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Editing v0.31 Talk:Glass
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==schroedingers glass== | ==schroedingers glass== | ||
Hullo. I had a glitch with raw clear glass where the jeweller's workshop could not see or did not list the clear glass in bins in storage piles in the same room. | Hullo. I had a glitch with raw clear glass where the jeweller's workshop could not see or did not list the clear glass in bins in storage piles in the same room. | ||
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Glass spiked balls seems to deal blunt damage if unable to penetrate armor and hence are quite useful. Too useful in my case - I want enemies to fall while dodging, but they end up dying and jamming traps... <small>– [[template:unsigned|unsigned]] comment by [[User:213.145.155.74|213.145.155.74]]</small> | Glass spiked balls seems to deal blunt damage if unable to penetrate armor and hence are quite useful. Too useful in my case - I want enemies to fall while dodging, but they end up dying and jamming traps... <small>– [[template:unsigned|unsigned]] comment by [[User:213.145.155.74|213.145.155.74]]</small> | ||
:I suspect this is actually because of the uninitialized MAX_EDGE value... glass ends up being "randomly really sharp", and it actually does punch through the armor. What do the combat messages say? --[[User:DeMatt|DeMatt]] 08:16, 26 November 2010 (UTC) | :I suspect this is actually because of the uninitialized MAX_EDGE value... glass ends up being "randomly really sharp", and it actually does punch through the armor. What do the combat messages say? --[[User:DeMatt|DeMatt]] 08:16, 26 November 2010 (UTC) | ||
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