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Difference between revisions of "Attribute"

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[[File:attributes_v50_preview.png|thumb|262px|right|Attributes of a stoneworker.]]A creature has numerous '''attributes''' which affect its performance at various tasks, split into physical factors associated with the body, and mental factors associated with the [[soul]].
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
+
 
 +
Body Attributes can be viewed in the creature's Health -> Description screen. Soul Attributes can be viewed in the creature's Personality -> Traits screen. Positive attributes are shown in green, negative attributes are shown in red, and average attributes are omitted. Said attributes may be listed as follows (may have to be highlighted to be seen):<br />
 +
{{DFtext|He is slow to tire and agile, |2:0}}{{DFtext|but he is quite susceptible to disease.|4:0}}
 +
 
 +
On the Overview screen, a dwarf's top six most varied attributes and [[personality_trait|personality traits]] are summarized in order of how much they differ from the average dwarf. The adjectives used are more generalized than those used in the Traits screen and are limited to two per trait (Creative and Not creative, Strong and Weak, etc.). For example, "a boundless creative imagination" is merely listed as "Creative", while "unfathomably weak" is just listed as "Weak". Since some of the adjectives used in the Overview summary overlap with some used in the Traits screen, this can be somewhat misleading. However, average and one tier above/below average traits will never be listed in the Overview screen, so only a "very weak" or below dwarf will be listed as "Weak" in the overview.
 +
 
 +
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute and skill gain and rust rates are moddable in the raws as a [[creature token]].
  
Attributes can be viewed in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are shown in dark green while negative attributes are shown in red.
+
== Descriptions ==
 +
In-game attribute descriptions are calculated based on the difference from the [[creature|species]] average<!-- caste average? -->. [[Human]]s' median attribute values are always 1000 - thus, if the median [[dwarf]] has higher than 1000 for an attribute, that means the median dwarf is better than the median human for that attribute (however, individual humans may be better than individual dwarves, due to intraspecies variation). Likewise, if the median dwarf has below 1000 for an attribute, then the median human bests the median dwarf in that contest.
  
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
+
The tiers at which descriptions change are 250, 500, 750, and 1000 above or below the species median. Interestingly, if a species has an attribute with a median below 1000, such as dwarves' agility, the lowest tier will never be displayed.
  
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
+
These descriptions are not used in [[adventurer mode]].
  
==Body Attributes==
+
== Body attributes ==
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different, as they are calculated based on the species average. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different, as they are calculated based on the species average. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
  
[[Human]]s' median attribute values are always 1000. Thus, if the median dwarf has higher than 1000 for an attribute, that means the median dwarf is better than the median human for that attribute (however, individual humans may be better than individual dwarves due to intraspecies variation). Likewise, if the median dwarf has below 1000 for an attribute, then the median human bests the median dwarf in that contest.
+
=== Strength ===
 
+
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (a thicker muscle layer also resists damage more, and larger size makes one stronger in general), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming, however, proportionate gains in muscle mass can eventually reduce speed enough to overtake the gains (more so with larger creatures than dwarves). The dwarven median of 1250 is higher than average.
===Strength===
 
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming. The dwarf median of 1250 is higher than average, but not by much.
 
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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| 1001&ndash;1499 || (no description)
 
| 1001&ndash;1499 || (no description)
 
|-
 
|-
| 751&ndash;1000 || weak
+
| 751&ndash;1000 || weak
 
|-
 
|-
| 501&ndash;750 || very weak
+
| 501&ndash;750   || very weak
 
|-
 
|-
| 251&ndash;500 || unquestionably weak
+
| 251&ndash;500   || unquestionably weak
 
|-
 
|-
 
| 0&ndash;250 || unfathomably weak
 
| 0&ndash;250 || unfathomably weak
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This attribute affects the speed of a creature's fast-moving [[gait]]s in the same way as strength &mdash; a creature with maximum agility and strength can run faster than a creature with minimum agility and strength. The median dwarf agility of 900 is slightly below average.
 
This attribute affects the speed of a creature's fast-moving [[gait]]s in the same way as strength &mdash; a creature with maximum agility and strength can run faster than a creature with minimum agility and strength. The median dwarf agility of 900 is slightly below average.
  
