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Editing v0.34:Ambush
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=== Elves === | === Elves === | ||
− | If you manage to sufficiently anger an [[Elf|elven]] civilization by offering their [[trade]]rs [[wood]]-based items or by killing them off entirely, you may front an elven ambush, announced with the message "An ambush! Curse all friends of nature!" | + | If you manage to sufficiently anger an [[Elf|elven]] civilization by offering their [[trade]]rs [[wood]]-based items or by killing them off entirely, you may front an elven ambush, announced with the message "An ambush! Curse all friends of nature!". Elven ambushes are similar to goblin ones, except that non-ranged elven warriors are laughable fighters. Elven ambushes are also possible if your civilization is enemies with the elves, which occasionally happens. |
=== Necromancers === | === Necromancers === | ||
− | [[Necromancer]]s will also | + | [[Necromancer]]s will also occassionally ambush your fortress, if you are in range of their [[tower]] and they opt out of a full-on [[siege]]. Necromancer ambushes consist of several necromancers, each one being detected individually; an early warning sign for a necromancer ambush is the presence of [[undead]] in non-evil [[biome|biomes]]. These ambushes are announced with "Intruders! Drive them away!". The necromancers themselves are harmless, being regular old unarmed humanoids; however, very bad things will happen if they manage to find their way within sight of any left-over goblin sieges, [[corpse]] or [[refuse]] [[stockpile]]s, or (Armok forbid) last month's [[dragon]] invader. For this reason it is highly recommended that fortresses within sounding range of a tower internalize or [[atom smasher|atom smash]] all of their meat byproducts, and set [[standing orders]] to "gather refuse from outside" and clean up any meaty outdoor bits. |
=== Kobolds === | === Kobolds === | ||
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== Adventure Mode == | == Adventure Mode == | ||
− | Ambushes also occur often in Adventure Mode. They generally happens while fast traveling, you will suddenly stop fast traveling and a dialogue box will appear, telling you who you're being attacked by. You will then be attacked by a group of hostile creatures. They are almost always [[ | + | Ambushes also occur often in Adventure Mode. They generally happens while fast traveling, you will suddenly stop fast traveling and a dialogue box will appear, telling you who you're being attacked by. You will then be attacked by a group of hostile creatures. They are almost always [[Humans]], [[Goblins]] or [[Dwarves]] and their equipment varies widely from armour and iron melee weapons to clothing and bows. They will generally surround you and will not stop fighting until you are dead. |
− | The best way to deal with ambushers is to attack each enemy until they suffer a bone | + | The best way to deal with ambushers is to attack each enemy until they suffer a bone injury. This will almost always render them unconscious after a turn or two making them a non factor and prevents them running away. While they are down focus on their friends., archers are by far the biggest threat in an ambush as a bolt has a high chance of stirkigna bone and rendeign you unconcious to be killed in short order. Bowmen and crossbowmen are green colored so watch out for any green enemies and try to focus on then first if possible. If you are shot at try to move behind a tree until the arrows stop flying and allow the melee attackers to come to you. if you succeed in killing them you can then run away, keeping trees between you and the archer as much as possible or try to charge them to cut them down in melee. It is a good idea to carry a bow of some kind, even if you are a melee fighter so you can fire back at archers if necessary. All you need to do is nail one of his bones with a projectile and he will probably fall unconscious, ready to have his head sliced open. |
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== See also == | == See also == |