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Difference between revisions of "Token"

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Examples of tokens include...
 
Examples of tokens include...
 
<!-- NO, these links are not what's "broken" - every Ammo Token and Armor tokenS page title has broken naming conventions. This will be a process, but it's under way - feel free to grab a page and move it to the proper title - only the first word capitalized, all singular, thanks.-->
 
  
 
:* [[Ammo token]]
 
:* [[Ammo token]]
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:* [[Body token]] determine bodily structure, both ''body templates'' (BODY) and ''body parts''
 
:* [[Body token]] determine bodily structure, both ''body templates'' (BODY) and ''body parts''
 
:* [[Creature token]]
 
:* [[Creature token]]
:* [[Creature token/SPEC HEAT]]
 
 
:* [[Entity token]] define entities, or [[civilizations]], in entity_*.txt files.
 
:* [[Entity token]] define entities, or [[civilizations]], in entity_*.txt files.
 
:* [[Item token]]
 
:* [[Item token]]
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:* [[Profession token]]
 
:* [[Profession token]]
 
:* [[Skill token]]
 
:* [[Skill token]]
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:* [[SPEC HEAT]]
 
:* [[Weapon token]]
 
:* [[Weapon token]]
 
:* [[World token]]
 
:* [[World token]]

Revision as of 09:01, 21 February 2010

In Dwarf Fortress, a 'token is a game code tag that adds information or restrictions to a creature, object, material, terrain feature or other part of the game. Tokens are visible in the RAW .txt files, and can often be modified to create some interesting results - some useful, some not so much.

Examples of tokens include...


See Also: