@
 
.?AVadventure_environment_place_in_it_containerst@@
 
.?AVadventure_option_assume_identityst@@
 
.?AVadventure_environment_ingest_from_containerst@@
 
.?AVadventure_movement_building_interact_pull_leverst@@
 
.?AVadventure_movement_shoot_creaturest@@
 
.?AVadventure_movement_lead_animalst@@
 
.?AVadventure_movement_item_interact_guidest@@
 
.?AVadventure_movement_release_hold_tilest@@
 
.?AVadventure_environment_pick_vegetationst@@
 
.?AVadventure_option_inventory_itemst@@
 
.?AVadventure_movement_building_interactst@@
 
.?AVadventure_environment_pickup_vermin_eventst@@
 
.?AVadventure_environment_place_in_bld_containerst@@
 
.?AVadventure_movement_building_interact_pick_hatch_lockst@@
 
.?AVadventure_movement_attack_creaturest@@
 
.?AVadventure_item_interact_fill_from_containerst@@
 
.?AVadventure_item_interact_strugglest@@
 
.?AVadventure_environment_optionst@@
 
.?AVadventure_movement_optionst@@
 
.?AVitem_quernst@@
 
.?AVitem_powderst@@
 
.?AVadventure_option_put_itemst@@
 
.?AVadventure_environment_ingest_materialst@@
 
.?AVadventure_movement_release_hold_itemst@@
 
.?AVadventure_option_remove_itemst@@
 
.?AVadventure_environment_pick_up_building_item_contentsst@@
 
.?AVadventure_movement_hold_itemst@@
 
.?AVadventure_option_eat_drink_itemst@@
 
.?AVadventure_option_interact_with_itemst@@
 
.?AVadventure_movement_pathst@@
 
.?AVadventure_environment_pick_up_environmentst@@
 
.?AVadventure_option_start_shoutingst@@
 
.?AVadventure_environment_pickup_chop_treest@@
 
.?AVadventure_movement_throw_item_at_creaturest@@
 
.?AVadventure_option_wear_itemst@@
 
.?AVadventure_movement_dismountst@@
 
.?AVadventure_option_view_unitst@@
 
.?AVadventure_option_talk_existing_conversationst@@
 
.?AVadventure_option_talk_new_conversationst@@
 
.?AVadventure_item_interact_heat_from_tilest@@
 
.?AVadventure_option_drop_itemst@@
 
.?AVadventure_option_view_event_detailst@@
 
.?AVadventure_movement_shoot_tilest@@
 
.?AVadventure_option_view_contaminantst@@
 
.?AVadventure_environment_take_from_pack_animalst@@
 
.?AVadventure_environment_pick_up_building_itemst@@
 
.?AVadventure_item_interact_give_namest@@
 
.?AVitem_drinkst@@
 
.?AVadventure_option_throw_itemst@@
 
.?AVadventure_environment_pick_up_ground_itemst@@
 
.?AVadventure_option_view_itemst@@
 
.?AVadventure_movement_building_interact_bash_down_doorst@@
 
.?AVadventure_item_interact_pull_outst@@
 
.?AVadventure_movement_stop_lead_animalst@@
 
.?AVadventure_movement_building_interact_break_in_hatchst@@
 
.?AVviewscreen_dungeonmodest@@
 
.?AVadventure_item_interact_fill_with_materialst@@
 
.?AVadventure_option_eat_item_contaminantst@@
 
.?AVitem_woodst@@
 
.?AVadventure_item_interact_readst@@
 
.?AVadventure_environment_take_item_from_containerst@@
 
.?AVitem_globst@@
 
.?AVadventure_movement_hold_tilest@@
 
.?AVadventure_movement_item_interactst@@
 
.?AVadventure_environment_place_on_pack_animalst@@
 
.?AVadventure_movement_climbst@@
 
.?AVadventure_environment_pickup_make_campfirest@@
 
.?AVadventure_environment_pickup_ignite_vegst@@
 
.?AVadventure_optionst@@
 
.?AVadventure_item_interact_rollst@@
 
.?AVitem_eggst@@
 
.?AVadventure_movement_combat_menu_creaturest@@
 
.?AVadventure_movement_movest@@
 
.?AVadventure_movement_building_interact_pick_door_lockst@@
 
.?AVitem_petst@@
 
.?AVadventure_option_eat_unit_contaminantst@@
 
.?AVadventure_environment_unit_suck_bloodst@@
 
.?AVadventure_item_interact_roll_allst@@
 
.?AVadventure_movement_building_interact_topple_statuest@@
 
.?AVadventure_movement_building_interact_raise_well_bucketst@@
 
.?AVitem_powder_miscst@@
 
.?AVadventure_movement_claim_petst@@
 
.?AVinterface_button_building_category_selectorst@@
 
.?AVviewscreen_dwarfmodest@@
 
.?AVinterface_button_building_new_jobst@@
 
.?AVinterface_button_building_custom_category_selectorst@@
 
.?AVbuild_req_choice_genst@@
 
.?AVinterface_button_building_material_selectorst@@
 
.?AVrenderer_2d@@
 
.?AVenabler_inputst@@
 
.?AVrenderer@@
 
.?AVrenderer_2d_base@@
 
.?AVenablerst@@
 
.?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AVhistory_event_war_peace_acceptedst@@
 
.?AVhistory_event_collection_journeyst@@
 
.?AVitem_barrelst@@
 
.?AVhistory_event_replaced_buildingst@@
 
.?AVhistory_event_change_hf_body_statest@@
 
.?AVhistory_event_poetic_form_createdst@@
 
.?AVhistory_event_hist_figure_new_petst@@
 
.?AVhistory_event_entity_fled_sitest@@
 
.?AVhistory_event_add_entity_site_profile_flagst@@
 
.?AVitem_instrumentst@@
 
.?AVhistory_event_hf_preachst@@
 
.?AVitem_statuest@@
 
.?AVhistory_event_site_disputest@@
 
.?AVhistory_event_entity_alliance_formedst@@
 
.?AVitem_anvilst@@
 
.?AVhistory_event_musical_form_createdst@@
 
.?AVitem_cheesest@@
 
.?AVhistory_event_dance_form_createdst@@
 
.?AVitem_ammost@@
 
.?AVitem_threadst@@
 
.?AVitem_fishst@@
 
.?AVhistory_event_collection_persecutionst@@
 
.?AVhistory_event_artifact_copiedst@@
 
.?AVitem_shieldst@@
 
.?AVhistory_event_entity_lawst@@
 
.?AVhistory_event_entity_dissolvedst@@
 
.?AVhistory_event_collection_purgest@@
 
.?AVhistory_event_entity_persecutedst@@
 
.?AVhistory_event_regionpop_incorporated_into_entityst@@
 
.?AVhistory_event_tradest@@
 
.?AVitem_flaskst@@
 
.?AVitem_backpackst@@
 
.?AVitem_traction_benchst@@
 
.?AVitem_smallgemst@@
 
.?AVitem_quiverst@@
 
.?AVhistory_event_created_world_constructionst@@
 
.?AVhistory_event_entity_equipment_purchasest@@
 
.?AVhistory_event_hist_figure_travelst@@
 
.?AVhistory_event_collection_warst@@
 
.?AVhistory_event_war_peace_rejectedst@@
 
.?AVitem_gobletst@@
 
.?AVgeneral_ref_building_well_tagst@@
 
.?AVitem_boulderst@@
 
.?AVgeneral_ref_buildingst@@
 
.?AVgeneral_ref_mapsquarest@@
 
.?AVfeature_outdoor_riverst@@
 
.?AVfeature_init_deep_surface_portalst@@
 
.?AVfeature_alterationst@@
 
.?AVfeature_init_subterranean_from_layerst@@
 
.?AVfeature_init_outdoor_riverst@@
 
.?AVfeature_magma_poolst@@
 
.?AVfeature_pitst@@
 
.?AVfeaturest@@
 
.?AVfeature_init_pitst@@
 
.?AVfeature_deep_special_tubest@@
 
.?AVfeature_cavest@@
 
.?AVfeature_underworld_from_layerst@@
 
.?AVfeature_init_underworld_from_layerst@@
 
.?AVfeature_alteration_new_pop_maxst@@
 
.?AVfeature_volcanost@@
 
.?AVfeature_init_deep_special_tubest@@
 
.?AVfeature_deep_surface_portalst@@
 
.?AVfeature_subterranean_from_layerst@@
 
.?AVfeature_initst@@
 
.?AVfeature_magma_core_from_layerst@@
 
.?AVfeature_alteration_new_lava_fill_zst@@
 
.?AVfeature_init_magma_poolst@@
 
.?AVfeature_init_volcanost@@
 
.?AVfeature_init_cavest@@
 
.?AVfeature_init_magma_core_from_layerst@@
 
.?AV_System_error_category@std@@
 
.?AVhistory_event_entity_breach_feature_layerst@@
 
.?AVflow_guide_item_cloudst@@
 
.?AVhistory_event_hf_act_on_buildingst@@
 
.?AVflow_guidest@@
 
.?AVflow_guide_trailing_flowst@@
 
.?AUcreatures_interfacest@@
 
.?AVmachine_handlerst@@
 
.?AVviewscreen_export_regionst@@
 
.?AVhistory_event_first_contactst@@
 
.?AUlabor_interfacest@@
 
.?AVhistory_event_topicagreement_concludedst@@
 
.?AVhistory_event_agreements_voidedst@@
 
.?AVhistory_event_topicagreement_madest@@
 
.?AUjustice_interfacest@@
 
.?AVviewscreen_update_regionst@@
 
.?AVbuilding_handlerst@@
 
.?AVhistory_event_diplomat_lostst@@
 
.?AVitem_seedsst@@
 
.?AVhistory_event_masterpiece_created_itemst@@
 
.?AVviewscreen_game_cleanerst@@
 
.?AVhistory_event_hist_figure_abductedst@@
 
.?AVhistory_event_change_hf_moodst@@
 
.?AUinfo_interfacest@@
 
.?AVcreature_handlerst@@
 
.?AUbuildreqst@@
 
.?AVhistory_event_first_contact_failedst@@
 
.?AUunit_selector_interfacest@@
 
.?AVhistory_event_artifact_destroyedst@@
 
.?AVjob_handlerst@@
 
.?AV?$_Ref_count_obj2@U_ExceptionHolder@details@Concurrency@@@std@@
 
.?AV_Future_error_category2@std@@
 
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@45@@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@X$$V@std@@
 
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
 
.?AV?$_Task_async_state@Uloading_music_filest@@@std@@
 
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
 
.?AV?$_Associated_state@Uloading_music_filest@@@std@@
 
.?AV?$_Deferred_async_state@Uloading_music_filest@@@std@@
 
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@Uloading_music_filest@@$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@Uloading_music_filest@@$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?7???R1?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@45@@Z@QEBA@XZ@X$$V@std@@
 
.?AU?$_Task_impl@E@details@Concurrency@@
 
.?AV_RefCounter@details@Concurrency@@
 
.?AV?$_Ref_count_obj2@U?$_Task_impl@E@details@Concurrency@@@std@@
 
.?AV?$_Func_base@Uloading_music_filest@@$$V@std@@
 
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??_MakeVoidToUnitFunc@details@Concurrency@@YA?AV?$function@$$A6AEXZ@std@@AEBV?$function@$$A6AXXZ@6@@Z@E$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@X$$V@std@@
 
.?AU_TaskProcHandle@details@Concurrency@@
 
.?AV?$_Packaged_state@$$A6A?AUloading_music_filest@@XZ@std@@
 
.?AV?$_Func_base@E$$V@std@@
 
.?AV?$_CancellationTokenCallback@V<lambda_1>@?1??_RegisterCancellation@_Task_impl_base@details@Concurrency@@QEAAXV?$weak_ptr@U_Task_impl_base@details@Concurrency@@@std@@@Z@@details@Concurrency@@
 
.?AU_Task_impl_base@details@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?CC@??_CancelAndRunContinuations@?$_Task_impl@E@details@Concurrency@@UEAA_N_N00AEBV?$shared_ptr@U_ExceptionHolder@details@Concurrency@@@std@@@Z@X$$V@std@@
 
.?AV_CancellationTokenRegistration@details@Concurrency@@
 
.?AVhistory_event_hf_relationship_deniedst@@
 
.?AVhistory_event_insurrection_endedst@@
 
.?AVhistfig_hf_link_former_apprenticest@@
 
.?AVhistfig_site_link_prison_abstract_buildingst@@
 
.?AVhistory_event_hf_razed_buildingst@@
 
.?AVhistory_event_artifact_transformedst@@
 
.?AVhistory_event_artifact_hiddenst@@
 
.?AVhistfig_entity_link_former_prisonerst@@
 
.?AVgeneral_ref_historical_eventst@@
 
.?AVhistfig_entity_link_former_occupationst@@
 
.?AVhistfig_site_link_hangoutst@@
 
.?AVgeneral_ref_interactionst@@
 
.?AVhistfig_entity_link_enemyst@@
 
.?AVhistory_event_collection_occasionst@@
 
.?AVhistfig_entity_link_former_slavest@@
 
.?AVhistory_event_remove_hf_hf_linkst@@
 
.?AVhistfig_entity_link_position_claimst@@
 
.?AVgeneral_ref_entityst@@
 
.?AVgeneral_ref_abstract_buildingst@@
 
.?AVhistfig_entity_link_squadst@@
 
.?AVhistory_event_collection_competitionst@@
 
.?AVhistory_event_creature_devouredst@@
 
.?AVhistory_event_collection_insurrectionst@@
 
.?AVhistory_event_masterpiece_created_item_improvementst@@
 
.?AVhistory_event_hf_gains_secret_goalst@@
 
.?AVhistory_event_ceremonyst@@
 
.?AVhistfig_entity_link_former_mercenaryst@@
 
.?AVhistory_event_change_hf_jobst@@
 
.?AVgeneral_ref_sitest@@
 
.?AVhistory_event_remove_hf_entity_linkst@@
 
.?AVhistfig_hf_link_childst@@
 
.?AVhistfig_hf_link_companionst@@
 
.?AVhistfig_hf_link_motherst@@
 
.?AVgeneral_ref_poetic_formst@@
 
.?AVhistfig_entity_link_slavest@@
 
.?AVhistfig_site_linkst@@
 
.?AVhistory_event_collection_performancest@@
 
.?AVhistory_event_remove_hf_site_linkst@@
 
.?AVhistfig_entity_link_mercenaryst@@
 
.?AVhistfig_hf_link_imprisonerst@@
 
.?AVhistfig_hf_link_fatherst@@
 
.?AVhistfig_hf_link_deityst@@
 
.?AVhistfig_entity_link_positionst@@
 
.?AVhistfig_entity_link_former_memberst@@
 
.?AVhistory_event_masterpiece_created_foodst@@
 
.?AVhistory_event_add_hf_hf_linkst@@
 
.?AVhistfig_site_link_seat_of_powerst@@
 
.?AVhistfig_hf_link_deceased_spousest@@
 
.?AVhistfig_hf_linkst@@
 
.?AVhistfig_entity_link_former_squadst@@
 
.?AVhistfig_entity_link_memberst@@
 
.?AVhistfig_site_link_home_site_saved_civzonest@@
 
.?AVhistory_event_hist_figure_reunionst@@
 
.?AVhistory_event_artifact_droppedst@@
 
.?AVgeneral_ref_subregionst@@
 
.?AVhistfig_entity_link_criminalst@@
 
.?AVhistfig_site_link_lairst@@
 
.?AVhistfig_site_link_home_site_realization_buildingst@@
 
.?AVgeneral_ref_historical_figurest@@
 
.?AVhistory_event_collection_processionst@@
 
.?AVhistory_event_merchantst@@
 
.?AVhistory_event_masterpiece_created_engravingst@@
 
.?AVhistory_event_add_hf_site_linkst@@
 
.?AVhistfig_site_link_occupationst@@
 
.?AVgeneral_ref_feature_layerst@@
 
.?AVgeneral_ref_written_contentst@@
 
.?AVhistfig_hf_link_spousest@@
 
.?AVhistfig_entity_link_prisonerst@@
 
.?AVhistory_event_insurrection_startedst@@
 
.?AVhistfig_hf_link_pet_ownerst@@
 
.?AVgeneral_ref_musical_formst@@
 
.?AVhistfig_site_link_prison_site_building_profilest@@
 
.?AVhistory_event_competitionst@@
 
.?AVhistfig_entity_linkst@@
 
.?AVhistfig_hf_link_prisonerst@@
 
.?AVhistory_event_entity_razed_buildingst@@
 
.?AVhistory_event_change_hf_statest@@
 
.?AVhistfig_hf_link_loverst@@
 
.?AVhistfig_hf_link_apprenticest@@
 
.?AVhistory_event_hf_confrontedst@@
 
.?AVhistory_event_site_diedst@@
 
.?AVhistory_event_hf_recruited_unit_type_for_entityst@@
 
.?AVgeneral_ref_languagest@@
 
.?AVhistfig_site_link_home_site_realization_sulst@@
 
.?AVhistfig_hf_link_masterst@@
 
.?AVhistory_event_artifact_lostst@@
 
.?AVhistory_event_processionst@@
 
.?AVhistory_event_masterpiece_created_dye_itemst@@
 
.?AVgeneral_ref_artifactst@@
 
.?AVhistory_event_site_retiredst@@
 
.?AVgeneral_ref_dance_formst@@
 
.?AVhistfig_entity_link_occupationst@@
 
.?AVhistory_event_gamblest@@
 
.?AVhistory_event_artifact_recoveredst@@
 
.?AVhistfig_site_link_home_site_abstract_buildingst@@
 
.?AVhistfig_hf_link_former_masterst@@
 
.?AVhistory_event_collection_ceremonyst@@
 
.?AVhistfig_hf_link_former_spousest@@
 
.?AVhistfig_entity_link_former_positionst@@
 
.?AVhistory_event_written_content_composedst@@
 
.?AVhistory_event_performancest@@
 
.?AVinteraction_source_item_powerst@@
 
.?AVinteraction_target_materialst@@
 
.?AVinteraction_target_creaturest@@
 
.?AVinteraction_effect_material_emissionst@@
 
.?AVinteraction_effect_summon_unitst@@
 
.?AVinteraction_source_regionst@@
 
.?AVinteraction_effect_change_item_qualityst@@
 
.?AVinteraction_source_underground_specialst@@
 
.?AVinteraction_source_attackst@@
 
.?AVinteraction_effect_cleanst@@
 
.?AVinteraction_source_mythicalst@@
 
.?AVinteraction_effect_add_syndromest@@
 
.?AVinteraction_effect_propel_unitst@@
 
.?AVinteraction_effect_change_weatherst@@
 
.?AVinteraction_target_locationst@@
 
.?AVinteraction_source_disturbancest@@
 
.?AVinteraction_effect_hidest@@
 
.?AVinteraction_effect_resurrectst@@
 
.?AVinteraction_source_ingestionst@@
 
.?AVinteraction_target_corpsest@@
 
.?AVinteraction_targetst@@
 
.?AVinteraction_source_deityst@@
 
.?AVinteraction_source_experimentst@@
 
.?AVinteraction_source_creature_actionst@@
 
.?AVinteraction_sourcest@@
 
.?AVinteraction_effect_raise_ghostst@@
 
.?AVinteraction_effectst@@
 
.?AVinteraction_effect_create_itemst@@
 
.?AVinteraction_effect_animatest@@
 
.?AVinteraction_source_secretst@@
 
.?AVinteraction_effect_contactst@@
 
.?AVitemimprovement_bandsst@@
 
.?AVitemimprovement_art_imagest@@
 
.?AVitem_sheetst@@
 
.?AVitem_windowst@@
 
.?AVitemimprovement_rings_hangingst@@
 
.?AVitemimprovement_clothst@@
 
.?AVitem_braceletst@@
 
.?AVitem_millstonest@@
 
.?AVitemimprovement_instrument_piecest@@
 
.?AVitemimprovement_image_setst@@
 
.?AVitem_toyst@@
 
.?AVitem_orthopedic_castst@@
 
.?AVitem_slabst@@
 
.?AVitemimprovement_coveredst@@
 
.?AVitem_plant_growthst@@
 
.?AVitemimprovement_spikesst@@
 
.?AVitem_totemst@@
 
.?AVitemimprovement_threadst@@
 
.?AVitem_barst@@
 
.?AVitem_catapultpartsst@@
 
.?AVitem_fish_rawst@@
 
.?AVgeneral_ref_item_typest@@
 
.?AVitem_crutchst@@
 
.?AVitem_floodgatest@@
 
.?AVitemimprovement_writingst@@
 
.?AVitem_amuletst@@
 
.?AVitem_branchst@@
 
.?AVitemimprovement_sewn_imagest@@
 
.?AVitem_bookst@@
 
.?AVitem_ballistapartsst@@
 
.?AVitem_trappartsst@@
 
.?AVitem_splintst@@
 
.?AVitem_weaponrackst@@
 
.?AVitem_cagest@@
 
.?AVitem_scepterst@@
 
.?AVitemimprovement_illustrationst@@
 
.?AVitem_animaltrapst@@
 
.?AVitem_figurinest@@
 
.?AVitemimprovement_pagesst@@
 
.?AVitem_trapcompst@@
 
.?AVitem_rockst@@
 
.?AVitemimprovementst@@
 
.?AVitem_ringst@@
 
.?AVitem_foodst@@
 
.?AVitem_siegeammost@@
 
.?AVitem_ballistaarrowheadst@@
 
.?AVitem_chainst@@
 
.?AVitem_armorstandst@@
 
.?AVitem_coffinst@@
 
.?AVitem_earringst@@
 
.?AVitem_crownst@@
 
.?AVitem_bucketst@@
 
.?AVitem_gratest@@
 
.?AVitem_pipe_sectionst@@
 
.?AVitem_roughst@@
 
.?AVitem_blocksst@@
 
.?AVitemimprovement_itemspecificst@@
 
.?AVitemdef_armorst@@
 
.?AVitemdef_foodst@@
 
.?AVitemdef_trapcompst@@
 
.?AVitemdef_ammost@@
 
.?AVitemdef_shieldst@@
 
.?AVitemdef_toyst@@
 
.?AVitemdef_pantsst@@
 
.?AVitemdef_shoesst@@
 
.?AVitemdefst@@
 
.?AVitemdef_toolst@@
 
.?AVitemdef_instrumentst@@
 
.?AVitemdef_helmst@@
 
.?AVitemdef_weaponst@@
 
.?AVitemdef_glovesst@@
 
.?AVitemdef_siegeammost@@
 
.?AVMacroScreenLoad@@
 
.?AVMacroScreenSave@@
 
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@X$$V@std@@
 
.?AV?$_Associated_state@H@std@@
 
.?AVviewscreen_legendsst@@
 
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@X$$V@std@@
 
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
 
.?AV?$_Task_async_state@X@std@@
 
.?AV?$_Packaged_state@$$A6AXXZ@std@@
 
.?AVmachinest@@
 
.?AVmachine_standardst@@
 
.?AVcreature_interaction_effect_paralysisst@@
 
.?AVcreature_interaction_effect_skill_roll_adjustst@@
 
.?AVcreature_interaction_effect_bp_appearance_modifierst@@
 
.?AVcreature_interaction_effect_feverst@@
 
.?AVcreature_interaction_effect_add_simple_flagst@@
 
.?AVcreature_interaction_effect_reduce_feverst@@
 
.?AVcreature_interaction_effect_reduce_swellingst@@
 
.?AVcreature_interaction_effect_body_transformationst@@
 
.?AVcreature_interaction_effect_ment_att_changest@@
 
.?AVcreature_interaction_effect_remove_simple_flagst@@
 
.?AVcreature_interaction_effect_display_namest@@
 
.?AVcreature_interaction_effect_cough_bloodst@@
 
.?AVcreature_interaction_effect_bleedingst@@
 
.?AVcreature_interaction_effectst@@
 
.?AVcreature_interaction_effect_reduce_paralysisst@@
 
.?AVcreature_interaction_effect_reduce_dizzinessst@@
 
.?AVcreature_interaction_effect_change_personalityst@@
 
.?AVcreature_interaction_effect_reduce_nauseast@@
 
.?AVcreature_interaction_effect_flash_symbolst@@
 
.?AVcreature_interaction_effect_oozingst@@
 
.?AVcreature_interaction_effect_special_attack_interactionst@@
 
.?AVcreature_interaction_effect_drowsinessst@@
 
.?AVcreature_interaction_effect_swellingst@@
 
.?AVcreature_interaction_effect_erratic_behaviorst@@
 
.?AVcreature_interaction_effect_painst@@
 
.?AVcreature_interaction_effect_stop_bleedingst@@
 
.?AVcreature_interaction_effect_heal_tissuesst@@
 
.?AVcreature_interaction_effect_cure_infectionst@@
 
.?AVcreature_interaction_effect_phys_att_changest@@
 
.?AVcreature_interaction_effect_vomit_bloodst@@
 
.?AVcreature_interaction_effect_feel_emotionst@@
 
.?AVcreature_interaction_effect_display_symbolst@@
 
.?AVcreature_interaction_effect_can_do_interactionst@@
 
.?AVcreature_interaction_effect_necrosisst@@
 
.?AVcreature_interaction_effect_blistersst@@
 
.?AVcreature_interaction_effect_numbnessst@@
 
.?AVcreature_interaction_effect_body_mat_interactionst@@
 
.?AVcreature_interaction_effect_body_appearance_modifierst@@
 
.?AVcreature_interaction_effect_impair_functionst@@
 
.?AVcreature_interaction_effect_sense_creature_classst@@
 
.?AVcreature_interaction_effect_close_open_woundsst@@
 
.?AVcreature_interaction_effect_regrow_partsst@@
 
.?AVcreature_interaction_effect_heal_nervesst@@
 
.?AVcreature_interaction_effect_nauseast@@
 
.?AVcreature_interaction_effect_unconsciousnessst@@
 
.?AVcreature_interaction_effect_dizzinessst@@
 
.?AVcreature_interaction_effect_speed_changest@@
 
.?AVcreature_interaction_effect_material_force_adjustst@@
 
.?AVcreature_interaction_effect_reduce_painst@@
 
.?AVcreature_interaction_effect_bruisingst@@
 
.?AVmental_picture_property_color_patternst@@
 
.?AVmental_picture_property_timest@@
 
.?AVmental_picture_property_toolst@@
 
.?AVmental_picture_property_adjectivest@@
 
.?AVmental_picture_elementst@@
 
.?AVmental_picture_propertyst@@
 
.?AVmental_picture_property_positionst@@
 
.?AVmental_picture_element_sitest@@
 
.?AVmental_picture_property_actionst@@
 
.?AVmental_picture_element_regionst@@
 
.?AVmental_picture_property_datest@@
 
.?AVmental_picture_property_shapest@@
 
.?AVmental_picture_element_hfst@@
 
.?AVmental_picture_property_emotionst@@
 
.?AVviewscreen_new_regionst@@
 
.?AVviewscreen_new_arenast@@
 
.?AUworld_gen_param_seedst@@
 
.?AVproj_magicst@@
 
.?AVreaction_productst@@
 
.?AVreaction_product_itemst@@
 
.?AVreaction_reagentst@@
 
.?AVreaction_reagent_itemst@@
 
.?AVreaction_product_item_improvementst@@
 
.?AVgeneral_ref_building_use_target_1st@@
 
.?AVgeneral_ref_unit_slaughtereest@@
 
.?AVgeneral_ref_entity_stolenst@@
 
.?AVgeneral_ref_entity_popst@@
 
.?AVgeneral_ref_unit_suckeest@@
 
.?AVgeneral_ref_building_holderst@@
 
.?AVgeneral_ref_unit_interrogateest@@
 
.?AVgeneral_ref_unit_climberst@@
 
.?AVgeneral_ref_unit_reporteest@@
 
.?AVgeneral_ref_unit_foodreceiverst@@
 
.?AVgeneral_ref_building_destinationst@@
 
.?AVgeneral_ref_unitst@@
 
.?AVgeneral_ref_is_artifactst@@
 
.?AVgeneral_ref_unit_geldeest@@
 
.?AVgeneral_ref_unit_beateest@@
 
.?AVgeneral_ref_creaturest@@
 
.?AVgeneral_ref_building_nest_boxst@@
 
.?AVgeneral_ref_building_cagedst@@
 
.?AVgeneral_ref_unit_itemownerst@@
 
.?AVgeneral_ref_unit_kidnapeest@@
 
.?AVgeneral_ref_building_use_target_2st@@
 
.?AVgeneral_ref_unit_patientst@@
 
.?AVgeneral_ref_unit_workerst@@
 
.?AVgeneral_ref_entity_offeredst@@
 
.?AVgeneral_ref_building_chainst@@
 
.?AVgeneral_ref_unit_holderst@@
 
.?AVgeneral_ref_unit_cageest@@
 
.?AVgeneral_ref_spherest@@
 
.?AVgeneral_ref_itemst@@
 
.?AVgeneral_ref_contains_itemst@@
 
.?AVgeneral_ref_contains_unitst@@
 
.?AVgeneral_ref_unit_milkeest@@
 
.?AVgeneral_ref_building_triggertargetst@@
 
.?AVgeneral_ref_nemesisst@@
 
.?AVgeneral_ref_unit_riderst@@
 
.?AVgeneral_ref_unit_traineest@@
 
.?AVgeneral_ref_locationst@@
 
.?AVgeneral_ref_entity_itemownerst@@
 
.?AVgeneral_ref_building_display_furniturest@@
 
.?AVgeneral_ref_unit_sheareest@@
 
.?AVgeneral_ref_contained_in_itemst@@
 
.?AVgeneral_ref_building_triggerst@@
 
.?AVgeneral_ref_unit_infantst@@
 
.?AVgeneral_ref_projectilest@@
 
.?AVgeneral_ref_unit_tradebringerst@@
 
.?AVgeneral_ref_is_nemesisst@@
 
.?AVgeneral_ref_building_civzone_assignedst@@
 
.?AVregion_block_eventst@@
 
.?AVregion_block_event_sphere_fieldst@@
 
.?AVrenderer_offscreen@@
 
.?AVscript_step_constructtopiclistst@@
 
.?AVscript_stepst@@
 
.?AVscript_step_invasionst@@
 
.?AVscript_step_textviewerst@@
 
.?AVscript_step_discussst@@
 
.?AVscript_step_diphistoryst@@
 
.?AVscript_step_setvarst@@
 
.?AVscript_var_unitst@@
 
.?AVscript_step_simpleactionst@@
 
.?AVscript_step_dipeventst@@
 
.?AVscript_step_eventst@@
 
.?AVscript_step_conditionalst@@
 
.?AVscript_var_longst@@
 
.?AVscript_varst@@
 
.?AVscript_step_topicdiscussionst@@
 
.?AVviewscreen_choose_game_typest@@
 
.?AVviewscreen_setupdwarfgamest@@
 
.?AVviewscreen_choose_start_sitest@@
 
.?AVresource_allotment_specifier_metalst@@
 
.?AVresource_allotment_specifier_clothing_helmst@@
 
.?AVresource_allotment_specifier_extractst@@
 
.?AVresource_allotment_specifier_armor_bodyst@@
 
.?AVresource_allotment_specifier_tallowst@@
 
.?AVresource_allotment_specifier_powderst@@
 
.?AVresource_allotment_specifier_flaskst@@
 
.?AVresource_allotment_specifier_threadst@@
 
.?AVresource_allotment_specifier_quiverst@@
 
.?AVsite_realization_building_info_castle_wallst@@
 
.?AVsite_realization_building_info_castle_courtyardst@@
 
.?AVresource_allotment_specifier_ammost@@
 
.?AVresource_allotment_specifier_skinst@@
 
.?AVresource_allotment_specifier_armor_pantsst@@
 
.?AVsite_realization_building_info_trenchesst@@
 
.?AVresource_allotment_specifier_clothing_glovesst@@
 
.?AVresource_allotment_specifier_clothing_pantsst@@
 
.?AVresource_allotment_specifier_cheesest@@
 
.?AVresource_allotment_specifier_toothst@@
 
.?AVsite_realization_building_info_market_squarest@@
 
.?AVresource_allotment_specifier_craftsst@@
 
.?AVsite_realization_building_info_shop_housest@@
 
.?AVresource_allotment_specifier_pearlst@@
 
.?AVsite_realization_building_info_hillock_housest@@
 
.?AVresource_allotment_specifier_anvilst@@
 
.?AVresource_allotment_specifier_weapon_meleest@@
 
.?AVresource_allotment_specifier_clothst@@
 
.?AVresource_allotment_specifier_meatst@@
 
.?AVresource_allotment_specifier_cabinetst@@
 
.?AVresource_allotment_specifier_weapon_rangedst@@
 
.?AVresource_allotment_specifier_gemsst@@
 
.?AVresource_allotment_specifier_armor_bootsst@@
 
.?AVresource_allotment_specifier_bonest@@
 
.?AVresource_allotment_specifier_bagst@@
 
.?AVresource_allotment_specifierst@@
 
.?AVresource_allotment_specifier_woodst@@
 
.?AVresource_allotment_specifier_hornst@@
 
.?AVresource_allotment_specifier_clothing_bootsst@@
 
.?AVresource_allotment_specifier_soapst@@
 
.?AVresource_allotment_specifier_stonest@@
 
.?AVresource_allotment_specifier_cropst@@
 
.?AVresource_allotment_specifier_chairst@@
 
.?AVsite_realization_building_info_shrinest@@
 
.?AVresource_allotment_specifier_shellst@@
 
.?AVresource_allotment_specifier_leatherst@@
 
.?AVresource_allotment_specifier_armor_glovesst@@
 
.?AVsite_realization_building_info_tree_housest@@
 
.?AVresource_allotment_specifier_armor_helmst@@
 
.?AVresource_allotment_specifier_tablest@@
 
.?AVsite_realization_building_infost@@
 
.?AVsite_realization_building_info_castle_towerst@@
 
.?AVresource_allotment_specifier_bedst@@
 
.?AVresource_allotment_specifier_boxst@@
 
.?AVresource_allotment_specifier_backpackst@@
 
.?AVresource_allotment_specifier_clothing_bodyst@@
 
.?AVunitst@@
 
.?AVkeybinding_display@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_new_filter@filter@widgets@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@_NPEAVwidget@4@@std@@
 
.?AVindiv_filter@multifilter@widgets@@
 
.?AVmultifilter@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?1???0better_button@widgets@@QEAA@PEA_N@Z@_N$$V@std@@
 
.?AVbetter_button@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?4??feed@better_button@widgets@@UEAAXAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@@Z@_NPEAVwidget@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???0better_button@widgets@@QEAA@PEA_N@Z@PEAH$$V@std@@
 
.?AVfilter@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0better_button@widgets@@QEAA@PEA_N@Z@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0filter@widgets@@QEAA@V?$shared_ptr@Vcontainer@widgets@@@std@@@Z@_NPEAVwidget@3@@std@@
 
.?AV?$_Ref_count_obj2@Vkeybinding_display@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0textbox@widgets@@QEAA@HI@Z@XPEAV23@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_entry@radio_rows@widgets@@QEAA?AV?$shared_ptr@Vcontainer@widgets@@@std@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@6@V?$function@$$A6AXPEAVwidget@widgets@@@Z@6@@Z@_NPEAVwidget@4@@std@@
 
.?AV?$_Ref_count_obj2@Vindiv_filter@multifilter@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1???0better_button@widgets@@QEAA@PEA_N@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???0report_popup@widgets@@QEAA@HF@Z@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0report_popup@widgets@@QEAA@HF@Z@PEAH$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_up_tooltip@item_sheet_button@widgets@@UEAAXXZ@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_up_activation@recenter_button@widgets@@IEAAXXZ@_NPEAVwidget@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_up_activation@sheet_button@widgets@@IEAAXXZ@_NPEAVwidget@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??set_up_activation@recenter_button@widgets@@IEAAXXZ@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_up_tooltip@unit_sheet_button@widgets@@UEAAXXZ@X$$V@std@@
 
.?AVanchored_tile@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1???0unit_list@widgets@@QEAA@XZ@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_happiness_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?DA@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
 
.?AV?$_Ref_count_obj2@Umarkup_text_box_widget@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_13>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_14>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_no_unit_button@unit_list@widgets@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$function@$$A6AXXZ@6@@Z@XPEAVwidget@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
 
.?AVjob_details_button@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?BG@???R<lambda_17>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@4@V?$shared_ptr@Vcontainer@widgets@@@6@PEAX_N@Z@QEBA@PEAVwidget@4@@Z@_NPEAV94@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?8???R<lambda_20>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@4@V?$shared_ptr@Vcontainer@widgets@@@6@PEAX_N@Z@QEBA@PEAVwidget@4@@Z@_NPEAV94@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1??add_specialized_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?BN@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@4@@std@@
 
.?AV?$_Ref_count_obj2@Uitem_portrait@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?O@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Ref_count_obj2@Vitem_sheet_button@widgets@@@std@@
 
.?AV?$_Ref_count_obj2@Vjob_details_button@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??add_specialized_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?4??get_list_copy@unit_list@widgets@@QEAA?AV?$vector@U?$pair@PEAX_N@std@@V?$allocator@U?$pair@PEAX_N@std@@@2@@std@@XZ@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_16>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
 
.?AV?$_Ref_count_obj2@Vinterface_small_button@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_15>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?DI@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_specialized_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?DJ@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?CN@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
 
.?AUmarkup_text_box_widget@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_17>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?9??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?BH@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@4@@std@@
 
.?AV?$_Ref_count_obj2@Vanchored_tile@widgets@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??add_no_unit_button@unit_list@widgets@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$function@$$A6AXXZ@6@@Z@_NPEAVwidget@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?7??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NU?$pair@PEAX_N@6@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0unit_list@widgets@@QEAA@XZ@XPEAVtextbox@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?BP@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?N@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?BI@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_18>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?L@??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?8??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?L@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_11>@?DJ@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???0unit_list@widgets@@QEAA@XZ@_NU?$pair@PEAX_N@std@@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?8??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?M@??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_20>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?BK@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?8??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_19>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?DJ@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?BN@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?BJ@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@4@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_12>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?CP@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
 
.?AVworld_construction_square_bridgest@@
 
.?AVworld_construction_square_wallst@@
 
.?AVworld_construction_bridgest@@
 
.?AVworld_construction_square_roadst@@
 
.?AVworld_constructionst@@
 
.?AVworld_construction_wallst@@
 
.?AVworld_construction_tunnelst@@
 
.?AVworld_construction_square_tunnelst@@
 
.?AVworld_construction_squarest@@
 
.?AVworld_construction_roadst@@
 
 
___
 
www
 
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+tttttttttt
 
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ttttttttLL
 
+tttttLLLL
 
LLLLLLLLLLL
 
LLLLLLLLLLL
 
LLLLLLLLL
 
  
 
</pre>
 
</pre>

Latest revision as of 19:15, 12 February 2025


Strings v2.54 - Search for ANSI and Unicode strings in binary images.
Copyright (C) 1999-2021 Mark Russinovich
Sysinternals - www.sysinternals.com
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TRANS_NAME
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</local_id>
<local_id>
<type>counting house</type>
</name>
<name>
</structure>
<type>guildhall</type>
<type>hospital</type>
<type>tower</type>
<type>mead hall</type>
<type>keep</type>
<type>dark tower</type>
<type>underworld spire</type>
<type>temple</type>
</worship_hfid>
<worship_hfid>
</entity_id>
<entity_id>
<type>library</type>
</copied_artifact_id>
<copied_artifact_id>
<type>inn tavern</type>
<type>market</type>
<type>tomb</type>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
Training Session
Activity
Research
Activity Event
Worship
Play
Socialize
Read
 empties 
 picks up 
 pick up 
 has shared many tales from beyond 
 embraces 
 has shared a rumor from abroad.
 has shared a few rumors.
 has discovered 
 gives you 
Ponder 
 has become a student of 
Learn 
Teach 
Discuss 
Write
Write about 
Meditate on 
Go to Combat Training
Pray to 
Lead Combat Training
Organize Combat Training
Play Make Believe
Wait for Combat Training
Play with 
Promote 
Preach on 
Inveigh Against 
Family
Loyalty
Friendship
Cunning
Eloquence
Tradition
Decorum
Cooperation
Artwork
Stoicism
Independence
Self-Control
Introspection
Harmony
Tranquility
Craftsmanship
Merriment
Skill
Martial Prowess
Sacrifice
Hard Work
Perseverance
Commerce
Leisure Time
Nature
Romance
Peace
Tell Story
Listen to Sermon
Recite Poetry
Listen to Story
Simulate 
Listen to Poetry
Sing
Play 
Perform Music
Chant
Perform Dance
Listen to Music
Go to 
Watch Dance
Organize 
Wait for 
Lead 
Serve 
Watch 
Go to Individual Combat Drill
Serve Customer
/Resting
Spar
Go to Sparring Match
Watch Sparring Practice
Go to Sparring Practice
DOUBLE TAGGED ITEM: By Activity, 
Archery Practice
There are not enough dancers.
There is not enough room to perform here.
You cannot perform here.
You could not find a partner.
Some children
begins
 playing with 
 playing make believe.
The performers
a toy
a sermon on 
an improvised recital of 
reciting the poem 
improvised music, 
the musical composition 
an improvised dance, 
dancing 
You continue the sermon.
 in the middle of 
You continue the story.
The sermon continues.
You begin
The story continues.
The poetry enters
the verse paragraph
 line.
the stanza
You continue the poem.
You enter 
The poem continues.
The music enters 
The dance enters a new section with 
the introduction
a simple passage
 of the theme
the exposition
 of the second theme
 of the first theme
a recapitulation
 of the previous passage
 of the two themes
the synthesis
a verse
 of previous passages
the finale
a chorus
a bridge-passage
the coda
second 
first 
a series of variations
 on the first theme
 on the theme
 on the second theme
You continue the dance.
You continue the music.
The dance continues.
You conclude your performance.
The music continues.
Some performers finish their act.
The performers are finished.
 concludes a performance.
 has finished performing.
You feel like you know the basic rules of 
You've learned 
 lay
 forth an awe-inspiring sermon for the ages!
 a lucid and powerful sermon.
 artfully deliver
 just can't give a sermon very well.
 giving a creditable sermon.
 a mesmerizing tale!
 weave
 the story in vivid detail.
 tell
 stumble
 telling the tale quite well.
 bring
 over the details.
 the poem to life with this flawless recitation.
 recite
 the perfect phrasing.
 enunciate
 the words evocatively.
 crisply.
 mumble
 poorly.
, having completely forgotten the words.
 delivering a virtuoso performance on the 
 are indistinguishable!
 could nearly pass for the voice of the 
 is absolutely flawless.
 play
 with skill.
 beautifully.
 playing the 
 vaguely like the intended 
singing
chanting
 a mockery of the 
 with a shameworthy performance.
 seem to know how to play the 
 and even forget
 sloppily
 some of the words.
 dancing exceptionally.
 flawlessly, like someone out of a legend!
 get
 dancing well.
 tangled up.
The pages are blank.
It has no writing.
It has no pages.
 of 
famous hero
hero
legendary training partner
famous training partner
greatly respected for heroic acts
respected for heroic acts
dabbling training partner
noted training partner
rumored brawler
famous brawler
noted brawler
famous trade partner
noted trade partner
rumored villain
legendary trade partner
legendarily polite
dabbling trade partner
possibly polite
notably polite
rumored killer
noted comrade
rumored murderer
legendary comrade
possible comrade
rumored ally
noted ally
known ally
known enemy
rumored enemy
infamous enemy
noted enemy
noted enemy fighter
known enemy fighter
legendary enemy fighter
infamous enemy fighter
famous fighter
noted fighter
rumored enemy fighter
legendary fighter
legendary bully
infamous bully
known fighter
rumored fighter
rumored bully
noted bully
known bully
rumored brigand
noted loyal soldier
known loyal soldier
legendary loyal soldier
famous loyal soldier
infamous monster
noted monster
rumored loyal soldier
legendary monster
famous storyteller
known monster
rumored monster
rumored storyteller
noted storyteller
known storyteller
known poet
rumored poet
noted poet
noted bard
known bard
noted dancer
rumored bard
infamous quarreler
known dancer
rumored dancer
rumored quarreler
known quarreler
rumored flatterer
famous protector of the weak
noted protector of the weak
rumored hunter
legendary protector of the weak
legendary treasure hunter
famous treasure hunter
known protector of the weak
rumored protector of the weak
rumored treasure hunter
legendary thief
noted treasure hunter
known treasure hunter
known thief
rumored thief
infamous thief
noted thief
noted information source
known information source
legendary information source
infamous information source
famous preserver of knowledge
noted preserver of knowledge
rumored information source
legendary preserver of knowledge
legendary intruder
infamous intruder
known preserver of knowledge
rumored preserver of knowledge
rumored intruder
noted intruder
known intruder
known preacher
rumored preacher
infamous preacher
noted preacher
Unknown
Regions
Actors
Organizations
Artifacts
Intrigue
Centered on last heard
Centered on first heard
Plots
Centered on location
Overthrow Agreement
Guide Agreement
 Showing pin,last
 Showing type,date
Adventuring Agreement
Bound Servitude
Aid Rescue Agreement
Residency Agreement
Grant of Citizenship
Entertainment Agreement
World Joining Agreement
Artifact Theft
Promise of Position
Parley Arrangement
Corruption
Sabotage Plot
Infiltration Plot
Assassination Plot
Abduction Plot
Foiled Bribery Conspiracy
Foiled Corruption Conspiracy
Framing Plot
War Starting Plot
Offer Service
Retrieve Artifact
Foiled Embezzlement Conspiracy
Build Structure
in insurrection against
thereby freeing
agreed to join
somebody unknown
in order to be brought safely away from
agreed to guide
wherever the journey might lead
was bound to serve
in order to rescue
agreed to adventure with
throughout the world
Agreement concluded
by invocation of True Name
agreed to entertain people with
asked that
retrieve
requested that
make an offer of service to
Kill
Drive members of
from
Cause trouble for
An order from
Not yet completed
Finish reporting in
Complete: report back
Centered on target
One member
Centered on commander
 Showing important
 Showing all
Org: 
Site Government
Nomadic Group
Vessel Crew
Migrating Group
Performance Troupe
Merchant Company
Military Organization
Outcast
Enemy
Criminal
Craft Guild
, Dead
Aligned
Prisoner
Devoted
Affiliated
Associated
Former 
Mountain
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Taiga
Temperate Coniferous Forest
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Temperate Shrubland
Tropical Grassland
Temperate Grassland
Temperate Savanna
Badlands
Rocky Wasteland
Tropical Savanna
Tropical Shrubland
Temperate Ocean
Arctic Ocean
Sand Desert
Tropical Ocean
Temperate Saltwater Pool
Tropical Freshwater Pool
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Tropical Brackish Pool
Tropical Saltwater Pool
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Temperate Saltwater River
Tropical Freshwater River
Temperate Freshwater River
Temperate Brackish River
Subterranean Water
Subterranean Chasm
Tropical Brackish River
Tropical Saltwater River
It was last seen 
It was last rumored to be 
Subterranean Magma
It is traditionally thought to be 
Highest known in organization
 and your military commander
 alongside you
You have known this person your entire life.
 and your military subordinate
You have known each other your entire lives.
You have known this person since 
 birth.
  You are beloved.
  You are held in high regard.
  You have attracted some positive interest.
  You are held in some esteem.
  You have been favorably noticed.
You have killed 
 of these creatures.
 placement of 
 in the year 
Somebody
The destruction of
an untitled work
 to 
 refusal to give 
Your reunion with 
 gaining of 
The death of 
The reunion of 
Your death
export prohibition violation
disorderly conduct
building destruction
crime of murder
crime of theft
bribery
embezzlement
crime of treason
crime of blood-drinking
crime of robbery
crime of espionage
crime of kidnapping
crime of attempted kidnapping
crime of attempted theft
crime of attempted murder
 demand of submission from 
 self-identification to 
 refusal to identify to 
's presence
 escalated attack on 
's refusal of 
's demand for tribute
's acceptance of 
's offer of tribute
's claim
 on 
's offer of peace
's cessation of tribute to 
's flight
's harassment
's withdrawal from 
's abandonment
The insurrection
insurrection crushed
 by 
overthrow 
failed insurrection 
's march
 to reclaim 
's reclamation
's foundation
The occupation of 
Your abduction
 to found a site in 
The presence of 
Your possession of 
The abduction of 
The destruction of 
Your lack of possession of 
's possession of 
The absence of 
You have been ordered to drive these forces out.
You have been ordered to clear the forces from this site.
's lack of possession of 
You have been ordered to slay this creature.
You have been ordered to cause trouble for these forces.
You last
Writing
You first heard this 
 Dropped
 Given
 Destroyed
 you
 Denied
 Held
 Gained
Reunion/
reunited
Death/
Death/You
ProdViol
prohibition
JobViol
ExpViol
SlowLabor
Disorder
Murder
BuildDest
disorderly
Vandalism
Robbery
Treason
Blood-drinking
Sermon/
Performance/
RefusedID/
SelfID/
submission
YieldDemand/
Attack/
Escalation/
Group/
Beast/
NoTribute/
Harass/
NoPeace/
refugees
withdrawal
Leave/
Flee/
Abandon/
overthrow
revolution
Crushed
Failed
founding
Founded/
reclaim
Reclaimed/
Reclaiming/
Founding/
Occupation/
Invasion/
Abduction/You
Abduction/
No Artifact/
Done: 
Rescue 
Aid rescue with 
Insurrection with 
Guided by 
Entertain people with 
Order: Kill 
Adventure with 
The bound service of
Order: Drive off 
Order: Cause trouble for 
We are going the wrong way.
We should be making better progress.
We should have made it there by now.
We must not abandon 
The oppressor has been overthrown!
We have arrived at our destination.
We haven't performed for some time.
We must go back.
, but it is deflected by 
 from behind
spinning 
flying 
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
 from the side
, lightly tapping the target!
 splits in gore!
 collapses!
the injured part
 is ripped into loose shreds!
, but the attack glances away!
 and the severed part sails off in an arc!
the part
 is smashed into the body, an unrecognizable mass!
 collapses into a lump of gore!
 is crushed!
passing through a hole in the 
main part
 is torn apart!
 and it is mostly cut away from the rest of the torso!
 is cloven asunder!
 explodes into gore!
jamming the
out of the wound
 and
 tearing apart
 shattering
breaking away
 most of
 half of
 tearing
 chipping
 fracturing
 denting
 and spilling 
fetid
 a piece of
 the rest of
 through a hole in the 
 through the 
reeking
foul
The geldables have been torn away!
It is a gelding strike!
decomposing
rancid
stinking
filthy
many nerves
a motor nerve
a sensory nerve
It is a gelding blow!
 has been opened by the attack
sprained
bruised
a tendon
 been severed
a ligament
 has been 
 has
 become enraged!
 has lodged firmly in the wound!
 is ripped to shreds!
 breaks!
 attack is interrupted!
 are
 propelled away by the force of the blow!
 been knocked unconscious!
 latch on firmly
 latches on firmly
 latch on firmly!
 latches on firmly!
 feel
 looks
 even more sick!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 pours over the 
 is sucked out of the wound!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
General
Nobles
Strange moods
Life changes
Arrivals
Trade
Job failures
Wildlife
Ghosts
Profession changes
Masterpieces
Mental state
Widgets
All
Combat
Curses
sparring.
hunting.
Unit report sheet popup
Date: 
Tabs

