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Editing v0.31 Talk:Burrow
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==Cleanup== | ==Cleanup== | ||
Pathfinding. What is it doing here? I cleaned up the last bit about 'digging extends burrows.' It doesn't, but I get what the original writer was trying to convey: burrow residents can only mine inside their burrow, burrows can extend past currently dug-out areas and into solid rock, which can then be mined by residents, up to the limits of that burrow. Also, I'm creating a section for "uses for burrows." Of course, there is the civilian alert, we should explain that here. Then there is the current single piece of advice: restricting craftsdwarfs to certain workshops/stockpiles. But there are many more uses for burrows than that. Getting your trader to the depot. Workaround for the nobles bug. Setting up little hidey holes for outdoor workers and getting them into one when the gobbos attack. Urist McSwitchPuller. Any other things? [[User:GhostDwemer|GhostDwemer]] 23:25, 9 November 2010 (UTC) | Pathfinding. What is it doing here? I cleaned up the last bit about 'digging extends burrows.' It doesn't, but I get what the original writer was trying to convey: burrow residents can only mine inside their burrow, burrows can extend past currently dug-out areas and into solid rock, which can then be mined by residents, up to the limits of that burrow. Also, I'm creating a section for "uses for burrows." Of course, there is the civilian alert, we should explain that here. Then there is the current single piece of advice: restricting craftsdwarfs to certain workshops/stockpiles. But there are many more uses for burrows than that. Getting your trader to the depot. Workaround for the nobles bug. Setting up little hidey holes for outdoor workers and getting them into one when the gobbos attack. Urist McSwitchPuller. Any other things? [[User:GhostDwemer|GhostDwemer]] 23:25, 9 November 2010 (UTC) | ||
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==Questions== | ==Questions== | ||
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* Answer: No. He will head outside the burrow to look for food or drink. [[Special:Contributions/216.110.94.227|216.110.94.227]] 17:50, 16 April 2010 (UTC) | * Answer: No. He will head outside the burrow to look for food or drink. [[Special:Contributions/216.110.94.227|216.110.94.227]] 17:50, 16 April 2010 (UTC) | ||
*Nota Bene: He will not be choosy, though. If only water is available in his burrow, he will drink it, possibly impairing his work ability from lack of alchohol. Dwarves will also leave burrows to sleep. --[[User:Zombiejustice|Zombiejustice]] 19:33, 16 April 2010 (UTC) | *Nota Bene: He will not be choosy, though. If only water is available in his burrow, he will drink it, possibly impairing his work ability from lack of alchohol. Dwarves will also leave burrows to sleep. --[[User:Zombiejustice|Zombiejustice]] 19:33, 16 April 2010 (UTC) | ||
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How do I revert to the old military system? | How do I revert to the old military system? | ||
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The big question in that article that isn't covered is the most basic.. when you're defining/using burrows, do you need to define the pathing between the blocks you select, or will the AI pathfind between them? Second point, if you DO define a route (to prevent dangerous pathfinding) will they use the route or pathfind outside of it if there is a 'shorter route'? <small>– [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small> | The big question in that article that isn't covered is the most basic.. when you're defining/using burrows, do you need to define the pathing between the blocks you select, or will the AI pathfind between them? Second point, if you DO define a route (to prevent dangerous pathfinding) will they use the route or pathfind outside of it if there is a 'shorter route'? <small>– [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small> | ||
: No. Dwarves can and will pathfind between unconnected, or connected, segments of burrow. They won't keep their path within a burrow even if it is the shortest path, unless it happens to be the path they'd pick anyways. | : No. Dwarves can and will pathfind between unconnected, or connected, segments of burrow. They won't keep their path within a burrow even if it is the shortest path, unless it happens to be the path they'd pick anyways. | ||
− | : That said, I define "stairs and accessways" as a separate burrow anyways, so my dwarves can perform jobs within them while my fortress is buttoned up (I only use burrows for the "restrict to fort" capability). Also note that [[ | + | : That said, I define "stairs and accessways" as a separate burrow anyways, so my dwarves can perform jobs within them while my fortress is buttoned up (I only use burrows for the "restrict to fort" capability). Also note that [[DF2010:Note#Patrol Routes|routes]] are something different - they're for your military - just in case you meant actual "routes-following-Notes" routes and not just the word. --[[User:DeMatt|DeMatt]] 21:33, 9 November 2010 (UTC) |
:: So bottom line.. can't trust burrows to deliver ammo/food/drinks to remote stocks because they may path into danger? Seems strange.. [[User:Pathaugen|Pathaugen]] 05:15, 10 November 2010 (UTC) | :: So bottom line.. can't trust burrows to deliver ammo/food/drinks to remote stocks because they may path into danger? Seems strange.. [[User:Pathaugen|Pathaugen]] 05:15, 10 November 2010 (UTC) | ||
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== Hammerer's Burrow == | == Hammerer's Burrow == | ||
Is it possible to assign the Hammerer to a burrow instead of crippling him? That would stop him from slaughtering my legendary workers in an very easy way. --[[User:Blur|Blur]] 19:14, 25 December 2010 (UTC) | Is it possible to assign the Hammerer to a burrow instead of crippling him? That would stop him from slaughtering my legendary workers in an very easy way. --[[User:Blur|Blur]] 19:14, 25 December 2010 (UTC) | ||
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