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Editing v0.31 Talk:Burrow

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==Cleanup==
 
==Cleanup==
 
Pathfinding. What is it doing here? I cleaned up the last bit about 'digging extends burrows.' It doesn't, but I get what the original writer was trying to convey: burrow residents can only mine inside their burrow, burrows can extend past currently dug-out areas and into solid rock, which can then be mined by residents, up to the limits of that burrow. Also, I'm creating a section for "uses for burrows." Of course, there is the civilian alert, we should explain that here. Then there is the current single piece of advice: restricting craftsdwarfs to certain workshops/stockpiles. But there are many more uses for burrows than that. Getting your trader to the depot. Workaround for the nobles bug. Setting up little hidey holes for outdoor workers and getting them into one when the gobbos attack. Urist McSwitchPuller. Any other things? [[User:GhostDwemer|GhostDwemer]] 23:25, 9 November 2010 (UTC)
 
Pathfinding. What is it doing here? I cleaned up the last bit about 'digging extends burrows.' It doesn't, but I get what the original writer was trying to convey: burrow residents can only mine inside their burrow, burrows can extend past currently dug-out areas and into solid rock, which can then be mined by residents, up to the limits of that burrow. Also, I'm creating a section for "uses for burrows." Of course, there is the civilian alert, we should explain that here. Then there is the current single piece of advice: restricting craftsdwarfs to certain workshops/stockpiles. But there are many more uses for burrows than that. Getting your trader to the depot. Workaround for the nobles bug. Setting up little hidey holes for outdoor workers and getting them into one when the gobbos attack. Urist McSwitchPuller. Any other things? [[User:GhostDwemer|GhostDwemer]] 23:25, 9 November 2010 (UTC)
 
These two quotes are contradictory:
 
<blockquote>
 
A burrow may span multiple Z levels, so long as a means of getting from one Z level to another is '''within the Burrow zone'''.
 
</blockquote>
 
<blockquote>
 
If you define a burrow which is split into two areas, the citizens may walk between those two areas, outside of the burrow you defined.
 
</blockquote>
 
 
The second quote implies that dwarves will find a way to the other Z levels if a path exists anywhere, not just inside the burrow, but I can't test the behavior right now.  --[[User:Slacksoft|Slacksoft]] 20:04, 11 May 2011 (UTC)
 
  
 
==Questions==
 
==Questions==
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* Answer: No. He will head outside the burrow to look for food or drink. [[Special:Contributions/216.110.94.227|216.110.94.227]] 17:50, 16 April 2010 (UTC)
 
* Answer: No. He will head outside the burrow to look for food or drink. [[Special:Contributions/216.110.94.227|216.110.94.227]] 17:50, 16 April 2010 (UTC)
 
*Nota Bene: He will not be choosy, though. If only water is available in his burrow, he will drink it, possibly impairing his work ability from lack of alchohol. Dwarves will also leave burrows to sleep. --[[User:Zombiejustice|Zombiejustice]] 19:33, 16 April 2010 (UTC)
 
*Nota Bene: He will not be choosy, though. If only water is available in his burrow, he will drink it, possibly impairing his work ability from lack of alchohol. Dwarves will also leave burrows to sleep. --[[User:Zombiejustice|Zombiejustice]] 19:33, 16 April 2010 (UTC)
** Are you sure they will leave to sleep?  I set up a burrow as outlined in "Burrows as Dedicated Workshops" (a workshop and a stockpile) and the worker insists on sleeping in his workshop rather than going back to his bedroom. -[[User:Aristoi|Aristoi]] 20:07, 30 December 2010 (UTC)
 
  
 
How do I revert to the old military system?
 
How do I revert to the old military system?
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The big question in that article that isn't covered is the most basic.. when you're defining/using burrows, do you need to define the pathing between the blocks you select, or will the AI pathfind between them? Second point, if you DO define a route (to prevent dangerous pathfinding) will they use the route or pathfind outside of it if there is a 'shorter route'? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small>
 
The big question in that article that isn't covered is the most basic.. when you're defining/using burrows, do you need to define the pathing between the blocks you select, or will the AI pathfind between them? Second point, if you DO define a route (to prevent dangerous pathfinding) will they use the route or pathfind outside of it if there is a 'shorter route'? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small>
 
: No.  Dwarves can and will pathfind between unconnected, or connected, segments of burrow.  They won't keep their path within a burrow even if it is the shortest path, unless it happens to be the path they'd pick anyways.
 
