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Editing v0.34 Talk:Animal trainer
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<blockquote>When training animals that your civilization has never domesticated before, successful training will result in some knowledge being transferred to your civilization every time the dwarven caravan returns to the mountainhomes. This has no effect on gameplay within your fortress, but is conjectured to reduce training barriers for future fortresses established by your civilization.</blockquote> | <blockquote>When training animals that your civilization has never domesticated before, successful training will result in some knowledge being transferred to your civilization every time the dwarven caravan returns to the mountainhomes. This has no effect on gameplay within your fortress, but is conjectured to reduce training barriers for future fortresses established by your civilization.</blockquote> | ||
When I tested this by abandoning a multi-year fort where seven species had been trained to "general familiarity", none of them were even listed in the {{k|z}} screen when I started a new fortress. Forcing a caravan also does not appear to give the new fort any training knowledge, on arrival or departure. It may be true that some information was transferred to the home civilization, but it doesn't appear to have any effect in fortress mode. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 13:50, 3 April 2014 (UTC) | When I tested this by abandoning a multi-year fort where seven species had been trained to "general familiarity", none of them were even listed in the {{k|z}} screen when I started a new fortress. Forcing a caravan also does not appear to give the new fort any training knowledge, on arrival or departure. It may be true that some information was transferred to the home civilization, but it doesn't appear to have any effect in fortress mode. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 13:50, 3 April 2014 (UTC) | ||
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