v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34 Talk:Ghost

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
== Ghosts continue working ==
 
I had a legendary cook, who basically spent all his life masterfully cooking 24/7. He was killed by a berserking dwarf when my fortres was going down in a tantrum spiral, and when he came back as a ghost, he went to the kitchen and continued to Prepare Easy Meal that was set on repeat until I abandoned my fort. Don't know if that's a bug though, but the food was good. -[[User:Koter|Koter]] 25 January 2013 (UTC)
 
 
:I've never seen that, but it's probably not intended. :) --[[User:Lethosor|Lethosor]] ([[User_talk:Lethosor|talk]]) 16:55, 25 January 2013 (UTC)
 
 
 
== they open doors. ==
 
== they open doors. ==
  
Line 14: Line 9:
 
He doesn't have the description of an angry ghost, and he doesn't appear to be doing anything worse than the other ghosts I have in my fort. -- [[User:Qazmlpok|Qazmlpok]] 12:34, 16 March 2012 (UTC)
 
He doesn't have the description of an angry ghost, and he doesn't appear to be doing anything worse than the other ghosts I have in my fort. -- [[User:Qazmlpok|Qazmlpok]] 12:34, 16 March 2012 (UTC)
 
:Worst. Migration wave. Ever. :P [[Special:Contributions/74.102.139.234|74.102.139.234]] 14:10, 16 March 2012 (UTC)
 
:Worst. Migration wave. Ever. :P [[Special:Contributions/74.102.139.234|74.102.139.234]] 14:10, 16 March 2012 (UTC)
 
== Ghostly dwarves aren't the same thing as ghost dwarves? ==
 
Made an edit to reflect some funny business i noticed while perusing Legends mode. I have a ghostly historical figure on record who immigrated to my fortress, had kids, killed a bunch of goblins, went crazy, died and came back a ghost (somehow). I've never seen the "ghostly" tag anywhere when inspecting a dwarf in-game, though. Since then I have noticed these "Ghostly" dwarves popping up in the records every few immigration waves - they seem more common than vampires, although small sample size etc. They may or may not also be more likely than usual (or even guaranteed?) to turn into "real" ghosts when they die - not really sure how to test that, other than by careful reading of numerous legends of different forts. Not sure if it's a bug, but it's certainly awesome. --[[Special:Contributions/101.98.178.11|101.98.178.11]] 11:31, 28 July 2013 (UTC)
 
  
 
== Causes of ghost types ==
 
== Causes of ghost types ==
 
I checked the history and the "Causes" of various ghosts in the table was added by a random IP address (not a signed-in user) and has never been verified/questioned. Has any science/disassembly diving been done on this topic? --[[User:UristDaVinci|UristDaVinci]] 01:13, 28 September 2012 (UTC)
 
I checked the history and the "Causes" of various ghosts in the table was added by a random IP address (not a signed-in user) and has never been verified/questioned. Has any science/disassembly diving been done on this topic? --[[User:UristDaVinci|UristDaVinci]] 01:13, 28 September 2012 (UTC)
:Did disassembly diving and updated causes. Having 100 in a trait leads to always a certain kind of ghost (traits are checked in a certain order!). Having 91-99 in a trait leads to a 50% chance of that ghost type. Having 76-90 in a trait leads to a 20% chance of that ghost type. Most ghosts will end up as forlorn or restless haunts by default. --[[User:UristDaVinci|UristDaVinci]] ([[User talk:UristDaVinci|talk]]) 02:20, 24 November 2013 (UTC)
 
 
== ghosts can be pushed by floods? ==
 
 
so I had my dwarves dig a large tunnel to carry water from a brook to my aquifier, and one of the ghosts haunting my fortress (he's fairly benign, so I decided to keep him) was lounging about in the tunnel when I opened the floodgate. he subsequently got carried along with the flood for a good 100 tiles before escaping through the walls.
 
not that hard to verify, just get a ghost to lounge in a tunnel you then flood. I did have a several z-level drop from the brook to the tunnel, so there was a good deal of pressure. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Carch|Carch]]</small>
 
 
==Most ghosts leave doors open, while a courteous few leave wounds closed==
 
I had a Strange Mood Mason go insane today while only a few tiles away from the gems he needed to complete his masterpiece. He bravely died killing a cat and a dog. He rose up a little later and took the lower left leg of one of my legendary miners. And that was all that he took. No blood, no mess, no infection. The diagnostician showed up and passed him a set of crutches and a clean bill of health. Do we have a good idea of the type of wounds Violent and Angry ghosts cause? If they're always clean wounds, well, just imagine the possibilities. Vampire torsos. [[User:Drobe|Drobe]] ([[User talk:Drobe|talk]]) 04:52, 16 June 2013 (UTC)
 
 
==How to avoid making ghosts?==
 
 
I don't want to manage too many dwarves. I want to kill the extra ones without making ghosts. But... How? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Recaptcha|Recaptcha]]</small>
 
:Either [[coffin|bury the dwarves]] or make [[slab]]s for them - properly memorialized dwarves won't become ghosts. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 13:28, 21 June 2014 (UTC)
 
 
So, dwarves become ghosts even if I atom-smash them? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Recaptcha|Recaptcha]]</small>
 
:Yes. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 22:46, 21 June 2014 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)