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Editing v0.34 Talk:Werebeast
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Werebeasts change a certain time after they were infected, not necessarily at a 'full moon'. I had a weretapir adult who infected a child, had them both locked away together, the adult transformed and killed the child later on. The child had transformed before, just didn't do it at the same point in the month (the adult was around 15-17). So a werebeast fort looks almost impossible to make, unless you can infect them all at the same time. Werebeast syndrome also cures any physical defects on the dwarf, which is useful: I had one who lost his leg to a werebeast, but when he transformed he regained the leg and kept it ever afterwards. He later had a granite pot dropped on his body, seriously injured, but recovered after transformation. Werebeasts make average workers (it's a fiddle to drop things into their enclosures) but they destroy nearby buildings when they transform. They could be a good noble, like a chief medical dwarf, since they don't need to eat/drink/have health problems. | Werebeasts change a certain time after they were infected, not necessarily at a 'full moon'. I had a weretapir adult who infected a child, had them both locked away together, the adult transformed and killed the child later on. The child had transformed before, just didn't do it at the same point in the month (the adult was around 15-17). So a werebeast fort looks almost impossible to make, unless you can infect them all at the same time. Werebeast syndrome also cures any physical defects on the dwarf, which is useful: I had one who lost his leg to a werebeast, but when he transformed he regained the leg and kept it ever afterwards. He later had a granite pot dropped on his body, seriously injured, but recovered after transformation. Werebeasts make average workers (it's a fiddle to drop things into their enclosures) but they destroy nearby buildings when they transform. They could be a good noble, like a chief medical dwarf, since they don't need to eat/drink/have health problems. | ||
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