v50 Steam/Premium information for editors
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Difference between revisions of "String dump"
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== String Dump == | == String Dump == | ||
{{minorspoiler}} | {{minorspoiler}} | ||
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Revision as of 22:58, 18 August 2014
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
About
This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool strings v2.52.
String Dump
![]() |
Strings v2.54 - Search for ANSI and Unicode strings in binary images. Copyright (C) 1999-2021 Mark Russinovich Sysinternals - www.sysinternals.com .text cave fort fortressH pads jump artifactH army locationH Sparring Warm Cold Noon UntitledH RecenterH .partialH Set nameH SelectedH Max binsH Okay Deny Ride Off dutyH rlH Edit Copy DeceasedH ambianceH song q`H qpH qxH ^PH ^XH ^hH ^pH /neutralH One ShotH D$ Hi AquariumH SuperiorH High Very low Superior east fairnessH stoicismH rage PrisonerH outburstH the Void ADD_COLOH9 creatureH TrainingH ChargingH in hoursH Burden: H FIRED_MAH HIGH_PRIA They Fairness Love th= ArtifactH TreasureH the H the KeepH the TimeH the CampH Evil Hell CreatureH the I prisonerH EngraverH RESERVEDH9 LANGUAGEH TEXT_SETH BUILDINGH CREATUREH REACTIONH vmH TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF </local_id> <local_id> <type>counting house</type> </name> <name> </structure> <type>guildhall</type> <type>hospital</type> <type>tower</type> <type>mead hall</type> <type>keep</type> <type>dark tower</type> <type>underworld spire</type> <type>temple</type> </worship_hfid> <worship_hfid> </entity_id> <entity_id> <type>library</type> </copied_artifact_id> <copied_artifact_id> <type>inn tavern</type> <type>market</type> <type>tomb</type> <type>dungeon</type> <subtype>standard</subtype> <subtype>sewers</subtype> <subtype>catacombs</subtype> Training Session Activity Research Activity Event Worship Play Socialize Read empties picks up pick up has shared many tales from beyond embraces has shared a rumor from abroad. has shared a few rumors. has discovered gives you Ponder has become a student of Learn Teach Discuss Write Write about Meditate on Go to Combat Training Pray to Lead Combat Training Organize Combat Training Play Make Believe Wait for Combat Training Play with Promote Preach on Inveigh Against Family Loyalty Friendship Cunning Eloquence Tradition Decorum Cooperation Artwork Stoicism Independence Self-Control Introspection Harmony Tranquility Craftsmanship Merriment Skill Martial Prowess Sacrifice Hard Work Perseverance Commerce Leisure Time Nature Romance Peace Tell Story Listen to Sermon Recite Poetry Listen to Story Simulate Listen to Poetry Sing Play Perform Music Chant Perform Dance Listen to Music Go to Watch Dance Organize Wait for Lead Serve Watch Go to Individual Combat Drill Serve Customer /Resting Spar Go to Sparring Match Watch Sparring Practice Go to Sparring Practice DOUBLE TAGGED ITEM: By Activity, Archery Practice There are not enough dancers. There is not enough room to perform here. You cannot perform here. You could not find a partner. Some children begins playing with playing make believe. The performers a toy a sermon on an improvised recital of reciting the poem improvised music, the musical composition an improvised dance, dancing You continue the sermon. in the middle of You continue the story. The sermon continues. You begin The story continues. The poetry enters the verse paragraph line. the stanza You continue the poem. You enter The poem continues. The music enters The dance enters a new section with the introduction a simple passage of the theme the exposition of the second theme of the first theme a recapitulation of the previous passage of the two themes the synthesis a verse of previous passages the finale a chorus a bridge-passage the coda second first a series of variations on the first theme on the theme on the second theme You continue the dance. You continue the music. The dance continues. You conclude your performance. The music continues. Some performers finish their act. The performers are finished. concludes a performance. has finished performing. You feel like you know the basic rules of You've learned lay forth an awe-inspiring sermon for the ages! a lucid and powerful sermon. artfully deliver just can't give a sermon very well. giving a creditable sermon. a mesmerizing tale! weave the story in vivid detail. tell stumble telling the tale quite well. bring over the details. the poem to life with this flawless recitation. recite the perfect phrasing. enunciate the words evocatively. crisply. mumble poorly. , having completely forgotten the words. delivering a virtuoso performance on the are indistinguishable! could nearly pass for the voice of the is absolutely flawless. play with skill. beautifully. playing the vaguely like the intended singing chanting a mockery of the with a shameworthy performance. seem to know how to play the and even forget sloppily some of the words. dancing exceptionally. flawlessly, like someone out of a legend! get dancing well. tangled up. The pages are blank. It has no writing. It has no pages. of famous hero hero legendary training partner famous training partner greatly respected for heroic acts respected for heroic acts dabbling training partner noted training partner rumored brawler famous brawler noted brawler famous trade partner noted trade partner rumored villain legendary trade partner legendarily polite dabbling trade partner possibly polite notably polite rumored killer noted comrade rumored murderer legendary comrade possible comrade rumored ally noted ally known ally known enemy rumored enemy infamous enemy noted enemy noted enemy fighter known enemy fighter legendary enemy fighter infamous enemy fighter famous fighter noted fighter rumored enemy fighter legendary fighter legendary bully infamous bully known fighter rumored fighter rumored bully noted bully known bully rumored brigand noted loyal soldier known loyal soldier legendary loyal soldier famous loyal soldier infamous monster noted monster rumored loyal soldier legendary monster famous storyteller known monster rumored monster rumored storyteller noted storyteller known storyteller known poet rumored poet noted poet noted bard known bard noted dancer rumored bard infamous quarreler known dancer rumored dancer rumored quarreler known quarreler rumored flatterer famous protector of the weak noted protector of the weak rumored hunter legendary protector of the weak legendary treasure hunter famous treasure hunter known protector of the weak rumored protector of the weak rumored treasure hunter legendary thief noted treasure hunter known treasure hunter known thief rumored thief infamous thief noted thief noted information source known information source legendary information source infamous information source famous preserver of knowledge noted preserver of knowledge rumored information source legendary preserver of knowledge legendary intruder infamous intruder known preserver of knowledge rumored preserver of knowledge rumored intruder noted intruder known intruder known preacher rumored preacher infamous preacher noted preacher Unknown Regions Actors Organizations Artifacts Intrigue Centered on last heard Centered on first heard Plots Centered on location Overthrow Agreement Guide Agreement Showing pin,last Showing type,date Adventuring Agreement Bound Servitude Aid Rescue Agreement Residency Agreement Grant of Citizenship Entertainment Agreement World Joining Agreement Artifact Theft Promise of Position Parley Arrangement Corruption Sabotage Plot Infiltration Plot Assassination Plot Abduction Plot Foiled Bribery Conspiracy Foiled Corruption Conspiracy Framing Plot War Starting Plot Offer Service Retrieve Artifact Foiled Embezzlement Conspiracy Build Structure in insurrection against thereby freeing agreed to join somebody unknown in order to be brought safely away from agreed to guide wherever the journey might lead was bound to serve in order to rescue agreed to adventure with throughout the world Agreement concluded by invocation of True Name agreed to entertain people with asked that retrieve requested that make an offer of service to Kill Drive members of from Cause trouble for An order from Not yet completed Finish reporting in Complete: report back Centered on target One member Centered on commander Showing important Showing all Org: Site Government Nomadic Group Vessel Crew Migrating Group Performance Troupe Merchant Company Military Organization Outcast Enemy Criminal Craft Guild , Dead Aligned Prisoner Devoted Affiliated Associated Former Mountain Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Freshwater Swamp Tropical Saltwater Swamp Mangrove Swamp Temperate Saltwater Marsh Tropical Freshwater Swamp Taiga Temperate Coniferous Forest Tropical Freshwater Marsh Tropical Saltwater Marsh Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Temperate Broadleaf Forest Tropical Coniferous Forest Temperate Shrubland Tropical Grassland Temperate Grassland Temperate Savanna Badlands Rocky Wasteland Tropical Savanna Tropical Shrubland Temperate Ocean Arctic Ocean Sand Desert Tropical Ocean Temperate Saltwater Pool Tropical Freshwater Pool Temperate Freshwater Pool Temperate Brackish Pool Temperate Freshwater Lake Temperate Brackish Lake Tropical Brackish Pool Tropical Saltwater Pool Tropical Brackish Lake Tropical Saltwater Lake Temperate Saltwater Lake Tropical Freshwater Lake Temperate Saltwater River Tropical Freshwater River Temperate Freshwater River Temperate Brackish River Subterranean Water Subterranean Chasm Tropical Brackish River Tropical Saltwater River It was last seen It was last rumored to be Subterranean Magma It is traditionally thought to be Highest known in organization and your military commander alongside you You have known this person your entire life. and your military subordinate You have known each other your entire lives. You have known this person since birth. You are beloved. You are held in high regard. You have attracted some positive interest. You are held in some esteem. You have been favorably noticed. You have killed of these creatures. placement of in the year Somebody The destruction of an untitled work to refusal to give Your reunion with gaining of The death of The reunion of Your death export prohibition violation disorderly conduct building destruction crime of murder crime of theft bribery embezzlement crime of treason crime of blood-drinking crime of robbery crime of espionage crime of kidnapping crime of attempted kidnapping crime of attempted theft crime of attempted murder demand of submission from self-identification to refusal to identify to 's presence escalated attack on 's refusal of 's demand for tribute 's acceptance of 's offer of tribute 's claim on 's offer of peace 's cessation of tribute to 's flight 's harassment 's withdrawal from 's abandonment The insurrection insurrection crushed by overthrow failed insurrection 's march to reclaim 's reclamation 's foundation The occupation of Your abduction to found a site in The presence of Your possession of The abduction of The destruction of Your lack of possession of 's possession of The absence of You have been ordered to drive these forces out. You have been ordered to clear the forces from this site. 's lack of possession of You have been ordered to slay this creature. You have been ordered to cause trouble for these forces. You last Writing You first heard this Dropped Given Destroyed you Denied Held Gained Reunion/ reunited Death/ Death/You ProdViol prohibition JobViol ExpViol SlowLabor Disorder Murder BuildDest disorderly Vandalism Robbery Treason Blood-drinking Sermon/ Performance/ RefusedID/ SelfID/ submission YieldDemand/ Attack/ Escalation/ Group/ Beast/ NoTribute/ Harass/ NoPeace/ refugees withdrawal Leave/ Flee/ Abandon/ overthrow revolution Crushed Failed founding Founded/ reclaim Reclaimed/ Reclaiming/ Founding/ Occupation/ Invasion/ Abduction/You Abduction/ No Artifact/ Done: Rescue Aid rescue with Insurrection with Guided by Entertain people with Order: Kill Adventure with The bound service of Order: Drive off Order: Cause trouble for We are going the wrong way. We should be making better progress. We should have made it there by now. We must not abandon The oppressor has been overthrown! We have arrived at our destination. We haven't performed for some time. We must go back. , but it is deflected by from behind spinning flying , but there is no force! , but it passes right through! , but the attack passes right through! , but it glances away! from the side , lightly tapping the target! splits in gore! collapses! the injured part is ripped into loose shreds! , but the attack glances away! and the severed part sails off in an arc! the part is smashed into the body, an unrecognizable mass! collapses into a lump of gore! is crushed! passing through a hole in the main part is torn apart! and it is mostly cut away from the rest of the torso! is cloven asunder! explodes into gore! jamming the out of the wound and tearing apart shattering breaking away most of half of tearing chipping fracturing denting and spilling fetid a piece of the rest of through a hole in the through the reeking foul The geldables have been torn away! It is a gelding strike! decomposing rancid stinking filthy many nerves a motor nerve a sensory nerve It is a gelding blow! has been opened by the attack sprained bruised a tendon been severed a ligament has been has become enraged! has lodged firmly in the wound! is ripped to shreds! breaks! attack is interrupted! are propelled away by the force of the blow! been knocked unconscious! latch on firmly latches on firmly latch on firmly! latches on firmly! feel looks even more sick! been stunned again! been stunned! having more trouble breathing! having trouble breathing! pours over the is sucked out of the wound! is injected into the crumbles over the splatters over the flows over the General Nobles Strange moods Life changes Arrivals Trade Job failures Wildlife Ghosts Profession changes Masterpieces Mental state Widgets All Combat Curses sparring. hunting. Unit report sheet popup Date: Tabs Create Independent (Tame) Not Set the weather, temperature, and time. Dragonfire Freezing Hot Scorching has returned. Spoils Report: , a performance troupe, is visiting. , the performance troupe, has arrived. is visiting. has brought back a rumor from abroad. has brought back a few rumors. has brought back many tales from beyond and others overlord FORCED_ADMINISTRATOR army is located out of bounds: teleporting looks to your thriving economy for its future prosperity. has been conquered and now incorporated into your holdings. , has been , has been conquered and has been founded overlords Biased index vector computation error Empty biased index vector save/current save/current/ save/ themselves prostrating committing a depraved act upon . look [LPAGE:ARTIFACT: female [LPAGE:HF: , the deity of Untitled [/LPAGE] rotting ghostly , depicted as a skeletal View In Value: On Owner: Link to Cannot link to Crawling around babbling! Running around babbling! Possessed by unknown forces! Stricken by melancholy... Has the aspect of one fey! Peculiarly secretive... Has a horrible fell look! Brooding darkly... Stumbling obliviously! Throwing a tantrum! Sunk into depression... Enraged at all enemies! In a martial trance! Drowning in sadness! Writhing in agony! with grief! herself himself Experiencing mortal fear! Beside In emotional shock! Overwhelmed by horror! Corrupt Strange Mood: Overcome by terror! In a berserk rage! Staring off into space... Crawling around crazed! Running around crazed! Nobility Holds elected office Does the expelling Pet of Creator of In existential crisis! Emotionally overloaded! Truly mortified! Shaken to the core! Taken by a fright! Wallowing in misery! Completely dismayed! Distressed! Anguished! Lost in despair! Cancel Expel Send to Child is nobility Child is elected Child does the expelling Child is not present Spouse is nobility Spouse is elected Spouse does the expelling Spouse is not present Tough High stamina Strong Agile Child: pets Lover: Old Relations Good memory Good with language Good intuition High willpower Creative Good analytical ability Good focus Recovers slowly Sickly Frail Low stamina Weak Clumsy Recovers quickly Resists sickness Not musical Poor kinesthetic sense Bad with words Poor spatial sense Impatient Poor memory Not creative Poor intuition Poor focus Low willpower High social awareness Poor analytical ability High kinesthetic sense Developed empathy Good spatial sense Musical Stubborn Wasteful Brawler Easily stressed Anxious Depression-prone Anger-prone Envious Cheerful Quick to love Hateful Poor empathy Poor social awareness Single-minded Hopeful Gracious Disdains advice Prone to discord Trusting Emotional obsessive Obstinate Tolerant Temperate Avoid fights Resilient Not greedy Not anxious Not lustful Not easily depressed Slow to anger Not envious Cheerless Slow to love Slow to hate Artistically inclined Thrill-seeker Low self esteem Merciful Humorless Not vengeful Ungrateful Austere Not vain Not ambitious Fearful Pusillanimous Rude Overreliant on advice Seeks harmony Quarreler Quick to give up Not wasteful Distrustful Loner Overcautious Sloppy Not altruistic Not dutiful Emotionally distant Unswayed by emotions Acquiescing Intolerant Overshares Inattentive Incurious Shameless Scatterbrained Quick to despair Values fairness Values decorum Values cunning Values eloquence Values power Values truth Values family Values friendship Values law Values loyalty Not inclined to abstract Not inclined to create art Avoids excitement Fact-oriented Unassertive Leisurely Values sacrifice Values competition Values skill Values hard work Values craftwork Values martial prowess Values harmony Values merriment Values self-control Values tranquility Values stoicism Values introspection Values cooperation Values independence Values tradition Values artwork Disdains eloquence Disdains fairness Disdains truth Disdains cunning Disdains friendship Disdains power Disdains loyalty Disdains family Values knowledge Disdains law Values nature Values peace Values commerce Values romance Values perseverance Values leisure time Disdains hard work Disdains sacrifice Disdains martial prowess Disdains skill Disdains merriment Disdains craftwork Disdains tranquility Disdains harmony Disdains introspection Disdains self-control Disdains independence Disdains stoicism Disdains artwork Disdains cooperation Disdains decorum Disdains tradition Stressed Harrowed Haggard Disdains peace Disdains knowledge Disdains romance Disdains nature Disdains leisure time Disdains commerce Disdains competition Disdains perseverance Drowning Unconscious Very thirsty Needs No official position Injured Healthy Partially webbed Seriously injured Bleeding Fever Pain Numb Nauseous Stay occupied Be creative Pray Unmet need: Drink alcohol Distracted No unmet needs Focused Distracted! (Rusty) Focused! (V Rusty) Haul: Squad: See animal See great beast Take it easy Make romance Martial training Practice skill Make merry Craft object Uphold tradition Self-examination Be with friends Hear eloquence Learn something Be with family Admire art Excitement Description Think abstractly Assume Control Help somebody Argue Be extravagant Fight Cause trouble Acquire object Eat good meal Chronicle Short story Manual Guide Musical form Dance form Poetic form Geography Natural history Chemistry Mathematics Astronomy Philosophy Cultural comparison Alternate history Encyclopedia Cultural history Biographical dictionary Genealogy Choreography Comparative biography Dialog Musical composition Letter Essay Autobiography Novel Biography No dedicated workshop assignments No location assignments Cannot assign work details No work details Will only do assigned tasks Will do available tasks anywhere Workshops No assigned rooms Star chart Star catalogue Treatise on technological evolution Dictionary Pet owner Spouse No relationships Cannot assign work animals No assigned or assignable work animals Surgeon Bone doctor Diagnostician Mercenary Monster slayer Scholar Scribe Tavern keeper Performer Athletic rival Business rival Close friend Friend Fellow athlete Kindred spirit Fellow scholar Fellow artist War buddy Bonded Lover Mother Father Considers monster Considers brigand Hero Intruder Long-term acquaintance Passing acquaintance Object of worship Hated Disliked Supernatural vengeance Pure hate Grudge Jealous grudge Persecutor Religious persecutor Member of hated group Enemy fighter Comrade Member of respected group Considers killer Considers murderer Good for business Friendly terms Considers violent Considers psychotic Considers bard Considers dancer Considers storyteller Considers poet Considers bully Considers preacher No groups Site government Treasure hunter Protector of the weak Preserver of knowledge Considers flatterer Former apprentice Considers quarreler Former master Apprentice Friendly fighter Loyal soldier Noted intruder according Certainly considered an intruder Legendary intruder Infamous intruder Greatly respected for heroic acts Respected for heroic acts Legendary hero Famous hero Performance troupe Merchant company Nomadic group Military organization Vessel crew Migrating group Certainly considered a bully Considered a bully Infamous bully Noted bully Feared as a brigand Legendary bully Noted brigand Certainly feared as a brigand Legendary brigand Infamous brigand Certainly feared as a monster Feared as a monster Infamous monster Noted monster Considered an intruder Legendary monster Respected as a hunter Legendary killer Talented hunter Skilled hunter Legendary hunter Great hunter Greatly feared as a villain Feared as a villain Infamous villain Noted villain Considered a brawler Legendary villain Moted brawler Certainly considered a brawler Legendary brawler Famous brawler Legendary fighter Famous fighter Greatly feared for violent oppositoin Feared for violent opposition Infamous enemy fighter Noted enemy fighter Feared as a murderer Legendary enemy fighter Noted murderer Greatly feared as a murderer Legendary murderer Infamous murderer Greatly feared as a killer Feared as a killer Infamous killer Noted killer Famous preserver of the knowledge Noted preserver of the knowledge Respected for protecting the weak Legendary preserver of the knowledge Noted protector of the weak Greatly respected for protecting the weak Legendary protector of the weak Famous protector of the weak Greatly respected for loyalty Respected for loyalty Famous loyal soldier Noted loyal soldier Respected for fighter Legendary loyal soldier Noted fighter Greatly respected for fighter Member Former member Former mercenary Citizen Certainly considered a thief Considered a thief Infamous thief Noted thief Respected for hunting treasure Legendary thief Noted treasure hunter Greatly respected for hunting treasure Legendary treasure hunter Famous treasure hunter Greatly respected for preserving the knowledge Respected for preserving the knowledge Values No squad assigned No orders Former worker Former prisoner Former slave Construction suspended. Construction inactive. Partially constructed. Construction nearly done. Waiting for construction... Construction initiated. Trap Occupied: Removal suspended. Removal inactive. mutters screams "I must have things... certain things "Yes. I need "Leave me. I need... works with menacing fury! broods works secretly... works, darkly brooding... works furiously! keeps muttering This building has been claimed by cloth... thread ..." blocks... bricks... leather... skin bars... metal gems... shining rough... color stone... rock raw... clear raw... crystal tree... life raw... green a shell a corpse bones... yes stacked leather stacked cloth cut gems square blocks shining bars of metal rough gems a quarry glass and burning wood rough gems and glass a forest skeletons sketches pictures of Work orders cannot be assigned to this building. A manager is required to add work orders to the shop. will only do assigned tasks will do available tasks anywhere This workshop is free for anybody to use. Only one master may be assigned to each workshop. Add new task Workers cannot be assigned to this building. Pull lever Link plate Need accessible mechanisms. Link lever Workers Stop Pumping Manually Start Pump Manually Stable Foundation Hanging Total Power: Total Power Needed: Active Inactive Frozen Here Frozen Elsewhere The well is operational. The well is dry. There is no bucket. The bucket is full. Work orders can be added specifically for this shop. General work orders allowed: * Requires a jug Do not gather products Gather any products * Destroys colony * Existing hive Do not install colony Install colony when ready * Requires wild colony or Assigned Assign new display items This is a memorial to On display Pumps from the south Pumps from the west Pumps from the north Pumps from the east be used for imprisonment. This furniture is a part of multiple rooms. You must designate a dungeon before this restraint will Terrarium Aquarium Occupant Unassigned occupant * No output * Output restricted Not ready to be split Too many hives No outdoor access Ready to be split * Saves colony for split Outdoor access Unnamed plant gathering area Unnamed bedroom Unnamed clay collection area Unnamed animal training area Unnamed meeting hall Unnamed pen/pasture Unnamed zoo Unnamed museum Unnamed memorial hall Unnamed sculpture garden Unnamed fishing area Unnamed pit/pond Unnamed dump Unnamed sand collection area This furniture is a part of Unnamed water source Operated by Mechanisms Forbidden Not in Use Orientation Fire at Will Prepare to Fire Assigned and chained Chained Unnamed tomb Unnamed zone Unnamed dormitory Unnamed dining hall Unnamed barracks Unnamed dungeon Unnamed office Unnamed archery range Nest box unclaimed Move goods to/from depot Deceased Nest box claimed by be used for burial. This is the resting place of You must designate a tomb before this coffin will Retake hatch to forbid it. HATCH USED BY INTRUDER Open HATCH TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER Passable DOOR TAKEN BY INVADERS Large gem Trap Baited: Meat Desired bait: Nothing Broker cannot access depot You do not have a broker. Broker: Broker can access depot Anyone requested at depot No trader needed at depot There are no merchants trading right now. Broker requested at depot Awaiting Show items This visitor is ready to leave. Disengaged (Cavern soil is best) Poor soil Fertilize every season Set to fertilize Current amount: No seeds Not set to fertilize (now) Leave fallow heard this was a good place to search for monsters. heard this was the place for those seeking danger. seeking sanctuary asking questions seeking work as a scholar for diplomacy seeking work as a performer seeking work as a mercenary to perform to slay beasts This visitor has come would be a safe place to stay. is seeking information was the place to look for long-term work. believes was the place for long-term scholarship. would make a good base for a mercenary. was the place to entertain people. was the place to perform research. was the place to admire fine architecture. was the place to enjoy oneself. was curious about was the place for a good drink. was the place for prayer. went on this journey out of curiosity. heard [C:3:0:1] [C:6:0:0] [C:2:0:1] didn't feel doesn't feel felt feels was about the location of You can learn more about this visitor after they chat with a local. grieves grieved shocked horrified suspicious alarmed grumpy grouchy [C:1:0:1] [C:4:0:1] aggravated accepting blissful bitter astonished amused amazed embarrassed eager distressed dismayed disgusted disillusioned disappointed delighted contemptuous gloomy glum frustrated gleeful free frightened exhilarated mortified miserable lonely jovial jubilant isolated jolly interested humiliated insulted hope repentant resentful regretful remorseful relieved panics outraged panicked nostalgic optimistic wrathful zealous worried uneasy ashamed restless indignant [C:7:0:1] , [C:5:0:0] remembering [C:7:0:0] reliving dwelling upon euphoric enthusiastic pessimistic Making weapons Making anvils Making armor Fuel Making projectiles Making furniture intellectual values intellectual values and changed personal tendencies allowed to rethink , [C:5:0:1] and mulling over the recurring memory essay dialog letter autobiography novel chronicle short story manual This is an untitled , authored by It is an example of star catalogue star chart alternate history treatise on technological evolution cultural comparison comparative biography biographical dictionary musical composition A half day's travel Nearly a day's travel A day's travel More than a day's travel days' travel Population: ~400 Population: ~500 Population: ~600 Population: ~750 Population: ~1000 Population: ~2000 Population: ~3000 Population: ~4000 Population: ~5000 Population: ~6000 Population: ~7500 Population: ~10000 Population: >10000 Your location Inaccessible from your location A short trip They accept They offer Civilization: Site government: No civilized population Population: <10 Population: ~10 Population: ~20 Population: ~30 Population: ~40 Population: ~50 Population: ~60 Population: ~75 Population: ~100 Population: ~200 Population: ~300 Cannot order mission without leader Inaccessible mission location Click to request workers No workers available Cannot make request without leader Cannot raid your civilization Artifacts (Rumored) Economically linked to you Skirmishing They accept tribute They offer tribute No contact You accept their tribute every a broker with appraisal skill. You can look at trade information once you have Vengeance Offerings from Imports from Terror Petty Annoyance Exports to Accepting tribute Unnamed Click to raid this site (creates new mission) Click to explore this site (creates new mission) No messengers Recover Raid Seize Take Over Raze Demand Tribute from Pillage Explore Make Request of This land has no important leaders. You have no agreements with this land. Loot other items Take important treasures Release other prisoners Free captives belonging to your civilization No notable skills This mission cannot be altered now. Click for assignments and details and more... Messenger (unfilled) No commanders messenger Click to view all news and rumors No squads available No messengers available No specific orders be manageable from this screen. occupation and not return. Your new holdings will WARNING: If successful, your soldiers will join the Demand surrender and occupy Conquer and occupy Demand ongoing tribute Demand one-time tribute Raze (openly attack and destroy site) Pillage (openly attack) Raid (squads will try to avoid detection) Steal livestock Claimed by local family Claimed by local Claimed by your local government Location unknown Last known to be traveling Last in No reports available a group calling itself crushed an insurrection waited out an insurrection began in an insurrection against was known to be , replacing became in the name of claimed marched on the army of Unknown creature , position Unnamed recenter location was kidnapped descended upon fled from the area just before an army refugees calling themselves gave up on their occupation of moved on in search of a better future after the horrible mismanagement of was conquered after a long journey from the lands of on behalf of Saving items... Allocating space... Characterizing raw data... Opening file... Offloading art... Offloading units... Preliminary cleaning... Checking directory structure... Initializing... Hotkey: (hidden) (not possible) Saving squads... Saving coin information... Saving world events... Saving work quotas... Saving mandates... Saving events... Saving local animal populations... Saving entities... Saving effects... Saving flow guides... Saving machines... Saving buildings... Saving projectiles... Saving schedules... Saving jobs... Saving units... Saving belief systems... Saving occupations... Saving art forms... Saving agreement... Saving cultural identities... Saving tracking information... Saving army controllers... Saving armies... Saving vehicles... Saving crimes... Saving incidents... Saving identities... Saving written content... Saving interactions... Saving activities... Saving formations... Woodcutting Stockpiles Mining Camera controls Finishing... Closing file... Saving general information... Saving adventure data... Saving active historical figures... Saving artifacts... Saving world information... Saving fortress information... Saving announcements... Saving divination sets... Saving image sets... Handling light aquifers Wells Traps and levers Ore and smelting Offices and administrative work Bins, bags, and barrels Other food sources Planting Menu overview Movement Preparing for the caravan Alerts Information sheets Popup: The world Popup: Work details Goals Happiness and stress Dig deeper Refuse and dumping Ramps and channels Meeting areas and locations The party and followers Popup: Sleep and rest Popup: Shoot and throw Popup: Abilities Popup: Butcher and craft Popup: Hold and climb Popup: Movement options Popup: Inventory Popup: Adventurer's log Popup: Companions Popup: Work orders Save [Viewed] Retirement Fortress mode Quests and reputation Trading Conversations Abandon you will need to reclaim the fort to play Really quit? The fort will be saved but Quit save will be lost. All of your progress since the last Really quit without saving? this character to play them again. you will need to unretire or recruit Retire here again. Really retire? The world will be saved but autosave 3 autosave 2 autosave 1 Return to game Settings (holding another's goods) Give in to Starvation Finish Game Give in to the Night Retire at this location (or rest a while) Succumb to the invasion Quit without saving Abandon the fortress to ruin Retire the fortress (for the time being) Save and continue playing Save and return to title menu available to play. through their legend but will not be Really quit? The character will live on Death Spiral Expansive Cavern Koganusan Dabu & Simon Swerwer May interfere with existing saves. Do this if you want to keep the old save. Multiple copies of the timeline found. Recommended! Save to new folder (same timeline) Save to new timeline Save to timeline folder: Save to this timeline Continue Return to title menu Save world and return to title menu Classic DF Main Theme Tarn Adams Classic DF Title Theme Dabu & Agueda Macias Craftsdwarfship Winter Entombs You Strange Moods Strike the Earth! Another Year First Year Vile Force of Darkness Drink & Industry Forgotten Beast Hill Dwarf Dabu Last track: Track playing: Losing is Fun Two Coins Pony Rider Cannibal Sisters of War Dabu & rcab Into The Pits Night Creature Hamlet Memoirs Beyond The Gates Life of Adventure Bruising The Fat The Capital Strike It Again Haunted Lands Toady Six Toady Five Obsidian Toady Four Suite Espagnole Part III Suite Espagnole Part II Suite Espagnole Part I Dolomite Roldeth Toady Three Toady Two Toady One The Tavern Part II The Tavern Part I - SoW stia df15 df9 Last interlude: Interlude playing: Cages & Chains Your strength has been broken. Conquered Your settlement has been abandoned. Abandoned Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. Retired Dwarf Fortress Adventure And remember: [C:2:0:1]Losing is fun![C:7:0:0] More likely, your dwarves will starve, unless you read the first few guides here! The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] The guides here will suggest other possible avenues of play. save/current/world.sav Combat music: Unpause End stairway Start stairway Open mining mode Zoom out Zoom in Move the camera down Move the camera up Move the camera Your settlement has crumbled to its end. Withered Place a bed Make the bed Add a "Make bed" task Click workshop Construct workshop Place carpenter's workshop Open building mode Stockpile wood Chop down tree Designate tree Open tree-felling mode Place All stockpile Open stockpile mode of 20) Room completed ( Finish mining Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? Quick start and short tutorial? Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. You'll begin by creating your world and watching the region's history unfold. Prepare to guide your stout charges to fortune in a world fraught with many perils. Welcome to Dwarf Fortress Right click to move Left click to move Don't show again Click the help button Dismiss the large red alert Close the information sheet Click a citizen or creature ] hotkey will recenter on your wagon. The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. ] and To change the camera's elevation, press ] or hold the middle mouse button and drag the view. [KEY: Your view is focused on one elevation at a time. To move the camera around, press (1 of 8) After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. On your own! Non-interactive help will be available whatever you decide. Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. Now we'll unpause the game and let the miner finish the task. Press order also works. the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the There are several ways to mine. Stairwells (selected) start at one elevation and are completed at Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. It's time to get to work! Let's start by digging a stairwell into the ground. (2 of 8) ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. You can zoom in and out of the play area using (4 of 8) always be used to close most menus, as well as If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can good idea to keep your fortress clean. button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. Click the add button, and click two corners of a rectangle somewhere safe [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. supplies around your fortress where they are needed. It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving The supplies on the wagon are in danger of being carried off by wild creatures! (3 of 8) from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. Now that you have the building materials it's time to start building. (5 of 8) If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. Now we just need to wait for the woodcutter to chop down the tree. Make sure your woodcutter can walk to the designated location. When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. With shelter ready underground, it's time to build. You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. The rest of the interface is now enabled. (6 of 8) room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. Once the worker is done, click on the building to select it. When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. You need something of value to trade. To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. You may need supplies before the coming of winter. (8 of 8) Preparing for the Caravan Left click on an alert for recentering options, and right click to dismiss an alert. Hover over an alert icon to see the information. There has been one already! There have been a few already! There have been several already! Important and sometimes urgent information is given as alerts on the left side of the screen. This is an example urgent alert! These are very important. Ignore them at your peril. (7 of 8) Right click to dismiss the information sheet. Feel free to pause and check out the information. Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. By now you should have a room underground where your residents can hide from the creatures above. [C:7:0:1]Shelter[C:7:0:0] Use the arrow at the top of this window to minimize the tutorial when it obscures your view. In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. Click it now, and this tutorial will be concluded. The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. As you enter new menus, there will be information and tips. There's a lot more to learn! Just the beginning [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various An obvious material to use to make the crafts is rock. Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. The main way is by brewing alcohol. There are two ways to make drinks for your residents. [C:7:0:1]Drink[C:7:0:0] But if one of these brave workers falls, you'll need to assign somebody to these duties. If you haven't suffered any casualties, you should have these labors assigned already. [C:7:0:0]. Fisherdwarf [C:7:0:0], and [C:2:0:0] Woodcutter [C:7:0:0], [C:2:0:0] Miner Click here and make sure you have a [C:2:0:0] Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. [C:7:0:1]Labor[C:7:0:0] Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil. This isn't rich soil, but will suffice for now. Dig deeper to find better soil. With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0]. Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight. The highest mountain elevations do not have soil. The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock. Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0]. The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground! There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own. and certain [C:6:0:0]Workshop[C:7:0:0] tasks. You may find water underground. so that your residents have water to drink. You'll want one of these anyway for other purposes, like cleaning Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond, or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen. If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0]. Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield. fishing labor assigned will begin fishing automatically. If there is a river or pond nearby you may consider fishing. If the water isn't frozen, a worker with the [C:7:0:1]Fishing[C:7:0:0] [C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm. [C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0]. A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required. These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil. [C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield. If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements. [C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds". Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu. You need to select the crops to be grown each season. [C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left. [C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. add button to assign the [C:2:0:0]Animals[C:7:0:0]. To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive. There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter. You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons. Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu. From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab. Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0]. To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0]. [C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food. [C:7:0:1]Butchering[C:7:0:0] Then draw a rectangle over the bushes you wish to search. It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. [C:7:0:1]Gathering[C:7:0:0] Stocks When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. [C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents. Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0]. Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0]. One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify. [C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare. Minecart routes It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders. [C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely. When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it. Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas. [C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin. Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap. Nobles and certain administrators require rooms, and some may also make demands. Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard. Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0]. These can also be assigned from the squad menu. Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear. [C:5:0:0]Militia Commanders[C:7:0:0] are assigned here. Here you can view your nobles, as well as assign your administrators, military leaders, and other officials. Nobles and administrators If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it. Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0]. Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button. Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks. Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing. If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate. Click on category headings to collapse and expand them. Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. You have no idea what's lurking out there. It is recommended that you prepare a squad and get them training as soon as you can. Wildlife and even your own citizens can still be dangerous at times. Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point. Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders. This is the squad menu. Squads Officers may opt for physical punishment if they cannot carry out custodial sentences. It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. This is particularly important for schemes where the witnesses might not have the full story. You can also interrogate suspects. All available witness information is presented for each case. It's up to you to choose whom to convict. Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored. If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. Justice the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0]. The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at (and some other things like [C:6:0:1]Sand[C:7:0:0]). [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0] If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0], The system is reasonably powerful and you can eventually automate almost all of your production if you wish. You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet. You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0]. For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month. These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions. Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. Raids are created by clicking on any site not belonging to your civilization. You can also cause trouble if you'd like to raid your neighbors. Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. The World the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs. Other nobles may appear or be assigned as Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0]. The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later. You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0]. Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work. To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody. In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned. Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough. they can carry away the weight of the things you are selling. trade from the list on the right. Then hit [C:5:0:1]"Trade"[C:7:0:0]. The trader will accept if the deal is fair and When trading you select which goods you want from the list on the left, and which goods of yours to until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot. select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade Here you can select which goods you wish to trade. After everyone has brought their goods you can When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0]. or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0] To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0]. lock the ways into your fortress. The ways to build traps are as wild as your imagination. The best way to avoid this fate is to build traps and you can succumb to invasions. It is a dangerous world, and if the entrances of your fortress are left open, need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process. You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0]. To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0], If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0]. [C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers. This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0]. weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0]. While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0], Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away. Repeat this pattern until you get below the aquifer. You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off. One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs. Aquifers can block the downward progress of your fortress, but it is possible to bypass them. any body of water. It is possible to find water underground, or divert it from the surface. [C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0]. They can be built over get it is from a [C:6:0:0]Well[C:7:0:0]. Non-alcoholic water is essential to a functioning fortress. The most favored place to These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. [C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. [C:7:0:1]Temples[C:7:0:0] visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0]. From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0]. You may also leave a cleared space your tavern-goers will use as a dance floor. If you have any [C:6:0:1]Musical [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0]. Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat. The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0]. These must be stored in [C:6:0:0]Chests[C:7:0:0] or To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by. [C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance. [C:7:0:1]Taverns[C:7:0:0] There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn. [C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0]. [C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. [C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0]. [C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. You will need to appoint a [C:5:0:0] Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0]. [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection. You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items. [C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages. To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0], they are seen by a [C:5:0:0]Doctor[C:7:0:0]. Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured. There they will rest and given water until [C:7:0:1]Hospitals[C:7:0:0] You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established. You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use. that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0]. Sometimes the worshippers will demand You can see how many worshippers of each deity live in your fortress by scrolling over their names. Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds [C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. [C:7:0:1]Guildhalls[C:7:0:0] [C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on. [C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on. [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0]. You will also need and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware! Some knowledge is dangerous. From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants, The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0]. [C:7:0:1]Libraries[C:7:0:0] [C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0]. The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries. Some injuries will require Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0]. You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. [C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. Chief Medical Dwarf and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0] The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected. You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it. or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu. You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad. The most important buttons can select the leader from the buttons at the top of the squad screen. The squad can be customized and you assign the uniform. A new uniform can be assigned later. Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0]. First you must from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0] decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by and see how many workers of each profession there are and whether a guild has been established. A ramp is a special square that can be traversed to the level above. There must be space above a ramp This leaves a "ceiling" above and "floor" below the empty space you have mined. The regular mining command digs a tunnel into the side of a mountain or deep underground. column itself will assign the routine to the selected squad. orders lining up with the month. You can also copy an order from any cell. Clicking on the for each month, line up with your chosen routine, go down the column, and press edit on the the grid and the months of the year are shown down the left side. To assign different orders You can also give your squads a monthly schedule. The routines are aligned along the top of can assign and edit the routines your soldiers will follow. Routines are individual orders given to a squad or individual members of a squad. From here you The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad. You can also click on details to customize each individual soldier. You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list. The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu. the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0]. Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0]. Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0]. You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0]. This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0]. As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0]. To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap. and create a hole instead. below. If there's no solid ground below the square being channeled, channeling will destroy the floor Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level Once a ramp is present, you can start using the regular mining command on the higher level. Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. and an adjacent wall with an open floor above for the ramp to be usable. you become a county then a duchy. A happy fortress with many exports and massive wealth From there, you can build your wealth, export goods, and attract more migrants until The current and optional path to victory is to have your fortress elevated to a barony. miserable fortress. Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a Monitor their thoughts to identify problems that you can solve. Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study. Alcohol, good food, and personal rooms go a long way. There are many ways to maintain your citizens. you will need to keep your citizens happy. To attract migrants and build a successful settlement, desperately needed water, fungal lumber, and other tantalizing mysteries. Valuable gems and precious metals can be found, along with richer soil, In order to pursue the wealth of the earth, you must dig deeper! There are many treasures and perils deep underground. you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool. You also have needs according to your personality as seen in character creation and on your character sheet. If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush. You can sleep using the sleep option in either local play or travel mode. Alcohol is also sufficient but may not be as easy to come by as it is in a fortress. You can find water in wells in towns, or in rivers. Salt and brackish waters are not safe for drinking. Food can be obtained in towns, from the environment, or by butchering corpses with a sharp object. Most adventurers have three principle needs: food, water, and sleep. Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world. Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires. Build an elaborate water-powered contraption or domesticate previously untameable wild beasts. Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known. But this is only the beginning. Ultimately, your true goals are up to your imagination. You'll be an accomplished player at this point. and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs, can attract the existing monarch of the civilization. Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information, based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute. Followers will join according to your heroic reputation, relevant skill, destiny type, and total follower amount. The total follower amount is and they cannot be controlled directly. Some followers leave when their task is completed, while others will stay until they are asked to leave. You can also obtain other followers through conversation, such as a guide or a mercenary. These followers may help or run away in combat, For simplicity, only the party leader needs to eat and drink, though all party members will sleep aside from whoever is on watch. and control them while the others follow, or control each party member tactically. The game ends when the entire party is deceased or retired. You may create multiple characters during character creation. These are your party. You may select one party leader freely Blocking is done with a shield and works on any attack, including fire and natural attacks. choice but to jump or scramble to another tile (or else be hit.) Parrying is by weapon skill and only works on other weapons. The three main methods of defending are dodging, parrying, and blocking. If a strike is barely dodged, the defender may have no with special abilities like spraying webs or breathing fire. The three main methods of attacking are striking, wrestling, and shooting. Items can also be thrown, and there are creatures are capable of killing unprepared opponents. Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies If your needs aren't met, you won't perform quite as well in most situations. or stirring up trouble with a neighboring hearth. If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals There are several types of quests or quest-adjacent tasks that can be received during conversation or from a deity. money between currency types in this fashion. value. Other currencies can be traded as regular items. You might receive change in the currency of the realm. You can change your In Adventure mode, currency plays a role. You can trade the accepted currency of whatever realm you are in for a precise measure of make a counteroffer if your offer is almost acceptable. as you don't leave the premises. Then select the items you'd like to trade, and see if you're successful. The trader might items that a person is carrying. You don't have to pick up an item in a store before you purchase it, but feel free to do so as long Trading is very similar to trading with a [C:5:0:1]Broker[C:7:0:0] in Fortress mode. You can select any item in a store, or most Trading and bartering happen during conversation. Trading occurs in shops and bartering happens in every other context. might become impatient or upset with you. The [C:3:0:1]Judge of Intent[C:7:0:0] skill can help you keep tabs on the other speaker's mood. The people you are conversing with don't always receive a reply immediately. The words of people that are talking to you will be highlighted. Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you and more by talking to the other inhabitants you find in the world. (1 of 3) Before you begin your travels, we'll familiarize you with the basic controls. Welcome adventurer! Adventure mode You can also unretire characters directly if they are still alive. Retired adventurers will continue their travels, and might show up in a future fortress or be hired by a future adventuring party. You don't always need to be slain in combat or starve to death. If you are in a friendly community, you can retire there. might contain new residents along with their old treasures... Your retired and abandoned fortresses are available to visit, if you can remember where to find them. Abandoned fortresses a drink in the tavern to let the people you meet know who you are. will be happy that you've slain a dragon, for instance, whether you've received the quest from them or not, and it might be worth especially if it's a hearth order, but generally you can tell anybody in a group what you've done and they'll react and spread the news. Most villages In order to receive recognition for your accomplishments, you must tell the relevant people about them. The quest giver is a safe bet, with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero. Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest. etc. If you want to move carefully, confirming your selection, you can press If you have a number pad, you can move one tile at a time by pressing . This menu will also show you how stealthfully you are moving. You can set your gait/speed and other movement options by clicking the indicated button or pressing You can alternate between standing and a prone position by clicking the indicated button or pressing If you see brown downward triangles under your character, you will move very slowly and should try to stand if you are able. It's very important to note that only one creature can be standing in a tile at a time. If you right click in the play area, you'll open a context-sensitive menu of actions. This lets you select a destination more carefully. The easiest way to move is to left click in the play area. Your character will path to the target tile if possible. Every creature in adventure mode moves simultaneously. Once you initiate movement, play will advance until you can move again. The duration of movement depends on gait, injuries, etc. (2 of 3) ] hotkey or by clicking the recenter button. The view is dark underground. You can recenter on yourself with the When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling. To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0]. Your view is focused on one elevation at a time. To move the camera around, hold the middle mouse button and drag the view. to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting. Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again. to continue an active conversation. People can share troubles they'd like your help with, and you can also trade with shopkeepers or barter with most others. Right click on people to initiate conversations. You can click the indicated button or press to interact with nearby objects and environmental features. In particular, this is an easy way to pick things up. to view and interact with your worn and carried items. You can also speak to locals and inquire about their troubles. to view your log. Your character generally starts with a variety of local knowledge, including a few places to have an adventure. to view your character's status. This can be used to view your injuries, skills and needs. You can click the indicated button or press (3 of 3) You can also flying to other altitudes by left/right clicking while the camera is adjusted. ] etc. to change altitude. ] etc. and When flying, use ] etc. Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members. In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision. You can also set whether a party member will be controlled manually during tactical mode, or whether they'll be controlled by the computer. You can assume control of party members. Companions who join you later in the journey can't generally be controlled manually. Here you'll see a list of party members, companions, and pets, along with their general location if you know it. This is the companion menu. to view the message log. If you miss an announcement or would like to review old messages, you can click the indicated button or press to draw or strap your weapon. If your weapons are drawn and you aren't a local soldier, people may panic. You can also demand your opponent yield using a conversation option. to yield in combat. If the conflict has not reached a No Quarter state, your opponent should stand down. specify your attack more precisly. Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to You can strike, wrestle, or shoot to engage in combat. You can also throw objects in your inventory. If you climb atop certain large branches, you can walk on them freely. You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile. This is the hold and climb menu. Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity. If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed. Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long. This is the movement options menu. Here you can choose your gait and see your current stealth profile. If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible. Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space. Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item. This is the inventory menu. In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure. This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests. This is the butchering and crafting menu. Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling. Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps. You can also compose poems, songs, and choreography if you know a relevant art form. This is the performance menu. Here you can initiate a poetry recital, tell a story, dance, sing, or play a musical instrument. Perform asking for duties from your leader if you have one, and the ability to trade in shops. You can also ask anybody to join you, but many people will be shy of danger. There are many conversation options. Important ones to note at first are inquiring about troubles, which might set you on the road to adventure, When speaking to somebody, you'll choose what to say, and then time will pass while you are speaking and waiting for a reply. Conversations occur over time, like movements and attacks. This is the conversation menu. Talk The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu. You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach. Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably. Wrestle For this reason, it's important to obtain better equipment when you can. Skill and item quality can help with this, but sometimes it's just not possible to damage a target material with a weaker material. Once a strike hits, the materials and velocity are used to determine the damage. However, skill is the most important determiner of hits versus misses. There is a random element to outcomes and some body parts will be easier or harder to hit from moment to moment. Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus. This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement. If you obtain any magical powers during your adventure, you will find them in this menu. Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. Any ability you possess that doesn't fit elsewhere will appear here. For instance, many creatures can spit or pet animals. Others can breathe fire. This is the abilities menu. Crafting in the base game is limited to constructing a stone axe necessary to fell trees. You can pick up few rocks and a tree branch to get started. Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass. Butchering is an excellent source of meat. The other products cannot currently be used. You can stop traveling using the stop travel button below or by pressing . You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them. Here you can travel great distances without having to move in the local mode. You still become thirsty, hungry, and drowsy while traveling. This is travel mode. Travel Friendly fire isn't currently possible, so your companions should be safe. Be warned that shooting a projectile currently has a long recovery time, so you may be subject to attack after you fire. ] from play. You can initiate throwing from the inventory menu, or by pressing This is the projectile aiming menu. You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp. Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them. Relative body size is the most important determiner of wrestling outcomes. A character's wrestling skill is also important. You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available. Wrestling involves specific attacking body parts and specific target body parts. This is the wrestling menu. Here you can grab creatures and then execute a variety of wrestling moves. You can also initiate defensive actions here. It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. If you have multiple party members, your chances of being ambushed will be greatly reduced. This is the sleep menu. Here you can sleep to overcome drowsiness or wait to pass time. falling laughing being shot making a plaintive gesture looks dejected looks terrified looks offended looks confused suffering withering away striking a menacing pose striking a triumphant pose laboring praying weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral fighting with greeting refusing speaking with embracing striking down raising hiding contemplating cooking engraving impaled on being flayed by hanging from being mutilated by contemplating unnaturally contorted being flayed being mutilated prostrating itself before torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring Clear You have bestowed the name Random Given name Allow artist to choose Group symbol Group commission Civilization symbol Civ commission Name . How do you like the sound of that? The symbol of Image information for Image information for engraving Image information vessel military organization yarn silk bone Number: (0 for unnumbered plural) Choose X: Choose Y: This is a These are migrating nomadic outcast merchant company pearl [AMBIENCE_VOLUME_ADV: [MUSIC_VOLUME_ADV: [WINDOWED: [SFX_VOLUME_ADV: NO_EXCLUSIVE PROMPT [WINDOWEDY: [WINDOWEDX: [FULLSCREENX: [RESIZABLE: [INTERFACE_SCALING_TO_DESIRED_GRID: [FULLSCREENY: [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: [INTERFACE_SCALING_DESIRED_GRID_WIDTH: [MAXIMUM_INTERFACE_PERCENTAGE: [INTERFACE_SCALING_PERCENTAGE: Grand guild unit count Guild unit count Demand period (more = fewer) Mandate period (more = fewer) Failed to open for writing [SOUND: [MASTER_VOLUME: YES [AMBIENCE_VOLUME: [MUSIC_VOLUME: [AVERAGE_TIME_BETWEEN_SONGS: [SFX_VOLUME: NEAREST LANCZOS prefs/d_init.txt AUTO SEASONAL [AUTOSAVE: YEARLY SEMIANNUAL [AUTOSAVE_PAUSE: [PAUSE_ON_LOAD: [INITIAL_SAVE: [POST_PREPARE_EMBARK_CONFIRMATION: [EMBARK_WARNING_ALWAYS: IF_POINTS_REMAIN [FPS_CAP: [FPS: [KEY_HOLD_MS: [G_FPS_CAP: [KEY_REPEAT_ACCEL_LIMIT: [KEY_REPEAT_MS: [MACRO_MS: [KEY_REPEAT_ACCEL_START: [COMPRESSED_SAVES: [RECENTER_INTERFACE_SHUTDOWN_MS: [PRINT_MODE: [USE_CLASSIC_ASCII: SOFTWARE [TEXTURE_PARAM: [STORE_DIST_BUCKET_COMBINE: [STORE_DIST_SEED_COMBINE: [STORE_DIST_BIN_COMBINE: [STORE_DIST_BARREL_COMBINE: [STRICT_POPULATION_CAP: [POPULATION_CAP: [VISITOR_CAP: [BABY_CHILD_CAP: [SPECIFIC_SEED_CAP: [CULL_DEAD_UNITS_AT: [ENGRAVINGS_START_OBSCURED: [FORTRESS_SEED_CAP: [SHOW_FLOW_AMOUNTS: [SHOW_IMP_QUALITY: [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: [SHOW_RAMP_ARROWS: FINDER [SHOW_EMBARK_TUNNEL: [WEATHER: [TEMPERATURE: [ARTIFACTS: [CAVEINS: [WALKING_SPREADS_SPATTER_DWF: [TESTING_ARENA: [KEYBOARD_CURSOR: [WALKING_SPREADS_SPATTER_ADV: [MULTITHREADING: [LOG_MAP_REJECTS: [EMBARK_RECTANGLE: [STORE_DIST_ITEM_DECREASE: [PATH_COST: A_D: UCR: D_D: ALERT: UCR_A: prefs [NICKNAME_DWARF: [SHOW_ALL_HISTORY_IN_FORT_MODE: CENTRALIZE REPLACE_FIRST [NICKNAME_ADVENTURE: REPLACE_ALL [GRAZE_COEFFICIENT: [NICKNAME_LEGENDS: [DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE: [MAXIMUM_EMBARK_DIM: [CLASSIC_VARIED_GROUND_TILES: [DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE: prefs/announcements.txt BOX: Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. Audio has been manually disabled. Master Volume: Change it to [SOUND:YES] for audio. Ambience Volume (Fortress): Music Volume (Fortress): Average Seconds Between Tracks/Interludes (Fortress): Sound Effects Volume (Fortress): Ambience Volume (Adventure): Music Volume (Adventure): Fortress Sound Effects Volume (Adventure): Macros Text entry Don't repeat draws drinks straps Windowed drops Resolution: Fullscreen x Detect Range: No fullscreen resolutions detected. prefs/interface.txt data/init/interface.txt Pause Popup Adv Recenter Report Alert Report (Active) Yes Audio Video Keybindings Fast repeat Delayed repeat to record/stop recording a macro. Use to save a macro to a file. to play back a recorded macro. No macros created. to load a macro. Custom settings Restore defaults Off Enemies: Hard Normal Economy: (Custom) Lanczos Nearest-neighbor Mouse: Mwheel Yearly Autosave frequency Seasonal Semiannual Pause after every autosave Autosave the game after embark Confirmation window for all embarks Pause after loading Never Prepare carefully embark confirmation Announcements Difficulty Other Desired grid width for scaling (default = 170) Interface scaling percentage if not fitting width Desired grid height for scaling (default = 64) Initial window height (if windowed) Initial window width (if windowed) Maximum interface percentage (not counting minimap/elevation) Window is resizable (takes effect on restart) Use Classic ASCII glyphs Graphical FPS cap (default 50) Automatic Scaling mode Default high traffic path cost Default embark height Default low traffic path cost Default normal traffic path cost Storage path decrease (# of contained item cap) Default restricted traffic path cost Storage path decrease (bucket combine) Storage path decrease (seed bag combine) Storage path decrease (bin combine) Storage path decrease (barrel combine) Strict population cap (includes births) Population cap Baby+child cap (percentage of total) Baby+child cap Cull dead units at Visitor cap Always If points remain In site finder Show tunnels on world map Enable weather Enable temperature Enable artifact moods Enable caveins Walking spreads spatter Enable testing arena (on next title) Walking spreads spatter (adv mode) Log world generation map rejects Keyboard cursor enabled Default embark width Enable multithreading (experimental!) Key hold milliseconds before repeat Game frames-per-second cap (default 100) Number of key repeats before accelerating Milliseconds for each key repeat Maximum key repeat acceleration multiplier Disabled Milliseconds between macro instructions Milliseconds interface shutdown after recenter Maximum embark dimension Compressed saves (recommended!) Display worn clothing dyes (adv mode) Display worn clothing dyes (fort mode) Civilizations can attack Classic varied ground tiles Werebeasts can attack Megabeasts can attack Total seed cap Seed cap (per species) Show improvement quality in item names Engravings start obscured Show up/down arrows on ramps at current elevation Show numeric liquid levels Show all historical events in engravings etc. Number of lower elevation layers to show Replace first Nickname position (fort mode) Replace all Centralize Nickname position (legends mode) Nickname position (adv mode) Show frames-per-second Grazing coefficient (higher = less grass) Megabeast attack period (seasons) Enemy trade trigger 5 Forgotten beast irritation minimum (less = sooner) Forgotten beast sensitivity (less = sooner) Wilderness sensitivity (less = sooner) Forgotten beast wealth divisor (more = safer) Wilderness irritation decay (more = safer) Wilderness irritation minimum (less = sooner) Vampire migrant fraction (more = safer) Werebeast attack period (seasons) Invasion cap (monsters, attack one) Invasion cap (regulars, attack one) Invasion cap (monsters, attack two) Invasion cap (regulars, attack two) Invasion cap (monsters, attack three+) Invasion cap (regulars, attack three+) Enemy population trigger 1 Curious wilderness creatures can come to cause trouble Enemy population trigger 3 Enemy population trigger 2 Enemy population trigger 5 Enemy population trigger 4 Enemy production trigger 1 Enemy production trigger 3 Enemy production trigger 2 Enemy production trigger 5 Enemy production trigger 4 Enemy trade trigger 2 Enemy trade trigger 1 Enemy trade trigger 4 Enemy trade trigger 3 Economy trade trigger 1 Economy production trigger 5 Economy trade trigger 3 Economy trade trigger 2 Economy trade trigger 5 Economy trade trigger 4 (mods) Land holder population trigger Land holder trade trigger Land holder production trigger Value of temple complex Value of temple High priesthood unit count Priesthood unit count Value of grand guildhall Value of guildhall Minimum raids between sieges (per civ) Minimum raids before first siege (per civ) Cavern dweller scale (increase per attack) Siege frequency (percentage, otherwise raid) Diplomacy tree-fell count Cavern dweller maximum attackers Economy population trigger 1 Diplomacy tree-fell count (untamed wilds) Economy population trigger 3 Economy population trigger 2 Economy population trigger 5 Economy population trigger 4 Economy production trigger 2 Economy production trigger 1 Economy production trigger 4 Economy production trigger 3 Dynamism Mettle Determination Resourcefulness Tenacity Exertion Diligence Toil Unnamed mod Unknown author Copyright (C) 2002-2025 by Tarn Adams 51.05 Jealousy Avarice Greed Enterprise Gluttony Cupidity Sound... Music... Text... Languages... Material templates... Patterns... Colors... Shapes... Items... Tissue templates... Plants... Inorganics... Creature variations... Creature bodies... Body detail plans... Buildings... Earliest compatible version: Loading object files... Dwarf Fortress: Arena Description: Preparing text objects... Preparing material data... Finalizing interactions... Finalizing reactions... Preparing Arena... Preparing screen... Preparing arena... Preparing graphics... Dwarf Fortress uses FMOD by Firelight Technologies A Bay 12 Games Production Importing world... Reclaim Fortress Delete (only this inactive copy will be deleted) Are you sure you want to delete this world? Interactions... Reactions... Entities... Creatures... Finalizing inorganics... Finalizing material templates... Finalizing descriptors... Finalizing languages... Finalizing buildings... Finalizing items... Finalizing tissue templates... Finalizing plants... Finalizing entities... Finalizing creatures... Finalizing creature variations... Finalizing body detail plans... See the SDL folder for license information. SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga This version of DF uses SDL: Simple DirectMedia Layer, Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. Timeline: World: Folder World name Autosave Folder: saves adventurer Manual save Active save Unknown Type Error Testing Arena (Adventurer) Testing Arena Adventurer spring Are you sure you want to delete this game? winter autumn summer This Version of DF uses FMOD Studio All active/manual/autosaves there will be deleted! Are you sure you want to delete this active world? (no other folders will be deleted) data/credits.txt [C:7:0:0] poetry The performance is at The topic being taught is The topic being discussed is The topic being considered is The dance has reached the point where its accompaniment is at This organizational activity will branch into specific play events. This organizational activity will branch into specific worship events. This organizational activity will branch into specific social events. The topic being written about is Are these gifts? Do you wish to trade? These _are_ fine items, aren't they? Now, what do offer for them? Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. I'm confused. Did you want something? If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. I see your low race still revels in death. That poor, gentle creature... Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. Contains I can't possibly accept, but how about this? A true bargain. Perhaps if you throw in some more goods I can make an offer. I simply cannot afford this trade. Mark all Cannot trade currency You are offering (You owe (Owes you What did you have in mind? (Select an item to demand) Offer how much? (0- I wish I could take so much, but my animals... I cannot take so much -- and at such cost! Greetings. Let's trade. An honored visitor! What would you like? Ah, wonderful. Thank you for your business. That seems fair. You have yourself a deal. How kind! Thank you so much. I won't trade at a loss. It's not the original, but we can hope the writing was copied faithfully. Thank you for rescuing this treasure! Object of worship: No object of worship Demand Unmark all is a family heirloom, and I will not part with it. is a personal treasure, and I will not part with it. to conclude the transaction. , and we will not part with it. is a treasure of Thank you for returning this treasure to Thank you for returning my family's treasure. Thank you for returning my treasure. Thank you for returning this primordial remnant to nothing. Needs: You butcher but make nothing of note. You practice your and more You make nothing. , consumed , not consumed : select No butchery tool available. IL@ Seed text beast_small beast_large failed_experiment_small humanoid lady ladies lord consort failed_experiment_large HFEXP CUSTOM_LAW_MAKER lord hearthpeople CUSTOM_OUTCAST_LT lords consort lady consort ladies consort hearthperson made flattering remarks made a threat pulled rank , where the latter to a meeting with , while completely misreading the situation, met with offered revenge upon by appealing to a shared worship of a business rival, a jealous grudge, using the position made a blackmail threat, due to embezzlement played for sympathy offered a bribe lured lack of loyalty toward distrust of lack of fear toward hatred of , despite could not accept the uncertainty following death and agreed loathing the powerful valuing the law being unafraid of death being unafraid in the moment being willing to accept death being unafraid the efforts of surrounding allies to stop the plot lack of respect of accepted in admiration of power spurned the law and agreed willingly gave in to fear of death offered immortality was too vain to accept death and agreed was too afraid not to comply the persecutor the tormentor the sacrilegious a grudge, was too ambitious to accept death and agreed was too envious of others to face death and agreed was too unsettled by death to face it and agreed was too proud to accept death and agreed was overcome by greed succumbed to vanity desired vengeance and willingly complied was swayed by the emotional appeal admiration of power disdaining the law felt no avarice and refused was unaffected by the comments and refused lacked a desire for vengeance and refused was unswayed by the emotional appeal and refused loathed abuses of power and refused valued the law and refused being afraid fearing of death the efforts of co-conspirators to further the plot accepted out of loyalty to complied out of fear of agreed for love of feeling no avarice being unaffected by the comments a lack of desire for vengeance being unswayed by the emotional appeal did not fear death and refused was unafraid in the moment was willing to accept eventual death and refused was not afraid and refused and agreed respected The plan worked. Effective pressure to comply came from co-conspirators surrounding comrade-in-arms childhood friend fellow artist fellow scholar corrupted subordinated lover companion apprentice fellow believer ex-spouse mother fellow athlete master father distrusted a desire for vengeance hated felt no loyalty to feelings of vanity an unwillingness to accept death being swayed by the emotional appeal feelings of greed The plan failed. raised their suspicions and the plan was foiled. attempted to corrupt had no respect for was unafraid of Allies surrounding a embezzlement conspiracy a corruption conspiracy in order to plotted to infiltrate an unknown party a bribery conspiracy concocted to handle the matter directly or through another party approached by plotted to frame under the influence of initiate sabotage steal treasures prepare a coup instill terror in order to have law enforcement look the other way in neighbor in order to have an agent in in order to have someone to act on plots and schemes in troupemate fellow order member guildmate fellow company member the failed attempt by the corruption of Subject revealed that in in order to secure embezzled funds in toward the fulfillment of plots and schemes in as a member of in becoming a permanent part of the living world aided . The ritual took place in accepting bribes in exchange for leniency passing a portion of corruptly-obtained funds to entertain the citizenry to eradicate monsters to work as a mercenary agreed to a parley with . The ritual involved , becoming a resident of made an agreement with plotted to induce a war of by fooling a conspiracy to slow labor promised plotted to steal a position via plotted to sabotage the activities of plotted to assassinate plotted to abduct the corruption conspiracy the bribery conspiracy concocted by the embezzlement conspiracy make an offer of service a corrupt agreement was formed the plot of to live a life of adventure to entertain the world as a guide after being compelled to serve joined with , becoming a citizen of to oust to help rescue a temple complex a guildhall requested that in order to be brought to safety to find a grand guildhall agreed to establish the formation of a corrupt agreement has revealed the presence of the permanent joining by the passing of corruptly-obtained funds by the parley between to the living world the promise by the embezzlement of the bribery of the agreement by in bound service the request by and become a resident of the agreement between and become a citizen of Nameless Unidentified Sabtr Framr Assas Snatc Asset Crrpt Membr the conspiracy to slow labor the murder the export prohibition violation the job order violation multiple crimes the production order violation Interrogation Report: Corrupt Provide Position Assassinate Steal , agreed in Abduct A plot Sabotage Boss Frame Start War Attempted Embezzlement Infiltrate Attempted Bribery Attempted Espionage belief in the law belief in harmony to subject's Appealed to shared worship of flattering remarks in order to elicit information. Attempted to appeal Misrepresented facts surrounding case in order to elicit information. rapport in order to elicit information. Attempted to misrepresent Attempted to build Built belief in the truth belief in cooperation is in fact an assumed identity. Subject's true name is Subject has used Subject revealed that being nameless the robbery the crime the kidnapping the theft Made intimidating remarks in order to elicit information. Met with subject. Attempted to make in the past. Unfortunately, no new pertinent information was revealed. as an alias a nameless identity valuing the truth a belief in the value of cooperation had a distrustful nature and refused to listen valuing harmony was intellectually stubborn and refused to listen was a natural loner and refused to listen spurning the truth Subject naively complied. being trusting by nature an acquiescing nature being inclined to converse spurning the truth and refused to listen spurning the value of cooperation and refused to listen spurned the law and refused to listen spurned harmony and refused to listen spurning the value of honesty spurning the value of cooperation spurning the law spurning the value of harmony was naturally inclined to speak had a trusting nature and agreed Subject acquiesced to the argument being a natural loner a distrustful nature believed in the value of cooperation being intellectually stubborn valued harmony valued honesty interrogator value the law Subject was cagey and refused to comply. In retrospect, interrogator may have completely misjudged subject's character. Palette not found graphics/ FLUX FIRED_MAT unprepared Multizone Flood Overflow Cannot find path BEARD MOUSTACHE SIDEBURNS Plant cloth Wood sand bags other large tools wheelbarrows minecarts large pots/food storage Plant growth (?) HIGH_PRIEST Route Ghostly Ash Potash Coal Rotten raw hide Fresh raw hide Masterwork Exceptional Superior quality Allow plant/animal Wax Plant Cloth Crystal Glass Clear Glass Green Glass Soap Pearlash Yarn Silk Leather Shell Pearl Horn Tooth Bone Finely-crafted Well-crafted Standard Crystal glass Clear glass Green glass Coral Amber Being traded Job Any unassigned trainer Any trainer Select a trainer for Trainer: Any unassigned Trainer: Any Trainer: Train (to make a pet) or slaughter Uninterested in an owner Unavailable as pet Available as pet Ready for slaughter Merchants from Your fortress of is a great treasure. We respect that this is no mere trade. will not go unanswered. Villains! The seizure of with the presentation of You honor Allow non-plant/animal Domesticated Expert Sheet Weapons/trap comps Finished goods Bars/blocks Unusable armor Usable armor Unusable weapons Usable weapons Prepared meals Empty animal traps Empty cages Additional options Dead/Missing Side Living Slaughterability Overall Training Pets/Livestock Citizens Ammo Stone Refuse Corpses Furniture/siege ammo Food All tasks Horns/hooves Teeth Shells Skulls Body parts Item types Misc. liquid Blocks: other materials Bars: metal Bars: other materials Metal Stone/clay Other materials Hair/wool Seeds Cheese (animal) Cheese (plant) Drink (animal) Drink (plant) Egg Unprepared fish Extract (animal) Extract (plant) Pressed material Bone meal Milled plant Fruit/leaves Trap components Parchment Paper Cloth (metal) Cloth (yarn) Cloth (plant) Cloth (silk) Total quality Core quality Legs Hands Feet Head Cut glass Rough glass Other stone Economic Metal ores Blocks: stone/clay Blocks: metal Thread (metal) Thread (yarn) Thread (plant) Thread (silk) Gem Cut stone Cut gem Rough gem Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? I must make a profit. There is simply not enough value here. Do not tempt me! My beasts of burden cannot possibly haul such a load. These goods are too heavy and cheap for me to consider. What do you want? A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. is unparalleled. Let's make a deal! Take what you wish. I can't stop you. I will see that our leader gets this offering. You are too kind. fathom you ending up with the items you desire. Even with your combined trade goods, such as they are, I can't All I see here is not enough. You'll need more goods to make this arrangement. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. There are no merchants present with which to trade. My apologies, but we're still unloading. ship of the craftsman Greetings. The your more ethical works. We've come to trade. Greetings. We are enchanted by Your efforts are legend there. Let us trade! Greetings from the Mountainhomes. Greetings from the outer lands. very happy about the trading ecstatic with the trading seems That poor, gentle creature... I see your low race still revels in death. It is a rude bauble, fit only for your kind. Once a beautiful tree, and now? I am beside myself with grief. Perhaps we will show you how they suffered. Trader Profit: were added for the counteroffer: The following fortress goods unwilling to trade not going to take much more of this to be rapidly losing patience pleased with the trading Yes, and trade we will! Simply tell me I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? going there. Obviously, your copious wit is matched only by your industry! [Laughs uproariously] You had me [Chuckles] How droll. This would please us greatly. What do you offer? You wish to make an offering to our leader? You wish to make an offering? We love gifts. You truly despise life, don't you? wish to trade or to make an offering to our leader? My stones, are you giving me those? Do you For me? At no price? I can accept your offer, or perhaps you wish to trade. what do offer for them? These _are_ fine items, aren't they? Now, Ah, but my goods are not free! What do you offer in trade? Restarts if completed, checked monthly Restarts if completed, checked daily One-time order Restarts if completed, conditions checked yearly Restarts if completed, conditions checked seasonally Restarts if completed, conditions checked monthly Restarts if completed, conditions checked daily One-time order, conditions checked daily Suggested conditions No material Restarts if completed, checked yearly Restarts if completed, checked seasonally Distance: Inaccessible Offer as gift Accept Counteroffer Seize Excess Weight: Allowed Weight: Trader Loss: not exactly less than greater than at most at least You do not have any farm plots. Workshops are placed using the building menu at the bottom of the screen. You do not have any workshops. Stockpiles can be placed using the stockpile menu at the bottom of the screen. You do not have any stockpiles Locations can be created from zones. You do not have any locations. Zones can be added using the zone menu at the bottom of the screen. Meeting area Pit/pond Pen/pasture Garbage dump Gather fruit Water source work orders. A manager is required to coordinate There are no active work orders. 0 = Can use any shop max shop(s) You do not have any zones. % occupied Unknown location to harvest planted Dormitory Archery range Dining hall Animal training squads assigned Unnamed location (De)select all currently-displayed creatures. , Pos family treasure Sacred to Treasure of Heirloom of Symbol of No established guild , no members Dedicated to No particular deity exchange with Citizens and long-term residents only All visitors welcome Only members can visit Only members can visit (if guild established) to utilize a hospital. You need to assign a You need a , no workers Burrow Confirm Point give to take from Recognize high priest Recognize priesthood needed High priest: Priest: Grand Guildhall, Meeting place, Only organized religions can have recognized priesthoods. Agreed to build temple complex Agreed to build temple You can recognize a high priest when this is a temple complex. You can recognize a priesthood once this is a temple. Tables: Bookcases: Rented rooms (Total): Dance floor in common area: Stored Instruments (Desired): Goblets (Desired): Chests in common area: Citizens only Temple Complex, Temple, (next at Shrine, Writing Material (Desired): Total number of each to scribe: Written objects (incl. copies): Chairs: meeting area zones, dining rooms and and libraries can be created from Locations such as taverns, temples No worshippers (No Specific Deity) No members outside the fortress. of rooms can attract visitors from bedrooms. These larger associations Splints (Desired): Cloth (Desired): Thread (Desired): Traction benches in common area: Tables in common area: Beds in common area: Agreed to build grand guildhall Agreed to build guildhall Bone Doctor Monster Slayer Tavern Keeper Soap (Desired): Buckets (Desired): Powder for casts (Desired): Crutches (Desired): Glass furnace Stoneworker Siege Metalsmith Mechanic Magma forge Jeweler Dyer Clothes Loom Wood furnace Magma smelter Magma kiln Magma glass furnace Traps Cages/restraints Machines/fluids Doors/hatches Carpenter Bowyer Ashery Furnaces Clothing and leather Trade depot Offering place Display Bookcase Traction bench Dirt road Paved road Stairs Ramp Vermin Catcher's Shop Quern Farmer Kitchen Fishery Tanner Still Farm plot Hive Nest box Animal trap Cage Rope/chain Millstone Vertical axle Horizontal axle Gear assembly Ballista Armor stand Weapon rack Archery target Upright weapon/spike Stone-fall Pressure plate Gem window Glass window Floor bars Vertical bars Floor grate Wall grate Fortification Windmill Water wheel Screw pump Well Track stop Track Mud is left by water No mud/soil for farm Needs ground or near machine Need soil at location Need soil or mud at location Cannot build at highest level Must be outside Too close to edge Surrounded by empty space Blocked at this location Needs to be anchored on edge Hidden, cannot build at this location Needs walkable perimeter Need trigger type Disconnected Catapult Must be inside Must remove construction Building present Lava/Magma at this location Water at this location Off map Needs open space Needs adjacent wall u5@ AcA KcA PETITIONS Placing creatures Right click when done Chopping trees blueprint Chopping trees Converting chopping blueprint to regular Converting to chopping blueprint Gathering fruit and leaves blueprint Gathering fruit and leaves Converting gathering blueprint to regular Converting to gathering blueprint Stair mining Ramp mining blueprint Ramp mining Channel mining blueprint Channel mining Converting mining blueprint to regular Converting mining to blueprint Must span multiple elevations Gem mining blueprint Regular mining blueprint Automated vein and gem mining Vein and gem mining Gem mining Regular mining Removing stairs/ramp/constructions Stair mining blueprint Placing trees Adding water Adding magma Adding snow Adding mud Removing fluids and spatter Automated vein and gem mining blueprint Vein and gem mining blueprint Set the orientation below. Water wheels are 1x3 or 3x1. The long side should align with the water's flow. Set the liquid flow direction below. Water flows from the adjacent input tile and from the tile below the input tile. Minecart rollers can vary in length. Hiding items from view Revealing hidden items Designating high traffic area Designating low traffic area Removing traffic designations Designating restricted traffic area Removing mining/chopping/gathering/smoothing orders Horizontal axles can vary in length. Converting smoothing blueprint to regular Converting to smoothing blueprint Claiming forbidden items and buildings Forbidding items and buildings Designating items for melting Removing melting designations Designating items for dumping Removing dumping designations Smoothing blueprint Smoothing rough floors and walls Engraving blueprint Engraving smoothed floors and walls Track carving blueprint Carving tracks in floor Fortification carving blueprint Carving fortifications through walls levels) Select material after placement Use closest material Keep building after placement Bars and Finished Set the friction and auto-dump direction. Auto-dumping is not required. Set the draw direction below. Then select the corners of the bridge. Click a tile to place the Click a tile to be one end of the Click a tile to be a corner of the (spans Weight Minecarts do not trigger Creature trigger settings Citizens trigger Citizens do not trigger Creatures do not trigger Set the orientation and speed below. Resets One use only Depth Water does not trigger Magma does not trigger Cart coffins in order to form bedrooms. dining halls. throne rooms/studies. tombs. Dining Hall Archery Range Click an existing zone to select it. Select a type below to add a zone. Click an icon to add a new zone. Select a rectangle which contains Overlapping Water Source Gather Fruit Garbage Dump Pen/Pasture Pit/Pond Meeting Area Animal Training Sheets Custom Click an icon to set stockpile type. Warning: stockpile has no type. Click an existing stockpile to select it. Click in the play area to paint the stockpile. Accept Add new burrow Nobody assigned to paint the burrow. Click a tile to position the stop. Building track stops is recommended! Add new route Stop Indep rejected (already in use.) rejected (not enclosed.) to paint the zone. + tomb dormitor Rooms with multiple beds will be made into dormitories. Multi Paint Undo Select another rectangle to continue. Architecture: Displayed: Held/Worn: You need a broker with the appraisal skill. A bookkeeper helps with accuracy. Imported Wealth: No Quarter Morale/Fear Created Wealth: Weapons: Armor and Garb: Furniture: Other Objects: Elevation Conflict Level Encounter Horseplay Training Brawl Non-lethal Lethal Create a creature to begin. Pop Drink Early Mid- Late Year Change to blueprint-only mode. Change blueprints to standard selections. Change standard selections to blueprints. Show advanced options. Hide advanced options. Set tree chopping orders. Selected tiles are very high priority. Selected tiles are high priority. Selected tiles are high-medium priority. Selected tiles are medium priority. [DEFAULT] Selected tiles are low priority. Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. Dig a ramp on this level, going up. Hold left button to draw. Left click to choose corners of a rectangle. Exported Wealth: Trade Information: Left click for recenter and expand options. Right click to dismiss. Following Tooltip Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. Set high and low traffic areas. Finish setting traffic areas. Remove mining, woodcutting, plant gathering, and smoothing orders. Designate an item for dumping in a dumping zone. Designate an item for melting at any smelter. Finish setting tree chopping orders. Finish setting plant gathering orders. Set wall smoothing, engraving, track carving, and fortification orders. Go to the previous zone overlapping the tile you clicked. Gather fruit in trees in and just above this zone. Requires a stepladder. Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere. Sort by distance from the depot. Leave menu and recenter the view on the time. Toggle the dump status of the item. Items are dumped in dumping zones. Toggle the melt status of the item. Items are melted at any smelter. Change the frequency that the conditions are checked. This item is a symbol of a noble or administrator. View this item's sheet. View this creature's sheet. This option indicates that the location is only open to members. The squad leader is traveling or otherwise occupied off-site. View the positions in this squad. Customize the squad's name. Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near. Assign a kill order. The soldiers will attempt to kill a targeted creature. Assign a patrol order. The soldiers will walk a specified route repeatedly. Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures. Assign a training order. The squad must be assigned to a barracks zone with the training option set. Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there! Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too! The soldiers can either keep their equipment on at all times, or only when an order is active. The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must. Cancel this scheduled order. Cancel this position's scheduled orders. Change the squad's symbol. Add stockpile links for this workshop. This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building. This item is being traded. This is a small creature within the trap. This item has been loaded. This item is resting within the building. This item is a semi-permanent part of the building, like an item on display. Click to set this task as highest priority among all tasks everywhere. Increase the priority of the task in this workshop. Set details for this task, such as the material to be used. This task has been suspended. Click to suspend the task. Assigned workers are removed from suspended tasks. Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation. The creature is caged. The creature is set to be chained. The creature is set to be caged. The creature is assigned to a pasture. The creature is assigned to a pond. The creature is assigned to a pit. Edit the recenter hotkey locations. Choose a stockpile from which the selected stockpile will take items. The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others. The track stop's vehicle will take items from this stockpile. The track stop's vehicle will give items to this stockpile. The selected workshop will take items from here. The selected workshop will give items to here. The selected stockpile will take items from here. The selected stockpile will give items to here. Toggle whether the soldiers will store their individually assigned weapons and armor here. Toggle whether the squad will store squad-level equipment here, such as ammunition. Choose a stockpile to which the track stop's vehicle will give items. Choose a stockpile from which the track stop's vehicle will take items. Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others. Choose a stockpile to which the workshop will give items. Choose a stockpile from which the workshop will take items. Choose a stockpile to which the selected stockpile will give items. Cancel an order. Does not affect scheduled orders. Recenter on the announcement's location. Recenter on the creature (at the time of the announcement.) Recenter on the item (at the time of the announcement.) Toggle whether the squad will sleep here. Toggle whether the squad will train here. Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket. Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts. Make beds and various furniture here, as well as bins, barrels, and more. Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts. Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems. Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required. Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery. Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel. Use options in this category to place furniture that has already been constructed in a workshop. Place doors and hatches here after you have constructed them in an appropriate workshop. Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more. More complicated buildings from wells to powered machine components to levers and floodgates are found here. Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system. Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps. Archery targets, siege weapons, and some ornamental display items can be found in this category. This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot. Zoom in on the play area. Zoom out from the play area. Open the stocks window, where you can see all of your fortress's items. Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood. Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma. These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides. A wide variety of food-and-drink-related workshops can be found in this category. Recenter on the surface at this location. Recenter on the deepest discovered area at this location. Recenter on this location. Set this entry to recenter on the current view. Clear this recenter hotkey location. Delete this recenter location. Display water and magma depth numerically (1 to 7.) Show up and down arrows over ramps at the current elevation. Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony. Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed. Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed. Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed. Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed. Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed. The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed. Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop. Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection. You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required. Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required. Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required. Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel. Make charcoal and ash from wood here. Does not require fuel. Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground. When placed, a female bird will claim the box and start laying eggs, if one is available. Make leather from animal hides here. You can also make parchment using milk of lime and a hide. Process raw fish into edible food here. Raw fish will not be eaten. Cook meals here. You can also render fat into tallow. Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread. Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone. Capture and train small animals here. Requires animal traps. Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function. You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel. Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled. Make stone furniture here, as well as blocks which are used in constructions. Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins. Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground. Make cloth into clothing and tools here, such as bags and ropes. Use dyes here to color thread and cloth. Requires a barrel and bucket for construction. Brew alcohol from plants, fruit, or honey. Slaughter livestock here in order to obtain meat, hides, bones, and other animal products. Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket. Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed. Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump. Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump. Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds. Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers. Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south. Vertical axles transfer power between two adjacent elevations. This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed. Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental. You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood. You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood. You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood. You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood. Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood. Use minecart tracks in conjunction with the hauling menu. Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access. Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails. Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants. Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed. Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first. Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed. Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed. Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed. These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed. Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first. Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort. Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers. Default attack is a strike without charging or wrestling. Default attack is a charging strike. Default attack is a wrestling move. Choose default attack according to opponent. Freely move between tiles when dodging if necessary Do not move from current tile when dodging even if it means being struck. Dodge away from charging opponents to avoid being knocked over. Attempt to stop charging opponents, standing your ground. Add or remove fluids. Add water to the arena. Add magma to the arena. Add snow to the arena. Add mud to the arena. Remove fluids and spatter from the arena. Create a tree to place in the arena. Change the weather, temperature, and time. Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once. Cage traps capture intruders in cages. Must be loaded with a cage. Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. Archery targets are used in archery range zones for training archers. Ornamental. Demanded by some nobles. A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. Create a creature to place in the arena. Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart. A chain can be placed for use in the justice system or for the restraint of an animal. Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums. Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures. Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks. Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage. Stone-fall traps drop a stone on intruders. Must be loaded with boulders. Jump somewhere. Talk to somebody. Start a performance. This can take several turns to complete. Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves. Wrestle somebody adjacent. Also allows available parry, block, and dodge moves. Shoot. Requires a ranged weapon and ammunition. View your log. Set movement options. Set combat options. Interact with nearby objects. Climb or hold terrain. Move down to the east. Move down to the northwest. Move down to the northeast. Move down to the southwest. Move down to the southeast. Travel. Sleep or wait a while. Handle charging attacks according to the opponent. View all announcements. Recenter on yourself. Move downward. Move down to the north. Move down to the south. Move down to the west. Eat or drink an item. Interact with an item in a different way. View this item. Drop this item. Wear this item. Remove this item. Put this item into a container. Eat or drink this item. Toggle sneaking. View the map. Drop an item. Wear an item. Remove an item. Put an item into a container. You are a projectile. You are prone. Click to stand. You are not prone. Click to go prone. Close the map. Go downward. End travel. Tactical mode is on. You control everybody manually. Click to control only this character (others will follow you.) Tactical mode is off. Companions are following you. Click to control everybody. View your companions and tactical settings, or switch party members. You are currently yielded. Click to stop yielding. You are not yielded. Click to yield to opponents. You have a weapon drawn. Click to strap it. You have a weapon available to draw. Click to draw it. You do not have a weapon. You are oblivious. You are in a fell mood. You are in a macabre mood. You are in a fey mood. You are in a secretive mood. You are melancholy. You are insane. You are hungry. You are drowsy. You are stressed. View your status for more information. You are distracted by unmet needs. View your status for more information. You are in a martial trance. You are throwing a tantrum. You are depressed. You are stunned. You are winded. You have are seriously injured. View your status for more information. You have are injured. View your status for more information. Interact with this item in a different way (opens menu.) This party member is currently automated in tactical mode. This party member is manually controlled in tactical mode. Assume control of this party member. You are tangled in a web. You are sleeping. You are unconscious. Object (remembered) Structure (remembered) Wall (remembered) Upward stair (remembered) Downward stair (remembered) Updown stair (remembered) Upward ramp (remembered) Downward ramp (remembered) Storytelling Preaching Poem recitation Musical voice Dancing (heard recently Creature (remembered) Loud movement Quiet movement Heavy combat Light combat Loud vocalization Quiet vocalization Loud grinding Quiet grinding Toggle the display of spoor for tracking. - make at a workshop first - chop down trees - mine rock underground - mine rock or chop trees A Fire Stagnant salt water [ Stagnant water [ Salt water [ Water [ Magma [ Lava [ A Web A Campfire A spattering of A smear of A pool of A dusting of A small pile of A pile of Item Cloud An Ocean Wave Sea Foam Magma Mist Lava Mist vapor Smoke Floor (remembered) Open air (remembered) Blood of the living (sensed) many a swarm of Miasma Steam We will gladly do as you ask and strengthen our bonds of friendship. Sadly, we do not possess this object. Best of luck in your search. Give up this childish errand. We do not part with our treasures lightly. Your claim is worthless here. Trade your lives if you must. I hear the call. Let us stop this war. We will drown out the call with the screams of your dying. Begone. I can scarcely believe this good news! I have some recommendations. Flattering, but we'd rather maintain our distance from the homeland. /yours or companion's You can recenter on certain announcements. Right click to close. No recommendations available No positions available Abort /NE /NW /SE /SW Track/Spoor Track/Spoor: broken vegetation print imprint unintelligible entertaining citizens and visitors. soldiering. study. sanctuary. wishes to join desires citizenship. as a citizen of has many worshippers in loss of life. Do you approve this request? Approve wishes to reside in wishes to reside here for the purpose of eradicating monsters. Citizenship of A Priest for A Guildhall for A High Priest for A Grand Guildhall for Some corrupt data wishes to parley in order to avert We can abide by this. Let us work toward mutual co-existence. Our needs exceed your allowances. Relax. They're only trees. We can grant this request. Let's discuss the specifics, though... We cannot stop production just because of your quaint sensibilities. There are no petitions that need your attention. Parley with Status of [B]Pass this treasure into our possession, and we shall depart in peace. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your I've already searched in I can only rest when I've brought the prize safely to [B]Play your role in this noble quest and become legendary! is the symbol of our people is an heirloom of our people. is the property of our people. is a sacred relic of our people. with the hall designated for a guild. meets with , and I aim to return it home. My epic journey began I've searched nearly the whole world over. I've boldly searched has many worshippers here and now requires a temple complex and high priest a temple and priest The location must be built and furnished, with the new position appointed by you. has many members in has many members here And beware. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most trees, butcher. Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. We elves are partial in particular to the trees in the forests surrounding your lands. Although we are loath to spare a single branch to your senseless slaughter, we are willing to ask that you cap your tree-fells at until we next meet. I will try to return next year as I am able. requested, priced at %[R] [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] Do you have anyone suitable to recommend for elevation? [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. A need for [C:6:0:1] [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer % and % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] 50% 75% when full always (at most 100%) desired items any items immediately in 1 day days always (at least 0%) when empty 25% VACANT Throne Room/Office Export of Choose symbols for the position holder to carry or wear. No relevant skills Leave Vacant (traveling) DRINK_MAT Stone use Standing orders Right panel highest precision high precision The stockpile records are Your bookkeeper needs to work in an office to improve precision Members of the nobility have required rooms and can make demands. They cannot be reassigned. % updated toward the next precision level. Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 Your bookkeeper has done enough work to attain All counts accurate medium precision low precision Prohibited Make Low Precision Lowest Precision High Precision Medium Precision Stocks amount display: Highest Precision Automatically collect webs Use any cloth Slaughter any marked animal No automatic web collection Automatically butcher carcasses No automatic slaughter Automatically clean fish No automatic butchery Automatically weave dyed thread Automatically weave all thread Use only dyed cloth No automatic weaving Filter box Brew Cook You have no appropriate ingredients. No Ingredients Only selected do this Everybody does this Custom Detail Nobody does this Add new work detail Custom Detail Workers ignore refuse Workers gather refuse Workers ignore outdoor refuse Workers gather outdoor refuse Workers ignore outdoor vermin remains Workers gather outdoor vermin remains Workers save corpses Workers dump corpses Workers ignore furniture Workers gather furniture Workers ignore bodies Workers gather bodies Workers ignore minerals Workers gather minerals Workers ignore wood Workers gather wood Do not automate smelter Automate smelter Do not automate other shops Automate other shops Workers ignore animals Workers gather animals Workers ignore food Workers gather food Automate kitchen No automatic fish cleaning Do not automate kitchen Do not automate tannery Automate tannery Do not automate kiln Automate kiln Forbid other death items during sieges Forbid other death items Forbid floor/wall cleaning Claim other death items Allow floor/wall cleaning Forbid floor/wall cleaning during sieges Forbid trap cleaning during sieges Forbid trap cleaning Claim your dead Forbid your dead during sieges Forbid your death items during sieges Forbid your death items Forbid other non-hunted dead Claim your death items Claim other dead Forbid other non-hunted dead during sieges Workers save hair and wool Workers dump hair and wool Workers save other objects Workers dump other objects Forbid used ammunition during sieges Forbid used ammunition Forbid your dead Claim used ammunition Workers save skulls Workers dump skulls Workers save bones Workers dump bones Workers save shells Workers dump shells Workers save skins Workers dump skins Fish only in designated zones Prefer zones for water drinking Prefer zones for fishing Announce some job cancellations Announce most job cancellations Everybody harvests Announce no job cancellations Mix similar foods in barrels Only farmers harvest Drink water only from designed zones Do not mix similar food in barrels Claim toppled building items Forbid toppled building items during sieges Children do chores Forbidding of death objects occurs at time of death. There are no children Children don't do chores Announce all job cancellations to do your chores. Forbid trap rearming Allow trap cleaning Allow trap rearming Forbid trap rearming during sieges Forbid cages from sprung traps during sieges Forbid cages from sprung traps Forbid toppled building items Claim cages from sprung traps is selected until commander somebody first You must appoint to create a squad. You must appoint a Multiple orders Create new squad new order soldiers to follow Vacant position At least Assign leader Back to squads Cannot appoint Assign position Editing routine (unnamed orders) Equip/orders only Equip/always Sleep/barracks at will Sleep/room at will Minimum number of Sleep/barracks at need Choose a symbol for the burrow. Choose a symbol for the squad. Choose a symbol for the detail. Background Done editing Military routines Add new routine Routine # Current month Really delete this routine? Add/edit routines (columns) Off duty No uniform Constant training Staggered training Ready 's squad change equipment, and member to give orders, assign schedules. seleced positions. seleced squads. Routine: No special orders No target Equip Move: click on the map. Select a squad or squad Schedule New bodywear Confirm and save uniform New legwear New headwear New footwear New handwear New weapon New shield any material BROKEN (Dye) any color Position missing item (enter name here) Adding uniform specific weapon , weapon (foreign) plant fiber Monthly orders View monthly schedule specific helm specific armor specific gloves specific pants specific shield specific shoes No assigned items Not yet assigned Mat Add uniform Assign uniform Custom uniform Update equipment Uniform worn over clothing Uniform replaces clothing Partial matches okay Exact matches only indiv choice, melee individual choice indiv choice, ranged Attempted kidnapping Injured party: Attempted murder Unsolved. 1 witness Convicted: Unknown convict. Violation of export prohibition Violation of job order Violation of production order Building destruction Attempted theft Conspiracy to alow labor Disorderly conduct Reported: No witnesses. Saw admire the object. Closed cases Cold cases Open cases Cases Implicates: Convict a suspect for this crime. Saw that the object was missing. Saw that the object was disturbed. Accuses: Found the body. none assigned Padding Officer: Convict Interrogate suspects for wrongdoing. Interrogate Sort units by how involved they are in the crime. No sentence pending. No witnesses day in prison. hammerstrike Beating. [C:4:0:1]Serious fever [C:4:0:1]Moderate fever [C:3:0:1]Partially numb [C:3:0:1]Slightly numb [C:6:0:1]Moderate pain [C:6:0:1]Slight pain [C:4:0:1]Slight fever [C:6:0:1]Extreme pain [C:5:0:1]Faint [C:5:0:1]Moderate blood loss [C:5:0:1]Pale [C:5:0:1]Severe blood loss [C:3:0:1]Sluggish [C:3:0:1]Completely numb [C:3:0:1]Paralyzed [C:3:0:1]Partially paralyzed Prepared by No interrogation reports. If a crime involves a conspiracy, an interrogation may reveal the plot. Interrogations [C:4:0:1]Heavy bleeding [C:4:0:1]Bleeding Selected actor: [C:6:0:0]In traction Desired metal cages and chains in dungeons: Guards List Fortress guard Cage/Chain Reqs Intelligence There is no intelligence information yet. Convicts Convict list [C:6:0:1]Vision impaired [C:7:0:0]Vision somewhat impaired [C:7:0:0]Trouble breathing [C:4:0:1]Vision lost [C:6:0:1]Ability to grasp lost [C:6:0:1]Ability to grasp somewhat impaired [C:6:0:1]Ability to stand lost [C:6:0:1]Ability to stand somewhat impaired [C:4:0:0]Thirsty [C:5:0:1]Thirsty [C:1:0:0]Drowsy [C:4:0:1]Thirsty! [C:6:0:1]Hungry [C:4:0:1]Cannot breathe [C:6:0:1]Thirsty [C:4:0:1]Very hungry [C:5:0:1]Dehydrated [C:1:0:1]Thirsty [C:4:0:1]Very drowsy [C:1:0:1]Drowsy [C:4:0:1]Slumberous [C:6:0:1]Drowsy [C:4:0:1]Starving [C:6:0:0]Hungry [C:6:0:1]Tired [C:3:0:1]Stunned [C:6:0:1]Exhausted [C:6:0:1]Over-exerted [C:7:0:0]Winded [C:2:0:1]Nauseous [C:3:0:1]Dizzy [C:1:0:1]Drowning [C:4:0:1].Smashed apart [C:4:0:1].Broken apart [C:6:0:1].Needs setting [C:4:0:1].Cut apart [C:4:0:1].Smashed open [C:4:0:1].Broken open [C:4:0:1].Torn apart [C:4:0:1].Cut open [C:6:0:1].Torn ligament [C:6:0:1].Sprained ligament [C:6:0:1].Strained tendon [C:6:0:1].Bruised tendon [C:6:0:0].Overlapping fracture (in traction) [C:4:0:1].Overlapping fracture [C:6:0:1].Bruised ligament [C:4:0:1].Compound fracture [C:4:0:1].Artery torn [C:4:0:1].Heavy bleeding [C:5:0:1].Butchered [C:4:0:1].Major artery torn [C:7:0:1].Sensory nerve severed [C:6:0:1].Torn tendon [C:4:0:1].Bleeding [C:7:0:1].Motor nerve severed [C:7:0:1]Motor nerve damage [C:7:0:1]Sensory nerve damage [C:6:0:1]Ability to fly lost [C:6:0:1]Ability to fly somewhat impaired [C:5:0:1].Gelded [C:2:0:1].Spilled [C:7:0:0]No health problems [C:7:0:0]--- [C:6:0:0].Serious blistering [C:6:0:0].Moderate blistering [C:5:0:1].Moderate rot [C:5:0:1].Minor rot [C:7:0:1].Moderate pain [C:7:0:1].Minor pain [C:6:0:0].Minor blistering [C:7:0:1].Extreme pain [C:6:0:0].Moderate freezing [C:6:0:0].Minor freezing [C:6:0:0].Minor boiling [C:6:0:0].Serious freezing [C:6:0:0].Minor condensation [C:5:0:1].Advanced rot [C:6:0:0].Serious condensation [C:6:0:0].Moderate condensation [C:6:0:0].Minor frost-bite [C:6:0:0].Serious melting [C:6:0:0].Serious frost-bite [C:6:0:0].Moderate frost-bite [C:6:0:0].Serious boiling [C:6:0:0].Moderate boiling [C:6:0:0].Moderate melting [C:6:0:0].Minor melting [C:6:0:0].Heavy bruising [C:6:0:0].Moderate bruising [C:4:0:1].Torn open [C:6:0:0].Dented [C:6:0:0].Moderate burn [C:6:0:0].Minor burn [C:6:0:0].Light bruising [C:6:0:0].Serious burn .[C:6:0:1]Needs traction .[C:6:0:1]Needs immobilization .[C:6:0:1]Needs setting .[C:7:0:0]Needs dressing [C:7:0:1]Received [C:7:0:0]No treatment scheduled [C:7:0:0:]Diagnosed with [C:7:0:1]Diagnosis required [C:7:0:1]Crutch required [C:7:0:0]No evaluated wounds [C:7:0:0]No wounds .[C:4:0:1]Needs surgery .[C:2:0:1]Needs sutures .[C:5:0:1]Rotten -- inoperable .