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Difference between revisions of "User talk:Deon"

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Through sheer experimentation. Did you see what a creature with GRASSTRAMPLE:0 does? Check it some day :)--[[User:Deon|Deon]] 13:24, 7 October 2011 (UTC)
 
Through sheer experimentation. Did you see what a creature with GRASSTRAMPLE:0 does? Check it some day :)--[[User:Deon|Deon]] 13:24, 7 October 2011 (UTC)
:Yes, I actually did try - I gave Humans [GRASSTRAMPLE:0] and then walked an adventurer back and forth hundreds of times and the grass was totally unaffected, when I gave them [GRASSTRAMPLE:100] (or 10000) exactly 10 steps would clear away the grass from a tile that was previously "dense", and with [GRASSTRAMPLE:90] it randomly took anywhere from 10 and 14 steps to clear away dense grass. --[[User:Quietust|Quietust]] 14:00, 7 October 2011 (UTC)
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:Yes, I actually did try using Humans in Adventurer mode. With [GRASSTRAMPLE:0], walking back and forth hundreds of times did not affect the grass at all, while [GRASSTRAMPLE:100] (or 10000) consistently cleared away pristine "dense" grass in exactly 10 steps, and with [GRASSTRAMPLE:90] it randomly took anywhere from 10 and 14 steps to clear away dense grass, suggesting that it's acting as a percentage chance to damage the grass by a specific amount each step. Unfortunately, I don't currently have a way to monitor the exact amount of grass in each tile (according to Toady, it's a number from 1 to 100), so I can't completely confirm this. --[[User:Quietust|Quietust]] 14:00, 7 October 2011 (UTC)

Revision as of 14:38, 7 October 2011

Grasstrample

How exactly did you come to the conclusion that lower values for [GRASSTRAMPLE] caused more rapid damage to grass? --Quietust 15:55, 5 October 2011 (UTC)

Through sheer experimentation. Did you see what a creature with GRASSTRAMPLE:0 does? Check it some day :)--Deon 13:24, 7 October 2011 (UTC)

Yes, I actually did try using Humans in Adventurer mode. With [GRASSTRAMPLE:0], walking back and forth hundreds of times did not affect the grass at all, while [GRASSTRAMPLE:100] (or 10000) consistently cleared away pristine "dense" grass in exactly 10 steps, and with [GRASSTRAMPLE:90] it randomly took anywhere from 10 and 14 steps to clear away dense grass, suggesting that it's acting as a percentage chance to damage the grass by a specific amount each step. Unfortunately, I don't currently have a way to monitor the exact amount of grass in each tile (according to Toady, it's a number from 1 to 100), so I can't completely confirm this. --Quietust 14:00, 7 October 2011 (UTC)