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Editing v0.34 Talk:Dwarven atom smasher
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Let's say - purely hypothetically - you don't like children. And you know how to build a DAS and tell a child where to play (using burrows; it's a bit iffy but eventually the kids will arrive). Well, Toady knows how we purely hypothetically think and has introduced ghosts into the game and then there's the "tragic loss" "lost a friend" etc problem. | Let's say - purely hypothetically - you don't like children. And you know how to build a DAS and tell a child where to play (using burrows; it's a bit iffy but eventually the kids will arrive). Well, Toady knows how we purely hypothetically think and has introduced ghosts into the game and then there's the "tragic loss" "lost a friend" etc problem. | ||
− | ''But'', I have learned, if nobody ''sees'' the accident happen, you don't get a deceased, fun spiral kid but a missing one, no one is bothered by | + | ''But'', I have learned, if nobody ''sees'' the accident happen, you don't get a deceased, fun spiral kid but a missing one, no one is bothered by, and even no ghost. --[[User:Old Ancient|Old Ancient]] 00:26, 1 April 2013 (UTC) |
== Bronze colossuses vs. colossi == | == Bronze colossuses vs. colossi == | ||
According to {{rule|T}}, "bronze colossuses" is the more appropriate term (also, it appears in the [[bronze colossus/raw|raws]]). --{{User:Lethosor/sig}} 01:33, 5 April 2013 (UTC) | According to {{rule|T}}, "bronze colossuses" is the more appropriate term (also, it appears in the [[bronze colossus/raw|raws]]). --{{User:Lethosor/sig}} 01:33, 5 April 2013 (UTC) |