[C:3:0:1]Needs cleaning [C:6:0:1].Minor swelling [C:7:0:1].Function totally impaired [C:6:0:1].Extreme swelling [C:6:0:1].Moderate swelling [C:7:0:1]Has been sutured [C:5:0:1]Infection [C:7:0:1].Partially impaired function [C:7:0:1].Slightly impaired function [C:3:0:1].Paralysis [C:3:0:1].Partial paralysis [C:2:0:1].Nausea [C:3:0:1].Dizziness [C:3:0:1].Partial numbness [C:3:0:1].Slight numbness [C:3:0:1].Some sluggishness [C:3:0:1].Complete numbness does not mind being outdoors, at least for a time. likes working outdoors and grumbles only mildly at inclement weather. and really wants a drink and is starting to work slowly due to its scarcity is getting used to tragedy. likes doesn't really care about anything anymore. is a hardened individual. [C:0:0:1]- [C:7:0:0]No medical history [C:7:0:1]Brought to rest [C:3:0:1]Cleaned had some and has gone without a drink for far, far too long needs alcohol to get through the working day and can't even remember the last time amputated Rotten tissue excised from [C:4:0:1]Compound fracture of [C:6:0:1]Placed in traction [C:7:0:1]Evaluated [C:6:0:1]Had [C:6:0:1]Received splint on [C:7:0:1:]Received sutures on [C:4:0:1]Bleeding stopped dressing on [C:4:0:1]Received distracted by unmet needs unfocused by unmet needs somewhat focused with satisfied needs badly distracted by unmet needs level-headed untroubled untroubled by unmet needs unfettered unknown item absolutely detests unknown powder unknown cheese very focused with satisfied needs quite focused with satisfied needs Overall, unknown fish unknown plants prefers to consume unknown meat unknown seeds unknown leaves unknown drink unknown liquid for their the color the sight of When possible, the sound of after being unable to hear eloquent speech after upholding tradition after being away from friends after hearing eloquent speech after a lack of introspection after making merry after being away from traditions after self-examination after leading an unexciting life after learning something after doing nothing creative after doing something exciting after being away from family after being with friends after not learning anything after being with family after being unable to pray after staying occupied after communing with after meditation after being unable to admire art after doing something creative after being unoccupied after admiring art badly distracted not distracted unfocused after drinking after being kept from alcohol after spending time with people after being away from people after being unable to be extravagant after wandering after being unable to argue after being extravagant after being unable to help anybody after thinking abstractly after being unable to wander after helping somebody after a lack of decent meals after fighting after being unable to acquire something after eating a good meal after a lack of trouble-making after arguing after being unable to fight after causing trouble after being unable to make romance after seeing animals after being unable to take it easy after making romance after being away from great beasts after acquiring something after being away from animals after seeing a great beast after being unable to practice a craft after practicing a martial art after being unable to make merry after practicing a craft after being unable to practice a skill after taking it easy after being unable to practice a martial art after practicing a skill greedier less greedy more prone to stress more resilient more likely to brawl less likely to fight less temperate more temperate more angry less angry more depressed less depressed more lustful less lustful more anxious less anxious more hateful slower to hate quicker to love slower to love more cheerful less cheerful more envious less envious [C:2:0:1]Spring [C:6:0:1]Summer after a lack of abstract thinking [C:7:0:1]Time before time [C:5:0:1] Became [C:4:0:1]Autumn [C:3:0:1]Winter more vengeful less vengeful more zany more humorless more cruel more merciful more proud less proud more ambitious less ambitious more vain less vain more extravagant more austere more gracious less gracious less reliant on advice less disdainful of advice more polite more rude more confident less confident more fearless more fearful more industrious less wasteful more stubborn less stubborn less quarrelsome more quarrelsome more prone to discord less prone to discord more orderly less orderly less cautious more cautious more gregarious more of a loner more trusting less trusting more swayed by others' emotions less swayed by others' emotions more emotionally obsessive more emotionally distant more dutiful less dutiful more altruistic less altruistic more of a perfectionist less attentive to details more private less private more tolerant less tolerant more obstinate more acquiescing more hopeful less hopeful more single-minded more scatterbrained more bashful more shameless more curious less curious more artistically inclined less artistically inclined more inclined to the abstract less inclined to the abstract disdain Learned to and learned to value more frenetic more leisurely more overbearing less assertive more prone to flights of fancy more fact-oriented more of a thrill-seeker inclined to avoid excitement craftsmanship tavern keeper I wish to become a bone doctor surgeon diagnostician I am sort of confused. I am a little confused. There will be no rest for the enemy. The enemy will be driven off. . What do you command? I am very confused. I am confused. The task is accomplished. I am your loyal The need for my task seems to have passed. have been driven from will be slain. is dead! . Will you have me as I would be honored if you would become a You can no longer be a I am sorry. There is no room for you here. I hate you. I would be honored to serve as a I'm kicking you out of Gladly. You are now one of my I am sorry. I do not think there is room for me. Gladly. I will be your Welcome to . Can I perform with you? I would love to join I'll need to see something impressive before I consider it. Yes! It'll be great to perform with you. ? The troupe could use your talent. Would you like to join . Will you have me? monster slayer here. Make us proud! Yes, you'd make a fantastic . Will you have us? be made the beast the occupation armies on the march the fighting the death occupations the abduction the army on the march Don't talk to me. we've got Well, let's see... . I know why you have come. Murderer! The enemy! Vile creature! Intruder! The dead! Ahhh... Gwargh! I must obey the master! It's not my problem. They must be stopped by any means at our disposal. Now we will live under I hope you find what you are seeking here. We are in the right in all matters. I don't know anything else about them. This is the life for me. It was inevitable. Please guide me to you. Please guide me to myself. Please guide me to Can you tell me where I can find I'm returning on my own. We were going to entertain the world! It's a shame, but I'll have to make my own way now. I'm giving up on this hopeless venture. We can no longer travel together. What do you think of me? I give to you this fine beast, I deign to favor you with my little pretty, Can you tell me where I can find you? Can you tell me where I can find myself? What can you tell me about What can you tell me about yourself? I've forgotten what trouble it was... the missing treasure brewing trouble with our neighbors the brewing trouble the open war the ruffians the bone-chilling horror How may I serve I am on a mission from How's life here? How have things been? the abductions the law-breaking the deaths the skulking vermin the bandits the criminals the beasts Soon the world will be set right. Where should I take you? How are you enjoying the adventure? You are bound to obey me. Are you looking forward to the performance? home safely. We shall bring I am afraid of them. I hate them. I don't care one way or another. It's for the best. Are we close? Now we will have to build our own future. They are outlaws. They are terrific. . They have been harassing the people for too long. You must drive the ruffians of You must drive the skulking vermin came try to boss us around, but you'll teach that coward a lesson. to try to boss us around, but you'll show them the true nature of power. beast from the wilds ferocious unnatural beast ferocious wild animal savage beast Enjoy the hunt! Our hopes travel with you. Seek your foe in the threatens our people with its very presence. terror from the evil depths evil being night creature horrible beast terrifying wilderness monster creeping thing beast from underground vile monster from the bowels of the earth This You must kill How may I serve you? fearsome beast cursed demon ancient force of nature the treatment of animals a dispute over The trouble started because of but there is ill-will between our peoples. truthfulness a formalized agreement the treatment of plants accepts our tribute is paying us tribute is at war with us. is not at war with us and there is no hard feeling between our peoples. and there is friendship between our peoples. is unknown us. is skirmishing with us. Their tribute is not enough. This war must end with our victory. In any case, peace is no longer an option. The alliance has outlived its usefulness. is our ally I wish I could tell you where to begin your search. Until then, you are free to do as you please. I tire of this pointless skirmishing. We can no longer pay them homage. . These criminals have been allowed to thrive for too long. . These outlaws must be punished. . Their aggressive order must not be allowed to flourish. You must drive could afford to learn a lesson or two, though open conflict would be unwise. must be driven off or subjugated. The group from their home at a journey an attack by a beast an act of theft an abduction a special occasion a previous insurrection general ill feelings over past historical events livestock ownership rights-of-way fishing rights a previous conquest a previous duel a previous battle a previous war a disagreement over prior treaties an incident involving a lost diplomat the adversary's abuse of the aggressor's fallen the adversary's refusal to form treaties grazing rights water rights an incident involving a trade caravan a desire to kill the living and any others in opposition the adversary's inability to communicate and form treaties the display of war and hunting trophies the devouring of the bodies of sapient beings a first contact that went horribly wrong prior aggression by the adversary a dispute over the ownership of the disturbance of once-eternal rest There are guards in There are guards patrolling You are considered part of the opposition. You are considered an integral part of the opposition. the great tower the keep a cottage the mead hall Their strength has been challenged, and their hold has loosened. They still hold this area, but they do not feel certain. They do not feel challenged at all. They consider you a key figure in the opposition. They consider you a leader of the opposition. They consider you an infamous villain among those opposing them. Their strength has been broken. the natural issue of their worship of the issue of their oneness with the issue of their worship of the issue of their godlessness It does not help matters that their leader is my Be careful, for their leader the natural issue of their oneness with a raid a purge There is also the cheese market the fruit and vegetable market the meat market the imported clothing market There is a long-ranging patrol the shrine to the processed goods market a carpenter's shop a leather goods shop a metal craft shop a armorsmith's shop the imported food market the imported goods market a metal furniture shop a stone furniture shop a bone carver's shop a leather clothing shop a woven clothing shop a leather shop a blacksmith's shop a bowyer's shop a weaponsmith's shop a gem cutter's shop an abandoned shop a hillock a house a cloth shop a general imports store a clothing imports store a food imports store is also located here The seat of the law is absolute the blood-drinker allows no chattel to rise If you want to find a relative, lives in Goodbye. I must take my leave. from this capital as well I rule is a group of My is here, and Not that it matters, as the seat of abides here in magnificence Not that it matters, as Nobody I remember. fled before the attack. A few separate groups were organized. One group organized itself. rules has occupied other groups vying for control. There are no fewer than I'd watch out for them. I have no idea. groups fled. No fewer than I haven't heard anything like that. are vying for control. Certainly. It would be terrible to leave someone to fend for themselves after sunset. Of course. My pleasure. now. Make way for Thank you! forever! this place Uh... what was that? Please let me shelter here for the night. I'd like to stay here another day if you don't mind. Nevermind. this poor soul the weary shoulders of the people of the oppressors back home! should travel to should talk to If you want to offer your condolences, a room We rent out You have a room here, and you can stay longer if you like. All drinks are free, of course! free rooms a free room a night. There's no need for trouble here. Your selfless dedication is appreciated here. What a dancer! It's such an honor to have you here. My talented bard! It's such an honor to have you here. for a mug. All drinks cost We have We have many drinks to choose from. [You receive a list.] Thank you for preserving our legacy of wisdom. You ought to be rewarded for returning our treasures. Thank you for all you do. It is good to see you here. The poet! It's such an honor to have you here. What stories you tell! It's such an honor to have you here. Loyalty should be rewarded. Long live the cause. I'd just as soon you went someplace else. My companion. My good friend. It's such a pleasure to serve you. You have been such a good trade partner. this spire these catacombs these sewers , taking over my duties and responsibilities? someone this establishment this library this temple this keep this dungeon this tomb this market this tower You'll have the room for another day. I'm glad you're enjoying your stay. Your room is I'll be back with your drink in a moment. this hall this guildhall this hospital this counting house One . Let me know and you can stay as long as you like. Uhh... nevermind. I would prefer to be outdoors. How sinister the glow... I would prefer to be indoors. How I long for civilization... Where am I? It sure is dark down here. It is good to be indoors. Is it raining? At least it doesn't rain down here. What an odd glow! Indoors, outdoors. It's all the same to me as long as the weather's fine. It is good to be outdoors. It is invigorating to be out in the wilds! What a strange place! Look at the sky! Are we in the Underworld? this poor nameless child This must be the will of It has always been my dream to start a family. What have you been scheming? Reveal what you have been scheming or suffer the consequences. Who do you work for? Tell me who you work for, or else. really is yours. Please consider my offer. You are bound to me! The bond is broken! Return to the Underworld and trouble us no more! or suffer the consequences. must pay homage to will no longer pay homage to the object I can't remember Drop offers to pay homage to in a way that suits you. Of course. You are hereby charged to retrieve and the chosen! Blessed be You are amazing. the outfit. makes saw the sun and vomited on the spot! said, "Are you going to eat that?" ... and the So, the in search of adventure in search of excitement in search of a thrilling adventure to start a new life and maybe something to drink as well! . Perhaps I'll finally make my fortune! , and wealth and pleasures beyond measure! in search of work to move into my new home with to take up my position I'm going to I'm returning to my home in I visited I started my pilgrimage in Probably on the move or deep underground, but I can't be sure. I don't remember what I was going to say... I'm traveling to I'm preparing to travel to to view However, the is well-traveled and would probably have that information. No such place exists. This is Who? is dead. not be able to guide you personally. It is the best I can do. The largest of these is other major settlements. trades directly with no fewer than I'm not planning a journey. The villages villages which utilize the market here. There are engages in trade with I'm going out for some water. I'm walking my patrol. I was out visiting the library. I was just out at the tavern. I'm going to visit the library. I'm going out to the tavern. I'm going to visit the shrine. I'm going to visit the temple. I'm returning from my patrol. I'm on an important mission. I am escaping from danger which threatened my former home. I will return it to I was out visiting the shrine. I was out visiting the temple. I was just out for some water. I'm just out for a stroll. , and this quest is taking me to I seek to rescue and am returning to I have rescued I am returning it to The treasure is sought by I am searching for I have obtained grandchild grandparent Where? There's nothing organized here. also utilize the market there. is the only other settlement to utilize the market there. This place is insulated from the rest of the world, at least in terms of trade. utilize the market here. is the only other settlement to utilize the market here. The village other villages which utilize the market there. to trade. go to The people of ! Best price in town ! Limited supply ! Today only cut tanned faraway all the way right here here the great fair I don't remember what I believe... An item has returned! has returned authentic real your very own get your nephew niece uncle Is it really you? Dear , is it really you? cousin woman my good I yield! I yield! We yield! We yield! Decent Good Splendid Great right there Excellent Fantastic some of my kind Might I interest you in Are you interested in some of our kind just outside town the surrounding area town right here in out to the the settlements a village nearby I'll show you calm! Do I look like I need to calm down?! I am so nearly swayed by your greatness alone that we can simply assign you the victory! you needn't indulge my trivial thoughts! Get away from me! I must say that is a truly insightful observation! I admire how brilliant you are! you are so clever I must concede! Although my own insignificant beliefs lie elsewhere, no one can deny your genius! we can both agree you are by far the most persuasive! I am overmastered by your presence! I confess your stunning argument overwhelms me! You know, I think you're right. I have been so foolish. Yes, I agree. Yes, I can see it clearly now. Maybe you're right. Ignoring that I don't quite concur... Even if I don't change my mind, Despite some minor reservations... Though I cannot agree fully on a slight technicality, I will fight no more. We will fight no more. spits out Huh? Ha! Were you trying to make an argument? How unreasonable! Uh... Ack! You are right. How gracious! Fine. Let's drop the argument. Well, there must be something else to discuss. Yes, let's move on. Let's drop the argument. There must be something else to discuss. Let's move on. This conversation is over. I will settle this my way. You mock me?! Insufferable! If you insist so strongly, we can move on. , but let us move on. You insult me with your derision You insult me with your flattery How dare you?! You dare to flatter me?! Base flattery! It's wrong. Really. Unbelievable. You're wrong. I guess I'm not sure. I don't know what to say. I don't want to argue. I just don't know. the things some people think just boggle the mind. there's just no way you can believe something so stupid. it would amaze me if somebody actually thought that. nobody could possibly believe that. Shameful. I'm appalled. that isn't at all convincing. you should keep your weird thoughts to yourself. that is the stupidest statement I have ever heard. That's absurd! Oh, no, I've heard it all now! I'm having trouble taking you seriously. I couldn't follow your rambling. really, I've been over all this nonsense before. don't waste my time with this drivel. Wait, what? What? Are you being serious? Give me a break. You must be joking. Am I supposed to engage with that? Forgive me, but What did you just say? I sent demands a portion of my official funds asks that I look past illicit acts in my official capacities I serve no one. I demand a portion of the official funds from I asked that demand a portion of the official funds from ask that I believe... something. Well, I believe... something else. sometimes has need for my services. I have no master, but I do not know! My instructions come from I must insist. Just think about it. I don't agree. Stop and reflect. I sense you're wavering. I require a substantive reply. You must be convinced. No, I mean it. That's not right. That's wrong. I cannot agree. I disagree. You are thinking about this all wrong. Pause to consider. I beg to differ. I do not scheme. engaged to induce a war of engaged me to abduct engaged me to assassinate sent me to engage engaged me to frame I decided to frame engaged me to infiltrate engaged me to sabotage the activities of to grant an important position was asked I told Through I engaged engaged me to obtain when one came available. I asked asked me sent me to look past illicit acts told me to tell told me to ask appears unconvinced. It is not convincing. appears to acquiesce. appears unperturbed. You are unperturbed. flinches. a series of There should be Then Finally, is one of the fundamental dance positions. First, is one of the fundamental dance moves. the fundamental dance position. called the the fundamental dance move. flamboyant vivacious joyous aborted partially realized loudly percussive softly percussive sharp-edged straight-lined jerking fluid undulating weightless expressive elaborate understated crude refined grotesque serene straight walk curved walk facial expression hand gesture turn steps in a figure-eight pattern steps in an intricate pattern steps in a circular pattern steps in a triangle pattern steps in a square pattern quarter half eighth sinuous twisting sprightly sensual debauched passive subtle sluggish relaxed aggressive intense from the lead from the follower shadowed by group members performed in retrograde performed in succession movement along the line of dance mirrored rightward bend footwork backward bend leftward bend sway forward bend spin independent body movement raised right arm raised arm arm carriage raised left arm body level body level change left leg lift right leg lift right kick left kick run leap loosely mingled along a clockwise circle in a circle in a double circle in a single line in several lines The dancer performs The dancers perform as the dancers act out any composition of The dance is accompanied by as the dancer acts out The rules of the form are applied by choreographers to produce individual dances which can be performed. The form guides dancers during improvised performances. originally devised by dancers which grew out of the performances of for a single pair pairs participation social group celebration solo sacred solo There are partner changes throughout the dance with the lead advancing along the main line of motion through visual cues through spoken cues through touch through a light touch constantly briefly briefly by pulling away by pushing together rarely make contact , communicating intent dance closely maintain open contact with the music The partners to the music's very quickly slower and slower faster and faster very slowly along an intricate path , moving turning counterclockwise along an improvised path turning clockwise along a counterclockwise circle high dance is dance is punctuated by The entire dance has a basic movement The specific move to be mastered. This dance is a refined artform, with special position with the lead turning out counterclockwise The dancers imitate the movement of the with the lead advancing against the main line of motion with the lead turning out clockwise turns facial expressions half repeated eighth quarter counterclockwise aborted partially realized , with of the lead of the follower movement along the line of dance leftward bends rightward bends forward bends backward bends raised arms spins raised left arms raised right arms body level changes right leg lifts left leg lifts left kicks right kicks leaps curved walks hand gestures straight walks section is section is punctuated by There is a basic movement There are partner changes of the music. section is distinct. next The dance begins with the The dance enters a new section with the [cleanUpChannelGroup]: Callback has ended for ChannelGroup at [cleanUpChannelGroup]: Removed DSPs for channel group [cleanUpChannelGroup]: Found DSPs for channel group [cleanUpChannelGroup]: Removed fade pointer for channel group [cleanUpChannelGroup]: Found fade points for channel group [cleanUpChannelGroup]: Channel # was a null pointer. [cleanUpChannelGroup]: ChannelGroup at [cleanUpChannelAndSound]: Callback has ended for channel [cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel: marked as ready to release. [cleanUpChannelAndSound]: Removed DSPs for channel [cleanUpChannelAndSound]: Found DSPs for channel [cleanUpChannelAndSound]: Removed fade pointer for channel [cleanUpChannelAndSound]: Found fade points for channel , so removing them. [cleanUpChannelAndSound]: Sound at [cleanUpChannelAndSound]: Channel at is cleaning up. [adjustVolumeForPlayingSound]: Volume changing from [adjustPanForPlayingSound]: Sound at panning changing from [adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from % to [createSafeThread]: Creating a new safe thread. [createSafeThread]: Released mutex for thread [createSafeThread]: Unlocked mutex for thread [createSafeThread]: Locked mutex for thread [setChannelGroupAndSetCallback]: setting callback on [setChannelGroupAndSetCallback]: setting channel group for notificationChannelGroup userInterfaceChannelGroup soundEffectsChannelGroup oneShotChannelGroup alignmentAmbianceChannelGroup foregroundChannelGroup ambientLayerChannelGroup ambientChannelGroup ./data/sound/audio/starting-volume.txt [playSound]: Playing Channel: [playSound]: Sound: Thread: actions/campfire-loop ambiance/layers/river [loadSound]: Loading [loadSound]: Failed to load a sound for [loadSound]: [loadSound]: New channel created for major natural minor harmonic minor melodic minor myxolydian Composer generated a chord: Composer generated a chord progression for flying-loop ./data/sound/audio/locomotion/fly/ flying loop already playing flying loop not playing grass-tall gravel metal-crafted metal-natural water-depth-1 water-depth-2 water-depth-3 wood-crafted wood-natural ./data/sound/audio/locomotion/footsteps/ /walk general ./data/sound/audio/locomotion/jump/ /jump ./data/sound/audio/locomotion/sweeteners/ /sweetener key-quest-item ./data/sound/audio/notifications/alerts/ battle-pullback ./data/sound/audio/notifications/map/ hunger-pullback neutral savage ./data/sound/audio/ambiance/alignments/ ) was out of range. from potential alignments. [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment ( ./data/sound/audio/ambiance/regions/ Picked /one-shot- ./data/sound/audio/one-shots/ Passed a region variant that does not exist for the region ( from the regional variants for normal time(s) is all done looping, a new ambiance will be played. Looping ambient track ( time until next ambiance was supposed to be: total time waited: ambiance layer is about to start looping. has been faded out, exiting out of looping monitor. ), stopping it. couldn't find ambiance to play in playNewAmbiance. song has been stopped, so abandoning ambiance watcher to adjust volume after song stops. Found a currently playing ambiance layer with the same name ( attempted to stop campfire loop, but no sound effects were playing. found campfire loop and stopping it. attempted to stop campfire loop, but it was not found in the currently playing sound effects. attempted to stop the campfire loop but ran into an exception: attempted to stop the campfire loop but ran into a runtime error: close dwarven-hillocks/walla-high walla dwarven-hillocks/walla-medium dwarven-hillocks/walla-low fort/walla-low fort/walla-high fortress/walla-high fort/walla-medium fortress/walla-medium fortress/walla-low human-hamlet/walla-low human-hamlet/walla-high human-town/walla-high human-hamlet/walla-medium human-town/walla-medium human-town/walla-low no ambiance layer found by name ./data/sound/audio/ambiance/layers/ [findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null. no ambiance layer found by ambiance [findAmbianceInRegion]: Failed to find ambiance in the provided region. Alignment Ambiance Milliseconds until next ambiance occurs naturally: Time until next ambiance occurs naturally: seconds. attempting to play next one shot in angel-vault kobold rocky desert elven-forest-retreat dwarven-hillocks broadleaf-coniferous taiga goblin-dark-fortress glacier grassland goblin-dark-pits shrubland savanna human-town human-hamlet mountains lake necromancer-tower arctic tropical-temperate tundra wetland as the current region. starting low walla for the starting high walla for the stopping all wallas for the Error trying to allocate a channel. Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). The vectors passed in are not unit length, or perpendicular. Tried to call a function on a thread that is not supported. Not enough memory or resources. Reached maximum audible playback count for this sound's soundgroup. Tried to call a command on a 2d sound when the command was meant for 3d sound. Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. Couldn't connect to the specified host. Tried to use a feature that requires hardware support. The specified URL couldn't be resolved. A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. Operation could not be performed because specified sound/DSP connection is not ready. Operation on a non-blocking socket could not complete immediately. Error creating hardware sound buffer. Error initializing output device, but more specifically, the output device is already in use and cannot be reused. Soundcard does not support the specified format. A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails. Error initializing output device. A requested output, dsp unit type or codec was not available. An unspecified error has been returned from a plugin. A plugin was built with an unsupported SDK version. A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback) Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection. An error occurred trying to initialize the recording device. The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound. Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist. Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat. The specified tag could not be found or there are no tags. Something in FMOD hasn't been implemented when it should be! contact support! The retrieved string is too long to fit in the supplied buffer and has been truncated. DMA Failure. See debug output for more information. The specified channel has been reused to play another sound. DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph. DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts. DSP is already in the mixer's DSP network. It must be removed before being reinserted or released. DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map. DSP operation error. Cannot perform operation on this DSP as it is reserved by the system. DSP connection error. Couldn't find the DSP unit specified. DSP operation cannot be performed on a DSP of this type. DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph. Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. Error loading file. End of file unexpectedly reached while trying to read essential data (truncated?). Media was ejected while reading. File not found. End of current chunk reached while trying to read data. There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. Unsupported file or audio format. The specified resource requires authentication or is forbidden. A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. A HTTP server error occurred. Proxy authentication is required to access the specified resource. FMOD was not initialized correctly to support this function. The HTTP request timed out. An error occurred that wasn't supposed to. Contact support. Cannot call this command after System::init. An invalid object handle was used. Value passed in was a NaN, Inf or denormalized float. An invalid seek position was passed to this function. An invalid parameter was passed to this function. The syncpoint did not come from this sound handle. An invalid speaker was passed to this function based on the current speaker mode. A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. This command failed because System::init or System::setDriver was not called. The specified bank has already been loaded. The version number of this file format is not supported. The live update connection failed due to the game data being out of sync with the tool. The live update connection failed due to the game already being connected. The requested event, parameter, bus or vca could not be found. The live update connection timed out. The specified resource is not loaded, so it can't be unloaded. The Studio::System object is not yet initialized. The specified resource is already locked. An invalid string was passed to this function. The specified recording driver has been disconnected. The specified resource is not locked, so it can't be unlocked. Unknown error. The length provided exceeds the allowable limit. name... Picking a combat song by the combat song selected: beat of phrase: milliseconds left in current phrase: milliseconds of current phrase: until a measure before the next phrase. [CombatSongWriter]: Waiting ms to play stinger from group # until after the stingers are complete. [CombatSongWriter]: Starting stingers from group # [CombatSongWriter]: Starting loops from group # ms to play next group # ms to stop group # until the next phrase. [CombatSongWriter]: Stopping loops from group # [CombatSongWriter]: Advancing group from [CombatSongWriter]: Waiting to fade stinger from group # until next measure start. layer to add on the combat song. [CombatSongWriter]: Choosing the [CombatSongWriter]: Stopping the ' ' combat song. [CombatSongWriter]: Starting group # loops. [CombatSongWriter]: Synchronizing the loops for group # 'loop' layer to play. [CombatSongWriter]: Synchronizing the 'loop' layer. 'stinger' layer to bridge to the next group of the combat song. of stingers. measures before playing next layer. [CombatSongWriter]: Picking the [CombatSongWriter]: Letting play for [CombatSongWriter]: Stopping combat song after stingers for group # , as there are no more groups of loops. [CombatSongWriter]: Stopping group # layers layer over one measure, as it should fade out. 'loop' layer to stop. [CombatSongWriter]: Fading out the [CombatSongWriter]: Getting time to wait before group # or_drummed_pulse_lp or_drumlow_pulse_lp os_stinger_low_a or_drumhigh_pulse_lp os_stinger_low_b combat_stinger_intro_onebar bass_layer_lp_low combat_oneshot_outro combat_loop_high ./data/sound/audio/combat-songs/ [SongPicker]: picking a song by the [SongPicker]: Attempted to pick song from an empty shufflebag. [SongPicker]: Attempted to find least played song, but encountered an exception. [SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null. [SongWriter]: song has been stopped, so abandoning moments from song. [SongWriter]: curated moment happening. [SongWriter]: Playing all layers. [SongWriter]: No dynamic moments for this playthrough. must be removed can be removed [SongWriter]: could not find a moment. [SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector: [SongWriter]: will be added % of tracks are currently playing, so a layer ' layer ( [SongWriter]: The ' [SongWriter]: Created starting layer configuration. ) was not in recently modified layers, so it is safe to the ' [SongWriter]: Attempted to change song layer, but was provided a layer that is null. [SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null. layer volume, but the foreground channel group was destroyed. milliseconds to fade [SongWriter]: Waiting [SongWriter]: Attempted to adjust the [SongWriter]: Fading [SongWriter]: Rolled a d6 and got remove was failed for the removal saving throw, saving throw [SongWriter]: Inflection moment will add a layer. [SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers. [SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration. [SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup. [SongWriter]: No curated moment present for the defined measure, so no curated layers selected. selected as curated moment layers. [SongWriter]: picked a unique new list of curated layers that hasn't been played yet. [SongWriter]: all curated configurations exhausted, so playing all layers. layer because it's in the layer configuration. [SongWriter]: Not removing the layer because it's not in the new layer configuration. [SongWriter]: Removing the layer because it's in the current playing layers. [SongWriter]: Not re-adding the layer because it's not in the currently playing layers. [SongWriter]: Force-adding the 'always play' layer to start the song. [SongWriter]: choosing the [SongWriter]: No layers to remove. [SongWriter]: No layers to add. [SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration. [SongWriter]: Found new unique starting layer configuration. layer to start the song. [SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration. am-card-3 am-card-1 am-card-2 ste-card drops-gtr drums vox acc-gtr acc-main-gtr clap-drop drop-gtr piano-pluck-main claps acc-gtr-2 pads-bass acc-gtr-1 pad-whistle percussion GTR_Main_merged_1 Pads_mixed GTR_Acc_merged_1 Drums_merged acc main-rtm acc-gallop-gtr acc-vox-gtr descent-stairs dig campfire-ignite chop-tree drop/generic/drop drop/liquid/drop drop/coin/drop drop/rock/drop drop/wood/drop drop/metal/drop drop/organic/drop forage fast-travel pick-up/generic/pick-up pick-up/liquid/pick-up look-at-inventory pick-up/coin/pick-up pick-up/rock/pick-up pick-up/wood/pick-up pick-up/metal/pick-up pick-up/organic/pick-up smell throw-item-metal pull-lever ./data/sound/audio/actions/ throw-item-organic hit-projectile/ballista/armor/metal/hit-projectile hit-projectile/ballista/flesh/metal/hit-projectile hit-projectile/ballista/flesh/bone/hit-projectile hit-projectile/ballista/ground/bone/hit-projectile hit-projectile/ballista/flesh/wood/hit-projectile hit-projectile/ballista/ground/wood/hit-projectile hit-projectile/ballista/ground/metal/hit-projectile hit-projectile/ballista/armor/wood/hit-projectile fire-projectile/bow/wood/fire-projectile hit-projectile/bow-crossbow/armor/bone/hit-projectile fire-projectile/bow/bone/fire-projectile fire-projectile/bow/metal/fire-projectile hit-projectile/bow-crossbow/armor/metal/hit-projectile hit-projectile/bow-crossbow/flesh/metal/hit-projectile hit-projectile/bow-crossbow/flesh/bone/hit-projectile hit-projectile/bow-crossbow/ground/bone/hit-projectile hit-projectile/bow-crossbow/flesh/wood/hit-projectile hit-projectile/bow-crossbow/ground/wood/hit-projectile hit-projectile/bow-crossbow/ground/metal/hit-projectile hit-projectile/bow-crossbow/armor/wood/hit-projectile fire-projectile/crossbow/wood/fire-projectile parry/bone/success fire-projectile/crossbow/bone/fire-projectile fire-projectile/crossbow/metal/fire-projectile parry/wood/success parry/bone/fail parry/glass/success parry/metal/success parry/wood/fail ./data/sound/audio/combat/ parry/glass/fail parry/metal/fail melee/flesh/swing melee/glass/swing melee/bone/swing melee/wood/swing melee/bone/hit melee/metal/swing melee/whip/swing melee/metal/hit melee/whip/hit melee/flesh/hit melee/glass/hit block/bone/block block/flesh/block melee/wood/hit wrestle/wrestle block/whip/block block/wood/block block/glass/block block/metal/block fire-projectile/ballista/wood/fire-projectile hit-projectile/ballista/armor/bone/hit-projectile fire-projectile/ballista/bone/fire-projectile fire-projectile/ballista/metal/fire-projectile /door ./data/sound/audio/doors/ stinger splash ./data/sound/audio/actions/drowning/ ANGEL_VAULT DWARVEN_HILLOCKS , y: region ambiance at (x: ) tiles away. ) playing, so stopping it. found non-polled ambiance ( positioning alignment ambiance at (x: set a region variant ( ) but it didn't exist for found non-polled alignment ambiance ( ) for set an alignment ( ) but it didn't exist. attempted to set a region variant ( no region variant provided for alignments/ attempted to set an alignment ( no alignment provided for setting ambiance playing, but it existed in the poll. no valid poll data sent, so can't set new region information. ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling. already have didn't find starting new ambiance for has no ambiances, so not playing anything. alignment for ambiance playing, doing nothing. ELVEN_FOREST_RETREAT GOBLIN_DARK_PITS GOBLIN_DARK_FORTRESS HUMAN_HAMLET HUMAN_TOWN NECROMANCER_TOWER ./data/sound/audio/spatialization.txt No audio to adjust the positioning for, as no audio is playing. maxhearingdistance --------------------------- adjusting diagetic sound ( ), not altering panning or volume. Non-diagetic sound ( audio->horizontalDistanceFromPlayer (after modification): audio->verticalDistanceFromPlayer (after modification): audio->horizontalDistanceFromPlayer (before modification): audio->verticalDistanceFromPlayer (before modification): [updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic. ambiance playing. [updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer. s to spatialize. , but there are no diagetic sound found a playing campfire loop, ignoring request to start a new one. [updateDiageticSounds]: Attempted to spatialize a isn't a current diagetic sound. no river layer found, so playing one. layers/rain/light-rain no campfire loop found, so playing one. found a playing river layer, ignoring request to start a new one. no rain layer found, so playing one. layers/character-creation layers/rain/heavy-rain found a playing rain layer, ignoring request to start a new one. /walla- layers/walla/ found a playing character creation ambiance layer, ignoring request to start a new one. no character creation ambiance layer found, so playing one. no walla layer found, so playing one. no current region set, so no walla layer playing. found a walla layer playing, ignoring request to start a new one. special-actions standing-preference-stand surrender-off surrender-on standing-preference-lie-down stop-travel tracks-off tracks-on chop-meat clouds-off attack-options character-sheet combat-options clouds-on find-nearby-creatures interact-with-ground quest-log movement-options music-making sneak-off generic-small start-new-adventure confirm ./data/sound/audio/ui/clicks/ /click /scroll ./data/sound/audio/ui/scrolls/ ./data/sound/audio/ui/tab/ whoosh ./data/sound/audio/ui/whoosh/ errorlog.txt two three sculpture has melted! TAN_MAT Offering Place Wagon Nest Shop Trade Depot Siege Workshop 's Forge Magma Forge Craftsman Carpenter's Workshop Farmer's Workshop Dirt Road Container Burial Receptacle Seat Up/Down Stair Up Stair Gem Window Stockpile Paved Road Glass Window Track/Ramp (N) Track/Ramp (S) Wood Furnace Farm Plot Tool Leather Works Clothier Stone-Fall Trap Weapon Trap Pressure Plate Cage Trap Magma Kiln Magma Smelter Magma Glass Furnace Vertical Bars Siege Engine Track Stop Screw Pump Upright Spear/Spike Horizontal Axle Vertical Axle Restraint Horizontal Gear Assembly Rollers Rough Archery Target Shared Casket Sarcophagus Spears Spears/Spikes Retracted Upright Pillar Support Weapon Rack Armor Stand Cabinet Throne Coffin Statue Bridge Coffer Track/Ramp (SW) Track/Ramp (EW) Track/Ramp (NW) Track/Ramp (SE) Track/Ramp (NS) Track/Ramp (NE) Track/Ramp (E) Track/Ramp (W) Display Furniture Vacant Shop Track/Ramp (NSEW) Track/Ramp (NEW) Track/Ramp (SEW) Track/Ramp (NSE) Track/Ramp (NSW) Custom Workshop Door Activity Zone # Exotic Clothing Shop General Store Crafts Market Floodgate Rope Floor Bars Floor Grate Vertical Floor Hatch Wall Grate A masterwork of has been lost! preparetomb() HAS NULL owner preparetomb() HAS LIVE owner open. has constructed a masterpiece! close. opens. Mechanism Room Guard post Throneroom Home Counting House Storage Guildhall Offices Secret Library Counting House Offices Tower Top Courtyard Noble quarters Captive Room Dungeon Cell Command Tent (Bld) Campground Command Tent Guildhall Storage Market Stall Furniture Corpse Animal Food Armor Weapon Finished Goods Leather Bar/Block Gem Ammo Coins Refuse Stone have hatched. Sheet Stockpile # Cloth Wood nearby grinding. You hear distant BALLISTA closes. You've caught a Your trap was robbed of the Tower Dungeon Tower Attic Tower Bedroom Tower Treasury Tower Entrance Tower Feasthall Forging Workshop Clay Collection Plant Gathering Meeting Hall Pen Fishing Area Sand Collection Invalid Type Building Level Map Overflow Gem Cutting Pit Weaponsmithing Pit Leather Clothing Pit Bone Carving Pit Tanning Pit Cloth Clothing Pit Animal Pit Cloth Pit Stoneworking Pit Forging Pit Leatherworking Pit Carpentry Pit Armorsmithing Pit Metal Crafting Pit Bowmaking Pit Blacksmithing Pit Bone Carving Workshop Gem Cutting Workshop Cloth Clothing Workshop Leather Clothing Workshop Cloth Workshop Tanning Workshop Fighting Pit Animal Workshop Carpentry Workshop Stoneworking Workshop Metal Crafting Workshop Leatherworking Shop Blacksmithing Workshop Armorsmithing Workshop Weaponsmithing Workshop Bowmaking Workshop HAS_MATERIAL_REACTION_PRODUCT BUILDING_FURNACE BUILDING_WORKSHOP NOT_CONTAIN_BARREL_ITEM WEB_ONLY NOT_WEB POTASHABLE CONTAINS_LYE UNROTTEN HAS_ITEM_REACTION_PRODUCT ANY_SILK_MATERIAL ANY_PLANT_MATERIAL WORTHLESS_STONE_ONLY CAN_USE_ARTIFACT MAGMA_BUILD_SAFE FIRE_BUILD_SAFE BUILDMAT GLASS_MATERIAL ANY_STONE_MATERIAL ANY_WOOD_MATERIAL ANY_SHELL_MATERIAL ANY_STRAND_TISSUE ANY_BONE_MATERIAL ANY_LEATHER_MATERIAL ANY_SOAP_MATERIAL ANY_YARN_MATERIAL Furniture Hauling , Etc. Or Unrecognized Building Definition (Furnace) Token: HAS_EDGE NO_EDGE_ALLOWED USE_BODY_COMPONENT CAN_USE_LOCATION_RESERVED ANY_PEARL_MATERIAL ANY_HORN_MATERIAL ANY_TOOTH_MATERIAL ANY_GEM_MATERIAL HAS_TOOL_USE MIN_DIMENSION METAL_ORE NOT_ENGRAVED GROWN_NOT_CRAFTED NOT_ARTIFACT IS_CRAFTED_ARTIFACT ON_GROUND WORK_LOCATION BUILD_LABOR NAME_COLOR NAME BUILD_ITEM Unrecognized Building Definition (Workshop) Token: NEEDS_MAGMA BUILD_KEY TOOLTIP This is the [LPAGE:ENT: currency of from the year under an obscure ruler from a period of no rule factors agent CUSTOM_COMPANY_LEADER factor governors agents governor CUSTOM_COMPANY_FACTOR intrigue traveler placed out of bounds (infiltrator) RESERVED_BLOOD plotter (steal artifact) placed out of bounds plotter (assassinate) placed out of bounds representatives lieutenant CUSTOM_OUTCAST_FACTOR representative head error: intrigue actors identical (2) error: intrigue actors identical with a tiny population inhabiting population of roughly a hundred population of well over a hundred population of a few dozen population of some dozens can start in the indicated locations above. is settled in the indicated locations above. an unknown place population of well over twenty thousand population in the tens of thousands population of nearly twenty thousand population of twenty thousand population of well over one hundred thousand population of nearly two hundred thousand population of nearly one hundred thousand population of one hundred thousand population of a thousand population of a few thousand population of a few hundred population of several hundred population of ten thousand population of well over ten thousand population of thousands population of nearly ten thousand _DIV 's corpse intrigue traveler placed out of bounds lieutenants plotter (funding network) placed out of bounds intrigue traveler placed out of bounds (abduct task) intrigue traveler placed out of bounds (sabotage task) intrigue traveler placed out of bounds (assassin task) intrigue traveler placed out of bounds (recover artifact task) Intelligent wilderness creatures live in the indicated locations above. specific person intelligent wilderness creature live in the indicated locations above. Kinesthetic Sense Empathy Spatial Sense Musicality pt Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed. Social Awareness pts Willpower Creativity Analytical Ability Focus Memory Linguistic Ability Intuition Patience Weapon skill. Affects charging, your combat opportunities, and enemy combat opportunities. Affects ability to remain standing when tired. Affects maximum number of followers. Affects trap detection, ambusher detection, charge defense, and provides enemy attack information. Required to swim well without floundering. Partially used in place of low melee skills. Partially used in place of low ranged skills. Affects stamina recover, ability to remain standing when tired, and breath. Affects healing rate of damaged tissues. Affects movement speed. Affects breath. (minor) Affects no skills. Affects resistance to poisons and infections. Affects skills: outsider population in the hundreds of thousands population of nearly one million population of two hundred thousand population of well over two hundred thousand population of nearly two million population in the millions population of one million population of well over one million Strength Agility Recuperation Disease Resistance Toughness Endurance Very Low Above Average Below Average with ruined temple Doubt with temple Randomize appearance (etc) Beliefs Self-control personality Set your denotes the default cultural value. Your personality facets might be restricted based on your creature type. here. [C] Affects attacks with foot-like appendages. Affects attacks with mouths and teeth. Affects wrestling and charging. Affects attacks with hand-like appendages. Create a sharp rock with two rocks. Requires an item with a sharp edge. Ability to throw objects. Ability to fight with objects not covered by other skills. Affects ability to spot and interpret tracks and other spoor. Improves combat opportunities and ranged accuracy while mounted. Required to climb difficult surfaces safely. Affects ability to remain hidden while sneaking. Affects ability to move quickly and dodge while armored. Affects ability to dodge melee and ranged attacks. Affects ability to withstand pain and stress. Affects ability to block melee and ranged attacks with a shield. Allows insight into emotional states during conversations. Affects response to jokes. Affects ability to state values, press arguments, and persuasion tactics in interrogation. Affects argument dismissal and intimidation tactics in interrogation. Not useful unless you retire and subsequently become a resident in Fortress mode. Affected by attributes: Affects response to attempts at flattery in arguments and generally. Affects attempts to calm people or to respond passively in arguments. Has a minor affect on all writing (poetry and prose.) Affects the quality of writing aside from poetry. Crafting skill. A novice level is required to read anything. Partially used in place of low musical performance skills. Performance skill. Affects the quality of poetry. Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms. Distrustful <-> Too trusting Loner <-> Gregarious Too deliberate <> Thoughtless Sloppy <-> Orderly --> Excitement-seeking Just facts - Flights of fancy Non-assertive <-> Overbearing Leisurely <-> Frenetic Acquiescing <-> Resists ideas --> Tolerates differences Overshares <-> Private Inattentive <-> Perfectionist --> Altruistic --> Dutiful --> Emotionally obsessive --> Swayed by emotions Pray/Meditate --> Inclined to abstract --> Inclined to create art --> Intemperate Avoid fights <-> Like brawls --> Vulnerable to stress --> Greedy Harmony <-> Discord Quarreler <-> Flatterer Quits easily <-> Too stubborn Meanness <-> Wastefulness No envy <-> Envies easily Cheerless <-> Easily cheerful No love <-> Loves easily No hate <-> Hates easily No anxiety <-> Very anxious No lust <-> Lustful No sadness <-> Easily sad No anger <-> Easily angered No self-esteem <-> Proud Merciful - Impartial - Cruel Humorless <-> Zany --> Vengeful Incurious <-> Curious Shameless <-> Bashful Scatterbrained - Singleminded Despairs - Hopeful - Presumes Fearful <-> Fearless Pusillanimous - Overconfident Rude <-> Polite Overreliant <> Disdain advice --> Sense of gratitude Austere <-> Extravagant --> Vain --> Ambitious , and you belong to Nobody lives there , the force which permeates Some dozens live there Roughly a hundred live there Few live there A few dozen or less live there dubious worshipper of faithful casual god goddess is the force They worship at whose adherents worship Blank slate Their temple is ruined. Several hundred live there A thousand live there Well over a hundred live there A few hundred live there and it is controlled by is a religion A few thousand live there Thousands live there . Destiny is calling! You emerged from the wilds and came to be a You are a newly-minted of the great You are a n ardent , and you have never strayed far from home. You are a wanderer of the wilderness. . You are a stranger here. You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a Your wanderings have led you to strength agility Below average recuperation disease resistance toughness endurance musicality NO_SUB strikes pulls pull to remove tries try on the embedded throws down by the takes gouges gouge pinches pinch misses miss take a chokehold on deftly but the shot is strikes at strike at but the shot is blocked! parried easily just barely lets let catches attacks drop away as badly, blocked by the divine intervention of mighty away from jumps The force pulls the silently stunned by divine power! Many are scramble attacks rolls scrambles struggle breaks shakes shake in vain against the grip of struggles releases release the choke hold of the joint lock of loosens loosen adjust passes pass has moved out of range! grabs grab adjusts mouth is ripped away and remains in around by the strangle loses lose out of the air aside bats bat charges at charge at leaps at block but the shot is blocked The force bends the The force twists the deflected narrowly effortlessly blocks You tangle together and fall over! bounces bounce They tangle together and tumble forward! You tangle together and tumble forward! They tangle together and fall over! collide onslaught! surprised by the ferocity of looks and tumbles and tumble knocked over collides smear specks dusting coating true myself destroys spoke appears destroying destroy will appearing appeared appear will be feeling loathing feeling rejected feeling self-pity feeling gratitude feeling guilty taking hope feeling hopeless feeling empty feeling enjoyment feeling ferocious feeling free feeling dislike displeased empathetic believes that primordial remnants such as belong back in their rightful home. Any should be brought to , or given to one of us emotionless I desire that be returned to me. be returned to my family. in existential crisis feeling defeated feeling expectant in doubt feeling servile sympathetic feeling tenderness in wonder feeling fond feeling grim satisfaction feeling triumphant rewarded reward rewards flooded flood floods rewarding burned burns flooding feeling apathetic feeling aversion awed feeling caring feeling alienated feeling ambivalent anguished in acceptance feeling admiration in adoration feeling affection feeling gaiety feeling love profaned our homes This bloodsucking fiend This vile fiend even destroyed our homes profaned prayed inside an underworld spire the sewers the catacombs a tavern a tower a market , now cursed Save us from this traitor It pains me all the more, for the foul villain was once my own , now twisted into monstrosity , among them [ pauses to regain composure.] has even killed has killed lust for murder returned to Last I remember, I had it. Last I heard, I had it. Last I heard, you held it. It would be wonderful if found a lasting home within wants requires it to be a proper It is the symbol of the It is a valuable treasure to us. It should be brought to Speaking as a representative of , it is important that be returned. I require it as a symbol of the a hospital a mead hall a keep a library stole our treasures a counting house I have no idea where it is. Knowing no mercy, devoured our livestock Last I saw, it was held by Last I heard, it was held by Last I saw, it was in Last I heard, it was in my former master. my former apprentice. my traveling companion. a dangerous animal. my prisoner. my master. my apprentice. the same as me. a safe creature. a friend. unstable. gladly not of the living. of the living and must be killed. never liked with every fiber of my being , and now we can all see why. also , but that bond seems so thin now. loathe It is my misfortune that a kindred spirit a close friend I hate my enemy. an intruder. a monster. The library The treasury The throne room The counting house the guildhall the tower the dormitory the dining hall the library the treasury the throne room the counting house Beware! It it said that only It is said that harms the creature. Other arms may not cut so deeply. an unknown creature a murderer. dancing I worship I worship no one. recitation of The guildhall right around here a skilled preacher gives sermons, and may be a preacher a legendary storyteller a great storyteller perpetrated a violent attack upon a legendary preacher a great preacher a talented preacher an infamous villain a noted villain a known villain unhinged are dangerous outlaws. robbed a legendary villain a modest bard a legendary dancer a great dancer a talented dancer a legendary bard a great bard a talented bard a skilled bard a great poet a talented poet a skilled poet a poet, according to some a talented storyteller a skilled storyteller a storyteller, or at least tells stories a legendary poet capable of such violence well-known brawler prone to violence somewhat violent my partner , but it means nothing now. a legendary brawler , but those acts bring no forgiveness. reunited bravely put an end to a legendary hero a great hero a hero so very brave a legendary brigand an infamous brigand a noted brigand a known brigand did not name feast feasts on the blood of the living! a known thug thuggish bullied gave an unwelcome name. started a fight with a legendary thug an infamous thug a well-known thug attacked protected knowledge from being irrevocably lost , yet that means little now , but at what price? are not fit to rule. part of the problem. an enemy fighter. my comrade , but nothing can change the facts. are worthy of respect a known murderer took the life of are my comrades boldly slew one of the most loyal soldiers to serve anybody at any time famous for your loyalty as a soldier such a loyal soldier justly slew on my side , but what does that mean now? brought battle to stole a protector of the defenseless , but that hardly matters now. challenged brought back sought out and returned our treasures , though it doesn't much matter a thieving scoundrel. a noted flatterer a known flatterer something of a flatterer , but you can't talk your way out of this. , but you can't argue your way out of this. a legendary flatterer an infamous flatterer a legendary quarreler infamously quarrelsome a noted quarreler known to be quarrelsome a skilled dancer something of a dancer good for a deal now and then , but you can't bargain your way out of this. ended the days of a legendary murderer an infamous murderer a noted murderer an infamous killer a noted killer a known killer a talented hunter a skilled hunter something of a hunter a legendary killer a pleasure to speak with , but now this stands between us. a legendary hunter a great hunter Everything is so much easier when you just tell the truth. There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. Don't think about the truth, whatever that is. Just say what needs to be said. It is abhorrent to seek power over other people. The struggle for power must be balanced by other considerations. You should always tell the truth. There is nothing so important that it is worth telling a lie. Strive for power. Power over others is the only true measure of worth. You can be powerful or powerless. The choice is yours, until somebody makes it for you. There's nothing admirable about bullying others. Be careful of your so-called friends. Friends are future enemies. I don't see the difference. People do as they must. Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. Friends are nice, but you should keep your priorities straight. Don't be afraid to do anything to get ahead in this world. Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. Please maintain your dignity. What do you care how I speak or how I live? Who are these mealy-mouthed cowards trying to impress? They are so full of all those big words. There is a time for artful speech, and a time for blunt speech as well. Always deal fairly. There's no value in all of this scheming I see these days. Be shrewd, but do not lose yourself in guile. I do admire a clever turn of phrase. I can appreciate the right turn of phrase. There are times when it is alright not to tell the whole truth. It is best not to complicate your life with lies, sure, but the truth also has its problems. Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. I do admire a clever trap. You must never forget true loyalty. Repay it in full. How can society function without loyalty? We must be able to have faith in each other. One must always be loyal to their cause and the ones they serve. Don't serve anyone blindly. You'll only get into trouble. No law can do justice to the complexity of life. Some laws are just, while others were made to be broken. Rules are there to be bent, but they shouldn't be flouted thoughtlessly. I consider laws to be more of a suggestion than anything. I don't know One should always respect the law. Society flourishes when law breakers are punished. Nothing gives them the right to establish these laws. a very loyal soldier . What happened to bring us to this? my neighbor. You can't always rely on your family, but it's good to know somebody is there. There's nothing like a good friend. Surround yourself with friends you can trust and you will be unstoppable. When all other bonds wither, friendship will remain. I was always irritated by family. We cannot choose our families, but we can choose to avoid them. I hold the relationships I've forged myself over family ties I had no part in creating. Family is complicated and those ties be both a boon and a curse. Sometimes both at once! Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. How great it is to be surrounded by family! You can always rely on your family when everything else falls away. Family is the true bond that keeps society thriving. The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. Never lose yourself in loyalty. You know what is best for yourself. Loyalty has value, but you should always keep the broader picture in mind. You should only maintain loyalty so long as something more important is not at stake. Why this obsession with weapons and battle? I don't understand some people. The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. We should all be so lucky as to truly master a skill. The amount of practice that goes into mastering a skill is so impressive. An artisan, their materials and the tools to shape them! Masterwork? Why should I care? A tool should get the job done, but one shouldn't obsess over the details. A skilled warrior is a beautiful sight to behold. It's great when we all get a chance to be merry together. Bah! I hope you aren't celebrating something. Merriment is worthless. I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. We should all be as one. Why all the struggling? We grow through debate and struggle, even chaos and discord. Some discord is a healthy part of society, but we must also try to live together. Be merry! Hard work is great. Finding a way to work half as hard is even better. We must be ready to sacrifice when the time comes. Why harm yourself for anybody else's benefit? Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. You shouldn't whittle your life away on working. Hard work is bested by luck, connections and wealth every time. An earnest effort at any required tasks. That's all that's needed. I only work so hard, but sometimes you have to do what you have to do. In life, you should work hard. Then work harder. Hard work is the true sign of character. The best way to get what you want out of life is to work for it. It's foolish to work hard for anything. Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. All of that practice is misspent effort. I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. There's more to life than becoming great at just one thing, but being good at several isn't bad! It's better to work alone when possible, I think. Cooperation breeds weakness. You should think carefully before embarking on a joint enterprise, though there is some value in working together. I treasure my freedom. Nobody is free, and it is pointless to act as if you are. What's so special about art? Art? More like wasted opportunity. Art is complicated. I know what I like, but some I can do without. We should all work together. We need to move beyond traditions. Some traditions are worth keeping, but we should consider their overall value. Art is life. The creative impulse is so valuable. I can see a place for maintaining decorum, but it's exhausting to live that way. Some things should never change. It's admirable when the traditions are upheld. We need to find a better way than those of before. People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. The mind thinks best when the world is at rest. Give me the bustle and noise over all that quiet! I like a balance of tranquility and commotion myself. Why would I waste time thinking about myself? Some time spent in reflection is admirable, but you must not forget to live your life. I think self-control is key. Master yourself. Why deny yourself your heart's desire? The quest for knowledge never ends. All of that so-called knowledge doesn't mean a thing. Knowledge can be useful, but it can also be pointless or even dangerous. It is important to discover yourself. Personal freedom must be tempered by other considerations. One should not complain or betray any feeling. Do not hide yourself behind an unfeeling mask. There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. People can be so angry, and I just don't understand it. W... worried? Do I look worried? There's nothing to be upset about. I'm feeling randy today! Is there something to be happy about? It really gets me down sometimes. How can people be so glum? I have trouble controlling my temper. How can someone be so consumed by hate? I get so jealous sometimes. I don't understand how somebody can become so obsessed by what somebody else has. Be happy! the theme of It's a great day to fall in love all over again. People do get so carried away sometimes, but not I. Sometimes I just don't like somebody. Maybe I give up too early sometimes. I don't always do things in the most efficient way. We must be careful not to waste. I don't mind stirring things up. I am not governed by urges. There's nothing like a good brawl. Why must they be so violent? Get me going and I won't stop for anything. Why are they so fixated on these baubles? I could really use a drink. So I overindulge sometimes. Sometimes I think I need a drink, but I can control myself. I just don't understand these flames of passion people go on about. I don't handle pressure well. I'm at my best under pressure. Yes, I want more. Is that so bad? All of this buying and selling isn't honest work. There's something to be said for trade as a necessity, but there are better things in life to do with one's time. There's nothing like a great romance! These people carrying on about romance should be more practical. There's work to be done! Time spent in leisure is such a waste. There's some value in leisure, but one also has to engage with other aspects of life. Trade is the life-blood of a thriving society. Anybody that sticks to something a moment longer than they have to is an idiot. It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. Wouldn't it be grand to just take my life off and do nothing for the rest of my days? It's best to slow down and just relax. It's a competitive world, and you'd be a fool to think otherwise. All of this striving against one another is so foolish. There is value in a good rivalry, but such danger as well. Keep going and never quit. on the subject of the concept of the idea of I've I have considering Let there be peace throughout the world. How I long for the beautiful spectacle of war! War is sometimes necessary, but peace must be valued as well, when we can have it. Uhh... You shouldn't get too carried away with romance, but it's fine in moderation. It's wonderful to be out exploring the wilds! I could do without all of those creatures and that tangled greenery. Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. I don't really get attached to people. I go with the flow sometimes. Don't bother trying to play on my emotions. I'm happy to help. Try to keep an open mind. Everybody has their own way of life. I don't understand why they have to be that way. Friendship is forever. I could tell you all about it! If you have a task, do it properly. It's not perfect, but it's good enough. Why fret about it? I'm not going to change my mind. I don't really want to know. I wonder what they think. Who cares what they think? I don't feel like telling you about it. I try not to interrupt. There's so much to be done! What's the rush? I need some more excitement in my life. My trust is earned, and not by many. It's such a joy to be with people. I prefer to be by myself. People should listen to what I have to say. One must always carefully consider the correct course of action. Everything just so in its proper place! It's my mess. People are basically trustworthy. Why should I help? Do your duty. I don't like being obligated to anybody. Oh, I don't usually think much. Some people are so wrapped up in themselves. My goals are important to me. I don't feel like I need to chase anything. One should always return a favor. Bravery is not a strength of mine. We will be successful. I don't think I'm cut out for this. I look splendid today. What's this about proper living? I was never one to follow advice. I'm not much of a decision maker. Have no fear. It's so great when everybody just gets along. You're so perceptive! You don't care, so don't ask. I try to live and behave properly. Huh? What was that? I'm feeling optimistic about the future. It won't turn out well. I'm curious. Tell me everything! Oh, I'm nothing special. There's no room for mercy in this world. Show some mercy now and again. I'm concentrating on something. That isn't funny. Don't get on my bad side. You shouldn't waste your life on revenge. I am a very, very important person. It's not a gift if you expect something in return. I like to dress well. I wouldn't feel comfortable getting all dressed up. Did you hear the one about the What's that?! The horror consumes me! I cannot be overwhelmed by grief! Fantastic! What is the meaning of it all?! I can't believe how great I feel! That's incredibly suspicious! What's going on?! Such sweet bliss! Every last one of you will pay with your lives! Ahhhhhhh! No! Eek! The pain! How incredibly satisfying! Oh joyous occasion! The love overwhelms me! Such adoration I feel! How affectionate I am! How agitating! This is so aggravating! I will take revenge! I must press on! I am in complete accord with this! How admirable! That was very satisfying! I am so happy! I feel such love! How blissful! I am so enraged! Yes! It is done. I must not succumb to fear! I feel such unbearable sadness... I feel angry all the time. I'm feeling really worn down. It's all starting to get me down. I've been feeling anxious. I'm feel like I'm about to snap. I just don't care anymore... I feel so tired of everything. I can't take much more of this! A great piece of art is one that moves me. I guess I just don't appreciate art. I cannot stand the world any longer... Everything is all piling up at once! I'd just as soon not have anything too exciting happen today. Do you have dreams? Tell me a story! Try to focus on the practical side of the matter. I encountered a fascinating conundrum recently. Ah... uh... The horror... Rawr!!! Waaaaa... I feel just fine I'm Somebody help! alright Everything's I've been I get fed up sometimes. I've been under some pressure. I'm doing Such freedom I feel! Such a fright! How frustrating! Glee! So exasperating! How exhilarating! You will know my ferocity! I'm feeling so fond! How embarrassing! I feel such empathy! I feel so empty inside... How enjoyable! I am very, very displeased. What shall I do? This is a disaster! I can't wait to get to it! Such elation I feel! How incredibly interesting! How irritating! I feel so isolated! Such a jolly time! I am filled with such hope! There is no hope! The humiliation! Such an offense! Not that it's your business! Harumph! The guilt is almost unbearable! Such happiness! I am consumed by hatred. The gloom blankets me... How glum I am... I am so grateful! It makes me so grouchy! I'm so anxious! I could not care less. I am very aroused! Astonishing! It's annoying. I'm annoyed. That's annoying. So annoying! Ha ha! So amusing! I am so angry! The anguish is overwhelming... How annoying! The agony is too much! I feel so alienated... Wow! That's amazing! I am so torn over this... How disgusting! How naive I was... this strikes me to the core. I feel such an intense dislike... Everything is coming apart! I feel so dejected... How very delightful! I despair at this! My disappointment is palpable! I care so much! I'm so incredibly confused... I can't describe the contempt I feel... I am so content about this. I really need to get away from this. I'm awe-struck! I'm terribly bitter about this... This is so boring! I feel so good! Such gaiety! This is so exciting! That's suspicious! I know it will come to pass! I am wracked by doubts! Let's go! This cannot possibly end well... I am filled with such wrath! Nothing shall stand in my way! What am I even doing here? I feel so defeated... I feel so uneasy! Such unhappiness! The wonder! I'm so worried! How blissful I am. I will have my revenge. I am not scared! I accept this. I cannot give in to sadness. I am very satisfied. This is a joyous time. This is love. This is great! I am about to lose it! Begone fear! That's alarming! Most shocking! This is truly horrifying. I am almost overcome by grief. My patience is as the still waters. I burn with such passion! How pleasurable! I am so proud! Such nostalgia! My optimism is unshakeable! This is such an outrage! I'm panicking! I'm panicking! I'm overcome by lust! Such misery! The mortification overwhelms me! I am so nervous! How jovial I feel! Such jubilation I feel! I crawl with such unbearable loathing! I'm so terribly lonely! I am so ashamed! I feel such sympathy! The tenderness I feel! It's so thrilling! I have been so wronged! Why does it keep happening to me? Why me?! I live to serve... my dear master... I can't take it! I feel such remorse! I repent! I repent! I am overcome by such resentment... I feel so restless! Such total rapture! Such rejection! I cannot stand it. Such a relief! I have so many regrets... I'm very fond. I feel so free. That was so frightful. This is very frustrating. I really enjoyed that! I'm quite exasperated. That was very exhilarating! I'm feeling so ferocious! I'm so elated. This is so embarrassing... I'm very empathetic. I feel such emptiness. It has all gone wrong! This is quite displeasing. I'm so distressed about this! I'm very eager to get started. I am very insulted. It's very interesting. I'm very irritated by this. I feel very isolated. The hate burns within me. I am very hopeful. I feel hopeless. This is so humiliating. It makes me very grouchy. Harumph! I feel so guilty. I am so happy. I'm so gleeful. It makes me so gloomy. I feel so glum. I'm very grateful. That's very annoying. It makes me very anxious. It would be hard to care less. I'm aroused! I have strong feelings of ambivalence. That's very amusing. I'm very angry. I feel so anguished... I'm very aggravated. The agony I feel... I feel alienated. I admire this. I adore this. I'm feeling affectionate. This is driving me to agitation. I am very disappointed. So disgusting... I've become so disillusioned. What now? I really don't like this. I'm very content. I'm feeling very dejected. This is delightful! I feel such despair... It's really boring. I really care. I'm so confused. Contemptible! It's quite astonishing. I'm very averse to this. Awe-inspiring... It makes me very bitter. I really don't see this working out. I'm feeling great! The gaiety I'm feeling! This is really exciting! I've been defeated. Things are going to happen. I'm very doubtful. I feel enthusiastic! I'm very worried. I am wrathful. I shall accomplish much! What is the meaning of life... This is quite a thrill! I feel very uneasy. I'm very unhappy. I am filled with wonder. Is this love? This could be bliss. This might require an answer. I feel no terror. This doesn't scare me. I feel somewhat sad. That was satisfying. This is nice. I must let grief pass me by. I feel like a victor. I'm a little angry. It has come to pass. How suspicious... That was alarming. I will master myself. This cannot horrify me. I'm really starting to panic. I'm very patient. I feel such passion. I'm very pleased. I'm very nervous. I'm feeling very nostalgic. I'm quite optimistic. This is an outrage! I'm very lonely. I feel such lust. I'm so miserable. I'm so mortified... I'm feeling so jolly. I'm very jovial. I feel much jubilation. I feel so much loathing... This leaves me so shaken. I feel such shame. I'm very sympathetic. I feel such tenderness. I'm really restless. I feel so wronged. This is such a hardship for me! I live to serve. I'm so regretful. I'm truly remorseful. I must repent. I'm very resentful. I am very proud. I am so spiritually moved! I feel so rejected. I'm so relieved. I feel fond. I'm free. That was frightening. It's frustrating. I enjoyed that. That was exasperating. That's exhilarating. I burn with ferocity. I'm elated. I'm embarrassed. I feel empathy. I feel empty. What has happened? I am not pleased. This is distressing. I'm eager to go. I take offense. It's interesting. It's irritating. I feel isolated. I feel hate. I have hope. I cannot find hope. This is humiliating. I'm a little grouchy. Harumph. I feel guilty. I'm happy. There's some glee here! I'm a little gloomy. I'm glum. I'm grateful. I'm anguished. I'm anxious. Who cares? Arousing... That is amazing. I'm ambivalent. Amusing. That makes me angry. This is agitating. This is aggravating. This is agonizing. I feel somewhat alienated. I can accept this. I find this somewhat admirable. I can adore this. That might be affection I feel. This is disappointing. That's disgusting. This makes me question it all. I dislike this. I'm content. I'm dejected. I feel some delight. I feel despair. It's boring. I care. This is confusing. I feel only contempt. It's astonishing, really. I'd like to get away from it. It fills one with awe. It makes me bitter. I feel pretty good. This is gaiety. I'm excited. Takes all kinds these days. It could happen! I have my doubts. Let's do this. Things usually don't work out It's worrisome. The wrath rises within me... I am ready for this. I'm beat. Thrilling. I'm uneasy. I'm unhappy. It's wondrous. I do not see the bliss in this. There is no need to feel vengeful. I laugh in the face of death! I do not accept this. I am not feeling sad right now. That was not satisfying. I suppose this would be a joyous occasion. There is no love. There is no need for celebration. I have no feelings of rage. I guess it could be considered grimly satisfying. This does not scare me. What is it this time... That did not shock me. I am not upset by this. Grief? I feel nothing. I feel a little panic. I'm patient. I feel passion. It pleases me. I'm nervous. I feel nostalgia. I'm optimistic. It is an outrage. I'm lonely. I'm lustful. I feel miserable. This is mortifying. It makes me jolly. I feel jovial. I feel jubilation. I feel loathing. This has shaken me. I am ashamed. I'm sympathetic. I feel tenderness. I feel restless. I've been wronged. Why me? I will serve. I feel regret. I feel remorse. I repent of my deeds. I feel resentful. I'm proud. My spirit moves. I feel rejected. I'm relieved. I am not fond of this. I don't feel free. I guess that could have given me a fright. This isn't frustrating. I'm not enjoying this. This isn't exasperating. I am not exhilarated. I should be feeling ferocious right now. I'm not elated. This isn't embarrassing. I don't feel very empathetic. What's inside me isn't emptiness exactly... I'm not dismayed. I feel no displeasure. This isn't distressing. I am not eager. That doesn't insult m |