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Editing v0.34:Grass

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'''Grass''' is a natural [[map tile]] that is found in any biome that supports vegetation. It can grow on most [[soil]] [[above ground]]. It tends to grow quickly, as can be found by channeling an outdoor area. Its growth can indicate the impending growth of a tree. As dwarves and other [[creatures]] walk over it, they have a chance (determined by the value of the {{token|GRASSTRAMPLE|Creature}} token) of eroding it down to the base soil, on which trees and plants cannot grow.  
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'''Grass''' is a natural [[map tile]] that is found in any biome that supports vegetation. It can grow on most [[soil]] [[above ground]]. It tends to grow quickly, as can be found by channeling an outdoor area. Its growth can indicate the impending growth of a tree. As dwarves and other [[creatures]] walk over it, they have a chance (determined by the value of the [[Creature token#G|[GRASSTRAMPLE]]] token) of eroding it down to the base soil, on which trees and plants cannot grow. Elves have grasstrample 0. Dwarves have default grasstrample. Dragons have grasstrample 50. A mess of dwarves milling about your entrance will wear away all the grass eventually. A dragon does it with every step.
 
 
(e.g: Elves have grasstrample 0. Dwarves have default grasstrample, which is 5. Dragons have grasstrample 50. Ergo, a mess of dwarves milling about your entrance will wear away all the grass, eventually, while a dragon does it with every step.)
 
  
 
[[Cave moss|Moss]] and [[Floor fungus|fungi]], tiles similar to grass, appear in [[Subterranean]] biomes; they will grow on underground soil and [[mud|muddy]] floors after any [[cavern]] has been breached. Livestock feed on them like they do normal grass.
 
[[Cave moss|Moss]] and [[Floor fungus|fungi]], tiles similar to grass, appear in [[Subterranean]] biomes; they will grow on underground soil and [[mud|muddy]] floors after any [[cavern]] has been breached. Livestock feed on them like they do normal grass.
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== Fire ==
 
== Fire ==
  
Grass can also be destroyed by [[fire]] and [[magma]]. Creatures such as [[fire imp]]s can shoot fireballs when attacking, and said fireballs can set the grass on fire. If grass ignites, the fire will slowly spread to all connected grass, generating smoke as it burns. Fire turns grass into ashes, but not [[Ash|usable ashes]]. Anything that is flammable and stands on burning grass (if you look at it you will see "A fire") has a chance to catch fire each turn. Note that fire breath will also set grass on fire, as well as instantly turning it into ashes. Grassy [[ramp|slope]]s will not catch on fire, thus preventing the fire from spreading across [[z-level]]s.
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Grass can also be destroyed by [[fire]] and [[magma]]. Creatures such as [[fire imp]]s can shoot fireballs when attacking, and said fireballs can set the grass on fire. If grass ignites, the fire will slowly spread to all connected grass, generating smoke as it burns. Fire turns grass into ashes, but not [[Ash|usable ashes]]. Anything that is flammable and stands on burning grass (if you look at it you will see "A fire") has a chance to catch fire each turn. Note that fire breath (as also used by dragons) will not set grass on fire, instead instantly turning it into ashes. Grassy [[ramp|slope]]s will not catch on fire, thus preventing the fire from spreading across [[z-level]]s.
  
 
== Variation ==
 
== Variation ==
  
 
During a [[Dry season]], grass tiles on the screen change into dry grass tiles, but the effect is purely cosmetic. Also purely cosmetic, the [[d_init.txt]] file contains [VARIED_GROUND_TILES:YES].  If you don't like the grass looking like ,.`', try setting this to NO. The ground will turn into periods only.
 
During a [[Dry season]], grass tiles on the screen change into dry grass tiles, but the effect is purely cosmetic. Also purely cosmetic, the [[d_init.txt]] file contains [VARIED_GROUND_TILES:YES].  If you don't like the grass looking like ,.`', try setting this to NO. The ground will turn into periods only.
 
In [[good]] biomes, you may find grass made up of [[bubble bulb|bubbles]] and [[downy grass|feathers]]. It acts just like regular grass for the [[livestock]] that eat it.
 
  
 
[[File:EvilGrass.png|thumb|The wormy tendrils and staring eyes of Evil Grassland]]
 
[[File:EvilGrass.png|thumb|The wormy tendrils and staring eyes of Evil Grassland]]
In [[evil]] biomes, you may find grass made up of [[wormy tendril]]s and [[staring eyeball]]s. Like their good counterparts, they feed [[livestock]] normally. Wormy tendrils tend to wiggle constantly and staring eyeballs will blink from time to time.
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In [[evil]] biomes, you may find grass made up of [[wormy tendril]]s and [[staring eyeball]]s. It acts just like regular grass for the [[livestock]] that eat it. Wormy tendrils tend to wiggle constantly and staring eyeballs will blink from time to time.
  
 
In evil biomes that are also undead areas, much of the grass is dead, like the trees. Animals will not eat the dead grass. Assign a larger area for pastures so grazers can eat the patchy still-living grass.
 
In evil biomes that are also undead areas, much of the grass is dead, like the trees. Animals will not eat the dead grass. Assign a larger area for pastures so grazers can eat the patchy still-living grass.
  
== Relationship to Real-World Grasses ==
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In [[good]] biomes, you may find grass made up of [[bubble bulb|bubbles]] and [[downy grass|feathers]]. Like their evil counterparts, they feed [[livestock]] normally.
 
 
All "grass" types in the game apart from the four special types found in evil and good biomes are actual plants in the real world. The vast majority of them are also true grasses (this includes bamboo) or at least close relatives - rushes, sedges and cattail. The vegetation of some extreme biomes uses non-grass plants: mountain avens, mountain heather and cloudberry in mountains, baby toe succulent and pebble plant in deserts. Other notable exceptions are the marsh thistle, knotgrass and meadowsweet.
 
  
 
{{Plants}}
 
{{Plants}}
 
{{Category|Grass}}
 
{{Category|Grass}}

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