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Editing v0.31 Talk:Well guide

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:: I am telling you, I have taken water from a brook, through a well, and seen "stagnant water" listed in buckets. Perhaps I jumped to conclusions about the mud, but I have stagnant water in buckets. Okay, maybe they filled the buckets from a pool rather than the well, but until I put in a grate, ALL I had was stagnant water. Every single drop in every bucket was stagnant. After the grate, none of it was. Please do not jump to the conclusion that someone seeing something different than you must be mistaken, this game changes very quickly and new releases introduce new mechanics. At least have the decency to do some tests with the latest version before crying "Wrong!!" [[User:GhostDwemer|GhostDwemer]] 17:29, 29 November 2010 (UTC)
 
:: I am telling you, I have taken water from a brook, through a well, and seen "stagnant water" listed in buckets. Perhaps I jumped to conclusions about the mud, but I have stagnant water in buckets. Okay, maybe they filled the buckets from a pool rather than the well, but until I put in a grate, ALL I had was stagnant water. Every single drop in every bucket was stagnant. After the grate, none of it was. Please do not jump to the conclusion that someone seeing something different than you must be mistaken, this game changes very quickly and new releases introduce new mechanics. At least have the decency to do some tests with the latest version before crying "Wrong!!" [[User:GhostDwemer|GhostDwemer]] 17:29, 29 November 2010 (UTC)
 
::: I am using the latest version. I just never read anything about any contaminants update at any point, and it never really came up in any of my fortresses, as my dwarves never get bloody, rarely bathe, and mud has no effect on wells. Thus, I didn't even think water contaminants existed until this came up! I'm sorry I was rather nasty to you. It was completely uncalled for. --Kydo 03:21, 30 November 2010 (UTC)
 
::: I am using the latest version. I just never read anything about any contaminants update at any point, and it never really came up in any of my fortresses, as my dwarves never get bloody, rarely bathe, and mud has no effect on wells. Thus, I didn't even think water contaminants existed until this came up! I'm sorry I was rather nasty to you. It was completely uncalled for. --Kydo 03:21, 30 November 2010 (UTC)
* I'm posting further discussion over at [[v0.31_Talk:Well]] to avoid duplication of arguments. --[[User:DeMatt|DeMatt]] 01:40, 30 November 2010 (UTC)
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* I'm posting further discussion over at [[DF2010_Talk:Well]] to avoid duplication of arguments. --[[User:DeMatt|DeMatt]] 01:40, 30 November 2010 (UTC)
  
 
== Where's the guide? ==
 
== Where's the guide? ==
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: Right, so, I've got what I've finished uploaded to my user page, if you want to look it over and tear it apart. It's not finished, as the step-by-step section is empty thus far. I will put more into it, but I want to use actual in-game screenshots as examples, to show that it all works. So that part may take a while. If you guys can help me on that, it'd be awesome. Oh, also, it is RIFE with unverified stuff. Like, I don't know if he fixed the "urist mcdorf fell down the well again" problem. I need to do a bunch of verification work. Which is part of what the working examples thing is about. --Kydo 03:50, 14 October 2010 (UTC)
 
: Right, so, I've got what I've finished uploaded to my user page, if you want to look it over and tear it apart. It's not finished, as the step-by-step section is empty thus far. I will put more into it, but I want to use actual in-game screenshots as examples, to show that it all works. So that part may take a while. If you guys can help me on that, it'd be awesome. Oh, also, it is RIFE with unverified stuff. Like, I don't know if he fixed the "urist mcdorf fell down the well again" problem. I need to do a bunch of verification work. Which is part of what the working examples thing is about. --Kydo 03:50, 14 October 2010 (UTC)
 
:: Nobody's commenting. I'll just upload it in it's unfinished state and work on it as I find the inclination to. At the very least, it might set off an argument, which is better than nothing at all. Hopefully, having something actually on the page might prompt people other than myself to start making edits of their own, fixing my heapinng pile of mistakes. --Kydo 08:25, 16 October 2010 (UTC)
 
:: Nobody's commenting. I'll just upload it in it's unfinished state and work on it as I find the inclination to. At the very least, it might set off an argument, which is better than nothing at all. Hopefully, having something actually on the page might prompt people other than myself to start making edits of their own, fixing my heapinng pile of mistakes. --Kydo 08:25, 16 October 2010 (UTC)
It might be useful to mention u-bends (see [[v0.31:Pressure]]). In older versions it was possible to lower the z-level of water with a series of u-bends, I suppose this still holds true in the current version. --[[Special:Contributions/92.224.74.71|92.224.74.71]] 15:18, 16 October 2010 (UTC)
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It might be useful to mention u-bends (see [[DF2010:Pressure]]). In older versions it was possible to lower the z-level of water with a series of u-bends, I suppose this still holds true in the current version. --[[Special:Contributions/92.224.74.71|92.224.74.71]] 15:18, 16 October 2010 (UTC)
 