Create
Independent
 (Tame)
Not
Set the weather, temperature, and time.
Dragonfire
Freezing
Hot
Scorching
 has returned.
Spoils Report: 
, a performance troupe, is visiting.
, the performance troupe, has arrived.
 is visiting.
 has brought back a rumor from abroad.
 has brought back a few rumors.
 has brought back many tales from beyond 
 and others
overlord
FORCED_ADMINISTRATOR
army is located out of bounds: teleporting
 looks to your thriving economy for its future prosperity.
 has been conquered and now
 incorporated into your holdings.
, has been
, has been conquered and
 has been founded 
overlords
Biased index vector computation error
Empty biased index vector
save/current
save/current/
save/
themselves
prostrating 
committing a depraved act upon 
.  
look
[LPAGE:ARTIFACT:
female 
[LPAGE:HF:
, the deity of 
Untitled
[/LPAGE]
rotting 
ghostly 
, depicted as a 
skeletal 
View
In 
Value: 
On 
Owner: 
Link to 
Cannot link to 
Crawling around babbling!
Running around babbling!
Possessed by unknown forces!
Stricken by melancholy...
Has the aspect of one fey!
Peculiarly secretive...
Has a horrible fell look!
Brooding darkly...
Stumbling obliviously!
Throwing a tantrum!
Sunk into depression...
Enraged at all enemies!
In a martial trance!
Drowning in sadness!
Writhing in agony!
 with grief!
herself
himself
Experiencing mortal fear!
Beside 
In emotional shock!
Overwhelmed by horror!
Corrupt Strange Mood: 
Overcome by terror!
In a berserk rage!
Staring off into space...
Crawling around crazed!
Running around crazed!
Nobility
Holds elected office
Does the expelling
Pet of 
Creator of 
In existential crisis!
Emotionally overloaded!
Truly mortified!
Shaken to the core!
Taken by a fright!
Wallowing in misery!
Completely dismayed!
Distressed!
Anguished!
Lost in despair!
Cancel
Expel
Send to 
Child is nobility
Child is elected
Child does the expelling
Child is not present
Spouse is nobility
Spouse is elected
Spouse does the expelling
Spouse is not present
Tough
High stamina
Strong
Agile
Child: 
 pets
Lover: 
 Old
Relations
Good memory
Good with language
Good intuition
High willpower
Creative
Good analytical ability
Good focus
Recovers slowly
Sickly
Frail
Low stamina
Weak
Clumsy
Recovers quickly
Resists sickness
Not musical
Poor kinesthetic sense
Bad with words
Poor spatial sense
Impatient
Poor memory
Not creative
Poor intuition
Poor focus
Low willpower
High social awareness
Poor analytical ability
High kinesthetic sense
Developed empathy
Good spatial sense
Musical
Stubborn
Wasteful
Brawler
Easily stressed
Anxious
Depression-prone
Anger-prone
Envious
Cheerful
Quick to love
Hateful
Poor empathy
Poor social awareness
Single-minded
Hopeful
Gracious
Disdains advice
Prone to discord
Trusting
Emotional obsessive
Obstinate
Tolerant
Temperate
Avoid fights
Resilient
Not greedy
Not anxious
Not lustful
Not easily depressed
Slow to anger
Not envious
Cheerless
Slow to love
Slow to hate
Artistically inclined
Thrill-seeker
Low self esteem
Merciful
Humorless
Not vengeful
Ungrateful
Austere
Not vain
Not ambitious
Fearful
Pusillanimous
Rude
Overreliant on advice
Seeks harmony
Quarreler
Quick to give up
Not wasteful
Distrustful
Loner
Overcautious
Sloppy
Not altruistic
Not dutiful
Emotionally distant
Unswayed by emotions
Acquiescing
Intolerant
Overshares
Inattentive
Incurious
Shameless
Scatterbrained
Quick to despair
Values fairness
Values decorum
Values cunning
Values eloquence
Values power
Values truth
Values family
Values friendship
Values law
Values loyalty
Not inclined to abstract
Not inclined to create art
Avoids excitement
Fact-oriented
Unassertive
Leisurely
Values sacrifice
Values competition
Values skill
Values hard work
Values craftwork
Values martial prowess
Values harmony
Values merriment
Values self-control
Values tranquility
Values stoicism
Values introspection
Values cooperation
Values independence
Values tradition
Values artwork
Disdains eloquence
Disdains fairness
Disdains truth
Disdains cunning
Disdains friendship
Disdains power
Disdains loyalty
Disdains family
Values knowledge
Disdains law
Values nature
Values peace
Values commerce
Values romance
Values perseverance
Values leisure time
Disdains hard work
Disdains sacrifice
Disdains martial prowess
Disdains skill
Disdains merriment
Disdains craftwork
Disdains tranquility
Disdains harmony
Disdains introspection
Disdains self-control
Disdains independence
Disdains stoicism
Disdains artwork
Disdains cooperation
Disdains decorum
Disdains tradition
Stressed
Harrowed
Haggard
Disdains peace
Disdains knowledge
Disdains romance
Disdains nature
Disdains leisure time
Disdains commerce
Disdains competition
Disdains perseverance
Drowning
Unconscious
Very thirsty
Needs 
No official position
Injured
Healthy
Partially webbed
Seriously injured
Bleeding
Fever
Pain
Numb
Nauseous
Stay occupied
Be creative
Pray 
Unmet need: 
Drink alcohol
Distracted
No unmet needs
Focused
Distracted!
 (Rusty)
Focused!
 (V Rusty)
Haul: 
Squad: 
See animal
See great beast
Take it easy
Make romance
Martial training
Practice skill
Make merry
Craft object
Uphold tradition
Self-examination
Be with friends
Hear eloquence
Learn something
Be with family
Admire art
Excitement
Description
Think abstractly
Assume Control
Help somebody
Argue
Be extravagant
Fight
Cause trouble
Acquire object
Eat good meal
Chronicle
Short story
Manual
Guide
Musical form
Dance form
Poetic form
Geography
Natural history
Chemistry
Mathematics
Astronomy
Philosophy
Cultural comparison
Alternate history
Encyclopedia
Cultural history
Biographical dictionary
Genealogy
Choreography
Comparative biography
Dialog
Musical composition
Letter
Essay
Autobiography
Novel
Biography
No dedicated workshop assignments
No location assignments
Cannot assign work details
No work details
Will only do assigned tasks
Will do available tasks anywhere
Workshops
No assigned rooms
Star chart
Star catalogue
Treatise on technological evolution
Dictionary
Pet owner
Spouse
No relationships
Cannot assign work animals
No assigned or assignable work animals
Surgeon
Bone doctor
Diagnostician
Mercenary
Monster slayer
Scholar
Scribe
Tavern keeper
Performer
Athletic rival
Business rival
Close friend
Friend
Fellow athlete
Kindred spirit
Fellow scholar
Fellow artist
War buddy
Bonded
Lover
Mother
Father
Considers monster
Considers brigand
Hero
Intruder
Long-term acquaintance
Passing acquaintance
Object of worship
Hated
Disliked
Supernatural vengeance
Pure hate
Grudge
Jealous grudge
Persecutor
Religious persecutor
Member of hated group
Enemy fighter
Comrade
Member of respected group
Considers killer
Considers murderer
Good for business
Friendly terms
Considers violent
Considers psychotic
Considers bard
Considers dancer
Considers storyteller
Considers poet
Considers bully
Considers preacher
No groups
Site government
Treasure hunter
Protector of the weak
Preserver of knowledge
Considers flatterer
Former apprentice
Considers quarreler
Former master
Apprentice
Friendly fighter
Loyal soldier
Noted intruder according
Certainly considered an intruder
Legendary intruder
Infamous intruder
Greatly respected for heroic acts
Respected for heroic acts
Legendary hero
Famous hero
Performance troupe
Merchant company
Nomadic group
Military organization
Vessel crew
Migrating group
Certainly considered a bully
Considered a bully
Infamous bully
Noted bully
Feared as a brigand
Legendary bully
Noted brigand
Certainly feared as a brigand
Legendary brigand
Infamous brigand
Certainly feared as a monster
Feared as a monster
Infamous monster
Noted monster
Considered an intruder
Legendary monster
Respected as a hunter
Legendary killer
Talented hunter
Skilled hunter
Legendary hunter
Great hunter
Greatly feared as a villain
Feared as a villain
Infamous villain
Noted villain
Considered a brawler
Legendary villain
Moted brawler
Certainly considered a brawler
Legendary brawler
Famous brawler
Legendary fighter
Famous fighter
Greatly feared for violent oppositoin
Feared for violent opposition
Infamous enemy fighter
Noted enemy fighter
Feared as a murderer
Legendary enemy fighter
Noted murderer
Greatly feared as a murderer
Legendary murderer
Infamous murderer
Greatly feared as a killer
Feared as a killer
Infamous killer
Noted killer
Famous preserver of the knowledge
Noted preserver of the knowledge
Respected for protecting the weak
Legendary preserver of the knowledge
Noted protector of the weak
Greatly respected for protecting the weak
Legendary protector of the weak
Famous protector of the weak
Greatly respected for loyalty
Respected for loyalty
Famous loyal soldier
Noted loyal soldier
Respected for fighter
Legendary loyal soldier
Noted fighter
Greatly respected for fighter
Member
Former member
Former mercenary
Citizen
Certainly considered a thief
Considered a thief
Infamous thief
Noted thief
Respected for hunting treasure
Legendary thief
Noted treasure hunter
Greatly respected for hunting treasure
Legendary treasure hunter
Famous treasure hunter
Greatly respected for preserving the knowledge
Respected for preserving the knowledge
Values
No squad assigned
No orders
Former worker
Former prisoner
Former slave
Construction suspended.
Construction inactive.
Partially constructed.
Construction nearly done.
Waiting for construction...
Construction initiated.
Trap Occupied:
Removal suspended.
Removal inactive.
mutters
screams
"I must have 
things...  certain things
"Yes.  I need 
"Leave me.  I need... 
works with menacing fury!
broods
works secretly...
works, darkly brooding...
works furiously!
keeps muttering
This building has
been claimed by
cloth... thread
..."
blocks... bricks...
leather... skin
bars... metal
gems... shining
rough... color
stone... rock
raw... clear
raw... crystal
tree... life
raw... green
a shell
a corpse
bones...  yes
stacked leather
stacked cloth
cut gems
square blocks
shining bars
of metal
rough gems
a quarry
glass and burning wood
rough gems and glass
a forest
skeletons
sketches
pictures of 
Work orders cannot be assigned to this building.
A manager is required to add work orders to the shop.
will only do assigned tasks
will do available tasks anywhere
This workshop is free for anybody to use.
Only one master may be assigned to each workshop.
Add new task
Workers cannot be assigned to this building.
Pull lever
Link plate
Need accessible mechanisms.
Link lever
Workers
Stop Pumping Manually
Start Pump Manually
Stable Foundation
Hanging
Total Power: 
Total Power Needed: 
Active
Inactive
Frozen Here
Frozen Elsewhere
The well is operational.
The well is dry.
There is no bucket.
The bucket is full.
Work orders can be added specifically for this shop.
General work orders allowed: 
   * Requires a jug
Do not gather products
Gather any products
   * Destroys colony
   * Existing hive
Do not install colony
Install colony when ready
   * Requires wild colony or
Assigned
Assign new display items
This is a memorial to
On display
Pumps from the south
Pumps from the west
Pumps from the north
Pumps from the east
be used for imprisonment.
This furniture is a part of multiple rooms.
You must designate a dungeon
before this restraint will
Terrarium
Aquarium
Occupant
Unassigned occupant
* No output
* Output restricted
Not ready to be split
Too many hives
No outdoor access
Ready to be split
   * Saves colony for split
Outdoor access
Unnamed plant gathering area
Unnamed bedroom
Unnamed clay collection area
Unnamed animal training area
Unnamed meeting hall
Unnamed pen/pasture
Unnamed zoo
Unnamed museum
Unnamed memorial hall
Unnamed sculpture garden
Unnamed fishing area
Unnamed pit/pond
Unnamed dump
Unnamed sand collection area
This furniture is a part of
Unnamed water source
Operated by Mechanisms
Forbidden
Not in Use
Orientation
Fire at Will
Prepare to Fire
Assigned and chained
Chained
Unnamed tomb
Unnamed zone
Unnamed dormitory
Unnamed dining hall
Unnamed barracks
Unnamed dungeon
Unnamed office
Unnamed archery range
Nest box unclaimed
Move goods to/from depot
Deceased
Nest box claimed by
be used for burial.
This is the resting place of
You must designate a tomb
before this coffin will
Retake hatch to forbid it.
HATCH USED BY INTRUDER
Open
HATCH TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
Passable
DOOR TAKEN BY INVADERS
Large gem
Trap Baited:
Meat
Desired bait: 
Nothing
Broker cannot access depot
You do not have a broker.
Broker: 
Broker can access depot
Anyone requested at depot
No trader needed at depot
There are no merchants trading right now.
Broker requested at depot
Awaiting 
Show items
This visitor is ready to leave.
Disengaged
(Cavern soil
is best)
Poor soil
Fertilize
every season
Set to fertilize
Current amount: 
No seeds
Not set to fertilize
(now)
Leave fallow
heard this was a good place to search for monsters.
heard this was the place for those seeking danger.
seeking sanctuary
asking questions
seeking work as a scholar
for diplomacy
seeking work as a performer
seeking work as a mercenary
to perform
to slay beasts
This visitor has come 
 would be a safe place to stay.
is seeking information
 was the place to look for long-term work.
believes 
 was the place for long-term scholarship.
 would make a good base for a mercenary.
 was the place to entertain people.
 was the place to perform research.
 was the place to admire fine architecture.
 was the place to enjoy oneself.
was curious about 
 was the place for a good drink.
 was the place for prayer.
went on this journey out of curiosity.
heard 
[C:3:0:1]
[C:6:0:0]
[C:2:0:1]
didn't feel 
doesn't feel 
felt 
feels 
was 
 about the location of 
You can learn more about this visitor after they chat with a local.
grieves
grieved
shocked
horrified
suspicious
alarmed
grumpy
grouchy
[C:1:0:1]
[C:4:0:1]
aggravated
accepting
blissful
bitter
astonished
amused
amazed
embarrassed
eager
distressed
dismayed
disgusted
disillusioned
disappointed
delighted
contemptuous
gloomy
glum
frustrated
gleeful
free
frightened
exhilarated
mortified
miserable
lonely
jovial
jubilant
isolated
jolly
interested
humiliated
insulted
hope
repentant
resentful
regretful
remorseful
relieved
panics
outraged
panicked
nostalgic
optimistic
wrathful
zealous
worried
uneasy
ashamed
restless
indignant
 [C:7:0:1]
, [C:5:0:0]
remembering 
 [C:7:0:0]
reliving 
dwelling upon 
euphoric
enthusiastic
pessimistic
Making weapons
Making anvils
Making armor
Fuel
Making projectiles
Making furniture
 intellectual values
 intellectual values and changed 
 personal tendencies
allowed 
 to rethink 
, [C:5:0:1]
and mulling over the recurring memory 
essay
dialog
letter
autobiography
novel
chronicle
short story
manual
This is an untitled
, authored by 
It is an example of 
star catalogue
star chart
alternate history
treatise on technological evolution
cultural comparison
comparative biography
biographical dictionary
musical composition
A half day's travel
Nearly a day's travel
A day's travel
More than a day's travel
 days' travel
Population: ~400
Population: ~500
Population: ~600
Population: ~750
Population: ~1000
Population: ~2000
Population: ~3000
Population: ~4000
Population: ~5000
Population: ~6000
Population: ~7500
Population: ~10000
Population: >10000
Your location
Inaccessible from your location
A short trip
They accept 
They offer 
Civilization: 
Site government: 
No civilized population
Population: <10
Population: ~10
Population: ~20
Population: ~30
Population: ~40
Population: ~50
Population: ~60
Population: ~75
Population: ~100
Population: ~200
Population: ~300
Cannot order mission without leader
Inaccessible mission location
Click to request workers
No workers available
Cannot make request without leader
Cannot raid your civilization
Artifacts (Rumored)
Economically linked to you
Skirmishing
They accept tribute
They offer tribute
No contact
You accept their tribute every 
a broker with appraisal skill.
You can look at trade information once you have
Vengeance
Offerings from 
Imports from 
Terror
Petty Annoyance
Exports to 
Accepting tribute
Unnamed 
Click to raid this site (creates new mission)
Click to explore this site (creates new mission)
No messengers
Recover 
Raid 
Seize 
Take Over 
Raze 
Demand Tribute from 
Pillage 
Explore 
Make Request of 
This land has no important leaders.
You have no agreements with this land.
Loot other items
Take important treasures
Release other prisoners
Free captives belonging to your civilization
No notable skills
This mission cannot be altered now.
Click for assignments and details
and more...
Messenger (unfilled)
No commanders
 messenger
Click to view all news and rumors
No squads available
No messengers available
No specific orders
be manageable from this screen.
occupation and not return.  Your new holdings will
WARNING:  If successful, your soldiers will join the
Demand surrender and occupy
Conquer and occupy
Demand ongoing tribute
Demand one-time tribute
Raze (openly attack and destroy site)
Pillage (openly attack)
Raid (squads will try to avoid detection)
Steal livestock
Claimed by local family
Claimed by local 
Claimed by your local government
Location unknown
Last known to be traveling
Last in 
No reports available
a group calling itself 
crushed an insurrection
waited out an insurrection
 began in 
an insurrection against 
 was known to be
, replacing 
 became 
 in the name of 
 claimed 
 marched on 
the army of 
Unknown creature
, position 
Unnamed recenter location
was kidnapped
 descended upon 
 fled from the area just before an army
refugees calling themselves 
 gave up on their occupation of 
 moved on in search of a better future after the horrible mismanagement of 
 was conquered
 after a long journey from the lands of 
 on behalf of 
Saving items...
Allocating space...
Characterizing raw data...
Opening file...
Offloading art...
Offloading units... 
Preliminary cleaning...
Checking directory structure...
Initializing...
Hotkey: 
 (hidden)
 (not possible)
Saving squads...
Saving coin information...
Saving world events...
Saving work quotas...
Saving mandates...
Saving events...
Saving local animal populations...
Saving entities...
Saving effects...
Saving flow guides...
Saving machines...
Saving buildings...
Saving projectiles...
Saving schedules...
Saving jobs...
Saving units...
Saving belief systems...
Saving occupations...
Saving art forms...
Saving agreement...
Saving cultural identities...
Saving tracking information...
Saving army controllers...
Saving armies...
Saving vehicles...
Saving crimes...
Saving incidents...
Saving identities...
Saving written content...
Saving interactions...
Saving activities...
Saving formations...
Woodcutting
Stockpiles
Mining
Camera controls
Finishing...
Closing file...
Saving general information...
Saving adventure data...
Saving active historical figures...
Saving artifacts...
Saving world information...
Saving fortress information...
Saving announcements...
Saving divination sets...
Saving image sets...
Handling light aquifers
Wells
Traps and levers
Ore and smelting
Offices and administrative work
Bins, bags, and barrels
Other food sources
Planting
Menu overview
Movement
Preparing for the caravan
Alerts
Information sheets
Popup: The world
Popup: Work details
Goals
Happiness and stress
Dig deeper
Refuse and dumping
Ramps and channels
Meeting areas and locations
The party and followers
Popup: Sleep and rest
Popup: Shoot and throw
Popup: Abilities
Popup: Butcher and craft
Popup: Hold and climb
Popup: Movement options
Popup: Inventory
Popup: Adventurer's log
Popup: Companions
Popup: Work orders
Save
[Viewed]
Retirement
Fortress mode
Quests and reputation
Trading
Conversations
Abandon
you will need to reclaim the fort to play
Really quit?  The fort will be saved but
Quit
save will be lost.
All of your progress since the last
Really quit without saving?
this character to play them again.
you will need to unretire or recruit
Retire
here again.
Really retire?  The world will be saved but
autosave 3
autosave 2
autosave 1
Return to game
Settings
 (holding another's goods)
Give in to Starvation
Finish Game
Give in to the Night
Retire at this location (or rest a while)
Succumb to the invasion
Quit without saving
Abandon the fortress to ruin
Retire the fortress (for the time being)
Save and continue playing
Save and return to title menu
available to play.
through their legend but will not be
Really quit?  The character will live on
Death Spiral
Expansive Cavern
Koganusan
Dabu & Simon Swerwer
May interfere with existing saves.
Do this if you want to keep the old save.
Multiple copies of the timeline found.
Recommended!
Save to new folder (same timeline)
Save to new timeline
Save to timeline folder: 
Save to this timeline
Continue
Return to title menu
Save world and return to title menu
Classic DF Main Theme
Tarn Adams
Classic DF Title Theme
Dabu & Agueda Macias
Craftsdwarfship
Winter Entombs You
Strange Moods
Strike the Earth!
Another Year
First Year
Vile Force of Darkness
Drink & Industry
Forgotten Beast
Hill Dwarf
Dabu
Last track: 
Track playing: 
Losing is Fun
Two Coins
Pony Rider
Cannibal
Sisters of War
Dabu & rcab
Into The Pits
Night Creature
Hamlet Memoirs
Beyond The Gates
Life of Adventure
Bruising The Fat
The Capital
Strike It Again
Haunted Lands
Toady Six
Toady Five
Obsidian
Toady Four
Suite Espagnole Part III
Suite Espagnole Part II
Suite Espagnole Part I
Dolomite
Roldeth
Toady Three
Toady Two
Toady One
The Tavern Part II
The Tavern Part I
 - 
SoW
stia
df15
df9
Last interlude: 
Interlude playing: 
Cages & Chains
Your strength has been broken.
Conquered
Your settlement has been abandoned.
Abandoned
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Retired
Dwarf Fortress Adventure
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
More likely, your dwarves will starve, unless you read the first few guides here! 
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to become a barony, then a Mountainhome. 
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
The guides here will suggest other possible avenues of play. 
save/current/world.sav
Combat music: 
Unpause
End stairway
Start stairway
Open mining mode
Zoom out
Zoom in
Move the camera down
Move the camera up
Move the camera
Your settlement has crumbled to its end.
Withered
Place a bed
Make the bed
Add a "Make bed" task
Click workshop
Construct workshop
Place carpenter's workshop
Open building mode
Stockpile wood
Chop down tree
Designate tree
Open tree-felling mode
Place All stockpile
Open stockpile mode
 of 20)
Room completed (
Finish mining
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? 
Quick start and short tutorial?
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. 
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. 
You'll begin by creating your world and watching the region's history unfold. 
Prepare to guide your stout charges to fortune in a world fraught with many perils. 
Welcome to Dwarf Fortress
Right click to move
Left click to move
Don't show again
Click the help button
Dismiss the large red alert
Close the information sheet
Click a citizen or creature
] hotkey will recenter on your wagon.
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The 
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0].  Hold shift to move faster.
] and 
To change the camera's elevation, press 
] or hold the middle mouse button and drag the view.
[KEY:
Your view is focused on one elevation at a time.  To move the camera around, press 
 (1 of 8)
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. 
On your own!
Non-interactive help will be available whatever you decide.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] 
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares.  Mining through the stone layers further down may take longer, 
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].  
Let's make a safe place to work.  Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
to unpause or use the highlighted controls at the top of the screen.  You should pause regularly starting out.
Now we'll unpause the game and let the miner finish the task.  Press 
order also works.
the next.  [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground.  Reversing the 
There are several ways to mine.  Stairwells (selected) start at one elevation and are completed at 
Mining tasks are designated on the play area.  Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
It's time to get to work!  Let's start by digging a stairwell into the ground.  
 (2 of 8)
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
You can zoom in and out of the play area using 
 (4 of 8)
always be used to close most menus, as well as 
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking.  Right-clicking can 
good idea to keep your fortress clean.
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example.  A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a 
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] 
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].  
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
to place your pile.  [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.  
Click the add button, and click two corners of a rectangle somewhere safe 
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.)  Click it now.
supplies around your fortress where they are needed.
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them.  [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving 
The supplies on the wagon are in danger of being carried off by wild creatures!  
 (3 of 8)
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].  
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].  
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button.  Click it now.
Now that you have the building materials it's time to start building.  
 (5 of 8)
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode.  Right clicking closes most menus.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].  
Now we just need to wait for the woodcutter to chop down the tree.  
Make sure your woodcutter can walk to the designated location.
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.  
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].  
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].  
With shelter ready underground, it's time to build.  
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. 
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. 
The rest of the interface is now enabled.
 (6 of 8)
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep.  Later you can create a 
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category.  Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0].  Dig a new room first if you like.  
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.  
Chop down more trees if necessary.  Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build.  Add a task and make a [C:6:0:1]Bed[C:7:0:0].  
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].  
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].  
Once the worker is done, click on the building to select it.
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. 
You need something of value to trade. 
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
You may need supplies before the coming of winter. 
 (8 of 8)
Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
Hover over an alert icon to see the information. 
There has been one already!
There have been a few already!
There have been several already!
Important and sometimes urgent information is given as alerts on the left side of the screen. 
This is an example urgent alert!  These are very important.  Ignore them at your peril.
 (7 of 8)
Right click to dismiss the information sheet.
Feel free to pause and check out the information.
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. 
By now you should have a room underground where your residents can hide from the creatures above. 
[C:7:0:1]Shelter[C:7:0:0]
Use the arrow at the top of this window to minimize the tutorial when it obscures your view. 
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
Click it now, and this tutorial will be concluded.
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. 
As you enter new menus, there will be information and tips.
There's a lot more to learn!
Just the beginning
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0].  [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various 
An obvious material to use to make the crafts is rock. 
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. 
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0].  If you have no suitable [C:6:0:1]Plants[C:7:0:0], you 
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. 
The main way is by brewing alcohol. 
There are two ways to make drinks for your residents.
[C:7:0:1]Drink[C:7:0:0]
But if one of these brave workers falls, you'll need to assign somebody to these duties.
If you haven't suffered any casualties, you should have these labors assigned already. 
[C:7:0:0]. 
Fisherdwarf
[C:7:0:0], and [C:2:0:0]
Woodcutter
[C:7:0:0], [C:2:0:0]
Miner
Click here and make sure you have a [C:2:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. 
[C:7:0:1]Labor[C:7:0:0]
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.  It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0].  Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
This isn't rich soil, but will suffice for now.  Dig deeper to find better soil. 
With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0]. 
Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight.
The highest mountain elevations do not have soil. 
The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock. 
Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0]. 
The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground!
There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own. 
and certain [C:6:0:0]Workshop[C:7:0:0] tasks.  You may find water underground.
so that your residents have water to drink.  You'll want one of these anyway for other purposes, like cleaning 
Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond, 
or [C:6:0:1]Plants[C:7:0:0] there.  The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen.
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] 
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. 
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. 
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
Remember, your workers do not eat raw fish!  You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. 
You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield.
fishing labor assigned will begin fishing automatically.
If there is a river or pond nearby you may consider fishing.  If the water isn't frozen, a worker with the 
[C:7:0:1]Fishing[C:7:0:0]
[C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm.
[C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0].  A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required. 
These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil.
[C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield. 
If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. 
Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. 
Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements.
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
You need to select the crops to be grown each season. 
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. 
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. 
add button to assign the [C:2:0:0]Animals[C:7:0:0].
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the 
Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive. 
There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter.  You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons.
Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu.  From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab. 
Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0]. 
To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0]. 
[C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food. 
[C:7:0:1]Butchering[C:7:0:0]
Then draw a rectangle over the bushes you wish to search.
It is possible to survive by gathering plants outside.  Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. 
[C:7:0:1]Gathering[C:7:0:0]
Stocks
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
[C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents. 
Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0].
Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0].
One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify.
[C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare. 
Minecart routes
It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders.
[C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely.  When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it.
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. 
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. 
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
Nobles and certain administrators require rooms, and some may also make demands.
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0]. 
These can also be assigned from the squad menu.
Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear. 
[C:5:0:0]Militia Commanders[C:7:0:0] are assigned here. 
Here you can view your nobles, as well as assign your administrators, military leaders, and other officials.
Nobles and administrators
If a task does not have a default work detail, you can create a custom work detail.  Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it.
Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0].
Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button. 
Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks. 
Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing. 
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
Click on category headings to collapse and expand them. 
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. 
You have no idea what's lurking out there.
It is recommended that you prepare a squad and get them training as soon as you can. 
Wildlife and even your own citizens can still be dangerous at times.
Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point. 
Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders.
This is the squad menu. 
Squads
Officers may opt for physical punishment if they cannot carry out custodial sentences.
It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. 
This is particularly important for schemes where the witnesses might not have the full story.
You can also interrogate suspects. 
All available witness information is presented for each case. 
It's up to you to choose whom to convict. 
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. 
Justice
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at 
(and some other things like [C:6:0:1]Sand[C:7:0:0]).  [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0]. 
[C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0].  [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0] 
If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0], 
The system is reasonably powerful and you can eventually automate almost all of your production if you wish.
You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet. 
You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0]. 
For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month.
These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions.
Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. 
Raids are created by clicking on any site not belonging to your civilization.
You can also cause trouble if you'd like to raid your neighbors. 
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. 
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. 
The World
the game progresses.  Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
Other nobles may appear or be assigned as 
Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0].
The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later. 
You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0]. 
Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work. 
To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody. 
In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned. 
Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough.
they can carry away the weight of the things you are selling.
trade from the list on the right.  Then hit [C:5:0:1]"Trade"[C:7:0:0].  The trader will accept if the deal is fair and 
When trading you select which goods you want from the list on the left, and which goods of yours to 
until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot.
select [C:5:0:1]"Trade"[C:7:0:0].  Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0].  You cannot trade 
Here you can select which goods you wish to trade.  After everyone has brought their goods you can 
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0]. 
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. 
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0].  This will lock the [C:6:0:0]Door[C:7:0:0] 
To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. 
Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0]. 
lock the ways into your fortress.  The ways to build traps are as wild as your imagination. 
The best way to avoid this fate is to build traps and 
you can succumb to invasions. 
It is a dangerous world, and if the entrances of your fortress are left open, 
need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process.
You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually 
found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0]. 
To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0], 
If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0]. 
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. 
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. 
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. 
After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then 
gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0]. 
While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0], 
Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away. 
Repeat this pattern until you get below the aquifer.
You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off. 
One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs. 
Aquifers can block the downward progress of your fortress, but it is possible to bypass them. 
any body of water.  It is possible to find water underground, or divert it from the surface.
[C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0].  They can be built over 
get it is from a [C:6:0:0]Well[C:7:0:0]. 
Non-alcoholic water is essential to a functioning fortress.  The most favored place to 
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. 
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. 
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. 
[C:7:0:1]Temples[C:7:0:0]
visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0].
From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the 
Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0]. 
You may also leave a cleared space your tavern-goers will use as a dance floor.  If you have any [C:6:0:1]Musical 
[C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0].  Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat. 
The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0].  These must be stored in [C:6:0:0]Chests[C:7:0:0] or 
To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by. 
[C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance. 
[C:7:0:1]Taverns[C:7:0:0]
There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn.
[C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0]. 
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. 
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. 
You will need to appoint a [C:5:0:0]
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. 
Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0].  [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection. 
You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items. 
[C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages. 
To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0], 
they are seen by a [C:5:0:0]Doctor[C:7:0:0]. 
Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured.  There they will rest and given water until 
[C:7:0:1]Hospitals[C:7:0:0]
You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established.
You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use. 
that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. 
In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0].  Sometimes the worshippers will demand 
You can see how many worshippers of each deity live in your fortress by scrolling over their names. 
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. 
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. 
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds 
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. 
[C:7:0:1]Guildhalls[C:7:0:0]
[C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on. 
[C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on.  [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the 
In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0].  You will also need 
and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware!  Some knowledge is dangerous.
From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants, 
The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0]. 
[C:7:0:1]Libraries[C:7:0:0]
[C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0].
The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries.  Some injuries will require 
Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0]. 
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. 
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. 
Chief Medical Dwarf
and assign your squads to it.  The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing 
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position.  You can create a [C:3:0:1]Patrol Route[C:7:0:0] 
The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected.  You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it. 
or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu. 
You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu 
are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad. 
The most important buttons 
can select the leader from the buttons at the top of the squad screen. 
The squad can be customized and you 
assign the uniform.  A new uniform can be assigned later. 
Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0].  First you must 
from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. 
Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0] 
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value.  This can be increased by 
and see how many workers of each profession there are and whether a guild has been established. 
A ramp is a special square that can be traversed to the level above. There must be space above a ramp 
This leaves a "ceiling" above and "floor" below the empty space you have mined. 
The regular mining command digs a tunnel into the side of a mountain or deep underground. 
column itself will assign the routine to the selected squad.
orders lining up with the month.  You can also copy an order from any cell.  Clicking on the 
for each month, line up with your chosen routine, go down the column, and press edit on the 
the grid and the months of the year are shown down the left side.  To assign different orders 
You can also give your squads a monthly schedule.  The routines are aligned along the top of 
can assign and edit the routines your soldiers will follow. 
Routines are individual orders given to a squad or individual members of a squad.  From here you 
The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad. 
You can also click on details to customize each individual soldier.
You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list. 
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. 
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend.  The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must 
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything 
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. 
Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and 
If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0]. 
Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0].
Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0]. 
You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0]. 
This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0]. 
As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0]. 
To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap.
and create a hole instead.
below.  If there's no solid ground below the square being channeled, channeling will destroy the floor 
Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level 
Once a ramp is present, you can start using the regular mining command on the higher level.
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. 
and an adjacent wall with an open floor above for the ramp to be usable.
you become a county then a duchy.  A happy fortress with many exports and massive wealth 
From there, you can build your wealth, export goods, and attract more migrants until 
The current and optional path to victory is to have your fortress elevated to a barony. 
miserable fortress.
Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a 
Monitor their thoughts to identify problems that you can solve.
Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study. 
Alcohol, good food, and personal rooms go a long way. 
There are many ways to maintain your citizens. 
you will need to keep your citizens happy.
To attract migrants and build a successful settlement, 
desperately needed water, fungal lumber, and other tantalizing mysteries.
Valuable gems and precious metals can be found, along with richer soil, 
In order to pursue the wealth of the earth, you must dig deeper! 
There are many treasures and perils deep underground. 
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
You also have needs according to your personality as seen in character creation and on your character sheet.  
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.  
You can sleep using the sleep option in either local play or travel mode.  
Alcohol is also sufficient but may not be as easy to come by as it is in a fortress.  
You can find water in wells in towns, or in rivers.  Salt and brackish waters are not safe for drinking.  
Food can be obtained in towns, from the environment, or by butchering corpses with a sharp object.  
Most adventurers have three principle needs: food, water, and sleep.  
Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world.
Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires. 
Build an elaborate water-powered contraption or domesticate previously untameable wild beasts. 
Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known. 
But this is only the beginning.  Ultimately, your true goals are up to your imagination. 
You'll be an accomplished player at this point.
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. 
This is the first step to completing the game.  Next, you'll need to satisfy your ruler's needs, 
can attract the existing monarch of the civilization.
Along with combat, conversations are where most of the events in play happen.  You can obtain quests, followers, information, 
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
Followers will join according to your heroic reputation, relevant skill, destiny type, and total follower amount.  The total follower amount is 
and they cannot be controlled directly.  Some followers leave when their task is completed, while others will stay until they are asked to leave.  
You can also obtain other followers through conversation, such as a guide or a mercenary.  These followers may help or run away in combat, 
For simplicity, only the party leader needs to eat and drink, though all party members will sleep aside from whoever is on watch.  
and control them while the others follow, or control each party member tactically.  The game ends when the entire party is deceased or retired.  
You may create multiple characters during character creation.  These are your party.  You may select one party leader freely 
Blocking is done with a shield and works on any attack, including fire and natural attacks.  
choice but to jump or scramble to another tile (or else be hit.)  Parrying is by weapon skill and only works on other weapons.  
The three main methods of defending are dodging, parrying, and blocking.  If a strike is barely dodged, the defender may have no 
with special abilities like spraying webs or breathing fire.  
The three main methods of attacking are striking, wrestling, and shooting.  Items can also be thrown, and there are creatures 
are capable of killing unprepared opponents.  
Combat with any creature will put you in immediate peril.  Wounds can be serious and long-lasting, and most enemies 
If your needs aren't met, you won't perform quite as well in most situations.  
or stirring up trouble with a neighboring hearth.  
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order.  Typically this will involve protecting the locals 
There are several types of quests or quest-adjacent tasks that can be received during conversation or from a deity.  
money between currency types in this fashion.
value.  Other currencies can be traded as regular items.  You might receive change in the currency of the realm.  You can change your 
In Adventure mode, currency plays a role.  You can trade the accepted currency of whatever realm you are in for a precise measure of 
make a counteroffer if your offer is almost acceptable.  
as you don't leave the premises.  Then select the items you'd like to trade, and see if you're successful.  The trader might 
items that a person is carrying.  You don't have to pick up an item in a store before you purchase it, but feel free to do so as long 
Trading is very similar to trading with a [C:5:0:1]Broker[C:7:0:0] in Fortress mode.  You can select any item in a store, or most 
Trading and bartering happen during conversation.  Trading occurs in shops and bartering happens in every other context.  
might become impatient or upset with you.  
The [C:3:0:1]Judge of Intent[C:7:0:0] skill can help you keep tabs on the other speaker's mood.  The people you are conversing with 
don't always receive a reply immediately.  The words of people that are talking to you will be highlighted.  
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you 
and more by talking to the other inhabitants you find in the world.  
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Before you begin your travels, we'll familiarize you with the basic controls.
Welcome adventurer!
Adventure mode
You can also unretire characters directly if they are still alive.  
Retired adventurers will continue their travels, and might show up in a future fortress or be hired by a future adventuring party.  
You don't always need to be slain in combat or starve to death.  If you are in a friendly community, you can retire there.  
might contain new residents along with their old treasures...  
Your retired and abandoned fortresses are available to visit, if you can remember where to find them.  Abandoned fortresses 
a drink in the tavern to let the people you meet know who you are.
will be happy that you've slain a dragon, for instance, whether you've received the quest from them or not, and it might be worth 
especially if it's a hearth order, but generally you can tell anybody in a group what you've done and they'll react and spread the news.  Most villages 
In order to receive recognition for your accomplishments, you must tell the relevant people about them.  The quest giver is a safe bet, 
with that community.  For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.  
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation 
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
 etc.  If you want to move carefully, confirming your selection, you can press 
If you have a number pad, you can move one tile at a time by pressing 
.  This menu will also show you how stealthfully you are moving.
You can set your gait/speed and other movement options by clicking the indicated button or pressing 
You can alternate between standing and a prone position by clicking the indicated button or pressing 
If you see brown downward triangles under your character, you will move very slowly and should try to stand if you are able.  
It's very important to note that only one creature can be standing in a tile at a time.  
If you right click in the play area, you'll open a context-sensitive menu of actions.  This lets you select a destination more carefully.
The easiest way to move is to left click in the play area.  Your character will path to the target tile if possible.
Every creature in adventure mode moves simultaneously.  Once you initiate movement, play will advance until you can move again.  The duration of movement depends on gait, injuries, etc.
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] hotkey or by clicking the recenter button.
The view is dark underground.  You can recenter on yourself with the 
When your view is in the air above other tiles, you can usually see them below.  If you are indoors or in a cavern, your view might be blocked by the ceiling.
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
Your view is focused on one elevation at a time.  To move the camera around, hold the middle mouse button and drag the view.
 to butcher a carcass or to engage in crafting activities.  Hunting is an important way to get food.  The base game has limited crafting. 
Conversations, like movement, take place over time.  If you engage in a conversation, you'll generally wait for a reply before you can act again. 
 to continue an active conversation.  People can share troubles they'd like your help with, and you can also trade with shopkeepers or barter with most others.  
Right click on people to initiate conversations.  You can click the indicated button or press 
 to interact with nearby objects and environmental features.  In particular, this is an easy way to pick things up. 
 to view and interact with your worn and carried items.  
You can also speak to locals and inquire about their troubles. 
 to view your log.  Your character generally starts with a variety of local knowledge, including a few places to have an adventure.  
 to view your character's status.  This can be used to view your injuries, skills and needs.
You can click the indicated button or press 
 (3 of 3)
You can also flying to other altitudes by left/right clicking while the camera is adjusted.
] etc. to change altitude.  
] etc. and
When flying, use 
] etc.
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.  
You can also set whether a party member will be controlled manually during tactical mode, or whether they'll be controlled by the computer.  
You can assume control of party members.  Companions who join you later in the journey can't generally be controlled manually.
Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
This is the companion menu.
 to view the message log.
If you miss an announcement or would like to review old messages, you can click the indicated button or press 
 to draw or strap your weapon.  If your weapons are drawn and you aren't a local soldier, people may panic. 
You can also demand your opponent yield using a conversation option. 
 to yield in combat.  If the conflict has not reached a No Quarter state, your opponent should stand down.  
specify your attack more precisly. 
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to 
You can strike, wrestle, or shoot to engage in combat.  You can also throw objects in your inventory.  
If you climb atop certain large branches, you can walk on them freely.  
You can climb trees.  First you must establish a hold with a free grasp.  Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.  
This is the hold and climb menu.
Continue moving in the same direction to build up speed.  If you or your mount are moving quickly, your attacks gain velocity.  
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.  
Moving quickly costs energy.  You'll begin to move slowly or even collapse if you sprint for too long.  
This is the movement options menu.  Here you can choose your gait and see your current stealth profile.  
If you are carrying too much, you'll see an encumbrance indicator above the inventory button.  Encumbrance can cause you to move very slowly and should be avoided if possible.  
Inventory items are all worn, held, in containers, or otherwise related to specific body parts.  There is no abstract inventory space.  
Here you can interact with the objects you are carrying.  Items can be dropped, worn, eaten, thrown, named, etc.  The icon tooltips describe your options for each item.  
This is the inventory menu.
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home.  This could include some opportunities for adventure.  
This is your adventurer's log.  It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests.  
This is the butchering and crafting menu.
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.  
Performance occur over a period of time related to the specific art form or piece.  You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.  
You can also compose poems, songs, and choreography if you know a relevant art form.  
This is the performance menu.  Here you can initiate a poetry recital, tell a story, dance, sing, or play a musical instrument.  
Perform
asking for duties from your leader if you have one, and the ability to trade in shops.  You can also ask anybody to join you, but many people will be shy of danger. 
There are many conversation options.  Important ones to note at first are inquiring about troubles, which might set you on the road to adventure, 
When speaking to somebody, you'll choose what to say, and then time will pass while you are speaking and waiting for a reply.  
Conversations occur over time, like movements and attacks.  
This is the conversation menu.
Talk
The hold menu also allows you to lead and mount pets.  You can claim stray animals as pets here too.  To name your new pets, use the talk menu.  
You can jump while climbing, and you can also release your hold.  In these ways, you might reach areas you can't otherwise reach.  
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.  
Wrestle
For this reason, it's important to obtain better equipment when you can.  
Skill and item quality can help with this, but sometimes it's just not possible to damage a target material with a weaker material.  
Once a strike hits, the materials and velocity are used to determine the damage.  
However, skill is the most important determiner of hits versus misses.  
There is a random element to outcomes and some body parts will be easier or harder to hit from moment to moment.  
Attacks target specific body parts and have various modifiers.  You will select these in the subsequent menus.  
This is the attack menu.  Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.  
If you obtain any magical powers during your adventure, you will find them in this menu.  
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. 
Any ability you possess that doesn't fit elsewhere will appear here.  For instance, many creatures can spit or pet animals.  Others can breathe fire.  
This is the abilities menu.
Crafting in the base game is limited to constructing a stone axe necessary to fell trees.  You can pick up few rocks and a tree branch to get started.  
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass.  Butchering is an excellent source of meat.  The other products cannot currently be used.  
You can stop traveling using the stop travel button below or by pressing .
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.  
Here you can travel great distances without having to move in the local mode.  You still become thirsty, hungry, and drowsy while traveling.  
This is travel mode.
Travel
Friendly fire isn't currently possible, so your companions should be safe.  
Be warned that shooting a projectile currently has a long recovery time, so you may be subject to attack after you fire.  
] from play.
You can initiate throwing from the inventory menu, or by pressing 
This is the projectile aiming menu.  You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.  
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.  
Relative body size is the most important determiner of wrestling outcomes.  A character's wrestling skill is also important.  
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.  
Wrestling involves specific attacking body parts and specific target body parts.  
This is the wrestling menu.  Here you can grab creatures and then execute a variety of wrestling moves.  You can also initiate defensive actions here.  
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. 
If you have multiple party members, your chances of being ambushed will be greatly reduced.  
This is the sleep menu.  Here you can sleep to overcome drowsiness or wait to pass time.
 falling
 laughing
 being shot
 making a plaintive gesture
looks dejected
looks terrified
looks offended
looks confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
 contemplating
 unnaturally contorted
 being flayed
 being mutilated
 prostrating itself before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
Clear
You have bestowed the name 
Random
Given name
Allow artist to choose
Group symbol
Group commission
Civilization symbol
Civ commission
Name
.  How do you like the sound of that?
The symbol of 
Image information for 
Image information for engraving
Image information
vessel
military organization
yarn
silk
bone
Number:
(0 for unnumbered plural)
Choose X: 
Choose Y: 
This is a 
These are 
migrating 
nomadic 
outcast 
merchant company
pearl
[AMBIENCE_VOLUME_ADV:
[MUSIC_VOLUME_ADV:
[WINDOWED:
[SFX_VOLUME_ADV:
NO_EXCLUSIVE
PROMPT
[WINDOWEDY:
[WINDOWEDX:
[FULLSCREENX:
[RESIZABLE:
[INTERFACE_SCALING_TO_DESIRED_GRID:
[FULLSCREENY:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
Grand guild unit count
Guild unit count
Demand period (more = fewer)
Mandate period (more = fewer)
Failed to open 
 for writing
[SOUND:
[MASTER_VOLUME:
YES
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
NEAREST
LANCZOS
prefs/d_init.txt
AUTO
SEASONAL
[AUTOSAVE:
YEARLY
SEMIANNUAL
[AUTOSAVE_PAUSE:
[PAUSE_ON_LOAD:
[INITIAL_SAVE:
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
IF_POINTS_REMAIN
[FPS_CAP:
[FPS:
[KEY_HOLD_MS:
[G_FPS_CAP:
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
[PRINT_MODE:
[USE_CLASSIC_ASCII:
SOFTWARE
[TEXTURE_PARAM:
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
[VISITOR_CAP:
[BABY_CHILD_CAP:
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
[ENGRAVINGS_START_OBSCURED:
[FORTRESS_SEED_CAP:
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
FINDER
[SHOW_EMBARK_TUNNEL:
[WEATHER:
[TEMPERATURE:
[ARTIFACTS:
[CAVEINS:
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
[MULTITHREADING:
[LOG_MAP_REJECTS:
[EMBARK_RECTANGLE:
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
A_D:
UCR:
D_D:
ALERT:
UCR_A:
prefs
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_FORT_MODE:
CENTRALIZE
REPLACE_FIRST
[NICKNAME_ADVENTURE:
REPLACE_ALL
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
[MAXIMUM_EMBARK_DIM:
[CLASSIC_VARIED_GROUND_TILES:
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
prefs/announcements.txt
BOX:
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Audio has been manually disabled.
Master Volume: 
Change it to [SOUND:YES] for audio.
Ambience Volume (Fortress): 
Music Volume (Fortress): 
Average Seconds Between Tracks/Interludes (Fortress): 
Sound Effects Volume (Fortress): 
Ambience Volume (Adventure): 
Music Volume (Adventure): 
Fortress
Sound Effects Volume (Adventure): 
Macros
Text entry
Don't repeat
 draws 
 drinks 
 straps 
Windowed
 drops 
Resolution:
Fullscreen
 x 
Detect
Range: 
No fullscreen resolutions detected.
prefs/interface.txt
data/init/interface.txt
Pause
Popup
Adv
Recenter
Report
Alert
Report (Active)
Yes
Audio
Video
Keybindings
Fast repeat
Delayed repeat
 to record/stop recording a macro.
Use 
 to save a macro to a file.
 to play back a recorded macro.
No macros created.
 to load a macro.
Custom settings
Restore defaults
Off
Enemies:
Hard
Normal
Economy:
(Custom)
Lanczos
Nearest-neighbor
Mouse: 
Mwheel 
Yearly
Autosave frequency
Seasonal
Semiannual
Pause after every autosave
Autosave the game after embark
Confirmation window for all embarks
Pause after loading
Never
Prepare carefully embark confirmation
Announcements
Difficulty
Other
 Desired grid width for scaling (default = 170)
 Interface scaling percentage if not fitting width
 Desired grid height for scaling (default = 64)
Initial window height (if windowed)
Initial window width (if windowed)
Maximum interface percentage (not counting minimap/elevation)
Window is resizable (takes effect on restart)
Use Classic ASCII glyphs
Graphical FPS cap (default 50)
Automatic
Scaling mode
Default high traffic path cost
Default embark height
Default low traffic path cost
Default normal traffic path cost
Storage path decrease (# of contained item cap)
Default restricted traffic path cost
Storage path decrease (bucket combine)
Storage path decrease (seed bag combine)
Storage path decrease (bin combine)
Storage path decrease (barrel combine)
Strict population cap (includes births)
Population cap
Baby+child cap (percentage of total)
Baby+child cap
Cull dead units at
Visitor cap
Always
If points remain
In site finder
Show tunnels on world map
Enable weather
Enable temperature
Enable artifact moods
Enable caveins
Walking spreads spatter
Enable testing arena (on next title)
Walking spreads spatter (adv mode)
Log world generation map rejects
Keyboard cursor enabled
Default embark width
Enable multithreading (experimental!)
Key hold milliseconds before repeat
Game frames-per-second cap (default 100)
Number of key repeats before accelerating
Milliseconds for each key repeat
Maximum key repeat acceleration multiplier
Disabled
Milliseconds between macro instructions
Milliseconds interface shutdown after recenter
Maximum embark dimension
Compressed saves (recommended!)
Display worn clothing dyes (adv mode)
Display worn clothing dyes (fort mode)
Civilizations can attack
Classic varied ground tiles
Werebeasts can attack
Megabeasts can attack
Total seed cap
Seed cap (per species)
Show improvement quality in item names
Engravings start obscured
Show up/down arrows on ramps at current elevation
Show numeric liquid levels
Show all historical events in engravings etc.
Number of lower elevation layers to show
Replace first
Nickname position (fort mode)
Replace all
Centralize
Nickname position (legends mode)
Nickname position (adv mode)
Show frames-per-second
Grazing coefficient (higher = less grass)
Megabeast attack period (seasons)
Enemy trade trigger 5
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
Enemy population trigger 3
Enemy population trigger 2
Enemy population trigger 5
Enemy population trigger 4
Enemy production trigger 1
Enemy production trigger 3
Enemy production trigger 2
Enemy production trigger 5
Enemy production trigger 4
Enemy trade trigger 2
Enemy trade trigger 1
Enemy trade trigger 4
Enemy trade trigger 3
Economy trade trigger 1
Economy production trigger 5
Economy trade trigger 3
Economy trade trigger 2
Economy trade trigger 5
Economy trade trigger 4
 (mods)
Land holder population trigger 
Land holder trade trigger 
Land holder production trigger 
Value of temple complex
Value of temple
High priesthood unit count
Priesthood unit count
Value of grand guildhall
Value of guildhall
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
Diplomacy tree-fell count
Cavern dweller maximum attackers
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
Economy population trigger 3
Economy population trigger 2
Economy population trigger 5
Economy population trigger 4
Economy production trigger 2
Economy production trigger 1
Economy production trigger 4
Economy production trigger 3
Dynamism
Mettle
Determination
Resourcefulness
Tenacity
Exertion
Diligence
Toil
Unnamed mod
Unknown author
Copyright (C) 2002-2025 by Tarn Adams
51.05
Jealousy
Avarice
Greed
Enterprise
Gluttony
Cupidity
Sound...
Music...
Text...
Languages...
Material templates...
Patterns...
Colors...
Shapes...
Items...
Tissue templates...
Plants...
Inorganics...
Creature variations...
Creature bodies...
Body detail plans...
Buildings...
Earliest compatible version: 
Loading object files...
  Dwarf Fortress: Arena  
Description:
Preparing text objects...
Preparing material data...
Finalizing interactions...
Finalizing reactions...
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Dwarf Fortress uses FMOD by Firelight Technologies
A Bay 12 Games Production
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Delete
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Are you sure you want to delete this world?
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Reactions...
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Finalizing inorganics...
Finalizing material templates...
Finalizing descriptors...
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Finalizing creature variations...
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See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
This version of DF uses SDL: Simple DirectMedia Layer,
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
Timeline: 
World: 
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Folder: 
 saves
adventurer
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Active save
Unknown Type Error
Testing Arena (Adventurer)
Testing Arena
Adventurer
spring
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winter
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This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
Are you sure you want to delete this active world?
(no other folders will be deleted)
data/credits.txt
[C:7:0:0]  
poetry
The performance is at 
The topic being taught is 
The topic being discussed is 
The topic being considered is 
The dance has reached the point where its accompaniment is at 
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific social events.
The topic being written about is 
Are these gifts?  Do you wish to trade?
These _are_ fine items, aren't they?  Now, what do offer for them?
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
I'm confused.  Did you want something?
If it were in a cage of some kind...  As it stands, I can't accept something that wriggles and writhes so.
I see your low race still revels in death.  That poor, gentle creature...
Once a beautiful tree, and now?  It is a rude bauble, fit only for your kind.
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
Contains 
I can't possibly accept, but how about this?  A true bargain.
Perhaps if you throw in some more goods I can make an offer.
I simply cannot afford this trade.
Mark all
Cannot trade currency
You are offering 
 (You owe 
 (Owes you 
What did you have in mind?
(Select an item to demand)
Offer how much? (0-
I wish I could take so much, but my animals...
I cannot take so much -- and at such cost!
Greetings.  Let's trade.
An honored visitor!  What would you like?
Ah, wonderful.  Thank you for your business.
That seems fair.  You have yourself a deal.
How kind!  Thank you so much.
I won't trade at a loss.
  It's not the original, but we can hope the writing was copied faithfully.
Thank you for rescuing this treasure!
Object of worship: 
No object of worship
Demand
Unmark all
 is a family heirloom, and I will not part with it.
 is a personal treasure, and I will not part with it.
 to conclude the transaction.
, and we will not part with it.
 is a treasure of 
Thank you for returning this treasure to 
Thank you for returning my family's treasure.
Thank you for returning my treasure.
Thank you for returning this primordial remnant to 
nothing.
Needs: 
You butcher 
 but make nothing of note.
You practice your 
 and more
You make nothing.
, consumed
, not consumed
: select 
No butchery tool available.
IL@
Seed text
beast_small
beast_large
failed_experiment_small
humanoid
lady
ladies
lord consort
failed_experiment_large
HFEXP
CUSTOM_LAW_MAKER
lord
hearthpeople
CUSTOM_OUTCAST_LT
lords consort
lady consort
ladies consort
hearthperson
made flattering remarks
made a threat
pulled rank
, where the latter
 to a meeting with 
, while completely misreading the situation, 
 met with 
offered revenge upon 
 by appealing to a shared worship of 
a business rival,
a jealous grudge, 
 using the position 
made a blackmail threat, due to embezzlement
played for sympathy
offered a bribe
 lured 
lack of loyalty toward
distrust of
lack of fear toward
hatred of
, despite 
could not accept the uncertainty following death and agreed
loathing the powerful
valuing the law
being unafraid of death
being unafraid in the moment
being willing to accept death
being unafraid
the efforts of surrounding allies to stop the plot
lack of respect of
accepted in admiration of power
spurned the law and agreed willingly
gave in to fear of death
offered immortality
was too vain to accept death and agreed
was too afraid not to comply
the persecutor 
the tormentor 
the sacrilegious
a grudge, 
was too ambitious to accept death and agreed
was too envious of others to face death and agreed
was too unsettled by death to face it and agreed
was too proud to accept death and agreed
was overcome by greed
succumbed to vanity
desired vengeance and willingly complied
was swayed by the emotional appeal
admiration of power
disdaining the law
felt no avarice and refused
was unaffected by the comments and refused
lacked a desire for vengeance and refused
was unswayed by the emotional appeal and refused
loathed abuses of power and refused
valued the law and refused
being afraid
fearing of death
the efforts of co-conspirators to further the plot
accepted out of loyalty to
complied out of fear of
agreed for love of
feeling no avarice
being unaffected by the comments
a lack of desire for vengeance
being unswayed by the emotional appeal
did not fear death and refused
was unafraid in the moment
was willing to accept eventual death and refused
was not afraid and refused
 and agreed
respected
  The plan worked.
  Effective pressure to comply came from co-conspirators surrounding 
comrade-in-arms 
childhood friend 
fellow artist 
fellow scholar 
 corrupted 
 subordinated 
lover 
companion 
apprentice 
fellow believer 
ex-spouse 
mother 
fellow athlete 
master 
father 
distrusted
a desire for vengeance
hated
felt no loyalty to
feelings of vanity
an unwillingness to accept death
being swayed by the emotional appeal
feelings of greed
  The plan failed.
 raised their suspicions and the plan was foiled.
 attempted to corrupt 
had no respect for
was unafraid of
  Allies surrounding 
a embezzlement conspiracy
a corruption conspiracy
 in order to 
 plotted to infiltrate 
an unknown party
a bribery conspiracy
 concocted 
 to handle the matter directly or through another party
 approached by 
 plotted to frame 
 under the influence of 
initiate sabotage
steal treasures
prepare a coup
instill terror
 in order to have law enforcement look the other way in 
neighbor 
 in order to have an agent in 
 in order to have someone to act on plots and schemes in 
troupemate 
fellow order member 
guildmate 
fellow company member 
the failed attempt by 
the corruption of 
Subject revealed that in 
 in order to secure embezzled funds in 
 toward the fulfillment of plots and schemes in 
 as a member of 
 in becoming a permanent part of the living world
 aided 
.  The ritual took place in 
accepting bribes in exchange for leniency
passing a portion of corruptly-obtained funds
 to entertain the citizenry
 to eradicate monsters
 to work as a mercenary
 agreed to a parley with 
.  The ritual involved 
, becoming a resident of 
 made an agreement with 
 plotted to induce a war of 
 by fooling 
a conspiracy to slow labor
 promised 
 plotted to steal 
 a position
 via 
 plotted to sabotage the activities of 
 plotted to assassinate 
 plotted to abduct 
the corruption conspiracy
the bribery conspiracy
 concocted by 
the embezzlement conspiracy
 make an offer of service
a corrupt agreement was formed
the plot of 
 to live a life of adventure
 to entertain the world
 as a guide
 after being compelled to serve
 joined with 
, becoming a citizen of 
 to oust 
 to help rescue 
a temple complex
a guildhall
 requested that 
 in order to be brought to safety
 to find 
a grand guildhall
 agreed to establish 
the formation of a corrupt agreement
 has revealed the presence of 
the permanent joining by 
the passing of corruptly-obtained funds by 
the parley between 
 to the living world
the promise by 
the embezzlement of
the bribery of
the agreement by 
 in bound service
the request by 
 and become a resident of 
the agreement between 
 and become a citizen of 
Nameless
Unidentified
Sabtr
Framr
Assas
Snatc
Asset
Crrpt
Membr
the conspiracy to slow labor
the murder
the export prohibition violation
the job order violation
multiple crimes
the production order violation
Interrogation Report: 
Corrupt
Provide Position
Assassinate
Steal
, agreed in 
Abduct
A plot
Sabotage
Boss
Frame
Start War
Attempted Embezzlement
Infiltrate
Attempted Bribery
Attempted Espionage
belief in the law
belief in harmony
 to subject's 
Appealed
 to shared worship of 
 flattering remarks in order to elicit information.
Attempted to appeal
Misrepresented
 facts surrounding case in order to elicit information.
 rapport in order to elicit information.
Attempted to misrepresent
Attempted to build
Built
belief in the truth
belief in cooperation
 is in fact an assumed identity.  Subject's true name is 
Subject has used 
Subject revealed that 
being nameless
the robbery
the crime
the kidnapping
the theft
Made
 intimidating remarks in order to elicit information.
Met with subject.  
Attempted to make
 in the past.
Unfortunately, no new pertinent information was revealed.
 as an alias
a nameless identity
valuing the truth
a belief in the value of cooperation
had a distrustful nature and refused to listen
valuing harmony
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
spurning the truth
  Subject naively complied.
being trusting by nature
an acquiescing nature
being inclined to converse
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
spurned the law and refused to listen
spurned harmony and refused to listen
spurning the value of honesty
spurning the value of cooperation
spurning the law
spurning the value of harmony
was naturally inclined to speak
had a trusting nature and agreed
  Subject 
acquiesced to the argument
being a natural loner
a distrustful nature
believed in the value of cooperation
being intellectually stubborn
valued harmony
valued honesty
 interrogator
value the law
  Subject was cagey and refused to comply.
  In retrospect, interrogator may have completely misjudged subject's character.
Palette not found
graphics/
FLUX
FIRED_MAT
unprepared 
Multizone Flood Overflow
Cannot find path
BEARD
MOUSTACHE
SIDEBURNS
Plant cloth
Wood
sand bags
other large tools
wheelbarrows
minecarts
large pots/food storage
Plant growth (?)
HIGH_PRIEST
Route 
Ghostly 
Ash
Potash
Coal
Rotten raw hide
Fresh raw hide
Masterwork
Exceptional
Superior quality
Allow plant/animal
Wax
Plant Cloth
Crystal Glass
Clear Glass
Green Glass
Soap
Pearlash
Yarn
Silk
Leather
Shell
Pearl
Horn
Tooth
Bone
Finely-crafted
Well-crafted
Standard
Crystal glass
Clear glass
Green glass
Coral
Amber
Being traded
Job
Any unassigned trainer
Any trainer
Select a trainer for 
Trainer: Any unassigned
Trainer: Any
Trainer: 
Train (to make a pet) or slaughter
Uninterested in an owner
Unavailable as pet
Available as pet
Ready for slaughter
Merchants from 
Your fortress of 
 is a great treasure.  We respect that this is no mere trade.
 will not go unanswered.
Villains!  The seizure of 
 with the presentation of 
You honor 
Allow non-plant/animal
Domesticated
Expert
Sheet
Weapons/trap comps
Finished goods
Bars/blocks
Unusable armor
Usable armor
Unusable weapons
Usable weapons
Prepared meals
Empty animal traps
Empty cages
Additional options
Dead/Missing
Side
Living
Slaughterability
Overall Training
Pets/Livestock
Citizens
Ammo
Stone
Refuse
Corpses
Furniture/siege ammo
Food
All tasks
Horns/hooves
Teeth
Shells
Skulls
Body parts
Item types
Misc. liquid
Blocks: other materials
Bars: metal
Bars: other materials
Metal
Stone/clay
Other materials
Hair/wool
Seeds
Cheese (animal)
Cheese (plant)
Drink (animal)
Drink (plant)
Egg
Unprepared fish
Extract (animal)
Extract (plant)
Pressed material
Bone meal
Milled plant
Fruit/leaves
Trap components
Parchment
Paper
Cloth (metal)
Cloth (yarn)
Cloth (plant)
Cloth (silk)
Total quality
Core quality
Legs
Hands
Feet
Head
Cut glass
Rough glass
Other stone
Economic
Metal ores
Blocks: stone/clay
Blocks: metal
Thread (metal)
Thread (yarn)
Thread (plant)
Thread (silk)
Gem
Cut stone
Cut gem
Rough gem
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
I must make a profit.  There is simply not enough value here.
Do not tempt me!  My beasts of burden cannot possibly haul such a load.
These goods are too heavy and cheap for me to consider.
What do you want?
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 is unparalleled.  Let's make a deal!
Take what you wish.  I can't stop you.
I will see that our leader gets this offering.
You are too kind.
fathom you ending up with the items you desire.
Even with your combined trade goods, such as they are, I can't 
All I see here is not enough.
You'll need more goods to make this arrangement.  
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
There are no merchants present with which to trade.
My apologies, but we're still unloading.
ship of the 
craftsman
Greetings.  The 
your more ethical works.  We've come to trade.
Greetings.  We are enchanted by 
Your efforts are legend there.  Let us trade!
Greetings from the Mountainhomes.  
Greetings from the outer lands.  
very happy about the trading
ecstatic with the trading
 seems 
That poor, gentle creature...
I see your low race still revels in death.  
It is a rude bauble, fit only for your kind.
Once a beautiful tree, and now?  
I am beside myself with grief.  Perhaps we will show you how they suffered.
Trader Profit: 
were added for the counteroffer:
The following fortress goods
unwilling to trade
not going to take much more of this
to be rapidly losing patience
pleased with the trading
Yes, and trade we will!  Simply tell me 
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
going there.  Obviously, your copious wit is matched only by your industry!
[Laughs uproariously]  You had me 
[Chuckles]  How droll.
This would please us greatly.  What do you offer?
You wish to make an offering to our leader?  
You wish to make an offering?  We love gifts.
You truly despise life, don't you?  
wish to trade or to make an offering to our leader?
My stones, are you giving me those?  Do you 
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
what do offer for them?
These _are_ fine items, aren't they?  Now, 
Ah, but my goods are not free!  What do you offer in trade?
Restarts if completed, checked monthly
Restarts if completed, checked daily
One-time order
Restarts if completed, conditions checked yearly
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked daily
One-time order, conditions checked daily
Suggested conditions
No material
Restarts if completed, checked yearly
Restarts if completed, checked seasonally
Distance: 
Inaccessible
Offer as gift
Accept Counteroffer
Seize
Excess Weight: 
Allowed Weight: 
Trader Loss: 
not
exactly
less than
greater than
at most
at least
You do not have any farm plots.
Workshops are placed using the building menu at the bottom of the screen.
You do not have any workshops.
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any stockpiles
Locations can be created from zones.
You do not have any locations.
Zones can be added using the zone menu at the bottom of the screen.
Meeting area
Pit/pond
Pen/pasture
Garbage dump
Gather fruit
Water source
work orders.
A manager is required to coordinate
There are no active work orders.
0 = Can use any shop
 max
 shop(s)
You do not have any zones.
% occupied
Unknown location
 to harvest
 planted
Dormitory
Archery range
Dining hall
Animal training
 squads assigned
Unnamed location
(De)select all currently-displayed creatures.
, Pos 
 family treasure
Sacred to 
Treasure of 
Heirloom of 
Symbol of 
No established guild
, no members
Dedicated to 
No particular deity
exchange with
Citizens and long-term residents only
All visitors welcome
Only members can visit
Only members can visit (if guild established)
 to utilize a hospital.
You need to assign a 
You need a 
, no workers
Burrow 
Confirm
Point 
give to
take from
Recognize high priest
Recognize priesthood
 needed
High priest: 
Priest: 
Grand Guildhall, 
Meeting place, 
Only organized religions can have recognized priesthoods.
Agreed to build temple complex
Agreed to build temple
You can recognize a high priest when this is a temple complex.
You can recognize a priesthood once this is a temple.
Tables: 
Bookcases: 
Rented rooms (Total): 
Dance floor in common area: 
Stored Instruments (Desired): 
Goblets (Desired): 
Chests in common area: 
Citizens only
Temple Complex, 
Temple, 
 (next at 
Shrine, 
Writing Material (Desired): 
Total number of each to scribe: 
Written objects (incl. copies): 
Chairs: 
meeting area zones, dining rooms and
and libraries can be created from
Locations such as taverns, temples
No worshippers
(No Specific Deity)
No members
outside the fortress.
of rooms can attract visitors from
bedrooms.  These larger associations
Splints (Desired): 
Cloth (Desired): 
Thread (Desired): 
Traction benches in common area: 
Tables in common area: 
Beds in common area: 
Agreed to build grand guildhall
Agreed to build guildhall
Bone Doctor
Monster Slayer
Tavern Keeper
Soap (Desired): 
Buckets (Desired): 
Powder for casts (Desired): 
Crutches (Desired): 
Glass furnace
Stoneworker
Siege
Metalsmith
Mechanic
Magma forge
Jeweler
Dyer
Clothes
Loom
Wood furnace
Magma smelter
Magma kiln
Magma glass furnace
Traps
Cages/restraints
Machines/fluids
Doors/hatches
Carpenter
Bowyer
Ashery
Furnaces
Clothing and leather
Trade depot
Offering place
Display
Bookcase
Traction bench
Dirt road
Paved road
Stairs
Ramp
Vermin Catcher's Shop
Quern
Farmer
Kitchen
Fishery
Tanner
Still
Farm plot
Hive
Nest box
Animal trap
Cage
Rope/chain
Millstone
Vertical axle
Horizontal axle
Gear assembly
Ballista
Armor stand
Weapon rack
Archery target
Upright weapon/spike
Stone-fall
Pressure plate
Gem window
Glass window
Floor bars
Vertical bars
Floor grate
Wall grate
Fortification
Windmill
Water wheel
Screw pump
Well
Track stop
Track
Mud is left by water
No mud/soil for farm
Needs ground or near machine
Need soil at location
Need soil or mud at location
Cannot build at highest level
Must be outside
Too close to edge
Surrounded by empty space
Blocked at this location
Needs to be anchored on edge
Hidden, cannot build at this location
Needs walkable perimeter
Need trigger type
Disconnected
Catapult
Must be inside
Must remove construction
Building present
Lava/Magma at this location
Water at this location
Off map
Needs open space
Needs adjacent wall
u5@
AcA
KcA
PETITIONS
Placing creatures
Right click when done
Chopping trees blueprint
Chopping trees
Converting chopping blueprint to regular
Converting to chopping blueprint
Gathering fruit and leaves blueprint
Gathering fruit and leaves
Converting gathering blueprint to regular
Converting to gathering blueprint
Stair mining
Ramp mining blueprint
Ramp mining
Channel mining blueprint
Channel mining
Converting mining blueprint to regular
Converting mining to blueprint
Must span multiple elevations
Gem mining blueprint
Regular mining blueprint
Automated vein and gem mining
Vein and gem mining
Gem mining
Regular mining
Removing stairs/ramp/constructions
Stair mining blueprint
Placing trees
Adding water
Adding magma
Adding snow
Adding mud
Removing fluids and spatter
Automated vein and gem mining blueprint
Vein and gem mining blueprint
Set the orientation below.
Water wheels are 1x3 or 3x1.
The long side should align
with the water's flow.
Set the liquid flow direction below.
Water flows from the adjacent input tile
and from the tile below the input tile.
Minecart rollers can vary in length.
Hiding items from view
Revealing hidden items
Designating high traffic area
Designating low traffic area
Removing traffic designations
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
Horizontal axles can vary in length.
Converting smoothing blueprint to regular
Converting to smoothing blueprint
Claiming forbidden items and buildings
Forbidding items and buildings
Designating items for melting
Removing melting designations
Designating items for dumping
Removing dumping designations
Smoothing blueprint
Smoothing rough floors and walls
Engraving blueprint
Engraving smoothed floors and walls
Track carving blueprint
Carving tracks in floor
Fortification carving blueprint
Carving fortifications through walls
 levels)
Select material after placement
Use closest material
Keep building after placement
Bars and
Finished
Set the friction and auto-dump direction.
Auto-dumping is not required.
Set the draw direction below.
Then select the corners of the bridge.
Click a tile to place the 
Click a tile to be one end of the 
Click a tile to be a corner of the 
(spans 
Weight
Minecarts do not trigger
Creature trigger settings
Citizens trigger
Citizens do not trigger
Creatures do not trigger
Set the orientation and speed below.
Resets
One use only
Depth
Water does not trigger
Magma does not trigger
Cart
coffins
in order to form
bedrooms.
dining halls.
throne rooms/studies.
tombs.
Dining Hall
Archery Range
Click an existing zone to select it.
Select a type below to add a zone.
Click an icon to add a new zone.
Select a rectangle
which contains 
Overlapping
Water Source
Gather Fruit
Garbage Dump
Pen/Pasture
Pit/Pond
Meeting Area
Animal Training
Sheets
Custom
Click an icon to set stockpile type.
Warning: stockpile has no type.
Click an existing stockpile to select it.
Click in the play area
to paint the stockpile.
Accept
Add new burrow
Nobody assigned
to paint the burrow.
Click a tile to position the stop.
Building track stops is recommended!
Add new route
Stop 
Indep
 rejected (already in use.)
 rejected (not enclosed.)
to paint the zone.
 + 
tomb
dormitor
Rooms with multiple beds
will be made into
dormitories.
Multi
Paint
Undo
Select another rectangle
to continue.
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
A bookkeeper helps
with accuracy.
Imported Wealth:
No Quarter
Morale/Fear 
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Elevation 
Conflict Level
Encounter
Horseplay
Training
Brawl
Non-lethal
Lethal
Create a creature to begin.
Pop
Drink
Early 
Mid-
Late 
Year 
Change to blueprint-only mode.
Change blueprints to standard selections.
Change standard selections to blueprints.
Show advanced options.
Hide advanced options.
Set tree chopping orders.
Selected tiles are very high priority.
Selected tiles are high priority.
Selected tiles are high-medium priority.
Selected tiles are medium priority. [DEFAULT]
Selected tiles are low priority.
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
Hold left button to draw.
Left click to choose corners of a rectangle.
Exported Wealth:
Trade Information:
Left click for recenter and expand options.  Right click to dismiss.
Following 
Tooltip
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
Set high and low traffic areas.
Finish setting traffic areas.
Remove mining, woodcutting, plant gathering, and smoothing orders.
Designate an item for dumping in a dumping zone.
Designate an item for melting at any smelter.
Finish setting tree chopping orders.
Finish setting plant gathering orders.
Set wall smoothing, engraving, track carving, and fortification orders.
Go to the previous zone overlapping the tile you clicked.
Gather fruit in trees in and just above this zone.  Requires a stepladder.
Citizens assigned to the fishing work detail will fish in this zone if it exists.  Otherwise, they will fish everywhere.
Sort by distance from the depot.
Leave menu and recenter the view on the time.
Toggle the dump status of the item.  Items are dumped in dumping zones.
Toggle the melt status of the item.  Items are melted at any smelter.
Change the frequency that the conditions are checked.
This item is a symbol of a noble or administrator.
View this item's sheet.
View this creature's sheet.
This option indicates that the location is only open to members.
The squad leader is traveling or otherwise occupied off-site.
View the positions in this squad.
Customize the squad's name.
Assign a station order.  The soldiers will stand near the point selected and engage any hostile creatures that come near.
Assign a kill order.  The soldiers will attempt to kill a targeted creature.
Assign a patrol order.  The soldiers will walk a specified route repeatedly.
Assign a burrow defense order.  The soldiers will patrol the burrow and attack any hostile creatures.
Assign a training order.  The squad must be assigned to a barracks zone with the training option set.
Toggle the forbidden status of the item.  Citizens will not use forbidden items or buildings.  If a permanent building item is forbidden, citizens will not perform tasks there!
Toggle the visibility of the item.  Hidden items cannot be seen but citizens will still use them.  If a permanent building item is invisible, the building will be too!
The soldiers can either keep their equipment on at all times, or only when an order is active.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
Cancel this scheduled order.
Cancel this position's scheduled orders.
Change the squad's symbol.
Add stockpile links for this workshop.
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
This item is being traded.
This is a small creature within the trap.
This item has been loaded.
This item is resting within the building.
This item is a semi-permanent part of the building, like an item on display.
Click to set this task as highest priority among all tasks everywhere.
Increase the priority of the task in this workshop.
Set details for this task, such as the material to be used.
This task has been suspended.
Click to suspend the task.  Assigned workers are removed from suspended tasks.
Create a new work order for this workshop.  Work orders are tasks that can repeat specified numbers of times and which can be given start conditions.  This is useful for automation.
The creature is caged.
The creature is set to be chained.
The creature is set to be caged.
The creature is assigned to a pasture.
The creature is assigned to a pond.
The creature is assigned to a pit.
Edit the recenter hotkey locations.
Choose a stockpile from which the selected stockpile will take items.
The track stop's vehicle will exchange items with this stockpile.  The vehicle will take desired items and offload any others.
The track stop's vehicle will take items from this stockpile.
The track stop's vehicle will give items to this stockpile.
The selected workshop will take items from here.
The selected workshop will give items to here.
The selected stockpile will take items from here.
The selected stockpile will give items to here.
Toggle whether the soldiers will store their individually assigned weapons and armor here.
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Choose a stockpile to which the track stop's vehicle will give items.
Choose a stockpile from which the track stop's vehicle will take items.
Choose a stockpile with which the track stop's vehicle will exchange items.  The vehicle will take desired items and offload any others.
Choose a stockpile to which the workshop will give items.
Choose a stockpile from which the workshop will take items.
Choose a stockpile to which the selected stockpile will give items.
Cancel an order.  Does not affect scheduled orders.
Recenter on the announcement's location.
Recenter on the creature (at the time of the announcement.)
Recenter on the item (at the time of the announcement.)
Toggle whether the squad will sleep here.
Toggle whether the squad will train here.
Used to make lye, potash, and milk of lime.  Construction requires blocks, barrel, and a bucket.
Make crossbows here from wood or bone.  The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Make beds and various furniture here, as well as bins, barrels, and more.
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  Magma below the forge will power tasks.  You are responsible for placing the forge above the magma, but no other fuel is required.
Make mechanisms here which are used to make levers, pressure plates, and gears.  You can also use mechanisms to link levers and pressure plates to other machinery.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  These tasks require fuel.
Use options in this category to place furniture that has already been constructed in a workshop.
Place doors and hatches here after you have constructed them in an appropriate workshop.
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Cages, ropes, and animal traps are found here.  Cages can be used in cage traps or to transport large animals.  Metal cages and chains are also used by the justice system.
Various mechanical traps can be found here.  The pressure plate is also found here, which has applications beyond traps.
Archery targets, siege weapons, and some ornamental display items can be found in this category.
This crucial building is where all trading will be done.  Pack animals from distant civilizations will need to access this building from the edge of the map.  Later, wagons will need a clear 3-wide path to the depot.
Zoom in on the play area.
Zoom out from the play area.
Open the stocks window, where you can see all of your fortress's items.
Most tasks in the fortress are started and completed at workshops.  Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
A wide variety of food-and-drink-related workshops can be found in this category.
Recenter on the surface at this location.
Recenter on the deepest discovered area at this location.
Recenter on this location.
Set this entry to recenter on the current view.
Clear this recenter hotkey location.
Delete this recenter location.
Display water and magma depth numerically (1 to 7.)
Show up and down arrows over ramps at the current elevation.
Keep a colony of insects at your hives.  A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
Your citizens need a comfortable place to sleep.  A bed object must be made at the carpenter's shop before it can be placed.
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement.  A chair/throne object must be made before it can be placed.
Tables are required for dining.  A chair should be placed adjacent to the table.  A table object must be made before it can be placed.
Chests and coffers are used in personal bedrooms for storing non-clothing objects.  They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials.  A box object must be made before it can be placed.
Cabinets are used in personal bedrooms for storing clothing objects.  A cabinet object must be made before it can be placed.
The dead are buried in coffins.  Coffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
Citizens that cannot be buried properly can still be memorialized on slabs.  Slabs are created and engraved at the stoneworker's shop.
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  All tasks require fuel aside from clay collection.
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Magma below the furnace will power tasks.  You are responsible for placing the furnace above the magma, but no other fuel is required.
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  Magma below the kiln will power tasks.  You are responsible for placing the kiln above the magma, but no other fuel is required.
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  Magma below the smelter will power tasks.  You are responsible for placing the smelter above the magma, but no other fuel is required.
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  All tasks require fuel.
Make charcoal and ash from wood here.  Does not require fuel.
Plant crops at the farmplot.  You will need seeds or spawn and must select crops by season.  Crops can be fertilized with potash.  Soil is richer deeper underground.
When placed, a female bird will claim the box and start laying eggs, if one is available.
Make leather from animal hides here.  You can also make parchment using milk of lime and a hide.
Process raw fish into edible food here.  Raw fish will not be eaten.
Cook meals here.  You can also render fat into tallow.
Process plants and work with livestock here.  Milk and shear animals, make cheese, and spin thread.
Make sugar, flour, and various useful slurries here.  Tasks are completed very slowly compared to the powered millstone.
Capture and train small animals here.  Requires animal traps.
Make sugar, flour, and various useful slurries here.  Powered version of the quern.  Must be hooked to a windmill or water wheel to function.
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Glassmaking requires fuel.
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
Make stone furniture here, as well as blocks which are used in constructions.
Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
Make cloth into clothing and tools here, such as bags and ropes.
Use dyes here to color thread and cloth.  Requires a barrel and bucket for construction.
Brew alcohol from plants, fruit, or honey.
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water.  Requires mechanisms, blocks, a chain or rope, and a bucket.
Use floodgates to control the flow of fluids between spaces in your fortress.  Must be attached to a lever or pressure plate to function.  Requires a floodgate object to be built before it can be placed.
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump.  Not all areas have strong winds.
Use the gear assembly to connect axles and machinery together.  Gear assemblies can be disengaged temporarily by linking them to levers.
Horizontal axles transfer power on the same elevation.  Horizontal axles can be east-west or north-south.
Vertical axles transfer power between two adjacent elevations.
This ornamental construction can enhance the value of rooms.  Three cut gem objects must be made at a jeweler's shop before it can be placed.
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress.  Otherwise, they are ornamental.
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids.  Requires boulder, block, or wood.
You can place floors for functional reasons or to enhance the appearance of the fortress.  Requires boulder, block, or wood.
You can build a ramp next to a wall to provide access to the floor above.  The space above the ramp must also be empty.  Requires boulder, block, or wood.
You can build staircases to connect different elevations.  Staircases must span at least two elevations.  Requires boulder, block, or wood.
Fortifications block creature movement but allow projectiles through.  Soldiers near fortifications are reasonably safe from incoming projectiles.  Requires boulder, block, or wood.
Use minecart tracks in conjunction with the hauling menu.
Bridges can be used to span open spaces or placed above water or magma.  Bridges can be connected to levers and raised to block access.
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Grates unlike bars have a quality and enhance the value of rooms.  Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Grates unlike bars have a quality and enhance the value of rooms.  Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
This ornamental construction can enhance the value of rooms.  A window object must be made at a glass furnace before it can be placed.
Statues can be used to decorate your fortress and add value to your rooms.  A statue object must be made at an appropriate workshop first.
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment.  A traction bench object must be made before it can be placed.
Codices and scrolls in your library can be stored in bookcases.  A bookcase object must be made before it can be placed.
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens.  A pedestal or display case must be made before it can be placed.
These ornamental objects increase the value of rooms in which they are placed.  An offering place object must be made before it can be placed.
Large instruments must be placed in taverns or temples before they will be used.  These instruments must be assembled at a workshop first.
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once.  Doors can also be forbidden or attached to levers to control movement in the fort.
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
Default attack is a strike without charging or wrestling.
Default attack is a charging strike.
Default attack is a wrestling move.
Choose default attack according to opponent.
Freely move between tiles when dodging if necessary
Do not move from current tile when dodging even if it means being struck.
Dodge away from charging opponents to avoid being knocked over.
Attempt to stop charging opponents, standing your ground.
Add or remove fluids.
Add water to the arena.
Add magma to the arena.
Add snow to the arena.
Add mud to the arena.
Remove fluids and spatter from the arena.
Create a tree to place in the arena.
Change the weather, temperature, and time.
Weapon traps use a weapon or trap component to strike intruders.  Can be used with ranged weapons and loaded with ammo.  Can use multiple weapons at once.
Cage traps capture intruders in cages.  Must be loaded with a cage.
Upright weapons are a nasty place for intruders to fall upon.  Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
Ornamental.  Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions.  The operator can adjust the aim slightly.
A catapult fires a boulder in one of the four cardinal directions.  The operator can adjust the aim slightly.
Create a creature to place in the arena.
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
A chain can be placed for use in the justice system or for the restraint of an animal.
Cages can be used to contain an animal, and metal cages can be used by the justice system.  Glass cages can be filled with water and used as aquariums.
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
Track stops are used in conjunction with the hauling menu.  They can also be used to add friction to minecart tracks.
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.  The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
Stone-fall traps drop a stone on intruders.  Must be loaded with boulders.
Jump somewhere.
Talk to somebody.
Start a performance.  This can take several turns to complete.
Strike somebody adjacent with a melee attack.  Also allows available parry, block, and dodge moves.
Wrestle somebody adjacent.  Also allows available parry, block, and dodge moves.
Shoot.  Requires a ranged weapon and ammunition.
View your log.
Set movement options.
Set combat options.
Interact with nearby objects.
Climb or hold terrain.
Move down to the east.
Move down to the northwest.
Move down to the northeast.
Move down to the southwest.
Move down to the southeast.
Travel.
Sleep or wait a while.
Handle charging attacks according to the opponent.
View all announcements.
Recenter on yourself.
Move downward.
Move down to the north.
Move down to the south.
Move down to the west.
Eat or drink an item.
Interact with an item in a different way.
View this item.
Drop this item.
Wear this item.
Remove this item.
Put this item into a container.
Eat or drink this item.
Toggle sneaking.
View the map.
Drop an item.
Wear an item.
Remove an item.
Put an item into a container.
You are a projectile.
You are prone.  Click to stand.
You are not prone.  Click to go prone.
Close the map.
Go downward.
End travel.
Tactical mode is on.  You control everybody manually.  Click to control only this character (others will follow you.)
Tactical mode is off.  Companions are following you.  Click to control everybody.
View your companions and tactical settings, or switch party members.
You are currently yielded.  Click to stop yielding.
You are not yielded.  Click to yield to opponents.
You have a weapon drawn.  Click to strap it.
You have a weapon available to draw.  Click to draw it.
You do not have a weapon.
You are oblivious.
You are in a fell mood.
You are in a macabre mood.
You are in a fey mood.
You are in a secretive mood.
You are melancholy.
You are insane.
You are hungry.
You are drowsy.
You are stressed.  View your status for more information.
You are distracted by unmet needs.  View your status for more information.
You are in a martial trance.
You are throwing a tantrum.
You are depressed.
You are stunned.
You are winded.
You have are seriously injured.  View your status for more information.
You have are injured.  View your status for more information.
Interact with this item in a different way (opens menu.)
This party member is currently automated in tactical mode.
This party member is manually controlled in tactical mode.
Assume control of this party member.
You are tangled in a web.
You are sleeping.
You are unconscious.
Object (remembered)
Structure (remembered)
Wall (remembered)
Upward stair (remembered)
Downward stair (remembered)
Updown stair (remembered)
Upward ramp (remembered)
Downward ramp (remembered)
Storytelling
Preaching
Poem recitation
Musical voice
Dancing
 (heard
 recently
Creature (remembered)
Loud movement
Quiet movement
Heavy combat
Light combat
Loud vocalization
Quiet vocalization
Loud grinding
Quiet grinding
Toggle the display of spoor for tracking.
 - make at a workshop first
 - chop down trees
 - mine rock underground
 - mine rock or chop trees
A Fire
Stagnant salt water [
Stagnant water [
Salt water [
Water [
Magma [
Lava [
A Web
A Campfire
A spattering of 
A smear of 
A pool of 
A dusting of 
A small pile of 
A pile of 
Item Cloud
An Ocean Wave
Sea Foam
Magma Mist
Lava Mist
 vapor
Smoke
Floor (remembered)
Open air (remembered)
Blood of the living (sensed)
many 
a swarm of 
Miasma
Steam
We will gladly do as you ask and strengthen our bonds of friendship.
Sadly, we do not possess this object.  Best of luck in your search.
Give up this childish errand.  We do not part with our treasures lightly.
Your claim is worthless here.  Trade your lives if you must.
I hear the call.  Let us stop this war.
We will drown out the call with the screams of your dying.  Begone.
I can scarcely believe this good news!  I have some recommendations.
Flattering, but we'd rather maintain our distance from the homeland.
/yours or companion's
You can recenter on certain announcements.  Right click to close.
No recommendations available
No positions available
Abort
/NE
/NW
/SE
/SW
Track/Spoor
Track/Spoor: 
broken vegetation
 print
 imprint
unintelligible
entertaining citizens and visitors.
soldiering.
study.
sanctuary.
wishes to join
desires citizenship.
as a citizen of
has many worshippers in
loss of life.
Do you approve this request?
Approve
wishes to reside in
wishes to reside here
for the purpose of
eradicating monsters.
Citizenship of 
A Priest for 
A Guildhall for 
A High Priest for 
A Grand Guildhall for 
Some corrupt data
wishes to parley
in order to avert
We can abide by this.  Let us work toward mutual co-existence.
Our needs exceed your allowances.  Relax.  They're only trees.
We can grant this request.  Let's discuss the specifics, though...
We cannot stop production just because of your quaint sensibilities.
There are no petitions that need your attention.
Parley with 
Status of 
[B]Pass this treasure into our possession, and we shall depart in peace.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world.  I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share...  (Information added to Civilizations/World Info)
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us.  How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your 
  I've already searched in 
  I can only rest when I've brought the prize safely to 
[B]Play your role in this noble quest and become legendary!
 is the symbol of 
our people
 is an heirloom of our people.
 is the property of our people.
 is a sacred relic of our people.
with the hall designated for a
 guild.
 meets with 
, and I aim to return it home.
  My epic journey began 
  I've searched nearly the whole world over.
  I've boldly searched 
has many worshippers here
and now requires
a temple complex and high priest
a temple and priest
The location must be built and furnished,
with the new position appointed by you.
has many members in
has many members here
  And beware.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most 
 trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know.  But know that this land is sacred to us, these trees more than any others.
We elves are partial in particular to the trees in the forests surrounding your lands.
  Although we are loath to spare a single branch to your senseless slaughter, 
we are willing to ask that you cap your tree-fells at 
 until we next meet.  
I will try to return next year as I am able.
 requested, priced at 
%[R]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: 
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
Can you imagine the trade wagons?  Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
  A need for [C:6:0:1]
 [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer 
% and 
% respectively.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
%.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had.  We will still try to fill your needs as best we can.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement.  Feel free to go over the documents.[B]
 50%
 75%
when full
always (at most 100%)
desired items
any items
immediately
in 1 day
 days
always (at least 0%)
when empty
 25%
VACANT
Throne Room/Office
Export of 
Choose symbols for the position holder to carry or wear.
No relevant skills
Leave Vacant
 (traveling)
DRINK_MAT
Stone use
Standing orders
Right panel
highest precision
high precision
The stockpile records are 
Your bookkeeper needs to work in an office to improve precision
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
% updated toward the next precision level.
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
Your bookkeeper has done enough work to attain 
All counts accurate
medium precision
low precision
 Prohibited
Make 
Low Precision
Lowest Precision
High Precision
Medium Precision
Stocks amount display: 
Highest Precision
Automatically collect webs
Use any cloth
Slaughter any marked animal
No automatic web collection
Automatically butcher carcasses
No automatic slaughter
Automatically clean fish
No automatic butchery
Automatically weave dyed thread
Automatically weave all thread
Use only dyed cloth
No automatic weaving
Filter box
Brew
Cook
You have no appropriate ingredients.
No Ingredients
Only selected do this
Everybody does this
Custom Detail 
Nobody does this
Add new work detail
Custom Detail
Workers ignore refuse
Workers gather refuse
Workers ignore outdoor refuse
Workers gather outdoor refuse
Workers ignore outdoor vermin remains
Workers gather outdoor vermin remains
Workers save corpses
Workers dump corpses
Workers ignore furniture
Workers gather furniture
Workers ignore bodies
Workers gather bodies
Workers ignore minerals
Workers gather minerals
Workers ignore wood
Workers gather wood
Do not automate smelter
Automate smelter
Do not automate other shops
Automate other shops
Workers ignore animals
Workers gather animals
Workers ignore food
Workers gather food
Automate kitchen
No automatic fish cleaning
Do not automate kitchen
Do not automate tannery
Automate tannery
Do not automate kiln
Automate kiln
Forbid other death items during sieges
Forbid other death items
Forbid floor/wall cleaning
Claim other death items
Allow floor/wall cleaning
Forbid floor/wall cleaning during sieges
Forbid trap cleaning during sieges
Forbid trap cleaning
Claim your dead
Forbid your dead during sieges
Forbid your death items during sieges
Forbid your death items
Forbid other non-hunted dead
Claim your death items
Claim other dead
Forbid other non-hunted dead during sieges
Workers save hair and wool
Workers dump hair and wool
Workers save other objects
Workers dump other objects
Forbid used ammunition during sieges
Forbid used ammunition
Forbid your dead
Claim used ammunition
Workers save skulls
Workers dump skulls
Workers save bones
Workers dump bones
Workers save shells
Workers dump shells
Workers save skins
Workers dump skins
Fish only in designated zones
Prefer zones for water drinking
Prefer zones for fishing
Announce some job cancellations
Announce most job cancellations
Everybody harvests
Announce no job cancellations
Mix similar foods in barrels
Only farmers harvest
Drink water only from designed zones
Do not mix similar food in barrels
Claim toppled building items
Forbid toppled building items during sieges
Children do chores
Forbidding of death objects occurs at time of death.
There are no children
Children don't do chores
Announce all job cancellations
to do your chores.
Forbid trap rearming
Allow trap cleaning
Allow trap rearming
Forbid trap rearming during sieges
Forbid cages from sprung traps during sieges
Forbid cages from sprung traps
Forbid toppled building items
Claim cages from sprung traps
is selected
until commander
somebody first
You must appoint
to create a squad.
You must appoint a
Multiple orders
Create new squad
new order
soldiers to follow
Vacant position
At least 
Assign leader
Back to squads
Cannot appoint
Assign position 
Editing routine 
(unnamed orders)
Equip/orders only
Equip/always
Sleep/barracks at will
Sleep/room at will
Minimum number of
Sleep/barracks at need
Choose a symbol for the burrow.
Choose a symbol for the squad.
Choose a symbol for the detail.
Background
Done editing
Military routines
Add new routine
Routine #
Current month
Really delete this routine?
Add/edit routines (columns)
Off duty
No uniform
Constant training
Staggered training
Ready
's squad
change equipment, and
member to give orders,
assign schedules.
seleced positions.
seleced squads.
Routine:
No special orders
No target
Equip
Move: click on the map.
Select a squad or squad
Schedule
New bodywear
Confirm and save uniform
New legwear
New headwear
New footwear
New handwear
New weapon
New shield
any material
BROKEN
 (Dye)
any color
Position 
missing item
(enter name here)
Adding uniform
specific weapon
, weapon
 (foreign)
plant fiber
Monthly orders
View monthly schedule
specific helm
specific armor
specific gloves
specific pants
specific shield
specific shoes
No assigned items
Not yet assigned
Mat
Add uniform
Assign uniform
Custom uniform
Update equipment
Uniform worn over clothing
Uniform replaces clothing
Partial matches okay
Exact matches only
 indiv choice, melee
 individual choice
 indiv choice, ranged
Attempted kidnapping
Injured party: 
Attempted murder
Unsolved.
1 witness
Convicted: 
Unknown convict.
Violation of export prohibition
Violation of job order
Violation of production order
Building destruction
Attempted theft
Conspiracy to alow labor
Disorderly conduct
Reported: 
No witnesses.
Saw 
 admire the object.
Closed cases
Cold cases
Open cases
Cases
Implicates: 
Convict a suspect for this crime.
Saw that the object was missing.
Saw that the object was disturbed.
Accuses: 
Found the body.
none assigned
Padding
Officer: 
Convict
Interrogate suspects for wrongdoing.
Interrogate
Sort units by how involved they are in the crime.
No sentence pending.
No witnesses
 day
 in prison.
 hammerstrike
Beating.
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
[C:3:0:1]Partially numb
[C:3:0:1]Slightly numb
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
[C:5:0:1]Pale
[C:5:0:1]Severe blood loss
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
Prepared by 
No interrogation reports.
If a crime involves a conspiracy, an interrogation may reveal the plot.
Interrogations
[C:4:0:1]Heavy bleeding
[C:4:0:1]Bleeding
Selected actor: 
[C:6:0:0]In traction
Desired metal cages and chains in dungeons: 
Guards List
Fortress guard
Cage/Chain Reqs
Intelligence
There is no intelligence information yet.
Convicts
Convict list
[C:6:0:1]Vision impaired
[C:7:0:0]Vision somewhat impaired
[C:7:0:0]Trouble breathing
[C:4:0:1]Vision lost
[C:6:0:1]Ability to grasp lost
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
[C:4:0:0]Thirsty
[C:5:0:1]Thirsty
[C:1:0:0]Drowsy
[C:4:0:1]Thirsty!
[C:6:0:1]Hungry
[C:4:0:1]Cannot breathe
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
[C:5:0:1]Dehydrated
[C:1:0:1]Thirsty
[C:4:0:1]Very drowsy
[C:1:0:1]Drowsy
[C:4:0:1]Slumberous
[C:6:0:1]Drowsy
[C:4:0:1]Starving
[C:6:0:0]Hungry
[C:6:0:1]Tired
[C:3:0:1]Stunned
[C:6:0:1]Exhausted
[C:6:0:1]Over-exerted
[C:7:0:0]Winded
[C:2:0:1]Nauseous
[C:3:0:1]Dizzy
[C:1:0:1]Drowning
[C:4:0:1].Smashed apart
[C:4:0:1].Broken apart
[C:6:0:1].Needs setting
[C:4:0:1].Cut apart
[C:4:0:1].Smashed open
[C:4:0:1].Broken open
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
[C:6:0:1].Torn ligament
[C:6:0:1].Sprained ligament
[C:6:0:1].Strained tendon
[C:6:0:1].Bruised tendon
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Overlapping fracture
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
[C:4:0:1].Artery torn
[C:4:0:1].Heavy bleeding
[C:5:0:1].Butchered
[C:4:0:1].Major artery torn
[C:7:0:1].Sensory nerve severed
[C:6:0:1].Torn tendon
[C:4:0:1].Bleeding
[C:7:0:1].Motor nerve severed
[C:7:0:1]Motor nerve damage
[C:7:0:1]Sensory nerve damage
[C:6:0:1]Ability to fly lost
[C:6:0:1]Ability to fly somewhat impaired
[C:5:0:1].Gelded
[C:2:0:1].Spilled
[C:7:0:0]No health problems
[C:7:0:0]---
[C:6:0:0].Serious blistering
[C:6:0:0].Moderate blistering
[C:5:0:1].Moderate rot
[C:5:0:1].Minor rot
[C:7:0:1].Moderate pain
[C:7:0:1].Minor pain
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
[C:6:0:0].Minor boiling
[C:6:0:0].Serious freezing
