v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31 Talk:Modding guide

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
==Gremlins in Adventure Mode==
 
Does anyone know how to achieve playing gremlins in adventure mode?
 
 
 
 
==What can/cannot be modded==
 
==What can/cannot be modded==
 
I don't see any information in mechanism modding. So far I'm assuming that's because they are not(yet at least) moddable. I've looked through the raws pretty thoroughly, and searched the bay12 forum mod section. I do see the raw for editing the mechanism components, what i'd like to be able to do is define my own mechanisms etc. Am I just missing something obvious? --[[User:MadGreyOne|MadGreyOne]]
 
I don't see any information in mechanism modding. So far I'm assuming that's because they are not(yet at least) moddable. I've looked through the raws pretty thoroughly, and searched the bay12 forum mod section. I do see the raw for editing the mechanism components, what i'd like to be able to do is define my own mechanisms etc. Am I just missing something obvious? --[[User:MadGreyOne|MadGreyOne]]
Line 21: Line 17:
 
== Flying Civs ==
 
== Flying Civs ==
 
Is it possible to make a controllable civ who's members can fly in adventure and fortress mode? --[[User:HugoLuman|HugoLuman]] 03:07, 15 March 2011 (UTC)
 
Is it possible to make a controllable civ who's members can fly in adventure and fortress mode? --[[User:HugoLuman|HugoLuman]] 03:07, 15 March 2011 (UTC)
 
    Yes! It is possible. Assuming the creature already can fly, and has an entry in the entity raw, all you have to do is add either the [INDIV_CONTROLLABLE] or [CIV_CONTROLLABLE] tokens.
 
 
If not, add [FLIER] to the creature and/or add an entry for them into entity_default. For more details on this look at the wiki.
 
 
When starting Fortress mode you'll have to pick the correct civ from the embark menu, but it won't tell you what race each civ belongs to, so check in legends mode first. --[[User:Windpoison|((windpoison))]] 23:59, 22 January 2012 (UTC)
 
 
  
 
== Multiple [CIV_CONTROLLABLE] Entities Issue ==
 
== Multiple [CIV_CONTROLLABLE] Entities Issue ==
Line 167: Line 156:
  
 
Is it possible to make a certain creature spawn more often? -[[User:Infinity WEAPON|Infinity WEAPON]] 05:30, 21 July 2011 (UTC)
 
Is it possible to make a certain creature spawn more often? -[[User:Infinity WEAPON|Infinity WEAPON]] 05:30, 21 July 2011 (UTC)
 
 
 
Yes it is! Just add a [FREQUENCY:0-100] the higher the number the more frequently it will spawn.
 
 
 
==Add a extra tissue layer above skin?==
 
Hello, I was playing around creating a race, (definately not a shameless edit based off DWARF) to learn to mod, and was wondering if there was a way to put an extra tissue layer above skin, without screwing around with tissue and material templates.--[[User:Windpoison|((windpoison))]] 23:30, 22 January 2012 (UTC)
 
 
==Preserving gender in creature transformations==
 
Somehow it seems odd that if an adventurer becomes a werewolf with a mod, and gains a bunch of followers converted into werewolves, even when half were female all the werewolf forms are male. The werewolf creature has both genders present, but it seems the creature transformation syndrome tag requires a gender caste input, and I cant find how to just have it check the original creature caste for gender. -- [[Special:Contributions/173.31.41.45|173.31.41.45]] 02:36, 29 June 2012 (UTC)
 
:If you want some help with this, then this page is the wrong place to ask.  This talk page isn't even for the version of the game that has werecreatures.  Try asking in the forums instead.  Also, don't forget to sign your comments on talk pages with "<nowiki>~~~~</nowiki>" at the end.  Thanks.  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 14:46, 29 June 2012 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)