Because dwarves in general have below-average agility, and because the descriptions are based off the difference from the racial average, no dwarves will ever display as "abysmally clumsy".
+
Because dwarves in general have below-average agility, and because the descriptions are based on the difference from the racial average, no dwarves will ever display as "abysmally clumsy".
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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| 1150&ndash;1399 || agile
 
| 1150&ndash;1399 || agile
 
|-
 
|-
| 651&ndash;1149 || (no description)
+
| 651&ndash;1149 || (no description)
 
|-
 
|-
| 401&ndash;650 || clumsy
+
| 401&ndash;650   || clumsy
 
|-
 
|-
| 151&ndash;400 || quite clumsy
+
| 151&ndash;400   || quite clumsy
 
|-
 
|-
| 0&ndash;150 || totally clumsy
+
| 0&ndash;150     || totally clumsy
 
|-
 
|-
 
| (never displayed) || abysmally clumsy
 
| (never displayed) || abysmally clumsy
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===Toughness===
 
===Toughness===
Reduces physical damage. The dwarf median of 1250 is higher than average, but not by much.
+
Increases time required to suffocate. The dwarf median of 1250 is higher than average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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|}
 
|}
  
|
 
 
===Endurance===
 
===Endurance===
Reduces the rate at which dwarves become exhausted. The dwarf median endurance of 1000 is exactly the human average.
+
Reduces the rate at which creatures become exhausted, increases the rate of tiredness recovery, increases time required to suffocate, and, if both this and WILLPOWER are effectively above 1750, prevents falling over from exhaustion. The dwarven median endurance of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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===Recuperation===
 
===Recuperation===
Increases the rate of wound healing. The dwarf median recuperation of 1000 is exactly the human average.
+
Increases the rate of wound healing and the speed at which fat is lost. The dwarven median recuperation of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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| 1250&ndash;1499 || quick to heal
 
| 1250&ndash;1499 || quick to heal
 
|-
 
|-
| 751&ndash;1249 || (no description)
+
| 751&ndash;1249 || (no description)
 
|-
 
|-
| 501&ndash;750 || slow to heal
+
| 501&ndash;750   || slow to heal
 
|-
 
|-
| 251&ndash;500 || very slow to heal
+
| 251&ndash;500   || very slow to heal
 
|-
 
|-
 
| 1&ndash;250 || really slow to heal
 
| 1&ndash;250 || really slow to heal
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|}
 
|}
  
===Disease Resistance===
+
===Disease resistance===
Reduces the risk of disease. The dwarf median disease resistance of 1000 is exactly the human average.
+
Reduces the effects of resistable syndromes, increases the speed at which one gains a resistance to resistable syndromes, and reduces the chance of wounds being infected. The dwarven median disease resistance of 1000 is exactly the human average. Having a disease resistance of 5000 does not grant immunities.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
 
! Value
 
! Value
 
! Description
 
! Description
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| 1250&ndash;1499 || rarely sick
 
| 1250&ndash;1499 || rarely sick
 
|-
 
|-
| 751&ndash;1249 || (no description)
+
| 751&ndash;1249 || (no description)
 
|-
 
|-
| 501&ndash;750 || susceptible to disease
+
| 501&ndash;750   || susceptible to disease
 
|-
 
|-
| 251&ndash;500 || quite susceptible to disease
+
| 251&ndash;500   || quite susceptible to disease
 
|-
 
|-
 
| 1&ndash;250 || really susceptible to disease
 
| 1&ndash;250 || really susceptible to disease
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|}
 
|}
  
=== Skills By Body Attribute ===
+
== Skills by body attribute ==
 
{{SkillsByBodyAttribute}}
 
{{SkillsByBodyAttribute}}
  
==Soul Attributes==
+
==Soul attributes==
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
  
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
+
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]:
 +
<blockquote>
 +
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
 +
</blockquote>
  
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
+
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier-to-read summary of the soul attributes that are useful for doctors and soldiers.
  
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
+
===Analytical ability===
 +
The dwarven median analytical ability of 1250 is slightly above average.
  
{|
+
{| class=wikitable style="width:400px;"
|-
+
! Value  
|width=50%|
 
===Analytical Ability===
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
! style="width:8em" | Value (+)
 
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2250&ndash;5000 || awesome intellectual powers
 
| 2250&ndash;5000 || awesome intellectual powers
 
|-
 
|-
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|-
 
|-
 
| 1500&ndash;1749 || a good intellect
 
| 1500&ndash;1749 || a good intellect
 +
|-
 +
| 1001&ndash;1499 || (no description)
 
|-
 
|-
 
| 751&ndash;1000 || poor analytical abilities
 
| 751&ndash;1000 || poor analytical abilities
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|}
 
|}
  
|width=50%|
+
===Focus===
 +
The dwarven median focus of 1500 is above average.
  
