v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Creature texture token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
The graphics_example.txt didn't get updated, which confused me when I tried adapting Mayday's graphics for 2010.  This data is pulled from the executable:  I'm assuming LAW_ENFORCE and TAX_ESCORT replace GUARD and ROYALGUARD from previous versions, as it were. --DeathLemur
 
The graphics_example.txt didn't get updated, which confused me when I tried adapting Mayday's graphics for 2010.  This data is pulled from the executable:  I'm assuming LAW_ENFORCE and TAX_ESCORT replace GUARD and ROYALGUARD from previous versions, as it were. --DeathLemur
 +
*It throws errors with regards to the old ones, so I guess so. I just met a dwarf surgeon (using Mayday's graphics) and it decided he should look like a purple skeleton. I fixed it by removing the [DEFAULT:DORFS:11:0:AS_IS:SKELETON] line, which seems to ignore the SKELETON PART and assume that any default should have ADD_COLOR. --[[User:Samthere|Samthere]] 23:46, 10 April 2010 (UTC)

Latest revision as of 19:15, 12 August 2010

The graphics_example.txt didn't get updated, which confused me when I tried adapting Mayday's graphics for 2010. This data is pulled from the executable: I'm assuming LAW_ENFORCE and TAX_ESCORT replace GUARD and ROYALGUARD from previous versions, as it were. --DeathLemur

  • It throws errors with regards to the old ones, so I guess so. I just met a dwarf surgeon (using Mayday's graphics) and it decided he should look like a purple skeleton. I fixed it by removing the [DEFAULT:DORFS:11:0:AS_IS:SKELETON] line, which seems to ignore the SKELETON PART and assume that any default should have ADD_COLOR. --Samthere 23:46, 10 April 2010 (UTC)