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor frost-bite
[C:6:0:0].Serious melting
[C:6:0:0].Serious frost-bite
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Serious boiling
[C:6:0:0].Moderate boiling
[C:6:0:0].Moderate melting
[C:6:0:0].Minor melting
[C:6:0:0].Heavy bruising
[C:6:0:0].Moderate bruising
[C:4:0:1].Torn open
[C:6:0:0].Dented
[C:6:0:0].Moderate burn
[C:6:0:0].Minor burn
[C:6:0:0].Light bruising
[C:6:0:0].Serious burn
.[C:6:0:1]Needs traction
.[C:6:0:1]Needs immobilization
.[C:6:0:1]Needs setting
.[C:7:0:0]Needs dressing
[C:7:0:1]Received 
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with 
[C:7:0:1]Diagnosis required
[C:7:0:1]Crutch required
[C:7:0:0]No evaluated wounds
[C:7:0:0]No wounds
.[C:4:0:1]Needs surgery
.[C:2:0:1]Needs sutures
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
[C:6:0:1].Minor swelling
[C:7:0:1].Function totally impaired
[C:6:0:1].Extreme swelling
[C:6:0:1].Moderate swelling
[C:7:0:1]Has been sutured
[C:5:0:1]Infection
[C:7:0:1].Partially impaired function
[C:7:0:1].Slightly impaired function
[C:3:0:1].Paralysis
[C:3:0:1].Partial paralysis
[C:2:0:1].Nausea
[C:3:0:1].Dizziness
[C:3:0:1].Partial numbness
[C:3:0:1].Slight numbness
[C:3:0:1].Some sluggishness
[C:3:0:1].Complete numbness
 does not mind being outdoors, at least for a time.  
 likes working outdoors and grumbles only mildly at inclement weather.  
 and really wants a drink
 and is starting to work slowly due to its scarcity
 is getting used to tragedy.  
 likes 
 doesn't really care about anything anymore.  
 is a hardened individual.  
[C:0:0:1]-                       
[C:7:0:0]No medical history
[C:7:0:1]Brought to rest
[C:3:0:1]Cleaned
 had some
 and has gone without a drink for far, far too long
 needs alcohol to get through the working day
 and can't even remember the last time 
 amputated
Rotten tissue excised from 
[C:4:0:1]Compound fracture of 
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
[C:6:0:1]Had 
[C:6:0:1]Received 
 splint on 
[C:7:0:1:]Received 
 sutures on 
[C:4:0:1]Bleeding stopped
 dressing on 
[C:4:0:1]Received 
distracted by unmet needs
unfocused by unmet needs
somewhat focused with satisfied needs
badly distracted by unmet needs
level-headed
untroubled
untroubled by unmet needs
unfettered
unknown item
 absolutely detests 
unknown powder
unknown cheese
very focused with satisfied needs
quite focused with satisfied needs
Overall, 
unknown fish
unknown plants
 prefers to consume 
unknown meat
unknown seeds
unknown leaves
unknown drink
unknown liquid
 for their 
the color 
the sight of 
When possible, 
the sound of 
after being unable to hear eloquent speech
after upholding tradition
after being away from friends
after hearing eloquent speech
after a lack of introspection
after making merry
after being away from traditions
after self-examination
after leading an unexciting life
after learning something
after doing nothing creative
after doing something exciting
after being away from family
after being with friends
after not learning anything
after being with family
after being unable to pray
after staying occupied
after communing with 
after meditation
after being unable to admire art
after doing something creative
after being unoccupied
after admiring art
badly distracted
not distracted
unfocused
after drinking
after being kept from alcohol
after spending time with people
after being away from people
after being unable to be extravagant
after wandering
after being unable to argue
after being extravagant
after being unable to help anybody
after thinking abstractly
after being unable to wander
after helping somebody
after a lack of decent meals
after fighting
after being unable to acquire something
after eating a good meal
after a lack of trouble-making
after arguing
after being unable to fight
after causing trouble
after being unable to make romance
after seeing animals
after being unable to take it easy
after making romance
after being away from great beasts
after acquiring something
after being away from animals
after seeing a great beast
after being unable to practice a craft
after practicing a martial art
after being unable to make merry
after practicing a craft
after being unable to practice a skill
after taking it easy
after being unable to practice a martial art
after practicing a skill
greedier
less greedy
more prone to stress
more resilient
more likely to brawl
less likely to fight
less temperate
more temperate
more angry
less angry
more depressed
less depressed
more lustful
less lustful
more anxious
less anxious
more hateful
slower to hate
quicker to love
slower to love
more cheerful
less cheerful
more envious
less envious
[C:2:0:1]Spring
[C:6:0:1]Summer
after a lack of abstract thinking
[C:7:0:1]Time before time
  [C:5:0:1]
Became 
[C:4:0:1]Autumn
[C:3:0:1]Winter
more vengeful
less vengeful
more zany
more humorless
more cruel
more merciful
more proud
less proud
more ambitious
less ambitious
more vain
less vain
more extravagant
more austere
more gracious
less gracious
less reliant on advice
less disdainful of advice
more polite
more rude
more confident
less confident
more fearless
more fearful
more industrious
less wasteful
more stubborn
less stubborn
less quarrelsome
more quarrelsome
more prone to discord
less prone to discord
more orderly
less orderly
less cautious
more cautious
more gregarious
more of a loner
more trusting
less trusting
more swayed by others' emotions
less swayed by others' emotions
more emotionally obsessive
more emotionally distant
more dutiful
less dutiful
more altruistic
less altruistic
more of a perfectionist
less attentive to details
more private
less private
more tolerant
less tolerant
more obstinate
more acquiescing
more hopeful
less hopeful
more single-minded
more scatterbrained
more bashful
more shameless
more curious
less curious
more artistically inclined
less artistically inclined
more inclined to the abstract
less inclined to the abstract
disdain 
Learned to 
 and learned to 
value 
more frenetic
more leisurely
more overbearing
less assertive
more prone to flights of fancy
more fact-oriented
more of a thrill-seeker
inclined to avoid excitement
craftsmanship
tavern keeper
I wish to become a 
bone doctor
surgeon
diagnostician
  I am sort of confused.
  I am a little confused.
  There will be no rest for the enemy.
  The enemy will be driven off.
.  What do you command?
I am very confused.
I am confused.
  The task is accomplished.
I am your loyal 
  The need for my task seems to have passed.
 have been driven from 
 will be slain.
 is dead!
.  Will you have me as 
I would be honored if you would become a 
You can no longer be a 
I am sorry.  There is no room for you here.
I hate you.
I would be honored to serve as a 
I'm kicking you out of 
Gladly.  You are now one of my 
I am sorry.  I do not think there is room for me.
Gladly.  I will be your 
Welcome to 
.  Can I perform with you?
I would love to join 
I'll need to see something impressive before I consider it.
Yes!  It'll be great to perform with you.
?  The troupe could use your talent.
Would you like to join 
.  Will you have me?
monster slayer
 here.  Make us proud!
Yes, you'd make a fantastic 
.  Will you have us?
 be made 
the beast
the occupation
armies on the march
the fighting
the death
occupations
the abduction
the army on the march
Don't talk to me.
  we've got 
Well, let's see...
.  I know why you have come.
Murderer!
The enemy!
Vile creature!
Intruder!
The dead!
Ahhh...
Gwargh!
I must obey the master!
It's not my problem.
They must be stopped by any means at our disposal.
Now we will live under 
  I hope you find what you are seeking here.
We are in the right in all matters.
I don't know anything else about them.
This is the life for me.
It was inevitable.
Please guide me to you.
Please guide me to myself.
Please guide me to 
Can you tell me where I can find 
  I'm returning on my own.
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
  I'm giving up on this hopeless venture.
We can no longer travel together.
What do you think of me?
I give to you this fine beast, 
I deign to favor you with my little pretty, 
Can you tell me where I can find you?
Can you tell me where I can find myself?
What can you tell me about 
What can you tell me about yourself?
I've forgotten what trouble it was...
the missing treasure
brewing trouble with our neighbors
the brewing trouble
the open war
the ruffians
the bone-chilling horror
How may I serve 
I am on a mission from 
How's life here?
How have things been?
the abductions
the law-breaking
the deaths
the skulking vermin
the bandits
the criminals
the beasts
Soon the world will be set right.
Where should I take you?
How are you enjoying the adventure?
You are bound to obey me.
Are you looking forward to the performance?
 home safely.
We shall bring 
I am afraid of them.
I hate them.
I don't care one way or another.
It's for the best.
Are we close?
Now we will have to build our own future.
They are outlaws.
They are terrific.
.  They have been harassing the people for too long.
You must drive the ruffians of 
You must drive the skulking vermin 
 came try to boss us around, but you'll teach that coward a lesson.
 to try to boss us around, but you'll show them the true nature of power.
beast from the wilds
ferocious unnatural beast
ferocious wild animal
savage beast
  Enjoy the hunt!
  Our hopes travel with you.
  Seek your foe in the 
 threatens our people with its very presence.
terror from the evil depths
evil being
night creature
horrible beast
terrifying wilderness monster
creeping thing
beast from underground
vile monster from the bowels of the earth
  This 
You must kill 
How may I serve you?
fearsome beast
cursed demon
ancient force of nature
the treatment of animals
a dispute over 
The trouble started because of 
but there is ill-will between our peoples.
truthfulness
a formalized agreement
the treatment of plants
 accepts our tribute
 is paying us tribute
 is at war with us.
 is not at war with us
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
 is unknown us.
 is skirmishing with us.
  Their tribute is not enough.
  This war must end with our victory.
  In any case, peace is no longer an option.
  The alliance has outlived its usefulness.
 is our ally
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
  I tire of this pointless skirmishing.
  We can no longer pay them homage.
.  These criminals have been allowed to thrive for too long.
.  These outlaws must be punished.
.  Their aggressive order must not be allowed to flourish.
You must drive 
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
The group
 from their home at 
a journey
an attack by a beast
an act of theft
an abduction
a special occasion
a previous insurrection
general ill feelings over past historical events
livestock ownership
rights-of-way
fishing rights
a previous conquest
a previous duel
a previous battle
a previous war
a disagreement over prior treaties
an incident involving a lost diplomat
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
grazing rights
water rights
an incident involving a trade caravan
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
the display of war and hunting trophies
the devouring of the bodies of sapient beings
a first contact that went horribly wrong
prior aggression by the adversary
a dispute over the ownership of 
the disturbance of once-eternal rest
There are guards in 
There are guards patrolling 
You are considered part of the opposition.
You are considered an integral part of the opposition.
the great tower
the keep
a cottage
the mead hall
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
They do not feel challenged at all.
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
They consider you an infamous villain among those opposing them.
Their strength has been broken.
the natural issue of their worship of 
the issue of their oneness with 
the issue of their worship of 
the issue of their godlessness
It does not help matters that their leader 
 is my 
Be careful, for their leader 
the natural issue of their oneness with 
a raid
a purge
There is also 
the cheese market
the fruit and vegetable market
the meat market
the imported clothing market
There is a long-ranging patrol 
the shrine to 
the processed goods market
a carpenter's shop
a leather goods shop
a metal craft shop
a armorsmith's shop
the imported food market
the imported goods market
a metal furniture shop
a stone furniture shop
a bone carver's shop
a leather clothing shop
a woven clothing shop
a leather shop
a blacksmith's shop
a bowyer's shop
a weaponsmith's shop
a gem cutter's shop
an abandoned shop
a hillock
a house
a cloth shop
a general imports store
a clothing imports store
a food imports store
 is also located here
  The seat of 
the law is absolute
the blood-drinker allows no chattel to rise
If you want to find a relative, 
 lives in 
Goodbye.
I must take my leave.
 from this capital as well
  I rule 
 is a group of 
My 
 is here, and 
  Not that it matters, as the seat of 
 abides here in magnificence
  Not that it matters, as 
Nobody I remember.
 fled before the attack.
A few separate groups were organized.  
One group organized itself.  
 rules 
 has occupied 
 other groups vying for control.
There are no fewer than 
  I'd watch out for them.  
I have no idea.
 groups fled.
No fewer than 
I haven't heard anything like that.
 are vying for control.
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
Of course.  My pleasure.
 now.  Make way for 
Thank you!
 forever!
this place
Uh...  what was that?
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
Nevermind.
this poor soul
the weary shoulders of the people of 
the oppressors
 back home!
 should travel to 
 should talk to 
If you want to offer your condolences, 
a room
We rent out 
You have a room here, and you can stay longer if you like.
  All drinks are free, of course!
free rooms
a free room
 a night.
There's no need for trouble here.
Your selfless dedication is appreciated here.
What a dancer!  It's such an honor to have you here.
My talented bard!  It's such an honor to have you here.
 for a mug.
  All drinks cost 
We have 
We have many drinks to choose from.  [You receive a list.]
Thank you for preserving our legacy of wisdom.
You ought to be rewarded for returning our treasures.
Thank you for all you do.
It is good to see you here.
The poet!  It's such an honor to have you here.
What stories you tell!  It's such an honor to have you here.
Loyalty should be rewarded.
Long live the cause.
I'd just as soon you went someplace else.
My companion.
My good friend.
It's such a pleasure to serve you.
You have been such a good trade partner.
this spire
these catacombs
these sewers
, taking over my duties and responsibilities?
someone
this establishment
this library
this temple
this keep
this dungeon
this tomb
this market
this tower
You'll have the room for another day.  I'm glad you're enjoying your stay.
Your room is 
I'll be back with your drink in a moment.
this hall
this guildhall
this hospital
this counting house
One 
.  Let me know and you can stay as long as you like.
Uhh...  nevermind.
I would prefer to be outdoors.
How sinister the glow...
I would prefer to be indoors.
How I long for civilization...
Where am I?
It sure is dark down here.
It is good to be indoors.
Is it raining?
At least it doesn't rain down here.
What an odd glow!
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
It is good to be outdoors.
It is invigorating to be out in the wilds!
What a strange place!
Look at the sky!  Are we in the Underworld?
this poor nameless child
This must be the will of 
It has always been my dream to start a family.
What have you been scheming?
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
Tell me who you work for, or else.
 really 
 is yours.  Please consider my offer.
You are bound to me!
The bond is broken!  Return to the Underworld and trouble us no more!
 or suffer the consequences.
 must pay homage to 
 will no longer pay homage to 
the object I can't remember
Drop 
 offers to pay homage to 
 in a way that suits you.
Of course.
You are hereby charged to retrieve 
 and the chosen!  
Blessed be 
You are amazing.
 the outfit.
makes
 saw the sun and vomited on the spot!
 said, "Are you going to eat that?"
... and the 
So, the 
 in search of adventure
 in search of excitement
 in search of a thrilling adventure
 to start a new life
 and maybe something to drink as well!
.   Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
 in search of work
 to move into my new home with 
 to take up my position
I'm going to 
I'm returning to my home in 
I visited 
I started my pilgrimage in 
Probably on the move or deep underground, but I can't be sure.
I don't remember what I was going to say...
I'm traveling to 
I'm preparing to travel to 
 to view 
  However, the 
 is well-traveled and would probably have that information.
No such place exists.
This is 
Who?
 is dead.
 not be able to guide you personally.  It is the best I can do.
  The largest of these is 
 other major settlements.
 trades directly with no fewer than 
I'm not planning a journey.
The villages 
 villages which utilize the market here.
There are 
 engages in trade with 
I'm going out for some water.
I'm walking my patrol.
I was out visiting the library.
I was just out at the tavern.
I'm going to visit the library.
I'm going out to the tavern.
I'm going to visit the shrine.
I'm going to visit the temple.
I'm returning from my patrol.
I'm on an important mission.
I am escaping from danger which threatened my former home.
I will return it to 
I was out visiting the shrine.
I was out visiting the temple.
I was just out for some water.
I'm just out for a stroll.
, and this quest is taking me to 
I seek to rescue 
 and am returning to 
I have rescued 
I am returning it to 
The treasure is sought by 
I am searching for 
I have obtained 
grandchild
grandparent
Where?
There's nothing organized here.
 also utilize the market there.
 is the only other settlement to utilize the market there.
This place is insulated from the rest of the world, at least in terms of trade.
 utilize the market here.
 is the only other settlement to utilize the market here.
The village 
 other villages which utilize the market there.
 to trade.
 go to 
The people of 
!  Best price in town
!  Limited supply
!  Today only
cut
tanned
faraway
all the way
right here
here
the great
fair
I don't remember what I believe...
An item has returned!
 has returned
authentic
real
your very own
get your
nephew
niece
uncle
Is it really you?
Dear
, is it really you?
cousin
woman
my good 
I yield!  I yield!
We yield!  We yield!
Decent
Good
Splendid
Great
right there
Excellent
Fantastic
some of my kind 
Might I interest you in 
Are you interested in 
some of our kind 
just outside town
the surrounding area
town
 right here in 
 out to the 
the settlements
a village nearby
  I'll show you calm!
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
you needn't indulge my trivial thoughts!
  Get away from me!
I must say that is a truly insightful observation!
I admire how brilliant you are!
you are so clever I must concede!
Although my own insignificant beliefs lie elsewhere,
no one can deny your genius!
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
I confess your stunning argument overwhelms me!
You know, I think you're right.
I have been so foolish.  Yes, I agree.
Yes, I can see it clearly now.
Maybe you're right.
Ignoring that I don't quite concur...  
Even if I don't change my mind,
Despite some minor reservations...  
Though I cannot agree fully on a slight technicality,
I will fight no more.
We will fight no more.
 spits out 
Huh?
Ha!
Were you trying to make an argument?
How unreasonable!
Uh...
Ack!
You are right.
How gracious!
Fine.  Let's drop the argument.
Well, there must be something else to discuss.
Yes, let's move on.
Let's drop the argument.
There must be something else to discuss.
Let's move on.
  This conversation is over.
  I will settle this my way.
You mock me?!
Insufferable!
If you insist so strongly, we can move on.
, but let us move on.
You insult me with your derision
You insult me with your flattery
How dare you?!
You dare to flatter me?!
Base flattery!
It's wrong.
Really.
Unbelievable.
You're wrong.
I guess I'm not sure.
I don't know what to say.
I don't want to argue.
I just don't know.
the things some people think just boggle the mind.
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
nobody could possibly believe that.
Shameful.
I'm appalled.
that isn't at all convincing.
you should keep your weird thoughts to yourself.
that is the stupidest statement I have ever heard.
That's absurd!
Oh, no,
I've heard it all now!
I'm having trouble taking you seriously.
I couldn't follow your rambling.
really, I've been over all this nonsense before.
don't waste my time with this drivel.
Wait, what?
What?
Are you being serious?
Give me a break.
You must be joking.
Am I supposed to engage with that?
Forgive me, but
What did you just say?
I sent 
 demands a portion of my official funds
 asks that I look past illicit acts in my official capacities
I serve no one.
I demand a portion of the official funds from 
I asked that 
demand a portion of the official funds from 
ask that 
I believe...  something.
Well, I believe...  something else.
 sometimes has need for my services.
I have no master, but 
I do not know!  My instructions come from 
I must insist.
Just think about it.
I don't agree.
Stop and reflect.
I sense you're wavering.
I require a substantive reply.
You must be convinced.
No, I mean it.
That's not right.
That's wrong.
I cannot agree.
I disagree.
You are thinking about this all wrong.
Pause to consider.
I beg to differ.
I do not scheme.
 engaged to induce a war of 
 engaged me to abduct 
 engaged me to assassinate 
 sent me to engage 
 engaged me to frame 
I decided to frame 
 engaged me to infiltrate 
 engaged me to sabotage the activities of 
 to grant an important position
 was asked
I told 
Through 
I engaged 
 engaged me to obtain 
 when one came available.
I asked 
 asked me
 sent me to 
 look past illicit acts
 told me to tell 
 told me to ask 
 appears unconvinced.
It is not convincing.
 appears to acquiesce.
 appears unperturbed.
You are unperturbed.
 flinches.
 a series of 
There
 should be
Then 
Finally, 
 is one of the fundamental dance positions.  
First, 
 is one of the fundamental dance moves.  
 the fundamental dance position.  
called the 
 the fundamental dance move.  
 flamboyant
 vivacious
 joyous
 aborted
 partially realized
 loudly percussive
 softly percussive
 sharp-edged
 straight-lined
 jerking
 fluid
 undulating
 weightless
 expressive
 elaborate
 understated
 crude
 refined
 grotesque
 serene
 straight walk
 curved walk
 facial expression
 hand gesture
 turn
 steps in a figure-eight pattern
 steps in an intricate pattern
 steps in a circular pattern
 steps in a triangle pattern
 steps in a square pattern
 quarter
 half
 eighth
 sinuous
 twisting
 sprightly
 sensual
 debauched
 passive
 subtle
 sluggish
 relaxed
 aggressive
 intense
 from the lead
 from the follower
 shadowed
 by group members
 performed in retrograde
 performed in succession
 movement along the line of dance
 mirrored
 rightward bend
 footwork
 backward bend
 leftward bend
 sway
 forward bend
 spin
 independent body movement
 raised right arm
 raised arm
 arm carriage
 raised left arm
 body level
 body level change
 left leg lift
 right leg lift
 right kick
 left kick
 run
 leap
loosely mingled
along a clockwise circle
in a circle
in a double circle
in a single line
in several lines
The dancer performs 
The dancers perform 
 as the dancers act out 
any composition of 
The dance is accompanied by 
 as the dancer acts out 
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
The form guides dancers during improvised performances.  
 originally devised by 
 dancers
 which grew out of the performances of 
 for a single pair
 pairs
participation
social
group 
celebration
solo 
sacred
 solo
There are partner changes throughout the dance 
with the lead advancing along the main line of motion
through visual cues
through spoken cues
through touch
through a light touch
constantly 
briefly 
 briefly
by pulling away
by pushing together
rarely make contact
, communicating intent 
dance closely
maintain open contact
with the music
The partners 
to the music's 
very quickly 
slower and slower 
faster and faster 
very slowly 
along an intricate path
, moving 
turning counterclockwise
along an improvised path
turning clockwise
along a counterclockwise circle
high
 dance is
 dance is punctuated by 
The entire dance has a basic movement 
The
 specific move
 to be mastered.  
This dance is a refined artform, with 
 special position
with the lead turning out counterclockwise
The dancers imitate the movement of the 
with the lead advancing against the main line of motion
with the lead turning out clockwise
turns
facial expressions
half 
repeated 
eighth 
quarter 
counterclockwise 
aborted 
partially realized 
, with 
 of the lead
 of the follower
movement along the line of dance
leftward bends
rightward bends
forward bends
backward bends
raised arms
spins
raised left arms
raised right arms
body level changes
right leg lifts
left leg lifts
left kicks
right kicks
leaps
curved walks
hand gestures
straight walks
 section is
 section is punctuated by 
There is a basic movement 
There are partner changes 
 of the music.  
 section is distinct.  
next 
The dance begins with the 
The dance enters a new section with the 
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at 
[cleanUpChannelGroup]: Removed DSPs for channel group 
[cleanUpChannelGroup]: Found DSPs for channel group 
[cleanUpChannelGroup]: Removed fade pointer for channel group 
[cleanUpChannelGroup]: Found fade points for channel group 
[cleanUpChannelGroup]: Channel #
 was a null pointer.
[cleanUpChannelGroup]: ChannelGroup at 
[cleanUpChannelAndSound]: Callback has ended for channel 
[cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel: 
 marked as ready to release.
[cleanUpChannelAndSound]: Removed DSPs for channel 
[cleanUpChannelAndSound]: Found DSPs for channel 
[cleanUpChannelAndSound]: Removed fade pointer for channel 
[cleanUpChannelAndSound]: Found fade points for channel 
, so removing them.
[cleanUpChannelAndSound]: Sound at 
[cleanUpChannelAndSound]: Channel at 
 is cleaning up.
[adjustVolumeForPlayingSound]: Volume changing from 
[adjustPanForPlayingSound]: Sound at 
 panning changing from 
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from 
% to 
[createSafeThread]: Creating a new safe thread.
[createSafeThread]: Released mutex for thread 
[createSafeThread]: Unlocked mutex for thread 
[createSafeThread]: Locked mutex for thread 
[setChannelGroupAndSetCallback]: setting callback on 
[setChannelGroupAndSetCallback]: setting channel group for 
notificationChannelGroup
userInterfaceChannelGroup
soundEffectsChannelGroup
oneShotChannelGroup
alignmentAmbianceChannelGroup
foregroundChannelGroup
ambientLayerChannelGroup
ambientChannelGroup
./data/sound/audio/starting-volume.txt
[playSound]: Playing 
 Channel: 
[playSound]: 
 Sound: 
 Thread: 
actions/campfire-loop
ambiance/layers/river
[loadSound]: Loading 
[loadSound]: Failed to load a sound for 
[loadSound]: 
[loadSound]: New channel created for 
major
natural minor
harmonic minor
melodic minor
myxolydian
Composer generated a chord: 
Composer generated a chord progression for 
flying-loop
./data/sound/audio/locomotion/fly/
flying loop already playing
flying loop not playing
grass-tall
gravel
metal-crafted
metal-natural
water-depth-1
water-depth-2
water-depth-3
wood-crafted
wood-natural
./data/sound/audio/locomotion/footsteps/
/walk
general
./data/sound/audio/locomotion/jump/
/jump
./data/sound/audio/locomotion/sweeteners/
/sweetener
key-quest-item
./data/sound/audio/notifications/alerts/
battle-pullback
./data/sound/audio/notifications/map/
hunger-pullback
neutral
savage
./data/sound/audio/ambiance/alignments/
) was out of range.
 from potential alignments.
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
./data/sound/audio/ambiance/regions/
Picked 
/one-shot-
./data/sound/audio/one-shots/
Passed a region variant that does not exist for the 
 region (
 from the regional variants for 
normal
 time(s)
 is all done looping, a new ambiance will be played.
Looping ambient track (
time until next ambiance was supposed to be: 
total time waited: 
 ambiance layer is about to start looping.
 has been faded out, exiting out of looping monitor.
), stopping it.
couldn't find ambiance to play in playNewAmbiance.
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
Found a currently playing ambiance layer with the same name (
attempted to stop campfire loop, but no sound effects were playing.
found campfire loop and stopping it.
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
attempted to stop the campfire loop but ran into an exception: 
attempted to stop the campfire loop but ran into a runtime error: 
close
dwarven-hillocks/walla-high
walla
dwarven-hillocks/walla-medium
dwarven-hillocks/walla-low
fort/walla-low
fort/walla-high
fortress/walla-high
fort/walla-medium
fortress/walla-medium
fortress/walla-low
human-hamlet/walla-low
human-hamlet/walla-high
human-town/walla-high
human-hamlet/walla-medium
human-town/walla-medium
human-town/walla-low
no ambiance layer found by name
./data/sound/audio/ambiance/layers/
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
no ambiance layer found by ambiance
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
Alignment Ambiance
Milliseconds until next ambiance occurs naturally: 
Time until next ambiance occurs naturally: 
 seconds.
attempting to play next one shot in 
angel-vault
kobold
rocky
desert
elven-forest-retreat
dwarven-hillocks
broadleaf-coniferous
taiga
goblin-dark-fortress
glacier
grassland
goblin-dark-pits
shrubland
savanna
human-town
human-hamlet
mountains
lake
necromancer-tower
arctic
tropical-temperate
tundra
wetland
 as the current region.
starting low walla for the 
starting high walla for the 
stopping all wallas for the 
Error trying to allocate a channel.
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
The vectors passed in are not unit length, or perpendicular.
Tried to call a function on a thread that is not supported.
Not enough memory or resources.
Reached maximum audible playback count for this sound's soundgroup.
Tried to call a command on a 2d sound when the command was meant for 3d sound.
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
Couldn't connect to the specified host.
Tried to use a feature that requires hardware support.
The specified URL couldn't be resolved.
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
Operation could not be performed because specified sound/DSP connection is not ready.
Operation on a non-blocking socket could not complete immediately.
Error creating hardware sound buffer.
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
Soundcard does not support the specified format.
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
Error initializing output device.
A requested output, dsp unit type or codec was not available.
An unspecified error has been returned from a plugin.
A plugin was built with an unsupported SDK version.
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
An error occurred trying to initialize the recording device.
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
The specified tag could not be found or there are no tags.
Something in FMOD hasn't been implemented when it should be! contact support!
The retrieved string is too long to fit in the supplied buffer and has been truncated.
DMA Failure.  See debug output for more information.
The specified channel has been reused to play another sound.
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
DSP connection error.  Couldn't find the DSP unit specified.
DSP operation cannot be performed on a DSP of this type.
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
Error loading file.
End of file unexpectedly reached while trying to read essential data (truncated?).
Media was ejected while reading.
File not found.
End of current chunk reached while trying to read data.
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
Unsupported file or audio format.
The specified resource requires authentication or is forbidden.
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
A HTTP server error occurred.
Proxy authentication is required to access the specified resource.
FMOD was not initialized correctly to support this function.
The HTTP request timed out.
An error occurred that wasn't supposed to.  Contact support.
Cannot call this command after System::init.
An invalid object handle was used.
Value passed in was a NaN, Inf or denormalized float.
An invalid seek position was passed to this function.
An invalid parameter was passed to this function.
The syncpoint did not come from this sound handle.
An invalid speaker was passed to this function based on the current speaker mode.
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
This command failed because System::init or System::setDriver was not called.
The specified bank has already been loaded.
The version number of this file format is not supported.
The live update connection failed due to the game data being out of sync with the tool.
The live update connection failed due to the game already being connected.
The requested event, parameter, bus or vca could not be found.
The live update connection timed out.
The specified resource is not loaded, so it can't be unloaded.
The Studio::System object is not yet initialized.
The specified resource is already locked.
An invalid string was passed to this function.
The specified recording driver has been disconnected.
The specified resource is not locked, so it can't be unlocked.
Unknown error.
The length provided exceeds the allowable limit.
 name...
Picking a combat song by the 
combat song selected: 
beat of phrase: 
milliseconds left in current phrase: 
milliseconds of current phrase: 
 until a measure before the next phrase.
[CombatSongWriter]: Waiting 
ms to play stinger from group #
 until after the stingers are complete.
[CombatSongWriter]: Starting stingers from group #
[CombatSongWriter]: Starting loops from group #
ms to play next group #
ms to stop group #
 until the next phrase.
[CombatSongWriter]: Stopping loops from group #
[CombatSongWriter]: Advancing group from 
[CombatSongWriter]: Waiting to fade stinger from group #
 until next measure start.
 layer to add on the combat song.
[CombatSongWriter]: Choosing the 
[CombatSongWriter]: Stopping the '
' combat song.
[CombatSongWriter]: Starting group #
 loops.
[CombatSongWriter]: Synchronizing the loops for group #
 'loop' layer to play.
[CombatSongWriter]: Synchronizing the 
 'loop' layer.
 'stinger' layer to bridge to the next group of the combat song.
 of stingers.
 measures before playing next layer.
[CombatSongWriter]: Picking the 
[CombatSongWriter]: Letting 
 play for 
[CombatSongWriter]: Stopping combat song after stingers for group #
, as there are no more groups of loops.
[CombatSongWriter]: Stopping group #
 layers
 layer over one measure, as it should fade out.
 'loop' layer to stop.
[CombatSongWriter]: Fading out the 
[CombatSongWriter]: Getting time to wait before group #
or_drummed_pulse_lp
or_drumlow_pulse_lp
os_stinger_low_a
or_drumhigh_pulse_lp
os_stinger_low_b
combat_stinger_intro_onebar
bass_layer_lp_low
combat_oneshot_outro
combat_loop_high
./data/sound/audio/combat-songs/
[SongPicker]: picking a song by the 
[SongPicker]: Attempted to pick song from an empty shufflebag.
[SongPicker]: Attempted to find least played song, but encountered an exception.
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
[SongWriter]: song has been stopped, so abandoning moments from song.
[SongWriter]: curated moment happening.
[SongWriter]: Playing all layers.
[SongWriter]: No dynamic moments for this playthrough.
must be removed
can be removed
[SongWriter]: could not find a moment.
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector: 
[SongWriter]: 
will be added
% of tracks are currently playing, so a layer 
' layer (
[SongWriter]: The '
[SongWriter]: Created starting layer configuration.
) was not in recently modified layers, so it is safe to 
 the '
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 layer volume, but the foreground channel group was destroyed.
 milliseconds to fade 
[SongWriter]: Waiting 
[SongWriter]: Attempted to adjust the 
[SongWriter]: Fading 
[SongWriter]: Rolled a d6 and got 
remove
was failed
 for the removal saving throw, saving throw 
[SongWriter]: Inflection moment will 
add
 a layer.
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
 selected as curated moment layers.
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
[SongWriter]: all curated configurations exhausted, so playing all layers.
 layer because it's in the layer configuration.
[SongWriter]: Not removing the 
 layer because it's not in the new layer configuration.
[SongWriter]: Removing the 
 layer because it's in the current playing layers.
[SongWriter]: Not re-adding the 
 layer because it's not in the currently playing layers.
[SongWriter]: Force-adding the 
 'always play' layer to start the song.
[SongWriter]: choosing the 
[SongWriter]: No layers to remove.
[SongWriter]: No layers to add.
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
[SongWriter]: Found new unique starting layer configuration.
 layer to start the song.
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
am-card-3
am-card-1
am-card-2
ste-card
drops-gtr
drums
vox
acc-gtr
acc-main-gtr
clap-drop
drop-gtr
piano-pluck-main
claps
acc-gtr-2
pads-bass
acc-gtr-1
pad-whistle
percussion
GTR_Main_merged_1
Pads_mixed
GTR_Acc_merged_1
Drums_merged
acc
main-rtm
acc-gallop-gtr
acc-vox-gtr
descent-stairs
dig
campfire-ignite
chop-tree
drop/generic/drop
drop/liquid/drop
drop/coin/drop
drop/rock/drop
drop/wood/drop
drop/metal/drop
drop/organic/drop
forage
fast-travel
pick-up/generic/pick-up
pick-up/liquid/pick-up
look-at-inventory
pick-up/coin/pick-up
pick-up/rock/pick-up
pick-up/wood/pick-up
pick-up/metal/pick-up
pick-up/organic/pick-up
smell
throw-item-metal
pull-lever
./data/sound/audio/actions/
throw-item-organic
hit-projectile/ballista/armor/metal/hit-projectile
hit-projectile/ballista/flesh/metal/hit-projectile
hit-projectile/ballista/flesh/bone/hit-projectile
hit-projectile/ballista/ground/bone/hit-projectile
hit-projectile/ballista/flesh/wood/hit-projectile
hit-projectile/ballista/ground/wood/hit-projectile
hit-projectile/ballista/ground/metal/hit-projectile
hit-projectile/ballista/armor/wood/hit-projectile
fire-projectile/bow/wood/fire-projectile
hit-projectile/bow-crossbow/armor/bone/hit-projectile
fire-projectile/bow/bone/fire-projectile
fire-projectile/bow/metal/fire-projectile
hit-projectile/bow-crossbow/armor/metal/hit-projectile
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
hit-projectile/bow-crossbow/ground/bone/hit-projectile
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
hit-projectile/bow-crossbow/ground/wood/hit-projectile
hit-projectile/bow-crossbow/ground/metal/hit-projectile
hit-projectile/bow-crossbow/armor/wood/hit-projectile
fire-projectile/crossbow/wood/fire-projectile
parry/bone/success
fire-projectile/crossbow/bone/fire-projectile
fire-projectile/crossbow/metal/fire-projectile
parry/wood/success
parry/bone/fail
parry/glass/success
parry/metal/success
parry/wood/fail
./data/sound/audio/combat/
parry/glass/fail
parry/metal/fail
melee/flesh/swing
melee/glass/swing
melee/bone/swing
melee/wood/swing
melee/bone/hit
melee/metal/swing
melee/whip/swing
melee/metal/hit
melee/whip/hit
melee/flesh/hit
melee/glass/hit
block/bone/block
block/flesh/block
melee/wood/hit
wrestle/wrestle
block/whip/block
block/wood/block
block/glass/block
block/metal/block
fire-projectile/ballista/wood/fire-projectile
hit-projectile/ballista/armor/bone/hit-projectile
fire-projectile/ballista/bone/fire-projectile
fire-projectile/ballista/metal/fire-projectile
/door
./data/sound/audio/doors/
stinger
splash
./data/sound/audio/actions/drowning/
ANGEL_VAULT
DWARVEN_HILLOCKS
, y: 
 region ambiance at (x: 
) tiles away.
) playing, so stopping it.
found non-polled ambiance (
positioning 
 alignment ambiance at (x: 
set a region variant (
) but it didn't exist for 
found non-polled alignment ambiance (
) for 
set an alignment (
) but it didn't exist.
attempted to set a region variant (
no region variant provided for 
alignments/
attempted to set an alignment (
no alignment provided for 
setting 
 ambiance playing, but it existed in the poll.
no valid poll data sent, so can't set new region information.
 ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
already have 
didn't find 
starting new ambiance for 
 has no ambiances, so not playing anything.
alignment for 
 ambiance playing, doing nothing.
ELVEN_FOREST_RETREAT
GOBLIN_DARK_PITS
GOBLIN_DARK_FORTRESS
HUMAN_HAMLET
HUMAN_TOWN
NECROMANCER_TOWER
./data/sound/audio/spatialization.txt
No audio to adjust the positioning for, as no audio is playing.
maxhearingdistance
---------------------------
adjusting diagetic sound (
), not altering panning or volume.
Non-diagetic sound (
audio->horizontalDistanceFromPlayer (after modification): 
audio->verticalDistanceFromPlayer (after modification): 
audio->horizontalDistanceFromPlayer (before modification): 
audio->verticalDistanceFromPlayer (before modification): 
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
 ambiance playing.
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
s to spatialize.
, but there are no 
diagetic sound
found a playing campfire loop, ignoring request to start a new one.
[updateDiageticSounds]: Attempted to spatialize a 
 isn't a current diagetic sound.
no river layer found, so playing one.
layers/rain/light-rain
no campfire loop found, so playing one.
found a playing river layer, ignoring request to start a new one.
no rain layer found, so playing one.
layers/character-creation
layers/rain/heavy-rain
found a playing rain layer, ignoring request to start a new one.
/walla-
layers/walla/
found a playing character creation ambiance layer, ignoring request to start a new one.
no character creation ambiance layer found, so playing one.
no walla layer found, so playing one.
no current region set, so no walla layer playing.
found a walla layer playing, ignoring request to start a new one.
special-actions
standing-preference-stand
surrender-off
surrender-on
standing-preference-lie-down
stop-travel
tracks-off
tracks-on
chop-meat
clouds-off
attack-options
character-sheet
combat-options
clouds-on
find-nearby-creatures
interact-with-ground
quest-log
movement-options
music-making
sneak-off
generic-small
start-new-adventure
confirm
./data/sound/audio/ui/clicks/
/click
/scroll
./data/sound/audio/ui/scrolls/
./data/sound/audio/ui/tab/
whoosh
./data/sound/audio/ui/whoosh/
errorlog.txt
two
three
 sculpture has melted!
TAN_MAT
Offering Place
Wagon
Nest
Shop
Trade Depot
Siege Workshop
's Forge
Magma Forge
Craftsman
Carpenter's Workshop
Farmer's Workshop
Dirt Road
Container
Burial Receptacle
Seat
Up/Down Stair
Up Stair
Gem Window
Stockpile
Paved Road
Glass Window
Track/Ramp (N)
Track/Ramp (S)
Wood Furnace
Farm Plot
Tool
Leather Works
Clothier
Stone-Fall Trap
Weapon Trap
Pressure Plate
Cage Trap
Magma Kiln
Magma Smelter
Magma Glass Furnace
Vertical Bars
Siege Engine
Track Stop
Screw Pump
Upright Spear/Spike
Horizontal Axle
Vertical Axle
Restraint
Horizontal 
 Gear Assembly
 Rollers
Rough 
 Archery Target
Shared
 Casket
 Sarcophagus
Spears
Spears/Spikes
Retracted 
Upright 
 Pillar
 Support
 Weapon Rack
 Armor Stand
 Cabinet
 Throne
 Coffin
 Statue
 Bridge
 Coffer
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (E)
Track/Ramp (W)
Display Furniture
Vacant Shop
Track/Ramp (NSEW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Custom Workshop
 Door
Activity Zone #
Exotic Clothing Shop
General Store
Crafts Market
 Floodgate
 Rope
 Floor Bars
 Floor Grate
Vertical 
 Floor Hatch
 Wall Grate
A masterwork of 
 has been lost!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
 open.
 has constructed a masterpiece!
 close.
 opens.
Mechanism Room
Guard post
Throneroom
Home
Counting House Storage
Guildhall Offices
Secret Library
Counting House Offices
Tower Top
Courtyard
Noble quarters
Captive Room
Dungeon Cell
Command Tent (Bld)
Campground
Command Tent
Guildhall Storage
Market Stall
Furniture 
Corpse 
Animal 
Food 
Armor 
Weapon 
Finished Goods 
Leather 
Bar/Block 
Gem 
Ammo 
Coins 
Refuse 
Stone 
 have hatched.
Sheet 
Stockpile #
Cloth 
Wood 
nearby 
grinding.
You hear 
distant 
BALLISTA
 closes.
You've caught a 
Your trap was robbed of the 
Tower Dungeon
Tower Attic
Tower Bedroom
Tower Treasury
Tower Entrance
Tower Feasthall
Forging Workshop
Clay Collection
Plant Gathering
Meeting Hall
Pen
Fishing Area
Sand Collection
Invalid Type
Building Level Map Overflow
Gem Cutting Pit
Weaponsmithing Pit
Leather Clothing Pit
Bone Carving Pit
Tanning Pit
Cloth Clothing Pit
Animal Pit
Cloth Pit
Stoneworking Pit
Forging Pit
Leatherworking Pit
Carpentry Pit
Armorsmithing Pit
Metal Crafting Pit
Bowmaking Pit
Blacksmithing Pit
Bone Carving Workshop
Gem Cutting Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Cloth Workshop
Tanning Workshop
Fighting Pit
Animal Workshop
Carpentry Workshop
Stoneworking Workshop
Metal Crafting Workshop
Leatherworking Shop
Blacksmithing Workshop
Armorsmithing Workshop
Weaponsmithing Workshop
Bowmaking Workshop
HAS_MATERIAL_REACTION_PRODUCT
BUILDING_FURNACE
BUILDING_WORKSHOP
NOT_CONTAIN_BARREL_ITEM
WEB_ONLY
NOT_WEB
POTASHABLE
CONTAINS_LYE
UNROTTEN
HAS_ITEM_REACTION_PRODUCT
ANY_SILK_MATERIAL
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
FIRE_BUILD_SAFE
BUILDMAT
GLASS_MATERIAL
ANY_STONE_MATERIAL
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
ANY_YARN_MATERIAL
Furniture Hauling
, Etc.
 Or 
Unrecognized Building Definition (Furnace) Token: 
HAS_EDGE
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
ANY_GEM_MATERIAL
HAS_TOOL_USE
MIN_DIMENSION
METAL_ORE
NOT_ENGRAVED
GROWN_NOT_CRAFTED
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
ON_GROUND
WORK_LOCATION
BUILD_LABOR
NAME_COLOR
NAME
BUILD_ITEM
Unrecognized Building Definition (Workshop) Token: 
NEEDS_MAGMA
BUILD_KEY
TOOLTIP
This is the 
[LPAGE:ENT:
 currency of 
 from the year 
 under an obscure ruler
 from a period of no rule
factors
agent
CUSTOM_COMPANY_LEADER
factor
governors
agents
governor
CUSTOM_COMPANY_FACTOR
intrigue traveler placed out of bounds (infiltrator)
RESERVED_BLOOD
plotter (steal artifact) placed out of bounds
plotter (assassinate) placed out of bounds
representatives
lieutenant
CUSTOM_OUTCAST_FACTOR
representative
head
error: intrigue actors identical (2)
error: intrigue actors identical
 with a 
tiny population
 inhabiting 
population of roughly a hundred
population of well over a hundred
population of a few dozen
population of some dozens
 can start in the indicated locations above.
 is settled in the indicated locations above.
an unknown place
population of well over twenty thousand
population in the tens of thousands
population of nearly twenty thousand
population of twenty thousand
population of well over one hundred thousand
population of nearly two hundred thousand
population of nearly one hundred thousand
population of one hundred thousand
population of a thousand
population of a few thousand
population of a few hundred
population of several hundred
population of ten thousand
population of well over ten thousand
population of thousands
population of nearly ten thousand
_DIV 
's corpse
intrigue traveler placed out of bounds
lieutenants
plotter (funding network) placed out of bounds
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
Intelligent wilderness creatures live in the indicated locations
above.
specific person
intelligent wilderness creature
 live in the indicated locations above.
Kinesthetic Sense
Empathy
Spatial Sense
Musicality
 pt
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
Social Awareness
 pts
Willpower
Creativity
Analytical Ability
Focus
Memory
Linguistic Ability
Intuition
Patience
Weapon skill.
Affects charging, your combat opportunities, and enemy combat opportunities.
Affects ability to remain standing when tired.
Affects maximum number of followers.
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
Required to swim well without floundering.
Partially used in place of low melee skills.
Partially used in place of low ranged skills.
Affects stamina recover, ability to remain standing when tired, and breath.
Affects healing rate of damaged tissues.
Affects movement speed.
Affects breath.
 (minor)
Affects no skills.
Affects resistance to poisons and infections.
Affects skills:
outsider
population in the hundreds of thousands
population of nearly one million
population of two hundred thousand
population of well over two hundred thousand
population of nearly two million
population in the millions
population of one million
population of well over one million
Strength
Agility
Recuperation
Disease Resistance
Toughness
Endurance
Very Low
Above Average
Below Average
 with ruined temple
Doubt
 with temple
Randomize appearance
(etc)
Beliefs
Self-control
personality
Set your 
 denotes the default cultural value.
Your personality facets might be restricted based on your creature type.
 here.  
[C]
Affects attacks with foot-like appendages.
Affects attacks with mouths and teeth.
Affects wrestling and charging.
Affects attacks with hand-like appendages.
Create a sharp rock with two rocks.
Requires an item with a sharp edge.
Ability to throw objects.
Ability to fight with objects not covered by other skills.
Affects ability to spot and interpret tracks and other spoor.
Improves combat opportunities and ranged accuracy while mounted.
Required to climb difficult surfaces safely.
Affects ability to remain hidden while sneaking.
Affects ability to move quickly and dodge while armored.
Affects ability to dodge melee and ranged attacks.
Affects ability to withstand pain and stress.
Affects ability to block melee and ranged attacks with a shield.
Allows insight into emotional states during conversations.
Affects response to jokes.
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
Affects argument dismissal and intimidation tactics in interrogation.
Not useful unless you retire and subsequently become a resident in Fortress mode.
Affected by attributes:
Affects response to attempts at flattery in arguments and generally.
Affects attempts to calm people or to respond passively in arguments.
Has a minor affect on all writing (poetry and prose.)
Affects the quality of writing aside from poetry.
Crafting skill.
A novice level is required to read anything.
Partially used in place of low musical performance skills.
Performance skill.
Affects the quality of poetry.
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
Distrustful <->  Too trusting
Loner     <->      Gregarious
Too deliberate <> Thoughtless
Sloppy      <->       Orderly
       --> Excitement-seeking
Just facts - Flights of fancy
Non-assertive <-> Overbearing
Leisurely    <->     Frenetic
Acquiescing <-> Resists ideas
    --> Tolerates differences
Overshares    <->     Private
Inattentive <-> Perfectionist
               --> Altruistic
                  --> Dutiful
    --> Emotionally obsessive
       --> Swayed by emotions
Pray/Meditate
     --> Inclined to abstract
   --> Inclined to create art
              --> Intemperate
Avoid fights <->  Like brawls
     --> Vulnerable to stress
                   --> Greedy
Harmony      <->      Discord
Quarreler    <->    Flatterer
Quits easily <-> Too stubborn
Meanness   <->   Wastefulness
No envy   <->   Envies easily
Cheerless <-> Easily cheerful
No love   <->    Loves easily
No hate   <->    Hates easily
No anxiety  <->  Very anxious
No lust      <->      Lustful
No sadness   <->   Easily sad
No anger  <->  Easily angered
No self-esteem   <->    Proud
Merciful - Impartial -  Cruel
Humorless      <->       Zany
                 --> Vengeful
Incurious     <->     Curious
Shameless     <->     Bashful
Scatterbrained - Singleminded
Despairs - Hopeful - Presumes
Fearful     <->      Fearless
Pusillanimous - Overconfident
Rude        <->        Polite
Overreliant <> Disdain advice
       --> Sense of gratitude
Austere    <->    Extravagant
                     --> Vain
                --> Ambitious
, and you belong to 
Nobody lives there
, the force
 which permeates 
Some dozens live there
Roughly a hundred live there
Few live there
A few dozen or less live there
 dubious
 worshipper of 
 faithful
 casual
god
goddess
 is the force
They worship at 
 whose adherents worship 
Blank slate
Their temple 
 is ruined.
Several hundred live there
A thousand live there
Well over a hundred live there
A few hundred live there
 and it is controlled by 
 is a religion
A few thousand live there
Thousands live there
.  Destiny is calling!
You emerged from the wilds and came to be a 
You are a newly-minted 
 of the great 
  You are a
n ardent
, and you have never strayed far from home.
You are a wanderer of the wilderness.
.  You are a stranger here.
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a 
Your wanderings have led you to 
strength
agility
Below average
recuperation
disease resistance
toughness
endurance
musicality
NO_SUB
strikes
 pulls
 pull
 to remove 
 tries
 try
 on the embedded 
 throws
 down by the 
 takes
 gouges
 gouge
 pinches
 pinch
 misses 
 miss 
 take
 a chokehold on 
deftly 
 but the shot is 
 strikes at 
 strike at 
 but the shot is blocked!
parried
easily 
just barely 
 lets
 let
 catches
attacks
 drop away as 
 badly, blocked by the divine intervention of mighty 
 away from 
 jumps
The force pulls the 
silently 
stunned by divine power!
Many are 
 scramble
 attacks 
 rolls
 scrambles
 struggle
 breaks
 shakes
 shake
 in vain against the grip of 
 struggles
 releases
 release
 the choke hold of 
 the joint lock of 
 loosens
 loosen
 adjust
 passes
 pass
 has moved out of range!
grabs
grab
 adjusts
 mouth
 is ripped away and remains in 
 around by the 
strangle
 loses
 lose
 out of the air
 aside
 bats 
 bat 
 charges at 
 charge at 
 leaps at 
 block 
 but the shot is blocked
The force bends the 
The force twists the 
deflected
narrowly 
effortlessly 
 blocks 
You tangle together and fall over!
 bounces
 bounce
They tangle together and tumble forward!
You tangle together and tumble forward!
They tangle together and fall over!
 collide
 onslaught!
surprised by the ferocity of 
 looks 
 and tumbles
 and tumble
 knocked over
 collides
smear
specks
dusting
coating
true
myself
destroys
spoke
appears
destroying
destroy
will 
appearing
appeared
appear
will be 
feeling loathing
feeling rejected
feeling self-pity
feeling gratitude
feeling guilty
taking hope
feeling hopeless
feeling empty
feeling enjoyment
feeling ferocious
feeling free
feeling dislike
displeased
empathetic
 believes that primordial remnants such as 
 belong back in their rightful home.
  Any should be brought to 
, or given to one of us
emotionless
I desire that 
 be returned to me.
 be returned to my family.
in existential crisis
feeling defeated
feeling expectant
in doubt
feeling servile
sympathetic
feeling tenderness
in wonder
feeling fond
feeling grim satisfaction
feeling triumphant
rewarded
reward
rewards
flooded
flood
floods
rewarding
burned
burns
flooding
feeling apathetic
feeling aversion
awed
feeling caring
feeling alienated
feeling ambivalent
anguished
in acceptance
feeling admiration
in adoration
feeling affection
feeling gaiety
feeling love
profaned our homes
  This bloodsucking fiend 
  This vile fiend 
even 
destroyed our homes
profaned
prayed inside
an underworld spire
the sewers
the catacombs
a tavern
a tower
a market
, now cursed
  Save us from this 
traitor
  It pains me all the more, for the foul villain 
was once
 my own 
, now twisted into monstrosity
, among them 
  [
 pauses to regain 
 composure.]
has even killed 
has killed 
 lust for murder
 returned to 
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
It would be wonderful if 
 found a lasting home within 
 wants 
 requires it to be a proper 
  It is the symbol of the 
  It is a valuable treasure to us.
  It should be brought to 
Speaking as a representative of 
, it is important that 
 be returned.
  I require it as a symbol of the 
a hospital
a mead hall
a keep
a library
stole our treasures
a counting house
I have no idea where it is.
  Knowing no mercy, 
devoured our livestock
Last I saw, it was held by 
Last I heard, it was held by 
Last I saw, it was in 
Last I heard, it was in 
 my former master.
 my former apprentice.
 my traveling companion.
 a dangerous animal.
 my prisoner.
 my master.
 my apprentice.
 the same as me.
 a safe creature.
 a friend.
 unstable.
 gladly not of the living.
 of the living and must be killed.
never liked
 with every fiber of my being
, and now we can all see why.
 also
, but that bond seems so thin now.
loathe
It is my misfortune that 
 a kindred spirit
 a close friend
I hate 
 my enemy.
 an intruder.
 a monster.
The library
The treasury
The throne room
The counting house
the guildhall
the tower
the dormitory
the dining hall
the library
the treasury
the throne room
the counting house
  Beware!  It it said that only 
  It is said that 
 harms the creature.
  Other arms may not cut so deeply.
an unknown creature
 a murderer.
dancing
I worship 
I worship no one.
 recitation of 
The guildhall
right around here
a skilled preacher
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
 perpetrated a violent attack upon 
a legendary preacher
a great preacher
a talented preacher
an infamous villain
a noted villain
a known villain
unhinged
 are dangerous outlaws.
 robbed 
a legendary villain
a modest bard
a legendary dancer
a great dancer
a talented dancer
a legendary bard
a great bard
a talented bard
a skilled bard
a great poet
a talented poet
a skilled poet
a poet, according to some
a talented storyteller
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
capable of such violence
well-known brawler
prone to violence
somewhat violent
 my partner
, but it means nothing now.
a legendary brawler
, but those acts bring no forgiveness.
 reunited 
 bravely put an end to 
a legendary hero
a great hero
a hero
so very brave
a legendary brigand
an infamous brigand
a noted brigand
a known brigand
 did not name 
feast
feasts
 on the blood of the living!
a known thug
thuggish
 bullied 
 gave an unwelcome name.
 started a fight with 
a legendary thug
an infamous thug
a well-known thug
 attacked 
 protected knowledge from being irrevocably lost
, yet that means little now
, but at what price?
 are not fit to rule.
 part of the problem.
 an enemy fighter.
 my comrade
, but nothing can change the facts.
 are worthy of respect
a known murderer
 took the life of 
 are my comrades
 boldly slew 
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
 justly slew 
 on my side
, but what does that mean now?
 brought battle to 
 stole 
 a protector of the defenseless
, but that hardly matters now.
 challenged 
 brought back 
 sought out and returned our treasures
, though it doesn't much matter
 a thieving scoundrel.
a noted flatterer
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a legendary quarreler
infamously quarrelsome
a noted quarreler
known to be quarrelsome
a skilled dancer
something of a dancer
 good for a deal now and then
, but you can't bargain your way out of this.
 ended the days of 
a legendary murderer
an infamous murderer
a noted murderer
an infamous killer
a noted killer
a known killer
a talented hunter
a skilled hunter
something of a hunter
a legendary killer
 a pleasure to speak with
, but now this stands between us.
a legendary hunter
a great hunter
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Don't think about the truth, whatever that is.  Just say what needs to be said.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
Be careful of your so-called friends.
Friends are future enemies.  I don't see the difference.  People do as they must.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I do admire a clever trap.
You must never forget true loyalty.  Repay it in full.
How can society function without loyalty?  We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly.  You'll only get into trouble.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
I don't know 
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
a very loyal soldier
.  What happened to bring us to this?
 my neighbor.
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty.  You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Why this obsession with weapons and battle?  I don't understand some people.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
An artisan, their materials and the tools to shape them!
Masterwork?  Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
It's great when we all get a chance to be merry together.
Bah!  I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
We should all be as one.  Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
Hard work is great.  Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks.  That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
In life, you should work hard.  Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
It's better to work alone when possible, I think.  Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
What's so special about art?
Art?  More like wasted opportunity.
Art is complicated.  I know what I like, but some I can do without.
We should all work together.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key.  Master yourself.
Why deny yourself your heart's desire?
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
People can be so angry, and I just don't understand it.
W... worried?  Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
Is there something to be happy about?
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
How can someone be so consumed by hate?
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
the theme of 
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
I am not governed by urges.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Why are they so fixated on these baubles?
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more.  Is that so bad?
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
on 
the subject of 
the concept of 
the idea of 
I've
I have
considering
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
I don't really get attached to people.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Try to keep an open mind.
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I could tell you all about it!
If you have a task, do it properly.
It's not perfect, but it's good enough.  Why fret about it?
I'm not going to change my mind.
I don't really want to know.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I try not to interrupt.
There's so much to be done!
What's the rush?
I need some more excitement in my life.
My trust is earned, and not by many.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
Why should I help?
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
Bravery is not a strength of mine.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
What's this about proper living?
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
It's so great when everybody just gets along.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
Huh?  What was that?
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious.  Tell me everything!
Oh, I'm nothing special.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
That isn't funny.
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
It's not a gift if you expect something in return.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the 
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
What is the meaning of it all?!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh!  No!
Eek!
The pain!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such adoration I feel!
How affectionate I am!
How agitating!
This is so aggravating!
I will take revenge!
I must press on!
I am in complete accord with this!
How admirable!
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I am so enraged!
Yes!  It is done.
I must not succumb to fear!
I feel such unbearable sadness...
I feel angry all the time.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I'm feel like I'm about to snap.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'd just as soon not have anything too exciting happen today.
Do you have dreams?  Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
Ah...  uh...
The horror...
Rawr!!!
Waaaaa...
I feel 
just fine
I'm 
Somebody help!
alright
Everything's 
I've been 
I get fed up sometimes.
I've been under some pressure.
I'm doing 
Such freedom I feel!
Such a fright!
How frustrating!
Glee!
So exasperating!
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
How embarrassing!
I feel such empathy!
I feel so empty inside...
How enjoyable!
I am very, very displeased.
What shall I do?  This is a disaster!
I can't wait to get to it!
Such elation I feel!
How incredibly interesting!
How irritating!
I feel so isolated!
Such a jolly time!
I am filled with such hope!
There is no hope!
The humiliation!
Such an offense!
Not that it's your business!  Harumph!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
The gloom blankets me...
How glum I am...
I am so grateful!
It makes me so grouchy!
I'm so anxious!
I could not care less.
I am very aroused!
Astonishing!
It's annoying.
I'm annoyed.
That's annoying.
So annoying!
Ha ha!  So amusing!
I am so angry!
The anguish is overwhelming...
How annoying!
The agony is too much!
I feel so alienated...
Wow!  That's amazing!
I am so torn over this...
How disgusting!
How naive I was...  this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I feel so dejected...
How very delightful!
I despair at this!
My disappointment is palpable!
I care so much!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I really need to get away from this.
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I feel so good!
Such gaiety!
This is so exciting!
That's suspicious!
I know it will come to pass!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I am filled with such wrath!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I feel so uneasy!
Such unhappiness!
The wonder!
I'm so worried!
How blissful I am.
I will have my revenge.
I am not scared!
I accept this.
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
This is great!
I am about to lose it!
Begone fear!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
My patience is as the still waters.
I burn with such passion!
How pleasurable!
I am so proud!
Such nostalgia!
My optimism is unshakeable!
This is such an outrage!
I'm panicking!  I'm panicking!
I'm overcome by lust!
Such misery!
The mortification overwhelms me!
I am so nervous!
How jovial I feel!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I am so ashamed!
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I have been so wronged!
Why does it keep happening to me?  Why me?!
I live to serve...  my dear master...
I can't take it!
I feel such remorse!
I repent!  I repent!
I am overcome by such resentment...
I feel so restless!
Such total rapture!
Such rejection!  I cannot stand it.
Such a relief!
I have so many regrets...
I'm very fond.
I feel so free.
That was so frightful.
This is very frustrating.
I really enjoyed that!
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm so elated.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
It has all gone wrong!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I am very insulted.
It's very interesting.
I'm very irritated by this.
I feel very isolated.
The hate burns within me.
I am very hopeful.
I feel hopeless.
This is so humiliating.
It makes me very grouchy.
Harumph!
I feel so guilty.
I am so happy.
I'm so gleeful.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
That's very annoying.
It makes me very anxious.
It would be hard to care less.
I'm aroused!
I have strong feelings of ambivalence.
That's very amusing.
I'm very angry.
I feel so anguished...
I'm very aggravated.
The agony I feel...
I feel alienated.
I admire this.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I am very disappointed.
So disgusting...
I've become so disillusioned.  What now?
I really don't like this.
I'm very content.
I'm feeling very dejected.
This is delightful!
I feel such despair...
It's really boring.
I really care.
I'm so confused.
Contemptible!
It's quite astonishing.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
I really don't see this working out.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
I've been defeated.
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I'm very worried.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
This is quite a thrill!
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I'm really starting to panic.
I'm very patient.
I feel such passion.
I'm very pleased.
I'm very nervous.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm very lonely.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm feeling so jolly.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
This leaves me so shaken.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
I'm really restless.
I feel so wronged.
This is such a hardship for me!
I live to serve.
I'm so regretful.
I'm truly remorseful.
I must repent.
I'm very resentful.
I am very proud.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I feel fond.
I'm free.
That was frightening.
It's frustrating.
I enjoyed that.
That was exasperating.
That's exhilarating.
I burn with ferocity.
I'm elated.
I'm embarrassed.
I feel empathy.
I feel empty.
What has happened?
I am not pleased.
This is distressing.
I'm eager to go.
I take offense.
It's interesting.
It's irritating.
I feel isolated.
I feel hate.
I have hope.
I cannot find hope.
This is humiliating.
I'm a little grouchy.
Harumph.
I feel guilty.
I'm happy.
There's some glee here!
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm anguished.
I'm anxious.
Who cares?
Arousing...
That is amazing.
I'm ambivalent.
Amusing.
That makes me angry.
This is agitating.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
I can accept this.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is disappointing.
That's disgusting.
This makes me question it all.
I dislike this.
I'm content.
I'm dejected.
I feel some delight.
I feel despair.
It's boring.
I care.
This is confusing.
I feel only contempt.
It's astonishing, really.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
I feel pretty good.
This is gaiety.
I'm excited.
Takes all kinds these days.
It could happen!
I have my doubts.
Let's do this.
Things usually don't work out
It's worrisome.
The wrath rises within me...
I am ready for this.
I'm beat.
Thrilling.
I'm uneasy.
I'm unhappy.
It's wondrous.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
What is it this time...
That did not shock me.
I am not upset by this.
Grief?  I feel nothing.
I feel a little panic.
I'm patient.
I feel passion.
It pleases me.
I'm nervous.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I'm lonely.
I'm lustful.
I feel miserable.
This is mortifying.
It makes me jolly.
I feel jovial.
I feel jubilation.
I feel loathing.
This has shaken me.
I am ashamed.
I'm sympathetic.
I feel tenderness.
I feel restless.
I've been wronged.
Why me?
I will serve.
I feel regret.
I feel remorse.
I repent of my deeds.
I feel resentful.
I'm proud.
My spirit moves.
I feel rejected.
I'm relieved.
I am not fond of this.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not enjoying this.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I'm not elated.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not dismayed.
I feel no displeasure.
This isn't distressing.
I am not eager.
That doesn't insult me.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I feel no hatred.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
No, I'm not grouchy.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I'm not gleeful.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, that's not annoying.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
I guess I should be feeling ambivalent right now.
That was not amusing.
I'm not angry.
This is nothing.
I'm not feeling aggravated.
I can take this.
I guess that would be alienating.
That wasn't amazing.
There's not much to admire here.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not disappointed.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I am not contented.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
It isn't boring.
I don't care.
This isn't confusing.
I don't feel contempt.
Astonished?  No.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
There's no reason to be pessimistic.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
This isn't a defeat.
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
I'm not worried.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
There was no thrill in it.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I found myself dead.
I found 
I died.
 due to your efforts
 and it is all thanks to 
had
would not give
I was reunited with 
You were
gave
 was destroyed
obtained
I'm not panicking.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I don't feel nervous.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not lonely.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I'm not jolly.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I can keep it together.
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
I don't feel restless.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I have no regrets.
I feel no remorse.
I am not repentant.
I do not resent this.
I am not proud.
This does not move me.
I don't feel rejected.
I don't feel relieved.
 perpetrated 
a production order violation
a export prohibition violation
a job order violation
was slaughtered
leapt from a great height
 attempted 
was scared to death
died in the dark
collapsed
was drained of blood
was hacked to pieces
was left out to suffocate
died of an illness
was put to rest
I told the story of 
a telling of
 sermon 
 was preached
I preached 
I saw 
 preach
a murder
a kidnapping
a theft
a robbery
was scalded to death
was crushed
was crushed by a bridge
was crushed by a rock
was scuttled
died in magma
burned in dragonfire
burned to death
fell to the passing years
starved to death
died of thirst
was shot and killed
was buried alive
was executed by drowning
was burned alive
was fed to beasts
froze to death
was executed
was beheaded
was crucified
died in the heat
died in the cold
was killed by spikes
fell into a chasm
died in a cage
was murdered
died in a trap
I have mastered 
I shall name you 
This is a true masterpiece.
This is a masterpiece.
Somebody up to no good...
A battle!
There's fighting!
I have improved my 
Oh, 
Is that a weapon?
Is this an attack?
Who's skulking around there?
Children.
 and I broke up.
 and I are divorced.
I have fallen for 
Those injuries...
Can it all end so quickly?
Our time in 
 is so brief...
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
 is dead?
I can't believe 
It feeds on blood.
It is drinking the blood of the living.
 was performed
danced
I saw a performance of 
You named yourself
chanted
a performance of
 was recited
sang
 was told
I recited 
a recital of
 in this holy place
 in this dubious place
I have communed with 
I am a parent.
I am awoken to 
I played make believe.
I played with 
I have performed the rites of 
Somebody refused to name themself
 demanded submission from 
 escalated a conflict with 
I realized 
 self-identified
Somebody named themself
You refused to name yourself
 refused to give a name
I am wearing old clothes.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I threw something.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I was near to 
my own
I lost a pet.
A visitor complained about being prevented from leaving.
a piece
 in my personal museum
I was 
the ghost of a pet
I had a nightmare about my deceased acquaintance.
I had a nightmare about the dead.
haunted
tormented
I had a nightmare about my deceased father.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased spouse.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I abducted 
I murdered 
This is my fight too.
I cannot just stand by.
Oh, where is 
I am together with my 
I am reunited with my 
I defeated 
, slayer.
 has killed.
Slayer.
I am separated from 
Death is all around us.
Death...
 is really dead.
, slayer of 
I was yelled at by an unhappy worshipper.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
I cried on my priest.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I have a part in this.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
We must make merry again.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I want to see my friends.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
I miss having art in my life.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I must pray to 
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I want to puzzle over something.
I have unmet needs.
I've been injured badly.
I've been wounded.
I'm feeling argumentative.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I need more.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I just want to slow down and take it easy for a while.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I had a sparring session.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
the ghost of an acquaintance
a ghost
I did my combat drills.
I practiced at the archery target.
the ghost of my father
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of my spouse
the ghost of my lover
the ghost of my sibling
the ghost of my mother
I'm hungry.
I'm starving.
I have been away from people for a long time.
I need a drink.
I'm sleepy.
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I could not find anybody in charge to comfort me.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I was unable to request weapon production.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I have attained a higher rank of nobility.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
A mandate deadline was missed.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
My punishment was delayed.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
I was rejected by 
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
I have been eating the same old food.
I ate rotten food.
I put on a
 well-crafted
I was beaten as a punishment.
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I am uncovered.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I was caught in smoke underground.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
I was in a snow storm.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in freakish weather.
I was out in the rain.
I've been rained on.
It was raining on me.
I didn't sleep soundly due to the noise.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
The agreement to establish a temple for 
 was abandoned.
The guildhall petition for 
The agreement to establish a guildhall for 
I was denied residency in 
The temple petition for 
 was rejected.
 has been recognized.
 will be recognized.
I can now reside in 
I am now part of 
A criminal could not be properly punished.
My punishment was reduced.
I won the election.
I was re-elected.
I am forming a grudge against 
I was accosted by 
I was pestered by 
 was given away.
I made 
friends with 
a new friend
I got into an argument
I pleased the nobility.
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I lost some property to taxes.
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
The victim of a crime was somehow convicted of that very offense.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
I was confined.
There was a scholarly lecture in 
There was a performance in 
I was expelled.
I acquired 
I acquired something.
I adopted a new pet.
I played with my pet.
burial
dining
sleeping
 arrangements than I do.
I don't have enough cabinets.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better 
I ate a meal.
I had a drink.
I don't have enough chests.
 finely-crafted
 superior
n exceptional
 truly splendid
I gelded a creature.
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I felled a tree.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
There aren't enough chairs.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
There aren't enough dining tables.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
I have become a parent
I received water.
I gave somebody water.
I received food.
I gave birth to 
I got married.
I have new siblings.
I have a new sibling.
I've made a breakthrough regarding 
I just don't understand 
I've been discussing 
I've been mulling over 
an untitled composition
I read 
I learned 
powerful knowledge
 decayed without burial.
I had an intellectual discussion with my spouse.
I had an intellectual discussion with my lover.
I had an intellectual discussion with my sibling.
my animal training partner
my acquaintance
I gave somebody food.
There was an incident.
The body of 
my pet
I drank foul water.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I drank vomit.
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I was attacked by my own dead 
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I had a bath with soap!
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was evicted.
I taught 
I learned about 
I wrote 
I slept on ice.
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I slept in the mud.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I was near to a caged 
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I talked to my lover.
I talked to my sibling.
I talked to my mother.
I talked to my father.
An acquaintance discussed their problems with me.
Somebody discussed their problems with me.
I visited with my pet.
I talked to my spouse.
My mother discussed their problems with me.
My father discussed their problems with me.
My child discussed their problems with me.
My friend discussed their problems with me.
I discussed my problems with somebody.
My spouse discussed their problems with me.
My lover discussed their problems with me.
My sibling discussed their problems with me.
a horrible setting
an awful setting
a very poor setting
a poor setting
a great setting
a very good setting
a good setting
a horribly substandard setting
I talked to somebody.
I conducted a meeting in 
a setting worthy of legends
a fantastic setting
I talked to my child.
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I shared a personal insight with my friend.
I shared a personal insight with an acquaintance.
I shared a personal insight with somebody.
My spouse shared a personal insight with me.
I shared a personal insight with my sibling.
I shared a personal insight with my mother.
I shared a personal insight with my father.
I shared a personal insight with my child.
I had an intellectual discussion with an acquaintance.
I had an intellectual discussion with somebody.
I shared a personal insight with my spouse.
I shared a personal insight with my lover.
I had an intellectual discussion with my mother.
I had an intellectual discussion with my father.
I had an intellectual discussion with my child.
I had an intellectual discussion with my friend.
I discussed my problems with my father.
I discussed my problems with my child.
I discussed my problems with my friend.
I discussed my problems with an acquaintance.
I discussed my problems with my spouse.
I discussed my problems with my lover.
I discussed my problems with my sibling.
I discussed my problems with my mother.
My child shared a personal insight with me.
My friend shared a personal insight with me.
An acquaintance shared a personal insight with me.
Somebody shared a personal insight with me.
My lover shared a personal insight with me.
My sibling shared a personal insight with me.
My mother shared a personal insight with me.
My father shared a personal insight with me.
This dancer
 is fantastic!
 is awesome!
 is magnificant!
 player
This singer
This chanter
This preacher
This storyteller
This recitation
That sounds just like the 
So true, so true.
No doubt.
Truly.
I concur!
 is alright!
 has promise.
That sounds vaguely like the 
 is okay.
 shows such talent.
That sounds like the 
 is good.
 is pretty good.
That sounds almost like the 
 is great.
 is splendid.
 is really quite good!
?  Unbelievable talent!
.  How can I even describe the skill?
 is legendary.
!  Amazing ability.
I was far away.
I was on an infiltration mission.
This must be stopped by any means at our disposal.
It is terrifying.
I am unnaturally ageless.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I do not have a tomb.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
It was good.
It was okay.
I'm conflicted.
I agree completely.
I enjoyed performing.
It was legendary.
It was fantastic.
It was great.
That is terrible.
That's terrific!
It accords with my faith.
Preaching is my calling.
I don't know anything about that.
I hate it.
I am afraid of it.
That is sad but not unexpected.
I love the ribald lyrics.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
Why is there a riddle in the lyrics?  I hate riddles.
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
I love the solemn lyrics.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
 is just bad.
 doesn't belong here.
 makes me retch.
?  Awful.
 is lousy.
 is a waste of time.
 couldn't be much worse.
 is middling.
Is that supposed to be the 
 is no good.
 stinks!
 is fine.
 is alright.
 could be better.
 could be worse.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
The lyrics are my favorite poetry.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
This is my favorite dance.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
many died
the forces
many foes
 was slain
I slew 
a member
several years ago
many years ago
long, long ago
I wonder what the weather is like outside.
There is a mist outside.
Seems a pleasant enough 
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
It is scorching hot!
It is freezing cold!
Is that 
 falling outside?
The defenseless are safer from outlaws.
You have my thanks.
in a time before time
in the future
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
That was a great hunt!
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
a few months ago
a year ago
a few years ago
several days ago
a week ago
a few weeks ago
a month ago
not one hour ago
a few hours ago
not one day ago
a few days ago
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
astonishment
embarrassment
exasperation
exhilaration
disappointment
It is cold.
What a wind!
  And what a wind!
It is a nice temperature today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
What is this?  
It is raining.
It is snowing.
Curse this fog!  I cannot see a thing.
nuances
righteous
indignation
self
Hello
Hey
I'm a true 
I thought you called yourself 
([lip])
Greetings.
Salutations
Greetings
([LIP])
expectancy
hopelessness
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?!  You know better than that.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Don't walk off with anything.
It is amazing how far you've come.  Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Are you still dancing?
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
  Best keep your head down.
I hear that there is an insurrection against 
I hear that 
lost 
 informed 
 that tribute would no longer be offered 
  I hear 
 has a real mean streak.
 accepted a peace offer from 
 to stop the conflict between 
 refused an offer of peace from 
 regarding the conflict between 
 agreed to 
 offer of tribute from 
 refused 
 demand of tribute from 
How are you, my 
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Welcome home, my child.
.  What can I do for you?
.  Please be respectful of the materials.
I am honored to be in your presence.  
It is an honor.  
Your name precedes you.  Thank you for all that you have done.  
It is good to finally meet you!  
An honor as always.  How can I be of service?
.  It is good to see you.
 is dumbstruck for a moment.
A legend?  Here?  I can scarcely believe it.  
Do you have wisdom to share, preacher?
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Thank you for keeping us safe.
Don't let the enemy rest.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
ORDINAL
UNIT_NAME
INDEF_FAMILY_RELATIONSHIP
SITE
SUBREGION
HIST_FIG
ABSTRACT_BUILDING
 (to 
CONTEXT
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
BATTLEFIELD
INTERACTION_INSTANCE
ARCH_ELEMENT
 in order to find better lives
 moved on in search of a better future
 after the horrible mismanagement of 
We had to pull out of 
 left to found a new settlement
This place has been conquered
We formed 
I hear that a group calling itself 
We founded 
I hear that a group from 
 left to reclaim the ruins
 after an insurrection
waited out an insurrection in 
crushed an insurrection in 
We reclaimed 
 is not in 
I do not have 
 does not possess 
 stops and pays attention to you.
 was destroyed.
 is in 
I have 
 just before an army
 descended upon the place.
I heard that 
I heard that there was an incident.
We banded up as 
 and escaped
I hear that refugees calling themselves 
 fled
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
 assumes a beastly form to terrorize us.
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
This insidious evil is 
Seek this place if you hunt 
The creature is 
  Body corrupted beyond reckoning, 
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront 
BELIEF_SYSTEM
DIVINATION_SET
SPEAKER
DANCE_FORM
RHYTHM
CULTURAL_IDENTITY
AGREEMENT
POETIC_FORM
MUSICAL_FORM
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
  It is rumored that the dead rise and stalk the living!
That place is blessed.
There is a library there
There is a tomb
 housing 
 is there.
There is a tavern there
There is a temple
The head of the family is 
 is overcome for a moment.
]  No...  I don't want to talk about it.
There is a great keep there
I've defeated many fearsome opponents!
We are in 
  [You receive a detailed description.]
I've heard of a place called 
 STORKIS 
[PRO_OBJ]
[PRO_POS]
I don't know very much about it.
 STRANGUS 
 AUGIS 
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
has been harassing people over in 
The army of 
 is marching here!
 is marching on 
A bandit gang calling itself 
, led by 
has been harassing people right here on the streets of 
over at 
  They have a 
 somewhere 
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on 
Can you lead me to battle and a warrior's death?
 is our family's ancestor.
 is the head of the family.
Our family's ancestor is 
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
forgetful guard
I am a slave of 
I am a prisoner of 
Please help me to escape from this place.
There's absolutely nothing interesting around here.
I am a 
, as are you
I have no interest in your objectives.
I cannot give up my quest for 
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry.  I can't go with you.
A demonstration of your skill might convince me.
Keep practicing!
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Can you manage a troupe so large?
I'd love to travel and create art.
The performing arts are so important.  Let's go!
Let's spread the joy!
The performances will be great.
express
State your values (new menu)
Demand an item (barter screen)
Express your emotions (new menu)
hello
Nevermind
nevermind
Summarize the many troubles
I am unfit to brave danger with you.
I would...  rather not.
Greet listener
greet
The surrounding area is called 
Search first in 
a dark tower
the dungeon
That's such a fantastic idea.  I can't wait to be off!
It's such a noble pursuit.  Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts.  It's time to go!
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry.  My duty is here.
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
I'm not sure exactly where to look.
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
Nothing beats the open road.  Let us be off!
Ask listener to wait here
wait
stay
Ask listener to follow you
Request a guide to 
Ask for directions to 
Ask for the whereabouts of 
treasure
Inquire about any troubles
Offer your service
bandit
skulking
ruffian
Order listener to 
drive the forces of 
Tell listener that nothing has changed
leave
Complain about the agreement
complain
Bring up the journey together
Cancel the agreement
cancel
Gift a (large) pet or mount (new menu)
Express horror at the gift
Express thanks for the gift
Claim this site for yourself (group naming menu)
Claim this site for yourself and 
Name pet (new menu)
Ask favor, place request, make demand or issue order (new menu)
favor
Create a performance troupe together (group naming menu)
Investigate or interrogate (new menu)
investigate
interrogate
Ask about 
Bring up specific incident or rumor (new menu)
who
Ask for directions (new menu)
directions
thanks
Give 
Ask about somebody (new menu)
's presence in 
Spread rumor of your possession of 
absence
's absence from 
Spread rumor of your abduction
Spread rumor of the abduction of 
's destruction
Spread rumor of the 
Spread rumor of the occupation of 
Spread rumor of your reunion with 
Spread rumor of the reunion of 
Bring up your death
Bring up the death of 
Spread rumor of 
Spread rumor of the insurrection
Order 
Rent room for 
Request free room
List available services
list
Yell out service order
buy
sell
Ask about available services, drinks, rooms, etc.
Spread rumor of your lack of possession of 
Trade or settle debts
barter
rebels
stakeholders
guards
Summarize the local disposition of the forces of 
relations
Summarize the hold of 
 on its territory
Give an order based on 
's relationship with 
Go into 
Bring up 
the destruction of 
Bring up your reunion with 
Bring up the reunion of 
Summarize the conflict in which 
you slew 
 (This occurred 
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on 
Discuss the missing artifact 
Summarize your views on the opposition to 
Describe the refugees created by the attack of 
accuse
Ask the listener for the location of 
Agree to have 
 accept homage from 
agree
accept
refusal
Suggest that the listener trade 
suggest
cease
Accept that the listener will not trade 
the object
Ask about listener's family
Ask for permission to stay for a day
Ask for a cease to hostilities
rob
Demand that the listener yield
surrender
Demand that 
Demand the listener's identity
Demand that the listener drop 
drop
Offer to have 
homage
Cancel tribute from 
Offer peace between 
Refuse to have 
Agree to make peace between 
Refuse to make peace between 
Ask about the structure you are in
Ask about the listener's master or boss
boss
show
Ask listener to join you (new menu)
Confirm service order
Exchange, give, take or show personal items
exchange
extend
Extend room rental for 
Extend use of free room
Try to calm the listener
Tell a joke
feelings
Make a flattering remark
flatter
Inquire about listener's profession
Ask how listener is feeling
Ask about the listener's schemes and plots
scheme
plan
Invoke true name to banish listener
invoke
banish
Invoke true name to compel service from listener
Comment on natural surroundings
Ask about the surrounding area
surroundings
Comment on weather
Offer encouragement
encourage
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Return to current topic (new menu)
Bypass greeting (new menu)
bypass
Change the subject (new menu)
quit
Say goodbye
Accuse listener of being a night creature
Impatiently say goodbye
Ask listener to adopt 
Accept the position
Refuse the position
Agree to the adoption
transfer
Offer listener your position as 
adopt
Brag about your past violent acts
brag
boast
Welcome yourself to your new home
Raise alarm
exile
Ask if anybody fled from this site
Ask about other groups with a stake in this site
withdraw
Ask about the position of this group's forces
Refuse the adoption
Ask listener why they are traveling
Ask how strong this group's hold over its lands is
decline
Leave 
Kick listener out of 
Invite listener to join 
invite
Accept invitation to join 
Refuse invitation to join 
Refuse listener work as 
Ask to join 
Accept into 
Refuse request to join 
diagnosticians
surgeons
bone doctors
Reply to greeting (impersonation)
impersonate
State 
's location
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Revoke listener's status as a 
revoke
Invite listener to become a 
Ask to become a 
Refuse invitation to become a 
Accept invitation to become a 
Refuse request to become a 
Accept as a 
Request duty or advice pertaining to service as a 
Give report pertaining to service as a 
report
Praise listener for completing the task
Ask what happened
Ask listener to join you and be rescued
return
Refuse to share this information
Say that you have no family
Say that you don't remember
scribes
Grant listener work as 
grant
Grant 
scholars
mercenaries
monster slayers
Ask for 
 to made 
tavern keepers
Ask to be made a 
State that you are conflicted
State that it is terrific
State that they are outlaws
State that you are right in all matters
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
performing
State that it was legendary
State that it was fantastic
State that preaching is your calling
preaching
calling
State that you enjoyed performing
State your general fear
State that it accords with your faith
accords
faith
State that it is for the best
State that you don't care
State your general hatred
Ask listener's course of action
Request suggestion for course of action
Ask listener to join you as entertainer
vigilant
Offer condolences
sorry
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
Suggest talking to 
 to offer condolences
Suggest traveling to 
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
site
Respond to join request
respond
entertain
Ask listener to join you on adventures
Ask listener to guide you to a location
State that listener saved you from an enemy
State that listener protected the defenseless from outlaws
protected
defenseless
saved
State that listener had a good hunt
State that you love solemn poems
State that you hate solemn poems
State that listener's hunt saved you from an enemy
State that you disapprove of ribald poems
State that you love light poems
State that you hate light poems
Lay quest to retrieve 
Exhort to finish current quest
apologize
Refer listener to somebody older
refer
Comply with order
Agree to follow
Apologize for being otherwise occupied
oulaws
Grant sleep permission
Deny sleep permission
deny
bad
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is great
State that this is good
State that this is okay
State that this is no good
State that it was okay
Agree completely
State that this is fantastic
State that it was great
State that it was good
raunchy
poems
State that you love ribald poems
State your amusement
funny
State that you love raunchy poems
State that you love riddles
State that you hate riddles
State that you are embarrassed by this kind of humor
State that this is your favorite poetry
State that you love reflective poetry
State that you hate reflective poetry
Say something about your family's ancestor
ancestor
Say something about your family
Announce that you are hunting in your lair
grovel
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about the local area
Tell the listener that they've found you
Grovel before your new master
Provide the whereabouts of 
Explain your current journey
explain
Say something about this site's trade partners
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
hawk
Yield in terror
Yield
Agree to cease hostilities
Prophesize
prophesize
Hawk your wares
lair
Express astonishment at seeing 
surprise
Praise for returning 
Ask listener to come to the market later
Remind listener of pending service
pending
Tell listener that no services are available
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come closer
Do business
exhort
finish
Charge to serve 
Give your opinion of 
opinion
Provide the location of specific place
Provide the location of 
Recommend 
Profess total ignorance
Tell the listener that 
Tell listener to try a shopkeeper
shopkeeper
Tell listener about 
Provide directions to 
Tell listener both of you must be at location
both
Tell listener you don't work here
Mention services to listener
Announce your night creature status
announce
State your incredulity
mock
State your age emphatically
Say something about your profession
talk
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
Make terrified outburst regarding fleeing conflict
outburst
State intention to flee conflict
Say something about your master(s)
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great horror
Fail the struggle against great grief
Fail the struggle against great rage
Fail the struggle against great fear
failed to load conflict report incident
Fail the struggle against great alarm
Fail the struggle against great shock
Accept the compliment
thank
Accept calming
State that calming was unneeded
Deride the attempt to calm
Reject the compliment
reject
Reject the attempt to calm
Flatter the listener
Deride flattery
deride
 (not your values)
Argue 
Acquiesce (changes your values)
acquiesce
Dismiss the listener's argument
dismiss
Respond passively
Agree to drop the argument
Reject the joke
Express outrage over dismissal
dismissal
Press the argument
unneeded
Approve of the joke
approve
State feelings of great aversion
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great anxiety
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great amazement
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great admiration
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great emptiness
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great displeasure
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great disappointment
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great caring
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
State feelings of great grim satisfaction
State feelings of great suspicion
Verbally struggle against great alarm
Verbally struggle against great shock
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
State feelings of great vengefulness
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
State feelings of great bliss
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great affection
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great worry
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great self-pity
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings, greatly enraptured
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings of great joviality
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings of great freedom
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great elation
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great irritation
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great grumpiness
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great gloom
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great repentance
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great rejection
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great outrage
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great lust
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of astonishment
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of annoyance
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of alienation
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of acceptance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of empathy
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of dislike
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of dejection
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of boredom
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of great euphoria
State feelings of suspicion
Verbally struggle against alarm
Verbally struggle against shock
State feelings, greatly expectant
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
State feelings of love
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of adoration
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of wonder
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of sympathy
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of righteous indignation
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of pride
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
State feelings of jolliness
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of fondness
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of delight
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of interest
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of hope
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of grouchiness
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of frustration
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of remorse
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of passion
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of optimism
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of loneliness
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
Dismiss minor feeling of being shaken
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Verbally struggle against pessimism
State feelings of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
Verbally struggle, defeated
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of pleasure
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of contentment
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of insult
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of hatred
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of regret
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of patience
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State minor feeling of euphoria
Acknowledge lack of suspicion
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Start new conversation with 
Shout out to everybody
Assume an identity
somebody whose name I don't know
Continue shouting
Continue conversation with 
View 
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
REMOVE_MATERIAL
USE_TISSUE
Unrecognized Material Template: 
USE_MATERIAL_TEMPLATE
PLUS_MATERIAL
SELECT_MATERIAL
USE_MATERIAL
Caste Selection Fails: 
USE_CASTE
USE_STANDARD_NEX_BODY_PALETTE
SELECT_ADDITIONAL_CASTE
SELECT_CASTE
PROCEDURAL_CREATURE_GRAPHICS
PCG_LAYERING
PORTRAIT
Unrecognized Tissue Template: 
USE_TISSUE_TEMPLATE
REMOVE_TISSUE
SELECT_TISSUE
CREATURE
SELECT_CREATURE
Unrecognized Creature Copy (Order is important!): 
COPY_TAGS_FROM
logs
CUT_CREATURE
logs/current_entry.txt
SOURCE_ENID
SOURCE_HFID
LOG_CURRENT_ENTRY
Unrecognized Creature Token: 
PREFSTRING
EQUIPMENT_WAGON
GENERATED
SLAIN_SPEECH
 : Special attack material missing state -- set to liquid
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
(empty tissue)
Creature Tissue Material Failure: 
(no mat3)
(no mat1)
GO_TO_TAG
GO_TO_END
*** Error(s) finalizing the creature 
GO_TO_TAG could not find target, setting to end: 
Unrecognized Creature Variation: 
APPLY_CREATURE_VARIATION
GO_TO_START
APPLY_CURRENT_CREATURE_VARIATION
VERMIN_ROTTER
VERMIN_GROUNDER
MUNDANE
UBIQUITOUS
ARTIFICIAL_HIVEABLE
VERMIN_EATER
HIVE_PRODUCT
VERMIN_FISH
LOOSE_CLUSTERS
VERMIN_SOIL_COLONY
VERMIN_SOIL
FANCIFUL
STP
LARGE_ROAMING
DOES_NOT_EXIST
SAVAGE
CREATURE_SOLDIER_TILE
CREATURE_TILE
GENERAL_BABY_NAME
TRIGGERABLE_GROUP
GENERAL_CHILD_NAME
UNDERGROUND_DEPTH
CHANGE_FREQUENCY_PERC
CLUSTER_NUMBER
POPULATION_NUMBER
TSU_NOUN
TISSUE_STYLE_UNIT
SHEARABLE_TISSUE_LAYER
TISSUE_LAYER_APPEARANCE_MODIFIER
PLUS_BP_GROUP
SET_BP_GROUP
PLUS_TL_GROUP
SET_TL_GROUP
NUMBERED_NAME
many babies
zombie 
tredecaplets
duodecaplets
quindecaplets
quattuordecaplets
TL_COLOR_MODIFIER
NO_END
) Was Not Used
 Color Mod Ending With (
APP_MOD_NOUN
APP_MOD_DESC_RANGE
APP_MOD_RATE
APP_MOD_IMPORTANCE
 BP Remove Type 
BP_REMOVE_TYPE
 BP Mod 
 Shearable Tissue 
 BP Add Type 
BP_ADD_TYPE
Unrecognized Color Token: 
: Cannot find SPECIFIC_FOOD:CREATURE token 
LOCAL_CREATURE_MAT
: No tissue thickness
: Tissue 
: Cannot find SPECIFIC_FOOD:PLANT token 
 has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
 : Special attack interaction token not recognized : 
 was not found, using first tissue instead
, layer 
nonuplets
octuplets
undecaplets
quintuplets
quadruplets
septuplets
sextuplets
a boy
triplets
twins
Tile page token not recognized: 
ADD_COLOR
a girl
null app_mod_selection
EBO_SHAPE
BODYPART
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EXTRA_BUTCHER_OBJECT
ANY_HARD_STONE
EBO_ITEM
CDI
Unrecognized CDI Token: 
CDI token precedes any CAN_DO_INTERACTION tag: 
Unrecognized Creature Caste Body Gloss Token: 
RETRACT_INTO_BP
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_WITH
ATTACK_FLAG_CANLATCH
ATTACK_PRIORITY
ATTACK_PREPARE_AND_RECOVER
ATTACK_VELOCITY_MODIFIER
ATTACK_VERB
ATTACK_SKILL
ATTACK_PENETRATION_PERC
ATTACK_CONTACT_PERC
CHILD_TISSUE_LAYER_GROUP
CHILD_BODYPART_GROUP
 seems to have correct format but could not find proper BPs in any caste, so not added
Attack 
AQUATIC
BABYNAME
AMPHIBIOUS
CHILDNAME
CASTE_PROFESSION_NAME
SLAIN_CASTE_SPEECH
TLCM_GENETIC_MODEL
FEATURE_ATTACK_GROUP
POP_RATIO
TLCM_NOUN
TLCM_TIMING
APP_MOD_GENETIC_MODEL
TLCM_IMPORTANCE
Duplicate Body Token: 
Body Token Recognized But Could Not Connect: 
Unrecognized Creature Caste Body Token: 
DIE_WHEN_VERMIN_BITE
COLONY_EXTERNAL
REMAINS_UNDETERMINED
REMAINS_ON_VERMIN_BITE_DEATH
PEARL
MOUNT_EXOTIC
MAGICAL
NO_PHYS_ATT_RUST
NO_PHYS_ATT_GAIN
CRAZED
OPPOSED_TO_LIFE
NO_DIZZINESS
ODOR_STRING
EXTRAVISION
NO_FEVERS
LOW_LIGHT_VISION
ODOR_LEVEL
SMELL_TRIGGER
TRANCES
NOEMOTION
NONAUSEA
NOSTUN
LISP
GENERAL_MATERIAL_FORCE_MULTIPLIER
ROOT_AROUND
GOBBLE_VERMIN_CLASS
BONECARN
GOBBLE_VERMIN_CREATURE
SYNDROME_DILUTION_FACTOR
CANNOT_JUMP
STANCE_CLIMBER
BLOODSUCKER
CANNOT_CLIMB
GETS_INFECTIONS_FROM_ROT
GETS_WOUND_INFECTIONS
NOSTUCKINS
NOFEAR
BEACH_FREQUENCY
ITEMCORPSE_QUALITY
CANOPENDOORS
NATURAL_SKILL
NOSMELLYROT
ITEMCORPSE
LAYS_UNUSUAL_EGGS
SPECIALATTACK_INTERACTION
ATTACK_FLAG_EDGE
SPECIALATTACK_SUCK_BLOOD
SPECIALATTACK_INJECT_EXTRACT
ARENA_RESTRICTED
NOTHOUGHT
NO_CONNECTIONS_FOR_MOVEMENT
NO_THOUGHT_CENTER_FOR_MOVEMENT
HAS_NERVES
TENDONS
CAVE_ADAPT
LIGAMENTS
HASSHELL
NOMEAT
NOPAIN
NOEXERT
NOSKULL
PARALYZEIMMUNE
NOBONES
NOSKIN
CURIOUSBEAST_ITEM
CURIOUSBEAST_EATER
FLEEQUICK
CURIOUSBEAST_GUZZLER
PATTERNFLIER
COOKABLE_LIVE
LOCKPICKER
AMBUSHPREDATOR
NOT_BUTCHERABLE
TRAPAVOID
MULTIPART_FULL_VISION
MEANDERER
NOBREATHE
ALCOHOL_DEPENDENT
SMALL_REMAINS
NO_AUTUMN
NO_SUMMER
NO_WINTER
DIVE_HUNTS_VERMIN
NO_SPRING
IMMOLATE
AT_PEACE_WITH_WILDLIFE
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
EQUIPS
NOCTURNAL
DIURNAL
CAN_LEARN
CAN_SPEAK
CLUTCH_SIZE
EGG_SIZE
INTELLIGENT
VISION_ARC
STANDARD_GRAZER
LAYS_EGGS
PRONE_TO_RAGE
NIGHT_CREATURE_NIGHTMARE
NIGHT_CREATURE_BOGEYMAN
SPREAD_EVIL_SPHERES_IF_RULER
MATUTINAL
CREPUSCULAR
VESPERTINE
PETVALUE_DIVISOR
PETVALUE
GRAVITATE_BODY_SIZE
MAXAGE
LITTERSIZE
GNAWER
ORIENTATION
NO_GENDER
MAGMA_VISION
MULTIPLE_LITTER_RARE
FIREIMMUNE_SUPER
VIEWRANGE
MODVALUE
FLY
CRAWL
AGILITY
Unknown GAIT flag 
STEALTH_SLOWS
CHANGE_BODY_SIZE_PERC
LAYERS_SLOW
NO_BUILD_UP
NO_DRINK
NO_EAT
NO_SLEEP
NO_UNIT_TYPE_COLOR
LIGHT_GEN
CANNOT_UNDEAD
REMAINS_COLOR
CASTE_GLOWCOLOR
IMMOBILE_LAND
SPECIFIC_FOOD
CASTE_COLOR
CASTE_NAME
WEBBER
TRAINABLE_WAR
WEBIMMUNE
THICKWEB
PET_EXOTIC
TRAINABLE_HUNTING
TRAINABLE
LOCAL_POPS_PRODUCE_HEROES
STRANGE_MOODS
LOCAL_POPS_CONTROLLABLE
MANNERISM_HAIR
MANNERISM_MOUTH
MANNERISM_LIPS
MANNERISM_KNUCKLES
MANNERISM_EAR
MANNERISM_NOSE
MANNERISM_EYES
MANNERISM_HEAD
MANNERISM_STRETCH
MANNERISM_POSTURE
MANNERISM_FINGERS
MANNERISM_EYELIDS
MANNERISM_WALK
MANNERISM_SMILE
MANNERISM_BREATH
MANNERISM_SIT
HOMEOTHERM
VERMIN_NOTRAP
SKILL_RATE
FISHITEM
PENETRATEPOWER
VERMIN_NOFISH
VERMIN_NOROAM
MANNERISM_TONGUE
MANNERISM_HANDS
MANNERISM_LEG
MANNERISM_NAILS
MANNERISM_CHEEK
MANNERISM_ARMS
MANNERISM_FEET
TEST_ALL
HABIT_NUM
PUS
LAIR_HUNTER_SPEECH
HABIT
LAIR_CHARACTERISTIC
SWIMS_INNATE
SWIMS_LEARNED
LAIR_HUNTER
TRADE_CAPACITY
DIFFICULTY
BUILDINGDESTROYER
GRASSTRAMPLE
NO_VEGETATION_PERTURB
SPOUSE_CONVERTER
CONVERTED_SPOUSE
MANNERISM_LAUGH
SPOUSE_CONVERSION_TARGET
CASTE_SOLDIER_ALTTILE
CASTE_ALTTILE
MILKABLE
CASTE_TILE
EGG_MATERIAL
CASTE_GLOWTILE
CASTE_SOLDIER_TILE
EXERTION
EXTREME_EMOTION
THICKENS_ON_ENERGY_STORAGE
THICKENS_ON_STRENGTH
TISSUE_MATERIAL
 missing plural string
TL_PAIN_RECEPTORS
TL_VASCULAR
TISSUE_NAME
TL_CONNECTS
TL_RELATIVE_THICKNESS
TL_HEALING_RATE
TL_MAJOR_ARTERIES
FLIGHT
MUSCULAR
SPLINTABLE
SETTABLE
FUNCTIONAL
SCARS
CONNECTIVE_TISSUE_ANCHOR
STRUCTURAL
MENT_ATT_RANGE
Attribute cap perc less than 100, set to 100
MENT_ATT_CAP_PERC
MENT_ATT_RATES
Attribute range greater than 
, repaired
PHYS_ATT_CAP_PERC
PHYS_ATT_RATES
PHYS_ATT_RANGE
SKILL_RUST_RATES
Attribute range less than 
Attribute range not in increasing order, repaired
SKILL_LEARN_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATES
SKILL_RATES
ARG4
ARG3
SET_LAYER_TISSUE
ARG5
Body detail plan not found:
BODY_DETAIL_PLAN
ARG2
ARG1
Tissue layer not added because no BP found: 
Unknown Body Part Position Token: 
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
TISSUE_LAYER_OVER
TISSUE_LAYER_UNDER
Unknown Body Group/Relation Token(s): 
is gigantic with huge muscles and hanging rolls of lard
is gigantic but incredibly skinny with virtually no muscles to speak of
is huge, muscular and fat
creature_layer
Null color selection at pregnancy start, creature 
[CREATURE:
[OBJECT:CREATURE]
Unrecognized Body Detail Plan Token: 
BP_LAYERS_OVER
chunks
chunk
BP_RELSIZE
 needs 6 tokens: 
BP_LAYERS_UNDER
BP_LAYERS
is gigantic
is enormous yet skinny
is very large, fat and muscular
is very large and bears great lard rolls and impressive muscles
is gigantic and quite fat
is very fat and enormous overall
has an enormous build but is very skinny
is incredibly skinny yet gigantic overall
is enormous yet very weak
is gigantic yet incredibly weak
bears untold amounts of fat over a gigantic frame
isn't very muscular but has a gigantic build
is gigantic with incredible muscles
is gigantic yet weak and skinny
is gigantic and muscular
is very muscular and just gigantic overall
CV_NEW_TAG
*** Error(s) finalizing the template 
CV_REMOVE_TAG
CV_ADD_TAG
LOCAL_PLANT_MAT
Unrecognized Tissue Template Token: 
SUBORDINATE_TO_TISSUE
TISSUE_SHAPE
TISSUE_LEAKS
TISSUE_MAT_STATE
INSULATION
STYLEABLE
COSMETIC
BP_POSITION
ADD_TISSUE
BP_RELATION
 needs 3 tokens: 
Unrecognized Creature Variation Token: 
 needs 2 tokens: 
ADD_MATERIAL
CVCT_MASTER
CV_CONVERT_CTAG
CVCT_REPLACEMENT
CVCT_TARGET
CV_ADD_CTAG
CV_NEW_CTAG
CV_CONVERT_TAG
CV_REMOVE_CTAG
has a tall, narrow body that is just incredibly skinny
has a tall, thin body layered with some fat
has a tall, thin body with little fat
has a tall, thin frame with very little fat on it
is lanky with ill-defined muscles
is lanky and weak
has a tall, thin frame but manages to be very fat
packs extraordinary obesity on to what was once a tall and thin body
is tall, thin and very muscular
is tall and thin with incredible muscles
is lanky and frail
is muscular, tall and thin
is lanky, with strong muscles and some fat
would be lanky were it not for the massive muscles and slabs of lard
is tall and thin, weak with few traces of fat
has a tall, skinny body that is very frail
is short, broad and fat
has a short broad body with a lot of fat on it
has a short, broad body with very little fat
has a short, broad frame with almost no fat on it
has a short broad body with little in the way of muscles
has a short broad body but is very frail
is short, broad and morbidly obese
has a short broad body with ill-defined muscles
is stout and incredibly muscular
has a short broad body but is kind of weak and skinny at the same time
has a stout muscular body
is stout and very muscular
has a short, broad body stacked thick with muscles and lard
is lanky
has a short body that is broad yet with few traces of muscle or fat
is stout, muscular and fat
is skinny but with a very large body overall
is very large yet quite skinny as well
is incredibly muscular and fat, with a large build overall
is very large
has a very large body with quite a bit of fat on it
is very large and just incredibly fat
has a very large frame but is incredibly skinny
is fat and has a very large body overall
is very weak despite being very large overall
is very large with strong muscles
isn't strong but is very large
is very large yet weak
is weak and skinny yet has a large build overall
is very large yet also very weak and incredibly skinny
is very large and very muscular
is incredibly muscular and very large
is large yet very skinny
has a large body but is incredibly skinny
is large
is large yet skinny
has a large body made larger still by mounds of fat
has ill-defined muscles but is large overall
is large and fat
has a large body and is very fat
is large and muscular
is very muscular with a large body
has a large body but is quite weak
is large yet frail
has a large body but it is very skinny and frail
is large, muscular and fat
has bulky muscles on a large body
is weak and skinny yet has a reasonably large body overall
is broad with little muscle
is broad yet weak
is broad-bodied and very fat
has a broad body made broader still by no shortage of surrounding lard
is very muscular with a broad body
has incredible muscles stretched over a broad body
has a broad body but it is very frail
is broad and muscular
is broad-bodied, muscular and fat
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, though weak and skinny
is frail and very skinny yet with an overall broad body
has a very broad frame with very little fat on it
has a very broad body but almost no fat
is very broad-bodied
has a very broad body with little fat
is long, weak and thin
is long and thin but very weak
has a long, thin frame hidden beneath copious rolls of lard
is long, thin and somewhat weak
has a long, thin frame strapped with incredible muscles
has a long, thin body that is somewhat weak with little fat
is long, thin and muscular
is long and thin with strong muscles
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a broad body
has a long, thin frame, frail with very little fat
has a long, thin body, thickened by muscle and fat
has a broad body with almost no fat on it
is broad and fat
has a broad body with little fat
has a broad body with very little fat
has an extremely broad body with lots of fat on it
has an incredibly broad body hung with curtains of lard
has an incredibly broad body with almost no fat on it
is fat with an extremely broad body
has an incredibly broad body but is very frail
is muscular with an extremely broad body
is somewhat weak and has a body that is incredibly broad
has an extremely broad body but is weak
has an incredibly broad body that is somewhat weak with only a little fat on it
has an extremely broad frame with few traces of either muscle or fat
is has large muscles on a incredibly broad body
is incredibly muscular and broad-bodied
is stout
has a short, broad build overall but is somewhat skinny
has an incredibly broad body with some muscle and fat on it
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has a very broad body and is incredibly fat
has a broad body that is somewhat weak
is fat and very broad
is very broad and fat
is muscular and very broad
is very muscular and broad
has ill-defined muscles on an otherwise broad body
has a very broad body but it is frail
has a very broad body but it is frail with very little fat on it
has a very broad, muscular, fat body
is incredibly muscular and has a very broad body
has a very broad body overall but it is weak with little fat on it
has an extremely broad body with little fat
has an extremely broad body with very little fat
has a very broad body, with enormous lard pockets packed in with the giant muscles
is incredibly broad-bodied
is thin and very muscular
is thin but has incredible muscles
is thin and frail
is wiry
has a generally thin build with some muscle and fat on it
has a thin frame but it is loaded with muscles and great layers of fat
is thin, skinny and weak
is thin, frail and incredibly skinny
has a very thin frame with very little fat
has a very thin body with almost no fat on it
is very thin
has a very thin body with little fat
would be very thin but bears an enormous lardy burden
is somewhat scrawny and very thin
has a very thin frame with a bit of fat on it
has much fat on a very thin frame
is incredibly tall and muscular
is incredibly tall and a bit skinny, with ill-defined muscles
is muscular and incredibly tall
is very muscular and extremely tall
is incredibly tall, layered with massive muscles and hanging sacks of lard
is thin
is very frail with an extremely tall and skinny body
is incredibly tall with strong muscles and some fat
has a thin body with almost no fat on it
has a thin frame with some fat on it
has a thin body with little fat
has a thin body with very little fat
is thin and scrawny
is thin and weak
has a once-thin frame, now belarded
has what was once a thin frame, now bearing enormous, thick layers of fat
is extremely thin and frail
is muscular and extremely thin
is extremely thin with ill-defined muscles
is very weak and extremely thin
is weak with little fat and just incredibly thin overall
is a frail, extremely skinny thing
is very muscular and incredibly thin
has an extremely thin body packed with huge muscles
is long and slim
has a long, thin frame with little fat
has managed to put some muscle and fat on an extremely thin frame
could be incredibly thin but has massive lardy rolls and enormous muscles
has a long, thin body with some fat on it
has a long, thin body with a lot of fat on it
has a long, thin body with very little fat
has a long, thin body with almost no fat on it
is muscular and very thin
is very muscular and thin
is weak and very thin
is very thin and weak
has a very thin, frail body without visible traces of fat
would be very thin but has opted for some muscle and fat
is incredibly muscular and very thin
is weak and has a very thin body with very little fat
