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Difference between revisions of "Talk:Advanced world generation"

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(Created page with "== Attack Population Requirement == This section could use some work... This number defaults to 80, which isn't usually too difficult to deal with. (Is this out of date?) H...")
 
 
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--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 18:47, 22 February 2023 (UTC)
 
--[[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 18:47, 22 February 2023 (UTC)
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:Version 50 made Titan attack logic quite a bit more complicated. There are now 3 parameters rather than the 1 from older versions. I have seen it stated in forums with no cited source very weak cited evidence that the Population Rating prevents titans attacking a fort whose population is less than Rating*10. So 5 is the easiest setting and you will get no titan attacks until your population is at least 50. But I can find no discussion of the Exported and Created Wealth Ratings at all. Is there a patch note that I missed?
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--[[User:Trabber Shir|Trabber Shir]] ([[User talk:Trabber Shir|talk]]) 06:21, 8 June 2024 (UTC)
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:: Just a wild guess: if it's on a 0-5 scale, maybe the numbers are the same as for [[entity token#PROGRESS_TRIGGER_POPULATION|caravan triggers]]?  [[Special:Contributions/95.221.142.136|95.221.142.136]] 06:45, 8 June 2024 (UTC)
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== Minimum/Maximum Natural Cave Size ==
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(52.05) I tried setting these to different values: both 500, both 1, and 1 & 7, and then generating world with the same seeds and other parameters, and the only difference I saw was that the location of caves on the world map changed slightly. In all three cases the caves themselves seemed to be generally the same, going all the way down to the 1st cavern. Even the number of tiles on each level could be outside the range. I saw one cave like lair that was also outside the range, but I didn't look for more of them, so this needs more investigation. Either way this does something else than what was said or is bugged. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 05:28, 8 November 2025 (UTC)

Latest revision as of 05:28, 8 November 2025

Attack Population Requirement[edit]

This section could use some work...

This number defaults to 80, which isn't usually too difficult to deal with. (Is this out of date?)

Higher numbers mean less attacks? As of 50.07 the values seems to be 1 to 5...

--Jerimee (talk) 18:47, 22 February 2023 (UTC)

Version 50 made Titan attack logic quite a bit more complicated. There are now 3 parameters rather than the 1 from older versions. I have seen it stated in forums with no cited source very weak cited evidence that the Population Rating prevents titans attacking a fort whose population is less than Rating*10. So 5 is the easiest setting and you will get no titan attacks until your population is at least 50. But I can find no discussion of the Exported and Created Wealth Ratings at all. Is there a patch note that I missed?

--Trabber Shir (talk) 06:21, 8 June 2024 (UTC)

Just a wild guess: if it's on a 0-5 scale, maybe the numbers are the same as for caravan triggers? 95.221.142.136 06:45, 8 June 2024 (UTC)

Minimum/Maximum Natural Cave Size[edit]

(52.05) I tried setting these to different values: both 500, both 1, and 1 & 7, and then generating world with the same seeds and other parameters, and the only difference I saw was that the location of caves on the world map changed slightly. In all three cases the caves themselves seemed to be generally the same, going all the way down to the 1st cavern. Even the number of tiles on each level could be outside the range. I saw one cave like lair that was also outside the range, but I didn't look for more of them, so this needs more investigation. Either way this does something else than what was said or is bugged. Ziusudra (talk) 05:28, 8 November 2025 (UTC)