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Difference between revisions of "User:Apparentbliss"

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(change setup for 0.31)
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==Preferred Starting Build==
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==Preferred Starting Build (0.31)==
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{|cellspacing="0" cellpadding="5" style="border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;"
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|+'''Dwarves'''
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!Role
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!Skills
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!Notes / Comments
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|-
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| Leader/Carpenter || Carpentry ''5'', Appraiser ''2'', Negotiator ''1'', Judge of Intent ''1'' || ''Stone is great, and all, but you can't make barrels and bins out of it''
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|-
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| Brewer/Farmer || Brewing ''5'', Growing ''5'' || ''booze''
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|-
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| Cook/Farmer || Cooking ''5'', Growing ''5'' || ''I have grown fond of using the food industry for trade wealth''
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|-
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| Mason/Miner || Masonry ''5'', Mining ''5'' || ''can split digging duties with the mechanic; this dwarf will likely mine a little less than the mechanic''
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|-
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| Mechanic/Miner || Mechanics ''5'', Mining ''5'' || ''Mechanics for early traps and a little caravan wealth; will predominantly mine''
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|-
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| Outdoorsdwarf || Axedwarf ''2'', Ambusher ''3'', Marksdwarf ''2'', Woodcutting ''2'', Herbalism ''1'' || ''not sure how effective hunting is any more; perhaps a great focus on woodcutting?''
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|-
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| ??? || ??? ''5'', ??? ''5'' || ''a wild card: perhaps a Fisher/Fishcleaner?  Maybe a plant processor?  A spare miner?''
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|-
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|colspan="3"|'' ''
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|-
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|colspan="3"| ''updated for 0.31 -- no "moodable" hacks''
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|}
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{{-}}
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==Preferred Starting Build (40d)==
  
 
{|cellspacing="0" cellpadding="5" style="border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;"
 
{|cellspacing="0" cellpadding="5" style="border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;"

Revision as of 18:13, 5 October 2010

Preferred Starting Build (0.31)

Dwarves
Role Skills Notes / Comments
Leader/Carpenter Carpentry 5, Appraiser 2, Negotiator 1, Judge of Intent 1 Stone is great, and all, but you can't make barrels and bins out of it
Brewer/Farmer Brewing 5, Growing 5 booze
Cook/Farmer Cooking 5, Growing 5 I have grown fond of using the food industry for trade wealth
Mason/Miner Masonry 5, Mining 5 can split digging duties with the mechanic; this dwarf will likely mine a little less than the mechanic
Mechanic/Miner Mechanics 5, Mining 5 Mechanics for early traps and a little caravan wealth; will predominantly mine
Outdoorsdwarf Axedwarf 2, Ambusher 3, Marksdwarf 2, Woodcutting 2, Herbalism 1 not sure how effective hunting is any more; perhaps a great focus on woodcutting?
??? ??? 5, ??? 5 a wild card: perhaps a Fisher/Fishcleaner? Maybe a plant processor? A spare miner?
updated for 0.31 -- no "moodable" hacks



Preferred Starting Build (40d)

Dwarves
Role Skills Notes / Comments
Weaponsmith/Miner Weaponsmith 5, Mining 5 early DIY axe / pick use the WSmth, and a good headstart for later
Miner/Siege Siege Engineer 5, Mining 4, Armorsmith 1 SEng is expensive enough to train that it's nice to start with 5 somewhere
Cook Cooking 5, Growing 4, Metal Crafter 1 I have grown fond of using the food industry for trade wealth
Brewer Brewing 5, Growing 4, Metalsmith 1 semi-useless moodable skill allows the beer to flow even after a strange mood
Outdoorsdwarf Axedwarf 2, Ambusher 3, Marksdwarf 2, Woodcutting 2, Herbalism 1 early meat industry is handy; not a great idea in terrifying biomes, however
Mason Masonry 5, Carpentry 5 faster furniture&barrels; try to keep Masonry > Carpentry in case of mood
Grand Architect Building Design 5, Appraiser 2, Negotiator 1, Judge of Intent 1, Armorsmith 1
allows for early weapon/pick bootstrapping; all dwarves contain moodable skills