has an incredibly thin body with little fat
has an extremely thin body with very litte fat on it
has a very thin build buried underneath endless muscles and fat
is incredibly thin
has an extremely thin frame with a lot of fat on it
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin body with almost no fat on it
has an incredibly thin frame with some fat on it
is extremely long with muscle and fat in equal measure
is incredibly long with impressive muscles and great sacks of lard
is incredibly long yet is also weak and skinny
is frail and really skinny but also extremely long
is tall and very skinny
is tall and incredibly skinny
is tall
is tall and skinny
is tall and belarded by great hanging sacks of fat
is tall and scrawny
is tall and fat
is tall and very fat
is tall and muscular
is tall and very muscular
is tall but has quite ill-defined muscles
is pretty tall but also very frail
is extremely muscular and lardy and also very long
is incredibly long
has a very long body, frail and skinny
is very long, muscular and fat
is incredibly long and skinny
is fat and incredibly long
is skinny and incredibly long
is very skinny and extremely long
is somewhat weak and extremely long
is weak and extremely long
is extremely long and very fat
is incredibly long, encapsulated in massive layers of lard
is very muscular and incredibly long
is incredibly long and muscular
is very frail and incredibly long
is muscular and extremely long
is weak and skinny but very tall overall
is very tall and skinny but also very weak
is very tall and muscular
is very tall with huge muscles
is incredibly tall
is skinny and extremely tall
is very tall with plenty of muscle and fat
is very tall with huge muscles and great lardy rolls
is fat and extremely tall
is very fat and extremely tall
is very skinny and even more tall
is incredibly tall and skinny
is incredibly tall yet weak
is incredibly tall but has a frail body
is incredibly tall and fat
is scrawny yet extremely tall
is tall, extremely skinny and frail
is tall, muscular and fat
has loaded a tall body with incredible muscles
is tall, weak and skinny
is skinny and very tall
is very tall and skinny
is very muscular, tall and obese
is very tall
is very tall and fat
is very tall with a hanging apron of lard
is very tall and incredibly skinny
is fat and very tall
is very tall yet frail
is muscular and very tall
is very tall yet somewhat weak
is very tall yet weak
is very skinny and extremely short
is incredibly short and skinny
is incredibly short
is skinny and incredibly short
is incredibly short but somehow packs in an enormous amount of fat
is extremely short with little muscle
is fat and incredibly short
is very fat and extremely short
is muscular and extremely short
is very muscular and incredibly short
is weak and extremely short
is incredibly short and frail
is extremely short, weak and thin
is muscular and fat yet at the same time incredibly short
has put on an extreme amount of muscle, especially for one so short
is weak, skinny and incredibly short
is very short and incredibly skinny
is fat and very short
is skinny and very short
is very short and skinny
is somewhat weak and very short
is weak and really short
is very short and fat
carries massive amounts of fat, especially for one so short
is very muscular and very short
packs enormous muscles on to a very short body
is very weak and very short
is very short with well-defined muscular
is very short yet muscular and fat
is very short but covered with great amounts of lard and with huge muscles
is weak, skinny and very short
is very short, very weak and very skinny
is very long
is skinny and very long
is long, muscular and fat
is extremely muscular, obese and long
is fat and very long
is very long and fat
is very long and skinny
is very long and incredibly skinny
is weak and very long
is very long and frail
has a very long body that is beset by a morbid corpulence
is somewhat weak and very long
is very long and incredibly muscular
is weak and skinny with a very long body overall
is muscular and very long
is very long and muscular
is long and skinny
is long and very skinny
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is long
is long and very fat
is long and incredibly fat
is long and incredibly skinny
is fat and long
is long with a frail body
is long and muscular
is long and scrawny
is long but weak
is long, weak and skinny
has a frail body, long and incredibly skinny
is very muscular with a long body
has an incredibly muscular, long body
is incredibly muscular if a little short
is weak, skinny and short
is short and weak
is very muscular with a short body
has a very short body buttressed by rolls of lard
is very short with ill-defined muscles
is short in length but muscular and fat
is short with great muscles and copious amounts of lard
is muscular and very short
is very short and muscular
is very short and quite weak
is very short and frail
is very short, weak and skinny
is very short in length but muscular and fat as well
carries great muscles on a very short body
is weak and skinny and also very short
is corpulent
is scrawny
is fat
is very fat
is muscular
is very muscular
is weak
is very weak
is very weak and incredibly skinny
is muscular and fat
is incredibly muscular
is weak and skinny
is short and incredibly fat
is short and scrawny
is strapped with massive amounts of muscle and lard
is short and very fat
is short and fat
is short and obese
is short and very skinny
is short and incredibly skinny
is weak and short
is short and very weak
is short and just incredibly fat
is short and not very strong
isn't tall but has incredible muscles
is weak, short and skinny
is short and muscular
is short with well-defined muscles
is short yet layered with equal parts of giant muscles and lardy slabs
is very short
is short, very weak and incredibly skinny
isn't very tall but makes up for it with muscle and fat
is very skinny and even more short
has an incredibly short body but still manages to be very fat
is very short yet impressively muscular and enormously fat
is skinny and extremely short
is weak as well as incredibly short
is as short as they come and very frail on top of that
is incredibly short and bears massive lardy rolls
is scrawny and extremely short
is weak and skinny as well as incredibly short
is incredibly short, skinny and frail
is very muscular if incredibly short
has an extremely short body that is incredibly muscular
is short
is short and skinny
is incredibly short, if muscular and fat
is as short as can be yet has great muscles and rolls of lard
is tiny and weak
is tiny and utterly weak
bears an enormous amount of fat for one so tiny
is tiny with ill-defined muscles
is a minuscule bundle of muscles
is tiny, skinny and weak
is muscular yet with a incredibly small body overall
has an extremely small body but it is very muscular
is tiny yet incredibly muscular and lardy
is very small
is incredibly small, weak and skinny, so as to be almost nothing
is muscular and fat and very, very small
is incredibly skinny and very small
is fat and very small
is skinny and very small
is very small and skinny
 have compound fractures
 has a compound fracture
smashed open
cut open
 has been partially butchered.  
 is gelded.  
 fractured.  
 broken.  
is tiny
is incredibly small and skinny
 are spilled.  
 is mangled beyond recognition.  
is fat yet tiny
is tiny yet very fat
is very skinny with an overall minuscule build
is tiny overall and in particular incredibly skinny
is small and scrawny
is weak and small
has a small build but is very fat
packs massive amounts of fat on to a small build
is very muscular yet has a small build
has incredible muscles over a small build
is very weak and small
is small yet muscular
has a small build but is muscular and fat
has a small build yet is strapped with massive amounts of muscle and lard
has a small build and is weak and skinny
has a small build and is very weak and incredibly skinny
is very skinny
is incredibly skinny
is average in size
is skinny
is very small with ill-defined muscles
is weak and very small
is very small and fat
has a very small body bedecked with lardy rolls
is incredibly muscular for one so small
is weak, skinny and very small
is muscular and very small
is very small yet very muscular
is very small yet with huge slabs of lard and muscle
is small
is very weak, skinny and small
is muscular and fat yet has a very small overall build
is incredibly skinny with a small build
is small and fat
is skinny with a small build
is very skinny with a small build
great-lobed
thin
high-voiced
deep-voiced
square-chinned
recess-chinned
round-chinned
broad-chinned
low-cheekboned
jutting-chinned
narrow-chinned
gapped
high-cheekboned
crowded
condensed
completely swollen
blistered
frost-bitten
 dented.  
boiled
running with
spraying
oozing
dripping
torn open
broken open
gushing
gouting
small-irised
long
[P]
slightly swollen
very swollen
heavily swollen
quite swollen
incredibly straight
slightly convex
very convex
very smooth
slightly wrinkled
coiled
slightly smooth
very thin-irised
extremely wrinkled
slightly thin-irised
have slightly thin irises
have thin irises
slightly large-irised
very large-irised
slightly upturned
incredibly upturned
slightly hooked
sharply hooked
slightly thick
very thick
somewhat thin
extremely sparse
slightly dense
slightly sparse
quite sparse
somewhat concave
incredibly concave
quite dense
extremely dense
quite long
somewhat long
somewhat broad
extraordinarily broad
somewhat narrow
extremely narrow
somewhat tall
somewhat short
clear-voiced
raspy-voiced
 is gone.  
body is 
have large irises
have very large irises
have very thin irises
have slightly large irises
slightly sunken
deeply sunken
slightly protruding
bulging
slightly close-set
incredibly close-set
slightly wide-set
very wide-set
somewhat high
incredibly high
slightly low
extremely low
has very high cheekbones
has a low voice
has low cheekbones
has high cheekbones
has a very high-pitched voice
has a scratchy voice
has a very deep voice
has a high voice
has a very clear voice
has a high, clear voice
has a grating, raspy voice
has a clear voice
has a fairly deep and raspy voice
has a clear, deep voice
has a low, clear voice
has a high squeaky voice
has a broad
has a very broad
has a narrow
has a very narrow
has a broad, recessed
has a broad, prominent
has a narrow, recessed
has a narrow, prominent
has a deeply recessed, broad
has a massive
has a deeply recessed, narrow
has a narrow, jutting
has very low cheekbones
small-lobed
nearly fuse-lobed
tangled
widely-spaced
have small lobes
have nearly fused lobes
hanging-lobed
have large hanging lobes
have great swinging lobes
are fuse-lobed
are free-lobed
somewhat splayed out
very splayed out
slightly flattened
very flattened
has a deep, guttural voice
 stripes
has a high-pitched, grating voice
has a high-pitched, clear voice
with flecks of
with a touch of
mixed with
with some
striped 
crinkly
 spots
mottled 
slightly rounded
very round
somewhat greasy
slit
big
chubby
very small 
jagged scar.  
dent.  
low-cheekbones
high-cheekbones
round-chin
square-chin
squeaky-voiced
grating-voiced
low-voiced
scratchy-voiced
tiny
guttural-voiced
splayed
squat
braided
neatly combed
tied in a pony tail
arranged in double braids
medium-length
stubble
clean-shaven
has an angular chin
has a square chin
has a round chin
has a very round chin
has a prominent
has a jutting
has a deeply recessed
has a recessed
straight scar.  
curving scar.  
very large 
huge 
tiny 
very short 
 a 
 the marks of old wounds, including
very long 
massive 
 bears
unkempt
 the marks of numerous old wounds, the chief among them
 bear
narrow-chin
broad-chin
NEX_BODY
recessed-chin
massive-chin
prominent-chin
jutting-chin
APERTURE
VERMIN_BUTCHER_ITEM
EMBEDDED
UNDER_PRESSURE
TOTEMABLE
SKELETON
Unrecognized Creature Bodypart CONTYPE Token: 
CONTYPE
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
DEFAULT_RELSIZE
: number capped at 32
PREVENTS_PARENT_COLLAPSE
SOCKET
CONNECTOR
GELDABLE
Unrecognized Creature Body Token: 
WEREBEAST_ANTELOPE
antelope
WEREBEAST_ANTEATER
anteater
WEREBEAST_GILA_MONSTER
gila monster
WEREBEAST_GECKO
gecko
WEREBEAST_FOX
fox
WEREBEAST_ELK
elk
WEREBEAST_ELEPHANT
elephant
WEREBEAST_DONKEY
donkey
WEREBEAST_DEER
deer
WEREBEAST_COYOTE
coyote
WEREBEAST_IGUANA
iguana
WEREBEAST_HYENA
hyena
WEREBEAST_HORSE
horse
WEREBEAST_HEDGEHOG
hedgehog
WEREBEAST_HARE
hare
WEREBEAST_GOPHER
gopher
WEREBEAST_GOAT
goat
WEREBEAST_GIRAFFE
giraffe
WEREBEAST_BULL
bull
WEREBEAST_BUFFALO
buffalo
WEREBEAST_BISON
bison
WEREBEAST_BEAVER
beaver
WEREBEAST_BEAR
WEREBEAST_BADGER
badger
WEREBEAST_ARMADILLO
armadillo
WEREBEAST_APE
WEREBEAST_COATI
coati
WEREBEAST_CIVET
civet
WEREBEAST_CHINCHILLA
chinchilla
WEREBEAST_CHAMELEON
chameleon
WEREBEAST_CAVY
cavy
WEREBEAST_CAT
cat
WEREBEAST_CAMEL
camel
WEREBEAST_CAPYBARA
capybara
WEREBEAST_RAT
rat
WEREBEAST_RACCOON
raccoon
WEREBEAST_RABBIT
rabbit
WEREBEAST_PORCUPINE
porcupine
WEREBEAST_PIG
pig
WEREBEAST_PANTHER
panther
WEREBEAST_PANGOLIN
pangolin
WEREBEAST_PANDA
panda
WEREBEAST_TAPIR
tapir
WEREBEAST_SQUIRREL
squirrel
WEREBEAST_SLOTH
sloth
WEREBEAST_SKUNK
skunk
WEREBEAST_SKINK
skink
WEREBEAST_SHREW
shrew
WEREBEAST_SHEEP
sheep
WEREBEAST_RHINOCEROS
rhinoceros
WEREBEAST_MAMMOTH
mammoth
WEREBEAST_LORIS
loris
WEREBEAST_LLAMA
llama
WEREBEAST_LIZARD
lizard
WEREBEAST_LEMUR
lemur
WEREBEAST_KOALA
koala
WEREBEAST_KANGAROO
kangaroo
WEREBEAST_JACKAL
jackal
WEREBEAST_OPOSSUM
opossum
WEREBEAST_MOUSE
WEREBEAST_MONKEY
monkey
WEREBEAST_MOOSE
moose
WEREBEAST_MONITOR_LIZARD
monitor
WEREBEAST_MONGOOSE
mongoose
WEREBEAST_MOLE
mole
WEREBEAST_MARMOT
marmot
cursor
precise_phase
season_count
assignbuildingjobs
assigndesjobs
year
weathertimer
cur_weather
cur_snow_counter
cur_rain_counter
cur_snow
cur_rain
season_timer
linechar
index1_14
index1_13
index1_12
index1_11
index1_10
index1_9
index1_8
index1_7
index1_6
index1_5
index1_4
index1_3
index1_2
index1_1
gametype
gamemode
WEREBEAST_ZEBRA
zebra
WEREBEAST_WOMBAT
wombat
WEREBEAST_WOLF
wolf
WEREBEAST_WEASEL
weasel
WEREBEAST_WARTHOG
warthog
WEREBEAST_TORTOISE
tortoise
line
linelim
buildreq
jobvalue_setter
jobvalue
plot_event
event_flow
movie_version
min_load_version
gview
index1_62
index1_61
index1_60
index1_59
index1_58
index1_57
index1_56
index1_55
index1_54
index1_53
index1_52
index1_51
index1_50
index1_49
index1_48
index1_47
index1_78
index1_77
index1_76
index1_75
index1_74
index1_73
index1_72
index1_71
index1_70
index1_69
index1_68
index1_67
index1_66
index1_65
index1_64
index1_63
index1_30
index1_29
index1_28
index1_27
index1_26
index1_25
index1_24
index1_23
index1_22
index1_21
index1_20
index1_19
index1_18
index1_17
index1_16
index1_15
index1_46
index1_45
index1_44
index1_43
index1_42
index1_41
index1_40
index1_39
index1_38
index1_37
index1_36
index1_35
index1_34
index1_33
index1_32
index1_31
index1_126
index1_125
index1_124
index1_123
index1_122
index1_121
index1_120
index1_119
index1_118
index1_117
index1_116
index1_115
index1_114
index1_113
index1_112
index1_111
addingtask
selectingtaskobject
modeseason
modeitem
modejob
gamemode_cansave
index1_136
index1_135
index1_134
index1_133
index1_132
index1_131
index1_130
index1_129
index1_128
index1_127
index1_94
index1_93
index1_92
index1_91
index1_90
index1_89
index1_88
index1_87
index1_86
index1_85
index1_84
index1_83
index1_82
index1_81
index1_80
index1_79
index1_110
index1_109
index1_108
index1_107
index1_106
index1_105
index1_104
index1_103
index1_102
index1_101
index1_100
index1_99
index1_98
index1_97
index1_96
index1_95
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_outside
standingorder_other
standingorder_smelter
standingorder_kiln
standingorder_kitchen
standingorder_fishery
standingorder_tan
standingorder_butcher
standingorder_slaughter
standingorder_zone_fishing
standingorder_zone_drinking
standingorder_collect_web
index2_2
index2_1
standingorder_forbid_toppled_building_items
standingorder_forbid_cages_from_sprung_traps
standingorder_forbid_rearming_traps
standingorder_forbid_trap_cleaning
standingorder_forbid_floor_and_wall_cleaning
standingorder_autoforbid_other_items
standingorder_autoforbid_your_items
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_corpse
standingorder_autoforbid_projectile
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_bones
buildjob_item1
buildjob_flowz
buildjob_flowy
buildjob_flowx
buildjob_building
buildjob_item
buildjob_unit
buildjob_selected
buildjob_type
buildjob_popback
buildjob_give_to
buildjob_mastering
buildjob_assignroom
buildjob_sizeroom
buildjob_sizerad
addingtask_sub
standingorder_dyed_clothes
standingorder_loom
standingorder_allharvest
standingorder_gatherfurniture
standingorder_gatheranimals
standingorder_gatherrefuse
standingorder_gatherbodies
standingorder_gatherfood
standingorder_gatherwood
standingorder_gatherstone
paused
modestation
modepage
modeview
squadcount
modeunit
next_schedule_global_id
next_job_global_id
next_artifact_global_id
next_nem_global_id
next_civ_global_id
next_soul_global_id
next_unit_global_id
next_item_global_id
updatelightstate
dung_swimmode
dung_chargedefendmode
dung_dodgemode
dung_attackmode
oscrollz
oscrolly
next_identity_global_id
next_written_content_global_id
next_interaction_instance_global_id
next_activity_global_id
next_formation_global_id
next_squad_global_id
next_task_global_id
next_art_imagechunk_global_id
next_unitchunk_global_id
next_histeventcol_global_id
next_histevent_global_id
next_histfig_global_id
next_flow_guide_global_id
next_machine_global_id
next_building_global_id
next_proj_global_id
plotinfo
itemmade_number
itemmade_subcat2
itemmade_subcat1
itemmade_subtype
itemmade
index2_11
index2_10
index2_9
index2_8
index2_7
index2_6
index2_5
index2_4
index2_3
oscrollx
olookz
olooky
olookx
looklist
menuposition
unitprintstack_clear
unitprintstack_start
unitprintstack_cur
unitprintstack
d_init
init
texture
mainview
gps
game
enabler
mt_virtual_seed_type
mt_buffer
mt_virtual_buffer
mt_cur_buffer
mt_index
start_dwarf_count
standingorder_mixfoods
option_exceptions
DEBUG_MEGAFAST
DEBUG_GAMELOG
DEBUG_DISABLEHUMANCARAVAN
DEBUG_NEVERBERSERK
DEBUG_ALWAYSHAPPY
DEBUG_QUICKMODE_MINING
DEBUG_VISIBLEAMBUSHERS
BEAST_AMORPHOUS_SHELL_BACK
BEAST_AMORPHOUS
unitst_set_automatic_professions
unitst_make_own
history_figurest_create
translate_name
buildingst_enddestruction
building_handlerst_create_building
item_handlerst_create_item
unitst_more_convenient_create
world_summon_unit
unitst_create
unitst_choptree
buildingst_completebuild
job_handlerst_remove_job
game.external_flag
next_image_set_global_id
next_belief_system_global_id
next_occupation_global_id
next_rhythm_global_id
next_scale_global_id
next_dance_form_global_id
next_musical_form_global_id
next_poetic_form_global_id
next_agreement_global_id
next_cultural_identity_global_id
next_army_tracking_info_global_id
next_army_controller_global_id
next_army_global_id
next_vehicle_global_id
next_crime_global_id
next_incident_global_id
DEBUG_NOSLEEP
DEBUG_NOHUNGER
DEBUG_NOTHIRST
DEBUG_NOANIMALS
DEBUG_SAFEDWARVES
DEBUG_NOMOOD
DEBUG_CONTINUOUS
DEBUG_FASTCAVEIN
DEBUG_SHOW_RIVER
filecomp_buffer2_aux
filecomp_buffer_aux
filecomp_buffer2
filecomp_buffer
manucomp2
manucomp
next_divination_set_global_id
BEAST_INSECT_WINGS_LACY_BACK
BEAST_INSECT_HORNS
BEAST_INSECT_MANDIBLES
BEAST_INSECT
BEAST_WORM_SHORT_ANTENNAE
BEAST_WORM_SHORT_TRUNK
BEAST_WORM_SHORT_SHELL_BACK
BEAST_WORM_SHORT_EYE_THREE
BEAST_WORM_SHORT_EYE_TWO
BEAST_WORM_SHORT_EYE_ONE
BEAST_WORM_SHORT_WINGS_BAT_BACK
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_WORM_SHORT_WINGS_LACY_FRONT
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_WORM_SHORT_HORNS
BEAST_SPIDER_EYE_ONE
BEAST_SPIDER_WINGS_BAT_FRONT
BEAST_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SPIDER_WINGS_LACY_FRONT
BEAST_SPIDER_HORNS
BEAST_SPIDER_MANDIBLES
BEAST_SPIDER
BEAST_INSECT_ANTENNAE
BEAST_INSECT_TRUNK
BEAST_INSECT_SHELL_BACK
BEAST_INSECT_PROBOSCIS
BEAST_INSECT_EYE_THREE
BEAST_INSECT_EYE_TWO
BEAST_INSECT_EYE_ONE
BEAST_INSECT_WINGS_BAT_FRONT
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG
BEAST_SNAKE_ANTENNAE
BEAST_SNAKE_TRUNK
BEAST_SNAKE_SHELL_BACK
BEAST_SNAKE_EYE_THREE
BEAST_SNAKE_EYE_TWO
BEAST_SNAKE_EYE_ONE
BEAST_SNAKE_WINGS_BAT_FRONT
BEAST_SNAKE_WINGS_BAT_BACK
BEAST_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SNAKE_WINGS_FEATHERED_BACK
BEAST_SNAKE_WINGS_LACY_FRONT
BEAST_SNAKE_WINGS_LACY_BACK
BEAST_SNAKE_HORNS
BEAST_SNAKE_MANDIBLES
BEAST_SNAKE
BEAST_WORM_SHORT_MANDIBLES
BEAST_WORM_SHORT
BEAST_WORM_LONG_ANTENNAE
BEAST_WORM_LONG_TRUNK
BEAST_WORM_LONG_SHELL_BACK
BEAST_WORM_LONG_EYE_THREE
BEAST_WORM_LONG_EYE_TWO
BEAST_WORM_LONG_EYE_ONE
BEAST_WORM_LONG_WINGS_BAT_FRONT
BEAST_WORM_LONG_WINGS_BAT_BACK
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_WORM_LONG_WINGS_LACY_FRONT
BEAST_WORM_LONG_WINGS_LACY_BACK
BEAST_WORM_LONG_HORNS
BEAST_WORM_LONG_MANDIBLES
BEAST_HUMANOID_EYE_TWO
BEAST_HUMANOID_EYE_ONE
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_HUMANOID_WINGS_LACY_BACK
BEAST_HUMANOID_HORNS
BEAST_HUMANOID_MANDIBLES
BEAST_HUMANOID
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_FRONT_GRASP_WINGS_BAT_BACK
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_FRONT_GRASP_WINGS_LACY_BACK
BEAST_FRONT_GRASP_HORNS
BEAST_FRONT_GRASP_MANDIBLES
BEAST_FRONT_GRASP_OCT
BEAST_FRONT_GRASP_HEX
BEAST_FRONT_GRASP
BEAST_HUMANOID_ANTENNAE
BEAST_HUMANOID_TRUNK
BEAST_HUMANOID_SHELL_BACK
BEAST_HUMANOID_TAIL_THREE
BEAST_HUMANOID_TAIL_TWO
BEAST_HUMANOID_TAIL_ONE
BEAST_HUMANOID_EYE_THREE
BEAST_SCORPION_EYE_TWO
BEAST_SCORPION_EYE_ONE
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SCORPION_WINGS_FEATHERED_BACK
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_SCORPION_HORNS
BEAST_SCORPION_MANDIBLES
BEAST_SCORPION
BEAST_SPIDER_ANTENNAE
BEAST_SPIDER_TRUNK
BEAST_SPIDER_SHELL_FRONT
BEAST_SPIDER_EYE_THREE
BEAST_SPIDER_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_BIPEDAL_DINOSAUR_HORNS
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_BIPEDAL_DINOSAUR
BEAST_SCORPION_ANTENNAE
BEAST_SCORPION_TRUNK
BEAST_SCORPION_SHELL_FRONT
BEAST_SCORPION_TAIL_THREE
BEAST_SCORPION_TAIL_TWO
BEAST_SCORPION_TAIL_ONE
BEAST_SCORPION_EYE_THREE
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_QUADRUPED_SLINKY_TAIL_ONE
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_QUADRUPED_SLINKY_MANDIBLES
BEAST_WALRUS_ANTENNAE
BEAST_WALRUS_TRUNK
BEAST_WALRUS_SHELL_BACK
BEAST_WALRUS_TAIL_THREE
BEAST_WALRUS_TAIL_TWO
BEAST_WALRUS_TAIL_ONE
BEAST_WALRUS_EYE_THREE
BEAST_WALRUS_EYE_TWO
BEAST_WALRUS_EYE_ONE
BEAST_WALRUS_WINGS_BAT_BACK
BEAST_WALRUS_WINGS_FEATHERED_FRONT
BEAST_WALRUS_WINGS_FEATHERED_BACK
BEAST_WALRUS_WINGS_LACY_FRONT
BEAST_WALRUS_WINGS_LACY_BACK
BEAST_WALRUS_MANDIBLES
BEAST_WALRUS
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_QUADRUPED_BULKY_HORNS
BEAST_QUADRUPED_BULKY_MANDIBLES
BEAST_QUADRUPED_BULKY_OCT
BEAST_QUADRUPED_BULKY_HEX
BEAST_QUADRUPED_BULKY
BEAST_FRONT_GRASP_ANTENNAE
BEAST_FRONT_GRASP_TRUNK
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_FRONT_GRASP_TAIL_TWO
BEAST_FRONT_GRASP_TAIL_ONE
BEAST_FRONT_GRASP_EYE_THREE
BEAST_FRONT_GRASP_EYE_TWO
BEAST_FRONT_GRASP_EYE_ONE
BEAST_QUADRUPED_SLINKY_OCT
BEAST_QUADRUPED_SLINKY_HEX
BEAST_QUADRUPED_SLINKY
BEAST_QUADRUPED_BULKY_ANTENNAE
BEAST_QUADRUPED_BULKY_TRUNK
BEAST_QUADRUPED_BULKY_SHELL_FRONT
BEAST_QUADRUPED_BULKY_TAIL_THREE
BEAST_QUADRUPED_BULKY_TAIL_TWO
BEAST_QUADRUPED_BULKY_TAIL_ONE
BEAST_QUADRUPED_BULKY_EYE_THREE
BEAST_QUADRUPED_BULKY_EYE_TWO
BEAST_QUADRUPED_BULKY_EYE_ONE
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_INSECT_MANDIBLES
BEAST_SMALL_INSECT
BEAST_SMALL_WORM_SHORT_ANTENNAE
BEAST_SMALL_WORM_SHORT_TRUNK
BEAST_SMALL_WORM_SHORT_SHELL_BACK
BEAST_SMALL_WORM_SHORT_EYE_THREE
BEAST_SMALL_WORM_SHORT_EYE_TWO
BEAST_SMALL_WORM_SHORT_EYE_ONE
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BEAST_SMALL_WORM_SHORT_HORNS
BEAST_SMALL_WORM_SHORT_MANDIBLES
BEAST_SMALL_WORM_SHORT
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
BEAST_SMALL_SPIDER_HORNS
BEAST_SMALL_SPIDER_MANDIBLES
BEAST_SMALL_SPIDER
BEAST_SMALL_INSECT_ANTENNAE
BEAST_SMALL_INSECT_TRUNK
BEAST_SMALL_INSECT_SHELL_BACK
BEAST_SMALL_INSECT_PROBOSCIS
BEAST_SMALL_INSECT_EYE_THREE
BEAST_SMALL_INSECT_EYE_TWO
BEAST_SMALL_INSECT_EYE_ONE
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
BEAST_SMALL_INSECT_WINGS_LACY_BACK
BEAST_SMALL_INSECT_HORNS
BEAST_SMALL_SNAKE_TRUNK
BEAST_SMALL_SNAKE_SHELL_BACK
BEAST_SMALL_SNAKE_EYE_THREE
BEAST_SMALL_SNAKE_EYE_TWO
BEAST_SMALL_SNAKE_EYE_ONE
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_HORNS
BEAST_SMALL_SNAKE_MANDIBLES
BEAST_SMALL_SNAKE
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BEAST_SMALL_AMORPHOUS
BEAST_SMALL_WORM_LONG_ANTENNAE
BEAST_SMALL_WORM_LONG_TRUNK
BEAST_SMALL_WORM_LONG_SHELL_BACK
BEAST_SMALL_WORM_LONG_EYE_THREE
BEAST_SMALL_WORM_LONG_EYE_TWO
BEAST_SMALL_WORM_LONG_EYE_ONE
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
BEAST_SMALL_WORM_LONG_HORNS
BEAST_SMALL_WORM_LONG_MANDIBLES
BEAST_SMALL_WORM_LONG
BEAST_SMALL_SNAKE_ANTENNAE
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_HUMANOID_HORNS
BEAST_SMALL_HUMANOID_MANDIBLES
BEAST_SMALL_HUMANOID
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
BEAST_SMALL_FRONT_GRASP_HORNS
BEAST_SMALL_FRONT_GRASP_MANDIBLES
BEAST_SMALL_FRONT_GRASP_OCT
BEAST_SMALL_FRONT_GRASP_HEX
BEAST_SMALL_FRONT_GRASP
BEAST_SMALL_HUMANOID_ANTENNAE
BEAST_SMALL_HUMANOID_TRUNK
BEAST_SMALL_HUMANOID_SHELL_BACK
BEAST_SMALL_HUMANOID_TAIL_THREE
BEAST_SMALL_HUMANOID_TAIL_TWO
BEAST_SMALL_HUMANOID_TAIL_ONE
BEAST_SMALL_HUMANOID_EYE_THREE
BEAST_SMALL_HUMANOID_EYE_TWO
BEAST_SMALL_HUMANOID_EYE_ONE
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_HORNS
BEAST_SMALL_SCORPION_MANDIBLES
BEAST_SMALL_SCORPION
BEAST_SMALL_SPIDER_ANTENNAE
BEAST_SMALL_SPIDER_TRUNK
BEAST_SMALL_SPIDER_SHELL_FRONT
BEAST_SMALL_SPIDER_EYE_THREE
BEAST_SMALL_SPIDER_EYE_TWO
BEAST_SMALL_SPIDER_EYE_ONE
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR
BEAST_SMALL_SCORPION_ANTENNAE
BEAST_SMALL_SCORPION_TRUNK
BEAST_SMALL_SCORPION_SHELL_FRONT
BEAST_SMALL_SCORPION_TAIL_THREE
BEAST_SMALL_SCORPION_TAIL_TWO
BEAST_SMALL_SCORPION_TAIL_ONE
BEAST_SMALL_SCORPION_EYE_THREE
BEAST_SMALL_SCORPION_EYE_TWO
BEAST_SMALL_SCORPION_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
BEAST_SMALL_QUADRUPED_SLINKY_OCT
BEAST_SMALL_QUADRUPED_SLINKY_HEX
BEAST_SMALL_WALRUS_SHELL_BACK
BEAST_SMALL_WALRUS_TAIL_THREE
BEAST_SMALL_WALRUS_TAIL_TWO
BEAST_SMALL_WALRUS_TAIL_ONE
BEAST_SMALL_WALRUS_EYE_THREE
BEAST_SMALL_WALRUS_EYE_TWO
BEAST_SMALL_WALRUS_EYE_ONE
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
BEAST_SMALL_WALRUS_MANDIBLES
BEAST_SMALL_WALRUS
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_HORNS
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY_OCT
BEAST_SMALL_QUADRUPED_BULKY_HEX
BEAST_SMALL_QUADRUPED_BULKY
BEAST_SMALL_FRONT_GRASP_ANTENNAE
BEAST_SMALL_FRONT_GRASP_TRUNK
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
BEAST_SMALL_FRONT_GRASP_EYE_THREE
BEAST_SMALL_FRONT_GRASP_EYE_TWO
BEAST_SMALL_FRONT_GRASP_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_HORN_BROAD_3
EXPERIMENT_HUMANOID_HORN_STUBBY_3
EXPERIMENT_HUMANOID_HORN_SHORT_3
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_HORN_BROAD_2
EXPERIMENT_HUMANOID_HORN_STUBBY_2
EXPERIMENT_HUMANOID_HORN_SHORT_2
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_HORN_BROAD_1
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR
EXPERIMENT_HUMANOID_WINGS_BAT
EXPERIMENT_HUMANOID_WINGS_FEATHERED
EXPERIMENT_HUMANOID_WINGS_LACY
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5
EXPERIMENT_HUMANOID_HORN_BROAD_5
EXPERIMENT_HUMANOID_HORN_STUBBY_5
EXPERIMENT_HUMANOID_HORN_SHORT_5
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_HORN_BROAD_4
EXPERIMENT_HUMANOID_HORN_STUBBY_4
EXPERIMENT_HUMANOID_HORN_SHORT_4
EXPERIMENT_HUMANOID_TORSO_SKIN
EXPERIMENT_HUMANOID_TORSO_SKINLESS
EXPERIMENT_HUMANOID_EYE_THREE
EXPERIMENT_HUMANOID_EYE_TWO
EXPERIMENT_HUMANOID_EYE_ONE
EXPERIMENT_HUMANOID_ANTENNAE
EXPERIMENT_HUMANOID_TRUNK
EXPERIMENT_HUMANOID_MANDIBLES
EXPERIMENT_HUMANOID_MOUTH
EXPERIMENT_HUMANOID_HEAD_FUR
EXPERIMENT_HUMANOID_HEAD_FEATHERS
EXPERIMENT_HUMANOID_HEAD_SCALES
EXPERIMENT_HUMANOID_HEAD_SKIN
EXPERIMENT_HUMANOID_SHADOW
BEAST_SMALL_WALRUS_ANTENNAE
BEAST_SMALL_WALRUS_TRUNK
EXPERIMENT_HUMANOID_HORN_STUBBY_1
EXPERIMENT_HUMANOID_HORN_SHORT_1
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_ARM_RIGHT
EXPERIMENT_HUMANOID_ARM_LEFT
EXPERIMENT_HUMANOID_LEG_RIGHT
EXPERIMENT_HUMANOID_LEG_LEFT
EXPERIMENT_HUMANOID_HAND_RIGHT
EXPERIMENT_HUMANOID_HAND_LEFT
EXPERIMENT_HUMANOID_FOOT_RIGHT
EXPERIMENT_HUMANOID_FOOT_LEFT
EXPERIMENT_HUMANOID_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_TORSO_FUR
EXPERIMENT_HUMANOID_TORSO_FEATHERS
EXPERIMENT_HUMANOID_TORSO_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
MEDIUM_BLESSING
MINOR_CURSE
MEDIUM_CURSE
DEFEND
TORMENT
NEGATIVE_SOCIAL_RESPONSE
FLEEING
CLEAN_FRIEND
CLEAN_SELF
GREETING
MAJOR_CURSE
OUTSIDE
NO_THICK_FOG
NO_MAGMA
NO_WATER
FIREBALL
FIREJET
WEB_SPRAY
UNDIRECTED_DUST
UNDIRECTED_VAPOR
UNDIRECTED_GAS
SPATTER_LIQUID
SPATTER_POWDER
LIQUID_GLOB
SOLID_GLOB
TRAILING_GAS_FLOW
TRAILING_VAPOR_FLOW
TRAILING_DUST_FLOW
MINOR_BLESSING
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
IN_MAGMA
ALL_SOLID
SOLID_PRESSED
SOLID_PASTE
SOLID_POWDER
Unrecognized Procedural Layer Token: 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
MAINTAIN_ROADS
CONSTRUCTION_PERMITS
BUILDING_SAFETY
JUDGE
FIRE_SAFETY
FOOD_SUPPLY
MAINTAIN_SEWERS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_DRINKS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_ANIMALS
OVERSEE_LEADER_HOUSEHOLD
ADVISE_LEADERS
ESPIONAGE
HEALTH_MANAGEMENT
COOPERATION
ARTWORK
TRADITION
DECORUM
FAIRNESS
ELOQUENCE
CUNNING
TRUTH
FRIENDSHIP
LOYALTY
LAW
Unrecognized Position Responsibility Token: 
DELIVER_MESSAGES
MAINTAIN_TUNNELS
MAINTAIN_BRIDGES
ESTABLISH_COLONY_TRADE_AGREEMENTS
ACCOUNTING
MANAGE_PRODUCTION
MEET_WORKERS
RECEIVE_DIPLOMATS
LAW_ENFORCEMENT
LAW_MAKING
Unrecognized Breath Attack Token: 
SHARP_ROCK
TRAILING_ITEM_FLOW
UNDIRECTED_ITEM_CLOUD
WEATHER_FALLING_MATERIAL
WEATHER_CREEPING_DUST
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_GAS
BUILD_MORALE
SORT_AMMUNITION
EQUIPMENT_MANIFESTS
UPGRADE_SQUAD_EQUIPMENT
PATROL_TERRITORY
ATTACK_ENEMIES
TAME_EXOTICS
EXECUTIONS
ESCORT_TAX_COLLECTOR
COLLECT_TAXES
MAKE_TOPIC_AGREEMENTS
MAKE_PEACE_AGREEMENTS
MAKE_INTRODUCTIONS
PERSONAL_MATTER
ACCEPTABLE
NOT_APPLICABLE
Unrecognized Ethic Action Token: 
SLAVERY
ASSAULT
THEFT
TRESPASSING
VANDALISM
LYING
OATH_BREAKING
TREASON
TORTURE_ANIMALS
TORTURE_FOR_FUN
TORTURE_FOR_INFORMATION
Unrecognized Ethic Response Token: 
UNTHINKABLE
PUNISH_CAPITAL
PUNISH_EXILE
PUNISH_SERIOUS
PUNISH_REPRIMAND
APPALLING
SHUN
MISGUIDED
ONLY_IF_SANCTIONED
JUSTIFIED_IF_SELF_DEFENSE
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_NO_REPERCUSSIONS
LEISURE_TIME
PERSEVERANCE
COMPETITION
SACRIFICE
HARD_WORK
MARTIAL_PROWESS
CRAFTSMANSHIP
MERRIMENT
HARMONY
TRANQUILITY
SELF_CONTROL
INTROSPECTION
STOICISM
INDEPENDENCE
TORTURE_AS_EXAMPLE
KILL_PLANT
MAKE_TROPHY_ANIMAL
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_SAME_RACE
EAT_SAPIENT_KILL
EAT_SAPIENT_OTHER
KILL_ANIMAL
KILL_ENEMY
KILL_NEUTRAL
KILL_ENTITY_MEMBER
Unrecognized Value Token: 
PEACE
ROMANCE
COMMERCE
FESTIVALS
FERTILITY
FATE
FAME
DUTY
DREAMS
DISEASE
DISCIPLINE
DEPRAVITY
DEFORMITY
JEWELS
JEALOUSY
INSPIRATION
HOSPITALITY
GENEROSITY
GAMES
GAMBLING
FREEDOM
FORTRESSES
FORGIVENESS
BEAUTY
BALANCE
AGRICULTURE
REGIONAL_FORCE
PANTHEON
DANCE
CREATION
COURAGE
CONSOLATION
COASTS
CHILDREN
CHARITY
CAVERNS
BOUNDARIES
BLIGHT
THRALLDOM
SUN
SUICIDE
STORMS
STARS
SONG
SILENCE
SEASONS
SCHOLARSHIP
SALT
RUMORS
RULERSHIP
REVENGE
REVELRY
WISDOM
WIND
VICTORY
VALOR
TWILIGHT
TRICKERY
TREES
TREACHERY
TRAVELERS
TORTURE
THUNDER
MISERY
MINERALS
METALS
MERCY
MARRIAGE
LUST
LUCK
LOVE
LONGEVITY
LIGHTNING
LAWS
LAKES
REBIRTH
RAINBOWS
PREGNANCY
PERSUASION
PAINTING
OATHS
NIGHTMARES
MURDER
MUCK
PLAYER_FORTRESS
Unrecognized Item Improvement Token: 
INSTRUMENT_PIECE
ILLUSTRATION
PAGES
SEWN_IMAGE
ITEMSPECIFIC
RINGS_HANGING
COVERED
LIGHT_VERMIN_ALT
LIGHT_VERMIN
MONUMENT
TREE_CITY
CAVE_DETAILED
IMMORTALITY
SEE_THE_GREAT_NATURAL_SITES
FALL_IN_LOVE
MASTER_A_SKILL
BECOME_A_LEGENDARY_WARRIOR
BRING_PEACE_TO_THE_WORLD
CRAFT_A_MASTERWORK
CREATE_A_GREAT_WORK_OF_ART
RULE_THE_WORLD
START_A_FAMILY
MAINTAIN_ENTITY_STATUS
STAY_ALIVE
Unrecognized Sphere Token: 
VOLCANOES
YOUTH
ART_IMAGE
TRACTION_BENCH_CHAIN
TRACTION_BENCH_ROPE
HANDLE
ITEM
OWN_RACE
BATHE_WORLD_IN_CHAOS
ATTAIN_RANK_IN_SOCIETY
MAKE_A_GREAT_DISCOVERY
ANIMAL_TRAINER
ANIMAL_CARETAKER
RANGER
STONE_CARVER
STONECUTTER
ENGRAVER
STONEWORKER
WOODCUTTER
WOODWORKER
MINER
FORMER_PRISONER
WAX_WORKER
POTTER
WOODCRAFTER
CRAFTSMAN
GEM_SETTER
GEM_CUTTER
METALCRAFTER
BLACKSMITH
ARMORER
WEAPONSMITH
FURNACE_OPERATOR
ANIMAL_DISSECTOR
TRAPPER
IMPRISONER
LOVER
DEITY
FATHER
MOTHER
ADVENTURER
ANIMATED
TAX_ESCORT
LAW_ENFORCE
FORMER_SLAVE
FORMER_MEMBER
CRIMINAL
FORMER_MERCENARY
Unrecognized Historical Figure Hist Fig Link Token: 
DECEASED_SPOUSE
FORMER_SPOUSE
PET_OWNER
FORMER_APPRENTICE
FORMER_MASTER
COMPANION
MERCHANT
TRADER
SURGEON
SUTURER
BONE_SETTER
DIAGNOSER
PUMP_OPERATOR
SIEGE_OPERATOR
SIEGE_ENGINEER
WOOD_BURNER
MASTER_PIKEMAN
MASTER_MACEMAN
MASTER_SWORDSMAN
MASTER_AXEMAN
MASTER_WRESTLER
MASTER_CROSSBOWMAN
MASTER_SPEARMAN
MASTER_HAMMERMAN
SHEARER
GELDER
MILKER
CHEESE_MAKER
FISH_CLEANER
FISH_DISSECTOR
FISHERMAN
FISHERY_WORKER
STRAND_EXTRACTOR
GLASSMAKER
CLOTHIER
WEAVER
BONE_CARVER
LEATHERWORKER
STONECRAFTER
LYE_MAKER
POTASH_MAKER
SOAP_MAKER
BREWER
HERBALIST
PLANTER
GLAZER
BEEKEEPER
PRESSER
MILLER
THRESHER
COOK
SPINNER
CUTWOOD
CLEAN
HAUL_ANIMALS
HAUL_FURNITURE
HAUL_ITEM
HAUL_REFUSE
HAUL_FOOD
HAUL_BODY
HAUL_WOOD
HAUL_STONE
MESSENGER
MONK
PILGRIM
PROPHET
PEDDLER
GELD
MILK
MAKE_CHEESE
PROCESS_PLANT
CLOTHESMAKER
DISSECT_VERMIN
RECOVER_WOUNDED
FEED_WATER_CIVILIANS
DRESSING_WOUNDS
SUTURING
BONE_SETTING
SURGERY
DIAGNOSE
ANIMALCARE
ANIMALTRAIN
POET
BEAST_HUNTER
SCOUT
MONSTER_SLAYER
MASTER_LASHER
DRUNK
MASTER_THIEF
TRAINED_WAR
TRAINED_HUNTER
RECRUIT
MASTER_BLOWGUNMAN
MASTER_BOWMAN
TAVERN_KEEPER
BOOKBINDER
PAPERMAKER
GEOGRAPHER
CHEMIST
NATURALIST
ASTRONOMER
HISTORIAN
MATHEMATICIAN
PHILOSOPHER
DANCER
BARD
MILLING
CLOTHESMAKING
BREWING
WEAVING
TRAPPING
PROCESSFISH
MASONRY
ENGRAVE_STONE
CARVE_STONE
CUT_STONE
CARPENTRY
WOODCUTTING
Unrecognized Unit Type Token: 
Unrecognized Labor Token: 
BUILD_CONSTRUCTION
MISC_WEAPON
BONECARVE
LEATHERWORK
METALCRAFT
STONECRAFT
WOODCRAFT
ENCRUSTGEM
CUTGEM
HERBALISM
SPINNING
SHEARING
CHEESEMAKING
PROCESSPLANTS
STONE_CRAFT
WAX_WORKING
POTTERY
BOOKBINDING
PAPERMAKING
WOOD_CRAFT
ENCRUST_GEM
CUT_GEM
METAL_CRAFT
FORGE_FURNITURE
FORGE_ARMOR
FORGE_WEAPON
SMELT
HUNT
DISSECT_FISH
CLEAN_FISH
BUILD_ROAD
HAUL_WATER
PULL_LEVER
HAUL_TRADE
HANDLE_VEHICLES
BEEKEEPING
PRESSING
OPERATE_PUMP
BURN_WOOD
GLAZING
LYE_MAKING
POTASH_MAKING
SIEGEOPERATE
SIEGECRAFT
EXTRACT_STRAND
BONE_CARVE
GRASP_STRIKE
WRESTLING
RANGED_COMBAT
MELEE_COMBAT
TEACHING
LEADERSHIP
COORDINATION
SPEAKING
PROSE
SITUATIONAL_AWARENESS
CONCENTRATION
KNOWLEDGE_ACQUISITION
TRACKING
PACIFY
CHEMISTRY
ASTRONOMY
MATHEMATICS
LOGIC
CRITICAL_THINKING
PLAY_PERCUSSION_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_KEYBOARD_INSTRUMENT
MAKE_MUSIC
CLIMBING
MILITARY_TACTICS
KNAPPING
DODGING
STANCE_STRIKE
SET_BONE
DRESS_WOUNDS
SNEAK
MAGIC_NATURE
MECHANICS
CONSOLE
FLATTERY
COMEDY
INTIMIDATION
RECORD_KEEPING
ORGANIZATION
APPRAISAL
JUDGING_INTENT
NEGOTIATION
SWIMMING
SOAP_MAKING
WOOD_BURNING
CRUTCH_WALK
SUTURE
SMALLGEM
UNCOMMON
FORCED
Unrecognized Material Token: 
GET_MATERIAL_FROM_REAGENT
ANIMALTRAP
WINDOW
GOBLET
FLASK
HATCH_COVER
AMBER
Unrecognized Skill Token: 
MODSKILL10
MODSKILL09
MODSKILL08
MODSKILL07
MODSKILL06
MODSKILL05
MODSKILL04
MODSKILL03
MODSKILL02
MODSKILL01
INTRIGUE
FLUID_ENGINEER
OPTICS_ENGINEER
GEOGRAPHY
GRIME
UNKNOWN_SUBSTANCE
FILTH_Y
FILTH_B
PEARLASH
ASH
GLASS_CRYSTAL
GLASS_CLEAR
GLASS_GREEN
CORAL
TRAPPARTS
BALLISTAARROWHEAD
BALLISTAPARTS
CATAPULTPARTS
MILITARY_UNIT
VESSEL
Unrecognized Item Token: 
EGG
GLOB
COIN
LIQUID_MISC
POWDER_MISC
WEAPONRACK
ARMORSTAND
BOOK
SKIN_TANNED
FISH_RAW
CORPSEPIECE
BRACELET
EARRING
CROWN
AMMO
SCEPTER
AMULET
FIGURINE
(Combat) Stunned
(Combat) Knocked out
(Combat) Propelling blow
(Combat) Attack latched
(Combat) Natural attack latched
(Combat) Attack stuck in
(Combat) Enraged
(Combat) Wounds
(Combat) Strike
(Wrestle) Part ripped away
(Wrestle) Adjust grip
(Wrestle) Strangle
(Wrestle) Latch on
(Wrestle) Struggle
(Wrestle) Release
(Wrestle) Release choke
Ambush (uninjured creature)
Ambush (injured creature)
Ambush
Ambush (nature)
Ambush (snatcher)
Snatcher
Gremlin
Ambush (thief, other)
Ambush (thief, nature)
Ambush (thief, skulking)
Ambush (thief)
Ambush (resident)
Dig canceled (wet)
Dig canceled (warm)
(Combat) Nauseated
(Combat) Winded
Jump-dodge (strike)
Jump-dodge (proj)
Surprised
Charge
Drop item
Weapon twist
Struck economic mineral
Struck mineral
Praise the miners
Found a feature
Era change
Reached peak
map_rejection_log.txt
CRAFT_GUILD
(Wrestle) Release lock
(Wrestle) Throw
(Wrestle) Takedown
(Wrestle) Chokehold
(Wrestle) Joint lock
(Charge) Tangle/tumble
(Charge) Tangle
(Charge) (A) Bounced back
(Charge) (A) Tumble
(Charge) (D) Knocked over
(Charge) (D) Tumble
(Charge) Collision
Parry
Counterstrike
Dodge
Caught in web
Caught in flame
Fall over
Endgame event 2
Endgame event 1B
Endgame event 1
Pet death
Citizen death
(Adventure) Death
Job cancellation
(Adventure) Sleep interrupted
(Adventure) Awaken
Masterwork construction lost
Masterwork architecture lost
Masterwork made
Engraving melted
Pull out and drop item
Shoot web
Breathe fire
Block fire
(Wrestling) Cannot break grip
(Wrestling) Break grip
Give into pain
No longer stunned
Overcome paralysis
Free from web
Regain consciousness
Lose hold of item
Vomit
Slam into unit
Slam into an obstacle
Slam into an obstacle (blow apart)
Trade diplomat
Liaison
Gremlin unshackled something
Gremlin opened cage
Gremlin triggered plate
Gremlin pulled lever
Animal trap robbed
Animal trapped
No migrants
Migrants (danger)
Migrant (one)
Migrants
Noble
Ambush (incapacitated creature)
Magma defaced engraving
Berserk
Regular beast
Werebeast
Megabeast
Artifact construction begun
(Strange mood) Building claimed
Entangled in hidden web
Vermin escaped from cage
Attachment to item
Item given name
Artifact made
Strange mood
Animal birth
Citizen birth
Cave-in
Wild animal gave birth
Mechanism sounds
Assumed position
Conversation (Conflict)
Gained site control
Strap item
Draw item
Push item
Reorganize possessions
No longer overwhelmed
Travel complaint
Lose hold of surface
Fail to grab hold
Attack caught
Attack interrupted
Bandit grabs item
No grasp to draw
You draw
You strap item
You unyield
You yield
Nothing to examine
Nothing to interact
Search found nothing
Search found something
Already searched
No tracks
Cannot jump
Enemy moved out of range
Tantrum
Citizen lost to stress
Citizen overwhelmed by stress
Interaction (user)
Transformation
Found trap
Creature stolen object
Creature sound
Intro
Cannot travel through site
Discovered site
Hit by ball of flames
Ghost attack
(Adventure) Cackling fades
(Adventure) Night Creature Attack
(Adventure) Made item
Breath attack
Martial trance
Stand up
Bandit empties container
Conversation
Dodge projectile
Skipped on liquid
Gained knowledge
Full reversion
Semi-wild
Flounder in water
Animal action
Evil cloud
Weird weather
Embrace
Pet missing
Citizen missing
Undead attack
Interaction (target)
Pet loses dead owner
Merchants leaving now
Merchants leaving soon
Wagons bypassed inaccessible site
Merchants need depot
Merchants unloading
Vomit blood
Cough blood
(Combat) Gain/lose possession of item
Soldier becomes a master
Recruit gains skill
Profession change
You feel hot/cold
You interact with item
You interact with building
Pick up
Mandate ends
Masterwork food
Masterful dye
Animal trained
You feed on victim
Learned a power
Masterpiece defaced
Masterpiece crafted
Land's status elevated
Land gains a status
Vermin disturbed
Citizen kidnapped
Job removed from unpowered building
Unable to complete building
Vermin bite
Pet adopts owner
Cannot stand
Cannot climb
Cannot chop tree
No hands to pick up
Check date
Check temperature
Check weather
Check smells
No item to throw
No item to pick up
No item to drop
No item to contain
No item to eat
No item to wear
No item to remove
No item to strap
Drop
Failed to eat/drink
Eat
Put into a container
Take out of a container
Take off item
Put on item
Empty a container
Nightfall
Break of dawn
Set a fire
Cannot set a fire
Made a campfire
Cannot make campfire
Cannot rest
Must unretract first
Rumor spread by citizen
You cannot construct here
Tree chopped
Petition ignored
New apprenticeship
Composition failed
Composition complete
Cursed by deity
Building destroyed/toppled
Performance quality
Learned art form
Learned written content
Activity end
Activity section change
Activity ongoing
Begin activity
You cannot mount
Mount
Witnessed item missing
Witnessed item has been moved
Witnessed item stolen
Witnessed item handoff
Guild founded
Agreement abandoned
Priesthood needs recognized
Agreement satisfied
You given emergency tactical control
Nearby site linked economically
New site founded nearby
Returning soldiers bring rumor(s)
Visitor shared rumor(s)
Thief (villain)
Party organized
Citizen becomes civilian
Citizen becomes soldier
Somebody grows up
Local resident creature named
New mandate
New demand
Demand forgotten
No fish to catch
Job overwritten
Work order completed
Machine link suspended
Construction suspended
Site located
Election
Diplomat bids farewell
You cannot perform
Your order delivered
Research breakthrough
You cannot speak
Guest arrives
Dry season
Wet season
Rain
Snow
Clear weather
Beast guzzles drink
Wedding
Masterwork engraving
Masterwork improvement
Building toppled by ghost
Tantrum (possessed by ghost)
Other Recipes
Meat/Fish Recipes
Garden Vegetables
Fruit and Nuts
Eggs
Extracts
Powders
Cheeses
Drinks
Pets
Cloth (Yarn)
Cloth (Silk)
Cloth (Plant)
/Above
/Below
Toys
Shields
Legwear
Footwear
Handwear
Headwear
Digging Implements
Trap Components
Bodywear
Training Weapons
Anvils
Stone Blocks
Large Cut Gems
Small Cut Gems
Metal Bars
Unrecognized Inorganic Token: 
NO_MATGLOSS
USE_LAVA_STONE
CHARCOAL
COKE
No food
Mountainhome achieved
Satisfied monarch
Monarch arrived early
Monarch arrived
First caravan
Embark
Diplomat left unhappy
You failed to dismount
Dismount
You failed to mount
North
East
West
CLUSTER_ONE
CLUSTER_SMALL
CLUSTER
Unrecognized Coal Token: 
Milling Flood
Head for Edge
Claim Site
Move to Site
Mill Building
Mill Anywhere
Return to Base
Seek Commander
Vermin Hunting
Meeting Location Building
Meeting Location
Chained Animal
Owner
Inactive Marauder
Pattern Patrol
Conflict Defense
Valid Pond Dump
Valid Pond Dump Unit
Come to Job Building
Nonsense
Wait Order
Alarm
Guard
Graze
Lair Hunter
Squad Defend Burrow From Target
Squad Defend Burrow
Squad Patrol
Squad Kill List
Squad Move
Milling Burrow
Quivers
Flasks/Waterskins
Miscellaneous
Barrels
Ropes (Yarn)
Ropes (Silk)
Ropes (Plant)
Thread (Yarn)
Thread (Silk)
Thread (Plant)
Bags (Yarn)
Bags (Silk)
Bags (Plant)
Bags (Leather)
Cages
Wilderness Roamer
Wilderness Curious Steal Target
Wilderness Curious Wander
Marauder Mill
Ambush Patrol
Sieger Mill
Sieger Basepoint
Maraud Target
Undead Hunt
Insane Mood
Dungeon Commander
Cups/Mugs/Goblets
Crutches
Splints
Buckets
Backpacks
Seek Building For Job
Seek Building For Item Drop
Seek Unit For Job
Seek Unit For Item Drop
Seek Job Item
Seek Give Water Bucket
Carry Patient to Bed
Seek Surgery Site
Seek Patient for Dress Wound
Seek Patient for Suturing
Seek Patient for Crutch
Seek Patient for Immobilize Break
Seek Patient for Diagnosis
Seek Patient for Carry
Seek Fill Bucket
Grab Goblet
Grab Food for Taming
Seek Animal for Unchain
Seek Cage for Unchain
Seek Chain for Animal
Seek Animal for Chain
Seek Gelding Building
Seek Animal for Gelding
Seek Slaughter Building
Seek Animal for Slaughter
Seek Target for Food
Seek Food for Target
Go to Give Water Target
Seek Dressing Cloth
Seek Suture Thread
Seek Crutch
Seek Splint
Sand Zone
Get Empty Sand Bag
Ransack Taxes
Guard Taxes
Tax Room
Flee Terrain
Leave Wall
Sleep Barracks
Check Chest
Thief Target
Charge Attack
Adventure automove (acrobatic)
Adventure automove
Adventure Move
Grab Unfill Bucket
Cage Vermin
Grab Animal Trap
Go to Cage
Lay Egg/Nest Box
Go to Shear Station
Grab Shear Unit
Go to Milk Station
Grab Milk Unit
Grab Cage Unit
Capture Small Pet
Uncage Animal
Grab Cage
Return Colony To Install
Colony to Install
Clay Zone
Grab Kill
Store Item
Seek Item for Storage
Seek Building for Ammunition
Grab Ammunition for Building
Seek Artifact
Sparring Site
Sparring Partner
Archery Training Site
Seek Training Ammunition
Go to Shop
Mill in Shop
Shop Specific
Seek Infant
Squad Station
Seek Vermin for Catching
Seek Trap for Vermin Catch
Seek Trigger for Mechanism
Seek Mechanism for Trigger
Seek Target for Mechanism
Seek Target Mechanism
Seek Hunting Target
Seek Sheriff
Seek Blood Suck Victim
Seek Kidnap Victim
Interrogation Office
Go to Interrogation Target
Go to Beating Target
Drop Kill out Front
Drop Kill at Butcher
Grab Execution Weapon
Grab Uniform
Work at Building
Grab Job Resources
Drop Off Job Items
Main Job Building
Reset Priority Goal
Clean Building Site
Seek Fell Victim
Set Mood Building
Set Glass Mood Building
Seek Bad Mood Building
Seek Eating Chair 2
Seek Eating Chair
Seek Food Item
Seek Drink Item
Seek Animal for Taming
Hunt Vermin
Clean
Start Fish
Start Hunt
Grab Waterskin
Grab Backpack
Grab Quiver
Grab Pants
Grab Gloves
Grab Boots
Grab Helm
Grab Armor
Grab Shield
Grab Ammunition
Grab Weapon
Grab Clothing
Site Walk to Building
Site Walk
Harass
Guard Path
Individual Skill Drill
Skill Demonstration
Rest (Reset)
Rest (Recovered)
Mischief
Dig
Gather Plant
Chop
Remove Construction
Rest
Store Object
Grab Toy
Grab Instrument
Go to Writing Place
Get Writing Materials
Go to Reading Place
Get Written Content
Fill Service Order
Ponder Topic
Play with Toy
Prayer
Place Ladder
Seek Ladder to Move
Seek Ladder to Climb
Army Walk
Chase Opponent
Assigned Building Job
Seek Manage Office
Seek Update Office
Wander Depot
Prepare Equipment Manifests
Upgrade Squad Equipment
Seek Drink Area for Water
Seek Well for Water
Seek Fish Catch Location
Seek Fish Trap
Wander Vermin Hunting Spot
Seek Vermin Hunting Spot
Seek Vermin for Hunting
Wander Vermin Catch Location
Seek Vermin Catch Location
Scheduled Sleep Ground
Scheduled Sleep Bed
Scheduled Meal
Start Eat Job
Start Water Job Drink Area
Start Water Job Well
Train Animal
Seek Station
Seek Station Flood
Start Medical Aid
Start Bed Carry
Attack Building
Flee from Opponent (Climb)
Flee from Opponent
Chase Opponent (Same Square)
Chase Opponent Flood
courageous
consoling
coastal
child-like
charitable
chaotic
cavernous
delineated
blighted
birthing
balanced
artistic
agricultural
NAME_VOLCANO
fated
famous
familial
earthen
dusklight
dreaming
diseased
disciplined
depraved
deformed
noon-time
dawning
ARTIFICE
ASSERTIVE
VIOLENT
NAME_CAVE
BOUNDARY
UGLY
FLOWERY
PRIMITIVE
Seek Heist Handoff
Seek Heist Master
Seek Heist Item
Follow Command
Parley Item
Parley Unit
Leave Site for Squad Order
NAME_FOREST
NAME_OCEAN
NAME_MOUNTAINS
ROMANTIC
RESTRAIN
NAME_LAKE
PROTECT
NEGATOR
NEGATIVE
SUBORDINATE
MYTHIC
MYSTERY
reborn
colorful
rainy
pregnant
poetic
leafy
persuasive
peaceful
painted
ordered
oceanic
sworn
nightmarish
lyrical
murderous
thunderous
enslaved
thieving
sunny
stormy
starry
wordy
cloudy
seasonal
scholarly
salty
sacrificial
whispering
lordly
flowing
jeweled
inspired
hospitable
healing
generous
forgiving
baked
fish
festive
fertile
muddy
mountainous
moonlit
misty
lucky
loyal
loving
long-lived
electrical
deceitful
wet
festivals
fertility
fate
fame
dusk
discipline
depravity
deformity
longevity
justice
inspiration
hospitality
generosity
games
fortresses
forgiveness
food
young
lettered
windy
wealthy
watery
warring
volcanic
victorious
valorous
tricky
wooden
treacherous
enterprising
wicked
coasts
charity
caverns
boundaries
blight
farming
no sphere
square of pillars
uneven pillars
paved outdoor area
agriculture
youth
wisdom
wealth
victory
valor
trickery
treachery
travelers
thunder
SWAMP_TROPICAL_FRESHWATER
MARSH_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
SWAMP_TEMPERATE_FRESHWATER
no architectural element
detailed surfaces
paved indoor areas
open structure
stagnant pool
lava pool
water pool
lower floors
upper floors
pillars on the perimeter
rainbows
pregnancy
persuasion
painting
oaths
muck
metals
marriage
luck
thralldom
suicide
scholarship
salt
rumors
rulership
rivers
revenge
revelry
rebirth
ANY_LAKE
ANY_OCEAN
ANY_LAND
ALL_MAIN
RIVER_TROPICAL_SALTWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_FRESHWATER
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_FOREST
ANY_TEMPERATE_FOREST
ANY_SAVANNA
ANY_GRASSLAND
ANY_SHRUBLAND
ANY_FOREST
ANY_TROPICAL
ANY_TEMPERATE
NOT_FREEZING
ANY_POOL
ANY_TROPICAL_RIVER
ANY_TEMPERATE_RIVER
ANY_RIVER
ANY_TROPICAL_LAKE
ANY_TEMPERATE_LAKE
FOREST_TROPICAL_MOIST_BROADLEAF
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TEMPERATE_BROADLEAF
FOREST_TEMPERATE_CONIFER
MARSH_TROPICAL_SALTWATER
MARSH_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_FRESHWATER
POOL_TEMPERATE_SALTWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_FRESHWATER
only child
youngest child
tenth eldest child
ninth eldest child
eighth eldest child
seventh eldest child
sixth eldest child
fifth eldest child
fourth eldest child
third eldest child
second eldest child
youngest daughter
only daughter
tenth eldest daughter
ninth eldest daughter
younger half-sibling
younger half-sister
younger half-brother
older half-sibling
older half-sister
older half-brother
younger sibling
younger sister
younger brother
older sibling
older sister
older brother
fourth eldest son
third eldest son
second eldest son
wives
Unrecognized Biome Token: 
ANY_DESERT
ANY_TEMPERATE_SWAMP
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_MARSH
ANY_TROPICAL_MARSH
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_WETLAND
ANY_WETLAND
ANY_TROPICAL_BROADLEAF
eighth eldest daughter
seventh eldest daughter
sixth eldest daughter
fifth eldest daughter
fourth eldest daughter
third eldest daughter
second eldest daughter
only son
youngest son
tenth eldest son
ninth eldest son
eighth eldest son
seventh eldest son
sixth eldest son
fifth eldest son
IN_FRONT
BELOW
SURROUNDED_BY
SIDES
Unrecognized Body Part Flag Token: 
SOCIAL_AWARENESS
EMPATHY
KINESTHETIC_SENSE
BROADNESS
BYCATEGORY
BYTOKEN
BYTYPE
BY_CATEGORY
BY_TOKEN
BY_TYPE
CLEANED_BY
CLEANS
BEHIND
no relationship
MUSICALITY
SPATIAL_SENSE
LINGUISTIC_ABILITY
MEMORY
PATIENCE
INTUITION
CREATIVITY
WILLPOWER
FOCUS
ANALYTICAL_ABILITY
DISEASE_RESISTANCE
RECUPERATION
ENDURANCE
TOUGHNESS
BRAWL
DOMINANT_MORE
DOMINANT_LESS
MIX
SCALES
FEATHERS
STRANDS
MOTTLED
PUPIL_EYE
SPOTS
SECRETIVE_MOOD
POSSESSED
FEY_MOOD
SLEEPING
DISTRACTED
STRESSED
DROWSY
THIRSTY
HUNGRY
NO_DESTINATION
NO_JOB
MIGRANT
NON_LETHAL
JUTTING_CHIN
BROAD_CHIN
HIGH_CHEEKBONES
GAPS
HANGING_LOBES
SPLAYED_OUT
UPTURNED
DENSE
CONVEX
WRINKLY
LARGE_IRIS
HIGH_POSITION
DEEP_SET
CLOSE_SET
IRIS_EYE
STRIPES
MONOTONE
ROOT
FADE
MONTHLY
WEEKLY
DAILY
Unrecognized Appearance Modifier Token: 
RASPY_VOICE
DEEP_VOICE
GREASY
ROUND_VS_NARROW
SQUARE_CHIN
HOLDINGS
GUEST_ARRIVAL
RESEARCH_BREAKTHROUGH
CURIOUS_GUZZLER
UNDEAD_ATTACK
JOB_FAILED
ART_DEFACEMENT
LOSE_EMOTION
LABOR_CHANGE
NOBLE
COMBAT_START_CHARGE
COMBAT_LET_ITEM_DROP
COMBAT_TWIST_WEAPON
STRUCK_ECONOMIC_MINERAL
STRUCK_MINERAL
STRUCK_DEEP_METAL
FEATURE_DISCOVERY
ENDGAME_EVENT_2
ENDGAME_EVENT_1B
ENDGAME_EVENT_1
REACHED_PEAK
Unrecognized Announcement Alert Token: 
SPARRING
DEITY_CURSE
RUMOR
PARALYZED
MAJOR_INJURY
MINOR_INJURY
TERRIFIED
MARTIAL_TRANCE
MELANCHOLY
MADNESS
DEPRESSION
OBLIVIOUS
MACABRE_MOOD
FELL_MOOD
ERA_CHANGE
Unrecognized Unit Status Token: 
WEBBED
GROUNDED
PERFORMING
RECITING_POETRY
TELLING_A_STORY
PLAYING_MAKE_BELIEVE
YIELDING
FEVERED
UNCONSCIOUS
AMBUSH_THIEF
AMBUSH_HERO
AMBUSH_RESIDENT
AMBUSH_DEFENDER
DIG_CANCEL_DAMP
DIG_CANCEL_WARM
MIGRANT_ARRIVAL_NAMED
COMBAT_EVENT_NAUSEATED
COMBAT_EVENT_WINDED
COMBAT_EVENT_STUNNED
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_STUCKIN
D_MIGRANTS_ARRIVAL
NOBLE_ARRIVAL
FOUND_TRAP
AMBUSH_INCAPACITATED
AMBUSH_OTHER
AMBUSH_INJURED
AMBUSH_AMBUSHER
AMBUSH_AMBUSHER_NATURE
AMBUSH_SNATCHER_SUPPORT
AMBUSH_SNATCHER
AMBUSH_MISCHIEVOUS
AMBUSH_MISCHIEVIOUS
AMBUSH_THIEF_SUPPORT
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT_SKULKING
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_COLLISION
COMBAT_PARRY
COMBAT_BLOCK
COMBAT_COUNTERSTRIKE
COMBAT_DODGE
COMBAT_JUMP_DODGE_STRIKE
COMBAT_JUMP_DODGE_PROJ
COMBAT_SURPRISE_CHARGE
COMBAT_EVENT_ENRAGED
COMBAT_STRIKE_DETAILS_2
COMBAT_STRIKE_DETAILS
COMBAT_GRAB_TEAR
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_LOCK
COMBAT_CHARGE_OBSTACLE_SLAM
CAUGHT_IN_FLAMES
FALL_OVER
PET_MISSING
CITIZEN_MISSING
PET_DEATH
CITIZEN_DEATH
ADV_CREATURE_DEATH
CANCEL_JOB
ADV_REACTION_PRODUCTS
ADV_SLEEP_INTERRUPTED
ADV_AWAKEN
MASTER_CONSTRUCTION_LOST
MASTER_ARCHITECTURE_LOST
MASTERPIECE_CONSTRUCTION
ENGRAVING_MELTS
MAGMA_DEFACES_ENGRAVING
SHOOT_WEB
BREATHE_FIRE
BLOCK_FIRE
NO_BREAK_GRIP
PAIN_KO
EXHAUSTION
NOT_STUNNED
OVERCOME_PARALYSIS
FREE_FROM_WEB
REGAIN_CONSCIOUSNESS
LOSE_HOLD_OF_ITEM
UNIT_PROJECTILE_SLAM_INTO_UNIT
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_BLOW_APART
CAUGHT_IN_WEB
BIRTH_WILD_ANIMAL
BIRTH_ANIMAL
BIRTH_CITIZEN
CAVE_COLLAPSE
TRADE_DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
MISCHIEF_CHAIN
MISCHIEF_CAGE
MISCHIEF_PLATE
MISCHIEF_LEVER
ANIMAL_TRAP_ROBBED
ANIMAL_TRAP_CATCH
D_NO_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_MIGRANT_ARRIVAL
CITIZEN_LOST_TO_STRESS
CITIZEN_TANTRUM
STRESSED_CITIZEN
BERSERK_CITIZEN
FORT_POSITION_SUCCESSION
BEAST_AMBUSH
WEREBEAST_ARRIVAL
MEGABEAST_ARRIVAL
ARTIFACT_BEGUN
MOOD_BUILDING_CLAIMED
TRIGGER_WEB
VERMIN_CAGE_ESCAPE
ITEM_ATTACHMENT
NAMED_ARTIFACT
MADE_ARTIFACT
STRANGE_MOOD
NOTHING_TO_INTERACT
SEARCH_FOUND_NOTHING
SEARCH_FOUND_SOMETHING
ALREADY_SEARCHED_AREA
NO_TRACKS
CANNOT_SPEAK
MOVED_OUT_OF_RANGE
GAIN_SITE_CONTROL
PUSH_ITEM
REORGANIZE_POSSESSIONS
TRAVEL_COMPLAINT
LOSE_HOLD_OF_SURFACE
FAIL_TO_GRAB_SURFACE
COMBAT_WRESTLE_CATCH_ATTACK
CURRENT_SMELL
NO_INV_TO_FIRE
NO_INV_TO_THROW
NOTHING_TO_PICK_UP
NO_INV_TO_DROP
NO_INV_TO_CONTAIN
NO_INV_TO_EAT
NO_INV_TO_WEAR
NO_INV_TO_REMOVE
NO_ITEM_TO_STRAP
NO_GRASP_TO_DRAW_ITEM
YOU_DRAW_ITEM
YOU_STRAP_ITEM
YOU_UNYIELDED
YOU_YIELDED
NOTHING_TO_EXAMINE
INTERACTION_TARGET
INTERACTION_ACTOR
CREATURE_STEALS_OBJECT
MECHANISM_SOUND
CREATURE_SOUND
ADVENTURE_INTRO
TRAVEL_SITE_BUMP
TRAVEL_SITE_DISCOVERY
GHOST_ATTACK
NIGHT_ATTACK_TRAVEL
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_STARTS
MAT_BREATH
STAND_UP
PULL_OUT_DROP
COMBAT_EVENT_ATTACK_INTERRUPTED
BANDIT_GRAB_ITEM
BANDIT_EMPTY_CONTAINER
EMBRACE
FLAME_HIT
DODGE_FLYING_OBJECT
SKIP_ON_LIQUID
ANIMAL_TRAINING_KNOWLEDGE
TRAINING_FULL_REVERSION
TRAINING_DOWN_TO_SEMI_WILD
FLOUNDER_IN_LIQUID
SIMPLE_ANIMAL_ACTION
STRANGE_CLOUD
STRANGE_RAIN_SNOW
CONFLICT_CONVERSATION
REGULAR_CONVERSATION
LAND_ELEVATED_STATUS
LAND_GAINS_STATUS
VERMIN_DISTURBED
CITIZEN_SNATCHED
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
UNABLE_TO_COMPLETE_BUILDING
PET_ADOPTS_OWNER
PET_LOSES_DEAD_OWNER
MERCHANTS_EMBARKED
MERCHANTS_LEAVING_SOON
MERCHANT_WAGONS_BYPASSED
MERCHANTS_NEED_DEPOT
MERCHANTS_UNLOADING
RESOLVE_SHARED_ITEMS
JOB_OVERWRITTEN
QUOTA_FILLED
LINKAGE_SUSPENDED
CONSTRUCTION_SUSPENDED
SITE_PRESENT
ELECTION_RESULTS
FAREWELL_HELPER
SLOWDOWN_ENDS
MANDATE_ENDS
COOKED_MASTERPIECE
DYED_MASTERPIECE
ANIMAL_TRAINED
YOU_FEED_ON_SUCKEE
POWER_LEARNED
ARTWORK_DEFACED
MASTERPIECE_CRAFTED
NIGHTFALL
DAWN_BREAKS
CANNOT_SET_FIRE
MADE_CAMPFIRE
CANNOT_CONSTRUCT
CANNOT_CHOP_TREE
CANNOT_MAKE_CAMPFIRE
CANNOT_REST
MUST_UNRETRACT_FIRST
CANNOT_STAND
NO_GRASP_FOR_PICKUP
CURRENT_DATE
CURRENT_TEMPERATURE
CURRENT_WEATHER
SOLDIER_BECOMES_MASTER
RECRUIT_PROMOTED
PROFESSION_CHANGES
YOU_TEMPERATURE_EFFECTS
YOU_ITEM_INTERACTION
YOU_BUILDING_INTERACTION
PICK_UP_ITEM
DROP_ITEM
CONSUME_FAILURE
DRINK_ITEM
EAT_ITEM
PUT_INTO_CONTAINER
TAKE_OUT_OF_CONTAINER
TAKE_OFF_ITEM
PUT_ON_ITEM
FIRST_CARAVAN_ARRIVAL
EMBARK_MESSAGE
NEW_HOLDING
RETURNING_RUMOR_RECEIVED
SERVICE_ORDER_RUMOR_RECEIVED
RUMOR_SPREAD
PETITION_IGNORED
NEW_APPRENTICESHIP
COMPOSITION_FAILED
COMPOSITION_COMPLETE
BUILDING_DESTROYED_OR_TOPPLED
PERFORMER_UPDATE
LEARNED_ART_FORM
LEARNED_WRITTEN_CONTENT
CONCLUDE_ACTIVITY
FAILED_MOUNT
CANNOT_MOUNT
CRIME_WITNESS_ITEM_MISSING
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_STOLEN
CRIME_WITNESS_HANDOFF
NEW_GUILD
AGREEMENT_ABANDONED
AGREEMENT_WARNING
AGREEMENT_SATISFIED
EMERGENCY_TACTICAL_CONTROL
NEW_MARKET_LINK
SATISFIED_MONARCH
HASTY_MONARCH
MONARCH_ARRIVAL
MASTERFUL_IMPROVEMENT
BUILDING_TOPPLED_BY_GHOST
POSSESSED_TANTRUM
PARTY_ORGANIZED
CITIZEN_BECOMES_NONSOLDIER
CITIZEN_BECOMES_SOLDIER
NEW_WORK_MANDATE
GUILD_WAGES_CHANGED
GUILD_REQUEST_TAKEN
SOMEBODY_GROWS_UP
NAMED_RESIDENT_CREATURE
PRICES_ALTERED
NEW_MANDATE
NEW_DEMAND
DEMAND_FORGOTTEN
NOTHING_TO_CATCH_IN_WATER
ACTIVITY_SECTION_CHANGE
MIDDLE_OF_ACTIVITY
BEGIN_ACTIVITY
PERFORMANCE_START_FAILURE
SERVICE_ORDER_DELIVERY
SEASON_WINTER
SEASON_AUTUMN
SEASON_SUMMER
SEASON_SPRING
SEASON_DRY
SEASON_WET
WEATHER_BECOMES_RAIN
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_CLEAR
NO_MARRIAGE_CELEBRATION
MASTERPIECE_ENGRAVING
weevil
ladybug
tiger beetle
hornet
bee
wasp
assassin bug
cicada
aphid
thrips
louse
mantis
termite
cockroach
stick insect
caddisfly
scorpionfly
flea
mosquito
antlion larva
lacewing
snakefly
rove beetle
rhinoceros beetle
dung beetle
stag beetle
scarab beetle
firefly
click beetle
darkling beetle
CLEAN_SHAVEN
PONY_TAILS
DOUBLE_BRAIDS
BRAIDED
NEATLY_COMBED
Unrecognized Announcement Token: 
NO_CONTAINER_FOR_ITEM
NO_INV_INTERACTION
DEITY_PRONOUNCEMENT
FOOD_WARNING
DIPLOMAT_LEFT_UNHAPPY
FAILED_DISMOUNT
cricket
grasshopper
earwig
stonefly
damselfly
dragonfly
mayfly
silverfish
quadruped
blob
Unrecognized Tissue Layer Shapings Token: 
STANDARD_SIDEBURNS_SHAPINGS
STANDARD_BEARD_SHAPINGS_WITH_DOUBLE
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_HAIR_SHAPINGS
chicken
grouse
turkey
swan
duck
ankylosaurid
ceratopsid
stegosaurid
hadrosaurid
iguanodont
theropod
sauropod
dimetrodon
pterosaur
turtle
osprey
condor
kestrel
falcon
flamingo
vulture
stork
pelican
penguin
petrel
albatross
grebe
loon
gull
pheasant
quail
earthworm
slug
snail
nematode
crab
lobster
shrimp
scorpion
tarantula
spider
maggot
caterpillar
butterfly
anaconda
python
cobra
rattlesnake
viper
serpent
crocodile
alligator
newt
salamander
frog
toad
flat worm
ribbon worm
bristleworm
leech
chickadee
titmouse
finch
bunting
cardinal
tanager
sparrow
nuthatch
wren
mockingbird
starling
oxpecker
thrush
warbler
bushtit
martin
Timber
Sandstone
Limestone
Galena
Malachite
Hematite
Felsite
Slate
Granite
hippopotamus
walrus
fruit bat
flycatcher
waxwing
kingfisher
hummingbird
swift
nightjar
cuckoo
cockatoo
parrot
pigeon
dove
crane
kite
harrier
eagle
buzzard
swallow
lark
kinglet
magpie
jay
raven
crow
shrike
fantail
oriole
honeyeater
thornbill
lyrebird
woodpecker
toucan
quetzal
Potash Making
Soap Making
Strand Extraction
Furnace Operation
Tracking
Pacification
Consoling
Flattery
Comedy
Intimidation
Lying
Record Keeping
Appraisal
Judging Intent
Negotiation
Studying
Glassmaking
Metal Crafting
Stone Crafting
Wax Working
Pottery
Bookbinding
Papermaking
Woodcrafting
Gem Setting
Gem Cutting
Armorsmithing
Weaponsmithing
Wood Burning
Lye Making
Carpentry
Legendary
Grand Master
High Master
Accomplished
Professional
Talented
Proficient
Skilled
Competent
Adequate
Dabbling
Opal
Moonstone
Persuasion
Riding
Swimming
Herbalism
Growing
Trapping
Butchery
Fish Cleaning
Fish Dissection
Animal Caretaking
Masonry
Stonecutting
Stone Carving
Bowmaking
Bone Carving
Glazing
Beekeeping
Pressing
Dyeing
Tanning
Leatherworking
Pump Operation
Siege Operation
Siege Engineering
Bow
Pike
Crossbow
Spear
Mace
Spinning
Shearing
Milking
Cheesemaking
Cooking
Lash
Knife
Machinery
Throwing
Blowgun
Threshing
Milling
Clothes Making
Brewing
Weaving
Logic
Critical Thinking
Percussion Instrument
Wind Instrument
Stringed Instrument
Keyboard Instrument
Singing
Speaking
Reading
Prose
Observation
Discipline
Concentration
Sword
Axe
Dodging
Kicking
Striking
Biting
Wrestling
Archery
Fighting
Teaching
Military Tactics
Leadership
Coordination
Fluid Engineer
Optics Engineer
Gem Cutter
Blacksmith
Armorsmith
Weaponsmith
Wood Burner
Lye Maker
Potash Maker
Soaper
Strand Extractor
Furnace Operator
Fisherman
Tracker
Pacifier
Consoler
Comedian
Conversationalist
Speaker
Reader
Poet
Writer
Wordsmith
Observer
Glassmaker
Metal Crafter
Stone Crafter
Wax Worker
Potter
Bookbinder
Papermaker
Woodcrafter
Gem Setter
Fish Dissector
Animal Caretaker
Animal Trainer
Mason
Engraver
Stonecutter
Stone Carver
Climbing
Knapping
Crutch-walking
Bone Setting
Diagnostics
Wound Dressing
Misc. Object
Intimidator
Liar
Record Keeper
Organizer
Appraiser
Judge of Intent
Negotiator
Persuader
Swimmer
Ambusher
Herbalist
Planter
Trapper
Fish Cleaner
Animal Dissector
Thrower
Thresher
Miller
Brewer
Weaver
Bone Carver
Glazer
Beekeeper
Presser
Leatherworker
Pump Operator
Siege Operator
Siege Engineer
Armor User
Shield User
Skill 2
Skill 1
Schemer
Climber
Crutch-walker
Suturer
Wound Dresser
Misc. Object User
Spinner
Shearer
Gelder
Milker
Cheesemaker
Knife User
Druid
Tactician
Leader
Geographer
Chemist
Astronomer
Mathematician
Logician
Critical Thinker
Percussionist
Wind Instrumentalist
Stringed Instrumentalist
Keyboardist
Singer
Musician
Dancer
Knapper
Pikeman
Spearman
Hammerman
Maceman
Swordsman
Axeman
Dodger
Kicker
Striker
Biter
Archer
Fighter
HAS_DOORS
WILDERNESS_LOCATION
SIMPLE_BURROW
SIMPLE_MOUND
Unrecognized Tool Use Token: 
GAMES_OF_CHANCE
PLACE_OFFERING
DISPLAY_OBJECT
CONTAIN_WRITING
PROTECT_FOLDED_SHEETS
ROLL_UP_SHEET
STAND_AND_WORK_ABOVE
VOCALIZATION
PEACEFUL_INTERMITTENT
GIANT_NEST
COLLECT_WEALTH
USE_ANY_MELEE_WEAPON
EAT_BONE_PORRIDGE
COLLECT_TROPHIES
COOK_PEOPLE
COOK_VERMIN
GRIND_VERMIN
COOK_BLOOD
GRIND_BONE_MEAL
LIQUID_COOKING
Skill 10
Skill 9
Skill 8
Skill 7
Skill 6
Skill 5
Skill 4
Skill 3
HEAVY_OBJECT_HAULING
TRACK_CART
SMALL_OBJECT_STORAGE
FOOD_STORAGE
LIQUID_CONTAINER
MEAL_CONTAINER
HOLD_MEAT_FOR_CARVING
MEAT_CLEAVING
MEAT_SLICING
MEAT_BONING
MEAT_CARVING
GRIND_POWDER_GRINDER
GRIND_POWDER_RECEPTACLE
LIQUID_SCOOP
Random Buffer Overload
catatonic
BLOW_OVER_FREE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_SINGLE_REED
BLOW_OVER_OPENING_END
BLOW_OVER_OPENING_SIDE
BLOW_AGAINST_FIPPLE
VIBRATE_BP_AGAINST_OPENING
STRUCK
STRUCK_BY_BP
BOWED
PLUCKED
PLUCKED_BY_BP
piercing
pure
brittle
eerie
quavering
vibrating
even
wobbling
mellow
breathy
evolving
choppy
gentle
sonorous
flat
rugged
warm
buzzy
nasal
harsh
wavering
strident
STOPPING_HOLE
STOPPING_AGAINST_BODY
STOPPING_FRET
SUBPART_CHOICE
MEMBRANE_POSITION
Unrecognized Sound Production Token: 
AIR_AGAINST_FIPPLE
AIR_OVER_FREE_REED
AIR_OVER_REED
BAG_OVER_REED
RESONATOR
FRICTION
SCRAPED
SHAKEN
STRUCK_TOGETHER
sharp
TIGHTENING
CROOKS
LEVERS
ADJUSTABLE_BRIDGES
PEGS
FOOT_PEDALS
BP_IN_BELL
VALVE_ROUTES_AIR
HARMONIC_SERIES
SLIDE
STOPPING_HOLE_KEY
NASAL
REEDY
HARSH
WAVERING
STRIDENT
PIERCING
PURE
BRITTLE
FRAGILE
QUAVERING
VIBRATING
FLUID
EVEN
FOCUSED
WOBBLING
SHRILL
WISPY
RASPY
BREEZY
RAUCOUS
GENTLE
WATERY
SONOROUS
CRISP
FLAT
RUGGED
WARM
BUZZY
FULL
NOISY
sparkling
rippling
sweet
resonant
floating
dull
rich
shrill
wispy
raspy
breezy
raucous
MELLOW
BROAD
STRAINED
BREATHY
SPARSE
GRACEFUL
STRONG
EVOLVING
STEADY
CHOPPY
SHARP
THIN
protector of weak
psycho
animal partner
Unrecognized Timbre Token: 
SPARKLING
RIPPLING
SWEET
RESONANT
RINGING
FLOATING
DULL
RICH
friendly fighter
bard
TREE_TRUNK_NW
TREE_TRUNK_W
TREE_TRUNK_E
TREE_TRUNK_S
TREE_TRUNK_N
TREE_TRUNK_SLOPING
TREE_TRUNK_PILLAR
TREE_ROOTS
TREE_ROOT_SLOPING
PILLAR_TILE
DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE
DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE
NICKNAME_LEGENDS
NICKNAME_ADVENTURE
NICKNAME_DWARF
TREE_BRANCH_NEW
TREE_BRANCH_NSW
TREE_BRANCH_NSE
TREE_BRANCH_SE
TREE_BRANCH_SW
TREE_BRANCH_NE
TREE_BRANCH_NW
TREE_BRANCH_EW
TREE_BRANCH_NS
TREE_TRUNK_BRANCH_W
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_N
TREE_TRUNK_SE
TREE_TRUNK_SW
TREE_TRUNK_NE
POST_PREPARE_EMBARK_CONFIRMATION
AUTOSAVE_PAUSE
CLASSIC_VARIED_GROUND_TILES
ENGRAVINGS_START_OBSCURED
SHOW_IMP_QUALITY
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
SHOW_RAMP_ARROWS
SHOW_FLOW_AMOUNTS
SHOW_EMBARK_TUNNEL
SHOW_ALL_HISTORY_IN_FORT_MODE
SHOW_ALL_HISTORY_IN_DWARF_MODE
data/init/d_init_default.txt
LOG_MAP_REJECTS
PAUSE_ON_LOAD
EMBARK_RECTANGLE
MULTITHREADING
TESTING_ARENA
ARTIFACTS
CAVEINS
WALKING_SPREADS_SPATTER_ADV
WALKING_SPREADS_SPATTER_DWF
KEYBOARD_CURSOR
PATH_COST
AUTOBACKUP
AUTOSAVE
INITIAL_SAVE
EMBARK_WARNING_ALWAYS
TREE_SMOOTH_BRANCHES_DEAD
TREE_BRANCHES_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NS_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_NSE
TREE_CAP_FLOOR4_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_RAMP_DEAD
TREE_TWIGS_DEAD
TREE_CAP_FLOOR1
TREE_CAP_WALL_SE
TREE_CAP_WALL_SW
TREE_CAP_WALL_NE
TREE_CAP_WALL_NW
TREE_CAP_WALL_W
TREE_CAP_WALL_E
TREE_CAP_WALL_S
TREE_CAP_WALL_N
TREE_CAP_PILLAR
TREE_CAP_RAMP
TREE_TWIGS
TREE_SMOOTH_BRANCHES
TREE_BRANCHES
TREE_BRANCH_NSEW
TREE_BRANCH_SEW
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_ROOTS_DEAD
TREE_ROOT_SLOPING_DEAD
TREE_CAP_FLOOR4
TREE_CAP_FLOOR3
TREE_CAP_FLOOR2
STORE_DIST_ITEM_DECREASE
MAXIMUM_EMBARK_DIM
GRAZE_COEFFICIENT
TRACK_RAMP_NSEW
TRACK_RAMP_SEW
TRACK_RAMP_NEW
TRACK_RAMP_NSW
TRACK_RAMP_NSE
TRACK_RAMP_EW
TRACK_RAMP_SW
TRACK_RAMP_SE
TRACK_RAMP_NW
TRACK_RAMP_NE
TRACK_RAMP_NS
TRACK_RAMP_W
TRACK_RAMP_E
Unrecognized Init Option: 
STRICT_POPULATION_CAP
VISITOR_CAP
BABY_CHILD_CAP
CULL_DEAD_UNITS_AT
FORTRESS_SEED_CAP
SPECIFIC_SEED_CAP
STORE_DIST_BIN_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_SEED_COMBINE
TREE_TRUNK_INTERIOR_DEAD
TREE_TRUNK_NSEW_DEAD
TREE_TRUNK_EW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSEW
TREE_TRUNK_EW
TREE_TRUNK_NS
TREE_TRUNK_SEW
TREE_TRUNK_NEW
TREE_TRUNK_NSW
TRACK_RAMP_S
TRACK_RAMP_N
TRACK_NSEW
TRACK_SEW
TRACK_NEW
TRACK_EW
Button
NULL play unit on load: id #
NULL item pointer on load
NULL play item on load: id #
Job loaded into game with job ID <0. Ignoring.
NULL building pointer on load
NULL play building on load: id #
NULL displayed announcement
Site
Error 1
Error 2
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
[GENERATED]
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
[NIGHT_CREATURE_HUNTER]
[PCG_LAYERING:
FATAL ERROR
Crash while saving events
Crash while saving mandates
Crash while saving work quotas
Crash while saving plot events
Crash while saving coins
Crash while saving squads
Crash while saving formations
Crash while saving activities
Crash while saving interaction instances
Crash while saving written content
Crash while saving incidents
Crash while saving crimes
Crash while saving vehicles
Crash while saving armies
Crash while saving army controllers
Crash while saving army tracking info
Crash while saving (cleaning stale incidents/rumors)
Crash while saving (offloading units)
Crash while saving (offloading art)
Crash while saving (setting up the save game)
Crash while saving random objects
Crash while saving (allocating space)
Crash while saving items
Crash while saving units
Crash while saving jobs
Crash while saving schedules
Crash while saving projectiles
Crash while saving buildings
Crash while saving machines
Crash while saving flow guides
Crash while saving effects
Crash while saving entities
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
NULL item projectile loaded
NULL unit projectile loaded
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
Crash while saving (creating directories)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Loading object files...  
Sorting text...
Sorting material templates...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
vanilla_creatures_graphics
data/vanilla/vanilla_creatures_graphics/
Vanilla Creatures Graphics
vanilla_interactions_graphics
51.01
data/vanilla/vanilla_interactions_graphics/
Vanilla Interactions Graphics
patching corruption: item off-loaded and also in play: 
** Loading Fortress **
** Loading Adventurer **
patching dangerously broken trade definition -- magma powder changed to water/snow
removed erroneous unit occupancy flag
removed erroneous unit ground occupancy flag
Repairing squad info for Unit #
have corrupt feature map at 
Crash while saving adventure
Crash while saving general variables
Crash while saving (closing files)
vanilla_descriptors_graphics
50.01
data/vanilla/vanilla_descriptors_graphics/
Vanilla Descriptors Graphics
vanilla_plants_graphics
data/vanilla/vanilla_plants_graphics/
Vanilla Plants Graphics
vanilla_items_graphics
data/vanilla/vanilla_items_graphics/
Vanilla Items Graphics
vanilla_buildings_graphics
data/vanilla/vanilla_buildings_graphics/
Vanilla Buildings Graphics
Crash while saving cultural identities
Crash while saving agreements
Crash while saving poetic forms
Crash while saving musical forms
Crash while saving dance forms
Crash while saving scales
Crash while saving rhythms
Crash while saving occupations
Crash while saving belief systems
Crash while saving image sets
Crash while saving divination sets
Crash while saving announcements
Crash while saving plot info
Crash while saving world
Crash while saving artifacts
Crash while saving nemeses
Loading belief systems...
Loading image sets...
Loading divination sets...
Rebuilding temporary information...
Preparing game...
Failed!
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading squads...
Loading formations...
Loading activities...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Loading art forms...
Loading occupations...
Generating creatures...
Generating entities...
Generating reactions...
Generating interactions...
Finalizing generated objects...
Preparing graphics...  
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Sorting interactions...
Sorting music...
Sorting sounds...
Processing languages...
Processing inorganics...
Processing plants...
Processing items...
Processing creatures...
Processing entities...
Processing reactions...
Processing interactions...
Processing music...
Processing sounds...
Generating inorganics...
Generating plants...
Generating items...
Update
Update all
Don't update
Don't update any
Back to title
Failed to install mod:
Failed to find compatible mod:
Loading mandates...
Loading work quotas...
Loading world events...
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
data/installed_mods/
Newer compatible version of mod detected:
 (save uses 
, not found
[INITIAL_LOAD]
RGB
GEMS_USE_NOUN
FACES
GEMS_USE_ADJ_NOUN
GEMS_USE_ADJ
Unrecognized Shape Token: 
GRAY
CP_COLOR
Unrecognized Colored Pattern Token: 
Roll all
Roll
Pull it out
Gain possession
variant is: 
region is: 
poll result #
[cleanAllCompletedSounds]: Sound at 
 removed.
alignment is: 
"Congratulations!  Now you must return this precious object to its proper home."
"Do you feel the pull?  You sense the direction of my representative.  It is possible to travel quickly to reach them, or you may journey more deliberately.  It is your decision."
!  My chosen, you must speak to them and offer your service."
"You've found 
, rather than walking leisurely."
The journey is long.  Be sure to travel to 
.  If you do not find the location in your log, ask others for directions.  You may also follow the pull from your senses."
You seek 
in a state
  But my chosen, you are 
"You are close.  Follow your senses to the entrance.
"This place is dangerous.  Steel yourself against ancient enemies.  Try not to let yourself be surrounded, and remain standing.  Enter and vanquish!  Or slip in unseen.  Securing the treasure is all that matters."
in need of sustenance
in need of sustenance and sleep
in need of drink and sleep
in need of drink and sustenance
You must 
  Perhaps some of your friends here can remind you.
  Perhaps some of your friends here have ideas.
  Perhaps some of the people here will be worth talking to before you continue on your way.
Your sleep has been interrupted!
You awaken from your slumber.
You've assumed tactical control as nobody else is available.
"You are approaching your destination.  End your travels now and prepare yourself."
The remnants of creation, 
 as my instrument of 
, and I have chosen you
"Greetings.  I am 
"You will have to leave this structure first before you can travel.  Try to make your way out to the settlement."
 and fulfill your destiny."
Seek out 
, belong with my followers, 
After a long journey, you are here to meet your most trusted companion.  
Just reunited after a long journey, you are together with your companions again.  
 has even sent some troublemakers to harass people right here in town.
 are plagued by bandits.  The gang
Your most trusted companions have made the journey to meet you here today.
Your most trusted local companions are meeting you here today.
Your wanderings have brought you to this place after a long journey.
 is from here and might have some local information.
In the rush of excitement, you've forgotten where you were going to go.
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  
Your most trusted companion has made the journey to meet you here today.
After a long journey, you are here to meet your most trusted companion.
  Let the party venture forth!
child that has been kidnapped.
children that have been kidnapped.
  A foolhardy soul might try to rescue the 
 are on the march.  
 is threatened!  The forces of 
The peaceful town of 
Could not locate adventure start square
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
The enemy
, they
Commanded by 
, where 
 vault, 
an ancient
Legends speak of 
The citizens of 
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 power from the Underworld by invoking 
 wrested 
You must move away from surrounding obstacles such as the site's walls and rivers before you can travel.
You can't travel until you emerge from underground or enter a tunnel.
north-northwest
You strap 
You no longer assume a submissive posture.
You assume a submissive posture.
You must move away from the river before you can travel.
You do not have a free grasp for 
 with your 
You draw 
 to your 
You are too tired to stand.
The webs make it impossible to stand.
You are riding and cannot lie down.
You have nothing left to draw or put away.
The signs lead southwest.
The signs lead southeast.
The signs lead northwest.
The signs lead northeast.
a half day's travel
nearly a day's travel
They belong to you or a companion.
east-southeast
east-northeast
north-northeast
a short walk
west-northwest
west-southwest
south-southwest
south-southeast
thick 
The vegetation is broken here.
The vegetation has been slightly perturbed here.
The vegetation is bent here.
shallow 
deep 
faint 
light 
This is an unintelligible mess.
 imprint in the 
vague 
The signs lead west.
The signs lead east.
The signs lead south.
The signs lead north.
  Remember that ice and snow can be heated by a campfire.
!  See to yourself before you face what's ahead.
in need of sleep
in need of drink
"My other worshippers?  As you wish, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
"Congratulations, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
"You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit."
"With the treasure, you are near to glory and fulfillment of your task.  Your senses can lead you on your return journey."
 to view other pages
have been cursed
"Ungrateful apostate!"
The vegetation is heavily damaged here.
A thin layer of 
 Vapor
 -  
Small
A: 
 and another small creature.
You've found a colony of 
You've already searched this area recently.
You can't stand up -- somebody is in the way.
Your intense search turns up nothing.
You've found some small creatures.
You've found a small creature.
 and some other small creatures.
 cannot climb.
You are too injured to climb.
You need a free grasp to climb.
 says, "
 says:  "
below and 
above and 
Temperature: 
Tropical Moist Brdlf Forst
Tropical Dry Brdlf Forest
Temperate Conifer Forest
Woodland
Sparse
Scarce
Trees: 
Thick
Moderate
Other Vegetation: 
Heavily Forested
 and puts it in 
 and put it in 
 up the 
You do not have a free grasp and your quivers are full.
You do not have a free grasp.
You do not have a free grasp and your quiver is full.
right under you
 picks
 pulls off
 pull off
Large
Leather clothing shop
Woven clothing shop
Leather shop
Cloth shop
Bowyer's shop
Weaponsmith's shop
Gem cutter's shop
Bone carver's shop
Leather goods shop
Metal craft shop
Armorsmith's shop
Blacksmith's shop
Barrow
Metal furniture shop
Stone furniture shop
Carpenter's shop
Counting Tree
Library Tree
Tavern Tree
Market Tree
Castle Mound
Civic Mound
Tower Tree
Guild Tree
Drinking Mound
General imports
Clothing imports
Food imports
Abandoned shop
 based in 
[C:3:0:1]You are a 
Mountain: 
Volcano: 
 is rumored to be in 
  You should report the task as complete.
[C:2:0:1]You have been ordered to drive 
.[B]
Offloading site...
  [C:2:0:1]You have been ordered to kill this creature.
  [C:5:0:1]This creature is known to be dead.
  [C:7:0:0]This is common knowledge where you are from.
Shaping Tree
The Home Tree
Tree House
Sewer Access
Sinister
Calm
Serene
Surroundings: 
Joyous Wilds
Haunted
Wilderness
Mirthful
Major River: 
Multiple Constructions
Terrifying
Untamed Wilds
Brook: 
Stream: 
Minor River: 
 is a jealous deity?  Why consult another?
Why wasn't 
You already know the will of 
 for ignoring your hubris.  
Praise 
.  Do not tempt fate.
, a jealous deity, consulted first?
Freedom is allowed even in this.
You are free to do as you choose.
You are forgiven.
 without bound
NULL artifact on create site map, skipping
invalid lair entrance
You cannot travel through the 
You have discovered a 
You struggle for 
, testing the will of 
 according to the practice of 
, divining the will of 
You roll
a word but you cannot read
 shows 
 comes up 
 lands on 
Hillock
Houses
Hillocks
Abandoned house
Abandoned hillock
Abandoned houses
Abandoned hillocks
Ruined house
Ruined hillock
Ruined houses
Ruined hillocks
", 
Strongest Odor: 
Shrine of 
No significant structures
Shrine to 
Fortress Entrance
Warehouse
Imported food market
Imported goods market
Empty market
Cheese market
Fruit and vegetable market
Meat market
Imported clothing market
Underground Stair
Underground Farms
Underground Fortress
Processed goods market
An end and a new beginning.
See to your responsibilities.
You will have a great accomplishment.
The burden will be lifted soon.
Keep your own counsel today.
Give up the hopeless cause.
Make a change or forever remain.
Do not hold on for too long.
Ask a question.
Be cautious of fatigue today.
You will make your final stand.
Do not be reckless.
The enterprise will be a failure.
The situation cannot get worse.
Do not keep everything for yourself.
Do not give them too much.
Do not be stopped by fear.
Be playful today.
Hold to hope when all else is lost.
Cling not to material things.
The partnership is one-sided.
Look to another for what you need.
Do not take any chances.
You will released.
An important decision awaits your careful deliberation.
You will travel far from this place.
Follow your intuition.
There are two sides to every story.
Today you will have a moment of weakness.
Be compassionate.
Focus today.
Beware of ill-conceived plans.
A reckoning awaits.
Fulfillment will be yours.
Focus on living in harmony.
The task will be successful.
Joy is on the horizon.
Beware doubt.
You must reflect on your actions.
You will awaken to a new possibility.
Follow your desire.
A coming disaster can be delayed, but not avoided.
A sudden upheaval is in store.
A great sadness is coming.
Have faith and all shall be rejuvenated.
All is not as it seems.
Beware those that lack passion.
Rely on willpower to see you through.
Peace is cherished.
You have been granted mercy.
You are loved.
Your happiness is still desired.
Infinite 
Such is the spirit of 
Such 
Such care for your happiness!
has been cursed
Oh 
The task will not be completed.
Expect a change.
Stay the course.
Look out for a chance encounter.
Instability.
See to your legacy.
Believe no one today.
It will not be fair.
Do not stall.
Make the sacrifice regardless of fear.
Any success will be fleeting.
The effort will reach a culmination.
Take the middle path.
Be patient.
Be sure to keep to a high standard today.
Make no needless sacrifices.
There will be no reward.
Be diligent and undistracted.
Beware a lack of balance.
You must choose between two extremes.
You must reveal the truth.
Rethink your approach.
You will know suffering soon.
Indulge heartily.
Do not fear loss.
It is time to leave it behind.
Whatever happens, it will be for the best.
Some changes are inevitable.
Beware a hidden plan.
Master yourself today; discipline will be required.
Today, somebody will be cruel.
You must face the challenge today.
Think on what came before and what follows.
See to the simple comforts.
Think of others today, not yourself.
Be practical.
Explore today.
Make the decision quickly.
Accept the loss and move on.
You have missed your chance.
Follow your desire to reconcile.
You will learn something you did not want to know.
It is not as simple as you think.
A new friendship will form.
There is no right choice.
The object of your ambition will be realized.
Your ambition is misguided.
It is too soon to forgive.
Take care you are not deceived.
A clever strategy will be required.
You will received bad advice.
Rethink your priorities.
Consider the consequences carefully.
Prepare for disappointment.
Be mindful of others around you.
Accept a defeat.
Bring comfort to someone today.
If you accept the gift, one will be expected in return.
Be generous today.
Act quickly today.
Avoid conflict today.
Beware a rival.
Your dreams will come true.
Now is a time for calm.
Begin an adventure.
An obstacle will present itself.
Look ahead to the future.
Do not avoid a necessary conflict today.
Combat error
Attack error
, push off toward 
Ride 
Push 
Combat 
Lower 
 bucket (
Guide 
 lock (
Pick 
Break in 
Pull 
Drink 
Suck 
Put in 
Fell 
Make Campfire (
Ignite 
Eat 
 near fire
 near burning cap
 near burning twigs
 near burning branches
It won't fit in your 
 is empty.
You fill your 
 near campfire
 to no effect.
You heat the 
 is already full.
Your 
Put 
Set on
Put on 
 is hot enough already.
You will be rewarded.
It is a false success.
Eat not the fruits of your labor.
Persevere though it may be for nothing.
You pull out 
You read 
Name the 
salt 
stagnant 
Fill 
 near burning trunk
 near magma
 near lava
Heat 
Hold
Push Object
Jump
Unsteady
Stop leading animal
Lead animal
Lie Down
Stand Up
Recover
Suck Blood
NNE
SSE
ENE
WNW
WSW
SSW
Qst
***
NNW
Go below hatch
Climb down
Stop leading 
) as pet
 up)
 (no climbing/jumping)
Path to here
 down)
Move to 
Charge 
Topple 
Bash down 
Climb to 
Lava
/Water
/Air
Hold 
Hang from 
 releasing hold
Claim 
Release hold on 
Dismount to 
Mount 
Write something down
Prepare choreography
Compose music
Compose a poem
Give a sermon inveighing against a value
Give a sermon promoting a value
Give a sermon concerning a cosmic principle
Give a sermon concerning a deity or object of worship
Tell a story about a region
Tell a story about a civilization or organization
Tell a story about a site
Tell a story about a person or creature
CHAR
Speak
Perform music
Recite a poem
Give a sermon
Tell a story
Attacking
Recovering from attacking
IMMINENT: 
Incoming: 
quick
 with grab
 with wrestling
, aiming for 
precise
in play interaction 
You are surrounded by incessant cackling.
upward
 (below)
 (above)
Starting: 
Distant: 
Remote: 
downward
Animated
Neutral attitude
Acquiescent
Confident
Bold
Agitated
Likes you
Loves you
Unassuming
Scared of you
Terrified of you
Dislikes you
Hates you
You have nothing to put inside a container or on a pack animal.
You have nothing left to throw.
 cannot hold the terrain.
You must come down from the mountains before you can 
You must move away from the water before you can 
 until you are on a stable surface.
 because you are swimming.
 until you leave this site.
You cannot 
 until you stop riding this projectile.
 until you stop riding this vehicle.
plaintive
submitting
menacing
You have nothing left to drop.
the word
fell trees
build a fire
You feel too watched to 
You are still surrounded by cackling.
write
compose
 until you've stopped the bleeding.
 because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't 
You don't feel safe enough to 
 because you are drowning.
 because you are starving to death.
 because you are dying of thirst.
 because you can't breathe.
Dejected
Contemptuous
Confused
Disgusted
Disappointed
Despair
Delighted
Displeasure
Dismayed
Dislike
Disillusioned
Embarrassed
Elated
Eager
Distressed
Amazed
Alienated
In Agony
Aggravated
In Anguish
Angry
Amused
Ambivalent
Averse
Astonished
Aroused
Apathetic
Caring
Bored
Bitter
In Awe
Grieving
Grimly Satisfied
Horrified
Shocked
Gaiety
Eexcited
Triumphant
Loving
Blissful
Joyous
Sad
Affection
Adoration
Admiration
Accepting
Low respect for you
No respect for you
Respects you
No fear of you
Neutral
Highly Loyal
Distrusts you
Trusts you
Grouchy
Annoyed
Alarmed
Suspicious
Fondness
Grumpy
Terrified
Tenderness
Sympathy
Ashamed
Wonder
Unhappy
Uneasy
Thrilled
Existential Crisis
Zealous
Wrathful
Worried
Pessimistic
Enthusiastic
Expectant
Defeated
Pleasure
Passionate
Panicked
Outraged
Regretful
Relieved
Rejected
Enraptured
Restless
Resentful
Repentant
Remorseful
Shaken
Servile
Self-pity
Indignant
Interested
Insulted
Humiliated
Hopeless
Jovial
Jolly
Isolated
Irritated
Miserable
Lonely
Loathing
Jubilant
Optimistic
Nostalgic
Nervous
Mortified
Exasperated
Enjoyment
Empty
Empathetic
Free
Ferocious
Afraid
Exhilarated
Gloomy
Gleeful
Frustrated
Frightened
Happy
Guilty
Grateful
Glum
What will you say about services?
What will you say about the agreement?
What will you say about the conclusion of the agreement?
What will you say about the rescue?
What will you say about the site?
What will you say about the surrounding area?
What will you say about the trade?
What will you say about the request?
What will you say about your master?
How will you respond to the accusation?
How will you respond to the invocation?
What will you say about the structure?
How will you respond to this flattery?
How will you respond to this passive reply?
How will you respond about your profession?
What will you say about your plots and scheming?
What will you say about the artifact's destruction?
What will you say about the refugees?
What will you say about the gang?
What will you say about the claim?
Which pet will you gift?
What do you want to know?
How will you respond to the offer of service?
What will you say about the artifact's location?
How will you respond to the adoption request?
How will you respond to the position offer?
Where do you want to go?
About whom do you ask?
How will you respond?
How will you ask?
What will you say about the conflict?
What will you say about the journey?
What will you say about the failed occupation?
What will you say about the army?
What will you say about the group?
What will you say about the site's foundation?
What will you say about the new leadership?
What will you say about the occupation?
What will you say about the incident?
What will you say about the abduction?
What will you say about the refusal to accept tribute?
What will you say about tribute agreement?
What will you say about the trouble?
What will you say about the beast?
What will you say about the tribute stoppage?
What will you say about the failed peace agreement?
What will you say about the peace agreement?
What will you say about the refusal to give tribute?
Euphoric
Nearly impossible
Impossible
Favorable odds
Likely success
Unfavorable odds
Even odds
Likely failure
What will you say about the site reclamation?
What will you say about the end of the insurrection?
What will you say about the insurrection?
What will you say?
Light
Darkness
Huge Profile
You will wait, staying awake until dawn.
 hour
You will sleep as necessary for 
You will sleep as necessary until dawn.
 move?
You will wait, staying awake for 
What will you say about your family?
What will you say about how you are feeling?
How will you respond to this statement of values?
How will you respond to this dismissal?
How will you respond to the demand for tribute?
How will you respond to the offer of peace?
How will you respond to the tribute cancellation?
How will you respond to the offer of tribute?
How will you respond to the request for directions?
How will you respond to the request for information?
How will you respond to the demand to yield?
How will you respond to the request to cease hostilities?
What will you say about the missing treasure?
How will you respond to the request for a guide?
hack
slap
slash
stab
punch
pommel
bash
Parry (
Really attack 
Dodge (
Block (
Worst Possible
Terrible
Awful
Really start a conflict with 
Who will you wrestle?
Very Large Profile
Very Large Non-Prone Profile
Huge Non-Prone Profile
Very Small Profile
Tiny Profile
Minuscule Profile
Throw by 
Take-down by 
Choke 
Lock 
Release joint lock of 
Break 
Gouge 
Pinch 
Loosen choke of 
Loosen joint lock of 
Release grip of 
Release choke of 
Grab
Strangle 
Shake 
Break grip of 
No charge attack: target is on a projectile
No charge attack: target is on a vehicle
No charge attack: target is in uncontrolled flight
No charge attack: target is chained
No charge attack: target too far away
No charge attack: target's location inaccessible
No charge attack: target shares your location
No charge attack: target is climbing
Grabbed their 
Both holding 
Charge attack: move toward your opponent
Sharing 
Grabbed your 
Forced wild attack: enraged
No heavy attack: enraged
No charge attack: you are on the ground
No charge attack: no target
No precise attack: enraged
No charge attack: you are on a vehicle
No charge attack: you are in uncontrolled flight
No charge attack: you are chained
No charge attack: you are mounted
No charge attack: target is mounted
No charge attack: target is on the ground
No charge attack: you are climbing
No charge attack: you are on a projectile
snatch
 cannot jump.
You are too injured to jump.
You cannot jump while in the air.
 cannot speak.
There is nowhere to jump.
You cannot jump while wrestling.
Throw at 
Shoot 
Jump to the 
 is too hot.
 is too salty.
You lick the 
 is too cold.
You put the 
 on to 
You pack the 
Wear 
Throw 
View engraving
Get 
You drop 
You empty 
Put or place 
Remove 
You take off 
You take out the 
You empty the 
You put on 
Sound not found for the given event in getPointerToSoundFromEvent.
Sound not found for the given event in getPointerToSoundFromEvent
Do not alter actions
, disturber only
, range 
own tile only
adjacent only
Unknown interaction
Entombed and memorialized
PAPER_SLURRY
PAPER_PLANT
PARCHMENT
 (opens menu)
Weapons and Ammunition
Siege Equipment
Other Objects
Memorialized
Entombed
Not memorialized
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place.  Will you strike the earth again?
 Outpost:[C:7:0:0]  You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of 
There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your 
charges
 Outpost Revisited:[C:7:0:0]  You have returned. 
How have your sturdy charges fared in your absence? 
Have they gone on adventures or moved on to richer delving at new frontier settlements? 
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them. 
autosave 
.  You are expecting a supply caravan just before winter entombs you, but it is Spring now.  Enough time to delve secure lodgings, ere the 
 get hungry. 
A new chapter of dwarven history begins here at this place, 
".  [C:2:0:1]Strike the earth![C:7:0:0]
[Requires ore]
[Requires 
slab engraved
no slabs engraved
Metal Clothing
Engrave Memorial Slab
[Requires fuel]
[Requires ore, fuel]
Building Placement Distance Overflow
METAL_PREF
GEM_PREF
SITE_GUARDIAN
CURRENCY_BY_YEAR
MYTHICAL
ITEM_THIEF
SUBTERRANEAN_CLOTHING
GENERATE_STRINGED_INSTRUMENTS
GENERATE_WIND_INSTRUMENTS
DIVINE_MAT_CLOTHING
GENERATE_KEYBOARD_INSTRUMENTS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
STONE_PREF
DIVINE_MAT_WEAPONS
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
SELECT_ENTITY
TISSUE_STYLE
CUT_ENTITY
LAYER_LINKED
BABYSNATCHER
SIEGER
INDIV_CONTROLLABLE
ALL_MAIN_POPS_CONTROLLABLE
CIV_CONTROLLABLE
SITE_CONTROLLABLE
 Logs
 associating gloves out of range: 
 associating helm out of range: 
 associating shoes out of range: 
 associating armor out of range: 
 associating pants out of range: 
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
LIKES_SITE
TOLERATES_SITE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
PERMITTED_REACTION
WORLD_CONSTRUCTION
PERMITTED_JOB
PERMITTED_BUILDING
GEM_SHAPE
STONE_SHAPE
WANDERER
MAX_STARTING_CIV_NUMBER
VARIABLE_VALUE
NO_ARTIFACT_CLAIMS
SET_SCHOLARS_ON_VALUES_AND_JOBS
BUILDS_OUTDOOR_TOMBS
ETHIC
USE_EVIL_PLANTS
USE_GOOD_PLANTS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
OUTDOOR_FARMING
USE_CAVE_ANIMALS
MERCHANT_NOBILITY
SETTLEMENT_BIOME
BIOME_SUPPORT
EXCLUSIVE_START_BIOME
LOCAL_BANDITRY
WOOD_ARMOR
RIVER_PRODUCTS
MINING_UNDERWORLD_DISASTERS
WOOD_WEAPONS
GENERATE_MUSICAL_FORMS
GENERATE_DANCE_FORMS
GENERATE_PERCUSSION_INSTRUMENTS
GENERATE_POETIC_FORMS
OUTDOOR_GARDENS
INDOOR_FARMING
OUTDOOR_ORCHARDS
INDOOR_GARDENS
OUTDOOR_WOOD
INDOOR_ORCHARDS
OCEAN_PRODUCTS
INDOOR_WOOD
DO_NOT_CULL
RULES_FROM_LOCATION
BRAG_ON_KILL
CHAT_WORTHY
SPECIAL_BURIAL
FLASHES
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
ALLOWED_CREATURE
ALLOWED_CLASS
KILL_QUEST
QUEST_GIVER
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
ANIMAL_NEVER_PACK_ANIMAL
ANIMAL_ALWAYS_PACK_ANIMAL
ANIMAL_NEVER_PET
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_SIEGE
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_WAGON_PULLER
ANIMAL_ALWAYS_WAGON_PULLER
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has foreground color > 7, set to 7
has negative background color, set to 0
has negative foreground color, set to 7
CONQUERED_SITE
REQUIRES_MARKET
SITE_VARIABLE_POSITIONS
CULL_SYMBOL
FRIENDLY_COLOR
REMAINING
SUBSELECT_SYMBOL
CURRENCY
ANIMAL_NEVER_MOUNT
ANIMAL_ALWAYS_MOUNT
ANIMAL_FORBIDDEN_CLASS
ANIMAL_ALWAYS_PRESENT
ANIMAL_CASTE_TOKEN
ANIMAL_CLASS
ANIMAL_TOKEN
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
INVADERS_IGNORE_NEUTRALS
EQUIPMENT_IMPROVEMENTS
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
USE_NON_EXOTIC_PET_RACE
USE_ANY_PET_RACE
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
DUTY_BOUND
Unrecognized Entity Token: 
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
NAME_FEMALE
SPOUSE_MALE
LAND_NAME
NAME_MALE
COMMANDER
AS_NEEDED
LAND_HOLDER
RESPONSIBILITY
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
SPOUSE_FEMALE
REQUIRED_BOXES
BY_HEIR
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
MILITARY_SCREEN_ONLY
REJECTED_CREATURE
REJECTED_CLASS
: Precedence exceeding 
 capped
PRECEDENCE
: Negative precedence changed to zero
REPLACED_BY
REQUIRES_POPULATION
BY_POSITION
APPOINTED_BY
*** Error(s) finalizing the entity 
chl
chr
shr
stl
thr
thl
shl
 Adept
 Bearer
Exalted
 Degree
Perfect
Ultimate
, at the end of the hall
 door
, the door on your right
, the door on your left
 Novice
up the stairs
blade
Initiate
Sergeant
grappling
pike
soldiers
chieftain
chieftains
warlord
warlords
ringleader
ringleaders
Grandmaster
Captain
 masters
lord 
CUSTOM_MERCENARY_LEADER
generals
bosses
CUSTOM_BANDIT_LEADER
captain
captains
chieftess
chieftesses
chief
chiefs
cup-bearer
cup-bearers
butler
butlers
master of beasts
masters of beasts
chamberlain
chamberlains
CUSTOM_MARKET_OFFICIAL_
sewer
housekeeper
housekeepers
chef
chefs
executioner
executioners
chancellor
chancellors
chief 
head 
CUSTOM_OFFICIAL_
royal 
constable
constables
advisor
advisors
counselor
counselors
justiciar
justiciars
keeper of the seal
keepers of the seal
, entity #
law-giver
baronesses consort
barons consort
baroness consort
baronesses
baron consort
marshal
marshals
CUSTOM_MILITARY_STRATEGY
field 
war leader
war leaders
law-givers
CUSTOM_MILITARY_GOALS
absolute 
most exalted 
HIGHEST_PRIEST
most high 
treasurers
NULL artifact on wg loot building, skipping
CUSTOM_MERCENARY_TREASURER
treasurer
barons
baroness
CUSTOM_LAW_MAKER_2
baron
most high priest
most high priests
most holy 
most sacred 
[OBJECT:ENTITY]
recordkeepers
entity_layer
bookkeepers
recordkeeper
clerks
bookkeeper
invalid nem in army during guard creation
guard army unattached from parent army
 (Set out 
camp order missing parent -- army will camp forever
Monster
Mission Report: 
 has assumed the position of 
 trying to generate musical form without speech or instruments
doyens
doyenne
deans
doyen
CUSTOM_GUILD_LEADER
dean
Leather armor
Metal armor
stewards
clerk
alderperson
steward
CUSTOM_GUILD_STEWARD
CUSTOM_GUILD_CLERK
doyennes
CUSTOM_GUILD_ALDERPERSON
failure to get end square construction for transport link
midmap construction path build failure
WORSHIP_HF
failure to get start square construction for transport link
abbot
abbots
 administrator
[ITEM:
[PET:
[SKILL:
[RECLAIM_SKILL:
[PROFILE]
TITLE:
 has self-referential diplomacy state
magistrates
justices
magistrate
judge
judges
grain
 official
 officials
 commissioner
 commissioners
 caretakers
melt-designated 
deep material 
glass-making 
dyed 
dyeable 
totemable 
furniture 
dye 
silk 
building material 
non-economic 
fire-safe 
magma-safe 
sewn-imageless 
screw 
processable (to vial) 
processable (to barrel) 
extract-bearing fish 
extract-bearing small creature 
solid 
extract-bearing plant 
cookable 
finished good 
ammo 
milk 
milkable 
lye-bearing 
tameable small creature 
sand-bearing 
unused 
improvable 
 has become a 
 has adopted 
sharpenable 
undisturbed 
collected 
possibly buriable 
unrotten 
butcherable 
millable 
 training methods.
are now quite knowledgeable 
 training.
have attained a general familiarity with 
now know a few facts about 
Miner destination wiped
An animal
 trainers.
are now expert 
PARCHMENT_MAT
parchment-producing 
HONEYCOMB_PRESS_MAT
honey-bearing 
GLAZE_MAT
glaze 
fermentable 
clay 
SOAP_MAT
fatty 
RENDER_MAT
renderable 
PRESS_PAPER_MAT
paper-slurryable 
PRESS_LIQUID_MAT
oil-bearing 
flux 
GYPSUM
fat 
CAN_GLAZE
glazable 
CALCIUM_CARBONATE
calcite/limestone/chalk/marble 
BAG_ITEM
bag-processable 
tallow 
wax 
paper-slurry 
TALLOW
gypsum 
paper-making 
edged 
on-ground 
metal 
sand 
woven 
hard 
food storage 
non-pressed 
grown 
stone 
gem 
non-artifact 
wooden 
divine 
pearl 
plaster-containing 
shell 
horn 
bone 
hair/wool 
yarn 
leather 
written-on 
non-absorbent 
unengraved 
unimproved 
lye/milk-free 
blunt 
soap 
ivory/tooth 
folded sheet protector
writing container
stand-and-work
sheet roller
track cart
heavy object hauler
nest box
small object container
Short Pathing Flood Overflow
games of chance
 that isn't a bin
offering placement
divination
bookcase
display object
powder grinding
meat carving
liquid scoop
powder grinding receptacle
liquid cooking
tannable 
meal container
liquid container
meat cleaving
meat-carving holder
meat boning
meat slicing
 block
flown
the underworld
the subterranean water
the underworld portal
the volcano
the magma pool
the pit
the cave
the river
: Null Pop Num
 deposit
:dA
Apocalypse!  We are being judged by the gods!
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  I am your liaison from the Mountainhomes.  Let's discuss your situation.
elves_firstcontact1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Farewell, [VAR:NATIVENAME:MEETING:NOBLE].  I look forward to our meeting next year.  Our fortunes rise and fall together.
dwarf_liaison1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  What a pleasant surprise!  Not a single tree here weeps from the abuses meted out with such ease by your people.  Joy!  The dwarves have turned a page, not that we would make paper.  A travesty!  Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
elves_standard_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind.  Further abuse cannot be tolerated.  Let this be a warning to you.
elves_firstcontact2
data/installed_mods
mods
UCR_A
dwarf_liaison_bye
A_D
D_DISPLAY
A_DISPLAY
UCR
UNIT_COMBAT_REPORT_ALL_ACTIVE
UNIT_COMBAT_REPORT
DO_MEGA
data/init/announcements.txt
Saving tracking info...
Saving agreements...
Saving parameters...
Synchronizing folders...
Command Line: World exported.
save/current/world.dat
Saving civilized populations...
Sorting world information...
refined coal
cut clear glass gems
cut crystal glass gems
cut green glass gems
raw clear glass
raw crystal glass
raw green glass
 wafers
small rock
[DIPSCRIPT:HUMAN_TRADE]
[TEXTVIEWER:human_trade1]
[TEXTVIEWER:human_standard_bye]
HUMAN_TRADE
Jobs removed from unpowered 
branch
[TEXTVIEWER:human_trade_bye]
 were unable to complete the 
[DIPSCRIPT:ELVES_STANDARD]
[TEXTVIEWER:elves_standard1]
[HISTORY_DIPEV:FIRSTCONTACT]
ELVES_STANDARD
[DIPSCRIPT:HUMAN_STANDARD]
[TEXTVIEWER:human_standard1]
[TEXTVIEWER:elves_standard_bye]
HUMAN_STANDARD
[DIPSCRIPT:ELVES_FIRSTCONTACT]
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
[TEXTVIEWER:dwarf_liaison_bye]
ELVES_FIRSTCONTACT
[TEXTVIEWER:elves_firstcontact2]
[ENDIF]
[TEXTVIEWER:elves_firstcontact1]
[ELSE]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  On behalf of the Merchants' Guild, let me extend greetings to your people.  There is much to discuss.
DWARF_LIAISON
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
human_trade1
[CONSTRUCTTOPICLIST]
[TOPICDISCUSSION]
[DIPSCRIPT:DWARF_LIAISON]
[TEXTVIEWER:dwarf_liaison1]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings from the woodlands.  We have much to discuss.
human_standard_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Although we do not always see eye to eye (ha!), I bid you farewell.  May you someday embrace nature as you embrace the rocks and mud.
elves_standard1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings, noble dwarf.  There is much to discuss.
human_trade_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE].  I bid you farewell.
human_standard1
trap component
bloody 
purulent 
ichorous 
glob
 laced with 
filthy 
sticky 
dirty 
gooey 
vomitous 
slimy 
tanned hide
codices
codex
-bound 
cage
unglazed 
sarcophag
boxe
limb/body 
small tame animal
prepared meal
small live animal
tame 
 chop
preserved 
 chops
withered 
leaves and fruit
Rotten 
egg
live 
leaf or fruit
silk body part
leather body part
teeth
plant part
yarn body part
strand body part
wooden body part
soap body part
carpenter's shop sign
stone furniture shop sign
metal craft shop sign
leather goods shop sign
metal furniture shop sign
tavern sign
bone carver's shop sign
gem cutter's shop sign
woven clothing shop sign
leather clothing shop sign
blacksmith's shop sign
armorsmith's shop sign
weaponsmith's shop sign
bowyer's shop sign
memorial
food imports sign
cloth shop sign
leather shop sign
clothing imports sign
general imports sign
clear glass 
crystal glass 
perfect 
green glass 
coin
Great Bedroom
Fine Quarters
Royal Bedroom
Grand Bedroom
Modest Quarters
Meager Quarters
Decent Quarters
Splendid Study
Decent Study
Opulent Throne Room
Meager Study
No Study
Modest Study
Outpost
Royal Throne Room
Evaluate Depot Caravan Access Overflow
No access to 
No access
 caught in a cloud of flames!
 caught up in the web!
Metropolis
 offers it to 
she
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
 withdraws from society...
 has been possessed!
claims it as a family heirloom
 claims it as a personal treasure.
 has created 
claims it as an heirloom in the name of the family ancestor 
A kidnapper has made off with 
of 
 is taken by a fey mood!
A thief has stolen 
Of 
suits of 
chain 
/buckler
Small Animal Dissection
Clothesmaking
Feed Patients/Prisoners
Recovering Wounded
Furnace Operating
Armoring
Plant Processing
Farming (Fields)
Push/Haul Vehicles
Stone Engraving
Item Hauling
Animal Hauling
Setting Bones
Dressing Wounds
Animal Care
Food Hauling
Refuse Hauling
Stone Hauling
Wood Hauling
lumber limits
 and the surrounding lands have been made 
Many 
No Tomb
 has been disturbed.
 its way out of confinement!
 caught in a burst of 
 have been disturbed.
Grand Mausoleum
No Dining Room
Royal Mausoleum
Servant's Burial Chamber
Grave
Fine Tomb
Grand Dining Room
Great Dining Room
No Quarters
Royal Dining Room
Modest Dining Room
Meager Dining Room
Fine Dining Room
Decent Dining Room
You have
 created a masterpiece 
save/current/*.dat
save/current/*.sav
TILE_PAGE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
TEXT_SET
Jewelry
Other Jobs
Farming/Related
Fishing/Related
DESCRIPTOR_SHAPE
Road Building
Wall/Floor Construction
Water Hauling
Lever Operation
Hunting/Related
Healthcare
Woodworking
Stoneworking
Stonecrafting
Siege Operating
Blacksmithing
Metalcrafting
Pump Operating
Trade Good Hauling
Crossbow-making
Mechanics
*** Error(s) found in the file "
The sky is striped with thin clouds.
There are scattered clouds underneath a striped sky.
Mounds of clouds are clustered through a striped sky.
A dark, towering cloud rises into a striped sky.
There is no wind here.
There are scattered puffy clouds above you.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
A dark, menacing cloud towers above you, crowned by an anvil.
The sky above you is completely gray, with dark cloud pillars pressing through it.
The sky above you is nearly black, ripped through with towering clouds.
from the sky
 is falling 
The sky above you is hazy and white.
The sky above you is gray.
The sky above you is a uniform and dark gray.
A towering gray cloud descends from the white sky above you.
There is a thin mist here.
Fog enshrouds the area.
There is a heavy blanket of fog enveloping everything.
You smell 
It is snowing outside.
It is raining outside.
There is a thin mist outside.
There is thick fog outside.
soot
cooked flesh
brimstone
freshly-baked goods
bug innards
To the northeast
To the northwest
To the south
To the north
The vegetation is heavily damaged.
At your location
To the southeast
To the southwest
HUMANOID_TRACKING_SYMBOL
It is freezing.
It is cool.
It is warm.
To the east
To the west
Freshest track
FOOTWEAR_TRACKING_SYMBOL
The temperature cannot be judged.
The temperature is as it has been and always will be.
Being dead is cold and clammy.
 hardly visible behind the clouds
It is scorching.
The temperature is pleasant.
It is deathly cold.
It is burning.
new moon
 pale behind the clouds
 bright behind the clouds
 to the west
 to the east
waxing half moon
waxing gibbous moon
full moon
waning crescent moon
waning half moon
waning gibbous moon
waxing crescent moon
You cannot see the sky clearly from here, but the available sunlight indicates the dawn
The stars are out
The sun is setting to the 
The area gives off a sickly light
The sky is alive with vortices of purple light and dark, boiling clouds
You cannot see the sky clearly from here, but the available sunlight indicates the sunset
You cannot see the sky clearly from here, but the available sunlight indicates the day
The sun is low in the 
 in the east
The sun is directly above you
The sun is high in the 
The sun is in the 
heavy wind
strong breeze
gentle breeze
There is a 
 in the west
The sun is rising
 blowing from the 
Continue action
There is an unintelligible mess.
The vegetation is broken.
The vegetation has been slightly perturbed.
The vegetation is bent.
Bring
asked that you
offer your services to
requested that you
FILE
AUTHOR
bdA
^dA
kdA
jdA
fdA
rdA
make a living as a warrior
exiled after conviction
be with master
true name invocation
arrived at person
left site
reunited with loved one
adopted
insufficient progress toward goal
going wrong direction
arrived at location
entity no longer rules
cry on priest
vent at boss
cry on boss
should have reached goal
work request
make weapon
vent at priest
find relative
be brought to safety
help with rescue
bring thralldom to the world
bring torture to the world
provide opportunities for acts of valor
bring war to the world
bring misery to the world
bring murder to the world
bring nightmares into reality
bring death to the world
liked appearance
because it was destined
great fortresses built and tested
maintain balance in universe
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
<reason>
sphere alignment
fell in love
became parent
nearby conflict
agreement cancelled
produced artifact
mastered skill
broke up with lover
reunited with hf
jump into existing conflict
caught sneaking last stand
produced masterwork
hf died unexpectedly
hf is dead
slayer in incident
separated from hf
<circumstance>
death and injury
witnessed death in incident
found body in incident
heavy losses in battle
</reason_id>
<reason_id>
too proud to give in to death
too vain to give in to death
had ambitions for which death is only a small obstacle
envious of those that live on
panicked about what happens after death
afraid to die
not ready to face the afterlife
afraid of persecution
smoother operation of entity
holds high value
shared interest in profession
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
artifact is heirloom of family hfid
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
trapped in cage
unable to leave location
sanctify hf
cannot find artifact
failed mood
hire on as scholar
admire architecture
prevented from leaving
hire on as mercenary
hire on as performer
become citizen
prefers working alone
glorify hf
have not performed
committed vandalism
land holder rank increased
established as land holder
knocked out by cavein
insufficient justice buildings
mandate only partially completed
destroyed building
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
personal punishment reduced
reelected
waterfall mist
caught in dust
considering demand
punishment of victimizer reduced
caught in rain
caught in snow
caught in miasma
caught in smoke
suffered minor injury
rough sleep
caught in freakish weather
dehydrated
suffered major injury
sun irritated
very drowsy
good spar
complaint unregistered
long patrol
sun nauseated
clothing rots away
haunted in dreams
threw hauled item in tantrum
freed from prison
spouse had miscarriage
admire owned arranged building
viewed item in own display
viewed displayed item
pet lost
listened to complaint
admire building
admire owned building
admire arranged building
stranger advancing with weapon
stranger sneaking around
witnessed blood drinking in incident
made complaint
being an agreement companion
entity controls site
entity cancels tribute
kicked out of squad
drinking nasty
drinking rotten
drinking without well
view favorite animal caged
drinking vomit
drinking goo
drinking ichor
drinking pus
attacked by zombie possible relative
tired of drink
drinking blood
drinking slime
cleaned self
cleaned self with soap
killed somebody in training accident
pestered by flying micro vermin
acquired item
acquired favorite animal as pet
new buddy
new grudge
near hated vermin
near favorite animal
pleased nobility
tax collector succeeded
disappointed nobility
tax collector failed
lost property to taxes
have inadequate protection
taxable room inaccessible
misinformed about taxable room
was rescued
rescued somebody
completed job
tax escort stole property
eating in dining room
eating without dining room
eating without chair
new bonded relationship
do not have enough armor stands
lesser has better room
eating without table
eating at crowded table
good drink
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
cannot get punishment tool
tired of food
eaten rotten food
good food
punished somebody with beating
punished by beating
punished somebody with tool
punished by tool
ate own pet while starving
ate favorite animal while starving
ate vermin while starving
beat somebody up
mandate was obeyed
naked
no shirt
no shoes
learned interaction
learned poetic form
learned musical form
learned dance form
kicked out of troupe
learned scholar flag
learned skill
learned written content
discuss research topic
syndrome emotion
performed in incident
saw performance in incident
drinking without goblet
research breakthrough
stuck on research topic
ponder research topic
religion prayer
religion prayer in incorrect temple
religion prayer in godless temple
pray to hf in dedicated temple
perpetrator against family convicted
body of relation rotted
pray to hf
dead unit convicted
animal convicted
victim convicted
perpetrator convicted
interacted with pet
turned child away from sanctuary
relative expelled
official meeting without room
have tomb
have no tomb
interacted with community pillar
relation chat
met in room
official meeting in bedroom
official meeting in dining room
relation gave personal chat
relation received personal chat
relation gave stress complaint chat
relation received stress complaint chat
gave water
received food
gave food
relation abstract chat
gained relative
received water
slept on ice
slept on dirt
slept on driftwood
artwork defaced
slept in mud
slept on grass
slept on rough stone
slept on rocks
view hated vermin caged
slept without proper room
slept in room
slept on smooth floor
guildhall agreement abandoned
is entity subordinate
</circumstance>
</circumstance_id>
temple agreement abandoned
guildhall petition accepted
guildhall petition rejected
guildhall petition ignored
temple petition accepted
entity temple recognition
temple petition rejected
temple petition ignored
embezzling funds from position
cut of corrupt funds
from afar
during an infiltration mission
scholarly lecture in site
performance in site
accepting bribes for leniency
historical event collection
acquired artifact
claimed artifact given away
preying on civilized for blood
item was favorite possession
by preserving part of body
abducted hf
murdered hf
active poetic form
active musical form
active dance form
defeated hf
active sermon sphere
active sermon promote value
active sermon refuse value
active story event
active performance singer
active performance chanter
active performance dancer
active sermon worship hfid
active performance storyteller
active performance poem reciter
active performance simulated instrument
active performance instrument
improved skill
put on quality worn item
change personality value
active performance preacher
did individual melee drills
did ranged practice
left troupe
play with toy
dream about hf
residency petition accepted
citizenship petition accepted
residency petition rejected
citizenship petition rejected
taught scholar flag
taught skill
read written content
wrote written content
to fill a role as a performer
to fill a role as a scholar
in order to drink
in order to admire architecture
due to a lack of performances
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
in order to become a citizen
in order to continue working alone
due to jealousy
in order to glorify 
in order to flee
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to eradicate beasts
in order to entertain people
in order to make a living as a warrior
in order to study
after a violent disagreement
after adoption
after invocation of the true name
after finding 
after arriving at the location
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
to cry on somebody in charge
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
that weapons be made
to vent at a priest
to cry on a priest
to vent at somebody in charge
in order to be brought to safety
to help with a rescue
due to insufficient work
to request work
to provide opportunities for acts of valor to be performed
that war might rage forever
in order to find a relative
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
that all should gaze upon a truly gruesome visage
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
in order to be rescued
due to their cosmic similarity
after pondering the ineffable subtleties of 
in order to maintain balance in the universe
<circumstance_id>
for an insurrection
to adventure
after a performance in 
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
 was given away
after preying on the blood of civilized creatures
being unnaturally ageless
after a scholarly lecture in 
after murdering 
after acquiring 
after defeating 
as the item was a favorite possession
by preserving a part of the body
after abducting 
 in an undedicated temple
after dreaming of 
after a dream
after a nightmare
after performing the rites of 
 in a dedicated temple
after incompletely performing the rites of 
 in an improperly dedicated temple
due to a lack of funds
after taking heavy losses in battle
after the death of 
after praying to 
chemistry
geography
philosophy
mathematics
astronomy
natural history
in order to cement the bonds of friendship
to gather information
in order to find sanctuary
due to a shared interest in 
due to fear of persecution
to smooth the operation of 
due to a belief in 
as part of a trade negotiation
unable to face any possible judgment and the afterlife
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
as a symbol of authority within 
due to envy of those that live on
due to panic about what happens after death
due to fear of death
after being unable to leave a location
in order to sanctify 
as an heirloom of the 
after failing to create an artifact
due to lack of sleep
after being trapped in a cage
after a great deal of stress
in order to pray
in order to relax
to experience danger
after being unable to find an artifact
</rep_information_source>
<rep_information_source>
 became childhood friends
 cemented a bond of friendship amidst the horror of combat
</rep_treasure_hunter>
<rep_treasure_hunter>
</rep_thief>
<rep_thief>
</rep_protector_of_weak>
<rep_protector_of_weak>
</rep_knowledge_preserver>
<rep_knowledge_preserver>
</rep_quarreler>
<rep_quarreler>
</rep_flatterer>
<rep_flatterer>
</rep_friendly_fighter>
<rep_friendly_fighter>
</rep_loyal_soldier>
<rep_loyal_soldier>
</rep_hated_group>
<rep_hated_group>
</rep_enemy_fighter>
<rep_enemy_fighter>
</rep_comrade>
<rep_comrade>
</rep_respected_group>
<rep_respected_group>
</rep_killer>
<rep_killer>
</rep_murderer>
<rep_murderer>
</rep_friendly>
<rep_friendly>
</rep_hunter>
<rep_hunter>
</rep_bard>
<rep_bard>
</rep_dancer>
<rep_dancer>
</rep_storyteller>
<rep_storyteller>
</rep_poet>
<rep_poet>
</rep_trade_partner>
<rep_trade_partner>
</rep_preacher>
<rep_preacher>
</rep_violent>
<rep_violent>
</rep_psychopath>
<rep_psychopath>
</rep_brigand>
<rep_brigand>
</rep_bully>
<rep_bully>
</rep_intruder>
<rep_intruder>
</rep_monster>
<rep_monster>
</rep_hero>
<rep_hero>
</rep_bonded>
<rep_bonded>
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
addition of masterful spikes
addition of a masterful handle
addition of masterful rollers
making of a masterful improvement
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
 masterfully constructed by 
the masterful 
 masterfully dyed with 
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
 by melting
 by magma
created a masterful image set
 prepared a masterful 
 created a masterful engraving
wove a masterful sewn image
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
added a masterful chain
made a masterful improvement
added masterful thread
added masterful cloth
added masterful spikes
added a masterful handle
added masterful rollers
added a masterful rope
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
 constructed a masterful 
 created a masterful 
 masterfully dyed a 
 become friends over a shared love of athletics
 developed an athletic rivalry
 developed a business rivalry
 recognized 
 broke up
 became friends 
due to a shared scholarly interest
due to a shared artistic interest
 due to religious persecution
 formed a grudge against 
 over the latter's romantic relationship
 became lovers
 became infatuated with 
 was bent toward supernatural vengeance upon 
 held a deep hatred of 
 due to persecution
 Winter
 and took over 
 and takeover of 
the securing of 
 Spring
 Summer
 Autumn
, to be delivered from 
 every 
, but they had nothing left to give
the failure to secure 
 demanded treasure from 
 demanded and received treasure from 
 tried to secure tribute from 
 secured tribute from 
 in charge of 
The new government was called 
 and lordship of 
pillaging of 
 freed 
the freeing of 
 and placed 
seized livestock from
pillaged
raiding of 
looted treasure and seized livestock from
stole treasure from
looted treasure from
stole livestock from
the defeat of 
stole treasure and livestock from
 slipped into 
, undetected by 
the infiltration of 
the attack on 
 and found nothing
the search of 
 by the forces of 
the rampage of the forces of 
 fled 
the fleeing of 
 as scouts 
the attack by 
, the forces of 
 rampaged throughout 
 were hired 
by the attackers.
  The defenders hired 
the masterful engraving
 led the attack
, and the defenders were led by 
  The defenders were led by 
creation of a masterful illustration
addition of a masterful instrument piece
creation of a masterful image set
 prepared by 
, and established a gateway between worlds
 replaced 
 razed 
viewed
the completion of 
 thrust a spire of slade up from the underworld, naming it 
 rebuilt 
 constructed 
the repeal of numerous oppressive laws
 finished the construction of 
 as a part of 
 connecting 
 repealed numerous oppressive laws
the proclamation of a series of oppressive edicts upon 
the lifting of numerous oppressive laws from 
the enactment of a series of oppressive laws
the return to reason at the settlement of 
 laid a series of oppressive edicts upon 
 lifted numerous oppressive laws from 
 enacted a series of oppressive laws
relocation of
the subordination of 
the incorporation of 
 regained their senses after an initial period of questionable judgment.
 regained their senses after another period of questionable judgment.
the formation of 
ascendency of the criminal organization
 began operating at the direction of 
 fully incorporated into 
 under the leadership of 
 at the settlement of 
dozens of
several
a few
 the joining of 
a multitude of
hundreds
some hundred
the withering of 
 formed
 became the primary criminal organization
their
 withered.
the abandonment of 
the detection of the forces of 
 leaving 
the attack of 
 abandoned the settlement of 
the rout of 
 and destruction of 
 spotted the forces of 
 slipping out of 
 surrendered 
the surrender of 
 routed 
 and destroyed 
 declared 
 to be a holy city
the declaration that 
 is a holy city
 the first to reach the summit of 
an unknown peak
, which rises above 
the climbing of 
slashing
stabbing
ripping off
burning out
burning away
smashing
slashing off
tearing out
tearing off
stabbing out
ripped
stabbed
 as a means of torture
slashing out
