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Editing v0.34:Insanity
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− | {{Quality| | + | {{Quality|Exceptional|01:30, 31 March 2012 (UTC)}}{{av}} |
'''Insanity''' describes any of the conditions that cause a [[dwarf]] or other [[creature]] to immediately stop what they were doing and go mad. Dwarves that are insane are unable to sleep, eat, drink, follow [[orders]] or perform any [[job]]. Insanity is permanent, and comes in three flavors: "Melancholy," "Stark Raving Mad," and "Berserk." Each of these will inevitably end with the death of the afflicted dwarf. [[Tantrum]]ing may be a sign that the certain dwarf may go insane unless something makes the dwarf happy. | '''Insanity''' describes any of the conditions that cause a [[dwarf]] or other [[creature]] to immediately stop what they were doing and go mad. Dwarves that are insane are unable to sleep, eat, drink, follow [[orders]] or perform any [[job]]. Insanity is permanent, and comes in three flavors: "Melancholy," "Stark Raving Mad," and "Berserk." Each of these will inevitably end with the death of the afflicted dwarf. [[Tantrum]]ing may be a sign that the certain dwarf may go insane unless something makes the dwarf happy. | ||
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− | [[Children]] (even babies) may become insane. This, in a smaller fortress without a military | + | [[Children]] (even babies) may become insane. This, in a smaller fortress without a military will usually lead to much [[Fun]]. |
==Causes== | ==Causes== | ||
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− | * | + | Certain events/conditions can drive a creature to madness. It is impossible to force insanity, but not to foster its growth. |
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− | + | * Entering a [[strange mood]] but failing to complete a legendary [[artifact]] in an appropriate amount of time (this will always cause insanity). | |
− | + | * Being very [[thought|unhappy]] or miserable for a long time. Unlike a failed mood, this is not a guaranteed insanity, and dwarves can remain unhappy for many months without snapping. | |
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==Types== | ==Types== | ||
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::''In a berserk rage!'' | ::''In a berserk rage!'' | ||
:The afflicted attacks friend and foe alike in a blind rage. This can be dangerous if it happens to an experienced dwarf (especially one carrying an [[artifact]] weapon). Luckily, [[Dog|war dogs]] can quickly bring down an unskilled dwarf. | :The afflicted attacks friend and foe alike in a blind rage. This can be dangerous if it happens to an experienced dwarf (especially one carrying an [[artifact]] weapon). Luckily, [[Dog|war dogs]] can quickly bring down an unskilled dwarf. | ||
− | :Berserk dwarves | + | :Berserk dwarves have also been reported to pull every lever they can find. This may be a mere annoyance or [[Fun|very fun]], depending on your fortress' design. |
:The dwarf in question becomes an enemy to your [[civilization]], meaning it will set off traps and engage your [[military]]. | :The dwarf in question becomes an enemy to your [[civilization]], meaning it will set off traps and engage your [[military]]. | ||
:Dwarves with high '''anger''' are more likely to go berserk. | :Dwarves with high '''anger''' are more likely to go berserk. | ||
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*:Be wary of dwarves who have recently commandeered workshops. It is a serious sign if the patient is screaming for products that cannot be provided (especially if stockpile records are up-to-date and publicly available). In cases such as these, the best treatment is to [[Trap#Cage_Trap|ensure they cannot escape the workshop]] in the event they turn violent. That way, they may be safely relocated to a segregated area where they can work off their aggression harmlessly on the fortress walls. Be certain to keep them away from [[Dragon|animals]], [[Elf|prisoners]], and [[Noble|other patients]]! Once the patient has calmed down, they can be brought out and returned to their lives. | *:Be wary of dwarves who have recently commandeered workshops. It is a serious sign if the patient is screaming for products that cannot be provided (especially if stockpile records are up-to-date and publicly available). In cases such as these, the best treatment is to [[Trap#Cage_Trap|ensure they cannot escape the workshop]] in the event they turn violent. That way, they may be safely relocated to a segregated area where they can work off their aggression harmlessly on the fortress walls. Be certain to keep them away from [[Dragon|animals]], [[Elf|prisoners]], and [[Noble|other patients]]! Once the patient has calmed down, they can be brought out and returned to their lives. | ||
