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Editing v0.31 Talk:Immigration
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==skills== | ==skills== | ||
First migrant wave, 3 migrants, 1st summer. One migrant, a "stoneworker", had: | First migrant wave, 3 migrants, 1st summer. One migrant, a "stoneworker", had: | ||
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I just got 26 (70 dwarves from 44, including at least 1 new child) on my 3rd Spring, after 2 (maybe 3?) seasons with 0 migrant. -- Cheshire | I just got 26 (70 dwarves from 44, including at least 1 new child) on my 3rd Spring, after 2 (maybe 3?) seasons with 0 migrant. -- Cheshire | ||
:Perhaps he only evened out the first year? I guess the question to ask is, has anyone missed a summer immigration with 20k wealth? [[User:Greep|Greep]] 09:44, 18 April 2010 (UTC) | :Perhaps he only evened out the first year? I guess the question to ask is, has anyone missed a summer immigration with 20k wealth? [[User:Greep|Greep]] 09:44, 18 April 2010 (UTC) | ||
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== labor turned on == | == labor turned on == | ||
Just a hunch, but does the game actually check if a dwarf (before that wave?) is present with higher skill and only ''if not'' turns on the labor? I can't check any more, but I think it fits and it's the only reasonable explanantion I can come up with for now. That would be nifty. --[[User:Confused|Confused]] 12:56, 11 April 2010 (UTC) | Just a hunch, but does the game actually check if a dwarf (before that wave?) is present with higher skill and only ''if not'' turns on the labor? I can't check any more, but I think it fits and it's the only reasonable explanantion I can come up with for now. That would be nifty. --[[User:Confused|Confused]] 12:56, 11 April 2010 (UTC) | ||
:I think dwarves are just assigned a history of jobs (like NPCs), and their "latest" one is the active one, even if they're far better suited at another job. I've seen lower-skill miners and woodcutters arrive with their jobs on, although I cannot confirm if jobs like those are merely exceptions from your hypothesized rule or not. [[User:Trorbes|Trorbes]] 18:44, 11 April 2010 (UTC) | :I think dwarves are just assigned a history of jobs (like NPCs), and their "latest" one is the active one, even if they're far better suited at another job. I've seen lower-skill miners and woodcutters arrive with their jobs on, although I cannot confirm if jobs like those are merely exceptions from your hypothesized rule or not. [[User:Trorbes|Trorbes]] 18:44, 11 April 2010 (UTC) | ||
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== pattern with military skills? == | == pattern with military skills? == | ||
It seems like immigrants arrive either completely without military skills, or they have quite a few. In particular, if they have X weapon they almost always have some fighting, armor user, etc to go with it. In addition, it seems like those non-weapon military skills are always smaller or equal to the highest weapon skill. Can anyone confirm this? [[User:Greep|Greep]] 20:36, 16 April 2010 (UTC) | It seems like immigrants arrive either completely without military skills, or they have quite a few. In particular, if they have X weapon they almost always have some fighting, armor user, etc to go with it. In addition, it seems like those non-weapon military skills are always smaller or equal to the highest weapon skill. Can anyone confirm this? [[User:Greep|Greep]] 20:36, 16 April 2010 (UTC) | ||
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== HA! == | == HA! == | ||
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Oh this is funny... so I get this blacksmith immigrant, with no blacksmithing skills o.O. His only skill? Competent Liar XD [[User:Greep|Greep]] 01:42, 17 April 2010 (UTC) | Oh this is funny... so I get this blacksmith immigrant, with no blacksmithing skills o.O. His only skill? Competent Liar XD [[User:Greep|Greep]] 01:42, 17 April 2010 (UTC) | ||
:nvm, prolly had labor skills turned off. Bum :/ [[User:Greep|Greep]] 03:57, 17 April 2010 (UTC) | :nvm, prolly had labor skills turned off. Bum :/ [[User:Greep|Greep]] 03:57, 17 April 2010 (UTC) | ||
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