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Editing v0.31 Talk:Cheating
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== Spinning == | == Spinning == | ||
− | + | Im trying to add in a new reaction for spinning so I can make it automatic, but I can't get it to work right. Can someone tell me how to get them to use wool as a reagent, and not just grab generic body parts? If that gets fixed, I think it will work the way I want. Maybe. | |
+ | *Have you tried using [USE_BODY_COMPONENT] with [ANY_STRAND_TISSUE]? Also, sign your comments. --[[User:Quietust|Quietust]] 20:46, 6 December 2012 (UTC) | ||
− | + | That was what it needed! Thanks! Maybe you can get my other spinning reaction to work? This is what I have... | |
− | + | I added the reaction class "CSTHREAD" to all of my thread-bearing plants to keep it from spinning random plants into thread. I also have a custom workshop "SPINNINGWHEEL", and since the wool reaction works, I'm going to assume /that's/ not the problem, either. My errorlog.txt isn't being helpful, anymore, so I need your help, please. =\ | |
− | + | [REACTION:CST_SPIN_PLANTS]<br /> | |
+ | [NAME:spin plant threads]<br /> | ||
+ | [BUILDING:SPINNINGWHEEL:CUSTOM_T]<br /> | ||
+ | [REAGENT:plant:1:PLANT:NONE:NONE:NONE][REACTION_CLASS:CSTHREAD][UNROTTEN]<br /> | ||
+ | [PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:plant:NONE][PRODUCT_DIMENSION:15000]<br /> | ||
+ | [PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:plant:NONE]<br /> | ||
+ | [SKILL:SPINNING][AUTOMATIC]<br /> | ||
− | I | + | I know that the "get material from reagent" thing is supposed to pair up with "Has material reaction product" or something like that. I had it all done as properly as I could (I have used it successfully in the past, and my dwarves love the resultant maple syrup I get from boiling the sap I get from pressing maple logs - I know that's not how it's done, but I can't figure out how to get my taps into the live trees), having changed the plant_standard entries as well as the reaction entries, and even messed with the relavent stuff in material_template_default... but the "thread" it produced wasn't able to be woven into cloth, and wasted tons of time in repetative dying tasks that ate up all my dyes, and yet the description of the thread never showed anything about it being "midnight blue with dimple dye". |
+ | So I reverted the files, added the above to reaction_other (and added it into the entity, of course), and the resultant /thread/ works just fine, but the /seeds/ are messed to heck. When I checked my inventory, it showed 14 pig tail thread, and listed two sets of "pig tail seeds"... the 14 from the thread, and 10 from before. The 14 were in one bag, and the 10 a different bag, and both bags were in the seeds-only food stockpile, so it's storing them properly as seeds, but not as if they're the same kind of seeds. When I checked the cooking screen, I got 10 pig tail seeds, and no other seeds at all. When planting season came around again, the ten seeds got planted, and then I got repeated complaints of farmers wishing to plant more and not having any. When I go to my various farm plots, only one kind of pig tail shows up. | ||
− | + | I don't know what else to do. They're seeds, but not. I fixed the "thread but not" problem, but I don't see how to fix this without removing seeds from it all together, in which case, why bother? I could just stick with sheep. | |
+ | |||
+ | Suggestions? Ideas? General confusion? --[[Special:Contributions/98.207.234.98|98.207.234.98]] 08:09, 11 December 2012 (UTC) | ||
+ | :Your thread and seeds are made from pig tail STRUCTURAL material, when they must be made from the CLOTH and SEED materials, respectively. In order to get your reaction to do this, you'll need to add [MATERIAL_REACTION_PRODUCT:THREAD:LOCAL_PLANT_MAT:CLOTH] and [MATERIAL_REACTION_PRODUCT:SEEDS:LOCAL_PLANT_MAT:SEED] to your plant's STRUCTURAL material and alter your reaction products to specify THREAD and SEEDS instead of NONE. --[[User:Quietust|Quietust]] 19:22, 11 December 2012 (UTC) | ||
+ | ::It looks like it should be thread material instead of cloth, but I'll trust your judgement until it breaks. Thank you, thank you, three bags full! | ||
+ | |||
+ | :::Also, any particular reason why you're still playing version 0.31.25? --[[User:Quietust|Quietust]] 19:23, 11 December 2012 (UTC) | ||
+ | |||
+ | ::'cause the 2010 cheat page doesn't have a discussion yet. =\ I figure the changes are minor enough that I can get my answers here... and anyone who happens to be playing the old version and wants to automate cloth production from start to finish might like this information, too. Of course, if you want to move it, I won't mind. I've got my answers now, though. =) --[[Special:Contributions/98.207.234.98|98.207.234.98]] 21:00, 11 December 2012 (UTC) | ||
+ | |||
+ | Except one thing... Your fix doesn't work. It, in fact, puts me back where I was before. Not only do the seeds not plant, they are listed as generic "seeds" ("This is a seeds."), and now the thread is listed as "pig tail plant thread" as opposed to "pig tail thread", soaks up limitless dye without being dyed, and can't be woven into cloth. Now what? Is it broken, or is it just me? --[[Special:Contributions/98.207.234.98|98.207.234.98]] 06:49, 12 December 2012 (UTC) | ||
== Is there a way to... == | == Is there a way to... == |