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Editing v0.34:Frames per second
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− | {{Quality|Exceptional| | + | {{Quality|Exceptional|[[User:Reilwin|Reilwin]] 04:30, 3 April 2012 (UTC)}} |
==What is FPS?== | ==What is FPS?== | ||
− | '''Frames per second''' | + | '''Frames per second''', often referred to as FPS or framerate, is the measure of the amount of '''steps''' the game calculates in one second. Each step requires the calculation of unit movement, fluid movement, and many checks for different events, such as [[cave-in|cave-ins]], [[Main:Digging_designation_canceled | damp/warm stone]], [[weather|weather conditions]], and much more. |
Note that game steps are independent of human steps. A human with average [[attributes#Agility|agility]] will move 1 [[map tile|tile]] in 10 steps. | Note that game steps are independent of human steps. A human with average [[attributes#Agility|agility]] will move 1 [[map tile|tile]] in 10 steps. | ||
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Decreasing the FPS cap will slow down the progress of a fortress, though it may be useful for if the framerate undergoes large, rapid changes, as it will smooth out the play experience. It can also be useful to slow down the game in order to handle other activities while still allowing the fortress to complete previously assigned tasks, while reducing the need to babysit the game. | Decreasing the FPS cap will slow down the progress of a fortress, though it may be useful for if the framerate undergoes large, rapid changes, as it will smooth out the play experience. It can also be useful to slow down the game in order to handle other activities while still allowing the fortress to complete previously assigned tasks, while reducing the need to babysit the game. | ||
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{{Category|Interface}} | {{Category|Interface}} |