burned out
burned away
smashed
slashed
torn out
torn off
stabbed out
ripped off
the devouring of 
broken away
slashed out
slashed off
 launched an expedition to reclaim 
the questionable judgment of 
the reclamation of 
 devoured 
the overthrow of 
the end of the insurrection in 
the crushing of the insurrection against 
 were taken by a mood to act against their better judgment at 
the local government
 ended with the disappearance of the rebelling population
 crushed the insurrection in 
the insurrection
 concluded with 
prayer inside
viewing of
inquiry after
, an insurrection
the replacement of 
the razing of 
profaning
disturbing
the foundation of 
the emergence of 
the rebuilding of 
 from the underworld through the power of 
asked about
the creation of 
the construction of 
 equipment by
 tamed the 
wild beasts
the taming of the 
the horrible experiments of
the carousal of
the purchased of 
performed horrible experiments
caroused
losing 
everyone
the clash between 
 clashed with 
slaying 
them
poorly led
a lone 
a tactical situation
brilliantly led
inspiringly led
ably led
the defenders had a slight positional advantage
neither side had a positional advantage
the tactical contest between 
the tactics of 
the attackers had a positional advantage
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
 used good tactics
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
 put forth a sound plan
 blundered terribly
 hatched a stunning strategy
 used poor tactics
 made an outright foolish plan
 unrolled a brilliant tactical plan
 made a poor plan
 tactical planning was superior to 
 entirely outwitted 
 outmanuevered 
the return of 
the journey of 
 outmatched 
 with a cunning plan
 escaped from 
 made a journey to 
unknown lands
the escape from 
a forlorn haunt
 burned 
 in dragon fire
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
 came back from the dead
 once more, this time
a murderous ghost
a sadistic ghost
came to desire to bathe the world in chaos
became obsessed with an inscrutable goal
 was disturbed from eternal rest
 was brought back from the dead
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
 life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
was the very first to discover
independently discovered
became obsessed with 
 own mortality and sought to extend 
happening upon
cornering of
confrontation of
brawl with
 after a horrific combat
attack on
surprising of
ambush of
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 cornered 
 confronted 
 got into a brawl with 
the subduing of 
 was forced to make a hasty escape
 surprised 
 ambushed 
 happened upon 
's onslaught
 was forced to retreat from 
 despite the latter's wounds
 eventually prevailed and 
 fought with and subdued 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
was impaled on spikes
initial discovery
independent discovery
the new desire of
, struck down by 
, struck down by a 
, struck down 
died after colliding with an obstacle
was killed by a vehicle
was killed by a flying object
was banished by 
was banished by a 
was left out in the air
was drowned
was struck down
was killed by a trap
, slain by 
, slain by a 
, slain
succumbed to infection
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was burned to death by 
was burned to death by a 
burned up in magma
burned up in 
's dragon fire
was encased in cooling magma
was encased in ice
fell into a deep chasm
died of old age
 into a pit of spikes
 scared 
solidified
was encased in cooling lava
 threw 
 against an obstacle, causing immediate death
 slaughtered 
 drained 
 left 
 drowned 
 fed 
 beheaded 
 crucified 
 buried 
, who suffocated
 hacked 
 executed 
 shot and killed 
 mortally wounded 
, who bled to death
the draining of 
the murder of 
the feeding of 
the killing of 
the slaughter of 
the scuttling of 
the beheading of 
the crucifixion of 
the burial of 
the leaving of 
the mortal wounding of 
the fatal illness of 
the hacking of 
the execution of 
 under a drawbridge
 under a collapsing ceiling
the shooting of 
's fire
the scalding of 
the crushing of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
the burning of 
the boiling of 
the melting of 
the death in the dark of 
the starvation of 
the dehydration of 
the drowning of 
the fall of 
the passing of 
with an inscrutable goal
, once more,
with extending 
 own life
to attain rank in society
to bathe the world in chaos
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
to make a great discovery
to create a great work of art
to craft a masterwork
to bring peace to the world
the new dream of
the new obsession of
to rule the world
to start a family
entombment
was denied an apprenticeship under
 as the latter prefers to work alone
 prefers to work alone
was entombed in
raising
discarding
 throughout
arose from
was discarded in
was buried in
the start as a 
the giving up on being a 
the loss of a hist fig entry
, based in
the baby-snatching
the mercenary operation
the thievery
the career change from 
the wandering
the scouting
the hunting of great beasts
lost a hist fig entry
gave up being a 
became a 
stopped being a 
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
 was abducted
the abduction of 
began wandering
became a scout
 through the efforts of 
 to death 
the leap of 
were
, after the death strike by a 
the impalement of 
the scaring of 
the putting to rest of 
the collision of 
 with an obstacle
, after the death strike by 
 after an attack by a 
 after an attack
 attack with 
the vanishment of 
the collapse of 
 after an attack by 
stopped being the mother of
stopped being the father of
stopped being the child of
lost the worship of
became the parent of
began worshipping
became the pet of
became the spouse of the deceased 
became the owner of
became the former spouse of
became the deceased spouse of
was sired by
began an apprenticeship under
began traveling with
ceased being the master of
ceased being the apprentice of
became romantically involved with
became the master of
gave birth to
sired
was born to
received the worship of
 into the area around
the area around 
settling
moved to study in
settled in
visited
fled into
the rampage of
the catatonia
fled to
departed to
the dark brooding of
the fell mood of
the melancholy of
the insanity of
stopped responding to the outside world
the fey mood of
the withdrawal from society of
the possession of
was taken by a fell mood
was striken by melancholy
became crazed
went berserk
was taken by a fey mood
withdrew from society
was possessed
began to skulk and brood
aroused general suspicion
appearing not to age
 due to 
denial of apprenticeship
 recruited 
 received the title of 
 given to all new members
attaining sufficient skill with 
 in power
  The support of 
 was crucial to the coup.
 expelled 
 in order to extract information
 formed a friendship
 toppled the government of 
 and assumed control
 of the position of 
formed a false friendship where each used the other for information
 formed a false friendship with 
audacious creation
forcible creation
collaborative creation
popularly-supported creation
 through force of argument
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
compelled the creation of
collaborated to create
 fooled 
 into believing 
 assumed the identity 
the impersonation of 
 changed
the transformation of 
the learning of 
 from the teaching of 
the moment when 
 changed 
moved out of
escaped from
 learned
was imprisoned in
stopped working at
stopped ruling from
stopped hanging out at
started hanging out at
took up residence in
took up residence
laired within
lost faith in
stopped being the pet of
started working at
ruled from
stopped being the apprentice of
stopped traveling with
stopped being the owner of
stopped being the parent of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
A thousand or more people were expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
 with a hundred or more others
 with dozens of others
 with many others
 with some others
 persecuted 
 with a thousand or more others
 with five hundred or more others
, inveighing against 
, urging love be shown to 
the sermon of 
urging love between 
purchase
inheritance
rebuilding
preached to 
purchased
rebuilt
 formerly owned by 
the addition of 
improved fortifications
a gated courtyard
a feast hall
had a dungeon constructed within
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
, which 
 received
the purchase of 
 equipment by 
 dissolved
the dissolution of 
 purchased 
 enemies
being a member for a year
 years of membership
the bestowal of the title of 
serving in combat
participating in 
 battles
slaying an enemy
the blowgun
the tooth
the shield
dodging
the crossbow
the pike
the whip
the bow
the sword
the mace
the hammer
the spear
a weapon or technique
a melee weapon or technique
a ranged weapon
the axe
 and sentenced to death
 sentenced to 
 hammerstroke
as a go-between in a conspiracy to commit 
the corrupt 
 with fabricated evidence
 through the machinations of 
 as the plot unfolded, 
 confessed and
wrongfully 
convicted 
due to ongoing surveillance on 
the contact 
a coconspirator, 
the target 
 with fabricated evidence, but nothing came of it.
 with fabricated evidence in 
after being recognized and arrested
due to ongoing surveillance as the plot unfolded, 
 was released.
the arrest and interrogation of 
 attempted to frame 
 at the behest of 
 but did not reveal everything
  Despite the interrogation
 refused to reveal anything and was released.
  After enduring an interrogation
 was recognized and arrested
 was arrested
  After being interrogated
 implicated 
 sold 
the sale of 
 sabotaged the activities of 
the sabotage of the activities of 
the alliance between 
 ransomed 
 was sent to 
the ransom of 
several groups
, including 
 swore to support 
 in war if the latter did likewise.
the persecution of 
 breached 
the breach of 
Several
 sacred sites were desecrated
 along with smaller sacred sites
Most property was confiscated
Several major structures were destroyed
 were destroyed
 along with several smaller sacred sites
A few people were expelled
Somebody was expelled
Several people were expelled
 and some others
 and others were
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
as the pet of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
over
the termination of
the divorce of
as the parent of
as the owner of
the companionship of
the former apprenticeship of
the former master-apprentice relationship of
as the child of
the imprisonment by
the imprisonment of
the apprenticeship of
the master-apprentice relationship of
the status of
the marriage of
the belief of
the romantic relationship between
escaped from the slavery of
escaped from the prisons of
stopped working for
ceased to be a claimant for 
left the service of
made peace with
was brought to the justice of
, appointed by 
 in fulfillment of a promise
ceased to be a 
ceased to be 
a worker of
a criminal in the eyes of
 was enslaved by
 was imprisoned by
a mercenary for
 during interrogation
 revealed nothing during interrogation.
wrongful 
conviction of 
months
one year
more than 
 and exiled
 and would have been imprisoned but for lack of accommodations
 and imprisoned for a term of 
one month
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 made contact with 
the first contact of 
 rejected contact with 
the rejection of contact by 
from the mercenary service of
with
the end of the former imprisonment of
the end of work
the end of the claim of
from the position of 
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the removal of
the departure of
the peace-making of
the loss of heroic status of
as a former slave of
as a former prisoner of
the loss of status of
the fall of
as a member of
as a former member of
as a former mercenary of
to the position of 
into the mercenary service of
as an enemy of
the enslavement
the imprisonment
the work
the claim
the entry
the crimes
the acceptance
the ascension
the appointment
the election
the selection
the friendship of 
the expulsion of 
the recruitment of 
the status
the stoppage of hanging-out of
the moving out of
the escape of
the false friendship of 
the lair of
the cease of occupation of
the removal of the seat of power of
the working of
the seat of power of
the hanging-out of
the residence of
added to a gruesome sculpture
flayed and the skin stretched over 
animated
hung from a 
the bodies
the body
added to a grisly mound
added to a grotesque pillar
 accepted an offer of peace from 
the acceptance of an offer of peace from 
 rejected an offer of peace from 
the rejection of an offer of peace from 
corrupt dealings
the acceptance of 
 became embroiled in a dispute over 
the dispute between 
after an adoption
an agreement
 was accepted by 
the conclusion of 
after arriving at the destination
because of a leadership change at the site
because the group went too far away
after a joyous reunion
a war starting plot
a request to offer service
an agreement to retrieve 
because the group travelled too slowly
an agreement to establish a temple
an agreement to establish a guildhall
an infiltration plot
a framing plot
a performance tour
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
an adventure
a guide agreement
a journey to safety
a residency agreement
a promise of position
a rescue mission
an insurrection mission
a theft deal
corrupt dealing
a citizenship agreement
a parley
 concluded 
a sabotage plot
an abduction plot
an assassination plot
the miserable failure
 proposed by 
the rejection of 
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the brilliant
a caravan from 
 delivered tribute to 
 boxes
 crafts
 flasks
 quivers
 backpacks
 ranged weapons
 hand armor
 foot armor
 helmets
trading of 
 leg armor
gambling of 
 trading 
unfavorable 
skillful 
disastrous 
unfortunate 
broke even
 gambling
 and went further into debt
 and went into debt
made a fortune
did well
lost a fortune
did poorly
the loss of a diplomat of 
 with the possible involvement of 
 voided all agreements with 
the voiding of agreements with 
hanging from a 
horrible mutilation of
 lost a diplomat at 
They suspected the involvement of 
construction of a gruesome sculpture from
display on 
 of the skins of
animation of
horribly mutilated
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
 was recovered by 
 was dropped by 
the discardment of 
 held 
the confiscation of 
the looting of 
the recovery of 
the theft of 
 was looted
 was recovered
 was stolen
 and brought to 
the disappearance of 
 was found
the discovery of 
the acquisition of a copy of 
 was lost
the naming of 
 made a copy of the original 
 acquired a copy of 
, keeping it within 
 was authored by 
the authoring of 
 received its name
 was created
a work
the claiming of 
the sanctification of 
 into a family heirloom
 was made a family heirloom
 was claimed
 was sanctified
the making of 
the offering of 
 was made
 a symbol of 
 an official symbol
the acquisition of 
 was inherited
 was offered
the inheritance of 
 was stored
the concealment of 
the storing of 
 was acquired
costly 
tribute delivery
visit of merchants
 was hidden in 
.  They were greatly offended by the locals
ill-fated 
tragic 
terrible 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
biting
striking
kicking
 devoted to worship
 devoted to the worship of 
 dedicated to the mastery of 
 known for 
 collection of outcasts from 
 merchant company from 
 linked to 
shadowy military
 performance troupe from 
 civilization of 
 religion of 
 bandit gang from 
versatile mercenary
 was a legendary 
 could be found within 
 were a population within 
 was a
 held a ceremony
there was a ceremony
a ceremony held by 
 was a 
 and returned there after following its route.
 and ended at 
  It ended at 
a procession held by 
 was the victor.
 held a procession
there was a procession
  It started at 
Competing were 
Victory was spread among 
 winners
The victory was shared by 
there was a competition
There were 
 competitors
a wrestling competition
 throwing competition
a gladiatory competition
a music competition
a poetry competition
a foot race
a flying race
the performance
a competition involving 
a dance competition
a poetry recital
a story recital
there was a performance
 as part of 
a dance
a concert
a recital of 
an unknown secret
a cottage plot
a castle wall
a castle tower
a tunnel
a wall
an unknown construction
an unidentified creature
[LPAGE:SITE:
an unknown site
a road
an unknown civilization
[C:6:0:1]Related Sites[C:7:0:0][B]
site occ
seat of power
hangout
 (associated civilization)[R]
 (militant worshippers)[R]
 (religious worshippers)[R]
claim to 
 until 
b. 
d. 
[C:1:0:1]Related Entities[C:7:0:0][B]
 to present
former apprentice
former spouse
deceased spouse
imprisoner
traveling companion
former master
casual 
dubious 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
object of 
ardent 
faithful 
to fight in 
 fought in 
, an assault on 
 in defense of 
 which was said to permeate 
 was hired 
as a scout
their use of 
 centered around the worship of various beings
 centered around the worship of 
, a force
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of One Power
Age of Myth
Age of Legends
Age of 
Two 
Two Powers
Age of the 
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
the elevation of the landed nobility
a trade agreement
a tribute agreement
a demand of unconditional surrender
an unknown population
a peace agreement
a lumber agreement
the establishment of landed nobility
[LPAGE:SR:
an unknown region
[LPAGE:EPOP:
an empty population
the depths of the world
the magma sea
the Underworld
an unknown underground region
[LPAGE:AB:
[LPAGE:BOOK:
an unknown artifact
[LPAGE:FL:
a trenches
a fortress entrance
a barrow
an unknown building
a meadow
a yard
a warehouse
a dormitory
a dining hall
a pasture
a vault
a mythical palace
a mythical dungeon
a mythical lair
a castle courtyard
a shop
a shrine
a market square
<type>field battle</type>
</attacker_civ_id>
<attacker_civ_id>
</defender_civ_id>
</year>
<year>
</seconds72>
<seconds72>
<historical_event>
</id>
<id>
NULL artifact from wg scholar storage, skipping
, once of the Underworld.  
By 
I bind myself to this place.
Closing Ceremony
Main Ceremony
NULL artifact from wg storage, skipping
 Throwing Competition
Gladiatory Games
Opening Ceremony
Air Race
Wrestling Competition
Poetry Recital
Dance Competition
Musical Competition
Poetry Competition
 Occasion of 
The Occasion
Dance Performance
Musical Performance
Raid of 
Insurrection in 
Attempted 
 in the Wilds
Destruction
Overthrow of 
Persecution of 
Purge in 
Duel of 
Pillaging
Conquest
Unknown creature in 
Unknown creature[R]
 Other Kill
 in the wilds
Unknown Age
 Notable Kill
[C:7:0:0][B]
Age of Death
Age of Civilization
Age of Emptiness
<new_leader_hfid>
<type>site taken over</type>
<type>holy city declaration</type>
</religion_id>
<type>new site leader</type>
</new_site_civ_id>
<new_site_civ_id>
</new_leader_hfid>
</holding_civ_id>
<holding_civ_id>
</rescued_hfid>
<rescued_hfid>
</freeing_civ_id>
<freeing_civ_id>
</freeing_hfid>
<freeing_hfid>
<season>
</season>
<already_bled_dry/>
<type>hf freed</type>
<was_raid/>
<took_items/>
<took_livestock/>
<type>site tribute forced</type>
<type>destroyed site</type>
<no_defeat_mention/>
<type>plundered site</type>
<detected/>
<type>sneak into site</type>
</site_civ_id>
<site_civ_id>
<type>attacked site</type>
<type>entity searched site</type>
</searcher_civ_id>
<searcher_civ_id>
<result>found nothing</result>
<site_id>
<type>entity fled site</type>
</fled_civ_id>
<fled_civ_id>
<type>entity rampaged in site</type>
</rampage_civ_id>
<rampage_civ_id>
</site_id>
<d_support_merc_enid>
</defender_merc_enid>
<defender_merc_enid>
</historical_event>
<a_support_merc_enid>
</attacker_merc_enid>
<attacker_merc_enid>
</d_support_merc_enid>
<attacker_general_hfid>
</defender_general_hfid>
<defender_general_hfid>
</a_support_merc_enid>
<feature_layer_id>
</coords>
<coords>
</attacker_general_hfid>
<defender_civ_id>
</subregion_id>
<subregion_id>
</feature_layer_id>
<competitor_hfid>
<type>procession</type>
<type>ceremony</type>
<type>insurrection started</type>
<type>competition</type>
</winner_hfid>
<winner_hfid>
</competitor_hfid>
</occasion_id>
<occasion_id>
</schedule_id>
<schedule_id>
<site_id1>
</site_id2>
<site_id2>
<type>performance</type>
<wcid>
</master_wcid>
<master_wcid>
</site_id1>
</artifact_id>
<artifact_id>
<type>created world construction</type>
</wcid>
<type>hf disturbed structure</type>
<type>hf prayed inside structure</type>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
<type>hf razed structure</type>
</hist_fig_id>
<hist_fig_id>
<type>hf profaned structure</type>
<old_ab_id>
</new_ab_id>
<new_ab_id>
<type>razed structure</type>
<structure_id>
<rebuilt/>
<type>replaced structure</type>
</old_ab_id>
</resident_civ_id>
<resident_civ_id>
<type>created structure</type>
</structure_id>
<first/>
<type>created site</type>
</builder_hfid>
<builder_hfid>
</civ_id>
<civ_id>
<abandoned/>
<type>site retired</type>
</attacker_hfid>
<attacker_hfid>
<type>hf destroyed site</type>
<type>site died</type>
<spotter_hfid>
</leaver_civ_id>
<leaver_civ_id>
<type>hf attacked site</type>
<religion_id>
<type>site surrendered</type>
<type>spotted leaving site</type>
</spotter_hfid>
</a_squad_id>
<a_squad_id>
</d_squad_id>
<d_squad_id>
</a_hfid>
<a_hfid>
</d_hfid>
<d_hfid>
neither favored
</situation>
<start/>
<type>squad vs squad</type>
a slightly favored
d strongly favored
d favored
d slightly favored
<d_tactics_roll>
<situation>
a strongly favored
a favored
<d_tactician_hfid>
</a_tactics_roll>
<a_tactics_roll>
</d_tactics_roll>
<type>tactical situation</type>
</a_tactician_hfid>
<a_tactician_hfid>
</d_tactician_hfid>
<group_2_hfid>
<type>hf reach summit</type>
</group_hfid>
<group_hfid>
</group_1_hfid>
<group_1_hfid>
</group_2_hfid>
got into a brawl
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
ambushed
happen upon
corner
confront
<subtype>
subdued
scuffle
</wounder_hfid>
<wounder_hfid>
<was_torture/>
<type>hf simple battle event</type>
<type>creature devoured</type>
<type>hf wounded</type>
</woundee_hfid>
<woundee_hfid>
population gone
</outcome>
<type>reclaim site</type>
<unretire/>
</target_civ_id>
<target_civ_id>
<outcome>
leadership overthrown
see the great natural sites
bathe world in chaos
<secret_goal>
stay alive
maintain entity status
</knowledge>
<knowledge>
<type>hf gains secret goal</type>
</secret_goal>
<type>hf reunion</type>
<type>knowledge discovered</type>
</hfid>
<hfid>
<type>hf travel</type>
<return/>
<escape/>
<type>hf new pet</type>
</quality>
<type>hf performed horrible experiments</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
</d_number>
<d_number>
</d_slain>
<d_slain>
</d_interaction>
<d_interaction>
</d_effect>
<d_effect>
</a_slain>
<a_slain>
</d_race>
<d_race>
</a_effect>
<a_effect>
</a_number>
<a_number>
</a_race>
<a_race>
</a_interaction>
<a_interaction>
</d_leader_hfid>
<d_leader_hfid>
</d_leadership_roll>
<d_leadership_roll>
</a_leader_hfid>
<a_leader_hfid>
</a_leadership_roll>
<a_leadership_roll>
freezing water
exec generic
exec beheaded
cold
vanish
quitdead
abandon
blood drained
crushed bridge
cage blasted
struck
shot
drown
<slayer_shooter_item_id>
<cause>
hunger
<slayer_caste>
</slayer_item_id>
<slayer_item_id>
</slayer_shooter_item_id>
<slayer_hfid>
</slayer_race>
<slayer_race>
</slayer_caste>
</actor_hfid>
<actor_hfid>
<type>hf died</type>
</slayer_hfid>
<raised_before/>
<disturbance/>
<type>hf revived</type>
</ghost>
<ghost>
</identity_id2>
<identity_id2>
</hf_rep_1_of_2>
<hf_rep_1_of_2>
</identity_id1>
<identity_id1>
</hfid2>
<hfid2>
</target_seen_as>
<type>hfs formed reputation relationship</type>
</hfid1>
<hfid1>
plot saboteur
underworld contact
possibly unknown director
</corruptor_seen_as>
plot assassin
personal enemy
usable snatcher
plot snatcher
compromised position holder
delivery target
handler
usable assassin
general purpose asset
usable thief
potential employer
plot thief
rebuffed corruption
source of illegal funds
source of illegal funds for master
suspected criminal
<type>hfs formed intrigue relationship</type>
<corruptor_seen_as>
<target_seen_as>
necessary threat
</corruptor_identity>
<corruptor_identity>
</target_identity>
<target_identity>
<snatcher_hfid>
<type>failed intrigue corruption</type>
</corruptor_hfid>
<corruptor_hfid>
<type>hf abducted</type>
</target_hfid>
<target_hfid>
</snatcher_hfid>
suicide leaping
suicide drowned
</cause>
melt
condense
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
exec crucified
exec buried alive
exec drowned
exec burned alive
<persecutor_enid>
</target_enid>
<target_enid>
</expelled_hfid>
<type>entity persecuted</type>
</persecutor_hfid>
<persecutor_hfid>
</persecutor_enid>
<entity_1>
</entity_2>
<entity_2>
<topic>entity 1 should love entity 2</topic>
</site_hfid>
<site_hfid>
<topic>set entity 1 against entity 2</topic>
</entity_1>
<last_owner_enid>
<type>hf preach</type>
</speaker_hfid>
<speaker_hfid>
<rebuilt_ruined/>
</last_owner_hfid>
<last_owner_hfid>
</last_owner_enid>
</acquirer_enid>
<acquirer_enid>
<purchased_unowned/>
<inherited/>
</building_profile_id>
<building_profile_id>
</acquirer_hfid>
<acquirer_hfid>
<modification>improved fortifications</modification>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>building profile acquired</type>
<type>modified building</type>
</modifier_hfid>
<modifier_hfid>
<modification>dungeon</modification>
<type>entity dissolved</type>
<type>entity equipment purchase</type>
</new_equipment_level>
<new_equipment_level>
<unit_type>
<type>add hf entity honor</type>
</honor_id>
<honor_id>
<conspirator_hfid>
<type>entity expels hf</type>
<type>hf recruited unit type for entity</type>
</unit_type>
<pos_taker_hfid>
</instigator_hfid>
<instigator_hfid>
</conspirator_hfid>
<position_profile_id>
</overthrown_hfid>
<overthrown_hfid>
</pos_taker_hfid>
</hf_rep_2_of_1>
<hf_rep_2_of_1>
<type>entity overthrown</type>
</position_profile_id>
<framer_hfid>
<crime>
</crime>
<type>hf convicted</type>
<plotter_hfid>
</fooled_hfid>
<fooled_hfid>
</framer_hfid>
<type>failed frame attempt</type>
</convicter_enid>
<convicter_enid>
</plotter_hfid>
</implicated_hfid>
<implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<interrogator_hfid>
</arresting_enid>
<arresting_enid>
<wanted_and_recognized/>
</saboteur_hfid>
<saboteur_hfid>
<type>hf interrogated</type>
</interrogator_hfid>
<enslaved_hfid>
</seller_hfid>
<seller_hfid>
<type>sabotage</type>
</moved_to_site_id>
<moved_to_site_id>
<type>hf enslaved</type>
</enslaved_hfid>
</payer_entity_id>
<payer_entity_id>
</payer_hfid>
<payer_hfid>
</ransomed_hfid>
<ransomed_hfid>
</ransomer_hfid>
<ransomer_hfid>
<initiating_enid>
</joining_enid>
<joining_enid>
<type>hf ransomed</type>
</civ_entity_id>
<civ_entity_id>
<type>entity alliance formed</type>
</initiating_enid>
<shrine_amount_destroyed>
<type>entity breach feature layer</type>
</site_entity_id>
<site_entity_id>
<property_confiscated_from_hfid>
</destroyed_structure_id>
<destroyed_structure_id>
</shrine_amount_destroyed>
<expelled_pop_id>
</expelled_number>
<expelled_number>
</property_confiscated_from_hfid>
<expelled_hfid>
</expelled_creature>
<expelled_creature>
</expelled_pop_id>
<mood>
fey
secretive
macabre
<type>hf confronted</type>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf state</type>
<seeker_hfid>
<relationship>
</relationship>
entombed at site
</body_state>
<type>hf relationship denied</type>
</seeker_hfid>
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
<type>change hf body state</type>
<body_state>
<appointer_hfid>
</promise_to_hfid>
<promise_to_hfid>
<type>remove hf entity link</type>
</link>
</position_id>
<position_id>
</appointer_hfid>
former squad
former occupation
resident
<type>add hf entity link</type>
<link>
former position
position claim
<surveiled_target/>
<convict_is_contact/>
</confessed_after_apb_arrest_enid>
<confessed_after_apb_arrest_enid>
<wrongful_conviction/>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
</hammerstrokes>
<hammerstrokes>
</prison_months>
<prison_months>
<beating/>
<exiled/>
<death_penalty/>
<no_prison_available/>
</contact_hfid>
<contact_hfid>
</coconspirator_hfid>
<coconspirator_hfid>
</convicted_hfid>
<convicted_hfid>
</corrupt_convicter_hfid>
<corrupt_convicter_hfid>
anxiety propensity
lust propensity
stress vulnerability
envy propensity
cheer propensity
depression propensity
anger propensity
<relevant_id_for_method>
<top_facet>
love propensity
hate propensity
<relevant_entity_id>
</relevant_position_profile_id>
<relevant_position_profile_id>
</relevant_id_for_method>
<method>religious sympathy</method>
<method>revenge on grudge</method>
<method>offer immortality</method>
</relevant_entity_id>
<method>flatter</method>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<action>induce to embezzle</action>
</lure_hfid>
<lure_hfid>
<method>intimidate</method>
<failed_judgment_test/>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
</agreement_id>
<agreement_id>
<delegated/>
<successful/>
<rejector_enid>
<type>agreement concluded</type>
<type>agreement rejected</type>
<type>agreement formed</type>
</contacted_enid>
<contacted_enid>
<type>first contact failed</type>
</rejector_enid>
<type>remove hf site link</type>
<type>first contact</type>
</contactor_enid>
<contactor_enid>
</hfid_target>
<hfid_target>
<type>remove hf hf link</type>
<type>add hf site link</type>
visiting
</state>
<type>change hf job</type>
<type>add hf hf link</type>
</mood>
<state>
settled
refugee
fell
<type>site dispute</type>
<dispute>
</dispute>
</entity_id_1>
<concluder_hfid>
</agreement_subject_id>
<agreement_subject_id>
<type>agreement made</type>
<coconspirator_bonus>
</ally_defense_bonus>
<ally_defense_bonus>
</concluder_hfid>
<top_relationship_rating>
</top_relationship_modifier>
<top_relationship_modifier>
</coconspirator_bonus>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
</top_relationship_rating>
</top_value_modifier>
<top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_value>
</top_value>
</top_value_rating>
<top_value_rating>
</top_facet_rating>
<top_facet_rating>
</top_facet_modifier>
<top_facet_modifier>
excitement-seeking
flights of fancy
</top_facet>
swayable
altruism
set-in-ways
tolerance for differences
cruelty
singlemindedness
ambition
extravagance
zaniness
disdain advice
fearlessness
confidence
intemperance
likes fighting
stubborness
wastefulness
<receiver_entity_id>
<type>artifact claim formed</type>
<claim>
<giver_entity_id>
</receiver_hist_figure_id>
<receiver_hist_figure_id>
</receiver_entity_id>
<type>artifact given</type>
</giver_hist_figure_id>
<giver_hist_figure_id>
</giver_entity_id>
</hist_figure_id>
<hist_figure_id>
<type>artifact stored</type>
<type>artifact possessed</type>
<is_tribute/>
<type>artifact hidden</type>
</unit_id>
<unit_id>
<hardship/>
<seizure/>
<offended/>
<lost_value/>
<type>merchant</type>
</depot_entity_id>
<depot_entity_id>
<all_dead/>
</allotment_index>
<allotment_index>
</account_shift>
<account_shift>
</production_zone_id>
<production_zone_id>
</allotment>
<allotment>
</source_site_id>
<source_site_id>
</dest_site_id>
<dest_site_id>
</trader_hfid>
<trader_hfid>
</trader_entity_id>
<trader_entity_id>
<old_account>
</new_account>
<new_account>
<type>trade</type>
<type>gamble</type>
</gambler_hfid>
<gambler_hfid>
</old_account>
<type>peace rejected</type>
<type>diplomat lost</type>
<type>body abused</type>
<type>agreement void</type>
<site_id_1>
</site_id_2>
<site_id_2>
<type>peace accepted</type>
<entity_id_1>
</entity_id_2>
<entity_id_2>
</site_id_1>
<type>entity incorporated</type>
</joiner_entity_id>
<joiner_entity_id>
</joined_entity_id>
</pop_flid>
<pop_flid>
</join_entity_id>
<join_entity_id>
</pop_number_moved>
<pop_number_moved>
</pop_srid>
<pop_srid>
<type>entity relocate</type>
<type>regionpop incorporated into entity</type>
</pop_race>
<pop_race>
<type>entity created</type>
</creator_hfid>
<creator_hfid>
<type>entity primary criminals</type>
<injury/>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>artifact found</type>
<type>item stolen</type>
<type>artifact recovered</type>
<type>artifact dropped</type>
</destroyer_hfid>
<destroyer_hfid>
</destroyer_enid>
<destroyer_enid>
<type>artifact lost</type>
</site_property_id>
<site_property_id>
<type>artifact destroyed</type>
</new_artifact_id>
<new_artifact_id>
</old_artifact_id>
<old_artifact_id>
</source_entity_id>
<source_entity_id>
<from_original/>
<type>artifact transformed</type>
</dest_entity_id>
<dest_entity_id>
</source_structure_id>
<source_structure_id>
<name_only/>
<type>artifact copied</type>
</dest_structure_id>
<dest_structure_id>
<type>written content composed</type>
</wc_id>
<wc_id>
<type>artifact created</type>
</form_id>
<form_id>
<type>musical form created</type>
<type>dance form created</type>
holy relic
</claim>
<type>poetic form created</type>
</historical_event_collection>
<type>battle</type>
</war_eventcol>
<war_eventcol>
</aggressor_ent_id>
<aggressor_ent_id>
</defender_ent_id>
<defender_ent_id>
<eventcol>
</event>
<event>
<type>war</type>
<end_year>
</end_seconds72>
<end_seconds72>
</eventcol>
<start_year>
</start_seconds72>
<start_seconds72>
</end_year>
<identity_id>
<type>create entity position</type>
<historical_event_collection>
</start_year>
<type>assume identity</type>
</trickster_hfid>
<trickster_hfid>
</identity_id>
</new_race>
<new_race>
</new_caste>
<new_caste>
</old_race>
<old_race>
</old_caste>
<old_caste>
</changee_hfid>
<changee_hfid>
</changer_hfid>
<changer_hfid>
<type>hf does interaction</type>
</doer_hfid>
<doer_hfid>
<type>changed creature type</type>
</teacher_hfid>
<teacher_hfid>
</interaction>
<interaction>
<type>masterpiece lost</type>
<type>hf learns secret</type>
</student_hfid>
<student_hfid>
<type>masterpiece dye</type>
<type>masterpiece item improvement</type>
<type>masterpiece food</type>
<type>masterpiece engraving</type>
</skill_at_time>
<skill_at_time>
<type>masterpiece arch constructed</type>
<type>masterpiece item</type>
<joined_entity_id>
</leader_hfid>
<leader_hfid>
<partial_incorporation/>
<adjective>
<type>abduction</type>
<type>raid</type>
<type>theft</type>
<target_entity_id>
<type>persecution</type>
<type>purge</type>
</adjective>
</defending_enid>
<defending_enid>
<type>insurrection</type>
</target_entity_id>
<ordinal>
<type>site conquered</type>
</attacking_enid>
<attacking_enid>
<type>duel</type>
</parent_eventcol>
<parent_eventcol>
</ordinal>
<defending_squad_site>
<defending_squad_animated/>
attacker won
defender won
<defending_squad_number>
</defending_squad_deaths>
<defending_squad_deaths>
</defending_squad_site>
<defending_squad_race>
</defending_squad_entity_pop>
<defending_squad_entity_pop>
</defending_squad_number>
</attacking_squad_site>
<attacking_squad_site>
<attacking_squad_animated/>
</defending_squad_race>
</attacking_squad_number>
<attacking_squad_number>
</attacking_squad_deaths>
<attacking_squad_deaths>
</attacking_squad_race>
<attacking_squad_race>
</attacking_squad_entity_pop>
<attacking_squad_entity_pop>
</d_support_merc_hfid>
<d_support_merc_hfid>
</noncom_hfid>
<noncom_hfid>
</defending_hfid>
<defending_hfid>
</a_support_merc_hfid>
<a_support_merc_hfid>
</attacking_hfid>
<attacking_hfid>
<company_merc/>
<individual_merc/>
</attacking_merc_enid>
<attacking_merc_enid>
</defending_merc_enid>
<defending_merc_enid>
</attacking_ent_id>
<attacking_ent_id>
</defending_ent_id>
<defending_ent_id>
<link_type>home saved zone</link_type>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
</sub_id>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<site_link>
<link_type>occupation</link_type>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<entity_former_occupation_link>
</entity_former_occupation_link>
<entity_former_position_link>
</entity_former_position_link>
<entity_occupation_link>
</occupation_id>
<occupation_id>
</entity_occupation_link>
<entity_former_squad_link>
</entity_former_squad_link>
<entity_position_link>
</entity_position_link>
<squad_id>
</squad_position>
<squad_position>
</entity_squad_link>
<link_type>criminal</link_type>
</entity_link>
<entity_squad_link>
</squad_id>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
</link_strength>
<link_strength>
</hf_link>
<entity_link>
<link_type>former apprentice</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<type>beast attack</type>
<type>journey</type>
<type>occasion</type>
<hf_link>
<relationship_profile_hf_visual>
</hf_id>
<hf_id>
</meet_count>
corrupt position holder
rebuffed
source of funds
source of funds for master
<current_identity_id>
</used_identity_id>
<used_identity_id>
possible threat
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
</current_identity_id>
<first_ageless_season_count>
<cultural_identity_reputation>
</cultural_identity_id>
<cultural_identity_id>
<unsolved_murders>
</first_ageless_year>
<first_ageless_year>
</first_ageless_season_count>
</property_id>
<property_id>
</site_property>
</unsolved_murders>
<animated_string>
</holds_artifact>
<holds_artifact>
<site_property>
<interaction_knowledge>
</active_interaction>
<active_interaction>
</animated_string>
<goal>immortality</goal>
<goal>
</interaction_knowledge>
<kills>
</honor_entity>
</journey_pet>
<journey_pet>
<entity>
</battles>
<battles>
</kills>
<total_ip>
</hf_skill>
<honor_entity>
</entity>
<hf_skill>
</skill>
<skill>
</total_ip>
<sub_id>
</site_link>
<sphere>
</sphere>
undead world conquest
infiltrate society
</actor_id>
direct war to actor
corrupt actor's government
counterintelligence
become immortal
corruptly punish actor
frame actor
kidnap actor
sabotage actor
acquire artifact
grow corruption network
attain rank
assassinate actor
<intrigue_plot>
<type>
grow funding network
grow asset network
<promised_me_immortality/>
</handle_actor_id>
<handle_actor_id>
</intrigue_actor>
<strategy_enid>
</strategy_eppid>
<strategy_eppid>
<promised_actor_immortality/>
work if suited
torment
</strategy>
</strategy_enid>
avoid
tax
neutralize
<role>
<strategy>
corrupt and pacify
<relationship_profile_hf_identity>
</relationship_profile_hf_identity>
<intrigue_actor>
</role>
<fear>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<trust>
</loyalty>
<loyalty>
</fear>
<love>
</respect>
<respect>
</trust>
<last_meet_seconds72>
</known_identity_id>
<known_identity_id>
</love>
<meet_count>
</last_meet_year>
<last_meet_year>
</last_meet_seconds72>
 was most often depicted as a 
associated with 
chosen by fate as the vanguard of destiny.  
possessed of an unusual destiny.  
guided by forces unknown.  
 most often takes the form of a 
 the only one of 
 one of the only ones of 
 kind
Although accounts vary, it is universally agreed that 
The identity of 
 has been lost to time
 one of the first of 
, animated by unknown forces
 born in 
 of unknown parentage
 was the 
This nameless being
a deity
 that occurs in the myths of 
NULL artifact from dead post-wg inventory, skipping
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
[NOUN]
<plot_role>
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
</parent_plot_hfid>
<parent_plot_hfid>
<plot_actor>
</plot_role>
</delegated_plot_hfid>
<delegated_plot_hfid>
</parent_plot_id>
<parent_plot_id>
<actor_id>
<on_hold/>
</delegated_plot_id>
<delegated_plot_id>
ADVENTURE_INTERACTION_ICON_PARALYZE
ADVENTURE_INTERACTION_ICON_BLISTER
ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD
ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING
ADVENTURE_INTERACTION_ICON_PROPEL_AWAY
ADVENTURE_INTERACTION_ICON_VANISH
ADVENTURE_INTERACTION_ICON_CAUSE_PAIN
ADVENTURE_INTERACTION_ICON_RAISE_FOG
EXPERIMENT_ONLY
[INTERACTION:
ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT
I_DEFAULT_ICON
*** Error(s) finalizing the interaction 
SELECT_INTERACTION
[OBJECT:INTERACTION]
interaction_layer
SYN_NO_HOSPITAL
SYN_INGESTED
CUT_INTERACTION
SYN_INJECTED
SYN_INHALED
SYN_CONTACT
IS_POWER_LEVEL
IS_USAGE_HINT
ANY_TERRAIN
IS_REGION
IS_TRIGGER_STRING
IS_TRIGGER_STRING_THIRD
IS_NAME
IS_FREQUENCY
IS_HIST_STRING_1
Unrecognized Interaction Token: 
IS_TRIGGER_STRING_SECOND
IS_HIST_STRING_2
CHANGE_WEATHER
Unrecognized Interaction Effect Type: 
MATERIAL_EMISSION
CHANGE_ITEM_QUALITY
CREATE_ITEM
ADD_SYNDROME
RESURRECT
RAISE_GHOST
SUMMON_UNIT
PROPEL_UNIT
Unrecognized Interaction Target Type: 
ANIMATE
I_EFFECT
ITEM_POWER
EXPERIMENT
I_TARGET
Unrecognized Interaction Source Type: 
DISTURBANCE
CREATURE_ACTION
INGESTION
I_SOURCE
Unrecognized default interaction icon: 
UNDERGROUND_SPECIAL
ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE
ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN
ADVENTURE_INTERACTION_ICON_LUCK_CURSE
ADVENTURE_INTERACTION_ICON_CREATE_GHOUL
ADVENTURE_INTERACTION_ICON_TRANSFORM
ADVENTURE_INTERACTION_ICON_EMIT_GAS
ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD
ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE
ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB
ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB
ADVENTURE_INTERACTION_ICON_EMIT_VAPOR
ADVENTURE_INTERACTION_ICON_EMIT_DUST
ADVENTURE_INTERACTION_ICON_SPRAY_DUST
ADVENTURE_INTERACTION_ICON_SPRAY_WEB
ADVENTURE_INTERACTION_ICON_SPRAY_GAS
ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR
ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS
ADVENTURE_INTERACTION_ICON_SUFFOCATE
ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET
ADVENTURE_INTERACTION_ICON_HURL_FIREBALL
ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA
ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD
ADVENTURE_INTERACTION_ICON_BLIND
ADVENTURE_INTERACTION_ICON_ROT
BIOME_DESERT_BADLAND
BIOME_SHRUBLAND_TROPICAL
BIOME_DESERT_SAND
BIOME_DESERT_ROCK
BIOME_SHRUBLAND_TEMPERATE
BIOME_SAVANNA_TEMPERATE
BIOME_SAVANNA_TROPICAL
BIOME_GRASSLAND_TROPICAL
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
BIOME_FOREST_TROPICAL_CONIFER
BIOME_GRASSLAND_TEMPERATE
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
BIOME_FOREST_TAIGA
BIOME_MARSH_TROPICAL_SALTWATER
BIOME_FOREST_TEMPERATE_BROADLEAF
BIOME_FOREST_TEMPERATE_CONIFER
BIOME_SWAMP_TROPICAL_SALTWATER
BIOME_SWAMP_TROPICAL_FRESHWATER
BIOME_MARSH_TROPICAL_FRESHWATER
BIOME_SWAMP_MANGROVE
BIOME_SWAMP_TEMPERATE_SALTWATER
BIOME_SWAMP_TEMPERATE_FRESHWATER
BIOME_MARSH_TEMPERATE_SALTWATER
BIOME_MARSH_TEMPERATE_FRESHWATER
BIOME_MOUNTAIN
BIOME_TUNDRA
BIOME_GLACIER
IE_LOCATION
IE_IMMEDIATE
IE_PROPEL_FORCE
IE_ARENA_NAME
CONTEXT_MATERIAL
IE_INTERMITTENT
IE_TARGET
IT_LOCATION token not valid 
RANDOM_NEARBY_LOCATION
IT_MATERIAL
IT_MANUAL_INPUT
CONTEXT_BP
CONTEXT_ITEM
CONTEXT_CREATURE_OR_LOCATION
CONTEXT_LOCATION
IT_LOCATION
IS_CDI
CONTEXT_CREATURE
CONTEXT_REGION
MUNDANE_RECORDING_POSSIBLE
MUNDANE_TEACHING_POSSIBLE
IS_DESCRIPTION
Interaction Source IS_SECRET token not found 
IS_SECRET
IS_SECRET_GOAL
MUNDANE_RESEARCH_POSSIBLE
SUPERNATURAL_LEARNING_POSSIBLE
GOOD_ONLY
EVIL_ONLY
IS_SPHERE
SAVAGE_ONLY
EVIL_ALLOWED
NORMAL_ALLOWED
SAVAGE_ALLOWED
GOOD_ALLOWED
HAS_ANY_CARNIVORE
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
HAS_ANY_SUPERNATURAL
ALL_CASTES_ALIVE
HAS_ANY_NIGHT_CREATURE_HUNTER
HAS_ANY_NIGHT_CREATURE
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
HAS_ANY_MISCHIEVOUS
HAS_ANY_MISCHIEVIOUS
HAS_ANY_DEMON
HAS_ANY_FLIER
HAS_ANY_TITAN
HAS_ANY_FEATURE_BEAST
HAS_ANY_NOT_LIVING
HAS_ANY_UNIQUE_DEMON
HAS_ANY_COMMON_DOMESTIC
HAS_ANY_CAN_SWIM
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_UTTERANCES
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_NOT_FIREIMMUNE
HAS_ANY_NOT_FLIER
HAS_ANY_CANNOT_BREATHE_AIR
HAS_ANY_SEMIMEGABEAST
HAS_ANY_MEGABEAST
HAS_ANY_VERMIN_MICRO
HAS_ANY_POWER
HAS_ANY_CURIOUS_BEAST
HAS_ANY_LARGE_PREDATOR
HAS_ANY_NATURAL_ANIMAL
HAS_ANY_BENIGN
HAS_ANY_INTELLIGENT_LEARNS
SMALL_RACE
OCCURS_AS_ENTITY_RACE
HAS_ANY_VERMIN_HATEABLE
MATES_TO_BREED
TWO_GENDERS
HAS_FEMALE
HAS_MALE
BIOME_RIVER_TROPICAL_FRESHWATER
BIOME_RIVER_TEMPERATE_SALTWATER
BIOME_RIVER_TROPICAL_SALTWATER
BIOME_RIVER_TROPICAL_BRACKISHWATER
BIOME_LAKE_TROPICAL_SALTWATER
BIOME_LAKE_TROPICAL_BRACKISHWATER
BIOME_RIVER_TEMPERATE_BRACKISHWATER
BIOME_RIVER_TEMPERATE_FRESHWATER
BIOME_LAKE_TEMPERATE_BRACKISHWATER
BIOME_LAKE_TEMPERATE_FRESHWATER
BIOME_LAKE_TROPICAL_FRESHWATER
BIOME_LAKE_TEMPERATE_SALTWATER
BIOME_POOL_TROPICAL_FRESHWATER
BIOME_POOL_TEMPERATE_SALTWATER
BIOME_POOL_TROPICAL_SALTWATER
BIOME_POOL_TROPICAL_BRACKISHWATER
BIOME_SUBTERRANEAN_LAVA
BIOME_SUBTERRANEAN_CHASM
BIOME_POOL_TEMPERATE_BRACKISHWATER
BIOME_POOL_TEMPERATE_FRESHWATER
BIOME_OCEAN_TEMPERATE
BIOME_OCEAN_TROPICAL
BIOME_SUBTERRANEAN_WATER
BIOME_OCEAN_ARCTIC
FRONT_WARM
IE_SYNDROME_TAG
FRONT_OCCLUDED
FRONT_COLD
IE_CHANGE_QUALITY
IE_GRIME_LEVEL
IE_SET_QUALITY
IE_MAKE_PET_IF_POSSIBLE
IE_TIME_RANGE
IE_ITEM_QUALITY
IE_ITEM
IE_FORBIDDEN_CREATURE_CASTE_FLAG
IE_CREATURE_CASTE_FLAG
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
HAS_RACE_GAIT
HAS_FLY_RACE_GAIT
IE_FORBIDDEN_CREATURE_FLAG
IE_CREATURE_FLAG
HAS_SOUND_PEACEFUL_INTERMITTENT
HAS_SOUND_ALERT
HAS_GRASP
VERMIN_GOBBLER
HAS_COLOR
HAS_TILE
HAS_GLOW_COLOR
HAS_GLOW_TILE
HAS_CHILDSTATE
HAS_BABYSTATE
CAN_SWIM_INNATE
HAS_SOLDIER_TILE
AQUATIC_UNDERSWIM
HAS_PUS
HAS_SECRETION
CURIOUS_BEAST_EATER
HAS_ROTTABLE
CURIOUS_BEAST_ITEM
CURIOUS_BEAST_GUZZLER
HAS_ANY_SLOW_LEARNER
HAS_ANY_FLY_RACE_GAIT
CAN_BREATHE_WATER
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
HAS_ANY_OUTSIDER_CONTROLLABLE
HAS_ANY_RACE_GAIT
HAS_ANY_GRASP
HAS_ANY_GRAZER
HAS_ANY_HAS_BLOOD
HAS_ANY_LOCAL_POPS_CONTROLLABLE
HAS_ANY_IMMOBILE
Unrecognized Creature/Caste Token in Summon Unit Effect: 
Unrecognized IT_FORBIDDEN token: 
IT_FORBIDDEN
IT_CANNOT_HAVE_SYNDROME_CLASS
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
FIT_FOR_ANIMATION
STERILE
Unrecognized IT_REQUIRES token: 
FIT_FOR_RESURRECTION
IT_REQUIRES
IT_IMMUNE_CLASS
NO_AGING
MORTAL
IT_AFFECTED_CREATURE
IT_IMMUNE_CREATURE
IT_AFFECTED_CLASS
IE_REMOVE_WEATHER
IE_ADD_WEATHER
superior quality 
exceptionally prepared 
well-prepared 
finely-prepared 
decorated with
glazed with
encrusted with
studded with
cooked 
It is 
masterfully 
minced 
superiorly 
exceptionally 
well-
finely 
It is sized for 
The ingredients are 
All 
ship is of the highest quality.  
 masterful
 created by an unknown artisan
 superior quality
 exceptional prepared
 masterfully prepared
 finely-prepared
 superiorly prepared
This is a bundle of
 well-prepared
This is a stack of
 bundles of
 (copy)
This is
mutilated 
partial remains
mangled 
partial 
null item load -- type: 
icicle
You've lost possession of the 
Prepared Food
You maintain possession of the 
 is torn from your 
You gain possession of the 
 remains stuck in your 
 remains stuck in 
 maintains possession of the 
 gains possession of the 
coated
spattered
This object is heavily worn.  
This object is mangled.  
This object is threadbare.  
This object is in tatters.  
There is writing on the slab, but you cannot read.
This object is showing some wear.  
The slab reads "
superbly 
The thread is 
gray
You have not read this book.
There is writing in the book, but you cannot read.
There is writing on this item which you have not read.
There is writing on this item, but you cannot read.
The upward face is 
dots
, ranging from 
 which you cannot read
 images
 images and symbols
It is made from 
On the faces of the object are 
is adorned with hanging rings of 
menaces with spikes of 
The chain is 
This object 
The rollers are made from 
The rope is 
The handle is made from 
encircled with bands of 
masterfully worked 
 by an unknown artist
finely-crafted 
exceptionally worked 
masterfully prepared 
well-crafted 
Burned alive
Fed to beasts
Buried alive
Left out in the air
Beheaded
Crucified
Hacked to pieces
Executed
Succumbed to infection
Suffocated
Shot and killed
Bled to death
Crushed under a collapsing ceiling
Killed by falling rocks
Burned up in a magma mist
Crushed by a drawbridge
Burned to death
Scalded to death
Burned to death by 
Burned to death by a 
Burned up in magma
Burned up in 
Died of thirst
Drowned
Died in the dark
Starved to death
Fell into a deep chasm
Died peacefully
Froze to death
Died in a cage
Encased in cooling magma
Encased in ice
Died in the heat
Encased in cooling lava
Condensed
Solidified
Boiled
Melted
Went missing
In memory of
 / Born 
NULL inventory pointer on load
exceptional 
 woven by 
 Bin
shared
Bar/Block
Finished Goods
Coin
 Barrel
 <#
Rendered Fat
Pressed Material
Spice
Cheese
uses only artful words and phrases selected with care
is throughout ornate and refined
skips around a lot
occasionally changes topic abruptly
has some particularly crisp changes in topic
is utterly disjointed
artfully flashes through seemingly disjoint topics
breaks sharply between topics with regularity
has a very serious tone
is reasonably serious
is a bit stiff
is completely serious
is thoroughly mechanical
is very rigid
is clearly organized
is organized
has a touch of melancholy
is thoroughly organized
overflows with sadness
is depressing
is quite cheerful
is fairly cheerful
gets off track from time to time
bubbles over with cheerfulness
hopelessly meanders
meanders somewhat
moves quickly from subject to subject
takes frequent interesting tangents
 happy
rapidly shifts between topics
The color 
Admirer of 
Friend of 
At one with 
Lover of 
parent and spouse
United with 
father and husband
mother and wife
Loving 
Devoted 
Slayer of 
Hunter of 
Slayer of
Died 
Leapt from a great height
Impaled on spikes
Scared to death
Put to rest
Died after colliding with an obstacle
Vanished
Collapsed
Killed by a vehicle
Killed by a flying object
Murdered
Killed by a trap
Scuttled
Drained of blood
Struck down
Slaughtered
Overall, the splendid source of information
Overall, this is a great source of information
 and it 
Overall, the information is compiled masterfully
The writing 
 yet it 
For lyrics, the composer has selected 
For musical accompaniment, the choreographer has selected 
The writing conveys a moral lesson regarding 
The overall text emphasizes 
It concerns 
The work has no particular subject.  
 had unfolded differently?"  
It concerns the lineage of 
descends to a rant in places
It asks the question, "What if 
is a completely unhinged rant
is a rant more or less
careens forward as a rant
tumbles out almost as a rant at times
has its moments of cleverness
is an awe-inspiring wild rant
is a reservoir of amusingly clever quips
is refreshingly witty
is quite mocking in tone
contains the occasional biting remark
is fairly crisp
is a pit of bitter scorn
is a monument to concision
is very concise
is quite cruel
has a hint of viciousness to it
gives a feeling of compassion here and there
is as vicious as can be
is clear evidence of a compassionate being
is very compassionate
is quite touching
shows a hint of tenderness
is somewhat self-indulgent
could only have been produced by a merciful spirit
is stunningly self-indulgent
is quite self-indulgent
artfully indulges the author's fancies
contains some asides related to the author's preferences
is a bit immature
indulges the author's every whim
is absolutely puerile
is very childish
contains a deft use throughout of what might be considered immature material
manages an artful inclusion here and there of childish material
tries and fails to be funny at times
is artfully suffused with what would otherwise be childish and immature material
is littered with terrible jokes inartfully told
has poorly-executed humor
is quite humorous
has a touch of humor
is forceful
is a comedy treasure trove
drives forward relentlessly
is full of force
is quite florid
is somewhat showy
has rare but particularly exquisite turns of phrase
is excessively ornate
untitled 
The written portion consists of 
 page 
 entitled 
There used to be writing on the item.  
Written on the item is 
 chapter
 covers 
The work has 
 chapters.  
Overall, the prose is amateurish at best
The work has a single chapter.  
Overall, the prose is passable
Overall, the prose is not awful, but not very good either
Overall, the prose is splendid
Overall, the prose is great
Overall, the choreography is just terrible
Overall, the prose is masterful
Overall, the choreography is passable
Overall, the choreography is not awful, but not very good either
Overall, the choreography is inspired
Overall, the choreography is great
Overall, the composition is atrocious
Overall, the choreography is masterful
Overall, the composition is passable
Overall, the composition is not awful, but not very good either
Overall, the composition is inspired
Overall, the composition is great
Overall, the poetry is very, very bad
Overall, the composition is masterful
Overall, the poetry is passable
Overall, the poetry is not awful, but not very good either
Overall, the poetry is inspired
Overall, the poetry is great
Overall, this is a terrible compilation of information
Overall, the poetry is masterful
Overall, this is a good source of information
Overall, the information is not compiled very well
INVERTED_TILE
INCOMPLETE_ITEM
UNIMPROVABLE
USES_FACE_IMAGE_SET
NO_DEFAULT_JOB
SHAPE_CATEGORY
: Did not find token following SHAPE_CATEGORY
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
WOOD_MAT
METAL_MAT
SOFT_MAT
HARD_MAT
: Did not find plural token following NAME
SHEET_MAT
: Did not find token following NAME
MATERIAL_SIZE
MINIMUM_SIZE
CAN_STONE
TWO_HANDED
SHOOT_FORCE
SHOOT_MAXVEL
WEIGHT
ITEM_FOOD
ADJECTIVE
ITEM_HELM
ITEM_PANTS
ITEM_SHOES
ITEM_SHIELD
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_ARMOR
ITEM_AMMO
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_TOY
ITEM_TOOL
SELECT_ITEM
ITEM_WEAPON
--- Logging Item 
CUT_ITEM
BOLT
BLOCKCHANCE
UPSTEP
LBSTEP
METAL_ARMOR_LEVELS
UBSTEP
MATERIAL_PLACEHOLDER
ARMORLEVEL
COVERAGE
PREPLURAL
LAYER_PERMIT
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
CHAIN_METAL_TEXT
IS_SCREW
IS_SPIKE
TUNING
HITS
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
PITCH_CHOICE missing first part token
PITCH_CHOICE STOPPING_FRET missing second part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
SOUND_PRODUCTION missing part token
SOUND_PRODUCTION missing first part token
VOLUME_mB
SOUND_PRODUCTION
: unrecognized INSTRUMENT PIECE tag 
PITCH_RANGE
ALWAYS_PLURAL
ALWAYS_SINGULAR
PLACED_AS_BUILDING
DOMINANT_MATERIAL_PIECE
REGISTER
INDEFINITE_PITCH
MUSIC_SKILL
TIMBRE
CONTAINER_CAPACITY
DEFAULT_IMPROVEMENT
: Did not find token following TOOL_USE
: Did not find token following VALUE
: Did not find token following TILE
SHELL_MAT
BONE_MAT
CERAMIC_MAT
STONE_MAT
THREAD_PLANT_MAT
GLASS_MAT
LEATHER_MAT
SILK_MAT
[OBJECT:ITEM]
[ITEM_
 for instrument piece 
item_layer
, setting index to zero
did not find tool with index 
did not find instrument piece 
Cage small animal
Pit/pond 
Place in traction
Put item on display
Suture
Set bone
Dress wound
Clean patient
Apply cast
Bring crutch
Diagnose patient
Immobilize break
Cage 
Recover wounded
Handle small creature
Recover pet
Release pet
Release small creature
Interrogate 
Release 
a large animal
Unchain pet
Extract from land animal
Handle 
Extract from plants
Extract from raw fish
Prepare fine meal
Prepare lavish meal
Make potash from ash
Prepare easy meal
Make lye
Make potash from lye
Process plants (vial)
Process plants (barrel)
Spin thread
Make cheese
Milk 
Shear 
Mill plants
Process plants
Catch live land animal
Prepare a raw fish
Butcher an animal
Catch live fish
Destroy building
Repair Compound Fracture
Remove Rotten Tissue
DOUBLE TAGGED ITEM: 
Stop Bleeding
 coffer
 weapon rack
 armor stand
 cabinet
Make traction bench
 floodgate
 hatch cover
Make raw 
 Portal
Collect hive products
Collect clay
Install colony in hive
polished stones
Collect sand
ammo
cut glass
finished goods
Stud with 
Encrust 
Engrave memorial slab
Decorate with 
Polish stones
 (engrave memorial)
Cut raw glass into gems
Polish 
Cut 
Cut gems
Mint 
 bracelet
Make large 
 ring
 earring
 scepter
 crown
 figurine
 amulet
Tame 
Tame a small animal
Geld 
Put in chains
Slaughter 
Trade at depot
Chain 
Manage work orders
Update stockpile records
Give water
Give food
Fill aquarium
Fill pond
Pen/pasture small animal
Drain aquarium
Pit/pond small animal
Pen/pasture 
Harvest plants
Plant seeds
Weave thread into cloth
 (dyed only)
Weave thread into silk
Weave yarn into cloth
Collect webs
Weave metal cloth
Sew 
Dye thread
Dye cloth
Melt a metal object
Extract metal strands
Smelt 
 ore
Make ash
Reaction
war animal
Make charcoal
hunting animal
 for war
Train 
 to hunt
 quern
 millstone
 statue
 anvil
 mechanisms
 ballista parts
Make
 catapult parts
 ballista arrow head
Assemble 
 quiver
Bait trap with 
 backpack
 pipe section
 tube
 animal trap
 mug
 cup
 terrarium
Forge 
Make totem
 throne
 sarcophagus
 coffin
 casket
Load stone trap
Load weapon trap
Operate pump
Load cage trap
Fire catapult
Fire ballista
Load catapult
Load ballista
Dump item
Clean trap
Store item in location
Pickup equipment
Store weapon
Store armor
Store item in bin
Store item in vehicle
Store item in bag
Store item in barrel
Place item in tomb
Store item in stockpile
Seek infant
Store owned item
Go shopping
Seek artifact
Guard tax collector
Return kill
Hunt for small creature
Collect taxes
Push track vehicle
Execute criminal
Beat criminal
Place track vehicle
Starting fist fight
No activity
Report crime
Kidnap
No job
Fill waterskin
Sleep
Get provisions
Clean self
Bring item to shop
Bring item to depot
Fell tree
Gather plants
Carve ramp
Dig channel
Carve downward staircase
Carve up/down staircase
Remove construction
Carve upward staircase
Carve track
Remove stairs/ramps
Detail wall
Detail floor
Smooth wall
Smooth floor
Link a building to trigger
Carve fortification
Fertilize field
Pull the lever
SELECT_ALL
ARENA_WEATHER
ARENA_CREATE_TREE
ARENA_FLUIDS
ARENA_CREATE_CREATURE
CUSTOM_C
THE_NOUN_PLUR
THE_NOUN_SING
ADJ_DIST
NOUN
SELECT_TRANSLATION
CUT_TRANSLATION
CUT_SYMBOL
SELECT_WORD
CUT_WORD
[OBJECT:LANGUAGE]
language_layer
*** Error(s) finalizing the translation 
*** Error(s) finalizing the symbol 
NAME_FESTIVAL
NAME_BUILDING_TOMB
NAME_BUILDING_KEEP
NAME_WALL
NAME_TUNNEL
NAME_BRIDGE
NAME_ROAD
NAME_BUILDING_HOSPITAL
NAME_BUILDING_LIBRARY
NAME_BUILDING_TEMPLE
NAME_COMMON_RELIGION
NAME_ENTITY_MERCHANT_COMPANY
NAME_SIEGE
NAME_BATTLE
NAME_WAR
NAME_CONTINENT
NAME_ISLAND
NAME_ISLAND_SMALL
NAME_PEAK
NAME_REGION
NAME_HILLS
NAME_GRASSLAND
NAME_TUNDRA
NAME_GLACIER
NAME_DESERT
NAME_SWAMP
Unrecognized Translation Token: 
Unrecognized Symbol Token: 
S_WORD
Unrecognized Word Token: 
STANDARD_VERB
THE_COMPOUND_PREFIX
FRONT_COMPOUND_PREFIX
REAR_COMPOUND_ADJ
FRONT_COMPOUND_ADJ
REAR_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
OF_NOUN_PLUR
OF_NOUN_SING
THE_COMPOUND_ADJ
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_NOUN_SING
Export XML
Exporting!
 event sort 
Structures completed
Artifacts completed
Historical figures 
Check for culled historical figures 
Historical events 
Initialization complete...
the sacrifice of 
the giving of 
candles
costumes
incense burning
acrobats
the scattering of 
flowers
the carrying of 
banners
an order of precedence
criers in front
a moving performance stage
storytelling
a telling of the story of 
mounted 
A performance
A story recital
The story of 
A poetry recital
A recital of 
A concert
A dance
A performance of 
 divine aspect of 
 centered around 
A holy period dedicated to 
A fair occurred in 
A festival commemorating 
Defender was victorious.
Attacker was victorious.
Attacker was uncontested.
, no losses
, one loss
, all lost
, lost
The causes of the conflict are debated by scholars and very little is truly known.
 natural aversion to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 religious opposition to the adversary's worship of 
 disgust with the adversary's godlessness
 a family matter
The most significant cause of the conflict was 
One of the most significant causes of the conflict was 
 was waged by 
began.
[LPAGE:HEC:
Unnamed Underworld area
Unnamed magma sea area
Unnamed underground area
Underworld spire
Dark tower
Mead hall
Counting house
, force
Unnamed
Underground regions
Historical maps
Chronicles by age
Structures
Civilizations and other entities
Codices, scrolls, etc.
Historical figures
Select a category below to begin.
Unknown structure
keep
Unknown group
Unknown underground area
Unknown region
Unknown book
Unknown artifact
Unknown site
Unknown artwork
no civilized peoples existed in
only simple creatures inhabited
fantastic creatures were but mere stories told by travelers.
 crumbled completely.
 yet
 was a time after civilization had
various civilized races peopled the world.
powers fought their final battles.
ancient 
the last of the 
 ruled the world.
fantastic creatures were few and far between, and some even doubted their existence.
fantastic creatures no longer lived in great numbers.
there were still great powers in the world
great powers had returned to the world
the powers of the world were fading
held sway.
still 
living gods and mighty beasts 
 was the only great power in the world.
again 
yet 
 was a time when 
 were the only great powers in the world.
 was a time when the 
A ceremony occurred in 
A procession occurred in 
A competition
A gladiatory competition
A wrestling competition
A flying race
A foot race
A poetry competition
A music competition
A dance competition
A competition involving 
Unreachable machine node on split
Failed to find machine node frontier on split
EPOP
ERA
HEC
/LPAGE
MOON_PHASE
Unrecognized Material Template Token: 
*** Error(s) finalizing the material template 
Unrecognized Color Token in Material Template: 
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PASTE
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
STRUCTURAL_PLANT_MAT
SEED_MAT
STOCKPILE_PLANT_GROWTH
FEATHER
CHITIN
THREAD_PLANT
TOOTH
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
SPIT_MAP_DESCRIPTOR
EVAPORATES
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
DO_NOT_CLEAN_GLOB
NO_STONE_STOCKPILE
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IS_STONE
IS_CERAMIC
UNDIGGABLE
IF_EXISTS_SET_HEATDAM_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_CATEGORY
MEAT_NAME
BLOCK_NAME
HARDENS_WITH_WATER
SOAP_LEVEL
MULTIPLY_VALUE
boiling magma
ground amber
amber paste
pressed amber
ground coral
coral paste
pressed coral
ground green glass
green glass paste
pressed green glass
molten green glass
boiling green glass
DARK_GREEN
ground clear glass
clear glass paste
pressed clear glass
molten clear glass
boiling clear glass
ground crystal glass
crystal glass paste
pressed crystal glass
molten crystal glass
boiling crystal glass
coal powder
coal slush
pressed coal
potash slush
pressed potash
DISPLAY_UNGLAZED
YARN
STOCKPILE_THREAD_METAL
IS_METAL
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STONE_NAME
IS_GEM
OVERWRITE_SOLID
TEMP_DIET_INFO
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
TILE_COLOR
BASIC_COLOR
STATE_COLOR
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
TORSION_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
SHEAR_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
BENDING_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
MAX_EDGE
MATERIAL_VALUE
SPEC_HEAT
Unrecognized CE_SWELLING token: 
CE_HEAL_NERVES
Unrecognized CE_HEAL_NERVES token: 
CE_STOP_BLEEDING
Unrecognized CE_STOP_BLEEDING token: 
CE_OOZING
Unrecognized CE_OOZING token: 
CE_BRUISING
Unrecognized CE_BRUISING token: 
CE_CLOSE_OPEN_WOUNDS
Unrecognized CE_CLOSE_OPEN_WOUNDS token: 
CE_HEAL_TISSUES
Unrecognized CE_HEAL_TISSUES token: 
CE_REGROW_PARTS
Unrecognized CE_REGROW_PARTS token: 
CE_BLISTERS
Unrecognized CE_BLISTERS token: 
CE_NUMBNESS
Unrecognized CE_NUMBNESS token: 
CE_REDUCE_PARALYSIS
Unrecognized CE_REDUCE_PARALYSIS token: 
Unrecognized CE_PARALYSIS token: 
CE_REDUCE_FEVER
Unrecognized CE_REDUCE_FEVER token: 
CE_FEVER
Unrecognized CE_FEVER token: 
CE_BLEEDING
Unrecognized CE_BLEEDING token: 
CE_COUGH_BLOOD
Unrecognized CE_COUGH_BLOOD token: 
CE_VOMIT_BLOOD
Unrecognized CE_VOMIT_BLOOD token: 
CE_REDUCE_NAUSEA
Unrecognized CE_REDUCE_NAUSEA token: 
Unrecognized CE_NAUSEA token: 
CE_UNCONSCIOUSNESS
Unrecognized CE_UNCONSCIOUSNESS token: 
CE_NECROSIS
Unrecognized CE_NECROSIS token: 
CE_IMPAIR_FUNCTION
Unrecognized CE_IMPAIR_FUNCTION token: 
CE_DROWSINESS
Unrecognized CE_DROWSINESS token: 
CE_REDUCE_DIZZINESS
Unrecognized CE_REDUCE_DIZZINESS token: 
Unrecognized CE_DIZZINESS token: 
CE_SPECIAL_ATTACK_INTERACTION
:INTERACTION missing token
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: 
CE_ADD_TAG
Unsupported CE add tag: 
CE_REMOVE_TAG
Unsupported CE remove tag: 
CE_DISPLAY_TILE
CAN_BE_HIDDEN
Unrecognized CE_DISPLAY_TILE token: 
CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_NAME token: 
CE_FLASH_TILE
Unrecognized CE_FLASH_TILE token: 
CE_PHYS_ATT_CHANGE
pressed ash
ASH_GLAZE
pearlash paste
pressed pearlash
frozen lye
frozen lye powder
lye slush
boiling lye
pressed dirt
BROWN
pressed vomit
molten salt
boiling salt
pressed filth
frozen filth
frozen filth powder
filth slush
boiling filth
unknown frozen substance
unknown frozen powder
unknown slush
unknown substance
unknown boiling substance
grime paste
pressed grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature paste
unknown pressed frozen creature substance
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown frozen plant paste
unknown pressed frozen plant substance
unknown plant substance
unknown boiling plant substance
SYN_NAME
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_IDENTIFIER
SYN_IMMUNE_CREATURE
SYN_CONCENTRATION_ADDED
CE_REDUCE_PAIN
SEV
:BP missing body part group token
:BP missing body part token
:BP missing tissue token
Unrecognized CE_REDUCE_PAIN token: 
Unrecognized CE_PAIN token: 
CE_REDUCE_SWELLING
Unrecognized CE_REDUCE_SWELLING token: 
CE_CURE_INFECTION
Unrecognized CE_CURE_INFECTION token: 
PEAK
DWF_STRETCH
 feel less pain.
 looks less pained.
 less swelling.
 no longer infected.
 recover
 recovers
 from nerve damage.
 less bleeding.
 fewer wounds.
 fewer damaged tissues.
 body parts regrow!
 and more regrow!
 regrows!
tissues regrow!
 and geldables regrow!
 less sluggish.
 less feverish.
 cough
 coughs
 up blood.
 less nauseated.
 less dizzy.
: Unrecognized Color Token in Material Template: 
Unrecognized Creature/Caste Token in Body Transformation Effect: 
Unrecognized CDI Target Token: 
TARGET_RANGE
LOCATION_HINT
ADV_NAME
MAX_TARGET_NUMBER
WAIT_PERIOD
VERBAL_SPEECH
CAN_BE_MUTUAL
VERBAL
FREE_ACTION
VERB_REVERSE
TARGET_VERB
BP_REQUIRED
Unrecognized CE_PHYS_ATT_CHANGE token: 
CE_MENT_ATT_CHANGE
Unrecognized CE_MENT_ATT_CHANGE token: 
CE_BODY_APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: 
CE_BP_APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
Unrecognized CE_BP_APPEARANCE_MODIFIER token: 
CE_MATERIAL_FORCE_MULTIPLIER
MAT_MULT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: 
CE_SPEED_CHANGE
SPEED_PERC
SPEED_ADD
Unrecognized CE_SPEED_CHANGE token: 
CE_BODY_MAT_INTERACTION
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token: 
CE_SENSE_CREATURE_CLASS
Unrecognized CE_SENSE_CREATURE_CLASS token: 
CE_CAN_DO_INTERACTION
Unrecognized CE_CAN_DO_INTERACTION token: 
CE_BODY_TRANSFORMATION
Unrecognized CE_BODY_TRANSFORMATION token: 
CE_FEEL_EMOTION
Unrecognized CE_FEEL_EMOTION token: 
CE_CHANGE_PERSONALITY
FACET
Unrecognized CE_CHANGE_PERSONALITY token: 
CE_ERRATIC_BEHAVIOR
Unrecognized CE_ERRATIC_BEHAVIOR token: 
CE_SKILL_ROLL_ADJUST
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token: 
CDI token precedes any CAN_DO_INTERACTION tag
FORBIDDEN_CREATURE_CASTE_FLAG
HAVE_FAST_EFFORTLESS_GAIT_SPEED
ALL_SLOW_EFFORTLESS_GAIT_SPEED
PERIODIC
COUNTER_TRIGGER
Unrecognized CE Token: 
ALCOHOLIC
MILK_COUNTER
EGG_SPENT
GROUNDED_ANIMAL_ANGER
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
Unrecognized Counter: 
PROB
ABRUPT
ABRUPT_START
ABRUPT_END
CUT_INORGANIC
SELECT_INORGANIC
: Could not locate material template 
WAFERS
DEEP_SPECIAL
DIVINE
MYTHICAL_SUBSTANCE
DEEP_SURFACE
AQUIFER
MAX_TRUNK_DIAMETER
TRUNK_WIDTH_PERIOD
CAP_PERIOD
CAP_RADIUS
ROOT_DENSITY
ROOT_RADIUS
STANDARD_TILE_NAMES
 roots
TRUNK_NAME
ROOT_NAME
ROOTS_NAME
LIGHT_BRANCHES_NAME
DIRECTED_BRANCHES_NAME
HEAVY_BRANCHES_NAME
CAP_NAME
TWIGS_NAME
GRASS
DEAD_TREE_TILE
DEAD_SAPLING_TILE
DEAD_TREE_COLOR
DEAD_SAPLING_COLOR
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
GROWDUR
DEAD_PICKED_TILE
ALT_PERIOD
ALT_GRASS_TILES
GRASS_COLORS
TREE_HAS_MUSHROOM_CAP
DEAD_SHRUB_TILE
CLUSTERSIZE
DEAD_PICKED_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
SHRUB_DROWN_LEVEL
TWIGS_SIDE_BRANCHES
TWIGS_ABOVE_BRANCHES
TWIGS_BELOW_BRANCHES
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_ABOVE_HEAVY_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_SIDE_TRUNK
TWIGS_ABOVE_TRUNK
TWIGS_BELOW_TRUNK
SEED
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
METAMORPHIC
SEDIMENTARY
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token: 
Missing Stone Environment Inclusion Type Token: 
Missing Frequency for Stone Environment: 
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token: 
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token: 
Missing Stone Environment Spec Inclusion Type Token: 
Missing Frequency for Stone Environment Spec: 
Unrecognized Inorganic Material Definition Token: 
SELECT_GROWTH
GROWTH_ITEM
GROWTH_TRUNK_HEIGHT_PERC
GROWTH_TIMING
GROWTH_DROPS_OFF
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_HOST_TILE
LIGHT_BRANCHES
DIRECTED_BRANCHES
ALL_BRANCHES
LIGHT_BRANCHES_AND_TWIGS
ALL_BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TRUNK
HEAVY_BRANCHES_AND_TRUNK
DIRECTED_BRANCHES_AND_TRUNK
GROWTH_DENSITY
GROWTH_HAS_SEED
GROWTH_PRINT
GROWTH_NAME
NAME_PLURAL
ALL_NAMES
TRUNK_PERIOD
HEAVY_BRANCH_DENSITY
DIRECTED_BRANCH_DENSITY
LIGHT_BRANCH_DENSITY
MAX_TRUNK_HEIGHT
HEAVY_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
LIGHT_BRANCH_RADIUS
TRUNK_BRANCHING
Unrecognized Plant Token: 
CUT_PLANT
SELECT_PLANT
: Smelt Ore Not Found, Token - 
: Thread Metal Ore Not Found, Token - 
: Environment Spec Stone Not Found, Token - 
Sharp blades
Extract 
inorganic_generated
[OBJECT:INORGANIC]
plant_generated
[OBJECT:PLANT]
Failed to find vanilla reactions header.
data/vanilla/vanilla_reactions/
data/vanilla/vanilla_interactions/
data/vanilla/vanilla_descriptors_graphics/info.txt
Failed to find vanilla interactions header.
data/vanilla/vanilla_plants_graphics/info.txt
Failed to find vanilla descriptors graphics header.
data/vanilla/vanilla_items_graphics/info.txt
Failed to find vanilla plants graphics header.
data/vanilla/vanilla_buildings_graphics/info.txt
Failed to find vanilla items graphics header.
Failed to find vanilla buildings graphics header.
Failed to find vanilla creatures graphics header.
data/vanilla/vanilla_world_map/info.txt
Failed to find vanilla interactions graphics header.
Failed to find vanilla world map header.
data/vanilla/vanilla_world_map/
data/vanilla/vanilla_interface/
data/vanilla/vanilla_music/info.txt
Failed to find vanilla interface header.
Failed to find vanilla music header.
data/vanilla/vanilla_music/
/info.txt
data/installed_mods/*
mods/*.zip
 skipped: identifier cannot start with 'classic'.
 skipped: identifier cannot start with 'vanilla'.
 has characters that can't be used in filename.  Loading without these characters.
DISPLAYED_VERSION
NUMERIC_VERSION
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
EARLIEST_COMPATIBLE_NUMERIC_VERSION
REQUIRES_ID
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
 has characters that can't be used in filename.
REQUIRES_ID_AFTER_ME
REQUIRES_ID_BEFORE_ME
STEAM_FILE_ID
CONFLICTS_WITH_ID
STEAM_DESCRIPTION
STEAM_TITLE
STEAM_KEY_VALUE_TAG
STEAM_TAG
STEAM_CHANGELOG
STEAM_METADATA
Two installed mods have the same id and numeric version: 
).  Using the first encountered: 
Two uninstalled mods have the same id and numeric version: 
data/vanilla/vanilla_text/
data/vanilla/vanilla_text/info.txt
Failed to find vanilla text header.
Failed to find vanilla languages header.
data/vanilla/vanilla_languages/
data/vanilla/vanilla_descriptors/
data/vanilla/vanilla_descriptors/info.txt
Failed to find vanilla descriptors header.
Failed to find vanilla materials header.
data/vanilla/vanilla_materials/
data/vanilla/vanilla_environment/
data/vanilla/vanilla_environment/info.txt
Failed to find vanilla environment header.
Failed to find vanilla plants header.
data/vanilla/vanilla_plants/
data/vanilla/vanilla_items/
data/vanilla/vanilla_items/info.txt
Failed to find vanilla items header.
Failed to find vanilla buildings header.
data/vanilla/vanilla_buildings/
data/vanilla/vanilla_bodies/
data/vanilla/vanilla_bodies/info.txt
data/vanilla/vanilla_creatures/info.txt
Failed to find vanilla bodies header.
Failed to find vanilla creatures header.
data/vanilla/vanilla_creatures/
data/vanilla/vanilla_entities/
data/vanilla/vanilla_entities/info.txt
data/vanilla/vanilla_reactions/info.txt
Failed to find vanilla entities header.
couldn't create directory %s
Error allocating memory
 has become entangled in a hidden web!
path moved off track
path not closed, attempting fix
 has claimed a 
Your mason has defaced a 
 has begun a mysterious construction!
Your engraver has carved a track through a 
 toppled
<invalid start> 
<same square> 
 -> 
<invalid goal> 
:Path Goal 
: Id #
 push
:Station 
 past you, interrupting your action.
 pushes
 has cooked a masterpiece!
 has dyed a masterpiece!
CUT_MUSIC
*** Error(s) finalizing the music 
SELECT_MUSIC
KOGANUSAN
DEATH_SPIRAL
EXPANSIVE_CAVERN
FORGOTTEN_BEAST
HILL_DWARF
VILE_FORCE_OF_DARKNESS
DRINK_AND_INDUSTRY
ANOTHER_YEAR
FIRST_YEAR
WINTER_ENTOMBS_YOU
STRIKE_THE_EARTH
STRIKE_IT_AGAIN
CRAFTSDWARFSHIP
THE_CAPITAL
BEYOND_THE_GATES
LIFE_OF_ADVENTURE
INTO_THE_PITS
HAMLET_MEMOIRS
CANNIBAL
PONY_RIDER
EXPANSIVE_CAVERN_CARD_1
LOSING_IS_FUN
EXPANSIVE_CAVERN_CARD_3
EXPANSIVE_CAVERN_CARD_2
HILL_DWARF_CARD_1
EXPANSIVE_CAVERN_CARD_4
HILL_DWARF_CARD_3
HILL_DWARF_CARD_2
HILL_DWARF_CARD_5
HILL_DWARF_CARD_4
FORGOTTEN_BEAST_CARD_2
FORGOTTEN_BEAST_CARD_1
FORGOTTEN_BEAST_CARD_4
FORGOTTEN_BEAST_CARD_3
FORGOTTEN_BEAST_CARD_5
VILE_FORCE_OF_DARKNESS_CARD_3
VILE_FORCE_OF_DARKNESS_CARD_2
VILE_FORCE_OF_DARKNESS_CARD_4
FIRST_YEAR_CARD_2
FIRST_YEAR_CARD_3
ANOTHER_YEAR_CARD_2
STRIKE_THE_EARTH_CARD_1
STRIKE_THE_EARTH_CARD_3
STRIKE_THE_EARTH_CARD_4
WINTER_ENTOMBS_YOU_CARD_3
WINTER_ENTOMBS_YOU_CARD_4
CRAFTSDWARFSHIP_CARD_3
CRAFTSDWARFSHIP_CARD_5
CRAFTSDWARFSHIP_CARD_4
MOUNTAINHOME_CARD_1
MOUNTAINHOME_CARD_4
MOUNTAINHOME_CARD_3
MOUNTAINHOME_CARD_5
FIRST_CAVERN_OPENED
FORGOTTEN_BEAST_ATTACK
MEGABEAST_ATTACK
TAVERN_DANCE_PRESENT
TAVERN_MUSIC_PRESENT
LOST_FORT
JUST_EMBARKED
FIRST_GHOST
FORT_LEVEL
CARD
Song file unrecognized: 
Unrecognized Music Frequency Token: 
Card unrecognized: 
Unrecognized Music Context Token: 
Unrecognized Music Token: 
Unrecognized Music Event Token: 
form of music used for entertainment
form of music used to commemorate important events
form of music used during marches and military engagements
 directed toward the worship of 
The form guides musicians during improvised performances.  
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  
speaker
recites
 nonsensical words and sounds
 any composition of
 music is played on 
while the
al voices join in melody and counterpoint, harmony and rhythm
The music
al voices cover melody, harmony and rhythm
al voices bring melody, counterpoint and rhythm
The musical voices 
 is melody and rhythm without harmony
bring melody and counterpoint
join in melody, counterpoint and harmony
are joined in melody
bring melody with harmony
The entire performance 
The musical voices are purely rhythmic
stress the rhythm
be bright
be stately
be made with skill
be lively
be spirited
be vigorous
be fiery
be delicate
be made with feeling
bring a sense of motion
be passionate
feel agitated
be broad
sparkle
be strong
be made sweetly
The music repeats for as long as necessary.  
The music is broadly layered with chords spanning the range.  
without preference for a scale
It is performed 
using the 
free rhythm
 and in 
Throughout, when possible, performers are to 
Throughout, when possible, composers and performers are to 
use grace notes
glide from note to note
make trills
use mordents
locally improvise
play rapid runs
add fills
syncopate
modulate frequently
alternate tension and repose
play staccato
play arpeggios
freely adjust the beats
play legato
match notes and syllables
spread syllables over many notes
 or composing
From beginning to end, when improvising
, artists should 
sometimes
 include a 
falling-rising
rising-falling
sharpened
 melody pattern
 on the rise
 degree
 as well as 
 on the fall
glides
 always 
Each 
does the counterpoint melody
does the main melody
provides the rhythm
does harmony
perform with feeling
perform with skill
perform expressively
perform sweetly
perform with a light touch
build as the performance proceeds
glides from note to note
is to 
be forceful
be energetic
be made expressively
feel heroic
be joyful
feel furious
be merry
be grand
build as it proceeds
be graceful
be melancholic
evoke tears
be made with a light touch
feel mournful
feel mysterious
feel heavy
feel playful
be jumpy
feel calm
feel tender
is at a free tempo
be triumphant
is slow
is very slow
is moderately paced
is at a walking pace
is fast
is moderately fast
is extremely fast
is very fast
slows and broadens
accelerates as it proceeds
is at a hurried pace
is consistently slowing
slows down and dies away as it draws to a close
gradually slows as it comes to an end
becomes frenzied as it proceeds
becomes calmer as the end is approached
, and it is to
be very soft
be in whispered undertones
be moderately soft
be soft
be loud
be moderately loud
become louder and louder
be very loud
fade into silence
become softer and softer
The melody and counterpoint both have 
start loud then be immediately soft
mid-length phrases
short phrases
phrases of varied length
long phrases
, while the counterpoint has 
The melody has 
The counterpoint melody has 
 throughout the form.  
Never more than an interval sounds at once.  
Only one pitch is ever played at a time.  
Pitches are densely packed in clusters as music moves from chord to chord.  
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  
is half the tempo of the last passage
is twice the tempo of the last passage
is slower than the last passage
moves more quickly than the last passage
resumes the original tempo
resumes the previous tempo
each of the 
covers its entire range
 register
 in the melody and counterpoint
covers its entire range from the 
 in the melody.  
 in the melody, while the counterpoint has 
Only one pitch is ever played at a time in this passage.  
 in the counterpoint melody.  
This passage typically has some sparse chords.  
This passage features only melodic tones and intervals.  
This passage is richly layered with full chords making use of the available range.  
Chords are packed close together in dense clusters in this passage.  
 should be composed and performed using 
locally improvisation
 should be performed using 
syncopation
frequent modulation
alternation between tension and repose
melismatic phrasing
free adjustment of the beats
syllabic phrasing
 notes spaced evenly throughout the octave.  
Scales are constructed from 
In quartertones, their spacing is roughly 
 notes dividing the octave.  
Scales are conceived of as two chords built using a division of the perfect fourth interval into 
, where 1 is the tonic, O marks the octave and x marks other notes.  
The tonic note is fixed only at the time of performance.  
 notes.  
Every note is named.  
The tonic note is a fixed tone passed from teacher to student.  
Preferred notes in the fundamental scale are named.  
A single note in the fundamental scale is named.  
After a scale is constructed, the root note of chords are named.  
After a scale is constructed, notes are named according to degree.  
The names are 
It is called 
As always, the 
spoken 
hexatonic
pentatonic
 scale is 
heptatonic
thought of as joined chords spanning a perfect fifth and a perfect fourth
constructed by selection of degrees from the fundamental scale.  The degrees selected are 
thought of as two disjoint chords spanning a tritone and a perfect fourth
thought of as two disjoint chords spanning a perfect fifth and a major third
thought of as two disjoint chords spanning two perfect fourths
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
uses mordents
uses grace notes
plays rapid runs
makes trills
syncopates
locally improvises
modulates frequently
adds fills
plays staccato
plays arpeggios
spreads syllables over many notes
plays legato
The voice stays in the 
matches notes and syllables
 register.  
middle
The voice ranges from the 
The voice uses its entire range.  
The voice is confined to the 
 register to the 
 voice uses its entire range.  
The voice uses its entire range from the 
 has the following structure: 
 has a simple structure: 
an additional
 has a well-defined multi-passage structure: 
 lengthy
another 
 unrelated
 brief
 second
all repeated
possibly 
 up to 
Each of the 
 times
The passage
Each passage
the melody of the
 is voiced by 
the harmony of the
the counterpoint of the
 reciting the words of 
the rhythm of the
 reciting nonsensical words and sounds
 reciting
[B]The 
These chords are named 
tetrachord
trichord
 (completing the octave)
pentachord
degrees of the quartertone octave scale
degrees of the semitone octave scale
degrees of the fundamental perfect fourth division
degrees of the octave scale
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
 patterns: 
 rhythm is made from 
As stated above, they are to be played in polyrhythm.  
 (considered the primary)
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.  
As stated above, they are to be played in polymeter.  
 rhythm is a single line with 
The patterns are to be played over the same period of time, concluding together regardless of beat number.  
 bars in a 
The beat is stressed as follows:
The beats are named 
! marks the primary accent, 
[B]where 
` marks a beat as early, 
X marks an accented beat, 
x is a beat
' marks a beat as late, 
 and | indicates a bar.  
, - is silent
Rain Mesh Size
 Rain Weighted Range (
32 x 32
 Elevation Weighted Range (
Savagery Mesh Size
 Savagery Weighted Range (
Drainage Mesh Size
 Drainage Weighted Range (
Volcanism Mesh Size
 Volcanism Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
North and/or South
North and South
Pole
North or South
Minimum Complete Edge Oceans
Minimum Volcano Number
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
No Beasts
Max Semimegabeast Caves
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
Titan Attack Exported Wealth Rating
Titan Attack Created Wealth Rating
Titan Number
Titan Attack Population Rating
Number of Bogeyman Types
Number of Nightmare Types
Number of Demon Types
Number of Night Troll Types
Werebeast Attack Population Rating
Werebeast Attack Exported Wealth Rating
Number of Vampire Curse Types
Number of Werebeast Curse Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Werebeast Attack Created Wealth Rating
Number of Secret Types
Generate Divine Materials
Generate Mythical Materials
Number of Evil Cloud Types
Number of Evil Rain Types
Allow Demonic Experiments
Allow Necromancer Experiments
Allow Mythical Healing
Allow Divination
Allow Necromancer Summons
Desired Good Square Count in Small Subregions
Allow Necromancer Lieutenants
Allow Necromancer Ghouls
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
 Square Count
 Region Count
Desired Evil Square Count in Large Subregions
Minimum Initial 
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Minimum Final 
Erosion Cycle Count
Use History Seed
Use Seed
Custom world name
Embark Points
Use Name Seed
Use Creature Seed
No Cap
Site Cap After Civ Creation
End Year
Population Cap After Civ Creation
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Percentage Beasts Dead For Stoppage
Ignore
Temperature
Reveal All Historical Events
Elevation
Savagery
Minimum 
Drainage
Volcanism
 Y-Variance
Elevation Mesh Size
Maximum 
 X-Variance
8 x 8
16 x 16
2 x 2
4 x 4
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
NORTH_AND_SOUTH
BEAST_END_YEAR
ELEVATION
VOLCANO_MIN
VOLCANISM
SAVAGERY
RAINFALL
DRAINAGE
PS_TP
PS_DR
PS_EL
PS_RF
Attempted to set world gen presets prior to dimensions
 preset attempted beyond Y range
PS_VL
PS_SV
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
SEMIMEGABEAST_CAP
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
WEREBEAST_ATTACK_TRIGGER
DEMON_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
NIGHTMARE_NUMBER
VAMPIRE_NUMBER
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
ALLOW_DIVINATION
ALLOW_DEMONIC_EXPERIMENTS
GENERATE_MYTHICAL_MATERIALS
ALLOW_MYTHICAL_HEALING
ALLOW_NECROMANCER_GHOULS
ALLOW_NECROMANCER_SUMMONS
ALLOW_NECROMANCER_EXPERIMENTS
ALLOW_NECROMANCER_LIEUTENANTS
EVIL_SQ_COUNTS
REGION_COUNTS
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
Maximum Number of Subregions
Cavern Layer Number
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Openness Min
Cavern Layer Openness Max
Magma Layer
Bottom Layer (Forces Magma)
Cavern Layer Water Min
Cavern Layer Water Max
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Ground
Z Levels Above Layer 1
Z Levels At Bottom
Minimum Natural Cave Size
Z Levels Above Layer 4
Z Levels Above Layer 5
Number of Non-Mountain Caves
Number of Mythical Sites
Maximum Natural Cave Size
Number of Mountain Caves
Only in Finder
Number of Civilizations
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
HISTORY_SEED
NAME_SEED
prefs/world_gen.txt
WORLD_GEN
EMBARK_POINTS
PEAK_NUMBER_MIN
CREATURE_SEED
CUSTOM_NAME
COMPLETE_OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
PARTIAL_OCEAN_EDGE_MIN
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
NORTH_AND_OR_SOUTH
NORTH
POLE
NORTH_OR_SOUTH
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Command Line: World generation parameter set located successfully.
Civilizations use available plants in their surroundings as their initial crops.  
Make sure your parameters and raw objects have adequate vegetation.  
CREATE WORLD NOW = 
Command Line: World image, detailed image and info exported.
Command Line: World generation parameter set 
 not found -- using default.
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
CAVE_MIN_SIZE
CAVE_MAX_SIZE
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
MYTHICAL_SITE_NUM
TOTAL_CIV_NUMBER
NON_MOUNTAIN_CAVE_MIN
ELEVATION_RANGES
RAIN_RANGES
TOTAL_CIV_POPULATION
SITE_CAP
VOLCANISM_RANGES
Unrecognized World Gen Token: 
DRAINAGE_RANGES
SAVAGERY_RANGES
MEDIUM ISLAND
MEDIUM REGION
LARGE ISLAND
LARGE REGION
SMALLER ISLAND
SMALLER REGION
SMALL ISLAND
SMALL REGION
The world generator is having trouble placing enough mountain peaks.  
POCKET ISLAND
POCKET REGION
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Placing other beasts...
Placing megabeasts...
Making cave civilizations...
Making cave pops...
Prehistory init...
Finalizing civ mats... (
Placing good/evil...
Placing caves... (
Finalizing sites... (
, year 
Finalizing art... (
Finalizing uniforms... (
 events total):
   Events: 
Historical figures: 
An abridged chronicle (
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
SWAMP REJECTION
DESERT REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
OCEAN REJECTION
GLACIER REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
HILLS REJECTION
LACK OF RIVERS
TUNDRA REJECTION
GRASSLAND REJECTION
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
FARMING CIVILIZATION PLACED WITHOUT CROPS
CONTINUE until you give me another warning.
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
ALLOW ALL REJECTS, even if I end up with a legends-only world!
Play now
ABORT NOW and I'll look over my parameters.
ALLOW THIS REJECTION TYPE and continue reporting others.
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Little soil
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Shallow Clay
Shallow Sand
Extremely deep soil
Varied aquifer
Deep soil
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Flux stone layer
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Number of beasts
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Number of civilizations
Maximum number of sites
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vanilla_environment
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data/init/arena.txt
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DIMY
START_CENTER
DIMX
gen_modlist.txt
REPEAT_LAST_MAP_LEVEL
HATE_PROPENSITY
ENVY_PROPENSITY
LOVE_PROPENSITY
ANGER_PROPENSITY
ANXIETY_PROPENSITY
CHEER_PROPENSITY
DEPRESSION_PROPENSITY
GREED
IMMODERATION
LUST_PROPENSITY
STRESS_VULNERABILITY
FRIENDLINESS
POLITENESS
WASTEFULNESS
DISCORD
CONFIDENCE
VANITY
DISDAIN_ADVICE
BRAVERY
IMMODESTY
HUMOR
AMBITION
GRATITUDE
CONTENTMENT
DEJECTION
CONFUSION
CONTEMPT
DISAPPOINTMENT
DISGUST
DELIGHT
DESPAIR
DISMAY
DISPLEASURE
DISILLUSIONMENT
DISLIKE
EMBARRASSMENT
DISTRESS
EAGERNESS
EXASPERATION
EXHILARATION
EMPTINESS
ENJOYMENT
FRIGHT
FRUSTRATION
FEROCITY
FONDNESS
GLUMNESS
GROUCHINESS
GLEE
GLOOM
HATRED
HOPE
GRUMPINESS
GUILT
INSULT
INTEREST
HOPELESSNESS
HUMILIATION
JOLLINESS
JOVIALITY
IRRITATION
ISOLATION
LONELINESS
MORTIFICATION
JUBILATION
LOATHING
OPTIMISM
OUTRAGE
NERVOUSNESS
NOSTALGIA
RAPTURE
PANIC
PASSION
REGRET
REMORSE
RELIEF
RESTLESS
RIGHTEOUS_INDIGNATION
REPENTANCE
RESENTMENT
SHAME
SYMPATHY
SELF_PITY
SERVILE
CRUELTY
SINGLEMINDED
VENGEFUL
PRIDE
BASHFUL
PRIVACY
HOPEFUL
CURIOUS
TOLERANT
EMOTIONALLY_OBSESSIVE
PERFECTIONIST
CLOSEMINDED
DUTIFULNESS
THOUGHTLESSNESS
SWAYED_BY_EMOTIONS
ALTRUISM
GREGARIOUSNESS
ASSERTIVENESS
ORDERLINESS
TRUST
IMAGINATION
ABSTRACT_INCLINED
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
SUSPICION
ALARM
ART_INCLINED
Unrecognized Personality Facet Token: 
GRIEF
TRIUMPH
SHOCK
HORROR
SADNESS
GRIM_SATISFACTION
VENGEFULNESS
TERROR
JOY
BLISS
ADMIRATION
ADORATION
ACCEPTANCE
AGGRAVATION
AGONY
AFFECTION
AGITATION
AMBIVALENCE
AMUSEMENT
ALIENATION
AMAZEMENT
ANNOYANCE
ANXIETY
ANGUISH
ASTONISHMENT
AVERSION
APATHY
AROUSAL
BOREDOM
CARING
AWE
BITTERNESS
UNEASINESS
UNHAPPINESS
TENDERNESS
THRILL
WRATH
ZEAL
WONDER
WORRY
EXPECTANCY
DOUBT
ANGST
DEFEAT
EUPHORIA
EXCITEMENT
ENTHUSIASM
PESSIMISM
GAIETY
Unrecognized Emotion Token: 
[C:4:0:0]
respects power
doesn't find power particularly praiseworthy
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
sees power over others as something to strive for
finds the acquisition and use of power abhorrent and would have all masters toppled
believes the truth is inviolable regardless of the cost
has a negative view of those who exercise power over others
hates those who wield power over others
does not particularly value the truth
finds blind honesty foolish
believes that honesty is a high ideal
values honesty
holds well-laid plans and shrewd deceptions in the highest regard
greatly respects the shrewd and guileful
sees lying as an important means to an end
is repelled by the idea of honesty and lies without compunction
sees guile and cunning as indirect and somewhat worthless
holds shrewd and crafty individuals in the lowest esteem
values cunning
does not really value cunning and guile
deeply respects eloquent speakers
values eloquence
is utterly disgusted by guile and cunning
believes that artful speech and eloquent expression are of the highest ideals
 somewhat disgusted with eloquent speakers
doesn't value eloquence so much
finds eloquence and artful speech off-putting
has great respect for fairness
respects fair-dealing and fair-play
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
holds fairness as one of the highest ideals and despises cheating of any kind
 finds it profitable
finds the idea of fair-dealing foolish and cheats when 
does not care about fairness
sees life as unfair and doesn't mind it that way
greatly respects those that observe decorum and maintain their dignity
values decorum, dignity and proper behavior
is disgusted by the idea of fairness and will freely cheat anybody at any time
views decorum as a high ideal and is deeply offended by those that fail to maintain it
sees those that attempt to maintain dignified and proper behavior as vain and offensive
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
doesn't care very much about decorum
finds maintaining decorum a silly, fumbling waste of time
values tradition
doesn't have any strong feelings about tradition
holds the maintenance of tradition as one of the highest ideals
is a firm believer in the value of tradition
 encounters if given a chance
is disgusted by tradition and would flout any 
disregards tradition
finds the following of tradition foolish and limiting
values artwork
doesn't care about art one way or another
believes that the creation and appreciation of artwork is one of the highest ideals
greatly respects artists and their works
finds art offensive and would have it destroyed whenever possible
places cooperation as one of the highest ideals
finds artwork boring
sees the whole pursuit of art as silly
doesn't see cooperation as valuable
dislikes cooperation
sees cooperation as very important in life
values cooperation
Like others in 
personally 
 culture, 
respects the law
doesn't feel strongly about the law
is an absolute believer in the rule of law
has a great deal of respect for the law
finds the idea of laws abhorrent
has the highest regard for loyalty
does not respect the law
disdains the law
doesn't particularly value loyalty
views loyalty unfavorably
greatly prizes loyalty
values loyalty
sees family as one of the most important things in life
values family greatly
disdains loyalty
is disgusted by the idea of loyalty
is put off by family
lacks any respect for family
values family
does not care about family one way or the other
sees friendship as one of the finer things in life
thinks friendship is important
finds the idea of family loathsome
believes friendship is a key to the ideal life
is completely put off by the idea of friends
finds the whole idea of friendship disgusting
does not care about friendship
finds friendship burdensome
considers 
 as a total waste
doesn't particularly care about 
 to be relatively worthless
 with disgust and would desecrate a so-called masterwork or two if 
views 
sees the pursuit of good 
 could get away with it
values martial prowess
does not really value skills related to fighting
believes that martial prowess defines the good character of an individual
deeply respects skill at arms
abhors those that pursue the mastery of weapons and skill with fighting
believes that the mastery of a skill is one of the highest pursuits
finds those that develop skill with weapons and fighting distasteful
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
doesn't care if others take the time to master skills
finds the pursuit of skill mastery off-putting
really respects those that take the time to master a skill
respects the development of skill
believes that hard work is one of the highest ideals and a key to the good life
deeply respects those that work hard at their labors
believes that the time taken to master a skill is a horrible waste
sees the whole idea of taking time to master a skill as appalling
sees working hard as a foolish waste of time
thinks working hard is an abject idiocy
values hard work
doesn't really see the point of working hard
believes that those who sacrifice for others should be deeply respected
values sacrifice
finds the proposition that one should work hard in life utterly abhorrent
finds sacrifice to be one of the highest ideals
finds sacrifice to be the height of folly
thinks that the entire concept of sacrifice for others is truly disgusting
doesn't particularly respect sacrifice as a virtue
sees sacrifice as wasteful and foolish
sees competition as reasonably important
doesn't have strong views on competition
holds the idea of competition among the most important and would encourage it wherever possible
views competition as a crucial driving force in the world
finds the very idea of competition obscene
believes that perseverance is one of the greatest qualities somebody can have
sees competition as wasteful and silly
deeply dislikes competition
doesn't think much about the idea of perseverance
sees perseverance in the face of adversity as bull-headed and foolish
greatly respects individuals that persevere through their trials and labors
respects perseverance
believes that it would be a fine thing if all time were leisure time
treasures leisure time and thinks it is very important in life
thinks there is something deeply wrong with people that persevere through adversity
finds the notion that one would persevere through adversity completely abhorrent
finds leisure time wasteful
is offended by leisure time and leisurely living
values leisure time
doesn't think one way or the other about leisure time
really respects commerce and those that engage in trade
respects commerce
believes that those that take leisure time are evil and finds the whole idea disgusting
sees engaging in commerce as a high ideal in life
finds those that engage in trade and commerce to be fairly disgusting
holds the view that commerce is a vile obscenity
doesn't particularly respect commerce
is somewhat put off by trade and commerce
believes that freedom and independence are completely non-negotiable and would fight to defend them
treasures independence
views cooperation as a low ideal not worthy of any respect
is thoroughly disgusted by cooperation
finds the ideas of independence and freedom somewhat foolish
sees freedom and independence as completely worthless
values independence
doesn't really value independence one way or another
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
believes it is important to conceal emotions and refrain from complaining
hates freedom and would crush the independent spirit wherever it is found
views any show of emotion as offensive
feels that those who attempt to conceal their emotions are vain and foolish
 best never to associate with such secretive fools
doesn't see much value in being stoic
sees no value in holding back complaints and concealing emotions
views the pursuit of knowledge as deeply important
values knowledge
sees concealment of emotions as a betrayal and tries 
finds the quest for knowledge to be of the very highest value
thinks the quest for knowledge is a delusional fantasy
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
doesn't see the attainment of knowledge as important
finds the pursuit of knowledge to be a waste of effort
sees introspection as important
doesn't really see the value in self-examination
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
deeply values introspection
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
believes that self-mastery and the denial of impulses are of the highest ideals
finds introspection to be a waste of time
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
doesn't particularly value self-control
finds those that deny their impulses somewhat stiff
finds moderation and self-control to be very important
views tranquility as one of the highest ideals
strongly values tranquility and quiet
sees the denial of impulses as a vain and foolish pursuit
has abandoned any attempt at self-control and finds the whole concept deeply offensive
prefers a noisy, bustling life to boring days without activity
is greatly disturbed by quiet and a peaceful existence
values tranquility and a peaceful day
doesn't have a preference between tranquility and tumult
strongly believes that a peaceful and ordered society without dissent is best
values a harmonious existence
is disgusted by tranquility and would that the world would constantly churn with noise and activity
would have the world operate in complete harmony without the least bit of strife or disorder
can't fathom why anyone would want to live in an orderly and harmonious society
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
sees equal parts of harmony and discord as part of life
doesn't respect a society that has settled into harmony without debate and strife
finds merrymaking and partying worthwhile activities
doesn't really value merrymaking
believes that little is better in life than a good party
truly values merrymaking and parties
is appalled by merrymaking, parties and other such worthless activities
sees merrymaking as a waste
is disgusted by merrymakers
has a great deal of respect for worthy 
values good 
 to be of the highest ideals and celebrates talented artisans and their masterworks
holds 
almost never feels discouraged
never feels discouraged
often feels discouraged
rarely feels discouraged
is quick to anger
is slow to anger
is in a constant state of internal rage
is very quick to anger
is a nervous wreck
is always tense and jittery
is very slow to anger
never becomes angry
has a very calm demeanor
has an incredibly calm demeanor
is often nervous
has a calm demeanor
often feels lustful
does not often feel lustful
is constantly ablaze with feelings of lust
is prone to strong feelings of lust
becomes completely helpless in stressful situations
cracks easily under pressure
rarely looks on others with lust
never feels lustful passions
is confident under pressure
is impervious to the effects of stress
doesn't handle stress well
can handle stress
has a greedy streak
doesn't focus on material goods
is as avaricious as they come, obsessed with acquiring wealth
is very greedy
 own wellbeing, having no interest in material goods
often neglects 
 in the way of possessions
desires little for 
occasionally overindulges
doesn't often experience strong cravings or urges
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
would never pass up a chance for a good fistfight
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
does not enjoy participating in physical confrontations
would flee even the most necessary battle to avoid any form of physical confrontation
likes to brawl
tends to avoid any physical confrontations
is very stubborn
is stubborn
 mind is made up
is unbelievably stubborn and will stick with even the most futile action once 
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
has a noticeable lack of perseverance
doesn't stick with things if even minor difficulties arise
tends to be a little tight with resources when working on projects
is stingy with resources on projects and refuses to expend any extra effort
is not careful with resources when working on projects and often spends unnecessary effort
tends to be a little wasteful when working on projects
revels in chaos and discord, and 
finds a chaotic mess preferable to the boredom of harmonious living
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
 encourages it whenever possible
doesn't care one way or the other about romance
sees romance as one of the highest ideals
thinks romance is very important in life
finds even the abstract idea of romance repellent
holds nature to be of greater value than most aspects of civilization
finds romance distasteful
is somewhat disgusted by romance
doesn't care about nature one way or another
finds nature somewhat disturbing
has a deep respect for animals, plants and the natural world
values nature
believes the idea of war is utterly repellent and would have peace at all costs
believes that peace is always preferable to war
has a deep dislike of the natural world
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
sees war as a useful means to an end
believes war is preferable to peace in general
values peace over war
doesn't particularly care between war and peace
a strengthening after 
less extreme after 
thinks that the world should be engaged in perpetual warfare
a turn-around after 
dreams of ruling the world
dreams of creating a great work of art
dreams of raising a family
dreams of becoming a legendary warrior
dreams of mastering a skill
dreams of crafting a masterwork someday
dreams of bringing lasting peace to the world
dreams of making a great discovery
dreams of attaining rank in society
dreams of falling in love
dreams of seeing the great natural places of the world
is always in love with somebody and easily develops positive feelings
very easily falls into love and develops positive feelings
dreams of bathing the world in chaos
, and this dream was realized
is not the type to fall in love or even develop positive feelings
never falls in love or develops positive feelings toward anything
can easily fall in love or develop positive sentiments
does not easily fall in love and rarely develops positive sentiments
is quick to form negative views about things
does not easily hate or develop negative feelings
is often inflamed by hatred and easily develops hatred toward things
is prone to hatreds and often develops negative feelings
is consumed by overpowering feelings of jealousy
is prone to strong feelings of jealousy
very rarely develops negative feelings toward things
never feels hatred toward anyone or anything
is rarely jealous
never envies others their status, situation or possessions
often feels envious of others
doesn't often feel envious of others
is often cheerful
is rarely happy or enthusiastic
often feels filled with joy
can be very happy and optimistic
is frequently depressed
is often sad and dejected
is dour as a rule
is never the slightest bit cheerful about anything
 needed it
, no matter how major the help or how much 
takes offered help and gifts without feeling particularly grateful
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
always presents 
 boldly, even if it would offend an average sense of modesty
does not feel the slightest need to reciprocate favors that others do for 
 as extravagantly as possible, displaying a magnificent image to the world
 modestly
prefers to present 
likes to present 
doesn't mind wearing something special now and again
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
finds something humorous in everything, no matter how serious or inappropriate
 modestly and frowns on any flashy accoutrements
has little interest in joking around
does not find most jokes humorous
finds the humor in most situations
has an active sense of humor
has little time for forgiveness and will generally seek retribution
tends to hang on to grievances
is utterly humorless
is vengeful and never forgets or forgives past grievances
has no sense of vengeance or retribution
is absorbed in delusions of self-importance
doesn't tend to hold on to grievances
does not generally seek retribution for past wrongs
thinks 
is very humble
has an overinflated sense of self-worth
 is fairly important in the grand scheme of things
is completely convinced of 
 sadism
has a low sense of self-esteem
 own worthlessness
generally acts impartially and is rarely moved to mercy
often acts with compassion
is deliberately cruel to those unfortunate enough to be subject to 
is sometimes cruel
always acts with mercy and compassion at the forefront of 
pursues matters with a single-minded focus, often overlooking other matters
is easily moved to mercy
 considerations
can occasionally lose focus on the matter at hand
is somewhat scatterbrained
can be very single-minded
generally acts with a narrow focus on the current activity
has such a developed sense of optimism that 
is an optimist
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
 always assumes the best outcome will eventually occur, no matter what
tends to assume the worst of two outcomes will be the one that comes to pass
is a pessimist
 quite hopeful about the future
generally finds 
 detriment
is very curious, sometimes to 
despairs of anything positive happening in the future and lives without feelings of hope
is implacably curious, without any respect for propriety or privacy
is very rarely moved by curiosity
is incurious and never seeks out knowledge or information to satisfy 
is curious and eager to learn
isn't particularly curious about the world
feels best when everyone gets along without any strife or contention
would be deeply satisfied if everyone could live as one in complete harmony
doesn't mind a little tumult and discord in day-to-day living
prefers that everyone live as harmoniously as possible
is a friendly individual
is somewhat quarrelsome
is quite a bold flatterer, extremely friendly but just a little insufferable
is very friendly and always tries to say nice things to others
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
is very polite and observes appropriate rules of decorum when possible
is unfriendly and disagreeable
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
is very impolite and inconsiderate of propriety
is a vulgar being who does not care a lick for even the most basic rules of civilized living
is quite polite
could be considered rude
dislikes receiving advice, preferring to keep 
has a tendency to go it alone, without considering the advice of others
 own counsel
disdains even the best advice of associates and family, relying strictly on 
is unable to make decisions without a great deal of input from others
is utterly fearless when confronted with danger, to the point of lacking common sense
tends to ask others for help with difficult decisions
relies on the advice of others during decision making
is somewhat fearful in the face of imminent danger
has great trouble mastering fear when confronted by danger
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
is brave in the face of imminent danger
presupposes success in any venture requiring 
is a coward, completely overwhelmed by fear when confronted with danger
 skills with what could be called blind overconfidence
 abilities when undertaking specific ventures
is generally quite confident of 
 in situations requiring 
is extremely confident of 
lacks confidence in 
 talent and abilities
sometimes acts with little determination and confidence
is completely wrapped up in 
 own looks and accomplishments
has no confidence at all in 
 own appearance, abilities and other personal matters
is pleased by 
 talents and accomplishments
is greatly pleased by 
 own appearance and talents
takes no pleasure in 
 appearance, talents or other personal vanities
is not inherently proud of 
 talents and appearance
is very ambitious, always looking for a way to better 
could not care less about 
has a relentless drive, completely consumed by ambition
is not driven and rarely feels the need to pursue even a modest success
has no ambition whatsoever
is quite ambitious
isn't particularly ambitious
 out and tries to return favors
is grateful when others help 
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
feels a strong need to reciprocate any favor done for 
finds obligations confining
dislikes obligations and will try to avoid being bound by them
has a strong sense of duty
has a sense of duty
doesn't generally think before acting
can sometimes act without deliberation
hates vows, obligations, promises and other binding elements that could restrict 
never deliberates before acting, to the point of being considered thoughtless
 own detriment and the harm of those around 
never acts without prolonged deliberation, even to 
tends to think before acting
can get caught up in internal deliberations when action is necessary
lives an orderly life, organized and neat
 things orderly
 own life, with everything kept in its proper place
is obsessed with order and structure in 
tends to make a small mess with 
 living space
tries to keep 
 own possessions
is naturally trustful of everybody
is very trusting
is sloppy with 
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
does not trust others
sees others as selfish and conniving
is trusting
is slow to trust others
enjoys the company of others
tends to avoid crowds
truly treasures the company of others
enjoys being in crowds
 has something to say
is assertive to the point of aggression, unwilling to let others get a word in edgewise when 
prefers to be alone
considers spending time alone much more important than associating with others
tends to be passive in discussions
 in conversation
has an overbearing personality
is assertive
would never under any circumstances speak up or otherwise put forth 
is driven by a bouncing frenetic energy
only rarely tries to assert 
 point of view in a discussion
likes to take it easy
lives at a slow-going and leisurely pace
lives at a high-energy kinetic pace
lives a fast-paced life
seeks out exciting and adventurous situations
likes a little excitement now and then
has an utterly languid pace of easy living, calm and slow
never fails to seek out the most stressful and even dangerous situations
 power to avoid excitement and stress
does everything in 
doesn't seek out excitement
actively avoids exciting or stressful situations
has an active imagination
isn't given to flights of fancy
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
is given to flights of fancy to the point of distraction
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
is grounded in reality
is interested only in facts and the real world
tends to consider what others think of 
is not particularly interested in what others think of 
is gripped by a crippling shyness
is bashful
is shameless, absolutely unfazed by the thoughts of others
is private to the point of paranoia, unwilling to reveal even basic information about 
is generally unhindered by the thoughts of others concerning 
 own experiences and thoughts with others
tends to share 
has a strong tendency toward privacy
tends not to reveal personal information
 life without sparing a thought to repercussions or propriety
shares intimate details of 
is not a private person and freely shares details of 
tries to do things correctly each time
doesn't try to get things done perfectly
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
is a perfectionist
 sets to carry out
is frustratingly sloppy and careless with every task 
 own work
is inattentive to detail in 
 mind during a debate regardless of the merits
is intellectually stubborn, rarely changing 
 mind after forming an initial idea
is completely closed-minded and never changes 
 mind
doesn't cling tightly to ideas and is open to changing 
 mind about things
tends to be a bit stubborn in changing 
often finds 
 mind and will generally go with the prevailing view on anything
 mind to agree with somebody else
 changing 
is very comfortable around others that are different from 
is quite comfortable with others that have a different appearance or culture
easily changes 
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
cannot tolerate differences in culture, lifestyle or appearance
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
is somewhat uncomfortable around those that appear unusual or live differently from 
is made deeply uncomfortable by differences in culture or appearance
tends to form only tenuous emotional bonds with others
forms only fleeting and rare emotional bonds with others
forms strong emotional bonds with others, at times to 
has a tendency toward forming deep emotional bonds with others
is swayed by emotional appeals
tends to be swayed by the emotions of others
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is buffeted by others' emotions and can't help but to respond to them
is never moved by the emotions of others
is truly fulfilled by assisting those in need
tends not to be swayed by emotional appeals
does not generally respond to emotional appeals
 way to help others
does not go out of 
finds helping others very emotionally rewarding
finds helping others emotionally rewarding
feels helping others is an imposition on 
has a profound sense of duty and obligation
dislikes helping others
 still holds the idea of freedom itself in low regard
 considers tranquility preferable to tumult, conceptually
 finds this can conflict with 
, although 
 values artwork and its creation
 sees the whole pursuit of art as a waste
 is conflicted by this because 
 feels intellectually that life should be more tumultuous
 dislikes the natural world
 is troubled by this since 
 is torn by this since 
 holds nature in high regard
less love-prone
more hate-prone
 is currently 
more love-prone
less envy-prone
more prone to cheerfulness
less hate-prone
more envy-prone
less depression-prone
more anger-prone
less prone to cheerfulness
more depression-prone
less anxiety-prone
more lust-prone
less anger-prone
more anxiety-prone
less vulnerable
more greedy
less lust-prone
more vulnerable
more violent
less violent
more intemperant
less intemperant
more harmonious
more friendly
more wasteful
more discordant
more grateful
less grateful
more disdainful
more prudent
more presumptious
more despairing
more humble
more singleminded
less open-minded
more obsessive
more attentive
less attentive
less sensitive
more thoughtless
less obsessive
more sensitive
more distrustful
more of a thrill seeker
more deliberate
more sloppy
more inclined to create
less inclined to create
less of a thrill seeker
more inclined to the practical
dislikes abstract discussions and would much rather focus on practical examples
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
has a tendency to consider ideas and abstractions over practical applications
likes to keep things practical, without delving too deeply into the abstract
is moved by art and natural beauty
does not have a great aesthetic sensitivity
can easily become absorbed in art and the beauty of the natural world
is greatly moved by art and natural beauty
a turn-around 
a strengthening 
is not readily moved by art or natural beauty
is completely unmoved by art or the beauty of nature
 is troubled by this because 
 holds romance in low regard
less extreme 
 values romance
 remains put off by deliberate merrymaking
, though 
 values parties and merrymaking in the abstract
 is conflicted by this as 
 is conflicted by this for more than one reason
 values quiet so, at least in the abstract
 values self-control
 values such powerful forces in life
, even though 
 dislikes the adoration of fighting as an art to be refined
 is disturbed by this since 
 likes the way that they would break up the monotony on some level
 values perseverance
 finds this troubling, since 
 respect of martial prowess
 works to square this natural tendency with 
 is conflicted by this since 
 prefers discord and debate at a more abstract level
 is conflicted by this part of 
 values harmony as an intellectual concept
 values harmony
 nature since 
 own nature as 
 is troubled by 
 values friendship
 is bothered by this since 
 would ideally prefer more strife in 
 is conflicted by 
 finds rules of etiquette to be valuable in the abstract
 finds dignified society to be stifling and silly when properly considered
 dislikes the idea of friendship
 is burdened by this tendency because 
 sees these tendencies as an impediment to the quest for power
 is disturbed by this as someone who dislikes those that seek to acquire power over others
 is troubled by this natural tendency in 
 dislikes this sort of concealment in the abstract
 truly respects sacrifice
 finds such open expression offensive
 struggles against this tendency, as 
 believes in the importance of the rule of the law
 still holds the law in disdain
 considers altruism foolish
 wishes this were not the case as 
 still views loyalty in a dim light, at least in the abstract
 sense of independence
 natural tendencies
 values the concept of loyalty and is troubled by 
completely sublime
tastefully arranged 
wonderful
being released from confinement
a miscarriage
losing a pet
throwing something
wearing old clothing
wearing tattered clothing
 spouse's miscarriage
being tormented in nightmares by a dead pet
clothes rot off of 
being tormented in nightmares by a dead sibling
being tormented in nightmares by 
being tormented in nightmares by a dead spouse
being tormented in nightmares by a dead lover
 own dead child
being tormented in nightmares by a dead animal training partner
 own dead mother
 own dead father
being tormented in nightmares by the dead
being 
being tormented in nightmares by a dead friend
being tormented in nightmares by a dead and still annoying acquaintance
 by a dead lover
 by a dead sibling
 by a dead pet
 by a dead spouse
 by a dead and still annoying acquaintance
 by a dead animal training partner
 by a dead friend
a sparring session
being unable to petition for citizenship
combat drills
practicing at the archery target
being unable to request weapon production
being unable to find a priest to complain to
being unable to find somebody to complain to about job scarcity
being unable to make suggestions about work allocations
being unable to find somebody in charge to cry on
long patrol duty
being unable to find a priest to cry on
being unable to find somebody in charge to yell at
utterly sleep-deprived
suffering a major injury
being nauseated by the sun
being out in the sunshine again
being disturbed during sleep by loud noises
loud noises made it impossible to sleep
suffering a minor injury
sleeping uneasily due to noise
caught in a snow storm
retching on a miasma
being able to rest and recuperate
caught in the rain
choking on dust underground
considering 
choking on smoke underground
being near to a waterfall
seeing 
 die
while in 
experiencing trauma
the unexpected death of somebody
somebody's
 dead body
killing somebody
being reunited with a loved one
somebody's death
while 
giving a sermon
attending a sermon
being caught sneaking
joining an existing conflict
creating an artifact
watching a performance
producing a masterwork
a break up
getting divorced
improving 
mastering 
 caught up in 
a new romance
you were
becoming a parent
realizing 
playing make believe
joining a traveling group
a site was controlled
being near to a conflict
an agreement was cancelled
hearing a rumor
leaving a performance troupe
a tribute cancellation
an incident
when a stranger advanced with a weapon
seeing a stranger sneaking around
being removed from a performance troupe
being removed from a military group
bringing up job scarcity in a meeting
making suggestions about work allocations
witnessing a night creature drinking blood
petitioning for citizenship
crying on a priest
yelling at somebody in charge
requesting weapon production
yelling at a priest
being yelled at by an unhappy worshipper
being cried on by an unhappy worshipper
crying on somebody in charge
telling somebody about being trapped here
hearing somebody was being prevented from leaving
viewing 
being yelled at by an unhappy citizen
being cried on by an unhappy citizen
very fine
 in a personal museum
not having enough weapon racks
not having enough armor stands
