v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Mining
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{quality|Fine|07:07, 19 January 2011 (UTC)}} |
{{Labor | {{Labor | ||
| labor = Mining | | labor = Mining | ||
Line 8: | Line 8: | ||
{{av}} | {{av}} | ||
− | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as [[exploratory mining|searching]] for various [[stone|stone types]] | + | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as [[exploratory mining|searching]] for various [[stone|stone types]], or simply to create the basic tunnels and [[room]]s in your fort. It refers to either the [[skill]] that performs mining, the [[labor]] assosciated with it, or simply the task or job of performing said labor. |
There are several types of jobs associated with this skill: | There are several types of jobs associated with this skill: | ||
* '''Mining''' removes the section of the wall while preserving both the ceiling and the floor. | * '''Mining''' removes the section of the wall while preserving both the ceiling and the floor. | ||
− | * ''' | + | * '''Channeling''' removes the section of the wall, the floor and if possible places a ramp one level below. |
− | * ''' | + | * '''Ramps''' replaces the section with a upward ramp, also removing the tile and floor one level above. |
− | * ''' | + | * '''Stairs''' carves out upward (or downward) stairs. |
− | Mining can only be done in pre-existing stone or soil | + | Mining can only be done in pre-existing stone or soil; built [[wall]], [[stairs]] or [[ramp|ramps]] cannot be mined. These must be removed using the 'remove construction' option ({{K|d}}, {{K|n}}) |
== Making a dwarf a miner == | == Making a dwarf a miner == | ||
Line 22: | Line 22: | ||
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | ||
# Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | # Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | ||
− | + | A [[miner]] also requires an available [[pick]]. A dwarf's agility and mining skill affect how quickly they mine. | |
Selecting the mining labor will disable the [[wood cutting]] and [[hunting]] labors, as they all involve the usage of different tools. | Selecting the mining labor will disable the [[wood cutting]] and [[hunting]] labors, as they all involve the usage of different tools. | ||
Line 39: | Line 39: | ||
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. The opposite corner can also be placed on a different z-level, designating areas across z-levels for mining. Tiles can also be designated by using the mouse and left-clicking. | # Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. The opposite corner can also be placed on a different z-level, designating areas across z-levels for mining. Tiles can also be designated by using the mouse and left-clicking. | ||
− | == | + | ==Mining warm and damp stone== |
− | + | When designating any digging operation, warm and damp tiles will flash, indicating magma or water in adjacent tiles. Miners can dig these safely, provided there is an escape route. Channeling and ramping designations involve two operations, and your dwarf will be submerged in the fluid when done. Unskilled swimmers can reach an exit ramp out of water if near enough, but magma will certainly cost your miner's life (the flow from either can knock dwarves off ledges, or naturally [[flood]] the fortress.) | |
− | |||
− | |||
− | |||
− | When | ||
− | |||
− | |||
− | |||
− | |||
==Training mining== | ==Training mining== | ||
Line 55: | Line 47: | ||
The fastest way to train mining is to first dig out upstairs, then remove the upstairs. Removing upstairs (even rock ones) is extremely quick and still provides mining experience. | The fastest way to train mining is to first dig out upstairs, then remove the upstairs. Removing upstairs (even rock ones) is extremely quick and still provides mining experience. | ||
− | + | In previous versions, higher mining skill would lead to more boulders being dug out. As of 0.34.08, the standard drop rate for boulders is 25% and skill gain only decreases the amount of time it takes to mine each tile. The exceptions are small clusters and adamantine, both of which have a drop rate of 100%. Also as of 0.34.08, the Mason's workshop creates four blocks from one boulder instead of the previous one block. This means that for the purpose of constructions or buildings there is just as much stone available as before, although an extra processing step has been added. Tasks that use boulders as raw material now have a quarter as much raw material to work with. | |
− | |||
− | |||
− | |||
− | |||
− | |||
==How to cancel a mining operation== | ==How to cancel a mining operation== | ||
Line 77: | Line 64: | ||
* [[Stone]] – A list of different types of stones and ores left behind from mining. | * [[Stone]] – A list of different types of stones and ores left behind from mining. | ||
* [[Smoothing]] – Increase fortress value and dwarf happiness by improving the quality of your rough-stone mineshafts. | * [[Smoothing]] – Increase fortress value and dwarf happiness by improving the quality of your rough-stone mineshafts. | ||
− | |||
− |