: Yes, it is. That's actually exactly how gravity-fed aqueducts carry water to their subterranean reservoirs. But the original well guide didn't really talk much about the behavior of water, preferring to linking to the page on pressure. It assumes you have read both the well page and the pressure page, and gives a fair bit of warning of the danger of flooding. Actually, I found a glitch in u-pipe filling. I haven't figured out exactly what causes it, but it seems that if you try to u-pipe fill a chamber that's already full of water, both water sources try to push down, and regardless of how much water is in either water source, push down with equal force, and go nowhere. I think it has something to do with the door separating the two opening, leaving an empty space, which both sources flow into, initiating the direction of flow, and once it's full, the game thinks it's done and just stops flowing. I think. I need to experiment with it more, because it only happens sometimes. Also, thanks for fixing my stuff a bit. I forgot that not all aquefers are salty. Actually, each water source should have a link to it's own page, so that you can learn more about them individually... Actually, reading over the page on pressure, it looks like it could use a little cleanup too... I'll get to it eventually. --Kydo 16:12, 16 October 2010 (UTC)
 
: Yes, it is. That's actually exactly how gravity-fed aqueducts carry water to their subterranean reservoirs. But the original well guide didn't really talk much about the behavior of water, preferring to linking to the page on pressure. It assumes you have read both the well page and the pressure page, and gives a fair bit of warning of the danger of flooding. Actually, I found a glitch in u-pipe filling. I haven't figured out exactly what causes it, but it seems that if you try to u-pipe fill a chamber that's already full of water, both water sources try to push down, and regardless of how much water is in either water source, push down with equal force, and go nowhere. I think it has something to do with the door separating the two opening, leaving an empty space, which both sources flow into, initiating the direction of flow, and once it's full, the game thinks it's done and just stops flowing. I think. I need to experiment with it more, because it only happens sometimes. Also, thanks for fixing my stuff a bit. I forgot that not all aquefers are salty. Actually, each water source should have a link to it's own page, so that you can learn more about them individually... Actually, reading over the page on pressure, it looks like it could use a little cleanup too... I'll get to it eventually. --Kydo 16:12, 16 October 2010 (UTC)
  
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Although it offers no real use it encourages newer users to be creative and try new and crazy things. The statement doesn't even announce that it would serve any purpose it only stated it would be "cool". [[User:Mystery|Mystery]] 07:05, 7 December 2010 (UTC)
 
Although it offers no real use it encourages newer users to be creative and try new and crazy things. The statement doesn't even announce that it would serve any purpose it only stated it would be "cool". [[User:Mystery|Mystery]] 07:05, 7 December 2010 (UTC)
 
Uses for a well tower:
 
1. The experimental models used to make the information on this page were mostly enormous well towers of different styles.
 
2. You may use the water source in the high reservoir as a source for practically infinite water pressure for things such as world-flooding weapons.
 
3. If your base is really tall and you want a well at a higher level, with it's reservoir directly below the well opening, most likely due to poor planning.
 
4. It would be cool, because if you manage to build it without flooding your fortress, it's quite an accomplishment.
 
--Kydo 19:33, 16 January 2011 (UTC)
 
 
== Well Safety ==
 
 
While reading the guide, I thought of two useful safety features to prevent Dwarf splat, and splash.
 
 
Hatches and Plates. Link a Hatch, built a level below the well to a pressure plate just before the well, with stairs leading around and back up to the level above. This means a dwarf working the well must stand on the plate opening the hatch. If it steps off the plate into the well the hatch closes and catches it before it can splat.
 
 
Plates and Floodgates. A shallow reservoir, of no more than 3x3x3 won't last forever, but if combined with a pressure plate two levels below the well, and off-set one square, set to trigger 3/7 water and close flood gates, should keep the well from flooding up into the corridor.
 
 
"<i>If you are draining water through an aqueduct, and you know there may be dangerous animals (Or even just unwanted regular animals) living in it, there is a way to stop them from wandering in. You can place [[Grate|wall grates]], [[Bar|upright bars]], or [[Fortification|fortifications]] in the aqueduct to act as filters. These allow water to pass through, but animals cannot. It has been observed that in very rare occasions, animal may be pushed through. If you're that concerned about it (Or have HORDES of angry crocodiles in your river) putting two filters in a row pretty much eliminates any chance of this happening.</i>" - disagreed: water can push animals through several grates, etc., and it is not so rare. For better security I recommend using pumps. --[[User:WwWraith|WwWraith]] 20:04, 1 March 2011 (UTC)
 
 
: Just a few thoughts about monsters. Currently I use this setup for getting water into underground reservoir:
 
<pre>
 
. - brook
 
# - solid stone
 
= - water wheel
 
* - gear
 
%% - pump
 
F - fortification
 
_ - hole down to reservoir
 
 
..=######
 
..=**####
 
..=#*####
 
...%% F_#
 
...######
 
...######
 
</pre>
 
:Pump is activated only when I need some more water (lever linked to middle gear). Supposedly, that way I've got a guarantee that no one ever sneaks through - they have to <br>
 
:1. catch me when I am pumping water.<br>
 
:2. destroy the pump<br>
 
:3. make it through fortification which is impossible since there's no more pump and water level is falling.<br>
 
:Basically, all they can do is destroy the outside constructions and the only downside is that I won't be able to refill my water reservoir until I deal with the nasties.<br>
 
:Probably, it would be even better to enclose the mechanisms with walls, roof, and floor grates, probably even aquatic building destroyers won't be able to do anything (they can't destroy grates and wheel from below, right?)
 
::Perhaps if they can also fly?
 

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