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Difference between revisions of "40d Talk:Suicide booth"

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(→‎Premise broken: new section)
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  Eventually he'll fall asleep, and the trap springs.
 
  Eventually he'll fall asleep, and the trap springs.
In ver 40, this no longer happens. Dwarfs will go insane before falling asleep on a trap. (Tested).  Editing to reflect this, and thanks to [[Wisq]] for pointing it out.--[[User:Albedo|Albedo]] 09:32, 1 June 2009 (UTC)
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In ver 40d, this no longer happens. Dwarfs will go insane before falling asleep on a trap. (Tested).  Credit to reflect this, and thanks to [[User:Wisq|Wisq]] for pointing it out.--[[User:Albedo|Albedo]] 09:32, 1 June 2009 (UTC)

Revision as of 09:33, 1 June 2009

Not working?

I doubt this is working, since dwarves stand on levers when they pull them. I tried it and found that the Hammerer 'used' for this test never moved from the lever. I locked the door and starved him to death instead. :) --Caiburn

  • Yeah, I had a similar issue when I had the brilliant notion to do something like this only with a tower and a floor hatch. Very disappointed when that fell through. Or didn't, as the case may be. Oh well. Still have a cool tower to lock my hammerer in, too. Neongrey 14:45, 20 August 2008 (EDT)
You can probably still manage something approximating a stone-fall trap -- take a hatch, a lever, two levels, and stack stone on top of the hatch. It might not kill them unless you use a few more levels, though... --Heron 21:22, 20 August 2008 (EDT)
A thirteen z-level few more levels, maybe? hmmmmmm. Neongrey 22:58, 20 August 2008 (EDT)
Note to self, link the hatch before you start dumping stone on top of the hatch... Neongrey 13:50, 21 August 2008 (EDT)
This is what I get for posting without testing. Bad editor, no biscuit. --Strangething 14:26, 21 August 2008 (EDT)

A new barrier for the noble variant

From the changes text file for the current version: -stopped dwarves from choosing to sleep on top of traps

This might mean that the noble will sleep on the lever %100 of the time. Qwertyuiopas 03:06, 15 October 2008 (EDT)

Ah, this confirms what I was seeing in Talk:Captured creatures#Capturing friends. And I think the actual effect is much worse. My dwarves refused to sleep on the trap under any circumstances, even when it was the only option, to the point that they went insane if supplied with food and drink for long enough. I've updated the article. — Wisq (talk) 06:54, 1 June 2009 (UTC)

Premise broken

Eventually he'll fall asleep, and the trap springs.

In ver 40d, this no longer happens. Dwarfs will go insane before falling asleep on a trap. (Tested). Credit to reflect this, and thanks to Wisq for pointing it out.--Albedo 09:32, 1 June 2009 (UTC)