not having enough chests
not having enough cabinets
 arrangements
the lack of dining tables
a lesser's pretentious 
a legendary dining room
a fantastic dining room
eating at a crowded table
dining in 
a good dining room
a horribly substandard dining room
a great dining room
a very good dining room
a very poor dining room
a poor dining room
a horrible dining room
an awful dining room
forming a bond with an animal training partner
being rescued
eating without a proper dining room
the lack of chairs
slaughtering an animal
caging a creature
bringing somebody to rest in bed
felling a tree
putting a piece on display
losing property to the tax collector's escorts
chaining up a creature
gelding a creature
being unable to reach a room for tax collection
being misinformed about a room for tax collection
being taxed
not having adequate protection
the tax collection went smoothly
having disappointed a noble
having pleased a noble
making a friend
forming a grudge
the tax collection didn't go smoothly
getting into an argument
being pestered by 
a satisfying acquisition
being accosted by 
being near 
being confined
a bath
adopting a new pet
being attacked
being attacked by the dead
a soapy bath
killing somebody by accident while sparring
drinking the same old booze
forced to drink bloody water
being attacked by 
 own dead 
forced to drink gooey water
forced to drink ichorous water
forced to drink slime
forced to drink vomit
having
the state of demands
that a criminal could not be properly punished
the acceptance of a petition for a temple for 
the establishment of a guildhall for 
re-elected
the establishment of a temple for 
being granted citizenship
being denied residency
the acceptance of a petition for a guildhall for 
being granted residency
 was ignored
 being ignored
the rejection of a petition for a temple for 
a petition for a temple for 
 being abandoned
the rejection of a petition for a guildhall for 
an agreement to construct a temple for 
 was abandoned
being denied citizenship
having a request approved
a petition for a guildhall for 
an agreement to construct a guildhall for 
having 
having a request ignored
that nobody could be punished for a failure
having a mandate ignored
having a mandate deadline missed
the delayed punishment of a criminal
the scarcity of cages and chains
toppling something over
receiving a higher rank of nobility
the lack of work last season
smashing up a building
a mandate deadline met
uncovered
entering the nobility
being knocked out during a cave-in
being forced to eat vermin to survive
starting a fist fight
being forced to eat a treasured pet to survive
being forced to eat a beloved creature to survive
beating somebody with a hammer
being beaten with a hammer
punishing somebody with a beating
being beaten
eating rotten food
putting on a
being unable to find a hammer
eating the same old food
a fine dish
a wonderful dish
a pretty decent meal
a pretty decent drink
a truly decadent dish
a legendary meal
a truly decadent drink
a legendary drink
a fine drink
a wonderful drink
sharing one of mother's personal insight
sharing one of father's personal insight
sharing a lover's personal insight
sharing a sibling's personal insight
sharing an acquaintance's personal insight
sharing somebody's personal insight
sharing a child's personal insight
sharing a friend's personal insight
 problems with 
discussing the spouse's problems
discussing a lover's problems
discussing father's problems
discussing a child's problems
discussing a sibling's problems
discussing mother's problems
discussing somebody's problems
visiting with a pet
discussing a friend's problems
discussing an acquaintance's problems
talking with a sibling
talking with mother
talking with the spouse
talking with a lover
visiting with an animal training partner
talking with a friend
talking with father
talking with a child
talking with somebody
conducting a meeting in 
talking with an acquaintance
forced to talk to somebody annoying
not having any rooms
a legendary
having to conduct an official meeting in a bedroom
having to conduct an official meeting in a dining room
a very good
a good
a fantastic
a great
an awful
a horrible
a poor
a very poor
not having a tomb after gaining another year
a horribly substandard
 tomb after gaining another year
a child was turned away from sanctuary
being expelled
after talking to a pillar of society
interacting with a pet
the bizarre conviction against all reason of the victim of a crime
receiving justice through a criminal's conviction
a long-dead corpse was convicted of a crime
an animal was convicted of a crime
being forced to endure the decay of a spouse
being forced to endure the decay of a lover
when a family member received justice through a criminal's conviction
being forced to endure the decay of a pet
drinking something spoiled
having a drink without using a goblet, cup or mug
forced to drink purulent water
drinking nasty water
sleeping without a proper room
sleeping in 
drinking water without a well
being near to a 
a great bedroom
a very good bedroom
a bedroom like a personal palace
a fantastic bedroom
a horrible bedroom
an awful bedroom
a good bedroom
a horribly substandard bedroom
sleeping on the floor
sleeping in the mud
a very poor bedroom
a poor bedroom
sleeping on rocks
sleeping on ice
sleeping in the grass
sleeping on a rough cave floor
suffering the travesty of art defacement
being evicted
sleeping in the dirt
sleeping on a pile of driftwood
reading 
teaching 
learning about 
being unable to advance the study of 
learning 
making a breakthrough concerning 
getting married
gaining siblings
pondering 
giving birth to 
giving somebody water
receiving food
gaining a sibling
receiving water
having an intellectual discussion with a lover
having an intellectual discussion with a sibling
giving somebody food
having an intellectual discussion with the spouse
having an intellectual discussion with a child
having an intellectual discussion with a friend
having an intellectual discussion with mother
having an intellectual discussion with father
sharing a personal insight with the spouse
sharing a personal insight with a lover
having an intellectual discussion with an acquaintance
having an intellectual discussion with somebody
sharing a personal insight with father
sharing a personal insight with a child
sharing a personal insight with a sibling
sharing a personal insight with mother
sharing a personal insight with somebody
sharing one of the spouse's personal insight
sharing a personal insight with a friend
sharing a personal insight with an acquaintance
being forced to endure the decay of a father
being forced to endure the decay of a child
being forced to endure the decay of a sibling
being forced to endure the decay of a mother
being forced to endure the decay of an annoying acquaintance
being forced to endure the decay of an acquaintance
being forced to endure the decay of an animal training partner
being forced to endure the decay of a friend
being away from people for too long
being kept from alcohol for too long
doing nothing creative for so long
leading an unexciting life for so long
being unoccupied for too long
being unable to admire art for so long
being away from friends for too long
being unable to hear eloquent speech for so long
not learning anything for so long
being away from family for too long
being unable to make merry for so long
being unable to practice a craft for too long
being away from traditions for too long
a lack of introspection for too long
being unable to take it easy for so long
being unable to make romance for so long
being unable to practice a martial art for too long
being unable to practice a skill for too long
being unable to acquire something for too long
a lack of decent meals for too long
being away from animals for so long
being away from great beasts for so long
being unable to argue for too long
being unable to be extravagant for so long
being unable to fight for too long
a lack of trouble-making for too long
a lack of abstract thinking for too long
performing the rites of 
being unable to wander for too long
being unable to help anybody for too long
defeating somebody
murdering somebody
incompletely performing the rites of 
abducting somebody
preying on the blood of civilized creatures
an infiltration mission
receiving a cut of corruptly-obtained funds
being far away
 has been ignored.
 is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
The high priest of 
 has been satisfied.
The priesthood of 
 has been missing for a week.
Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense. 
 has been abandoned.
 guild, has been established.
And why shouldn't you dig deeper still?!
 is satisfied with their position here. 
What are a few pesky demons after all?
The gods surely want you to dig deeper still!
And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. 
This legend does not end until we've chipped out the last treasures of the underworld!
Everything is properly royal, properly furnished.  And yet? 
A true Mountainhome must have a true throne! 
?  How curious...
 diplomat from 
 will be leaving soon.
 have embarked on their journey.
 has come!
The merchants from 
DIPLOMACYFLAG_FAILURE
YOURCIV
TREESREMOVED
DIPLOMACYFLAG_SUCCESS
LOCAL_LARGE_PREDATOR
YOURFORT
NULL
ADD_FLAG
DIPLOMAT
ASSOCIATE
NATIVENAME
TRANSLATEDNAME
REMOVE_FLAG
 bids you farewell!
Wagon arrival location
 has been elected 
TITLENAME
HISTNAME
 has been re-elected.
  Consider placing a farmplot on some underground soil and planting seeds.
Deeper. We must dig deeper.
Congratulations!  (You should be proud of your accomplishment.  Embark in a world with the deepest cavern layers for further challenges.)
  Do you have any livestock to slaughter?
  Perhaps you can gather plants, fruit, or go fishing.
  Are your farmplots working?  Make sure you are planting edible plants.
  Try building a butcher's shop and slaughtering some livestock.
Wagon Pathing Catastrophe
The annual tribute from 
 has ended a mandate.
A mandate has ended.
Their eyes are alight with the anticipation of inspecting the splendid products of your industrious 
craftsmen
 is a welcome sight. 
Take careful stock of your own stores. 
What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death.
Some migrants have arrived at this miserable place, despite the danger.
Some migrants have arrived at this miserable place.
Your ruler has arrived, dressed as a peasant!
Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb.
Some migrants have arrived at this unhappy place.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb.
Some migrants have arrived at this unhappy place, despite the danger.
A migrant has decided to brave this terrifying miserable place.
A migrant has arrived at this miserable place, despite the danger.
Some migrants have arrived, despite the danger.
Some migrants have arrived.
A migrant has arrived at this unhappy place, despite the danger.
A migrant has arrived at this unhappy place.
A migrant has arrived at this miserable place.
A migrant has decided to brave this terrifying unhappy place.
A migrant has arrived.
No one else even considered making the journey to this cursed miserable death-trap.
A migrant has decided to brave this terrifying place.
A migrant has arrived, despite the danger.
No one else even considered making the journey to this cursed unhappy death-trap.
Others refused to journey to this dangerous and unhappy fortress.
Others refused to journey to this dangerous and miserable fortress.
Others were too nervous to make the journey to this miserable fortress.
Others refused to journey to this dangerous fortress.
Others were too nervous to make the journey.
Others were too nervous to make the journey to this unhappy fortress.
No one else even considered making the journey to this cursed death-trap.
Migrants were too nervous to make the journey this season to this miserable fortress.
No one even considered making the journey to such a cursed unhappy death-trap this season.
No one even considered making the journey to such a cursed miserable death-trap this season.
Migrants refused to journey to such a dangerous and miserable fortress this season.
No one even considered making the journey to such a cursed death-trap this season.
Migrants refused to journey to such a dangerous fortress this season.
Migrants refused to journey to such a dangerous and unhappy fortress this season.
Migrants were too nervous to make the journey this season to this unhappy fortress.
Others refused to journey to this unhappy fortress.
Others were too wary to make the journey.
Migrants were too nervous to make the journey this season.
No one else even considered making the journey to this miserable hellhole.
Migrants were too wary to make the journey this season.
No one even considered making the journey to such a miserable hellhole this season.
Migrants refused to journey to this unhappy fortress this season.
someone recently retired
someone recently deceased
current events
the concept of nature
the concept of hunting
the concept of family
the concept of death
a specific place
a historical figure
an abstract concept
the concept of war
the hunt
alcoholic beverages
a specific wilderness region
 a ribald
 a reflective
 a dramatic
someone's character
 poetic 
 a solemn
 a light
to satirize
to describe
to make an apology
to renounce
to complain about
to amuse the audience
to beseech
to praise
to express grief over
to express pleasure with
to console the audience
to make a concession
to make an assertion
to teach a moral lesson
Forms of 
 is characteristic of the form.  
juxtaposition
vivid imagery
certain lines 
 common throughout the poem, in that 
parallelism 
A form of 
are required to maintain phrasing
often contrast underlying meaning
often share an underlying meaning
they 
reverse grammatical structures
sometimes have reversed word orders
use the same placement of allusions
have similar grammatical structures
lines which can be read backwards as well as forwards
lines with different readings depending on word breaks
 must feature 
Linguistic skill is required in the visual presentation as well, as 
The poem has 
Each line has 
lines which emerge when reading along certain prescribed paths across the body of the poem
lines which can be read orthogonally across the standard lines
a tone pattern of 
feet
foot
uneven-even-even
uneven-even-uneven
a syllable weight pattern of 
uneven-uneven-uneven
uneven-uneven-even
long-short-short
long-short-long
short-short-long
short-long-short
long-long-long
long-long-short
short-long-long
short-short-short
spondaic
trochaic
iambic
 (quantitative 
cretic
anapaestic
amphibrachic
dactylic
antibacchic
tribrachic
pyrrhic
 concerning 
 a chosen subject
 concerning
to refuse consolation
The poem 
The form guides poets during improvised performances.  
The rules of the form are applied by poets to produce individual poems which can be recited.  
, originating in 
octet
-line stanza
two distinct 
is divided into 
another
an extremely long series of
 numerous series of
brief 
a series of
 quatrain
 quintain
 sexain
 septet
 distinct parts: 
 couplet
 tercet
full 
lengthy 
a single
a traveler
a soldier
 is always written from the perspective of 
a fictional poet
a party to a debate
a relative of the author
onomatopoeia
alliteration
internal rhyme
Use of 
elision
consonance
assonance
antanaclasis
ambiguity
allegory
synchysis
epenthesis
metonymy
simile
metaphor
symbolism
contrasts the underlying meaning of
shares the underlying meaning of
reverses the word order of
uses the same placement of allusions as
has the same grammatical structure as
is required to maintain the phrasing of
 line.  
must expand the idea of
presents a different view of the subject of
reverses the grammatical structure of
 in each line
 has lines with 
lines which emerge when reading along certain prescribed paths
 includes 
The refrain occurs as line 
The refrain occurs as lines 
can be read backwards as well as forwards
has different readings depending on word breaks
The ending of each line 
The rhyme scheme 
 shares the same rhyme.  
of this part
repeating in each stanza
within each stanza of
repeating in each stanza of
, where numbers indicate a refrain
respecting the full poem
within this stanza
within each stanza
 need to match perfectly.  
The rhyme
In this part of the poem, the end rhymes don't need to match perfectly.  
As a rule throughout the poem, the end rhymes don't generally match perfectly.  
trimeter
dimeter
monometer
molossic
heptameter
hexameter
pentameter
tetrameter
an accent pattern of 
).  
octameter
unstressed-stressed-unstressed
stressed-unstressed-unstressed
unstressed-unstressed-unstressed
unstressed-unstressed
stressed-unstressed-stressed
unstressed-unstressed-stressed
 (qualitative 
stressed-stressed-unstressed
unstressed-stressed-stressed
a medial caesura
an initial caesura
Every line of the poem has 
 syllables.  
, though rhymes at the end of lines in the 
, though the rhyming doesn't have to be perfect
The ending of each line of the poem shares the same rhyme
a terminal caesura
, though the rhyme
 don't need to match perfectly
 need to match perfectly
line doesn't
lines don't
 at the end of the 
is light
is ribald
is reflective
is dramatic
to make a counter-assertion
is a narrative
is a riddle
is solemn
to undercut the previous assertion
to invert the previous assertion
to develop the previous idea
to synthesize previous ideas
 the subject of the poem
to offer a different perspective
to reflect on previous ideas
to move away from previous ideas
Certain lines
 must make use of 
 is written from the perspective of 
 line of 
 part, the 
In the 
present different views of the same subject
Damp 
Warm 
Sculpted
Mossy 
Snow-covered 
Muddy 
Smooth 
Straight 
Rough-hewn 
Detailed
Dead 
Cluster
Exposed 
Dry 
Sparse 
Dense 
 Ice Floor
Dead Grass
Dry Grass
Ice Track (N)
Ice Upward Track (N)
Dead Grass Upward Slope
Dry Grass Upward Slope
Ice Upward Track (E)
Ice Upward Track (S)
Ice Upward Track (NS)
Ice Upward Track (W)
Ice Upward Track (NW)
Ice Upward Track (NE)
Ice Upward Track (SW)
Ice Upward Track (SE)
Ice Upward Track (NSE)
Ice Upward Track (EW)
Ice Upward Track (NEW)
Ice Upward Track (NSW)
Ice Upward Track (NSEW)
Ice Upward Track (SEW)
Dry Grass Downward Slope
Grassy Downward Slope
Glacial Upward Slope
Ice Downward Track (N)
Dead Grass Downward Slope
Ice Downward Track (E)
Ice Downward Track (S)
Ice Downward Track (NS)
Ice Downward Track (W)
Ice Downward Track (NW)
Ice Downward Track (NE)
Ice Downward Track (SW)
Ice Downward Track (SE)
Ice Downward Track (NSE)
Ice Downward Track (EW)
Ice Downward Track (NEW)
Ice Downward Track (NSW)
Ice Track (E)
Ice Track (S)
Ice Track (NS)
Ice Track (W)
Ice Track (NW)
Ice Track (NE)
Ice Track (SW)
Ice Track (SE)
Ice Track (NSE)
Ice Track (EW)
Ice Track (NEW)
Ice Track (NSW)
 Boulder
Ice Track (NSEW)
Ice Track (SEW)
Wet 
 Cavern Floor
 Pebbles
Driftwood
Shrub
 Sapling
Young 
River Source
Waterfall
Ashes
Furrowed 
Glowing Barrier
Glowing Floor
Eerie Glowing Pit
Murky Pool
Magma Flow
Lava Flow
Semi-molten Rock
Brook
Murky Pool Slope
Unusable 
Grassy Up/Down Stairway
Grassy Upward Stairway
Ice Up/Down Stairway
Underworld Gate
Grassy Downward Stairway
Grassy Upward Slope
Ice Upward Stairway
Ice Downward Stairway
Glacial Downward Slope
Ice Downward Track (NSEW)
Ice Downward Track (SEW)
Open Space
Null
 skip
 slams
 slam
 across the 
 skips
blows
blow
 into an obstacle and 
 flight path!
 into an obstacle!
[IE_TARGET:B]
[IE_TARGET:A]
[I_EFFECT:MATERIAL_EMISSION]
[IT_MANUAL_INPUT:target]
[CDI:TARGET:A:SELF_ONLY]
[CDI:ADV_NAME:Vanish]
[IE_IMMEDIATE]
[IE_TARGET:C]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_VANISH]
[CDI:VERB:vanish:vanishes:NA]
[CDI:USAGE_HINT:FLEEING]
[CDI:USAGE_HINT:DEFEND]
[CDI:ADV_NAME:Propel away]
[I_EFFECT:HIDE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_TARGET:A:CREATURE]
[CDI:VERB:raise a hand:raises a hand:NA]
[CDI:VERB:wave dismissively:waves dismissively:NA]
[CDI:TARGET_RANGE:B:25]
[CDI:TARGET:B:LINE_OF_SIGHT]
[I_TARGET:B:CREATURE]
[I_TARGET:A:LOCATION]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:LOCATION_HINT:NO_THICK_FOG]
[CDI:ADV_NAME:Raise fog]
[IE_PROPEL_FORCE:100000]
[I_EFFECT:PROPEL_UNIT]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_FOG]
[CDI:WAIT_PERIOD:500]
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
[CDI:LOCATION_HINT:OUTSIDE]
[CDI:ADV_NAME:Blister]
[CDI:ADV_NAME:Cause pain]
[IE_ADD_WEATHER:FOG_THICK]
[I_EFFECT:CHANGE_WEATHER]
[CDI:ADV_NAME:Rot]
[CDI:ADV_NAME:Sicken]
[CDI:ADV_NAME:Cause bleeding]
[CDI:ADV_NAME:Paralyze]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:ADV_NAME:Cause dizziness]
[CDI:ADV_NAME:Suffocate]
[CDI:ADV_NAME:Blind]
[CDI:TARGET_VERB:feel frozen:freezes]
[CDI:TARGET_VERB:feel blisters forming:grimaces]
[CDI:TARGET_VERB:feel intense pain:grimaces]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_VERB:your sight is fading:pauses]
[CDI:TARGET_VERB:feel death come over you:grimaces]
[CDI:TARGET_VERB:feel sick:looks sick]
[CDI:TARGET_VERB:feel blood welling up:grimaces]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
[CDI:TARGET_VERB:feel breath leaving you:pauses]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
[CDI:MATERIAL:WATER:SHARP_ROCK]
[CDI:INTERACTION:
[CDI:ADV_NAME:Launch ice bolt]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:TARGET_RANGE:C:25]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:VERB:clench a fist:clenches a fist:NA]
[CDI:VERB:hold up hand:holds up hand:NA]
[CDI:VERB:point:points:NA]
[CDI:VERB:gesture:gestures:NA]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
[CDI:WAIT_PERIOD:50]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:A:MATERIAL]
[SOURCE_ENID:
[SOURCE_HFID:
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:LOCATION]
[SHELL_MAT]
[BONE_MAT]
[GLASS_MAT]
[CERAMIC_MAT]
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
RCP_BASIC_BODY_STANCE
RCP_BASIC_BODY
RCP_ABDOMEN
RCP_THORAX
RCP_LOWER_BODY
RCP_UPPER_BODY
RCP_TWO_PART_ARMS
RCP_NECK
RCP_HEAD
RCP_CEPHALOTHORAX
RCP_FIRST_SIMPLE_LEGS_GRASP
RCP_FIRST_SIMPLE_LEGS
RCP_CLAW_ARMS
RCP_PINCERS
RCP_FIFTH_SIMPLE_LEGS
RCP_FOURTH_SIMPLE_LEGS
RCP_THIRD_SIMPLE_LEGS
RCP_SECOND_SIMPLE_LEGS
RCP_TWO_PART_LEGS
RCP_SIMPLE_REAR_LEGS
RCP_SIMPLE_FRONT_LEGS_GRASP
RCP_SIMPLE_FRONT_LEGS
RCP_TWO_WINGS
RCP_TWO_FLIGHTLESS_WINGS
RCP_REAR_FLIPPER
RCP_FRONT_FLIPPER
RCP_TAIL_STINGER
RCP_3_TAILS
RCP_2_TAILS
RCP_TAIL
[I_EFFECT:ADD_SYNDROME]
[IT_MANUAL_INPUT:victim]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
:RESISTABLE]
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
[SYN_CONCENTRATION_ADDED:1000:0]
[SYNDROME]
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
:VASCULAR_ONLY
:BP:BY_CATEGORY:ALL:SKIN
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:EYE
:BP:BY_CATEGORY:ALL:MUSCLE
:BP:BY_CATEGORY:ALL:FAT
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:HEART
:BP:BY_CATEGORY:ALL:LUNG
:BP:BY_CATEGORY:ALL:BRAIN
:BP:BY_CATEGORY:ALL:NERVE
:BP:BY_CATEGORY:ALL:PANCREAS
:BP:BY_CATEGORY:ALL:STOMACH
:BP:BY_CATEGORY:ALL:GUT
:BP:BY_CATEGORY:ALL:LIVER
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
:BP:BY_CATEGORY:ALL:ALL
:BP:BY_CATEGORY:ALL:KIDNEY
:BP:BY_CATEGORY:ALL:SPLEEN
mid-low
very low
extremely high
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 pitch.  
The instrument has a single 
very high
mid-high
-and-a-half
 nearly 
The instrument has a
The instrument has less than an octave of range, with 
going from 
 octave range 
 timbre.  
At all pitches, the
 pitch and
 begins at 
 registers.  
[SILK_MAT]
ceramic
[WOOD_MAT]
[STONE_MAT]
[METAL_MAT]
[THREAD_PLANT_MAT]
HUMANOID_RELSIZES
SHELL_POSITIONS
HUMANOID_RIBCAGE_POSITIONS
HUMANOID_HEAD_POSITIONS
MUSCLE_TEMPLATE
FAT_TEMPLATE
SKIN_TEMPLATE
HAIR_TEMPLATE
CARTILAGE_TEMPLATE
BONE_TEMPLATE
SINEW_TEMPLATE
TOOTH_TEMPLATE
NAIL_TEMPLATE
SCALE_TEMPLATE
FEATHER_TEMPLATE
LUNG_TEMPLATE
BRAIN_TEMPLATE
NERVE_TEMPLATE
EYE_TEMPLATE
STOMACH_TEMPLATE
GUT_TEMPLATE
LIVER_TEMPLATE
HEART_TEMPLATE
LEATHER_TEMPLATE
KIDNEY_TEMPLATE
SPLEEN_TEMPLATE
PANCREAS_TEMPLATE
BLOOD_TEMPLATE
SILK_TEMPLATE
PEARL_TEMPLATE
HORN_TEMPLATE
SHELL_TEMPLATE
SLIME_TEMPLATE
GOO_TEMPLATE
ICHOR_TEMPLATE
MILK_TEMPLATE
CHITIN_TEMPLATE
TALLOW_TEMPLATE
SOAP_TEMPLATE
LEAF_TEMPLATE
SEED_TEMPLATE
STRUCTURAL_PLANT_TEMPLATE
CREATURE_CHEESE_TEMPLATE
PLANT_EXTRACT_TEMPLATE
PLANT_POWDER_TEMPLATE
PLANT_ALCOHOL_TEMPLATE
THREAD_PLANT_TEMPLATE
CHEEK_WHISKERS_TEMPLATE
FLAME_TEMPLATE
CREATURE_EXTRACT_TEMPLATE
EYEBROW_TEMPLATE
SIDEBURNS_TEMPLATE
MOUSTACHE_TEMPLATE
CHIN_WHISKERS_TEMPLATE
TALON_TEMPLATE
CLAW_TEMPLATE
EYELASH_TEMPLATE
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[DIVINE]
DIVINE_
*** Error(s) found in Random Material Generation
RCP_SHELL
RCP_TRUNK
RCP_PROBOSCIS
RCP_LOWER_BODY_STINGER
RCP_3_HEAD_HORNS
RCP_2_HEAD_HORNS
RCP_1_HEAD_HORN
RCP_ANTENNAE
RCP_4_FINGERS
RCP_5_FINGERS
RCP_LARGE_MANDIBLES
RCP_4_HEAD_HORNS
RCP_4_TOES
RCP_5_TOES
RCP_2_FINGERS
RCP_3_FINGERS
RCP_4_FRONT_TOES
RCP_5_FRONT_TOES
RCP_2_TOES
RCP_3_TOES
RCP_4_REAR_TOES
RCP_5_REAR_TOES
RCP_2_FRONT_TOES
RCP_3_FRONT_TOES
RCP_2_EYES
RCP_1_EYE
RCP_2_REAR_TOES
RCP_3_REAR_TOES
RCP_CHEEKS
RCP_NOSE
RCP_BEAK
RCP_3_EYES
RCP_THROAT
RCP_GUTS
RCP_HEART
RCP_LUNGS
RCP_SKULL
RCP_BRAIN
RCP_UPPER_SPINE
RCP_SPINE
RCP_RIBS_EXTERNAL
RCP_RIBS
RCP_TEETH
RCP_MOUTH
RCP_3_EYELIDS
RCP_2_EYELIDS
RCP_1_EYELID
RCP_LIPS
RCP_GLOSS_PAW
RCP_GLOSS_HOOF
CHITIN_TISSUES
CHITIN_MATERIALS
STANDARD_TISSUES
STANDARD_MATERIALS
BODY_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUE_LAYERS
HEAD_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUES
STANDARD_HEAD_POSITIONS
EXOSKELETON_TISSUE_LAYERS
VERTEBRATE_TISSUE_LAYERS
BODY_FEATHER_TISSUE_LAYERS
[LIQUID_DENSITY:1000]
[SOLID_DENSITY:1000]
[ITEMS_SCALED]
[ITEMS_BARRED]
[IMPACT_STRAIN_AT_YIELD:0]
[IMPACT_FRACTURE:2000000]
[IMPACT_YIELD:1000000]
[MOLAR_MASS:20000]
[TENSILE_YIELD:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_YIELD:1000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TENSILE_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[SHEAR_FRACTURE:2000000]
[SHEAR_YIELD:1000000]
[TORSION_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[BENDING_STRAIN_AT_YIELD:0]
[BENDING_FRACTURE:2000000]
[BENDING_YIELD:1000000]
dancing wisps
flashing sparks
glowing cloth
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
shining cloth
liquid darkness
never-still cloth
rotted fabric
twisted fabric
pale fabric
bright cloth
[STATE_COLOR:ALL_SOLID:ORANGE]
[BUILD_COLOR:1:0:1]
[DISPLAY_COLOR:1:0:1]
wispy cloth
patchy cloth
faceted cloth
flickering cloth
translucent cloth
[STATE_COLOR:ALL_SOLID:BLUE]
white cloth
misty cloth
heavy cloth
still blue fabric
screaming mouths
pitch-black fabric
sonorous lines
dirty fabric
undulating cloth
[STATE_COLOR:ALL_SOLID:TAUPE_MEDIUM]
[BUILD_COLOR:5:0:0]
[DISPLAY_COLOR:5:0:0]
moist fabric
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
[BUILD_COLOR:3:0:0]
[DISPLAY_COLOR:3:0:0]
motes of light
clear blue cloth
flowing fabric
multicolored cloth
[STATE_COLOR:ALL_SOLID:WHITE]
[BUILD_COLOR:7:0:1]
[DISPLAY_COLOR:7:0:1]
shining metal
[STATE_COLOR:ALL_SOLID:YELLOW]
[BUILD_COLOR:6:0:1]
[DISPLAY_COLOR:6:0:1]
flashing metal
[STATE_COLOR:ALL_SOLID:RUST]
[BUILD_COLOR:4:0:0]
[DISPLAY_COLOR:4:0:0]
rusted metal
[STATE_COLOR:ALL_SOLID:RED]
[BUILD_COLOR:4:0:1]
[DISPLAY_COLOR:4:0:1]
twisting metal
[STATE_COLOR:ALL_SOLID:BLACK]
[BUILD_COLOR:0:0:1]
[DISPLAY_COLOR:0:0:1]
dark metal
[DISPLAY_COLOR:3:0:1]
pale metal
bright metal
glowing metal
blistered metal
pock-marked metal
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
[BUILD_COLOR:3:0:1]
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
[BUILD_COLOR:6:0:0]
[DISPLAY_COLOR:6:0:0]
ruddy metal
[BUILD_COLOR:2:0:1]
[DISPLAY_COLOR:2:0:1]
faceted metal
flickering metal
frosty metal
[STATE_COLOR:ALL_SOLID:CLEAR]
translucent metal
[STATE_COLOR:ALL_SOLID:GREEN]
black metal
singing metal
[STATE_COLOR:ALL_SOLID:BROWN]
slick metal
twinkling metal
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
clear blue metal
multicolored metal
[STATE_COLOR:ALL_SOLID:GRAY]
[BUILD_COLOR:7:0:0]
[DISPLAY_COLOR:7:0:0]
crashing metal
flowing metal
searing metal
booming metal
blazing metal
[MELTING_POINT:NONE]
[SPEC_HEAT:7500]
[MATERIAL_VALUE:200]
[STATE_NAME_ADJ:ALL_SOLID:
[ITEMS_METAL]
[ITEMS_HARD]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[BOILING_POINT:NONE]
:END:
:PEAK:
:START:
:SEV:100:PROB:100
:SIZE_DELAYS
:RESISTABLE
:MUSCULAR_ONLY
:LOCALIZED
acrid
pungent
EVIL_RAIN_
:SIZE_DILUTES
malodorous
loathsome
horrid
abhorrent
repulsive
repellent
putrid
nauseating
mucus
revolting
[STATE_ADJ:GAS:boiling 
sludge
[STATE_ADJ:ALL_SOLID:frozen 
[STATE_NAME:ALL_SOLID:frozen 
[STATE_ADJ:LIQUID:
[STATE_NAME:LIQUID:
primordial
[MYTHICAL_REMNANT]
:SEV:10:PROB:100
elemental
primal
cosmic
moonstone
[STATE_COLOR:ALL_SOLID:SILVER]
dreamstuff
primeval
stardust
cloudstuff
leaf
mudstone
[MYTHICAL_SUBSTANCE]
obsidian
sunstone
strange
weird
juice
broth
peculiar
unusual
pulp
jelly
liquor
shadow stuff
shimmering cloth
blazing cloth
flowing cloth
[IGNITE_POINT:NONE]
rustling fabric
liquid cloth
molten liquid
[ITEMS_SOFT]
[MOLAR_MASS:1]
[SOLID_DENSITY:1]
[MATERIAL_VALUE:300]
[SPECIAL]
EVIL_CLOUD_
[SPHERE:
devilish
abominable
haunting
creeping
profane
nefarious
heinous
fiendish
infernal
execrable
accursed
murk
unholy
[STATE_COLOR:ALL:
[STATE_ADJ:ALL:
[SPEC_HEAT:4181]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:
[TEMP_DIET_INFO:SLIME]
[MAT_FIXED_TEMP:10000]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[SYN_CLASS:ZOMBIE]
[ENTERS_BLOOD]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
zombies
zombie
husks
husk
:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:
thralls
thrall
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
[IS_CDI:MAX_TARGET_NUMBER:A:1]
[IS_CDI:TARGET_VERB:feel dizzy:looks dizzy]
[IS_CDI:TARGET_VERB:feel breath leaving you:pauses]
[IS_CDI:TARGET_VERB:your sight is fading:pauses]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
[NO_DEFAULT_JOB]
[ITEM_TOOL:
_KEYBOARD
 keyboards
 keyboard
[NAME:
[INCOMPLETE_ITEM]
[MATERIAL_SIZE:
[SIZE:
[TILE:155][UNIMPROVABLE]
[VALUE:10]
 keyboard allows the musician to select the pitch of the instrument.]
[DESCRIPTION:The 
 consoles
 case
 console
_VIB
 is the housing for the workings of the instrument.]
 vibrate, producing the sound of the instrument.]
 strings
 pump is used to supply air to the instrument.]
_BELLOWS
[PLACED_AS_BUILDING]
[VALUE:50]
[ITEM_INSTRUMENT:
 bellows is used to send air through the instrument.]
:keyboard:keyboards
KEYBOARD:
[INSTRUMENT_PIECE:
[DOMINANT_MATERIAL_PIECE:BODY]
:chest:chests
:console:consoles
BODY:
:strings:strings
VIB:
:case:cases
:body:bodies
[STATE_NAME:LIQUID:molten 
dough
jam
wax
[MELTING_POINT:9900]
[STATE_ADJ:ALL_SOLID:
[STATE_NAME:ALL_SOLID:
[STATE_ADJ:LIQUID:molten 
[EDIBLE_VERMIN]
[MAT_FIXED_TEMP:NONE]
[BOILING_POINT:12000]
[MELTING_POINT:10200]
[ALCOHOL]
[DO_NOT_CLEAN_GLOB]
[EDIBLE_COOKED]
[EDIBLE_RAW]
mythical_material_interactions_generated
:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT
[SYN_INGESTED]
 effect]
[IS_CDI:ADV_NAME:Launch ice bolt]
[IS_DESCRIPTION:This item shimmers with frost.]
[I_SOURCE:ITEM_POWER]
[IS_CDI:TARGET_RANGE:C:25]
[IS_CDI:TARGET:C:LINE_OF_SIGHT]
[IS_CDI:MATERIAL:WATER:SHARP_ROCK]
[IS_CDI:INTERACTION:
[IS_CDI:WAIT_PERIOD:50]
[IS_CDI:MAX_TARGET_NUMBER:C:1]
[IS_CDI:VERB:focus:focuses:NA]
[IS_CDI:USAGE_HINT:ATTACK]
[IS_CDI:TARGET:B:LINE_OF_SIGHT]
[IS_CDI:ADV_NAME:Propel away]
[IS_DESCRIPTION:Air swirls around this item.]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
[IS_DESCRIPTION:This item feels sinister.]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
[IS_CDI:MAX_TARGET_NUMBER:B:1]
[IS_CDI:TARGET_RANGE:B:25]
[IS_DESCRIPTION:This item feels strangely still.]
[IS_CDI:ADV_NAME:Blister]
[IS_DESCRIPTION:This item feels prickly.]
[IS_CDI:ADV_NAME:Cause pain]
[IS_CDI:ADV_NAME:Sicken]
[IS_DESCRIPTION:This item is unsettling.]
[IS_CDI:ADV_NAME:Cause bleeding]
[IS_CDI:ADV_NAME:Paralyze]
[IS_CDI:ADV_NAME:Blind]
[IS_DESCRIPTION:This item is difficult to look at.]
[IS_CDI:ADV_NAME:Rot]
[IS_DESCRIPTION:This item smells foul.]
[IS_CDI:ADV_NAME:Cause dizziness]
[IS_DESCRIPTION:This item seems to spin in place.]
[IS_CDI:ADV_NAME:Suffocate]
[IS_DESCRIPTION:This item whistles quietly.]
[IS_CDI:TARGET_VERB:feel blisters forming:grimaces]
[IS_CDI:TARGET_VERB:feel intense pain:grimaces]
[IS_CDI:TARGET_RANGE:A:25]
[IS_CDI:TARGET:A:LINE_OF_SIGHT]
[IS_CDI:TARGET_VERB:feel death come over you:grimaces]
[IS_CDI:TARGET_VERB:feel sick:looks sick]
[IS_CDI:TARGET_VERB:feel blood welling up:grimaces]
[IS_CDI:TARGET_VERB:feel frozen:freezes]
 frames
 frame
, producing sound.]
_YOKE
 body of the instrument vibrates with the strings, producing sound.]
 frame.]
[DESCRIPTION:The strings of the instrument are attached to the 
 sound-chest
 yoke.]
 yokes
 yoke
_STRINGS
 sound-chest of the instrument vibrates with the strings, producing sound.]
 sound-chests
_PROD
, causing the instrument to produce sound.]
string vibrates
strings vibrate
 hammers
 plectrum
_NECK_RES
 plectrum plucks the string
 bow is drawn across the string
 plectra
 bows
 neck bowls
 neck bowl
 of the instrument.]
 hammers strike the string
[DOMINANT_MATERIAL_PIECE:FRAME]
:neck:necks
NECK:
 neck bowl vibrates with the rest of the instrument, producing sound.]
:yoke:yokes
YOKE:
:frame:frames
FRAME:
:string:strings:STANDARD]
:strings:strings:ALWAYS_PLURAL]
STRINGS:
:sound-chest:sound-chests
:hammers:hammers:ALWAYS_PLURAL]
:plectrum:plectra:STANDARD]
:bow:bows:STANDARD]
PROD:
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
:neck bowl:neck bowls
NECK_RES:
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
[TUNING:LEVERS:STRINGS]
[TUNING:PEGS:STRINGS]
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
BELLOWS:
:ALWAYS_PLURAL]
:pipes:pipes
:bells:bells
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
[PITCH_RANGE:
:bellows:bellows
:pump:pumps
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
[VOLUME_mB:
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
large stationary
huge stationary
[DESCRIPTION:
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
tiny hand-held
small hand-held
mid-size hand-held
large hand-held
 bellows to pressurize air, ultimately blowing it
 pump to send water into a chamber, ultimately supplying air to blow
 which uses a 
 musical instrument
 and a pedalboard
The musician directs air through chosen pipes by playing a 
 pipes.  
 through any of 
The instrument has flue pipes and free reed pipes.  
The instrument has flue pipes and reed pipes.  
The instrument has both single reed and free reed pipes.  
The instrument has flue pipes and both single reed and free reed pipes.  
.  The musician uses a 
All of the pipes are flue pipes.  
All of the pipes are free reed.  
All of the pipes are single reed.  
 which houses 
 keyboard.  
The desired pitch is selected using a 
 bellows to send air over interior reeds.  
and a pedalboard 
 keyboard 
 strings.  
The musician cannot control the volume.  
to select which of these strings are 
to select which of these bells are struck.  
 bells.  
 above which hang 
 neck allows the musician room to stop 
 necks
 neck
 body of the instrument vibrates with the string
 and select the pitch of the instrument.]
:pipe:pipes
PIPES:
:wind chest:wind chests
CHEST:
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
[PITCH_CHOICE:SLIDE:SELF]
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
[PITCH_CHOICE:BP_IN_BELL:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
[PITCH_CHOICE:STOPPING_HOLE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
 bag, itself supplied by a 
wind instrument through which constant air flow is maintained by use of a 
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
[TUNING:CROOKS:SELF]
 melody pipe attached to the bag.  
stopping holes
pressing keys to stop holes
The musician selects the pitch by 
double-tube
cylindrical bore
conical bore
The melody pipe is a 
 provides
s provide
 with a flared bell
 with flared bells
horn.  
looping
curved
 constant accompaniment.  
by pressing valves to route air through different tube
by achieving higher and higher harmonics
by adjusting a slide
The musician blows into the instrument and selects pitch 
 wind instrument
globular
closed cylindrical
by restricting air flow out of the bell
The musician blows over a single reed at one end
The musician blows across the end hole
The musician blows across a hole in the side
The musician blows into the fipple at one end
press keys to stop holes
 and can also 
The musician selects the pitch by achieving higher and higher harmonics
The musician blows through a double reed at one end
closed
 adjacent 
wind instrument consisting of 
 yoke and a 
 frame and a 
 neck connecting to a 
-stringed instrument
The instrument rests flat as
The strings are suspended from the yoke down to the body and
The strings are suspended from the frame down to the body and
The strings are tied from the top of the neck down over the body and
 main
the main string
plays 
 the musician 
Another string vibrates in sympathy and is rarely played itself
plucks 
strikes 
picks 
 occasionally struck.  
 drone strings are
A drone string is
 other strings vibrate in sympathy and are rarely played themselves
 string by stopping it against the neck.  
The musician can alter the pitch of 
Frets on the neck allow the musician to alter the pitch.  
 occasionally plucked.  
Tuning is also possible using small levers.  
Tuning is accomplished by pegs.  
Tuning is possible with adjustable bridges.  
 string by stopping it against the body.  
_BLOW
INW
 bowl is attached to the neck to provide additional overtones.  
Pitch can also be altered by pedals.  
 blowpipes
 blowpipe
_DRONE
_MELODY
 melody pipes
 melody pipe
 bag is used by the musician to control the steady flow of air through the instrument.]
 blowpipe is used by the musician to send air into the instrument.]
 drone pipes produce
 drone pipes
 drone pipe
 melody pipe is used by the musician to select the pitch of the instrument.]
 wind chest
_PIPES
 a constant pitch with the flow of air out of the instrument.]
 drone pipe produces
[DESCRIPTION:The musician uses the 
 wind chest is the body of the instrument.]
 wind chests
:blowpipe:blowpipes
BLOW:
[DOMINANT_MATERIAL_PIECE:BAG]
 pipes to select the pitch as the air leaves the instrument.]
:melody pipe:melody pipes
MELODY:
:bag:bags
BAG:
[DOMINANT_MATERIAL_PIECE:CHEST]
:drone pipe:drone pipes:STANDARD]
:drone pipes:drone pipes:ALWAYS_PLURAL]
DRONES:
small stationary
mid-size stationary
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
[TUNING:TIGHTENING:HEAD]
 which rest
It consists of 
 percussion instrument.  
tiny stationary
scrapes
The musician 
plucks
rubs around the lip of
[OBJECT:REACTION]
reaction_layer
Tuning is accomplished by adjusting the tension of the head.  
The instrument produces a complex sound that cannot be said to be of a single pitch.  
[NAME:make 
[NAME:forge 
[REACTION:
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[BUILDING:KILN:NONE]
[MAX_MULTIPLIER:1]
[SKILL:POTTERY]
[FUEL]
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[PRODUCT:100:1:TOOL:
[SKILL:LEATHERWORK]
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[BUILDING:LEATHER:NONE]
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
[IS_SAND_MATERIAL]
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
[BUILDING:GLASS:NONE]
:GLASS_GREEN:NONE]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRESERVE_REAGENT]
[CONTAINS:sand]
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
[BUILDING:METALSMITH:NONE]
[SKILL:GLASSMAKER]
[BUILDING:CARPENTER:NONE]
[SKILL:METALCRAFT]
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
[METAL_ITEM_MATERIAL]
[BUILDING:MASON:NONE]
[SKILL:CARPENTRY]
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[HARD_ITEM_MATERIAL]
[WORTHLESS_STONE_ONLY]
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
[SKILL:STONECRAFT]
[SKILL:WOODCRAFT]
[BUILDING:CRAFTSMAN:NONE]
[SKILL:CARVE_STONE]
The musician blows across a hole in the side of each pipe
The musician blows into the fipple at the end of each pipe
conical
 wind instrument consisting of a central wind chest and 
The musician blows through a double reed in each pipe
The musician blows over a single reed in each pipe
The musician blows across the end of each pipe
mallet
mallets
INP
, fitted with free reeds.  
drum
stick
sticks
chimes
bowl-shaped
chime
triangle
 up the bulk of the instrument.]
 heads
 stand is used to support the instrument.]
 stands
 stretched over the instrument and used to produce sound.]
 head is
 heads are
:stand:stands
STAND:
 used by the musician to strike the instrument and produce sound.]
_MALLET
MALLET:
:head:heads
:heads:heads
HEAD:
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
[INDEFINITE_PITCH]
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
[SOUND_PRODUCTION:SHAKEN:SELF]
[NATURAL_SKILL:BITE:14]
[NATURAL_SKILL:WRESTLING:14]
[SPREAD_EVIL_SPHERES_IF_RULER]
[UNIQUE_DEMON]
[NATURAL_SKILL:RANGED_COMBAT:14]
[NATURAL_SKILL:MELEE_COMBAT:14]
[NATURAL_SKILL:STANCE_STRIKE:14]
[NATURAL_SKILL:GRASP_STRIKE:14]
[CASTE:FEMALE]
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[NATURAL_SKILL:DODGING:14]
[SELECT_CASTE:ALL]
[MALE]
[CASTE:MALE]
[FEMALE]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:BITE:10]
[NATURAL_SKILL:WRESTLING:10]
[DEMON]
[NATURAL_SKILL:DODGING:10]
[NATURAL_SKILL:RANGED_COMBAT:10]
[NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:STANCE_STRIKE:10]
[LARGE_PREDATOR][DIFFICULTY:
[LARGE_ROAMING]
[CAN_LEARN][CAN_SPEAK]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[CLUSTER_NUMBER:1:5]
[POPULATION_NUMBER:5:10]
[UNDERGROUND_DEPTH:5:5]
[BIOME:SUBTERRANEAN_CHASM]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[PERSONALITY:BASHFUL:0:0:0]
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
[PERSONALITY:ASSERTIVENESS:100:100:100]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:GRATITUDE:0:0:0]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[PERSONALITY:GREED:100:100:100]
[PERSONALITY:PRIDE:100:100:100]
[PERSONALITY:CRUELTY:100:100:100]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[EVIL]
[MAGMA_VISION]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[ANY_SILK_MATERIAL]
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
[NOT_WEB]
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[SKILL:WEAVING]
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
[ANY_SHELL_MATERIAL]
[USE_BODY_COMPONENT][UNROTTEN]
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[ANY_BONE_MATERIAL]
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
[SKILL:BONECARVE]
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
[CATEGORY_NAME:Make instrument piece
[CATEGORY:INSTRUMENT_PIECE]
[DESCRIPTION:USE_TOOL:
:NONE:NONE]
[REAGENT:
[NAME:assemble 
[PRODUCT_TOKEN:instrument]
:GET_MATERIAL_FROM_REAGENT:
[PRODUCT:100:1:INSTRUMENT:
[CATEGORY:INSTRUMENT]
[DESCRIPTION:USE_INSTRUMENT:
[SKILL:MASONRY]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
FORGOTTEN_BEAST_
*** Error(s) found in Random Creature Generation
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
[CATEGORY_NAME:Make instrument
E_HUM
NIGHT_CREATURE_
DEMON_
TITAN_
E_FS
E_BEASTL
E_HUMG
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[ATTACK_TRIGGER:0:0:2]
[FEATURE_BEAST]
E_FL
[DIFFICULTY:10]
[CARNIVORE]
[NO_GENDER]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:WRESTLING:6]
[TITAN]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[LAIR:SHRINE:100]
[NO_DRINK][NO_EAT][NO_SLEEP]
[ATTACK_TRIGGER:
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[LOCAL_POPS_PRODUCE_HEROES]
[LOCAL_POPS_CONTROLLABLE]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
[SWIMS_INNATE]
[AMPHIBIOUS]
[BIOME:ANY_LAND]
[NIGHT_CREATURE]
[NOPAIN]
[NO_DIZZINESS]
[NOEXERT]
[NONAUSEA]
[ALL_ACTIVE]
[PETVALUE:2000]
[BIOME:SUBTERRANEAN_WATER]
[NOSTUN]
:10:1]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
[NO_FEVERS]
[NOFEAR]
[NATURAL_SKILL:DAGGER:10]
[NATURAL_SKILL:SWORD:10]
[NATURAL_SKILL:AXE:10]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
[NATURAL_SKILL:WHIP:10]
[NATURAL_SKILL:HAMMER:10]
[NATURAL_SKILL:MACE:10]
[NATURAL_SKILL:PIKE:10]
[NATURAL_SKILL:SWORD:6]
[NATURAL_SKILL:AXE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:SPEAR:10]
[NATURAL_SKILL:HAMMER:6]
[NATURAL_SKILL:MACE:6]
[NATURAL_SKILL:PIKE:6]
[NATURAL_SKILL:DAGGER:6]
hexapod
[BENIGN]
[NATURAL_SKILL:SPEAR:6]
[NATURAL_SKILL:WHIP:6]
primate
octopod
decapod
[SELECT_CASTE:MALE]
armless biped
wyrm
[BODY_SIZE:12:0:
[BODY_SIZE:2:0:
[BODY_SIZE:0:0:
[SELECT_CASTE:FEMALE]
[TRAPAVOID]
[GRASSTRAMPLE:20]
[CHILD:12]
[BABY:1]
[BIOME:ANY_SHRUBLAND]
[BIOME:ANY_FOREST]
[SUPERNATURAL]
[FANCIFUL]
[BIOME:TUNDRA]
[BIOME:ANY_WETLAND]
[BIOME:ANY_GRASSLAND]
[BIOME:ANY_SAVANNA]
[CONVERTED_SPOUSE]
[ORIENTATION:FEMALE:0:0:1]
[ORIENTATION:MALE:1:0:0]
[SPOUSE_CONVERTER]
[SLOW_LEARNER]
[CAN_LEARN]
[ORIENTATION:FEMALE:1:0:0]
[ORIENTATION:MALE:0:0:1]
[CRAZED]
[BONECARN]
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[LAIR:SIMPLE_BURROW:50]
[LAIR:SIMPLE_MOUND:50]
[DIFFICULTY:3]
[HABIT:GRIND_VERMIN:50]
[HABIT:COOK_BLOOD:50]
[HABIT:GRIND_BONE_MEAL:50]
[HABIT_NUM:TEST_ALL]
[ODOR_STRING:bug innards]
[HABIT:COLLECT_TROPHIES:50]
[HABIT:COOK_PEOPLE:50]
[HABIT:COOK_VERMIN:50]
[NATURAL_SKILL:SNEAK:20]
[ODOR_LEVEL:90]
[ODOR_STRING:death]
[ODOR_STRING:cooked flesh]
[NIGHT_CREATURE_NIGHTMARE]
[PERSONALITY:HUMOR:100:100:100]
[CLUSTER_NUMBER:4:6]
[NIGHT_CREATURE_BOGEYMAN]
[DIFFICULTY:2]
[DIFFICULTY:6]
[LARGE_PREDATOR]
[CLUSTER_NUMBER:1:1]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:BITE:4]
[NATURAL_SKILL:WRESTLING:4]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:RANGED_COMBAT:4]
[NATURAL_SKILL:MELEE_COMBAT:4]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
tear
composed of water
sleet
blizzard
FLAME
composed of steam
 of tears
inferno
composed of flame
scorching
flaming
flash
flare
composed of clear glass
composed of green glass
composed of coral
composed of amber
composed of coke
black
composed of charcoal
composed of crystal glass
[USE_MATERIAL_TEMPLATE:
composed of 
composed of ice
composed of solid salt
[TISSUE_MATERIAL:
[TISSUE_NAME:tissue:NP]
[TISSUE:UNIFORM_TIS]
[MAT_FIXED_TEMP:
[STRUCTURAL]
[FUNCTIONAL]
[MUSCULAR]
[TISSUE_MAT_STATE:
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
[TISSUE_SHAPE:LAYER]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[CDI:ADV_NAME:Hurl fireball]
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
[NOT_BUTCHERABLE]
[NOT_LIVING]
[CDI:MAX_TARGET_NUMBER:C:3]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:TARGET_RANGE:C:15]
[CDI:FLOW:FIREBALL]
[CDI:FLOW:FIREJET]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET]
[CDI:WAIT_PERIOD:30]
[ODOR_STRING:mud]
[FIREIMMUNE_SUPER]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_HURL_FIREBALL]
[CDI:TARGET_RANGE:C:5]
[ODOR_STRING:soot]
[ODOR_STRING:smoke]
[ODOR_STRING:filth]
[ODOR_STRING:vomit]
[EXTRAVISION]
[NOBREATHE]
[COLOR:
[ODOR_STRING:soil]
'&'
[CREATURE_TILE:
[BUILDINGDESTROYER:2]
RCP_3_FRONT_FINGERS
RCP_4_FRONT_FINGERS
RCP_5_FRONT_FINGERS
142
[BODY
RCP_TONGUE
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
RCP_2_FRONT_FINGERS
[EQUIPS]
[CANOPENDOORS]
[FLIER]
[BODYGLOSS
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_MATERIAL:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[REMOVE_TISSUE:SKIN]
[REMOVE_MATERIAL:SKIN]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[REMOVE_TISSUE:BONE]
[REMOVE_MATERIAL:BONE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[HAS_NERVES]
composed of mud
shade
composed of ash
cinders
composed of vomit
quagmire
slick
brown
composed of salt
disgusting appearance
composed of snow
composed of grime and filth
white
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_WEB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:ADV_NAME:Spray web]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
:BY_CATEGORY:ALL:
[SECRETION:LOCAL_CREATURE_MAT:POISON:
[CDI:MAX_TARGET_NUMBER:C:4]
[CDI:ADV_NAME:Spray vapor]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_DUST]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
[CDI:ADV_NAME:Spray dust]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
[CDI:ADV_NAME:Spray gas]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[CDI:ADV_NAME:Spit glob]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_GAS]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
[CDI:ADV_NAME:Emit dust]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_VAPOR]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
[CDI:ADV_NAME:Emit vapor]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_DUST]
[FIREIMMUNE]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_GAS]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[CDI:ADV_NAME:Emit gas]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VERB:punch:punches]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_FLAG_EDGE]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VERB:snatch:snatches]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_VERB:kick:kicks]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_FLAG_CANLATCH]
[ATTACK_CONTACT_PERC:5]
[ATTACK_VERB:sting:stings]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_VERB:stab:stabs]
[ATTACK_SKILL:BITE]
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
_BITE]
DEITY_CURSE_WEREBEAST_
[SPECIALATTACK_INTERACTION:
[SPECIALATTACK_SUCK_BLOOD:50:100]
[ATTACK_VERB:bite:bites]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
[ATTACK_VERB:gore:gores]
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[HOMEOTHERM:10040]
[FIXED_TEMP:
ECRU
ASH_GRAY
MIDNIGHT_BLUE
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
DARK_OLIVE
PALE_PINK
TAUPE_PURPLE
IVORY
[SELECT_MATERIAL:FEATHER]
[SELECT_MATERIAL:HAIR]
[STATE_COLOR:ALL_SOLID:
[NO_UNIT_TYPE_COLOR]
[SELECT_MATERIAL:SKIN]
[SELECT_MATERIAL:CHITIN]
[SELECT_MATERIAL:SCALE]
[GLOWCOLOR:
[GLOWTILE:249]
[GLOWTILE:'"']
[SELECT_MATERIAL:EYE]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[TL_MAJOR_ARTERIES]
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[CREATURE_CLASS:GENERAL_POISON]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[SELECT_MATERIAL:BLOOD]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[MELTING_POINT:9800]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[SELECT_MATERIAL:GOO]
[SELECT_MATERIAL:ICHOR]
[SYN_NAME:beast sickness]
[BOILING_POINT:10400]
[BOILING_POINT:9900]
[SYN_NAME:night sickness]
[SYN_NAME:divine sickness]
[SYN_NAME:demon sickness]
[SYN_NAME:titan sickness]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[THICKWEB][WEBIMMUNE]
[SYN_IMMUNE_CREATURE:
 tails
stubby
long, curly
long, straight
  It has a short trunk
  It has a long, swinging trunk
  It has a proboscis
  It has a knobby trunk
  It has a curling trunk
  It has a twisting, jointed trunk
  It has a fat, bulging trunk
  It has a knobby shell
  It has a square shell
  It has a spiral shell
  It has a round shell
  It has a pair of fan-like antennae
  It has a pair of long antennae
  It has a broad shell
  It has an enormous shell
  It has a pair of knobby antennae
  It has a pair of branching antennae
  It has a pair of squat antennae
  It has a pair of spindly antennae
 horns
long, curving
long, spiral
  It has four 
it growls, buzzes, clicks and generally makes a varied racket
it looks constantly to the sky for rain
  It has large mandibles
 horn
it is covered with a filmy sac
it is strikingly beautiful
it is perfectly symmetric
it is decorated with intricate patterns
it spins wildly, lurching and howling
its moans seem to echo no matter where it resides
the pieces of its body are carefully separated by markings
nearby vegetation seem to shrink away from it
it radiates a sad kindness
it appears to be covered with rocky crags
it never misses an opportunity to jump in puddles
it seems very pleasant
it whirls, skips and jumps whenever it moves
small objects seem to pop into existence around it
it appears constructed
it makes those around it feel brave
it has a rattling exhale
it hums pleasantly when the sun is high in the sky
it always turns to welcome the rise of the sun
it is difficult to see clearly even in bright light
it bears malodorous pustules
it moves with great focus
it slavers uncontrollably
its body is bent and misshapen
it is utterly still when not taking deliberate action
it never looks toward the sun
the details of its form are easily forgotten without deliberate concentration
[ODOR_LEVEL:100]
it never appears to be perturbed or surprised by any happening
fanfare follows it wherever it goes
it appears to be closely related to every other of its kind
it looks very solid and stocky
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_VERB:scratch:scratches]
[SELECT_MATERIAL:ALL]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
STANDARD_QUADRUPED_GAITS
STANDARD_WALKING_GAITS
STANDARD_WALK_CRAWL_GAITS
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:
STANDARD_BIPED_GAITS
[CDI:WAIT_PERIOD:100]
[CDI:ADV_NAME:Transform]
[CAN_DO_INTERACTION:
BOGEYMAN_POLYMORPH
[DESCRIPTION:A
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_TRANSFORM]
 huge
n enormous
 towering
feathered 
hairy 
eyeless 
fleshy 
armored 
scaly 
noseless 
beakless 
three-eyed 
one-eyed 
 twisted into humanoid form
eight-legged 
six-legged 
skinless 
  It has 
 with lidless eyes
 with external ribs
 in humanoid form
lacy wings
feathered wings
thin wings of stretched skin
long, hanging
  It has a 
  It has three 
  It has two 
it makes absolutely no sound
its form is ever-changing
it always seems to be deep in thought
it makes nearby water undrinkable
it appears to sparkle after night falls
it pays attention carefully to anybody that is speaking
it sings beautiful songs endlessly
it has a slowly shifting pattern on its surface
it is difficult to look at directly
it mutters to itself about death
it looks solidly built
its movement is the sound of wind and rain
it appears to be covered with sharp hooks and barbs
it is incredibly noisy
its movements sound like the rattling of chains
it always seems to have its attention on the most valuable object in the area
it is top-heavy
it is unsettling to be around
it never stops moving completely
it seems most content when a fair wind is blowing
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
it chitters briefly before sunrise and just after nightfall
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
it has a tendency to laugh quietly to itself every so often
it seems to flow as it moves
it bellows and cheers without pause
it seems to glow brightly from within
it looks very proud of itself
it acts with unwavering calm
it is surrounded by an everpresent rush of wind
it changes appearance based on the clouds and precipitation above
it always seems to be counting something
it mutters to itself as it moves aimlessly
it is a divine being
it appears spry and vigorous
it is covered with divine writing
it groans from time to time
brooding
grumbling
howling
it howls into high winds
moaning
groaning
wailing
shrieking
bellowing
baying
bloated
it has a bloated body
it stamps the ground and snorts
it shambles sluggishly
its joints are backward
hulking
lumbering
it lumbers along steadily from place to place
crooked
its limbs jut out at asymmetric angles
it moves with uneven jerking motions
starved
it strides in silence with purpose
it lopes quickly along the ground
twisted
it only looks comfortable when it is in the water
a sheen around it always seems to rise upward
it skips and twirls as it moves
it appears to be very healthy
it is impossible to hold a grudge near it
[ODOR_STRING:freshly-baked goods]
it has the delicious smell of freshly-baked goods
it always moves carefully around water
it giggles at random
it changes between two colors intermittently
it eagerly moves from place to place
it is very sturdy-looking
it radiates an aura of welcoming
it is surrounded by a gentle atmosphere
it seems to smile constantly
it makes those around it want to give up their possessions
its whole body appears to be faceted in a symmetric fashion
it appears to be a very bitter creature
flashes of energy pulse across its surface intermittently
it inspects the ground intently as it moves
it has a very stark look about it
it moves ponderously
it appears very deliberate in its actions
it seems eager to pronounce judgment on others
it always seems to be looking far into the distance
it crackles with energy
it returns surrounding light with a new vibrance and intensity
it seems unerringly honest if one does not concentrate
it has an unnerving stare
it changes direction suddenly at times
it never abandons its companions
it stares longingly at those nearby
it has an angular appearance
it appears to have sharp shimmering edges on many parts of its body
it always seems like it is on the verge of crying
it heckles those it meets that are not married
it is very solidly built
it changes color with the phases of the moon
it is difficult to see clearly
it has a distinctly depressing moan
it seems most at ease when it is outdoors
it sounds clear tones as its body moves in time
it cannot abide anything that lives
there is a foul reek about it
it always raises a part of its body toward the moon
it cannot look directly at somebody that has broken an oath
it reminds those that look upon it of their most unpleasant memories
it eerily reflects the light of the stars and moon
it rocks back and forth whenever somebody changes their mind in its presence
it has an incredibly calm demeanor
its surface is always enlivened with a refreshing play of color
it moves very stiffly
it leaves water wherever it goes
it appears to be expecting
it recites verses in a strange language on occasion
it always seems to point toward the sun when it is in the sky
it has a fixed and unblinking gaze when interacting
it moves with a bouncing rhythm
it alternates from instant to instant between sluggishness and extreme vibrancy
it is strikingly colored
it inspires those around it to acts of great sacrifice
it always nods eagerly when somebody is speaking
it is hard to disobey
its outer surface seems to flow about its body
 unleashed upon 
 gone wrong
 after horrible experiments
 through the fiend's chaotic power
Now you will know why you fear the night.
 and is of a part with 
  It was created by 
multitudes
  Beware its fire!
  Beware its hunger for warm blood!
  Beware its poisonous bite!
  Beware its poisonous sting!
  Beware its poisonous gas!
  Beware its poisonous vapors!
  Beware its deadly dust!
  Beware its webs!
[PCG_LAYERING:WEREBEAST_ANTEATER]
  Beware its deadly blood!
  Beware its noxious secretions!
  Beware its deadly spittle!
[PCG_LAYERING:WEREBEAST_BADGER]
[PCG_LAYERING:WEREBEAST_ARMADILLO]
[PCG_LAYERING:WEREBEAST_APE]
[PCG_LAYERING:WEREBEAST_ANTELOPE]
[PCG_LAYERING:WEREBEAST_BUFFALO]
[PCG_LAYERING:WEREBEAST_BISON]
[PCG_LAYERING:WEREBEAST_BEAVER]
[PCG_LAYERING:WEREBEAST_BEAR]
[PCG_LAYERING:WEREBEAST_CAT]
[PCG_LAYERING:WEREBEAST_CAMEL]
[PCG_LAYERING:WEREBEAST_CAPYBARA]
[PCG_LAYERING:WEREBEAST_BULL]
[PCG_LAYERING:WEREBEAST_CIVET]
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
[PCG_LAYERING:WEREBEAST_CHAMELEON]
[PCG_LAYERING:WEREBEAST_CAVY]
[PCG_LAYERING:WEREBEAST_DONKEY]
[PCG_LAYERING:WEREBEAST_DEER]
[PCG_LAYERING:WEREBEAST_COYOTE]
[PCG_LAYERING:WEREBEAST_COATI]
[PCG_LAYERING:WEREBEAST_GECKO]
[PCG_LAYERING:WEREBEAST_FOX]
[PCG_LAYERING:WEREBEAST_ELK]
[PCG_LAYERING:WEREBEAST_ELEPHANT]
[PCG_LAYERING:WEREBEAST_GOPHER]
[PCG_LAYERING:WEREBEAST_GOAT]
[PCG_LAYERING:WEREBEAST_GIRAFFE]
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
[PCG_LAYERING:WEREBEAST_HYENA]
[PCG_LAYERING:WEREBEAST_HORSE]
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
[PCG_LAYERING:WEREBEAST_HARE]
[PCG_LAYERING:WEREBEAST_KOALA]
[PCG_LAYERING:WEREBEAST_KANGAROO]
[PCG_LAYERING:WEREBEAST_JACKAL]
[PCG_LAYERING:WEREBEAST_IGUANA]
[PCG_LAYERING:WEREBEAST_LORIS]
[PCG_LAYERING:WEREBEAST_LLAMA]
[PCG_LAYERING:WEREBEAST_LIZARD]
[PCG_LAYERING:WEREBEAST_LEMUR]
[PCG_LAYERING:WEREBEAST_MONGOOSE]
[PCG_LAYERING:WEREBEAST_MOLE]
[PCG_LAYERING:WEREBEAST_MARMOT]
[PCG_LAYERING:WEREBEAST_MAMMOTH]
it is crazed for blood and flesh
with singular purpose it seeks to destroy the living
it hurls vicious insults constantly
kind nature
it emanates an aura of giving and kindness
peaceful nature
it bears a look of unbelievable peace
it is ravening
it moves its will in accordance with the truth of things
joyful nature
joy marks its every movement
rhythmic undulations
it undulates rhythmically
it belches and croaks
it is slavering
it appears to be emaciated
it has a gaunt appearance
bloated appearance
it squirms and fidgets
it knows and intones the names of all it encounters
it spouts gibberish periodically
it murmurs horrible curses
it chants ceaselessly
it moves deliberately
it has an austere look about it
it has a regal bearing
it repeatedly makes threats of torture and death
eyes glow
.  Its 
[ODOR_STRING:brimstone]
it moves about carelessly
very curly
long and shaggy
 hair is 
eye glows
long and wavy
long and straight
patchy
short and even
long and broad
downy
fluffed-out
 feathers are 
blocky
 scales are 
long and narrow
long and sparse
set far apart
overlapping
oval-shaped
jagged
warty
leathery
waxy
 exoskeleton is 
  This night creature was first created 
 skin is 
rough and cracked
sleek and smooth
 through the fiend's twisted power
 through the fiend's terrifying power
accidentally 
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_5]
[PROCEDURAL_CREATURE_GRAPHICS:PORTRAIT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH]
[PCG_LAYERING:WEREBEAST_MOUSE]
[PCG_LAYERING:WEREBEAST_MONKEY]
[PCG_LAYERING:WEREBEAST_MOOSE]
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
[PCG_LAYERING:WEREBEAST_PANTHER]
[PCG_LAYERING:WEREBEAST_PANGOLIN]
[PCG_LAYERING:WEREBEAST_PANDA]
[PCG_LAYERING:WEREBEAST_OPOSSUM]
[PCG_LAYERING:WEREBEAST_RACCOON]
[PCG_LAYERING:WEREBEAST_RABBIT]
[PCG_LAYERING:WEREBEAST_PORCUPINE]
[PCG_LAYERING:WEREBEAST_PIG]
[PCG_LAYERING:WEREBEAST_SHREW]
[PCG_LAYERING:WEREBEAST_SHEEP]
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
[PCG_LAYERING:WEREBEAST_RAT]
[PCG_LAYERING:WEREBEAST_SQUIRREL]
[PCG_LAYERING:WEREBEAST_SLOTH]
[PCG_LAYERING:WEREBEAST_SKUNK]
[PCG_LAYERING:WEREBEAST_SKINK]
[PCG_LAYERING:WEREBEAST_WEASEL]
[PCG_LAYERING:WEREBEAST_WARTHOG]
[PCG_LAYERING:WEREBEAST_TORTOISE]
[PCG_LAYERING:WEREBEAST_TAPIR]
[USE_STANDARD_NEX_BODY_PALETTE:
[PCG_LAYERING:WEREBEAST_ZEBRA]
[PCG_LAYERING:WEREBEAST_WOMBAT]
[PCG_LAYERING:WEREBEAST_WOLF]
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_BAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_FEATHERED]
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_LACY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_SHADOW]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_RIGHT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_LEFT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_EXTERNAL_RIBS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_RIGHT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_LEFT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_RIGHT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_LEFT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_RIGHT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_LEFT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_TWO]
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_ONE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TRUNK]
[PCG_LAYERING:EXPERIMENT_HUMANOID_MOUTH]
[PCG_LAYERING:EXPERIMENT_HUMANOID_MANDIBLES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_THREE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_ANTENNAE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_3]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
[PCG_LAYERING:BEAST_SMALL_SNAKE]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION]
[PCG_LAYERING:BEAST_SMALL_SPIDER]
[PCG_LAYERING:BEAST_SMALL_INSECT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
[PCG_LAYERING:BEAST_SMALL_WALRUS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_INSECT_TRUNK]
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
[PCG_LAYERING:BEAST_SNAKE_HORNS]
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
[PCG_LAYERING:BEAST_SPIDER_HORNS]
[PCG_LAYERING:BEAST_INSECT_HORNS]
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_SCORPION_HORNS]
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
[PCG_LAYERING:BEAST_AMORPHOUS]
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_INSECT]
[PCG_LAYERING:BEAST_WORM_SHORT]
[PCG_LAYERING:BEAST_WORM_LONG]
[PCG_LAYERING:BEAST_SNAKE]
[PCG_LAYERING:BEAST_HUMANOID]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
[PCG_LAYERING:BEAST_SCORPION]
[PCG_LAYERING:BEAST_SPIDER]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
[PCG_LAYERING:BEAST_FRONT_GRASP]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
[PCG_LAYERING:BEAST_WALRUS]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
horned
winged
[CASTE_NAME:
[GO_TO_START]
eyeless
one-eyed
three-eyed
skinless
demonic
demons
blind
fiends
fiend
devils
devil
brutes
brute
Black
banshee
ghosts
spirits
phantom
haunts
banshees
wraith
specters
specter
phantoms
hands
hand
misfortune
wraiths
fists
fist
warriors
giants
dog
towers
hulks
hulk
wolves
hounds
hound
dogs
follies
folly
mistakes
mistake
catastrophes
catastrophe
experiment
Angels
Angel
disasters
disaster
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
unsettling origin
horrifying features
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
unfathomably horrifying nature
terror-inspiring antics
macabre ways
plains
brush
jungle
-titan]
 titans:
 titan:
hill
Puppets
Puppet
Beings
pawn
Pawns
Pawn
puppet
bogeyman:bogeymen:bogeyman]
retainer
Retainers
Retainer
 of the night
bleak
midnight
nightmare:nightmares:nightmare]
troll
 of shadow
 of twilight
 of evil
women
trolls
ogre
crones
crone
hags
freak
ogresses
ogress
ogres
spouses
horrors
freaks
brides
bride
mates
bridegrooms
bridegroom
husbands
consorts
SECRET_
*** Error(s) found in Random Interaction Generation
SECRET_UNDEAD_RES_
SECRET_ANIMATE_
SECRET_GST_POWER_
SECRET_RES_POWER_
SECRET_GHOUL_
SECRET_SUMMON_N_
SECRET_SUMMON_B_
SECRET_UNDEAD_GST_
pale
sunless
risen
doomed
gaunt
hollow
Warriors
Soldiers
angelic
champion
Champions
Champion
guardian
Guardians
Guardian
Messengers
Messenger
Spirits
Enforcers
Enforcer
Slayers
Behemoth
enforcer
Harbingers
Harbinger
behemoth
Behemoths
Destroyers
Destroyer
Monsters
harbinger
doom
Dooms
Doom
destroyer
bane
Banes
Bane
ruination
Ruinations
Ruination
Catastrophes
Servant
judgment
Judgments
Judgment
Assistants
Assistant
servant
Servants
attendant
Attendants
Attendant
assistant
Helper
minion
Minions
Minion
Being
Hand
helper
Helpers
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[I_EFFECT:RESURRECT]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
[SYN_CLASS:RAISED_UNDEAD]
[IE_ARENA_NAME:Raised 
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
[I_EFFECT:SUMMON_UNIT]
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[I_SOURCE:EXPERIMENT]
[EXPERIMENT_ONLY]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
[IE_TIME_RANGE:200:300]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING_SECOND:have]
[IS_HIST_STRING_2: with a contagious ghoulish condition]
[IS_HIST_STRING_1: infected ]
[IS_HIST_STRING_2:, passing on the ghoulish condition]
[IS_HIST_STRING_1: bit ]
[I_SOURCE:ATTACK]
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
infected
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
[SYN_CLASS:GHOUL]
[IE_ARENA_NAME:Infected ghoul]
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
plague
tainted
poisoned
deep
MYTHICAL_
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
maelstrom
of change
of chaos
below
of bones
of darkness
of dreams
of the grave
of stone
of earth
of crystals
of jewels
jewel
of gems
ruined
damned
fallen
faint
faded
corrupted
dismal
ones
wasting
forlorn
sallow
stalker
ghouls
ghoul
hunters
butchers
stalkers
[IS_NAME:the secrets of life and death]
[I_SOURCE:SECRET]
shades
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SPHERE:NIGHTMARES]
[IS_SPHERE:DEATH]
[IT_REQUIRES:MORTAL]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[SYN_CLASS:NECROMANCER]
[IE_ARENA_NAME:Necromancer]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
:NIGHT_CREATURE_EXPERIMENTER
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:TARGET_RANGE:A:10]
[CDI:ADV_NAME:Animate corpse]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD]
[CDI:ADV_NAME:Raise 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE]
[CDI:WAIT_PERIOD:10]
[CDI:ADV_NAME:Summon nightmare]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN]
[CDI:VERB:call upon the night:calls upon the night:NA]
[CDI:ADV_NAME:Summon bogeymen]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CREATE_GHOUL]
[CDI:ADV_NAME:Create ghoul]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE]
[CDI:WAIT_PERIOD:12000]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_LOCATION:CONTEXT_ITEM]
[I_TARGET:A:CORPSE]
[IE_ARENA_NAME:Animated corpse]
[I_EFFECT:ANIMATE]
[IT_MANUAL_INPUT:corpses]
[IT_FORBIDDEN:NOT_LIVING]
of the sun
of rains
of the rain
of gales
of the noon
of the dawn
of trees
of the trees
morning
of noon
of bark
of forests
of the forest
of volcanoes
of root
of branches
of the waters
of eruptions
of lava
of magma
of wind
of the wind
shaman
cleric
adept
[I_SOURCE:MYTHICAL]
cultist
[CE_CHANGE_PERSONALITY:FACET:CRUELTY:200:FACET:LOVE_PROPENSITY:-200:FACET:HATE_PROPENSITY:200:FACET:CHEER_PROPENSITY:-200:FACET:VIOLENT:200:FACET:ALTRUISM:-200:START:0:ABRUPT]
[CE_ADD_TAG:STERILE:EXTRAVISION:NOEXERT:NO_FEVERS:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[CE_DISPLAY_TILE:TILE:152:5:0:1:START:0:ABRUPT]
REGIONAL_
[IT_LOCATION:CONTEXT_REGION]
[I_SOURCE:UNDERGROUND_SPECIAL]
[INTERACTION:UNDERGROUND_SPECIAL]
[IS_REGION:ANY_TERRAIN]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:EVIL_ONLY]
[I_SOURCE:REGION]
:WEATHER_CREEPING_GAS]
[IT_MATERIAL:MATERIAL:INORGANIC:
[IE_INTERMITTENT:WEEKLY]
[IS_FREQUENCY:100]
:WEATHER_FALLING_MATERIAL]
[I_TARGET:B:MATERIAL]
:WEATHER_CREEPING_DUST]
:WEATHER_CREEPING_VAPOR]
DISTURBANCE_RES_POWER_
DISTURBANCE_
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
DISTURBANCE_UNDEAD_RES_
DISTURBANCE_ANIMATE_
DISTURBANCE_CURSE_
DISTURBANCE_GST_POWER_
of lightning
of storms
of iron
of steel
of gold
golden
of bronze
of mist
shrouded
of silver
lunar
hidden
of fog
of the mountain
crescent
of the eclipse
of the heights
summit
of the peak
of the marsh
of the swamp
of the mud
of nightmares
of dread
of the sea
of oceans
of the ocean
of tides
of the tide
tidal
of seas
of leaves
of foam
of brine
of the sky
of grasses
verdant
of clouds
of the clouds
blue
of the storm
of the stars
star
of the gale
hurricane
tornado
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[IS_TRIGGER_STRING:been granted healing!]
[IE_MAKE_PET_IF_POSSIBLE]
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[IS_USAGE_HINT:MINOR_BLESSING]
MINOR_BLESSING_
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[IS_USAGE_HINT:MEDIUM_CURSE]
MEDIUM_CURSE_
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
[IS_USAGE_HINT:MINOR_CURSE]
MINOR_CURSE_
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[I_SOURCE:CREATURE_ACTION]
[INTERACTION:RCP_MATERIAL_EMISSION]
[IS_HIST_STRING_1: cursed ]
[IS_USAGE_HINT:MAJOR_CURSE]
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[IT_REQUIRES:HAS_BLOOD]
-like monster every full moon!]
-like monster every full moon]
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
[SYN_CLASS:WERECURSE]
[IE_ARENA_NAME:Werebeast]
[IT_FORBIDDEN:SUPERNATURAL]
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
[CE:PERIODIC:MOON_PHASE:27:0]
:DEFAULT]
DEITY_CURSE_VAMPIRE_
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
 monster curse]
buried
entombed
crypt
DISTURBANCE_UNDEAD_GST_
sepulcher
mausoleum
once-resting
[SYN_CLASS:DISTURBED_DEAD]
[IE_ARENA_NAME:Disturbed dead]
[I_SOURCE:DISTURBANCE]
interred
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
[SYN_CLASS:DISTURBANCE_CURSE]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[CDI:ADV_NAME:Curse]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
[CDI:WAIT_PERIOD:20]
[CDI:TARGET_VERB:feel horrible:looks horrible]
[CDI:VERBAL_SPEECH:curse.txt]
[CDI:VERBAL]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
[IE_ARENA_NAME:Cursed]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LUCK_CURSE]
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
[IS_USAGE_HINT:MEDIUM_BLESSING]
[I_SOURCE:DEITY]
MEDIUM_BLESSING_
[IS_TRIGGER_STRING:been blessed with holy handwear!]
[IS_TRIGGER_STRING:been blessed with holy headwear!]
[IS_TRIGGER_STRING:been blessed with holy legwear!]
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
[I_EFFECT:CREATE_ITEM]
[IT_MANUAL_INPUT:recipient]
[IS_TRIGGER_STRING:been blessed with a holy shield!]
[IS_TRIGGER_STRING:been blessed with holy footwear!]
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
[IE_ITEM_QUALITY:ARTIFACT]
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
[IS_TRIGGER_STRING:been blessed with a pet!]
[IE_CHANGE_QUALITY:2]
[I_EFFECT:CHANGE_ITEM_QUALITY]
[IS_TRIGGER_STRING:been blessed with improved equipment!]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[NAME:cloak:cloaks]
[MATERIAL_SIZE:3]
[LAYER:UNDER]
[NAME:shirt:shirts]
[NAME:toga:togas]
[NAME:tunic:tunics]
[LAYER_PERMIT:150]
[LAYER:COVER]
[COVERAGE:50]
[NAME:cape:capes]
[LAYER_SIZE:30]
[UBSTEP:1]
[NAME:robe:robes]
[NAME:dress:dresses]
[NAME:vest:vests]
[LAYER_PERMIT:300]
asymmetrical
bulky
sleek
[METAL_ARMOR_LEVELS]
[ARMORLEVEL:1]
[NAME:helm:helms]
[LAYER_PERMIT:15]
[NAME:cap:caps]
[SCALED]
[LAYER_PERMIT:20]
[NAME:turban:turbans]
[NAME:hood:hoods]
CHM
[MATERIAL_SIZE:1]
[NAME:face veil:face veils]
[NAME:head veil:head veils]
[LAYER_PERMIT:10]
[NAME:mask:masks]
[NAME:gauntlet:gauntlets]
AGL
[NAME:headscarf:headscarves]
CGL
intricate
[UPSTEP:1]
[ARMORLEVEL:2]
[COVERAGE:150]
[NAME:mitten:mittens]
[NAME:glove:gloves]
CSH
[NAME:low boot:low boots]
[LAYER_SIZE:25]
[NAME:high boot:high boots]
[UPSTEP:MAX]
[NAME:chausse:chausses]
[NAME:sandal:sandals]
[NAME:shoe:shoes]
[SIZE:300]
[NAME:sock:socks]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[MINIMUM_SIZE:32500]
[TWO_HANDED:37500]
[SKILL:SWORD]
[IS_HIST_STRING_1: consumed the tainted blood of ]
[I_SOURCE:INGESTION]
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
[IS_HIST_STRING_2: to prowl the night in search of blood]
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[SYN_CLASS:VAMPCURSE]
[IE_ARENA_NAME:Vampire]
[IS_HIST_STRING_2: and was cursed]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
[ADJECTIVE:
APN
[SHAPED]
[LBSTEP:MAX]
[ARMORLEVEL:3]
[LAYER_PERMIT:30]
[LAYER_SIZE:15]
[COVERAGE:100]
[LAYER:ARMOR]
[HARD]
[BARRED]
[METAL]
[MATERIAL_SIZE:6]
[LBSTEP:1]
bell-shaped
sheer
frilly
[MATERIAL_SIZE:2]
[LAYER_PERMIT:100]
[LAYER_SIZE:10]
[LAYER:OVER]
AAR
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[LEATHER]
[SOFT]
[UBSTEP:0]
segmented
breastplate:breastplates
[MATERIAL_SIZE:9]
[LAYER_PERMIT:50]
[LAYER_SIZE:20]
[LBSTEP:0]
[MATERIAL_SIZE:5]
[UBSTEP:MAX]
[NAME:coat:coats]
CAR
[SKILL:DAGGER]
[SIZE:200]
prong:prongs
spike:spikes
[SKILL:MACE]
bent
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
[SKILL:HAMMER]
[SIZE:400]
[NAME:war hammer:war hammers]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
large-headed
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
[NAME:maul:mauls]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[NAME:bolt:bolts]
[RANGED:CROSSBOW:BOLT]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[SKILL:SPEAR]
rectangular
[CLASS:BOLT]
[SITE_GUARDIAN]
GUARDIAN_ENTITY_
[UPSTEP:2]
[BLOCKCHANCE:20]
:COMMON]
[DIVINE_MAT_CRAFTS]
[DIVINE_MAT_ARMOR]
[DIVINE_MAT_WEAPONS]
[MYTHICAL]
[TRANSLATION:GEN_DIVINE]
[CLOTHING]
[DIVINE_MAT_CLOTHING]
[T_WORD:
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[MINIMUM_SIZE:62500]
[TWO_HANDED:77500]
[SKILL:PIKE]
[SIZE:800]
whip:whips
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[MATERIAL_SIZE:4]
[SKILL:WHIP]
branching
scourge:scourges
lash:lashes
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[MINIMUM_SIZE:22500]
[TWO_HANDED:27500]
[RANGED:BOW:ARROW]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
[MINIMUM_SIZE:15000]
[TWO_HANDED:0]
[SHOOT_MAXVEL:200]
[SHOOT_FORCE:1000]
[NAME:arrow:arrows]
[ITEM_AMMO:
WP_A
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[SIZE:150]
[CLASS:ARROW]
cone-headed
wide-headed
[SHOOT_MAXVEL:1000]
[SHOOT_FORCE:100]
[RANGED:BLOWGUN:BLOWDART]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
double-tipped
tapered
[NAME:blowdart:blowdarts]
[MINIMUM_SIZE:5000]
[NAME:battle axe:battle axes]
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
[SIZE:20]
[CLASS:BLOWDART]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
[MINIMUM_SIZE:42500]
[TWO_HANDED:47500]
[SKILL:AXE]
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
[SIZE:1200]
[NAME:halberd:halberds]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[SIZE:1300]
[NAME:great axe:great axes]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
nail:nails
knife:knives
dagger:daggers
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
--- Logging Reaction 
CUT_REACTION
, Pressed
image set to
, Crafts
, Edge
, Paste
CONTAINS
NOT_IMPROVED
HAS_WRITING_IMPROVEMENT
DOES_NOT_ABSORB
SELECT_REACTION
FUEL
AUTOMATIC
ADVENTURE_MODE_ENABLED
METAL_ITEM_MATERIAL
IS_SAND_MATERIAL
IS_DIVINE_MATERIAL
SKILL_ROLL_RANGE
FOOD_STORAGE_CONTAINER
HARD_ITEM_MATERIAL
WOVEN_ITEM
NOT_PRESSED
CATEGORY_PARENT
CATEGORY_KEY
USE_TOOL
USE_INSTRUMENT
SKILL_IP
ATTRIBUTE_IP
CATEGORY_NAME
CATEGORY_DESCRIPTION
PRODUCT_TOKEN
MAX_MULTIPLIER
ANY_RAW_MATERIAL
ANY_CRAFT
FORCE_EDGE
PRODUCT_PASTE
PRODUCT_PRESSED
TRANSFER_ARTIFACT_STATUS
PRODUCT_DIMENSION
PRODUCT_TO_CONTAINER
PRESERVE_REAGENT
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
Unrecognized Reaction Token: 
*** Error(s) finalizing the reaction 
cover to
rings to
bands to
spikes to
: Unrecognized Building Token: 
art to
pages to
illustration to
attached
writing on
specific improvement to
thread to
cloth to
sewn image to
 as a poetic form
 as a musical form
 as a dance form
discourse on the meaning of individual happiness
discourse on ethics as it regards the benefit of the state
discourse on the nature of truth
discourse on the nature of perception
the worthlessness
the value
discourse on medical ethics
discourse on the nature of mind and body
discourse on the relationship between objects and their properties
discourse on the relationship between wholes and parts
discourse on the nature of events
discourse on the nature of justification
discourse on the nature of belief
discourse on the nature of existence
discourse on the nature of time
discourse on law
discourse on education
discourse on grammar
the notion of etymology
discourse on the nature of processes
discourse on the nature of causation
discourse on ethics as applied to war
discourse on ethics as applied to interpersonal conduct
the computation of the volume of different pyramids
the computation of the volume of a cone
the computation of the volume of a sphere
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
the existence of incommensurable ratios
axiomatic reasoning
the unique decomposition of a number into products of its prime divisors
an algorithm for computing the greatest common divisor of two numbers
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
the categorization and properties of conic sections
an algorithm for computing a number which has given remainders when divided by several given primes
the area enclosed by a parabola and a line
an algorithm for dividing one number into another, possibly yielding a remainder
a table of chord lengths indexed by angle
the computation of the area of a triangle from its three side lengths alone
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
the computation of the surface area of a sphere
simple formulas for certain arbitrarily large sums
methods for solving systems of equations
the techniques of balancing and completion for solving equations
an algorithm for calculating prime numbers
an approximation for the length of the diagonal of a square
a proof that there are infinitely many prime numbers
a proof that the length of the diagonal of a square is incommensurable with its edge
trigonometric identities relating to the sums and differences of angles
a triangular configuration of numbers relating to the successive powers of any sum
methods for solving certain equations involving powers higher than the quadratic
experiments with symbolic notation for addition
the solving of quadratic equations by completion of the square
a formula which solves quadratic equations
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
the role of state bias and propaganda in sources
using personal interviews as sources
the causes of historical events
historical, governmental and social cycles
the divergence of the harmonic series
the properties of chords
the reliability of sources
the role of systemic bias in sources
the compilation of brief biographies into one large collection
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
the compilation of family lineages and methods of displaying them artfully
the compilation of many summaries into a single text
bonds between members of a community
conflict between members of a community
the method of writing the history of a single individual
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
the method of collecting and evaluating artifacts to learn about history and culture
the method of examining artifacts to determine how techniques have changed over time
the phases of the moon
the rise of the moon according to the season
the method of accurately and comprehensively describing cultures and civilizations
the method of comparing and contrasting different cultures
the role of cultural differences in source reliability and interpretation
the exploration of how history would be different if some key past events had transpired differently
the relationship between the lunar and solar year
the variation of daylight with the season
the theory that the sun moves around the world
the theory that the world moves around the sun
the path of the moon
the relationship between the moon and the tides
the height of the tides, the moon and the sun
the rise of the sun according to the season
discourse on the nature of beauty
discourse on the value of art
the idea of using symbolic notation for addition
the idea of source reliability
discourse on diplomacy
discourse on government
discourse on economic policy
discourse on social welfare
formal reasoning
deductive reasoning
syllogistic logic
hypothetical syllogisms
discourse on the causes of historical events
the notion of historical, governmental and social cycles
the notion of bonds between members of a community
the notion of conflict between members of a community
the meaning of individual happiness
ethics as it regards the benefit of the state
the nature of truth
the nature of perception
propositional logic
dialectic reasoning
analogical inference
the nature of mind and body
the relationship between objects and their properties
the relationship between wholes and parts
the nature of events
the nature of justification
the nature of belief
the nature of existence
the nature of time
law, its forms and recommendations
education, its forms and recommendations
the nature of processes
the nature of causation
ethics as applied to war
ethics as applied to interpersonal conduct
inductive reasoning
direct inference
the nature of beauty
diplomacy, its forms and recommendations
government, its forms and recommendations
economic policy, its forms and recommendations
social welfare, its forms and recommendations
notation for very large numbers
positional notation
geometric objects:  points, lines, circles, triangles, and so on
the method of exhaustion
the method of proof by contradiction
a symbol for nothingness
notation for negative quantities
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the properties of similar and congruent triangles
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
the equality of the base angle of isosceles triangles
the angles of triangles inscribed in a circle with one edge on the diameter
methods of adjusting maps to account for the shape of the world
the connection between disease and fouled water
the method of physical examination in diagnosing illness
the method of autopsy
the origin of rainfall through evaporation and condensation
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
the division of the world into climate zones
the creation of accurate maps
the method of bandaging wounds
the classification of disease
the classification of toxic substances
the distinction between acute and chronic conditions
determining the likely outcome given a patient's current status
remedies prepared from animals
mineral remedies
the notion of relapse
the theory of convalescence
the treatment of traumatic injuries
the treatment of fractures
the theory of endemic disease
the theory of epidemic disease
the notion of the exacerbation of a patient's condition
the notion of paroxysm
the surgical method of excision
the surgical method of incision
hernia surgery
the tracheotomy surgery
the classification of fractures
the construction and use of the traction bench
the method of fracture immobilization
the creation and use of the orthopedic cast
the surgical method of suturing
the surgical method of ligature
the use of practice models in surgery
the use of mud bags as surgical models
the lithotomy surgery
the surgical method of scraping
the surgical method of draining
the surgical method of probing
the construction and use of the scalpel
the construction and use of surgical scissors
the construction and use of surgical needles
cataract surgery
the use of plants as surgical models
the use of animals as surgical models
the use of specialized surgical instruments
the construction and use of forceps
the classification of bodily fluids
the anatomy of the eye
the distinction between motor and sensory nerves
the function of the nervous system
pulmonary medicine
anatomical studies for medical edification
the source of the voice
the classification of muscles
the classification of mental illnesses
the treatment of mental illnesses
the study of reaction time
the distinction between veins and arteries
pulmonary circulation
comparative anatomical studies for use in medicine
the classification of stars according to color
the classification of stars according to brightness
the shape of the world
the precession of the equinoxes over great periods of time
the dates of lunar and solar eclipses
the creation of star charts
the compilation of information about stars
the precise compilation of information about stars
the comparison of the anatomy of creatures
the classification of creatures by their physical features
the migratory patterns of creatures
the reproductive behavior of creatures
methods of empirical observation in astronomy
the method of forming precise models for the paths of astronomical objects
the dissection of creatures
the anatomical study of creatures
the ways that creatures are suited to the climates in which they live
the embriological development of creatures
the struggle for survival among creatures
the classification of combustible materials
the foraging behavior and diet of creatures
the links between the diets of different creatures
the social behavior of creatures
the diseases of creatures
the preparation and use of adhesive materials
the construction and use of the blast furnace
the construction and use of the alembic
the theory and methods involved in the extraction of a constituent liquid from one solution to another
the classification of ores
the mixture of metals to produce alloys
a method of classify the hardness of materials by scratching them against each other
the classification of materials based on which elemental materials might form them
the construction and use of the flask
the construction and use of the beaker
the construction and use of the vial
the construction and use of the funnel
the theory and methods involved in distillation
the theory and methods involved in evaporation
the classification of alkali and acids
methods for performing experiments systematically in the laboratory
the construction and use of the ampoule
the construction and use of the retort
the construction and use of laboratory ovens
the process of surveying land
the construction and use of the crucible
the preparation of spirit of niter
the preparation of oil of vitriol
the preparation of aqua regia
surveying by triangulation for the purpose of allocating land
surveying by triangulation for military purposes
surveying by triangulation for engineering projects
the placement of geological information on maps
the construction and use of the surveying staff
the process involved in creating maps
surveying by triangulation
surveying by triangulation for the purpose of creating maps
the placement of economic information on maps
the collection of maps and other information into a single text
the process of the formation of deltas at the mouths of rivers
the forces that govern wind patterns
the use of a grid system in the creation of maps
the use of a distance scale in the creation of maps
the measurement of the heights of land features
the process of economic data collection
[NO_ART_NAME]
[ANY_PRONOUN]
the construction and use of the bellows
the construction and use of the water-powered piston bellows
the construction and use of the water wheel
the construction and use of the trip hammer
the Age
[ADJ]
Only
She
[ANY_AGE]
The Day
The Night
The Wind
Suddenly
Surely
Then
Slowly
The Fool
Nobody
The Future
The Past
The Sea
The Sands
The Wise
The Dirt
Mourn
Weep
Laugh
In The End
Will Tell
Foretell
Can Say
Know
the Poetry
the Music
the Notes
Afterward
In The Beginning
the Words
the Verse
the Moves
 Language
Rules
the Rhythm
the Voice
the Dance
the Steps
Kin
Friends
Might
Tyranny
Customs
Lawlessness
Fidelity
schools of medicine
the creation of asylums for the mentally ill
the use of shadows to tell direction and time
the use of water-based devices to tell time
the preparation and use of dedicated hospitals
the use of professional hospital staff
the use of specialized wards in hospitals
the use of a laboratory for preparation of remedies in a hospital
the construction and use of mechanical clocks
the reasons why pulleys are effective
the construction and use of the pulley
the reasons why screws are effective
the use of conical shapes in water-based clocks to improve their accuracy
the use of reservoirs in water-based clocks to improve their accuracy
the construction and use of the astrarium
the construction and use of the hourglass
the reasons why the lever is effective
the construction and use of the lever
the construction and use of the straight-beam balance
the reasons why gears are effective
the construction and use of the screw
the reasons why the wheel-and-axle construction is effective
the construction and use of the windlass
the reasons why the wedge is effective
the construction and use of the crankshaft
the construction and use of the water-powered sawmill
the construction and use of the chariot odometer
the construction and use of chain drives
the construction and use of the warded lock
the construction and use of the tumbler lock
the construction and use of the padlock
the construction and use of the camshaft
the construction and use of the balance wheel
the action of the siphon
the construction and use of valves
the construction and use of the force pump
the construction and use of the mechanical compass
the construction and use of the differential gear
the construction and use of combination locks
the construction and use of the verge escapement
the construction and use of the parabolic mirror
the theory of light and color
the appearance of rainbows based on optical theories
the relation between refraction and the half chord
the construction and use of the crystal lens
the construction and use of water-filled sphere as a lens
the construction and use of the glass lens
the construction and use of the camera obscura
the construction and use of the armillary sphere
the construction and use of the spherical astrolabe
the construction and use of mural instruments
the construction and use of the orrery
the use of models and templates in engineering
the use of lamination
the construction and use of the dioptra
the construction and use of the astrolabe
a precise explanation of the cause of twilight involving atmospheric refraction
the calculation of the height of the atmosphere based on atmospheric refraction
the construction and use of the piston
the construction and use of the crank
the construction and use of the water-powered trip hammer
the construction and use of double-acting piston bellows
a precise description of buoyancy and water displacement
atmospheric refraction
the Cause
the Effect
Causes
Effects
Happenings
Occurrences
the Process
Processes
the Warrior
the War
Relationships
the Relationship
Cause and Effect
Effect from Cause
the Military
the Soldier
the Rule
Laws
the Teacher
the Student
Interpersonal Conduct
Transactions
Dealings
the Law
Diplomacy
Economics
Economic Policy
Education
Grammar
the Meaning
Etymology
Beauty
the Contradiction
the Proof
the Negation
Social Welfare
the Poor
Those in Need
Generalization
the Numbers
Opposites
Large Numbers
Vast Amounts
the Assumption
Nothingness
Absence
Negativity
the Shape
the Point
Shapes
Exhaustion
Grains of Sand
Place Holders
the Line
Congruence
the Triangles
the Altitude
Right Triangles
Approximation
the Method
Similarity
Similar Triangles
the Lie
Strategems
Schemes
Plans
Mastery
the Truth
Honesty
Lies
Politeness
Ritual
Union
the Word
Manners
Quiet
the Festival
Quality
the Individual
Emotions
Complaints
Self-Examination
Stubborness
Leisure
Caravans
Altruism
the Competitor
Dialogue
Analogy
Ignorance
Reason
Reasoning
Happiness
the State
Prosperity
Stability
Inference
Medical Ethics
Harm
Belief
Existence
Everything
the Mind
the Facts
Perception
Justification
the Believer
Properties
the Whole
Parts
the Event
the Body
the Soul
Thought
the Object
Reliability
Systemic Bias
Propaganda
the Sum
the Chord
Circle and Angle
Sources
Historical Cycles
Bonds
the Bond
Disputes
Interviews
Causation
Repetition
Summaries
Your Own Story
Lineage
the Collection
Conflict
Personal History
Biographies
Comparison
Outcomes
Histories
Ruins
Relics
Cultures
Cultural Differences
Alternatives
Another History
Lunar Phases
Waxing and Waning
the Rising of the Moon
Techniques
Methods
Technology
the Phases
the Moon and Tides
Tides and the Moon
the Height of Tides
Tides and the Sun
Seasons and the Moon
the Moon's Path
the Path of the Moon
the Tides
the Light of Day
Daylight and the Seasons
the Center
the Moving Sun
the Rising of the Sun
Seasons and the Sun
the Sun and Moon
the Year
Star Charts
the Stars
Star Catalogues
the Color of Stars
the Moving World
the Stationary Sun
the Eclipse
Eclipses
Triangles and Circles
the Hypotenuse
the Right Triangle
Sides and Hypotenuse
Perpendicularity
the Angles
Isoceles Triangles
the Inscribed Triangle
the Postulates
the Primes
the Prime Divisors
Uniqueness
the Sum of Squares
Incommensurable Ratios
the Axioms
Assumptions
the Cone
the Sphere
the Circumference
the Ratio
the Algorithm
the Greatest Common Divisor
the Pyramid
the Volume
the Area
the Triangle
Area and Sides
the Area of Circles
Division
the Table
the Parabola
the Diagonal
the Infinite
the Incommensurable
the Circle
Area and Circumference
Conic Sections
Remainders
Simultaneous Solutions
Linear Equations
Balancing
Surface Area
the Formula
the Sums
the Solution
the Quadratic Equation
the Quadratic Formula
Notation
Chords and Sides
the Equation
Balancing and Completion
Quadratics
Completing the Square
the Chords
Powers of Sums
Coefficients
the Powers
Chord and Diameter
Angle Sums
Sums and Differences
Spirit of Niter
Oil of Vitriol
Aqua Regia
the Ampoule
the Funnel
Funnels
the Crucible
Crucibles
Laboratory Ovens
Surveying
the Surveying Staff
the Staff
Ampoules
the Retort
Retorts
the Laboratory Oven
Triangulation
Allocation
Surveying and War
the Straight Road
the Map
Making Maps
Mapmaking
Maps and Distances
Height Measurement
Mountains and Valleys
Maps and the Economy
Minerals and Maps
the Grid
Map Grids
the Distance Scale
the Wind
Wind Patterns
Wind Direction
the Origin of Rainfall
Trade Maps
the Atlas
the River Mouth
the Delta
Climate Zones
Maps and the World
Adjusting Maps
Fouled Water
Evaporation and Condensation
the Water Cycle
Rainfall and Rivers
Examination of the Dead
Prognosis
the Course of Disease
Herbal Remedies
Disease and Water
Examination of the Patient
the Examination
Autopsy
Wound Wrapping
Types of Diseases
Disease Classification
the Healing Plants
Animal Remedies
Mineral Remedies
Bandages
the Shape of the World
the Equinoxes
Precession
the Path
Star Color
the Brightness of Stars
Star Brightness
the World's Shape
the Creatures
the Animals
Paths
Anatomies
Foraging Behavior
Animal Diets
the Food Chain
Predator and Prey
the Movement of Animals
Mating
Reproduction
Animal Courtship
Animals and the Climate
Animal Embryos
Animal Development
Animal Survival
Social Animals
Animal Societies
Animal Diseases
the Diseases of Animals
Ores
Minerals
Metals
Alloys
the Struggle of Animals
the Survival of Animals
Combustion
Adhesives
Glue
the Furnace
the Blast Furnace
Hardness
the Scratch Test
the Elements
Distillation
Evaporation
Alkalis and Acids
Acids and Alkalis
the Alembic
Alembics
the Liquids
the Beaker
Beakers
the Vial
Vials
the Laboratory
the Flask
Flasks
the School of Medicine
Asylum
the Sundial
the Shadow Clock
Mental Illness
Hospitals
the Hospital
Medical School
the Astrarium
Astrariums
the Hourglass
Hourglasses
Sundials
Shadow Clocks
the Water Clock
Water Clocks
the Screw
Screws
the Wheel-and-Axles
the Windlass
the Mechanical Clock
Mechanical Clocks
the Pulley
Pulleys
the Straight-Beam Balance
Straight-Beam Balances
the Gear
Gears
the Wedge
Wedges
the Lever
Levers
the Crankshaft
Crankshafts
the Sawmill
Sawmills
the Lock
Locks
the Camshaft
Camshafts
the Mechanical Compass
Mechanical Compasses
the Verge Escapement
Verge Escapements
the Odometer
Odometers
the Chain Drive
Chain Drives
the Valve
Valves
the Force Pump
Force Pumps
the Balance Wheel
Balance Wheels
the Siphon
Siphons
the Burning Glass
the Burning Mirror
Light and Color
the Lens
Lenses
the Camera Obscura
the Parabolic Mirror
Epidemic Diseases
the Plague
Plagues
Contagion
Toxic Substances
Poisons
Acute and Chronic Diseases
Endemic Diseases
Convalescence
Trauma
the Injury
Exacerbation
Paroxysm
Sudden Attacks
Relapse
the Fractures
Different Fractures
Traction
the Traction Bench
Treating Injuries
Breaks
Fracture Treatment
Hernia
Tracheotomy
Removing Stones
Scraping
Immobilization
the Cast
Excision
Incision
Practicing Surgery
Surgery Models
Surgical Tools
Surgical Instruments
Draining
Probing
Sutures
Ligature
the Surgical Needle
Surgical Needles
Cataracts
Cataract Surgery
Forceps
the Scalpel
Scalpels
Surgical Scissors
the Anatomy of the Eye
the Nerves
Types of Nerves
Cauterization
Anesthesia
Breathing
the Fluids
Blood and Breath
Comparative Anatomy
the Muscles
Types of Muscles
Reaction Time
Veins and Arteries
Blood Vessels
Circulation
the Razing
the Founders
Loss
Suspicion
the Infiltration
the Attack
the Invasion
the Rampage
the Betrayal
First Contact
the Dispute
Squabbling
Initiation
Expulsion
the Coup
Tragedy
Gambling
the Gamble
Chance
Neighbors
the Agreement
the Diplomat
the Offering
the Gift
the Claim
Genius
the Merchants
Concealment
the Secret
the Competition
the Procession
the Ceremony
the Insurrection
Perfection
Duplicate
the Discovery
the Performance
the Overthrow
the Punishment
the Reclamation
the Resettlement
the Revolution
the Revolt
the Rebellion
the Uprising
Secrets
Possession
the Brooding
Melancholy
the Enlightenment
the Joining
Masterpiece
Inspiration
Pillage
Plunder
the Tribute
the Holy City
Insanity
Rage
the Battle
the Clash
Models and Templates
the Model
the Origin of Rainbows
the Law of Refraction
the Astrolabe
the Armillary Sphere
Armillary Spheres
the Template
Lamination
the Dioptra
Dioptras
the Orrery
Orreries
the Trip Hammer
Trip Hammers
the Spherical Astrolabe
Spherical Astrolabes
the Mural Instrument
Mural Instruments
Flotation
the Sky and Refraction
the Cause of Twilight
the Bellows
Floating Bodies
Buoyancy
Water Displacement
Cranks
the Water Wheel
Water Wheels
the Treasure
the Height of the Sky
the Piston
Pistons
the Crank
the Guildhall
the Mead Hall
the Keep
the Temple
the Artifact
the Counting House
the Market
the Tomb
the Dungeon
the Sewers
the Library
the Tavern
the Tower
the Spire
the Flight
the Search
the Seekers
the Raid
the Catacombs
Freedom
the Rescue
the Mountainhome
the Fortress
the Dark Fortress
the Ghost
the Corpse
the Mountain Halls
the Dark
the Darkness
the Hole
the Cavern
the Trenches
the Gutter
the Cave
the Pit
the Town
the Village
the Trees
the Forest
the Forest Retreat
the Shrine
the Burrow
the Monastery
the Hamlet
the Labyrinth
the Maze
the Tunnels
the Mausoleum
the Primordial
the Monument
the Fort
the Castle
the Vault
the Burial
the Joy
the Region
the Universe
the Place
the Horror
the Mire
the Murk
the Desert
the Sand
the Wetland
the Marsh
the Swamp
the Bog
the Peaks
the Mountain
the Ocean
the Waves
the Rocks
the Canopy
the Undergrowth
the Mountains
the Theft
the Thief
the Devouring
Hunger
the Surrender
the Desecration
the Abduction
the Kidnapping
the Struggle
the Construction
the Reunion
the Summit
the Wound
the Wounding
the Maiming
the Duel
the Purchase
the Traveler
the Journey
the Explorer
the Party
Debauchery
Deceit
the Resurrection
Rebirth
the Mystery
the Pet
the Companion
the Impersonation
Trickery
the Composition
the Author
the Honor
the Denial
the Confrontation
the Knowledge
the Obsession
Ruin
the Failure
the Equipment
the Building
the Prestige
the Rank
the Dissolution
the Fall
the Depths
the Alliance
the Treaty
the Ransom
the Improvements
the Sermon
Persecution
the Breach
the Crime
the Questioning
the Interrogation
the Spirit
the Price
the Enslavement
Bondage
the Conviction
philosophy:ethics:applied interpersonal conduct
philosophy:specialized:law
philosophy:specialized:education
philosophy:specialized:language grammar
philosophy:metaphysics:events
philosophy:metaphysics:processes
philosophy:metaphysics:causation
philosophy:ethics:applied military
philosophy:specialized:politics social welfare
philosophy:logic:inductive reasoning
philosophy:logic:direct inference
philosophy:aesthetics:nature of beauty
philosophy:specialized:language etymology
philosophy:specialized:politics diplomacy
philosophy:specialized:politics government forms
philosophy:specialized:politics economic policy
mathematics:notation:negative numbers
mathematics:notation:large numbers
mathematics:notation:positional
mathematics:geometry:basic objects
philosophy:aesthetics:value of art
philosophy:specialized:language dictionary
mathematics:method:proof by contradiction
mathematics:notation:zero
mathematics:geometry:inscribed triangle on diameter is right
mathematics:geometry:pythagorean theorem
mathematics:geometry:pythagorean triples small
mathematics:geometry:pythagorean triples 3 digit
mathematics:method:exhaustion
mathematics:geometry:similar and congruent triangles
mathematics:geometry:geometric mean theorem
mathematics:geometry:isosceles base angles equal
mathematics:numbers:algorithm for computing gcd
mathematics:geometry:volume of pyramid
mathematics:geometry:volume of cone
mathematics:geometry:volume of sphere
mathematics:geometry:pythagorean triples 4 digit
mathematics:geometry:existence of incommensurable ratios
mathematics:method:axiomatic reasoning
mathematics:numbers:unique prime factorization
mathematics:geometry:area of circle
mathematics:geometry:pi to 6 digits
mathematics:geometry:definitions and basic properties of conic sections
mathematics:numbers:chinese remainder algorithm
mathematics:geometry:pi to 4 digits
mathematics:numbers:division algorithm
mathematics:geometry:table of chord values
mathematics:geometry:area of triangle from side lengths
mathematics:numbers:root 2 irrational
mathematics:geometry:surface area of sphere
mathematics:algebra:finite summation formulas
mathematics:algebra:solving linear systems
mathematics:geometry:area enclosed by line and parabola
mathematics:numbers:sieve algorithm for primes
mathematics:numbers:root 2 to 5 digits
mathematics:numbers:infinite primes
mathematics:geometry:law of sines
mathematics:geometry:angle sum difference trig identities
mathematics:algebra:pascal's triangle
mathematics:algebra:solving higher order polynomials
mathematics:algebra:balancing and completion
mathematics:algebra:quadratic by completing square
mathematics:algebra:quadratic formula
mathematics:notation:syncopated algebra
the Glacier
the Ice
the Tundra
the Frozen Wastes
the Deep
the Sea
the Waters
the Hills
the fiery bowels of the earth
the Underground
the Caverns
the Grassland
the Plains
the Savanna
the Shrubland
a population of 
the Flames
the Magma
the Fiery Depths
the People
the Group
the Settlement
the Company
an unnamed group
the Migration
the Show
Entertainment
the Troupe
the Traders
the Guild
the Artisans
the Vessel
the Criminals
philosophy:logic:formal reasoning
philosophy:logic:deductive reasoning
philosophy:logic:syllogistic logic
the Religion
the Faith
the Fighters
the Outcasts
philosophy:ethics:applied medical
philosophy:ethics:individual value
philosophy:ethics:state consequentialism
philosophy:epistemology:truth
philosophy:logic:hypothetical syllogisms
philosophy:logic:propositional logic
philosophy:logic:dialectic reasoning
philosophy:logic:analogical inference
philosophy:metaphysics:time
philosophy:metaphysics:mind body
philosophy:metaphysics:objects and properties
philosophy:metaphysics:wholes and parts
philosophy:epistemology:perception
philosophy:epistemology:justification
philosophy:epistemology:belief
philosophy:metaphysics:existence
chemistry:laboratory:systematic experiments
chemistry:laboratory:glass flask
chemistry:laboratory:glass beaker
chemistry:laboratory:glass vial
chemistry:laboratory:theory of liquid-liquid extraction
chemistry:laboratory:theory of distillation
chemistry:laboratory:theory of evaporation
chemistry:classification:alkali and acids
chemistry:chemicals:aqua regia
chemistry:laboratory:glass ampoule
chemistry:laboratory:glass retort
chemistry:laboratory:lab ovens
chemistry:laboratory:glass funnel
chemistry:laboratory:crucible
chemistry:chemicals:nitric acid
chemistry:chemicals:sulfuric acid
geography:surveying:cartographical
geography:surveying:land
geography:surveying:military
geography:surveying:engineering
geography:surveying:basic
geography:surveying:staff
geography:cartography:basic
geography:surveying:triangulation
geography:method:economic data collection
geography:cartography:economic
geography:form:atlas
geography:theory:delta formation
geography:cartography:geological
geography:cartography:grid system
geography:cartography:distance scale
geography:cartography:height measurements
geography:cartography:accurate maps
geography:cartography:map projections
medicine:theory:disease and fouled water
medicine:method:physical examination
geography:theory:wind patterns
geography:theory:origin of rainfall from evap condense
geography:theory:water cycle
geography:theory:latitude climate zones
medicine:tool:mineral remedies
medicine:tool:bandages
medicine:theory:disease classification
medicine:theory:toxicology
medicine:method:autopsy
medicine:theory:prognosis
medicine:tool:herbal remedies
medicine:tool:animal remedies
medicine:theory:paroxysm
medicine:theory:relapse
medicine:theory:convalescence
medicine:method:treatment of traumatic injuries
medicine:theory:acute and chronic conditions
medicine:theory:endemic disease
medicine:theory:epidemic disease
medicine:theory:exacerbation
medicine:tool:orthopedic cast
medicine:method:surgery excision
medicine:method:surgery incision
medicine:method:hernia surgery
medicine:method:fracture treatment
medicine:theory:fracture classification
medicine:tool:traction bench
medicine:method:fracture immobilization
history:sourcing:role of systemic bias
history:sourcing:role of state bias and propaganda
history:sourcing:personal interviews
history:theory:historical causation
mathematics:notation:early symbols for operations
mathematics:algebra:divergence of harmonic series
mathematics:geometry:properties of chords
history:sourcing:basic reliability
history:form:comparative biography
history:form:biographical dictionaries
history:form:autobiographical adventure
history:form:genealogy
history:theory:historical cycles
history:theory:social cohesion
history:theory:social conflict
history:form:biography
history:form:alternate history
history:sourcing:basic archaeology
history:form:treatise on tech evolution
astronomy:phases of the moon
history:form:encyclopedia
history:form:cultural history
history:form:cultural comparison
history:sourcing:role of cultural differences
astronomy:summer winter sun
astronomy:relationship between lunar solar year
astronomy:daylight variation with solar year
astronomy:geocentric model
astronomy:summer winter moon
astronomy:path of the moon
astronomy:tides and the moon
astronomy:height of tides vs moon and sun
astronomy:star catalogues 1000
astronomy:star color classification
astronomy:star magnitude classification
astronomy:shape of the world
astronomy:heliocentric model
astronomy:dates of lunar and solar eclipses
astronomy:star charts
astronomy:star catalogues 100
naturalist:observation:anatomy
naturalist:theory:comparative anatomy
naturalist:theory:classification by physical features
naturalist:observation:migration patterns
astronomy:precession of equinoxes
astronomy:method empirical observation
astronomy:method path models
naturalist:method:dissection
naturalist:observation:diseases
naturalist:theory:climatic adaptation
naturalist:observation:embriological development
naturalist:theory:struggle for existence
naturalist:observation:reproductive behavior
naturalist:observation:foraging behavior and diet
naturalist:theory:food chain
naturalist:observation:social behavior
chemistry:classification:elemental theory
chemistry:chemicals:adhesives
chemistry:laboratory:blast furnace
chemistry:laboratory:alembic
chemistry:classification:combustibles
chemistry:classification:ores
chemistry:metallurgy:alloys
chemistry:classification:scratch test
engineering:machine:verge escapement
engineering:machine:balance wheel
engineering:fluid:theory of siphon
engineering:fluid:valves
engineering:machine:chain drive
engineering:machine:mechanical compass
engineering:machine:differential gear
engineering:machine:combination lock
engineering:optics:camera obscura
engineering:optics:parabolic mirror
engineering:optics:theory of color
engineering:optics:theory of rainbows
engineering:fluid:force pump
engineering:optics:crystal lens
engineering:optics:water-filled spheres
engineering:optics:glass lens
engineering:astronomy:astrolabe
engineering:astronomy:armillary sphere
engineering:astronomy:spherical astrolabe
engineering:astronomy:mural instrument
engineering:optics:law of refraction
engineering:design:models and templates
engineering:construction:wood lamination
engineering:astronomy:dioptra
engineering:optics:atmospheric refraction
engineering:optics:cause of twilight
engineering:optics:height of atmosphere
engineering:machine:piston
engineering:astronomy:orrery
engineering:machine:water-powered trip hammer
engineering:machine:double-acting piston bellows
engineering:fluid:archimedes principle
engineering:machine:trip hammer
individual happiness
ethics and the state
engineering:machine:crank
engineering:machine:bellows
engineering:machine:water-powered piston bellows
engineering:machine:water wheel
objects and properties
wholes and parts
time
proof by contradiction
military ethics
interpersonal ethics
congruent triangles
right triangles
isosceles triangles
negative quantities
very large numbers
geometric objects
medicine:method:surgery probing
medicine:method:surgery suturing
medicine:method:surgery ligature
medicine:theory:surgical models
medicine:method:tracheotomy surgery
medicine:method:lithotomy surgery
medicine:method:surgery scraping
medicine:method:surgery draining
medicine:tool:forceps
medicine:tool:scalpel
medicine:tool:surgical scissors
medicine:tool:surgical needles
medicine:tool:mud bags as surgical models
medicine:tool:plants as surgical models
medicine:tool:animals as surgical models
medicine:theory:specialized surgical instruments
medicine:theory:anatomical studies
medicine:theory:classification of bodily fluids
medicine:theory:eye anatomy
medicine:theory:motor vs sensory nerves
medicine:method:cataract surgery
medicine:method:cauterization
medicine:method:anesthesia
medicine:theory:pulmonary medicine
medicine:theory:comparative anatomy
medicine:theory:the voice
medicine:theory:classification of muscles
medicine:theory:classification of mental illnesses
medicine:theory:nervous system function
medicine:theory:reaction time
medicine:theory:blood vessels
medicine:theory:pulmonary circulation
medicine:method:hospital lab
medicine:method:medical school
medicine:method:asylum for mentally ill
engineering:horology:shadow clock
medicine:theory:treatment of mental illnesses
medicine:tool:dedicated hospitals
medicine:method:professional hospital staff
medicine:method:specialized wards
engineering:horology:hourglass
engineering:horology:mechanical clock
engineering:machine:theory of pulley
engineering:machine:pulley
engineering:horology:water clock
engineering:horology:conical water clock
engineering:horology:water clock reservoir
engineering:horology:astrarium
engineering:machine:theory of wedge
engineering:machine:theory of lever
engineering:machine:lever
engineering:machine:straight-beam balance
engineering:machine:theory of screw
engineering:machine:screw
engineering:machine:theory of wheel-and-axle
engineering:machine:windlass
engineering:machine:camshaft
engineering:machine:crankshaft
engineering:machine:water-powered sawmill
engineering:machine:chariot odometer
engineering:machine:theory of gears
engineering:machine:warded lock
engineering:machine:tumbler lock
engineering:machine:padlock
embriological development
the struggle for survival
combustible materials
dietary relationships
social behavior
diseases
climatic adaptation
the blast furnace
the alembic
liquid extraction
distillation
hardness
elemental materials
the beaker
the vial
the funnel
the crucible
evaporation
alkali and acids
systematic experiments
the flask
the retort
laboratory ovens
the surveying staff
spirit of niter
oil of vitriol
the ampoule
military surveying
surveying for engineering
geological cartography
map grids
cartographical surveying
land surveying
the atlas
delta formation
wind patterns
rainfall
distance scales
height measurements
economic data
economic cartography
disease and fouled water
physical examination
the water cycle
climate zones
map accuracy
map projections
acute and chronic conditions
epidemic disease
disease classification
pyramids
cones
inscribed triangles
incommensurable ratios
prime divisors
common divisors
parabolas
prime numbers
diagonals
large sums
division
chord lengths
conic sections
remainders
triangle and circles
the harmonic series
systems of equations
quadratic equations
historical causation
cycles
community bonds
community conflict
source reliability
systemic bias
state bias
personal interviews
archaeology
technological evolution
moon phases
the moon and seasons
biographical dictionaries
autobiographical adventures
the encyclopedia
cultural differences
lunar and solar years
daylight and seasons
the geocentric model
the heliocentric model
the moon's path
the moon and tides
tidal height
the sun and seasons
the color of stars
the brightness of stars
equinoxes
empirical observation
eclipses
extensive star catalogues
physical features
migratory patterns
reproductive behavior
foraging behavior
astronomical models
comparative anatomy
combination locks
the verge escapement
the balance wheel
the chariot odometer
chain drives
the mechanical compass
the differential gear
the glass lens
the camera obscura
the parabolic mirror
the force pump
the crystal lens
water-filled spheres
the astrolabe
the armillary sphere
the spherical astrolabe
mural instruments
models and templates
the dioptra
the height of the atmosphere
the piston
the crank
the bellows
the orrery
the water-powered trip hammer
double-acting piston bellows
water displacement
the water-powered piston bellows
the water wheel
the trip hammer
fracture treatment
fracture classification
the traction bench
fracture immobilization
traumatic injuries
scraping
draining
probing
the orthopedic cast
excision
incision
plants as surgical models
animals as surgical models
suturing
ligature
mud bags as surgical models
bodily fluids
the nervous system
the scalpel
surgical scissors
surgical needles
anatomical studies
mental illnesses
hospitals
hospital staff
hospital wards
conical water clocks
water clock reservoirs
the astrarium
hospital laboratories
medical schools
asylums
shadow clocks
the wheel-and-axle
the windlass
the wedge
the hourglass
mechanical clocks
the pulley
the screw
the padlock
the camshaft
the crankshaft
the water-powered sawmill
the straight-beam balance
gears
the warded lock
the tumbler lock
Set Region Information Overflow
*START REGION SAVE*
Not enough medium altitudes
Not enough medium altitudes after shift down
*START REGION DIM SAVE*
*START REGION MAP SAVE*
*START REGION GEOLOGY SAVE*
*START REGION SUBREGION SAVE*
Not enough complete edge oceans
Rainfall not evenly distributed: 
Flat/rough areas not evenly distributed: 
Savagery not evenly distributed
Not enough low altitudes after shift down: 
Not enough medium altitudes after shift up
Not enough high altitudes after shift up
Not enough partial edge oceans
Initial mountain square count fails by 
Initial ocean square count fails by 
Initial glacier square count fails by 
Initial tundra square count fails by 
Volcanism not evenly distributed
Initial swamp square count fails by 
Initial desert square count fails by 
Initial forest square count fails by 
Desert region count fails by 
Forest region count fails by 
Mountain region count fails by 
Ocean region count fails by 
Initial grassland square count fails by 
Initial hill square count fails by 
Not enough volcanos
Swamp region count fails by 
EMBARK_POINTS:
BEAST_END_YEAR:
REVEAL_ALL_HISTORY:
HISTORY_SEED:
NAME_SEED:
CREATURE_SEED:
[TEMPERATURE_FREQUENCY:
[SAVAGERY_FREQUENCY:
[VOLCANISM_FREQUENCY:
POLE:
CULL_HISTORICAL_FIGURES:
[ELEVATION_FREQUENCY:
[RAIN_FREQUENCY:
[DRAINAGE_FREQUENCY:
TITAN_ATTACK_TRIGGER:
DEMON_NUMBER:
NIGHT_TROLL_NUMBER:
BOGEYMAN_NUMBER:
MINERAL_SCARCITY:
SEMIMEGABEAST_CAP:
TITAN_NUMBER:
SECRET_NUMBER:
REGIONAL_INTERACTION_NUMBER:
DISTURBANCE_INTERACTION_NUMBER:
EVIL_CLOUD_NUMBER:
NIGHTMARE_NUMBER:
VAMPIRE_NUMBER:
WEREBEAST_NUMBER:
WEREBEAST_ATTACK_TRIGGER:
ALLOW_DIVINATION:
ALLOW_DEMONIC_EXPERIMENTS:
ALLOW_NECROMANCER_EXPERIMENTS:
ALLOW_NECROMANCER_LIEUTENANTS:
EVIL_RAIN_NUMBER:
GENERATE_DIVINE_MATERIALS:
GENERATE_MYTHICAL_MATERIALS:
ALLOW_MYTHICAL_HEALING:
PEAK_NUMBER_MIN:
PARTIAL_OCEAN_EDGE_MIN:
COMPLETE_OCEAN_EDGE_MIN:
VOLCANO_MIN:
ALLOW_NECROMANCER_GHOULS:
ALLOW_NECROMANCER_SUMMONS:
GOOD_SQ_COUNTS:
EVIL_SQ_COUNTS:
OROGRAPHIC_PRECIPITATION:
SUBREGION_MAX:
CAVERN_LAYER_COUNT:
CAVERN_LAYER_OPENNESS_MIN:
[REGION_COUNTS:
EROSION_CYCLE_COUNT:
RIVER_MINS:
PERIODICALLY_ERODE_EXTREMES:
CAVERN_LAYER_WATER_MAX:
HAVE_BOTTOM_LAYER_1:
HAVE_BOTTOM_LAYER_2:
LEVELS_ABOVE_GROUND:
CAVERN_LAYER_OPENNESS_MAX:
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CAVERN_LAYER_WATER_MIN:
Not enough river start points before erosion
Too many distinct subregions (over by 
 will be logged after parameter dump.
A world gen error from DF 
Glacier region count fails by 
Tundra region count fails by 
Grassland region count fails by 
Hill region count fails by 
Not enough high altitude locations after erosion
Not enough mountain cave locations
Not enough low-lying cave locations
 ran into 
Not enough medium altitude locations after erosion
Not enough low altitude locations after erosion: 
Did not place controllable entity
Placed farming entity without orchard crops
Placed farming entity without non-orchard crops
Final swamp region count fails by 
Not enough low-lying cave locations after location check
Not enough entity placement locations
No entity definitions available
No controllable entity definitions available
Final glacier region count fails by 
Final tundra region count fails by 
Final grassland region count fails by 
Final hill region count fails by 
Final desert region count fails by 
Final forest region count fails by 
Final mountain region count fails by 
Final ocean region count fails by 
Loop Erase River Overflow
-detailed.bmp
Loop Erase River Placement Overflow
Loop Erase River Temp River Placement Overflow
000
Created in DF 
[WORLD_GEN]
CUSTOM_NAME:
-world_map
-world_gen_param
Unnumbered animated 
Outdoor Animal Populations (Including Undead)
Underground Animal Populations (Including Undead)
Unnumbered 
Unnumbered
visitor
outcast
Elevation negative on graphical map export (midmap)
The Arena
Test Seed 
Elevation negative on graphical map export (main)
STANDARD_CLIMBING_GAITS
STANDARD_SWIMMING_GAITS
STANDARD_CRAWLING_GAITS
STANDARD_FLYING_GAITS
LEVELS_ABOVE_LAYER_5:
LEVELS_AT_BOTTOM:
CAVE_MIN_SIZE:
CAVE_MAX_SIZE:
LEVELS_ABOVE_LAYER_1:
LEVELS_ABOVE_LAYER_2:
LEVELS_ABOVE_LAYER_3:
LEVELS_ABOVE_LAYER_4:
TOTAL_CIV_NUMBER:
TOTAL_CIV_POPULATION:
SITE_CAP:
NON_MOUNTAIN_CAVE_MIN:
MYTHICAL_SITE_NUM:
ALL_CAVES_VISIBLE:
SAVAGERY_RANGES:
VOLCANISM_RANGES:
just generated corrupt feature map square
PLAYABLE_CIVILIZATION_REQUIRED:
ELEVATION_RANGES:
RAIN_RANGES:
DRAINAGE_RANGES:
-world_history
Worship List
[*] 
Mountain-Slope Overflow
/site-
, Region Pop: Null Square Count
, Inherited
 from mother
 from father
 from paternal grandmother
 (b.
 d. 
, Reign Began: 
, *** Original Line
 (d. 
Divorced
 from paternal grandfather
 from maternal grandmother
 from maternal grandfather
, *** New Line
 (out-lived 
 of them)
 -- Ages
 at death
Never Married
No Children
 Child
 (out-lived)
-world_sites_and_pops
Civilized World Population
Total: 
Parent Civ: 
      
