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Difference between revisions of "Release information/52.02"
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{{release notes}} | {{release notes}} | ||
| − | + | 52.02 was a hotfix released on July 24, 2025, three days after [[Release information/52.01|52.01]]. | |
| − | 52.02 was a hotfix released on July 24, 2025, three days after [[Release information/52.01|52.01]], | + | :Here's a patch for the last one. |
| + | :—[[Toady One]], July 24, 2025 | ||
| + | * [https://www.bay12forums.com/smf/index.php?topic=183356.msg8591204#msg8591204 Bay 12 Forum post] | ||
| + | * [https://www.bay12games.com/dwarves/index.html#2025-07-24 Patch notes on Bay 12 Games] | ||
| + | * [https://store.steampowered.com/news/app/975370/view/547867519580373169 Patch notes on Steam] | ||
| + | * [https://kitfoxgames.itch.io/dwarf-fortress/devlog/993280/hotfix-patch-5202 Patch notes on itch.io] | ||
== General updates == | == General updates == | ||
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* Fixed a logic issue where any duplicated raws detected will cause further types of duplicated raws to no longer print. | * Fixed a logic issue where any duplicated raws detected will cause further types of duplicated raws to no longer print. | ||
* Init files are loaded from the game folder first so that updates always apply properly. | * Init files are loaded from the game folder first so that updates always apply properly. | ||
| − | * The game now checks for prefs/arena.txt and prefs/colors.txt. | + | * The game now checks for prefs/[[arena.txt]] and prefs/[[colors.txt]]. |
* Added more cases of auto-toggling portable mode if something fails to save. | * Added more cases of auto-toggling portable mode if something fails to save. | ||
Latest revision as of 10:23, 11 November 2025
| Release notes | ||||
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| * Broke save-compatibility | ||||
| List | ||||
52.02 was a hotfix released on July 24, 2025, three days after 52.01.
- Here's a patch for the last one.
- —Toady One, July 24, 2025
General updates[edit]
- Fixed hang on Linux when updating an installed mod the first time.
- Removed the temporary geology variables placement layer/freq/parent from lua to prevent crashes.
- Fixed crash when opening the mod menu after deleting the %appdata% folder.
- Fixed a logic issue where any duplicated raws detected will cause further types of duplicated raws to no longer print.
- Init files are loaded from the game folder first so that updates always apply properly.
- The game now checks for prefs/arena.txt and prefs/colors.txt.
- Added more cases of auto-toggling portable mode if something fails to save.