===Focus===
+
{| class=wikitable style="width:400px;"
{| {{prettytable}}
+
! Value
|- style="background:#ddd"
 
! style="width:8em" | Value (++)
 
 
! Description
 
! Description
 
+
<!-- These values are somewhat suspect... -->
|- style="border-top: 3px solid #aaa"
+
|-  
| 2542&ndash;5000 || unbreakable focus
+
| 2500&ndash;5000 || unbreakable focus
 +
|-
 +
| 2250&ndash;2499 || a great ability to focus
 
|-
 
|-
| 2292&ndash;2541 || a great ability to focus
+
| 2000&ndash;2249 || very good focus
 
|-
 
|-
| 2042&ndash;2291 || very good focus
+
| 1750&ndash;1999 || the ability to focus
 
|-
 
|-
| 1792&ndash;2041 || the ability to focus
+
| 1251&ndash;1749 || (no description)
 
|-
 
|-
| 1043&ndash;1292 || poor focus
+
| 1001&ndash;1250 || poor focus
 
|-
 
|-
| 793&ndash;1042 || quite poor focus
+
| 751&ndash;1000 || quite poor focus
 
|-
 
|-
| 543&ndash;792 || really poor focus
+
| 501&ndash;750 || really poor focus
 
|-
 
|-
| 0&ndash;542 || the absolute inability to focus
+
| 0&ndash;500 || the absolute inability to focus
 
|}
 
|}
  
|-
 
|
 
 
===Willpower===
 
===Willpower===
Willpower directly reduces exertion and pain effects.
+
If both this and ENDURANCE are effectively above 1750, prevents falling over from exhaustion. The dwarven median willpower of 1000 is exactly the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
|- style="background:#ddd"
+
! Value  
! style="width:8em" | Value (AVG)
 
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2000&ndash;5000 || an unbreakable will
 
| 2000&ndash;5000 || an unbreakable will
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || willpower
 
| 1250&ndash;1499 || willpower
 +
|-
 +
| 751&ndash;1249 || (no description)
 
|-
 
|-
 
| 501&ndash;750 || little willpower
 
| 501&ndash;750 || little willpower
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|}
 
|}
  
|
 
 
===Creativity===
 
===Creativity===
{| {{prettytable}}
+
The dwarven median creativity of 1250 is slightly above the human average.
|- style="background:#ddd"
+
 
! style="width:8em" | Value (+)
+
{| class=wikitable style="width:400px;"
 +
! Value  
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2250&ndash;5000 || a boundless creative imagination
 
| 2250&ndash;5000 || a boundless creative imagination
 
|-
 
|-
 
| 2000&ndash;2249 || great creativity
 
| 2000&ndash;2249 || great creativity
 
|-
 
|-
| 1751&ndash;1999 || very good creativity
+
| 1750&ndash;1999 || very good creativity
 +
|-
 +
| 1500&ndash;1749 || good creativity
 
|-
 
|-
| 1500&ndash;1750 || good creativity
+
| 1001&ndash;1499 || (no description)
 
|-
 
|-
 
| 751&ndash;1000 || meager creativity
 
| 751&ndash;1000 || meager creativity
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|}
 
|}
  
|-
+
===Intuition===
|
+
The dwarven median intuition of 1000 is exactly the human average.
  
===Intuition===
+
{| class=wikitable style="width:400px;"
{| {{prettytable}}
+
! Value  
|- style="background:#ddd"
 
! style="width:8em" | Value (AVG)
 
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2000&ndash;5000 || uncanny intuition
 
| 2000&ndash;5000 || uncanny intuition
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || good intuition
 
| 1250&ndash;1499 || good intuition
 +
|-
 +
| 751&ndash;1249 || (no description)
 
|-
 
|-
 
| 501&ndash;750 || bad intuition
 
| 501&ndash;750 || bad intuition
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|}
 
|}
  
|
 
 
===Patience===
 
===Patience===
Some non-skill tasks are affected by Patience.
+
Some non-skill tasks are affected by Patience; for example, it directly impacts the rate at which a character in [[adventure mode]] will become impatient during a conversation, and thusly determines the length of the discussion.
{| {{prettytable}}
+
The dwarven median patience of 1250 is slightly above the human average.  
|- style="background:#ddd"
+
{| class=wikitable style="width:400px;"
! style="width:8em" | Value (+)
+
! Value  
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2250&ndash;5000 || absolutely boundless patience
 
