v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34 Talk:Bolt
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 39: | Line 39: | ||
| 38 | | 38 | ||
| 26 | | 26 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| pine | | pine | ||
Line 62: | Line 46: | ||
| 386 | | 386 | ||
| 51 | | 51 | ||
− | | 10 | + | | 10 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| pine | | pine | ||
Line 102: | Line 54: | ||
| 25 | | 25 | ||
| 61 | | 61 | ||
− | | 0 | + | | 0 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
I am continuing testing, and will try to add a more complete table of results to the bolt wiki page when I am finished.--[[User:Pirate Bob|Pirate Bob]] 12:37, 15 August 2012 (UTC) | I am continuing testing, and will try to add a more complete table of results to the bolt wiki page when I am finished.--[[User:Pirate Bob|Pirate Bob]] 12:37, 15 August 2012 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
:Side note: it's "adamanti'''ne'''", not "adamanti'''um'''" - this is Dwarf Fortress, not Marvel Comics. --[[User:Quietust|Quietust]] 12:50, 15 August 2012 (UTC) | :Side note: it's "adamanti'''ne'''", not "adamanti'''um'''" - this is Dwarf Fortress, not Marvel Comics. --[[User:Quietust|Quietust]] 12:50, 15 August 2012 (UTC) | ||
: This is great research, Bob. Please continue testing. Ideally test every combination of arrow material and every armor. try to include wooden, leather and bone armor. And Bone arrows, too, please. If I find the time, I may try to verify your results. I did not know that you have a gamelog.txt of the fights in the arena. I can write a Python script analyzing the figthts, then. --[[User:Nagidal|Nagidal]] 13:16, 15 August 2012 (UTC) | : This is great research, Bob. Please continue testing. Ideally test every combination of arrow material and every armor. try to include wooden, leather and bone armor. And Bone arrows, too, please. If I find the time, I may try to verify your results. I did not know that you have a gamelog.txt of the fights in the arena. I can write a Python script analyzing the figthts, then. --[[User:Nagidal|Nagidal]] 13:16, 15 August 2012 (UTC) | ||
− | : I found that I need to slightly improve my script so that it only counts "deflect" and "through" in lines that also contain "flying *** bolt". I thought that by putting the dorfs on opposite sides of a moat so there can't be melee combat I would prevent all non-bolt hits, but I forgot to account for them dodging into the moat and falling to their deaths. Also, in case it's not obvious to anyone, the number of deflections plus the number of armor penetrations does not add up to the number of hits because some parts of the dwarves (upper arms, neck) are not armored. I could add chainmail to fix this, but I was more interested in the effectiveness of bolts against plate armor. I also was considering some of the tests with leather clothing underneath to see if this has any effect. Especially for adamantine armor. Theoretically it should help cushion the impact (real knights would always wear padding under metal armor), but I don't know if DF models that. --[[ | + | : I found that I need to slightly improve my script so that it only counts "deflect" and "through" in lines that also contain "flying *** bolt". I thought that by putting the dorfs on opposite sides of a moat so there can't be melee combat I would prevent all non-bolt hits, but I forgot to account for them dodging into the moat and falling to their deaths. Also, in case it's not obvious to anyone, the number of deflections plus the number of armor penetrations does not add up to the number of hits because some parts of the dwarves (upper arms, neck) are not armored. I could add chainmail to fix this, but I was more interested in the effectiveness of bolts against plate armor. I also was considering some of the tests with leather clothing underneath to see if this has any effect. Especially for adamantine armor. Theoretically it should help cushion the impact (real knights would always wear padding under metal armor), but I don't know if DF models that. --[[Special:Contributions/128.84.231.46|128.84.231.46]] 20:39, 16 August 2012 (UTC) |
− | |||
== Decorated bolts == | == Decorated bolts == | ||
There used to be an exploit wherein encrusting bolts with gems gave them enormous value boost because decoration value is counted for every bolt in stack. As I get it, Toady fixed it by setting value multiplier for bolt decorations to 1/3 instead of 10. Should be this mentioned somewhere? Also, if you manage to get a stack of more than 30 bolts, this is still an issue - e.g., for bolts[60] decorations value is doubled. --04:17, 21 May 2012 (UTC) | There used to be an exploit wherein encrusting bolts with gems gave them enormous value boost because decoration value is counted for every bolt in stack. As I get it, Toady fixed it by setting value multiplier for bolt decorations to 1/3 instead of 10. Should be this mentioned somewhere? Also, if you manage to get a stack of more than 30 bolts, this is still an issue - e.g., for bolts[60] decorations value is doubled. --04:17, 21 May 2012 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |