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Editing v0.34:Health screen
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{{quality|Exceptional|23:31, 17 April 2011 (UTC)}} | {{quality|Exceptional|23:31, 17 April 2011 (UTC)}} | ||
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In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br /> | In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br /> | ||
− | The z-health menu is used to monitor the health of friendly dwarves | + | The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available. <br /> |
<sub>Note: The screen is entirely mouse enabled.</sub> <br /> | <sub>Note: The screen is entirely mouse enabled.</sub> <br /> | ||
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{{HealthStatus table head}} | {{HealthStatus table head}} | ||
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}} | {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}} | ||
− | {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - | + | {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with a water bucket and cleaning labor enabled needed to bathe off contaminants, preferably using [[soap]] }} |
− | {{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise | + | {{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise rotten tissue or repair organ damage}} |
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}} | {{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}} | ||
{{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to repair cuts, wounds and nerve damage (!!) using thread}} | {{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to repair cuts, wounds and nerve damage (!!) using thread}} | ||
{{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's fractured bones}} | {{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's fractured bones}} | ||
{{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to top off the medical procedure using cloth bandages}} | {{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to top off the medical procedure using cloth bandages}} | ||
− | {{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed to immobilize subject with | + | {{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed to immobilize subject with massive fractures}} |
{{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - [[Gypsum plaster|Cast]] (wound dresser) or [[splint]] (bone doctor) needed to stabilize a repaired fracture}} | {{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - [[Gypsum plaster|Cast]] (wound dresser) or [[splint]] (bone doctor) needed to stabilize a repaired fracture}} | ||
{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}} | {{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}} | ||
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===Second Key Column=== | ===Second Key Column=== | ||
− | This column shows different degrees of bleeding, blood loss, numbness, and | + | This column shows different degrees of bleeding, blood loss, numbness, and paralyzation. |
{{HealthStatus table head}} | {{HealthStatus table head}} | ||
− | {{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - | + | {{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - Causes the subject to lose blood quickly, sometimes severely.}} |
− | {{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - | + | {{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - Causes blood loss but will stop extremely quickly}} |
− | {{HealthStatus table row|symbol= | + | {{HealthStatus table row|symbol=Bl+|color=5:0:1|desc='''Severe Blood Loss''' - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen.}} |
− | {{HealthStatus table row|symbol= | + | {{HealthStatus table row|symbol=Bl<sup>~</sup>|color=5:0:1|desc='''Blood Loss''' - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen.}} |
− | {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - | + | {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Indicates upper spinal injuries, most sufferers die of suffocation}} |
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}} | {{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}} | ||
{{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak or lessening paralysis}} | {{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak or lessening paralysis}} | ||
− | {{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb''' - | + | {{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb''' - Syndrome symptom. Eliminates pain sensation in affected areas and severely hampers motor ability.}} |
− | {{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb''' - | + | {{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb''' - Syndrome symptom. Further reduces pain in affected areas and hampers fine motor ability.}} |
− | {{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb''' - | + | {{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb''' - Syndrome symptom. Reduces pain in affected areas.}} |
|} | |} | ||
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{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}} | {{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}} | ||
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}} | {{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}} | ||
− | {{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - | + | {{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Commonly caused by snake venom syndromes. Causes subject to stumble in a random direction whenever performing an action, depending on severity.}} |
− | {{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - | + | {{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}} |
− | {{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain''' | + | {{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain'''}} |
− | {{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain''' | + | {{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain'''}} |
− | {{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. | + | {{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Temporary and harmless in itself.}} |
− | {{HealthStatus table row|symbol= | + | {{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Caused by taking too many combat actions in a turn?{{verify}}}} |
− | {{HealthStatus table row|symbol= | + | {{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Caused by taking too many combat actions in a turn?{{verify}}}} |
− | {{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by | + | {{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by taking too many combat actions in a turn?{{verify}}}} |
|} | |} | ||
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{{HealthStatus table head}} | {{HealthStatus table head}} | ||
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}} | {{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}} | ||
− | {{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded''' | + | {{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}} |
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}} | {{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}} | ||
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}} | {{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}} | ||
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{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}} | {{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}} | ||
{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}} | {{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}} | ||
− | {{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Subject is tired enough to go to bed, but hasn't done so yet. | + | {{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Subject is tired enough to go to bed, but hasn't done so yet. Sometimes indicative of masons stuck behind walls.}} |
− | {{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - Symptom of cave adaptation or injury to the guts. The subject may | + | {{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - Symptom of cave adaptation or injury to the guts. The subject may [[vomit]]}} |
|} | |} | ||
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{{HealthStatus table row|symbol=V|color=4:0:1|desc='''Vision lost''' - Subject will have a very hard time completing normal tasks}} | {{HealthStatus table row|symbol=V|color=4:0:1|desc='''Vision lost''' - Subject will have a very hard time completing normal tasks}} | ||
{{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}} | {{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}} | ||
− | {{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks | + | {{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}} |
− | {{HealthStatus table row|symbol=P|color=2:0:1|desc=''' | + | {{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out. Death is imminent.}} |
− | {{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - | + | {{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject can only crawl due to dismemberment or paralysis of the lower body. Subject needs a [[crutch]] to stand or walk.}} |
− | {{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - | + | {{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject has trouble standing due to numbness or injury to the legs. Subject might need a crutch? {{verify}}}} |
− | {{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - | + | {{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject cannot manipulate objects due to dismemberment or paralysis.}} |
− | {{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - | + | {{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has trouble with fine motor control, but can still grasp things. Typically caused by injury or numbness.}} |
− | {{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - | + | {{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - Subject can no longer fly due to paralysis or injury. Applied only to former flyers.}} |
− | {{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - | + | {{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - Subject has trouble flying due to injury. Applied only to flyers.}} |
− | {{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve | + | {{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly}} |
− | {{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve | + | {{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe{{verify}}}} |
|} | |} | ||
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This column shows torn arteries, tendons and ligaments along with fractures and bruising. | This column shows torn arteries, tendons and ligaments along with fractures and bruising. | ||
{{HealthStatus table head}} | {{HealthStatus table head}} | ||
− | {{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - | + | {{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}} |
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type. This can be an emergency.}} | {{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type. This can be an emergency.}} | ||
− | {{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - | + | {{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - Typically a limb fracture with severely displaced fragments. A traction bench may be required to reconnect the bones.}} |
− | {{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A fracture | + | {{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A bone fracture exposed through an open wound. Presents an infection risk.}} |
− | {{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - | + | {{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Muscle is severed from the bone. Causes severe pain and disables limb?{{verify}}}} |
− | {{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - | + | {{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - Muscle damage. Causes pain and limits movement?{{verify}}}} |
− | {{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - | + | {{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Slight muscle damage.}} |
− | {{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - | + | {{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Broken joint. Causes severe pain and disables limb?{{verify}}}} |
− | {{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - | + | {{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Joint damage. Causes pain and limits movement? {{verify}}}} |
− | {{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - | + | {{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Slight joint damage.}} |
− | {{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - | + | {{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}} |
|} | |} | ||
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{{HealthStatus table head}} | {{HealthStatus table head}} | ||
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}} | {{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}} | ||
− | {{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - | + | {{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - Varying degrees of bruising. Typically caused by syndromes.}} |
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}} | {{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}} | ||
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}} | {{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}} | ||
− | {{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue''' | + | {{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue'''}} |
− | {{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - | + | {{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - Subject can't take any more and falls unconscious, giving into pain. Threshold depends on subject's willpower stat.}} |
− | {{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain''' | + | {{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain'''}} |
− | {{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain''' | + | {{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain'''}} |
{{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling''' - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.}} | {{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling''' - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.}} | ||
{{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling''' - Typically caused by syndromes. Impedes use of affected limbs.}} | {{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling''' - Typically caused by syndromes. Impedes use of affected limbs.}} | ||
{{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling''' - Typically caused by syndromes. Slightly impedes use of affected limbs.}} | {{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling''' - Typically caused by syndromes. Slightly impedes use of affected limbs.}} | ||
− | {{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - | + | {{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - Affects open wounds exposed to contaminated/stagnant water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?{{verify}}}} |
|} | |} | ||
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{{Category|Healthcare}} | {{Category|Healthcare}} | ||
{{Category|Interface}} | {{Category|Interface}} |