| 2250&ndash;5000 || absolutely boundless patience
 
|-
 
|-
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|-
 
|-
 
| 1500&ndash;1749 || a sum of patience
 
| 1500&ndash;1749 || a sum of patience
 +
|-
 +
| 1001&ndash;1499 || (no description)
 
|-
 
|-
 
| 751&ndash;1000 || a shortage of patience
 
| 751&ndash;1000 || a shortage of patience
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|}
 
|}
  
|-
 
|
 
 
===Memory===
 
===Memory===
 +
The dwarven median memory of 1250 is slightly above the human average.
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
|- style="background:#ddd"
+
! Value  
! style="width:8em" | Value (+)
 
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2250&ndash;5000 || an astonishing memory
 
| 2250&ndash;5000 || an astonishing memory
 
|-
 
|-
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|-
 
|-
 
| 1500&ndash;1749 || a good memory
 
| 1500&ndash;1749 || a good memory
 +
|-
 +
| 1001&ndash;1499 || (no description)
 
|-
 
|-
 
| 751&ndash;1000 || an iffy memory
 
| 751&ndash;1000 || an iffy memory
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|}
 
|}
  
|
+
===Linguistic ability===
 +
The dwarven median linguistic ability of 1000 is exactly the human average.
  
===Linguistic Ability===
+
{| class=wikitable style="width:400px;"
{| {{prettytable}}
+
! Value  
|- style="background:#ddd"
 
! style="width:8em" | Value (AVG)
 
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2000&ndash;5000 || an astonishing ability with languages and words
 
| 2000&ndash;5000 || an astonishing ability with languages and words
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || a way with words
 
| 1250&ndash;1499 || a way with words
 +
|-
 +
| 751&ndash;1249 || (no description)
 
|-
 
|-
 
| 501&ndash;750 || a little difficulty with words
 
| 501&ndash;750 || a little difficulty with words
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|}
 
|}
  
 +
===Spatial sense===
 +
The dwarven median spatial sense of 1500 is above the human average.
 +
 +
{| class=wikitable style="width:400px;"
 +
! Value
 +
! Description
 +
|-
 +
| 2500&ndash;5000 || a stunning feel for spatial relationships
 
|-
 
|-
|
+
| 2250&ndash;2499 || an amazing spatial sense
===Spatial Sense===
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
! style="width:8em" | Value (++)
 
! Description
 
 
 
|- style="border-top: 3px solid #aaa"
 
| 2542&ndash;5000 || a stunning feel for spatial relationships
 
 
|-
 
|-
| 2292&ndash;2541 || an amazing spatial sense
+
| 2000&ndash;2249 || a great feel for the surrounding space
 
|-
 
|-
| 2042&ndash;2291 || a great feel for the surrounding space
+
| 1750&ndash;1999 || a good spatial sense
 
|-
 
|-
| 1792&ndash;2041 || a good spatial sense
+
| 1251&ndash;1749 || (no description)
 
|-
 
|-
| 1043&ndash;1292 || a questionable spatial sense
+
| 1001&ndash;1250 || a questionable spatial sense
 
|-
 
|-
| 793&ndash;1042 || poor spatial senses
+
| 751&ndash;1000 || poor spatial senses
 
|-
 
|-
| 543&ndash;792 || an atrocious spatial sense
+
| 501&ndash;750 || an atrocious spatial sense
 
|-
 
|-
| 0&ndash;542 || no sense for spatial relationships
+
| 0&ndash;500 || no sense for spatial relationships
 
|}
 
|}
  
|
 
 
===Musicality===
 
===Musicality===
This attribute doesn't affect any skills.
+
The dwarven median musicality of 1000 is exactly the human average.  
{| {{prettytable}}
+
 
|- style="background:#ddd"
+
{| class=wikitable style="width:400px;"
! style="width:8em" | Value (AVG)
+
! Value  
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2000&ndash;5000 || an astonishing knack for music
 
| 2000&ndash;5000 || an astonishing knack for music
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || a feel for music
 
| 1250&ndash;1499 || a feel for music
 +
|-
 +
| 751&ndash;1249 || (no description)
 
|-
 
|-
 
| 501&ndash;750 || an iffy sense for music
 
| 501&ndash;750 || an iffy sense for music
Line 451: Line 453:
 
|}
 
|}
  
|-
+
===Kinesthetic sense===
|
+
No special effect, but it should be noted that it's the most important skill-governing mental attribute for combat. The dwarven median kinesthetic sense of 1000 is exactly the human average.
===Kinesthetic Sense===
 
