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Editing v0.34:Tissue definition token

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{{quality|Superior}}{{av}}
+
{{quality|Fine|21:41, 22 February 2011 (UTC)}}{{av}}
  
 
__TOC__
 
__TOC__
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|  
 
|  
 
*value
 
*value
| The relative thickness of the tissue. A higher thickness is harder to penetrate, but raising a tissue's relative thickness decreases the thickness of all other tissues.
+
| The thickness of the tissue. A higher thickness is harder to penetrate.
  
 
|-
 
|-
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|  
 
|  
 
*value
 
*value
| Related to how much said tissue bleeds. Higher = More bleeding<br>
+
| Related to how much said tissue bleeds. Higher = More bleeding
 
(Which is why the heart has the highest value.)
 
(Which is why the heart has the highest value.)
  
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|  
 
|  
 
*value
 
*value
| Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged<br>
+
| Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged  
 
(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)
 
(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)
  
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| ARTERIES
 
| ARTERIES
 
| N/A
 
| N/A
| The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss.
+
| The tissue contains arteries.
  
 
|-
 
|-
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| STRUCTURAL
 
| STRUCTURAL
 
| N/A
 
| N/A
| Holds the body part together. A cut or a fracture disables the body part it's in.
+
| ?
  
 
|-
 
|-
 
| CONNECTIVE_TISSUE_ANCHOR
 
| CONNECTIVE_TISSUE_ANCHOR
 
| N/A
 
| N/A
| Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb.
+
| ?
  
 
|-
 
|-
 
| SETTABLE
 
| SETTABLE
 
| N/A
 
| N/A
| The tissue will not heal/heals slower until it is set by a bone doctor.
+
| The tissue can be set if broken.
  
 
|-
 
|-
 
| SPLINTABLE
 
| SPLINTABLE
 
| N/A
 
| N/A
| The broken tissue can be fixed with a cast or a splint to restore function while it heals.
+
| The tissue can be wrapped in a splint if broken.
  
 
|-
 
|-
 
| FUNCTIONAL
 
| FUNCTIONAL
 
| N/A
 
| N/A
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.) An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold.
+
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.)
  
 
|-
 
|-
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| THOUGHT
 
| THOUGHT
 
| N/A
 
| N/A
| If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe.  NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation.
+
| If a creature without NO_THOUGHT_CENTER_FOR_MOVEMENT has no functioning parts with the THOUGHT token, it will be unable to move or breathe.
  
 
|-
 
|-
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| CONNECTS
 
| CONNECTS
 
| N/A
 
| N/A
| Holds body parts together.  A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed.
+
| ?
  
 
|-
 
|-
 
| MAJOR_ARTERIES
 
| MAJOR_ARTERIES
 
| N/A
 
| N/A
| Causes tissue to sometimes severely bleed when damaged.  This is independent of its VASCULAR value.
+
| Unknown - may cause tissue to severely bleed when damaged.
  
 
|-
 
|-
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|  
 
|  
 
*value
 
*value
| Value can be one of the following:
+
| Value can be LAYER, STRANDS, FEATHERS, SCALES, or CUSTOM.
;LAYER
 
:Regular layer tissue.
 
;STRANDS
 
:Seems to be harder to sever.
 
;FEATHERS
 
:Edge attacks will pass right through the tissue.
 
;SCALES
 
:?
 
;CUSTOM
 
:?
 
  
 
|-
 
|-
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|  
 
|  
 
*value
 
*value
| Tissue is implicitly attached to another tissue and will fall off that tissue layer is destroyed. Used for hair and feathers, which are subordinate to skin.
+
| Tissue is implicitly attached to another tissue. Used for hair and feathers.
  
 
|-
 
|-
 
| TISSUE_MAT_STATE
 
| TISSUE_MAT_STATE
 
|
 
|
*SOLID, SOLID_POWDER, LIQUID, or GAS<br>
+
*SOLID, LIQUID, or GAS
(possibly others, as well. Needs testing.)
+
(possibly others, such as POWDER as well. Needs testing.)
 
| Sets/forces a default material state for the selected tissue.
 
| Sets/forces a default material state for the selected tissue.
  
