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Editing v0.34:Mechanism
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'''Mechanisms''' can be created by a [[Mechanic]] at a [[Mechanic's workshop]] out of a stone, or at a [[Metalsmith's forge]] from 1 [[bar]] of weapons-grade metal ([[silver]], [[copper]], [[bronze]], [[bismuth bronze]], [[iron]], [[steel]], or 3 [[adamantine]] wafers). In the Metalsmith's forge menu, they are found under [[trap component]]s. Unlike when making other trap components, making metal mechanisms at a forge requires the [[Mechanic]]s [[labor]]. Stone mechanisms are made from any type of stone (even supposedly soft minerals as [[gypsum]] or [[talc]]). | '''Mechanisms''' can be created by a [[Mechanic]] at a [[Mechanic's workshop]] out of a stone, or at a [[Metalsmith's forge]] from 1 [[bar]] of weapons-grade metal ([[silver]], [[copper]], [[bronze]], [[bismuth bronze]], [[iron]], [[steel]], or 3 [[adamantine]] wafers). In the Metalsmith's forge menu, they are found under [[trap component]]s. Unlike when making other trap components, making metal mechanisms at a forge requires the [[Mechanic]]s [[labor]]. Stone mechanisms are made from any type of stone (even supposedly soft minerals as [[gypsum]] or [[talc]]). | ||
− | Building [[trap]]s, [[lever]]s, [[pressure plate]]s, and [[gear assembly|gear assemblies]] requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item - one for the linked object, and one for the trigger (the lever or pressure plate). The only way to recover | + | Building [[trap]]s, [[lever]]s, [[pressure plate]]s, and [[gear assembly|gear assemblies]] requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item - one for the linked object, and one for the trigger (the lever or pressure plate). The only way to recover these mechanisms is to deconstruct both the linked object and the trigger. |
− | + | [[Mechanic]]s will install mechanisms. Mechanisms can be linked to objects at any distance. It is unclear exactly how two (or more) mechanisms talk to each other at a distance without building direct mechanical or electronic channels between them (such as a wire), and given that the Dwarves have not discovered radio technology, it is believed by some that the Dwarves have actually discovered how to implement and control [http://en.wikipedia.org/wiki/Quantum_entanglement quantum entanglement] on a non-quantum scale. | |
− | [[ | + | Mechanism [[quality]] determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214] It does not affect how quickly a trap refires. |
Mechanisms for use in magma '''must be''' [[magma safe]], otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct. | Mechanisms for use in magma '''must be''' [[magma safe]], otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct. | ||
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Mechanisms count as furniture. Because of this, the [[Jeweler's workshop]] job ''encrust furniture with [gem]'' may encrust mechanisms with gems instead of more useful furniture. | Mechanisms count as furniture. Because of this, the [[Jeweler's workshop]] job ''encrust furniture with [gem]'' may encrust mechanisms with gems instead of more useful furniture. | ||
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