Worshipped 
Worships 
Inappropriate Waterlevel Biome Choice (4)
in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it
this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie
 but
Leather Clothing
Woven Clothing
Leather Goods
Metal Crafts
Imported Goods
Imported Clothing
Stone Furniture
Wooden Furniture
Metal Furniture
shop
trenches
no layer area available for historical figure
SETVAR
DIPSCRIPT
GLOBAL
TOPICDISCUSSION
CONSTRUCTTOPICLIST
HISTORY_DIPEV
DISCUSS
ENDIF
TEXTVIEWER
ELSE
DIPEVENT
INVASION
Connectivity Placement Overflow
Connected Component Overflow
Update Connectivity Placement Overflow
You have selected a very large area.
You have selected a large area.
You have selected the largest possible area.
You have selected an area with a heavy aquifer.
It might be very difficult to obtain stone here.
You have selected an area with salt water.
It might be very difficult to survive here.
You have selected a narrow area.
It might be difficult to find resources.
Choose a smaller area if you experience lag.
You have selected the smallest possible area.
You have selected a savage area.
The wildlife might be very dangerous here.
You have selected an evil area.
You may find very unpleasant environs here.
Your selected civilization is dead or dying.
Your dwarves might assume important positions.
You have selected an area with a light aquifer.
Water might need to be pumped out or carried away.
Find embark location
Click "Embark" to place your fortress.  Right click to zoom out.
You have selected an area near a necromancer's tower.
You may be invaded very early by powerful foes.
Recommended size.
N/A
Cannot embark on another site.
Cannot embark entirely on water or mountains.
Must embark on map.
Underground Pool
Magma Pool
Aquifer (Heavy)
Underground River
Flux Stone Layer
Aquifer (Light)
X Dimension
Y Dimension
** Starting New Outpost **
** Unretiring Outpost **
Orderlies
No alert
Engravers
Haulers
Plant gatherers
Stonecutters
Nearest site: 
Hostile
RECLAIM_SKILL
** Starting Reclaim **
PROFILE
1/2 day's travel
 Some
Untamed wilds
 Little
Other Features
Soil
Magma Pipe
Bottomless Pit
Unretire 
Reclaim 
Match found!
Partial match.
 skill: 
Number of sites: 
Reclaim!
Population: 
Unretire
Save Profile
Embark!
Group Symbol
Problems
Fortress Name
Group Name
Embark preparations were not completed.
Crucial
skill picks left
skill pick left
Available Skills
 unpicked skill
 point
To save these settings, choose a name for this embark profile:
Planters
Fishermen
Woodcutters
Hunters
prefs/embark_profiles.txt
Miners
Profile 
", a 
-site_map-
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
site_color_key.txt
labyrinth
pits
forest retreat
mountain halls
NULL artifact on site realization, skipping
important location
mysterious lair
monument
mysterious palace
mysterious dungeon
monastery
castle
NULL artifact removed on load
Site Center Flood Overflow
Non-feature related elevation hole
talks very quietly when 
keeps 
 is thinking hard about something
usually speaks in a whisper
whispers when 
's nervous
starts to whisper when 
 is trying to remember something
talks very loudly when 
 is excited
 gets angry
begins to talk louder when 
speaks very quietly
starts yelling whenever 
 voice very quiet when 
 is nervous
speaks very loudly
begins speaking in a monotone whenever 
greets others very loudly
 is annoyed
talks very loudly whenever 
 is exasperated
shouts when 
 voice trails off whenever 
 tries to remember something
speaks in a monotone when 
has a very monotonous way of speaking
begins to talk in a monotone when 
 is bored
 is angered
starts to drone when 
begins to talk much more slowly when 
's exasperated
begins to talk more slowly when 
's angry
 voice has a tendency to trail off when 
's speaking
 voice trails off when 
 is thinking about something
speaks rapidly when 
's excited
begins to talk rapidly when 
talks very quickly when 
 starts to talk slowly
 generally speaks very slowly
When 
's annoyed, 
's annoyed
tends to speak very deliberately
 becomes exasperated, 
 begins to speak very deliberately
 usually talks very quickly
speaks very deliberately when 
talks very rapidly after 
's been surprised
 starts to mutter under 
 breath
 gets excited
's thinking
's trying to remember something
 breath when 
begins to talk in a hushed whisper when 
 is angry
 often drums 
's greeting somebody
has a habit of snapping 
 repeatedly when 
always snaps 
often snaps 
 often scratches 
has a habit of scratching 
's bored, 
's sitting down
has a habit of drumming 
 gets excited, it's easy to tell because 
 up and down when 
often rubs 
always scratches 
tends to scratch 
 quite often
 sometimes cracks 
 through 
has a habit of running 
 always points at others when greeting them
runs 
 gets exasperated, 
 often points and shakes 
's surprised, 
 has a very unique laugh
laughs in a unique way when 
has a very distinct laugh for when 
's thinking hard
occasionally cracks 
often gives 
 a good crack when 
 laughs loudly when 
 laughs very loudly
 has more a cackle than a laugh
 laughs very loudly whenever 
has a very distinct laugh
 cackles when 
laughs in a distinct fashion when 
laughs in a unique way whenever 
skips around when 
skips over to others when 
walks as if in a terrible hurry whenever 
 goes anywhere
laughs at 
 own jokes
laughs silently
has a nervous laugh
 stiffens up when 
's thinking, 
 becomes very rigid when 
 tenses up when 
 goes
walks with a confident stride
 meets them
skips wherever 
's surprised
begins to stammer when 
always stutters when 
stammers when 
constantly mutters under 
starts to stutter when 
Whenever there's a pause in a conversation, 
's bored
 starts talking to inanimate objects
has a tendency to talk to inanimate objects
 talks to inanimate objects when there is a lull in the conversation
 gets bored, 
talks to inanimate objects when 
often talks to inanimate objects when 
 becomes exasperated
stutters occasionally
 gets bored
When there's a pause in a conversation, 
 gets excited, 
 often starts talking to 
talks to 
tends to be easily distracted during conversations
often tells pointless stories when 
is easily distracted during conversations when 
gets easily distracted during conversations when 
is distracted from conversations easily when 
gets distracted during conversations when 
 all of the time
gets distracted from conversations easily when 
often touches others during conversations when 
will often touch others when greeting them
tends to be very focused during conversations
will often pause in conversation to look for the right word
will frequently ramble on with stories that don't have any point or even conclusion
becomes very focused during conversations when 
 often tells stories without any real point
quite often tells pointless stories when 
pauses before speaking
talks about others behind their backs
 never allows pauses to occur in conversation
can't stand quiet pauses in conversations and always finds something to say
has a way of arguing with those that are in agreement with 
 is nervous, 
often touches those to whom 
 is speaking
gives incredibly vague answers to questions
will without fail turn any conversation to 
 often can't help interrupting others
has a habit of interrupting speakers
 often interrupts others during conversations
 is excited during conversations, 
interrupts others during conversations when 
tends to interrupts others during conversations when 
has the habit of answering questions with questions
repeatedly snaps 
rarely speaks
rarely starts conversations
 rarely talks
has trouble speaking when 
rarely speaks when 
's nervous, 
's thinking hard, 
 sticks out when 
 sticks out 
 occasionally when 
has a habit of clicking 
 clicks 
 repeatedly
 body during pauses in conversation
tends to stretch out when 
 body when 
has a habit of stretching 
 tends to stretch 
 has a habit of licking 
bounces 
 is sitting down
likes to stretch 
 out frequently
 body after 
 stands up
 often starts chewing on 
's trying to remember something, 
slouches when 
 has a slouching posture
 body becomes very still
 in a rigid posture
 has a tendency to chew on 
 has a habit of chewing on 
gnaws on 
tends to chew 
 tends to chew on 
idly chews 
gnaws 
has a nervous smile
 become animated when 
When greeting others, 
 always smiles nervously
 often greets others with a hug
gives hugs out freely
often bites 
 usually starts tapping 
taps 
stomps 
 are animated when 
 begin moving when 
 move frantically when 
 jump all over the place when 
 usually lowers 
often has 
often lowers 
 is speaking, 
has a habit of tapping 
 constantly when 
 when there's a lull in conversation
 gets annoyed
has a habit of staring at others
's speaking to somebody
has a certain stare for when 
stares intently when 
tends to stare unwaveringly when 
 lowered to the ground
has a menacing stare when 
 has a habit of rolling 
exhales sharply when 
 constantly rolls 
commonly winks as a form of greeting
is quick to wink at others
winks when 
winks during conversations
 is surprised
inhales sharply when 
always takes a deep breath whenever 
blows 
 breath out when 
exhales slowly and deliberately when 
 starts getting bored
Unrecognized Sound Token: 
SAVAGE_AREA
ANNOUNCEMENT
SELECT_SOUND
CUT_SOUND
Patrol 
Retrieve 
Defend 
 various
Drive 
Drive any members of 
ODOR_SMOKE
ODOR_BLOOD
ODOR_SOIL
ODOR_VOMIT
ODOR_SOOT
ODOR_FILTH
ODOR_DEATH
ODOR_COOKED_FLESH
ODOR_BUG_INNARDS
ODOR_MUD
TEMP_WARM
TEMP_HOT
TEMP_SCORCHING
TEMP_BURNING
TEMP_FIXED
TEMP_NEUTRAL
ODOR_BRIMSTONE
ODOR_FRESHLY_BAKED_GOODS
LIGHT_INSIDE_DAWN
RAIN_WEIRD
RAIN_BLOOD
TEMP_COOL
TEMP_COLD
TEMP_FREEZING
TEMP_DEATHLY_COLD
CLOUD_CIRRUS
CLOUD_CUMULUS_LIGHT
CLOUD_STRATUS_LIGHT
CLOUD_STRATUS_DARK
CLOUD_CUMULUS_DARK
LIGHT_INSIDE_NIGHT
LIGHT_INSIDE_DUSK
LIGHT_INSIDE_DAY
WIND_DIR_N
WIND_SPEED_4
WIND_SPEED_3
WIND_SPEED_2
WIND_SPEED_1
WIND_SPEED_NONE
FOG_HEAVY
CLOUD_CUMULUS_PUFFS
SUN_DAWN
WIND_DIR_NW
WIND_DIR_W
WIND_DIR_SW
WIND_DIR_S
WIND_DIR_SE
WIND_DIR_E
WIND_DIR_NE
SUN_DUSK
SUN_DOWN_3
SUN_DOWN_2
SUN_DOWN_1
SUN_NOON
SUN_UP_3
SUN_UP_2
SUN_UP_1
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
BUTTON_ZONE_REMOVE
BUILDING_PLACEMENT_ROLLERS_SPEED_5
BUILDING_PLACEMENT_ROLLERS_SPEED_4
BUILDING_PLACEMENT_ROLLERS_SPEED_3
BUILDING_PLACEMENT_ROLLERS_SPEED_2
BUILDING_PLACEMENT_ROLLERS_SPEED_1
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
ZONE_SUSPEND
ZONE_ERASE_ACTIVE
ZONE_ERASE_INACTIVE
ZONE_REPAINT
ZONE_NEXT
ZONE_PREVIOUS
ZONE_TYPE_ACTIVE
ZONE_TYPE_INACTIVE
ZONE_GATHER_FALLEN_INACTIVE
ZONE_GATHER_SHRUB_ACTIVE
ZONE_GATHER_SHRUB_INACTIVE
ZONE_GATHER_TREE_ACTIVE
ZONE_GATHER_TREE_INACTIVE
ZONE_PICK_ANIMALS
ZONE_REMOVE_EXISTING
ZONE_SUSPEND_INACTIVE
ZONE_ASSIGN_UNIT
ZONE_LOCATION_DETAILS
ZONE_LOCATION_ASSIGN
ZONE_POND_ACTIVE
ZONE_POND_INACTIVE
ZONE_PIT_ACTIVE
ZONE_PIT_INACTIVE
ZONE_GATHER_FALLEN_ACTIVE
ZONE_SHOOT_UP_INACTIVE
ZONE_SHOOT_RIGHT_INACTIVE
ZONE_SHOOT_LEFT_INACTIVE
ZONE_SHOOT_DOWN_ACTIVE
ZONE_SHOOT_UP_ACTIVE
ZONE_SHOOT_RIGHT_ACTIVE
ZONE_SHOOT_LEFT_ACTIVE
ZONE_SQUAD_LIST
MOON_NEW
MOON_CRESCENT_WANE
MOON_HALF_WANE
MOON_GIBBOUS_WANE
MOON_FULL
MOON_GIBBOUS_WAX
MOON_HALF_WAX
MOON_CRESCENT_WAX
MOON_WAXING_HALF_MOON
MOON_WAXING_CRESCENT
DOUBLE
MOON_HIDDEN_DARK
MOON_HIDDEN_MID
MOON_HIDDEN_BRIGHT
LIGHT_EERIE
LIGHT_UNDERWORLD
MOON_RAIN
MOON_SNOW
MOON_NEW_MOON
MOON_WANING_CRESCENT
MOON_WANING_HALF_MOON
MOON_WANING_GIBBOUS
MOON_FULL_MOON
MOON_WAXING_GIBBOUS
BORDER_BOTTOM_INTERSECTION
BORDER_TOP_INTERSECTION
BORDER_BOTTOM_RIGHT
BORDER_BOTTOM_LEFT
BORDER_TOP_RIGHT
BORDER_TOP_LEFT
CALENDAR_MONTH
ANNOUNCEMENT_ALERT
BUILDING_PLACEMENT_BRIDGE_N
BUILDING_PLACEMENT_ACTIVE_BUTTON
BUILDING_PLACEMENT_INACTIVE_BUTTON
HOVER_TAB
HOVER_CLOSE
HOVER_RECTANGLE
BORDER_RIGHT_INTERSECTION
BORDER_LEFT_INTERSECTION
BUILDING_PLACEMENT_SCREW_PUMP_S
BUILDING_PLACEMENT_SCREW_PUMP_N
BUILDING_PLACEMENT_WE
BUILDING_PLACEMENT_NS
BUILDING_PLACEMENT_BRIDGE_RETRACT
BUILDING_PLACEMENT_BRIDGE_E
BUILDING_PLACEMENT_BRIDGE_W
BUILDING_PLACEMENT_BRIDGE_S
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
BUILDING_PLACEMENT_E
BUILDING_PLACEMENT_W
BUILDING_PLACEMENT_S
BUILDING_PLACEMENT_N
BUILDING_PLACEMENT_SCREW_PUMP_E
BUILDING_PLACEMENT_SCREW_PUMP_W
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
BUTTON_INFO_LABOR
BUTTON_INFO_PLACES
BUTTON_INFO_TASKS
BUTTON_INFO_CREATURES
CUSTOM_STOCKPILE_CORPSES_OFF
CUSTOM_STOCKPILE_CORPSES_ON
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
BUTTON_INFO_LABOR_ACTIVE
BUTTON_INFO_PLACES_ACTIVE
BUTTON_INFO_TASKS_ACTIVE
BUTTON_INFO_CREATURES_ACTIVE
BUTTON_INFO_JUSTICE
BUTTON_INFO_OBJECTS
BUTTON_INFO_NOBLES
BUTTON_INFO_WORK_ORDERS
WORK_ORDERS_ACTIVE
WORK_ORDERS_CREATE_NEW
BUTTON_WORLD
BUTTON_SQUADS
BUTTON_INFO_JUSTICE_ACTIVE
BUTTON_INFO_OBJECTS_ACTIVE
BUTTON_INFO_NOBLES_ACTIVE
BUTTON_INFO_WORK_ORDERS_ACTIVE
WORK_ORDERS_CONDITIONS
WORK_ORDERS_PRIORITY_DOWN
WORK_ORDERS_PRIORITY_UP
WORK_ORDERS_NOT_VALIDATED
WORK_ORDERS_VALIDATED
WORK_ORDERS_READY
WORK_ORDERS_CHECKING
WORK_ORDERS_WAITING
WORK_ORDERS_ADD_SUGGESTED_CONDITION
WORK_ORDERS_CHANGE_ADJ
WORK_ORDERS_CHANGE_MAT
WORK_ORDERS_CHANGE_TYPE
WORK_ORDERS_ADD_ORDER_CONDITION
WORK_ORDERS_ADD_ITEM_CONDITION
WORK_ORDERS_REMOVE
WORK_ORDERS_DETAILS
NOBLES_ASSIGN_SYMBOL
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
WORK_ORDERS_ADJECTIVE_SELECTED
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
WORK_ORDERS_DECREASE_AMOUNT
WORK_ORDERS_INCREASE_AMOUNT
WORK_ORDERS_ENTER_AMOUNT
WORK_ORDERS_CHANGE_FREQUENCY
NOBLES_OFFICE_GOOD
NOBLES_OFFICE_PARTIAL
NOBLES_OFFICE_MISSING
NOBLES_OFFICE_NA
NOBLES_BEDROOM_GOOD
NOBLES_BEDROOM_PARTIAL
NOBLES_BEDROOM_MISSING
NOBLES_BEDROOM_NA
NOBLES_TOMB_GOOD
NOBLES_TOMB_PARTIAL
NOBLES_TOMB_MISSING
NOBLES_TOMB_NA
NOBLES_DINING_GOOD
NOBLES_DINING_PARTIAL
NOBLES_DINING_MISSING
NOBLES_DINING_NA
ZONE_SQUAD_INDIV_EQ_INACTIVE
ZONE_SQUAD_TRAIN_INACTIVE
ZONE_SQUAD_SLEEP_INACTIVE
ZONE_SQUAD_SQUAD_EQ_ACTIVE
ZONE_SQUAD_INDIV_EQ_ACTIVE
ZONE_SQUAD_TRAIN_ACTIVE
ZONE_SQUAD_SLEEP_ACTIVE
ZONE_SHOOT_DOWN_INACTIVE
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
ASSIGN_TRADE_CULLING_MANDATES_OFF
ASSIGN_TRADE_CULLING_MANDATES_ON
ZONE_TOMB_PET_BURIAL_INACTIVE
ZONE_TOMB_PET_BURIAL_ACTIVE
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
ZONE_SQUAD_SQUAD_EQ_INACTIVE
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
STOCKPILE_CONNECTIONS_TAKE_LINK
STOCKPILE_CONNECTIONS_GIVE_LINK
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
ASSIGN_TRADE_SORT_BY_VALUE_OFF
ASSIGN_TRADE_SORT_BY_VALUE_ON
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
STOCKPILE_SET_CONNECTIONS
BUTTON_STOCKPILE_REMOVE
BUTTON_STOCKPILE_NEW
BUTTON_STOCKPILE_ACTIVE
BUTTON_STOCKPILE_INACTIVE
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
STOCKPILE_ERASE_ACTIVE
STOCKPILE_ERASE_INACTIVE
STOCKPILE_REPAINT
STOCKPILE_TYPE_ACTIVE
STOCKPILE_TYPE_INACTIVE
STOCKPILE_TAKE_FROM_LINKS_ONLY
STOCKPILE_TAKE_FROM_ANYWHERE
STOCKPILE_CONNECTIONS_REMOVE
STOCKPILE_OFF
STOCKPILE_PARTIAL
STOCKPILE_ON
STOCKPILE_TOOLS_DECREASE_AMOUNT
STOCKPILE_TOOLS_INCREASE_AMOUNT
STOCKPILE_TOOLS_ENTER_AMOUNT
STOCKPILE_TOOL_SETTINGS
STOCKPILE_REMOVE_EXISTING
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
CUSTOM_STOCKPILE_INORGANIC_OFF
CUSTOM_STOCKPILE_INORGANIC_ON
CUSTOM_STOCKPILE_ORGANIC_OFF
CUSTOM_STOCKPILE_ORGANIC_ON
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
LOCATION_POSITION_TEMPLE
LOCATION_OCCUPATION_DOCTOR
LOCATION_OCCUPATION_SCRIBE
LOCATION_OCCUPATION_SCHOLAR
LOCATION_OCCUPATION_MONSTER_SLAYER
LOCATION_OCCUPATION_MERCENARY
LOCATION_OCCUPATION_PERFORMER
LOCATION_OCCUPATION_TAVERN_KEEPER
LOCATION_PERMISSION_OFF_MEMBERS
LOCATION_PERMISSION_OFF_CITIZENS
LOCATION_PERMISSION_OFF_RESIDENTS
LOCATION_PERMISSION_OFF_VISITORS
LOCATION_PERMISSION_ON_MEMBERS
LOCATION_PERMISSION_ON_CITIZENS
LOCATION_PERMISSION_ON_RESIDENTS
LOCATION_PERMISSION_ON_VISITORS
HAULING_ADD_STOP
BURROW_ADD_UNIT
BURROW_DELETE
BURROW_REPAINT
BURROW_SUSPEND_INACTIVE
BURROW_SUSPEND_ACTIVE
BURROW_RECENTER
LOCATION_OCCUPATION_REMOVE_WORKER
HAULING_RENAME_ROUTE
HAULING_STOP_CONDITIONS
HAULING_STOP_LINKS
HAULING_STOP_ITEMS
HAULING_VEHICLE_TROUBLED
HAULING_VEHICLE_MOVING
HAULING_VEHICLE_GOOD
HAULING_ADD_VEHICLE
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
HAULING_DELETE_STOP
HAULING_DELETE_ROUTE
HAULING_RENAME_STOP
HAULING_STOP_CONDITIONS_E
HAULING_STOP_CONDITIONS_W
HAULING_STOP_CONDITIONS_S
HAULING_STOP_CONDITIONS_N
HAULING_STOP_CONDITIONS_DECREASE
HAULING_STOP_CONDITIONS_INCREASE
HAULING_STOP_CONDITIONS_NEW
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_CONDITIONS_DELETE
HAULING_STOP_CONDITIONS_ANY_ITEMS
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
HAULING_STOP_CONDITIONS_AT_LEAST
HAULING_STOP_CONDITIONS_AT_MOST
HAULING_STOP_CONDITIONS_RIDE
HAULING_STOP_CONDITIONS_GUIDE
HAULING_STOP_CONDITIONS_PUSH_OFF
SQUADS_NOT_SELECTED
SQUADS_SELECTED
SQUADS_POSITIONS
SQUADS_RECENTER
BURROW_WORKSHOPS_BURROW_ONLY
BURROW_WORKSHOPS_EVERYWHERE
UNIT_SELECTOR_UNASSIGNED
UNIT_SELECTOR_ASSIGNED
NOBLES_MANDATES_TIME_GOOD
NOBLES_MANDATES_NA
NOBLES_DEMANDS_TIME_WARN_3
NOBLES_DEMANDS_TIME_WARN_2
NOBLES_DEMANDS_TIME_WARN_1
NOBLES_DEMANDS_TIME_GOOD
NOBLES_DEMANDS_NA
NOBLES_ADD
NOBLES_ACCOUNTING_1_INACTIVE
NOBLES_FURN_GOOD
NOBLES_FURN_PARTIAL
NOBLES_FURN_MISSING
NOBLES_FURN_NA
NOBLES_MANDATES_TIME_WARN_3
NOBLES_MANDATES_TIME_WARN_2
NOBLES_MANDATES_TIME_WARN_1
NOBLES_ACCOUNTING_4_ACTIVE
NOBLES_ACCOUNTING_3_ACTIVE
NOBLES_ACCOUNTING_2_ACTIVE
NOBLES_ACCOUNTING_1_ACTIVE
NOBLES_ACCOUNTING_5_INACTIVE
NOBLES_ACCOUNTING_4_INACTIVE
NOBLES_ACCOUNTING_3_INACTIVE
NOBLES_ACCOUNTING_2_INACTIVE
LABOR_STONE_USE_MAGMA_SAFE
LABOR_KITCHEN_BREW_RESTRICTED
LABOR_KITCHEN_BREW_ALLOWED
LABOR_KITCHEN_BREW_CANNOT
LABOR_KITCHEN_COOK_RESTRICTED
LABOR_KITCHEN_COOK_ALLOWED
LABOR_KITCHEN_COOK_CANNOT
NOBLES_ACCOUNTING_5_ACTIVE
LABOR_WORKER_ASSIGNED_EVERYBODY
LABOR_WORKER_UNASSIGNED
LABOR_WORKER_ASSIGNED
WORKER_DO_ANY_AVAILABLE_JOB
WORKER_ONLY_DO_ASSIGNED_JOBS
LABOR_STONE_USE_RESTRICTED
LABOR_STONE_USE_ALLOWED
LABOR_STONE_USE_MAGMA_UNSAFE
WORK_DETAIL_STONECUTTERS
WORK_DETAIL_FISHERMEN
WORK_DETAIL_PLANTERS
WORK_DETAIL_HUNTERS
WORK_DETAIL_WOODCUTTERS
WORK_DETAIL_MINERS
LABOR_EDIT_WORK_DETAIL
LABOR_WORKER_ASSIGNED_NOBODY
WORK_DETAIL_CUSTOM_4
WORK_DETAIL_CUSTOM_3
WORK_DETAIL_CUSTOM_2
WORK_DETAIL_CUSTOM_1
WORK_DETAIL_ORDERLIES
WORK_DETAIL_HAULERS
WORK_DETAIL_PLANT_GATHERERS
WORK_DETAIL_ENGRAVERS
LOCATION_ASSIGN_OCCUPATION
LOCATION_RESERVED_ENTER_AMOUNT
LOCATION_RESERVED_DECREASE_AMOUNT
LOCATION_RESERVED_INCREASE_AMOUNT
WORK_DETAIL_CUSTOM_8
WORK_DETAIL_CUSTOM_7
WORK_DETAIL_CUSTOM_6
WORK_DETAIL_CUSTOM_5
ARENA_DECREASE_EQUIPMENT
ARENA_INCREASE_EQUIPMENT
ARENA_DECREASE_SKILL
ARENA_INCREASE_SKILL
ARENA_DECREASE_TEAM
ARENA_INCREASE_TEAM
RECENTER_REMOVE_OR_CLEAR
RECENTER_SET_LOCATION
ARENA_FLUIDS_REMOVE_SELECTED
ARENA_FLUIDS_REMOVE_UNSELECTED
ARENA_FLUIDS_MAGMA_SELECTED
ARENA_FLUIDS_MAGMA_UNSELECTED
ARENA_FLUIDS_WATER_SELECTED
ARENA_FLUIDS_WATER_UNSELECTED
ARENA_CONDITION_UNASSIGNED
ARENA_CONDITION_ASSIGNED
ADVENTURE_CRAFT
ADVENTURE_SEARCH
ADVENTURE_INTERACT
ARENA_ENTER_AMOUNT
ARENA_FLUIDS_MUD_SELECTED
ARENA_FLUIDS_MUD_UNSELECTED
ARENA_FLUIDS_SNOW_SELECTED
ARENA_FLUIDS_SNOW_UNSELECTED
ADVENTURE_ABILITY
ADVENTURE_SHOOT
ADVENTURE_WRESTLE
ADVENTURE_STRIKE
ADVENTURE_PERFORM
ADVENTURE_TALK
ADVENTURE_JUMP
ADVENTURE_CLIMB
ADVENTURE_GO_DOWN_RAMP_N
ADVENTURE_GO_DOWN_STAIRS
ADVENTURE_GO_UP_STAIRS
ADVENTURE_RECENTER
ADVENTURE_COMPANIONS_MANUAL_CONTROL
ADVENTURE_COMPANIONS_FOLLOW_LEADER
ADVENTURE_COMPANIONS_ASSUME_CONTROL
ADVENTURE_COMPANIONS
ADVENTURE_YIELDED_YES
ADVENTURE_GO_DOWN_RAMP_SE
ADVENTURE_GO_DOWN_RAMP_SW
ADVENTURE_GO_DOWN_RAMP_NE
ADVENTURE_GO_DOWN_RAMP_NW
ADVENTURE_GO_DOWN_RAMP_E
ADVENTURE_GO_DOWN_RAMP_W
ADVENTURE_GO_DOWN_RAMP_S
ADVENTURE_PRONE
ADVENTURE_STANDING
ADVENTURE_YOU_ARE_RIDING
ADVENTURE_YOU_ARE_PROJECTILE
ADVENTURE_WEAPONS_NONE
ADVENTURE_WEAPONS_DRAWN
ADVENTURE_WEAPONS_SHEATHED
ADVENTURE_YIELDED_NO
ADVENTURE_TRAVEL_CLOUDS_ON
ADVENTURE_TRAVEL_SLEEP
ADVENTURE_TRAVEL_MAP
ADVENTURE_TRAVEL_SNEAK_OFF
ADVENTURE_TRAVEL_SNEAK_ON
ADVENTURE_TRAVEL_STOP_TRAVELING
ADVENTURE_TRAVEL_GO_DOWN
ADVENTURE_TRAVEL_GO_UP
SQUADS_INSPECT
SQUADS_CHANGE_ALERT
SQUADS_CANCEL_ORDER
SQUADS_TRAIN_ORDER
SQUADS_DEFEND_BURROW_ORDER
SQUADS_PATROL_ORDER
SQUADS_MOVE_ORDER
SQUADS_KILL_ORDER
SQUADS_EQUIPMENT_ARMOR_GOOD
SQUADS_EQUIPMENT_SHIELD_GOOD
SQUADS_EQUIPMENT_WEAPON_GOOD
SQUADS_RIGHT_INACTIVE
SQUADS_LEFT_INACTIVE
SQUADS_RIGHT_ACTIVE
SQUADS_LEFT_ACTIVE
SQUADS_DISBAND
SQUADS_EQUIPMENT_FLASK_GOOD
SQUADS_EQUIPMENT_BACKPACK_GOOD
SQUADS_EQUIPMENT_AMMO_GOOD
SQUADS_EQUIPMENT_QUIVER_GOOD
SQUADS_EQUIPMENT_SHOES_GOOD
SQUADS_EQUIPMENT_GLOVES_GOOD
SQUADS_EQUIPMENT_HELMET_GOOD
SQUADS_EQUIPMENT_PANTS_GOOD
SQUADS_EQUIPMENT_QUIVER_WARNING
SQUADS_EQUIPMENT_SHOES_WARNING
SQUADS_EQUIPMENT_GLOVES_WARNING
SQUADS_EQUIPMENT_HELMET_WARNING
SQUADS_EQUIPMENT_PANTS_WARNING
SQUADS_EQUIPMENT_ARMOR_WARNING
SQUADS_EQUIPMENT_SHIELD_WARNING
SQUADS_EQUIPMENT_WEAPON_WARNING
SQUADS_EQUIPMENT_HELMET_MISSING
SQUADS_EQUIPMENT_PANTS_MISSING
SQUADS_EQUIPMENT_ARMOR_MISSING
SQUADS_EQUIPMENT_SHIELD_MISSING
SQUADS_EQUIPMENT_WEAPON_MISSING
SQUADS_EQUIPMENT_FLASK_WARNING
SQUADS_EQUIPMENT_BACKPACK_WARNING
SQUADS_EQUIPMENT_AMMO_WARNING
BUTTON_FREE_PAINT_INACTIVE
BUTTON_FREE_PAINT_ACTIVE
SQUADS_EQUIPMENT_FLASK_MISSING
SQUADS_EQUIPMENT_BACKPACK_MISSING
SQUADS_EQUIPMENT_AMMO_MISSING
SQUADS_EQUIPMENT_QUIVER_MISSING
SQUADS_EQUIPMENT_SHOES_MISSING
SQUADS_EQUIPMENT_GLOVES_MISSING
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
BUTTON_FREE_PAINT_BORDER_INACTIVE
BUTTON_FREE_PAINT_BORDER_ACTIVE
BUTTON_CLICK_INACTIVE
BUTTON_CLICK_ACTIVE
BUTTON_PAINT_RECTANGLE_INACTIVE
BUTTON_PAINT_RECTANGLE_ACTIVE
RECENTER_RECENTER
RECENTER_DEEPEST
RECENTER_SURFACE
RECENTER_HOTKEYS
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
BUILDING_SHEET_FARM_INACTIVE_OPTION
BUILDING_SHEET_FARM_ACTIVE_OPTION
COMBAT_ICON_VERB_KICK
COMBAT_ICON_VERB_PUNCH
COMBAT_ICON_VERB_POMMEL_STRIKE
COMBAT_ICON_VERB_LASH
COMBAT_ICON_VERB_BASH
COMBAT_ICON_VERB_HACK
COMBAT_ICON_VERB_SLAP
COMBAT_ICON_VERB_SLASH
ADVENTURE_COMBAT_PREF_ACCORDING_ON
ADVENTURE_COMBAT_PREF_WRESTLE_ON
ADVENTURE_COMBAT_PREF_CHARGE_ON
ADVENTURE_COMBAT_PREF_STRIKE_ON
COMBAT_ICON_VERB_PUSH
COMBAT_ICON_VERB_PINCER
COMBAT_ICON_VERB_STING
COMBAT_ICON_VERB_BITE
ADVENTURE_COMBAT_PREF_WRESTLE_OFF
ADVENTURE_COMBAT_PREF_CHARGE_OFF
ADVENTURE_COMBAT_PREF_STRIKE_OFF
ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_ON
ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_ON
ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_ON
ADVENTURE_COMBAT_PREF_DODGE_STAND_ON
ADVENTURE_COMBAT_PREF_DODGE_MOVE_ON
ADVENTURE_INTERACTION_ICON_UNRETRACT_FROM_BP
ADVENTURE_INTERACTION_ICON_RETRACT_INTO_BP
ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_OFF
ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_OFF
ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_OFF
ADVENTURE_COMBAT_PREF_DODGE_STAND_OFF
ADVENTURE_COMBAT_PREF_DODGE_MOVE_OFF
ADVENTURE_COMBAT_PREF_ACCORDING_OFF
BUTTON_BUILDING_INACTIVE
BUTTON_LOWER_MENU
BUTTON_DIG
EXPAND_LIST_SMALL
CONTRACT_LIST_SMALL
EXPAND_LIST
CONTRACT_LIST
ADVENTURE_INTERACTION_ICON_ROOT_AROUND
BUTTON_DIG_DIG_ACTIVE
BUTTON_HAULING_ACTIVE
BUTTON_HAULING_INACTIVE
BUTTON_BURROW_ACTIVE
BUTTON_BURROW_INACTIVE
BUTTON_ZONE_ACTIVE
BUTTON_ZONE_INACTIVE
BUTTON_BUILDING_ACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
BUTTON_DIG_CHANNEL_INACTIVE
BUTTON_DIG_CHANNEL_ACTIVE
BUTTON_DIG_RAMP_INACTIVE
BUTTON_DIG_RAMP_ACTIVE
BUTTON_DIG_STAIRS_INACTIVE
BUTTON_DIG_STAIRS_ACTIVE
BUTTON_DIG_DIG_INACTIVE
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
BUTTON_DIG_MODE_AUTO_INACTIVE
BUTTON_DIG_MODE_AUTO_ACTIVE
BUTTON_DIG_MODE_ALL_INACTIVE
BUTTON_DIG_MODE_ALL_ACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
ADVENTURE_MOVEMENT_OPTIONS
ADVENTURE_INVENTORY
ADVENTURE_LOG
ADVENTURE_STATUS
ADVENTURE_TRAVEL_LOG
ADVENTURE_TRAVEL_TRACKS_OFF
ADVENTURE_TRAVEL_TRACKS_ON
ADVENTURE_TRAVEL_CLOUDS_OFF
ADVENTURE_INVENTORY_WEAR_ACTIVE
ADVENTURE_INVENTORY_WEAR_INACTIVE
ADVENTURE_INVENTORY_DROP_ACTIVE
ADVENTURE_INVENTORY_DROP_INACTIVE
ADVENTURE_BUILD
ADVENTURE_SLEEP
ADVENTURE_TRAVEL
ADVENTURE_COMBAT_OPTIONS
ADVENTURE_INVENTORY_INTERACT_ACTIVE
ADVENTURE_INVENTORY_INTERACT_INACTIVE
ADVENTURE_INVENTORY_EAT_DRINK_ACTIVE
ADVENTURE_INVENTORY_EAT_DRINK_INACTIVE
ADVENTURE_INVENTORY_PUT_INTO_ACTIVE
ADVENTURE_INVENTORY_PUT_INTO_INACTIVE
ADVENTURE_INVENTORY_REMOVE_ACTIVE
ADVENTURE_INVENTORY_REMOVE_INACTIVE
COMBAT_ICON_GOUGE
COMBAT_ICON_PINCH
COMBAT_ICON_THROW
COMBAT_ICON_TAKEDOWN
COMBAT_ICON_CHOKE
COMBAT_ICON_JOINT_LOCK
COMBAT_ICON_GRAB
COMBAT_ICON_WRESTLE
COMBAT_ICON_BP_HEAD
COMBAT_ICON_BP_STANCE
COMBAT_ICON_BP_GRASP
COMBAT_ICON_LATCHED_ON
COMBAT_ICON_STRANGLE
COMBAT_ICON_SHAKE
COMBAT_ICON_LOOSEN
COMBAT_ICON_BREAK
COMBAT_ICON_BP_GUTS
COMBAT_ICON_BP_BREATHE
COMBAT_ICON_BP_CIRCULATION
COMBAT_ICON_BP_LIMB_STANCE
COMBAT_ICON_BP_LIMB_GRASP
COMBAT_ICON_BP_SIGHT
COMBAT_ICON_BP_LOWERBODY
COMBAT_ICON_BP_UPPERBODY
COMBAT_ICON_BP_NERVOUS
COMBAT_ICON_BP_THOUGHT
COMBAT_ICON_BP_HEAR
COMBAT_ICON_BP_SMELL
COMBAT_ICON_BP_DIGIT
COMBAT_ICON_BP_INTERNAL
COMBAT_ICON_BP_JOINT
COMBAT_ICON_BP_THROAT
COMBAT_ICON_VERB_STAB
COMBAT_ICON_MULTI
COMBAT_ICON_CHARGE
COMBAT_ICON_PRECISE
COMBAT_ICON_WILD
COMBAT_ICON_HEAVY
COMBAT_ICON_QUICK
COMBAT_ICON_BP_FLIER
BUTTON_STRESS_5
BUTTON_STRESS_4
BUTTON_STRESS_3
BUTTON_STRESS_2
BUTTON_STRESS_1
BUTTON_STRESS_0
BUTTON_HELP
BUTTON_SETTINGS
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
BUILDING_INFO_DOOR_FORBIDDEN
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
BUTTON_PAUSE_INACTIVE
BUTTON_PAUSE_ACTIVE
BUTTON_PLAY_INACTIVE
BUTTON_PLAY_ACTIVE
BUTTON_STRESS_6
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
BUILDING_INFO_INACTIVE
BUILDING_INFO_ACTIVE
BUILDING_INFO_DOOR_PERMITTED
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_GEM
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_FISH
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_MEAT
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
UNIT_SHEET_CAMERA_INACTIVE
UNIT_SHEET_EXPEL
UNIT_SHEET_CUSTOMIZE
INVENTORY_ASSIGNED_SYMBOL
INVENTORY_ASSIGNED_TOOL
INVENTORY_ASSIGNED_CLOTHING
INVENTORY_ASSIGNED_SQUAD
BUILDING_INFO_ANIMAL_TRAP_NONE
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
PETS_LIVESTOCK_ASSIGN_TRAINER
UNIT_SHEET_VIEW_REPORTS
UNIT_SHEET_CAMERA_ACTIVE
ADVENTURE_INVENTORY_ITEM_DROP
ADVENTURE_INVENTORY_ITEM_DETAILS
PETS_LIVESTOCK_GELD_ACTIVE
PETS_LIVESTOCK_GELD_INACTIVE
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
PETS_LIVESTOCK_AVAILABLE_AS_PET
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
BUILDING_SHEET_REMOVE
BUILDING_SHEET_CLEAR_WORKER
BUILDING_SHEET_ASSIGN_WORKER
ADVENTURE_INVENTORY_ITEM_INTERACT
ADVENTURE_INVENTORY_ITEM_EAT_DRINK
ADVENTURE_INVENTORY_ITEM_PUT_INTO
ADVENTURE_INVENTORY_ITEM_REMOVE
ADVENTURE_INVENTORY_ITEM_WEAR
BUTTON_PRIORITY_4_ACTIVE
BUTTON_PRIORITY_3_INACTIVE
BUTTON_PRIORITY_3_ACTIVE
BUTTON_PRIORITY_2_INACTIVE
BUTTON_PRIORITY_2_ACTIVE
BUTTON_PRIORITY_1_INACTIVE
BUTTON_PRIORITY_1_ACTIVE
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
BUTTON_DES_BLUEPRINT_ACTIVE
BUTTON_PRIORITY_7_INACTIVE
BUTTON_PRIORITY_7_ACTIVE
BUTTON_PRIORITY_6_INACTIVE
BUTTON_PRIORITY_6_ACTIVE
BUTTON_PRIORITY_5_INACTIVE
BUTTON_PRIORITY_5_ACTIVE
BUTTON_PRIORITY_4_INACTIVE
BUTTON_DES_GATHER_ACTIVE
BUTTON_DES_CHOP_INACTIVE
BUTTON_DES_CHOP_ACTIVE
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
BUTTON_DES_TO_BLUEPRINT_INACTIVE
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
BUTTON_DES_TO_BLUEPRINT_ACTIVE
BUTTON_DES_BLUEPRINT_INACTIVE
BUTTON_DES_SMOOTH_TRACK_ACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
BUTTON_DES_SMOOTH_INACTIVE
BUTTON_DES_SMOOTH_ACTIVE
BUTTON_DES_GATHER_INACTIVE
BUTTON_DES_FORBID_INACTIVE
BUTTON_DES_FORBID_ACTIVE
BUTTON_DES_CLAIM_INACTIVE
BUTTON_DES_CLAIM_ACTIVE
BUTTON_DES_ITEM_BUILDING
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
BUTTON_DES_SMOOTH_TRACK_INACTIVE
BUTTON_DES_UNMELT_INACTIVE
BUTTON_DES_UNMELT_ACTIVE
BUTTON_DES_MELT_INACTIVE
BUTTON_DES_MELT_ACTIVE
BUTTON_DES_UNDUMP_INACTIVE
BUTTON_DES_UNDUMP_ACTIVE
BUTTON_DES_DUMP_INACTIVE
BUTTON_DES_DUMP_ACTIVE
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
BUTTON_DES_TRAFFIC
BUTTON_DES_UNHIDE_INACTIVE
BUTTON_DES_UNHIDE_ACTIVE
BUTTON_DES_HIDE_INACTIVE
BUTTON_DES_HIDE_ACTIVE
BUTTON_CLOSE_LEFT
BUTTON_OPEN_RIGHT
BUTTON_DES_ERASE
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
BUTTON_DES_TRAFFIC_LOW_INACTIVE
BUTTON_DES_TRAFFIC_LOW_ACTIVE
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
HORIZONTAL_OPTION_ACTIVE
HORIZONTAL_OPTION_LEFT_ORNAMENT
SHORT_SUBSUBTAB_SELECTED
SHORT_SUBSUBTAB
SHORT_SUBTAB_SELECTED
SHORT_SUBTAB
SHORT_TAB_SELECTED
SHORT_TAB
BUILDING_JOBS_DO_NOW_ACTIVE
BUILDING_JOBS_DO_NOW
BUILDING_JOBS_REPEAT_ACTIVE
BUILDING_JOBS_REPEAT
HORIZONTAL_OPTION_RIGHT_ORNAMENT
HORIZONTAL_OPTION_CONFIRM
HORIZONTAL_OPTION_REMOVE
HORIZONTAL_OPTION_INACTIVE
BUILDING_SHORT_ITEM_TASK
BUILDING_JOBS_QUOTA
BUILDING_JOBS_ACTIVE
BUILDING_JOBS_REMOVE_WORKER
BUILDING_JOBS_REMOVE
BUILDING_JOBS_PRIORITY_UP
BUILDING_JOBS_SUSPENDED_ACTIVE
BUILDING_JOBS_SUSPENDED
BUILDING_ITEM_OTHER
BUILDING_ITEM_DEAD
BUILDING_ITEM_LOADED
BUILDING_ITEM_BAIT
BUILDING_ITEM_ANIMAL
BUILDING_ITEM_TRADE
BUILDING_ITEM_INCORPORATED
BUILDING_ITEM_TASK
QUALITY_DOWN_INACTIVE
QUALITY_UP_INACTIVE
QUALITY_DOWN
QUALITY_UP
ANNOUNCEMENT_OPEN_FROM_MAIN
ANNOUNCEMENT_PAUSING_ON_NEW_REPORT
ANNOUNCEMENT_NOT_PAUSING_ON_NEW_REPORT
ANNOUNCEMENT_OPEN_ALL_ANNOUNCEMENTS
STOCKS_MELT_ACTIVE
STOCKS_MELT
STOCKS_DUMP_ACTIVE
STOCKS_DUMP
STOCKS_FORBID_ACTIVE
STOCKS_FORBID
STOCKS_VIEW_ITEM
STOCKS_RECENTER
SHORT_MELT_ACTIVE
SHORT_MELT
SHORT_DUMP_ACTIVE
SHORT_DUMP
SHORT_FORBID_ACTIVE
SHORT_FORBID
STOCKS_HIDE_ACTIVE
STOCKS_HIDE
SCROLLBAR_SMALL_SCROLLER_HOVER
SCROLLBAR_SMALL_SCROLLER
SCROLLBAR
SLIDER_HOVER
SLIDER
SLIDER_BACKGROUND
SHORT_HIDE_ACTIVE
SHORT_HIDE
DIPLOMACY_LIGHT
SIEGE_LIGHT
BUTTON_FILTER_NAME
ASSIGN_TRADE_PROHIBITED
ASSIGN_TRADE_BEING_BROUGHT
ASSIGN_TRADE_IN_DEPOT
ASSIGN_TRADE_NOT_SELECTED
ASSIGN_TRADE_SELECTED
ADVENTURE_LOG_ITEM_INACTIVE
ADVENTURE_LOG_ITEM_ACTIVE
ADVENTURE_LOG_PINNED_INACTIVE
ADVENTURE_LOG_PINNED_ACTIVE
GRID_CELL_BUTTON
GRID_CELL_ACTIVE
GRID_CELL_INACTIVE
PETITIONS_LIGHT
EMBARK_CONTRACT_Y_INACTIVE
EMBARK_CONTRACT_Y_ACTIVE
EMBARK_EXPAND_Y_INACTIVE
EMBARK_EXPAND_Y_ACTIVE
EMBARK_NOT_SELECTED
EMBARK_SELECTED
LEGENDS_TAB_PAGE_RIGHT
LEGENDS_TAB_PAGE_LEFT
HELP_REVEAL
HELP_HIDE
HELP_CLOSE
HELP_CORNER
HELP_BORDER
ADV_RAMP_ARROWS_ON
ADV_LIQUID_NUMBERS_OFF
ADV_LIQUID_NUMBERS_ON
INTERFACE_ADV_ENV
ADV_TRACKS_OFF
ADV_TRACKS_ON
ADV_ZOOM_OUT_OFF
ADV_ZOOM_OUT_ON
ADV_ZOOM_IN_OFF
ADV_ZOOM_IN_ON
ADV_RAMP_ARROWS_OFF
BUTTON_ADD_INVALID
BUTTON_ADD_PRESSED
BUTTON_ADD_HOVER
BUTTON_ADD
BUTTON_RECTANGLE_DARK
BUTTON_RECTANGLE_LIGHT
BUTTON_RECTANGLE_SELECTED
BUTTON_RECTANGLE
BUTTON_EXPANDER_OPEN
BUTTON_EXPANDER_CLOSED
BUTTON_SUBTRACT_INVALID
BUTTON_SUBTRACT_PRESSED
BUTTON_SUBTRACT_HOVER
BUTTON_SUBTRACT
INTERIOR_BORDER_S_W_E
INTERIOR_BORDER_N_W_E
INTERIOR_BORDER_N_S_W_E
BUTTON_RECTANGLE_DIVIDER
EMBARK_CONTRACT_X_INACTIVE
EMBARK_CONTRACT_X_ACTIVE
EMBARK_EXPAND_X_INACTIVE
EMBARK_EXPAND_X_ACTIVE
SORT_ASCENDING_INACTIVE
SORT_ASCENDING_ACTIVE
INTERFACE_BACKGROUND
COMBAT_ICON_WRESTLE_LEFT
COMBAT_ICON_WRESTLE_EQUAL
COMBAT_ICON_WRESTLE_RIGHT
INTERIOR_BORDER_N_S
INTERIOR_BORDER_W_E
TYPE_FILTER_TEXT
TYPE_FILTER_RIGHT
TYPE_FILTER_LEFT
SORT_TEXT_INACTIVE
SORT_TEXT_ACTIVE
SORT_DESCENDING_INACTIVE
SORT_DESCENDING_ACTIVE
SCROLLBAR_BOTTOM_SCROLLER
SCROLLBAR_TOP_SCROLLER_HOVER
SCROLLBAR_TOP_SCROLLER
SCROLLBAR_DOWN_PRESSED
SCROLLBAR_DOWN_HOVER
SCROLLBAR_UP_PRESSED
SCROLLBAR_UP_HOVER
NOT_PINNED
SCROLLBAR_UNDERGROUND
SCROLLBAR_GROUND
SCROLLBAR_SKY
SCROLLBAR_CENTER_SCROLLER_HOVER
SCROLLBAR_CENTER_SCROLLER
SCROLLBAR_BLANK_SCROLLER_HOVER
SCROLLBAR_BLANK_SCROLLER
SCROLLBAR_BOTTOM_SCROLLER_HOVER
SKILL_PROGRESS_BAR_LEFT_EMPTY
SKILL_PROGRESS_BAR_RIGHT_HALF
SKILL_PROGRESS_BAR_MID_HALF
SKILL_PROGRESS_BAR_LEFT_HALF
SKILL_PROGRESS_BAR_RIGHT_FULL
SKILL_PROGRESS_BAR_MID_FULL
SKILL_PROGRESS_BAR_LEFT_FULL
BUTTON_FILTER_NO_MAG_RIGHT
CUSTOM_FURNACE_GRAPHICS
CUSTOM_WORKSHOP_GRAPHICS
SHAPE_GRAPHICS_SMALL_GEM
SHAPE_GRAPHICS_LARGE_GEM
SKILL_PROGRESS_BAR_RIGHT_EMPTY
SKILL_PROGRESS_BAR_MID_EMPTY
STATUE_SHAPE_GRAPHICS
STATUE_CREATURE_CASTE_GRAPHICS
STATUE_CREATURE_GRAPHICS
STATUE_ITEM_GRAPHICS
BUTTON_PICTURE_BOX_DARK
BUTTON_PICTURE_BOX_LIGHT
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
BUTTON_PICTURE_BOX_HIGHLIGHTED
BUTTON_PICTURE_BOX_SELECTED
BUTTON_PICTURE_BOX
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
SCROLLBAR_OFFCENTER_SCROLLER
ADVENTURE_BURDEN_LIGHT
BUTTON_CATEGORY_RECTANGLE_OFF
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
BUTTON_CATEGORY_RECTANGLE_ON
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
BUTTON_CATEGORY_RECTANGLE
BUTTON_CATEGORY_RECTANGLE_SELECTED
BUTTON_FILTER
BORDER_MIDDLE_INTERSECTION
CALENDAR_DAY_FUTURE
CALENDAR_DAY_CURRENT
CALENDAR_DAY_PAST
Invalid ASCII RECTANGLE 
ADVENTURE_TACTICAL_MODE_OFF
ADVENTURE_TACTICAL_MODE_ON
ADVENTURE_BURDEN_HEAVY
HOVER_RECTANGLE_JOIN_E_SE
HOVER_RECTANGLE_JOIN_E_S
HOVER_RECTANGLE_JOIN_W_S
HOVER_RECTANGLE_JOIN_W_SW
BORDER_RIGHT
BORDER_LEFT
BORDER_BOTTOM
BORDER_TOP
ADVENTURE_TRAVEL_DIR_CENTER_YES
ADVENTURE_TRAVEL_DIR_W_YES
ADVENTURE_TRAVEL_DIR_NE_YES
ADVENTURE_TRAVEL_DIR_N_YES
ADVENTURE_TRAVEL_DIR_NW_YES
HOVER_TAB_INSIDE_CORNER_BOTTOM
HOVER_TAB_INSIDE_CORNER_TOP
HOVER_TAB_INACTIVE
ADVENTURE_TRAVEL_DIR_W_NO
ADVENTURE_TRAVEL_DIR_NE_NO
ADVENTURE_TRAVEL_DIR_N_NO
ADVENTURE_TRAVEL_DIR_NW_NO
ADVENTURE_TRAVEL_DIR_SE_YES
ADVENTURE_TRAVEL_DIR_S_YES
ADVENTURE_TRAVEL_DIR_SW_YES
ADVENTURE_TRAVEL_DIR_E_YES
ADVENTURE_TRAVEL_DIR_DOWN
ADVENTURE_TRAVEL_DIR_UP
ADVENTURE_TRAVEL_DIR_UP_DOWN
ADVENTURE_TRAVEL_DIR_SE_NO
ADVENTURE_TRAVEL_DIR_S_NO
ADVENTURE_TRAVEL_DIR_SW_NO
ADVENTURE_TRAVEL_DIR_E_NO
ADVENTURE_TRAVEL_DIR_CENTER_NO
LEGENDS_TAB_CLOSE_ACTIVE
LEGENDS_TAB_CLOSE_INACTIVE
BOTTOM_BUTTON_BORDER_E
BOTTOM_BUTTON_BORDER_NE
BOTTOM_BUTTON_BORDER_INTERIOR
BOTTOM_BUTTON_BORDER_N
BOTTOM_BUTTON_BORDER_W
BOTTOM_BUTTON_BORDER_NW
WEAPON_GRAPHICS
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
Unknown siegeammo graphics weapon token: 
SIEGEAMMO_GRAPHICS
AMMO_GRAPHICS_DIAGONAL_WOOD
WEAPON_GRAPHICS_UPRIGHT_2T
WEAPON_GRAPHICS_UPRIGHT_1T
WEAPON_GRAPHICS_WEAPON_TRAP
WEAPON_GRAPHICS_WOOD_GROWN
WEAPON_GRAPHICS_WOOD
WEAPON_GRAPHICS_MATERIAL
WEAPON_GRAPHICS_DEFAULT
Unknown weapon graphics weapon token: 
WEAPON_GRAPHICS_UPRIGHT_10T
WEAPON_GRAPHICS_UPRIGHT_9T
WEAPON_GRAPHICS_UPRIGHT_8T
WEAPON_GRAPHICS_UPRIGHT_7T
WEAPON_GRAPHICS_UPRIGHT_6T
WEAPON_GRAPHICS_UPRIGHT_5T
WEAPON_GRAPHICS_UPRIGHT_4T
WEAPON_GRAPHICS_UPRIGHT_3T
WEAPON_GRAPHICS_UPRIGHT_8B
WEAPON_GRAPHICS_UPRIGHT_7B
WEAPON_GRAPHICS_UPRIGHT_6B
WEAPON_GRAPHICS_UPRIGHT_5B
WEAPON_GRAPHICS_UPRIGHT_4B
WEAPON_GRAPHICS_UPRIGHT_3B
WEAPON_GRAPHICS_UPRIGHT_2B
WEAPON_GRAPHICS_UPRIGHT_1B
TOOL_GRAPHICS_HIVE_BLD_IN_USE
TOOL_GRAPHICS_HIVE_BLD
ADD_TOOL_GRAPHICS
Unknown tool graphics tool token: 
WEAPON_GRAPHICS_UPRIGHT_10B
WEAPON_GRAPHICS_UPRIGHT_9B
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
TOOL_GRAPHICS_CONTAINER_LIQUID
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
TOOL_GRAPHICS_WOOD
TOOL_GRAPHICS_CONTAINER_TOP_PLANT_SUBTERRANEAN
TOOL_GRAPHICS_CONTAINER_TOP_CHEESE
TOOL_GRAPHICS_CONTAINER_TOP_BAG
TOOL_GRAPHICS_CONTAINER_TOP_FISH
TOOL_GRAPHICS_CONTAINER_TOP_MEAT
TOOL_GRAPHICS_CONTAINER_TOP_MEAL
TOOL_GRAPHICS_CONTAINER_TOP_PLANT
TOOL_GRAPHICS_DAMAGE
TOOL_GRAPHICS_GLASS_VARIANT
TOOL_GRAPHICS_METAL_VARIANT
TOOL_GRAPHICS_STONE_VARIANT
TOOL_GRAPHICS_WOOD_VARIANT
TOOL_GRAPHICS_GLASS
TOOL_GRAPHICS_METAL
TOOL_GRAPHICS_STONE
BOULDER_GRAPHICS
CHEESE_GRAPHICS_ALT
CHEESE_GRAPHICS
Statue shape adj not recognized: 
WOOD_GRAPHICS
Unknown bar graphics material: 
BARS_GRAPHICS
Unknown rough gem graphics material: 
ROUGH_GEM_GRAPHICS
Unknown boulder graphics material: 
Unknown gloves graphics gloves token: 
GLOVES_GRAPHICS
Unknown armor graphics armor token: 
ARMOR_GRAPHICS
Unknown food graphics food token: 
FOOD_GRAPHICS
Unknown wood graphics material: 
wood graphics
Unknown shield graphics shield token: 
SHIELD_GRAPHICS
Unknown shoes graphics shoes token: 
SHOES_GRAPHICS
Unknown pants graphics pants token: 
PANTS_GRAPHICS
Unknown helm graphics helm token: 
HELM_GRAPHICS
TRAPCOMP_GRAPHICS_UPRIGHT_1T
TRAPCOMP_GRAPHICS_WEAPON_TRAP
Unknown trapcomp graphics trapcomp token: 
TRAPCOMP_GRAPHICS
Unknown toy graphics toy token: 
TOY_GRAPHICS
SHIELD_GRAPHICS_WOODEN
SHOES_GRAPHICS_METAL
TRAPCOMP_GRAPHICS_UPRIGHT_9T
TRAPCOMP_GRAPHICS_UPRIGHT_8T
TRAPCOMP_GRAPHICS_UPRIGHT_7T
TRAPCOMP_GRAPHICS_UPRIGHT_6T
TRAPCOMP_GRAPHICS_UPRIGHT_5T
TRAPCOMP_GRAPHICS_UPRIGHT_4T
TRAPCOMP_GRAPHICS_UPRIGHT_3T
TRAPCOMP_GRAPHICS_UPRIGHT_2T
TRAPCOMP_GRAPHICS_UPRIGHT_7B
TRAPCOMP_GRAPHICS_UPRIGHT_6B
TRAPCOMP_GRAPHICS_UPRIGHT_5B
TRAPCOMP_GRAPHICS_UPRIGHT_4B
TRAPCOMP_GRAPHICS_UPRIGHT_3B
TRAPCOMP_GRAPHICS_UPRIGHT_2B
TRAPCOMP_GRAPHICS_UPRIGHT_1B
TRAPCOMP_GRAPHICS_UPRIGHT_10T
AMMO_GRAPHICS_DIAGONAL_DEFAULT
AMMO_GRAPHICS_STRAIGHT_WOOD
AMMO_GRAPHICS_STRAIGHT_DEFAULT
Unknown ammo graphics weapon token: 
TRAPCOMP_GRAPHICS_UPRIGHT_10B
TRAPCOMP_GRAPHICS_UPRIGHT_9B
TRAPCOMP_GRAPHICS_UPRIGHT_8B
FORTIFICATION_ICE_OPEN_NWE
FORTIFICATION_ICE_OPEN_NSE
FORTIFICATION_ICE_OPEN_NSW
FORTIFICATION_ICE_OPEN_NSWE
FORTIFICATION_ICE
FORTIFICATION_WOOD_OPEN_SE
FORTIFICATION_WOOD_OPEN_SW
FORTIFICATION_WOOD_OPEN_NE
FLOW_MIASMA
FORTIFICATION_ICE_OPEN_SE
FORTIFICATION_ICE_OPEN_SW
FORTIFICATION_ICE_OPEN_NE
FORTIFICATION_ICE_OPEN_NW
FORTIFICATION_ICE_OPEN_WE
FORTIFICATION_ICE_OPEN_NS
FORTIFICATION_ICE_OPEN_SWE
FLOW_SMOKE
FLOW_FIRE
FLOW_DRAGONFIRE
FLOW_VAPOR
FLOW_BOILING
FLOW_LAVA_MIST
FLOW_WATER_MIST
FLOW_DUST
PORTRAIT_ORDINARY
PORTRAIT_HERO
PORTRAIT_CHOSEN
DEFAULT_PORTRAIT_FRAME
HERO_PORTRAIT_FRAME
CHOSEN_PORTRAIT_FRAME
DEFAULT_PORTRAIT_BACKGROUND
FLOW_ITEM
PORTRAIT_ADD_INACTIVE
PORTRAIT_ADD_ACTIVE
PORTRAIT_RIGHT
PORTRAIT_LEFT
DEFAULT_PORTRAIT_BACKGROUND_SELECTED
PORTRAIT_ORDINARY_SELECTED
PORTRAIT_HERO_SELECTED
PORTRAIT_CHOSEN_SELECTED
VISION_SHADOW_N_W
VISION_SHADOW_E
VISION_SHADOW_W
VISION_SHADOW_S
VISION_SHADOW_N
PORTRAIT_FRAME_DEITY_GOOD
PORTRAIT_FRAME_DEITY_NORMAL
PORTRAIT_FRAME_DEITY_BAD
VISION_SHADOW_N_S_W_E
VISION_SHADOW_S_W_E
VISION_SHADOW_N_W_E
VISION_SHADOW_N_S_E
VISION_SHADOW_N_S_W
VISION_SHADOW_S_E
VISION_SHADOW_S_W
VISION_SHADOW_N_E
CREATURE_IS_TRAVELING
UNIT_SELECTOR_POND
UNIT_SELECTOR_PIT
UNIT_SELECTOR_PASTURE
VISION_SHADOW_SE
VISION_SHADOW_SW
VISION_SHADOW_NE
VISION_SHADOW_NW
TOOL_GRAPHICS_WATER
TOOL_GRAPHICS_VOMIT
TOOL_GRAPHICS_BLOOD
TOOL_GRAPHICS_BANDS
TOOL_GRAPHICS_ENGRAVING
TOOL_GRAPHICS_STUDS
TOOL_GRAPHICS_RINGS
TOOL_GRAPHICS_SPIKES
GRASS_STAIR_UP
GRASS_STAIR_UPDOWN
CUSTOM_SYMBOL
TILE_GRAPHICS
TILE_GRAPHICS_RECTANGLE
Shape token not recognized: 
TOOL_GRAPHICS_SHAPE
TOOL_GRAPHICS_MUD
SAND_STAIR_UPDOWN
DIRT_STAIR_DOWN
DIRT_STAIR_UP
DIRT_STAIR_UPDOWN
STONE_STAIR_DOWN
STONE_STAIR_UP
STONE_STAIR_UPDOWN
GRASS_STAIR_DOWN
SAND_W_STAIR_DOWN
SAND_W_STAIR_UP
SAND_W_STAIR_UPDOWN
SAND_Y_STAIR_DOWN
SAND_Y_STAIR_UP
SAND_Y_STAIR_UPDOWN
SAND_STAIR_DOWN
SAND_STAIR_UP
PALETTE_STAIR_UP
PALETTE_STAIR_UPDOWN
SAND_B_STAIR_DOWN
SAND_B_STAIR_UP
SAND_B_STAIR_UPDOWN
SAND_R_STAIR_DOWN
SAND_R_STAIR_UP
SAND_R_STAIR_UPDOWN
FORTIFICATION_OPEN_NWE
FORTIFICATION_OPEN_NSE
FORTIFICATION_OPEN_NSW
FORTIFICATION_OPEN_NSWE
WORKSHOP_FLOOR
SMOOTH_FLOOR
PALETTE_STAIR_DOWN
FORTIFICATION_WOOD
FORTIFICATION_OPEN_SE
FORTIFICATION_OPEN_SW
FORTIFICATION_OPEN_NE
FORTIFICATION_OPEN_NW
FORTIFICATION_OPEN_WE
FORTIFICATION_OPEN_NS
FORTIFICATION_OPEN_SWE
FORTIFICATION_WOOD_OPEN_NW
FORTIFICATION_WOOD_OPEN_WE
FORTIFICATION_WOOD_OPEN_NS
FORTIFICATION_WOOD_OPEN_SWE
FORTIFICATION_WOOD_OPEN_NWE
FORTIFICATION_WOOD_OPEN_NSE
FORTIFICATION_WOOD_OPEN_NSW
FORTIFICATION_WOOD_OPEN_NSWE
BUILDING_ICON_TRACK
BUILDING_ICON_SUPPORT
BUILDING_ICON_WINDOW_GEM
BUILDING_ICON_WINDOW_GLASS
BUILDING_ICON_BARS_FLOORS
BUILDING_ICON_BARS_VERTICAL
BUILDING_ICON_GRATE_FLOOR
BUILDING_ICON_GRATE_WALL
BUILDING_ICON_GEAR_ASSEMBLY
BUILDING_ICON_WINDMILL
BUILDING_ICON_WATER_WHEEL
BUILDING_ICON_SCREW_PUMP
BUILDING_ICON_FLOODGATE
BUILDING_ICON_WELL
BUILDING_ICON_LEVER
BUILDING_ICON_TRACK_STOP
BUILDING_ICON_PRESSURE_PLATE
BUILDING_ICON_ANIMAL_TRAP
BUILDING_ICON_CAGE
BUILDING_ICON_RESTRAINT
BUILDING_ICON_ROLLERS
BUILDING_ICON_WORKSHOP_MILLSTONE
BUILDING_ICON_AXLE_VERTICAL
BUILDING_ICON_AXLE_HORIZONTAL
BUILDING_ICON_BALLISTA
BUILDING_ICON_ARMOR_STAND
BUILDING_ICON_WEAPON_RACK
BUILDING_ICON_ARCHERY_TARGET
BUILDING_ICON_WEAPON
BUILDING_ICON_TRAP_CAGE
BUILDING_ICON_TRAP_WEAPON
BUILDING_ICON_TRAP_STONE
PLANNED_CONSTRUCTION_STAIR_UPDOWN
PLANNED_CONSTRUCTION_STAIR_DOWN
PLANNED_CONSTRUCTION_STAIR_UP
PLANNED_CONSTRUCTION_FLOOR
PLANNED_CONSTRUCTION_WALL
PLANNED_CONSTRUCTION_FORTIFICATION
BUILDING_ICON_WAGON
BUILDING_ICON_CATAPULT
PLANNED_CONSTRUCTION_TRACK_NW
PLANNED_CONSTRUCTION_TRACK_NE
PLANNED_CONSTRUCTION_TRACK_NS
PLANNED_CONSTRUCTION_TRACK_E
PLANNED_CONSTRUCTION_TRACK_W
PLANNED_CONSTRUCTION_TRACK_S
PLANNED_CONSTRUCTION_TRACK_N
PLANNED_CONSTRUCTION_RAMP
PLANNED_CONSTRUCTION_TRACK_NSWE
PLANNED_CONSTRUCTION_TRACK_SWE
PLANNED_CONSTRUCTION_TRACK_NWE
PLANNED_CONSTRUCTION_TRACK_NSW
PLANNED_CONSTRUCTION_TRACK_NSE
PLANNED_CONSTRUCTION_TRACK_WE
PLANNED_CONSTRUCTION_TRACK_SW
PLANNED_CONSTRUCTION_TRACK_SE
PLANNED_CONSTRUCTION_TRACK_RSE
PLANNED_CONSTRUCTION_TRACK_RNW
PLANNED_CONSTRUCTION_TRACK_RNE
PLANNED_CONSTRUCTION_TRACK_RNS
PLANNED_CONSTRUCTION_TRACK_RE
PLANNED_CONSTRUCTION_TRACK_RW
PLANNED_CONSTRUCTION_TRACK_RS
PLANNED_CONSTRUCTION_TRACK_RN
BUILDING_ICON_TRAPS
BUILDING_ICON_CAGES_RESTRAINT
BUILDING_ICON_MACHINES_FLUIDS
BUILDING_ICON_WALLS_FLOORS
BUILDING_ICON_DOORS_HATCHES
BUILDING_ICON_FURNITURE
BUILDING_ICON_WORKSHOPS
CREATURE_IS_DEAD
BUILDING_ICON_WORKSHOP_JEWELER
BUILDING_ICON_WORKSHOP_CRAFTS
BUILDING_ICON_WORKSHOPS_FURNACES
BUILDING_ICON_WORKSHOP_METALSMITH
BUILDING_ICON_WORKSHOP_MASON
BUILDING_ICON_WORKSHOP_CARPENTER
BUILDING_ICON_TRADE_DEPOT
BUILDING_ICON_MILITARY
BUILDING_ICON_FURNACE_SMELTER
BUILDING_ICON_FURNACE_WOOD
BUILDING_ICON_WORKSHOP_ASHERY
BUILDING_ICON_WORKSHOP_SIEGE
BUILDING_ICON_WORKSHOP_MECHANIC
BUILDING_ICON_WORKSHOP_BOWYER
BUILDING_ICON_WORKSHOPS_FARMING
BUILDING_ICON_WORKSHOPS_CLOTHING
BUILDING_ICON_WORKSHOP_STILL
BUILDING_ICON_FARM_PLOT
BUILDING_ICON_WORKSHOP_DYER
BUILDING_ICON_WORKSHOP_CLOTHES
BUILDING_ICON_WORKSHOP_LOOM
BUILDING_ICON_WORKSHOP_LEATHER
BUILDING_ICON_FURNACE_KILN
BUILDING_ICON_FURNACE_GLASS
BUILDING_ICON_NEST_BOX
BUILDING_ICON_WORKSHOP_KENNEL
BUILDING_ICON_WORKSHOP_QUERN
BUILDING_ICON_WORKSHOP_FARMER
BUILDING_ICON_WORKSHOP_KITCHEN
BUILDING_ICON_WORKSHOP_FISHERY
BUILDING_ICON_WORKSHOP_TANNER
BUILDING_ICON_WORKSHOP_BUTCHER
BUILDING_ICON_SLAB
BUILDING_ICON_COFFIN
BUILDING_ICON_CABINET
BUILDING_ICON_BOX
BUILDING_ICON_TABLE
BUILDING_ICON_CHAIR
BUILDING_ICON_BED
BUILDING_ICON_HIVE
BUILDING_ICON_HATCH
BUILDING_ICON_DOOR
BUILDING_ICON_INSTRUMENT
BUILDING_ICON_OFFERING_PLACE
BUILDING_ICON_DISPLAY_FURNITURE
BUILDING_ICON_BOOKCASE
BUILDING_ICON_TRACTION_BENCH
BUILDING_ICON_STATUE
BUILDING_ICON_FORTIFICATION
BUILDING_ICON_ROAD_DIRT
BUILDING_ICON_ROAD_PAVED
BUILDING_ICON_BRIDGE
BUILDING_ICON_STAIRS
BUILDING_ICON_RAMP
BUILDING_ICON_FLOOR
BUILDING_ICON_WALL
ZONE_GENERAL_N_S_W_E
ZONE_SELECTED
ZONE_SELECTED_N_S_E
ZONE_SELECTED_N_S_W
ZONE_SELECTED_S_W_E
ZONE_SELECTED_N_W_E
ZONE_SELECTED_W_E
ZONE_SELECTED_N_S
ZONE_GENERAL_S
ZONE_GENERAL_W
ZONE_GENERAL_E
ZONE_GENERAL_N
ZONE_GENERAL_S_W
ZONE_GENERAL_S_E
ZONE_GENERAL_N_E
ZONE_GENERAL_N_W
ZONE_BEDROOM
ZONE_GENERAL
ZONE_GENERAL_N_S_E
ZONE_GENERAL_N_S_W
ZONE_GENERAL_S_W_E
ZONE_GENERAL_N_W_E
ZONE_GENERAL_W_E
ZONE_GENERAL_N_S
ZONE_WATER_SOURCE
ZONE_TOMB
ZONE_DUNGEON
ZONE_DORMITORY
ZONE_BARRACKS
ZONE_ARCHERY_RANGE
ZONE_OFFICE
ZONE_DINING_HALL
ZONE_MEETING
ZONE_CLAY
ZONE_SAND
ZONE_PIT
ZONE_PEN
ZONE_DUMP
ZONE_GATHER
ZONE_FISHING
ZONE_SHRINE
ZONE_GRAND_GUILDHALL
ZONE_GUILDHALL
ZONE_LIBRARY
ZONE_TAVERN
ZONE_MULTI
ZONE_ANIMAL_TRAINING
ZONE_HOSPITAL
GUTS_W_2
GUTS_W_1
GUTS_S_2
GUTS_S_1
GUTS_N_2
GUTS_N_1
ZONE_TEMPLE_COMPLEX
ZONE_TEMPLE
GUTS_NE_2
GUTS_NE_1
GUTS_SW_2
GUTS_SW_1
GUTS_NW_2
GUTS_NW_1
GUTS_E_2
GUTS_E_1
ZONE_INACTIVE_N_S_W_E
PLANNED_CONSTRUCTION_TRACK_RNSWE
PLANNED_CONSTRUCTION_TRACK_RSWE
PLANNED_CONSTRUCTION_TRACK_RNWE
PLANNED_CONSTRUCTION_TRACK_RNSW
PLANNED_CONSTRUCTION_TRACK_RNSE
PLANNED_CONSTRUCTION_TRACK_RWE
PLANNED_CONSTRUCTION_TRACK_RSW
ZONE_INACTIVE_S
ZONE_INACTIVE_W
ZONE_INACTIVE_E
ZONE_INACTIVE_N
ZONE_INACTIVE_S_W
ZONE_INACTIVE_S_E
ZONE_INACTIVE_N_E
ZONE_INACTIVE_N_W
ZONE_INACTIVE_SELECTED_N_S_W_E
ZONE_INACTIVE_N_S_E
ZONE_INACTIVE_N_S_W
ZONE_INACTIVE_S_W_E
ZONE_INACTIVE_N_W_E
ZONE_INACTIVE_W_E
ZONE_INACTIVE_N_S
ZONE_INACTIVE_SELECTED_S
ZONE_INACTIVE_SELECTED_W
ZONE_INACTIVE_SELECTED_E
ZONE_INACTIVE_SELECTED_N
ZONE_INACTIVE_SELECTED_S_W
ZONE_INACTIVE_SELECTED_S_E
ZONE_INACTIVE_SELECTED_N_E
ZONE_INACTIVE_SELECTED_N_W
ZONE_ACTIVE_N_S_W_E
ZONE_INACTIVE_SELECTED
ZONE_INACTIVE_SELECTED_N_S_E
ZONE_INACTIVE_SELECTED_N_S_W
ZONE_INACTIVE_SELECTED_S_W_E
ZONE_INACTIVE_SELECTED_N_W_E
ZONE_INACTIVE_SELECTED_W_E
ZONE_INACTIVE_SELECTED_N_S
ZONE_ACTIVE_S
ZONE_ACTIVE_W
ZONE_ACTIVE_E
ZONE_ACTIVE_N
ZONE_ACTIVE_S_W
ZONE_ACTIVE_S_E
ZONE_ACTIVE_N_E
ZONE_ACTIVE_N_W
ZONE_SELECTED_N_S_W_E
ZONE_ACTIVE_N_S_E
ZONE_ACTIVE_N_S_W
ZONE_ACTIVE_S_W_E
ZONE_ACTIVE_N_W_E
ZONE_ACTIVE_W_E
ZONE_ACTIVE_N_S
ZONE_SELECTED_S
ZONE_SELECTED_W
ZONE_SELECTED_E
ZONE_SELECTED_N
ZONE_SELECTED_S_W
ZONE_SELECTED_S_E
ZONE_SELECTED_N_E
ZONE_SELECTED_N_W
WAGON_BLD
SIDE_INDICATOR
UNIT_STATUS
STOCKPILE_ICON_SIGNLESS_ALL
STOCKPILE_ICON_SIGNLESS_CUSTOM
STOCKPILE_ICON_SIGNLESS_WOOD
STOCKPILE_ICON_SIGNLESS_WEAPONS
STOCKPILE_ICON_SIGNLESS_STONE
WAGON_GOODS_E
WAGON_GOODS_S
WAGON_GOODS_N
WAGON_GOODS_BLD
WAGON_E
WAGON_W
WAGON_S
WAGON_N
WORKSHOP_CARPENTER
WORKSHOP_CUSTOM
WORKSHOP_MILLSTONE_TURNING
WORKSHOP_MILLSTONE
WAGON_GOODS_W
WORKSHOP_SIEGE_OVERLAY
WORKSHOP_MECHANIC
WORKSHOP_MAGMAFORGE
WORKSHOP_METALSMITH
WORKSHOP_JEWELER
WORKSHOP_FISHERY
WORKSHOP_CLOTHES
WORKSHOP_LEATHER
WORKSHOP_BUTCHER
TRADE_DEPOT_OVERLAY
WORKSHOP_KITCHEN
WORKSHOP_KENNEL_OVERLAY
WORKSHOP_FARMER_OVERLAY
WORKSHOP_CARPENTER_OVERLAY
WORKSHOP_CUSTOM_OVERLAY
FURNACE_KILN_LAVA
FURNACE_GLASS_LAVA
FURNACE_SMELTER_LAVA
WORKSHOP_BUTCHER_OVERLAY
WORKSHOP_MECHANIC_OVERLAY
WORKSHOP_BOWYER_OVERLAY
WORKSHOP_MAGMAFORGE_OVERLAY
WORKSHOP_METALSMITH_OVERLAY
WORKSHOP_JEWELER_OVERLAY
WORKSHOP_CRAFTS_OVERLAY
WORKSHOP_MASON_OVERLAY
STOCKPILE_W
STOCKPILE_W_UP
STOCKPILE_S
STOCKPILE_N
STOCKPILE_N_UP
STOCKPILE_FLOOR
GUTS_SE_2
GUTS_SE_1
STOCKPILE_CLOTH
STOCKPILE_BARS
STOCKPILE_ARMOR
STOCKPILE_ANIMALS
STOCKPILE_AMMO
STOCKPILE_BLANK
STOCKPILE_E
STOCKPILE_E_UP
STOCKPILE_REFUSE
STOCKPILE_LEATHER
STOCKPILE_GEMS
STOCKPILE_FURNITURE
STOCKPILE_FOOD
STOCKPILE_FINISHED_GOODS
STOCKPILE_CORPSES
STOCKPILE_COINS
STOCKPILE_ICON_ANIMALS
STOCKPILE_ICON_AMMO
STOCKPILE_ICON_BLANK
STOCKPILE_CUSTOM
STOCKPILE_WOOD
STOCKPILE_WEAPONS
STOCKPILE_STONE
STOCKPILE_SHEETS
STOCKPILE_ICON_FURNITURE
STOCKPILE_ICON_FOOD
STOCKPILE_ICON_FINISHED_GOODS
STOCKPILE_ICON_CORPSES
STOCKPILE_ICON_COINS
STOCKPILE_ICON_CLOTH
STOCKPILE_ICON_BARS
STOCKPILE_ICON_ARMOR
STOCKPILE_ICON_CUSTOM
STOCKPILE_ICON_WOOD
STOCKPILE_ICON_WEAPONS
STOCKPILE_ICON_STONE
STOCKPILE_ICON_SHEETS
STOCKPILE_ICON_REFUSE
STOCKPILE_ICON_LEATHER
STOCKPILE_ICON_GEMS
STOCKPILE_ICON_SIGNLESS_COINS
STOCKPILE_ICON_SIGNLESS_CLOTH
STOCKPILE_ICON_SIGNLESS_BARS
STOCKPILE_ICON_SIGNLESS_ARMOR
STOCKPILE_ICON_SIGNLESS_ANIMALS
STOCKPILE_ICON_SIGNLESS_AMMO
STOCKPILE_ICON_SIGNLESS_BLANK
STOCKPILE_ICON_ALL
STOCKPILE_ICON_SIGNLESS_SHEETS
STOCKPILE_ICON_SIGNLESS_REFUSE
STOCKPILE_ICON_SIGNLESS_LEATHER
STOCKPILE_ICON_SIGNLESS_GEMS
STOCKPILE_ICON_SIGNLESS_FURNITURE
STOCKPILE_ICON_SIGNLESS_FOOD
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
STOCKPILE_ICON_SIGNLESS_CORPSES
TRAP_WEAPON_GENERIC_MACE
TRAP_WEAPON_GENERIC_AXE
TRAP_WEAPON_GENERIC_SWORD
TRAP_WEAPON_GENERIC_WHIP
TRAP_WEAPON_GENERIC_SPEAR
TRAP_WEAPON_GENERIC_PIKE
TRAP_WEAPON_UNLOADED
TRAP_PLATE_READY_MINECART
TRAP_PLATE_PRESSED
TRAP_PLATE_READY
TRAP_WEAPON_GENERIC_BLOWGUN
TRAP_WEAPON_GENERIC_BOW
TRAP_WEAPON_GENERIC_CROSSBOW
TRAP_WEAPON_GENERIC_DAGGER
TRAP_WEAPON_GENERIC_HAMMER
UPRIGHT_WEAPON_RETRACTED_3
UPRIGHT_WEAPON_RETRACTED_2
UPRIGHT_WEAPON_RETRACTED_1
TRAP_PLATE_PRESSED_MAGMA
TRAP_PLATE_READY_MAGMA
TRAP_PLATE_PRESSED_WATER
TRAP_PLATE_READY_WATER
TRAP_PLATE_PRESSED_MINECART
DEBRIS_1
UPRIGHT_WEAPON_RETRACTED_10
UPRIGHT_WEAPON_RETRACTED_9
UPRIGHT_WEAPON_RETRACTED_8
UPRIGHT_WEAPON_RETRACTED_7
UPRIGHT_WEAPON_RETRACTED_6
UPRIGHT_WEAPON_RETRACTED_5
UPRIGHT_WEAPON_RETRACTED_4
AXLE_VERTICAL_1
GEAR_ASSEMBLY_2
GEAR_ASSEMBLY_1
AXLE_HORIZONTAL_WE_2
AXLE_HORIZONTAL_WE_1
AXLE_HORIZONTAL_NS_2
AXLE_HORIZONTAL_NS_1
DEBRIS_2
AXLE_VERTICAL_FITTINGS_1
GEAR_ASSEMBLY_SOUTH_AXLE_2
GEAR_ASSEMBLY_SOUTH_AXLE_1
AXLE_HORIZONTAL_WE_FITTINGS_2
AXLE_HORIZONTAL_WE_FITTINGS_1
AXLE_HORIZONTAL_NS_FITTINGS_2
AXLE_HORIZONTAL_NS_FITTINGS_1
AXLE_VERTICAL_2
WINDMILL_E_1
WINDMILL_W_2
WINDMILL_W_1
WINDMILL_S_2
WINDMILL_S_1
WINDMILL_N_2
WINDMILL_N_1
AXLE_VERTICAL_FITTINGS_2
WINDMILL_SE_1
WINDMILL_SW_2
WINDMILL_SW_1
WINDMILL_NE_2
WINDMILL_NE_1
WINDMILL_NW_2
WINDMILL_NW_1
WINDMILL_E_2
WORKSHOP_ASHERY_OVERLAY
WORKSHOP_KITCHEN_OVERLAY
WORKSHOP_LOOM_OVERLAY
WORKSHOP_STILL_OVERLAY
WORKSHOP_FISHERY_OVERLAY
WORKSHOP_CLOTHES_OVERLAY
WORKSHOP_TANNER_OVERLAY
WORKSHOP_LEATHER_OVERLAY
FURNACE_KILN_LAVA_OVERLAY
FURNACE_GLASS_LAVA_OVERLAY
FURNACE_SMELTER_LAVA_OVERLAY
FURNACE_KILN_OVERLAY
FURNACE_GLASS_OVERLAY
FURNACE_SMELTER_OVERLAY
FURNACE_WOOD_OVERLAY
WORKSHOP_DYER_OVERLAY
CATAPULT_S
CATAPULT_N
BALLISTA_E
BALLISTA_W
BALLISTA_S
BALLISTA_N
FARMPLOT_PLANTED
FARMPLOT
TRACK_STOP_STONE_SW
TRACK_STOP_STONE_SE
TRACK_STOP_STONE_WE
TRACK_STOP_STONE_NS
LEVER_PULLED
LEVER_SET
CATAPULT_E
CATAPULT_W
TRACK_STOP_STONE_S
TRACK_STOP_STONE_NSWE
TRACK_STOP_STONE_NWE
TRACK_STOP_STONE_SWE
TRACK_STOP_STONE_NSE
TRACK_STOP_STONE_NSW
TRACK_STOP_STONE_NW
TRACK_STOP_STONE_NE
TRACK_STOP_WOOD_NE
TRACK_STOP_WOOD_SW
TRACK_STOP_WOOD_SE
TRACK_STOP_WOOD_WE
TRACK_STOP_WOOD_NS
TRACK_STOP_STONE_W
TRACK_STOP_STONE_E
TRACK_STOP_STONE_N
TRACK_STOP_WOOD_N
TRACK_STOP_WOOD_S
TRACK_STOP_WOOD_NSWE
TRACK_STOP_WOOD_NWE
TRACK_STOP_WOOD_SWE
TRACK_STOP_WOOD_NSE
TRACK_STOP_WOOD_NSW
TRACK_STOP_WOOD_NW
TRAP_STONE_UNLOADED
TRAP_STONE_TOP
TRAP_CAGE_UNLOADED
TRAP_CAGE_TOP
TRACK_STOP_WOOD_W
TRACK_STOP_WOOD_E
WORN1_STONE_WALL_SE
WORN1_STONE_WALL_W_4
WORN1_STONE_WALL_W_3
WORN1_STONE_WALL_W_2
WORN1_STONE_WALL_W_1
WORN1_STONE_WALL_E_4
WORN1_STONE_WALL_E_3
WORN1_STONE_WALL_E_2
WORN1_STONE_WALL_N_S_E
WORN1_STONE_WALL_N_E
WORN1_STONE_WALL_S_E
WORN1_STONE_WALL_N_W
WORN1_STONE_WALL_S_W
WORN1_STONE_WALL_SW
WORN1_STONE_WALL_NE
WORN1_STONE_WALL_NW
WORN1_STONE_WALL_W_E_1
WORN1_STONE_WALL_N_S_W_E_4
WORN1_STONE_WALL_N_S_W_E_3
WORN1_STONE_WALL_N_S_W_E_2
WORN1_STONE_WALL_N_S_W_E_1
WORN1_STONE_WALL_N_S_W
WORN1_STONE_WALL_S_W_E
WORN1_STONE_WALL_N_W_E
WORN2_STONE_WALL_N_1
WORN1_STONE_WALL_N_S_4
WORN1_STONE_WALL_N_S_3
WORN1_STONE_WALL_N_S_2
WORN1_STONE_WALL_N_S_1
WORN1_STONE_WALL_W_E_4
WORN1_STONE_WALL_W_E_3
WORN1_STONE_WALL_W_E_2
WORN2_STONE_WALL_E_1
WORN2_STONE_WALL_S_4
WORN2_STONE_WALL_S_3
WORN2_STONE_WALL_S_2
WORN2_STONE_WALL_S_1
WORN2_STONE_WALL_N_4
WORN2_STONE_WALL_N_3
WORN2_STONE_WALL_N_2
WORN2_STONE_WALL_SE
WORN2_STONE_WALL_W_4
WORN2_STONE_WALL_W_3
WORN2_STONE_WALL_W_2
WORN2_STONE_WALL_W_1
WORN2_STONE_WALL_E_4
WORN2_STONE_WALL_E_3
WORN2_STONE_WALL_E_2
WORN2_STONE_WALL_N_S_E
WORN2_STONE_WALL_N_E
WORN2_STONE_WALL_S_E
WORN2_STONE_WALL_N_W
WORN2_STONE_WALL_S_W
WORN2_STONE_WALL_SW
WORN2_STONE_WALL_NE
WORN2_STONE_WALL_NW
WORN2_STONE_WALL_W_E_1
WORN2_STONE_WALL_N_S_W_E_4
WORN2_STONE_WALL_N_S_W_E_3
WORN2_STONE_WALL_N_S_W_E_2
WORN2_STONE_WALL_N_S_W_E_1
WORN2_STONE_WALL_N_S_W
WORN2_STONE_WALL_S_W_E
WORN2_STONE_WALL_N_W_E
SCREWPUMP_W_1
SCREWPUMP_E_2
SCREWPUMP_E_1
WATER_WHEEL_WE_2
WATER_WHEEL_WE_1
WATER_WHEEL_NS_2
WATER_WHEEL_NS_1
WINDMILL_SE_2
SOIL_WALL_N_1
SCREWPUMP_AXLE_2
SCREWPUMP_AXLE_1
SCREWPUMP_S_2
SCREWPUMP_S_1
SCREWPUMP_N_2
SCREWPUMP_N_1
SCREWPUMP_W_2
SOIL_WALL_E_1
SOIL_WALL_S_4
SOIL_WALL_S_3
SOIL_WALL_S_2
SOIL_WALL_S_1
SOIL_WALL_N_4
SOIL_WALL_N_3
SOIL_WALL_N_2
SOIL_WALL_SE
SOIL_WALL_W_4
SOIL_WALL_W_3
SOIL_WALL_W_2
SOIL_WALL_W_1
SOIL_WALL_E_4
SOIL_WALL_E_3
SOIL_WALL_E_2
SOIL_WALL_N_S_E
SOIL_WALL_N_E
SOIL_WALL_S_E
SOIL_WALL_N_W
SOIL_WALL_S_W
SOIL_WALL_SW
SOIL_WALL_NE
SOIL_WALL_NW
SOIL_WALL_W_E_1
SOIL_WALL_N_S_W_E_4
SOIL_WALL_N_S_W_E_3
SOIL_WALL_N_S_W_E_2
SOIL_WALL_N_S_W_E_1
SOIL_WALL_N_S_W
SOIL_WALL_S_W_E
SOIL_WALL_N_W_E
WORN1_STONE_WALL_N_1
SOIL_WALL_N_S_4
SOIL_WALL_N_S_3
SOIL_WALL_N_S_2
SOIL_WALL_N_S_1
SOIL_WALL_W_E_4
SOIL_WALL_W_E_3
SOIL_WALL_W_E_2
WORN1_STONE_WALL_E_1
WORN1_STONE_WALL_S_4
WORN1_STONE_WALL_S_3
WORN1_STONE_WALL_S_2
WORN1_STONE_WALL_S_1
WORN1_STONE_WALL_N_4
WORN1_STONE_WALL_N_3
WORN1_STONE_WALL_N_2
ENGRAVED_STONE_WALL_NW
ENGRAVED_STONE_WALL_SE
ENGRAVED_STONE_WALL_W
ENGRAVED_STONE_WALL_E
ENGRAVED_STONE_WALL_S
ENGRAVED_STONE_WALL_N
SMOOTHED_STONE_WALL_N_S
SMOOTHED_STONE_WALL_W_E
ENGRAVED_STONE_WALL_N_W_E
ENGRAVED_STONE_WALL_N_S_E
ENGRAVED_STONE_WALL_N_E
ENGRAVED_STONE_WALL_S_E
ENGRAVED_STONE_WALL_N_W
ENGRAVED_STONE_WALL_S_W
ENGRAVED_STONE_WALL_SW
ENGRAVED_STONE_WALL_NE
MOSS_WALL_E
MOSS_WALL_S
MOSS_WALL_N
ENGRAVED_STONE_WALL_N_S
ENGRAVED_STONE_WALL_W_E
ENGRAVED_STONE_WALL_N_S_W_E
ENGRAVED_STONE_WALL_N_S_W
ENGRAVED_STONE_WALL_S_W_E
MOSS_WALL_S_E
MOSS_WALL_N_W
MOSS_WALL_S_W
MOSS_WALL_SW
MOSS_WALL_NE
MOSS_WALL_NW
MOSS_WALL_SE
MOSS_WALL_W
MOSS_WALL_N_S
MOSS_WALL_W_E
MOSS_WALL_N_S_W_E
MOSS_WALL_N_S_W
MOSS_WALL_S_W_E
MOSS_WALL_N_W_E
MOSS_WALL_N_S_E
MOSS_WALL_N_E
ROOT_WALL_SW
ROOT_WALL_NE
ROOT_WALL_NW
ROOT_WALL_SE
ROOT_WALL_W
ROOT_WALL_E
ROOT_WALL_S
ROOT_WALL_N
ROOT_WALL_N_S_W
ROOT_WALL_S_W_E
ROOT_WALL_N_W_E
ROOT_WALL_N_S_E
ROOT_WALL_N_E
ROOT_WALL_S_E
ROOT_WALL_N_W
ROOT_WALL_S_W
SAND_WALL_SE
SAND_WALL_W
SAND_WALL_E
SAND_WALL_S
SAND_WALL_N
ROOT_WALL_N_S
ROOT_WALL_W_E
ROOT_WALL_N_S_W_E
WORN3_STONE_WALL_N_1
WORN2_STONE_WALL_N_S_4
WORN2_STONE_WALL_N_S_3
WORN2_STONE_WALL_N_S_2
WORN2_STONE_WALL_N_S_1
WORN2_STONE_WALL_W_E_4
WORN2_STONE_WALL_W_E_3
WORN2_STONE_WALL_W_E_2
WORN3_STONE_WALL_E_1
WORN3_STONE_WALL_S_4
WORN3_STONE_WALL_S_3
WORN3_STONE_WALL_S_2
WORN3_STONE_WALL_S_1
WORN3_STONE_WALL_N_4
WORN3_STONE_WALL_N_3
WORN3_STONE_WALL_N_2
WORN3_STONE_WALL_SE
WORN3_STONE_WALL_W_4
WORN3_STONE_WALL_W_3
WORN3_STONE_WALL_W_2
WORN3_STONE_WALL_W_1
WORN3_STONE_WALL_E_4
WORN3_STONE_WALL_E_3
WORN3_STONE_WALL_E_2
WORN3_STONE_WALL_N_S_E
WORN3_STONE_WALL_N_E
WORN3_STONE_WALL_S_E
WORN3_STONE_WALL_N_W
WORN3_STONE_WALL_S_W
WORN3_STONE_WALL_SW
WORN3_STONE_WALL_NE
WORN3_STONE_WALL_NW
WORN3_STONE_WALL_W_E_1
WORN3_STONE_WALL_N_S_W_E_4
WORN3_STONE_WALL_N_S_W_E_3
WORN3_STONE_WALL_N_S_W_E_2
WORN3_STONE_WALL_N_S_W_E_1
WORN3_STONE_WALL_N_S_W
WORN3_STONE_WALL_S_W_E
WORN3_STONE_WALL_N_W_E
SMOOTHED_STONE_WALL_N
WORN3_STONE_WALL_N_S_4
WORN3_STONE_WALL_N_S_3
WORN3_STONE_WALL_N_S_2
WORN3_STONE_WALL_N_S_1
WORN3_STONE_WALL_W_E_4
WORN3_STONE_WALL_W_E_3
WORN3_STONE_WALL_W_E_2
SMOOTHED_STONE_WALL_S_W
SMOOTHED_STONE_WALL_SW
SMOOTHED_STONE_WALL_NE
SMOOTHED_STONE_WALL_NW
SMOOTHED_STONE_WALL_SE
SMOOTHED_STONE_WALL_W
SMOOTHED_STONE_WALL_E
SMOOTHED_STONE_WALL_S
SMOOTHED_STONE_WALL_N_S_W_E
SMOOTHED_STONE_WALL_N_S_W
SMOOTHED_STONE_WALL_S_W_E
SMOOTHED_STONE_WALL_N_W_E
SMOOTHED_STONE_WALL_N_S_E
SMOOTHED_STONE_WALL_N_E
SMOOTHED_STONE_WALL_S_E
SMOOTHED_STONE_WALL_N_W
SAND_R_WALL_N
SAND_B_WALL_N_S
SAND_B_WALL_W_E
SAND_B_WALL_N_S_W_E
SAND_B_WALL_N_S_W
SAND_B_WALL_S_W_E
SAND_B_WALL_N_W_E
SAND_B_WALL_N_S_E
SAND_R_WALL_S_W
SAND_R_WALL_SW
SAND_R_WALL_NE
SAND_R_WALL_NW
SAND_R_WALL_SE
SAND_R_WALL_W
SAND_R_WALL_E
SAND_R_WALL_S
SAND_R_WALL_N_S_W_E
SAND_R_WALL_N_S_W
SAND_R_WALL_S_W_E
SAND_R_WALL_N_W_E
SAND_R_WALL_N_S_E
SAND_R_WALL_N_E
SAND_R_WALL_S_E
SAND_R_WALL_N_W
MAGMA_WALL_NW
MAGMA_WALL_SE
MAGMA_WALL_W
MAGMA_WALL_E
MAGMA_WALL_S
MAGMA_WALL_N
SAND_R_WALL_N_S
SAND_R_WALL_W_E
MAGMA_WALL_N_W_E
MAGMA_WALL_N_S_E
MAGMA_WALL_N_E
MAGMA_WALL_S_E
MAGMA_WALL_N_W
MAGMA_WALL_S_W
MAGMA_WALL_SW
MAGMA_WALL_NE
MAGMA_WALL_N_S
MAGMA_WALL_W_E
MAGMA_WALL_N_S_W_E
MAGMA_WALL_N_S_W
MAGMA_WALL_S_W_E
SAND_WALL_N_S_E
SAND_WALL_N_E
SAND_WALL_S_E
SAND_WALL_N_W
SAND_WALL_S_W
SAND_WALL_SW
SAND_WALL_NE
SAND_WALL_NW
SAND_Y_WALL_S
SAND_Y_WALL_N
SAND_WALL_N_S
SAND_WALL_W_E
SAND_WALL_N_S_W_E
SAND_WALL_N_S_W
SAND_WALL_S_W_E
SAND_WALL_N_W_E
SAND_Y_WALL_N_W
SAND_Y_WALL_S_W
SAND_Y_WALL_SW
SAND_Y_WALL_NE
SAND_Y_WALL_NW
SAND_Y_WALL_SE
SAND_Y_WALL_W
SAND_Y_WALL_E
SAND_Y_WALL_W_E
SAND_Y_WALL_N_S_W_E
SAND_Y_WALL_N_S_W
SAND_Y_WALL_S_W_E
SAND_Y_WALL_N_W_E
SAND_Y_WALL_N_S_E
SAND_Y_WALL_N_E
SAND_Y_WALL_S_E
SAND_W_WALL_NE
SAND_W_WALL_NW
SAND_W_WALL_SE
SAND_W_WALL_W
SAND_W_WALL_E
SAND_W_WALL_S
SAND_W_WALL_N
SAND_Y_WALL_N_S
SAND_W_WALL_S_W_E
SAND_W_WALL_N_W_E
SAND_W_WALL_N_S_E
SAND_W_WALL_N_E
SAND_W_WALL_S_E
SAND_W_WALL_N_W
SAND_W_WALL_S_W
SAND_W_WALL_SW
SAND_B_WALL_W
SAND_B_WALL_E
SAND_B_WALL_S
SAND_B_WALL_N
SAND_W_WALL_N_S
SAND_W_WALL_W_E
SAND_W_WALL_N_S_W_E
SAND_W_WALL_N_S_W
SAND_B_WALL_N_E
SAND_B_WALL_S_E
SAND_B_WALL_N_W
SAND_B_WALL_S_W
SAND_B_WALL_SW
SAND_B_WALL_NE
SAND_B_WALL_NW
SAND_B_WALL_SE
WOODEN_WALL_S_W_E
WOODEN_WALL_N_W_E
WOODEN_WALL_N_S_E
WOODEN_WALL_N_E
WOODEN_WALL_S_E
WOODEN_WALL_N_W
WOODEN_WALL_S_W
METAL_BARS_WALL_W
METAL_BARS_WALL_E
METAL_BARS_WALL_S
METAL_BARS_WALL_N
WOODEN_WALL_N_S
WOODEN_WALL_W_E
WOODEN_WALL_N_S_W_E
WOODEN_WALL_N_S_W
METAL_BARS_WALL_N_E
METAL_BARS_WALL_S_E
METAL_BARS_WALL_N_W
METAL_BARS_WALL_S_W
METAL_BARS_WALL_SW
METAL_BARS_WALL_NE
METAL_BARS_WALL_NW
METAL_BARS_WALL_SE
GEM_A_WALL_N
METAL_BARS_WALL_N_S
METAL_BARS_WALL_W_E
METAL_BARS_WALL_N_S_W_E
METAL_BARS_WALL_N_S_W
METAL_BARS_WALL_S_W_E
METAL_BARS_WALL_N_W_E
METAL_BARS_WALL_N_S_E
GEM_A_WALL_S_W
GEM_A_WALL_SW
GEM_A_WALL_NE
GEM_A_WALL_NW
GEM_A_WALL_SE
GEM_A_WALL_W
GEM_A_WALL_E
GEM_A_WALL_S
GEM_A_WALL_N_S_W_E
GEM_A_WALL_N_S_W
GEM_A_WALL_S_W_E
GEM_A_WALL_N_W_E
GEM_A_WALL_N_S_E
GEM_A_WALL_N_E
GEM_A_WALL_S_E
GEM_A_WALL_N_W
GEM_B_WALL_NW
GEM_B_WALL_SE
GEM_B_WALL_W
GEM_B_WALL_E
GEM_B_WALL_S
GEM_B_WALL_N
GEM_A_WALL_N_S
GEM_A_WALL_W_E
GEM_B_WALL_N_W_E
GEM_B_WALL_N_S_E
GEM_B_WALL_N_E
GEM_B_WALL_S_E
GEM_B_WALL_N_W
GEM_B_WALL_S_W
GEM_B_WALL_SW
GEM_B_WALL_NE
SMOOTHED_ICE_WALL_SW
SMOOTHED_ICE_WALL_NE
SMOOTHED_ICE_WALL_NW
SMOOTHED_ICE_WALL_SE
SMOOTHED_ICE_WALL_W
SMOOTHED_ICE_WALL_E
SMOOTHED_ICE_WALL_S
SMOOTHED_ICE_WALL_N
SMOOTHED_ICE_WALL_N_S_W
SMOOTHED_ICE_WALL_S_W_E
SMOOTHED_ICE_WALL_N_W_E
SMOOTHED_ICE_WALL_N_S_E
SMOOTHED_ICE_WALL_N_E
SMOOTHED_ICE_WALL_S_E
SMOOTHED_ICE_WALL_N_W
SMOOTHED_ICE_WALL_S_W
ORE_VEIN_WALL_SE
ORE_VEIN_WALL_W
ORE_VEIN_WALL_E
ORE_VEIN_WALL_S
ORE_VEIN_WALL_N
SMOOTHED_ICE_WALL_N_S
SMOOTHED_ICE_WALL_W_E
SMOOTHED_ICE_WALL_N_S_W_E
ORE_VEIN_WALL_N_S_E
ORE_VEIN_WALL_N_E
ORE_VEIN_WALL_S_E
ORE_VEIN_WALL_N_W
ORE_VEIN_WALL_S_W
ORE_VEIN_WALL_SW
ORE_VEIN_WALL_NE
ORE_VEIN_WALL_NW
ROCK_BLOCKS_WALL_S
ROCK_BLOCKS_WALL_N
ORE_VEIN_WALL_N_S
ORE_VEIN_WALL_W_E
ORE_VEIN_WALL_N_S_W_E
ORE_VEIN_WALL_N_S_W
ORE_VEIN_WALL_S_W_E
ORE_VEIN_WALL_N_W_E
ROCK_BLOCKS_WALL_N_W
ROCK_BLOCKS_WALL_S_W
ROCK_BLOCKS_WALL_SW
ROCK_BLOCKS_WALL_NE
ROCK_BLOCKS_WALL_NW
ROCK_BLOCKS_WALL_SE
ROCK_BLOCKS_WALL_W
ROCK_BLOCKS_WALL_E
ROCK_BLOCKS_WALL_W_E
ROCK_BLOCKS_WALL_N_S_W_E
ROCK_BLOCKS_WALL_N_S_W
ROCK_BLOCKS_WALL_S_W_E
ROCK_BLOCKS_WALL_N_W_E
ROCK_BLOCKS_WALL_N_S_E
ROCK_BLOCKS_WALL_N_E
ROCK_BLOCKS_WALL_S_E
WOODEN_WALL_W
WOODEN_WALL_E
WOODEN_WALL_S
WOODEN_WALL_N
ROCK_BLOCKS_WALL_N_S
HIDDEN_ROCK_5
HIDDEN_ROCK_4
HIDDEN_ROCK_3
HIDDEN_ROCK_2
HIDDEN_ROCK_1
UNDERWATER_3
UNDERWATER_4
UNDERWATER_5
UNDERWATER_6
UNDERWATER_7
UNDERMAGMA_2
UNDERMAGMA_3
UNDERMAGMA_4
UNDERMAGMA_5
UNDERMAGMA_6
UNDERMAGMA_7
UNDERWATER_1
UNDERWATER_2
UNDERWATER_1_LABEL
UNDERWATER_2_LABEL
UNDERWATER_3_LABEL
UNDERWATER_4_LABEL
UNDERWATER_5_LABEL
UNDERWATER_6_LABEL
UNDERWATER_7_LABEL
UNDERMAGMA_1
UNDERWATER_EDGE_N
UNDERMAGMA_1_LABEL
UNDERMAGMA_2_LABEL
UNDERMAGMA_3_LABEL
UNDERMAGMA_4_LABEL
UNDERMAGMA_5_LABEL
UNDERMAGMA_6_LABEL
UNDERMAGMA_7_LABEL
UNDERMAGMA_EDGE_N
UNDERWATER_EDGE_SE
UNDERWATER_EDGE_SW
UNDERWATER_EDGE_S
UNDERWATER_EDGE_E
UNDERWATER_EDGE_W
UNDERWATER_EDGE_NE
UNDERWATER_EDGE_NW
GEM_C_WALL_E
GEM_C_WALL_S
GEM_C_WALL_N
GEM_B_WALL_N_S
GEM_B_WALL_W_E
GEM_B_WALL_N_S_W_E
GEM_B_WALL_N_S_W
GEM_B_WALL_S_W_E
GEM_C_WALL_S_E
GEM_C_WALL_N_W
GEM_C_WALL_S_W
GEM_C_WALL_SW
GEM_C_WALL_NE
GEM_C_WALL_NW
GEM_C_WALL_SE
GEM_C_WALL_W
GEM_C_WALL_N_S
GEM_C_WALL_W_E
GEM_C_WALL_N_S_W_E
GEM_C_WALL_N_S_W
GEM_C_WALL_S_W_E
GEM_C_WALL_N_W_E
GEM_C_WALL_N_S_E
GEM_C_WALL_N_E
GEM_D_WALL_SW
GEM_D_WALL_NE
GEM_D_WALL_NW
GEM_D_WALL_SE
GEM_D_WALL_W
GEM_D_WALL_E
GEM_D_WALL_S
GEM_D_WALL_N
GEM_D_WALL_N_S_W
GEM_D_WALL_S_W_E
GEM_D_WALL_N_W_E
GEM_D_WALL_N_S_E
GEM_D_WALL_N_E
GEM_D_WALL_S_E
GEM_D_WALL_N_W
GEM_D_WALL_S_W
GEM_D_WALL_N_S
GEM_D_WALL_W_E
GEM_D_WALL_N_S_W_E
ROLLERS_STONE_NE_2
ROLLERS_STONE_SW_2
ROLLERS_STONE_SE_2
ROLLERS_STONE_WE_2
ROLLERS_STONE_NS_2
ROLLERS_STONE_W_1
ROLLERS_STONE_E_1
ROLLERS_STONE_N_1
ROLLERS_STONE_N_2
ROLLERS_STONE_S_2
ROLLERS_STONE_NSWE_2
ROLLERS_STONE_NWE_2
ROLLERS_STONE_SWE_2
ROLLERS_STONE_NSE_2
ROLLERS_STONE_NSW_2
ROLLERS_STONE_NW_2
ROLLERS_WOOD_NW_1
ROLLERS_WOOD_NE_1
ROLLERS_WOOD_SW_1
ROLLERS_WOOD_SE_1
ROLLERS_WOOD_WE_1
ROLLERS_WOOD_NS_1
ROLLERS_STONE_W_2
ROLLERS_STONE_E_2
ROLLERS_WOOD_E_1
ROLLERS_WOOD_N_1
ROLLERS_WOOD_S_1
ROLLERS_WOOD_NSWE_1
ROLLERS_WOOD_NWE_1
ROLLERS_WOOD_SWE_1
ROLLERS_WOOD_NSE_1
ROLLERS_WOOD_NSW_1
ROLLERS_WOOD_NSW_2
ROLLERS_WOOD_NW_2
ROLLERS_WOOD_NE_2
ROLLERS_WOOD_SW_2
ROLLERS_WOOD_SE_2
ROLLERS_WOOD_WE_2
ROLLERS_WOOD_NS_2
ROLLERS_WOOD_W_1
ROLLERS_WOOD_W_2
ROLLERS_WOOD_E_2
ROLLERS_WOOD_N_2
ROLLERS_WOOD_S_2
ROLLERS_WOOD_NSWE_2
ROLLERS_WOOD_NWE_2
ROLLERS_WOOD_SWE_2
ROLLERS_WOOD_NSE_2
FLOOR_STONE_ENGRAVED_NON_PALETTE
FLOOR_STONE_BLOCK
FLOOR_ASHES
EERIE_PIT
CAMPFIRE_DEAD
CAMPFIRE_TOP
DRIFTWOOD
TREE_TRUNK_THICK_NE
TREE_TRUNK_THICK_NW
TREE_TRUNK_THICK_W
TREE_TRUNK_THICK_E
TREE_TRUNK_THICK_S
TREE_TRUNK_THICK_N
SHRUB
FLOOR_STONE_ENGRAVED_PALETTE
TRACK_CARVED_N
UNDERMAGMA_EDGE_SE
UNDERMAGMA_EDGE_SW
UNDERMAGMA_EDGE_S
UNDERMAGMA_EDGE_E
UNDERMAGMA_EDGE_W
UNDERMAGMA_EDGE_NE
UNDERMAGMA_EDGE_NW
TRACK_CARVED_SE
TRACK_CARVED_SW
TRACK_CARVED_NE
TRACK_CARVED_NW
TRACK_CARVED_NS
TRACK_CARVED_E
TRACK_CARVED_W
TRACK_CARVED_S
TRACK_CONSTRUCTED_STONE_S
TRACK_CONSTRUCTED_STONE_N
TRACK_CARVED_NSWE
TRACK_CARVED_SWE
TRACK_CARVED_NWE
TRACK_CARVED_NSE
TRACK_CARVED_NSW
TRACK_CARVED_WE
TRACK_CONSTRUCTED_STONE_WE
TRACK_CONSTRUCTED_STONE_SE
TRACK_CONSTRUCTED_STONE_SW
TRACK_CONSTRUCTED_STONE_NE
TRACK_CONSTRUCTED_STONE_NW
TRACK_CONSTRUCTED_STONE_NS
TRACK_CONSTRUCTED_STONE_E
TRACK_CONSTRUCTED_STONE_W
TRACK_CONSTRUCTED_WOOD_W
TRACK_CONSTRUCTED_WOOD_S
TRACK_CONSTRUCTED_WOOD_N
TRACK_CONSTRUCTED_STONE_NSWE
TRACK_CONSTRUCTED_STONE_SWE
TRACK_CONSTRUCTED_STONE_NWE
TRACK_CONSTRUCTED_STONE_NSE
TRACK_CONSTRUCTED_STONE_NSW
TRACK_CONSTRUCTED_WOOD_NSW
TRACK_CONSTRUCTED_WOOD_WE
TRACK_CONSTRUCTED_WOOD_SE
TRACK_CONSTRUCTED_WOOD_SW
TRACK_CONSTRUCTED_WOOD_NE
TRACK_CONSTRUCTED_WOOD_NW
TRACK_CONSTRUCTED_WOOD_NS
TRACK_CONSTRUCTED_WOOD_E
ROLLERS_STONE_SW_1
ROLLERS_STONE_SE_1
ROLLERS_STONE_WE_1
ROLLERS_STONE_NS_1
TRACK_CONSTRUCTED_WOOD_NSWE
TRACK_CONSTRUCTED_WOOD_SWE
TRACK_CONSTRUCTED_WOOD_NWE
TRACK_CONSTRUCTED_WOOD_NSE
ROLLERS_STONE_S_1
ROLLERS_STONE_NSWE_1
ROLLERS_STONE_NWE_1
ROLLERS_STONE_SWE_1
ROLLERS_STONE_NSE_1
ROLLERS_STONE_NSW_1
ROLLERS_STONE_NW_1
ROLLERS_STONE_NE_1
TREE_TRUNK_SLOPE_WE
TREE_TRUNK_SLOPE_SE
TREE_TRUNK_SLOPE_NE
TREE_TRUNK_SLOPE_SW
TREE_TRUNK_SLOPE_NW
TREE_TRUNK_SLOPE_NS
TREE_TRUNK_SLOPE_SWE
TREE_TRUNK_SLOPE_NWE
TREE_BRANCH_S
TREE_BRANCH_N
TREE_BRANCH
TREE_TRUNK_SLOPE_TOP
TREE_TRUNK_SLOPE_E
TREE_TRUNK_SLOPE_W
TREE_TRUNK_SLOPE_S
TREE_TRUNK_SLOPE_N
TREE_HEAVY_BRANCH_nswe
TREE_HEAVY_BRANCH
TREE_BRANCH_NSWE
TREE_BRANCH_SWE
TREE_BRANCH_NWE
TREE_BRANCH_WE
TREE_BRANCH_E
TREE_BRANCH_W
TREE_HEAVY_BRANCH_ne
TREE_HEAVY_BRANCH_sw
TREE_HEAVY_BRANCH_nw
TREE_HEAVY_BRANCH_ns
TREE_HEAVY_BRANCH_swe
TREE_HEAVY_BRANCH_nwe
TREE_HEAVY_BRANCH_nse
TREE_HEAVY_BRANCH_nsw
TREE_HEAVY_BRANCH_NSE_w
TREE_HEAVY_BRANCH_NSE
TREE_HEAVY_BRANCH_e
TREE_HEAVY_BRANCH_w
TREE_HEAVY_BRANCH_s
TREE_HEAVY_BRANCH_n
TREE_HEAVY_BRANCH_we
TREE_HEAVY_BRANCH_se
TREE_HEAVY_BRANCH_NW_se
TREE_HEAVY_BRANCH_NW
TREE_HEAVY_BRANCH_SWE_n
TREE_HEAVY_BRANCH_SWE
TREE_HEAVY_BRANCH_NWE_s
TREE_HEAVY_BRANCH_NWE
TREE_HEAVY_BRANCH_NSW_e
TREE_HEAVY_BRANCH_NSW
TREE_HEAVY_BRANCH_SW_ne
TREE_HEAVY_BRANCH_SW
TREE_HEAVY_BRANCH_NE_w
TREE_HEAVY_BRANCH_NE_s
TREE_HEAVY_BRANCH_NE_sw
TREE_HEAVY_BRANCH_NE
TREE_HEAVY_BRANCH_NW_e
TREE_HEAVY_BRANCH_NW_s
TREE_HEAVY_BRANCH_NS_we
TREE_HEAVY_BRANCH_NS
TREE_HEAVY_BRANCH_SE_w
TREE_HEAVY_BRANCH_SE_n
TREE_HEAVY_BRANCH_SE_nw
TREE_HEAVY_BRANCH_SE
TREE_HEAVY_BRANCH_SW_e
TREE_HEAVY_BRANCH_SW_n
TREE_TRUNK_SWE_n
TREE_TRUNK_SWE
TREE_TRUNK_NWE_s
TREE_TRUNK_NWE
TREE_TRUNK_NSW_e
TREE_TRUNK_NSE_w
TREE_TRUNK_THICK_SE
TREE_TRUNK_THICK_SW
TREE_TRUNK_SW_n
TREE_TRUNK_SW_ne
TREE_TRUNK_NE_w
TREE_TRUNK_NE_s
TREE_TRUNK_NE_sw
TREE_TRUNK_NW_e
TREE_TRUNK_NW_s
TREE_TRUNK_NW_se
TREE_TRUNK_WE
TREE_TRUNK_NS_e
TREE_TRUNK_NS_w
TREE_TRUNK_NS_we
TREE_TRUNK_SE_w
TREE_TRUNK_SE_n
TREE_TRUNK_SE_nw
TREE_TRUNK_SW_e
TREE_TRUNK_N_s
TREE_TRUNK_N_we
TREE_TRUNK_N_se
TREE_TRUNK_N_sw
TREE_TRUNK_N_swe
TREE_TRUNK_WE_s
TREE_TRUNK_WE_n
TREE_TRUNK_WE_ns
TREE_TRUNK_S_w
TREE_TRUNK_S_n
TREE_TRUNK_S_we
TREE_TRUNK_S_ne
TREE_TRUNK_S_nw
TREE_TRUNK_S_nwe
TREE_TRUNK_N_e
TREE_TRUNK_N_w
TREE_TRUNK_W_e
TREE_TRUNK_W_s
TREE_TRUNK_W_n
TREE_TRUNK_W_se
TREE_TRUNK_W_ne
TREE_TRUNK_W_ns
TREE_TRUNK_W_nse
TREE_TRUNK_S_e
TREE_TRUNK_NSWE
TREE_TRUNK_E_w
TREE_TRUNK_E_s
TREE_TRUNK_E_n
TREE_TRUNK_E_sw
TREE_TRUNK_E_nw
TREE_TRUNK_E_ns
TREE_TRUNK_E_nsw
TREE_TRUNK_SLOPE_NSE
TREE_TRUNK_SLOPE_NSW
TREE_TRUNK_SLOPE_NSWE
TREE_TRUNK_SLOPE_TO_E
TREE_TRUNK_SLOPE_TO_W
TREE_TRUNK_SLOPE_TO_S
TREE_TRUNK_SLOPE_TO_N
TREE_TRUNK_THICK_INTERIOR
TREE_OVERLEAVES_TRUNK_NS
TREE_OVERLEAVES_TRUNK_SE
TREE_OVERLEAVES_TRUNK_SW
TREE_OVERLEAVES_TRUNK_NE
TREE_OVERLEAVES_TRUNK_NW
TREE_OVERLEAVES_TRUNK_SWE
TREE_OVERLEAVES_TRUNK_NWE
TREE_OVERLEAVES_TRUNK_NSW
TREE_OVERLEAVES_HEAVY_BRANCH_S
TREE_OVERLEAVES_HEAVY_BRANCH_N
TREE_OVERLEAVES_TRUNK_NSWE
TREE_OVERLEAVES_TRUNK_E
TREE_OVERLEAVES_TRUNK_W
TREE_OVERLEAVES_TRUNK_S
TREE_OVERLEAVES_TRUNK_N
TREE_OVERLEAVES_TRUNK_WE
TREE_OVERLEAVES_HEAVY_BRANCH_SE
TREE_OVERLEAVES_HEAVY_BRANCH_SW
TREE_OVERLEAVES_HEAVY_BRANCH_NE
TREE_OVERLEAVES_HEAVY_BRANCH_NW
TREE_OVERLEAVES_HEAVY_BRANCH_WE
TREE_OVERLEAVES_HEAVY_BRANCH_NS
TREE_OVERLEAVES_HEAVY_BRANCH_E
TREE_OVERLEAVES_HEAVY_BRANCH_W
TREE_TWIGS_FULL3
TREE_TWIGS_FULL2
TREE_TWIGS_FULL1
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE
TREE_OVERLEAVES_HEAVY_BRANCH_SWE
TREE_OVERLEAVES_HEAVY_BRANCH_NWE
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
TREE_TWIGS_FULL_SW
TREE_TWIGS_FULL_NE
TREE_TWIGS_FULL_NW
TREE_TWIGS_FULL_E
TREE_TWIGS_FULL_W
TREE_TWIGS_FULL_S
TREE_TWIGS_FULL_N
TREE_TWIGS_FULL4
TREE_TWIGS_NW
TREE_TWIGS_NS
TREE_TWIGS_NSW
TREE_TWIGS_NSE
TREE_TWIGS_NWE
TREE_TWIGS_SWE
TREE_TWIGS_NSWE
TREE_TWIGS_FULL_SE
TREE_TWIGS_E
TREE_TWIGS_W
TREE_TWIGS_S
TREE_TWIGS_N
TREE_TWIGS_WE
TREE_TWIGS_SE
TREE_TWIGS_SW
TREE_TWIGS_NE
TREE_BASE_TRUNK_S
TREE_BASE_TRUNK_SW
TREE_BASE_TRUNK_E
TREE_BASE_TRUNK
TREE_BASE_TRUNK_W
TREE_BASE_TRUNK_NE
TREE_BASE_TRUNK_N
TREE_BASE_TRUNK_NW
TREE_HEAVY_BRANCH_N_swe
TREE_HEAVY_BRANCH_N
TREE_HEAVY_BRANCH_WE_s
TREE_HEAVY_BRANCH_WE_n
TREE_HEAVY_BRANCH_WE_ns
TREE_HEAVY_BRANCH_WE
TREE_HEAVY_BRANCH_NS_e
TREE_HEAVY_BRANCH_NS_w
TREE_HEAVY_BRANCH_S_nwe
TREE_HEAVY_BRANCH_S
TREE_HEAVY_BRANCH_N_e
TREE_HEAVY_BRANCH_N_w
TREE_HEAVY_BRANCH_N_s
TREE_HEAVY_BRANCH_N_we
TREE_HEAVY_BRANCH_N_se
TREE_HEAVY_BRANCH_N_sw
TREE_HEAVY_BRANCH_W_nse
TREE_HEAVY_BRANCH_W
TREE_HEAVY_BRANCH_S_e
TREE_HEAVY_BRANCH_S_w
TREE_HEAVY_BRANCH_S_n
TREE_HEAVY_BRANCH_S_we
TREE_HEAVY_BRANCH_S_ne
TREE_HEAVY_BRANCH_S_nw
TREE_HEAVY_BRANCH_E_nsw
TREE_HEAVY_BRANCH_E
TREE_HEAVY_BRANCH_W_e
TREE_HEAVY_BRANCH_W_s
TREE_HEAVY_BRANCH_W_n
TREE_HEAVY_BRANCH_W_se
TREE_HEAVY_BRANCH_W_ne
TREE_HEAVY_BRANCH_W_ns
TREE_LEAFLESS_TWIGS_FULL_N
TREE_HEAVY_BRANCH_NSWE
TREE_HEAVY_BRANCH_E_w
TREE_HEAVY_BRANCH_E_s
TREE_HEAVY_BRANCH_E_n
TREE_HEAVY_BRANCH_E_sw
TREE_HEAVY_BRANCH_E_nw
TREE_HEAVY_BRANCH_E_ns
TREE_LEAFLESS_TWIGS_NSWE
TREE_LEAFLESS_TWIGS_FULL_SE
TREE_LEAFLESS_TWIGS_FULL_SW
TREE_LEAFLESS_TWIGS_FULL_NE
TREE_LEAFLESS_TWIGS_FULL_NW
TREE_LEAFLESS_TWIGS_FULL_E
TREE_LEAFLESS_TWIGS_FULL_W
TREE_LEAFLESS_TWIGS_FULL_S
TREE_LEAFLESS_TWIGS_SW
TREE_LEAFLESS_TWIGS_NE
TREE_LEAFLESS_TWIGS_NW
TREE_LEAFLESS_TWIGS_NS
TREE_LEAFLESS_TWIGS_NSW
TREE_LEAFLESS_TWIGS_NSE
TREE_LEAFLESS_TWIGS_NWE
TREE_LEAFLESS_TWIGS_SWE
TREE_OVERLEAVES_TRUNK_NSE
TREE_LEAFLESS_TWIGS
TREE_LEAFLESS_TWIGS_E
TREE_LEAFLESS_TWIGS_W
TREE_LEAFLESS_TWIGS_S
TREE_LEAFLESS_TWIGS_N
TREE_LEAFLESS_TWIGS_WE
TREE_LEAFLESS_TWIGS_SE
TREE_TWIGS_WE_AUTUMN
TREE_TWIGS_SE_AUTUMN
TREE_TWIGS_SW_AUTUMN
TREE_TWIGS_NE_AUTUMN
TREE_TWIGS_NW_AUTUMN
TREE_TWIGS_NS_AUTUMN
TREE_TWIGS_NSW_AUTUMN
TREE_TWIGS_NSE_AUTUMN
TREE_OVERLEAVES_TRUNK_SWE_AUTUMN
TREE_OVERLEAVES_TRUNK_NWE_AUTUMN
TREE_OVERLEAVES_TRUNK_NSW_AUTUMN
TREE_OVERLEAVES_TRUNK_NSE_AUTUMN
TREE_TWIGS_E_AUTUMN
TREE_TWIGS_W_AUTUMN
TREE_TWIGS_S_AUTUMN
TREE_TWIGS_N_AUTUMN
TREE_OVERLEAVES_TRUNK_S_AUTUMN
TREE_OVERLEAVES_TRUNK_N_AUTUMN
TREE_OVERLEAVES_TRUNK_WE_AUTUMN
TREE_OVERLEAVES_TRUNK_NS_AUTUMN
TREE_OVERLEAVES_TRUNK_SE_AUTUMN
TREE_OVERLEAVES_TRUNK_SW_AUTUMN
TREE_OVERLEAVES_TRUNK_NE_AUTUMN
TREE_OVERLEAVES_TRUNK_NW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN
TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN
TREE_OVERLEAVES_TRUNK_E_AUTUMN
TREE_OVERLEAVES_TRUNK_W_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN
TREE_TWIGS_FULL_N_FRUIT
TREE_TWIGS_FULL4_FRUIT
TREE_TWIGS_FULL3_FRUIT
TREE_TWIGS_FULL2_FRUIT
TREE_TWIGS_FULL1_FRUIT
TREE_TWIGS_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN
TREE_TWIGS_NSWE_FRUIT
TREE_TWIGS_FULL_SE_FRUIT
TREE_TWIGS_FULL_SW_FRUIT
TREE_TWIGS_FULL_NE_FRUIT
TREE_TWIGS_FULL_NW_FRUIT
TREE_TWIGS_FULL_E_FRUIT
TREE_TWIGS_FULL_W_FRUIT
TREE_TWIGS_FULL_S_FRUIT
TREE_TWIGS_SW_FRUIT
TREE_TWIGS_NE_FRUIT
TREE_TWIGS_NW_FRUIT
TREE_TWIGS_NS_FRUIT
TREE_TWIGS_NSW_FRUIT
TREE_TWIGS_NSE_FRUIT
TREE_TWIGS_NWE_FRUIT
TREE_TWIGS_SWE_FRUIT
TREE_BASE_SHADOW_S
TREE_BASE_SHADOW_SW
TREE_BASE_SHADOW_E
TREE_BASE_SHADOW_W
TREE_BASE_SHADOW_NE
TREE_BASE_SHADOW_N
TREE_BASE_SHADOW_NW
TREE_BASE_TRUNK_SE
TREE_CAP_WALL_THICK_SW
TREE_CAP_WALL_THICK_NE
TREE_CAP_WALL_THICK_NW
TREE_CAP_WALL_THICK_W
TREE_CAP_WALL_THICK_E
TREE_CAP_WALL_THICK_S
TREE_CAP_WALL_THICK_N
TREE_BASE_SHADOW_SE
TREE_CAP_WALL_S_W
TREE_CAP_WALL_N_E
TREE_CAP_WALL_N_W
TREE_CAP_WALL_S_W_E
TREE_CAP_WALL_N_W_E
TREE_CAP_WALL_N_S_W
TREE_CAP_WALL_N_S_E
TREE_CAP_WALL_THICK_SE
TREE_CAP_FLOOR_3
TREE_CAP_FLOOR_2
TREE_CAP_FLOOR_1
TREE_CAP_THICK_INTERIOR
TREE_CAP_WALL_N_S_W_E
TREE_CAP_WALL_W_E
TREE_CAP_WALL_N_S
TREE_CAP_WALL_S_E
TREE_CAP_RAMP_N_E
TREE_CAP_RAMP_N_W
TREE_CAP_RAMP_S_W_E
TREE_CAP_RAMP_N_W_E
TREE_CAP_RAMP_N_S_W
TREE_CAP_RAMP_N_S_E
TREE_CAP_RAMP_N_S_W_E
TREE_CAP_FLOOR_4
TREE_CAP_RAMP_E
TREE_CAP_RAMP_W
TREE_CAP_RAMP_S
TREE_CAP_RAMP_N
TREE_CAP_RAMP_W_E
TREE_CAP_RAMP_N_S
TREE_CAP_RAMP_S_E
TREE_CAP_RAMP_S_W
TREE_TWIGS_FULL_W_AUTUMN
TREE_TWIGS_FULL_S_AUTUMN
TREE_TWIGS_FULL_N_AUTUMN
TREE_TWIGS_FULL4_AUTUMN
TREE_TWIGS_FULL3_AUTUMN
TREE_TWIGS_FULL2_AUTUMN
TREE_TWIGS_FULL1_AUTUMN
TREE_TWIGS_AUTUMN
TREE_TWIGS_NWE_AUTUMN
TREE_TWIGS_SWE_AUTUMN
TREE_TWIGS_NSWE_AUTUMN
TREE_TWIGS_FULL_SE_AUTUMN
TREE_TWIGS_FULL_SW_AUTUMN
TREE_TWIGS_FULL_NE_AUTUMN
TREE_TWIGS_FULL_NW_AUTUMN
TREE_TWIGS_FULL_E_AUTUMN
TREE_OVERLEAVES_TRUNK_SE_FLOWER
TREE_OVERLEAVES_TRUNK_SW_FLOWER
TREE_OVERLEAVES_TRUNK_NE_FLOWER
TREE_OVERLEAVES_TRUNK_NW_FLOWER
TREE_OVERLEAVES_TRUNK_SWE_FLOWER
TREE_OVERLEAVES_TRUNK_NWE_FLOWER
TREE_OVERLEAVES_TRUNK_NSW_FLOWER
TREE_OVERLEAVES_TRUNK_NSE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER
TREE_OVERLEAVES_TRUNK_NSWE_FLOWER
TREE_OVERLEAVES_TRUNK_E_FLOWER
TREE_OVERLEAVES_TRUNK_W_FLOWER
TREE_OVERLEAVES_TRUNK_S_FLOWER
TREE_OVERLEAVES_TRUNK_N_FLOWER
TREE_OVERLEAVES_TRUNK_WE_FLOWER
TREE_OVERLEAVES_TRUNK_NS_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER
GRASS_2
GRASS_1
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER
GRASS_7
GRASS_6
GRASS_5D
GRASS_5C
GRASS_5B
GRASS_5
GRASS_4
GRASS_3
STONE_FLOOR_5B
STONE_FLOOR_5
STONE_FLOOR_4
STONE_FLOOR_3
STONE_FLOOR_2
STONE_FLOOR_1
GRASS_9
GRASS_8
ROUGH_ICE_FLOOR
WOOD_FLOOR
STONE_FLOOR_9
STONE_FLOOR_8
STONE_FLOOR_7
STONE_FLOOR_6
STONE_FLOOR_5D
STONE_FLOOR_5C
SAND_FLOOR_4
SAND_FLOOR_3
SAND_FLOOR_2
SAND_FLOOR_1
GLASS_CRYSTAL_FLOOR
GLASS_CLEAR_FLOOR
GLASS_GREEN_FLOOR
SMOOTH_ICE_FLOOR
TREE_OVERLEAVES_TRUNK_NSW_FRUIT
TREE_OVERLEAVES_TRUNK_NSE_FRUIT
TREE_TWIGS_E_FRUIT
TREE_TWIGS_W_FRUIT
TREE_TWIGS_S_FRUIT
TREE_TWIGS_N_FRUIT
TREE_TWIGS_WE_FRUIT
TREE_TWIGS_SE_FRUIT
TREE_OVERLEAVES_TRUNK_WE_FRUIT
TREE_OVERLEAVES_TRUNK_NS_FRUIT
TREE_OVERLEAVES_TRUNK_SE_FRUIT
TREE_OVERLEAVES_TRUNK_SW_FRUIT
TREE_OVERLEAVES_TRUNK_NE_FRUIT
TREE_OVERLEAVES_TRUNK_NW_FRUIT
TREE_OVERLEAVES_TRUNK_SWE_FRUIT
TREE_OVERLEAVES_TRUNK_NWE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT
TREE_OVERLEAVES_TRUNK_NSWE_FRUIT
TREE_OVERLEAVES_TRUNK_E_FRUIT
TREE_OVERLEAVES_TRUNK_W_FRUIT
TREE_OVERLEAVES_TRUNK_S_FRUIT
TREE_OVERLEAVES_TRUNK_N_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT
TREE_TWIGS_FULL3_FLOWER
TREE_TWIGS_FULL2_FLOWER
TREE_TWIGS_FULL1_FLOWER
TREE_TWIGS_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT
TREE_TWIGS_FULL_SW_FLOWER
TREE_TWIGS_FULL_NE_FLOWER
TREE_TWIGS_FULL_NW_FLOWER
TREE_TWIGS_FULL_E_FLOWER
TREE_TWIGS_FULL_W_FLOWER
TREE_TWIGS_FULL_S_FLOWER
TREE_TWIGS_FULL_N_FLOWER
TREE_TWIGS_FULL4_FLOWER
TREE_TWIGS_NW_FLOWER
TREE_TWIGS_NS_FLOWER
TREE_TWIGS_NSW_FLOWER
TREE_TWIGS_NSE_FLOWER
TREE_TWIGS_NWE_FLOWER
TREE_TWIGS_SWE_FLOWER
TREE_TWIGS_NSWE_FLOWER
TREE_TWIGS_FULL_SE_FLOWER
TREE_TWIGS_E_FLOWER
TREE_TWIGS_W_FLOWER
TREE_TWIGS_S_FLOWER
TREE_TWIGS_N_FLOWER
TREE_TWIGS_WE_FLOWER
TREE_TWIGS_SE_FLOWER
TREE_TWIGS_SW_FLOWER
TREE_TWIGS_NE_FLOWER
FURROWED_SOIL_3
FURROWED_SOIL_2
FURROWED_SOIL_1
METAL_FLOOR
PEBBLES_FLOOR_9
PEBBLES_FLOOR_8
PEBBLES_FLOOR_7
PEBBLES_FLOOR_6
DIRT_FLOOR_5C
DIRT_FLOOR_5B
DIRT_FLOOR_5
DIRT_FLOOR_4
DIRT_FLOOR_3
DIRT_FLOOR_2
DIRT_FLOOR_1
FURROWED_SOIL_4
DEMON_ICON
TITAN_ICON
FORGOTTEN_BEAST_ICON
DIRT_FLOOR_9
DIRT_FLOOR_8
DIRT_FLOOR_7
DIRT_FLOOR_6
DIRT_FLOOR_5D
ILLEGAL_JUMP_CURSOR
TALK_CURSOR
LOOK_CURSOR
RAMP_DOWN_ARROW
RAMP_UP_ARROW
ANGEL_ICON
NIGHT_CREATURE_ICON
RECTANGLE_CURSOR_N_S_E
RECTANGLE_CURSOR_N_S
RECTANGLE_CURSOR_N_S_W
RECTANGLE_CURSOR_N_E
RECTANGLE_CURSOR_N
RECTANGLE_CURSOR_N_W
OUT_OF_BOUNDS_CURSOR
ERROR_CURSOR_CURSOR
RECTANGLE_CURSOR_S_E
RECTANGLE_CURSOR_S
RECTANGLE_CURSOR_S_W
RECTANGLE_CURSOR_S_W_E
RECTANGLE_CURSOR_N_W_E
RECTANGLE_CURSOR_E
RECTANGLE_CURSOR_INTERIOR
RECTANGLE_CURSOR_W
RECTANGLE_CURSOR_UNPASSABLE_N_S_E
RECTANGLE_CURSOR_UNPASSABLE_N_S
RECTANGLE_CURSOR_UNPASSABLE_N_S_W
RECTANGLE_CURSOR_UNPASSABLE_N_E
RECTANGLE_CURSOR_UNPASSABLE_N
RECTANGLE_CURSOR_UNPASSABLE_N_W
RECTANGLE_CURSOR_N_S_W_E
RECTANGLE_CURSOR_W_E
RECTANGLE_CURSOR_UNPASSABLE_S_E
RECTANGLE_CURSOR_UNPASSABLE_S
RECTANGLE_CURSOR_UNPASSABLE_S_W
RECTANGLE_CURSOR_UNPASSABLE_S_W_E
RECTANGLE_CURSOR_UNPASSABLE_N_W_E
RECTANGLE_CURSOR_UNPASSABLE_E
RECTANGLE_CURSOR_UNPASSABLE_INTERIOR
RECTANGLE_CURSOR_UNPASSABLE_W
SAND_FLOOR_9
SAND_FLOOR_8
SAND_FLOOR_7
SAND_FLOOR_6
SAND_FLOOR_5D
SAND_FLOOR_5C
SAND_FLOOR_5B
SAND_FLOOR_5
SAND_YELLOW_FLOOR_5D
SAND_YELLOW_FLOOR_5C
SAND_YELLOW_FLOOR_5B
SAND_YELLOW_FLOOR_5
SAND_YELLOW_FLOOR_4
SAND_YELLOW_FLOOR_3
SAND_YELLOW_FLOOR_2
SAND_YELLOW_FLOOR_1
SAND_WHITE_FLOOR_4
SAND_WHITE_FLOOR_3
SAND_WHITE_FLOOR_2
SAND_WHITE_FLOOR_1
SAND_YELLOW_FLOOR_9
SAND_YELLOW_FLOOR_8
SAND_YELLOW_FLOOR_7
SAND_YELLOW_FLOOR_6
SAND_WHITE_FLOOR_9
SAND_WHITE_FLOOR_8
SAND_WHITE_FLOOR_7
SAND_WHITE_FLOOR_6
SAND_WHITE_FLOOR_5D
SAND_WHITE_FLOOR_5C
SAND_WHITE_FLOOR_5B
SAND_WHITE_FLOOR_5
SAND_BLACK_FLOOR_5D
SAND_BLACK_FLOOR_5C
SAND_BLACK_FLOOR_5B
SAND_BLACK_FLOOR_5
SAND_BLACK_FLOOR_4
SAND_BLACK_FLOOR_3
SAND_BLACK_FLOOR_2
SAND_BLACK_FLOOR_1
SAND_RED_FLOOR_4
SAND_RED_FLOOR_3
SAND_RED_FLOOR_2
SAND_RED_FLOOR_1
SAND_BLACK_FLOOR_9
SAND_BLACK_FLOOR_8
SAND_BLACK_FLOOR_7
SAND_BLACK_FLOOR_6
SAND_RED_FLOOR_9
SAND_RED_FLOOR_8
SAND_RED_FLOOR_7
SAND_RED_FLOOR_6
SAND_RED_FLOOR_5D
SAND_RED_FLOOR_5C
SAND_RED_FLOOR_5B
SAND_RED_FLOOR_5
PEBBLES_FLOOR_5D
PEBBLES_FLOOR_5C
PEBBLES_FLOOR_5B
PEBBLES_FLOOR_5
PEBBLES_FLOOR_4
PEBBLES_FLOOR_3
PEBBLES_FLOOR_2
PEBBLES_FLOOR_1
RECTANGLE_CURSOR_BAD_N_S_E
RECTANGLE_CURSOR_BAD_N_S
RECTANGLE_CURSOR_BAD_N_S_W
RECTANGLE_CURSOR_BAD_N_E
RECTANGLE_CURSOR_BAD_N
RECTANGLE_CURSOR_BAD_N_W
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E
RECTANGLE_CURSOR_FAILURE_WATER_W_E
RECTANGLE_CURSOR_BAD_S_E
RECTANGLE_CURSOR_BAD_S
RECTANGLE_CURSOR_BAD_S_W
RECTANGLE_CURSOR_BAD_S_W_E
RECTANGLE_CURSOR_BAD_N_W_E
RECTANGLE_CURSOR_BAD_E
RECTANGLE_CURSOR_BAD_INTERIOR
RECTANGLE_CURSOR_BAD_W
TARGET_INDICATOR_3
TARGET_INDICATOR_2
TARGET_INDICATOR_1
RECENTER_INDICATOR_3
RECENTER_INDICATOR_2
RECENTER_INDICATOR_1
RECTANGLE_CURSOR_BAD_N_S_W_E
RECTANGLE_CURSOR_BAD_W_E
OVERLAY_RAMP_WITH_WALL_S_W_E
OVERLAY_RAMP_WITH_WALL_N_W_E
OVERLAY_RAMP_WITH_WALL_N_S_W
OVERLAY_RAMP_WITH_WALL_N_S_E
OVERLAY_RAMP_WITH_WALL_N_S_E_W
VIEWPORT_GRID
PATROL_ROUTE_LINE
PATROL_ROUTE_POINT
OVERLAY_RAMP_WITH_WALL_S
OVERLAY_RAMP_WITH_WALL_N
OVERLAY_RAMP_WITH_WALL_W_E
OVERLAY_RAMP_WITH_WALL_S_E
OVERLAY_RAMP_WITH_WALL_S_W
OVERLAY_RAMP_WITH_WALL_N_E
OVERLAY_RAMP_WITH_WALL_N_W
OVERLAY_RAMP_WITH_WALL_N_S
OVERLAY_RAMP_WITH_WALL_NE_SE
OVERLAY_RAMP_WITH_WALL_NW_NE
OVERLAY_RAMP_WITH_WALL_NE
OVERLAY_RAMP_WITH_WALL_SE
OVERLAY_RAMP_WITH_WALL_SW
OVERLAY_RAMP_WITH_WALL_NW
OVERLAY_RAMP_WITH_WALL_E
OVERLAY_RAMP_WITH_WALL_W
OVERLAY_RAMP_WITH_WALL_E_SW
OVERLAY_RAMP_WITH_WALL_E_NW
OVERLAY_RAMP_WITH_WALL_N_SW
OVERLAY_RAMP_WITH_WALL_W_SE
OVERLAY_RAMP_WITH_WALL_S_NE
OVERLAY_RAMP_OTHER
OVERLAY_RAMP_WITH_WALL_NW_SW
OVERLAY_RAMP_WITH_WALL_SW_SE
OVERLAY_RAMP_WITH_WALL_N_SW_SE
OVERLAY_RAMP_WITH_WALL_N_E_SW
OVERLAY_RAMP_WITH_WALL_N_W_SE
OVERLAY_RAMP_WITH_WALL_S_E_NW
OVERLAY_RAMP_WITH_WALL_N_SE
OVERLAY_RAMP_WITH_WALL_W_NE
OVERLAY_RAMP_WITH_WALL_S_NW
RECTANGLE_CURSOR_WATER_N_S_E
RECTANGLE_CURSOR_WATER_N_S
RECTANGLE_CURSOR_WATER_N_S_W
RECTANGLE_CURSOR_WATER_N_E
RECTANGLE_CURSOR_WATER_N
RECTANGLE_CURSOR_WATER_N_W
RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E
RECTANGLE_CURSOR_UNPASSABLE_W_E
RECTANGLE_CURSOR_WATER_S_E
RECTANGLE_CURSOR_WATER_S
RECTANGLE_CURSOR_WATER_S_W
RECTANGLE_CURSOR_WATER_S_W_E
RECTANGLE_CURSOR_WATER_N_W_E
RECTANGLE_CURSOR_WATER_E
RECTANGLE_CURSOR_WATER_INTERIOR
RECTANGLE_CURSOR_WATER_W
RECTANGLE_CURSOR_FAILURE_N_S_E
RECTANGLE_CURSOR_FAILURE_N_S
RECTANGLE_CURSOR_FAILURE_N_S_W
RECTANGLE_CURSOR_FAILURE_N_E
RECTANGLE_CURSOR_FAILURE_N
RECTANGLE_CURSOR_FAILURE_N_W
RECTANGLE_CURSOR_WATER_N_S_W_E
RECTANGLE_CURSOR_WATER_W_E
RECTANGLE_CURSOR_FAILURE_S_E
RECTANGLE_CURSOR_FAILURE_S
RECTANGLE_CURSOR_FAILURE_S_W
RECTANGLE_CURSOR_FAILURE_S_W_E
RECTANGLE_CURSOR_FAILURE_N_W_E
RECTANGLE_CURSOR_FAILURE_E
RECTANGLE_CURSOR_FAILURE_INTERIOR
RECTANGLE_CURSOR_FAILURE_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W
RECTANGLE_CURSOR_FAILURE_N_S_W_E
RECTANGLE_CURSOR_FAILURE_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W
RECTANGLE_CURSOR_FAILURE_WATER_N_S_E
RECTANGLE_CURSOR_FAILURE_WATER_N_S
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W
RECTANGLE_CURSOR_FAILURE_WATER_N_E
RECTANGLE_CURSOR_FAILURE_WATER_N
RECTANGLE_CURSOR_FAILURE_WATER_N_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E
RECTANGLE_CURSOR_FAILURE_WATER_S_E
RECTANGLE_CURSOR_FAILURE_WATER_S
RECTANGLE_CURSOR_FAILURE_WATER_S_W
RECTANGLE_CURSOR_FAILURE_WATER_S_W_E
RECTANGLE_CURSOR_FAILURE_WATER_N_W_E
RECTANGLE_CURSOR_FAILURE_WATER_E
RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR
RECTANGLE_CURSOR_FAILURE_WATER_W
SOIL_RAMP_WITH_WALL_E
SOIL_RAMP_WITH_WALL_W
SOIL_RAMP_WITH_WALL_S
SOIL_RAMP_WITH_WALL_N
SOIL_RAMP_WITH_WALL_W_E
SOIL_RAMP_WITH_WALL_S_E
SOIL_RAMP_WITH_WALL_S_W
SOIL_RAMP_WITH_WALL_N_E
SOIL_RAMP_WITH_WALL_NW_SW
SOIL_RAMP_WITH_WALL_SW_SE
SOIL_RAMP_WITH_WALL_NE_SE
SOIL_RAMP_WITH_WALL_NW_NE
SOIL_RAMP_WITH_WALL_NE
SOIL_RAMP_WITH_WALL_SE
SOIL_RAMP_WITH_WALL_SW
SOIL_RAMP_WITH_WALL_NW
SOIL_RAMP_WITH_WALL_W_NE
SOIL_RAMP_WITH_WALL_S_NW
SOIL_RAMP_WITH_WALL_E_SW
SOIL_RAMP_WITH_WALL_E_NW
SOIL_RAMP_WITH_WALL_N_SW
SOIL_RAMP_WITH_WALL_W_SE
SOIL_RAMP_WITH_WALL_S_NE
SOIL_RAMP_OTHER
SOIL_RAMP_WITH_WALL_S_NW_NE
SOIL_RAMP_WITH_WALL_E_NW_SW
SOIL_RAMP_WITH_WALL_N_SW_SE
SOIL_RAMP_WITH_WALL_N_E_SW
SOIL_RAMP_WITH_WALL_N_W_SE
SOIL_RAMP_WITH_WALL_S_W_NE
SOIL_RAMP_WITH_WALL_S_E_NW
SOIL_RAMP_WITH_WALL_N_SE
SOIL_RAMP_WITH_WALL_NE_SW_SE
SOIL_RAMP_WITH_WALL_NW_SW_SE
SOIL_RAMP_WITH_WALL_NW_NE_SE
SOIL_RAMP_WITH_WALL_NW_NE_SW
SOIL_RAMP_WITH_WALL_NW_NE_SW_SE
SOIL_RAMP_WITH_WALL_NE_SW
SOIL_RAMP_WITH_WALL_NW_SE
SOIL_RAMP_WITH_WALL_W_NE_SE
SAND_BEIGE_RAMP_WITH_WALL_N_E
SAND_BEIGE_RAMP_WITH_WALL_N_W
SAND_BEIGE_RAMP_WITH_WALL_N_S
SAND_BEIGE_RAMP_WITH_WALL_S_W_E
SAND_BEIGE_RAMP_WITH_WALL_N_W_E
SAND_BEIGE_RAMP_WITH_WALL_N_S_W
SAND_BEIGE_RAMP_WITH_WALL_N_S_E
SAND_BEIGE_RAMP_WITH_WALL_N_S_E_W
SAND_BEIGE_RAMP_WITH_WALL_NW
SAND_BEIGE_RAMP_WITH_WALL_E
SAND_BEIGE_RAMP_WITH_WALL_W
SAND_BEIGE_RAMP_WITH_WALL_S
SAND_BEIGE_RAMP_WITH_WALL_N
SAND_BEIGE_RAMP_WITH_WALL_W_E
SAND_BEIGE_RAMP_WITH_WALL_S_E
SAND_BEIGE_RAMP_WITH_WALL_S_W
SAND_BEIGE_RAMP_OTHER
SAND_BEIGE_RAMP_WITH_WALL_NW_SW
SAND_BEIGE_RAMP_WITH_WALL_SW_SE
SAND_BEIGE_RAMP_WITH_WALL_NE_SE
SAND_BEIGE_RAMP_WITH_WALL_NW_NE
SAND_BEIGE_RAMP_WITH_WALL_NE
SAND_BEIGE_RAMP_WITH_WALL_SE
SAND_BEIGE_RAMP_WITH_WALL_SW
OVERLAY_RAMP_WITH_WALL_NW_NE_SE
OVERLAY_RAMP_WITH_WALL_NW_NE_SW
OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE
OVERLAY_RAMP_WITH_WALL_NE_SW
OVERLAY_RAMP_WITH_WALL_NW_SE
OVERLAY_RAMP_WITH_WALL_W_NE_SE
OVERLAY_RAMP_WITH_WALL_S_NW_NE
OVERLAY_RAMP_WITH_WALL_E_NW_SW
GRASS_RAMP_WITH_WALL_N_S
GRASS_RAMP_WITH_WALL_S_W_E
GRASS_RAMP_WITH_WALL_N_W_E
GRASS_RAMP_WITH_WALL_N_S_W
GRASS_RAMP_WITH_WALL_N_S_E
GRASS_RAMP_WITH_WALL_N_S_E_W
OVERLAY_RAMP_WITH_WALL_NE_SW_SE
OVERLAY_RAMP_WITH_WALL_NW_SW_SE
GRASS_RAMP_WITH_WALL_W
GRASS_RAMP_WITH_WALL_S
GRASS_RAMP_WITH_WALL_N
GRASS_RAMP_WITH_WALL_W_E
GRASS_RAMP_WITH_WALL_S_E
GRASS_RAMP_WITH_WALL_S_W
GRASS_RAMP_WITH_WALL_N_E
GRASS_RAMP_WITH_WALL_N_W
GRASS_RAMP_WITH_WALL_SW_SE
GRASS_RAMP_WITH_WALL_NE_SE
GRASS_RAMP_WITH_WALL_NW_NE
GRASS_RAMP_WITH_WALL_NE
GRASS_RAMP_WITH_WALL_SE
GRASS_RAMP_WITH_WALL_SW
GRASS_RAMP_WITH_WALL_NW
GRASS_RAMP_WITH_WALL_E
GRASS_RAMP_WITH_WALL_S_NW
GRASS_RAMP_WITH_WALL_E_SW
GRASS_RAMP_WITH_WALL_E_NW
GRASS_RAMP_WITH_WALL_N_SW
GRASS_RAMP_WITH_WALL_W_SE
GRASS_RAMP_WITH_WALL_S_NE
GRASS_RAMP_OTHER
GRASS_RAMP_WITH_WALL_NW_SW
GRASS_RAMP_WITH_WALL_E_NW_SW
GRASS_RAMP_WITH_WALL_N_SW_SE
GRASS_RAMP_WITH_WALL_N_E_SW
GRASS_RAMP_WITH_WALL_N_W_SE
GRASS_RAMP_WITH_WALL_S_W_NE
GRASS_RAMP_WITH_WALL_S_E_NW
GRASS_RAMP_WITH_WALL_N_SE
GRASS_RAMP_WITH_WALL_W_NE
GRASS_RAMP_WITH_WALL_NW_SW_SE
GRASS_RAMP_WITH_WALL_NW_NE_SE
GRASS_RAMP_WITH_WALL_NW_NE_SW
GRASS_RAMP_WITH_WALL_NW_NE_SW_SE
GRASS_RAMP_WITH_WALL_NE_SW
GRASS_RAMP_WITH_WALL_NW_SE
GRASS_RAMP_WITH_WALL_W_NE_SE
GRASS_RAMP_WITH_WALL_S_NW_NE
SOIL_RAMP_WITH_WALL_N_W
SOIL_RAMP_WITH_WALL_N_S
SOIL_RAMP_WITH_WALL_S_W_E
SOIL_RAMP_WITH_WALL_N_W_E
SOIL_RAMP_WITH_WALL_N_S_W
SOIL_RAMP_WITH_WALL_N_S_E
SOIL_RAMP_WITH_WALL_N_S_E_W
GRASS_RAMP_WITH_WALL_NE_SW_SE
SAND_RED_RAMP_WITH_WALL_N_S_E
SAND_RED_RAMP_WITH_WALL_N_S_E_W
SAND_BLACK_RAMP_WITH_WALL_NE_SW_SE
SAND_BLACK_RAMP_WITH_WALL_NW_SW_SE
SAND_BLACK_RAMP_WITH_WALL_NW_NE_SE
SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW
SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_BLACK_RAMP_WITH_WALL_NE_SW
SAND_RED_RAMP_WITH_WALL_S_E
SAND_RED_RAMP_WITH_WALL_S_W
SAND_RED_RAMP_WITH_WALL_N_E
SAND_RED_RAMP_WITH_WALL_N_W
SAND_RED_RAMP_WITH_WALL_N_S
SAND_RED_RAMP_WITH_WALL_S_W_E
SAND_RED_RAMP_WITH_WALL_N_W_E
SAND_RED_RAMP_WITH_WALL_N_S_W
SAND_RED_RAMP_WITH_WALL_SE
SAND_RED_RAMP_WITH_WALL_SW
SAND_RED_RAMP_WITH_WALL_NW
SAND_RED_RAMP_WITH_WALL_E
SAND_RED_RAMP_WITH_WALL_W
SAND_RED_RAMP_WITH_WALL_S
SAND_RED_RAMP_WITH_WALL_N
SAND_RED_RAMP_WITH_WALL_W_E
SAND_RED_RAMP_WITH_WALL_W_SE
SAND_RED_RAMP_WITH_WALL_S_NE
SAND_RED_RAMP_OTHER
SAND_RED_RAMP_WITH_WALL_NW_SW
SAND_RED_RAMP_WITH_WALL_SW_SE
SAND_RED_RAMP_WITH_WALL_NE_SE
SAND_RED_RAMP_WITH_WALL_NW_NE
SAND_RED_RAMP_WITH_WALL_NE
SAND_RED_RAMP_WITH_WALL_S_W_NE
SAND_RED_RAMP_WITH_WALL_S_E_NW
SAND_RED_RAMP_WITH_WALL_N_SE
SAND_RED_RAMP_WITH_WALL_W_NE
SAND_RED_RAMP_WITH_WALL_S_NW
SAND_RED_RAMP_WITH_WALL_E_SW
SAND_RED_RAMP_WITH_WALL_E_NW
SAND_RED_RAMP_WITH_WALL_N_SW
SAND_RED_RAMP_WITH_WALL_NE_SW
SAND_RED_RAMP_WITH_WALL_NW_SE
SAND_RED_RAMP_WITH_WALL_W_NE_SE
SAND_RED_RAMP_WITH_WALL_S_NW_NE
SAND_RED_RAMP_WITH_WALL_E_NW_SW
SAND_RED_RAMP_WITH_WALL_N_SW_SE
SAND_RED_RAMP_WITH_WALL_N_E_SW
SAND_RED_RAMP_WITH_WALL_N_W_SE
SAND_TAN_RAMP_WITH_WALL_N_S_W
SAND_TAN_RAMP_WITH_WALL_N_S_E
SAND_TAN_RAMP_WITH_WALL_N_S_E_W
SAND_RED_RAMP_WITH_WALL_NE_SW_SE
SAND_RED_RAMP_WITH_WALL_NW_SW_SE
SAND_RED_RAMP_WITH_WALL_NW_NE_SE
SAND_RED_RAMP_WITH_WALL_NW_NE_SW
SAND_RED_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_TAN_RAMP_WITH_WALL_W_E
SAND_TAN_RAMP_WITH_WALL_S_E
SAND_TAN_RAMP_WITH_WALL_S_W
SAND_TAN_RAMP_WITH_WALL_N_E
SAND_TAN_RAMP_WITH_WALL_N_W
SAND_TAN_RAMP_WITH_WALL_N_S
SAND_TAN_RAMP_WITH_WALL_S_W_E
SAND_TAN_RAMP_WITH_WALL_N_W_E
SAND_BEIGE_RAMP_WITH_WALL_N_SE
SAND_BEIGE_RAMP_WITH_WALL_W_NE
SAND_BEIGE_RAMP_WITH_WALL_S_NW
SAND_BEIGE_RAMP_WITH_WALL_E_SW
SAND_BEIGE_RAMP_WITH_WALL_E_NW
SAND_BEIGE_RAMP_WITH_WALL_N_SW
SAND_BEIGE_RAMP_WITH_WALL_W_SE
SAND_BEIGE_RAMP_WITH_WALL_S_NE
SAND_BEIGE_RAMP_WITH_WALL_W_NE_SE
SAND_BEIGE_RAMP_WITH_WALL_S_NW_NE
SAND_BEIGE_RAMP_WITH_WALL_E_NW_SW
SAND_BEIGE_RAMP_WITH_WALL_N_SW_SE
SAND_BEIGE_RAMP_WITH_WALL_N_E_SW
SAND_BEIGE_RAMP_WITH_WALL_N_W_SE
SAND_BEIGE_RAMP_WITH_WALL_S_W_NE
SAND_BEIGE_RAMP_WITH_WALL_S_E_NW
SAND_BLACK_RAMP_WITH_WALL_N_S_E_W
SAND_BEIGE_RAMP_WITH_WALL_NE_SW_SE
SAND_BEIGE_RAMP_WITH_WALL_NW_SW_SE
SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SE
SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW
SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_BEIGE_RAMP_WITH_WALL_NE_SW
SAND_BEIGE_RAMP_WITH_WALL_NW_SE
SAND_BLACK_RAMP_WITH_WALL_S_W
SAND_BLACK_RAMP_WITH_WALL_N_E
SAND_BLACK_RAMP_WITH_WALL_N_W
SAND_BLACK_RAMP_WITH_WALL_N_S
SAND_BLACK_RAMP_WITH_WALL_S_W_E
SAND_BLACK_RAMP_WITH_WALL_N_W_E
SAND_BLACK_RAMP_WITH_WALL_N_S_W
SAND_BLACK_RAMP_WITH_WALL_N_S_E
SAND_BLACK_RAMP_WITH_WALL_SW
SAND_BLACK_RAMP_WITH_WALL_NW
SAND_BLACK_RAMP_WITH_WALL_E
SAND_BLACK_RAMP_WITH_WALL_W
SAND_BLACK_RAMP_WITH_WALL_S
SAND_BLACK_RAMP_WITH_WALL_N
SAND_BLACK_RAMP_WITH_WALL_W_E
SAND_BLACK_RAMP_WITH_WALL_S_E
SAND_BLACK_RAMP_WITH_WALL_S_NE
SAND_BLACK_RAMP_OTHER
SAND_BLACK_RAMP_WITH_WALL_NW_SW
SAND_BLACK_RAMP_WITH_WALL_SW_SE
SAND_BLACK_RAMP_WITH_WALL_NE_SE
SAND_BLACK_RAMP_WITH_WALL_NW_NE
SAND_BLACK_RAMP_WITH_WALL_NE
SAND_BLACK_RAMP_WITH_WALL_SE
SAND_BLACK_RAMP_WITH_WALL_S_E_NW
SAND_BLACK_RAMP_WITH_WALL_N_SE
SAND_BLACK_RAMP_WITH_WALL_W_NE
SAND_BLACK_RAMP_WITH_WALL_S_NW
SAND_BLACK_RAMP_WITH_WALL_E_SW
SAND_BLACK_RAMP_WITH_WALL_E_NW
SAND_BLACK_RAMP_WITH_WALL_N_SW
SAND_BLACK_RAMP_WITH_WALL_W_SE
SAND_BLACK_RAMP_WITH_WALL_NW_SE
SAND_BLACK_RAMP_WITH_WALL_W_NE_SE
SAND_BLACK_RAMP_WITH_WALL_S_NW_NE
SAND_BLACK_RAMP_WITH_WALL_E_NW_SW
SAND_BLACK_RAMP_WITH_WALL_N_SW_SE
SAND_BLACK_RAMP_WITH_WALL_N_E_SW
SAND_BLACK_RAMP_WITH_WALL_N_W_SE
SAND_BLACK_RAMP_WITH_WALL_S_W_NE
SAND_WHITE_RAMP_WITH_WALL_N_E_SW
SAND_WHITE_RAMP_WITH_WALL_N_W_SE
SAND_WHITE_RAMP_WITH_WALL_S_W_NE
SAND_WHITE_RAMP_WITH_WALL_S_E_NW
SAND_WHITE_RAMP_WITH_WALL_N_SE
SAND_WHITE_RAMP_WITH_WALL_W_NE
SAND_WHITE_RAMP_WITH_WALL_S_NW
SAND_WHITE_RAMP_WITH_WALL_E_SW
SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW
SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_WHITE_RAMP_WITH_WALL_NE_SW
SAND_WHITE_RAMP_WITH_WALL_NW_SE
SAND_WHITE_RAMP_WITH_WALL_W_NE_SE
SAND_WHITE_RAMP_WITH_WALL_S_NW_NE
SAND_WHITE_RAMP_WITH_WALL_E_NW_SW
SAND_WHITE_RAMP_WITH_WALL_N_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_S_W_E
SAND_YELLOW_RAMP_WITH_WALL_N_W_E
SAND_YELLOW_RAMP_WITH_WALL_N_S_W
SAND_YELLOW_RAMP_WITH_WALL_N_S_E
SAND_YELLOW_RAMP_WITH_WALL_N_S_E_W
SAND_WHITE_RAMP_WITH_WALL_NE_SW_SE
SAND_WHITE_RAMP_WITH_WALL_NW_SW_SE
SAND_WHITE_RAMP_WITH_WALL_NW_NE_SE
SAND_YELLOW_RAMP_WITH_WALL_S
SAND_YELLOW_RAMP_WITH_WALL_N
SAND_YELLOW_RAMP_WITH_WALL_W_E
SAND_YELLOW_RAMP_WITH_WALL_S_E
SAND_YELLOW_RAMP_WITH_WALL_S_W
SAND_YELLOW_RAMP_WITH_WALL_N_E
SAND_YELLOW_RAMP_WITH_WALL_N_W
SAND_YELLOW_RAMP_WITH_WALL_N_S
SAND_YELLOW_RAMP_WITH_WALL_NE_SE
SAND_YELLOW_RAMP_WITH_WALL_NW_NE
SAND_YELLOW_RAMP_WITH_WALL_NE
SAND_YELLOW_RAMP_WITH_WALL_SE
SAND_YELLOW_RAMP_WITH_WALL_SW
SAND_YELLOW_RAMP_WITH_WALL_NW
SAND_YELLOW_RAMP_WITH_WALL_E
SAND_YELLOW_RAMP_WITH_WALL_W
SAND_YELLOW_RAMP_WITH_WALL_E_SW
SAND_YELLOW_RAMP_WITH_WALL_E_NW
SAND_YELLOW_RAMP_WITH_WALL_N_SW
SAND_YELLOW_RAMP_WITH_WALL_W_SE
SAND_YELLOW_RAMP_WITH_WALL_S_NE
SAND_YELLOW_RAMP_OTHER
SAND_YELLOW_RAMP_WITH_WALL_NW_SW
SAND_YELLOW_RAMP_WITH_WALL_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_N_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_N_E_SW
SAND_YELLOW_RAMP_WITH_WALL_N_W_SE
SAND_YELLOW_RAMP_WITH_WALL_S_W_NE
SAND_YELLOW_RAMP_WITH_WALL_S_E_NW
SAND_YELLOW_RAMP_WITH_WALL_N_SE
SAND_YELLOW_RAMP_WITH_WALL_W_NE
SAND_YELLOW_RAMP_WITH_WALL_S_NW
SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SE
SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW
SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_NE_SW
SAND_YELLOW_RAMP_WITH_WALL_NW_SE
SAND_YELLOW_RAMP_WITH_WALL_W_NE_SE
SAND_YELLOW_RAMP_WITH_WALL_S_NW_NE
SAND_YELLOW_RAMP_WITH_WALL_E_NW_SW
SAND_TAN_RAMP_WITH_WALL_NE
SAND_TAN_RAMP_WITH_WALL_SE
SAND_TAN_RAMP_WITH_WALL_SW
SAND_TAN_RAMP_WITH_WALL_NW
SAND_TAN_RAMP_WITH_WALL_E
SAND_TAN_RAMP_WITH_WALL_W
SAND_TAN_RAMP_WITH_WALL_S
SAND_TAN_RAMP_WITH_WALL_N
SAND_TAN_RAMP_WITH_WALL_N_SW
SAND_TAN_RAMP_WITH_WALL_W_SE
SAND_TAN_RAMP_WITH_WALL_S_NE
SAND_TAN_RAMP_OTHER
SAND_TAN_RAMP_WITH_WALL_NW_SW
SAND_TAN_RAMP_WITH_WALL_SW_SE
SAND_TAN_RAMP_WITH_WALL_NE_SE
SAND_TAN_RAMP_WITH_WALL_NW_NE
SAND_TAN_RAMP_WITH_WALL_N_W_SE
SAND_TAN_RAMP_WITH_WALL_S_W_NE
SAND_TAN_RAMP_WITH_WALL_S_E_NW
SAND_TAN_RAMP_WITH_WALL_N_SE
SAND_TAN_RAMP_WITH_WALL_W_NE
SAND_TAN_RAMP_WITH_WALL_S_NW
SAND_TAN_RAMP_WITH_WALL_E_SW
SAND_TAN_RAMP_WITH_WALL_E_NW
SAND_TAN_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_TAN_RAMP_WITH_WALL_NE_SW
SAND_TAN_RAMP_WITH_WALL_NW_SE
SAND_TAN_RAMP_WITH_WALL_W_NE_SE
