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Editing v0.31 Talk:Creature texture token

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The graphics_example.txt didn't get updated, which confused me when I tried adapting Mayday's graphics for 2010.  This data is pulled from the executable:  I'm assuming LAW_ENFORCE and TAX_ESCORT replace GUARD and ROYALGUARD from previous versions, as it were. --DeathLemur
 
The graphics_example.txt didn't get updated, which confused me when I tried adapting Mayday's graphics for 2010.  This data is pulled from the executable:  I'm assuming LAW_ENFORCE and TAX_ESCORT replace GUARD and ROYALGUARD from previous versions, as it were. --DeathLemur
*It throws errors with regards to the old ones, so I guess so. I just met a dwarf surgeon (using Mayday's graphics) and it decided he should look like a purple skeleton. I fixed it by removing the [DEFAULT:DORFS:11:0:AS_IS:SKELETON] line, which seems to ignore the SKELETON PART and assume that any default should have ADD_COLOR. --[[User:Samthere|Samthere]] 23:46, 10 April 2010 (UTC)
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*It throws errors with regards to the old ones, so I guess so. I'm confused because I just met a dwarf surgeon (using Mayday's graphics) and it decided he should look like a purple skeleton. Especially since the only mention of the tile in question is AS_IS (not ADD_COLOR), so I'm quite confused. Will be messing around, trying to figure it out. --[[Special:Contributions/87.194.61.202|87.194.61.202]] 23:39, 10 April 2010 (UTC)

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