v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Objective"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Fixed section title in Wikipedia link.)
m (replaced capital with mountainhome, apparently the monarch being there already make it the capital)
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Quality|Fine|10:34, 8 May 2015 (UTC)}}
+
{{Quality|Fine}}
 
{{av}}
 
{{av}}
'''The basic point of Fortress mode is:'''
+
'''The basic point of [[fortress mode]] is:'''
 
*Build/[[dig]] a place for your dwarves to work and live
 
*Build/[[dig]] a place for your dwarves to work and live
*Ensure survivability by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
+
*Aid their survival by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
 
*Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]]
 
*Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]]
 
*Defend your fortress ([[trap]]s/[[military]])
 
*Defend your fortress ([[trap]]s/[[military]])
*From the way Toady implements some features, have a lot of (twisted) [[fun]]
+
*Accumulate [[wealth]] and [[objects|treasures]]
*Accumulate [[wealth]]
+
*Build and sustain a bustling fortress impressive enough to attract your civilization's [[monarch]]
*Build and sustain a bustling full 220 dwarf fortress (this is already a bit "optional")
+
*Please that monarch so well that they [[Monarch#Becoming_a_Mountainhome|declare]] your fortress to be the [[mountainhome]] of your civilization
 +
*From the way [[Toady One]] implements some features, have a lot of (twisted) [[fun]]
  
 
+
'''Some other things that can be done:'''
'''Most people prefer to do some/most of these steps:'''
+
*Expand the fortress to have specific areas for every purpose ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.)
*Expand the fortress to have specific areas for specific purposes ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.)
+
*Create various items for export and become the region's greatest [[trade]]) hub
*Create various items for exporting ([[Trade]])
+
*Build the world's most popular [[tavern]]
*Create a working [[military]]
+
*Create and collect the world greatest [[library]]
*Dig out the riches of the earth (Mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc.)
+
*Make a [[temple]] complex for your fortress's [[deity|deities]] that other gods envy
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
+
*Create a working [[military]] that [[goblin]]s and [[elves]] alike fear to even speak of
*Make your fort self-sustaining and self-supplied
+
*Send [[squad]]s out on [[mission]]s to bring that fear home to them
 +
* ... or to bring spoils or [[Mission#Artifact.2FCitizen_recovery|stolen valuables]] home to you
 +
*Dig out the riches of the earth like [[platinum]], [[gold]], [[gem]]s, and [[adamantine|mythical materials]] previously only dreamed of
 
*Experiment with and experience the full depth of all game features
 
*Experiment with and experience the full depth of all game features
 
*Complete [[Megaprojects|megalomaniac construction projects]]
 
*Complete [[Megaprojects|megalomaniac construction projects]]
 
*Experiment with and/or discover [[stupid dwarf trick]]s
 
*Experiment with and/or discover [[stupid dwarf trick]]s
*Kill Elves
 
*Create the world's largest Brewery
 
 
*Do it all over again with one skill-less dwarf in a [[terrifying]] biome
 
*Do it all over again with one skill-less dwarf in a [[terrifying]] biome
 
*Profit!
 
*Profit!
  
 +
If you feel the need to play a more goal-oriented game, check out the list of [[challenge|game goals]] for suggestions.
  
Ultimately, it's really up to your own imagination what you wish to do. After all, this game is an [[wikipedia:Nonlinear gameplay#Open_worlds_and_Sandbox_modes|open-ended game]]. The possibilities are endless.
+
Ultimately, it's really up to your own imagination what you wish to do, this game is an [[wikipedia:Nonlinear gameplay#Open_worlds_and_Sandbox_modes|open-ended game]].
 
 
If you feel the need to play a more goal-based game, check out the list of [[challenges|game goals]] for suggestions.
 
  
 +
'''And that's just fortress mode, there's also [[adventure mode]], an [http://en.wikipedia.org/wiki/Sandbox_game open world] [https://en.wikipedia.org/wiki/Roguelike roguelike] in which you control an individual intelligent creature – or party of any number of them – known to dwarven, elven, or human civilizations, possibly including:'''
 +
*Dwarves, elves, and humans, of course
 +
*Often goblins, and rarely [[kobold]]s
 +
*Various [[animal people]] from [[savage]] lands
 +
*Occasionally [[experiment|creatures]] created by dark powers
 +
'''On adventures, to explore the world and:'''
 +
*Complete quests as your deity's [[chosen]] champion
 +
*Complete quests as a [[hearthperson|member]] of your home's military
 +
*Choose your own self directed, and self rewarded, quests from rumors you hear
 +
*Find stolen [[artifact|treasures]] and return them to their owners ... or claim them as your own
 +
*Rescue [[snatcher|kidnapped children]] or war [[prisoner]]s and return them to their family
 +
*Travel the world as a [[performance troupe]], entertaining in taverns with song, story, poetry, or dance
 +
*Travel the world as a [[reputation|famous]] drunk, drinking in those taverns
 +
*Find rare [[vault|secrets]] hidden in the wilderness
 +
*Be "[[cursed]]" to roam the world as a monster
 +
*Die a quick death
 +
*Die a glorious death
 +
*Acquire the [[Necromancer|power]] to stop being dead
 +
*Acquire other [[Intelligent_undead|powers]]
 +
*Find a way to the underworld and test your powers there
 +
* ... die again
  
{{Game Basics FAQ}}
+
{{Category|Game}}
 +
{{Category|Guides}}
 +
[[ru:Objective]]

Latest revision as of 21:53, 28 December 2025

This article is about the current version of DF.
Note that some content may still need to be updated.

The basic point of fortress mode is:

Some other things that can be done:

If you feel the need to play a more goal-oriented game, check out the list of game goals for suggestions.

Ultimately, it's really up to your own imagination what you wish to do, this game is an open-ended game.

And that's just fortress mode, there's also adventure mode, an open world roguelike in which you control an individual intelligent creature – or party of any number of them – known to dwarven, elven, or human civilizations, possibly including:

On adventures, to explore the world and:

  • Complete quests as your deity's chosen champion
  • Complete quests as a member of your home's military
  • Choose your own self directed, and self rewarded, quests from rumors you hear
  • Find stolen treasures and return them to their owners ... or claim them as your own
  • Rescue kidnapped children or war prisoners and return them to their family
  • Travel the world as a performance troupe, entertaining in taverns with song, story, poetry, or dance
  • Travel the world as a famous drunk, drinking in those taverns
  • Find rare secrets hidden in the wilderness
  • Be "cursed" to roam the world as a monster
  • Die a quick death
  • Die a glorious death
  • Acquire the power to stop being dead
  • Acquire other powers
  • Find a way to the underworld and test your powers there
  • ... die again