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==Tissue Layer Tokens==
 
==Tissue Layer Tokens==
These are used in creature raws to override the above for whatever reason.
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
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|
 
|
 
* value
 
* value
| Sets a new relative thickness for selected tissue layers.
+
| Seems to set new relative thickness for selected tissue layers.
  
 
|-
 
|-
 
|TL_CONNECTS
 
|TL_CONNECTS
 
|
 
|
| Gives the CONNECTS attribute to selected layers.
+
| Presumably gives the CONNECTS attribute to selected layers.
  
 
|-
 
|-
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|
 
|
 
* value
 
* value
| Sets a new HEALING_RATE of the selected tissue layers.
+
| Presumably changes the HEALING_RATE of the selected tissue layers.
  
 
|-
 
|-
 
|TL_VASCULAR
 
|TL_VASCULAR
 
|
 
|
| Sets a new a VASCULAR value (which modulates bleeding) for selected tissue layers.
+
| Seems to set new a VASCULAR value (which modulates bleeding) for selected tissue layers.
  
 
|-
 
|-
 
|TL_PAIN_RECEPTORS
 
|TL_PAIN_RECEPTORS
 
|
 
|
| Sets a new number of pain receptors for selected tissue layers.
+
| Seems to set new number of pain receptors for selected tissue layers.
  
 
|}
 
|}
  
 
==Defaults==
 
==Defaults==
Default values (as of 0.34.11):
+
Default values (as of 0.31.21)
 
 
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
|- bgcolor="#999999"
 
|- bgcolor="#999999"
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|-
 
|-
 
| CHITIN_TEMPLATE || chitin:NP || LOCAL_CREATURE_MAT:CHITIN || || 1 || 100 || 1 || 5 || || || LAYER
 
| CHITIN_TEMPLATE || chitin:NP || LOCAL_CREATURE_MAT:CHITIN || || 1 || 100 || 1 || 5 || || || LAYER
|-
 
| SPINE_TEMPLATE || spine:NP || LOCAL_CREATURE_MAT:SPINE || || 2 || || || || || || LAYER
 
|-
 
| SPONGE_TEMPLATE || sponge:NP || LOCAL_CREATURE_MAT:SPONGE || || 1 || 100 || 3 || 5 || || 100 || LAYER
 
 
|- bgcolor="#999999"
 
|- bgcolor="#999999"
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! TISSUE_NAME !! TISSUE_MATERIAL !! TISSUE_MAT_STATE !! RELATIVE_THICKNESS !! HEALING_RATE !! VASCULAR !! PAIN_RECEPTORS !! SUBORDINATE_TO_TISSUE !! INSULATION !! TISSUE_SHAPE
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! TISSUE_NAME !! TISSUE_MATERIAL !! TISSUE_MAT_STATE !! RELATIVE_THICKNESS !! HEALING_RATE !! VASCULAR !! PAIN_RECEPTORS !! SUBORDINATE_TO_TISSUE !! INSULATION !! TISSUE_SHAPE
 
|}
 
|}
  
Default flags (as of 0.34.11):
+
Default flags (as of 0.31.21)
 
 
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
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| SHELL_TEMPLATE || || || || || || || X || || X || X || X || ||  
 
| SHELL_TEMPLATE || || || || || || || X || || X || X || X || ||  
 
|-
 
|-
| HORN_TEMPLATE || || || || || || || X || || X || || || ||  
+
| HORN_TEMPLATE || || || || || || || X || || X || || ||  
 
|-
 
|-
| HOOF_TEMPLATE || || || || || || || X || || X || || || ||  
+
| HOOF_TEMPLATE || || || || || || || X || || X || || ||  
 
|-
 
|-
| CARTILAGE_TEMPLATE || || || || || || || X || || X || || || ||  
+
| CARTILAGE_TEMPLATE || || || || || || || X || || X || || ||  
 
|-
 
|-
 
| HAIR_TEMPLATE || || || || || || || || || || || || X || X  
 
| HAIR_TEMPLATE || || || || || || || || || || || || X || X  
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| IVORY_TEMPLATE || || || || || || || X || || X || || || ||  
 
| IVORY_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
| EYE_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| EYE_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| NERVE_TEMPLATE || || || || X || || X || || || X || || || ||  
+
| NERVE_TEMPLATE || || || || X || || X || || || X || || ||  
 
|-
 
|-
| BRAIN_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| BRAIN_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| LUNG_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| LUNG_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| HEART_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| HEART_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| LIVER_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| LIVER_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| GUT_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| GUT_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| STOMACH_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| STOMACH_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| PANCREAS_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| PANCREAS_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| SPLEEN_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| SPLEEN_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| KIDNEY_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| KIDNEY_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| FLAME_TEMPLATE || || || || || X || X || X || || X || || || ||  
+
| FLAME_TEMPLATE || || || || || X || X || X || || X || || ||  
 
|-
 
|-
 
| CHITIN_TEMPLATE || || || || X || || || X || X || X || X || X || ||  
 
| CHITIN_TEMPLATE || || || || X || || || X || X || X || X || X || ||  
|-
+
 
| SPINE_TEMPLATE || || || || || || || X || || X || || || ||
 
|-
 
| SPONGE_TEMPLATE || || || || X || || || || || X || || || ||
 
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
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==See Also==
 
==See Also==
*[[Material definition token]]
+
*Material definition token
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

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