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Difference between revisions of "User:Ral/Tutorials"

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[[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]]
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#REDIRECT [[v0.31:Tutorials]]
Dwarf Fortress started as a pretty complex game back in the days when it was 2D and barely had a quarter of the features it has now. It's easy to get overwhelmed when you first fire it up. Don't worry though, following a tutorial is a very easy way to learn the game in an afternoon.
 
 
 
Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].
 
 
 
== Installing and running the Game ==
 
 
 
You can always get the actual game as Toady, the developer, released it from the [http://www.bay12games.com/dwarves/ Bay12 site] (check the top of the page).
 
 
 
You can also download the latest version here:
 
{{News/Mirrors/{{current/version}}}}
 
 
 
The Dwarf Fortress community often creates custom [[tilesets]]. They're like graphical mods, they make DF look prettier or just different. A lot of people pack the game folder with the tileset installed and everything already set up, so all you have to do is extract and play. Among the most popular of these are [http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] and [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set].  There's also the [[Lazy Newb Pack]] which has several tilesets and utilities gathered together to make it easier for new players to get started and to experiment with the different tilesets.
 
 
 
<!-- I think this is on the wrong place... --~~~~
 
=== Versions ===
 
There are some historical milestone [[DF2010:Version number|versions]] of DF which you might hear of and wonder about:
 
 
 
*'''0.23.130.23a''', the final "2D" version, most often recognized for being the origin of the legendary saga of [[Boatmurdered]] (which actually began in version 0.22.110.22f, predating the addition of [[dye]]s and proper [[temperature]] handling, but switched to newer versions as they were released). It was very different from the current version - for example, fortress mode had no [[z-axis]] and did not permit diagonal movement ([[adventurer mode]] supported both of these), and as you dug deeper into the mountain (always to the right) you always encountered an [[23a:cave river|underground river]], a [[23a:chasm|chasm]], a [[23a:magma flow|magma river]], [[23a:eerie glowing pit|hidden fun stuff]], and finally [[23a:raw adamantine|Adamantine]]. The critters were also very mean back then, especially [[elephant]]s.
 
*'''0.28.181.40d''', most often referred to as "40d" (which only indicated the number of "bloat" elements implemented and the number of bugfix builds), was current up to April 2010. It didn't have guaranteed magma, had much less interesting underground stuff, the military was much simpler. 0.31 took a long time, so a lot of people are familiar with 40d and there's much wiki-text written on it.
 
*'''{{current/version}}''' is the current version. You should get it, unless the military confuses you too much, then get used to 40d's military and try 0.31 again.
 
-->
 
=== Linux ===
 
The Linux version of the game is shipped as a compiled 32 bits x86 (Intel/AMD) application. It will also run on a system with a 64-bits AMD or Intel processor and a 64 bits kernel, provided that you have the (32 bits) shared libraries available that the program needs. See the description in [[40d:System_requirements#Linux]] on how to install those libraries.
 
 
 
== Starting and learning the game ==
 
 
 
Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game search the wiki and don't hesitate to ask in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].
 
 
 
You will probably struggle first with the [[irrigation]] of your [[farm plots]]. In the latest version of DF you will have to make the ground muddy, before you can plant crops. You should read the irrigation article (probably the easiest way to irrigate is the "[[Irrigation#via Murky Pool|Murky Pool Method]]").
 
 
 
The following Tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.
 
 
 
=== Recommended tutorials and wiki articles===
 
 
 
'''Still for the 40d Version but really great for the beginning:'''
 
 
 
*[[40d:Video_tutorials|The legendary video tutorials by Captain Duck]].
 
 
 
*[http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ The Complete and Utter Newby Tutorial for Dwarf Fortress with lots of screenshots].
 
 
 
*[[40d:Indecisive's illustrated fortress mode tutorial|Indecisive's illustrated fortress mode tutorial]].
 
 
 
*[[40d:Quickstart_guide|A quickstart guide]]
 
 
 
*[[40d:What should I build first|"What should I build first?"]]
 
 
 
 
 
'''For DF2010:'''
 
 
 
*[[Bentgirder]]. A good, mostly-complete tutorial.
 
 
 
*[[From Caravan to Happy Dwarves]]. A minimalistic, but great, diagram (maybe for players with a bit more experience).
 
 
 
*[[User:Calite#Jumping_into_Dwarf_Fortress_Mode|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.
 
 
 
== Specific Elements ==
 
 
 
=== Basics of world generation ===
 
 
 
*[[World generation]]
 
*[[Map legend]]
 
 
 
=== Basics of embarking ===
 
 
 
*[[Location]]
 
*[[Biome]]
 
*[[Alignment]]
 
*[[Embark]]
 
*[[Starting build]]
 
 
 
=== Feeding Dwarfs ===
 
 
 
There are several ways to [[Food|feed]] your dwarves. Your initial supplies will run out, but [[fishing]] and [[plant gathering]] are easy ways to get additional food in a starting fortress. The default embark group starts with a [[fisherdwarf]]; you'll need a [[fishery]] workshop to clean the fish your fisherdwarf catches, to make them edible. It is very important to have enough {{L|alcohol}} for your dwarves, so building a [[still]] is almost a requirement during the first year. Caravans bring some drinks, but not enough.
 
 
 
To ensure sustenance when the fortress grows, [[farming]] is the most reliable way. Above-ground farm plots are easy to set up (if you have soil on your map), but require seeds that can be obtained from gathered plants or by trading with humans or elves. Underground farms require mud (easily made with water) and are trickier to set up, but you'll have seeds to plant there. Buying food from [[trading|traders]] is a way to prevent shortages.
 
 
 
====See also:====
 
 
 
*[[Irrigation]] and [[Farming]]
 
*[[Meat industry]]
 
*[[Fishing]]
 
*[[Herbalist|Gathering plants]]
 
*[[Trading|Trading for food]]
 
*And not to forget: [[Alcohol]]
 
 
 
=== Defending against enemies ===
 
 
 
*[[Military design]]
 
*[[Armor]] and [[Weapons]]
 
*[[Sparring]]
 
 
 
[[Category:Guides]]
 

Latest revision as of 16:07, 17 February 2012

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