SAND_TAN_RAMP_WITH_WALL_S_NW_NE
SAND_TAN_RAMP_WITH_WALL_E_NW_SW
SAND_TAN_RAMP_WITH_WALL_N_SW_SE
SAND_TAN_RAMP_WITH_WALL_N_E_SW
SAND_WHITE_RAMP_WITH_WALL_N_W_E
SAND_WHITE_RAMP_WITH_WALL_N_S_W
SAND_WHITE_RAMP_WITH_WALL_N_S_E
SAND_WHITE_RAMP_WITH_WALL_N_S_E_W
SAND_TAN_RAMP_WITH_WALL_NE_SW_SE
SAND_TAN_RAMP_WITH_WALL_NW_SW_SE
SAND_TAN_RAMP_WITH_WALL_NW_NE_SE
SAND_TAN_RAMP_WITH_WALL_NW_NE_SW
SAND_WHITE_RAMP_WITH_WALL_N
SAND_WHITE_RAMP_WITH_WALL_W_E
SAND_WHITE_RAMP_WITH_WALL_S_E
SAND_WHITE_RAMP_WITH_WALL_S_W
SAND_WHITE_RAMP_WITH_WALL_N_E
SAND_WHITE_RAMP_WITH_WALL_N_W
SAND_WHITE_RAMP_WITH_WALL_N_S
SAND_WHITE_RAMP_WITH_WALL_S_W_E
SAND_WHITE_RAMP_WITH_WALL_NW_NE
SAND_WHITE_RAMP_WITH_WALL_NE
SAND_WHITE_RAMP_WITH_WALL_SE
SAND_WHITE_RAMP_WITH_WALL_SW
SAND_WHITE_RAMP_WITH_WALL_NW
SAND_WHITE_RAMP_WITH_WALL_E
SAND_WHITE_RAMP_WITH_WALL_W
SAND_WHITE_RAMP_WITH_WALL_S
SAND_WHITE_RAMP_WITH_WALL_E_NW
SAND_WHITE_RAMP_WITH_WALL_N_SW
SAND_WHITE_RAMP_WITH_WALL_W_SE
SAND_WHITE_RAMP_WITH_WALL_S_NE
SAND_WHITE_RAMP_OTHER
SAND_WHITE_RAMP_WITH_WALL_NW_SW
SAND_WHITE_RAMP_WITH_WALL_SW_SE
SAND_WHITE_RAMP_WITH_WALL_NE_SE
MULTILEVEL_RAMP_WITH_WALL_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NE_SE
MULTILEVEL_RAMP_WITH_WALL_NW_NE
MULTILEVEL_RAMP_WITH_WALL_NE
MULTILEVEL_RAMP_WITH_WALL_SE
MULTILEVEL_RAMP_WITH_WALL_SW
MULTILEVEL_RAMP_WITH_WALL_NW
MULTILEVEL_RAMP_WITH_WALL_E
MULTILEVEL_RAMP_WITH_WALL_S_NW
MULTILEVEL_RAMP_WITH_WALL_E_SW
MULTILEVEL_RAMP_WITH_WALL_E_NW
MULTILEVEL_RAMP_WITH_WALL_N_SW
MULTILEVEL_RAMP_WITH_WALL_W_SE
MULTILEVEL_RAMP_WITH_WALL_S_NE
MULTILEVEL_RAMP_OTHER
MULTILEVEL_RAMP_WITH_WALL_NW_SW
MULTILEVEL_RAMP_WITH_WALL_E_NW_SW
MULTILEVEL_RAMP_WITH_WALL_N_SW_SE
MULTILEVEL_RAMP_WITH_WALL_N_E_SW
MULTILEVEL_RAMP_WITH_WALL_N_W_SE
MULTILEVEL_RAMP_WITH_WALL_S_W_NE
MULTILEVEL_RAMP_WITH_WALL_S_E_NW
MULTILEVEL_RAMP_WITH_WALL_N_SE
MULTILEVEL_RAMP_WITH_WALL_W_NE
MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NE_SW
MULTILEVEL_RAMP_WITH_WALL_NW_SE
MULTILEVEL_RAMP_WITH_WALL_W_NE_SE
MULTILEVEL_RAMP_WITH_WALL_S_NW_NE
UNINTELLIGIBLE_MESS
COMBAT_ANIMATION_SPARKS
MISS
COMBAT_ANIMATION_SWISH
MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE
FOOTWEAR_LIQUID_PRINT
BEAST_LIQUID_PRINT
HUMANOID_LIQUID_PRINT
BROKEN_VEGETATION
VAGUE
NOT_YOURS
STEALTH_VISION
VAMPIRE_SENSE_MARKER
DODGE_AWAY
MOVE_INDICATOR
FOOTWEAR_IMPRINT
BEAST_IMPRINT
HUMANOID_IMPRINT
MEMORY_MAP
PERIPHERAL_UP
PERIPHERAL_DOWN
PERIPHERAL
DIRECT_UP
DIRECT_DOWN
DIRECT
STONE_RAMP_WITH_WALL_N_S
STONE_RAMP_WITH_WALL_S_W_E
STONE_RAMP_WITH_WALL_N_W_E
STONE_RAMP_WITH_WALL_N_S_W
STONE_RAMP_WITH_WALL_N_S_E
STONE_RAMP_WITH_WALL_N_S_E_W
SAND_YELLOW_RAMP_WITH_WALL_NE_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_NW_SW_SE
STONE_RAMP_WITH_WALL_W
STONE_RAMP_WITH_WALL_S
STONE_RAMP_WITH_WALL_N
STONE_RAMP_WITH_WALL_W_E
STONE_RAMP_WITH_WALL_S_E
STONE_RAMP_WITH_WALL_S_W
STONE_RAMP_WITH_WALL_N_E
STONE_RAMP_WITH_WALL_N_W
STONE_RAMP_WITH_WALL_SW_SE
STONE_RAMP_WITH_WALL_NE_SE
STONE_RAMP_WITH_WALL_NW_NE
STONE_RAMP_WITH_WALL_NE
STONE_RAMP_WITH_WALL_SE
STONE_RAMP_WITH_WALL_SW
STONE_RAMP_WITH_WALL_NW
STONE_RAMP_WITH_WALL_E
STONE_RAMP_WITH_WALL_S_NW
STONE_RAMP_WITH_WALL_E_SW
STONE_RAMP_WITH_WALL_E_NW
STONE_RAMP_WITH_WALL_N_SW
STONE_RAMP_WITH_WALL_W_SE
STONE_RAMP_WITH_WALL_S_NE
STONE_RAMP_OTHER
STONE_RAMP_WITH_WALL_NW_SW
STONE_RAMP_WITH_WALL_E_NW_SW
STONE_RAMP_WITH_WALL_N_SW_SE
STONE_RAMP_WITH_WALL_N_E_SW
STONE_RAMP_WITH_WALL_N_W_SE
STONE_RAMP_WITH_WALL_S_W_NE
STONE_RAMP_WITH_WALL_S_E_NW
STONE_RAMP_WITH_WALL_N_SE
STONE_RAMP_WITH_WALL_W_NE
STONE_RAMP_WITH_WALL_NW_SW_SE
STONE_RAMP_WITH_WALL_NW_NE_SE
STONE_RAMP_WITH_WALL_NW_NE_SW
STONE_RAMP_WITH_WALL_NW_NE_SW_SE
STONE_RAMP_WITH_WALL_NE_SW
STONE_RAMP_WITH_WALL_NW_SE
STONE_RAMP_WITH_WALL_W_NE_SE
STONE_RAMP_WITH_WALL_S_NW_NE
MULTILEVEL_RAMP_WITH_WALL_N_S
MULTILEVEL_RAMP_WITH_WALL_S_W_E
MULTILEVEL_RAMP_WITH_WALL_N_W_E
MULTILEVEL_RAMP_WITH_WALL_N_S_W
MULTILEVEL_RAMP_WITH_WALL_N_S_E
MULTILEVEL_RAMP_WITH_WALL_N_S_E_W
MULTILEVEL_AIR
STONE_RAMP_WITH_WALL_NE_SW_SE
MULTILEVEL_RAMP_WITH_WALL_W
MULTILEVEL_RAMP_WITH_WALL_S
MULTILEVEL_RAMP_WITH_WALL_N
MULTILEVEL_RAMP_WITH_WALL_W_E
MULTILEVEL_RAMP_WITH_WALL_S_E
MULTILEVEL_RAMP_WITH_WALL_S_W
MULTILEVEL_RAMP_WITH_WALL_N_E
MULTILEVEL_RAMP_WITH_WALL_N_W
FULL_NWE
FULL_NSE
FULL_NSW
PARTIAL_2C
PARTIAL_2B
PARTIAL_2A
PARTIAL_1D
PARTIAL_1C
PARTIAL_1B
PARTIAL_1A
FULL_SWE
PARTIAL_4C
PARTIAL_4B
PARTIAL_4A
PARTIAL_3D
PARTIAL_3C
PARTIAL_3B
PARTIAL_3A
PARTIAL_2D
RIVER_TO_W
RIVER_TO_S
RIVER_TO_N
RIVER_TO_SE
RIVER_TO_SW
RIVER_TO_NE
RIVER_TO_NW
PARTIAL_4D
RIVER_BED_N_E
RIVER_BED_N_W
RIVER_BED_E
RIVER_BED_W
RIVER_BED_S
RIVER_BED_N
RIVER_BED
RIVER_TO_E
RIVER_BED_NE_SW
RIVER_BED_SE
RIVER_BED_SW
RIVER_BED_NE
RIVER_BED_NW
RIVER_BED_SOURCE
RIVER_BED_S_W
RIVER_BED_S_E
BROOK_TO_W
BROOK_TO_S
BROOK_TO_N
BROOK_TO_SE
BROOK_TO_SW
BROOK_TO_NE
BROOK_TO_NW
RIVER_BED_NW_SE
BROOK_BED_N_E
BROOK_BED_N_W
BROOK_BED_E
BROOK_BED_W
BROOK_BED_S
BROOK_BED_N
BROOK_BED
BROOK_TO_E
ADVENTURE_SPEED_BOX_SW
ADVENTURE_SPEED_BOX_NE
ADVENTURE_SPEED_BOX_N
ADVENTURE_SPEED_BOX_NW
RAMP_DOWN
RAMP_UP
VOCALIZATION_SMALL
COMBAT_LARGE
COMBAT_SMALL
MOVEMENT_LARGE
MOVEMENT_SMALL
SOUND_INDICATOR
ADVENTURE_SPEED_BOX_SE
ADVENTURE_SPEED_BOX_S
PREACHING
DANCING
MUSICAL_VOICE
POEM_RECITATION
STORYTELLING
GRINDING_MECHANISM_LARGE
GRINDING_MECHANISM_SMALL
VOCALIZATION_LARGE
GRINDING_MECHANISM_LARGE_OLD
GRINDING_MECHANISM_SMALL_OLD
VOCALIZATION_LARGE_OLD
VOCALIZATION_SMALL_OLD
COMBAT_LARGE_OLD
COMBAT_SMALL_OLD
MOVEMENT_LARGE_OLD
MOVEMENT_SMALL_OLD
SPATTER_BLOOD_CYAN
SPATTER_BLOOD_RED
SPATTER_SNOW
PREACHING_OLD
DANCING_OLD
MUSICAL_VOICE_OLD
POEM_RECITATION_OLD
STORYTELLING_OLD
SPATTER_LEAVES
SPATTER_FRUIT_LARGE
SPATTER_FRUIT_SMALL
SPATTER_FRUIT
SPATTER_DUST
SPATTER_BLOOD_ICHOR
SPATTER_BLOOD_GOO
SPATTER_BLOOD_MAGENTA
FULL_NSWE_C
FULL_NSWE_B
FULL_NSWE_A
SPATTER_WATER
SPATTER_SLIME
SPATTER_VOMIT
SPATTER_MUD
SPATTER_MAGMA
FULL_WE
FULL_NS
FULL_ISOLATED
FULL_NSWE_E
FULL_NSWE_D
ITEM_FLOODGATE_BLOOD
ITEM_FLOODGATE_DAMAGE
ITEM_FLOODGATE_BANDS
ITEM_FLOODGATE_ENGRAVING
ITEM_FLOODGATE_STUDS
ITEM_FLOODGATE_RINGS
ITEM_FLOODGATE_SPIKES
ITEM_FLOODGATE_VARIANT
ITEM_GRATE_WOOD_FLOOR_CLOSED
ITEM_GRATE_WOOD_FLOOR_OPEN
ITEM_GRATE_WOOD_WALL_CLOSED
ITEM_GRATE_WOOD_WALL_OPEN
ITEM_GRATE_WOOD
ITEM_FLOODGATE_MUD
ITEM_FLOODGATE_WATER
ITEM_FLOODGATE_VOMIT
ITEM_GRATE_METAL_WALL_CLOSED
ITEM_GRATE_METAL_WALL_OPEN
ITEM_GRATE_METAL
ITEM_GRATE_STONE_FLOOR_CLOSED
ITEM_GRATE_STONE_FLOOR_OPEN
ITEM_GRATE_STONE_WALL_CLOSED
ITEM_GRATE_STONE_WALL_OPEN
ITEM_GRATE_STONE
ITEM_DOOR_STONE
ITEM_GRATE_GLASS_FLOOR_CLOSED
ITEM_GRATE_GLASS_FLOOR_OPEN
ITEM_GRATE_GLASS_WALL_CLOSED
ITEM_GRATE_GLASS_WALL_OPEN
ITEM_GRATE_GLASS
ITEM_GRATE_METAL_FLOOR_CLOSED
ITEM_GRATE_METAL_FLOOR_OPEN
ITEM_DOOR_WOOD_CLOSED
ITEM_DOOR_GLASS_OPEN
ITEM_DOOR_GLASS
ITEM_DOOR_METAL_OPEN
ITEM_DOOR_METAL
ITEM_DOOR_WOOD_OPEN
ITEM_DOOR_WOOD
ITEM_DOOR_STONE_OPEN
ITEM_DOOR_ENGRAVING
ITEM_DOOR_STUDS
ITEM_DOOR_RINGS
ITEM_DOOR_SPIKES
ITEM_DOOR_VARIANT
ITEM_DOOR_GLASS_CLOSED
ITEM_DOOR_METAL_CLOSED
ITEM_DOOR_STONE_CLOSED
ITEM_CHAIN_METAL
ITEM_DOOR_FORBIDDEN
ITEM_DOOR_MUD
ITEM_DOOR_WATER
ITEM_DOOR_VOMIT
ITEM_DOOR_BLOOD
ITEM_DOOR_DAMAGE
ITEM_DOOR_BANDS
ITEM_INSTRUMENT_KEYBOARD_BUILDING
ITEM_GOBLET_WOOD
ITEM_GOBLET_STONE
ITEM_GOBLET_METAL
ITEM_FLASK_GLASS
ITEM_FLASK_LEATHER
ITEM_FLASK_METAL
ITEM_CHAIN_ROPE
ITEM_BRANCH
BROOK_BED_SE
BROOK_BED_SW
BROOK_BED_NE
BROOK_BED_NW
BROOK_BED_SOURCE
BROOK_BED_S_W
BROOK_BED_S_E
ITEM_ROUGH_GEM_VALUE_20
ITEM_ROUGH_GEM_VALUE_15
ITEM_ROUGH_GEM_VALUE_10
ITEM_ROUGH_GEM_VALUE_5
ITEM_ROUGH_GEM_VALUE_3
ITEM_ROUGH_GEM_VALUE_2
ITEM_ROUGH_GEM
ITEM_WOOD
ITEM_BARS_SOAP
ITEM_BARS
ITEM_ROCK
ITEM_BOULDER
ITEM_ROUGH_GEM_VALUE_60
ITEM_ROUGH_GEM_VALUE_40
ITEM_ROUGH_GEM_VALUE_30
ITEM_ROUGH_GEM_VALUE_25
ITEM_HATCH_COVER_METAL
ITEM_HATCH_COVER_WOOD_OPEN
ITEM_HATCH_COVER_WOOD
ITEM_HATCH_COVER_STONE_OPEN
ITEM_HATCH_COVER_STONE
ITEM_BLOCKS
ITEM_LARGE_GEM
ITEM_GEMS
ITEM_HATCH_COVER_VARIANT
ITEM_HATCH_COVER_GLASS_CLOSED
ITEM_HATCH_COVER_METAL_CLOSED
ITEM_HATCH_COVER_STONE_CLOSED
ITEM_HATCH_COVER_WOOD_CLOSED
ITEM_HATCH_COVER_GLASS_OPEN
ITEM_HATCH_COVER_GLASS
ITEM_HATCH_COVER_METAL_OPEN
ITEM_HATCH_COVER_VOMIT
ITEM_HATCH_COVER_BLOOD
ITEM_HATCH_COVER_DAMAGE
ITEM_HATCH_COVER_BANDS
ITEM_HATCH_COVER_ENGRAVING
ITEM_HATCH_COVER_STUDS
ITEM_HATCH_COVER_RINGS
ITEM_HATCH_COVER_SPIKES
ITEM_FLOODGATE_WOOD_OPEN
ITEM_FLOODGATE_WOOD
ITEM_FLOODGATE_STONE_OPEN
ITEM_FLOODGATE_STONE
ITEM_GRATE
ITEM_HATCH_COVER_FORBIDDEN
ITEM_HATCH_COVER_MUD
ITEM_HATCH_COVER_WATER
ITEM_FLOODGATE_GLASS_CLOSED
ITEM_FLOODGATE_METAL_CLOSED
ITEM_FLOODGATE_STONE_CLOSED
ITEM_FLOODGATE_WOOD_CLOSED
ITEM_FLOODGATE_GLASS_OPEN
ITEM_FLOODGATE_GLASS
ITEM_FLOODGATE_METAL_OPEN
ITEM_FLOODGATE_METAL
ITEM_TABLE_GLASS
ITEM_TABLE_METAL
ITEM_TABLE_STONE
ITEM_TABLE_WOOD
ITEM_TABLE
ITEM_COFFIN_GLASS_UNUSED
ITEM_COFFIN_METAL_UNUSED
ITEM_COFFIN_STONE_UNUSED
ITEM_TABLE_BLOOD
ITEM_TABLE_DAMAGE
ITEM_TABLE_BANDS
ITEM_TABLE_ENGRAVING
ITEM_TABLE_STUDS
ITEM_TABLE_RINGS
ITEM_TABLE_SPIKES
ITEM_TABLE_LEG_VARIANT
ITEM_CRUTCH
ITEM_ORTHOPEDIC_CAST
ITEM_SPLINT
ITEM_QUIVER
ITEM_BACKPACK
ITEM_TABLE_MUD
ITEM_TABLE_WATER
ITEM_TABLE_VOMIT
ITEM_BIN_TOP_ARMOR_LEATHER
ITEM_BIN_TOP_CLOTHING
ITEM_BIN_TOP_AMMO
ITEM_BIN_METAL_IN_USE
ITEM_BIN_WOOD_IN_USE
ITEM_BIN_METAL_EMPTY
ITEM_BIN_WOOD_EMPTY
ITEM_BIN
ITEM_BIN_TOP_MECHANISMS
ITEM_BIN_TOP_GEMS
ITEM_BIN_TOP_COINS
ITEM_BIN_TOP_POWDERS
ITEM_BIN_TOP_COAL
ITEM_BIN_TOP_BLOCKS
ITEM_BIN_TOP_BARS
ITEM_BIN_TOP_ARMOR_METAL
ITEM_BIN_TOP_WEAPONS
ITEM_BIN_TOP_LEATHER
ITEM_BIN_TOP_CLOTH
ITEM_BIN_TOP_SHEETS
ITEM_BIN_TOP_ROPES
ITEM_BIN_TOP_CHAINS
ITEM_BIN_TOP_BOOKS
ITEM_BIN_TOP_BAGS
SEEDS_FOR_BAG
LEAVES_FOR_BAG
POWDER_FOR_BAG
ITEM_BAG_IN_USE
ITEM_BAG_EMPTY
ITEM_BAG
ITEM_BIN_TOP_CRAFTS
ITEM_BIN_TOP_TRAP_COMPS
ITEM_BOX_RINGS
ITEM_BOX_SPIKES
ITEM_BOX_VARIANT
ITEM_BOX_GLASS
ITEM_BOX_METAL
ITEM_BOX_STONE
ITEM_BOX_WOOD
ITEM_BOX
ITEM_GENERATED_TOOL
ITEM_INSTRUMENT_PERCUSSION_HANDHELD
ITEM_INSTRUMENT_WIND_HANDHELD
ITEM_INSTRUMENT_STRINGED_HANDHELD
ITEM_INSTRUMENT_KEYBOARD_HANDHELD
ITEM_INSTRUMENT_PERCUSSION_BUILDING
ITEM_INSTRUMENT_WIND_BUILDING
ITEM_INSTRUMENT_STRINGED_BUILDING
ITEM_CAGE_GLASS_OCCUPIED
ITEM_CAGE_METAL_OCCUPIED
ITEM_CAGE_WOOD_OCCUPIED
ITEM_CAGE_GLASS
ITEM_CAGE_METAL
ITEM_CAGE_WOOD
ITEM_WINDOW_GEM
ITEM_WINDOW_GLASS
LIQUID_FOR_BARREL_METAL
ITEM_BARREL_METAL_LIQUID
LIQUID_FOR_BARREL_WOOD
ITEM_BARREL_WOOD_LIQUID
ITEM_BARREL_METAL_EMPTY
ITEM_BARREL_WOOD_EMPTY
ITEM_BARREL_METAL
ITEM_BARREL_WOOD
ITEM_BARREL_TOP_FISH
ITEM_BARREL_TOP_MEAT
ITEM_BARREL_TOP_CHEESE
ITEM_BARREL_TOP_MEAL
ITEM_BARREL_TOP_PLANT_SUBTERRANEAN
ITEM_BARREL_TOP_PLANT
ITEM_BARREL_METAL_ITEM
ITEM_BARREL_WOOD_ITEM
ITEM_ANIMAL_TRAP_METAL
ITEM_ANIMAL_TRAP_WOOD
LIQUID_FOR_BUCKET_METAL
ITEM_BUCKET_METAL
LIQUID_FOR_BUCKET_WOOD
ITEM_BUCKET_WOOD
ITEM_BUCKET
ITEM_BARREL_TOP_BAG
ITEM_CHAIR_LEG_VARIANT
ITEM_CHAIR_GLASS
ITEM_CHAIR_METAL
ITEM_CHAIR_STONE
ITEM_CHAIR_WOOD
ITEM_CHAIR
ITEM_ANIMAL_TRAP_METAL_OCCUPIED
ITEM_ANIMAL_TRAP_WOOD_OCCUPIED
ITEM_CHAIR_VOMIT
ITEM_CHAIR_BLOOD
ITEM_CHAIR_DAMAGE
ITEM_CHAIR_BANDS
ITEM_CHAIR_ENGRAVING
ITEM_CHAIR_STUDS
ITEM_CHAIR_RINGS
ITEM_CHAIR_SPIKES
ITEM_COFFIN_WOOD_UNUSED
ITEM_COFFIN_GLASS
ITEM_COFFIN_METAL
ITEM_COFFIN_STONE
ITEM_COFFIN_WOOD
ITEM_COFFIN
ITEM_CHAIR_MUD
ITEM_CHAIR_WATER
ITEM_RING_WOOD
ITEM_CROWN_WOOD
ITEM_SCEPTER_WOOD
ITEM_AMULET_WOOD
ITEM_FIGURINE_WOOD
ITEM_EARRING_METAL
ITEM_BRACELET_METAL
ITEM_RING_METAL
ITEM_BED_SHEET_VARIANT
ITEM_BED_GLASS
ITEM_BED_METAL
ITEM_BED_STONE
ITEM_BED_WOOD
ITEM_BED
ITEM_EARRING_WOOD
ITEM_BRACELET_WOOD
ITEM_BED_BLOOD
ITEM_BED_DAMAGE
ITEM_BED_BANDS
ITEM_BED_ENGRAVING
ITEM_BED_STUDS
ITEM_BED_RINGS
ITEM_BED_SPIKES
ITEM_BED_PILLOW_VARIANT
ITEM_TRACTION_BENCH_METAL_CHAIN
ITEM_TRACTION_BENCH_WOODEN_ROPE
ITEM_TRACTION_BENCH_WOODEN_CHAIN
ITEM_TRACTION_BENCH_STONE_ROPE
ITEM_TRACTION_BENCH_STONE_CHAIN
ITEM_BED_MUD
ITEM_BED_WATER
ITEM_BED_VOMIT
ITEM_PLANT
ITEM_ROTTEN_PLANT
ITEM_PLANT_GROWTH
ITEM_SEEDS
ITEM_REMAINS
ITEM_TRACTION_BENCH_GLASS_ROPE
ITEM_TRACTION_BENCH_GLASS_CHAIN
ITEM_TRACTION_BENCH_METAL_ROPE
ITEM_PREPARED_MEAL
ITEM_MEAT
ITEM_EGG_SIZE4
ITEM_EGG_SIZE3
ITEM_EGG_SIZE2
ITEM_EGG_SIZE1
ITEM_FISH
ITEM_VERMIN
ITEM_MYTHICAL_REMNANT
ITEM_MYTHICAL_REMNANT_DEFAULT
ITEM_DEFAULT_STATUE_BOTTOM
ITEM_DEFAULT_STATUE_TOP
ITEM_STATUE
ITEM_CORPSE
ITEM_CORPSE_CHUNK
ITEM_CHEESE
ITEM_SLAB_ENGRAVED_SHOP_CLOTH
ITEM_SLAB_ENGRAVED_IMPORTS_GENERAL
ITEM_SLAB_ENGRAVED_IMPORTS_CLOTHING
ITEM_SLAB_ENGRAVED_IMPORTS_FOOD
ITEM_SLAB_ENGRAVED_SECRET
ITEM_SLAB_ENGRAVED_MEMORIAL
ITEM_SLAB_ENGRAVED
ITEM_SLAB_BLANK
ITEM_BOX_MUD
ITEM_BOX_WATER
ITEM_BOX_VOMIT
ITEM_BOX_BLOOD
ITEM_BOX_DAMAGE
ITEM_BOX_BANDS
ITEM_BOX_ENGRAVING
ITEM_BOX_STUDS
ITEM_ARMOR_STAND_STONE_EMPTY
ITEM_ARMOR_STAND_WOOD_EMPTY
ITEM_WEAPON_RACK_METAL_FULL
ITEM_WEAPON_RACK_STONE_FULL
ITEM_WEAPON_RACK_WOOD_FULL
ITEM_WEAPON_RACK_METAL_EMPTY
ITEM_WEAPON_RACK_STONE_EMPTY
ITEM_WEAPON_RACK_WOOD_EMPTY
ITEM_CABINET_METAL
ITEM_CABINET_STONE
ITEM_CABINET_WOOD
ITEM_CABINET
ITEM_ARMOR_STAND_METAL_FULL
ITEM_ARMOR_STAND_STONE_FULL
ITEM_ARMOR_STAND_WOOD_FULL
ITEM_ARMOR_STAND_METAL_EMPTY
ITEM_CABINET_DAMAGE
ITEM_CABINET_BANDS
ITEM_CABINET_ENGRAVING
ITEM_CABINET_STUDS
ITEM_CABINET_RINGS
ITEM_CABINET_SPIKES
ITEM_CABINET_VARIANT
ITEM_CABINET_GLASS
ITEM_CLOTH
ITEM_THREAD
ITEM_WEB_THICK
ITEM_WEB_HARMLESS
ITEM_CABINET_MUD
ITEM_CABINET_WATER
ITEM_CABINET_VOMIT
ITEM_CABINET_BLOOD
ITEM_MECHANISMS
ITEM_POWDER
ITEM_LIQUID
ITEM_BOOK_METAL
ITEM_BOOK_WOOD
ITEM_TOTEM
ITEM_TANNED_SKIN
ITEM_SHEET
ITEM_COINS_SINGLE
ITEM_BALLISTA_ARROW
ITEM_BALLISTA_ARROWHEAD
ITEM_ANVIL
ITEM_BALLISTA_PARTS
ITEM_CATAPULT_PARTS
ITEM_TRAP_COMPONENT
ITEM_PIPE_SECTION
ITEM_CROWN_METAL
ITEM_SCEPTER_METAL
ITEM_AMULET_METAL
ITEM_FIGURINE_METAL
ITEM_COINS_PILE_4
ITEM_COINS_PILE_3
ITEM_COINS_PILE_2
ITEM_COINS_PILE_1
BODYPART_BRAIN
BODYPART_NERVOUS_TISSUE
BODYPART_HAIR
BODYPART_KIDNEY
BODYPART_SPLEEN
BODYPART_SWEETBREAD
BODYPART_TRIPE
BODYPART_LIVER
BODYPART_TEETH
BODYPART_BONE
BODYPART_HOOF
BODYPART_HORN
BODYPART_MEAT
BODYPART_SKIN
BODYPART_SKULL_2
BODYPART_SKULL_1
BODYPART_SCALE
BODYPART_SHELL
BODYPART_SMALL_3
BODYPART_SMALL_2
BODYPART_SMALL_1
BODYPART_LARGE_3
BODYPART_LARGE_2
BODYPART_LARGE_1
BLD_CHAIN_METAL
NATURAL_NEST
BODYPART_GIZZARD_STONE
BODYPART_GIZZARD
BODYPART_ANTLER
BODYPART_WOOL
BODYPART_CHITIN_2
BODYPART_CHITIN_1
BLD_CHAIN_METAL_SE
BLD_CHAIN_METAL_SW
BLD_CHAIN_METAL_NE
BLD_CHAIN_METAL_NW
BLD_CHAIN_METAL_E
BLD_CHAIN_METAL_W
BLD_CHAIN_METAL_S
BLD_CHAIN_METAL_N
BLD_CHAIN_METAL_SE_UNDER_ANIMAL
BLD_CHAIN_METAL_SW_UNDER_ANIMAL
BLD_CHAIN_METAL_NE_UNDER_ANIMAL
BLD_CHAIN_METAL_NW_UNDER_ANIMAL
BLD_CHAIN_METAL_E_UNDER_ANIMAL
BLD_CHAIN_METAL_W_UNDER_ANIMAL
BLD_CHAIN_METAL_S_UNDER_ANIMAL
BLD_CHAIN_METAL_N_UNDER_ANIMAL
BLD_CHAIN_ROPE_SW
BLD_CHAIN_ROPE_NE
BLD_CHAIN_ROPE_NW
BLD_CHAIN_ROPE_E
BLD_CHAIN_ROPE_W
BLD_CHAIN_ROPE_S
BLD_CHAIN_ROPE_N
BLD_CHAIN_ROPE
BLD_CHAIN_ROPE_SW_UNDER_ANIMAL
BLD_CHAIN_ROPE_NE_UNDER_ANIMAL
BLD_CHAIN_ROPE_NW_UNDER_ANIMAL
BLD_CHAIN_ROPE_E_UNDER_ANIMAL
BLD_CHAIN_ROPE_W_UNDER_ANIMAL
BLD_CHAIN_ROPE_S_UNDER_ANIMAL
BLD_CHAIN_ROPE_N_UNDER_ANIMAL
BLD_CHAIN_ROPE_SE
ITEM_SLAB_ENGRAVED_SHOP_BLACKSMITH
ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_WOOD
ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_METAL
ITEM_SLAB_ENGRAVED_SHOP_GEM_CUTTER
ITEM_SLAB_ENGRAVED_SHOP_BONE_CARVER
ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_LEATHER
ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_CLOTH
ITEM_SLAB_ENGRAVED_SHOP_TANNING
ITEM_SLAB_ENGRAVED_TRUE_NAME
ITEM_SLAB_ENGRAVED_TAVERN
ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_METAL
ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_STONE
ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_WOOD
ITEM_SLAB_ENGRAVED_SHOP_LEATHER_ACCESSORIES
ITEM_SLAB_ENGRAVED_SHOP_METAL_CRAFTER
ITEM_SLAB_ENGRAVED_SHOP_ARMORSMITH
ITEM_STATUE_SPIKES
ITEM_STATUE_GLASS
ITEM_STATUE_METAL
ITEM_STATUE_STONE
ITEM_STATUE_WOOD
ITEM_STATUE_ITEM
ITEM_MILLSTONE
ITEM_QUERN
ITEM_STATUE_WATER
ITEM_STATUE_VOMIT
ITEM_STATUE_BLOOD
ITEM_STATUE_DAMAGE
ITEM_STATUE_BANDS
ITEM_STATUE_ENGRAVING
ITEM_STATUE_STUDS
ITEM_STATUE_RINGS
ITEM_STATUE_GENERIC_DUEL_BOTTOM
ITEM_STATUE_GENERIC_DUEL_TOP
ITEM_STATUE_GENERIC_SHAPE_BOTTOM
ITEM_STATUE_GENERIC_SHAPE_TOP
ITEM_STATUE_GENERIC_EVENT_BOTTOM
ITEM_STATUE_GENERIC_EVENT_TOP
ITEM_STATUE_ARTIFACT
ITEM_STATUE_MUD
ITEM_STATUE_GENERIC_SHOT_BOTTOM
ITEM_STATUE_GENERIC_SHOT_TOP
ITEM_STATUE_GENERIC_STRIKE_DOWN_BOTTOM
ITEM_STATUE_GENERIC_STRIKE_DOWN_TOP
ITEM_STATUE_GENERIC_CIVILIZED_BOTTOM
ITEM_STATUE_GENERIC_CIVILIZED_TOP
ITEM_STATUE_GENERIC_TRIUMPH_BOTTOM
ITEM_STATUE_GENERIC_TRIUMPH_TOP
ITEM_STATUE_GENERIC_BATTLE_BOTTOM
ITEM_STATUE_GENERIC_BATTLE_TOP
ITEM_STATUE_GENERIC_SHRUB_BOTTOM
ITEM_STATUE_GENERIC_SHRUB_TOP
ITEM_STATUE_GENERIC_TREE_BOTTOM
ITEM_STATUE_GENERIC_TREE_TOP
ITEM_STATUE_GENERIC_ITEM_CREATION_BOTTOM
ITEM_STATUE_GENERIC_ITEM_CREATION_TOP
BODYPART_INTESTINES
BODYPART_HEART
BODYPART_LUNG
BODYPART_CARTILAGE
BODYPART_EYE
BODYPART_FAT
ITEM_STATUE_GENERIC_SITE_BOTTOM
ITEM_STATUE_GENERIC_SITE_TOP
BLD_BRIDGE_WOOD_RAISED_N_CENTER
BLD_BRIDGE_WOOD_RAISED_S_CENTER
BLD_BRIDGE_WOOD_RAISED_E_CENTER
BLD_BRIDGE_WOOD_RAISED_W_CENTER
BLD_BRIDGE_WOOD_RAISE_E_END_S
BLD_BRIDGE_WOOD_RAISE_E_END_N
BLD_BRIDGE_WOOD_RAISE_E_END_1
BLD_BRIDGE_WOOD_RAISE_E_END_CENTER
BLD_BRIDGE_WOOD_RAISED_N_E
BLD_BRIDGE_WOOD_RAISED_N_W
BLD_BRIDGE_WOOD_RAISED_S_E
BLD_BRIDGE_WOOD_RAISED_S_W
BLD_BRIDGE_WOOD_RAISED_E_S
BLD_BRIDGE_WOOD_RAISED_E_N
BLD_BRIDGE_WOOD_RAISED_W_S
BLD_BRIDGE_WOOD_RAISED_W_N
BLD_BRIDGE_WOOD_RETRACT_WE
BLD_BRIDGE_WOOD_RETRACT_CENTER
BLD_BRIDGE_WOOD_RETRACT_1x1
BLD_BRIDGE_WOOD_CONSTRUCTION
BLD_BRIDGE_WOOD_RAISED_N_1
BLD_BRIDGE_WOOD_RAISED_S_1
BLD_BRIDGE_WOOD_RAISED_E_1
BLD_BRIDGE_WOOD_RAISED_W_1
BLD_BRIDGE_WOOD_RETRACT_NSW
BLD_BRIDGE_WOOD_RETRACT_SWE
BLD_BRIDGE_WOOD_RETRACT_NWE
BLD_BRIDGE_WOOD_RETRACT_S
BLD_BRIDGE_WOOD_RETRACT_N
BLD_BRIDGE_WOOD_RETRACT_NS
BLD_BRIDGE_WOOD_RETRACT_E
BLD_BRIDGE_WOOD_RETRACT_W
BLD_BRIDGE_STONE_1x1_RAISE_N
BLD_BRIDGE_STONE_1x1_RAISE_W
BLD_BRIDGE_STONE_1x1_RAISE_E
BLD_BRIDGE_WOOD_RETRACT_SE
BLD_BRIDGE_WOOD_RETRACT_SW
BLD_BRIDGE_WOOD_RETRACT_NW
BLD_BRIDGE_WOOD_RETRACT_NE
BLD_BRIDGE_WOOD_RETRACT_NSE
BLD_BRIDGE_STONE_WE_N
BLD_BRIDGE_STONE_WE_1
BLD_BRIDGE_STONE_WE_CENTER
BLD_BRIDGE_STONE_NS_E
BLD_BRIDGE_STONE_NS_W
BLD_BRIDGE_STONE_NS_1
BLD_BRIDGE_STONE_NS_CENTER
BLD_BRIDGE_STONE_1x1_RAISE_S
BLD_BRIDGE_STONE_RAISE_S_W
BLD_BRIDGE_STONE_RAISE_S_1
BLD_BRIDGE_STONE_RAISE_S_CENTER
BLD_BRIDGE_STONE_RAISE_N_E
BLD_BRIDGE_STONE_RAISE_N_W
BLD_BRIDGE_STONE_RAISE_N_1
BLD_BRIDGE_STONE_RAISE_N_CENTER
BLD_BRIDGE_STONE_WE_S
BLD_BRIDGE_STONE_RAISE_E_N
BLD_BRIDGE_STONE_RAISE_E_1
BLD_BRIDGE_STONE_RAISE_E_CENTER
BLD_BRIDGE_STONE_RAISE_W_S
BLD_BRIDGE_STONE_RAISE_W_N
BLD_BRIDGE_STONE_RAISE_W_1
BLD_BRIDGE_STONE_RAISE_W_CENTER
BLD_BRIDGE_STONE_RAISE_S_E
BLD_WELL
BLD_ARCHERY_TARGET_WOOD
BLD_ARCHERY_TARGET_METAL
BLD_ARCHERY_TARGET_STONE
BLD_SUPPORT_METAL
BLD_SUPPORT_STONE
BLD_SUPPORT_WOOD
BLD_CHAIN_ROPE_SE_UNDER_ANIMAL
BLD_WELL_BUCKET_FULL_ROPE
BLD_WELL_BUCKET_FULL_CHAIN
BLD_WELL_BUCKET_EMPTY_ROPE
BLD_WELL_BUCKET_EMPTY_CHAIN
BLD_WELL_CHAIN
BLD_WELL_ROPE
BLD_WELL_WITH_CHAIN
BLD_WELL_WITH_ROPE
BLD_VERTICAL_BARS_S
BLD_VERTICAL_BARS_N_BACK
BLD_VERTICAL_BARS_N_UP
BLD_VERTICAL_BARS_E
BLD_VERTICAL_BARS_W
BLD_DIRT_ROAD
BLD_PAVED_ROAD
BLD_FLOOR_BARS
BLD_BRIDGE_WOOD_NS_E
BLD_BRIDGE_WOOD_NS_W
BLD_BRIDGE_WOOD_NS_1
BLD_BRIDGE_WOOD_NS_CENTER
BLD_BRIDGE_WOOD_1x1_RAISE_S
BLD_BRIDGE_WOOD_1x1_RAISE_N
BLD_BRIDGE_WOOD_1x1_RAISE_W
BLD_BRIDGE_WOOD_1x1_RAISE_E
BLD_BRIDGE_WOOD_RAISE_N_E
BLD_BRIDGE_WOOD_RAISE_N_W
BLD_BRIDGE_WOOD_RAISE_N_1
BLD_BRIDGE_WOOD_RAISE_N_CENTER
BLD_BRIDGE_WOOD_WE_S
BLD_BRIDGE_WOOD_WE_N
BLD_BRIDGE_WOOD_WE_1
BLD_BRIDGE_WOOD_WE_CENTER
BLD_BRIDGE_WOOD_RAISE_W_S
BLD_BRIDGE_WOOD_RAISE_W_N
BLD_BRIDGE_WOOD_RAISE_W_1
BLD_BRIDGE_WOOD_RAISE_W_CENTER
BLD_BRIDGE_WOOD_RAISE_S_E
BLD_BRIDGE_WOOD_RAISE_S_W
BLD_BRIDGE_WOOD_RAISE_S_1
BLD_BRIDGE_WOOD_RAISE_S_CENTER
BLD_BRIDGE_WOOD_RAISE_N_END_E
BLD_BRIDGE_WOOD_RAISE_N_END_W
BLD_BRIDGE_WOOD_RAISE_N_END_1
BLD_BRIDGE_WOOD_RAISE_N_END_CENTER
BLD_BRIDGE_WOOD_RAISE_E_S
BLD_BRIDGE_WOOD_RAISE_E_N
BLD_BRIDGE_WOOD_RAISE_E_1
BLD_BRIDGE_WOOD_RAISE_E_CENTER
BLD_BRIDGE_WOOD_RAISE_W_END_S
BLD_BRIDGE_WOOD_RAISE_W_END_N
BLD_BRIDGE_WOOD_RAISE_W_END_1
BLD_BRIDGE_WOOD_RAISE_W_END_CENTER
BLD_BRIDGE_WOOD_RAISE_S_END_E
BLD_BRIDGE_WOOD_RAISE_S_END_W
BLD_BRIDGE_WOOD_RAISE_S_END_1
BLD_BRIDGE_WOOD_RAISE_S_END_CENTER
BLD_BRIDGE_METAL_RAISE_W_1
BLD_BRIDGE_METAL_RAISE_W_CENTER
BLD_BRIDGE_METAL_RAISE_S_E
BLD_BRIDGE_METAL_RAISE_S_W
BLD_BRIDGE_METAL_RAISE_S_1
BLD_BRIDGE_METAL_RAISE_S_CENTER
BLD_BRIDGE_METAL_RAISE_N_E
BLD_BRIDGE_METAL_RAISE_N_W
BLD_BRIDGE_METAL_RAISE_N_END_1
BLD_BRIDGE_METAL_RAISE_N_END_CENTER
BLD_BRIDGE_METAL_RAISE_E_S
BLD_BRIDGE_METAL_RAISE_E_N
BLD_BRIDGE_METAL_RAISE_E_1
BLD_BRIDGE_METAL_RAISE_E_CENTER
BLD_BRIDGE_METAL_RAISE_W_S
BLD_BRIDGE_METAL_RAISE_W_N
BLD_BRIDGE_METAL_RAISE_W_END_1
BLD_BRIDGE_METAL_RAISE_W_END_CENTER
BLD_BRIDGE_METAL_RAISE_S_END_E
BLD_BRIDGE_METAL_RAISE_S_END_W
BLD_BRIDGE_METAL_RAISE_S_END_1
BLD_BRIDGE_METAL_RAISE_S_END_CENTER
BLD_BRIDGE_METAL_RAISE_N_END_E
BLD_BRIDGE_METAL_RAISE_N_END_W
BLD_BRIDGE_METAL_RAISED_E_CENTER
BLD_BRIDGE_METAL_RAISED_W_CENTER
BLD_BRIDGE_METAL_RAISE_E_END_S
BLD_BRIDGE_METAL_RAISE_E_END_N
BLD_BRIDGE_METAL_RAISE_E_END_1
BLD_BRIDGE_METAL_RAISE_E_END_CENTER
BLD_BRIDGE_METAL_RAISE_W_END_S
BLD_BRIDGE_METAL_RAISE_W_END_N
BLD_BRIDGE_METAL_RAISED_S_E
BLD_BRIDGE_METAL_RAISED_S_W
BLD_BRIDGE_METAL_RAISED_E_S
BLD_BRIDGE_METAL_RAISED_E_N
BLD_BRIDGE_METAL_RAISED_W_S
BLD_BRIDGE_METAL_RAISED_W_N
BLD_BRIDGE_METAL_RAISED_N_CENTER
BLD_BRIDGE_METAL_RAISED_S_CENTER
BLD_BRIDGE_METAL_RETRACT_1x1
BLD_BRIDGE_METAL_CONSTRUCTION
BLD_BRIDGE_METAL_RAISED_N_1
BLD_BRIDGE_METAL_RAISED_S_1
BLD_BRIDGE_METAL_RAISED_E_1
BLD_BRIDGE_METAL_RAISED_W_1
BLD_BRIDGE_METAL_RAISED_N_E
BLD_BRIDGE_METAL_RAISED_N_W
BLD_BRIDGE_METAL_RETRACT_NWE
BLD_BRIDGE_METAL_RETRACT_S
BLD_BRIDGE_METAL_RETRACT_N
BLD_BRIDGE_METAL_RETRACT_NS
BLD_BRIDGE_METAL_RETRACT_E
BLD_BRIDGE_METAL_RETRACT_W
BLD_BRIDGE_METAL_RETRACT_WE
BLD_BRIDGE_METAL_RETRACT_CENTER
BLD_BRIDGE_GLASS_1x1_RAISE_E
BLD_BRIDGE_METAL_RETRACT_SE
BLD_BRIDGE_METAL_RETRACT_SW
BLD_BRIDGE_METAL_RETRACT_NW
BLD_BRIDGE_METAL_RETRACT_NE
BLD_BRIDGE_METAL_RETRACT_NSE
BLD_BRIDGE_METAL_RETRACT_NSW
BLD_BRIDGE_METAL_RETRACT_SWE
BLD_BRIDGE_STONE_RAISE_S_END_W
BLD_BRIDGE_STONE_RAISE_S_END_1
BLD_BRIDGE_STONE_RAISE_S_END_CENTER
BLD_BRIDGE_STONE_RAISE_N_END_E
BLD_BRIDGE_STONE_RAISE_N_END_W
BLD_BRIDGE_STONE_RAISE_N_END_1
BLD_BRIDGE_STONE_RAISE_N_END_CENTER
BLD_BRIDGE_STONE_RAISE_E_S
BLD_BRIDGE_STONE_RAISE_E_END_N
BLD_BRIDGE_STONE_RAISE_E_END_1
BLD_BRIDGE_STONE_RAISE_E_END_CENTER
BLD_BRIDGE_STONE_RAISE_W_END_S
BLD_BRIDGE_STONE_RAISE_W_END_N
BLD_BRIDGE_STONE_RAISE_W_END_1
BLD_BRIDGE_STONE_RAISE_W_END_CENTER
BLD_BRIDGE_STONE_RAISE_S_END_E
BLD_BRIDGE_STONE_RAISED_E_N
BLD_BRIDGE_STONE_RAISED_W_S
BLD_BRIDGE_STONE_RAISED_W_N
BLD_BRIDGE_STONE_RAISED_N_CENTER
BLD_BRIDGE_STONE_RAISED_S_CENTER
BLD_BRIDGE_STONE_RAISED_E_CENTER
BLD_BRIDGE_STONE_RAISED_W_CENTER
BLD_BRIDGE_STONE_RAISE_E_END_S
BLD_BRIDGE_STONE_RAISED_S_1
BLD_BRIDGE_STONE_RAISED_E_1
BLD_BRIDGE_STONE_RAISED_W_1
BLD_BRIDGE_STONE_RAISED_N_E
BLD_BRIDGE_STONE_RAISED_N_W
BLD_BRIDGE_STONE_RAISED_S_E
BLD_BRIDGE_STONE_RAISED_S_W
BLD_BRIDGE_STONE_RAISED_E_S
BLD_BRIDGE_STONE_RETRACT_NS
BLD_BRIDGE_STONE_RETRACT_E
BLD_BRIDGE_STONE_RETRACT_W
BLD_BRIDGE_STONE_RETRACT_WE
BLD_BRIDGE_STONE_RETRACT_CENTER
BLD_BRIDGE_STONE_RETRACT_1x1
BLD_BRIDGE_STONE_CONSTRUCTION
BLD_BRIDGE_STONE_RAISED_N_1
BLD_BRIDGE_STONE_RETRACT_NW
BLD_BRIDGE_STONE_RETRACT_NE
BLD_BRIDGE_STONE_RETRACT_NSE
BLD_BRIDGE_STONE_RETRACT_NSW
BLD_BRIDGE_STONE_RETRACT_SWE
BLD_BRIDGE_STONE_RETRACT_NWE
BLD_BRIDGE_STONE_RETRACT_S
BLD_BRIDGE_STONE_RETRACT_N
BLD_BRIDGE_METAL_NS_1
BLD_BRIDGE_METAL_NS_CENTER
BLD_BRIDGE_METAL_1x1_RAISE_S
BLD_BRIDGE_METAL_1x1_RAISE_N
BLD_BRIDGE_METAL_1x1_RAISE_W
BLD_BRIDGE_METAL_1x1_RAISE_E
BLD_BRIDGE_STONE_RETRACT_SE
BLD_BRIDGE_STONE_RETRACT_SW
BLD_BRIDGE_METAL_RAISE_N_1
BLD_BRIDGE_METAL_RAISE_N_CENTER
BLD_BRIDGE_METAL_WE_S
BLD_BRIDGE_METAL_WE_N
BLD_BRIDGE_METAL_WE_1
BLD_BRIDGE_METAL_WE_CENTER
BLD_BRIDGE_METAL_NS_E
BLD_BRIDGE_METAL_NS_W
BLD_BRIDGE_GLASS_RETRACT_NSE
BLD_BRIDGE_GLASS_RETRACT_NSW
BLD_BRIDGE_GLASS_RETRACT_SWE
BLD_BRIDGE_GLASS_RETRACT_NWE
BLD_BRIDGE_GLASS_RETRACT_S
BLD_BRIDGE_GLASS_RETRACT_N
BLD_BRIDGE_GLASS_RETRACT_NS
BLD_BRIDGE_GLASS_RETRACT_E
VERMIN_LIGHT_SWARM_LARGE
VERMIN_SWARM_SMALL
VERMIN_SWARM_MEDIUM
VERMIN_SWARM_LARGE
BLD_BRIDGE_GLASS_RETRACT_SE
BLD_BRIDGE_GLASS_RETRACT_SW
BLD_BRIDGE_GLASS_RETRACT_NW
BLD_BRIDGE_GLASS_RETRACT_NE
WALL_SHADOW_NEAR_N_OPEN_NW
WALL_SHADOW_STRAIGHT_E
WALL_SHADOW_STRAIGHT_W
WALL_SHADOW_STRAIGHT_S
WALL_SHADOW_STRAIGHT_N
VERMIN_LIGHT
VERMIN_LIGHT_SWARM_SMALL
VERMIN_LIGHT_SWARM_MEDIUM
WALL_SHADOW_AT_CORNER_NW
WALL_SHADOW_NEAR_E_OPEN_SE
WALL_SHADOW_NEAR_E_OPEN_NE
WALL_SHADOW_NEAR_W_OPEN_SW
WALL_SHADOW_NEAR_W_OPEN_NW
WALL_SHADOW_NEAR_S_OPEN_SE
WALL_SHADOW_NEAR_S_OPEN_SW
WALL_SHADOW_NEAR_N_OPEN_NE
RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE
WALL_SHADOW_END_OF_WALL_E
WALL_SHADOW_END_OF_WALL_W
WALL_SHADOW_END_OF_WALL_S
WALL_SHADOW_END_OF_WALL_N
WALL_SHADOW_AT_CORNER_SE
WALL_SHADOW_AT_CORNER_NE
WALL_SHADOW_AT_CORNER_SW
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE
RAMP_SHADOW_ON_RAMP_S
RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW
RAMP_SHADOW_ON_FLOOR_N_OF_S
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE
RAMP_SHADOW_ON_FLOOR_E_OF_W
RAMP_SHADOW_ON_RAMP_W
RAMP_SHADOW_ON_RAMP_E
RAMP_SHADOW_ON_FLOOR_W_OF_E
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT
RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW
RAMP_SHADOW_ON_FLOOR_S_OF_N
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE
RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE
RAMP_SHADOW_ON_RAMP_N
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW
BLD_BRIDGE_GLASS_WE_CENTER
BLD_BRIDGE_GLASS_NS_E
BLD_BRIDGE_GLASS_NS_W
BLD_BRIDGE_GLASS_NS_1
BLD_BRIDGE_GLASS_NS_CENTER
BLD_BRIDGE_GLASS_1x1_RAISE_S
BLD_BRIDGE_GLASS_1x1_RAISE_N
BLD_BRIDGE_GLASS_1x1_RAISE_W
BLD_BRIDGE_GLASS_RAISE_S_CENTER
BLD_BRIDGE_GLASS_RAISE_N_E
BLD_BRIDGE_GLASS_RAISE_N_W
BLD_BRIDGE_GLASS_RAISE_N_1
BLD_BRIDGE_GLASS_RAISE_N_CENTER
BLD_BRIDGE_GLASS_WE_S
BLD_BRIDGE_GLASS_WE_N
BLD_BRIDGE_GLASS_WE_1
BLD_BRIDGE_GLASS_RAISE_E_CENTER
BLD_BRIDGE_GLASS_RAISE_W_S
BLD_BRIDGE_GLASS_RAISE_W_N
BLD_BRIDGE_GLASS_RAISE_W_1
BLD_BRIDGE_GLASS_RAISE_W_CENTER
BLD_BRIDGE_GLASS_RAISE_S_E
BLD_BRIDGE_GLASS_RAISE_S_W
BLD_BRIDGE_GLASS_RAISE_S_1
BLD_BRIDGE_GLASS_RAISE_S_END_CENTER
BLD_BRIDGE_GLASS_RAISE_N_END_E
BLD_BRIDGE_GLASS_RAISE_N_END_W
BLD_BRIDGE_GLASS_RAISE_N_END_1
BLD_BRIDGE_GLASS_RAISE_N_END_CENTER
BLD_BRIDGE_GLASS_RAISE_E_S
BLD_BRIDGE_GLASS_RAISE_E_N
BLD_BRIDGE_GLASS_RAISE_E_1
BLD_BRIDGE_GLASS_RAISE_E_END_CENTER
BLD_BRIDGE_GLASS_RAISE_W_END_S
BLD_BRIDGE_GLASS_RAISE_W_END_N
BLD_BRIDGE_GLASS_RAISE_W_END_1
BLD_BRIDGE_GLASS_RAISE_W_END_CENTER
BLD_BRIDGE_GLASS_RAISE_S_END_E
BLD_BRIDGE_GLASS_RAISE_S_END_W
BLD_BRIDGE_GLASS_RAISE_S_END_1
BLD_BRIDGE_GLASS_RAISED_W_N
BLD_BRIDGE_GLASS_RAISED_N_CENTER
BLD_BRIDGE_GLASS_RAISED_S_CENTER
BLD_BRIDGE_GLASS_RAISED_E_CENTER
BLD_BRIDGE_GLASS_RAISED_W_CENTER
BLD_BRIDGE_GLASS_RAISE_E_END_S
BLD_BRIDGE_GLASS_RAISE_E_END_N
BLD_BRIDGE_GLASS_RAISE_E_END_1
BLD_BRIDGE_GLASS_RAISED_W_1
BLD_BRIDGE_GLASS_RAISED_N_E
BLD_BRIDGE_GLASS_RAISED_N_W
BLD_BRIDGE_GLASS_RAISED_S_E
BLD_BRIDGE_GLASS_RAISED_S_W
BLD_BRIDGE_GLASS_RAISED_E_S
BLD_BRIDGE_GLASS_RAISED_E_N
BLD_BRIDGE_GLASS_RAISED_W_S
BLD_BRIDGE_GLASS_RETRACT_W
BLD_BRIDGE_GLASS_RETRACT_WE
BLD_BRIDGE_GLASS_RETRACT_CENTER
BLD_BRIDGE_GLASS_RETRACT_1x1
BLD_BRIDGE_GLASS_CONSTRUCTION
BLD_BRIDGE_GLASS_RAISED_N_1
BLD_BRIDGE_GLASS_RAISED_S_1
BLD_BRIDGE_GLASS_RAISED_E_1
GRASSLAND_TROP_EVILSAV
GRASSLAND_TROP
GRASSLAND_TEMP_GOOD
GRASSLAND_TEMP_GOODSAV
GRASSLAND_TEMP_EVIL
GRASSLAND_TEMP_EVILSAV
GRASSLAND_TEMP
WORLD_CLIFF
GRASSLAND_TROP_GOOD
GRASSLAND_TROP_GOODSAV
GRASSLAND_TROP_EVIL
SAVANNA_TEMP_GOODSAV
SAVANNA_TEMP_EVIL
SAVANNA_TEMP_EVILSAV
SAVANNA_TEMP
SHRUBLAND_GOOD
SHRUBLAND_GOODSAV
SHRUBLAND_EVIL
SHRUBLAND_EVILSAV
TUNDRA_EVIL
TUNDRA_EVILSAV
SAVANNA_TROP_GOOD
SAVANNA_TROP_GOODSAV
SAVANNA_TROP_EVIL
SAVANNA_TROP_EVILSAV
SAVANNA_TROP
SAVANNA_TEMP_GOOD
SWAMP_EVILSAV
MARSH_GOOD
MARSH_GOODSAV
MARSH_EVIL
MARSH_EVILSAV
TUNDRA_GOOD
TUNDRA_GOODSAV
BADLANDS_GOOD
BADLANDS_GOODSAV
BADLANDS_EVIL
BADLANDS_EVILSAV
SWAMP_GOOD
SWAMP_GOODSAV
SWAMP_EVIL
ROCKY_PLAINS_EVIL
ROCKY_PLAINS_EVILSAV
ROCKY_PLAINS
ROCKY_HILLS_GOOD
ROCKY_HILLS_GOODSAV
ROCKY_HILLS_EVIL
ROCKY_HILLS_EVILSAV
ROCKY_HILLS
SAND_DESERT_EVILSAV
SAND_DESERT_RED
SAND_DESERT_BLACK
SAND_DESERT_WHITE
SAND_DESERT_YELLOW
SAND_DESERT
ROCKY_PLAINS_GOOD
ROCKY_PLAINS_GOODSAV
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY
DESIGNATION_DIG_STAIR_UPDOWN
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY
DESIGNATION_GATHER
DESIGNATION_CHOP
DESIGNATION_DIG_STANDARD
DESIGNATION_DIG_REMOVE_CONSTRUCTION
DESIGNATION_DIG_CHANNEL
DESIGNATION_DIG_RAMP
DESIGNATION_DIG_STAIR_DOWN
DESIGNATION_DIG_STAIR_UP
DESIGNATION_TRACK_NS
DESIGNATION_TRACK_E
DESIGNATION_TRACK_W
DESIGNATION_TRACK_S
DESIGNATION_TRACK_N
DESIGNATION_FORTIFY
DESIGNATION_ENGRAVE
DESIGNATION_SMOOTH
DESIGNATION_TRACK_NWE
DESIGNATION_TRACK_NSE
DESIGNATION_TRACK_NSW
DESIGNATION_TRACK_WE
DESIGNATION_TRACK_SE
DESIGNATION_TRACK_SW
DESIGNATION_TRACK_NE
DESIGNATION_TRACK_NW
DESIGNATION_ITEM_FORBIDDEN_MELT
DESIGNATION_ITEM_HIDDEN
DESIGNATION_ITEM_FORBIDDEN
DESIGNATION_ITEM_DUMP
DESIGNATION_ITEM_MELT
DESIGNATION_PRIORITY
DESIGNATION_TRACK_NSWE
DESIGNATION_TRACK_SWE
MISSING_ITEM
MISSING_CREATURE
WARM_STONE_WARNING
DAMP_STONE_WARNING
DESIGNATION_TRAFFIC_RESTRICTED
DESIGNATION_TRAFFIC_LOW
DESIGNATION_TRAFFIC_HIGH
DESIGNATION_ITEM_FORBIDDEN_DUMP
WORLD_EL_MOUNTAINS
WORLD_EL_MID
WORLD_EL_OCEAN
EMBARK_OVERLAY_FIND_RESULT_PARTIAL
EMBARK_OVERLAY_FIND_RESULT
EMBARK_OVERLAY_GOOD
EMBARK_OVERLAY_RESTRICTED
MISSING_BUILDING
MOUNTAIN_HIGH_EVIL
VOLCANO_EVIL
MOUNTAIN_PEAK_EVIL
MOUNTAIN_LOW_EVILSAV
MOUNTAIN_MID_EVILSAV
MOUNTAIN_HIGH_EVILSAV
VOLCANO_EVILSAV
MOUNTAIN_PEAK_EVILSAV
MOUNTAIN_PEAK_GOOD
MOUNTAIN_LOW_GOODSAV
MOUNTAIN_MID_GOODSAV
MOUNTAIN_HIGH_GOODSAV
VOLCANO_GOODSAV
MOUNTAIN_PEAK_GOODSAV
MOUNTAIN_LOW_EVIL
MOUNTAIN_MID_EVIL
SITE_MAP_CROPS_FALLOW
SITE_MAP_CROPS
SITE_MAP_MUDDY
SITE_MAP_GRASSY
MOUNTAIN_LOW_GOOD
MOUNTAIN_MID_GOOD
MOUNTAIN_HIGH_GOOD
VOLCANO_GOOD
SITE_MAP_BUILDINGS_ROAD_SWE
SITE_MAP_BUILDINGS_ROAD_NSWE
SITE_MAP_SOLID_BUILDINGS_TOP
SITE_MAP_SOLID_BUILDINGS
SITE_MAP_ORCHARD
SITE_MAP_INNER_YARD
SITE_MAP_PASTURE
SITE_MAP_MEADOW
SITE_MAP_BUILDINGS_ROAD_SE
SITE_MAP_BUILDINGS_ROAD_SW
SITE_MAP_BUILDINGS_ROAD_NE
SITE_MAP_BUILDINGS_ROAD_NW
SITE_MAP_BUILDINGS_ROAD_NS
SITE_MAP_BUILDINGS_ROAD_NSW
SITE_MAP_BUILDINGS_ROAD_NSE
SITE_MAP_BUILDINGS_ROAD_NWE
SITE_MAP_BUILDINGS_ROAD_NWE_TOP
SITE_MAP_BUILDINGS_ROAD_SWE_TOP
SITE_MAP_BUILDINGS_ROAD_NSWE_TOP
SITE_MAP_BUILDINGS_ROAD_E
SITE_MAP_BUILDINGS_ROAD_W
SITE_MAP_BUILDINGS_ROAD_S
SITE_MAP_BUILDINGS_ROAD_N
SITE_MAP_BUILDINGS_ROAD_WE
SITE_MAP_BUILDINGS_ROAD_WE_TOP
SITE_MAP_BUILDINGS_ROAD_SE_TOP
SITE_MAP_BUILDINGS_ROAD_SW_TOP
SITE_MAP_BUILDINGS_ROAD_NE_TOP
SITE_MAP_BUILDINGS_ROAD_NW_TOP
SITE_MAP_BUILDINGS_ROAD_NS_TOP
SITE_MAP_BUILDINGS_ROAD_NSW_TOP
SITE_MAP_BUILDINGS_ROAD_NSE_TOP
SITE_MAP_TEMPLE_11
SITE_MAP_MEAD_HALL_11_TOP
SITE_MAP_MEAD_HALL_11
SITE_MAP_ISOLATED_BUILDING
SITE_MAP_BUILDINGS_ROAD_E_TOP
SITE_MAP_BUILDINGS_ROAD_W_TOP
SITE_MAP_BUILDINGS_ROAD_S_TOP
SITE_MAP_BUILDINGS_ROAD_N_TOP
BEACH_GOOD
BEACH_GOODSAV
BEACH_EVIL
BEACH_EVILSAV
BEACH
SAND_DESERT_GOOD
SAND_DESERT_GOODSAV
SAND_DESERT_EVIL
LAKE_GOOD
LAKE_GOODSAV
LAKE_EVIL
LAKE_EVILSAV
GLACIER_GOOD
GLACIER_GOODSAV
GLACIER_EVIL
GLACIER_EVILSAV
OCEAN_DEEP_GOODSAV
OCEAN_DEEP_EVIL
OCEAN_DEEP_EVILSAV
FOREST_BROADLEAF_TROP_DRY_EVILSAV
FOREST_BROADLEAF_TROP_DRY
FROZEN_OCEAN_GOOD
FROZEN_OCEAN_GOODSAV
FROZEN_OCEAN_EVIL
FROZEN_OCEAN_EVILSAV
FROZEN_OCEAN
OCEAN_DEEP_GOOD
FOREST_BROADLEAF_TROP_MOIST_GOOD
FOREST_BROADLEAF_TROP_MOIST_GOODSAV
FOREST_BROADLEAF_TROP_MOIST_EVIL
FOREST_BROADLEAF_TROP_MOIST_EVILSAV
FOREST_BROADLEAF_TROP_MOIST
FOREST_BROADLEAF_TROP_DRY_GOOD
FOREST_BROADLEAF_TROP_DRY_GOODSAV
FOREST_BROADLEAF_TROP_DRY_EVIL
FOREST_CONIFER_TEMP_EVIL
FOREST_CONIFER_TEMP_EVILSAV
FOREST_CONIFER_TEMP
FOREST_BROADLEAF_TEMP_GOOD
FOREST_BROADLEAF_TEMP_GOODSAV
FOREST_BROADLEAF_TEMP_EVIL
FOREST_BROADLEAF_TEMP_EVILSAV
FOREST_BROADLEAF_TEMP
FOREST_TAIGA_EVILSAV
FOREST_CONIFER_TROP_GOOD
FOREST_CONIFER_TROP_GOODSAV
FOREST_CONIFER_TROP_EVIL
FOREST_CONIFER_TROP_EVILSAV
FOREST_CONIFER_TROP
FOREST_CONIFER_TEMP_GOOD
FOREST_CONIFER_TEMP_GOODSAV
MOUNTAIN_LOW
MOUNTAIN_MID
MOUNTAIN_HIGH
MOUNTAIN_PEAK
FOREST_TAIGA_GOOD
FOREST_TAIGA_GOODSAV
FOREST_TAIGA_EVIL
SITE_MAP_ROAD_DIRT_N
SITE_MAP_ROAD_DIRT_WE
SITE_MAP_ROAD_DIRT_SE
SITE_MAP_ROAD_DIRT_SW
SITE_MAP_ROAD_DIRT_NE
SITE_MAP_ROAD_DIRT_NW
SITE_MAP_ROAD_DIRT_NS
SITE_MAP_ROAD_DIRT_NSW
SITE_MAP_CASTLE_WALL_NSE
SITE_MAP_CASTLE_WALL_NWE
SITE_MAP_CASTLE_WALL_SWE
SITE_MAP_CASTLE_WALL_NSWE
SITE_MAP_CASTLE
SITE_MAP_ROAD_DIRT_E
SITE_MAP_ROAD_DIRT_W
SITE_MAP_ROAD_DIRT_S
SITE_MAP_CASTLE_KEEP
SITE_MAP_CASTLE_WALL_WE
SITE_MAP_CASTLE_WALL_SE
SITE_MAP_CASTLE_WALL_SW
SITE_MAP_CASTLE_WALL_NE
SITE_MAP_CASTLE_WALL_NW
SITE_MAP_CASTLE_WALL_NS
SITE_MAP_CASTLE_WALL_NSW
SITE_MAP_WOODEN_WALL_NW
SITE_MAP_WOODEN_WALL_NS
SITE_MAP_WOODEN_WALL_NSW
SITE_MAP_WOODEN_WALL_NSE
SITE_MAP_WOODEN_WALL_NWE
SITE_MAP_WOODEN_WALL_SWE
SITE_MAP_WOODEN_WALL_NSWE
SITE_MAP_CASTLE_KEEP_TOP
SITE_MAP_BRIDGE_BROOK_NS
SITE_MAP_BRIDGE_BROOK_WE
SITE_MAP_WOODEN_KEEP_TOP
SITE_MAP_WOODEN_KEEP
SITE_MAP_WOODEN_WALL_WE
SITE_MAP_WOODEN_WALL_SE
SITE_MAP_WOODEN_WALL_SW
SITE_MAP_WOODEN_WALL_NE
SITE_MAP_STONE_GATE_TOWER_TOP
SITE_MAP_STONE_GATE_TOWER
SITE_MAP_WOODEN_GATE_TOWER_TOP
SITE_MAP_WOODEN_GATE_TOWER
SITE_MAP_GATE_WE
SITE_MAP_GATE_NS
SITE_MAP_BRIDGE_RIVER_NS
SITE_MAP_BRIDGE_RIVER_WE
SITE_MAP_TRENCH_SWE
SITE_MAP_TRENCH_NSWE
SITE_MAP_DARK_TOWER_TOP
SITE_MAP_DARK_TOWER
SITE_MAP_GREAT_DARK_TOWER_Z_TOP
SITE_MAP_GREAT_DARK_TOWER_Z
SITE_MAP_GREAT_DARK_TOWER_TOP
SITE_MAP_GREAT_DARK_TOWER
SITE_MAP_TRENCH_SE
SITE_MAP_TRENCH_SW
SITE_MAP_TRENCH_NE
SITE_MAP_TRENCH_NW
SITE_MAP_TRENCH_NS
SITE_MAP_TRENCH_NSW
SITE_MAP_TRENCH_NSE
SITE_MAP_TRENCH_NWE
SITE_MAP_TAVERN_11
SITE_MAP_TEMPLE_22_TOP
SITE_MAP_TEMPLE_22
SITE_MAP_TEMPLE_12_TOP
SITE_MAP_TEMPLE_12
SITE_MAP_TEMPLE_21_TOP
SITE_MAP_TEMPLE_21
SITE_MAP_TEMPLE_11_TOP
SITE_MAP_BLD_TOWER
SITE_MAP_TAVERN_22_TOP
SITE_MAP_TAVERN_22
SITE_MAP_TAVERN_12_TOP
SITE_MAP_TAVERN_12
SITE_MAP_TAVERN_21_TOP
SITE_MAP_TAVERN_21
SITE_MAP_TAVERN_11_TOP
SITE_MAP_LIBRARY_12
SITE_MAP_LIBRARY_21_TOP
SITE_MAP_LIBRARY_21
SITE_MAP_LIBRARY_11_TOP
SITE_MAP_LIBRARY_11
SITE_MAP_GARDEN_TOP
SITE_MAP_GARDEN
SITE_MAP_BLD_TOWER_TOP
SITE_MAP_COUNTING_HOUSE_12
SITE_MAP_COUNTING_HOUSE_21_TOP
SITE_MAP_COUNTING_HOUSE_21
SITE_MAP_COUNTING_HOUSE_11_TOP
SITE_MAP_COUNTING_HOUSE_11
SITE_MAP_LIBRARY_22_TOP
SITE_MAP_LIBRARY_22
SITE_MAP_LIBRARY_12_TOP
SITE_MAP_GUILDHALL_12
SITE_MAP_GUILDHALL_21_TOP
SITE_MAP_GUILDHALL_21
SITE_MAP_GUILDHALL_11_TOP
SITE_MAP_GUILDHALL_11
SITE_MAP_COUNTING_HOUSE_22_TOP
SITE_MAP_COUNTING_HOUSE_22
SITE_MAP_COUNTING_HOUSE_12_TOP
SITE_MAP_ROAD_PAVED_NWE
SITE_MAP_ROAD_PAVED_SWE
SITE_MAP_ROAD_PAVED_NSWE
SITE_MAP_DIRT_FIELD
SITE_MAP_PLAZA
SITE_MAP_GUILDHALL_22_TOP
SITE_MAP_GUILDHALL_22
SITE_MAP_GUILDHALL_12_TOP
SITE_MAP_ROAD_PAVED_WE
SITE_MAP_ROAD_PAVED_SE
SITE_MAP_ROAD_PAVED_SW
SITE_MAP_ROAD_PAVED_NE
SITE_MAP_ROAD_PAVED_NW
SITE_MAP_ROAD_PAVED_NS
SITE_MAP_ROAD_PAVED_NSW
SITE_MAP_ROAD_PAVED_NSE
SITE_MAP_ROAD_DIRT_NSE
SITE_MAP_ROAD_DIRT_NWE
SITE_MAP_ROAD_DIRT_SWE
SITE_MAP_ROAD_DIRT_NSWE
SITE_MAP_ROAD_PAVED_E
SITE_MAP_ROAD_PAVED_W
SITE_MAP_ROAD_PAVED_S
SITE_MAP_ROAD_PAVED_N
ROAD_DIRT_0
BROOK_NW
BROOK_NE
BROOK_SW
BROOK_SE
BROOK_N
BROOK_S
BROOK_0
BROOK_NSWE
BROOK_NSW
BROOK_NWE
BROOK_SWE
BROOK_NSE
BROOK_MOUTH_NARROW_E
BROOK_MOUTH_NARROW_W
BROOK_MOUTH_NARROW_N
BROOK_MOUTH_NARROW_S
BROOK_E
BROOK_W
RIVER_MOUTH_NARROW_N
RIVER_MOUTH_NARROW_S
RIVER_0
RIVER_MAJOR_NW
RIVER_MAJOR_NE
RIVER_MAJOR_SW
RIVER_MAJOR_SE
RIVER_MAJOR_WE
RIVER_MAJOR_NS
RIVER_MOUTH_NARROW_E
RIVER_MOUTH_NARROW_W
SITE_MAP_HILLOCK_HALL
SITE_MAP_HILLOCK_HOUSE
SITE_MAP_TRENCH
SITE_MAP_TRENCH_E
SITE_MAP_TRENCH_W
SITE_MAP_TRENCH_S
SITE_MAP_TRENCH_N
SITE_MAP_TRENCH_WE
SITE_MAP_TREE_INDUSTRY_TOP
SITE_MAP_TREE_INDUSTRY
SITE_MAP_TREE_HOME_TOP
SITE_MAP_TREE_HOME
SITE_MAP_TREE_RESIDENTIAL_TOP
SITE_MAP_TREE_RESIDENTIAL
SITE_MAP_HILLOCK_CIVIC
SITE_MAP_HILLOCK_TAVERN
SITE_MAP_TREE_BUILDING_TOP
SITE_MAP_TREE_BUILDING
SITE_MAP_TREE_LIBRARY_TOP
SITE_MAP_TREE_LIBRARY
SITE_MAP_TREE_INN_TOP
SITE_MAP_TREE_INN
SITE_MAP_TREE_MARKET_TOP
SITE_MAP_TREE_MARKET
SITE_MAP_MYTHICAL_3
SITE_MAP_VAULT_Z_TOP
SITE_MAP_VAULT_Z
SITE_MAP_VAULT_TOP
SITE_MAP_VAULT
SITE_MAP_BUILDING
SITE_MAP_TOWER_UNDEAD_TOP
SITE_MAP_TOWER_UNDEAD
TUNNEL_NW
TUNNEL_NE
TUNNEL_SW
TUNNEL_SE
TUNNEL_WE
TUNNEL_NS
SITE_MAP_MYTHICAL_1
SITE_MAP_MYTHICAL_2
TUNNEL_N
TUNNEL_S
TUNNEL_0
TUNNEL_NSWE
TUNNEL_NSW
TUNNEL_NWE
TUNNEL_SWE
TUNNEL_NSE
TUNNEL_E
TUNNEL_W
ROAD_PAVED_0
ARMY_MONSTERS_MEDIUM
ARMY_MONSTERS_SMALL
ARMY_SOLDIERS_LARGE
ARMY_SOLDIERS_MEDIUM
ARMY_SOLDIERS_SMALL
ARMY_GROUP_LARGE
ARMY_GROUP_MEDIUM
ARMY_GROUP_SMALL
MAP_CUMULUS_MED
MAP_CUMULUS_MULTI
MAP_CUMULUS_NIMBUS
MAP_STRATUS_ALTO
MAP_STRATUS_PROPER
MAP_STRATUS_NIMBUS
MAP_ADV_YOU_TRAVEL
ARMY_MONSTERS_LARGE
MAP_DRAWN_FOREST_CONIFER
MAP_DRAWN_OCEAN
MAP_DRAWN_GRASSLAND
MAP_DRAWN_BACKGROUND
MAP_FOG_MIST
MAP_FOG_NORMAL
MAP_FOG_THICK
MAP_CIRRUS
MAP_DRAWN_DESERT_BADLANDS
MAP_DRAWN_DESERT_ROCK
MAP_DRAWN_SITE
MAP_DRAWN_GLACIER
MAP_DRAWN_MARSH
MAP_DRAWN_MOUNTAINS
MAP_DRAWN_HILLS
MAP_DRAWN_FOREST_BROADLEAF
MAP_DRAWN_ROAD_WE
MAP_DRAWN_ROAD_NS
MAP_DRAWN_ROAD_SWE
MAP_DRAWN_ROAD_NWE
MAP_DRAWN_ROAD_NSE
MAP_DRAWN_ROAD_NSW
MAP_DRAWN_ROAD_NSWE
MAP_DRAWN_DESERT_SAND
MAP_DRAWN_ROAD_E
MAP_DRAWN_ROAD_W
MAP_DRAWN_ROAD_S
MAP_DRAWN_ROAD_N
MAP_DRAWN_ROAD_SE
MAP_DRAWN_ROAD_SW
MAP_DRAWN_ROAD_NE
MAP_DRAWN_ROAD_NW
MAP_DRAWN_RIVER_NW
MAP_DRAWN_RIVER_WE
MAP_DRAWN_RIVER_NS
MAP_DRAWN_RIVER_SWE
MAP_DRAWN_RIVER_NWE
MAP_DRAWN_RIVER_NSE
MAP_DRAWN_RIVER_NSW
MAP_DRAWN_RIVER_NSWE
MAP_DRAWN_SITE_LABYRINTH
MAP_DRAWN_RIVER_E
MAP_DRAWN_RIVER_W
MAP_DRAWN_RIVER_S
MAP_DRAWN_RIVER_N
MAP_DRAWN_RIVER_SE
MAP_DRAWN_RIVER_SW
MAP_DRAWN_RIVER_NE
RIVER_MAJOR_N
RIVER_MAJOR_S
RIVER_MAJOR_0
RIVER_MAJOR_NSWE
RIVER_MAJOR_NSW
RIVER_MAJOR_NWE
RIVER_MAJOR_SWE
RIVER_MAJOR_NSE
RIVER_MAJOR_MOUTH_NARROW_E
RIVER_MAJOR_MOUTH_NARROW_W
RIVER_MAJOR_MOUTH_NARROW_N
RIVER_MAJOR_MOUTH_NARROW_S
RIVER_MAJOR_E
RIVER_MAJOR_W
MAP_ATTACK
MAP_HOSTILE
MAP_NEUTRAL
MAP_YOUR_CIV
MAP_YOUR_FORT
MAP_CURSOR
SITE_LAIR_BURROW
SITE_SHRINE_TITAN
MAP_MARKET_DEPENDENCE
MAP_TRIBUTARY
MAP_OCCUPIED_TRIBUTARY
MAP_VASSAL
MAP_HOLDING
MAP_OCCUPIED_HOLDING
MAP_MISSION_MARKER
MAP_MISSION_PATH
SITE_CITY_2
SITE_CITY_1
SITE_MOUNTAINHOME
MAP_ALLY
SITE_FOREST_RETREAT_1
SITE_FOREST_RETREAT_2
SITE_CITY_4
SITE_CITY_3
SITE_RUIN
SITE_DARK_FORTRESS_1
SITE_DARK_FORTRESS_2
ELEVATION_INDICATOR
SITE_RUIN_GOBLIN
SITE_RUIN_CASTLE
SITE_RUIN_FOREST_RETREAT_1
SITE_RUIN_FOREST_RETREAT_2
SITE_RUIN_CITY
SITE_RUIN_VILLAGE
SITE_RUIN_DWARF
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW
WORLD_EDGE_GRASS_TEMP_STRAIGHT_E
WORLD_EDGE_GRASS_TEMP_STRAIGHT_W
WORLD_EDGE_GRASS_TEMP_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_STRAIGHT_N
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW
WORLD_EDGE_GRASS_TEMP_THINNING_N_W
WORLD_EDGE_GRASS_TEMP_SURROUND
WORLD_EDGE_GRASS_TEMP_INLET_SWE
WORLD_EDGE_GRASS_TEMP_INLET_NWE
WORLD_EDGE_GRASS_TEMP_INLET_NSE
WORLD_EDGE_GRASS_TEMP_INLET_NSW
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_THINNING_E_S
WORLD_EDGE_GRASS_TEMP_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_THINNING_W_S
WORLD_EDGE_GRASS_TEMP_THINNING_W_N
WORLD_EDGE_GRASS_TEMP_THINNING_S_E
WORLD_EDGE_GRASS_TEMP_THINNING_S_W
WORLD_EDGE_GRASS_TEMP_THINNING_N_E
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W
WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE
MAP_DRAWN_SITE_MOUNTAIN_RUIN
MAP_DRAWN_SITE_FORTRESS
MAP_DRAWN_SITE_HILLOCKS
MAP_DRAWN_SITE_MOUNTAIN_HOME
MAP_DRAWN_SITE_CAMP
MAP_DRAWN_SITE_CAVE
MAP_DRAWN_SITE_LAIR
MAP_DRAWN_SITE_SHRINE
MAP_DRAWN_SITE_NECROTOWER
MAP_DRAWN_SITE_CASTLE_RUIN
MAP_DRAWN_SITE_FOREST_RUIN
MAP_DRAWN_SITE_FOREST_RETREAT
MAP_DRAWN_SITE_HOME_TREE
MAP_DRAWN_SITE_EVIL_RUIN
MAP_DRAWN_SITE_DARK_PITS
MAP_DRAWN_SITE_DARK_FORTRESS
MAP_DRAWN_SITE_CITY_RUIN
MAP_DRAWN_SITE_TOWN
MAP_DRAWN_SITE_CITY
MAP_DRAWN_SITE_TOMB
MAP_DRAWN_SITE_VAULT
MAP_DRAWN_SITE_CASTLE
MAP_DRAWN_SITE_MONASTERY
MAP_DRAWN_SITE_FORT
WORLD_EDGE_SHAPE_STRAIGHT_W
WORLD_EDGE_SHAPE_STRAIGHT_S
WORLD_EDGE_SHAPE_STRAIGHT_N
MAP_DRAWN_SITE_MYTHICAL_1
MAP_DRAWN_SITE_MYTHICAL_2
MAP_DRAWN_SITE_MYTHICAL_3
MAP_DRAWN_SITE_VILLAGE_RUIN
MAP_DRAWN_SITE_VILLAGE
WORLD_EDGE_SHAPE_THIN_CORNER_SW
WORLD_EDGE_SHAPE_THIN_CORNER_NE
WORLD_EDGE_SHAPE_THIN_CORNER_NW
WORLD_EDGE_SHAPE_THICK_CORNER_SE
WORLD_EDGE_SHAPE_THICK_CORNER_SW
WORLD_EDGE_SHAPE_THICK_CORNER_NE
WORLD_EDGE_SHAPE_THICK_CORNER_NW
WORLD_EDGE_SHAPE_STRAIGHT_E
WORLD_EDGE_SHAPE_INLET_NWE
WORLD_EDGE_SHAPE_INLET_NSE
WORLD_EDGE_SHAPE_INLET_NSW
WORLD_EDGE_SHAPE_TINY_CORNER_SE
WORLD_EDGE_SHAPE_TINY_CORNER_SW
WORLD_EDGE_SHAPE_TINY_CORNER_NE
WORLD_EDGE_SHAPE_TINY_CORNER_NW
WORLD_EDGE_SHAPE_THIN_CORNER_SE
WORLD_EDGE_SHAPE_THINNING_W_S
WORLD_EDGE_SHAPE_THINNING_W_N
WORLD_EDGE_SHAPE_THINNING_S_E
WORLD_EDGE_SHAPE_THINNING_S_W
WORLD_EDGE_SHAPE_THINNING_N_E
WORLD_EDGE_SHAPE_THINNING_N_W
WORLD_EDGE_SHAPE_SURROUND
WORLD_EDGE_SHAPE_INLET_SWE
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SHAPE_THINNING_E_S
WORLD_EDGE_SHAPE_THINNING_E_N
WORLD_EDGE_GRASS_TROP_THINNING_N_E
WORLD_EDGE_GRASS_TROP_THINNING_N_W
WORLD_EDGE_GRASS_TROP_SURROUND
WORLD_EDGE_GRASS_TROP_INLET_SWE
WORLD_EDGE_GRASS_TROP_INLET_NWE
WORLD_EDGE_GRASS_TROP_INLET_NSE
WORLD_EDGE_GRASS_TROP_INLET_NSW
WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TROP_THINNING_E_S
WORLD_EDGE_GRASS_TROP_THINNING_E_N
WORLD_EDGE_GRASS_TROP_THINNING_W_S
WORLD_EDGE_GRASS_TROP_THINNING_W_N
WORLD_EDGE_GRASS_TROP_THINNING_S_E
WORLD_EDGE_GRASS_TROP_THINNING_S_W
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_S
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_N
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NE
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NW
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SE
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SW
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NE
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NW
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_E
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_W
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSE
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSW
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SE
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NE
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NW
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SE
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SW
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_N
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_E
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_W
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_E
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_W
WORLD_EDGE_GRASS_TROP_EVIL_SURROUND
WORLD_EDGE_GRASS_TROP_EVIL_INLET_SWE
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NWE
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_S
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_N
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_S
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_E
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_W
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_S
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_N
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SE
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SW
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NW
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SE
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_SWE
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NWE
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSE
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSW
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SE
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SW
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NE
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NW
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_S
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_N
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_E
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_W
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_E
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_W
WORLD_EDGE_GRASS_TEMP_GOOD_SURROUND
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_S
WORLD_EDGE_GRASS_TROP_THICK_CORNER_SW
WORLD_EDGE_GRASS_TROP_THICK_CORNER_NE
WORLD_EDGE_GRASS_TROP_THICK_CORNER_NW
WORLD_EDGE_GRASS_TROP_STRAIGHT_E
WORLD_EDGE_GRASS_TROP_STRAIGHT_W
WORLD_EDGE_GRASS_TROP_STRAIGHT_S
WORLD_EDGE_GRASS_TROP_STRAIGHT_N
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_TINY_CORNER_NE
WORLD_EDGE_GRASS_TROP_TINY_CORNER_NW
WORLD_EDGE_GRASS_TROP_THIN_CORNER_SE
WORLD_EDGE_GRASS_TROP_THIN_CORNER_SW
WORLD_EDGE_GRASS_TROP_THIN_CORNER_NE
WORLD_EDGE_GRASS_TROP_THIN_CORNER_NW
WORLD_EDGE_GRASS_TROP_THICK_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_W
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_S
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_N
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SW
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NE
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NW
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SW
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NE
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NW
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_E
WORLD_EDGE_WETLAND_EVIL_INLET_NWE
WORLD_EDGE_WETLAND_EVIL_INLET_NSE
WORLD_EDGE_WETLAND_EVIL_INLET_NSW
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SW
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NE
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NW
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_THINNING_W_S
WORLD_EDGE_WETLAND_EVIL_THINNING_W_N
WORLD_EDGE_WETLAND_EVIL_THINNING_S_E
WORLD_EDGE_WETLAND_EVIL_THINNING_S_W
WORLD_EDGE_WETLAND_EVIL_THINNING_N_E
WORLD_EDGE_WETLAND_EVIL_THINNING_N_W
WORLD_EDGE_WETLAND_EVIL_SURROUND
WORLD_EDGE_WETLAND_EVIL_INLET_SWE
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_EVIL_THINNING_E_S
WORLD_EDGE_WETLAND_EVIL_THINNING_E_N
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NE
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NW
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_E
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_W
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_S
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_N
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NW
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SE
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SW
WORLD_EDGE_WETLAND_GOOD_THINNING_N_W
WORLD_EDGE_WETLAND_GOOD_SURROUND
WORLD_EDGE_WETLAND_GOOD_INLET_SWE
WORLD_EDGE_WETLAND_GOOD_INLET_NWE
WORLD_EDGE_WETLAND_GOOD_INLET_NSE
WORLD_EDGE_WETLAND_GOOD_INLET_NSW
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SE
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NW
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SE
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NE
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NW
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SE
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NE
WORLD_EDGE_GRASS_TROP_GOOD_SURROUND
WORLD_EDGE_GRASS_TROP_GOOD_INLET_SWE
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NWE
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSE
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSW
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SE
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NE
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_S
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_N
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_S
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_N
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_E
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_W
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_E
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_W
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_THICK_CORNER_SE
WORLD_EDGE_WETLAND_THICK_CORNER_SW
WORLD_EDGE_WETLAND_THICK_CORNER_NE
WORLD_EDGE_WETLAND_THICK_CORNER_NW
WORLD_EDGE_WETLAND_STRAIGHT_E
WORLD_EDGE_WETLAND_STRAIGHT_W
WORLD_EDGE_WETLAND_STRAIGHT_S
WORLD_EDGE_WETLAND_STRAIGHT_N
WORLD_EDGE_WETLAND_TINY_CORNER_SE
WORLD_EDGE_WETLAND_TINY_CORNER_SW
WORLD_EDGE_WETLAND_TINY_CORNER_NE
WORLD_EDGE_WETLAND_TINY_CORNER_NW
WORLD_EDGE_WETLAND_THIN_CORNER_SE
WORLD_EDGE_WETLAND_THIN_CORNER_SW
WORLD_EDGE_WETLAND_THIN_CORNER_NE
WORLD_EDGE_WETLAND_THIN_CORNER_NW
WORLD_EDGE_WETLAND_THINNING_S_W
WORLD_EDGE_WETLAND_THINNING_N_E
WORLD_EDGE_WETLAND_THINNING_N_W
WORLD_EDGE_WETLAND_SURROUND
WORLD_EDGE_WETLAND_INLET_SWE
WORLD_EDGE_WETLAND_INLET_NWE
WORLD_EDGE_WETLAND_INLET_NSE
WORLD_EDGE_WETLAND_INLET_NSW
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_THINNING_E_S
WORLD_EDGE_WETLAND_THINNING_E_N
WORLD_EDGE_WETLAND_THINNING_W_S
WORLD_EDGE_WETLAND_THINNING_W_N
WORLD_EDGE_WETLAND_THINNING_S_E
WORLD_EDGE_BEACH_EVIL_INLET_SWE
WORLD_EDGE_BEACH_EVIL_INLET_NWE
WORLD_EDGE_BEACH_EVIL_INLET_NSE
WORLD_EDGE_BEACH_EVIL_INLET_NSW
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SE
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SW
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NE
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NW
WORLD_EDGE_BEACH_EVIL_THINNING_E_N
WORLD_EDGE_BEACH_EVIL_THINNING_W_S
WORLD_EDGE_BEACH_EVIL_THINNING_W_N
WORLD_EDGE_BEACH_EVIL_THINNING_S_E
WORLD_EDGE_BEACH_EVIL_THINNING_S_W
WORLD_EDGE_BEACH_EVIL_THINNING_N_E
WORLD_EDGE_BEACH_EVIL_THINNING_N_W
WORLD_EDGE_BEACH_EVIL_SURROUND
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_EVIL_THINNING_E_S
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SW
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NE
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NW
WORLD_EDGE_BEACH_GOOD_STRAIGHT_E
WORLD_EDGE_BEACH_GOOD_STRAIGHT_W
WORLD_EDGE_BEACH_GOOD_STRAIGHT_S
WORLD_EDGE_BEACH_GOOD_STRAIGHT_N
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SW
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NE
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NW
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SE
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SW
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NE
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NW
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SE
WORLD_EDGE_BEACH_GOOD_THINNING_N_E
WORLD_EDGE_BEACH_GOOD_THINNING_N_W
WORLD_EDGE_BEACH_GOOD_SURROUND
WORLD_EDGE_BEACH_GOOD_INLET_SWE
WORLD_EDGE_BEACH_GOOD_INLET_NWE
WORLD_EDGE_BEACH_GOOD_INLET_NSE
WORLD_EDGE_BEACH_GOOD_INLET_NSW
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SE
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WORLD_EDGE_SAND_DESERT_STRAIGHT_S
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WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_E
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WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_E
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WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_GOOD_THINNING_E_S
WORLD_EDGE_WETLAND_GOOD_THINNING_E_N
WORLD_EDGE_WETLAND_GOOD_THINNING_W_S
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WORLD_EDGE_WETLAND_GOOD_THINNING_S_E
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WORLD_EDGE_WETLAND_GOOD_THINNING_N_E
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WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_THIN_CORNER_NW
WORLD_EDGE_BEACH_THICK_CORNER_SE
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WORLD_EDGE_BEACH_STRAIGHT_E
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WORLD_EDGE_BEACH_INLET_NSW
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WORLD_EDGE_BEACH_INLET_SWE
WORLD_EDGE_BEACH_INLET_NWE
WORLD_EDGE_BEACH_INLET_NSE
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WORLD_EDGE_BEACH_EVIL_STRAIGHT_E
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WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_E
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WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_W
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WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_W
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WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SE
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WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_W
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WORLD_EDGE_SAND_DESERT_WHITE_INLET_SWE
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WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSE
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WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_N
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WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_E
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_S
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WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_W
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WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NW
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WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NWE
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSE
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSW
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SE
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WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_THICK_CORNER_NW
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WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_THINNING_E_S
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WORLD_EDGE_SAND_DESERT_THINNING_W_S
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_W
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WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_E
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WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NW
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WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_YELLOW_SURROUND
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_SWE
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NWE
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSE
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WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_S
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WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_S
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WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_E
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WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_E
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WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSW
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_E
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_W
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_E
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WORLD_EDGE_SAND_DESERT_EVIL_SURROUND
WORLD_EDGE_SAND_DESERT_EVIL_INLET_SWE
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NWE
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSE
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_S
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_N
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_S
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_N
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W
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WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_GOOD_INLET_SWE
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NWE
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSE
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSW
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_N
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_S
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_N
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_E
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_W
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_E
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WORLD_EDGE_SAND_DESERT_GOOD_SURROUND
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WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W
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WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_S
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WORLD_EDGE_SAND_DESERT_BLACK_SURROUND
WORLD_EDGE_SAND_DESERT_BLACK_INLET_SWE
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WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_N
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_W
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WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_E
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WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SE
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WORLD_EDGE_SAND_DESERT_RED_THINNING_N_W
WORLD_EDGE_SAND_DESERT_RED_SURROUND
WORLD_EDGE_SAND_DESERT_RED_INLET_SWE
WORLD_EDGE_SAND_DESERT_RED_INLET_NWE
WORLD_EDGE_SAND_DESERT_RED_INLET_NSE
WORLD_EDGE_SAND_DESERT_RED_INLET_NSW
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_RED_THINNING_E_S
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WORLD_EDGE_SAND_DESERT_RED_THINNING_W_S
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WORLD_EDGE_SAND_DESERT_RED_THINNING_S_E
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WORLD_EDGE_SAND_DESERT_RED_THINNING_N_E
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_E
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WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_S
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N
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WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE
WORLD_EDGE_GLACIER_GOOD_THINNING_N_E
WORLD_EDGE_GLACIER_GOOD_THINNING_N_W
WORLD_EDGE_GLACIER_GOOD_SURROUND
WORLD_EDGE_GLACIER_GOOD_INLET_SWE
WORLD_EDGE_GLACIER_GOOD_INLET_NWE
WORLD_EDGE_GLACIER_GOOD_INLET_NSE
WORLD_EDGE_GLACIER_GOOD_INLET_NSW
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE
WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW
WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE
WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW
WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE
WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW
WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE
WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW
WORLD_EDGE_WATER_EVIL_STRAIGHT_E
WORLD_EDGE_WATER_EVIL_INLET_NWE
WORLD_EDGE_WATER_EVIL_INLET_NSE
WORLD_EDGE_WATER_EVIL_INLET_NSW
WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE
WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW
WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE
WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW
WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE
WORLD_EDGE_WATER_EVIL_THINNING_W_S
WORLD_EDGE_WATER_EVIL_THINNING_W_N
WORLD_EDGE_WATER_EVIL_THINNING_S_E
WORLD_EDGE_WATER_EVIL_THINNING_S_W
WORLD_EDGE_WATER_EVIL_THINNING_N_E
WORLD_EDGE_WATER_EVIL_THINNING_N_W
WORLD_EDGE_WATER_EVIL_SURROUND
WORLD_EDGE_WATER_EVIL_INLET_SWE
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_EVIL_THINNING_E_S
WORLD_EDGE_WATER_EVIL_THINNING_E_N
WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE
WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW
WORLD_EDGE_WATER_GOOD_STRAIGHT_E
WORLD_EDGE_WATER_GOOD_STRAIGHT_W
WORLD_EDGE_WATER_GOOD_STRAIGHT_S
WORLD_EDGE_WATER_GOOD_STRAIGHT_N
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE
WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW
WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE
WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW
WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE
WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW
WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE
WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW
WORLD_EDGE_WATER_GOOD_THINNING_N_W
WORLD_EDGE_WATER_GOOD_SURROUND
WORLD_EDGE_WATER_GOOD_INLET_SWE
WORLD_EDGE_WATER_GOOD_INLET_NWE
WORLD_EDGE_WATER_GOOD_INLET_NSE
WORLD_EDGE_WATER_GOOD_INLET_NSW
WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE
WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_GOOD_THINNING_E_S
WORLD_EDGE_WATER_GOOD_THINNING_E_N
WORLD_EDGE_WATER_GOOD_THINNING_W_S
WORLD_EDGE_WATER_GOOD_THINNING_W_N
WORLD_EDGE_WATER_GOOD_THINNING_S_E
WORLD_EDGE_WATER_GOOD_THINNING_S_W
WORLD_EDGE_WATER_GOOD_THINNING_N_E
WORLD_EDGE_GLACIER_GOODSAV_SURROUND
WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE
WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE
WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE
WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE
WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S
WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N
WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S
WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N
WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E
WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W
WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E
WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_THICK_CORNER_SE
WORLD_EDGE_WATER_THICK_CORNER_SW
WORLD_EDGE_WATER_THICK_CORNER_NE
WORLD_EDGE_WATER_THICK_CORNER_NW
WORLD_EDGE_WATER_STRAIGHT_E
WORLD_EDGE_WATER_STRAIGHT_W
WORLD_EDGE_WATER_STRAIGHT_S
WORLD_EDGE_WATER_STRAIGHT_N
WORLD_EDGE_WATER_TINY_CORNER_SE
WORLD_EDGE_WATER_TINY_CORNER_SW
WORLD_EDGE_WATER_TINY_CORNER_NE
WORLD_EDGE_WATER_TINY_CORNER_NW
WORLD_EDGE_WATER_THIN_CORNER_SE
WORLD_EDGE_WATER_THIN_CORNER_SW
WORLD_EDGE_WATER_THIN_CORNER_NE
WORLD_EDGE_WATER_THIN_CORNER_NW
WORLD_EDGE_WATER_THINNING_S_W
WORLD_EDGE_WATER_THINNING_N_E
WORLD_EDGE_WATER_THINNING_N_W
WORLD_EDGE_WATER_SURROUND
WORLD_EDGE_WATER_INLET_SWE
WORLD_EDGE_WATER_INLET_NWE
WORLD_EDGE_WATER_INLET_NSE
WORLD_EDGE_WATER_INLET_NSW
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_THINNING_E_S
WORLD_EDGE_WATER_THINNING_E_N
WORLD_EDGE_WATER_THINNING_W_S
WORLD_EDGE_WATER_THINNING_W_N
WORLD_EDGE_WATER_THINNING_S_E
WORLD_EDGE_WATER_EVIL_STRAIGHT_W
WORLD_EDGE_WATER_EVIL_STRAIGHT_S
WORLD_EDGE_WATER_EVIL_STRAIGHT_N
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E
CUSTOM_EDGE_N
SOIL_BACKGROUND
CUSTOM_RAMP
CUSTOM_EDGING
GROWTH_PICKED
GROWTH_4
GROWTH_3
GROWTH_2
SHRUB_PICKED
CUSTOM_EDGE_SE
CUSTOM_EDGE_SW
CUSTOM_EDGE_NE
CUSTOM_EDGE_NW
CUSTOM_EDGE_E
CUSTOM_EDGE_W
CUSTOM_EDGE_S
Tree tile token not recognized: 
SHRUB_DEAD
CROP_SPROUT
CROP_R
CROP_M
CROP_L
CROP
BP_SCARRED
BP_MISSING
BP_PRESENT
ITEM_DAMAGE
ITEM_QUALITY_RANGE
CDI_LIST_ICON cdi interaction syndrome effect not found 
CDI_LIST_ICON
TISSUE_MAY_HAVE_COLOR
TISSUE_MAY_HAVE_SHAPING
TISSUE_MAX_DENSITY
TISSUE_MIN_DENSITY
TISSUE_MAX_LENGTH
TISSUE_MIN_LENGTH
TISSUE_NOT_SHAPED
BP_APPEARANCE_MODIFIER_RANGE
CONDITION_TISSUE_LAYER failed: 
CONDITION_TISSUE_LAYER
USE_PALETTE
USE_STANDARD_PALETTE_FROM_ITEM
LARGE_IMAGE
IF_MIN_CURLY
TISSUE_SWAP
ANY_HELD
WIELD
SHUT_OFF_IF_ITEM_PRESENT
CONDITION_ITEM_WORN
CONDITION_CASTE
CONDITION_GHOST
CONDITION_SYN_CLASS
CONDITION_RANDOM_PART_INDEX
Unrecognized helm type in CONDITION_ITEM_WORN: 
Unrecognized gloves type in CONDITION_ITEM_WORN: 
Unrecognized shoes type in CONDITION_ITEM_WORN: 
Unrecognized weapon type in CONDITION_ITEM_WORN: 
Unrecognized pants type in CONDITION_ITEM_WORN: 
Unrecognized armor type in CONDITION_ITEM_WORN: 
Unrecognized tool type in CONDITION_ITEM_WORN: 
Unrecognized item type in CONDITION_ITEM_WORN: 
WORLD_EDGE_BEACH_LINE_STRAIGHT_N
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW
WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE
WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW
WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE
WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW
WORLD_EDGE_BEACH_LINE_STRAIGHT_E
WORLD_EDGE_BEACH_LINE_STRAIGHT_W
WORLD_EDGE_BEACH_LINE_STRAIGHT_S
WORLD_EDGE_BEACH_LINE_INLET_NSW
WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE
WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW
WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE
WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW
WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE
WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW
WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE
WORLD_EDGE_BEACH_LINE_THINNING_S_E
WORLD_EDGE_BEACH_LINE_THINNING_S_W
WORLD_EDGE_BEACH_LINE_THINNING_N_E
WORLD_EDGE_BEACH_LINE_THINNING_N_W
WORLD_EDGE_BEACH_LINE_SURROUND
WORLD_EDGE_BEACH_LINE_INLET_SWE
WORLD_EDGE_BEACH_LINE_INLET_NWE
WORLD_EDGE_BEACH_LINE_INLET_NSE
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_LINE_THINNING_E_S
WORLD_EDGE_BEACH_LINE_THINNING_E_N
WORLD_EDGE_BEACH_LINE_THINNING_W_S
WORLD_EDGE_BEACH_LINE_THINNING_W_N
Invalid ASCII GRAPHICS 
ASCII_GRAPHICS
ASCII_RECTANGLE
Unrecognized tile: 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S
Failed to find CREATURE_CASTE_GRAPHICS creature caste 
CREATURE_CASTE_GRAPHICS
Failed to find CREATURE_GRAPHICS creature 
Failed to find INTERACTION_GRAPHICS interaction 
INTERACTION_GRAPHICS
Failed to find PLANT_GRAPHICS plant 
PLANT_GRAPHICS
GROWTH_1
STANDARD_FLOWERS_2
STANDARD_FLOWERS_1
STANDARD_FRUIT_3
STANDARD_FRUIT_2
STANDARD_FRUIT_1
STANDARD_LEAVES
Failed to find CREATURE_CASTE_GRAPHICS creature 
CONDITION_PROFESSION_CATEGORY
CONDITION_NOT_CHILD
CONDITION_CHILD
CONDITION_HAUL_COUNT_MAX
CONDITION_HAUL_COUNT_MIN
Body part not found in caste(s): 
No items found in CONDITION_ITEM_WORN: 
Unrecognized shield type in CONDITION_ITEM_WORN: 
LS_PALETTE_DEFAULT
LS_PALETTE_FILE
Unrecognized condition material flag: 
CONDITION_MATERIAL_FLAG
CONDITION_MATERIAL_TYPE: 
CONDITION_MATERIAL_TYPE
CONDITION_NOT_DYED
CONDITION_DYE
LAYER_SET had no token
LAYER_SET
CDI_LIST_ICON creature interaction not found 
Cannot use LG_CONDITION_BP outside LAYER_GROUP
LG_CONDITION_BP
END_LAYER_GROUP
LS_PALETTE
GLOW_RIGHT_GONE
GLOW_LEFT_GONE
GLOW
, final token missing
, had unit type
, had site link type
, had entity link type
Failed to add LAYER_SET 
Unrecognized Graphics Token: 
PAGE_DIM
PAGE_DIM_PIXELS
TILE_DIM
PALETTE_COLOR
SKELETON_WITH_SKULL
GLOW_CHILD
BOOK_INSTRUCTION
GREET_REPLY_UNUSUAL_FIRST
GREET_REPLY_DIFF_LANGUAGE
GREET_REPLY
GREET
THREAT
SECRET_DEATH
BOOK_ART
POSITIVE
TEMPLE_BECOME_MEMBER
TEMPLE_ALREADY_MEMBER
GOODBYE_WORSHIP_3
GOODBYE_WORSHIP_2
GOODBYE_WORSHIP_1
GREET_BABY
GREET_WORSHIP
JUSTIFICATION_REPRESENTATION
ARCH_INFO_JUSTIFICATION
SAME_SITE_SPECIFIC_HF_SEEKER
SAME_SITE_AB_SPECIFIC_HF_SEEKER
AB_SPECIFIC_HF_SEEKER
UNKNOWN_HF_SEEKER
TASK_RECOMMENDATION
FAMILY_RELATIONSHIP_ADDITIONAL
FAMILY_RELATIONSHIP_NO_SPEC
FAMILY_RELATIONSHIP_SPEC
NO_FAMILY
JUSTIFICATION_ANTITHETICAL
JUSTIFICATION_REMINDER
JUSTIFICATION_EXPERIENCE
JUSTIFICATION_PROXIMITY
CHILD_AGE_PROCLAMATION
FAMILY_RELATIONSHIP_ADDITIONAL_DEAD
FAMILY_RELATIONSHIP_NO_SPEC_DEAD
FAMILY_RELATIONSHIP_SPEC_DEAD
HIST_FIG_SLAYER
CURRENT_PROFESSION_YEAR
CURRENT_PROFESSION_NO_YEAR
PAST_PROFESSION_YEAR
PAST_PROFESSION_NO_YEAR
SOLDIER_PROFESSION
GUARD_WARNING
GUARD_PROFESSION
PAST_SNATCHER_PROFESSION
PAST_HUNTING_PROFESSION
PAST_WANDERING_PROFESSION
THIEF_PROFESSION_YEAR
SNATCHER_PROFESSION_YEAR
HUNTING_PROFESSION_YEAR
WANDERING_PROFESSION_YEAR
ANIMAL_SLAYER
PAST_MERCENARY_PROFESSION
MERCENARY_PROFESSION_YEAR
GREET_REPLY_AFTER_HERO
PAST_THIEF_PROFESSION
Despairing
In existential crisis
Too insane
Too depressed
Oblivious
Catatonic
Taken by mood
Went insane
Wrong justice state
Nothing in building
Water is frozen
Mortally afraid
Experiencing emotional shock
Too sad
In agony
Anguished
Forbidden area
Job item misplaced
Job item lost or destroyed
Getting food
Getting water
Hunting vermin for food
Target inaccessible
Target too injured
Throwing tantrum
Could not find path
Path blocked
Seeking artifact
Handling dangerous creature
Going to bed
Seeking Infant
Dangerous terrain
Removed from guard
Equipment mismatch
Caged
In Custody
Getting something to drink
Using well
Lost axe
Not responsible for trade
No mechanism for target
No target building
No mechanism for trigger
No trigger
Attacking building
Lost pick
Invalid officer
"Farewell!"  Leaving
Need bag containing powder suitable for cast application
No weapon for execution
No appropriate ammunition
Not appointed
No longer requested
 suspended the construction of 
 suspended a linkage from 
) has been completed.
No available traction bench
Need splint
Need thread
Need cloth
Need crutch
Bad script! #1
Bad script! #2
Bad script! #3
Interrupted by 
Inappropriate dig square
Area became inappropriate
Moved
Need empty bucket
Need empty trap
Need empty bag
 cancels 
Unscheduled
Cannot reach site
Getting married
Resting injury
Animal inaccessible
Patient inaccessible
Infant inaccessible
No partner
Item inaccessible
Drop-off inaccessible
Building inaccessible
Need empty cage
Need valid, active sand collection zone
Need valid, active clay collection zone
No available colony
Sand vanished
Clay vanished
Incapable of carrying
Too injured
No food available
Water source vanished
No water source
Water source contaminated
Creature occupying site
No bucket at well
Bucket full of extraneous material
Well dry
Area inaccessible
Nothing in cage
Nothing to cage
Nothing to catch
No patient
Patient not resting
No infant
Already leading creature
Building site submerged
Animal not restrained
No creature
Inappropriate building
No building
No floor space
No designated area
No party
Need office
 in linked stockpile
No weapon
Wrong ammunition
Ammunition inaccessible
No ammunition
No item
Item blocking site
hammerman
Hammer Lord
spearman
Spearmaster
crossbowman
Elite Crossbowman
wrestler
Elite Wrestler
mechanic
siege engineer
siege operator
pump operator
trader
suturer
merchant
drunk
Elite Bowman
blowgunner
Master Blowgunner
lasher
Master Lasher
recruit
Master Thief
axeman
Axe Lord
swordsman
Swordmaster
maceman
Mace Lord
pikeman
Pikemaster
geographer
peddler
prophet
pilgrim
monk
baby
Peasant
beast hunter
philosopher
mathematician
historian
astronomer
naturalist
chemist
Stray 
Agitated 
Trained
-Trained-
+Trained+
*Trained*
Tame
peasant
fierce 
stray 
agitated 
 Slave
Fierce 
engraver
stonecutter
stone carver
mason
ranger
animal caretaker
animal trainer
trapper
OVERWROTE JOB: 
 BY 
miner
woodworker
carpenter
bowyer
woodcutter
stoneworker
gem cutter
gem setter
woodcrafter
papermaker
bookbinder
potter
glazer
wax worker
animal dissector
metalsmith
furnace operator
weaponsmith
armorer
blacksmith
metalcrafter
jeweler
fisherman
fish dissector
fish cleaner
farmer
cheesemaker
milker
gelder
shearer
stonecrafter
leatherworker
bone carver
weaver
clothier
glassmaker
strand extractor
fishery worker
planter
herbalist
brewer
soap maker
potash maker
lye maker
wood burner
spinner
cook
thresher
miller
tanner
dyer
presser
beekeeper
 feeling sluggish!
 numb!
 partially overcome the paralysis.
 vomits
 into the ocean wave
 into the lava mist
 into the dragonfire
 into the flames
 regain
 regains
 consciousness.
 partially free of the web.
 completely free of the web.
 completely paralyzed!
 fully overcome the paralysis.
 partially paralyzed!
The rest of the vomit falls away into the chasm.
The vomit falls away into the chasm.
The rest of the vomit falls away into the underworld.
The vomit falls away into the underworld.
The rest of the vomit splatters into the shallow puddle of water.
The vomit splatters into the shallow puddle of water.
 retches
 and bits of it get stuck in the web
 into the sea foam
The rest of the vomit burns away in the lava.
The vomit burns away in the lava.
The rest of the vomit burns away in the magma.
The vomit burns away in the magma.
The rest of the vomit disappears into the water.
The vomit disappears into the water.
 reverted to a wild state!
 forgotten 
 training!
 have given a resident 
 has grown to become a 
 is no longer enraged.
 has left the martial trance.
 no longer stunned.
 out from exhaustion.
 collapse and fall
 collapses and falls
 to the ground from over-exertion.
 gives
 in to pain.
An ambush!  Drive them out!
 was spotted sneaking around!
  "You will not stand between me and 
  "I'll live to fight another day!"
Intruders!  Drive them away!
Cavern dwellers!  Send them back to the darkness!
Thief!  Protect the hoard from skulking filth!
 has calmed down.
 has climbed out of depression.
 is aware of 
 surroundings again.
 has given birth to 
 are unable to break
 is unable to break
Fishery Worker
Soap Maker
Clerk
Administrator
Trader
Bard
Sage
Semi-Wild
the deity
Woodworker
Ranger
Armorer
Metalcrafter
Stonecrafter
Peddler
Prophet
Pilgrim
Monk
Baby
There is nothing to catch in the 
Philosopher
Historian
Naturalist
Merchant
Drunk
Scout
Beast Hunter
Recruit
eerie cavern
swamps
 is stricken by melancholy!
 has gone stark raving mad!
 has gone berserk!
 has stopped responding to the world...
 has forgotten a demand.
 has a new demand.
northwestern
southwestern
northeastern
southeastern
northern
southern
central
 caught in a pool of magma!
You have learned the power "
transformed into a 
 has imposed a ban on certain exports.
 has mandated the construction of certain goods.
 has altered the prices of goods.
 caught in a cloud of 
 caught in a lava mist!
 caught in dragonfire!
 caught in a burst of steam!
 caught in a pool of lava!
virtually never sick
almost never sick
very rarely sick
stunningly susceptible to disease
really susceptible to disease
quite susceptible to disease
possessed of amazing recuperative powers
incredibly quick to heal
quite quick to heal
shockingly slow to heal
really slow to heal
very slow to heal
very bad analytical abilities
poor analytical abilities
unbreakable focus
a great ability to focus
very good focus
the ability to focus
the absolute inability to focus
really poor focus
awesome intellectual powers
great analytical abilities
a sharp intellect
a good intellect
a stunning lack of analytical ability
a lousy intellect
little willpower
a boundless creative imagination
great creativity
very good creativity
next to no creative talent
lousy creativity
poor creativity
quite poor focus
an unbreakable will
an iron will
a lot of willpower
absolutely no willpower
next to no willpower
a large deficit of willpower
absolutely boundless patience
a deep well of patience
a great deal of patience
a sum of patience
no patience at all
very little patience
meager creativity
uncanny intuition
great intuition
very good intuition
horrible intuition
lousy intuition
very bad intuition
 the dragonfire.
 the fire.
 the breath.
 breathes
 hurl
 hurls
 a ball of fire
An ambush!  Skulking vermin!
An ambush!  Curse all friends of nature!
An ambush!  Curse them!
!  Drive it away!
Snatcher!  Protect the children!
An injured 
 has sprung from ambush!
 hidden away here.
being incinerated
being frozen solid
freezing to death
burning alive
burning to death
 shoot
 shoots
 out thick strands of webbing
unit contained in unit
Double Caged Unit
Receive job pay: NULL JOB
You are 
amazingly agile
abysmally clumsy
totally clumsy
quite clumsy
You are melting!
unbelievably strong
unfathomably weak
unquestionably weak
absolutely inexhaustible
very slow to tire
truly quick to tire
extremely quick to tire
very quick to tire
basically unbreakable
incredibly tough
quite durable
shockingly fragile
remarkably flimsy
very flimsy
 (invalid location)
 (no reachable valid target)
 (no burrow)
 (not in squad)
 (no patrol route)
 (no reachable point on route)
 (not following order)
 (invalid order)
 (no barracks)
 (improper barracks)
 (no activity)
 (cannot individually drill)
 (does not exist)
 (no archery target)
 (improper building)
 (unreachable location)
In Mouth
Hidden
Hauled
Multigrasp
Wrapped around 
Strapped to 
 (no temple)
 (no library)
 (no item)
 (cannot leave site)
 (location no longer in zone)
 (cannot follow order)
 (Caged)
 (Chained)
Creature caste outside of creature caste bounds: 
 caste(s)
Unit has misaligned body modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Your miners have defaced a 
Acceptable Liquid Flood Overflow
Acceptable Fish Liquid Flood Overflow
 takes the full force of the impact
Stuck in 
Sewn into 
Right shoulder
Left shoulder
On head
 pulls out and 
drops
 skids along the ground
's mandate has ended.
's mandates have ended.
 a glob of 
an iffy memory
an astonishing ability with languages and words
a great affinity for language
a natural inclination toward language
a way with words
difficulty with words and language
very little linguistic ability
little linguistic ability
a shortage of patience
an astonishing memory
an amazing memory
a great memory
a good memory
little memory to speak of
a really bad memory
a poor memory
a questionable spatial sense
an astonishing knack for music
a great musical sense
a natural ability with music
a feel for music
absolutely no feel for music at all
next to no natural musical ability
little natural inclination toward music
a little difficulty with words
a stunning feel for spatial relationships
an amazing spatial sense
a great feel for the surrounding space
a good spatial sense
no sense for spatial relationships
an atrocious spatial sense
poor spatial senses
a poor kinesthetic sense
a meager kinesthetic sense
an absolutely remarkable sense of others' emotions
a great sense of empathy
a very good sense of empathy
an ability to read emotions fairly well
the utter inability to judge others' emotions
next to no empathy
an iffy sense for music
an astounding feel for the position of 
 own body
a great kinesthetic sense
a very good sense of the position of 
a good kinesthetic sense
an unbelievably atrocious sense of the position of 
a very clumsy kinesthetic sense
a poor ability to manage or understand social relationships
a meager ability with social relationships
Return Treasure
Conduct Meeting
Attend Parley
Attend Meeting
New Arrival
 (activity cancelled)
a very bad sense of empathy
poor empathy
a shockingly profound feel for social relationships
a great feel for social relationships
a very good feel for social relationships
a good feel for social relationships
an absolute inability to understand social relationships
a lack of understanding of social relationships
been buried alive.
been executed by being left out in the air.
been executed by drowning.
been burned alive.
been fed to beasts.
been drained of blood
been drained of blood by 
been murdered by 
suffocated.
been struck down.
been slaughtered.
been scuttled.
been hacked to pieces.
been executed.
been beheaded.
been crucified.
leapt from a great height.
been found dead.
been found dead, contorted in fear!
been found, starved to death.
been found dead, dehydrated.
been found dead, drowned.
been found dead, badly burned.
been found boiled.
been killed by a trap.
been killed by a vehicle.
been killed by a flying object.
vanished.
collapsed.
died after colliding with an obstacle.
been impaled on spikes.
been put to rest.
 was seen being stolen!
 has been moved from its proper place!
 is missing from its proper place!
 drinks the 
 eats the 
been found melted.
been found condensed.
been found solidified.
been found dead, frozen.
been found dead, badly crushed.
been found scuttled.
been found dead, completely drained of blood!
 was seen being passed to a thief!
It makes them look even more sick.
They look sick suddenly.
You reorganize your possessions.
 reorganizes 
 possessions.
inflicts excruciating pain upon
causes a spell of dizziness in
paralyzes
stuns
 batters 
 is throwing a tantrum, possessed by 
 has risen and is haunting the fortress!
 is following 
 has bestowed the name 
 upon a 
 has grown attached to a 
You have disturbed the sleep of the dead!
sucks the wind out of
raises a high fever in
convulse and retch
An angry ghost.
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.
A howling spirit.  The ceaseless noise is making sleep difficult.
A secretive poltergeist.
An energetic poltergeist.
A troublesome poltergeist.
A restless haunt, generally troubling past acquaintances and relatives.
A forlorn haunt, seeking out known locations or drifting around the place of death.
 has been misplaced.  No doubt 
 is to blame!
 toppled by 
 is throwing objects around the fortress!
 can be heard howling throughout the fortress!
A murderous ghost.
A sadistic ghost.
A violent ghost.
died in the dark.
died of thirst.
burned up in magma.
burned up in dragon fire.
  This spirit has not been properly memorialized or buried.
 effects, expected at least 
died in a cage.
fallen into a deep chasm.
died of old age.
been scared to death
been scalded to death.
burned up in a magma mist.
been crushed by a drawbridge.
been crushed under the collapsing ceiling.
been killed by falling rocks.
been shot and killed.
bled to death.
succumbed to infection.
died in the heat.
been encased in cooling lava.
been encased in cooling magma.
been encased in ice.
frozen to death.
burned to death.
Masterfully trained
Occupations/Work Details
Unit sheet button
Recenter button
Wild Animal (Small)
Tame (Small)
Current Resident
Uninvited Guest
Chained Prisoner
Caged Prisoner
Skillfully trained
Well-trained
Exceptionally trained
Expertly trained
Sort units by profession category.
Cat
Sort units by profession name.
Prof
Stress
Sort units by job.
Sort units by skills.
Sort units by stress level.
NULL UNIT! WHY?
Sort units by name.
Filter the unit list by name or job.
Friendly
Visitor
Agitated Caged Creature
Agitated Wilderness Creature
Agitated Chained Creature
Chained Guest
Caged Guest
Close
Undead
Wild Animal
Invader
Opposed to life
Guest / 
Diplomat / 
is the symbol of
The image 
objects/
was commissioned by
objects/text_*.txt
objects/language_*.txt
objects/sound_*.txt
objects/music_*.txt
 well-designed
[LPAGE:ART_IMAGE:
 superiorly designed
 finely-designed
 masterfully designed
n exceptionally designed
 during 
The artwork relates to 
objects/b_detail_plan_*.txt
objects/building_*.txt
objects/c_variation_*.txt
objects/body_*.txt
objects/entity_*.txt
objects/creature_*.txt
objects/interaction_*.txt
objects/reaction_*.txt
objects/descriptor_color_*.txt
objects/descriptor_shape_*.txt
objects/material_template_*.txt
objects/descriptor_pattern_*.txt
objects/plant_*.txt
objects/inorganic_*.txt
objects/item_*.txt
objects/tissue_template_*.txt
Missing Creature Body Gloss Definition
Missing Creature Body Definition: 
Missing Creature Definition: 
Missing Creature Variation: 
Missing Word Definition
Missing Entity Definition
Missing Translation Definition
Missing Symbol Definition
Missing Material Template: 
Missing Text Set Definition: 
Missing Plant Gloss: 
Missing Inorganic Gloss: 
Missing Item Definition: 
Missing Tissue Template: 
Missing Body Detail Plan: 
Missing Building Definition: 
: NULL master on building load
: NULL job on building load
: NULL subord on building load
After a polite discussion with a local rival, 
After a polite discussion with local rivals, 
Missing Shape Definition
Missing Color Definition
Missing Reaction Definition
Missing Color Pattern Definition
Missing Music Definition: 
Missing Interaction Definition: 
Missing Sound Definition: 
color_pattern
shape
material_template
body_detail_plan
tissue_template
creature_variation
inorganic
creaturebodygloss
creaturebody
translation
Null unit chunk on export
It is raining 
 has drifted nearby!
It is snowing 
Spring has arrived!
text_set
Generating world using parameter set 
failed vermin colony deletion
 Creature Seed: 
This artwork appears on 
 masterfully!
This artwork appears on a 
This work of art is a 
This artwork appears 
 and was crafted in 
on the back of 
on the front of 
Autumn has come.
 improved 
Engraved 
On the coin's back 
on the wall 
on the floor 
It 
 rendition of 
This engraving appears on a wall 
This engraving appears on a floor 
This artwork is a
 somewhere
The item 
It is a
On the front of the coin 
On the item 
You have discovered an unusual volcanic wall studded with gems.
!  Praise the miners!
You have struck 
NULL artifact on site adoption, skipping
You have discovered a cave entrance.
Dungeon Flood Fill Overflow 2
Dungeon Floodfill Overflow 4
A careless farmer has defaced a 
The impertinent vegetation has defaced a 
 have married.  Congratulations!
A foolish builder defaced a 
unknown material
ivory/tooth
Evaluate Wagon Edge Access Overflow
The falling debris has defaced a 
corrupt feature layer population
corrupt feature population
Dungeon Floodfill Overflow 3
Dungeon Floodfill Overflow
<underground_regions>
</regions>
</depth>
<underground_region>
</underground_region>
<depth>
<sites>
</underground_regions>
-legends
arena
<?xml version="1.0" encoding='CP437'?>
.xml
<regions>
<df_world>
</region>
<region>
</owner_hfid>
</site_properties>
<owner_hfid>
</sites>
</site>
</world_constructions>
<world_constructions>
</rectangle>
<site>
<structures>
<rectangle>
<site_properties>
</structures>
aboveground
in the depths
inaccessible from here
succession traveler placed out of bounds
 has claimed the position of 
, looks to your thriving economy for its future prosperity.
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
 has been appointed to the position of 
, being the rightful heir, has inherited the position of 
very near
 has been elected to the position of 
You feel uneasy.
You have written 
Night creatures!
 has engraved a masterpiece!
<honor>
<entities>
<gives_precedence>
</gives_precedence>
</required_skill>
<granted_to_everybody/>
<requires_any_melee_or_ranged_skill/>
<required_skill>
<breed_id>
</breed_id>
</historical_figures>
</historical_figure>
<entity_population>
<entity_populations>
</entity_populations>
</entity_population>
<required_years>
</required_years>
<exempt_epid>
</exempt_epid>
<exempt_former_epid>
</exempt_former_epid>
</entities>
</honor>
<requires_any_ranged_skill/>
<requires_any_melee_skill/>
<required_skill_ip_total>
</required_skill_ip_total>
<required_battles>
</required_battles>
<required_kills>
</required_kills>
<written_content>
<written_contents>
<title>
</title>
<author_hfid>
</author_hfid>
<author_roll>
</author_roll>
</historical_events>
<historical_events>
</historical_event_collections>
<historical_event_collections>
<historical_era>
<historical_eras>
</historical_eras>
</historical_era>
self indulgent
vicious
</form>
<form>
meandering
<style>
</writing_written_content_id>
<page_written_content_id>
</item>
<writing_written_content_id>
<abs_tile_x>
</abs_tile_x>
<abs_tile_y>
</abs_tile_y>
<artifact>
<artifacts>
</name_string>
<item>
</page_number>
<name_string>
</page_written_content_id>
<page_number>
<historical_figure>
<historical_figures>
<race>
</race>
<caste>
</caste>
<appeared>
</appeared>
<abs_tile_z>
</abs_tile_z>
<structure_local_id>
</structure_local_id>
<holder_hfid>
</holder_hfid>
</artifacts>
</artifact>
<force/>
<deity/>
<ghost/>
<animated/>
<associated_type>
</associated_type>
<childhood_friend/>
<vague_relationship>
<birth_year>
</birth_year>
<birth_seconds72>
</birth_seconds72>
<death_year>
</death_year>
<death_seconds72>
</death_seconds72>
<grudge/>
<religious_persecution_grudge/>
<supernatural_grudge/>
<persecution_grudge/>
<adventurer/>
</vague_relationship>
<ent_pop_id>
</ent_pop_id>
<jealous_obsession/>
<war_buddy/>
<scholar_buddy/>
<jealous_relationship_grudge/>
<athlete_buddy/>
<artistic_buddy/>
<business_rival/>
<atheletic_rival/>
adventuring traveler placed out of bounds
NULL artifact on wg ruin building, skipping
</written_contents>
</written_content>
<poetic_form>
<poetic_forms>
<description>
</description>
</poetic_forms>
</poetic_form>
sardonic
</style>
</df_world>
 is throwing a tantrum!
 has entered a martial trance!
 is stumbling around obliviously!
 has slipped into depression...
<musical_form>
<musical_forms>
</musical_forms>
</musical_form>
<dance_form>
<dance_forms>
</dance_forms>
</dance_form>
 in the water
 flounders
 in the magma
 in the lava
 pushes 
 push 
 loses hold of the 
 lose hold of the 
camp order missing parent -- unit will camp forever
 is brawling under the influence!
 has guzzled some 
: site walker could not return to home zone
: site walker could not find walkable area
 flounder
You feed on 
You stand up.
You fail to dismount in time.
You lie on the ground.
 stands up.
marriage traveler placed out of bounds
 lies on the ground.
, ruling 
 mounts 
 due to the presence of an existing rider.
You cannot mount 
You fail to mount 
 dismounts
feA
r+b
unknown compression method
unknown header flags set
incorrect length check
incorrect data check
invalid distances set
invalid literal/length code
invalid code -- missing end-of-block
invalid literal/lengths set
invalid distance code
invalid distance too far back
invalid block type
invalid code lengths set
invalid bit length repeat
invalid stored block lengths
too many length or distance symbols
incorrect header check
invalid window size
header crc mismatch
data error
insufficient memory
file error
stream error
buffer error
incompatible version
need dictionary
stream end

FMOD_System_Create
SDL_GetDisplayMode
SDL_GetNumDisplayModes
SDL_UnlockSurface
SDL_UpperBlit
SDL_LockSurface
SDL_FreeSurface
SDL_SaveBMP_RW
SDL_CreateRGBSurfaceFrom
SDL_RWFromFile
IMG_Load
memchr
memcpy
memset
qsort
fclose
fwrite
fread
strtof
rand
puts
strtol
fopen
malloc
ferror
memcmp
memmove
atan2
sqrt
sqrtf
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