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Editing v0.31 Talk:Burrow

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The big question in that article that isn't covered is the most basic.. when you're defining/using burrows, do you need to define the pathing between the blocks you select, or will the AI pathfind between them? Second point, if you DO define a route (to prevent dangerous pathfinding) will they use the route or pathfind outside of it if there is a 'shorter route'? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small>
 
The big question in that article that isn't covered is the most basic.. when you're defining/using burrows, do you need to define the pathing between the blocks you select, or will the AI pathfind between them? Second point, if you DO define a route (to prevent dangerous pathfinding) will they use the route or pathfind outside of it if there is a 'shorter route'? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small>
 
: No.  Dwarves can and will pathfind between unconnected, or connected, segments of burrow.  They won't keep their path within a burrow even if it is the shortest path, unless it happens to be the path they'd pick anyways.
 
: No.  Dwarves can and will pathfind between unconnected, or connected, segments of burrow.  They won't keep their path within a burrow even if it is the shortest path, unless it happens to be the path they'd pick anyways.
: That said, I define "stairs and accessways" as a separate burrow anyways, so my dwarves can perform jobs within them while my fortress is buttoned up (I only use burrows for the "restrict to fort" capability).  Also note that [[v0.31:Note#Patrol Routes|routes]] are something different - they're for your military - just in case you meant actual "routes-following-Notes" routes and not just the word. --[[User:DeMatt|DeMatt]] 21:33, 9 November 2010 (UTC)
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: That said, I define "stairs and accessways" as a separate burrow anyways, so my dwarves can perform jobs within them while my fortress is buttoned up (I only use burrows for the "restrict to fort" capability).  Also note that [[DF2010:Note#Patrol Routes|routes]] are something different - they're for your military - just in case you meant actual "routes-following-Notes" routes and not just the word. --[[User:DeMatt|DeMatt]] 21:33, 9 November 2010 (UTC)
  
 
:: So bottom line.. can't trust burrows to deliver ammo/food/drinks to remote stocks because they may path into danger? Seems strange.. [[User:Pathaugen|Pathaugen]] 05:15, 10 November 2010 (UTC)
 
:: So bottom line.. can't trust burrows to deliver ammo/food/drinks to remote stocks because they may path into danger? Seems strange.. [[User:Pathaugen|Pathaugen]] 05:15, 10 November 2010 (UTC)
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== Hammerer's Burrow ==
 
== Hammerer's Burrow ==
 
Is it possible to assign the Hammerer to a burrow instead of crippling him? That would stop him from slaughtering my legendary workers in an very easy way.  --[[User:Blur|Blur]] 19:14, 25 December 2010 (UTC)
 
Is it possible to assign the Hammerer to a burrow instead of crippling him? That would stop him from slaughtering my legendary workers in an very easy way.  --[[User:Blur|Blur]] 19:14, 25 December 2010 (UTC)
 
 
== Defend burrow ==
 
 
If you set an archer squad to be on some burrow, is it true that they do not shoot enemies that are outside the burrow? Do you have to choose between archers sometimes standing stupidly at a drawbridge or archers not shooting to enemies at the drawbridge.
 
 
== Don't mind me (just throwing some ideas) ==
 
 
All burrows must include a food stockpile (set to accepting only insta-edible products) and a drink stockpile. Both must take from the main stockpiles. All burrows must have some quarters for the workers assigned to them.
 
 
'''Trade Station''': Trade Depot, useless rubbish stockpile, one dedicated broker.<br>
 
'''Accounting Enclave''': Chair for worker, one manager/bookkeeper.<br>
 
'''Farmville''': Fields, main food and drink stockpile, seed stockpile, farmer's workshop, a couple of kitchens and stills, several workers for cooking/farming/brewing/whatnot.<br>
 
'''Hospital''': Well-stocked hospital zone, with water source, one dedicated medic.<br>
 
 
==Contradictions?==
 
 
This phrase at the start of the page:
 
"After defining the area of the burrow, you can add citizens, '''who will then attempt to move directly to the area and not leave it''' unless they are starving or dehydrated and there is no food and water in the burrow."
 
contradicts what I have seen many people say on the forums.  Many people say burrows do not limit movement, but only restrict what jobs / tasks can be performed by a dwarf to those within the burrow.  Which is correct?  Movement or jobs?  If it is just jobs, this sentence should be changed to relfect that.
 
 
:In my experience, burrows don't strictly limit movement, but they do more than limit jobs; burrowed idlers will opt to stand around in the burrow, rather than standing around anywhere else. --[[User:Brilliand|Brilliand]] ([[User talk:Brilliand|talk]]) 16:12, 21 May 2013 (UTC)
 

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