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Difference between revisions of "Objective"

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(Tagging v50 page (3067/4888))
(removed migration template, rated, added monarch, mountainhome, and adventure mode)
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'''The basic point of Fortress mode is:'''
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'''The basic point of [[fortress mode]] is:'''
 
*Build/[[dig]] a place for your dwarves to work and live
 
*Build/[[dig]] a place for your dwarves to work and live
*Ensure survivability by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
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*Ensure their survival by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
 
*Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]]
 
*Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]]
 
*Defend your fortress ([[trap]]s/[[military]])
 
*Defend your fortress ([[trap]]s/[[military]])
*From the way Toady implements some features, have a lot of (twisted) [[fun]]
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*From the way [[Toady One]] implements some features, have a lot of (twisted) [[fun]]
*Accumulate [[wealth]]
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*Accumulate [[wealth]] and [[objects|treasures]]
*Build and sustain a bustling full 220-dwarf fortress (this is already a bit "optional")
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*Build and sustain a bustling fortress impressive enough to attract your civilization's [[monarch]]
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*Please that monarch so well that they [[Monarch#Becoming_a_Mountainhome|declare]] your fortress to be the capital of your civilization
  
'''Most people prefer to do some/most of these steps:'''
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'''Some other things that can be done:'''
*Expand the fortress to have specific areas for specific purposes ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.)
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*Expand the fortress to have specific areas for every purpose ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.)
*Create various items for exporting ([[Trade]])
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*Create various items for export and become the region's greatest [[trade]]) hub
*Create a working [[military]]
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*Build the world's most popular [[tavern]]
*Dig out the riches of the earth (mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc.)
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*Create and collect the world greatest [[library]]
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
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*Make a [[temple]] complex for your fortress's [[deity|deities]] that other gods envy
*Make your fort self-sustaining and self-supplied
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*Create a working [[military]] that [[goblin]]s and [[elves]] alike fear to even speak of
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*Send [[squad]]s out on missions to bring that fear home to them
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*Dig out the riches of the earth like [[platinum]], [[gold]], [[gem]]s, and [[adamantine|mythical materials]] previously only dreamed of
 
*Experiment with and experience the full depth of all game features
 
*Experiment with and experience the full depth of all game features
 
*Complete [[Megaprojects|megalomaniac construction projects]]
 
*Complete [[Megaprojects|megalomaniac construction projects]]
 
*Experiment with and/or discover [[stupid dwarf trick]]s
 
*Experiment with and/or discover [[stupid dwarf trick]]s
*Kill elves
 
*Create the world's largest brewery
 
 
*Do it all over again with one skill-less dwarf in a [[terrifying]] biome
 
*Do it all over again with one skill-less dwarf in a [[terrifying]] biome
 
*Profit!
 
*Profit!
  
Ultimately, it's really up to your own imagination what you wish to do. After all, this game is an [[wikipedia:Nonlinear gameplay#Open_worlds_and_Sandbox_modes|open-ended game]]. The possibilities are endless.
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If you feel the need to play a more goal-based game, check out the list of [[challenge|game goals]] for suggestions.
  
If you feel the need to play a more goal-based game, check out the list of [[challenge|game goals]] for suggestions.
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Ultimately, it's really up to your own imagination what you wish to do, this game is an [[wikipedia:Nonlinear gameplay#Open_worlds_and_Sandbox_modes|open-ended game]].
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'''And that's just fortress mode, there's also [[adventure mode]], an [http://en.wikipedia.org/wiki/Sandbox_game open world] [https://en.wikipedia.org/wiki/Roguelike roguelike] in which you control an individual intelligent creature – or party of any number of them – known to dwarven, elven, or human civilizations, possibly including:'''
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*dwarves, elves, and humans, of course
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*often goblins, and rarely [[kobold]]s
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*various [[animal people]] from [[savage]] lands
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*occasionally [[experiment|creatures]] created by dark powers
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'''On adventures, to explore the world and:'''
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*complete quests as your deity's [[chosen]] champion
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*complete quests as a [[hearthperson|member]] of your home's military
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*choose your own self directed, and self rewarded, quests from rumors you hear
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*find stolen [[artifact|treasures]] and return them to their owners ... or claim them as your own
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*rescue [[snatcher|kidnapped children]] or war [[prisoner]]s and return them to their family
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*travel the world as a [[performance troupe]], entertaining in taverns with song, story, poetry, or dance
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*travel the world as a [[reputation|famous]] drunk, drinking in those taverns
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*find rare [[vault|secrets]] hidden in the wilderness
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*be "[[cursed]]" to roam the world as a monster
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*die a quick death
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*die a glorious death
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*acquire the [[Necromancer|power]] to stop being dead
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*acquire other [[Intelligent_undead|powers]]
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*find a way to the underworld and test your powers there
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* ... die again
  
 
{{Category|Game}}
 
{{Category|Game}}
 
{{Category|Guides}}
 
{{Category|Guides}}
 
[[ru:Objective]]
 
[[ru:Objective]]

Revision as of 21:43, 27 December 2025

This article is about the current version of DF.
Note that some content may still need to be updated.

The basic point of fortress mode is:

  • Build/dig a place for your dwarves to work and live
  • Ensure their survival by providing food and water/drink for every dwarf
  • Provide basic comfort by building beds/quarters, a dining room
  • Defend your fortress (traps/military)
  • From the way Toady One implements some features, have a lot of (twisted) fun
  • Accumulate wealth and treasures
  • Build and sustain a bustling fortress impressive enough to attract your civilization's monarch
  • Please that monarch so well that they declare your fortress to be the capital of your civilization

Some other things that can be done:

If you feel the need to play a more goal-based game, check out the list of game goals for suggestions.

Ultimately, it's really up to your own imagination what you wish to do, this game is an open-ended game.

And that's just fortress mode, there's also adventure mode, an open world roguelike in which you control an individual intelligent creature – or party of any number of them – known to dwarven, elven, or human civilizations, possibly including:

On adventures, to explore the world and:

  • complete quests as your deity's chosen champion
  • complete quests as a member of your home's military
  • choose your own self directed, and self rewarded, quests from rumors you hear
  • find stolen treasures and return them to their owners ... or claim them as your own
  • rescue kidnapped children or war prisoners and return them to their family
  • travel the world as a performance troupe, entertaining in taverns with song, story, poetry, or dance
  • travel the world as a famous drunk, drinking in those taverns
  • find rare secrets hidden in the wilderness
  • be "cursed" to roam the world as a monster
  • die a quick death
  • die a glorious death
  • acquire the power to stop being dead
  • acquire other powers
  • find a way to the underworld and test your powers there
  • ... die again