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Difference between revisions of "Objective"

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m (capitalized adventure list to match existing)
(added mention of loot and recovery missions, couple wording tweaks)
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'''The basic point of [[fortress mode]] is:'''
 
'''The basic point of [[fortress mode]] is:'''
 
*Build/[[dig]] a place for your dwarves to work and live
 
*Build/[[dig]] a place for your dwarves to work and live
*Ensure their survival by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
+
*Aid their survival by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
 
*Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]]
 
*Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]]
 
*Defend your fortress ([[trap]]s/[[military]])
 
*Defend your fortress ([[trap]]s/[[military]])
*From the way [[Toady One]] implements some features, have a lot of (twisted) [[fun]]
 
 
*Accumulate [[wealth]] and [[objects|treasures]]
 
*Accumulate [[wealth]] and [[objects|treasures]]
 
*Build and sustain a bustling fortress impressive enough to attract your civilization's [[monarch]]
 
*Build and sustain a bustling fortress impressive enough to attract your civilization's [[monarch]]
 
*Please that monarch so well that they [[Monarch#Becoming_a_Mountainhome|declare]] your fortress to be the capital of your civilization
 
*Please that monarch so well that they [[Monarch#Becoming_a_Mountainhome|declare]] your fortress to be the capital of your civilization
 +
*From the way [[Toady One]] implements some features, have a lot of (twisted) [[fun]]
  
 
'''Some other things that can be done:'''
 
'''Some other things that can be done:'''
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*Make a [[temple]] complex for your fortress's [[deity|deities]] that other gods envy
 
*Make a [[temple]] complex for your fortress's [[deity|deities]] that other gods envy
 
*Create a working [[military]] that [[goblin]]s and [[elves]] alike fear to even speak of
 
*Create a working [[military]] that [[goblin]]s and [[elves]] alike fear to even speak of
*Send [[squad]]s out on missions to bring that fear home to them
+
*Send [[squad]]s out on [[mission]]s to bring that fear home to them
 +
* ... or to bring spoils or [[Mission#Artifact.2FCitizen_recovery|stolen valuables]] home to you
 
*Dig out the riches of the earth like [[platinum]], [[gold]], [[gem]]s, and [[adamantine|mythical materials]] previously only dreamed of
 
*Dig out the riches of the earth like [[platinum]], [[gold]], [[gem]]s, and [[adamantine|mythical materials]] previously only dreamed of
 
*Experiment with and experience the full depth of all game features
 
*Experiment with and experience the full depth of all game features
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*Profit!
 
*Profit!
  
If you feel the need to play a more goal-based game, check out the list of [[challenge|game goals]] for suggestions.
+
If you feel the need to play a more goal-oriented game, check out the list of [[challenge|game goals]] for suggestions.
  
 
Ultimately, it's really up to your own imagination what you wish to do, this game is an [[wikipedia:Nonlinear gameplay#Open_worlds_and_Sandbox_modes|open-ended game]].
 
Ultimately, it's really up to your own imagination what you wish to do, this game is an [[wikipedia:Nonlinear gameplay#Open_worlds_and_Sandbox_modes|open-ended game]].

Revision as of 22:20, 27 December 2025

This article is about the current version of DF.
Note that some content may still need to be updated.

The basic point of fortress mode is:

  • Build/dig a place for your dwarves to work and live
  • Aid their survival by providing food and water/drink for every dwarf
  • Provide basic comfort by building beds/quarters, a dining room
  • Defend your fortress (traps/military)
  • Accumulate wealth and treasures
  • Build and sustain a bustling fortress impressive enough to attract your civilization's monarch
  • Please that monarch so well that they declare your fortress to be the capital of your civilization
  • From the way Toady One implements some features, have a lot of (twisted) fun

Some other things that can be done:

If you feel the need to play a more goal-oriented game, check out the list of game goals for suggestions.

Ultimately, it's really up to your own imagination what you wish to do, this game is an open-ended game.

And that's just fortress mode, there's also adventure mode, an open world roguelike in which you control an individual intelligent creature – or party of any number of them – known to dwarven, elven, or human civilizations, possibly including:

On adventures, to explore the world and:

  • Complete quests as your deity's chosen champion
  • Complete quests as a member of your home's military
  • Choose your own self directed, and self rewarded, quests from rumors you hear
  • Find stolen treasures and return them to their owners ... or claim them as your own
  • Rescue kidnapped children or war prisoners and return them to their family
  • Travel the world as a performance troupe, entertaining in taverns with song, story, poetry, or dance
  • Travel the world as a famous drunk, drinking in those taverns
  • Find rare secrets hidden in the wilderness
  • Be "cursed" to roam the world as a monster
  • Die a quick death
  • Die a glorious death
  • Acquire the power to stop being dead
  • Acquire other powers
  • Find a way to the underworld and test your powers there
  • ... die again