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
 
  
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
|- style="background:#ddd"
+
! Value  
! style="width:8em" | Value (AVG)
 
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
+
| 2000&ndash;5000 || an astounding feel for the position of [his/her] own body
| 2000&ndash;5000 || an astounding feel for the position of own body
 
 
|-
 
|-
 
| 1750&ndash;1999 || a great kinesthetic sense
 
| 1750&ndash;1999 || a great kinesthetic sense
 
|-
 
|-
| 1500&ndash;1749 || a very good sense of the position of own body
+
| 1500&ndash;1749 || a very good sense of the position of [his/her] own body
 
|-
 
|-
 
| 1250&ndash;1499 || a good kinesthetic sense
 
| 1250&ndash;1499 || a good kinesthetic sense
 +
|-
 +
| 751&ndash;1249 || (no description)
 
|-
 
|-
 
| 501&ndash;750 || a meager kinesthetic sense
 
| 501&ndash;750 || a meager kinesthetic sense
Line 476: Line 476:
 
| 1&ndash;250 || a very clumsy kinesthetic sense
 
| 1&ndash;250 || a very clumsy kinesthetic sense
 
|-
 
|-
| 0 || an unbelievably atrocious sense of the position of own body
+
| 0 || an unbelievably atrocious sense of the position of [his/her] own body
 
|}
 
|}
  
|
 
 
===Empathy===
 
===Empathy===
{| {{prettytable}}
+
The dwarven median empathy of 1000 is exactly the human average.
|- style="background:#ddd"
+
 
! style="width:8em" | Value (AVG)
+
{| class=wikitable style="width:400px;"
 +
! Value  
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2000&ndash;5000 || an absolutely remarkable sense of others' emotions
 
| 2000&ndash;5000 || an absolutely remarkable sense of others' emotions
 
|-
 
|-
Line 494: Line 493:
 
|-
 
|-
 
| 1250&ndash;1499 || an ability to read emotions fairly well
 
| 1250&ndash;1499 || an ability to read emotions fairly well
 +
|-
 +
| 751&ndash;1249 || (no description)
 
|-
 
|-
 
| 501&ndash;750 || poor empathy
 
| 501&ndash;750 || poor empathy
Line 504: Line 505:
 
|}
 
|}
  
|-
+
===Social awareness===
|
+
Along with the leadership skill, determines the max follower count in adventure mode. The dwarven median social awareness of 1000 is exactly the human average.
===Social Awareness===
+
 
{| {{prettytable}}
+
{| class=wikitable style="width:400px;"
|- style="background:#ddd"
+
! Value  
! style="width:8em" | Value (AVG)
 
 
! Description
 
! Description
 
+
|-  
|- style="border-top: 3px solid #aaa"
 
 
| 2000&ndash;5000 || a shockingly profound feel for social relationships
 
| 2000&ndash;5000 || a shockingly profound feel for social relationships
 
|-
 
|-
Line 520: Line 519:
 
|-
 
|-
 
| 1250&ndash;1499 || a good feel for social relationships
 
| 1250&ndash;1499 || a good feel for social relationships
 +
|-
 +
| 751&ndash;1249 || (no description)
 
|-
 
|-
 
| 501&ndash;750 || a meager ability with social relationships
 
| 501&ndash;750 || a meager ability with social relationships
Line 529: Line 530:
 
| 0 || an absolute inability to understand social relationships
 
| 0 || an absolute inability to understand social relationships
 
|}
 
|}
|}
+
 
=== Skills By Soul Attribute ===
+
== Skills by soul attribute ==
 
{{SkillsBySoulAttribute}}
 
{{SkillsBySoulAttribute}}
  
== Skills by Associated Attributes ==
+
== Skills by associated attributes ==
:''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].''
 