*Animal Therapy | *Animal Therapy | ||
− | *:Breakout cases such as above can sometimes be prevented by giving the patient some new pets to take care of. For reasons uncertain, [[Dog|war dogs]] appear to have the greatest effect (although this may be a matter of availability; researchers have achieved results with [[black bear|bears]], [[tiger]]s, and even [[cow]]s). If the patient should break at some point, the presence of these animals may be enough to | + | *:Breakout cases such as above can sometimes be prevented by giving the patient some new pets to take care of. For reasons uncertain, [[Dog|war dogs]] appear to have the greatest effect (although this may be a matter of availability; researchers have achieved results with [[black bear|bears]], [[tiger]]s, and even [[cow]]s). If the patient should break at some point, the presence of these animals may be enough to [[fun|tranquilize]] the patient. |
*Group Sessions | *Group Sessions | ||
*:It's somewhat common for soldiers to show signs of imminent madness, due to the hardships of life as a warrior. A widely endorsed suggestion is to surround the patient with their comrades-in-arms, who might provide cheer and a reminder of both duty and the support of friends. And, should the patient turn violent, they will most likely be subdued with minimal injury (to civilians). | *:It's somewhat common for soldiers to show signs of imminent madness, due to the hardships of life as a warrior. A widely endorsed suggestion is to surround the patient with their comrades-in-arms, who might provide cheer and a reminder of both duty and the support of friends. And, should the patient turn violent, they will most likely be subdued with minimal injury (to civilians). | ||
*Aquatic Cognizance | *Aquatic Cognizance | ||
− | *:Every one knows that water helps with aches in joints, what most people don't realize is that in terms of dwarven anatomy, the brain is a joint, thus having a dwarf swim until they recover may help, even more so if their brain is exposed so that the soothing water can affect the joint better | + | *:Every one knows that water helps with aches in joints, what most people don't realize is that in terms of dwarven anatomy, the brain is a joint, thus having a dwarf swim until they recover may help, even more so if their brain is exposed so that the soothing water can affect the joint better. |
*The Winchester Method | *The Winchester Method | ||
*:In many cases, madness has its roots in a deep feeling of powerlessness experienced by the patient during his schizophrenic delirium, with cases of patients hearing voices of Carps, Elephants and strange stories about [[Main:Boatmurdered|boats being murdered]]. Recent studies show that by safely giving the unfortunate patient the occasion [[Lever|to act on his own initiative]] and make him [[Magma|feel]] the consequences of his actions, dementia can be avoided. | *:In many cases, madness has its roots in a deep feeling of powerlessness experienced by the patient during his schizophrenic delirium, with cases of patients hearing voices of Carps, Elephants and strange stories about [[Main:Boatmurdered|boats being murdered]]. Recent studies show that by safely giving the unfortunate patient the occasion [[Lever|to act on his own initiative]] and make him [[Magma|feel]] the consequences of his actions, dementia can be avoided. | ||
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*The Bilbo Method | *The Bilbo Method | ||
*:Studies have shown that some dragons, in their infinite, ageless wisdom, have found solutions to common insanity and are even willing to impart said cures to dwarves stricken with any sort of madness. This method is often most useful when a dwarf who is having trouble making friends seeks to console himself with a resident dragon within the dwarf's own fortress. | *:Studies have shown that some dragons, in their infinite, ageless wisdom, have found solutions to common insanity and are even willing to impart said cures to dwarves stricken with any sort of madness. This method is often most useful when a dwarf who is having trouble making friends seeks to console himself with a resident dragon within the dwarf's own fortress. | ||
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Any new developments or experimental procedures should be reported to the Mountainhomes immediately for verification and cataloging. If even a single dwarf is spared the indignity of madness in this way, it will be worth it. | Any new developments or experimental procedures should be reported to the Mountainhomes immediately for verification and cataloging. If even a single dwarf is spared the indignity of madness in this way, it will be worth it. | ||
{{Category|Thoughts}} | {{Category|Thoughts}} |