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Editing v0.34:Maximizing framerate
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* Larger embark sites dramatically increase the amount of terrain which DF needs to keep track of and path through. | * Larger embark sites dramatically increase the amount of terrain which DF needs to keep track of and path through. | ||
** Reducing the size of your embark site from the default 4x4 squares to 3x3 or even 2x2 will have an enormous impact on FPS. Keep in mind that a 2x2 embark is only 25% of the size of a 4x4. | ** Reducing the size of your embark site from the default 4x4 squares to 3x3 or even 2x2 will have an enormous impact on FPS. Keep in mind that a 2x2 embark is only 25% of the size of a 4x4. | ||
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** World size probably doesn't matter except for the size of the save files, but reducing the number of cavern layers (default of 3) will help. You need at least 1 cavern layer to get underground [[crop|plants]], and 2 caverns to get all the underground [[tree]]s. | ** World size probably doesn't matter except for the size of the save files, but reducing the number of cavern layers (default of 3) will help. You need at least 1 cavern layer to get underground [[crop|plants]], and 2 caverns to get all the underground [[tree]]s. | ||
* Fewer items inside a fort means fewer items to be [[stockpile]]d, checked for [[wear]], and so on and so forth. | * Fewer items inside a fort means fewer items to be [[stockpile]]d, checked for [[wear]], and so on and so forth. |