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Editing v0.31 Talk:Glass
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===glass trap damage=== | ===glass trap damage=== | ||
− | last version says glass weapon damage is 50%, is this still true in 2010? | + | last version says glass weapon damage is 50%, is this still true in 2010? |
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==schroedingers glass== | ==schroedingers glass== | ||
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:I suspect this is actually because of the uninitialized MAX_EDGE value... glass ends up being "randomly really sharp", and it actually does punch through the armor. What do the combat messages say? --[[User:DeMatt|DeMatt]] 08:16, 26 November 2010 (UTC) | :I suspect this is actually because of the uninitialized MAX_EDGE value... glass ends up being "randomly really sharp", and it actually does punch through the armor. What do the combat messages say? --[[User:DeMatt|DeMatt]] 08:16, 26 November 2010 (UTC) | ||
Actually i used 5 glass serrated disk + 5 glass spiked balls in each trap (for aesthetic). All serrated disk attacks were deflected by cloaks, but ball attacks of same trap fracture/cheap/shatter bones even through copper/iron armor. After detailed combat log analysis I noticed that there was no deflected ball attacks. Is it strange? Some attacks were blocked by his weapon, but none deflected by armor. I don't have any copper or steel ball traps no compare performance. | Actually i used 5 glass serrated disk + 5 glass spiked balls in each trap (for aesthetic). All serrated disk attacks were deflected by cloaks, but ball attacks of same trap fracture/cheap/shatter bones even through copper/iron armor. After detailed combat log analysis I noticed that there was no deflected ball attacks. Is it strange? Some attacks were blocked by his weapon, but none deflected by armor. I don't have any copper or steel ball traps no compare performance. | ||
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