 
   
 
   
 
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
 
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
!rowspan="144"|
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Miner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Wood cutter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Carpenter]] || {{X|A}} || {{X|B}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Engraver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Mason]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Animal trainer]] || || {{X|A}} || {{X|B}} || {{X|C}} || || || || || {{X|C}} || {{X|B}} || || || || || || {{X|A}} ||
 +
|-style="background:#f5f5f5;"
 +
| [[Animal caretaker]] || || {{X|A}} || || || {{X|A}} || || || || || || {{X|B}} || || || || || {{X|C}} ||
 +
|-
 +
| [[Fish dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Animal dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Fish cleaner]] || || {{X|A}} || || {{X|B}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Butcher]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Trapper]] || || {{X|A}} || || || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Tanner]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Weaver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Brewer]] || {{X|A}} || {{X|B}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Clothier]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Miller]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Thresher]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Cheese maker]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Milker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
{{Rotated-heading|[[#Empathy|Empathy]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
+
|-style="background:#f5f5f5;"
 +
| [[Cook]] || || {{X|A}} || || || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Planter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Herbalist]] || || {{X|A}} || || || || || || || || || {{X|B}} || || || || {{X|A}} || ||
 +
|-
 +
| [[Fisherdwarf]] || {{X|B}} || {{X|A}} || || || || {{X|A}} || || || || {{X|B}} || || || || || {{X|C}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Furnace operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Strand extractor]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Weaponsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Armorsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Metalsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Gem cutter]] || || {{X|A}} || || || {{X|C}} || || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Gem setter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Wood crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Stone crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Metal crafter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Glassmaker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Leatherworker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Bone carver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Axeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Swordsman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Knife user]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || ||  
+
| [[Maceman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-
 
|-
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || ||  
+
| [[Hammerman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Spearman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-
 
|-
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}||  
+
| [[Crossbowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
+
| [[Shield user]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-
 
|-
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Armor user]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
+
| [[Siege engineer]] || {{X|A}} || {{X|B}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 
|-
 
|-
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Siege operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || {{X|C}} || || || || || || || {{X|A}} || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
| [[Bowyer]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
|-
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Pikeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Lasher]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-
 
|-
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Bowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Blowgunner]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-
 
|-
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Thrower]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Mechanic]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 
|-
 
|-
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||  
+
| [[Druid]] || || {{X|B}} || {{X|C}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || {{X|A}} ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Ambusher]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-
 
|-
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Wound dresser]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || {{X|C}} ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Diagnostician]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
 
|-
 
|-
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Surgeon]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Bone doctor]] || {{X|B}} || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Suturer]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Crutch-walker]] || || {{X|A}} || || {{X|B}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Wood burner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Lye maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Soaper]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Potash maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Dyer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Pump operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Swimmer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Persuader]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Negotiator]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-style="background:#f5f5f5;"
 +
| [[Judge of intent]] || || || || || || || || || {{X|C}} || || || || || || || {{X|A}} || {{X|B}}
 +
|-
 +
| [[Appraiser]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Organizer]] || || || || || {{X|A}} || || || {{X|C}} || || || || || || || || || {{X|B}}
 +
|-
 +
| [[Record keeper]] || || || || || {{X|A}} || {{X|C}} || || || || || {{X|B}} || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Liar]] || || || || || || || || {{X|C}} || || || || {{X|A}} || || || || || {{X|B}}
 +
|-
 +
| [[Intimidator]] || {{X|A}} || {{X|B}} || || || || || || || || || || {{X|A}} || || || {{X|B}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Conversationalist]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Comedian]] || || {{X|A}} || || || || || || {{X|B}} || || || || {{X|A}} || || || {{X|C}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
{{Rotated-heading|[[#Empathy|Empathy]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
|-
 
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
 
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || ||
+
| [[Flatterer]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 
|-
 
|-
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || ||
+
| [[Consoler]] || || || || || || || || || || || || {{X|B}} || || || || {{X|A}} || {{X|C}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||
+
| [[Pacifier]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 
|-
 
|-
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}
+
| [[Tracker]] || || || || || {{X|A}} || || || || {{X|B}} || || || || {{X|C}} || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
+
| [[Student]] || || || || || {{X|B}} || {{X|C}} || || || || || {{X|A}} || || || || || ||
 
|-
 
|-
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}
+
| [[Concentration]] || || || || || || {{X|A}} || {{X|C}} || || || {{X|B}} || || || || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Discipline]] || || || || || || {{X|B}} || {{X|A}} || || || || || || || || || ||
 
|-
 
|-
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Observer]] || || || || || || {{X|B}} || || || {{X|C}} || || || || {{X|A}} || || || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || ||  
+
| [[Wordsmith]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
 
|-
 
|-
| [[Fish dissector]] ||{{X}}|| || || || || || ||