: No.  Dwarves can and will pathfind between unconnected, or connected, segments of burrow.  They won't keep their path within a burrow even if it is the shortest path, unless it happens to be the path they'd pick anyways.
: That said, I define "stairs and accessways" as a separate burrow anyways, so my dwarves can perform jobs within them while my fortress is buttoned up (I only use burrows for the "restrict to fort" capability).  Also note that [[v0.31:Note#Patrol Routes|routes]] are something different - they're for your military - just in case you meant actual "routes-following-Notes" routes and not just the word. --[[User:DeMatt|DeMatt]] 21:33, 9 November 2010 (UTC)
+
: That said, I define "stairs and accessways" as a separate burrow anyways, so my dwarves can perform jobs within them while my fortress is buttoned up (I only use burrows for the "restrict to fort" capability).  Also note that [[DF2010:Note#Patrol Routes|routes]] are something different - they're for your military - just in case you meant actual "routes-following-Notes" routes and not just the word. --[[User:DeMatt|DeMatt]] 21:33, 9 November 2010 (UTC)
  
 
:: So bottom line.. can't trust burrows to deliver ammo/food/drinks to remote stocks because they may path into danger? Seems strange.. [[User:Pathaugen|Pathaugen]] 05:15, 10 November 2010 (UTC)
 
:: So bottom line.. can't trust burrows to deliver ammo/food/drinks to remote stocks because they may path into danger? Seems strange.. [[User:Pathaugen|Pathaugen]] 05:15, 10 November 2010 (UTC)
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== Hammerer's Burrow ==
 
== Hammerer's Burrow ==
 
Is it possible to assign the Hammerer to a burrow instead of crippling him? That would stop him from slaughtering my legendary workers in an very easy way.  --[[User:Blur|Blur]] 19:14, 25 December 2010 (UTC)
 
Is it possible to assign the Hammerer to a burrow instead of crippling him? That would stop him from slaughtering my legendary workers in an very easy way.  --[[User:Blur|Blur]] 19:14, 25 December 2010 (UTC)
 
 
== Defend burrow ==
 
 
If you set an archer squad to be on some burrow, is it true that they do not shoot enemies that are outside the burrow? Do you have to choose between archers sometimes standing stupidly at a drawbridge or archers not shooting to enemies at the drawbridge.
 
 
== Don't mind me (just throwing some ideas) ==
 
 
All burrows must include a food stockpile (set to accepting only insta-edible products) and a drink stockpile. Both must take from the main stockpiles. All burrows must have some quarters for the workers assigned to them.
 
 
'''Trade Station''': Trade Depot, useless rubbish stockpile, one dedicated broker.<br>
 
'''Accounting Enclave''': Chair for worker, one manager/bookkeeper.<br>
 
'''Farmville''': Fields, main food and drink stockpile, seed stockpile, farmer's workshop, a couple of kitchens and stills, several workers for cooking/farming/brewing/whatnot.<br>
 
'''Hospital''': Well-stocked hospital zone, with water source, one dedicated medic.<br>
 
 
==Contradictions?==
 
 
This phrase at the start of the page:
 
"After defining the area of the burrow, you can add citizens, '''who will then attempt to move directly to the area and not leave it''' unless they are starving or dehydrated and there is no food and water in the burrow."
 
contradicts what I have seen many people say on the forums.  Many people say burrows do not limit movement, but only restrict what jobs / tasks can be performed by a dwarf to those within the burrow.  Which is correct?  Movement or jobs?  If it is just jobs, this sentence should be changed to relfect that.
 
 
:In my experience, burrows don't strictly limit movement, but they do more than limit jobs; burrowed idlers will opt to stand around in the burrow, rather than standing around anywhere else. --[[User:Brilliand|Brilliand]] ([[User talk:Brilliand|talk]]) 16:12, 21 May 2013 (UTC)
 

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